Rune for Linux Review
Woody Hughes sent a
review of Rune for Linux thats running over at Reactive Linux. Rune is based on an enhanced version of the Unreal engine which has been ported to Linux by Loki. It features a 3rd person perspective and the ability to make other polygons dead.
A polygon. Boom Boom!
How do you kill a polygon? Does the texture just curl up and die or does it just slide off?
It features a 3rd person perspective and the ability to make other polygons dead.
Correct me if I'm wrong, but aren't ALL polygons 3D?
I think its the best game ive seen on linux since q3, runs without a problem in an Athlon 800 boxen we have here. Im just sad that it wont work on PPC (i think), since my preffered box (bow onto me children) is my Titanium....
Alex
NO SIG
..ultimately I found it frustrating.
;)
Sure the whole swinging swords around and lopping heads off is a fun idea, but the combat is so basic and ping based that you never really have any fun.
Basically the guy with the lower ping will swing before you do and kill you before you kill him. In the event that two peoples' ping is the same, it's just a matter of jousting around each other until someone gets a lucky strike in. Shields? Forget it. Even the best shield won't stop a killing blow if you just stand there defensively.
Again, a nice diversion, but it has the staying power of wet toilet paper. Liken it to a game of quake where everyone comes equipped with a BFG and unlimited ammo.
Now if someone incorporated the combat lessons taught in Oni and made it multiplayer, THEN you'd have a close combat game worth getting excited over.
I wonder why people bother to port BAD games?
Sucked on Win, it will suck in linux.
I would have very much liked to write an intelligent post, but it looks like the poor site was wiped out of existence.
:((((
Dammit, even a dumb "mirror of the text" post to get some karma would have been good.
I'm definitely not fast enough
All I'd say is, why would anyone want to waste precious hd space on rune anyway? Run around in a few hundred different sewers with a dull axe for about 6 hours. That about sums up rune... See oldmanmurray's review here: http://www.oldmanmurray.com/longreviews/runepage1. shtml
The review referred to in the original post seems to be somewhat unreachable (it can't be slashdotted yet, can it?), so you may want to try Loki's page for the game
here.
I dont genreally play alot of games on my linux machines, and there is a good reason for it. My Linux box is a fairly slow old Celeron 300. It cant keep up with 3d shooters. What I'd like to see converted to linux are old classics like master of orion and games of that nature, maybe the odd RTS game or 2. If any knows of any of these sorts of projects, sing about them loud and clear. The old games that ran happily under DOS etc, these are the sorts of I want. Maybe a conversion the old Wing Commander series so that I can play games on my old reliable linux machine whilst my GF using my Windows box to us MS office..
"Enlightenment is your ego's biggest disappointment." --Yoginanda
Now I don't want to whine (too much), but this is one of the "rare" game reviews on slashdot. The game isn't that exciting, nor is it very anticipated. Why is this frontpage material? I understand that few games get ported to linux, but there was no review for alpha centauri when it made it to linux.
A polygon, and thus 2d (not three). The previous poster was off base saying a polygon has three points (in the biz, we call those "triangles"; all triangles are polygons, but not all polygons are triangles).
Polygons are by definition two dimensional.
-- MarkusQ
I took a trip to Madison, WI this past summer, and got the opportunity to play a deathmatch test with the developers. Needless to say, I got my arse kicked, but that's how most games go for me. Playing with the guys who made the game was a very unique experience, though.
As multi-player goes, I'm getting sick of all the 3D shoot-em-ups out there; there's really a lack of creativity in that field. I was drawn to Rune simply because it was a change of pace to get to fight hand to hand.
Graphics and sound for games nowadays all seem the same, too, and Rune was like any other there. But the gameplay was very different, and it really sets it apart.
We had about 20 people playing a map at any given time. Seems that Rune wasn't prepared for or designed for that. The maps were too small for that many people, and it created a lot of lag, even on a hefty server. Of course, this was just a test game, too.
I haven't played any single player parts yet, but I think I would be more intrigued by that. The game sorta has that feel of being made for single player, and multiplayer was just thrown in hastily to make it complete. I'm sure this would go well at a LAN party for a while, but unlike some other games, I don't think we could play it all night.
-WetDog
Rune is great, but there are some serious issues with the Linux version. Namely:
Game requires 512M of ram+swap to start. If you dont have that much dedicated for the game itself (dont forget to add on the RAM requirements for Linux itself), it'll kill your system at level transitions/whenever kernel can catch up to the allocations.
It is running piss slow on P3 450M system with 680M of ram (even on the 800x600 res).
These are my two main concerns with it, not to mention the fact that Loki only acknowledged the NEW ram requirements after a bunch of people expressed their concern in the mailing groups.
The 3D engine is ok, but still not bug-free.
I bet Taco plays this on his Windows box.
Mac games tend to come out 6 to 12 after the PC version [with as many bugs as the 1.0 PC release]. How long ago did Rune come out for PC? It looks like Linux developers are taking a page from the Mac game development playbook (porting PC games after they have proven their worth [and become passe] ).
The drawn-out death of Loki is a great example. How far can you get asking people to buy a game they probably already own on a different platoform? And a domographic that isn't used to paying for software, either?
I'm a leaf on the wind. Watch how I soar.
I got it when it come out for Windows, and it was pretty sluggish on a K6-2 450 OC'd to 500 with 192 MB RAM running 98 SE.
When I read that the Linux version needed tons of memory, that turned me off. What do they need the memory for? Storing textures? I thought the vid cards did all that? It uses the Unreal engine so it shouldn't be memory hoggy at all. UT: GOTY runs nice and fast on my machine, Tribes 2 isn't half bad either.
Perhaps they should be working on trimming down those memory requirements, it would boost the game performance overall.
I posted to show my ignorance on slashdot...
Not really, but I laughed at the "ability to make other polygons dead"...that was cute.
I cringed because I had this discussion before with an editor before.
3d, 3D, 3-d all mean (ok, to me) 3 dimensional.
3rd means third, but I was told by this person that to "the average reader 3d means third".
The fact that I laughed at this person did not endear me to them, nor pointing them to 3dfx.com helped much either.
But, I digress.
I thought Rune was a good game, personally.
If my memory is correct, it uses the Unreal (tourney?) Engine.
Good game play and interesting idea in melee combat, but tedious at times.
I did like some of the minor humorous bits sprinkled in. (the fscking lizards on one level gave me a laugh)
The grfx, I have to admit were excellent...remember the original Unreal's first level of looking down the waterfall to the valley below? Even at 640x480 it was absolutely stunning. This is how most of Rune is...just stunning.
I never had the chance to play Rune online, but I have heard it is quite amusing.
So far in my online experience the best replay values so far for online/offline game playing are any Quake (Q3 above all) and a tie between Kingpin and Descent (especially Descent 2) and Carmageddon2.
Personally I think Rune was a Heretic/Hexen wanna be...almost. Sure you could throw hatchets, but it needed more projectile weapons (crossbow (heretic), spear, sling {F.A.K.K2}...something).
Rune like Oni was a good game, but it was such a radical departure from the norm it did not 'trip a lot of people's triggers, literally and figuratively' in the way that Thief did as an "anti-shooter".
I guess it was *too* different, if that is possible.
If it is not on fire, it is a software problem.
I think many people find 3rd person combat confusing, myself included. When I first played it, it took me a few hours just to get view down. Sometimes if I hit the wrong key, it would zoom in or out too much and totally screw up my estimation of distance, that usually meant getting my head lopped off.
:)
One of the things I noticed the other guys I was playing with at the LAN party were just running and banging on keys and they generally got lots of kills. Utterly amazing. Maybe if I programmed lots of key commands in on one of those monster joysticks and just ran around swinging, I'd get a lot of dumb kills too.
Another very extensive site about Rune is here.
I got a copy of a few weeks ago and I have to say I loved it. The single player game is simple and fast paced. There's no hunt for the secret door or figuring out complex puzzles. There just a lot of running around killing things with a big sword and occasionally going back to find that door or ledge you walked past. Most single player doom-ish games try and be sooo tricky with all there puzzles to make the game take longer, where as Rune is just a really long, forgiving hack-fest. The first couple of levels are a little dull since they are just getting you used to the controls but it picks up steam and just gets better and better to a very satisfying end.
Mind you I have not played with the death match much but it does indeed look like quake with all bfg's.
polynomials will starve it to death
update comments set karma=-1, reason='offtopic' where sid=26315
Loki didn't port the UT engine to Linux, it was someone from Epicgames.
Many comments made this reviewer look really stupid in my eyes, these comments were:
Sound: The SoundBlaster Live! is the soundcard of choice. And it's cheap too.
There are many soundcards better than the SB Live which have solid Linux support.
That's pretty much it. If you don't own an NVIDIA-based card, then I can't help you out since I don't own anything else.
This from a review site? What really do they review?
Heavy Metal: FAKK 2 was the first game I ever picked up that was in third-person, with Rune being the second. So, you can no doubt believe me when I say that my eyes actually hurt a bit until I got used to the gameplay.
Are you 15 years old? Never played Tomb Raider, Diablo, (War|Star)craft, any EA sports games, Oni, Shadows of the Empire, MDK, Street Fighter, Mortal Kombat, Armagetron, Tuxracer etc? Exactly why should I trust the opinion of someone who DOESN'T PLAY MANY GAMES?
Mod me as flamebait, but it's true.
-- iCEBaLM
For anyone wanting to buy, Tux Games. Its out of stock but new stock expected tomorrow.
Tux Games. Your complete source for native Linux games.
Rune was in general a very slow and grudingly painful game that will hopefully see a boost of improvement in future versions. Now that it's running on Linux shouldn't make a big difference.
Just grab a 256MB ram chip for $21 at Bunta.com, it's cheaper than the game is!
Sticking feathers up your butt does not make you a chicken - Tyler Durden
This is old. More than one hundred years ago, A. Square wrote about isosceles triangular soldiers in Flatland; they could make other polygons dead too.
Don't know why a review of a game that's been out for so long is front-page worthy, but if you guys want a different take, I didn't like it very much. Just a lot of repetitive combat that, unlike a good twitch game (such as Descent) didn't have much fun quotient.
It's a fun enough game to play single player, I think. The levels are interesting to look at, and kind of fun to play through. Combat's not all that, but getting to see the next level and cutscenes have proven to be enough of a motivator to keep me playing. The game is very well done from a thematic perspective, and it's big.. lots and lots of levels to satisfy your idle 'hm, i should be gaming right now' urges. Easy to pop up the game and work through a level or two before going back to whatever you were doing.
- jon
Ganymede, a GPL'ed metadirectory for UNIX
Then don't trust his opinion troll.
Since ReactiveLinux is pretty much on a shoe-string budget along with the fact that both guys who run it have full-time jobs, they don't have the luxury like most sites, including OSDN, who have actual employers dedicated to the site and have budgets. For what they do for the Linux community, they do it well...especially on a small site with not a lot of time.
Rune has to be one of the worst, most frustrating and most boring games ever. The only objective review of it I saw as at Old Man Murray.
This is definitely the kind of games Linux doesn't need (I think Rune is actually a perfectly valid argument against Windows). I'd much rather see conversions of Chris Sawyer's games (Transport Tycoon Deluxe, for example) or the Ultima series (up to Ultima VII / Underworld II anyway, Ultima VIII and IX were crap).
Rune for Win32 is based on the Quake 3 engine. Did I miss something and Loki ported it to Unreal?
hi there i am a open sorec operatingsysetm user and i wanted to ask you poeple soemthing and i ahve a reques tfor you cool people :) :) :)
would soembody please please PLEASE make a mode for "RUNE FOR LUNIX" so u can go arnund and petrify!!! right no wthere arent any good petrification gaems for lunix since "stonie's revenge" and "duke 3: naked and petfirifed" werent ported. so PLEEEEEEEEEEEEASE make a rune mod that will make paetrified!!! so we can "NATALIE PORTMAN NAKED ADN PETRIFIED"!!!
thank you.
hi there i am a open sorec operatingsysetm user and i wanted to ask you poeple soemthing and i ahve a reques tfor you cool people :) :) :)
would soembody please please PLEASE make a mode for "RUNE FOR LUNIX" so u can go arnund and petrify!!! right no wthere arent any good petrification gaems for lunix since "stonie's revenge" and "duke 3: naked and petfirifed" werent ported. so PLEEEEEEEEEEEEASE make a rune mod that will make paetrified!!! so we can "NATALIE PORTMAN NAKED ADN PETRIFIED"!!!
Are you typing with greas on yout hand and cheesy poofs stuck in your keyboard or what?
All time favorites : "lunix" - Linux for lunatics
"petfirifed" - uh huh ..
Coul dyoum ak ean ymor espellin gmistakes.. Gees.
There are many soundcards better than the SB Live which have solid Linux support.
If you don't mind me asking, what would you recommend? I've been extremely pleased with my SB Live and the Alsa drivers... They support a great deal of the hardware of the card, and have really nice quality, IMHO. Also, just because there are better soundcards, doesn't mean that the SB Live isn't the soundcard of choice, as the article claimed. It's not uncommon for an inferior card to be the more popular one, and given the frequency of questions on the Alsa mailing list, I wouldn't be at all surprised to find that the SB Live is the most popular one under Linux.
Dinivin
I've had it for months, and it wasn't new then either. I don't think it was a simultaneous release with the Win* version, but it was released not long after.
It takes a while to get into the swing of Rune, but once you've gotten down the basics of timing and facing, you can slug it out with another player for several minutes. Each weapon requires a different offensive strategy, and each opponent weapon requires a different defensive strategy.
It's a lot of fun. My only beef is with some of the cheesy powerups, which can mercifully be mutated out of the game.
It's bad if your having latency problems, but if you can keep it below 200, there should be little problem. Keep trying.
I liked the comment, but I resent the above.
I'm 15. And I've played most (not Shadows, MDK, Armargetron, Tuxracer) of the mentioned games. Age has *nothing* to do with gaming. Unless you're under a certain age, you can have played many great games.
Furthermore, age (or lack thereof) does not mean tendency towards playing shooters; many of my friends have played, say, Monkey Island, Wolfenstein, etc.
So don't discriminate against us young people.
-----
Score 3? For what? Being wrong, at length? - smirkleton
I liked the comment, but I resent the above
:)
>
It would at least justify that explaination.
Lots of young people have no taste in gaming. You are an example of someone with taste. Nobody is attempting to discriminate against anybody...
Everybody's always a victim...
ahahahah
And I quote:
"Age has *nothing* to do with gaming. Unless you're under a certain age"
I ordered Rune 2 weeks ago and it arrived a week ago (and since I'm in the UK, that's pretty good!) I have avidly played through it in the past 7 days and here is what I think:
- Initial impression was - sweeet, nice graphics, cool weapons and a decent(ish) plot.
- Unfortunately there is too little variety in the creatures you meet - you spend about 4 hours of it just beheading zombies - and when you can't find a sword - that gets very frustrating.
- Lack of variety of attacks was also a bit dull. Need some special combos or something. However I did like the rune idea to get cool attacks, makes up for the lack of combos.
- Some good puzzles to get round, but not so hard as to bore me, but some were too simple (like being able to strafe round the edge of big swiping blades, instead of the jumping them)
- Expansion pack (same price as game) is a mere 70Meg install, with a bunch of extra maps and a couple of new multiplayer games. Whilst cool, I feel a little conned out of my $30. But I only installed that bit today, so maybe there's some surprises waiting.
Overall a good game, but maybe not worth the cumulative $72 I paid for it. It was my first commercial Linux game, and I'm sure it won't be my last. Thank goodness Loki are still around!
-- aL
personally i find first person games great fun, but rune is a bit of an exception in many ways. speaking as a sword fighter from the SCA,
http://www.sca.org
there's alot more to manuvering in melee combat than strafeing and attempting to duck behind a shield. for this reason i, personally, think that first person games with a melee base will not take off until another sort of interface is developed (or a revolutionary control set). anyway my two bits.
daniel
till then on with quake 3!!!
Yes, age HAS something to do with gaming (even if you're under a certain age, LOL). Ever played Frogger, Djungle Hunt or Scramble?
My other account has a 3-digit UID.
However, you can't go blaming people for being young.
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Score 3? For what? Being wrong, at length? - smirkleton