Sketch Quake Renderer
icemind writes "And you thought Panoramic Quake was cool. NPRQuake is actually three renderers which make Quake levels look hand sketched, like they're blueprints or even done with brushstrokes, all in real time. Very cool, although if this interview is anything to go by it sadly isn't being updated anymore." I'm not sure if making Quake look like that Aha's Take on Me video is an idea that will make quake playable, but is really sweet.
Check out http://www.qoole.com for a sweet Quake and Quake2 level editor that supports the "sketch" feature on your own levels!
Anyway, anyone planning to drop this baby on SourceForge and port it to Linux?
You wouldn't need a mod to do this. After all, you probably don't know what Noah Adams looks like. For all you know, Noah Adams looks just like one of the regular monsters.
If tits were wings it'd be flying around.
An Edward Gorey renderer:
i nks.html
. html
http://students.washington.edu/cread/gorey/goreyl
http://www.geocities.com/SoHo/Square/3441/object1
--Jim
we're quaking away
i don't know what
i'm to say i'll say it anyway
today's another day to find you
shying away
i'll be coming for your hide ok
take on me
take me on
you'll be gone
in a sec or two
so needless to say
you're odds and ends
and that's me ducking away
quickly learning that life is ok
say after me
it's much better to be safe than sorry
take on me
take me on
you'll be gone
in a sec or two
oh the things that you say
is it live or
just to play my worries away
you're all the things i've got to dismember
you're shying away
i'll be coming for you anyway
take on me
take me on
you'll be gone
in a sec or two
(With apologies to A-Ha)
proof, n. A demonstration that a conclusion is implied by certain premises and axioms.
The current incarnation has several improved renderers and works non-invasively. In Other Words, one can play Quake 3, as well as many other GL games/applications (works with A|W's Maya), with pencil sketches, blueprints, depth-cued wireframe, etc. etc.
It's really great work, Alex presented it at the I3D conference this year. It isn't being released to the public at this point, but for more information, including pictures and a video, look here when the slashdotting dies down: http://www.cs.wisc.edu/graphics/Gallery/Stylized/
Thank Ghod... As a musician who has been struck down with horrible insomnia for the past month, I've been wondering how the hell that band got the job?
Max Weinberg's group (Conan O'Brien) seems to be a notch better - a group of studio musicians who can competently play their muzac versions of themes and aren't afraid to jump on different insturments (flutes, etc). I'm no precussionist, so I can't comment on Max himself, but the group seems to be much more balanced.
--
Evan
"$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
...seems to be broken. Here is the real thing on GameSpyDaily:
= 1795
http://www.gamespydaily.com/news/fullstory.asp?id
Alex Mohr
NPRQuake was done a year ago by Chris Herrman, Andy Gardner, Steve Dutcher, Erik Bakke, and me.
We aren't working on it any more -- we've all pretty much moved on. Although it did lead to some research presented at I3D this year. You can see some of that here.
Sorry for it being Windows only, but since we only had like two weeks to do the project, it was pretty much just hack hack hack. And since my Linux box doesn't have a 3D accelerator...
It wouldn't be too hard to port -- mostly just exchanging the DLL code for shared library stuff. Although the code is rather unsightly.
There are a lot of things that could be vastly improved. Silhouette edges, for instance--even a naive method would be fast enough. Also, transforming geometry to screen space and drawing there would help various things.
I think it would be great if someone wanted to pick it up and apply it to some real mod with a rendering style focused on that mod. For example, do a comic-book style for some comic-based mod, or a traditional toon-style for some "cartoony" mod.
Alex Mohr
as a cheat code. The server is down so I can't compare, but the 1996 n64 Turok game had a pen and ink mode, I believe it was one bit, this sounds greyscaled? Still pretty cool at the time. Now is there a premiere plugin that automatically Aha's things?
when Push Comes to Shove
...of some light jazz music, followed by two soft voiced announcers saying something like "Today, on News of the World, ++31337 D00D++, in the words of Shakespeare, slipped off this mortal coil, after riding DeathUrges boomstick."
And now, back to All Things Considered....
DrLunch.com The site that tells you what's for lunch!
I'm assuming its a console command? If so, what is the actual command? I can't seem to find any documentation....
ReadThe ReflectionEngine, a cyberpunk style n
Here I was renaming dlls...
ReadThe ReflectionEngine, a cyberpunk style n
A tad sketchy!
*rimshot* *booo*
:)
This just shows that just because a game has two sequals to it does not mean the original is dead. Even more interesting is that The CPL is running an up coming tournament which includes DOOM2 and QuakeWorld as a deathmatch games.
Certainly interesting for a couple of games most people considered dead...
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Check out my blackbox styles
or a Dali maybe. Or one that makes it look like it was drawn by "Billy, age 7"... That would be sweeet....
+++ ATH0 +++
The video in question is available for free in streaming formats (Windows, Quick Time, and Real) at www.launch.com. The site is a "free registration required" site, but I can get the 300K Windows Media version on the @Home network flawlessly. It, it *still* kicks ass one of the all-time greatest videos ever.
"Don't mind me cutting myself on Occam's Razor"
An acquaintance of mine some years ago in Japan showed me a printout from a system he made to
produce seemingly hand-drawn mechanical drawings
based automatically in postscript. I remember
seeing a printout from the system in which a
bicycle wheel was done in crosshatching and shadowed.
Would be nice to get rid of my heavy-feeling
widgets and gain a feeling of space with a sketchy
desktop! Maybe be not so far fetched if using Berlin or the like??
Might be nice to show projected on the wall, or on an easel.. no, the pun's not funny but it might look quite nice all the same.
Only for Windows. Porters can grab the win32 source and try their luck and hope it isn't win32'd to death, but pfeh.
i WantIt.html
http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/
TomatoMan
-- http://frobnosticate.com
sketch render
blueprint render.
all MUCH BETTER then the ASCII renderer
this is my sig.
I always wanted to frag Click and Clack.
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no comment
Actucally it is in beta... I could post a link to a screen shot, but would just get modded down as another goatcx troll... :)
"`Ford, you're turning into a penguin. Stop it.'" -THHGTTG
*cough*cough* [setting bong down]... oh hello freinds I see your a little early for our program... well let's get go right into it as there is alot I want to show you today... today we will be painting a quake scence.
Today we are going to kill this happy little monster. *Bang* *Bang*... just tap a little blood in here, Ohh that is mess and just a little more blood splatter here on this happy little tree. The kids sure like that blood, let's just splat a little more here, it doesn't matter where as long as your having fun and voliently killing your enemies, that is what it is important. One way to splatter blood is drip it in red paint like so and flick it "whoossh" see what... quite fun and relaxing.
Plomp some brain fragements here on this happy little corpse, whatever you want this is your world. I like to use a number 2 brush for brain fragements, it gives a more meaty texture to it.
Let's give this happy little clouds a happy little shade of happy black, after all going insane killing all your freinds doesn't mean the clouds aren't on your side. A big fluffy happy dark cloud.
We will be back after this commerical break on how to create a scence of tored up kitten, quite fun intended.
"`Ford, you're turning into a penguin. Stop it.'" -THHGTTG
Don't forget about the pledge breaks between each level...
"We'd like to load the next level, but we can't, until we reach our goal for this hour..."
Using normal lighting calculations and threshholding the results is a good technique. (emulates what the artist would be trying to do anyway) but I think there is an easier method.
An old trick to simulate smooth phong-like shading is to use environment mapping on an object. If your env. texture looks like a smooth material like plastic or metal you can get very nice shading effects. Try using a source texture that looks like a toon-shaded sphere.
The main drawback is that you require more texture memory and moving your lightsources is just about impossible, but the code to render this way is extremely easy!
(for those that don't know you can env map by rotating vertex normals by your object->screen space rotation matrix (no perspective or tranlsation!) and throw away the z of the resulting normal. the x and y of the normal make instant UV texture coordinates.
Happy rendering
Rats would be more funny if they could fart.
it's already been done.
check out Pencil Whipped
A true rim-shot makes a sort of "tock" noise if the drummer holds the bass of the stick on the snare head, or a light "click" noise otherwise. Those sounds are usually used for accompaniment to quiet jazz passages, and are almost never used as accents for comedians.
The problem is one of conflicting jargon:
To a drummer, "rim-shot" means "hit the rim with your stick".
To a commedian, "rim-shot" means "play a 1-4 stroke fill to accent the punch line of a joke." (Although the preferred term for this in some circles is a "zinger").
In a gay bar, "rim-shot" probably means something too gross to even discuss. (As would "zinger", one would imagine.)
However, the practice of supporting a comedian with drumming has become so richly associated with bad comedians, that these days they are usually only used to accent intentionally bad jokes, as a cue to the audience that the joke was meant to be as terrible as it was.
The one exception would be The Tonight Show with Jay Leno, where they are actually trying to be funny, but aren't, and frequently enhance the polite, uncomfortable pity-laughter of the crowd with lots of random, tuneless chord-strumming by Keven Eubanks and a few half-hearted thumps from their percussionists.
Information wants to be anthropomorphized.
Non Photorealistic Rendering is very cool indeed.
:)
Nvidia's website has some demos on how to do sketch rendering on their hardware. Intel have done some pretty cool research on sketch rendering and cartoon rendering.
This page has a lot of good links. Check any recent Siggraph set of proceedings as well.
Most current techniques seem to involve "thresholding" the Lambertian diffuse lighting equation, so banding the colours used, or using that as in index into a 1d texture map which contains the different shades used for a model.
Hmm. Check the websites above for a better explanation than that
Henry
i don't do sigs. oops.
You can choose the stealthy quickness of a Mara Liasson or the heavy-weapon "bad-assedness" of Karl Cassel.
And, yes, the NPR vs. PRI team fortress mod rocks!
No, games should be fun. That is it.
There are, of course, those who believe that the sign of a mature technology is the emergence of the belief that aesthetics are as important as "what it can do". I take it you're not one of these.
and how many would say, "Wait a second... I thought that was a Reel Big Fish song?"
If anyone is interested in non-photorealistic-rendering techniques, check out these link:
R R/realtimeNRR.html
http://isgwww.cs.uni-magdeburg.de/~nick/realtimeN
and
http://www.red3d.com/cwr/npr/
"Yeah, well, Dracula called and he's coming over tonight for you and I said okay."
pleeeaasse....
..Barny
Kinda reminds me of that ASCII filter I heard about a while back. Never got to see it in action, but I find it amusing that people buy 3D graphics cards to make the rendering really scream, then... convert it to something that really looks 2D. (Clever hacking, though!)
Hmm.. at least with this, people can get away with playing Quake on a schoolnight! Pop in a Dali or Picasso plugin, pretend it's Monet, or maybe one of the modern action-painters (all that blood spattering all over the place remind you of something?), and you can pass it off as... art research! Yeaah!
Parents might even think you're voluntarily picking up a little culture...
Im waiting for the Tomb Raider mod where i can be Terry Gross.
Somewhere, something incredible is waiting to be known. -- Carl Sagan
You could at least make it into a link. ;-)
Carpe Cerevisi - Seize the Beer
Your groans are payment enough :)
cryptochrome
---If you can't trust a nerd, who can you trust?
And at the risk of grinding my universitys server into the ground ;-) here's a link to a complete mirror (except the .zip's, don't want to be a complete jackass)...
mirror at Aarhus Uni (denmark)
I would think it would be like Quake, only with drab commentary and stuffy classical music. Oh, and publicly funded.
Strom Thurmond; the dean of the US Senate...
Strom Thurmond; the dean of the US Senate...
the deadest fart on slashdot.
With all the insane things that are currently running on my EM-500 as it is (e.g., Pocket Hexen and Pocket Doom ) that I'll believe anything is possible on those plucky little PPCs (yes, it's a microsoft OS, but their pocket gaming API has turned out pretty well and they're exponentially faster than the new Palms, so I'm willing to forgive them).
and it's already slashdotted here is the google cache: http://www.google.com/search?q=cache:d50ae77f91271 931:www.cs.wisc.edu/graphics/Gallery/NPRQuake/+%22 %2Bwww.cs.wisc.%2Bedu/graphics/Gallery/NPRQuake%22 &hl=en
this style of artwork is cool.. like being in parts of Heavy Metal..
I'm not sure if making Quake look like that Aha's Take on Me video is an idea that will make quake playable...
Hey, now there's a mod idea! Of course, you'll have to create that pipe-wrench weapon the motorcycle dude tried to use on the lead singer.
Quakedude was fragged by Meat-Beater's pipe wrench
Disconnect your television. Do your own research. Draw your own conclusions. They're probably lying. Don't be a sheep.
if quake is all cartoony then when you shoot something it will just have a black face or have a bandage appear on it. and it will be all better in like ten seconds later as though nothing had happened. and all the guns will be frying pans and cannons and 100 ton weights.
this would make quake really difficult so i vote against it.
Couldn't find comments about this, so: the June 2001 issue of GameDeveloper has an article about just this; alternative rendering styles. One of the things mentioned in the article is just this, the sketch Quake. Interesting reading. Can't see it on Gamasutra, maybe it will appear there later.