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Finale for Final Fantasy Studio

polar_bear` writes: "Looks like the folks who animated 'Final Fantasy' are on their way out of business. Salon has the scoop. Despite being visually stunning and fairly entertaining, it didn't manage to bring in enough bucks to cover production -- even though Aki Ross was hot enough to make Maxim's 'Hot 100' for 2001. Square Co. is looking for a buyer for the Honolulu-based movie production unit. Anybody have several hundred million dollars I could borrow?"

162 comments

  1. Takeover by SonicRED · · Score: 2, Interesting
    Perhaps it was just me, but animation-wise I found this movie much more impressive than Shrek or Monsters Inc. There's an extremely talented group of people working for Square and as far as emotion and complex human animation goes I think they are currently the best team.


    My guess is Pixar and or PDI are going to be looking very closely at acquisition.

    1. Re:Takeover by yeOldeSkeptic · · Score: 4, Insightful

      Perhaps it was just me, but animation-wise I found this movie much more impressive than Shrek or Monsters Inc.

      If by impressive you mean impressive technically, then yes Final Fantasy is light years ahead of Shrek and Monsters Inc.

      Unfortunately, technical production is only one minor aspect of a movie. Plot and story comes first. Aki Ross is a lovely lady but her idea of Gaia and those ghosts simply sound too New Age to me. I didn't like it at all.

      Shrek is a fun movie with good music, a compelling plot and a cast characters that are very memorable. I heard that Dreamworks's technology is capable of matching the textures of Final Fantasy but backed off from applying it because they want the movie to have the character of a traditional animation. They focused on the story rather than the technology.

      I too was impressed by the CGI of Final Fantasy, it was breathtaking, and I firmly believe that this is where animation and movie making will go. But I also found out I enjoyed Final Fantasy more if I shut the audio off and concentrated only in watching Aki Ross's beautiful face and fluid movements.

    2. Re:Takeover by Performer+Guy · · Score: 2

      I thought the modelling and texturing was very impressive in FF, but the character animation, the actual gestures and body motion, was much better in Shrek.

      This was the biggest flaw in FF IMHO, the characters looked wooden, their faces seemed rigid which led to very impressive stills but when they spoke or 'acted' you knew you were looking at CGI, the facial muscle controls just weren't there.

    3. Re:Takeover by dTaylorSingletary · · Score: 1

      It looks like you here are still confusing issues. You say "plot and story comes first" and then "Gaia and those ghosts simply sound too New Agee to me." The two things are unrelated. Just because you allow things to hold imprints within your mind, allowing the basic underlying theory to be written off, and thus the plot by simple cultural misprogramming is absurd. Your first statement is true, but the 2nd has only anything to do with your personal opinion.

      And the music for Shrek sucked.

      --
      d. Taylor Singletary,
      reality technician techra.el
    4. Re:Takeover by _Tzzu_ · · Score: 2, Insightful

      True, the facial animation in FF was fairly poor (unless Human emotions only range from "Angst ridden" to "Stoic" and "Agressive" to "Angry". The only time that I remember a character smiling (Dr. Cid) it looked more like he was having a facial spasm. However, the body motion was leagues ahead of Shrek. The body movement of the characters (humans especially) was downright frustrating in Shrek. The princess especially - given that she's a main character I expected much more. Even if they were going for a cartoon look, instead of realism, it still came across badly. That said, I still enjoyed Shrek more - although I don't believe that it was good as most people have made out. FF just didn't have a very well realised plot. At best it was cliched, at worst it was ridiculous and/or ambigious (although it tried to pass these off as "mystical"). I'm all for films that make you think, but this one just was badly scripted. Essentially it came across as being written by a game studio, rather than a film company. I kept expecting the characters to move onto the next puzzle. "OK, we have to deal with the alien menance. But first let's get past this jumping sequence with moving platforms!".

    5. Re:Takeover by clifyt · · Score: 2

      "If by impressive you mean impressive technically, then yes Final Fantasy is light years ahead of Shrek and Monsters Inc"

      Hmm...I thought I had read somewhere that at least Monsters and FF used the same rendering applications, which would mean technically, they are the same. It was noted that the application (I believe it is Pixar's Renderman or something...too lazy from debugging all night to research and this COULD be a figment of my imagination right now :) was so versitile that it could do both cartoonlike work as well as near photographic quality.

      Monsters had a much better dialogue and plot than FF and was aimed at a different audience. FF was was aimed squarely at the gamer geek crowd hoping that it would draw in more than just the playstation crowd...beautiful movie, but because of the artists and direction not because of the technology. If we were going to talk technology, look at the applications used to define Sully's fur...

      Probably redundant as I haven't read the rest of the threads...

      clif

    6. Re:Takeover by ahde · · Score: 1

      actually, overworked cliches and triteness can kill a plot.

      Now, the notion that Shrek had good music is a fallacy that dismisses the whole post.

    7. Re:Takeover by theancient2 · · Score: 1

      You missed the point of the comment you were replying to.

      The original poster said that a company like Pixar might want to acquire Square Pictures for the technical expertise and equipment. That has nothing to do with the plot of this one particular movie. Plot has already been discussed in other threads.

    8. Re:Takeover by Anonymous Coward · · Score: 0

      Why a takeover?? They are effective out of business now. So, why doesn't a production company like Pixar buy out Square?? Just think what it would do for both companies in the way of CG...

    9. Re:Takeover by Anonymous Coward · · Score: 0

      Yes, I too had to cringe whenever the whole Gaia thing came up. Surely, a better explanation or plot device could have been used instead.

    10. Re:Takeover by Grab · · Score: 2

      The characters were certainly the closest to synthespians that we've seen yet - on that level it was incredibly impressive (although watch the forearms of the characters - at least twice I saw flat sides to their arms! :-). On the polygon-count level, it was great.

      Unfortunately, the animators were complete crap - it made Dragonball Z and Scooby-Doo look realistic! Facial expressions don't work properly, every character waves their arms around wildly in an unrealistic attempt to compensate for this, and none of them move realistically. Animated characters moving like humans works, and animated characters with super-realistic gestures also works. But humans (and they are superficially human) moving with super-realistic gestures just makes them look like bad amateur actors, and that was how the whole film felt - a bad amateur film made with a good computer.

      My guess is that the computer team would be a benefit to any animation studio. But the guys actually responsible for character movement, and ESPECIALLY the 1st-grade scriptwriters, should be dumped on the unemployment line, and good riddance to them.

      Seriously, I'm glad this has happened, bcos after FF I would NEVER spend my money on another film by those ppl, unless like the entire world said it was good, and even then I'd be unsure if I should risk my money again. A film is far more than just a polygon count, and that is all FF could offer.

      Shrek OTOH showed that animation could be fun, witty, intelligent and appeal to agegroups other than kids. Antz started it - that was pretty good - but Shrek went one step better and really nailed it. The best example is that with Shrek you don't notice how good the animation is, bcos you just believe in the characters - with FF you were sat there thinking "well, at least the pictures are technically good".

      Grab.

  2. damn by nempo · · Score: 1

    damn, I really liked that movie, was kinda slow in the end though.

    --
    --- No, english is not my mother tongue.
  3. Kind of a shame really by sargon666777 · · Score: 1

    I liked that movie. It looked fairly good, and the plot wasn't all that bad. It would have been nice if they could have stayed around to make a sequel (not that they would considering they lost money).

    --
    Am I lying when I tell you that im telling the truth? Or am I telling the truth when I say that Im lying?
    1. Re:Kind of a shame really by October_30th · · Score: 2, Funny

      Personally I felt that it needed much more sex and violence to be truly entertaining.

      --
      The owls are not what they seem
  4. Why setup a production house on an island? by Woodrow · · Score: 1

    First let me say that FF has been a great thing. But why did they have the whole org on an island in the Pacific? I know the travel costs must have been stagering not to mention the cost of living that all the people had to adjust for. I understand that you attract good people to good places but this is a bit excessive.

    Enough said!

    1. Re:Why setup a production house on an island? by Hes+Nikke · · Score: 2, Insightful

      actuly, travel costs were less! think about it, square is bassed in japan. they had both amaricans and japaneese working on the film. flying 100% across the pacific for one on one business cost twice as much as flying 50% across the pacific to do one on one business! not to mention that hawaii is a nice place to be if you happen to get off your ass and go outside :D

      --
      Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
    2. Re:Why setup a production house on an island? by Guppy06 · · Score: 5, Informative

      "But why did they have the whole org on an island in the Pacific?"

      Because it's cheaper to fly to Hawaii from either side of the Pacific than to cross it. Travel time from the contiguous US and from Japan is about the same.

    3. Re:Why setup a production house on an island? by the_tallman · · Score: 1

      They state in an issue of Cinefex that they set up production on an island because they wanted a sense of community among the employees. Also, they stated that land is extremely cheep in Hawaii if you're not on the beach. Setting up a studio where you can wire your already digital shots is no problem from there. This isn't Jurrasic Park, you know. :)

      --
      There is no graceful way to eat an egg salad sandwich.
    4. Re:Why setup a production house on an island? by cinnerz · · Score: 1

      I'm not sure what they paid their people, but a
      lot of companies pay their people less in Hawaii
      then on the mainland. There are enough people who
      want to live here no matter what the pay that they
      can get away with paying less.

    5. Re:Why setup a production house on an island? by ehiris · · Score: 1

      You don't need to travel a lot when all you do computer animation because you don't have to capture real images.

      They picked Hawaii because the surf is good.

  5. Maxim Poster by hangdog · · Score: 2, Interesting

    And for the true "collector", this poster is a must have!

    1. Re:Maxim Poster by Anonymous Coward · · Score: 0

      The nude Aki ain't so bad either ;-)

    2. Re:Maxim Poster by Anonymous Coward · · Score: 0

      On the DVD, there are a few pictures of Aki dressed in leather hidden somewhere....

    3. Re:Maxim Poster by slurry47 · · Score: 1

      It's on disk one special features section.

      I can't remember exactly -- look for a more info text area and nav around till you make a funny icon show up, hit enter and you'll see montage of Aki images with her iin various poses/costumes set to music about three minutes long.

      Disk two has a similar "hidden" extra -- I can't remember the content though.

      --


      Dirt doesn't need luck.
  6. damn by Anonymous Coward · · Score: 0

    ff was good movie.

  7. A shame by haggar · · Score: 1

    Wife and I just watched the DVD last night. It was a very well spent 17 pounds. Stunning and at the same time artisticly impressive animation and a very interesting idea in the plotline. Some of it reminded me Akira, but this one (FF) clicks much better with me, it makes more sense.

    What can I say, I like it very much. They did a fantastic job and deserve more success for it.

    --
    Sigged!
  8. No Soul by Faeton · · Score: 2, Insightful
    It goes to show that however remarkable a technical achievement it may be, FF:SW totally lacked the soul needed for animated features.

    They should have taken lessons from Pixar.

    1. Re:No Soul by PhiloMath · · Score: 1

      It definitely shows that people can connect and identify a lot more with fewer polygons that are more expressive and emotive than they can with near-photorealism that just isn't all there.

      The biggest strike it had against it was that, while films like Shrek, Toy Story, and Monsters Inc. were cartoons with cartoon plots and cartoon characters, this was the first 3D anime, with an anime plot and anime characters. This is asking for poor levels of acceptance, especially with an American audience. Not that there is no American anime following, that couldn't be further from the truth. But mainstream moviegoing Americans don't have anime-goggles they can put on to watch this film through... They're either going to watch it through cartoon-goggles, video-game-movie-goggles, or sci-fi-goggles, and its likely to fail them in those capacities.

    2. Re:No Soul by MtViewGuy · · Score: 3, Interesting

      You are correct in your assessments. The movie had a plot that wasn't exactly acceptable to American audiences used to animation more in line of the old theatrical shorts done by Disney, Warner Brothers, MGM, etc. or the feature animation style that Disney pioneered.

      It's this same resistance that was the reason why Atlantis: The Lost Empire didn't do so well, compared with with other recent Disney animated features like The Little Mermaid, Beauty and the Beast, and The Lion King.

    3. Re:No Soul by poiuyt23 · · Score: 1

      I thought that the movie had more soul than most of what Hollywood puts out these days. The characters were not remarkably complex but there were subtle interactions between the characters that let me know more about them than was explicitly said.

      On a side note, the DVD of Final Fantasy rivals Star Wars 1 to show off what a good DVD player can do. Audio isn't as good but the visuals are astounding.

    4. Re:No Soul by sg3000 · · Score: 2

      > It goes to show that however remarkable a
      > technical achievement it may be, FF:SW totally
      > lacked the soul needed for animated features.

      I agree. The visual effects were stunning, but I felt short-changed in the story department. It felt like they were trying too hard to make the story "big". You can't carry a movie by the visual effects alone. It reminds me of when I visited England and got to see the the Tower of London (or wherever it is that they store all the royal jewelry and related). When one first walks in, everyone is reduced to a slack-jawed yokel at the impressive array of gold and gems. After about ten minutes, however, I found myself bored at looking at the 100th diamond encrusted crown. It's funny because any *one* artifact would have caught my attention for a while, but when you stick them all together, the effect becomes numbing.

      Visual effects in a movie can be the same way. At first, you're like, "wow! that looks real!", but after a while the eye candy becomes weary, and a good plot needs to keep you interested for the remaining 1.75 hours.

      After I saw the movie, I thought they would have benefited from just extending the plot line of Final Fantasy VIII to a full-length movie. The cuts scenes from that game were engaging and the character development was really good. The result would have been a lot more exciting.

      --
      Insert simplistic political, ideological, or personal proselytization here.
    5. Re:No Soul by panthro · · Score: 1

      I think the problem Square faced was making people really care about the charaters before the 2 hours leading up to the climax was up. In FF7, for example, when they do the whole search for Cloud thing, it's all about the "life returns to the planet as energy" theme. This parallels the final scene in FF:SW. The difference? I actually cared what happened to Cloud at that point. The point is, Square usually has hours upon hours to build up your liking of a particular character, but with a film that time was cut fatally short. They really needed to pay attention to movies like Star Wars which make you feel like you've known Luke, Leia and Han for your entire life within minutes - then the whole plot (which also could have been improved) would seem a little more worthwhile.

      --
      If you're not part of the solution, you're part of the precipitate.
  9. Visually stunning but... by PhiloMath · · Score: 1

    Poorly animated. I don't know how many casual viewers picked it up, but the animation just wasn't working in the movie. It might have been too much reliance on MoCap, but whatever the case, it was really distracting for me.

    Quality animation is something you can't buy, even if you can afford the levels of detail that Final Fantasy had.

    I think the reason it didn't do well was that the plot was just too "hunh?" for the average person to enjoy. Its sad to see this happen, they were really pushing some limits.

    1. Re:Visually stunning but... by Anonymous Coward · · Score: 0

      And I suppose YOU can do better?

    2. Re:Visually stunning but... by PhiloMath · · Score: 2, Insightful

      Given the talent, team and budget, my focus would have been on the quality of the animation (not the detail of the modeling) from day one. I give them a large break because they're new, its their first film, and you can see the extra hours (and dollars) went into those oh-so-luscious models. If they made a few more films, or had even more time, I have no doubt they'd get it right.

      There are really very few technical constraints on the amount of detail you can put into a 3D project. You can add detail after detail until you achieve photo realism (or better.) However, with each added detail it gets more expensive to render, and those details take time. The render (and thus financial) hit you take from animating something well is no where near as huge as adding more detail, but it often take a lot more time to do it right.

      So there's a little bit of a tradeoff between what you have more of, time or money. Though 3D work like what you see in Final Fantasy takes a lot of both. MoCap is often used to speed up the animation process and get fluid animation, but it works a lot better in theory than in practice. MoCap can leave a lot of cleaning up to do, you spend a lot of time tweaking things here and there to get it just right. And in some situations, perfection requires that you skip MoCap altogether.

      The visual quality of movies is constantly getting better. Final Fantasy was exciting because you can see the direction that 3D is going to be heading and it makes it less hard to imagine true photo realism. But the natural advancement of technology is responsible for that increase in quality, and I've come to anticipate it.

      I get excited not when I see Moore's law in effect, but when I see the people behind a project holding themselves, not their machines, to a whole new standard of quality -- like at Pixar. That's where you see real art happen.

    3. Re:Visually stunning but... by EuroChild · · Score: 1
      The trouble was that the animation was inconsistant. There were some points in the movie when you had to look very closely before you could say "this aint real!" and then other times you went "oh dear..."

      This was due to the fact that they went back and re-rendered some scenes towards the end of production, but I guess they had to have a point where they drew the line.

      Why no-one else is picking this company up is beyond me. There's this idea that all CG movies have to be for kids and Square were the first to actually try and break that mould.

      --
      Does this make my brain look big?
  10. Script by ackthpt · · Score: 1
    Chalk it up the the high cost of bad writing.

    Typical Hollywood job, too much emphasis on wow star power and glitzy animation, not enough on a decent story.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Script by havblue · · Score: 1

      It wasn't just bad writing that dragged the movie down, it was bad directing. Personally, I chalk it up to the arrogance of Squaresoft that guy who writes and basically directs their video games, Hironobu Sakaguchi, could be equally adept at directing a movie. The man had never directed before and it completely showed in scenes that were supposed to show dramatic tension but came off as awkward. Note the scene at the beginning where Baldwin becomes apparently infected and collapses. The scene moves so fast that before you can say WTF? he's back to normal again. Instead of playing it safe with familliar characters that would draw an audience from anyone who had ever played the game series, Square continued to do what they had done for every Final Fantasy series prior. They reinvented the wheel in hopes of making a better wheel, but in this case they learned that making a quality movie requires more than their time-tested video game formula. I would chalk it up as: 1. Disloyalty to the fans in making a movie that while thematically similar is for the most part dissimillar to the video game series as far as monsters, music, villians, characters, worlds are concerned. All material that could have made this a familliar Final Fantasy movie was wasted. 2. Confidence that a man who creates good video games maketed primarily towards younger Japanese could make a $100 million+ feature marketed primarily towards mainstream US audiences.

    2. Re:Script by Anonymous Coward · · Score: 0

      2. Confidence that a man who creates good video games maketed primarily towards younger Japanese could make a $100 million+ feature marketed primarily towards mainstream US audiences

      FF TSW made over $100....

  11. A real shame by EpsCylonB · · Score: 1

    I really like The Spirits Within, it has it's problems but it deserved to make money.

    The worst thing is that this will probably put the big studios off making serious feature length CGI films for the time being (and unfortunately the big studios are the only ones in the financial position to make such films, as FF:TSW proves).

    Oh well, we are stuck with Toy Story and A Bugs Life for a while.

    1. Re:A real shame by Tuzanor · · Score: 2
      The worst thing is that this will probably put the big studios off making serious feature length CGI films for the time being.

      Are you kidding? Many of the CGI movies do great. Take a look at Shrek or Monsters Inc. They did very well and a Shrek sequel is already off the ground. Both of those movies made tons of money, the problem with FF was that it had a poor script.

    2. Re:A real shame by whoop · · Score: 1

      It's quite sad there isn't more of a market for poorly scripted mega-million-dollar movies. What is wrong with these crazy Americans not going to see a movie targetted at .01% of the country that has played ever FF game a hundred times over?

    3. Re:A real shame by Anonymous Coward · · Score: 0

      > I really like The Spirits Within, it has it's problems but it deserved to make money.

      Nope; nothing deserves to make money just because it exists / cost a lot to make.

      > The worst thing is that this will probably put the big studios off making serious feature length CGI films for the time being (and unfortunately the big studios are the only ones in the financial position to make such films, as FF:TSW proves).

      It'll certainly put them off making serious, badly scripted, feature length CGI films.

      Live action films done poorly don't do so well, either; it's not the film type that was bad.

  12. doomed from the start by Lumpy · · Score: 3, Insightful

    They overspent on everything...

    Studios on Hawaii, the most expensive state for anything in the United States, Sure.. It's a nice perk to offer great surfing 24/7 but over doubling the cost for everything used in your operation for that one perk is plain stupidity. Yes, they did some awesome renderings.. but they could have done them in Iowa or Kentucky, or anywhere else that would have lowered their operating costs significantly would have.

    nothing to see here but another example of how not to run a business.

    --
    Do not look at laser with remaining good eye.
    1. Re:doomed from the start by yobbo · · Score: 1

      It would've been considerably easier to lure hot CG talent to make the movie if the studio was in hawaii, as opposed to being in the middle of a corn field...

    2. Re:doomed from the start by Lumpy · · Score: 2

      only stupid CG artists... you can rent a mansion in Iowa and afford 4 Bmw's for the price of 1 bmw and a studio apartment on Hawaii..

      Only the stupid flock to pretty places without weighing the living costs... example? Everyone in the valley.

      --
      Do not look at laser with remaining good eye.
    3. Re:doomed from the start by ErikZ · · Score: 1

      Well of course, these ARE artists that work for the movie industry.

      Appearance and style over substance.

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    4. Re:doomed from the start by Guppy06 · · Score: 3, Informative

      "Studios on Hawaii, the most expensive state for anything in the United States,"

      IIRC, the cost of living in Japan and Hawaii are about the same. Both places have to ship everything in. And Hawaii is physically half-way between Japan and the contiguous US, so people from either country have similar travel times.

      Not to mention, with the Hawaiian population being what it is, they're far more likely to find bilingual help (English and Nihongo) there locally than any place else in either Japan or the US.

    5. Re:doomed from the start by rbeattie · · Score: 2

      Yes, but what a dream! What a chance to do something cool in a great place to live! I mean, if they had just spent a bit more time on story development (or hired some clueful writers) they might have been a success. That's a chance worth taking... There's a lot more to work than being in some dark office in frickin' Iowa (apologies to any of you who are there...) San Francisco is an incredibly expensive place to live/work, but it's worth it to many of the tech companies based there.

      Anyone reading this who lives in Hawaii and is a programmer? I'd cut my pay in 1/4 to be you, I don't care. Living in Hawaii and programming like my man Phillipe Kahn is freakin' cool.

      "Build something innovative that solves a difficult problem and you will have something.
      Most of the long-term successful companies were built on those terms."
      -PK

      -Russ

      --
      Me
    6. Re:doomed from the start by Jormundgard · · Score: 1

      Yeah but the Japanese are all about Hawaii. I don't mean that as a bad Pearl Harbor joke. Tons of Japanese live there (relatively speaking) and visit there all the time. Business-wise it probably was a little retarded, but there was a pretty good reason for it.

    7. Re:doomed from the start by Jah-Wren+Ryel · · Score: 2, Informative

      It is called "sunshine dollars" and if you are currently working in Silicon Valley you can expect your salary to be reduced by at least 75% if you come to Hawaii and cost of living will remain the same or probably go up. Hawaiian business is about tourism, the need for computer people is miniscule, the hotels don't need much and most of them are part of a chain with mainland IT anyway -- but everyone wants to live in paradise. Low demand, high supply == crappy pay. I grew up in Hawaii and had to leave in order to make a living as a computer guy. I'd move back in a heartbeat if I could maintain a semblence of my current standard of living, but as long as computers are my profession, it ain't going to happen.

      --
      When information is power, privacy is freedom.
    8. Re:doomed from the start by Anonymous Coward · · Score: 0

      All the voice talent in FF:TSW was in japan. There is a misconception in the article too. Square only had 220 employees in Hawaii. They had 3,000 in LA. So the people who needed to be in Hawaii were and the ones who didn't need to be were in LA. They rented a 5 story complex in LA to hold the render farm and all the CG artists it took to make FF:TSW so realistic. True all the Voice acting was done in hawaii But considering all the Voice acting talent was from japan it made sense.
      However you are right they Did Overspend. Spending $145 million on a film is insane for a start-up studio. They should have tried to stick with a 70 million cap, considering how hard it is for a movie to break $100 million in revenue.

    9. Re:doomed from the start by Anonymous Coward · · Score: 0

      So you willing to make $50,000 a year and live in a cardbard box? Because a cheap apartment is $2500.00 a month, there is no way in hell you can afford a car (not at that paltry payrate... Mc Donalds peopel gat ther here) Groceries for a single person run about $200.00 a week and that excludes beer and alcahol... triple that if you drink.. Smokes are $8.50 a pack..

      You do NOT want to live here.

    10. Re:doomed from the start by jake01 · · Score: 1

      are you on crack? There are four stories above and below me filled with square USA artists, and I'm in Hawaii. So I don't know what you're talking about.

    11. Re:doomed from the start by jake01 · · Score: 1

      I run a small consulting/programming outfit in the same highrise as the Square USA offices. It seems like in Hawaii the recession is just beginning to hit us. Lucky for us, we're hiring more programmers and office space has never been cheaper.

      The Square closing is sad and speaks to a greater problem with doing business in Hawaii on a global scale. Hawaii has neither the infrastructure nor the expertise to assist businesses looking to grow beyond the islands. It sort of makes me sick.

    12. Re:doomed from the start by rbeattie · · Score: 1


      Where do I send my resume?

      ;-)

      -Russ

      --
      Me
    13. Re:doomed from the start by Anonymous Coward · · Score: 0

      Just for the record, it's difficul to surf 24 hours a day even in Hawaii. Too dark to see the waves...

    14. Re:doomed from the start by Anonymous Coward · · Score: 0

      Clarification for those narrowminded rednecks out there (not necessarily the parent poster), they are Americans of Japanese decent, not Japanese. Most of their ancestors live there 50 or more years before Pearl Harbor. Of course there are tourists and there are a small percentage of the population that immigrated there more recently, but most of them are there long before!

  13. Maya = $$$$$$ by Warped-Reality · · Score: 3, Interesting

    Yeah, and i belive they bought 200 copies of Maya Unlimited, which goes for around $16,000 a copy... 200x16000=$3,200,000 - ouch! (unless they got some kind of bulk licsence deal, even then it would still be expensive)

    --
    This is not the greatest sig in the world, no. This is just a tribute.
    1. Re:Maya = $$$$$$ by Bios_Hakr · · Score: 2

      I wonder how thoes licences will transfer? Sure, you can buy the studio for a few million, but then having to re-purchace Maya would double the cost.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    2. Re:Maya = $$$$$$ by Anonymous Coward · · Score: 0

      Thats not such a big expenditure. The bulk of an animation studios payroll will typically goto payroll. Not hardware/software for the person who sits behind it.

  14. eBay by Wire+Tap · · Score: 2

    Solution: They should put it up for sale on eBay! With all the junk I've sold on there in the past few years, they should have no problems unloading a sophisticated production studio!

    :)

    --

    Man is born free; and everywhere he is in chains.

  15. Aki Ross Porn by Anonymous Coward · · Score: 1, Insightful

    They should learn a lesson from the internet and produce porn. I can attest that Aki Ross has helped me thru more than one lonely night. I can guarantee you they would have an excellent market for it in japan and most likey america.

    1. Re:Aki Ross Porn by alvi · · Score: 2, Interesting
      Well... here's something funny: In this article they even go as far as to claim that CGI-animated porn may turn the whole sex movie making industry into a victimless crime since nobody is going to be exploited by the process.

      Hey, it's just a link. Not my opinion.

    2. Re:Aki Ross Porn by Anonymous Coward · · Score: 0

      Well the studio is up for sale, along with the rights for Aki Ross's image. Maybe some entrepuring porn studio should try to buy them out. Just think of the titles they could make...
      Final Fantasy: The orgasm within
      Perhaps they wouldn't like the FF name used that way, so there are backups like
      Final Orgasm: the sperm within.
      you could have great lines like "How do you like my Zeus Cannon" or "I'll make you cum so hard your spirit is ripped free!" It's great you could use the transparency effects to make ghost sex possible without losing life-like detail.

    3. Re:Aki Ross Porn by Anonymous Coward · · Score: 0

      man that's disgusting. Kinda like wacking off to Oprah or Rosy O'Donnell or something .. oddly shaped women or animations are simply not meant to be worshipped like that.
      You pig dog!

  16. betting the company by Alien54 · · Score: 2, Flamebait
    I guess this is what betting the company is all about. It is always better to have a large reserve. I forget what the odds are, but I seem to remember that most movies seem to loose money.

    There is also the hollywood system that ensures that even the most wildy successful movies are never documented as having made a profit. Although there are rumors of changes that will improve things. Ofcourse, if you screw up, you merely make sure that someone else gets all the profits after you have done all of the hard work.

    The really important question, of course, is why this happen doesn't to Microsoft? bet the company and loose, that is.

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:betting the company by Alien54 · · Score: 2
      of course, I found this document after I had posted the story, more clearly illusatrating the point.

      Garrison v. Warner Bros.

      The world of motion pictures is "a never-never land of illusion," according to this class action complaint brought against the major studios, referring not to the movie magic that has made Hollywood famous but to the bookkeeping techniques that may be unique to Hollywood studios.

      The suit was filed by the heirs of Jim Garrison, the late New Orleans District Attorney, who wrote "On the Trail of the Assassins," the book that inspired Oliver Stone's film, "JFK."

      According to the Garrison estate, the film has earned over $150 million for Warner Bros., the studio that distributed the film, but has still not shown a "net profit" in which the Garrison estate is entitled to share.

      This complaint goes into the history of Hollywood's allegedly "creative" bookkeeping practices, from the days of the nickelodeon through the "Golden Age" and the modern era where major stars have the clout to share in the gross revenue of a film, avoiding the studio's allegedly problematic definition of "net profit."

      The parent company of Warner Bros., Time Warner Inc., is a part owner of Court TV.

      --
      "It is a greater offense to steal men's labor, than their clothes"
  17. We knew this was coming. by Anonymous Coward · · Score: 1, Informative

    way back when, they said "it's the last movie we'll ever make" because they're so over their budget.
    -ac.

    (this was from here.)

  18. It's the story, stupid! by Thagg · · Score: 3, Insightful

    In animation, the story is more important than everything else put together. If you don't have a compelling story, $150M of computing horsepower can't save you, they just make for a bigger crater at the end.

    Look at the astonishing Jimmy Neutron, Boy Genius It was made for a tiny fraction of what was spent on Final Fantasy, and it looks terrible in comparison -- but the story is fun and engaging. It's made over $76M so far at the box office. DNA, the company that made Neutron did it all with off-the-shelf commodity hardware and software, so they could do it quickly and inexpensively. Rugrats in Paris and Beavis and Butthead were similarly successful with really pretty awful animation.

    I really think that the demise of Square USA's studio should be applauded rather than mourned, because it shows with unmistakable clarity that it doesn't take a hundred million dollars to make a movie; and that spending that kind of money doesn't guarantee success. Corporations can't buy success -- it has to come from individual storytellers. I can't think of a more empowering, encouraging message.

    thad

    --
    I love Mondays. On a Monday, anything is possible.
    1. Re:It's the story, stupid! by sg3000 · · Score: 4, Insightful

      > Look at the astonishing Jimmy Neutron, Boy
      > Genius It was made for a tiny fraction of what
      > was spent on Final Fantasy, and it looks
      > terrible in comparison -- but the story is fun
      > and engaging.

      Yes, I believe that is known as the "South Park effect". So, to be more interesting, the Final Fantasy movie either needed a better plot or a lot more foul language.

      --
      Insert simplistic political, ideological, or personal proselytization here.
    2. Re:It's the story, stupid! by Milinar · · Score: 1

      I highly disagree. Square made some decisions about the kind of movie they wanted to make, and didn't realize it wouldn't make any money. It's a serious, relflective movie without a happy ending. The art direction was amazing. The designs, the sound, everything was very, very amazing. Go see it again, and don't pay attention to the half-translated dialogue, or the plotline that was crammed into a 2-hour format awkwardly. Jimmy Neutron will be a happily forgotten memory in 10 years, but Final Fantasy will be a part of CG history forever.

    3. Re:It's the story, stupid! by Anonymous Coward · · Score: 0

      Very true, and applies to all movies, not just CG. Look at Clerks for example. Great movie that was made on a budget of around $30G if I recall. They didn't need special effects, big name actors and directors, or even a colour camera! Just a solid, entertaining storyline.

    4. Re:It's the story, stupid! by Anonymous Coward · · Score: 0

      "Go see it again, and don't pay attention to the half-translated dialogue, or the plotline that was crammed into a 2-hour format awkwardly."

      HA!

      That's like saying "Try and concentrate on the really good sex with a horribly deformed and ugly guy/girl."

      Sure, you'll remember the event afterwards, but for the wrong reasons :)

      Chao

    5. Re:It's the story, stupid! by oldays · · Score: 1

      Aw, face it, it was a piece of crap. Absolutely tasteless, and even the action was un-forceful - these beasts looked like holograms. When a troll attacks the company in LOTR, I can suspend disbelief to some extent and *feel* a mountain of muscles carrying a 2-ton hammer looming over me. FF was like watching somebody watching a laser show in WB theme park, or something. As for the ending, I wouldn't know, I couldn't stand it by the time it got to the middle and walked out on it. You have to understand, it's very embarrassing for me to say that it took me almost an hour to figure out this movie is worthless. I do solemnly hope nobody I know reads this. :/

    6. Re:It's the story, stupid! by Anonymous Coward · · Score: 0

      Since Final Fantasy: the spirit within made over 110 MUS$, and since the DVD is still selling like hot cookies, one could conclude that it actually was appreciated by a wast portion of the audience.

      So, maybe this whole troll is just your own un-humble opinion, after all?

    7. Re:It's the story, stupid! by PurpleBob · · Score: 2

      This would be a spoiler, if there was anything to spoil.

      If you've seen the end of FF7, you've seen the end of FF the movie. I swear they just took that video and re-rendered it at a higher resolution.

      --
      Win dain a lotica, en vai tu ri silota
    8. Re:It's the story, stupid! by Anonymous Coward · · Score: 0

      Not quite. There were a few edits - no Midgard, for instance.

  19. Rendering good, Animation bad, Script terrible by idealego · · Score: 1

    Title pretty much says it all. The rendering looked great I thought, animation wasn't so fluid and quite poor in parts but worst of all the script and storyline were absolutely terrible. The movie deserved what it got, if it wasn't for the small bit of wow factor in watching the well rendered scenes I would of shut it off after 10 minutes.

    1. Re:Rendering good, Animation bad, Script terrible by Anonymous Coward · · Score: 0

      Bravo sir you hit that nail with aplomb. The story was simply terrible, with no redeeming factors; if it wasn't for the rendering, I would be cursing the waste of a perfectly good CD and the time it cost to rip the damned thing. As it is, I shall never watch it again.

  20. Characters should remain by StarBar · · Score: 1

    These kind of characters are really low cost between casts. I think the project tried to do too much at once. Instead the characters should be maintained and developed in a separate company while movie making and and marketing should be business as usual through for instance Pixar and agents. This way the characters could continue to evolve independently of certain movies success or failures. MPEG-4 animations extension will help boost this when (/if) those will be released.

  21. A millionaire's dilemma by AFCArchvile · · Score: 1
    John Romero's Ferrari Testarossa, or Square's movie division?


    Decisions, decisions...

    --
    "Ancillary does not mean you get to rule the world." --U.S. Circuit Judge Harry Edwards, speaking to the FCC's lawyer
  22. Call it capitalism... by mcarbone · · Score: 3, Troll

    Really, Square Studios made a terrible movie. A terrible, terrible movie. Sure, it had some neat animation, but FX and looks can't carry an entire movie (e.g. Tarsem's The Cell). While audiences are often wowed by tricks and effects, they are truly looking for a good story and interesting characters (even if sometimes it seems like they are not, e.g. The Mummy).

    I think it is important, when making a breakthrough film in FX, to couple the oohs and aahs with a damn good story (see Terminator 2, Toy Story, Star Wars, Titanic, etc.). For some reason Square Studios thought they could throw together a script with a boring, nonsensical plot, flat characters, and mediocre dialogue but that it wouldn't matter because the movie looked like one long cut scene from a Final Fantasy game. Well, I think we all knew even before we saw this movie and when we saw the trailer that it would fail in the end. Who would go see it except a few fanboys (and they spent soooo much money on it)?

    I think it relates to the game industry as well. There are games out there that have revolutionary graphics, sound, and control but unless they are overall good games with a good story, no one will care in the end. Black and White had revolutionary AI, but I got bored playing fairly quickly. FF8 had revolutionary everything but was just plain not fun to play.

    So my whole point is: I'm really glad that Square Studios is no more -- they don't deserve another chance at making a film, as their first indicates a lack of ability. And so they don't make the evolutionary cut and hopefully some new studio (maybe even influenced by Square's awesome animation) will pick up the ball and actually make a good animated movie with human leads. Here's to that.

    --

    The only true currency in this bankrupt world is what we share with someone else when we're uncool. -Crowe
    1. Re:Call it capitalism... by Zhenya · · Score: 1

      The Mummy? Yeah, all the animation was good...until the end, when the most important CGI character, the Scorpion King, managed to look like a lump of turd. Sorry, but they could prioritise a little more. And, while I'm here, it probably flopped not because it had a rather flat storyline,(people would only figure that out after the film, methinks...) but because of the predjudice us gamers get! If we venture outside we get insulted for being geeks with no friends, yada yada...(admit we play Final Fantasy, for example...) Square Studios just did it on a bigger scale. So...good idea, bad plot. I thought the animation was really good, just.. all brown. And some of the animated people's movement really freaked me out). We could all sort of see it coming.

      --
      Politics is derived from two words - poly, meaning many, and tics, meaning small blood-sucking insects.
    2. Re:Call it capitalism... by Anonymous Coward · · Score: 0

      You're thinking of The Mummy 2.

  23. Barbell zoo by Graymalkin · · Score: 2

    Final Fantasy was a game turned movie. It would have been a big hit had it remained a game. It didn't fail in theaters because it was an art movie trying to get a point across that no one got, it was a block buster that busted. They could have saved some money and just taken tiles from FF1 to tell their story like they do at 8-bit theater.

    Seriously they threw millions of dollars into FF:TSW only to learn that movie going audiences don't go for "My name is Daryl, I'm a dancer" dialog and delivery reminicent of a student directed documentary about red blood cells. There were scenes of the movie that looked like a live action sequence, these usually took place inbetween scenes where you could actually see the character or the character was talking. I love seeing James Woods in movies, he has definite style when he delivers lines and when he is intense you can tell he is being intense. There was NONE of that in General Hein. Neil didn't exactly fit in with the image you associate with Steve Buscemi's dialog. More effort was put into realistic hair movement than realistic portayal of emotions. Same for the story which was weak at best. They could have just used the story from FF6 it would have been ten times more involving and probably got them a couple million more dollars. Due to Square fucking the donkey with FF George Lucas is going to have a much tougher time pitching his load about replacing actors with computer models. I think this is a good thing (even if actors aren't pushing technological limits) because I want to see a movie with more substance than freckles and relistic moving hair. When Donny died in The Big Lebowski you feel at least a little remorse at him dying. When Neil dies in FF:TSW you're lucky to notice. That's not going to sell movie audiences.

    --
    I'm a loner Dottie, a Rebel.
  24. Repeat? by Anonymous Coward · · Score: 0

    Wasn't this already covered here?

    1. Re:Repeat? by PygmySurfer · · Score: 1
      It was, and even then it was old news.

      Look Here


      2001-10-04

      Popular game-maker Square, the company behind Final Fantasy: The Spirits Within, has announced their intention to exit the movie business. Nikkei Financial News says the withdrawal came as the company announced "extraordinary losses" that could be as high as 3.16 billion yen, or 115 million US dollars.

    2. Re:Repeat? by neclimdul · · Score: 1

      The old slash article was posted 2 months ago about this. And aperntly even then the news had been out for 2 months. 4 months behind are we? And when something intresting like the canceling of the US release of shenmue 2, the second part in the epic story by sega's masterful Yu Sezuki, because it's being moved to Bill's Crap-Box it doesn't even make the cut. Maybe this will be listed as flamebait or what ever but sometimes the people who review these stories not only confuse me but piss me off.

  25. ^2 by karmalien · · Score: 0

    is square co. in any way affiliated with squaresoft? I'd kill myself if squaresoft ever went out to sea; perhaps the reason to their failure was bc the movie sucked had no plot and would only make sense to those who watched it while on X..They had the FF visuals down perfectly but what it was lacking was the all start traditional Final Fantasy story line...it was practically the antithesis of any FF plot development or course of actions....if they didn't bring in enough bucks it was prolly cause they were trying to please the wrong crowd...

  26. Is this a joke? by mcarbone · · Score: 2

    Also, "Final Fantasy" may be in competition for the first-ever Academy Award for a feature-length animated film, to be presented in March. Nominees are to be announced Feb. 12.

    First of all, Beauty and the Beast was nominated for best picture in the early 90's, and it was a feature-length animated film. Second, if they are talking about winning best picture, does anyone really think that FF has a chance in hell? It won't even get nominated for anything aside from FX, maybe.

    --

    The only true currency in this bankrupt world is what we share with someone else when we're uncool. -Crowe
    1. Re:Is this a joke? by Anonymous Coward · · Score: 0

      They are talking about a new category entirely, where only feature length animated films can qualify. It will be in the running and has a shot at taking home "best animated feature". But of course not a chance in hell of being even nominated for "best feature" This is the first year this category will exist.

    2. Re:Is this a joke? by mcarbone · · Score: 2

      Oh, right, I remember now. OK, but it still won't win this new category either. That will go to either Shrek or Monsters, Inc.

      --

      The only true currency in this bankrupt world is what we share with someone else when we're uncool. -Crowe
    3. Re:Is this a joke? by Anonymous Coward · · Score: 0

      What is best animated feature judged on?

      Is it exactly the same as best picture with 95% of the competition removed?

      Or is it more like best-animated feature?

      Or somewhere in between?

    4. Re:Is this a joke? by kesuki · · Score: 1

      why FF:TSW could win the 'academy award' First of all The 'Academy' has a history of spurning 'box office success' in favor of money loosing films that were run out of office. FF:TSW fits this model far more than Shrek or Monsters Inc. there is also a deadline to be included, I'm not sure if Monsters Inc. can even be included on this year's ballot because of the timing of the release. I have no idea what the cut off date is though so it could be on there, we'll know when they announce the nominees.
      While the Academy has nominated and awarded commercially successful movies over less successful ones, there may be a 'symathy' vote for square pictures because they probably won't even find a buyer for thier failed studio without winning an academy award. If they Win an academy award for FF:TSW all of a sudden they can say "From the academy award winning producers of the final fantasy movie" in blurbs for future movies made by whomever bought Square pictures.

      TV shows have been resusrected from the dead because of academy awards, and if the academy believes they can resurect a dead movie studio that might be all the reason they need to vote for FF:TSW.

  27. What a shame by jsse · · Score: 1

    The box failue of the movie results this. The movie was well-made, but it didn't catch the heart of all FF-fans because they attempt to mimic the elements that can be done in non-CG movie. We enjoy FF series for its story completely escaping the real world, but this movie more like a CG-version of Alien(s) to me. :/

    1. Re:What a shame by Graspee_Leemoor · · Score: 1

      If this movie had actually used all the FF elements I wouldn't have cared about the plot. I would pay the ticket price again and again to see the following things on da big screen:

      1) Bahamut SWOOP
      2) Chocobos run to the chocobo theme song

      (and best of all)

      3) Someone summon Shiva!

      It was Square's unscrupulous use of the FF name, betraying their loyal fans that hurt me, more than the stale subject matter, awful plot, unnoticeable music etc.

      graspee

  28. $145 million ? by dinotrac · · Score: 2
    OK, John Cameron got away with spending $200 million to make Titanic, but...

    If I recall, the break-even point for a movie is ticket grosses that are twice the cost of making the film.

    That means $300 mil in this case. $290 if you want to be picky.

    Big studios can take that kind of chance because they hedge their bets over multiple films. Even then, they don't do it any more often than they have to.

    A little one-flick house?
    Suicide or glory. Not much in-between.

    1. Re:$145 million ? by Anonymous Coward · · Score: 0

      > OK, John Cameron got away with spending $200 million to make Titanic, but...

      James Cameron

    2. Re:$145 million ? by dinotrac · · Score: 1

      Oops!
      Thanks for the catch.

  29. never neglect the story by Navarre · · Score: 1

    The lesson here is simple. If you neglect the story, people will notice. When are filmakers going to give the public enough credit to understand that we actually do appreciate a good story? Dress the movie up all you like, but we can smell commercialism a mile away. Never, never, never neglect the story. If it won't make a good book, it'll suck as a movie.

    When filmmakers understand that, we'll get better movies and they'll make more money.

  30. Square again? by Anonymous Coward · · Score: 0

    Old news - this was reported on Slashdot *before*.

    Anyway, Square again?

    Square is good at one thing - flashy fancy graphics. Pixar and the rest? Oh, sure, they can't (Well, they probably can, but they're not interested in going into debt/etc. :)) pull off the same graphic beauty - but they've got the key element that Square will never learn...

    Humanity.

    Yes, humanity, and yes, even the aliens and monsters and toy cowboys have it.. It's what makes those characters likeable and well-remembered, as opposed to the Square characters.

    Square should, honestly, go back to video games (Which seems to be what they're doing), and leave movies to those who know what *they're* doing. Video games are a lot different than movies - you can be free to use the same tired old plot, the same character stereotypes.. Just add some flashy graphics and it'll sell like mad.

    Square, Sonic Team, and a host of others have proved this time and again.

    1. Re:Square again? by Junta · · Score: 4, Insightful

      It's not so much that Square isn't good with making characters seem human, it seems to me more like they aren't really good with the relatively short film format. Square is used to a somewhat interactive approach to plot/character development, with several hours of room to develop a world and exercise certain plot elements and devices that a movie cannot have (Though I would argue that FFX especially is almost as linear as a movie, a shame really...). Some elements of Final Fantasy games include a relatively rich world history to learn, elements of mystery that are hinted at repeatedly but take hours to fully reveal themselves, and, in general, a relatively complex plot to explore over the course of days, rather than hours as is the case of a movie. Of course, the FF movie was FF mostly in name only (no magic, no FF archetypes except Sid (chocobos, 'weapons', etc...), well, except for the graphics quality and the FF7 like view of the planet as living... Square can build beautiful worlds with great detail that can be explored in depth along with a complex plot when they have an audience willing to play for about 40 hours for a game. They are not so good at presenting a canned package that delivers everything in 90 minutes...

      --
      XML is like violence. If it doesn't solve the problem, use more.
    2. Re:Square again? by DThorne · · Score: 1


      Don't forget, when it comes down to it, they are making a *film*. Someone had to sit down and write a movie, regardless of what "Square does". It's an individual thing. The process, according to Screenplay magazine, was a very bad one - the director(a games director with no training in film), who didn't speak English, spoke through an interpreter to an American writer, and back again through the same pipe. The original idea was a poor one(IMHO), and the writer said that the process was hell - essentially he'd hear one thing, send back a response, then would hear a completely different thing because the interpreter happened to translate the same thing a different way("purple" became "red", for instance). It was rushed, awkward, and not remotely conducive to brainstorming. When I read that(before it came out), I knew immediately it would be very unlikely it would be a good film. I'm in the middle of a writing project with a co-writer and I cannot *begin* to imagine how it could work if we spoke different languages. It's hard enough just getting two minds to sync!
      So blaming it on the fact that games are different than films isn't really accurate. To be fair, the director had the foresight to insist on having a professional writer be involved, but the decision to use an English-only writer was incorrect. Not that the writer wasn't any good! The pipeline was flawed. *Perhaps* with a good Japanese writer they could have wrangled a decent film out of that derivative mess of an idea.

      DT

    3. Re:Square again? by MikeFM · · Score: 2

      It really surprises me that they are selling off the studio so quickly. As with any platform the first thing you do on it can be counted as sort of a throw away. You want to do you best with it but you really perfect yourself over two or three releases. FF7 was kind of sucky (both the look and the plot) but FF8 was great and FF9 was really good (it was more polished and easier than 8 but not quite so absorbing). The Spirits Within was an okay movie. It looked great and I found it interesting but it felt as if they wanted to make it longer but instead decided to keep it short and then just ripped large parts of the plot out to make it work. Possibly it was just the fact that it lacked certain essential Final Fantasy elements but it felt artificially simplified. I think they could have done better with a longer medium like a mini-series or even a weekly hour-long television show.

      I'd have liked to see a movie that played as a sequel to one of their games. Maybe FF8. Sort of like X-Files that went from weekly to movie to weekly except do a game to movie to game.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  31. They should have made a game by ahde · · Score: 1

    instead of a "click to continue" movie

  32. FF in name only... by gnovos · · Score: 5, Insightful

    My problem with the movie was that there was the *name* Final Fantasy, but had none of the elements of a typical Final Fantasy game. Where were the swords? Where were the airships, the "Guardian Forces" or "Aeons" (or whatever they are called), where was the magic? The Chocobos?

    --
    "Your superior intellect is no match for our puny weapons!"
    1. Re:FF in name only... by kesuki · · Score: 1

      It had a Cid/Sid counterpart. And IIRC some of the spirit beast looked a little like chocobos... check really hard. They'd move pretty fast so you should use the DVD and playback at 1/8th speed. BTW the Gaia theory reminded me of FF7 that energy they were tapping to make materia etc... sure they didn't have magic, but that general reminded me of kefka from ff6. I watched it three times myself only once in theatres. There are a lot of worse movies made in hollywood today.

    2. Re:FF in name only... by bungatron · · Score: 1

      >My problem with the movie was that there was the *name* Final Fantasy, but had none of the elements of a typical Final Fantasy game.

      it did! certainly with the later games:

      * tiresome characters
      * tedious, long, non-interactive plot sections
      * confusing battles
      * too many 'save' points
      * astonishingly predictable plot
      * no relation to anyone else in the FF universe

      it was spot on for another final fantasy title!

      bungatron

    3. Re:FF in name only... by cqnn · · Score: 2

      I haven't rewatched the movie to confirm it, but
      a friend told me the Chocobos could be seen as
      insignia on some of the characters uniforms.

      That and Cid/Sid are the most consistent extra
      themes of final fantasy titles.

    4. Re:FF in name only... by sql*kitten · · Score: 2

      The Chocobos?

      On Aki's pyjamas...

  33. They didn't TOTALLY lack ability by prisoner-of-enigma · · Score: 1

    Saying that Square Studios failed because of a "lack of ability" is not (IMHO) quite correct. Sure, the script blew more goats than goatse.cx, but the animation and modelling was VERY good. I'm in the 3D multimedia industry, and I have yet to see anything that comes even close to the photorealism introduced by Final Fantasy. The film was a technological tour de force, if perhaps a bit overspent (diving trips in Hawaii to study bubbles? Ever hear of a bathtub?) The facial animation could've been better, but I've never seen textures that realistic in a CG feature film before. Aki Ross has pores, for Pete's sake! That's attention to detail!

    That being said, I felt very disappointed by the film's script and ultimately think that FF is a poor movie. It still occupies a slot in my DVD changer, but mainly as a reference disc more than a piece of entertainment. Much like many /. programmers out there, the animators have to build what they're told to build by the script writers (a.k.a. project managers in dev circles) and they're not responsible if the script sucks. Blame Hollywood for allow such dreck to pollute what looked to be the most visually revolutionary CG or CG-assisted film since Tron.

    Square should be held (ahem) squarely responsible for the hideous screenplay, but do not disparage the incredible animators and programmers involved in the project by blaming them for said script. The artists were told to paint a bad picture, and they painted a bad picture in the most beautiful fashion they could. My hat's off to them, and I hope they don't stay in the unemployment lines long.

    --
    In the end they will lay their freedom at our feet and say to us, Make us your slaves, but feed us. - Fyodor Dostoyevsky
    1. Re:They didn't TOTALLY lack ability by Anonymous Coward · · Score: 0

      > The film was a technological tour de force, if perhaps a bit overspent (diving trips in Hawaii to study bubbles? Ever hear of a bathtub?)

      The studio was in Hawaii, so that trip wasn't much of a stretch.

  34. how it all came together - from a 3d person's POV by the_tallman · · Score: 5, Insightful
    I am a 3d modeler/animator by trade and I have to say that Final Fantasy is exactly what I've been waiting for. Too many 3d animation movies are geared towards kids because of the cost of making one of these films. They only way they can guarantee that a 3d animated movie will cover its costs is by developing it for the largest market available - children. The 3d environment offers something that no other medium offers - photo realism without the constrains of the physical world. Stop animation comes close to this but in the end you're still held back by having to support your model's weight through trickery. The 3d environment can be a place for the wildest fantasies we can imagine to be visually realized. Unfortunately movie studios still have to be worried wether or not the main character will make the side of a Burger King cup.

    I think Final Fantasy fell flat in the method that they used for animating the characters. Traditional 3d animation studios such as Pixar and Dreamworks videotape the actors saying their lines. The actors' key facial poses are then incorporated by the lead animators into the library of expressions. When you watch Scully from Monsters Inc. smile; it looks and acts like John Goodman for a reason. This also helps the character fit the voice. The Final Fantasy team had three actors fill the shoes of one character. The voices were done by the big name actors (ie Steve Buscemi), the body motion was done with motion capture for the most part, and the facial expressions were done by the lead animators looking at themselves in mirrors. The characters fall flat, to me, as a result.

    I would really like to see some sci-fi or horror brought to the screen via 3d animation but for now I think we're stuck with whatever fits on a Happy Meal. Our only hope is mid range budget studios similar to those of the 70's that produced great original horror movies such as "Phantasm" and 'Night of the Living Dead". They are the only film makers with enough freedom and money to do what they want, and do it well.

    --
    There is no graceful way to eat an egg salad sandwich.
  35. IQ test movie. by Anonymous Coward · · Score: 0

    Something weird I noticed about the sort of people who either loved or hated this movie was that the majority of the haters are clearly people of low intelligence and generally the sorts that can't even write down the name of the movie without making more than one spelling error.

    The opposite tends (can only express this in generalisiations because there will always be exceptions) to be true of the people who liked it.

    I think an IQ test with a "Did you like FF:SW? (yes/no)" would reveal very interesting results.

    1. Re:IQ test movie. by Anonymous Coward · · Score: 0

      They say that 63% of homosexuals havre a tertiary degree, are generally the most intelligent part of the population.

      Now you say I have to be intelligent to "get" this movie?

      No thanks. I'ld rather be an idiot then be a fag OR even think about liking this POS

  36. "The studio is bancrupt because the movie was bad" by haggar · · Score: 1

    What utter bullshit. Yes, the studio is bancrupt, but that's not because the movie wasn't succesful. The movie netted a total of 104 million dollars, not counting the DVD sales. That's NOT an unsuccess.

    The studio failed as an enterprise, because their costs exceeded their incomes, but their product is succesful nonetheless. I predict DVD sales will keep generating significant money long after the close of the Hawaii studio.

    --
    Sigged!
  37. "fairly entertaining" by sdowney · · Score: 1

    Must have been a different movie than the one I saw.

  38. hey by Anonymous Coward · · Score: 0

    the movie didn't have anything related to the games whatsoever except for the name SID. How many times have you played FF games and watched the CG sequences and said "man, wouldn't it be cool if they made a movie with animation and action like this?" They shouldn't even have called the movie Final Fantasy since it was tried to be changed to appeal to everyone with those stupid characters, who can't use magic or swords or any cool armor, except use guns? How lame.

  39. No Spirit Within... by Ringthane · · Score: 1

    The movie fell flat for me for two reasons: 1)The recognizable voice actors... Although James Woods can deliver a good performance, it was dificult for me to associate his voice with the character he played. (It wasn't Richard Briers in Watership Down, folks... Suspension of disbelief didn't work.) Same goes for the rest of the well-known cast (Steve Buscemi, Donald Sutherland, and Peri Gilpin). 2) The animations of facial expressions were unbelievably flat. This is "state of the art" animation? The zombie-like faces were even more of a jarring contrast with the idiosyncratic voice acting.
    Overall, the animation is quite beautiful. The Aki dream sequences are visually stunning; however, they would have done far either hiring unknown voice actors or making an effort to capture the facial expressions of the actors emoting.
    Despite its flaws, FF is far from a death-knell for CGI characters. Many of the scenes rendered have a photorealism that's staggering. But more work needed to be done on personalizing the animated characters in FF. Even the ever-loathsome JarJar Binks in The Phantom Menace showed more life and character than any character in FF(and the proof of this is the nigh-universal desire to swat the long-eared, mush-mouthed amphibian like a bug).

    Damn if Aki doesn't look hot, tho. ;-)

    -Ringthane

    --
    Friends help you move... Real friends help you move bodies...
  40. Amen - wish they would learn. by cryptochrome · · Score: 2

    I wish the film industry would get through its tiny skulls that spending mad money on effects, locales, and star power do not a good movie make. A good movie is usually at its heart a well-told story. Everything else is just icing on the cake. I don't understand how with all that money flying around they can't see fit to find a decent, coherent script. It can't possibly be that hard. Maybe if they cut back on the coke and whores they could do a better job.

    --

    ---If you can't trust a nerd, who can you trust?

    1. Re:Amen - wish they would learn. by FastT · · Score: 2

      Why do some many otherwise clueful people think that the film industry defines "good" in any terms other than "in the black"? If a movie makes money, that's a "good" movie. And, as much as we wish it weren't so, special effects, locales, and star power get Joe Sixpack (or more likely, teenage girls) out there to watch the movie.

      --

      The only certainty is entropy.
    2. Re:Amen - wish they would learn. by cryptochrome · · Score: 2

      Perhaps some movies slip through into profitibility based on effects alone, and there are plenty of movies with good stories that get ignored. But those are they exceptions. Certainly a moderate weakness in one department can be compensated by strength in the other, to some degree, but that only goes so far, and that's not how making a film should be approached. True, if you throw enough money at promotion, any movie can have a good opening weekend, but you can't expect more than that. Because movies fail based on their weakest link - be it story or effects or acting or whatever. If you're going to spend boatloads of cash on a movie for incredible special effects, hire hundreds of people and work for years at a time, and ignore the relatively cheap but essential matter of a decent script and delivery, you're stupid. Simple as that. You've failed for the most obvious of reasons, and blew millions of dollars in the process. What other possible explanation could you have?

      --

      ---If you can't trust a nerd, who can you trust?

  41. What does CGI stand for by Ironpoint · · Score: 1

    CG = Computer Graphics
    CGI used to mean Common Gateway Interface.

    What does CGI mean when related to graphics?

    1. Re:What does CGI stand for by wadetemp · · Score: 2

      CGI is an acronym for "Computer Generated Imagery", and it's been used since the 60's, or possibly before that.

    2. Re:What does CGI stand for by Anonymous Coward · · Score: 0

      "Computer Graphics" didn't exist before the 60's.

      CGI for Computer Generated Imagery probably dates to the late 70's/early 80's

  42. Re:how it all came together - from a 3d person's P by Anonymous Coward · · Score: 0

    If you watch the documentary they show one of the animators using a video of the actress to animate aki's face. sw0ned!

  43. Hot, yes... by Anonymous Coward · · Score: 0

    > even though Aki Ross was hot enough to make
    > Maxim's 'Hot 100' for 2001.

    Uh, I hate to break it to you y'all, but Dr. Ross is *animated*. She doesn't really exist...

    Yes, she's hot (I actually thought the flick was pretty good, too).

    If you can build the perfect woman, then I think it would be sort of embarassing if you *didn't* make the Hot List.

  44. Very sad... by JF · · Score: 1

    I've seen a lot of negative comments in this thread, and it saddens me.

    I'll agree FF wasn't that great, in fact the storyline and characters just plained sucked. But saying they deserve to close and they don't deserve the chance to make another movie is going way too far.

    In making FF they showed the world it could be done. Yes it sucked and cost too much money, but it looked (very) good doing it. Someone had to do it first, and they did. Granted, some other breakthrough movies managed to actually make money (e.g. the 100M$ Terminator 2), but they didn't. Too bad for them because they'll be gone soon, and too bad for us because someone needs to be pushing the envelope.

    1. Re:Very sad... by Anonymous Coward · · Score: 0

      > I'll agree FF wasn't that great, in fact the storyline and characters just plained sucked. But saying they deserve to close and they don't deserve the chance to make another movie is going way too far.
      In making FF they showed the world it could be done. Yes it sucked and cost too much money, but it looked (very) good doing it. Someone had to do it first, and they did. Granted, some other breakthrough movies managed to actually make money (e.g. the 100M$ Terminator 2), but they didn't. Too bad for them because they'll be gone soon, and too bad for us because someone needs to be pushing the envelope.

      And T2 had LOTS of desireable movie qualities working in it so those stunning effects were a part of a Good movie - plot, characters, well-done directing, etc.

      If FF had been done properly as a movie, not as a big-screen game, it would have done much better. Too much CG tech, not enough movie.

      If the FF folks were given the ILM post on an upcoming James Cameron movie, I'd expect a GRRRRREAT! film - but NOT because of the effects, but because the effects would serve the movie and not vice-versa.

  45. The thing is... by Viceice · · Score: 1

    I think that FF the movie was more of a Proof of Concept. Being so, most proof of concepts don't make much in teh begeining but only later, so if Square was to only hang on to it and work out a better story for another movie...

    Anmd besides i think culture may play a part in what went wrong because in Asia, a cartoon usually means action, like most of all the anime (Godzilla?) but in the west, a cartoon is funny, and even more so since all of what came out of CGI anumation (think Pixar) are funny cartoons. So maybe a near true to life action CGI movie just didn't sink very well on round 1.

    --
    Sometimes I wish I was a plumber, then I'd know how to deal with other people's shit.
  46. How this movie could be made better... by fliptout · · Score: 1

    Back in my short-lived anime fan days, I loved watching fan-made parodies of robotech, etc. Fans would splice together different scenes and redub the voices and music- with vastly different results.

    This could probably be done with FF. Change the music (techno or Wong Faye from FF8), alter the story to make it less "far fetched" and introduce a few more traditional fantasy elements. Since the whole movie is digital, a whole new movie could be made with a few strategic alterations.

    --
    A witty saying proves you are wittier than the next guy.
    1. Re:How this movie could be made better... by Won+Ton+Hammer · · Score: 1

      FF8 would've been a better plot for the movie. But oh well. It's got everything.

  47. CGI existed before the 60s... by wadetemp · · Score: 5, Informative

    You're somewhat misinformed then. Some of the first computer generated images were produced in the early 50s on vectorscopes, and were used in the first CAD at that time. By the 60s, CGI was used for movie intros (Vertigo, 1961.) The first computer art competiton was in 1963, as was the first computer generated film. For more info, see the historical timeline of computer graphics and animation.

  48. Maxim Poster (download it here) by rbb · · Score: 1

    That poster is ofcourse available all over the net, like here for example.

    --
    In God We Trust, Others We Monitor
  49. Yes and no by GCP · · Score: 2

    You start off heading toward the obvious (but very good) point that a good story is necessary for broad-based success no matter what else you do. But then you wander into the tired, predictable slashdot anti-money, anti-corporate, power to the people diatribe that also predictably misses the point: you have to match your product to your market.

    You certainly *can* buy success, but you have to know where to shop and how much to spend -- though I'll admit that no success is ever guaranteed. You have to spend your resources appropriately for the market you're targeting. If it's a niche movie, you can focus on the niche and scrimp elsewhere, but then you'll have to keep your expenses low enough to be recovered from the niche. Nobody else will be interested.

    If you're targeting a broad audience, niche value -- like a new CG medium -- won't work. A broad, diverse audience demands something of universal interest. Tell them how to get rich, or stay young forever, or lacking that, tell them a good story of universal appeal. If you scrimp on the plot -- don't hire proven screenwriters, or buy the rights to a proven story, or at least thoroughly test the plot you've come up with against a diverse audience -- then you may have a fatally flawed business plan, regardless of what else you do.

    --
    "Those who have never entered upon scientific pursuits know not a tithe of the poetry by which they are surrounded."
  50. Playboy should buy it... by efuseekay · · Score: 2

    and make porno, real cheap! No more Jenna Jameson!!

    --
    Mode (3) smart-aleck mode. Press * to return to main menu.
  51. Why FF:SW failed (my two cents) by MoneyT · · Score: 1

    Personaly, I thought the the movie could have been good, if they had appealed to the Final Fantasy fans and not to every one else. One of the great things about the FF game series, is you can play one of them without ever playing any of the others and it will make sense. Most people couldn't have made heads or tails of this movie without knowing the mentality behind the Final Fantasy series. But even there they failed.

    As some one already said, where were the sword fights? The summons and the spells? The dragoons and the armour? All of these elements are inherrent in every FF game (though they have definately changed over the years). These are all elements that we look for in something with the name Final Fantasy. This movie could have been great if they worked with the story development liek they do with their games. Personaly, I thought FF VIII was a great game, and had a very nice story line that would have made a great movie. VII and VI too. Even III had its moments that could have made it a movie.

    The thing that makes the FF games great are the long engaging stories, the internal conflicts among the main characters, and the slightly eccentric characters that would seem out of place if it wasn't for the fact that they played into the story so well.

    Of course, for the sake of making a movie, I was willing to forgive Square forgoing the elements of their games if they had incredible animation. But even there they failed. Don't get me wrong, some of it was incredible, but alot of it was not. None of the characters could smile, and when they tried to frown, it looked like they were choking. Their movement was stiff and for all the money they spent on the muscle and hair development (look at their hands, you can see the muscles and bones move), they didn't spens enough on the hands and fingers. When ever they grasped something, it didn't look like they were holding it.

    Had the animation been flawless or at least smooth, perhaps it would have done better. But the animation was not enough to keep it alive, and the story ws not like the games, so it failed.

    --
    T Money
    World Domination with a plastic spoon since 1984
  52. Re:"The studio is bancrupt because the movie was b by ehiris · · Score: 1

    The movie wasn't bad.

    I really enojoy the movie but the story line and the acting is childish and silly.

    I want to see a CG movie with a story line and acting (talking,...) like Deus Ex, for mature audiences. Thoes movies would be more succesfull.

    I'm disapointed to read this news.

  53. Re:"The studio is bancrupt because the movie was b by Karlt1 · · Score: 1

    What utter bullshit. Yes, the studio is bancrupt, but that's not because the movie wasn't succesful. The movie netted a total of 104 million dollars, not counting the DVD sales. That's NOT an unsuccess.
    ----
    http://us.imdb.com/Business?0173840

    Budget: 137M

    US Box Office: 32M

    Where did you get the 104 million from?

  54. story line? by Anonymous Coward · · Score: 0

    I've just watched film again and found nothing wrong with story line. Obviously it's not F.F. Coppola or Hitchcock but it's not worse than Terminator 1/2 or absolutely idiotic (but very patriotic) StarWars.
    Just my .02.

  55. Money they could make by ehiris · · Score: 1

    They should package and sell the plug-ins they created because they made a lot of them, to make Final Fantasy possible.

    That hair plug-in could be a very hot item.

  56. Give it some time.. by CashCarSTAR · · Score: 1

    Although in some ways FF:TSW is not very good (there wasn't enough time to flesh out most of the characters, although the story as a whole was quite imaginative.) as a whole, I thought it was a very good movie. Comparing it to Shrek or Monsters Inc. is not entirely fair. Where those movies were rather light-hearted romps, FF:TSW is a rather dark movie. Just like anime, there isn't really a place for it in the American market. To paraphrase an old comercial.."It's a good movie..BUT IT'S NOT FF"

  57. Re:"The studio is bancrupt because the movie was b by Anonymous Coward · · Score: 0

    $72 million overseas. If you would read the story you would have learned this and saved embarrassing yourself in a useless post.

  58. Re:how it all came together - from a 3d person's P by the_tallman · · Score: 1
    I'm just repeating what I read in Cinefex. According to the writer, the lead animators were using their own faces. I haven't seen the documentary so I'll have to take your word on that. However, as I stated before, the characters don't seem to express themselves using the mannerisms of the respective actors.

    Conflicting news sources.. who would have thought?

    --
    There is no graceful way to eat an egg salad sandwich.
  59. Slashdotters Unite! by mr.+phantastik · · Score: 1

    We should all pool our money, buy the studio, and then we could make geek movies on geek terms. I call it Distributed FilmMaking(tm).

    1. Re:Slashdotters Unite! by Ziviyr · · Score: 1

      Yeah right. I bet $40 that all we'll do is make lesbian porn flicks with the Aki-triplets.

      Then after a few of those someone figures out how to get one of those tentacle aliens in the mix.

      I can do without seeing this sort of mental short-circuiting on the community's part.

      --

      Someone set us up the bomb, so shine we are!
  60. Re:"The studio is bancrupt because the movie was b by Thagg · · Score: 1

    haggar says The movie netted a total of 104 million dollars,. Well, the movie cost $145M and had a box office of $104M, so it netted -$41M even if every dollar of box office went back to the studio. Probably the studio received on the order of $60M, so the net is even more negative. DVD sales will get them closer to breaking even, but I doubt they'll make up the $85 million deficit accrued so far.

    thad

    --
    I love Mondays. On a Monday, anything is possible.
  61. This is OLD NEWS FROM 10-29-2001 by HavokDevNull · · Score: 1

    Sometimes I wonder about /. admins... I submitted the same story on Oct 29th 2001!!!! And got rejected!!!!

    * 2001-10-29 22:29:25 Square Pictures Shuts Down (articles, movies) (rejected)

    --
    Sig
  62. Re:"The studio is bancrupt because the movie was b by haggar · · Score: 1

    In my opinion, the acting was surprisingly (and unespectedly) good! Much better than what I expected from any animated movie. Childish and silly acting you can find in Akira or any disney movie (where childish fits perfectly).

    I could very easily recognize real-life dialogues I had with people, while watching this movie. Expecially Aki, she sometimes reminded me of an ex-girlfriend. Aki sometimes has this warmth in her voice, some kind of friendly intimacy.

    well, anyway, you didn't like it, I repsect that. I still think it wasn't an unsuccesful movie overall.

    --
    Sigged!
  63. Re:"The studio is bancrupt because the movie was b by Karlt1 · · Score: 1

    $72 million overseas. If you would read the story you would have learned this and saved embarrassing yourself in a useless post.

    ---

    So a movie that cost $137M to make made (gross not net as the previous poster said) $99M. Meaning it netted -38M. This is not a success.

  64. I am amazed this is added as NEW news... by Anonymous Coward · · Score: 0

    This has been a fact less than six months after the movies release. The company is only around still because it is finishing a 20 min. prequel to the Matrix. This is OLD OLD news guys. John

  65. Save Final Fantasy Studios! by seinethinker · · Score: 1

    I have read many of the replies posted here, and it really makes me cringe.

    Final Fantasy was more than just a concept. It was a tremendous leap of faith and artistic conviction.

    When you all speak of digital animation, you seem to expect perfection. I am sorry.. unless humans become perfect (which would be a dream, eh) then you are not going to have a perfect film.

    I truly do believe that the majority people are being terribly hard and unfair of this film.

    This film had a heart and soul. Of course, some things could have been improved upon, but you have to make due with the constraints of a budget and people who have their particular vision.

    I think more effort could have been afforded to emotional expression and facial movement for speech.

    I also wholly agree with what some are saying about the bankability of such movies. A lot of people are just not ready for totally CG in the face like that of Final Fantasy.

    I loved the movie. I got the idea, and I understood the premise of the movie. Although I haven't seen every animated feature out there... I thought the story was beautiful and sensitive to the truths of human nature. The movie was very eco-driven and spiritual.

    A lot of people expected the movie to springboard off one of the FF game storylines. I am glad it didn't.

    I never played FF until after I saw the movie. I just never felt persuaded by the RPG. After seeing the movie I got a feel for Hironobu. But, then I saw the trailer on the DVD for FFX. My eyes were mesmerized. I cried. It was so stunning.

    I got FFX for my birthday. I just can't get enough of it. If there was a version of FFX for the big screen, I'd be there. However, without Final Fantasy Studios.. what is the chance of that happening or any other dream above a dream.

    --
    Truth like surgery, may hurt, but it cures. - Han Suyin, Chinese Physician and Writer
  66. This calls for some music! by Burritos · · Score: 0

    Set Adrift on a Memory Bliss

    The camera pans the cocktail glass,
    behind a blind of plastic plants;
    I found the lady with the fat diamond ring.
    then you know I can't remember a damn thing.
    I think it's one of those de ja vu things,
    or a dream that's tryin' to tell me something.
    Or will I ever stop thinkin' about it.
    I don't know, I doubt it.
    Subterranean by design,
    I wonder what I would find if I met you,
    let my eyes caress you,
    until I meet the thought of Missess Princess Who?
    Often wonder what makes her work.
    I guess I'll leave that question to the experts,
    assuming that there are some out there.
    they're probably alone, solitaire.
    I can remember when I caught up
    with a pastime intimate friend.
    She said, "Bet you're probably gonna say I look lovely,
    but you probably don't think nothin' of me."
    She was right, though, I can't lie.
    She's just one of those corners in my mind,
    and I just put her right back with the rest.
    That's the way it goes, I guess.

    Baby you send me
    Set adrift on memory bliss of you

    Careless whisper from a careless man,
    a neutron dance for a neutron fan;
    marionette strings are dangerous things,
    I thought of all the trouble they bring.
    An eye for an eye, a spy for a spy,
    rubber bands expand in a frustrating sigh.
    Tell me that she's not dreaming.
    She's got an ace in the hole,
    it doesn't have meaning.
    Reality used to be a friend of mine,
    'cause complete control, I don't take too kind.
    Christina Applegate, you gotta put me on.
    Guess who's piece of the cake was Jacc Bond
    She broke her wishbone and wished for a sign.
    I told her whispers in my heart were fine.
    what did she think she could do?
    I feel for her, I really do.
    And I stared at the ring finger on her hand,
    I wanted her to be a big PM Dawn fan,
    but I had to put her right back with the rest.
    That's the way it goes, I guess.

    Baby you send me...
    Set adrift on memory bliss of you

  67. Re:how it all came together - from a 3d person's P by FastT · · Score: 2

    I appreciate your view point on problems with the animation (which you hit dead on), but I think the real reason the characters fall flat is the script. The characters don't do rational things; there is no well-established motivation for their actions; there's no way to get to know them becase none of them actually have an arc. A great script with less-than-perfect animation would be no problem. Great animation with a less-than-perfect script is what the movie was.

    --

    The only certainty is entropy.
  68. Incredible by Zwendel · · Score: 1

    Box offices work in mysterious ways!

    A very good story in brilliant animation, and it didn't bring in enough money?

    It's a sad, sad world we life in.

    It was my first contact with Final Fantasy, as I'm no gamer, and I found the world the created very intriging....

    --

    Ceramic photography with the stroke of a brush?
    Zgallery-art.com