Slashdot Mirror


Nintendo Unveils GAMECUBE At Spaceworld 2000

Mark Programmer writes: "After several months of secrecy, Nintendo finally unveiled their new GAMECUBE system at the Spaceworld 2000 Expo in Japan. While many companies had new systems out for display, Nintendo was one of the few to have an actual playable demo involving 128 fully-rendered independent Marios shoving each other around in real-time. Check out these screenshots or (if you've got the bandwidth) download the demo movie. (By the way, whenever you see GAMECUBE in print, it's in ALL CAPS. I guess that's because Nintendo likes to PLAY IT LOUD.) *grin*"

143 comments

  1. Re:This isn't news. It can't be by Anonymous Coward · · Score: 1

    No silly, obviously you should submit this same Nintendo story in about a month.

  2. Re:Slashdot's really on the ball with this one... by Anonymous Coward · · Score: 1

    The motto should be "Old news for Nerds. Stuff that mattered... long time ago."

  3. They are 1.5 GB DVD's by Vermifax · · Score: 1

    Yes that's right, standard normal every day DVD specification, just on a smaller disc.

    Vermifax

    --

    Vermifax

    Logout
  4. Re:Relative size by cpt+kangarooski · · Score: 1

    Yeah, but even if the controls were very close together, how would you simultaneously use a joystick, a crosspad, seven buttons, two shoulder buttons, and a trigger?

    The PSX doesn't let you use all the inputs simultaneously either (try using the cross, buttons, shoulders and joysticks together squid boy ;) but tries to get around it by letting you EITHER use:
    1)the cross and the buttons
    2)the cross and the right joystick
    3)the left joystick and the buttons

    without it being awfully inconvenient to switch. 'Course, the layout would have to be really well thought out b/c you can't make the switch instantly (e.g. it would suck if you used the cross to move, the buttons to fire and the joysticks to aim, unless you're a sniper)

    and at that point, the only problem with the N64 is that the switch is more inconvenient.

    A PSX controller with fewer shoulder buttons, a proper crosspad, triggers, and right and left N64 udders for comfort would kick ass. I'd get one.

    That said, my favorite N64 games were probably Snobo Kids and Blast Corps. PSX games are generally not as fun; very cool, but it's not quite the same.

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  5. Re:Relative size by cpt+kangarooski · · Score: 1

    Well, it's been a while since I used an N64 (had one, got stolen, got a PSX to see how the other half lives) but I loved the controller. At least, the ergonomics. Looked ugly as hell.

    But it was designed to be flexible; there are three ways of using it.
    1) The center and right udders, which is most common.
    2) The left and right udders (using the crosspad instead of the analog stick)
    3) The left and center udders (do any games even use this?)
    and of course this governs the shoulder and Z buttons as well. I'd have to fault the game designers for bad layouts; who can use all three parts of the thing simultaneously? You don't have enough fingers.

    The PSX controller has a shit crosspad, and the double shoulder buttons are confusing as hell. The micro udders are also really annoying - it's never comfortable to hold.

    Never used a DC, but it doesn't strike me as a good design.

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  6. Fact: front-loading systems break more! by gmezero · · Score: 1

    Due to the high open/close wear, every system that has had a front-loading tray has had very high hardware failure rates in the tray mechanism. Look at both the original Sega-CD and 3DO systems as examples. Both of which were eventually re-issued as top-loading systems that had no problems. Also consider the TG-16-CD/PCE-CD, CDI, CD32, Saturn, PlayStation, Dreamcast, yadda... yadda... yadda...

    You don't here about high failure rate in the lids breaking do you? In fact the only one of that list that had any kind of significant problems was the PlayStation, since pretty much everything else BUT the lid breaks ;p

  7. Stupid hinges.... by skeptic · · Score: 1

    Why aren't slot-loading CD mechanisms the standard yet?

    This thing looks pretty cool, but I HATE the flip-top lid. Can anybody tell me why they haven't yet proliferated (like in laptops)? Are they expensive? Do they take up a lot of space? Require a lot of power? I know Sony has a Discman with one, so I know any of these can be overcome....

    Does anyone else feel this way, or am I just a ranting, maniacal fool with too much time on his hands reading about Nintendos when I should be working?

    "Blech."

    1. Re:Stupid hinges.... by Optimus031 · · Score: 1

      You stupid neanderthal cave-men retards.
      What in fucking hell do u plan to do with this system? Why do u care about the breakability of a fucking hinge? Do you plan to test it's durability as soon as you take it out of the box? Shit, I'm nearly 21, and I can't remember ever breaking any of my toys when I was a kid. Plus a spring loaded hinge will last a helluva lot longer than a front loading tray (ie. mechanical moving parts). Seamlessly adding many more years of life to a gaming console damn, those Nintendo folks are geniuses.

    2. Re:Stupid hinges.... by vjlen · · Score: 1

      Cause...

      1> It's cheaper.

      2> The good portion of Nintendo's target audience is children. Children break things.

    3. Re:Stupid hinges.... by SuperLiquidSex · · Score: 1

      Umm, mebbe you should read the article, there talking about SLOT vs Top loading things, slots rock cause theres no external parts that can get ripped off. Just push it in or pull it out. Like car stereos. Besides theres a definite coolness factor.

      --
      Oops....you'll know what I'm talkin about in a bit.
    4. Re:Stupid hinges.... by be-fan · · Score: 2

      As far as I can tell, a lid system is *easier* to break than a slot loader.

      --
      A deep unwavering belief is a sure sign you're missing something...
  8. controllers still suck... by garcia · · Score: 1

    I myself am a quake addict. I have played quake for a long time on the PC. I tried it this summer on the PlayStation and couldn't handle the controller.. They are uncomfortable, cause calluses on your hands and fingers, and just are't as accurate as the mouse/kb. I know that you can purchase a mouse for the PS, but honestly, why would anyone want to use that seemingly HUGE controller that comes w/this new cube?

    Just my worthless .02

    - Bill

    1. Re:controllers still suck... by doig · · Score: 1

      Because the controller isn't huge. Check out some of the pictures of it on nintendo.com.

      --
      .doug
  9. Re:Graphics Qualitty by BiLlCaT · · Score: 1

    actually tv is 720x480, for the most part. of course you lose every other row of pixels, so it's actually quite a bit smaller than that, but when creating still screens for tv, they are created in 720x480. the fun part was creating a page with two pixel wide horizontal lines one pixel apart and sending it to the tv. yipes. now _that_ will wig ya out.

    ------------------------------------------
    the amazing bc
    latin/funk flugelhorn & trumpet

    --
    the amazing bc
    just another guy doing IT
    webnaut, music junkie, holes-in-head
  10. Re:Did anybody else notice the Game Boy Advance? by tuffy · · Score: 1
    that ten years figure could be way off. It sure *feels* like ten years though.

    It's actually eleven years, and I recall the Lynx and Gameboy came out around the same time, which was sad given how much better the Lynx really was in terms of graphics and sound. But I believe the Gameboy had better battery life and Nintendo behind it, which is likely why it sells to this day.

    Sad, really. I still love my Nomad, though.

    --

    Ita erat quando hic adveni.

  11. Re:Out from the rock... by Pope+Slackman · · Score: 1

    He then looked at the sun, cursed at me, and ran underneath my neighbour's back porch.

    Does that mean we'll have 6 more weeks of summer?

    --K
    ---

  12. Re:errr, Apple's gonna sue them? by swb · · Score: 1

    And how naive do you have to buy to buy it and actually think you're getting an Apple product?

  13. Re:errr, Apple's gonna sue them? by swb · · Score: 1

    Which only reiterates my point: Apple's defense of their equipment appearance is NOT about preventing consumers from getting ripped off, it's about defending their business strategy based on image.

    (Which is one of my problems with Apple generally is their overemphasis on image. I like style, but it's not the first or even second thing in terms of importance).

  14. Re:errr, Apple's gonna sue them? by swb · · Score: 1

    Is Apple really concerned that people are going go shopping for a Macintosh in a screwdriver shop (IIRC, the lookalikes were generic cases, not from name brand system vendors) and buy a PC clone all the while thinking its a Macintosh?

    C'mon, that'd require fraud so obvious and deliberate that it would require the knowing participation of the defrauded consumer.

    The real reason that Apple did that was to protect the /image/ of their machines because that was what was largely selling them. If you could get a 1337 translucent box from anybody, it makes the Mac just another Mac and seriously curtails its desirability among the haircut set that buy them.

  15. Holy shit! by Frijoles · · Score: 1

    "Instead of going for the highest possible performance, which does not contribute to software development, our idea was to create a developer-friendly next generation TV game machine that maintained above-standard capabilities."

    Good lord, somebody finally got it! I have owned every system Nintendo has released and my least favorite was the N64. The majority of the games just plain sucked.

    News to other game makers, I don't care about the power of the box if the stuff on them sucks. This goes for PC games as well.

    Here's hoping the new Metroid will rule me.

    --
    -Frijoles-
    1. Re:Holy shit! by LiTHium[ion]+ · · Score: 1

      I completely agree with what you're saying, but I ought to warn you to be wary of the big N's promises. They said the exact same thing about the N64, that they're for quality not quantity. They did manage to make all their first party games of high quality, but it's clear that their promis wasn't fulfilled. Considering Nintendo's track record, I also would expect to have an Xbox before I have a Gamecube.

  16. Re:Apple won't sue; this is old by leperjuice · · Score: 1
    Apple won't sue; this is old

    You, sir, need to have more faith in the US legal system!

    While IANAL, I believe that you don't have to prove intent in violating intellectual property rights (the foundation of the L&F lawsuits). And US companies tend to just sue first and ask questions later.

    --

    -- "I am disrespectful to dirt. Can you not see that I am serious!"

  17. 128 marios? well java can render 115.. by dayeight · · Score: 1

    http://www.angelfire.com/electronic/dokidoki This little java app has 115 marios on screen at one point.

  18. Re:This looks way cool. by blyant · · Score: 1

    Hehehe.. damn..

    Well at least then my PS2 for X-mas will have a better chance ;>

  19. Re:Did anybody else notice the Game Boy Advance? by barawn · · Score: 1

    You're dead on about the battery life of the Nomad/Lynx/GameGear. That was Nintendo's entire reason for sticking with a black and white screen - a PocketGB runs for up to *ten* hours on two AAA batteries. The best the GameGear ever got was 2, and that was on a real good day (and probably with high-drain batteries).

    It wasn't that Nintendo couldn't develop a Lynx/Nomad/GameGear quality handheld. It's that they couldn't develop one that would sip power as good as the GameBoy can, and when it comes to portable gaming, I don't give a hoot whether I'm playing a game with the flashiest graphics for an hour - the one I'll play more is the one I CAN play more - the one with the longest battery life.

    I'm curious to see if Sega/Sony/Microsoft/Nintendo are looking into grabbing Crusoe-type technology for handheld video games. It's true that the LCD grabs the most power (that's why the GB Color uses a passive backlit screen) but I'm sure that the processor requirements were scaled down massively for power consumption. I don't know about the battery life of the WonderSwan/NeoGeo Pocket, but the battery life of the Lynx/Nomad/Game Gear killed them all.

    Atari was quite frankly stupid for producing the Lynx as powerful as it was. The Lynx tended to average an hour and a half on batteries! I had more friends who hated the thing even though the games were cool simply because I could still play my Gameboy during study hall near the end of the day and their batteries had died at lunch.

    Ah, the memories of a video game junkie.

  20. Re:Multiplayer by Aurelius · · Score: 1

    Yeah, its called a Playstation. Most older multiplayer games used the link cable and two TV's. mmmmmmmmmmm linked Wipeout.

    --
    ----- Protect your rights, join the eff
  21. Re:Playable? by Optimus031 · · Score: 1

    But wait,there was a playable demo of Star Wars Rogue Squadron for the Cube @ Space World. Check out: http://cube.ign.com/news/23965.html and see someone playing SW but with the bells and whistles turned off. Nintendo Rulez

  22. It's DVD! by Optimus031 · · Score: 1

    Stop saying CD DAMMIT! It's propriety mini-DVD. DVD NOT CD!!!!

  23. Re:Men gather in philadelphia! by NME · · Score: 1

    No mods have, but I must give props. That was funny.

  24. Re:The GameCube CD-ROMs - Proprietary? by Tower · · Score: 1

    I bow to your superior knowledge, Moustache-son.

    I guess you just can't fit a game on a couple hundred meg anymore... heck, when PC games started coming on 2 or 3 1.44MB floppys I got worried...

    --

    --
    "It's tough to be bilingual when you get hit in the head."
  25. Re:The GameCube CD-ROMs - Proprietary? by Tower · · Score: 1

    Looks like a standard small CD to me... Check out your current CD player - see the inset in the tray? It's for CDs that size. Some examples of CDs that size - music singles (not typical, but I have seen them), those linux business card CDs, and the small CDs that came with some books (Tom Clancy, etc...).
    --

    --
    "It's tough to be bilingual when you get hit in the head."
  26. Re:And the Apple lawsuits come flying... by .pentai. · · Score: 1

    This could probably fit (it would in mine). From everything I've read it's tiny...like 6x4 inches. Of course this is just what I've read off of websites and we all know how reliable those are...

  27. Re:Slashdot's really on the ball with this one... by darylp · · Score: 1

    "Nolan Bushnell invents Pong" That would be par for Slashdot, since Bushnell DIDN'T.

    Well spotted! :)

    The bloke to blame for our collective misspent youth is either Willy Higginbotham (Invented a 'bat and ball' analog computer demo in 1958) or Ralph Baer (Magnavox, et. al. in the 1970s.), depending on your p.o.v.

    I'm not just a pretty face, y'know. Hell, I'm not even a pretty face!

  28. Re:Call this a comeback? by Clay+Mitchell · · Score: 1

    heh bull. Nintendo is full of crap. I know two guys working on it down at Retro Studios down in Austin texas... Dave "Zoid" Kirsch, the creator of the original CTF mod for Quake, and Jack "Spell it with one 'T'" Mathews, the guy who did gamespy (before it got bought by planetquake) and some QW programming and did the engine work on "SiN"...

  29. Re:Cool, a new box for shit games... by Clay+Mitchell · · Score: 1

    you obviously never played Super Smash Brothers. That game... egads, the time I wasted playing that...

  30. Re:This looks way cool. by edwdig · · Score: 1

    The original launch date was this Christmas. It'll make the currently stated launch date. The hardware is done. They're just waiting on the games, which are already well into development.

  31. Re:Call this a comeback? by edwdig · · Score: 1

    Retro Studios (a recent Nintendo 2nd party developer) is making Metroid. The 1st person Metroid rumor stems from the fact that Retro is working on 2 games, a 3D action adventure and a 1st person shooter. Metroid is the former.

  32. Re:Multiplayer by Dodger_ · · Score: 1

    Hello McFly! Who's going to carry their TV to their friend's house to play against each other?? 27" TVs are plenty large enough for N64's 2x2 split screen and they're so cheap nowadays. Now, a network jack to hook up to my hub so I can download new skins for James Bond(even into memory, with ADSL, that's no problem), now THAT would be cool.

    --
    Dodger_
  33. Re:And the Apple lawsuits come flying... by calculi · · Score: 1

    It might fit but the discs are put in from the top of the box so it wouldn't be too practical. It's a much more imaginative shape (for a game console) than a PS2.

  34. Actually, a better question is.. by citizenc · · Score: 1

    .. why the hell does link look like a girl?! =)


    ------------
    CitizenC

  35. Re:Call this a comeback? by nmx · · Score: 1

    Well this is good to hear (although we're getting a little offtopic). If you check out the MDB there's a link to some guy who investigated Retro Studios' servers (no actual cracking involved) and managed to find evidence that they worked for Nintendo. It's pretty funny.

    --
    "Well kids, you tried your best, and you failed. The lesson is, never try."
  36. Re:Call this a comeback? by nmx · · Score: 1

    Considering that Nintendo categorically denies that there is any Metroid game in development, I wouldn't worry too much. I agree that it shouldn't be a FPS though if and when a new Metroid does come out.

    --
    "Well kids, you tried your best, and you failed. The lesson is, never try."
  37. Re:Cool, a new box for shit games... by nmx · · Score: 1

    I agree with everything else on your list but Mario 64? Come on, that game was horrible. It totally destroyed the normal flow of Mario games. It was akward to control, didn't have the usual powerups, and didn't even have Luigi. Need I say more?

    --
    "Well kids, you tried your best, and you failed. The lesson is, never try."
  38. Re:Cool, a new box for shit games... by nmx · · Score: 1

    At the time it was released, I hated it :-) Not looking back on it.

    --
    "Well kids, you tried your best, and you failed. The lesson is, never try."
  39. Re:Cartridge Vs. CD by llzackll · · Score: 1

    I think the reason they used Cartridges on the N64 was because of load times. Back then, 2x cd-roms were top of the line. Just compare the load time of an N64 game and a PSX game, and you will see why they chose cartridges back then.

  40. Re:Duplicate article by Coolfish · · Score: 1

    funny how the guy who points out the article is a dupe is moderated as redundant.. either someone has a sense of humour or is really just stupid. :)

    coooolfish

  41. Multiplayer by leko · · Score: 1

    My biggest complaint about the nintendo64 was the multiplayer capabilities. The split screen sucks unless you have a huge tv.

    What I think would kick serious ass was the network capability between cubes (maybe thats what the serial/parallel ports are for?). First of all, you don't have to render 4x as many characters on one box, and secondly you can't just glance across the screen to see where your opponent is.

    Now, the split screen is a feature they should keep, and I think its obvious the did given that there are 4 controllers/cube, but does anyone know if there is such a game console with this network multiplayer capability?

    1. Re:Multiplayer by psyclone · · Score: 1

      If you look at the periphials of the cube, you can add a 56k modem or a nic.

    2. Re:Multiplayer by 13Echo · · Score: 1

      Yeah... It is called Dreamcast. Sega has just started releasing the multiplayer games. NFL 2k1 runs perfectly on the system's 56k modem.

  42. Re:And the Apple lawsuits come flying... by lscoughlin · · Score: 1

    uh they won't, seeing as you know cobalt owns the whole cube thing...

    --
    Old truckers never die, they just get a new peterbilt
  43. Gameboys? by Nuke+Skyjumper · · Score: 1

    Anyone have a clue what's up with those gameboys in the picture? It would have been nice of nintendo to explain what purpose they serve in conjunction with the gamecube.

    1. Re:Gameboys? by TheLaser · · Score: 1

      Well that's easy enough to explain. The GBA is going to be usable as a controler for the cube, with its own little private screen. Think choosing a play for a sports game, and you'll get the idea.

      My biggest problem with the GBA is the lack of a decent number of buttons, I mean 4 just isn't cutting it anymore. Oh well.

  44. Re:Crap Barbie's playhouse design. (flame alert) by Bomber007 · · Score: 1

    Of all the recent and upcoming consoles, the Nintendo really is the most unimpressive piece of plastic crap I have seen in a long time. -Nintendo still believes that the gamer market consists of 10 year olds, but in a recent study in Australia the average gamer age turned out to be 22. I know it is something similar in Europe, probably higher (rpgs, strategy games, adventure games and simulators sell better in Europe than the US). US and Japan I don't know about, but I guess average age is closer to 22 than 10. Despite this, Nintendo sticks with a console design that owes more to Barbie's Playhouse than iMac. Don't you love that hot pink "Princess Peach" color scheme? It even has a cute little strap so you can take it over to your friends clubhouse! Why not giving buyers a free pacifier with every box while they are at it?

    Hahaha if you bothered to realise then NGC comes in a variety of colours other then Pink. Also the carry strap might not/probably won't even be on the the other country versions, because it is a very Japanese concept. But the main point is, who cares what it looks like, so long as it has awsome games then it can look like a cardboard box for all I care.

    Unlike PS2, PC and Xbox, it can't play normal DVDs.

    Thankgod I say, to be honest I do not want to have to fork out an extra 100 bucks just for some second rate DVD playback without a remote. By the time NGC is going to be released most consumers will own a DVD Player anyway. Plus it is one less thing that can break down/encounter problems, I buy a console to play games not watch movies.

    I can understand that companies worry about piracy, but in the long run I think Nintendo's new proprietary mini-CD format (cute, of course!) will lose them customers.

    Why? You have not backed that up. From what I have heard the mini-DVD (not CD) is cheap for developers and while it doesn't hold as much as a big sized DVD it still holds a huge amount (much more then CD). So I see nothing wrong with it. I actually like it, mini-DVD's sorta James Bond/Mission Impossible like....

    The hardware looks less impressive than PS2, Xbox, and even Dreamcasts and mid-range PCs. The controller has gotten pretty bad reviews. "Wavebird"...come on.

    It is clear to me that you have not bothered to read any articles. The hardware is easily on Par (if not better) them PSX2 (not to mention the fact that developers can't even develop correctly for the Emotion Engine on the PSX2, yet..)and it blows away the Dreamcast. I do not know much about the Xbox so I won't comment.
    The controller has actually recieved a lot of praise! Its button layout is apparently very very good and it is extreamlly comfortable to hold. The Wavebird isn't the default controller, it is a prototype wireless controller that Nintendo is also developing.

    Utterly uninspired titles. They keep basing 95% of the games on the bloody Mario characters that were worn out in the frigging 80s. Oh yeah, and I forgot, now they have Pokemon too to fill up the remaining 5%. -They only have one big developer, and that is Miyamoto or whatever his name is.

    How can you say uninspired titles? Mario64 was revolutionary, it paved the way for 3D console games. I agree Pokemon is a bit over the top but why not, kids love it and is a huge money maker, Nintendo would be fools not to flaunt it!
    One developer???? Are you insane?? Rare, Factor 5, Retro Studios and many many I could name, all are first rate developers!
    I think you need to craw back under the rock from whence you came!


  45. Is ... by nsane · · Score: 1

    the CUBE the same as Dolphin?

    --
    i have misplaced my signature.
  46. Re:Call this a comeback? by dial0g · · Score: 1

    I somehow _STRONGLY_ doubt this, Nintendo having a highprofile game such as Metroid made by a non-Japanese team is HIGHLY unlikely, actually, it not being made by Miyamoto is unlikely. Then theres the fact that you mentioned people who make PC games and have had no previous work with Nintendo or console games as far as I'm aware.

  47. Relative size by zaugg · · Score: 1
    IGN has some nive piccys that convey the size of the controller, console, and the mini-DVDs.

    I trust Nintendo / Miyamoto when it comes to controller design. Now if only they made PC peripherals... Maybe I should invest in a N64 pad to USB converter...

    As a casual gamer, I'm hanging out for the cube much more than X-box or PS2. Gimme another Mario Kart, and watch me waste another year or two of my life :)

    --zaugg

    1. Re:Relative size by Glytch · · Score: 2

      That's exactly the point I'm making about the N64 controller's layout. It may be comfortable, but no game can use all the buttons because their positions are too far apart. Maybe I've just got weird hands, but I find the PSX controller much more comfortable and practical. A pity, too. I absolutely love Rare's games.

    2. Re:Relative size by Glytch · · Score: 2

      >I trust Nintendo / Miyamoto when it comes to
      >controller design.

      Ugh. I don't. That wretched N64 controller is made of the weakest plastic on the planet. Not only that, but the buttons are so spread out that the crosspad and left shoulder buttons are useless. The analog stick is the most innacurate joystick that I've ever used.

      Now the Dual Shock controller for the Playstation is a work of art. You can swing that thing around, smashing it into walls, and it won't break. The buttons, all 10 of them (not including the sticks and crosspad :) ) are all real close together so you can reach everything at once. The two big, well-gripping analog sticks are wonderful for games like Apocalypse or Gran Turismo 1/2. Mucho kudos to Sony for making the Dual Shock the PS2 controller as well.

      And don't even get me started on the Dreamcast controller. Sega engineers should be shot.

  48. More juicy info by Pointdexter · · Score: 1

    For a bunch more information on the Gamecube, point your eyes at the screen and summon cube.ign.com into your browser window. You can also find a couple of jaw droppingly fantastic Star Wars Rogue Squadron videos here.

    I for one intend to put myself into cryogenic storage until this thing is released next year as I just can't wait for the new Mario and Zelda games :-)

    Simon
    -
    Time is relative, lunchtime doubly so.

    --
    Party Time: Excellent
  49. Re:And the Apple lawsuits come flying... by fiziko · · Score: 1

    According to the "specifications" link at the above page, it's 150x110x161 mm. At 25.4mm/inch, that's about 6x4x6.4. The websites you've read seem to be right...

    --
    - W. Blaine Dowler
    http://www.bureau42.com
  50. Men gather in philadelphia! by psxndc · · Score: 1
    New "Constitution" signed

    psxndc

    --

    The emacs religion: to be saved, control excess.

    1. Re:Men gather in philadelphia! by psxndc · · Score: 1
      Thank you. :-)

      psxndc

      --

      The emacs religion: to be saved, control excess.

  51. Re:Cool, a new box for shit games... by psxndc · · Score: 1
    What?? Granted Nintendo didn't have _tons_ of great titles but Perfect Dark, Zelda, Banjo Kazooie, Mario Party, Mario Tennis, and Mario 64 all come to mind off the top of my head. You're doing yourself a disservice if you haven't played these.

    psxndc

    What do you think the "n" in my handle is from?

    --

    The emacs religion: to be saved, control excess.

  52. Re:Cool, a new box for shit games... by psxndc · · Score: 1
    At the time Mario was released, it was the epitome of what a 3d game should be. It was revolutionary. Looking at it now you might think it had horrible control, but as far as camera control, very few games match it. But its your opion and you're entitled to it.

    psxndc

    --

    The emacs religion: to be saved, control excess.

  53. Re:This isn't news. It can't be by cyb3r0ptx · · Score: 1

    it's not, and don't call me shirley.

  54. Old news! by YoungYoda · · Score: 1

    Er, this happened about a month ago. Check out the connections between Apple and the GAMECUBE. http://www.themacjunkie.com/archives/8.23.00.ninte ndo.html

    --
    - - I'm Johnny Badnote, arch-fiend, villain, slime. The public didn't like my songs and so I turned to crime. - -
  55. errr, Apple's gonna sue them? by Mr.roboto · · Score: 1

    Apple has sued everyone else that has made anything even close looking to their products, is Nintendo next? I find it completely redicilous that they sued that many OEMs over "all in one" machines, they've been around even before Mac was. I think TRS-80 came out before the Lisa which were both "all in one" so mabye Tandy should sue apple. (rant alert eh?)

    --
    Don't call my crazy, that's what they called me back in the home!
    1. Re:errr, Apple's gonna sue them? by johnnyproton · · Score: 1

      Nintendo was making the colored gameboys BEFORE apple came out with the iMac. I think that's prior use, and apple's lawsuits are worthless.

    2. Re:errr, Apple's gonna sue them? by fenix+down · · Score: 1

      For a lot of people style is #1, and function is down around #45 or so. So Apple sues people who make things that look similar since the look is all their market cares about.

    3. Re:errr, Apple's gonna sue them? by jeromew · · Score: 1

      When Apple came out with the bondi-blue and white translucent iMac, Nintendo brought out a *very* similarly coloured Pocket GameBoy. I don't think it was on sale much, but I saw a picture of it in MacFormat.

    4. Re:errr, Apple's gonna sue them? by JurriAlt137n · · Score: 1

      C'mon, that'd require fraud so obvious and deliberate that it would require the knowing participation of the defrauded consumer.

      This is a MAC customer we are talking about, aren't we?


      --

      People replying to my sig annoy me. That's why I change it all the time.
    5. Re:errr, Apple's gonna sue them? by substrate · · Score: 2
      Apple didn't sue over all in one machines. They sued because certain companies made virtual duplicates of the visual appearance of their machines. It's a bit like if Ford came out with a Dodge Viper knockoff, they'd be sued into the ground and would deserve it. If they came up with a Viper competitor it would just be competition.

  56. Re:Did anybody else notice the Game Boy Advance? by Hellasboy · · Score: 1

    Actually, the game boy advance's hardware was finished quite a long time ago (3-5 years ago), the reason it never came out was because the regular gameboy came out with the gameboy pocket, which made oodles of money, thus, no need for the advance. in the meantime, they improved the battery life of the GBA. and actually, the best handheld ever was the TG-16 express. i liked the lynx though, i still play my brothers from time to time

    --

    "Tread softly because you tread on my dreams"
  57. N-Cube comments: by Bieeardo · · Score: 1
    They're using some sort of mini-CD, to reduce the odds of piracy. While that's a vaguely intelligent idea, they're also using a flip-top insertion design-- considering that this thing's designed for kids, and has a handle on the back (making it look like a lunchpail), I can guarantee that the CD lid will be the first thing broken.

    The last I heard, this thing was 4x4x6-- it's frigging tiny. No word on the size of the (Fisher-Price inspired) controller-- which seems to be designed not to fit in an adult hand properly.

    Personally, I'd have used a front-loading CD-cartridge design, myself. If they're intending for the user to truck it around wherever, that flip-top is a damn bad idea.

    And why on Bob's green earth is the damn thing so fugly?

    --

    Five tons of flax.

    1. Re:N-Cube comments: by joshsisk · · Score: 1

      I'd have used a front-loading CD-cartridge design, myself. If they're intending for the user to truck it around wherever, that flip-top is a damn bad idea.

      Most portable cd players have flip-top lids and they seem to do alright. As long as it's made out of rugged plastic, I doubt it will be a big problem.

      Josh Sisk

    2. Re:N-Cube comments: by LiTHium[ion]+ · · Score: 1

      Well, the double sided dvd-roms wouldn't be used unless it was necessary. I don't see how flipping a DVD will break the lid any more than taking a DVD out and putting a second one in would. But I do agree that the size should be larger.

  58. Re:Call this a comeback? by Bieeardo · · Score: 1

    I've heard rumours that the new Metroid is supposed to played from a first-person perspective. I can't speak for anyone else, but something that amounts to a Samus Quake mod just doesn't float my boat.

    --

    Five tons of flax.

  59. Meowth and Luigi by gravis777 · · Score: 1

    Man, finally a rendering of Meowth that looks good. Luigi looks absolutely awsome, isn't this the first time we have seen him since Super Mario World? He was missing from Mario 64. It looks like Luigi from the Super Mario cartoon show 3d-rendered, really cool. The effects on the ghost also look nice. Link looks real similar to what he did in Zelda: Ocania of Time, but the depth is deffinately there. I do have a problem of pictureing Link with an earring, though. I didn't get to see the movie, the sight is deffinately experiencing the slashdot effect, at least it hasn't completely crippled the site.

  60. You forgot this bullet: by yerricde · · Score: 1

    4a. PowerPC processor based
    <O
    ( \
    XGNOME vs. KDE: the game!

    --
    Will I retire or break 10K?
  61. (OT)Why Link looks like a girl _to Americans_ by yerricde · · Score: 1
    The answer follows from these premises:
    • The Hylian body looks somewhat effeminate to closed-minded Americans. Link is a Hylian.
    • Males in the culture inside the game wear longer shirts than most Americans wear. Longer shirts look somewhat effeminate to closed-minded Americans. Link is a male in the culture inside the game.
    I'm not saying all Americans are closed-minded. I wouldn't care if Nintendo made Link look like one of the Precious Moments kids that inhabit RPGs <cough>Star Ocean</cough>.
    <O
    ( \
    XGNOME vs. KDE: the game!
    --
    Will I retire or break 10K?
  62. Re:Playable? - The STAR WARS demo was! by bluecalix · · Score: 1

    First of all, this story was already posted to slashdot a month ago when Spaceworld took place - the game show that just happened was the Tokyo Game Show. Secondly, the amazing Star Wars, X-Wing in the trenches of the Death Star, demo was in fact very playable - view some action here . It looks amazing.

    --
    e x p e c t d e l a y . c o m
  63. Re:Graphics Qualitty by Jimmy_B · · Score: 1

    Actually, the medium-quality jpegs make the graphics look BETTER, because they eliminate the jaggy edges that go with low-res console rendering.


    ------------------

  64. Re:Cool, a new box for shit games... by The-Bus · · Score: 1
    Blockquoth the poster:

    Most of those games were just clones of each other.

    Not really. They are all in the same genre. You might as well say that 'Hexen' begat 'Unreal Tournament' so there's no reason to play the latter.

    Mario 64 is an action game. There's a lot of spatial problem solving and a lot of jumping on Goombas and getting coins. Zelda, on the other hand, is a wee bit more complicated. Link can't even jump with a button! On the other hand Mario has about 5 different kinds of jumps which you need to master to beat the game.

    The only similarities between Goldeneye and Perfect Dark is that they were both made by Rare (as well as Banjo-Kazzoie) and both are great games.

    I wouldn't call any of your 'similar' games "shit games" but then everyone has an opinion.

    --

    Small potatoes make the steak look bigger.

  65. Re:Did anybody else notice the Game Boy Advance? by The-Bus · · Score: 1

    Well, the Lynx came out around the time (or a bit after) as the Turbo Grafix 16 hand-held, which played the same games as the console. But go figure, the GameBoy became the best selling video-game system in history.

    --

    Small potatoes make the steak look bigger.

  66. Apple won't sue; this is old by jcoleman · · Score: 1
    There is no way that Nintendo could have ripped off Apple in this case. The G4 Cube was developed in complete secrecy. NGC was developed in complete secrecy. Nintendo's product was demonstrated less than a month after Apple's. No way they could have stolen Steve's idea and implemented that quickly. None.

    This happened over a month ago. Why is it newsworthy?

  67. Re:In the big N *still* trying to bleed Mario? Yee by BitwizeGHC · · Score: 1

    You gotta admit, S. Miyamoto's games may appear kiddie-like at times, but he never fails to serve up steaming hot, overflowing dishes of original gameplay. Contrast this with the PlayStation, where every other game seems to be "put a girl in hot pants and give her a gun". Tomb Raider, PE, Fear Effect, R. Evil, Dino Crisis... the list goes on and on.

    Nintendo is trying the same tactic with Perfect Dark. Hopefully this will help it shake its cutesy image and make room for various game types on Gamecube.

    Me, I own a PlayStation. Why? RPG's.

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
  68. Re:This looks way cool. by Rico_Suave · · Score: 1
    And I would be surprised if we see it before 2002, given Nintendo's track record.

    --

  69. Re:Cool, a new box for shit games... by Rico_Suave · · Score: 1
    Most of those games were just clones of each other. Goldeneye begat Perfect Dark, Mario 64 begat Banjo-Kazooie and Zelda (Yes, the design and gameplay is very similar to Mario 64 in many respects)

    --

  70. Here come the lawsuits by finial · · Score: 1

    Looks to me like they're just asking to be sued by Apple.

    1. Re:Here come the lawsuits by Radharc · · Score: 1

      Doubt it... the Cube contains a PowerPC chip. The development environment probably runs on Mac OS X...

  71. GAMECUBE unveiled LONG AGO PEOPLE! by phebz23 · · Score: 1

    Man, where is everyone, the GameCube was unveiled weeks ago, read IGN for christ's sake. www.nintendose.com has lots of good information as well. or go pick up the new issue of EGM! damn.

  72. Re:The GameCube CD-ROMs - Proprietary? by danderson · · Score: 1

    They are proprietary. From what I remember the last time this story was posted on /. they are called GD-ROM and I think they hold about 4GB of data.

    --
    This is supposed to be great art. So why does it look like a bunch of decapitated naked people? -- Calvin
  73. Re:The GameCube CD-ROMs - Proprietary? by danderson · · Score: 1

    my bad. couldn't remember. too lazy to hunt it down. good job finding the correct spec.

    --
    This is supposed to be great art. So why does it look like a bunch of decapitated naked people? -- Calvin
  74. Hrm... deja vu? by anubis__ · · Score: 1

    I swear to god this article was posted not too long ago on Slashdot. I distinctly remember reading about 128 Marios dancing around.

    -- Anubis

    --

    "After three days without programming, life becomes meaningless." - Tao of Programming
  75. Re:Did anybody else notice the Game Boy Advance? by MrShiny · · Score: 1
    > I'm curious to see if Sega/Sony/Microsoft/Nintendo are looking into grabbing Crusoe-type technology for handheld video games

    I don't think there would be a point to that. As I understand it, Crusoe saves power relative to x86 by emulating it in software using a much simpler chip design. Consoles have no need to emulate x86 or any other bloated legacy architecture so they can use any simple chip design.

  76. OOOLD by doig · · Score: 1

    This news is so old it has already grown a nice layer of mold on it and has a few bugs flying around it in a figure eight.

    --
    .doug
  77. Re:Call this a comeback? by icer1024 · · Score: 1

    Actually, Metroid was by no means popular in Japan. Because of it's extreme popularity in the US, I consider it plausible, if not likley, to be in development in the US.

  78. "banned?" hardly. by ^_^x · · Score: 1

    Man, these games have way fewer "sexual overtones" than the onslaught of "girls with guns" games coming out here for the Playstation.

    Also, if the console makers had any say in it, companies wouldn't be able to make add-on hardware like the VCD player cards, PSX gameboy cards, and GameSharks (which in turn wouldn't be easily re-flashed with... say... Caetla ROM images, and used to further hack the PSX.) As it turned out, Sony had to remove the port from the Playstation, and even that doesn't work because you can get kits to put these things directly onto the PSX board, or even get kits to put the port back on the PSX.

    I'm afraid your agrument doesn't seem to hold very well.

  79. Re:Who manufactures the PSX CDs? ***ONLY*** Sony d by ^_^x · · Score: 1

    That still doesn't explain the first part: Why wouldn't Sony allow these companies to release these games? It sure wouldn't be angry parents.
    The game "Th ril l Kill" was already authorized by Sony to be released. It had warnings about sex and violence, and even requires you to sign a clickwrap agreement that you are over 17 and won't show it to anyone under 17 before you can even see the intro movie. Here is some info on one of the characters in it. There goes the "sexual overtones" argument. It was 99% completed and would've been released, except EA didn't want a game like that under their label, and canned it. Sony was ready to release it though. (I know about the game because I got a copy despite it not being released. If you do a search for it, you'll be able to find reviews.

    So what is it that's so shocking and appalling about dating sims/life sims that would keep them from release here? I doubt it would be Sony fearing calls from angry parents.

  80. The gaming conspiracy by ^_^x · · Score: 1

    You gotta admit, S. Miyamoto's games may appear kiddie-like at times, but he never fails to serve up steaming hot, overflowing dishes of original gameplay. Contrast this with the PlayStation, where every other game seems to be "put a girl in hot pants and give her a gun". Tomb Raider, PE, Fear Effect, R. Evil, Dino Crisis... the list goes on and on.

    True, but that's just our game market for the most part. You should see the music games in Japan (Like Beatmania, Pop'n Music, Dance Dance Revolution... all by Konami BTW.) They're completely original and extremely addictive if you get a good one.

    --RANT--

    Also there's the whole "life sim" genre. I agree they'd probably fail here, but no company has even TRIED it here AFAIK. Not even (Konami's) betselling Tokimeki Memorial series. You know that in Japan, Rival Schools "evolution mode" worked by making a base character (school, gender, face, D.O.B. etc...) and then taking them through their school life, making friends and enemies, balancing training and clubs, etc... and picking up fighting moves/partners based on how you did in this game? The mini-games are actually mini-games of this "life-sim" on the evolution disc, yet when they brought it over here, the biggest part of the evolution disc was stripped right out.

    AAAARGH, it's like whenever a cool non-RPG comes out in Japan, it's instantly kept from coming to North America!

    --END RANT--

    Huh? Where was I? Oh yeah, There's plenty of original gameplay for the Playstation, it's just that unless you import your games, you'll seldom ever see it. Personally, I'm completely hooked on the Beatmania series, and I don't even like most of the music in it.

  81. Where's my distributed.net client? by psyclone · · Score: 1

    I want to crack some keys when I'm not playing Kart.

  82. Re:Cartridge Vs. CD by vjlen · · Score: 1

    When the Saturn and Playstation came out, they had slow drives and little RAM. Cartridges still made sense, especially when most of the storage space on the CDs were being used for pre-rendered CGI movies and music. Nowadays, with RAM being plentiful, drives being cheap, and CD/DVD-ROMs also easy to manufacture, just load the core game code off the CD, and stream the CGI and music. Performance shouldn't be an issue (well, expect when it comes to pushing polys...)

  83. Re:Call this a comeback? by Big_Breaker · · Score: 1

    I agree. The nintendo empire was build on the back of Metroid and Zelda. If they mess up Metroid.... GAME OVER

  84. Re:Graphics Qualitty by Beevis · · Score: 1
    DUH! that pic's gonna be on your tv.

    any idea what the res of a standard tv is ?

    i KNOW that it's less that 640X480 so the screenshot pic quality is more than sufficient. Besides ... when it's working, the pic's gonna be moving ... and that'll be really impressive.

    i was a fan of the N64 even before it was released ... never got one tho' as the availability and price here in south africa is restricting.

    i do believe that it's a shame that no (or few) games took full advantage of it's impressive vector ability.

    i guess that the guys at nintendo should release a kit that'll allow hobbyist programmers to explore the ability of that beast. i know that sony released a programable playstation (I).

  85. Some new gaming news by Mean_Mr_Moustache · · Score: 1

    You can see a wrap-up of the RECENT Tokyo Game Show at ign.com here: http://ps2.ign.com/news/25459.html also, http://www.coremagazine.com/ has good coverage in general, but shitty proofreading skillz.

    --
    "I will destroy this runaway renegade robo-ninja you call shinanui..."
  86. Cool, a new box for shit games... by severn2j · · Score: 1

    Considering that the only decent game I ever saw on the N64 was Goldeneye, I'm not holding my breath for this one...

    1. Re:Cool, a new box for shit games... by severn2j · · Score: 1

      Admittedly, I haven't played some of the games you mention (I gave up on N64 before they were released), but Zelda and Mario64 sucked... Perfect Dark is supposed to be cool tho'

  87. Re:The GameCube CD-ROMs - Proprietary? by King+of+the+World · · Score: 1
    There was a thread a while ago on slashdot, here, from a knowledgeable guy who said it was.. well, you'll have to read it.

    And I still think nintendo died in the 80s, but i'm willing to be proved wrong.

  88. Re:The reason GAMECUBE will bury the X-Box... by davidmb · · Score: 1

    Read posts before replying to them, PLEASE.

  89. CAPITAL LETTERS by T1girl · · Score: 1

    YOU DON'T HAVE TO SPELL gamecube IN ALL CAPITAL LETTERS JUST BECAUSE SOME marketing guy SAYS SO.

  90. Apple sues over Cubilinear form by tenzig_112 · · Score: 1
    Also, they plan to file suit against Florida lemon, blueberry, and strawbery growers.

    Apple: The company that cares.

    Maybe they'll sue Microsoft for making a slow, resource-hogging OS to compete with OSX (the beta of which is slow and requires ridiculous amount of resources).

    ah, whatever

  91. erm.. uhm.. yeah. by Lhadatt · · Score: 1

    This is old. Like from a month ago. Verify your stories, please? Re: other posts Apple won't sue Mario. Mario's got enough cash in his bank account to make Jobs wish he had never been born. The Gamecube is not translucent, elevated or grey, and does not have a dinky little apple logo on it. Heck, it even runs on a PPC chip. I think that's a litigation stopper right there (me thinks IBM might be a bit peeved if Apple would sue someone who actually wants to buy PPC chips...). The Mario demo was running in real-time, using the actual Mario model from Mario 64. Yes, the one with lots of polygons. Note that the Gamecube never passed the half-way mark on the processor utilization meter. The disc media is a 1.5GB mini-DVD. No, I won't say it can't be pirated, I'm sure there's a way. No anti-piracy protection is uncrackable. Gameboy Advance bashers: Whatever. Let's see you try cramming something more powerful than the SNES plus a hi-rez-for-its-size LCD screen in a tiny package and sell it for $100-$150.. Oh wait! A group of geeks already tried this -- and failed miserably. SNK's Neo Geo Pocket Color is an awesome product, but it seems that by the time they got it to market in the US, they had a very tiny advertising budget.. whoops. So long SNK, thanks for all the groovy games... And may your parent company (I think it's Azure? not sure) die a very deadly and deadening death. Anyway, end rant. ^_^
    -----------

    --
    -----------
    POiT!
  92. Did anybody else notice the Game Boy Advance? by Sachs · · Score: 1

    It's taken Nintendo ten* years of development to come up with the Game Boy Advance which rivals the Atari Linx.

    Seriously, the Game Boy Advance looks almost exactly as my Atari Linx.

    I had an Atari Linx about ten* years ago. It had a color screen and fast enough processor for one game that had cheasy Wolfenstein type 3D graphics. Methinks Nintendo could have done better with the new Game Boy Advance.

    *Editors note -- that ten years figure could be way off. It sure *feels* like ten years though.




    meept!

    --


    meept!
    1. Re:Did anybody else notice the Game Boy Advance? by barawn · · Score: 2

      What I meant by Crusoe-type technology was the "hardware in software" design. Portable chip design *still* uses legacy instruction sets, and the entire idea of Crusoe was not to emulate the architecture, but to emulate the instruction set. They also ended up emulating part of the architecture, as the north bridge is on die too, I believe. But the code-morphing software idea may be helpful by using a more powerful processor which is difficult to program for (like the Crusoe) and emulating a more standard instruction set. See also Nintendo's recent stance with the GameCube - they're interested in appeasing third-party developers, and the architecture lends a lot to that. Crusoe-type technology may allow them to use more powerful technology without sacrificing the ease of use.

      Or something like that...

      Patrick

  93. PS2 or Gamecube by ChronoX · · Score: 1

    which do you think people are going to want more. This time around hopefully Nintendo will have more games schedualled with the release of the gamecube than they did when N64 came out. That is one of the things that turned many people away from the N64, and if they keep it up the same thing will happen to the Gamecube.

    Another issue is the Apple business. Yeah they more than likely will try to sue Nintendo. I mean why not everyone loves to sue if they have the chance, but they aren't getting anywhere with it. If a lawsuit is filed Apple won't get anything because the in no way impeades on them.

    One more point I'd like to point out is that I think this new system was origionally called the dolphin. Yes GameCube is short and much simpler, but I think Dolphin was a much better choice. Then again I could be wrong and the dolphin is another system all together. If I am right though I wish that they would make it the Dolphin again. Anyone else?

  94. Re:The reason GAMECUBE will bury the X-Box... by ChronoX · · Score: 1

    hmmmmmmmm nintendo(creator of great games such as Legend of Zelda, and Metroid). Micro$oft(creater of blah winblows). NO CONTEST!!!!

  95. Groovy screen shots by billybob2001 · · Score: 1
    These images are provided as examples of the type of graphics you may see on NINTENDO GAMECUBE. These images are not meant to imply that any games starring these characters are planned for a future release in either Japan or the U.S. But they sure look cool!

    What? Color graphix? Whatever next?

  96. Re:And the Apple lawsuits come flying... by Happy+Fun+BaII · · Score: 1

    Oh, and I'd like to add that cubes suck.

    I'd much rather have a form factor that I could slip underneath the VCR in my TV stand or into my component rack. I suppose that's what the PS2 is for -- I'm not a big gamer, but I'm going to get one just because it makes a great DVD player without much more expense.

  97. Nintendo? Unveiling GAMECUBE?! by NowIveSeenItAllGuy · · Score: 1

    Now I've seen it all!

    --
    Appended to the end of comments I post? 120 chars?!
  98. Re:The GameCube CD-ROMs - Proprietary? by NiGHTS_01 · · Score: 1

    GD-ROMs are actually the format for the Sega Dreamcast. Gamecube games are just on mini-DVDs. They're exactly like a normal DVD, but smaller.

  99. Metroid facts & tidbits by bamke · · Score: 1

    Actually, it is being developed by Retro Studios with the oversight of Miyamoto. NCP passed it on to an American developer b/c the game never took on in Japan despite catching on like wild fire in the US. The game will be 3rd person perspective with a optional 1st person view...ala mario 64 ....not to mention a plethora of other innovations which I cannot reveal....well what the hell.... FYI #1....the FMV running at spaceworld is realtime although no one was officially told that. FYI #2....a GBA version of Metroid is en route using the GBA/NGC linkup ....you create a drone in the GBA game and you can train it...cranking up the AI amongst other skills....and then unleash it into the NGC game via the linkup to help you fight or reach places otherwise out of reach....very very very cool...I was fortunate enough to sneak a peak at actual gameplay during a party @ Retro Studios in Austin while visiting my cousin (ZGT=zombified game tester) Who knows what else Nintendo has in store for us....

  100. Call this a comeback? by jjr · · Score: 2

    Do you think nintendo will back on top? I just they come out with a cool ass metroid for this box.

  101. Slashdot's really on the ball with this one... by darylp · · Score: 2

    Wow. "Old news for Nerds. Stuff that mattered". It's not as if we haven't heard this before or anything.

    What next? Will we see "Nolan Bushnell invents Pong" up on the front page?

  102. Out from the rock... by Kenshin · · Score: 2

    Hey! You know what? Yesterday I was doing some gardening in my backyard. I lifted up this rock, and Hemos crawled out from underneath all pasty-looking. He then looked at the sun, cursed at me, and ran underneath my neighbour's back porch.

    Come on guys, I usually don't complain, but this is REDICULOUS. Even all the local news stations aired this story on the day it happened, and they're completely clueless towards this stuff.

    --

    Does it make you happy you're so strange?

  103. Re:This isn't news. It can't be by m3000 · · Score: 2

    And Slashdot has already covered it.

  104. NonMindO's Sprite editor crashed? by wowbagger · · Score: 2



    Has anybody else come to the conclusion that I have, namely that NonMindO's sprite editor must have crashed back in the late 1970's? The only thing they seem to be able to get out of it are Mario's. And that little splat of a character, Kirby.

    Heck, they even did a Tetris clone with Mario's

    It must run on Windows....

    </humor>

  105. The gameboy advance carts.. by Lonesmurf · · Score: 2

    I really like how nintendo has stuck by the cartridge system even though every other company out there gave it up a long time ago.

    For console systems, I guess that it makes sense to use CDs (or their kin), they are cheap to produce and have high capacity. For portables, the only way to go is solid state. There is less chance of killing the game due to travel (scratches are a bitch) and the machine takes less power to run (therefore can runlonger on the same amount of power) because there are no motors. Witness the pocket gameboy running 10 hours on two triple-A batteries.

    I hope that the Nintendo GAMECUBE comes quickly to Europe, unlike the N64. It took forever to get here in Israel, and it *still* costs like $300. Madness I tell you! Madness!

    Rami
    --

  106. Re:This isn't news. It can't be by rosewood · · Score: 2

    Thats what i was thinking -- this news came out on shugashack, bluesnews, and even [h]ard|ocp had it over a month ago. Of course I submit a story about sex in space it gets rejected -- someone submits a story thats a month old -- it gets in. Maybe I should re submit?

  107. Mario Kart 3 for... by yerricde · · Score: 2

    Gimme another Mario Kart, and watch me waste another year or two of my life :)

    Mario Kart 64 had fifteen flaws in its gameplay. Mario Kart 3, for Game Boy Advance, returns to the old SMK style of gameplay with near-MK64 graphics (the GBA seems to have Sega Saturn-level graphics capabilities).


    <O
    ( \
    XGNOME vs. KDE: the game!
    --
    Will I retire or break 10K?
  108. This is correct. by Rico_Suave · · Score: 2
    They are 8mm DVD-ROMs, capable of storing 1.5GB. No idea if they're "flippable" like normal DVDs.

    --

  109. Error :) by LightningTH · · Score: 2

    The GAMECUBE was shown to select people actually at SpaceWorld, the GameBoy Advanced was the main thing there for the public. Also, the GAMECUBE was NOT playable there (only Miyamoto played a few simple demos). It was on demo and to keep people wondering no one was allowed to hold the controller, only look at it. Way back at the "Europe's version of E3" headline I posted about the GAMECUBE being revealed but done in a way to not allow you to know much about the system and what it can really do. Just alot of eye candy. http://cube.ign.com has some great information too. The GAMECUBE will be revealed at E3 AND be playable THERE (not at Spaceworld) and be the main spotlight. Hemos, sorry to say, but this headline is Outta date.

  110. Re:The GameCube CD-ROMs - Proprietary? by Mean_Mr_Moustache · · Score: 2

    It's not a CD3 - It's a 1.5GB mini-DVD.

    --
    "I will destroy this runaway renegade robo-ninja you call shinanui..."
  111. The reason GAMECUBE will bury the X-Box... by David+Wong · · Score: 2


    ...is that convenient handle on the back. Think about how this ability to carry the console around with you - with one hand, mind you - will revolutionize gaming.

    Most gaming experts agree the greatest weakness of the playstation and the Dreamcast is immobility. For instance, my family used to live in Ohio. When we moved a year ago, we had to leave my Playstation behind. Why? It doesn't have a handle. The movers just stood there, staring at it, saying "I'm sorry sir, I just don't see a place to grab the thing."

    I know Microsoft is still working on their X-box design, but even if they started now I doubt they could develop a workable handle for their machine by next fall, as Nintendo is believed to have a 2-year lead in plastic handle technology.

  112. Re:This looks way cool. by g_mcbay · · Score: 2

    It'll be a while yet. The Japanese/USA launches are slated for mid to late 2001... I havent heard any info on the Euro launch... Of course, keep in mind that Nintendo is known for missing/slipping dates, often by a wide margin.

  113. Duplicate article by phaze3000 · · Score: 2

    This was already covered a month ago, on August 24th, the day after the unveiling (August 23rd).

    Sorry guys...

    -- Piracy is a vicitmless crime, like punching someone in the dark.

    --
    Blaming GW Bush for the Iraq war is like blaming Ronald McDonald for the poor quality of food.
  114. The GameCube CD-ROMs - Proprietary? by lwagner · · Score: 2

    Those CD-ROMs that it uses... maybe it is because of the image, but (to me) they look a little different than normal CD-ROMs....

    Perhaps they are trying to curb what happened with the Playstation, in terms of duplication.

    There is also the fact that Nintendo all but invented the idea of licensing games (avoiding the Atari anyone-can-make-a-videogame fiasco - see earlier Slashdot articles on the topic) -- perhaps developers will also have to license the ability to use the proprietary CD-ROM technology or format... I suppose this would be no different than it is now with the cartridge-based N64.

    Lucas



    --
    Spindletop Blackbird, the GNU/Linux Cube.
    1. Re:The GameCube CD-ROMs - Proprietary? by fiziko · · Score: 3

      The "specifications" link from the page lists capacity as about 1.5GB.

      --
      - W. Blaine Dowler
      http://www.bureau42.com
  115. And the Apple lawsuits come flying... by Happy+Fun+BaII · · Score: 2
    Checklist:
    1. cube
    2. small
    3. colored
    4. fast
    5. quiet
    6. easy to use

      How long will it be before Apple's lawyers come knocking at another door in Redmond?

  116. Graphics Qualitty by scott1853 · · Score: 3

    Can anybody explain to me why ALL screenshots for console systems are captured in medium quality jpeg? Aren't they support to be advertising how great the graphics are?

  117. Playable? by nigelb0 · · Score: 3

    Actualy, the Mario128 demo was only pre-rendered. There were no playable Gamecube demos at Spaceworld.

    The Gamecube itself though sounds wonderful, and a 400Mhz PPC processor to boot.

    1. Re:Playable? by x24 · · Score: 4

      Nope, the only pre-rendered demos were Metroid and I believe one other (can't remember which). And Mario 128 was "playable", at least in the same way as the face in Mario 64 that you could stretch. Miyamoto was controlling it in real time.

  118. Cartridge Vs. CD by Accipiter · · Score: 4
    Looks like Nintendo finally gave in, and switched to an optical format. Back when the Nintendo 64 was still in early development (waaay back when it was called "Project Reality"), speculation was running rampant about how Nintendo just might stick with cartridges, and not switch to CD-based formats.

    Nintendo announced that they were indeed continuing with the Cartridge trend, to the suprise of many. They stated that the CD-ROM format "does not include enough interactivity."

    Looks like they've reversed their position. CDs are much cheaper to manufacture, much cheaper to package, and can hold a lot more information than a cartridge. (If you notice, it appears the CD size isn't standard. It doesn't look quite as big as a regular CD, but it doesn't look quite as small as one of the Mini-CDs that your CD-ROM tray still supports. I'm guessing that this format is either a "new" CD size, or it is in fact one of the Mini-CDs.)

    -- Give him Head? Be a Beacon?

    --

    -- Give him Head? Be a Beacon?
    (If you can't figure out how to E-Mail me, Don't. :P)

  119. This isn't news. It can't be by Emil+Brink · · Score: 5

    Um, according to this page over at Daily Radar, Spaceworld 2000 was on August 23. That's more than a month ago, dammit! Surely, this can't be news to many?

    --
    main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}