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Nokia's Linux Based Xbox Competitor

Gerhard F writes: "FinancialTimes reports 'Nokia to use Linux system.' 'MediaTerminal will compete against Microsoft's Xbox video game console and UltimateTV digital TV recorder.' 'We have made the hardware an open design so anyone else can make a clone or compatible product,' said Mr Nelger. "We would rather have a small part of a large market than a large part of a small market if we had used proprietary technologies.'" I'll believe it when the vapor dissipates, but here's hopin'.

158 comments

  1. nokia's official pages about this device by Anonymous Coward · · Score: 1

    http://www.nokia.com/multimedia/mediaterminal.html
    http://www.nokia.com/multimedia/tech_specs.html

    The specifications are preliminary. Celeron 366 or
    faster seems to be specified. Probably it is quite
    a lot faster once it gets out. IIRC, XBox specs
    have been upgraded during its development.

  2. Not the first try for Nokia by Anonymous Coward · · Score: 1
    Didn't see this mentioned elsewhere, so thought I'd just mention it... Nokia has developed so-called multimedia terminals for a while now. They sold quite a few of those for a german cable (TV) operator (2 million boxes?), and that was years ago. Also, they had another multimedia box on development something like 5 years ago (wish I remembered exact year); it was 486-based somewhat underpowered piece of machinery (with slow modem).

    Also, Nokia was recruiting/trying to recruit people from game industry a year ago; a friend of mine interviewed there (having been a lead game programmer... ended up joining a 'real' games company instead). So, this has been in making for a while (not that I knew it'd be linux-based).

    Finally, perhaps their WAP adventures have taught them something about making networked applications (games)... There is hoping. And since they have strong expertise on UI/appliance design, at least they have something to bring to game consoles, even if they don't really develop games themselves (whereas Microsoft, for example, owns a few decent game producers).

  3. Word from a developer on the project by Anonymous Coward · · Score: 4

    I work as a developer on the project and therefore have pretty good knowledge about it. The hardware is mostly standard PC hardware with some custom bits for the digital tv stuff. If you want to know more about the software in the box, take a look at the fresh developer community site at: http://www.ostdev.net

  4. Re:Original specs by Shaheen · · Score: 2
    Here's the skinny:

    • Perspective Corrected Texture Mapping

      At some point, a 3D scene has to be converted to 2D to display on your monitor. One part of the graphics pipeline that enables this is a Perspective Projection. Basically, a projection is a transformation that moves from a k-dimensional space to a k-1 dimensional space. What can get fucked up when this happens is the texture mapping on objects in the scene. When you do the (interpolated) texture mapping in image space rather than scene/world space, it turns out to look a lot better. I'm not sure what they really mean by "perspective corrected" though.

    • Bilinear and Anisotropic mip-mapping

      Mip-Mapping is a different type of texture mapping. If you want more info on this, go to some graphics dev sites that talk about it. It's pretty standard stuff

    • Gouraud Shading

      A method for determining the colors on a polygon by linearly interpolating (weighting) certain pre-specified colors (such as those at the vertices of the polygon). Again, standard stuff

    • Alpha-Blending

      Method for handling transparency by blending together layers of generated images together with specified opacity (alpha) values. More standard stuff

    • Fogging

      Well, fog. Not sure what they mean by it being able to handle fogging though.

    • Z-Buffer

      The standard method used by graphics accelerators to draw stuff in the scene. Basically, when you draw stuff, you only want to draw the stuff closest to the camera, because the other stuff behind the closest stuff is blocked.

    • GLX 1.3, Mesa, DRI

      3D graphics libraries such as OpenGL and Direct3D, but ones for Linux instead of Windows.


    I don't see anything very special about the above features... It's pretty standard stuff that you'd want to see in a GeForce 2 or so nowadays. If it's not all hardware-implemented, it's not impressive at all.

    I don't see anything really awesome like Vertex and Pixel Shaders, along with the other new features that are implemented by the GeForce 3 / XGPU in hardware...

    I'm sure I made a mistake above.. Maybe someone else can correct me.
    --
    You should never take life too seriously - You'll never get out of it alive.
  5. Re:Finally, someone with half a brain!! by Ian+Bicking · · Score: 2

    Is Tivo sold at a loss? Sure, this is true of consoles, but this seems more like an appliance of sorts, no?

  6. Related article at Yahoo by Jerky+McNaughty · · Score: 3

    Nokia Launches Independent Website to Support Open Source Developers. From the article: "Nokia (NYSE:NOK) today announced the launch of a new website, ostdev.net, dedicated to supporting developers in the open source community as well as the promotion of collaborative development of the OST."

  7. Re:Nokia + console == perfect sense!!! by Forge · · Score: 1

    What dose GSM service cost in Finland ?

    How many providers do you have? As of 3 weeks ago Jamaica has 1 GSM service provider and a competitor with Landline and TDMA networks. This whole telecoms competition is a new thing for us and I was just wondering how low the prices can get.

    --
    --= Isn't it surprising how badly I spell ?
  8. Re:Nokia + console == perfect sense!!! by Zigurd · · Score: 2

    You do not have to wait for 3G. GPRS will deliver pretty good always-on general-purpose Internet access for GSM and IS136 (used by AT&T in the U.S.). This will drive replacement of existing handsets, for, probably, at least two subsequent product generations. Mix in EDGE, which doubles GSM and IS136 capacity, and you can wait quite a while before needing 3G. And this type of mobile access has the potential to support mobile gaming quite well, especially if they can figure out how to do bandwidth prioritization such that low-value apps can be priced flat-rate.

  9. It's not a gaming platform by yoz · · Score: 2

    ... at least, not to compete with X-Box/PS2/Gamecube/whatever. That market's way too crowded already and Nokia aren't nearly stupid enough to go for it. Maybe far off in the future, if this thing gets enough dev work on it, but certainly not now.

    The games they're thinking of are the sorts of things you see on websites or interactive TV - silly but fun Shockwave games, Minesweeper, that kind of thing. It's icing on the cake rather than a major feature drive.

    -- Yoz

    1. Re:It's not a gaming platform by eXtro · · Score: 1
      I'm not much of a gamer, which is probably why I see it this way, but those silly little Shockwave games are a lot more appealing to me than the latest first person shooter.

      Shockwave gaming now reminds me of gaming on the Commodore 64. Sure, the technology was somewhat limited but it was made up for with excellent gameplay. People like Jeff Hinter would be at home writing Shockwave games I think.

    2. Re:It's not a gaming platform by eXtro · · Score: 1
      Err... that should be Jeff Minter. I'd blame my typing skills but my brain was at fault.

      P.S. the 2 minute wait thats hardcoded in to slashdot is assinine. It doesn't hinder the shit storm of the troll brigade and just annoys regular posters.

  10. The site itself by yoz · · Score: 2

    Is here: www.ostdev.net

    It's really nice. TONS of docs about the way the system works. An SDK to download. Some example code. Still some holes (no tutorial up yet) but I'm sure they'll get filled if this thing takes off. The only major omission is the hardware spec.

    -- Yoz

  11. More differences than that... by yoz · · Score: 3

    Firstly, Indrema was a perfect example of shotgun marketing, absolutely terrible. It's an MP3 player! And a games console! And a chocolate! And a surprise! And a toy! There was no way that thing was going to fly, however good.

    Nokia actually know how to build and market consumer products. They have ins with all the major retailers, especially in Europe. Half of the mobile phones over here are Nokias.

    Secondly, don't confuse this thing with a games console. Game apps are going to be much more like Shockwave games than Quake 3 - they're aiming at little bits of fun in between TV shows rather than PS2 competition.

    -- Yoz

  12. Collab.net by Jeffrey+Baker · · Score: 5

    Captain Tacky forgot to mention that Nokia is doing this in partnership with CollabNet, a very cool company based on community development, which also used to operate sourcexchange.

  13. Entering a New Market by jjr · · Score: 3

    The
    press release from Nokia themselves. I really hopes they come out with something good. Think about it if they let anyone play. This might make this the "next big thing" since anyone can use it and make games for it this will allow more games and with more games more people will be likely to buy.

  14. Nice box by elandal · · Score: 1

    When I first heard the name "MediaTerminal" I was thinking only about DigiTV. However, the product specs already suggested something more than that.. It was far too much for just a set-top box.

    Go see yourself: http://www.nokia.com/multimedia/mediaterminal.html

    Whatever it really is meant to be, it solves my problems regarding "What kind of computer could I connect to my home stereo/video systems" although I expect that to be pretty expensive.

  15. Re:But is it because Linux is superior? by elandal · · Score: 1

    It's probably Linux because that way they get an OS that doesn't cost a dime (and remember that 10 million units times a couple of bucks means lots in licensing costs), an OS that has the features they need (less manpower needed to write design and write the features), and lastly, an OS that has supporters, meaning there will be more software for the device than Nokia could ever hope to write (or other third party companies would write).

    Looking at Nokia, they sell hardware. Not software. So, to them it's not a big deal to give the software away, as their product is the hardware, and the software is pretty useless without hardware.

    Also, think about it from the employer viewpoint: You need 20 kernel developers. Is it easier (and cheaper) to get 20 Linux hackers or 20 psOS hackers?

    In the end it comes down to usability. If it's easy to use, most people won't care if it's Linux or some proprietary rtos. So the software available from Nokia (the "official" software) must be easy to use.

  16. Re:Hypocrites? Not really by elandal · · Score: 2

    Remember that there are different divisions in Nokia. Nokia Mobile Phones isn't all that open, but even they're considering the implications of open source.

    The MediaTerminal is, I think, produced by some emerging division currently under Nokia Ventures Organization. This means that if it doesn't sell, they'll just drop the issue and count that venture as one of the failures (and they can drop a project at 100s of MEURs deciding it was RnD that went nowhere). However, the new ventures are more open towards open source community.

    Regarding Linux and Nokia.. In one open source seminar someone (forgetting names) from Nokia talked about embedded software and open source. They had actually had Linux running on (forgetting details, I think it was ADSL modem) but in that case it wasn't stable enough and they dropped it in favour of some other OS (don't remember which one).

    Oh yes, if I remember correctly, MediaScreen was running Linux on some PPC chip. Had quite a lot of flash and RAM, big screen, embedded GSM modem and DVB-T receiver, was video conferensing ready, and so on. I wonder how much that'd had cost should it have made it to retail.. Just a showpiece, though. Of course I don't know if they considered it as a product or a prototype.

  17. One problem left (was:Two problems) by dduck · · Score: 1
    Hmm... Nokia has managed to make a lot of money developing, producing, marketing and selling mobile phones. Modern GSM phones are pretty advanced, allthough admittedly not equal to a modern console. Pretty close, though.


    If anyone is able to make money mass-producing a piece of consumer electronics targetted at the mass market, Nokia would be it :)

    1. Re:One problem left (was:Two problems) by Darth+Yoshi · · Score: 1
      I am at least partially wrong. In addition to being a video game system, it's also a "MP3 digital music player, internet web browser, digital TV recorder and digital TV set-top box."

      If anyone is able to make money mass-producing a piece of consumer electronics targetted at the mass market, Nokia would be it :)

      I have no doubt about Nokia's technical competence, but I still think if they go head-to-head with Sony and Microsoft, they're going to get their head handed to them on a platter, because traditionally game systems have sold at a loss. On the other hand, if they market it as a "MP3 digital music player, internet web browser, digital TV recorder and digital TV set-top box," that also plays video games, they just might be able to sell it at a profit and carve-out a niche market. Tricky though.

      --
      // TODO: fix sig
    2. Re:One problem left (was:Two problems) by Salsaman · · Score: 2

      Don't forget another thing, Nokia is based in Finland, a country with an already large and growing installed Linux base.

  18. Nokia + console == perfect sense!!! by dduck · · Score: 2
    I can see this make a LOT of sense for Nokia.

    Remember back when the PS1 came out? I for one was a bit surprised to see Sony release a console, but in 20/20 hindsight it made a lot of sense. They had the experience in producing consumer electronics, and - perhaps more important - marketing it, and getting it out in the stores. A well established brand name certaintly didn't hurt either. Honestly: Did any of you expect Sony to become a major player in the console market, eventually pushing Sega out?

    Now consider Nokia. They have a lot of experience designing, producing, marketing and selling consumer electronics in this price range. In fact, they are just about the only major mobile phone manufacturer that has managed to make a profit in the last year, and - let's be honest - it's not because their phones are technologically superior to the phones from - say - Erichson.

    The only catch is that the mobile phone market - at least GSM phones - is just about saturated. In Scandinavia, where we have consistently been a few years ahead of the rest of the world in the mobile phone market, almost everyone, including 12 year old school kids, now have a GSM phone.

    So far it has seemed like Nokia would gamble on 3G making people switch phones and convergence in PDAs and phones as their future market, but actually a console would make a lot of sense as an alternative revenue stream.

    People buy phones for much the same reasons that they buy consoles. Think about it. It's not all about capabillities - it's about design and marketing.

    1. Re:Nokia + console == perfect sense!!! by PYves · · Score: 1
      So far it has seemed like Nokia would gamble on 3G making people switch phones and convergence in PDAs and phones as their future market, but actually a console would make a lot of sense as an alternative revenue stream.

      3G enabled consoles anyone? I'm pretty sure they'd be able to make something cool with that!

  19. Phoney Baloney by grub · · Score: 3

    "We would rather have a small part of a large market than a large part of a small market if we had used proprietary technologies."

    Honestly.. that must the the most transparent attempt at sucking [in|up to] the open source crowd that I've ever seen.

    You could read that as "We're L337! Help the underdog!"

    It's not open source that will sell Nokia's game box, it's games. Without a nice library of games in the stores when the console is released, that box will amount to an open source graphics engine.

    --
    Trolling is a art,
    1. Re:Phoney Baloney by TuxGrep · · Score: 1

      Nokia makes a profit from their GSMs, don't they ?
      Still, those phones are more or less given away by service providers, which may be the key point here too.

      I think you shouldn't focus on the game features, but on the whole picture:
      It is, or rather will be, a DVD player, a TiVo-like device, a Set-Top box, an internet appliance, AND a game box to boost.
      One of Nokias important markets will probably be TV cable companies. Couple that with the gigantic potential in marketing and distribution Nokia already has and with all the features of the box, and this could just work nicely. Quite nicely even...

    2. Re:Phoney Baloney by Radical+Rad · · Score: 1

      I have to disagree with your assessment. If you are old enough to remember, you should know that this strategy of being happy as a small fish in a big pond is what allowed IBM to wrest the PC market away from Apple.

      "We would rather have a small part of a large market than a large part of a small market if we had used proprietary technologies."

      I smiled when I read those words because I believe this could be the final onslaught in Linux world domination. Imagine free and open software being the lowest common denominator for inexpensive electronics.

      The savings in licensing and development alone will give manufacturers of mass produced commodities based on it the edge they need to establish the defacto standard.

      Go Nokia!
      Go Nokia!
      It's your birthday!
      ;-)

    3. Re:Phoney Baloney by Ayende+Rahien · · Score: 1

      Open platform is against what consoles *are*, too.
      You are supposed to sell the box at a loss, and make up for it in games.

      How are you going to do that with an open platform?
      You can't. So you need to make profit from the *boxes*.
      That mean that the Nokia box would cost much more the Xbox, frex.

      Not to mention that an open platform mean unstable hardware (unstable meaning that not everything is the same), which takes away much of the advantages of console.

      --

      --
      Two witches watched two watches.
      Which witch watched which watch?
  20. I doubt it will be vapor... by Kludge · · Score: 1

    I doubt it will be vapor. It's not going to die due to lack of funding. Nokia is a big-ass company. It's not like it will cost a lot to develop and make either. Since they're using standard hardware and standard software, it should cost little to develop. I may not ever be huge, but on the scale of a corporation like Nokia, this is a small deal.

  21. Here are the specs. It sounds almost like my box. by Kludge · · Score: 1

    http://www.nokia.com/multimedia/tech_specs.html

  22. Nokia is no spring chicken by Weasel+Boy · · Score: 1

    Nokia is half as big as Sony, or 3/4 big as Intel. Nokia has 60,000 employees, $6B in profits, $4B in the bank, and a popular, well-liked consumer brand. They are capable of pulling it off if anyone is.

  23. Re:Financially this won't work by ethereal · · Score: 1

    Sounds like a great plan to me. Except that using your profits from another industry to fund a below-cost entrance into a new market sounds suspiciously like what people are always getting after Microsoft for doing :)

    Caution: contents may be quarrelsome and meticulous!

    --

    Your right to not believe: Americans United for Separation of Church and

  24. Re:Finally, someone with half a brain!! by ethereal · · Score: 2

    And your point would be ... ? I don't think you can say that the PC is not a successful game platform, can you?

    Caution: contents may be quarrelsome and meticulous!

    --

    Your right to not believe: Americans United for Separation of Church and

  25. I'm pessimistic as usual... by HardCase · · Score: 2
    If this project succeeds in morphing from vaporware into hardware, I really don't think that it will be successful against the twin juggernauts of Microsoft and Sony. In fact, I wonder how many sales Microsoft has taken from Sony? At least one...me.

    Nokia is a pretty darned big company doing what it does, but in the US what it doesn't do is a whole lot with computers. It has decent name recognition in cell phones, but its other computer-related offering, monitors, doesn't garner much attention.

    Obviously Microsoft is going to spend a bundle on promoting the Xbox. I doubt that even if Nokia came up with a higher performing system they could make any kind of a dent in Microsoft's sales. After all, if performance made a difference, then we'd all be watching Betamax instead of VHS and listening to DAT instead of cassettes.

    Marketing is king...name recognition drives marketing and Microsoft has that in spades.

    Bummer.

    -h-

  26. Re:Think NIC by Taurine · · Score: 1

    I don't want to be a spelling nazi here, but I am confused about the origin of the word 'walla' in the above post. I have seen this word used quite a few times recently, and always in a context which makes sense for the French word voila, which is commonly used in English.

    Is this an example of poor spelling on the web, or a completely different word? It looks kind of middle-eastern as it is.

  27. Nokia wants YOU to write Linux games by bee · · Score: 4

    Since Slashdot saw fit to post the story they did rather than my submission :-) I'll put the link here:

    From The Register: Nokia calls on Linux coders for set-top box apps

    Nokia has reiterated that it is turning to the Linux community to ensure that its Media Terminal set-top box, due to be launched later this year, has plenty of applications from the word go.

    In particular, it wants games developers to get coding for MT, based around what Nokia is now calling its Open Source Terminal platform.


    ---

    --
    At least mafia-owned pizzarias make excellent pizza. Compare to Bill Gates.
  28. Wheel Re-invention by sterno · · Score: 2
    Perhaps the major drive for using Linux here is simply not having to re-invent the wheel. With most game consoles, a serious amount of time is invested in making custom hardware and developing a custom operating system. With Linux, they can take a stock kernel and stock PC parts and save themselves a lot of trouble.

    Yes, of course to some extent they'll get good press because they use Linux (and certainly they make a point of mentioning it because of this). But ultimately it seems like they just want to do something that will get them in the market fast and you'd be hard pressed to find a better choice in that regard.

    ---

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:Wheel Re-invention by jallen02 · · Score: 1

      Didnt you just restate the fact that they would have to deal with the whole hardware/OS thing??

      Still they are the content (game) providers here since they arent true console market. WHY NOT use Linux and not get stuck with MSFT crazy ass software leasing scheme? Ehh?

      They would have to design all of those hooks. While I understand that you are nailing the poster for technical accuracy the thought is still correct.. Linux has some nice dev tools for it that for the most part rival anything else out there... Why not capitalize on that?

      I think with the Dot-Bombs and all the IPO craziness dying down this is more done with good intentions (Nokia is already public DUH!! they dont hafta IPO)...

      Jeremy

    2. Re:Wheel Re-invention by tb3 · · Score: 2
      If there's anyone out there who has had experience programming game consoles correct me if I'm wrong, but I don't think consoles have an OS to speak of, just a bunch of low level APIs. Each game cartridge or CD is its own self-contained OS, the console is bootloader and interface controller.

      So, yeah, there's custom hardware, for the sound and video, but I don't think there's any custom software, other than hooks into the harware.
      -----------------

      --

      www.lucernesys.comHorizon: Calendar-based personal finance

  29. Nokia on collision course by Camelot · · Score: 2
    It might not be very successful, but it is clear that Nokia's battles with Microsoft and Sony are not going to end here. It has been extremely obvious for a long time that the cellphone industry will get too small for Nokia; they have no worthy competitors in that arena, so expansion to areas that grow faster has been necessary.

    The direction is increasingly the media and content business.. in the future, Nokia, Microsoft and Sony will compete for the same customers even more than today. The winner is not determined -- but keep this in mind: Nokia is one of the very few companies that has a realistic chance of competing successfully with Microsoft - and vice versa.

  30. At least we'll know soon by rw2 · · Score: 2
    Yeah, it's vapor ware, but the article claims "Nokia will introduce the product in Sweden in late summer and in the UK and Germany later in the year. A US launch is planned for late this year or early 2002."

    So it sounds like it's in the late stages of development at least...

    --
    Poliglut

  31. This won't succeed by cartman · · Score: 1

    Most game consoles are sold for well below their cost of manufacture. The console makers do this so that there is a strong enticement to buy the console. The loss generated by the console sale is compensated by increasing the price of the games: in the long run there is a hefty profit.

    This works because most consumers only look at the up-front price rather than the total cost of ownership. A cheap console with expensive games sells better than an expensive console with cheap games, because the entry is so much easier.

    An open platform cannot exploit this advantage, so the up-front hardware cost will necessarily be much greater. For this reason, an open console standard is unlikely to succeed.

  32. Re:Hypocrites? by cruelworld · · Score: 1

    Don't be niave. This is all part of the Finnish Plot for World Domination.

    Next thing you know they'll be buying Starbucks.

  33. Ost by abelsson · · Score: 3
    In case you're wondering about that mean looking mouse and the cheese on ostdev.org: Ost is Swedish for cheese.

    Pretty funny acctually.. A game console called cheese. :)

    -henrik

  34. Re:Score 5: Funny????? by ZaMoose · · Score: 1

    Ummm, mods? Can I have a hit of the crack you're smoking this fine day?

    -------------

    --
    I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
  35. Re:What is their angle? by SEWilco · · Score: 1

    I noticed, but I finished the thought.

  36. interesting, but how do they get developers? by Ranger+Nik · · Score: 1

    Nokia is a serious company, so i doubt this is vaporware. Nokia is generally very conservative with their money.

    the big question is how do they plan to get developers to make games / applications for this device? Nokia has a history of disastrous developer relations. for instance, if you want to develop for a nokia phone, pretty much everything is proprietary or secret or costs tons of money. they would have to change that completely...

  37. Cheesy site... by skajohan · · Score: 1
    The logo on www.ostdev.net made me laugh out loud. "Ost" is swedish for "cheese", you see. The logo is a mouse on a background of cheese.

    Linus is finnish. Nokia is finnish. Linus' mother toungue is swedish. Nokia's web site for open development features a swedish pun. What does this really mean?

  38. Not vapourware by Aldis+Ozols · · Score: 1

    I saw one of these things working at the Sydney IT Expo a few weeks ago. So it's definitely well beyond the vapourware stage. However, it's not primarily a game box, so it won't compete with the Xbox in that area.

    --
    How to Lobby Politicians http://www.zeta.org.au/~aldis/lobby.html
  39. Re: Your sig from anon. by ctimes2 · · Score: 1

    Wow... that just sucked. I mean, it really, really, sucked. Seriously, a four year old kid could have responded "NUH UH! big poopy-head!" and sucked less. Dear God, man, did you think before you posted?

    --
    My cube. My friend. My solace. My prison.
  40. Re:Financially this won't work by throx · · Score: 1

    I appreciate that Nokia has the resources to make this machine (ie fund the dev costs), I just don't figure that they can make a competitive machine to the PS2 or XBox for less than the selling price. If there was indeed a way to do this then I'm sure that Sony, Nintendo or Microsoft would have found it and rolled it out by now.

    If they are trying to offset something on the annual report, then I wouldn't bet on this being a successful product at all. It would probably just make it to prototype and then they'll write the whole thing off when the figures don't add up. In that case it is actually bad for Linux as it ends up another high profile failed product/business that is somehow related to Linux or Open Software.

    Open Source does not automatically mean no profit, it just means you have to generate profit from something other than the software or SDK. This is currently not how the game industry works and the only other source of revenue would be the sale of the hardware itself, which I doubt could be profitiable in an arena where the average selling price is 60 to 70% of the manufacture cost.

    You actually aren't being so theoretical about saving dev costs from "Off the shelf" and Open Source - that's almost the XBox theory (except trade Open Source with 'we already have an OS we can use').

    --

    Fear: When you see B8 00 4C CD 21 and know what it means

  41. Ahhh.... it isn't a game console at all!! by throx · · Score: 1

    Good point. Taking a long look at the specs, this seems to basically be a PC type device with a TV as the output device (and all the associated resolution problems), and a highly customised window and input manager.

    I seriously doubt it will in any way be a competitor to the XBox or PS2 from the way the specs are reading - the main problem being the lack of a firm hardware specification. It's fine for the applications to have a nice solid API foundation, but console games really require direct access to a well defined set of hardware to work well.

    If this is billed as a game console, it will fail. It seems much more like a digital TV box than anything else I can imagine. In that market, it might well work but the end user will probably notice it is running Linux about as much as you notice the OS that the fuel injection system on your car is running. In fact, the only time you would see the OS is either in a splash screen or a kernel panic.

    --

    Fear: When you see B8 00 4C CD 21 and know what it means

  42. BAD Games machine by throx · · Score: 1

    This is basically a Celeron 366 with a TNT(1) or Voodoo 2 equivalent - standard PC of about 2 years ago. In fact, Nokia could probably pick these up at a second hand shop for less than the money they will sell them for!!

    My guess would be that it is using a TNT2m64 on board (they are very cheap), a very cheap RAMDAC (230MHz according to spec) and a CPU that Intel don't even make any more (slowest Celeron for sale is 667MHz @ $69). Probably going to sell in the $100 price range as it will have to seriously undercut the PS2 and XBox to make any sales at all.

    I guess you'd get ok frame rates from Quake 2 or earlier, but don't expect any of the latest games to EVER come out on this box - it will be strictly limited to GameBoy style things.

    --

    Fear: When you see B8 00 4C CD 21 and know what it means

  43. Financially this won't work by throx · · Score: 4

    The problem here is almost so obvious that it is being overlooked by most people: this can't work because of the pricing mechanics of the game industry.

    In order to produce a product at a competitive price you have to LOSE money on the sale of the hardware to make it up again on either the license fees from software sold or from the SDK. It has been estimated that it will cost Microsoft about $425 for each XBox but they have to sell them at $300 or less for it to sell against the PS2.

    Now if Nokia has an open design then no one will clone it because they would have to lose money from the sale of their hardware with no way to get the money back from any sort of licensing, and by using a GPL operating system, Nokia has no practical way of recovering their loss on the sale of the systems. The best they could do is have a binary-only kernel module which they charge software developers to use, which breaks the whole idea of using a GPL system in the first place.

    So, by producing an open hardware console with an open hardware system, Nokia (by my reckoning at least - feel free to correct me) are going to be heading down the long road to a failed project. There is simply no way for them to make money, even if they capture the entire market they are only guaranteed to lose money!!

    --

    Fear: When you see B8 00 4C CD 21 and know what it means

    1. Re:Financially this won't work by maligor · · Score: 3

      If you look at the specs of the device (they're somewhere in the side) you'll notice that the whole game concept is actually more of a side thought, it's a media terminal, not a console. You could probably set it up as a cool looking dsl router. The www.ostdev.net site seems to indicate that it does have opengl support also, but it isn't the main thing, you can do anything with this thing, it's bringing linux to the masses.

    2. Re:Financially this won't work by GTRacer · · Score: 1
      Why does open source != profit?

      What if Nokia (1) uses their profits to fund dev costs and (2) finds a way to make these things for $250.00 a pop?

      Couldn't they then charge $300 and make fifty bucks a sale? I'm being theoretical, but maybe by going off-the-shelf and OS they can save a helluva lot of the dev costs. Or pay cash.

      Or maybe they AREN'T trying to profit heavily. Maybe they want some press and need a (relatively) small loss to offset something on the ol' annual report?

      GTRacer
      - Homer Simpson is to doughnuts as I am to GT

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
  44. Sounds great, but will it make it to the shelves by Calimus · · Score: 2

    While I think this is great coming from such a large name such as Nokia, I have consernes about this project going the way of Indreama or that this is an empty promise since it is projecting a very short time line.

    Just for the sake that it's true, going open source for the OS and having open architecture is a very nice touch that is sure to attract attention and hackers everywhere. Marketshare will have to depend on who they attract to write games for this system (part of the Indreama's problem).

    All in all this sounds great but I will wait to see this thing in cold hard plastic and in a store near me before I start reaching for my wallet.

    Even still, I find this to be an odd move for Nokia to try and break into this market suddenly.

    --
    Trying to be different, just like everyone else.
  45. Gaming is not the primary purpose. by dmaxwell · · Score: 1

    Nokia's pages on the device can be found here:

    http://www.nokia.com/multimedia/mediaterminal.ht ml

    I'll quote from the page:

    "Imagine the creative potential and flexibility of a product that can swap seamlessly in and out of Internet sites and television channels, while at the same time, recording your favourite television program or playing the latest digital music hits. As a sofa surfer, you can also enjoy interactive gaming, personal emailing and chatting, and via the internal hard drive, the ability to store digital music, movie and photo files. The Nokia Media Terminal offers these exciting choices and much, much more!

    The Nokia Media Terminal Offers

    Full Internet Access
    The Nokia Media Terminal offers sofa surfers full Internet functions such as web browsing, secure on-line shopping or home banking, chat, email, and personal address book storage from the convenience of your TV.

    Interactive Digital TV and Multimedia Services
    The combination of high-quality digital TV and state-of-the-art Internet technologies enables a wide variety of multimedia services and applications, including: web and interactive games, on-line support portal/web site, electronic program guide and navigation browser.

    Personal Video Recorder (PVR) and Multimedia File Storage
    Users of the Nokia Media Terminal enjoy the benefits of a personal video recorder, including pause-and-play live TV broadcast, digital video recording, and video-on-demand through streaming video. The Nokia Media Terminal internal hard drive can hold up to approximately 15 hours of recording time or more depending on the streaming video format. Via the internal hard drive, the Nokia Media Terminal can also store digital music, movie and photo files. For additional storage space or file backup capabilities, the Nokia Media Terminal offers local connectivity to an external hard drive."

    This isn't meant to be an X-Box killer. This is Tivo meets WebTV. This machine is not even remotely an Indrema and the usual arguments about console gaming economics will not apply. That is not to say there aren't a million reasons why this will turn out to be be vapor but a `lack of games' will not be one of them. Think Trivia as opposed to Quake.

  46. Important endorsement for Linux by Sogol · · Score: 1

    Time to buy stock in Nokia

  47. Open Standards Terminal by burtonator · · Score: 1

    Just saw this site (powered by CollabNet)

    http://www.ostdev.net

    This is the main site for Nokia's new machine. Very interesting indeed!

    - mod this up please -

  48. Re:Xbox Competition? How? by kte · · Score: 1
    games". But, looking at the tech specs, this piece of machinery doesn't stand a chance against the Xbox. Celeron 366? 4MB Video RAM? Seems a little too underpowered to me.

    Yes it is. But this box isn't meant to compete with full featured game consoles. Many are just happy to be able to play simple games which will run fine on that iron. Nokia has probably noticed this with cell phone games. They are miserable (as for computer game), but because they exist, people play them. Same goes here, if you are going to have some kind of setup box and it happens to have games, people are going to play with them. I mean, people wath shopping channels too! Tetris is whole more entertaining! Especially if games are free of charge..

  49. Not just game console by kte · · Score: 2

    I think is misjudgment to see this just as an game console. Nokia is doing something else here. Games are just one feature to of this concept.

    If I understood Nokia's press release correctly, idea is to do open platform for home inforteinment (spelling intentional) box. This includes games but applications are much wider. This is like having an option to write programs to your TV, Stereo, Digi-TV setup-box etc. You name it! All these things are combined under same platform (OST).

  50. Xbox's hype machine seems to be working... by jerkychew · · Score: 1

    Amazing that they claim to be a competitor to a product that doesn't even exist, and doesn't have any credibility in the market it is entering yet. I guess it just proves that M$ is the master of the hype market. Now only if they could produce a decent product before it hits version 3.0...

  51. Ultimate TV by Wind_Walker · · Score: 1
    I would personally love to see an open-source implementation of Ultimate TV, a TiVo clone. I've been wanting to make myself a TiVo for a long time, but have never been able to figure out an easy way to record or play back TV feeds using Linux.

    If this thing gets out of the Vaporware stages, I'll enthusiastically support it. I mean, we all have an old computer sitting around that you could put a TV capture card into, so why not make a TiVo clone? It would RULE!

    ------
    That's just the way it is

    1. Re:Ultimate TV by NumberSyx · · Score: 3

      All the hardware is in place, both the Hauppauge and ATI TV cards work fine under Linux using the bttv kernel module. There are several decent programs for capturing from the card, goto freshmeat and do a search. I prefer RealProducer Basic because I don't have to worry about Video and Audio sync, which I found was a problem with some others and fairly small file sizes. Setting up a cron job to do the recording at the proper time is easy as well. What this is missing is the TiVo's ability to download current TV listing and adjust recording times when neccessary. This could probably be done with a perl script which downloads the schedule from TVGuide.com, then searches for the programs you specify and/or present you with a menu of options, then update the cron job accordingly. Depending on the information TVGuide.com has you may even be able to look for a paticular actor or director.


      Jesus died for sombodies sins, but not mine.

      --

      "Our products just aren't engineered for security,"
      -Brian Valentine,VP in charge of MS Windows Development

    2. Re:Ultimate TV by connorbd · · Score: 2

      See, whatcha do is download the TiVo source code and then figure out how to get it to deal with two video-in streams at once. Then you've got UltimateTV for Linux.

      /Brian

    3. Re:Ultimate TV by connorbd · · Score: 2

      I can't see how MS intends to get any serious penetration anyway -- is it still only available with a satellite dish?

      /Brian

  52. Good business plan, guys. by dave-fu · · Score: 1

    Come out late with a console that does the same thing as all the other consoles already out there, except without any development houses backing it? Wonderful. Who greenlighted that, anyhow?
    By the time they get it out the door in 2002, the XBox and Nintendo will long since have been out there; the dust will have settled and the vast majority of gamers will already have made their choice: PS2, XBox or GameCube? Will anyone wait around for a cell phone makers' belated, ill-supported entry into the gaming market just because it's open source?
    Granted it's short on details, but no plans for an infrastructure to back their TiVo/Ultimate TV clone other than the ability to do it?
    Where's the revenue source, anyhow? Consoles and the like traditionally sell equipment as loss leaders... do they plan to be able to squeeze licensing and development costs out of Joe Programmer?

    --
    Easy does it!
    This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
    1. Re:Good business plan, guys. by Hieronymus+Howard · · Score: 1

      Their business plan (as I see it) does make sense. They're making this an open system and encouraging other companies to clone their design. The article says that they'd rather have a small piece of a large market than a large piece of a small market. Since they're the no.1 mobile phone company in the world they'll have good distribution channels and, more importantly, joe consumer has heard of them (unlike indrema). I don't think that they'll be competing directly with the X-box. This will probably be marketed as a kind of super-tivo with internet and interactive TV capabilities, that just also happens to play games. I'd be very interested to develop for this platform and am going to talk to my bosses tomorrow about it (I currently develop for the OpenTV platform (open my arse - they're gpl violators - try getting the source for gcco from them).

      HH

  53. To put it another way... by dave-fu · · Score: 1

    ...the money comes from where?
    Consoles: loss leaders. It's a computer, and unless it's being sold as a loss leader, why would anyone buy it? It's open, so no devkit/royalties to rely on.
    If they feel like bleeding money out of both ends, they could at least give me enough to retire before they do so.

    --
    Easy does it!
    This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
  54. Working Link by oldstrat · · Score: 1

    Try this, not having seent the original, I can't say this is the same but it does cover some of what appears to be the same topic.

    BizWire Story Link

  55. Re:Finally, someone with half a brain!! by TuxGrep · · Score: 1

    Ehm... To me "open hardware" means not "everyone and his brother can and will mess with the specs" (so all clones would be incompatible to each other) but rather "all specs of the hardware are fully open", thus facilitating writing software / APIs that drive it.

    But of course, one can definitely argue over what "open" means in this context...

  56. A small matter of marketing. by Darth+Yoshi · · Score: 1
    I think the trick is going to be how Nokia markets the unit. The Slashdot article implies it's a game system that, by the way, is also a digital set-top box. In that case, the spec's are very middle of the road and Sony, Microsoft, and Nintendo are going to kill them in the market.

    On the other hand, my impression from the F-T article is that Nokia is going to market it as a digital set-top box that, by the way, also plays video games. In that case, video gaming is merely an extra and the spec's are more than adequate. Just don't expect a PS2 or Xbox killer system.

    --
    // TODO: fix sig
    1. Re:A small matter of marketing. by artemis67 · · Score: 1
      It would appear that as far as games, this console will be to the X-Box what Tiger handhelds are to the Game Boy Advance (i.e., not much). The games are probably going to be along the lines of those stupid little games you see at portal sites (card games, board games, antiquated arcade games, etc.). Those are the kinds of games that Nokia is working on for their cell phones, after all.

      I would agree with you that the games are probably a waste of engineering effort, but only because they are crappy games. On a related note, I think M$ missed the boat by releasing Ultimate TV and X-Box as two separate products. They should have had a low-end version of X-Box that only played games, and a high end version that did games, TV recording, DVD player, web surfing, email, and MP3's. Instead of proprietary ports, they should have used USB and FireWire, so you could plug in standard PC peripherals. Sure, it would have been a tough to sell one device in two markets, but I think they could have pulled it off.

      On the upside, maybe Nokia's efforts will help push the industries towards convergence, so that we don't have 20 separate devices hanging off our TV's.

  57. Two problems by Darth+Yoshi · · Score: 2
    First, nobody makes money selling systems. Sony, Sega, etc. lose money every time they sell a system. Of course they more than make up for it by licensing/selling games, which is the only reason anybody makes console systems. So who in their right mind is going to sell a system at a loss if they can't recoup their losses from licensing/selling games?

    Second, this year is a very bad year for releasing a console system from a company new to the console market. Sony Playstation 2 is huge, Microsoft Xbox looks very strong, even Nintendo has a strong following (though Gamecube looks rather weak). And Nokia plans to release a game system this year against that competition? Good luck.

    --
    // TODO: fix sig
  58. Re:But is it because Linux is superior? by sheckard · · Score: 1

    Well, the i-Opener doesn't run Linux. It runs QNX to be exact. People figured out how to get Linux onto it since it was basically a off-the-shelf computer with a proprietary front end.

  59. How about existing games? by magi · · Score: 2
    It would be interesting to know what existing Linux games work in the console. I would believe that the Linux is so well hidden behind a custom GUI that you can't install just any programs you want, nor do any other hacking by your own (unless you want to void your warranty). You'd also need a special package of any current commercial games (Loki), etc.

    But then, set-top-boxes and game consoles are intended for the masses, not for hackers. Why use a console (and develop for it) when you can play the Linux games on your PC? However, the hardware (digital TV card) and special applications (DVD player, etc.) might create some temptating possibilities.

  60. Big bucks isn't all it takes by AJGriff · · Score: 1
    I think a popular mistake to make is to think that the console games market is similar to the PC gaming market. Certainly, it'd be nice to bridge the gap between them, and this move by Nokia may do that, but it's not likely. There's two obstacles to overcome for a company to succeed in the console market: the magic $199 price tag, and 3rd party game development. Sure, the Open Source community can and likely will develop games for the Nokia platform; but without big names like EA, 989 Studios, etc., developing games for the box then it will tank. Remember the Jaguar? Atari had the clear advantage of having the first true 64-bit console on the market, and at a reasonable price, but they alienated game developers like Konami and Capcom to point where they refused to develop games for the platform. Within a few years of it's introduction the Jaguar was dead. The same was true with Turbo Graphics 16, Turbo Duo, and Lynx, all of which died due to lack of 3rd party games.

    --
    --- Rectum?! Damn near killed em'! - Confucius
  61. Re:Original specs by Temporal · · Score: 2
    All of those features, except for anisotropic filtering, were implemented on the voodoo 1. Anisotropic filtering is nice, but is usually not noticeable except in extreme situations.

    I am guessing that if they had any of the following important features, they would have said so:

    • Hardware T&L.
    • Dot3 bump mapping.
    • Texture compression.
    • Environment mapping.

    Without these, this console is not going to be able to compete as a game console.

    ------

  62. Re:What is their angle? by gfxguy · · Score: 2
    I agree completely - I see a future where people may have a PC, but everyone will have a netpliance. I know these have come and gone, but frankly even I would prefer a $200.00 console and $200 for something to send email and do basic surfing than buy a new full fledged PC. I have a great PC at work - that's where I work. I don't have time to hack when I'm at home these days - I spend more time with my family.

    Now, this may be quite different than a lot of slashdot readers, but it's not too different than a lot of other people. I know my mom hates the computer, but she does send email. I know a number of people like that.

    What might be better is a bare bones system that can send email and surf, with a basic small OS that gives net connectivety and email use - you know, something any brain dead person could use, with two buttons: email or web. Can't really go wrong, there. But then give the ability to upgrade to make it more useful. Add a word processor and printer.

    I know, I know, I just described a general purpose computer, which would be fine if given the utmost in simplicity. Most people that ask me for advice on buying a computer these days, when asked what they'll use it for, say "you know...email, surf the net..." Well what do you need a 1.5Ghz PC for? (well, the salesman at Best Buy might convince newbie that newbie needs it to connect to the internet faster...)

    --
    Stupid sexy Flanders.
  63. Nokia wants to be Indrema... by catseye_95051 · · Score: 2

    But considering how badly this actually open company crashed and burned, I give this 2 months for Noika to play out the publicity potential and drop it.

  64. NOKOS- Nokia Open Source License by kasparov · · Score: 1
    For those of you worried about licenses, the Nokia Open Source License is approved by The Open Source Initiative.

    I personally think that this is great for Open Source in general. Any support from major companies is a Good Thing (TM). The more that Linux is out in the public eye, the more likely that people will start seeing it as a viable alternative to other more proprietary/closed operating systems.

    --
    There's no place I can be, since I found Serenity.
  65. You don't pay full price for cellulars either by sonny · · Score: 4

    Remember that Nokia got really big in the cellphone business. They don't sell many phones directly to the consumers, instead they sell them to phonecompanies, which then sell them to the enduser for a fraction of the price. The enduser has to sign a contract to use their services for a minimum time, like 6 months or a year.

    They can do the same with the OST, maybe with cabletv and internet providers instead of phonecompanies, but in these days they are basically the same corporations.

    1. Re:You don't pay full price for cellulars either by Ella+the+Cat · · Score: 1

      The business model is catching up to reality; just look at the downturn in phone manufacturing in Europe, the same phone that I bought for 30 quid late last year now costs 70 quid

    2. Re:You don't pay full price for cellulars either by TeknoHog · · Score: 4
      Remember that Nokia got really big in the cellphone business. They don't sell many phones directly to the consumers, instead they sell them to phonecompanies, which then sell them to the enduser for a fraction of the price. The enduser has to sign a contract to use their services for a minimum time, like 6 months or a year.

      My impression is that after paying for the connection for a year, the consumer has effectively paid the price of the phone. In Finland the bondage between buying a cellphone and buying a connection for that is forbidden by law, so people pay the real price of phones but on the other hand the calls and monthly charges are cheaper.

      Finland has the highest number of mobile phones per capita (about 60 per 100) in the world, so you cannot explain the success of Nokia (Finland based :-) simply with the contract schemes. Personally I can't stand those systems, with SIM locking and all that. People like being able to _own_ a phone and use it for anything, such as changing the provider every month for the cheapest deal :-) .. and hacking it, of course.

      --

      --
      Escher was the first MC and Giger invented the HR department.
  66. *cough* Indrema! *cough* by SpookComix · · Score: 1
    I'm not one to rain on anyone's parade, but did we not just see this whole scenario play out and die? Remember Indrema? I was psyched about Indrema, but I also understand the concepts that will likely be driven into the ground in this thread: There isn't room at the top, right now, for an upstart like this.

    Personally, I'm looking forward to the XBox. I am a disgruntled Dreamcast and PS1 owner who is mad that the DC died and that the nextgen PS doesn't pack the punch it should. Nintendo is a joke. But still, that's just my opinion, and with the console market so crowded right now, how can anyone expect to jump in and make any money?

    Sound like a lot of VC money that is looking for a match to burn it.

    --SC

    --
    You read fiction? I write it! Lemme know what you th
  67. �Not with the DMCA by yerricde · · Score: 1

    For me, the compelling app is the digital TV set top box (Hopefully, fully HDTV capable). Combine that with Tivo-like functionality

    HDTV is encrypted in such a way that GGM owners can restrict recording of a program, and with that capability, who (other than PBS) won't?

    --
    Will I retire or break 10K?
  68. Re:Finally, someone with half a brain!! by BillGodfrey · · Score: 1

    How I long for the days of the Sinclair Spectrum.

    Sinclair sold his hardware at a profit, and took no cut of the software.

    All the best games were written by teenagers in thier bedrooms, and they could compete fairly with the big SW publishers.

    That's a business model I can respect.

    In the years since, the technology has got better, but the games have got worse. The current crop has no soul.

    Bill, de do do do do do.

  69. Re:Ports? by mini+me · · Score: 1

    It'd be great if we could port current linux-based games to this unit. If this system can boost popularity of games written specifically for linux systems, will that also mean a huge increase in linux games for regular desktops?

    Well as long as the games can be easily ported back to the Linux desktop then the desktop can run the games designed for the console system. I believe this is the beauty (well it really isn't beautiful, but I digress) that the Xbox games used the same API as the Windows desktop systems making porting between the Xbox and Windows a snap. Lets hope Nokia does the same for Linux!

  70. Re:What is their angle? by mini+me · · Score: 2

    In the end, everyone will have a PC

    I don't think this will be the case down the road, why would "Grandma" want to buy a full-fleged PC (with all the added hassels and costs) when all she does is send e-mail? It may seem cheaper to some people to buy a dedicated gaming device and a dedicated e-mail device and a dedicated (insert your favorite digital system here). Sure you and I would rather have the real thing, but it isn't necessarly right for everyone.

    Lets say for example the kids want to play some games, and you want to write an e-mail, it is hard to share the same system (unless you happen to have an X terminal handy).

    And with all these devices lying around with some CPU time to spare can you imagine a Beowulf cluster of all of them? (Not trying to troll here, I'm being serious) You could share the resources across all the devices, your e-mail device needs a little more power to decode a video attachment? No problem, ship off some of some of the work to the gaming console, or even the toaster! This is assuming that everything will be networked together, but I feel that every new device should support networking right out of the box, it just seems natural to the progression of the networked world.

  71. Digital TV & Tivo-like recorder! by -tji · · Score: 1

    If they follow through on this, I will be the first one in line to buy one. The feature set of this thing is incredible. There is no way they could compete as a stand-alone game system. But, by bundling that as one of many features, they have a much better chance. For me, the compelling app is the digital TV set top box (Hopefully, fully HDTV capable). Combine that with Tivo-like functionality, and it's the killer app for HDTV enthusiasts. If it also has DirecTV functionality, it is the ultimate device!

  72. Re:I am surprised that no one has mentioned this y by syrjala · · Score: 1

    I don't believe Nokia's batteries are really better than Ericsson's. What makes Nokia phones so nice is their power saving capabilities. If you just leave the phone turned on and don't use it at all the batteries may last for over a week, but when you talk the battery is empty in a few hours.

  73. Games are an afterthought by Dr.+Spork · · Score: 2
    I get the impression that living room game playing will be just one of the selling points of the box, and one that Nokia will probably not put too much stock into. The webpage makes it clear that you are supposed to do internet browsing with it (Mozilla!). Maybe they want a deal with an ISP. But it would be much smarter to take advantage of an existing connection and make this box a router, the focus of a home network. Since it has Linux anyway, no extras are needed. Add to this TV-recording technology, but much better than Tivo because your computers have a network connection to the Nokia box. This could mean you could play the stuff back on your computer, and maybe even burn it on CD/DVD-R. It will also be a DVD player. I don't expect them to go crazy and get an ultrafast CPU or GPU, which will keep production costs low, low enough so that Joe Average browsing in Circuit City will say hmm, it's a DVD player (that also plays mp3 disks, video CD, and anything else that can run on Linux) and a digital recorder and a router and a network hub? Not a bad deal for US$350! (Price has obvously not been set, but $350 would not be less than production costs if they chose their components wisely.)

    And then they're told it can play games too, many of which are free.

    This is the sort of sales pitch that even I would take out my credit card for.

    1. Re:Games are an afterthought by Hieronymus+Howard · · Score: 1

      fukkit - no mod pts left. I think that you're pretty much on the ball with your analysis. It also does interactive TV, but I'm not sure how they'll work that here in the UK as OpenTV and Liberate seem to have the big players. I'd love this to succeed though.

      HH

  74. Upgrades? by silicon_synapse · · Score: 1

    "We have made the hardware an open design so anyone else can make a clone or compatible product,"

    I wonder if they will use standard pc hardware. It'd be pretty cool to be able to upgrade it as often as we like with standard hardware. Of course, I'm not sure how we'd go about installing drivers.


    --

  75. Re:The difference between this and andrema?? by silicon_synapse · · Score: 1

    But on the other hand... Nokia has a board of directors that can pull the plug at any given moment

    True, but since this will be an open hardware platform, Sony need only stay in the game long enough to establish a standard. I think Sony can handle sticking around that long.


    --

  76. Ports? by silicon_synapse · · Score: 3

    Bernie Mills, vice president of marketing at CollabNet, said, "Nokia has made an important vote of confidence in open source software development. It is a business model that has enormous value in speed to market, and the creation of a large number of software applications."

    It'd be great if we could port current linux-based games to this unit. If this system can boost popularity of games written specifically for linux systems, will that also mean a huge increase in linux games for regular desktops?


    --

    1. Re:Ports? by Tech187 · · Score: 1

      I would pay at least a certain amount of money to have a Koules console game. It's really the best Linux game there is, in my humble opinion.

  77. But how exactly will they market it again? by connorbd · · Score: 3

    The thing is that you can plug Linux all you want but a cute penguin isn't going to be much of a selling point for Joe Blow in his dorm room (unless Mr. Blow happens to be a geek).

    Nokia does, I think, have the clout to pull off what Indrema couldn't. They've got money and an immensely popular product (and one could say they're already in the electronic games industry -- how many expert Snake players we got here?). Here's what Nokia *could* deliver:

    -A decidedly bad-ass game system with included crackability. I'd be amazed if the technology involved was radically different from the Xbox.
    -A ready-to-network cheap processing node a la that PS2-ish thing that Sony's marketing as a cheap supercomputer (I'd love to see a... Oh, wait, it already is...)
    -A system with easy wireless connectivity -- just patch it into your cell phone. No worries about Bluetooth or 802.11...

    But they need to have a killer app for it, and a cell-phone base station won't be it. Since the system will be open-source, it's a safe bet they won't be making their money off of runtime licensing. They can't market it like an ordinary game console because they won't be able to loss-leader it. Ever. I think it can be done, but I'm not quite sure how.

    But I'd buy one.

    /Brian

  78. Red Herring by 0xffffffff · · Score: 1

    I think MS is in a deal with Nokia to create some vaporous competition to hype up the importance of the Xbox. My .02

    --
    -- This sentence is false.
  79. Re: your sig by TeknoHog · · Score: 1
    99 IIS servers online, 99 IIS servers / Run a script, hack it a bit, 98 IIS servers online.

    In honour of the original lyrics, wouldn't this be more appropriate:

    "99 IIS servers online, 99 IIS servers / take one down, hack around, 98 IIS servers online."

    --

    --
    Escher was the first MC and Giger invented the HR department.
  80. There already are lots of games.... by Devzilla · · Score: 2

    If this thing is just a linux box then surely its not going to be hard to port or just install drivers for the games we have already.

    They should ship this thing with Quake 3 or similar that would get some attention.

    One thing that concerns me from the developer page
    is that you cant gaurantee what hardware they may have.

    and i quote "Oh yes. The OST platform is well suited for various applications. However, as it supports a number of input devices (keyboard, remote control, etc) you can't be sure that all game players do have a gamepad or joystick."

    now this is going to be a major downside if a user has to buy a new input device for every game were as the PSX or PS2 all have the same game pad or compatible for every game.

    It may seem a small amount for the controller but it can often turn people away if they have to buy extras to run things (just like a PC)

    the idea of a console is to run EVERY game that is made for it out of the box and with no hassle.

    we will just have to hope and see.

    Devilish

    www.sci-fact.com - From Fiction to fact -

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    Devilish

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  81. nokia != indrema by child_of_mercy · · Score: 1
    Nokia is a massive company with huge revenues. Indrema was a mass of hope and VC funding.

    Nokia are so big that this is just a side project for them, which makes me think its for real or they wouldn't even bother announcing it.

    It's not going to shift their stock price appreciabley so they're probably on the level.

    --
    'There is a Light that never goes out.'
  82. The difference between this and andrema?? by FortKnox · · Score: 4

    The difference between this and the andrema is that it is backed by a company with serious cash. Which means the project could stay fully financed the entire way.

    But on the other hand... Nokia has a board of directors that can pull the plug at any given moment.

    Its hard for a small-time company to break into the console industry, but Sony proved that a big corporation with a nice financial situation can do it (on the other hand, Sega proved that even a vet can loose in the industry).

    Good luck to nokia, and grab as many developers to make games as possible!

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:The difference between this and andrema?? by Fizzlewhiff · · Score: 2
      All these game consoles in the making is giving me a major sense of deja-vu. I was just a lad when Atari, Mattel, Magnavox, and Coleco (did I leave anyone out?) all went head to head with their consoles.

      At least now when these consoles fail you can at least throw Apache on them and get some use from them rather than using them as an over priced doorstop. :)

      It is interesting that a company like Nokia would get into this market. I'm almost afraid they are entering this market just a little too late.

      --

      'Same speed C but faster'
  83. Re:What is their angle? by ameoba · · Score: 2

    One of the strengths of writing for a console is that you KNOW that every unit is identical. This allows you to optimize exclusively for one CPU/Vid Chip/Drive Speed/Ram size, without worrying about driver overhead + incompatabilities. As an example, I've seen things on the Dreamcast that blow away a PC w/ 2x the specs.

    Aditionally, there's the idiot factor. Almost anybody can understand the "put media in, hit power switch" idea, installing, uninstalling software, and maintaining the stability of the OS do require some form of skill/knowledge. (I have, in the past recieved money to 'fix' somebody's computer because they were 'out of RAM', only to find out that their HDD was full, and needed to have garbage deleted so that windows could make swap space...)

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  84. Nokia will fail in the console wars by Devolver42 · · Score: 1

    Although I wish it were not the case, an open platform is destined to fail in the console gaming market, especially an open platform from a new entrant in the market.

    The key to this market is quality software. People will roundly dump systems that fail to have some critical mass of quality software. An example of this is the dumping of the Atari systems in 1984 due to a lack of quality third party software.

    An open system is going to have lots of software, perhaps lots of good software. Unfortunately, it is going to have piles of garbage from every Joe Farmer who wants to toss out a game and hopefully make a few bucks.

    Unless Nokia's got a superb business plan behind this that involves developing their own games and entertainments to run on this system, promoting them so that the entertainments shout out to consumers above the fray of garbage, and is still able to turn a profit, this is going to fail. I really wish that an open system could succeed, but I fear that it won't happen.

    Devolver

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    1. Re:Nokia will fail in the console wars by khyron664 · · Score: 1

      I would tend to disagree with you that an open platform is destined to fail simply because it is open. Sony's PS had many games written for them, but most of them were bad (in my opinion). The important part of that statement is "in my opinion". It seems to me that all most gamers need is ONE reason to buy a system. 1 great game, great graphics, great sound, etc. I am not a heavy gamer so I don't buy systems quickly and when I do, it's because there's a multitude of games I want. However, I have a number of friends who are heavy gamers and they buy systems for 1 game. They'll buy more later, but they buy the system and get interested in the system for 1 single game. Therefore, I would argue that an open system would have a BETTER chance of succeeding simply because could be more games that could be the 1 reason a gamer buys the system. The quality of the game is completely subjective.

      I'm not saying this system will succeed at all, but it appears to be the first one of the open system type with some serious financial backing. Of course, success is measured differently by different people. I wouldn't expect this system to gain a huge market share (although it can happen. Sony is proof), but it could be profitable. That's my definition of success. Only time will tell what happens though. In theory, it could very well succeed. Theory is a great place to live. I gotta get me a house there.

      On another note, any idea why all these companies are suddenly jumping into the console market? Seems rather odd to have all these big players suddenly decide to get into a cut-throat low-margin market.

      Khyron

  85. Sounds like a dream come true.. by Nos. · · Score: 1
    Except that like a lot of us, I want to build my own, but aside from that, here's a completely open source design. I'd like more details (are they going to use the crusoe chip, or stick with x86). Also, it made no mention of DVD capability which I really think they should add in. Lets face it, if its a decent speed processor and video card, all you'd have to do is add the DVD drive and you'd be set.

    Here's hoping its not vapourware.

  86. convergence... by enrico_suave · · Score: 1

    Cool... a game console that plays mp3s, records tv digitally, et al...

    Now if it only would allow me to plug in my CueCat it would be perfect!

    E.

    --
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  87. As times change by CaptainZapp · · Score: 2
    Actually this is interesting. During the M$ trials a couple of rather paranoid sounding memos from Massimo Lider Bill G. turned up.

    This article in The Register provides some interesting reading, quote :

    "Symbian is bad for us no matter what. But Symbian is SUPER bad for us if... Symbian is going to create proprietary protocols so that other devices have to pay them royalties if they want to interoperate."

    Symbian, for those that don't know, is a joint company by Motorolla, Ericsson, Nokia and others that creates an OS for the next generation smart phones based on EPOC

    --
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  88. Re:Original specs by Gingko · · Score: 2

    I don't claim to be enlightened, but I'll give it a go.

    CPU seems a little underspecced, but that depends on the amount of off-chip processing available. For comparison purposes, the X-BOX will ship with a 700MHz processor, which won't touch the graphics pipeline at all.

    Reasonable amount of memory. Be interesting to see if they adopt a unified memory architecture (again, cf. X-BOX).

    Integrated video chip is definately the norm for consoles - no expansion required, therefore reduce costs and optimise data paths by putting everything on the same board. The feature list was bog-standard a couple of years ago around the time of the TNT(2). It's only a little up on the original PlayStation. I speculate that they may not be pushing this console as a direct contender to X-BOX etc. unless they have some pretty significant improvements to make graphically, since that is where, to an extent, the war is being fought at the moment. Current hardware is touting 'fully' programmable pipelines, along with a whole lot of cool features (cube environement mapping, per-pixel lighting, shadow generation in hardware, bump-mapping etc).

    This would be a capable 3d machine a year or two ago. Now it could be considered a little dated.

    Henry

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  89. It *will* support DVD by donutz · · Score: 1
    See the Register's story for another look at this...it's not that it's just been announced, it's only just getting attention now.

    . . .

  90. Re:What is their angle? by billcopc · · Score: 1

    The problem is that PC developers seem afraid of the console game style. Why oh why must I install half a gig for every game I want to play, when the same game runs on my PS2 that has no hard drive of its own ?

    Installing a game should be optional, for example to let that avid quake/UT/tribes freak jump into the deathmatch a few seconds earlier because his HD is a bit quicker than his cd-rom, but for the rest of us, we don't mind waiting those extra seconds if it means we can have 500mb more usable space on our PC. Sure, hard drive space is a commodity, but that doesn't mean we should abuse it as much as we do.

    Not so long ago people had 200mb drives, yet we had cd-roms and the games had FMV (sometimes nothing else). Games like Full Throttle simply installed a main executable and config files, everything else ran straight off the CD and it ran pretty damned fine on my old 2x cdrom. The first Diablo also only installed a few smallish things, totalling around 20mb IIRC, but then its loading times were disastrous if you were still toting around your 486 in those days. Still, it gave you time to heed nature's urges in-between levels.

    Nostalgia aside, the PC game developers need to take a hint from their console-based cousins. It's modestly safe to assume that if your software requires at least a TNT2 or Voodoo3 to run, then it's a safe bet that your targeted gamers will have a half-decent cdrom drive as well. Heck, my PS2 probably has only an 8x or 10x drive in there, yet the games load in a reasonable amount of time and everything looks and plays great. 8x cdrom drives were commonplace in 1997, yet they're still sufficient for these expensive consoles and their fancy games. Why can't the common 32x drive push a PC game just as well if not better ?

    If the developers can eliminate the installation process, then they will open themselves up to a whole arena of users who were either limited by their disk space (the 6 giggers who can only hold a couple games at any one time), or they're simply afraid of installing stuff because they don't know how to reinstall Windows if it goes zonkers. Heck, even I get tired of waiting for that lame installshield script to finish copying those zillions upon zillions of 4kb geometry files.

    Take the best things about consoles, adopt them on a PC, and you've just eradicated the console market in one big blow. It's almost as cheap to build a decent little gaming PC than it is to buy that latest console that does (n+1)^2 bit graphics on your ugly-ass tv screen, and as a bonus the PC games are usually cheaper than their console counterparts because of the licensing and royalty issues. Anyone can do the math.

    --
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  91. Console for grown ups by ultrabot · · Score: 1
    The Media Terminal computer can function as a video games player, MP3 digital music player, internet web browser, digital TV recorder and digital TV set-top box

    I find all these features more interesting than games. Why do people whine about "will there be games"? Don't you ever get it? I don't care about games, I want an open, hackable heart for the living room. Plus, I will need to get a digital Tv set-top box anyway. Nokia is smarter than Indrema - it doesn't overhype the gaming part.

    --
    Save your wrists today - switch to Dvorak
  92. Re:Bad for Nokia .. by ultrabot · · Score: 1
    It doesnot have the financial muscle to wrest this market away from the likes of sony et al..

    They are not trying to compete with Sony. PS2 can't do most of the stuff this Media Terminal does.

    --
    Save your wrists today - switch to Dvorak
  93. I am surprised that no one has mentioned this yet. by CyberDruid · · Score: 1

    You all know which country Nokia is from, right? Finland. (Finland - linux, does any connection come to mind?) Bearing this in mind, it would seem quite natural for Finlands largest company to bet some money on Linux.

    I would rather sit on a pumpkin, and have it all to myself, than be crowded on a velvet cushion..
    -- Henry David Thoreau

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    Opinions stated are mine and do not reflect those of the Illuminati

  94. I'm confused by inkydoo · · Score: 2

    How is this different from the info in this slashdot story from January. Even back then they knew it would run linux.

    Maybe the Financial Times needs to start attending technology trade shows.

  95. Re:Original specs by strags · · Score: 1

    Perspective correction is required because simple (2d-linear) texture mapping fails to take into account the effect of distance over the surface of a texture. For instance, mapping a checkerboard texture onto the 2d projection of a piece of ground results in an image where the lines in the grid fail to get closer together the further away they are.

    The PlayStation 1 did not have perspective correction, and had to compensate by slicing polys into smaller pieces when they got closer to the viewpoint, thus helping to minimise the perspective artifacts.

    Of course, every console since the N64 has had perspective correction - this is such a standard feature nowadays (as is Z-buffering!) that it's hardly worth mentioning. The fact that they do mention it is a little worrying.

    Actually, the same could be said about gouraud-shading and alpha-blending too! This feature list is pretty basic stuff.

  96. Nokia's Hot Game Properties by beth_linker · · Score: 2

    Do they really think people will shell out $200 to play Snake on their TV screens?

  97. Re:Hypocrites? by Hieronymus+Howard · · Score: 1

    Remember the two things that Finland is most famous for - Nokia and Linus Torvalds. Alan Cox also visited their HQ in Finland last year. Rumours are that they are pretty serious about Linux.

    HH

  98. Finally a post that makes sense by megalomang · · Score: 1
    Nokia will fail worse than 3do. They will fail worse than Jaguar. They will fail worse than N64, and they will fail worse than Sega32x.

    There is no way they will even beat PSX2. Hell, they won't even outdo Dreamcast, which was arguably a success in some sense of the word, but a miserable failure in actually supplying revenue to Sega.

    And they will absolutely positively not beat the mighty Micro$oft. I don't care how many /.-ers support Linux, there is no way in hell that this Nokia hype-machine will do more than lose them money. What the hell are they smoking?

    Yes they have the capital. Lots of companies have the capital to fund a console market. A very exceptional few can actually pull it off. Not even Sega can pull it off. M$ can, because we know they want it badly enough.

    So why isn't Nokia going head-to-head against the GameBoy Advance. There is only one player in that market: Nintendo. N64 was a miserable placeholder in their product line -- a pathetic source of revenue that was a result of a poor business model. They were raped by Sony PSX. Sure the GBA is a nice piece of machinery, but it is still a 32-bit 2D platform worthy of games of but a 4 year old technology. Certainly Nokia would feel they could contribute more to a handheld (wireless) platform than wireless-newcomer Nintendo.

    This thing is all wrong. Mark my words, all Nokia will do by pursuing this is reduce their earnings. Sure, allow Motorola a chance to make up some ground, why don't you...

  99. The more I think about this, the dumber they look by megalomang · · Score: 1
    It's just so preposterous. Does Nokia feel so invinceable now that they have established a lead in the wireless market? Does it even occur to them that the console market is entirely different and that even the unanimous market leaders of 6 years ago are both scrambling to maintain a presence in today's market? Can they possibly think that Micro$oft is as much of a pushover as Motorola and Ericsson?

    I want to just forget that I ever read this thread or the article, but it's just so damn stupid. It's almost like when you see this bad wreck on the highway and you just have to slow down and take a look at the complete devestation and mayhem that has occurred. It's like when you know it is disturbing to scratch the chalkboard, but you do it anyway. It's like you know Madonna is like 45, but you still watch her sway that wrinkled butt of hers.

    But Nokia?? Who the hell do they think they are!??

  100. Xbox Competition? How? by ravenmystic · · Score: 2

    I'm reading through a couple of articles that talk about this "MediaTerminal", and I fail to see how FT.com got the impression that it was a competitor vs. the Xbox.

    According to Nokia's MediaTerminal website, it's basically a PVR with Internet Access. There is a link to the Game Development section, and the FAQ states that it will play "a wide variety of games". But, looking at the tech specs, this piece of machinery doesn't stand a chance against the Xbox. Celeron 366? 4MB Video RAM? Seems a little too underpowered to me.

  101. Re:Hypocrites? by infiniti99 · · Score: 1

    Very true. I heard Nokia even gave away a Linux-related award to someone (Linus?). I've never understood their resistance to the gnokii project though. Really, it seems out of place to come from such a pro-Linux company.

    Although it's a moot point now I guess. All the new phones by Nokia are no longer winmodems, so there is no special protocol to release.

    -Justin

  102. Hypocrites? by infiniti99 · · Score: 5

    I used to be an avid follower of the gnokii project, which was/is an attempt to create open source drivers for various Nokia digital phones. I even wrote a completely portable driver for the 51xx/61xx phones by using gnokii as a reference. As I remember, Nokia would never help the team out with any technical information. The company showed promise at one point, but then never delivered. For the years that the project has been going, not once has Nokia given them any help. And now they are embracing Linux with this set-top box?

    This is just wrong.

    -Justin

  103. Finally, someone with half a brain!! by Arethan · · Score: 5

    This same 'open design' policy is what brought x86 platforms into the mainstream. Everyone cloned it, and a wonderful pricewar of 'who can make the best the cheapest' made owning a computer very affordable. If this goes through, I won't be surprised to see these boxes replacing Nintendos and Playstations within 4-5 years, and box prices around $80 a piece within 8 years.

    1. Re:Finally, someone with half a brain!! by Lonath · · Score: 2

      But most box makers sell the machines at a loss so they can make it up in software. If Nokia is primarily selling the box, won't they have to charge a real price for it?


    2. Re:Finally, someone with half a brain!! by geomcbay · · Score: 2
      This is what killed 3D0 (as a hardware maker, they still make software).

      To profit off the boxes all of the consumer electronics companies made from 3D0's specs they had to charge like $700 for the system, at the time. It was a dismal failure.

    3. Re:Finally, someone with half a brain!! by Tech187 · · Score: 4

      You're right. Two hundred and fourty-seven different 'clones' out there, all with hardware variations, will lead to an excellent robust game platform. Game developers can write code tuned to specific hardware like on all the other successful game platforms.

      Oh, wait....

  104. It seems everyone is getting it wrong by mikolas · · Score: 1

    What the Media Terminal is primarily about is the digital TV standard commonly used in the Europe, MHP. All the fancy functionality is there just to kill the competition. Nokia has proven to be _very_ successful in the past doing the same thing in the GSM market and is now trying to do the same on digiTV field. If Nokia is able to launch their set-top box with a good software support (read: games), I think the competitors are going to have a tough time catching up with it. Most of the digiTV appliances only have the minimum set of functionality, the MHP implementation to be exact, so this is basically the history repeating itself once again: offer a bit more, publish the API to get the developer and market support, watch the competitors die. :)

  105. Indreama by zephc · · Score: 1

    Well with proper financial backing one can hope this wont turn into another Indreama, but still... the games have to be there, which means the 3rd party support has to be there. Nokia has a LOT to do to get 3rd party support yet, but i like the idea of an open hardware spec... this may mean a very different shift in console development and evolution... but probably not =P

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  106. MHP? by hedin · · Score: 1

    So how does this compare to DVB-MHP?

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  107. Re:Sounds ... [Full Tech Specs] by openbear · · Score: 1
    Here is a link to the full list of tech specs. And here is a link to the product itself.

    I think the box looks really cool, but I have a hard time believing them when they say xbox competitor. My thought on this is that if Sega couldn't compete against Sony, Nintendo, etc then what makes Nokia think they can. It still looks like something I would either build myself or buy. I just hope that Nokia's box doesn't suffer the same fate as the Indrema

    For those of you who don't want to follow the link to the tech specs:

    Technical Specifications

    Software

    • Linux Operating System
    • Mozilla open source browser
    • DVB System running on separate RTOS
    • Nokia Navi (TM)bars Lite (user Interface)
    • HTML 4.0, CSS1, HTTP1.1 and JavaScript 1.5 compliant
    • Netscape compatible plug-ins
    • Support for GIF, JPEG, PNG, MIDI, Macromedia Flash and PDF
    • E-mail client: SMTP, POP3, IMAP4, NNTP protocols.
    • Chat support
    • IP over MPEG (DVB standard)
    • IP Multicast and Unicast
    • SSL and TLS security protocols
    • 2D and 3D residential and network games
    • IR and USB game pads support
    • Upgradeable software
    • Conditional Access
    • DVB, ATVEF and MHP Compliant
    • Parental Control
    • Support for USB-devices, e.g.printers
    • Support for 1394-devices, e.g.Digital Video cameras

    Hardware

    • Intel Celeron ® 366 Mhz CPU or faster
    • 20 GB Hard Disk or more
    • Full MPEG2/DVB compatible engine
    • Integrated V.90 POTS modem
    • Nokia designed RC

    Memory

    • 32-64 MB system memory (SDRAM)
    • 4 MB SDRAM for video and system memory (DVB subsystem)
    • 1+1 MB Flash memory for boot loader and DVB system

    Graphics and Video Processing

    • Accelerated 3D graphics
    • Graphics and video stream mixing
    • Per Pixel Alpha Blending
    • Special Effects
    • Programmable 2D scaling (1:64 arbitrary)
    • Advanced flicker filtering
    • Macrovision 7 compliant
    • PAL and NTSC

    Network Interfaces

    • 2x (QPSK/QAM/OFDM) DVB front-end tuner
    • Digital satellite, cable and terrestrial transmissions
    • ISDN, ADSL, Ethernet and Cable modem

    Audio / Video Ouput Interfaces

    • Multi-standard connectors supporting composite video
    • S-video or RGB
    • SCART signals for TV set and VCR
    • 2x RCA connectors (analogue audio L/R)
    • 1x S/PDIF coaxial digital audio output

    External Interfaces

    • 2x ISO 7816-3 smart card readers (for conditional access and e-commerce)
    • 1x PCMCIA connector (WLAN, GPRS)
    • 2x USB connectors
    • 2x IEEE 1394 connectors
    • 1x RJ11 telephone connector
    • 1x IR receiver (supporting RC-MM protocol)
    • 1x RJ45 Ethernet interface (10/100 Baset)
    • 1x Common interface port

    Content Protection

    • Secure mechanism, using triple DES encryption/decryption

    Digital Video Recording (DVR)

    • Up to 30 hours of data storing capacity

    Power Supply

    • Custom switch mode power consumption
    • Standby approx. 5W

    Dimensions

    • Width: 262 mm
    • Height: 104 mm
    • Depth: 314 mm

    Environmental Conditions
    • Operating temperature: +5 C to +40 C
    • Storage temperature: -40 C to +65 C
    • Humidity: -25 to 90% rel. humidity
  108. Problem with open hardware... by Xibby · · Score: 2

    While open hardware will keep prices low, you also get into the infinite hardware configurations situation. While the issues related to this have declined recently, it still is the bane of tech support everywhere.

    Thankfully the PC has aged long enough to the point where this is a minor issue, and tied mostly to bargin PC's and hardware. Will new comers remember history or throw it out the window only to learn if all over again? Time will tell.

    Perhaps nokia will do something similar to TiVo. You can get the hardware from Sony or Phillips, but it is pretty much the same hardware.

    --
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  109. Nokia? by OblongPlatypus · · Score: 4

    Expect this thing to feature a colorful interchangeable outer shell, not to mention annoying ringtones..

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  110. Re:Game console by a cell phone company? by imadoofus · · Score: 1

    "If by brain cancer you mean great service at a low low cost, then yes we do that." -- Andy Dick

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  111. Ripping off the young and gullable by stonewolf · · Score: 2
    Nokia is in business to make money. That means they have a plan to make money on this box. Maybe they make part of the money selling the box and most of it selling a service through the box. That would make sense since they do the same thing with cell phones.

    But, HOW they plan to make money DOES NOT MATTER. Nokia would not be doing this if they didn't have a way to make money off of it.

    To make the obvious conclusion. If Nokia is going to make money off of this then everyone who codes for them deserves a share of that money. I don't see anywhere on ostdev.net where it shows how we get our share of the money.

    Looks like they are just ripping off those of us who don't know any better.

    Stonewolf

  112. Re:What is their angle? by nanoakron · · Score: 1

    Anyone else here noticed that Nokia = Finnish and Linus Torvalds = Finnish.....hmm...

    -Nano.

  113. What they should call it by einhverfr · · Score: 2

    the X-Window Box, of course....

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  114. Set Top Boxes by hughk · · Score: 1
    Nokia is also into making set-top boxes for Sat TV. There is an obvious synergy in doing games and TIVO-style digital recorder.

    There has been a lot of stuff around about Nokia's problems with s/w and mobile phones. The truth is that between they have some of the best stuff, which makes their phones much easier to use than many competitors. True, WAP sucked, but it did on many supplier's early phones.

    As for the Finnish connection, well Nokia and Linux would be a good combination!

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  115. Think NIC by bryanbrunton · · Score: 2


    ThinkNic (www.thinknic.com) turns a profit on a $200.00 box that contains about 80% of the hardware that is needed for a game console.

    Throw a 700 megahertz Cyrix III (.13 mm manufacturing which doesn't require a heat sink and fan), a GeForce 2 MX, a smallish hard drive, and a couple game controllers, into a ThinkNIC box and walla, you have yourself a piece of technology that can do 90% of what the XBox does. And you didn't spend the billion that MS did on R&D.

  116. This will go nowhere... by pixel_bc · · Score: 2

    Sorry guys - this one isn't the mythical Linux/Games ticket yet, either.

    I mean - who's going to publish games for it? Open Source coders... well... look at the quality of homegrown games on the PC. I'm not saying they're not capable - I just wouldn't buy a system based on the promise of, well... what I see.

    Nokia probably won't stay with this for long. Every console manufacturer looses money on every unit sold - they make it back on license fees per game sold. If its an open platform, they want to turn a profit on the console? How will they compete with the Big Three?

  117. Project site by Rogerborg · · Score: 2

    Homepage for this project is http://www.ostdev.net/

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  118. Original specs by MSBob · · Score: 4
    CPU: Intel Celeron 366 or higher, 32-64MB SDRAM, Integrated video chip, internal hard drive, 3d feature list: perspective corrected texture mapping, bilinear and anisotropic mip-mapping, gourad shading, alpha-blending, fogging, z-buffer, support for glx 1.3 and Mesa, DRI.

    Can an enlighten 3D guru comment on these?

    btw. specs here (pdf format).

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  119. Re:But is it because Linux is superior? by Ayende+Rahien · · Score: 1

    There are two advantages of a gaming console.
    From the consumer point of view, they are cheap, compare to PCs. 300$ is the going rate, I believe.
    And they manage selling the consoles at a loss because they can charge *software developers* to make up the money.

    Will Nokia be able to do this? No. You will have to pay *real* price, plus profit for Nokia.

    So, would you take XBox @ 300$, or NokiaBox @ 750$ ?
    Well, you are reading slashdot, so the naswer is pretty clear, but what would the average consumer buy?

    Second, and more important, is hardware stability.
    If you write to a console, you know that all other consoles of the same type are *identical*. So you can max out performance by depending on stuff that you can't depend on being present on PCs.

    Nokia's plane to have an open platform, meaning clones, meaning mixed hardware.

    So, the games wouldn't be as good, and it would cost more. Oh, joy, let's all go and get it because it's running Linux.

    Sorry, this sound like a vastly inferior product to me.

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    Two witches watched two watches.
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  120. Re:This is a good thing by Ayende+Rahien · · Score: 1

    It's going to fail.
    They can't sell it like other consoles, because it's open, so they won't make up their loses from the games.
    And the hardware is going to be changed quite often, so here goes the other advantage of the console.

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    Two witches watched two watches.
    Which witch watched which watch?
  121. All about software... by JohnnyKnoxville · · Score: 1

    It is good to see Microsoft getting more competition, but without good games, they will not get anywhere. They will need to have either some stellar games or some heavyweight developer names behind them if they expect to sell any systems. I would hate to see a potentially good system go to waste just because there was no good games like the way it was with Atari Jaguar.

  122. there already was another linux console in the mak by KingFOOL · · Score: 1

    The system specs were near identical to the xbox but it crashed and burned. Nobody cares that in runs linux its all about the games and the hype neither of which linux can provide.

  123. This is a good thing by r.+ghaffari · · Score: 1

    Because it won't neccessarily draw the general public's attention to Linux, but will serve as a step in helping to make Linux a more apparently viable platform for console gaming, and anything else for that matter. It's almost like promoting Linux in order to promote Linux if that makes sense. Get a game machine, a _good_ game machine, out into the market using Linux, let us geeks see how good it is, and let the snowball effect kick-in. Who knows. Maybe a few years from now, all the console boxes will be running Linux... I worked for a company for a very long time that is responsibility for a very well known and uqiquitous browser plug-in that actually used the browser plug-in to accomplish kind of the same thing. Before the plug-in, lot's of people used titles developed with thier authoring app but never actually new about them. Now, since the plug-in, almost everyone has heard of them. They give the plug-in away for free, and use the built-in advertising (conceptually, they don't actually display ads!) to leverage thier authoring tools. The end-result being very good, at least from a finacial standpoint. :)

  124. But is it because Linux is superior? by r.+ghaffari · · Score: 2

    My guess is the Linux == Big Bucks approach. Any Linux-based system gets free advertising in web sites frequented by people who would likely buy them (this article is proof of that). And companies know that having a Linux product, no matter how proprietary the hardware, API, etc might be, means a chance at a huge IPO.

    Sorry guys. I'm not buying it. Have there been any consumer device running Linux that have sold well to non-Linux users? Both the TiVo and i-Opener seem to appeal to the slashdot crowd, which in the latter case, seems to be a bad sign for retailers. I just don't think that Slashdot readers can make up enough of a market to justify all this hype. Maybe if the Yoppy has a successful launch things will change. I know it would change my impressions.

  125. Re:The more I think about this, the dumber they lo by KingAzzy · · Score: 1
    "I wouldn't underestimate Nokia's ability to innovate and expand to new markets."

    Famous last words. It doesn't take a marketing genius (which I am) to smell the bullshit with this one.

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  126. What is their angle? by GreenJeepMan · · Score: 2

    Makes me wonder... with so many gaming platforms... who is going win? Nokia and Microsoft are getting in so late in the game, its like... why bother.

    In the end, everyone will have a PC, so why not just devote resources to that, and the cheaper home computer?

  127. Finally a large Linux Gaming Platform by kallistiblue · · Score: 1

    This could be what the linux gamers have been needing.
    With enough of a user base this could be exactly the impetus that game developers need to see the linux as a viable business solution. The lack of linux based gamers is IMHO what has kept developers from commiting the resources to fully utilize the capabilities of a *nix OS's.
    Loki and the other can move to the forefront as they have the budgets to compete with the other big players.
    I'm really excited.

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  128. Author thinks this will compete against the xbox? by FenixDTX · · Score: 1

    Not only do the specs on the xbox blow this completely out of the water, but Microsoft can and will probably sell the xbox for cheaper then Nokia can afford to sell this little gadget. As far as games go...with those specs, the games will no doubt suck. Anyone who thinks that this thing will be a serious contender in the game console arena needs to get that penguin out of their ass. I can see this being a small competitor to Ultimate TV, but that's about it.

  129. Re:Sounds ... [Full Tech Specs] by yerktoader · · Score: 1
    I recently saw an article on Sega at IGN that shows why Sega failed to compete with Sony and Nintendo. The article can be found here.

    The last paragraph highlights a comment from the president of Sega, Hideki Sato. The statment shows that the fault with their failure was not in the hardware or games, but in the lack of marketing. I have also seen other articles at The Register that confirm stories of arguing at executive levels. This bickering led to the lack of marketing, and hence the demise. And this demise is much to my dismay, as I am a avid Sega fan. NEED SOULCALIBUR! Any way...

    Sega has done similar things in the past, as seen when they failed to market the Sega Nomad. The Nomad was essentially a portable Genesis, and it rocked. Information on it can be found here and here.

    Sega has continually disappointed for years, making the same mistakes with several systems, including the Saturn, the Nomad, and the Dreamcast. I am at a loss for words at the mismanagement of this potentially groundbreaking company.

    One thing I find interesting about this new console is the decision to use an 366 MHz Intel Celeron. I would assume that if Nokia wanted to really compete, they would use either a faster processor or at least the Pentium. I know that Linux would make excellent use of any CPU beyond a 486 (*grin*), but wouldn't the greater power be needed to compare to something like a 766Mhz Pentium 3? As Nokia has not released what kind of video processing/GPU/etc, we have little to compare to in the visual arena. Although looking good is not what determines how good a game is, it helps. So with what we currently know, I have some substantial doubts about this system.

    The future remains uncertain....

  130. mistyped url by yerktoader · · Score: 1
    I typed the url for the ign article as http://ps2.ign.com/news/33636.html/

    It should be http://ps2.ign.com/news/33636.html

    My apologies

  131. Bad for Nokia .. by krazyninja · · Score: 1

    Having a nice business going for itself in the mobile sector, I think the Nok is doing something which doesnot make business sense. It doesnot have the financial muscle to wrest this market away from the likes of sony et al..It also doesnt take advantage of its existing leadership in mobiles, cos I dont see how the two businesses can reinforce each other. Having a closed source model in one of its businesses and an open source model in another doesnt help anybody. I think this is just a publicity gimmick..

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    1. Re:Bad for Nokia .. by krazyninja · · Score: 1

      They are not trying to compete with Sony...
      Well. Everything converges, and Sony already has tied up with AOL for internet access to its devices. Xbox too. Everything else follows. Just having opensource tag may be good for us hackers, but guess it makes poor business sense. Or may be I am entirely wrong, and they are looking at a wholly different business model!

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      "Do something man. Right now."