The Future Of 3D
tlb writes: "I found an article regarding the future of 3D at Beachside Tech. The article discussed 3D is movies and the internet as well as video games. It seems interactive 3D objects are becoming more popular for web use. There's also some history in it, and some info on technologies from Nvidia."
... until they give us text-mode 3D acceleration. Lynx users wont be ignored!
3D is going away for a while, bayyy-beee.
Seems bigger better faster is too mainstream for us folk.
White text on a beige background, so bring your spectacles. Oh, and you need JS on. Or you could just type in
http://www.beachsidetech.com/perfection1.htm
perfection2.htm etc.
"If he thinks he can hide and run from the United States and our allies, he's sorely mistaken." Bush on bin Laden
In his nvidia section he only lists the riva chipset and then jumps to the geforce in the next section. He completely forgot about the rivatnt and the rivatnt2(and all of its related chipsets like the ultra and m64)
As nice as Quake 3 is, it still isn't truly 3D. "WTF, who the hell is this moron! Q3 is 3D!!" you're probably screaming at your monitor, and getting a glare by your family members. But, it's the truth. Its 3D on 2D. The plane of your monitor's screen is two dimensional.
According to this definition, it still could be "true 3d". Just pick up an ASUS GeForce Deluxe package. It comes with "3D Stereoscopic glasses" that makes everything appear 3D to your eyes. (It uses one of those high-speed shutters, and syncs with the monitor refresh)
This has been around for a while - I have an ASUS GeForce (original) card with this feature. Who knows how long it was available before then.
As nice as Quake 3 is, it still isn't truly 3D. "WTF, who the hell is this moron! Q3 is 3D!!" you're probably screaming at your monitor, and getting a glare by your family members. But, it's the truth. Its 3D on 2D. The plane of your monitor's screen is two dimensional.--
#include <malloc.h>
free(your.mind);
First Yahoo! in the porn industry, and now nvidia as well? :)
karma capped
I remember seeing that 3D-glasses muppet show to, and it gave me a scare every once in a while. It really did trick my eyes into believeing flying debris and miscellaneous muppets were flying right toward my face.
Maybe if more games like Q3 incorporated this type of 3D into the game, we'd have less "run around like a moron and blow things up cause I'll just come back to life," and more "holy crap that rocket looks like it was about to really come out and hit me; maybe I should watch myslef a little more carefully and develope a more sustainable strategy."
Or maybe this will lead more Q3 playing grandmas to have heart attacks.
F-bacher
James Tiberius Kirk: "Spock, the women on your planet are logical. No other planet in the galaxy can make that claim."
Imagine if you had a system, where you used two movies, layed one on top of the other. It would look blury of course, but if the viewer were to wear a pair of expensive, high-tech filter glasses (having differently coloured lenses), a stereoscopic 3-D image could be achieved. I bet in 2 years time we could have a working proto-type, and then actually bring it to market within 10 years given the proper funding and agressive marketing.
Hmmmm. My cookie for this page: "What people have been reduced to are mere 3-D representations of their own data." -- Arthur Miller
Stefan.
The truth shall make you fret. (Ankh-Morpork tImes motto)
From the article:
> At least for now it is. As the great gods of
> technology continue to design new, unparalleled
> computing power, the detail will only become
> greater.
I really don't agree that the advancement of hardware is the main reason that 3D is becoming, or will become, more and more realistic. Fact of it is, us humans still haven't quite nailed down how to duplicate reality. Skin in FF looked plastic because we still don't know how to render skin well. They looked stiff when they ran because we still don't know how to add in the subtleties of movement. They looked fake when they talked because we still haven't mastered expressions.
I mean, people were doing production TV shows with Amiga's and Video Toasters a decade ago.. and that hardware couldn't hold a candle to today's machinery. It's not strictly hardware. I think 3d animation will only become more realistic once we've gotten better at figuring out how lighting works, how creatures move, and all the subtleties involved.
Im sure it would give advertisers a better chance to piss you off. Especially if everythings physically real like in the holodeck - "please register this program, the override and safety protocols have been locked out, note the walls are closing in on you. To pay, simply scream as loud as possible, and your voice print will be taken as id for the credit transfer. You now have 30 seconds to pay."
Bring on the realistic shooting innocent people in the street simulations and natalie portman pr0n models!!!!!!
This comment does not represent the views or opinions of the user.
IMAX is the best example for showing that 3D is not what consumers really want. IMAX in both Australia and New Zealand is in big financial problem. Even if we have the technology, it means nothing unless there's an application for it. Entertainment has to be entertaining. And spinning lots of 3D objects around is not. Unless they have contents for such, virtual reality DVD and TV are just going to go the way of IMAX.
Anyone else feel that the entire article was written as mere fluff to get page views? There was nothing new there, nothing that could even be considered professionally written. It was just a rehash of a brief history of one subset of 3d technology and someone's Star Trek wet dream, but it gets the front page on /. ... Why?
This is easily the worst article Ive ever seen linked to on slashdot. It appears to have been written by a 15 year old. It discusses nothing but random theory and has almost no technical details.
Where's the info on anisotropic filtering? bump-mapping? If I wanted to be sbjected to this kind of tripe I'd read MSNBC or something.
Imagine if you had a system, where you used two movies, layed one on top of the other. It would look blury of course, but if the viewer were to wear a pair of expensive, high-tech filter glasses (having differently coloured lenses), a stereoscopic 3-D image could be achieved. I bet in 2 years time we could have a working proto-type, and then actually bring it to market within 10 years given the proper funding and agressive marketing.
3D movies have existed for quite a while. Ancient systems used colour-filter glasses to get 3D. Other ancient systems used various tricks to get limited 3D effects in full colour. The Right Way to show a 3D movie is to have two projectors running films shot for each eye, put polarized filters on the projectors, and use polarized glasses to look at the resulting image. My understanding is that this is the way 3D movies are shown now, though I don't keep up with the industry (and so could easily be mistaken).
For computers, the nicest way of doing 3D is to display alternate eyes on alternate frames, and use LCD shutter-glasses to decode it. You can buy packages for this off the shelf from several vendors; they work by replacing the rendering driver with one that renders two images and handles the synchronization of the glasses. These have existed for a while.
Now, the fact that both of these solutions have existed for a while, but that neither of these have really caught on, should tell you the most important thing:
Nobody really cares about true 3D for most entertainment or gaming applications.
If they did, stereographic glasses would have sold like hotcakes when they were first introduced.
A flat projection of a 3D world seems to be enough for most viewers, despite the industry's repeated attempts to provide something more.
When everything is 3D it makes it hard to start a small (free) game project. I can make a game look about as good as a super nintendo if I take the time, but anything beyond that is out of reach for a single developer who can't spend all of his time on side projects.
I hope that people will think "oh, i get it, it's retro," but I'm afraid people instead just frown at the low res and 2D.
Also, SDL is great to work with, but I always run into performance issues with it.
Macromedia released Director 8.5 with 3D support. It has a tool for creating interactive 3D using Lingo (the Director language). Most of the stuff that's being produced is kinda crappy, but you should check out the Lego site for an awesome example of a game. More to come, you can be sure...
Always do right. This will gratify some people and astonish the rest. -- Mark Twain
It takes a computer days to produce what a polaroid can do in minutes.
Seriously, the more I see about photo realism the more I wonder how much more effective it would be to just edit real photographs taken by a decent photographer.
I'm all for photo realism in animation, but for stills it seems like a waste of perfectly good film. I'm not a neo-luddite, but most of this eye candy could have been done with photoshop and a real photo in a fraction of the time.
I'm suprising some people at CMU with this idea...
Easy way to do this:
Picture the 3d space as its imagination.
And using a camera, it takes pictures of RL and represents it in its imagination.
Suddenly we have context... lots of good stuff goes with it... just a ton of work.
http://www.contrib.andrew.cmu.edu/~sager/
God spoke to me
Aside from the occasional driver hiccup that causes the card to fold in on itself and become a singularity on the space-time continuum, the future of 4-D gaming looks very promising!
If you add a door in plan, it updates in sectiton and perspective. The next release of Autocad and Microstation should both support this in full (according to what I've heard).
Currently, at the firm I work for (RTKL - 1500 world wide), they do things by standard CAD drawings. They spend hours updating drawings with minor changes. The wonder of 3d chat or real time 3d interaction isn't the most exciting thing here. The most exciting thing to me is revolutionizing the workflow of traditional media types, especially in architecture, interior design, and industrial design.
// john athayde
# x@boboroshi.com
# http://www.boboroshi.com/
This article is a prime example of why God gave us web designers. White text on light blue background? Yeah, right.
Visit sunny Knowumsayin.com, home of the pork shirt.
Was the "topic" that article or the theme "the future of 3d"? If it was the latter, just about anything I have ever read on the subject has been more informative, interesting and accurate. If the former, how did it get on the Slashdot page? It even contradicts itself: what's the difference between 3d raming graphics and vrml on a computer screen? They're both 2d representations of 3d calculations...
My anonymity here is due to laziness: I don't want to remember another username/password. I've been considering registering but don't see any point if I won't be invloved in worthwhile discussions. Certainly don't see a point these days: the standard of your content is slipping! Beware!
This web site was so horribly researched, so shallow on actual content, and so terribly written, that I expect it was probably done by Slashdot.
:)
:)
How did this get on Slashdot?
NaN, the Dutch company behind Blender, released a browser plugin last week so that you can run real 3D apps (created with Blender) right in the browser. Blender isn't authorware with 3D tacked on (like Director), it's the real deal, even having its own built-in game engine. At $299, the Blender Player Tools will cost a fraction of what people can expect to shell out for Director.
Yes, it's Christopher Tomas!
from the article: "and Pamela Anderson's breasts won't be appearing in anyone's Java applet for some time yet either"
;-)
;-)
Too bad... I'd really love to see my Konq with some 3d embedded Anderson boobies and browse my ass off
But he's right... by the time the technology is that advanced, you don't want those anymore... they will be hanging UNDER your monitor (or whatever device is displaying them)...
Why are we being pointed at this? This is essentially a cheesy sunday suppliment article with a few screenshots and a bit of badly (if at all-) researched commentary on the bleedin (obvious) edge of 3D gfx.
I'd be genuinely interested to read something NEW on this subject, some new insights, some well researched comparisons of TS, TS2 and FF in terms of polygons/second on screen etc... That would be interesting, I'd regurgitate that in the pub, but this!
Anyone got some decent articles to point us at??
Didn't Magic Carpet have an autostereogram option? I remember going bonkers trying to play it...
From the site - ;-)
Howdy guys! I'm happy to report I've been Slashdotted!
LoL! That must be one of the few guys in this world who'd be happy on a fancy DoS attack
I'm hitting the same brick wall with a small free game project. If it ain't 3D, people don't want to see it.
Which is a crying shame, cause every 3D game there is now has to be put together by a commitee of people - which means no common vision. Always. That is why games suck nowadays.
"Anybody remotely interesting is mad, in some way or another" - Doctor Who
Check out this:r df /
http://graphics.stanford.edu/~henrik/papers/bss
for impressive skin-rendering.