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Game Boy Advance Arrives

Gary writes: "Nintendo begins shipping its next-generation handheld game in Japan this week. Nintendo estimates that it holds a 90 percent share of the portable game market, though some analysts believe that percentage to be even higher. It is the first to have a horizontal alignment, and it is 17 times faster than the Game Boy Color, which was released in 1998." This is the first portable gaming system I'm really tempted by -- horizontal alignment is The Way Things Should Be on such things;) Update: 03/21 03:53 AM by T : And Prabhjeet "The One" Singh writes: "According to Gamespot, Activision will be releasing a version of DOOM for Nintendos upcoming Game Boy Advance. No game has given me more sleepless nights. Now its time for sleepless plane rides, mall trips, etc. I can't wait."

221 comments

  1. About time by X-Dopple · · Score: 1

    Nintendo's been milking the Game Boy for about what, 10 years now? They were all the rage when I was in first grade, and now they're all the rage now in tenth grade.

    Really, though, does this new GB have a backlit display finally? Does it slurp up batteries like the Game Gear did?

    1. Re:About time by _LFTL_ · · Score: 1

      Nintendo's been milking the Game Boy for about what, 10 years now? They were all the rage when I was in first grade, and now they're all the rage now in tenth grade.

      I'd say that Nintendo has done much more than milk Game Boy. The 15,000 versions of pokemon that annoyingly dominated all the gaming sales for awhile are almost responsible for keeping Nintendo afloat (if not financially at least in people's minds) for the past 2 years.

    2. Re:About time by cfleming · · Score: 2

      No it does not have a backlit display. It has a reflective screen.

      The battery life is 15-20 hours.

    3. Re:About time by Arpad+Korossy · · Score: 1

      Maybe because they were all pretty good games.

    4. Re:About time by RayChuang · · Score: 2

      Actually, Nintendo started as a playing card company many years ago. They didn't start dabbling in videogames until the 1970's, which resulted in the original Famicom system unveiled in the middle 1980's.

      --
      Raymond in Mountain View, CA
    5. Re:About time by AKAImBatman · · Score: 1

      which resulted in the original Famicom system unveiled in the middle 1980's.

      Which resulted in the American version Nintendo which is three Japanese words (Nin-ten-do) roughly translated to "We aim to please."
  2. Uhhh... by Platinum+Dragon · · Score: 1

    First Game Boy to have a horizontal alignment, yes.

    First handheld period, hell no. Sega Game Gear had both horizontal alignment and a color screen years ago.

    --

    Someday, you're going to die. Get over it.
    1. Re:Uhhh... by proxima · · Score: 2

      Don't forget about the Lynx and others..those were great systems. I believe that Game Boys are long since due for a major, major upgrade. Yes, Game Gear ruled. Buy a TV tuner card and you have a portable TV + a portable gaming system, with an adapter that supported the old Sega Master System games...all happening about 7 years ago - amazing.

      --
      "The universe seems neither benign nor hostile, merely indifferent." --Carl Sagan
    2. Re:Uhhh... by jfunk · · Score: 2

      Yup, and the Atari Lynx had it years before that.

      All that, in addition to the networking of up to (IIRC) 8 players. Too bad the software guys didn't release much...

    3. Re:Uhhh... by Xenex · · Score: 2
      Uhhh... Read that quote in context.

      "It is the first to have a horizontal alignment", implying the first Game Boy not the first handheld console.

      Are you people just trying to find 'mistakes' where there are none?

    4. Re:Uhhh... by Platinum+Dragon · · Score: 2

      "It is the first to have a horizontal alignment", implying the first Game Boy not the first handheld console.

      Are you people just trying to find 'mistakes' where there are none?


      Actually, the sentence was rather ambiguous regarding whether it referred to the first handheld, or first Game Boy. Details matter in a world where marketing relies on word games.

      --

      Someday, you're going to die. Get over it.
    5. Re:Uhhh... by Xenex · · Score: 1
      No, actully, I was because I was pissed off that people kept saying "1st horiz. handheld" when they knew that the post was refering to the Game Boy, so I resubmitted it to all the people going "What about the Game Gear?!"

      Ha, like I'm a karma whore. I've had this account for well over a year and I only started getting the +1 bonus a month or so ago. If i'm a karma whore, i'm doing a pretty poor job...

      It's a Nintendo related story. They're the ones I post to the most. I'm sorry if posting alot to one story makes me a 'karma whore'.

    6. Re:Uhhh... by Waffle+Iron · · Score: 1

      Yeah, forget the Game Boy. Mattel was there first with LED football way back in 1977, and they released an updated version last year. This is the upgrade we've been waiting for!

    7. Re:Uhhh... by Kevin+Mitnick · · Score: 1

      if you post here yer a geek also stupid fuck

  3. battery life? by alphafoo · · Score: 1

    anyone know how long one can play on these things before a recharge?

    1. Re:battery life? by CybrGuyRSB · · Score: 3

      According to Nintendo, GBA will have about a 15 hr. battery life. (5 hrs. more than Game Boy Color) Of course, I guess it depends on the quality of the batteries, etc. You can read about it on their web-site. I don't think any third party has tested the system out yet, so we just have to trust what Nintendo says for now.

    2. Re:battery life? by Exatron · · Score: 2

      15 hours for AA batteries and 10 hours for the rechargable battery pack made by Nintendo. The GBA also lacks an AC adapter port, instead the AC adapter is designed to fit into the battery compartment in place of the batteries.

      --
      "I think so, Brain, but 'instant karma' always gets so lumpy." - Pinky
      "Decepticons FOREVER!!!" - Ravage
  4. Horizontal Alignment? by vitaflo · · Score: 1

    "It is the first to have a horizontal alignment"

    Um, correct me if I'm wrong, but weren't the Atari Lynx, Sega GameGear, Sega Nomad, and Neo-Geo Pocket Color all "horizontally aligned"?

    In fact, about the only vertically aligned handheld game system I can think of is the original Gameboy!

    1. Re:Horizontal Alignment? by OmegaDan · · Score: 1

      I took that sentence to mean the first nintendo portable to have horizontal alignment ...

    2. Re:Horizontal Alignment? by Xenex · · Score: 1
      Read that quote in context.

      "It is the first to have a horizontal alignment", implying the first Game Boy not the first handheld console.

      Are you people just trying to find 'mistakes' where there are none?

    3. Re:Horizontal Alignment? by jfunk · · Score: 2

      Actually, the Turbo Express was vertically aligned.

      It also played the same hu-cards as the TG-16.

    4. Re:Horizontal Alignment? by kz45 · · Score: 2

      was the gameboy advnace released somewhere else already?? I found an emulator page for it:

      HERE

    5. Re:Horizontal Alignment? by Jace+of+Fuse! · · Score: 2

      The Turbo Express was ever TG-16 fan's dream come true.

      The problem, is that while a brand new TG-16 cost $149 in it's day, a Turbo Express was roughly $349, as I recall. The price did drop, but it dropped proportionately to the popularity of the system.

      Before it's final demise, I remember buying NEW games at Toys-R-Us for $9.


      "Everything you know is wrong. (And stupid.)"

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
  5. Horizontal alignment???? by AmigaAvenger · · Score: 1

    I'm assuming horizontal alignment means the controls are horizontal from the screen? has everyone forgotten about the ill fated Sega Game Gear??? 3.58 mhz of pure gaming speed, who could ask for more!

  6. How long by Sir_Real · · Score: 1

    How long before someone puts Linux on one of these.... That's all we need.. A gameboy pda. ;)

    1. Re:How long by LoCoPuff · · Score: 1
      As long as you are going to go there...


      Can you imagine a Beowulf Cluster of these?
      P.B. lives.

  7. Looks like a sega gamegear by acomj · · Score: 2

    This thing is laid out almost exactly the same as the ill fated sega game gear..

    Looks killer though

    1. Re:Looks like a sega gamegear by Xenex · · Score: 3
      Yeah, it's basic design is very similar (Control, Screen, Buttons) but it is ALOT smaller. In August last year when Nintendo first displayed the GBA the presentor (I cannot remember his name, but he is a fair way up the Nintendo chain of command) pulled the GBA out of his jacket pocket. It is very tiny, but the screen itself is bigger then the current Game Boys.

      Also, it's battery consumption is FAR lower then the Game Gear. Ten years of technological progress helps that, along with no backlight...

    2. Re:Looks like a sega gamegear by NonSequor · · Score: 2
      The problem with the Game Gear was that the games sucked. I remember at the time when I played with my friend's Game Gear I was impressed, but looking back on it now I realize that none of the games (at least none that my friend had) were as good as the games on Game Boy. Consider Zelda: Link's Awakening (I realize that it came out after the Game Gear faded away, but it's the best example of a good Game Boy game). The game was on par with Zelda: A Link to the Past. It was a solid game with great gameplay and great graphics. Looking back on the Game Gear, the graphics weren't that great, the colors were vivid leading one to overlook the graphic deficiencies. Also, the Game Gear games I played had rather simple game play.


      "Homo sum: humani nil a me alienum puto"
      (I am a man: nothing human is alien to me)

      --
      My only political goal is to see to it that no political party achieves its goals.
    3. Re:Looks like a sega gamegear by cfleming · · Score: 1

      Sonic, Ecco, and Streets of Rage were all excellent games. Also if you had a converter, you could play all the old Master System Classics (Alex, Shinobi, the best version of Double Dragon, Altered Beasts, Phantasy Star ...). The game gear used alot of the same technology in the Master System. Unfortunately the master system was never designed for low power consumption and the poor battery life made it a pain in the ass.

      Sega turned around and did the same thing with the Nomad::Genesys. Except this time Sega touted that the Nomad was a big battery guzzling Genesys. I wanted one, but damn, 4 hours for tons of batteries is pathetic.

    4. Re:Looks like a sega gamegear by Decimal · · Score: 1

      I looked at the specs a little while ago, and if I remember correctly while the screen is bigger, it's just due to a higher resolution. Each pixel is the same size as on the GBC. The size of the pixels of the game boy pocket is actually larger than the GBC.

      --

      Remember "Bring 'em on"? *sigh
  8. Sweet by Evernight · · Score: 2
    The new Gameboy will plug into the upcoming Cube to act as a controller... a controller with a seperate screen. Wonder if you could use this to set up a second view? (i.e., rear mirror in a racing game)

    Neu

  9. Ugh by number+one+duck · · Score: 2

    So this is the one where they are reselling all their SNES games, instead of the one where they are working on reselling all their NES games? I looked at Shadowgate for Game Boy for about 10 whole seconds before I realized it was an identical port of the NES version.

    The emulator/abandonware folks aren't going to like this that much.

    1. Re:Ugh by Xenex · · Score: 2
      "The emulator/abandonware folks aren't going to like this that much."

      Actully, this takes away one of the most popular ways that people try to justify the piracy of old games- that the owner isn't making money from it anymore.

      Nintendo's 'classic' games such as the Super Mario series are hardly abandonware. Super Mario Bros Delux being an enhanced version of the original SMB (one of my favorite games of all time), and Super Mario Advance, an updated version of SMB2 from the All-Stars SNES game, a launch title for the GBA.

      It doesn't matter if the rom scene doesn't "like this much", because they are still stealing.

      (Disclaimer: I am not anti emulation. I emulate all the Nintendo hardware I own to play the software I've bought, be it NES, SNES, GB, N64... I just am not pro ROM piracy. Yes, it is illegal to copy games, no matter how old, an no, you can't keep them for 24-hours as many sites like to say [rant mode off])

    2. Re:Ugh by MrBlack · · Score: 1

      Yeah, I hear it's the same (or simmilar) architecture and porting games will be a sinch. I 'LIKE' some of those old SNES games though, so I don't see this as a bad thing.

    3. Re:Ugh by number+one+duck · · Score: 1

      Yes, exactly my point. People who think they were reasonably safe and moral in what they were doing (nintendo *wasn't* making money on a lot of those titles for quite some time) will suddenly find themselves further over the line of legality than they probably want to be.

    4. Re:Ugh by Xenex · · Score: 1
      Yeah, but one could argue that they were breaking the law just as much before these 're-releases' as they are now, it's just now they can't justify breaking the law to themselves as well anymore.

      But then, they could always go buy a GBA. I personally much prefer playing a game on a console over a computer, there is just something about it... :-)

    5. Re:Ugh by two+words · · Score: 1
      Yes, it is illegal to copy games, no matter how old

      I suppose that it is once the terms of the original copyright run out, don't you?

    6. Re:Ugh by nekid_singularity · · Score: 1

      So your saying it is better for a company to prevent people form playing their old software even though their are people who want to use it? Sounds like the epitomy of selfishness and greed, but, hey, this is America, where those are GOOD THINGS!

      --
      Numbers 31:17,18 Now kill all the boys. And kill every woman who has slept with a man,but save for yourselves every virg
    7. Re:Ugh by Xenex · · Score: 1
      I can't say I've studied American copyright law, however a copyright is about 70 years isn't it?

      If so, I don't think very many console games are that old yet...

    8. Re:Ugh by Mad+Browser · · Score: 1

      If they'd redo the original Legend of Zelda I would buy this in a second.
      -Hunter

      --
      RateVegas.com - Vegas Reviews
    9. Re:Ugh by lightPhoenix · · Score: 1

      Most of the titles are getting upgrades in form of better graphics, gameplay tweaks, bonuses for linking up with other people who have the game, and who knows what else those wacky devolepers will do. Its quite possible with the US finally having some decent cell phones that they'll start using the cell phone modem adapter.

      I've grabbed quite a few roms, but if I can find the game I don't mind buying it at a decent price... Found Metroid 2 for Gameboy for 12 bucks over the weekend. Now thats pretty cool, but if my _only_ way of playing it was dropping $20 at Funcoland well forget that. Emulators let me play games that can't be found anymore. Some people are going to abuse them, but those who will buy the games are going to buy the games and those who won't, won't. I'll buy what is essentially my 3rd copy of Doom, as long as they present me with something I didn't have before, hopefully multiplayer and the levels of the complete set. Oh, and make it Doom 2, if it doesn't have the SSG I don't want it. Right, rambling.

      Rehashes yes, but if they add value its all good.
      -jeff

      --
      http://www.somethingpositive.net Funny + bitter = comedy gold
    10. Re:Ugh by RoninM · · Score: 1
      Let's go through this. First, that's not what he said. Not even close to it. He said it's wrong for people to be stealing the work that belongs to others. Are you going to dispute this? Let's say that you rebuilt a classic car, cherrying it out, and were going to sell it. Now I come along and steal it. Is this wrong? Are you going to be upset about it? Are you wrong for wanting to prevent me from stealing it?

      Not exactly analogous, you say? Okay. Let's say that you decide you no longer want to sell your car, so you take it off the market. Now you're denying me something I want. Is it then okay for me to steal your car? You're just leaving it around, not driving it...

      To spin the desire of the lawful owner of a product to maintain his rights over that product as selfishness and greed is the epitomy of ignorance and stupidity. Stealing someone else's hard work without due compensation is not acceptable, under any conditions. If they're not releasing the software for sale any more, buy it from a second-hand store or through some mail order business with backstock. If none whatsoever are available (and I doubt that), request the company begin to reissue the game. If they don't, you're shit out of luck because you absolutely must respect the will of the creators and owners.

      The fact is if you're going to be taking their hard work against their will, then you, my friend, are characteristic of exactly that which you disdainfully attributed to America: you're selfish and you're greedy.

      So enjoy stealing someone else's work. Just don't pretend like you're the victim of some corporate conspiracy. 90% of you would be illegally downloading the ROMs for these games even if they were available for purchase. And I know it because outside of the arcade game arena, almost all of the ROMs I've seen floating around are for games that I could easily and legally purchase.

      --
      If a corporation is a personhood, is owning stock slavery?
    11. Re:Ugh by Xavier · · Score: 1

      If someone refuse to sell a car you want to buy, and if you steal the car, the car's owner have now NO car.

      A car is an OBJECT that cannot be copied as numerical data can be.

      If a software company refuse to sell their old games, and if you make an ( illegal ) copy of this game, the company have lost NOTHING, as they do not want to sell this game.
      Giving hard bounds to such comportments is hard( this is right, this is not ).

      Sure i've hard time trying to find were the pain is when 'piracy' concern no-more-sold games.

    12. Re:Ugh by Drakantus · · Score: 1

      If you STEAL my car, I won't have a car anymore. If you COPY my car, I'll still have my car and I wouldn't really care one bit. No one is STEALING software, they are COPYING it. Stealing is not copying. Legally they may be considered the same, but not morally.

      Consider this: instead of COPYING microsoft's software, some cracker actually manages to STEAL every single copy of windows microsoft has. Now microsoft can't even sell windows, because they don't have it. This would be much worse for microsoft than if windows was mearly COPIED.

      Do you understand the difference between STEALING and COPYING now?

      --
      I love going down to the elementary school, watching all the kids jump and shout, but they dont know I'm using blanks.
    13. Re:Ugh by cpt+kangarooski · · Score: 1

      Well, games that are no longer copyrighted (due to being put into the p.d. explicitly, or the term expiring, which hasn't really happened yet) or games for which permission is granted for noncommercial copying can of course be copied and traded.

      And of course, it's perfectly legal to make backups or copies as needed to run software you legally own. That it comes in cartridge format, or is a console game is irrelevant.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    14. Re:Ugh by RoninM · · Score: 1

      Whatever. You're nitpicking the semantics of the analogy and completely ignoring the point: that being that in both cases, you are denying them the rights to the work they own. It doesn't matter if I copy the software without their permission or take every last copy of it. Both are taking something in violation of the owner's wishes and, thus, both are stealing. If you can't see that, you're a bloody waste of otherwise useful atoms. Taking something in violation of the owner's wishes is stealing. That the original remains intact is moot because the entire point of copyright is that the owner owns the (big surprise here) copy rights. What you're arguing is that copyright is wrong, which is short-sighted, selfish, and foolish. If an author does not have his copyrights, he cannot receive adequate compensation to continue producing work. So you're either a fucking moron that doesn't understand that the very meaning of COPYRIGHT is that it gives the author the sole rights to allow/disallow copying or you're a fucking moron who doesn't see that copyright is a good thing. You take your pick.

      --
      If a corporation is a personhood, is owning stock slavery?
  10. Does anyone else hate its name? by stevens · · Score: 5

    I hate the name. It's like they're asking us to adopt pronunciation mistakes made by non-fluent English speakers.

    Come on, "advance" isn't an adjective, it's a verb. It should be "Game Boy Advanced" if anything.

    And if they wanted to be funny while misusing the language, it should be "All your game boy are belong to us." :-)

    1. Re:Does anyone else hate its name? by SanLouBlues · · Score: 1

      Boohoo, they call it a Playstation, and I've been working it for weeks, but the dang thing still won't give me any play! Or the genesis for the second system Sega made. Hmm . . . . nope, nobody cares.

    2. Re:Does anyone else hate its name? by MrBlack · · Score: 2

      Ummm.....You know the game Donkey Kong? Does it have any donkeys in it? Do you think it perhaps should have been called Monkey Kong? Did it still sell crap-loads? I don't think they really care. Neither does the market.

    3. Re:Does anyone else hate its name? by Xenex · · Score: 3
      Yeah, we didn't have a 'Game Boy Colored' either...
      I guess 'ed's just aren't cool enough... :-)

      And anyway, Nintendo spelt 'Colour' wrong too ;)

      /me dons the flame suit

    4. Re:Does anyone else hate its name? by lambda · · Score: 1

      Donkey Kong is wordplay on King/Donkey.

    5. Re:Does anyone else hate its name? by SonofRage · · Score: 1
      Or the genesis for the second system Sega made.

      It was called "Genesis" because it was the first true 16bit video game console.

    6. Re:Does anyone else hate its name? by number+one+duck · · Score: 1

      What an arbitrary benchmark to association with the creation. :)

    7. Re:Does anyone else hate its name? by Fervent · · Score: 2
      Well, just be fortunate it doesn't have the typical anime translation name.

      "Super Magnetic Advanced Gameboy Successor Cowboy Bebop Neo"

      --

      - I don't care if they globalize against free speech. All my best free thoughts are done in my head.

    8. Re:Does anyone else hate its name? by The_Messenger · · Score: 1
      No. "Donkey Kong" was named such because the Japanese developers found the word "donkey" as a synonym for "foolish" in their crappy Japanese/English thesaurus. No joke.

      --

      --

      --
      I like to watch.

    9. Re:Does anyone else hate its name? by MrBlack · · Score: 1

      I always thought (and there are quite a few sites like this one that also think it was a mis-translation of "Monkey Kong".

    10. Re:Does anyone else hate its name? by PurpleBob · · Score: 1

      That would be rather redundant, seeing as "Kong" means "ape". Monkey Ape. Right.
      --
      Obfuscated e-mail addresses won't stop sadistic 12-year-old ACs.

      --
      Win dain a lotica, en vai tu ri silota
    11. Re:Does anyone else hate its name? by coaxial · · Score: 3

      > And anyway, Nintendo spelt 'Colour' wrong too ;)

      Hey. Can Nintendo and the US help it the rest of the world are bad spellers?

      Or for our european (and european colony (ie
      Canada) brethren:

      Hey. Can Nintendo and the US help it the rest of the wourld are bad spellres?

    12. Re:Does anyone else hate its name? by RoninM · · Score: 1

      Except that you're wrong. Colour came after color, the latter being the Latin and the former being the Old French. Of course, which came first is hardly an appropriate benchmark for correctness -- after all, I could argue for "colur" which appeared in the language circa the early 13th century. But that's silly. Neither one is more or less correct. So use whichever floats your boat. Just so long as you understand both are equally "right" and it doesn't make you smarter to dumbly write "colour" thinking it's more correct.

      --
      If a corporation is a personhood, is owning stock slavery?
    13. Re:Does anyone else hate its name? by Jace+of+Fuse! · · Score: 2

      MONKEY KONG was supposed to be it's actual name.

      DONKEY came from a either a typo, mispronounciation, or mistranslation - whichever it was has been lost to history, or so I've heard many times over.

      No. This isn't a joke.

      ALL YOUR MONKEY ARE DONKEY KONG TO US!


      "Everything you know is wrong. (And stupid.)"

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    14. Re:Does anyone else hate its name? by Xenex · · Score: 1
      Just remember the language is called 'English', where do you think that name implies the language comes from? ;)

      US English is like Microsoft. Embrace and Extend (or in this case, just make incompatible/different to the 'standard').

      Don't take too much offence anyone, it's a joke ok :-)

    15. Re:Does anyone else hate its name? by GregWebb · · Score: 1

      Monkey King, as I recall, which definitely makes sense. Donkey Kong was just really, really bad translation...

      --

      Greg

      (Inside a nuclear plant)
      Aaaarrrggh! Run! The canary has mutated!

    16. Re:Does anyone else hate its name? by Tofuhead · · Score: 1

      Well, Nintendo of Japan named the thing. Nope, it doesn't make sense to native speakers, like "X-Box" surely does.

      However, at least we can take into consideration why it's not called "Game Boy Advanced." To a Japanese native, "adobansu" sounds a lot better than "adobansudo."

      Secondly, "advance" can also be a noun. In that context, it sounds kinda cool (well, to me).

      < tofuhead >
      --

      --
      It is still the dark of night.
    17. Re:Does anyone else hate its name? by JokerBoy3 · · Score: 1

      Donkey Kong was intended as a translation of "Subborn Gorilla". The person doing the translation used a thesarus and found "Donkey" as a synonym of "Stubborn" and "Kong" as a synonym of "Gorilla".

      Seems like a reasonable translation for the idea they were trying to convey to me given that the person doing the naming was a non-english speaker.

    18. Re:Does anyone else hate its name? by mrogers · · Score: 1

      Advance is a noun too. As in "The Relentless Advance of the Game Boy".

    19. Re:Does anyone else hate its name? by Moghedien · · Score: 1

      I heard that when translating Donkey Kong, Nintendo discovered that "Monkey Kong" was an already existing, trademarked, figure in America, so they quickly changed the name to Donkey Kong. I might be wrong, though :^)

      --
      I've come to... anesthetize you!
  11. Posh. by Decimal · · Score: 1

    There goes my chance to release my own hand-held system and thwomp Nintendo. ;)

    --

    Remember "Bring 'em on"? *sigh
    1. Re:Posh. by Goldberg's+Pants · · Score: 1
      No, you still have a few hours to design it and get it to market:) Look on it as a challenge:)

      Firepro Wrestling A (I believe that's the title) is one game for the GBA that will never be released here for idiotic copyright reasons. Real shame if you're into puroresu...

      ---

    2. Re:Posh. by kdoherty · · Score: 1

      Firepro Wrestling A (I believe that's the title) is one game for the GBA that will never be released here for idiotic copyright reasons. Real shame if you're into puroresu...


      Actually, according to Fighting Spirit's FPA site Fire Prowestling A will be released in North America, in fact. I can't imagine what they'll do about using people's likenesses, though.

      On another note, I think you're being a little presumptuous about these being "for idiotic copyright reasons". While I don't have a strong opinion one way or the other on the actual issue, it seems a little icky to essentially model someone down to their appearance and movement and make money off of it while having them reap no direct benefits from it.

      Yes, it's annoying that for what are most likely ego reasons, it's unlikely you'll ever see a licensed game with wrestlers from promotions as small as Toryumon and Osaka Pro alongside WWF wrestlers, but I'm not sure that necessarily makes the copyright laws in question idiotic.

      Realistically, if you're into puroresu, you're already pretty used to having 90% of the speech and text be incomprehensible, what's a little more? :)

      I read somewhere (I don't recall the source) that the GBA will likely not be region-locked, so the only barrier to purchasing a Japanese version of FPA for the GBA would be the Japanese language used in it.
      --
      Kevin Doherty
      kdoherty+slashdot@jurai.net

      --
      Kevin Doherty
      kdoherty+slashdot@jurai.net
    3. Re:Posh. by Goldberg's+Pants · · Score: 1
      I'd be very curious to see how they get around the copyright issue with FPA since if what you say is true, that could lead to a whole load of legal problems. I have Firepro G for the PSX and it's blindingly obvious who's who, even without any translation. If they're going for a US release of the title, Kudos to them, that could convince me a GBA is worth it since the Firepro series are spectacularly good.

      As for no region locking, that would be great. Though I feel part of the Firepro experience is the actual Japanese atmosphere the whole title generates, so if it's translated, it might not feel quite the same.

      Thanks for the info. And yes, being into Puroresu, more like 100% of what I like is in Japanse:) I have a total of 4 Japanese tapes:)

      ---

  12. Gameboy PDA by Anonymous Coward · · Score: 1

    There's already a form of PDA for the Gameboy. It's a freeware ROM made by TeamKNOX. You can download it from here. If you need an emulator for it you can download one (Windows) here. It's actually pretty fun to play with. There is also a retail GB PDA, made by Datel, but I believe it is only available in Europe.

  13. What's the advantage of horizontal alignment? by hero · · Score: 1

    I do not understand the big fuss about horizontal alignment. It would just seem to be more of a hassle to play. With the vertical configuration your arms are in tighter, allowing you to play in more confined spaces. I used to play tetris lying on my side in bed, but with the new gameboy one arm would uncomfortably be up in the air. It just seems easier to keep your arms rested and play for long hours with the old config. Aside from the ability to have LR buttons on the top, what's the advantage?

    1. Re:What's the advantage of horizontal alignment? by Exatron · · Score: 1

      From what I've read about the GBA's design Nintendo went with the horizontal alignment because it worked better with the wider screen and people with large hands complained that buttons were too close together. The entire system is really quite small so horizontal alignment probably won't be too bad.

      --
      "I think so, Brain, but 'instant karma' always gets so lumpy." - Pinky
      "Decepticons FOREVER!!!" - Ravage
    2. Re:What's the advantage of horizontal alignment? by Moofie · · Score: 1

      My shoulders are broad. The GB forced me to hold it in a really goofy posture. The horizontal layout is superior for adults, and it's a wash for kids, so it's a better design.

      --
      Why yes, I AM a rocket scientist!
    3. Re:What's the advantage of horizontal alignment? by cfleming · · Score: 1

      Ideally you want the portable to be shaped like to a regular controler.

  14. MS's version? by Cirvam · · Score: 2

    Did anyone hear about the handheld microsoft is supposed to release after the Xbox? I just read about it somewhere but it didn't go into any detail.

    1. Re:MS's version? by Zeinfeld · · Score: 2
      I can't see why Microsoft would produce a handheld gaqme unit separate from their PocketPC line.

      I give the game boy max this generation. After that the handheld platform will be a $50 convergence of Palm meets Blackberry meets gameboy.

      Oh I forgot it will play MP3! if the game boy does not they are lusers

      First thing that hit me when I read the PocketPC specs was the audio input and output.

      What would be ultra mega cool would be a device like my Archos 6Gb MP3 player with an o/s and display.

      WiFi internet connectivity would be cool as well. Then you could play games at the back of a lecture hall.

      Sorry, I just can't get excited about carrying another gadget arround with me. Already I have a RIM pager, Palm VII, Cell Phone, Archos Mp3 jukebox - not to mention the DVD theatre. Now it occurs to me that one of the new Sony Vaios would be smaller than that lot. And it would play games that would kick ass compared to the Gameboy (as cartman would say.)

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
  15. They need to partner with... by Barbarian+Horde · · Score: 2

    What really needs to happen is for Sony and Handspring and Palm to dump their proprietary module formats and get Palm OS to support Game Boy cartridges. Oh, yeah.

    1. Re:They need to partner with... by NonSequor · · Score: 1
      The trouble is that most Palm's and Visors can't handle it. Someone ported a Game Boy emulator to PalmOS but found that the hardware just couldn't cut it (actually, now that I think of it, I think there is a Game Boy emulator for Palm OS that people are actually using, but I doubt it works overwhelmingly well). The Visor Platinum and Visor Edge might be able to run Game Boy games in emulation.


      "Homo sum: humani nil a me alienum puto"
      (I am a man: nothing human is alien to me)

      --
      My only political goal is to see to it that no political party achieves its goals.
    2. Re:They need to partner with... by Knobby · · Score: 1

      I think you missed the point of the previous post.. The poster seemed to be suggesting that the Palm OS be ported to the GameBoy, rather than trying to port games to the Palm.. If this thing's quicker, and can accept expansion modules, then it could make a pretty slick PDA..

    3. Re:They need to partner with... by Moofie · · Score: 1

      Find me another connector that's more proprietary that Nintendo's. Go ahead. I dare ya.

      --
      Why yes, I AM a rocket scientist!
    4. Re:They need to partner with... by Lord_Breetai · · Score: 1

      >What really needs to happen is for Sony and Handspring and Palm to dump their proprietary module formats and get Palm OS to support Game Boy cartridges. Oh, yeah.

      Maybe NCR can force them to do it.

      --
      "You are only young once, but you can be immature forever." -www.animemusicvideos.org
  16. Go Zilog! by SanLouBlues · · Score: 1

    Am I the only person who didn't realize that the GB still used a Z80 processor still? Too bad, they finally went to something good, but MAN! The Z80 has driven everything from the Osbornes of old to TI claculators to the Game Boy!?!?!?! That rules!!!

    1. Re:Go Zilog! by spectecjr · · Score: 4

      Am I the only person who didn't realize that the GB still used a Z80 processor still?

      Actually, it's not a Z80 -- it has a couple of specialized instructions, and is missing the exchange register set. But it's pretty damn close.

      Actually, it's pretty close to an 8080 with different mnemonics, but I digress.

      Check out here for the instruction listings, if you'd like to know more, or here for info on D-I-Y original gameboy and gameboy color development.

      Simon

      --
      Coming soon - pyrogyra
    2. Re:Go Zilog! by suraklin · · Score: 1

      The Z80 has driven everything from the Osbornes of old to TI claculators to the Game Boy!?!?!?!

      Quite a few old arcade games also use the z80.

      The new GBA also has a z80 for backwards compatability with old GB/GBC games.

  17. Cool! Pikachu in vivid color! by Skynet · · Score: 1

    Now instead of "Pokemon Gold" and "Pokemon Silver" we can have "Pokemon Midnight Blue" and "Pokemon Burnt Sienna" and "Pokemon Baby Poo Green."

    I can't wait! Pikachu! Bizatchu!

    --
    Execute? [Y/N] _
  18. I can't wait. by arkeon · · Score: 1

    I saw Silent Hill run on that thing. That thing is like a minnie handheld playstation. I thought it was just a handheld snes, but after seeing SH, it's more.

    --
    -Arkeon- Broadband Bastard
    1. Re:I can't wait. by Xenex · · Score: 2
      Four Player link up Mario Kart, and with the GBA you only need one cartrage between all four. Mmmm, portible battle mode...

      Yeah, I think of the GBA as something in the middle of the SNES and the N64, it's 2D is almost on par with the N64 (one of the original demos Nintendo released for the GBA was what was pretty much a stright port of Yoshi's Story on the N64 [bad game, nice graphics]). However, it's 3D is nowhere near up to the N64, but Nintendo have said that this thing is not for mass 3D games.

      I can't wait to replay alot of classic SNES games with updated graphics and levels, it'll be like a flashback to my childhood :)

  19. Re: Insightful? by Edgewize · · Score: 1
    "Nintendo begins shipping its next-generation handheld game ... a 90 percent share of the portable game market ... it is the first to have a horizontal alignment"

    There is no prior reference to the words 'Game Boy' in the body. Though you may know what it means, the statement is incorrect as it stands.

  20. Not To Be A Pessimist, But... by ekrout · · Score: 1

    Doesn't this machine seem a bit too small, even for a handheld? I don't care how many thousands of colors it can show, if the screen's 41mm x 61mm, does it really matter that much? This is not a flame.

    --

    If you celebrate Xmas, befriend me (538
    1. Re:Not To Be A Pessimist, But... by GreenHell · · Score: 1

      Well, the thing is actually bigger than the Game Boy Color (if laid in the same orientation, the Game Boy Advance would be both longer, and wider, but thinner), and although the screen size for the GBC isn't given on the stats page, 41mmx61mm seems to be about how large I remember my old Game Boy to be.... Anyone care to measure one for me?

      --
      "I won't mod you down - I feel the need to call you a twit explicitly, rather than by implication."
    2. Re:Not To Be A Pessimist, But... by Exatron · · Score: 1

      It's capable of generating around 32,000 colors. I'm not sure what the maximum number of colors it can display simultaneously, but it's probably much less than 32,000. IGN.com has an article with pictures that compares the GBA to other handhelds and several other items. It appears to have about the same dimensions as a GameBoy Color that has been turned on its side.

      --
      "I think so, Brain, but 'instant karma' always gets so lumpy." - Pinky
      "Decepticons FOREVER!!!" - Ravage
    3. Re:Not To Be A Pessimist, But... by Legion303 · · Score: 1
      The screen is 160x144, so assuming every pixel is a unique color, your maximum would be 23,040 colors. However, I'm pretty sure the actual "max colors" at one time is much lower.

      -Legion

    4. Re:Not To Be A Pessimist, But... by N. · · Score: 1

      512 colors in character mode (sprites+backgrounds) and 32000 (at once) in bitmap mode.

    5. Re:Not To Be A Pessimist, But... by hattig · · Score: 2

      SCreen is 240x160, which allows 38400 pixels, and the GBA can display all 2^15 = 32768 colours at the same time in one of its bitmap modes, so yes, you can put every colour on screen at once if you wanted.

      What this actually shows is how low the prices of reflective colour TFT screens has gone. Even if Nintendo are selling the machine at a loss (possibly), then the screen (which is 50% higher resolution than a Palm m505's) isn't costing much either, say $10 - $40. Anyone know any better the trade prices for small format colour TFT screens?

      Makes the Palm m505 look expensive for what it is. But you are paying for the platform there, not the hardware.

      Still, if Linux/BSD/AmigaNG/QNX/etc could be ported to the GBA, and someone came up with a thin touch sensitive attachment for the GBA that plugged into the serial port, then maybe some serious PDA development could occur.

  21. Re:Wrong info... by Xenex · · Score: 2
    The Game Boy Color isn't simply the same machine as the orginal GB with a colour screen, but actully has a faster processor. That is why there are some games out now that require a GBColor, because they are built needing the newer chip.

    Anyway, last I heard the GBA includes the GBC chip with it so it's 100% backwards compatible with all the old games (unlike Sony's poor effort with the PS2 playing PS1 games). But then, I might be wrong, I haven't read up on the GBA much since it was shown off last year with the GameCube...

  22. GBA will be DOOM'd by Malicose · · Score: 1
    Activision issued this press release today, detailing plans for a GBA DOOM game! This comes shortly after the announcement of an all-new Commander Keen title for GBC. Let me the first to issue a hearty double woot! From the press release:
    DOOM®

    Based on the most popular action-shooter of all time, id Software's DOOM for Game Boy Advance features all of the frenetic, adrenaline pumping action and immersive gameplay from the original PC game. True to the original, the game features an advanced 3D graphics engine and an onslaught of horrific demons. DOOM challenges players to face off against attacks from cyber-organic creatures and demons in a timeless battle of skill and firepower.
    1. Re:GBA will be DOOM'd by Christopher+Thomas · · Score: 2

      Activision issued this press release today, detailing plans for a GBA DOOM game!

      Question - Given that this is for a Nintendo platform, will this be butchered as badly as I'm told Castle Wolfenstein was?

      I'm told that Nintendo has some pretty draconian content restrictions.

    2. Re:GBA will be DOOM'd by Ziviyr · · Score: 1

      You mean the way they watered down Conker's Bad Fur Day?


      --

      Someone set us up the bomb, so shine we are!
    3. Re:GBA will be DOOM'd by Jace+of+Fuse! · · Score: 2

      I think Conker's Bad Fur Day proves they've given up on being sweet and innocent.

      But then, Rareware were always really warped dispite Nintendo's previous image.

      "Everything you know is wrong. (And stupid.)"

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
  23. How Stuff Works link.. by KirTakat · · Score: 1

    Alright, I really hate to get off-topic like this, but since when did www.howstuffworks.com turn into a media front for Nintendo? I mean, I've used the website several times to show stuff to people that I couldn't explain well, and I've always thought that they did an excellent job, but that articale wasn't blatently spouting off Nintendo's message. There was barely any review of what the actually hardware was (although I do like the fact that its using an ARM processor (who wants to hack it for Linux??))... Sorry to go off-topic, but I just had to say something. Oh yeah, what's the deal with the colors on the GBA???

    --
    /* Of course I'm real, but can you prove it? */
  24. Where is the BSD port announcement? by Spackler · · Score: 1

    No consumer electronic equipment is worth a hoot until *nix runs on it!

    -Spack

    1. Re:Where is the BSD port announcement? by iapetus · · Score: 2

      Presumably either RiscBSD or ARMLinux will run on this with a 'little' reworking.

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
  25. great... by Ankou · · Score: 1

    I love how I submitted this information about the GameBoy Advance on
    2001-02-02 16:23:38 Game Boy Gets Advance (articles,games) (rejected)

    which was totally rejected, nice scoup guys, you just a tad behind tho, been there done that...

    I think though as I said before its a smart marketing and production act to rerelease old games, not only for us who remember the titles, but those like my sister who may never have experienced great games like "Pilot Wings", "Super Mario Bros. 2", and "F-Zero" etc etc. In order to truely apreciate games you must play the past realize it takes much more than graphics it takes STORY and these old games really had that going on, so cudos to Nintendo for bringing back great memories.

    "Why do I need a girlfriend when I got women I don't even know yelling at me!?" -- roomate

    1. Re:great... by Ankou · · Score: 1

      sure but not as legal =) there is also something a bit more satisfying stuffing a big plastic cartridge into a consul

  26. get over it please!! by Snookmz · · Score: 1

    this is a quote from the site

    The Game Boy Advance is Nintendo's first horizontally aligned handheld game.



  27. While we're talking horizontal... by Monthenor · · Score: 1

    Ill-fated Game Gear? How about the ill-fated Sega Nomad? And the Virtual Boy might count as horizontal...how many people bought those pieces of monkey dung? I say Nintendo has an uphill PR battle to overcome the Horizontal Curse.
    ------------------------

    --
    Co-founder of GerbilMechs
  28. Wrongo Sir Lit Major by Anonymous Coward · · Score: 1

    Think of it as a the GameBoy Advance, kinda like the Prussian Advance. That's like what...a gerundive?

  29. Oh My Gawd! It took Nintendo 10 years ... by MissNachos · · Score: 1

    ...to make a Lynx II!

    --
    if you want to make God laugh, tell him your plans
    1. Re:Oh My Gawd! It took Nintendo 10 years ... by nofx_3 · · Score: 1

      Actually there is a lynx II albiet it was the same system as the origonal under the hood. The casing was slightly changed and there was a 4 point d-pad instead of the original circular one. Also the original had a louder speaker. both system were realeased close together with the original lynx being much more rare.
      -Kaplan

      --
      Visualize Whirled Peas
  30. Horizontal orientation? by Fervent · · Score: 1
    It is the first to have a horizontal alignment

    Um, if you're talking about the orientation of the actual Gameboy, it's the same configuration used by the Atari Lynx, Sega Game Gear, Sega Nomad, etc, etc. In fact, the Gameboy has been the only system traditionally *not* oriented horizontally. All of them were done years ago.

    --

    - I don't care if they globalize against free speech. All my best free thoughts are done in my head.

    1. Re:Horizontal orientation? by toriver · · Score: 1

      But none of those were made by Nintendo, which makes the article's actual statement remain correct. This is Ninentdo's first handheld with this configuration.

  31. Re:Wrong info... by cfleming · · Score: 1

    "unlike Sony's poor effort with the PS2 playing PS1 games"

    Do you care to back that statement up? The PS2 works perfectly with all but about 25-50 PS1 games, most of which are purely japanese.

    And no 25-50 is not that much compared to the thousands of games in the PS1's library.

  32. Lots and lots of caveats by Fervent · · Score: 2
    First, the machine has been said to be very flimsy and the screen dim. Not flamebait but just facts. Read a review here.

    The machine uses the same LCD idea as the Gameboy Color (no backlight to save battery life), but with a larger resolution vs. a paltry 160x120 with 64 colors on screen at one time (Gameboy Color), it's hard to see. You can only go so far with upending resolutions on a not-backlit screen before people start to notice.

    There are a couple of obvious design flaws. The cartridge stickers actually face *in*, so you can't see what game you're playing from the back when you turn the until off. The L and R buttons are a bit of an odd touch (traditionally, to use L and R you have to take your hands off the back of the device -- which in this case, would cause you to drop it). When you plug a normal Gameboy or Gameboy Color game in it sticks out the top of the unit.

    Couple that with the Hello Kitty colors and the small-buttons, and you don't exactly have a game machine that's going to tie over the Playstation masses. If Sony ever decided to make a handheld device that could play PS One games (which has been rumored for years now), they would win over a lot of adult gamers. All they would need is a battery to recharge a small CD player, and a cost-effective screen like the Gameboy Advance.

    P.S. Doom on Gameboy Advance is going to be like Doom for Super Nintendo. That is, slow frame rates, using Mode 7 to generate pixelated graphics. No texture smoothing. Just blocky goodness (and a tinny sounding speaker to hear the grunts).

    --

    - I don't care if they globalize against free speech. All my best free thoughts are done in my head.

    1. Re:Lots and lots of caveats by iamblades · · Score: 1

      If you can't remember what game you are playing, I say you need to lay off the crack pipe just for a little while. And the screen is a little dim, but I'd rather have a dim screen than a shitty battery life...

      --
      Shit adds up at the bottom...
  33. Re:Wrong info... by Fervent · · Score: 2

    I'll vouch for that. Final Fantasy IX runs like a dream on my PS2 (and with texture smoothing on it's absolutely delicious).

    --

    - I don't care if they globalize against free speech. All my best free thoughts are done in my head.

  34. Re:Wrong info... by Xenex · · Score: 1

    Not working with 25-50 games is not 100% backwards compatibility, is it?

  35. Sega Genesis... or somthing similar by yzquxnet · · Score: 1

    I believe what I'm thinking about was the Sega Genesis. I might be wrong on the name. It was portable, horizontally aligned and in color, and that was nearly a decade ago. I remeber playing Sonic on it. I can't image Game boys new version to be any more popular than Sega's was. The part that gets me is why Nintendo is calling it 'Advanced' when it is anything but that. Goofy marketing people.

  36. Read the article, then comment by freeweed · · Score: 1
    Nintendo estimates that it holds a 90 percent share of the portable game market, though some analysts believe that percentage to be even higher. It is the first to have a horizontal alignment

    The previous comment was specifically referencing the handheld market, for one thing. For another, I feel fully justified in getting a little bit annoyed from all these people who have no concept of gaming history, and yet pretend to be experts.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  37. i don't mean to rain on anyone's parade by Lord+Omlette · · Score: 1

    but at the moment this sums up my feeling on the matter... two rpgs for launch in japan and we aren't getting either of them? for shame! no mention of tactics ogre gaiden or fire emblem - maiden of the dark coming to america... historical war gamers would love napolean from what i've heard. and is nintendo bringing any of that here? well we'll get pokémon for sure...
    --
    Peace,
    Lord Omlette
    ICQ# 77863057

    --
    [o]_O
  38. Ahh the Advance.. by webrunner · · Score: 2

    A relife for the 16 bit era? could the SNES 'time of light' be once again upon us? It looks that way- from the game lists anyway. But it makes me wonder-- very few things nowadays are done for the 'fans'- they're done for the $'s and the Advance seems too good to be true.

    Does anyone know if tey confirmed the FF4-6 remakes yet?
    ----

    --
    ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
    1. Re:Ahh the Advance.. by lightPhoenix · · Score: 1

      Strongly unlikely. Nintendo (More precisely, thier president) is holding a grudge against Square since they 'abandoned' Nintendo to develop for the PSX.

      --
      http://www.somethingpositive.net Funny + bitter = comedy gold
    2. Re:Ahh the Advance.. by Walker+Evans · · Score: 1

      maybe we wont see official square titles, but maybe some square quality titles...

      --
      Shameless Self Promotion : Webhosting at Blender Networks.
    3. Re:Ahh the Advance.. by hybridpi · · Score: 1

      Actually, Square has been doing everything they can to get into the GBA's pants (who wouldn't be?). Mr. Yamauchi is going to (maybe) retire after he sees the after the Gamecube launch near the end of this year.

  39. Read the Article by DrTomorrow · · Score: 1

    "The Game Boy Advance is turning the handheld unit on its side -- for the first time, Nintendo is using a horizontal alignment for its handheld game. The screen is in the middle of the device, with the A and B buttons on the right side of its face and the start and select buttons on the left side. This design is similar to Nintendo's competitors and was first used on the now-obsolete Atari Lynx in 1989."

    --

    Everything in this post is false.

  40. z80 blit or ARM blit whats faster ? by johnjones · · Score: 1

    all the blit funtions are written in software right ?

    so the differance is

    ARM7 core

    or z80 core

    I belive that the GBA dev env is GCC !

    rock on how about a emulator or any resources ?

    any software example ?

    regards

    john jones

    1. Re:z80 blit or ARM blit whats faster ? by Legion303 · · Score: 1
      how about a emulator or any resources?

      Take your pick of 4 different ones from either www.zophar.net or www.vg-network.com.

      -Legion

  41. No worse than "Think Different" by KNicolson · · Score: 1

    The USA is just as adept at murdering English...

  42. Clichez0rs by Diclophis · · Score: 1

    Who cares when it hits the self... when can it run BSD... And can you imagine a beowoulf cluster of these....

  43. This is Great by Apreche · · Score: 1

    It seems to me that a lot of you don't really understand what's oging on with the game boy advance. It has the same LCD technology as the Game Boy color only it has back lighting and more color. It can play games that are just about as high quality graphics wise as star fox. I also heard it has an internet connection possibly. And when connected to the gamecube as a controller you can do cool stuff with it like choose plays in a football game. The technology for making something like this has been around for a long time, but it has recently improved a lot. It doesn't drain tons of batteries. I think it takes a few AA's and runs for hours. It also has a lot of games like Mario Kart that I really want. Some people say they are just re-releasing NES and SNES games, which is a GOOD thing. This gives Nintendo an excuse to bash emulation. They are showing that they can still profit off of old software and because the software is still commercially available they have a real strong case when busting ROM sites and such. Besides I just want the 4 player games going on during the extra long road trip.

    --
    The GeekNights podcast is going strong. Listen!
  44. Re:woohoo by Voltaire99 · · Score: 1

    Elron Hubbard, noted cult founder at Rivendell? ;)

  45. Nope. by Scoria · · Score: 1

    Batteries in the GBA are said to last for twelve hours.

    --
    Do you like German cars?
  46. bugs by johnjones · · Score: 1

    yeah I cant use a spell checker because they dont have one for WAP

    now stop messing around rob and post an answer

    (-;

    john

  47. This is both... by G-funk · · Score: 1

    ...The greatest and the worst moment in gaming history...

    Finally a (slightly) new doom, that I can carry around and play for 10 hours at a time....

    .... THAT YOU CANNOT PLAY IN THE DARK!!!

    Oh cruel fate, why do you mock me so?

    without the eerie glow coming from your little screen that we got in the 486' heyday, it just won't be the same....

    But of course it will be better than zelda for bus-journey replay.


    --Gfunk

    --
    Send lawyers, guns, and money!
  48. Depraved? Dream on by Voltaire99 · · Score: 1

    How, in a world such as ours, could wanting to play games involving pink and blue animals and caricatures of hopping Italian-Americans on a dinky little screen ever qualify as "socially depraved"?

    Moronic, maybe, but depraved? Please; it is society with its violence and dehumanization that is depraved, not the proto-nerd with his GBA. :)

  49. What about Sega by Crazee · · Score: 1

    Alot of people have said how great Game Gear and Genesis was, But now that Sega's making software, isnt it entirely possible for them to bring back classic game gear or Genesis games for advance, like Nintendos doing with snes? Sega already is working on Chuchu Rocket for GBC and GBA, and theres nothing stopping them from porting the Phantasy Star series or a few new Sonic games for GBA.. I think that would be awesome. Whoa. Nostalgia trip. cool.

    --Craz

    1. Re:What about Sega by Walker+Evans · · Score: 1

      Sega has hinted at Sonic appearing on the Gamecube, so Sonic on the GBA wouldn't be out of the question...

      HOORAY!

      --
      Shameless Self Promotion : Webhosting at Blender Networks.
    2. Re:What about Sega by donglekey · · Score: 1

      Its in the works, I have seen screen shots.

  50. I think you're right by EulerX07 · · Score: 1

    You know, at some point I quit being a snob and bitching the 10 year olds for playing pokemon and I tried the goddamn game. I actually found it pretty entertaining, moreso than most of the vertex pumping games that I tried in the last years. Of course I stopped playing when I realized that my compulsive personnality was kicking in and I was planning which monster was on my team by calcuting the damage done to specific types of monsters. I definately can see why they were successes, and people making fun of Nintendo because of this franchises are way off IMHO.

    Oh, and here's one thing I like about the game boy : the success of the system and the games are purely based on fun factor, unlike most technology displays that get packaged into a box with a game concept put in like it was an afterthought.

  51. Rear view? Doubt it by yerricde · · Score: 2

    The new Gameboy will plug into the upcoming Cube to act as a controller... a controller with a seperate screen. Wonder if you could use this to set up a second view?

    • Too much work for your eyes to keep looking back and forth between the TV and the GBA. Better to do what most Super NES games did and put the rear view in a window above the main screen.
    • I don't think there'd be enough bandwidth to shove that much video down the pipe. No, realtime DivX ;-) is not the answer; I don't think the ARM processor in the GBA is that fast.
    • The digital pad doesn't provide much control in racing games. You need analog for steering nowadays.

    Selecting plays for american football is a different matter entirely. But the Dreamcast did this how long ago? *cough*VMU*/cough*

    --
    Will I retire or break 10K?
  52. Copyrights expire? Where'd you get that idea? by yerricde · · Score: 2

    I suppose that it is once the terms of the original copyright run out, don't you?

    Copyrights expire? Where'd you get that idea? Anything copyrightable first published on or after January 1, 1923, is under perpetual copyright in the United States.

    --
    Will I retire or break 10K?
    1. Re:Copyrights expire? Where'd you get that idea? by N. · · Score: 1

      In most countries copyrights expire... but not until around 70 years after the copyright holders death... (I'm not sure about this... but that would probaby work the same for companies... that the copyright expires 70 years after the company is closed down...)
      Anyway... it wouldn't be legal to copy Nintendo's games for at least 70 more years...

  53. GB is faster than GG by yerricde · · Score: 3

    has everyone forgotten about the ill fated Sega Game Gear??? 3.58 mhz of pure gaming speed, who could ask for more!

    Sega Game Gear has a 3.58 MHz Zilog Z80 microprocessor (and a reduced Sega Master System chipset). Zilog Z80 has several "advanced" instructions that are on the die but were not fully tested (or documented) in the first run of chips. Nintendo Game Boy has a 4.0 MHz Sharp Z80-clone processor with a different set of "advanced" instructions. Game Boy Color can overclock the gb-z80 (as emulator developers call it) to 8.0 MHz on newer games for more performance.

    Taking a cue from Sega Genesis and Sony PlayStation 2 (the latter just recently came out where I live), Game Boy Advance contains a 4/8 MHz gb-z80 processor (and the rest of the original GB hardware) as an I/O controller. There's also a 17 MHz (?) ARM processor, sprite-scaling hardware (think Super NES with Super FX acceleration) with 511 simultaneous colors, and two digital PCM channels (left and right); software expands this to 16 or so voices (think .mod players for SB).

    --
    Will I retire or break 10K?
    1. Re:GB is faster than GG by N. · · Score: 2

      Actually the GB is usually regarded as a 1 Mhz system, (and the GBC as 2 Mhz, even Nintendo themselves says that they are 1/2 Mhz systems...), since the fastest instructions uses 4 clock-cycles to execute. The slower instructions uses multiples of 4 cycles (8, 12, 16 and so on...)

    2. Re:GB is faster than GG by Trixter · · Score: 1

      Hearing these specs just makes me lament the Atari Lynx even more. The Atari Lynx *STILL TODAY* can mostly beat this thing if you don't develop cpu-crunching games. Raw CPU speed aside, the Atari Lynx had:

      - Sprite scaling hardware (with no arbitrary limit to the number of sprites you could have onscreen; hardware could also "perspective distort" sprites)
      - A math co-processor
      - 4 stereo digital channels (think 'Amiga')
      - 32 simultaneous colors with an undocumented hold-and-modify mode to get all 4096 onscreen at once (again, think 'Amiga')

      (It shouldn't surprise you that the Lynx was designed by the same people who designed the Amiga.)

      It is a testament to Atari's piss-poor marketing and licensening arrangements that the Lynx failed. Guys'n'gals, the Lynx existed in 1989, 12 YEARS before GBA! 12 years!

  54. A GB game that doesn't run on GBA by yerricde · · Score: 2

    Anyway, last I heard the GBA includes the GBC chip with it so it's 100% backwards compatible with all the old games

    (Sega did the same thing with the Genesis, to play Master System games.) There was actually one title that required the original (green screen) Game Boy because it included a keyboard that plugged into the serial port on the side and didn't fit into the smaller connectors on GB Pocket and GB Color. This title was Workboy; it foreshadowed the modern PDA.

    --
    Will I retire or break 10K?
  55. �The official word on SNES vs. N64 vs. GBA by yerricde · · Score: 1

    The official word from Nintendo is that Game Boy Advance is comparable to a Super NES console with the Super FX accelerator (for sprite scaling and rotation).

    --
    Will I retire or break 10K?
    1. Re:�The official word on SNES vs. N64 vs. GBA by N. · · Score: 2

      My guess would be that the GBA is much more powerful than the SNES though... The SNES has an 16 bit CISC CPU at only a few MHz... the GBA has an 32 bit RISC CPU at 17 (?) MHz, and much more powerful sound and video hardware. The GBA can handle 512 colors in character mode, with any sprite size and scalable sprites, and 2*Mode7, and so on. The SNES can only handle 256 colors, with 8xN sprite size. The GBA can also handle 32000 colors at once on screen in bitmap mode. The number of voices in GBA sound is only limited by CPU power (I've read that around 12 at once is reasonable in games). The GBA can even stream sound directly off the cart. (It doesn't have to be copied to RAM first.)

  56. Re:Hmm.. 90%? by The_Messenger · · Score: 4
    The Nomad and Lynx sold very poorly. The Virtual Boy did even worse -- I'd be amazed if they sold one. The Game Gear was mildly successful but was never as popular as the Game Bou due to its higher cost, lower battery life, and lack of good games. I say this as a former Game Gear owner... there were some awesome games (such as Sonic 2 and Mortal Kombat) but they couldn't keep good games coming out consistently.

    Game Boy was successful because of its games and its steadily dropping price. It may have also had something to do with the fact that the Game Boy never tried to do too much. Each new version has built slowly and steadily upon its predecessor, while maintaining backwards compatability. The Game Boy Pocket had a smaller chassis and a much sharper/clearer screen. The Game Boy Color added a faster processor and basic color support. The GBA is their biggest leap forward yet, but unless it completely sucks, I think Nintendo has the name recognition to pull it off. (And hell, it's about the only name recognition Nintendo has left.)

    Anyway, I think that 90% is actually a bit low. Six or seven years ago, they probably had 60-70% of the market. Today, I wouldn't be surprised if Nintendo has 99% of the handheld market. Their few competitors have dropped off the face of the earth, and they keep on releasing more popular games. (Donkey Kong, Pokemon series, et cetera. I don't play GB anymore but my 12-year-old brother is a GB nut and I can tell what's popular from what he and his friends play.)

    --

    --

    --
    I like to watch.

  57. Nintendo will allow it. by yerricde · · Score: 2

    Question - Given that this is for a Nintendo platform, will this be butchered as badly as I'm told Castle Wolfenstein was?

    Only four things were changed in Wolfenstein 3d: Germany ==> Master State; Hitler ==> Staatmeister; Hitler photo ==> developer's mug; Swastika ==> Eagle. (Note: butcher is also the last name of the guy who claims to have created Precious Moments.)

    I'm told that Nintendo has some pretty draconian content restrictions.

    SNES Mortal Kombat's blood was always light gray. When Nintendo realized that the red blood code (a b a c a b b) on Sega Mortal Kombat was selling Genesis consoles the way pixel-perfect Street Fighter II had sold SNES consoles, it wisely allowed configurable red/green/no blood in Mortal Kombat II and subsequent games. There was a relatively unaltered Doom port (a few levels and a lot of framerate were lost in the 2 megabyte cartridge) to SNES+SuperFX, which is incidentally the model Nintendo uses to explain the graphics power of GBA.

    --
    Will I retire or break 10K?
    1. Re:Nintendo will allow it. by Halloween+Jack · · Score: 1
      When Nintendo realized that the red blood code (a b a c a b b) on Sega Mortal Kombat was selling Genesis consoles the way pixel-perfect Street Fighter II had sold SNES consoles, it wisely allowed configurable red/green/no blood in Mortal Kombat II and subsequent games.

      Hey--I never did like those Romulans, anyway.

      --
      I looked into the abyss, and the abyss looked into me--and we both winked.
  58. Matters more than u think; graphics not everything by yerricde · · Score: 2

    but lets set the minimum requirement as needing a 500MHz PIII or better and at least a Geforce2 or Radeon. Anything cannot be considered an innovation

    All those first-person shooters seem to be innovating off each other ;-)

    or cutting-edge in any way...Unless it meets those requirements, it's not breaking new ground.

    Not everybody has US$2500+ to spend on a mobile system that meets those requirements. US$100 for a Game Boy Advance system buys you an awful lot.

    C'mon, now...the GBA raises a sub-NES quality game system to sub-SNES status now.

    Bull. GBA is as powerful as the Super NES ever was, and it's easier to code for because of good C compilers for ARM (the Super NES's 65c816 is very NOT C friendly). It's even more powerful because GBA includes sprite scaling and rotation, which required Super FX acceleration on Super NES. We're talking 3DO or Saturn graphics here.

    I saw people playing one of those ancient Atari 2600s a while back (ATTN: 70% of slashdot readers werent even born when these things were in use...so stop talking about them, they're DINOSAURS) -- it gave me a headache just looking at that awful blocky crap

    Atari 2600 had backgrounds of 2 colors (out of about 16) per scanline and 40x100 pixels. It also had only 128 bytes of RAM and half a scanline's worth of VRAM. Heck, it was just barely Tetris-complete[?]. GBA, on the other hand, has a 240x160 display with 511 simultaneous colors and sprite scaling and 384 kilobytes of RAM.

    If you want the best graphics, get GIMP, WinGIMP, or Photoshop. If you want the best animated 3D graphics, get a DVD player. If you want gameplay and don't want to waste money, get a GBA.

    --
    Will I retire or break 10K?
  59. What Mode 7 was really capable of by yerricde · · Score: 2

    FYI, 'Mode 7' doesn't exist on the GBA, only a better implemenation that results in the same, but better effect

    Mode 7 is rotation and scaling of background scanlines to produce planar 3D effects. See a demo of Mode 7-style effects here.

    --
    Will I retire or break 10K?
    1. Re:What Mode 7 was really capable of by Jace+of+Fuse! · · Score: 2

      "Mode 7" when not done using the SNES Mode 7 hardware was normally called Rotoscaling.

      It had been seen in arcade hardware prior to becoming popular on the SNES, thoughI believe arcade hardware often used brute CPU power to pull off the effects.

      Psygnosis (I think) proved that it could be done using nothing but the COPPER in the Amiga. This was demonstrated in the game BRIAN THE LION.

      "Everything you know is wrong. (And stupid.)"

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
  60. Lots and lots of caveats for portable PSX also by yerricde · · Score: 2

    a paltry 160x120

    160x144. Eighteen rows of twenty tiles each. Count the lines of text on the original Tetris®'s copyright screen (including the blank lines). Picky, but when you use numbers, you should use the correct ones.

    If Sony ever decided to make a handheld device that could play PS One games (which has been rumored for years now)

    Then they would need to invent shock protection like I've never seen. Kids. Drop. Game. Boys. And they use them in moving vehicles, where vibration and ever-changing effective-g directions are big concerns.

    and a tinny sounding speaker to hear the grunts

    Assuming you don't have it hooked up to the car stereo (with the big thumping 12" subwoofer; all your bass are belong to us) or Sennheiser headphones.

    What I really want to see is a port of Zero Wing.

    --
    Will I retire or break 10K?
  61. Only one with a horiztontal alignment? by autarkeia · · Score: 1

    The Lynx, the Game Gear, the TurboGrafx Whatever and various and sundry PDAs have all been horizontal.

    1. Re:Only one with a horiztontal alignment? by donglekey · · Score: 1

      Actually the turbo graphix thing was vertical.

    2. Re:Only one with a horiztontal alignment? by otis+wildflower · · Score: 1

      Not only that, but the Lynx was handedness-agnostic..

      Your Working Boy,
      - Otis (GAIM: OtisWild)

  62. �Game Gear, or Genesis Nomad by yerricde · · Score: 1

    I believe what I'm thinking about was the Sega Genesis. I might be wrong on the name. It was portable, horizontally aligned and in color, and that was nearly a decade ago.

    The one that played 8-bit Master System games was the Game Gear. The one that played 16-bit Mega Drive games (such as Zero Wing) was the Genesis Nomad.

    --
    Will I retire or break 10K?
    1. Re:�Game Gear, or Genesis Nomad by yzquxnet · · Score: 1

      Game Gear! That's what I was thinking of. I bet if I rummaged through the drawers around here I might actually find it. Along with some games. Hmm... the search is on!

  63. Developing by donglekey · · Score: 4

    This should be mentioned, if it hasn't already. There is a great gameboy advance development site at http://www.agbdev.net/gbadev/ You can find links there to demo's, and all sorts of tools and tutorials.

    1. Re:Developing by geggibus · · Score: 1

      http://www.devrs.com/gba could also be useful... /Geggibus "Neque.. neque..."

    2. Re:Developing by donglekey · · Score: 1

      Thanks! I think that site is probably better than the one I was going to.

    3. Re:Developing by interiot · · Score: 2
      http://www.devrs.com/gba/files/gbadevfaqs.php:
      • Q: Is it my imagination or is the GBA screen darker than the GBC screen?

        A: It's not your imagination, it is darker. Also the viewing angle appears to be worse. It is more difficult to view things on the screen than it was on the GBC.

      :(( I was hoping the reverse would be true.

      Otherwise though, I'm amazed that emulators are out so quickly and that there's so much dev info for it.
      --

  64. Re:Rear view? Doubt it? Just think laterally... by grahamwest · · Score: 1

    You're right that the serial link between controller and console is probably not sufficient for real time video and you're also right that it's probably an undesirable user interface choice.

    However, you could do a rear view on the GBA if you wanted. Who says you have to treat it as a dumb terminal and pour full-frame video to it? I'd write essentially the guts of a simple driving game on it, download that and the sprite data at the start of the race, and then just send the relatively small amount of info indicating position and so on each frame.

    That said, I'd use it to indicate things like tyre pressures, distance to next/previous car, fuel level, overhead track view with green/yellow/red flag status, instructions from the pit and so on and so on.

    Incidentally although I believe NFL2K does have VMU play calling, a screen as small and as low-contrast (partly because of the thick plastic frame on the Dreamcast controller, in my opinion) as the VMU is of limited use for that. You need enough pixels and colours to give some indicator of what the play actually does.

    As for analog, I have no idea if Nintendo has done this, but the D-pad could be pressure-sensitive like the PS2 Dualshock2 controller's D-pad, face buttons and shoulder buttons. Personally I was also hoping for 4 front buttons on the GBA, too, but it's still a great piece of hardware even with 2 buttons and a (likely) digital-only D-pad.

    --
    Graham
  65. Re:more by Creepy13 · · Score: 1

    Read and look before you comment. The GBA has 2 top buttons AND 2 shoulder buttons.

  66. Re:Can I code it? by geggibus · · Score: 1

    Yeah.. sure... gcc can compile for the arm7tdmi.. there has been som emus out for quite a time.. /Geggibus "yes he his"

  67. Re:Matters more than u think; graphics not everyth by Jace+of+Fuse! · · Score: 2

    It's even more powerful because GBA includes sprite scaling and rotation, which required Super FX acceleration on Super NES.

    Rotoscaling did not require the SuperFX chip. The SuperFX was pure marketing hype. Very technically speaking, the SuperFX chip was nothing more than a 4, 8, or 12 mhz Math-Coprocessor which was added to some vector based games such as StarFox, FX Racing, and later, used to aid the Mode 7 hardware to set up the geometry for DOOM. (Bitmap rotoscaling was still handled by the Mode 7, but the vector surfaces were generatd by SuperFX, as best I understand it - a real hack.)

    What's worse is that developers often refused to develope using SuperFX because including the hardware on the catridge increased the cost of the game (duh!).



    "Everything you know is wrong. (And stupid.)"

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
  68. Mooom by KrunZ · · Score: 1

    I want a portable Cowboy Neal Advance... pleaaaase ... but mooom!

  69. Want to buy one now? by Wire+Tap · · Score: 1

    The Jap. and the US releases are going to be exactly the same. You can buy the Jap. release right now, at either www.buyrite.com, or www.tronixweb.com. Happy gaming! :)

    --

    Man is born free; and everywhere he is in chains.

    1. Re:Want to buy one now? by Legion303 · · Score: 1
      It's www.buyrite.net.

      -Legion

  70. Not the first Horizontal Aligned Nintendo handheld by orj · · Score: 2

    Doesn't anyone else remember old Nintendo game watches? Pop eye, Donky kong etc. Check out www.gameandwatch.com.

    --
    -- Oliver Jones - Deeper Design Limited
  71. The same applies to debian by Professeur+Shadoko · · Score: 1

    Debian Potato sucks. Debian potatoed relwz

  72. Why handheld nintendos suck by Kafka_Canada · · Score: 1
    a quote in the slashdot post of the news item is taken out of context, changing its meaning... this new gameboy thing isn't the first handheld with horizontal layout, it's the first NINTENDO hand-held with horizontal layout...

    remember back in the 90's how much better those sega gamegears were? infinitely better gameplay, games, graphics, style, power usage, power sources, comfort, coolness, etc. Was there one single way in which gameboy was better than gamegear? no.

    man, remember the days? gameboy was always the shitty toy, the second-best. remember when they came out with colour? oh no, it wasn't the games that were in colour, it was the translucent plastic on the machine.

    and gameboy somehow won......

    --
    Fuck it
    1. Re:Why handheld nintendos suck by toriver · · Score: 1
      and gameboy somehow won......

      Way longer battery life, Tetris - and Pokémon. That's your somehow.

    2. Re:Why handheld nintendos suck by Walker+Evans · · Score: 1

      The gamegear DRAINED batteries because of the backlit screen. And as for the games being better, I guess that's just a matter of personal preference. I've played some fun games on both, but i could never stand to play Sonic or any other side scrollers on GG. Even walking at a slow pace meant vomit-inducing motion blur. oof.

      --
      Shameless Self Promotion : Webhosting at Blender Networks.
  73. only for the right-handed ? by mirko · · Score: 2

    I got a problem with these game pads controllers, whether integrated or not in a console :
    The arrow-keys are usually on the left while the action keys are on the right.
    My problem is that I am used to playing with a computer keyboard on which the arrow-keys are on the right and the action key (space bar, etc) are left to these.
    I am actually very bad with such inverted key configurations.
    Is there a way to invert this or will I have to dismount the GBA case to invert the screen?
    Of course, the best for me would be to have the opportunity to buy a "left-handed" GBA.
    --

    --
    Trolling using another account since 2005.
  74. I can be pickier than you are... by Amadawn · · Score: 1

    I am a "non-fluent English speakers", but I don't think mistaking an adjective and a verb is a "pronunciation" mistake. Maybe it is a "grammatical" or a "syntactical" mistake.

    You just proved that you don't need to be a "non-fluent English speaker" to make such mistakes. Maybe the next time you try to be so picky you will re-read your post before hitting the submit button ;-)

    Angel

    P.S.- Please, forgive all the mistakes in this post. I'm just a "non-fluent English writer" you know...

  75. could be a lot of fun to develop things on by tempmpi · · Score: 1

    I think it could be a lot of fun develop things on. I think it development on it has many similarities to demo and game programming on the pc a few years ago.
    You have a fast cpu but the rest of hardware is dump and couldn't do much for you and you have old compatiblity stuff all around you.
    I think everyone that has some done some game/demo/gfx programming in 1994 or so should try to programm on it. The hardware is cheap and an selfmade flashrom adapter or a thing like this shouldn't be very hard to do, maybe it has already show up on the net.
    I think you could do a lot of things you don't think to be possible if you do good asm optimizing and some register tweaking. (And you have two cpus !)

    --
    Jan
  76. Re:Hmm.. 90%? by RayChuang · · Score: 2

    While it's true that Game Boy now has the handheld market pretty much to itself, I think the Game Boy franchise was actually starting to go rapidly downhill until this thing called Pokémon (or Pocket Monsters as it is called in Japan) single-handedly revived Game Boy sales, so much so that the revenue from the Pokémon franchise most likely paid for the development of the Game Boy Advance and the GameCube.

    --
    Raymond in Mountain View, CA
  77. I bet it still sucks by booser108 · · Score: 1

    The problem with the original gameboy is that it had terrible sound, used sprites for graphics, and you could barely see the screen if you were looking at at an angle. Now we will be able to play "Doom" wen it comes. Gee, we can play an 8 year old game on a 2 inch screen. I'm going to rush out and get one.

    --
    You stupid bastard, you don't have no arms left. It's just a flesh wound.
    1. Re:I bet it still sucks by Walker+Evans · · Score: 1

      christ... ever heard of the CLASSIC gaming? or VINTAGE gaming? I don't know whether or not the GBA is enough of a system to pull off Doom well enough to keep it fun, but If it can handle the game as well as my old 486 did back in the day, then i'd be up for playing it. I can't think of a better way I'd like to kill time at work, or in between classes at school...

      You kids these days have WAY to high of expectations. If you're not playing something better than the top of the line game that's already out then it's not worth your time.

      --
      Shameless Self Promotion : Webhosting at Blender Networks.
    2. Re:I bet it still sucks by hattig · · Score: 2

      Considering that Doom ran on fast 386's as well in a sort of playable state, I don't think that the GBA is going to be having any problems with the game.

      I don't know how the (16MHz?) ARM processor in the GBA compares against a 33MHz 486 which could play Doom well, but that 486 would not have had built-in 3Dish hardware, sprite scaling capabilities, etc, so it is coming out about equal in the end I reckon. GBA cartridges can hold 256Mbits of data (32MB), possibly even more, and it is possible that they can use data compression like the N64 (anyone know?). Should be enough space for a full version of Doom.

    3. Re:I bet it still sucks by Walker+Evans · · Score: 1

      Hey, I thought Doom ran just fine in Low-res on my 286-12Mhz back when i first got it. I think it was the 2 MB of ram that was really hurting performance for me though. hehe... and of course, the fact that i only had a 40 MB HD, so i had to erased windows 3.1 to install it...

      ahhh... those were the days... And i know as soon as i start playing Doom on the GBA it'll bring back all of those memories. heheh...

      --
      Shameless Self Promotion : Webhosting at Blender Networks.
    4. Re:I bet it still sucks by booser108 · · Score: 1

      Their is nothing wrong with classic gaming. I still have my 486 in my attic somewhere and it could still play doom(not very well until I upgraded from 4 to 8 megs of ram). My point is, if you want to play classic games, buy a laptop and emulate the bastards. Why do we need a two inch screen on a machine to do the exact same thing we could do in the late 80's and play the exact same games you could play at the same time? Unless your kid who makes less then $50 a month, this really doesn't make sense.

      --
      You stupid bastard, you don't have no arms left. It's just a flesh wound.
  78. Actually, advance is both an Adjective and a Verb by booser108 · · Score: 1

    Advanced game boy describes game boy as being advanced and thus, an adjective. It can also mean "to advance" which would make it a verb. All in all, "Advanced Game Boy" correlates to the meaning of game boy has made an advance again. This is true because of the evolution of game boy b&w to color and then to this state.

    --
    You stupid bastard, you don't have no arms left. It's just a flesh wound.
  79. first to have a horizontal alignment-NOT!!! by Chanc_Gorkon · · Score: 2

    The writer wrote: It is the first to have a horizontal alignment which is WRONG! What about Game Gear? Lynx? Nomad? ALL of these were HORIZONTAL. The original game boy was the only one that came in a nice, compact, vertical package. I bet the only reason Gameboy Advanced came out in the format it is in was for room! I bet that, within a few years, they will be back to the original, classic Gameboy format, or a format simlar to the slimmer Pocket Gameboy.

    --

    Gorkman

    1. Re:first to have a horizontal alignment-NOT!!! by Walker+Evans · · Score: 1

      I think that information, along with the comment about holding 90% of the handheld market was pulled from the How Stuff Works link. On that page they're referring to this being the first horizonal gameboy design...

      yeah. confused me at first...

      --
      Shameless Self Promotion : Webhosting at Blender Networks.
  80. Re:Rear view? Doubt it? Just think laterally... by N. · · Score: 1

    From what I've heard the GBA as a controller will be used for changing settings and so on, that you want to keep secret from your friends. (With who you are playing multiplayer games (for example sport games) on one GameCube.)
    The link will probably be quite fast btw, since there will be multiplayer GBA games, where only ONE cart is needed, the other GBA's will download the nessesary game code and data from the GBA with the cart using the link. The link must be fast so that this won't take forever. (With most multiplayer games you will be able to play only some levels with the download link though, for the rest you will need to have 2+ carts.)

  81. Ape Kong by Pseudonymus+Bosch · · Score: 1

    "Kong" means "ape".

    What language?
    __

    --
    __
    Men with no respect for life must never be allowed to control the ultimate instruments of death.
    GW Bu
  82. Re:Wrong info... by N. · · Score: 1

    And Nintendo has actually released a list of about 25 games that doesn't work with the GBA...

  83. Sonic was cool by SpiceWare · · Score: 2
    It's why I got a Game Gear(Spyro the Dragon is why I got a Playstation).

    I've got both a Game Gear and a Nomad. On the Nomad I like the Sonic series, Vectorman, and Earthworm Jim. The thing I really like about Nomad is the ability to hook it up to a TV with the video out, plus the ability to plug a second Sega joystick into the unit for two player games.

    To combat the battery issue, I use the rechargable battery pack(it clips onto your belt). Of course, I've not used it in a while, so I suspect it won't hold a charge anymore.

  84. The Obligatory Beowulf Cluster Post by Halloween+Jack · · Score: 1
    Hey--you can link four of them together, 32-bit processing... supercomputing on the playground will make our economy strong again!

    --
    I looked into the abyss, and the abyss looked into me--and we both winked.
  85. Linux on a GameBoy by nickovs · · Score: 1
    Apparently this thing has an ARM processor in it. Since there are several ports of Linux for the ARM I wonder what we could get running on this beasty. I'll drop a line to Aleph One and see if they are working on a port yet :-)

    --
    If intelligent life is too complex to evolve on its own, who designed God?
  86. Nintendo is wrong about its own product by TriggerHappy · · Score: 1
    Never mind about my horizontally aligned Neo Geo Pocket Color. It's not even the first h-a Nintendo handheld. What about all the Game & Watch titles? They were horizontally aligned in the early 1980s. Ah, Snoopy Tennis...

  87. "Advance" IS a verb...but not JUST a verb by BillyGoatThree · · Score: 2

    The general ordered the troops to advance. (verb)
    The soldier asked for an advance on his paycheck. (noun)
    The general sent in the advance troops. (adjective)

    English allows words to change it's part of speech pretty easily, or, as my friend used to say "You can verb any noun in the language."
    --

    --
    324006
  88. News flash from gameboy.com by rbreve · · Score: 1
  89. It's amazing. by PeelBoy · · Score: 1

    The Gameboy made it this far with the help of good games, not cool technology. Go figure.
    -----------------------
    Jeremy 'PeelBoy' Amberg

  90. stunned... by linuxpng · · Score: 1

    that no one has complained about the fact the Nintendo has, get this, more market share than Mircosoft products. I can't also believe that that no one has pointed out that gameboy is in fact inferior to it's competitors of the time. This all sounds so familiar.. where have I heard this scenario before?

    1. Re:stunned... by de+Selby · · Score: 1

      i'll be glad to switch to a free (beer) alternative...

  91. Re:Hmm.. 90%? by HunterZ · · Score: 1

    Are you kidding? All they have to do is make 2 or 3 differently-colored pokemon cartridges for it and the things will sell like hotcakes! How do you think the Gameboy still sells today? Other than Pokemon and such, all they're doing is releasing color conversions of old Gameboy games that sold well.

    --
    Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
  92. Putting it into perspective by yerricde · · Score: 2

    The SNES can only handle 256 colors

    Unless you use the Super NES's additive and subtractive color modes, which make it relatively easy to display 4,096 colors in backgrounds. There are three scrolling planes with 16 colors each; set their palettes to redscale, greenscale, and bluescale and you can overlay them to produce lots and lots of pretty colors.

    with 8xN sprite size

    Super NES can display sprites up to 64x64. Up to 256 pixels of sprites can be on one scanline.

    The GBA can even stream sound directly off the cart. (It doesn't have to be copied to RAM first.)

    Heck, the 8-bit NES could do that; it was used for the drums in Contra and Super Mario Bros. 3 and for the explosions in Bomberman. Interplay's sound engine on Super NES could do something similar: streaming sound data from the cart to the SPC700's RAM while the game is playing.

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    1. Re:Putting it into perspective by N. · · Score: 1
      with 8xN sprite size Super NES can display sprites up to 64x64. Up to 256 pixels of sprites can be on one scanline.
      I wasn't very clear there... I meant (8 x N) x (8 x N) sprite size...
      Heck, the 8-bit NES could do that; it was used for the drums in Contra and Super Mario Bros. 3 and for the explosions in Bomberman. Interplay's sound engine on Super NES could do something similar: streaming sound data from the cart to the SPC700's RAM while the game is playing.
      This has been done on the original GB too (with quite bad results...) All of these methods require CPU power though, the GBA has sound hardware that can read directly from the cart.
  93. Lynx by magic · · Score: 1
    It looks exactly like the Sega Lynx, which was color and horizontal in 1995.

    -m

  94. Common in multicycle processors by yerricde · · Score: 2

    Actually the GB is usually regarded as a 1 Mhz system, (and the GBC as 2 Mhz, even Nintendo themselves says that they are 1/2 Mhz systems...), since the fastest instructions uses 4 clock-cycles to execute.

    The 6502 architecture, used in NES and (in 65c816 form) in Super NES, requires anywhere from 2 to 6 cycles to execute an instruction, as it normally performs a memory access (to an 8-bit data bus) every cycle and apparently has only one ALU (no pipelining).

    The slower instructions uses multiples of 4 cycles (8, 12, 16 and so on...)

    Same with the Sega Genesis's 68000 processor, I'm told.

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  95. Horizontal Alignment - Game and Watch by adelayde · · Score: 1

    My NINTENDO Game and Watch Mario Brothers is horizontal alignment and that's what? Circa 1983 ish isn't it? Batteries lasted years - and it had a handy watch and alarm on it. What a ridiculous discussion, they were badly research, who cares???

  96. Microsoft is asleep at the wheel! by Sir_Real · · Score: 1

    I can't believe they haven't bought Nintendo yet!

  97. Where do you get flimsy? by BeBoxer · · Score: 2

    Just a note, the review never calls the GBA flimsy. It calls the unit light, thin, and comfortable. But not flimsy. I think you misread "It too is tiny, and light, and thin" as "It is too tiny, light, and thin." Big difference.

  98. Small Competition by Greenisus · · Score: 1

    Nintendo may own 99% of the handheld console market, but probably not of all handheld gaming. You can't forget all those Tiger handheld games, handheld casino games, fishing games, and even the Dreamcast VMU.

  99. ok, but ... by thopo · · Score: 1


    ... when can we have linux on this ? :)

    sorry, someone had to ask it.
    but seriously what about JAVA. wouldn't that be great if someone ported it on the GBA ?

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  100. �It would still overwhelm the ARM by yerricde · · Score: 1

    I'd write essentially the guts of a simple driving game on it, download that and the sprite data at the start of the race, and then just send the relatively small amount of info indicating position and so on each frame.

    Which means you'd still be decompressing the compressed data (in this case, sprite positions) on the GBA's puny 17 MHz processor. If you can make your rear-view scene simple enough to render in real-time on GBA, why not just release a GBA game instead?

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  101. It's not an adjective, but it is COPYRIGHTABLE by SuperRob · · Score: 2
    Intentionally misusing a word allows you to copyright it.

    Actually, Nintendo was going to change the name, but the public (myself included) PREFERRED the name "Advance". So it stuck.

    PlanetGamecube covers all things Nintendo, including Gameboy Advance. Check 'em out.

  102. Looks like the Game.Com Pocket Pro units by Cable · · Score: 1

    Anyone else think so? Remember those Tiger Game.com Pocket Pro units with the color cases? Hhmmmmm, makes me wonder if Nintendo looked at their competitors and copied some of the best features for the Game Boy Advance?

    Why not call it the Super Game Boy or Ultra Game Boy or even Advanced Game Boy instead of Game Boy Advance?

    All your Game Boy are belong to us! :)

  103. Turbo Express by bile · · Score: 1

    Not that I really care but to set some of you people straight. The Turbo Express was formed much like the original gameboy. It was not horizonal. It was like gameboy only larger. The screen was even the same size as gameboy only backlit color.

  104. Re:ambiguous by bobv-pillars-net · · Score: 1
    I got halfway down the first page of the article before I realized that "horizontal alignment" wasn't related to video sync.

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  105. Re:ambiguous by sacherjj · · Score: 1

    Glad to see I wasn't the old one. "Why do you need to align an LCD.... Oh, dolt!" :)

  106. yes! by Kefka+Priest · · Score: 1

    cant wait till i get Gameboy Advance!

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  107. Commercial development... by pixel_bc · · Score: 1

    ... I wonder what it takes for a company to be approved as a developer. Anyone know the criteria? track record? publishing deal? a pulse? :)

    I mean, it could be fun to start-up a small shop that did games for this... There are more Gameboys then bacteria (it would seem at times) on this planet.

  108. I/O controller by mrogers · · Score: 1
    Taking a cue from Sega Genesis and Sony PlayStation 2 (the latter just recently came out where I live), Game Boy Advance contains a 4/8 MHz gb-z80 processor (and the rest of the original GB hardware) as an I/O controller.

    Scary thing is, the human brain contains a more-or-less complete reptilian brain for the same reason.

  109. �NES samples are played through DMA to the cart by yerricde · · Score: 1

    This has been done on the original GB too (with quite bad results...) All of these methods require CPU power though, the GBA has sound hardware that can read directly from the cart.

    Actually, it only requires CPU power on the NES because the sound DMA hardware is on the same die as the CPU. Write to memory locations $4010-$4013 to set up a sound DMA and $4015 to set it going, and it plays without any intervention from the 6502 until either the sound ends or is halted, stealing a 6502 cycle every so often to fetch a byte of compressed sound data. Here's some more information about NES's sample hardware.

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