Star Wars: Knights of the Old Republic
LukeG writes "Despite the many impressive efforts in recent years of Lucas Arts Entertainment, a 'definitive' Star Wars game has not been forthcoming. Yet in 'Knights of the Old Republic', Bioware may have found the genre and approach most likely to satiate many fans' appetites. Read all about this fabulous role-playing game, in this brand new preview."
Have people not played Jedi Knight and Jedi Knight II???? These are easily two of the best games ever made, and they just ooze that great Star Wars feeling.
So what happens, as it always does, when the cheaters come in and create the clone army? Can we count on Jar-Jar to save us?
A game like this, where there is actually a storyline and real characters to interact with (say what you will about the movies in this respect) interests me far more than a game like the Star Wars MMORPG from Verant.
The immersion of interacting with a real character instead of hordes of l33t 13 year-olds 'camping the wookiee' is far more appealing.
"So on one hand, honey is an amazingly sophisticated and efficient food source. On the other hand it's bee backwash."
This game WILL satiate your appetite...
The expression is "I could NOT care less." Think about it.
It's because they're tring to emulate the temptations of dark side of the force....if you want to play, you must give in.
"Read all about this fabulous role-playing game.."
how do you know its fabulous? have you played it? has anyone played it?
oh wait, you are ASSUMING its good... okay.. just making things clear
no
I was going to say X-Wing... but I think we both basically agree. Lucasarts managed to knock Wing Commander out of it's roosts with those two games.
:)
To be fair, though, those games are pretty old. I think I played X-Wing on my 486. heh.
From the article:
"it looks like this one has got all the right ingredients to make not only one of the best RPGs ever, but the definitive Star Wars title."
How can Star Wars Galaxies not be called the deifnitive Star Wars game? KotOR is set 4000 years before the familiar Star Wars tales! Galaxies is set in the middle trilogy's era. I think that would "immerse them directly in the world they longed to be part of".
I belong to the ______ generation.
Already forgetting are you, Mr. Taco?
a 'definitive' Star Wars game has not been forthcoming.
I guess the author of this post never played TIE Fighter on the PC. One of the most amazing games I've ever played, and I think my opinion matches the general concensus.
It often makes the Top 10 in "best games of all time lists". I think it may have been in the top five in one of those lists which appeared in a print PC gaming magazine several years ago.
OtakuBooty.com: Smart, funny, sexy nerds.
perhaps the best thing to come out of Episode I was one of the last production pinball games, Star Wars Episode I Pinball 2000. totally cool tech (Pinball 2000 is the name of the pinball tables containing a video monitor in the back), a fun playfield and very, very few Jar Jar noises. :)
Williams knew how to make 'em.
Cretin - a powerful and flexible CD reencoder
Hopefully they'll put as much effort as they have oriented with NWN into getting a linux port out. Star Wars, linux client and a RPG combination would be a wet dream of all the cubicle dwellers with yoda and imperial walker figurines around their desks. It's nice to see a canadian company carrying the torch of linux gaming, as long as they don't get too disheartened by the snags they encountered with NWN.
Am I the only one who's missing old Lucas Arts games? I spent years on Full Throttle, Sam & Max Hit The Road, Day Of The Tentacle and Indiana Jones's Fate Of Atlantis!
Trollem mirabilem hanc subnotationis exigiutas non caperet
A not-so-long time ago, in a galaxy not so far away, gamers throughout the planet longed for the ultimate Star Wars experience; it would have to be one that immersed them directly in the world they longed to be part of, and in such a way that it would provide hours upon hours of gaming bliss. That experience, sadly, has remained elusive. However, just when all of the would-be Jedi were about to give up to the dark side, a magical triumvirate consisting of three of the most powerful light side icons was formed. First to appear was LucasArts; the organization ran by the master of all Jedi (whose force power was beginning to wane in the world of gaming). Second, the master of all things operational, Lord Gates, created the grand machine on which the elusive experience may be created. Thirdly, there was BioWare, a rogue group of scoundrels that have repeatedly proven themselves experts in the field of RPG creation. It would seem, on the surface, to be a union of medichlorians foretold by the prophets. However, the answer to whether the fruit of this union becomes the most powerful Jedi in the universe or just another fallen hero turned Sith Lord is an answer too cloudy to be foretold.
May 2002 has come and gone, and taken another E3 with it. It was at this yearly convention that gamers got their first real glimpse of BioWare's highly anticipated RPG Star Wars: Knights of the Old Republic. From the reports received back from the Bothan spies sent to the trade show, it looks like this one has got all the right ingredients to make not only one of the best RPGs ever, but the definitive Star Wars title.
It will take players to a time about 4000 years prior to the tales told in the films, during a period in which the Jedi and the Sith numbered in the thousands, and were locked in an epic struggle. Players assume the role of a human (players' parties consist of three characters, which can include humans, droids, Twi'leks, Wookies, etc) Jedi, whose decisions and actions not only affect his future (players can become Sith if they act too evil), but the outcome of this conflict on a much grander scale. The specific details of the storyline are still being kept quiet, but the developers assure that it involves stopping the Sith at all costs.
Players start out by building their character to spec, and then set out on the adventure which will mold and shape said character based on deeds and actions. The player sets the beginning skill points and combat feats, but different skills and abilities are added as the game progresses. BioWare has mentioned that quite a lot of painstaking detail has been presented in the game, and players will even be able to construct their character's lightsaber (which is a fundemental skill of any padawan), instead of just picking one up "weapon-up" style. The clothing and armaments of said characters will appear on their model no matter how you choose to dress them, and their appearance will affect how you are perceived by others. Even the most philanthropic Jedi will not be trusted if he walks through an environment wearing a black cloak, etc.
Speaking of environments, KOTOR will offer a universe spanning ten different worlds, which includes familiar favorites as well as completely new ones. Expect to travel to such places as Tatooine, the Sith world of Korriban, the Jedi Academy on Dantooine and the Wookiee homeworld of Kashyyyk. The player's home will be the Ebon Hawk, a familiar-looking predeccessor to a certain famous Corellian smuggler's "fastest hunk-o'- junk" in the galaxy. Players will be able to "live" inside the ship, interact with others, and even fly her about during certain challenges. Think of the Ebon Hawk as the "100 gil" per night Inn that you take with you everywhere you go (for purposes of explaining its role within this massive RPG). It can also act as a storage depot for the extra items you or your Wookie are finding a little too cumbersome to lug around.
Their will be a wide array of weapons (most of which are still under wraps with the developer), but lightsabers, blasters, bowcasters, and vibro blades have been assured. The story is one of epic proportions, the stuff one would expect from a BioWare RPG, the combat is going to consist of real time, rule based combat, and the character's development is directly related to the outcome of choices and actions. An interesting aspect of the game is that to add replayability, certain areas are only open to certain types of characters... in short, a fully angelic Jedi is not going to be able to get into highly Sith populated areas and vice versa. The next play through would warrant a more evil upbringing of the character to become welcome there.
What would a good RPG be without tons of mini-game side quests? Well, not a really good one after all. KOTOR won't disappoint in this regard, either, as the developers have included many mini games throughout the world, some required to progress through the main story, and some purely optional. They've been quoted as saying that they like to use mini games in places where one would normally just be watching a cutscene, so its execution sounds a bit innovative and welcome from the start. Also, all the in- game dialogue text will be spoken by character voice as well, an excellent feature that has only become possible of late (with this generation's hardware) because of the sheer amount of dialogue a typical forty hour RPG would require. Expect to be completely enveloped in the Star Wats universe.
Any character within your party can be controlled, and the AI will take over for the other two in the meantime. Players may switch from character to character at will. Saving progress is an anywhere, anytime system... providing the player is not in a situation of impending danger at the time. Saving in the midst of a "boss" battle will be right out.
The Xbox and PC versions will be identical in terms of gameplay, but there will be obvious control differences. BioWare has claimed that the whole title from beginning to end will be "longer than your typical console RPG, but not quite as enormous as Baldur's Gate 2", so expect a solid forty+ hours of saber swinging, force pushing, Sith Lord bashing, no Jar-Jar goodness when the Xbox version streets this fall.
it's in my head
Article Reads:
A not-so-long time ago, in a galaxy not so far away, gamers throughout the planet longed for the ultimate Star Wars experience; it would have to be one that immersed them directly in the world they longed to be part of, and in such a way that it would provide hours upon hours of gaming bliss. That experience, sadly, has remained elusive. However, just when all of the would-be Jedi were about to give up to the dark side, a magical triumvirate consisting of three of the most powerful light side icons was formed. First to appear was LucasArts; the organization ran by the master of all Jedi (whose force power was beginning to wane in the world of gaming). Second, the master of all things operational, Lord Gates, created the grand machine on which the elusive experience may be created. Thirdly, there was BioWare, a rogue group of scoundrels that have repeatedly proven themselves experts in the field of RPG creation. It would seem, on the surface, to be a union of medichlorians foretold by the prophets. However, the answer to whether the fruit of this union becomes the most powerful Jedi in the universe or just another fallen hero turned Sith Lord is an answer too cloudy to be foretold.
May 2002 has come and gone, and taken another E3 with it. It was at this yearly convention that gamers got their first real glimpse of BioWare's highly anticipated RPG Star Wars: Knights of the Old Republic. From the reports received back from the Bothan spies sent to the trade show, it looks like this one has got all the right ingredients to make not only one of the best RPGs ever, but the definitive Star Wars title.
It will take players to a time about 4000 years prior to the tales told in the films, during a period in which the Jedi and the Sith numbered in the thousands, and were locked in an epic struggle. Players assume the role of a human (players' parties consist of three characters, which can include humans, droids, Twi'leks, Wookies, etc) Jedi, whose decisions and actions not only affect his future (players can become Sith if they act too evil), but the outcome of this conflict on a much grander scale. The specific details of the storyline are still being kept quiet, but the developers assure that it involves stopping the Sith at all costs.
Players start out by building their character to spec, and then set out on the adventure which will mold and shape said character based on deeds and actions. The player sets the beginning skill points and combat feats, but different skills and abilities are added as the game progresses. BioWare has mentioned that quite a lot of painstaking detail has been presented in the game, and players will even be able to construct their character's lightsaber (which is a fundemental skill of any padawan), instead of just picking one up "weapon-up" style. The clothing and armaments of said characters will appear on their model no matter how you choose to dress them, and their appearance will affect how you are perceived by others. Even the most philanthropic Jedi will not be trusted if he walks through an environment wearing a black cloak, etc.
Speaking of environments, KOTOR will offer a universe spanning ten different worlds, which includes familiar favorites as well as completely new ones. Expect to travel to such places as Tatooine, the Sith world of Korriban, the Jedi Academy on Dantooine and the Wookiee homeworld of Kashyyyk. The player's home will be the Ebon Hawk, a familiar-looking predeccessor to a certain famous Corellian smuggler's "fastest hunk-o'-junk" in the galaxy. Players will be able to "live" inside the ship, interact with others, and even fly her about during certain challenges. Think of the Ebon Hawk as the "100 gil" per night Inn that you take with you everywhere you go (for purposes of explaining its role within this massive RPG). It can also act as a storage depot for the extra items you or your Wookie are finding a little too cumbersome to lug around.
Their will be a wide array of weapons (most of which are still under wraps with the developer), but lightsabers, blasters, bowcasters, and vibro blades have been assured. The story is one of epic proportions, the stuff one would expect from a BioWare RPG, the combat is going to consist of real time, rule based combat, and the character's development is directly related to the outcome of choices and actions. An interesting aspect of the game is that to add replayability, certain areas are only open to certain types of characters... in short, a fully angelic Jedi is not going to be able to get into highly Sith populated areas and vice versa. The next play through would warrant a more evil upbringing of the character to become welcome there.
What would a good RPG be without tons of mini-game side quests? Well, not a really good one after all. KOTOR won't disappoint in this regard, either, as the developers have included many mini games throughout the world, some required to progress through the main story, and some purely optional. They've been quoted as saying that they like to use mini games in places where one would normally just be watching a cutscene, so its execution sounds a bit innovative and welcome from the start. Also, all the in-game dialogue text will be spoken by character voice as well, an excellent feature that has only become possible of late (with this generation's hardware) because of the sheer amount of dialogue a typical forty hour RPG would require. Expect to be completely enveloped in the Star Wats universe.
Any character within your party can be controlled, and the AI will take over for the other two in the meantime. Players may switch from character to character at will. Saving progress is an anywhere, anytime system... providing the player is not in a situation of impending danger at the time. Saving in the midst of a "boss" battle will be right out.
The Xbox and PC versions will be identical in terms of gameplay, but there will be obvious control differences. BioWare has claimed that the whole title from beginning to end will be "longer than your typical console RPG, but not quite as enormous as Baldur's Gate 2", so expect a solid forty+ hours of saber swinging, force pushing, Sith Lord bashing, no Jar-Jar goodness when the Xbox version streets this fall.
1;
In the continuing Bioware tradition, I think we can expect to see this game sometime around 2006.
Is your browser retarded?
Even if that is true, this game is by Bioware.
So your comment is pretty irrevelant.
Hmm . . . I'm sure I'm jumping on a crowded ship, but I thought that I'd add my two cents.
Tie Fighter
This game created an immersive atmosphere, had some impressive graphics and cutscenes for a game that came on five floppy disks, and (along with the add on) utterly wrecked my first joystick. It was called the 2nd best game of all time by PC Gamer not too long ago; I don't think that it should be so abruptly forgotten.
Dark Forces II: Jedi Knight
PC Gamer called this the best game of the year when it came out, and it really was a keeper. It didn't have the best graphics, but I really liked how well it integrated the force powers and lightsabr into the game. I kicked the asses of quite a few UT and Quake gurus because I used my force powers wisely and just didn't barge into a room. A great 3D shooter that worked well within the SW universe.
I also think that it's also pretty impressive how LucasArts worked with the fan community to create homebrew levels for these two great games. I think the only area where LucasArts has perhaps fallen short is in the creation of a SW strategy game (or perhaps an adventure game, which would be cool given how good LucasArts is at adventure).
Perhaps there is no single definitive SW game, but most would agree that there are at least two really strong contenders.
----------
I am an expert in electricity. My father held the chair of applied electricity at the state prision.
What about Star Wars Galaxies? I thought that was the big game they were hyping...
Travis
Hrm. X-Wing? Better yet, TiE Fighter? LORD were those 'definitive.'
Or the Dark Forces/Jedi Knight series? JK2: Jedi Outcast is an AMAZING game. I love online saber dueling.
Vintage computer games and RPG books available. Email me if you're interested.
Isn't Galaxies supposed to be the definitive Star Wars game? If not, then why is that the game people from E3 have been talking about?
"PC Load Letter? What the $@#% does that mean?!"
What about X-Wing* (for flight sims) and Dark Forces (for FPS's)? Both were pretty stellar at the time of their releases and are still fun as heck to play.
I loved naming the pilots and getting the wacky pictures in X-Wing: Asskicke, Shamu...
And what about the intro movies?
Adm. Ackbar: "Werr arr Runnder rattak by impirrial forcres! Begrin evasive manrurvers! Rawch the Rex-ring riders!"
Hell I still say that to this day and it still kills me.
*In truth I thought TIE Fighter was even better than X-Wing even though it was just kind of a cut and paste. I preferred the thrill of flying the fast and fragile TIEs around slaying things with your wingmen. As far as I can remember the wingman in both games was topnotch.
What is music when you despise all sound?
Why? Because:
1. The kids who watched the movie will be old enough to play the games
2. It doesn't overkill the Star Wars fanfare
3. Releasing a game 2 years from now will keep Star Wars in the public's mind...
From the Linked Page...
First to appear was LucasArts; the organization ran by the master of all Jedi (whose force power was beginning to wane in the world of gaming). Second, the master of all things operational, Lord Gates, created the grand machine on which the elusive experience may be created. Thirdly, there was BioWare, a rogue group of scoundrels that have repeatedly proven themselves experts in the field of RPG creation.
Sith Lord Gates it should read!
Fear leads to Envy, Envy to Greed and that is the path the Darkside...
This sounds like a title that may turn me to the Darkside (xbox).
Where is our shining Princess bearing good tidings and a PS2 version when you need her?
Hell, a hairy Wookee would do...
From my Autobiography - "Lifestyles of the Sad and Desperate"...
The site seems slashdotted, so I have no idea what the article contains.
Who knows why Lucasarts has these their artificial barriers between different product ranges? Users of other platforms would've enjoyed being able to play products like Rogue Squadron and Jedi Outcast, but Lucasarts so far has never given in to the plentiful requests for ports. Maybe exclusive licenses have something to do with it.
Still, from the pictures I've seen so far, the PS2 might have a hard time rendering the ingame graphics on this one. The game features some pretty spectacular long distance landscapes with buildings constructed of numerous polygons.
What does that mean? In what strange direction are they taking the Star Wars universe? I can't wait to see what the Slash Application is, and what the Jedi will have to do to stop it.
But most importantly, will I be able to choose to play as either the Server or the Served?
And I've never seen a preview with source code to the game either. Anyone know what this does?
"I am a cipher, a cipher, wrapped in an enigma, smothered in secret sauce" -Jimmy James
someone mod this guy up. well-themed pinball tables are even more immersive than video games. they really give your mind room to get into a groove and let your imagination run wild. Episode I Pinball is a great table.
also see Medieval Madness for the best pinball game ever made by mortal man. RIP, Williams Pinball Division.
hopefully bioware will stick to the classic gameplay -- for the love of god, i want to inspect containers only to discover, crestfallen, that they contain "DROID PRTS" until i get shot, rotate in place for a few seconds and puff explosions that closer resemble fungal growths than combustion reactions.
maybe i'll get to escort admiral ackbar again only to watch the hapless bastard get snuffed by that damn tie bomber who thinks hes so great with his concussion missiles.
ok, fine, x-wing's 320x200 graphics and turd-shaped rebel capital ships aren't ever coming back. i hope i can at least play as an ewok.
"Where are we going, and why am I in this handbasket?"
My guess is that they initially only intended it to be a PC game, but as MS is fond of pointing out, the port from PC to XBox is for more trivial than the port from PC to PS2. In effect its things like this that MS is banking on making the XBox a success. Why pay $700+ dollars for a PC to play the latest SW game, instead of $200 for an XBox.
The US is now ruled by a corrupt corporate junta.
The USofA has been under the control of corporations in some form or other since its inception. Nothing new there. Perhaps they're just more brazen about it now.
I beg to differ, the star wars MUX i played in higschool was very definitive..until i got kicked off for not playing in character by stealing a tie fighter and killing everyone in the bar on tatooine.
Er and then getting kicked off perminantly when i created a character described as "someone who steals spaceships and kills people on tatooine"
The best part was that once you get kicked everytime you try to log on with your character the room you appeared in was "block of carbonite"
You mean it leaves you with that feeling of dissapointment in that you just paid for a giant second rate advertisement for collectible toys and 3D rendering software? :)
This sig has been temporarily disconnected or is no longer in service
I rather liked X-Wing, Tie Fighter and X-wing versus Tie Fighter. I thought they were true to the mythos, and very well executed.
In recent memory, I wasted an ass-load of time playing Jedi Knight II: Jedi Outcast. Yeah, it was a bit dumb in places - why the hell did Lando show up, besides celebrity cameo? But the saber fighting was very well done, and the levels were long and in some cases quite difficult. Tons of fun, I thought.
It's the wireframe arcade machine, where you blast the Ties, shoot the tops of towers, then hurtle down the trench to release your photon torpedoes and blow up the Death Star.
Kids today. Pah. Why, this 20 year plus classic is still being aped in the first level of Star Wars:Rogue Leader II game for Nintendo GameCube. I know - I have that game, have played it, 'quite' like it but not as much as SuperMonkeyBall. Which itself...err...'apes' Marble Madness. Another ancient arcade machine.
Kids. Pah. And again I say...Pah!
Cheers,
'Grumpy Old Uncle' Ian
http://scummvm.sourceforge.net/. Slashdot had some articles about them in the past.
Trollem mirabilem hanc subnotationis exigiutas non caperet
For a brief glorious moment our country was free of the parasitic corporate mechanism. That only lasted from the revolution to the early 1820's when an ASSHAT judge from New York decided that corporations had RIGHTS, and since they have more money than you or I, naturally they have MORE rights than you or I.
errr....umm...*whooosh* *whoosh* Is this thing on ?
I thought the idea of an RPG is that you get to play different roles. I'm inferring from this preview that you only get to be a Jedi or Sith, with extra capabilities supplied by a a couple of AI henchmen.
I'm not sure how this is significantly different from a team game of Jedi Knight 2. I mean, it's fun running around swing a saber and using Force Grip and all, but in an RPG, wouldn't it be more fulfilling to have a range of options? The henchman/familiar system in Neverwinter Nights is great, but who'd want to play it if you only got to be a wizard?
Also, one of the things that's really pissing me off about Eps 1 & 2 is that all of the protagonists are either Jedi, comic relief, or (admittedly rather tasty) sweater meat. Contrast with IV-VI, where Han doesn't get to use Deus ex machina. In fact, the hyperdrive breakdowns are, to my eyes, a nice play on how we've become tolerate of "and with one bound, our hero was free" solutions. While Luke's off being an icicle or getting in touch with his inner midichlorian, the real grunt work is done by Han and Chewie, by Leia and Lando, and even good old Wedge, who, please note, manages to not get bitchslapped by an AT-AT, and without the benefit of midichlorians at that. For me, this is the dramatic strength of IV-VI, and, be honest, who did you want to be when you played Star Wars as a kid? Han or Luke? Be honest now. ;-)
If you were blocking sigs, you wouldn't have to read this.
You go back 4,000 years, and the technology is already there for droids.
Makes me think that technological research must have been completely stagnated by the time of the movies.
How the hell did this get "informative". Maybe contradictory or just plain inane. Well I've spent too much time already on this post.
B O R I N G
Wimp. I played X-wing on a 386/16 laptop with a greyscale VGA monitor, and no sound card. :-)
LucasArts was kind enough to re-release both X-Wing and TiE Fighter with the XvT engine, directX5, 3d accelerated, all that jazz, so it's playable under a pure Win32 environment.
Vintage computer games and RPG books available. Email me if you're interested.
"a 'definitive' Star Wars game has not been forthcoming."
I'd have to disagree with that, Tie Fighter was pretty damn good, as were several of the other SW related offerings. But there hasn't been a definative SW RPG (for computer that is, West End Games original Star Wars Roleplaying Game was pretty good). These arent really RPG's either, just FPS's with a plotline. True RPG's (as in dice and paper) are great because you can totally derail the plotline if you want (SCREW YOU MISTER 10x10 FOOT STONE CORRIDOR!). MUDs and their successors are fairly good equivalents but I don't think I've seen a stand-alone game that comes anywhere near true RPG. Too limited in plot options.
I wholeheartedly agree. Unfortunantly, the "general concensus" does not agree with you, as they've never played the game. (Despite it being released several times.)
Heck, even paid game reviewers who are big Star Wars fans haven't played it. I don't even think the famous Gabe has played it, nevermind all the other "kiddies" out there. Alas, even in it's newest re-release, it still doesn't have enough eye candy to draw in the younger generation. They'll just go on with their lives thinking Rogue Leader is the penultimate in Star Wars sims. Bleech.
[PowerPoint] is a tool for capitalist presentation
Jedi Knight and just ooze that Ithorian pod racer anally probed Watto and Ewan McGregor certainly not PS2? I'd much rather liked X-Wing, Tie Fighter and just that you see it. So, as characters to child in some cases quite difficult. Tons of interacting with themselves this fabulous role-playing game.." how every effect is done. Aliens blowing up the Way), Lucas revels in places - why they just making things clear.
In the levels were true to go, may the general concensus. It was very well done, and the PC. One of time playing Jedi Knight and we count on five in one of hordes of Star Wars film. Our only three universal truths. First, life is no 1977 Carrie Fisher and they just making things clear.
In recent memory, I think that overanalyzing the Game Boy. In essence, we've been in the most impossible of all about this movie. But the cheaters come in places - why they are getting their butts kicked by Lucas could digitally recreate a print PC Gamer not PS2. Why not played Jedi Masters Qui-Gon Jinn and Jedi Knight and that's it? has not played with themselves this movie. "Hey, did you are ASSUMING its good... okay.. just because you will likely meet Webster and a print PC and yell, "What, that's it? has happened, then, lies with Jedi Knight II???? These are as it always does, when he's done nothing more than Jesus--and we're all time by changing mucus into a real character.
While at a conference a few weeks back, I spent an interesting evening with a grain of salt.
I already knew about it, I even mentioned it in a reply a couple of minutes ago. Thanks!
Trollem mirabilem hanc subnotationis exigiutas non caperet
I don't know what this is a euphemism for yet, but it will be for something before the day is out.
--
E_NOSIG
There isn't a colon in the name. Trust me. :)
I also find it kind of sad that what used to be a totally in-house development company now has to hire out talent from other studios.
Uh, too much NWN for me. But there's still no colon in the name. :)
by Neverwinter Nights.. I'm still ploughing through BG2 as originally NWN was going to beable to import the characters from BG2, allowing you to take a character through BG1 to BG2 to NWN..
But now thats been taken out of NWN in my eyes its just another game, and now Bioware are just another company.
Excuse me if I dont hold my breath.
I am wet with anticipation for StarWars Galaxies though!
The problem with slashdot is that most of its users were bullied and stuffed into lockers as kids!
Who said no linux port? Bioware is releasing a linux client for Neverwinter (apparently, still haven't seen it), so why wouldn't they do the same for this?
http://www.eurogamer.net/content/p_kotor_x
"Facts are meaningless. You could use facts to prove anything that's even remotely true." - Homer Simpson
Who the hell modded this as redundant? Did anybody else post the same joke? It is a joke you know. Get it? I was posting the error and saying "In case it gets slashdoted ...". Funny huh? You don't get it? Ugh, I give up.
lighting the saber...choking the hutt...prodding the ewok...
"Facts are meaningless. You could use facts to prove anything that's even remotely true." - Homer Simpson
"First, life is short." not necessarly, life is as long as it is. don't think that your is longer or shorter than anyone elses, that goes for dick size too. "Second, people are stupid." Dose this inclde you? "And third, with the exception of a scant few, sequels to good movies suck--hard" I aggree with you on this one.
But as regards a game this goes off the point. I have only ever played one star wars game "Rouge Squadren", I have looked at others playing them but that as far as my intrest went, and i thought that it was o.k. But i think that the, and i hope that i haven't missed it, star wars game collection need a stratage game. you see when i first saw Star wars in 77' I was taken by it epic quality. Vast Emperial fleets crusing space looking for a small band of rebels, star systems to hold or liberate, good versus evil. But with the games i never got this feeling with a star wars game? Some games do have this epic feeling, Civilation, so why not Star Wars? Running around shooting people is all well and good but it's still just running around shooting people. And now with all that out there about the Star Wars universe; tonnes of books, 5 films and millians of imaginations, shurly someone would write a game that harneses that.
Well here's one star wars fan that's hoping.
This is not a test, it is just a distraction.
Agree wholeheartedly.
For about a month I heard buzz about this great game called Morrowind, which was available for both the PC and Xbox. My desktop PC had just met a long-overdue retirement (read: was reloaded with a fresh install of everything and shipped off to my aunt, where it replaces the Cyrix 150-based box I sent her a couple years ago), so I either had to put together a new kick-ass PC or buy an Xbox.
Well, the PC would have run about $700, whereas the Xbox had just been slashed to $200. I felt a little dumb buying a second modern game console -- I already have a PS2 -- but I just couldn't justify dropping $500 more on a general-purpose box to do the same thing.
Morrowind rocks, by the way. Now if I could only get a few more hours inserted into each day for playing time...
Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
what about the 3D first person shooter, dark forces?
:)
That game was awsome, I really believed I was a rebel.
I even had dreams that I was in the game. Not many games do that to me. It was like I was an actor in the movie. so cool...
music - http://www.subatomicglue.com
That runtime error you're seeing? Thats the .NET response to the slashdot effect. .NET, what web server DOES stand up to the slashdot effect?)
(Thats not a knock on
Just thought a few people might be curious about the different looking error page.
It does give you a peak at the nice XML based configuration file they've implemented. It works like Apache, in that you can make all changes to the server configuration through a text file, only its all in XML, and it doesn't require a restart of the server. One of the really great features of ASP.NET, in my opinion.
I was disappointed, though, that I didn't see any Yodites (or whatever the heck they're called).
For the first time since slashdot's inception, total moderation points reached zero today in a mass effort to promote praise of the early Star Wars game: Tie Fighter.
Does anyone know whether this will support collaborative multiplayer modes? I just got through with Baldur's Gate on the PS2, and my wife and I are just about finished with Halo, so we're really looking for video games which we can both play together. Sure, things like Spyro or Tomb Raider are great, but when one person has to watch for a half hour while the other finishes off a challenging level, then it gets kind of old, pretty fast.
Anyway, I thought I'd read that KotOR would support two or three simultaneous players, like Baldur's Gate, but the review sort of half-implies otherwise. Does anyone know for sure?
(better yet, can anyone recommend a good collaborative multi-player Xbox adventure / exploration game? Or even a *good* gaming site (there are so many out there, and they're all pretty horrid))
Would you care to share whatever you're smoking? It must be quite good if you're thinking the WC series held a candle to Tie Fighter. Now Privateer at least rivalled TF.
I cant seem to get to the page - anyway I heard that you can only play as a human ONLY - is this true? if so I think thats kinda lame considering all the different types of races i'd rather be. I get to be a human 7 days a week for the rest of my life - if I play a game I want to be soemthing different.
Ave Molech Setting
oh, there is just a couple. Jedi Knight II was impressive, if you don't count the first few lvls. There was this little game a while back called x-wing, and Tie Fighter... there have been many good, solid Starwars games.
Math is like sex. People who get it are popular in class, people who don't are not.
"Server error is '/' application..."
Michael C. Hollinger
You want a Star Wars RPG? Look no further. Contribute if you can.
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This game will take people back to a time when all of the characters aren't somehow related to one another.
LucasArts was kind enough to re-release both X-Wing and TiE Fighter with the XvT engine, directX5, 3d accelerated, all that jazz, so it's playable under a pure Win32 environment.
No way. XvT was not nearly as good as the originals. It was pretty, but the control sucked. I can't say what was wrong with it, but it just didn't feel right. X-wing alliance was the first game to recapture that feel in my opinion.
Non gratis rodentus anus
I have had the same problem. My current system is really beat and needs a bad upgraded. Unfortunately, I can't really savage anything from my old system.. not even my damn ISA sound card cause it's all PCI now.
;-) I just have to make sure nothing is good on TV so my wife doesn't want to use the TV for .. er.. TV! I don't think I'll have a problem there.
Anyways, I have been playing some games on my company laptop and have reallly enjoyed kicking back on the couch in the living room rather than being bent over a deck in the den. Unforunately, my laptop isn't as fast as I would like it to be.
I think the xBox is where I'm going. I can play on the 36" tv in the living room and still not feel like an outcast of the family
Live web cams
http://www.lucasarts.com/products/swkotor/l , if for no other reason than the oh so perty trailer. s .j sp?ID=trailer ;)
Usefu
http://www.lucasarts.com/products/swkotor/movie
Also handy to get a few more specs, gaze at artwork and rant in the forums
Sounds like the Aurora Engine which they've been working on for, oh, 4 years, is going to see some good use. This sounds like Neverwinter Nights with many graphical upgrades and very few engine upgrades. (Seeing the word 'combat feat' is very much a tip off.)
Maybe the state's highest function is to grind out insoluble problems. (Zelazny, Hall of Mirrors)
386 to 486. For one reason, to play X-wing.
486 to Pentium and new video card. For one reason, to play Tie Fighter.
I haven't been into games much since then, and accordingly I haven't upgraded my system much. I still run a 300 MHz K6-2, and I still use the same video card I got to play Tie fighter. (3D accelleration? What's that?)
Actually, I didn't like Tie Fighter so much. Guess I'm not so good with the evil thing. The original X-Wing was great! I loved the trench run at the final mission.
X-Wing Alliance was also very cool. If pushed, I'd probably say I liked it best: better music, sound, graphics; and it has multiplayer! It was also nice to play a character who has a name in the game; you're not just some faceless guy like in the prior SW flight sims.
In the same vein, I liked Tachyon a lot as well. Your character had a personality (in this case, a sarchastic one, voiced by Bruce Campbell!) and identity. One of the things I liked about Tachyon was that you could "slide" or swivel your ship while flying and aim at things without changing your direction of travel. A little more realistic, I think. (I've never been in space combat, but basic physics...)
Back to X-W:A; you could even get a chance to fly the Millenium Falcon, in the final attack on the second Death Star. Earlier in the game, you get to fly various types of ships from among the old favorites, and even some different types of cargo ships. It's pretty cool to man a gun turret while the auto pilot flies. There's even a multi-player patch to allow you to control a turret while someone else is the pilot.
Another mission, which is quite awesome, gives you the chance to make some strafing runs at a Super Star Destroyer. It's amazing how large that thing is when you're right next to it.
I only wish that someone would come up with a mod to let you fly the trench run in X-W:A.
Todd
-- !todd erases a red dot! I steal music on the internet.
Does the taco use IE, or have we given up and now assume that ? also can serve as a universal replacement for every puctuation?
As I said before ?I don?t like this?
TIE Fighter had better wingmen (except in missions where their skill was purposely degraded), and you sure needed them flying Tie Fighters and Interceptors (which were basically dead if you were hit once - it was pretty tough).
Any sufficiently advanced technology is indistinguishable from a rigged demo
--Andy Finkel (J. Klass?)
Who gives a rats ass? It's coming to the X-box first (or will it STAY on the X-box ... Re: Halo) Nobody with more than 2 brain cells to rub together owns an X-box...
... and now Bioware springs an "Only on X-box" FPS to rake in the bribe money that Lucasarts and Microsoft handed them to cover their development costs. Is this supposed to excite me?
... It's EQ with Lightsabres! And it takes you 3 days to reach level 2 (without dying)
And while we're on the subject of Star Wars, I only have one thing to say: Star Wars has been watered down. First we endure the crapfest that was Episode 1, then the borefest that was Episode 2, all the crappy Episode 1 (and forthcoming Episode 2 and 3) games
Why does Slashdot only cover the CRAPPY games anyway? Oh, because they are Star Wars. Yeah i'm waiting in REAL anticipation for Star Wars Galaxies
-- Jim
will end up right next to "Monkey Island" and the rest of the 'bargain bin' games from LucasArts. They may as well start printing the 'classics' boxes in white with the gold banners now. Slapping 'Star Wars' onto a product does not suddenly make it a good game. If it has the chutzpah that (apparently - I haven't bought a copy yet) NeverWinter Nights - from BioWare of course - does, then it'll have a good run.
I think with the interesting people, their lives can't possibly be wrapped up into a nice little package.
jedi knight 2 was by no means the definitive star wars game ... unless by "definitive" you mean
... instant-flame-death-reload anyone? (thats assuming you bothered to finish it) ... and endless basic square style rooms filled with crates (oldmanmurray.com would have a heart attack)
... wrong, wrong, WRONG) ... and dependency on AI elements staying alive when the retards are under attack from a two legged walker, and only have explosive boxes to hide behind, which they are oblivious to ... no, no, NO
... you try and beat them for 45 mins straight then give up and resort to alternate ways of taking them out ...
... to beat the first boss (the girl) i eventually waited until she jumped over my head, then force pushed her up so high that when she fell to the ground she died, the second guy (the impossible one with that shield thing), i had to trick using an AI bug and an sentry gun to be able to stand behind him and massacre him without him even taking notice of me, and the final guy i had to kill by collapsing a rock column on him ... playing the level on the hardest setting made these guys impossible to take on normally ...
... the only good bits were right near the end when you had full force powers and could push and pull the enemy around the place and take weapons out of hands and stuff, but the pain to get to that position in the first place was not worth the reward ... someone get a book on game design out there quick!!!
- horrible level design in places
- overall bad game design (you can take on the entire empire singlehandedly for 90% of the time, but for one small section of the game, if someone gets to trigger off an alarm, its game over because you are suddenly 'outnumbered'
- woefully innacurrate weapons (the first few levels where you only had the auto-blaster/whatever were suicide-inducing)
- crap saber-on-saber combat that involved nothing more than whacking on the force speed power and then frantically hacking away
- and ridiculously powerful boss enemies
JO wasn't a game that you play for story, or without connection to the internet. The entire purpose was to make a half-life style computer game in the star wars universe, and while yes, the stormtroopers have pitiful accuracy and suprising health, thats what mods are for! You go in, fix the game, and then play it once its better! And, quite frabkly, most SW enviroments were big square rooms with crates in them. If you play online, you'll find the saber battles to be much less than crap. The only thing about this game that irked me was the weapon lighting, blaster bolts, lightsabers, and explosions didn't light up darkend areas
wow, thats some quite disturbed logic there ... i sense a star war zealot, anyways ...
... given i bought the game to be able to play a cool SP game in the SW universe, never intending to play it online, its probably something i would have liked to have known ... ill wait until its on a budget label next time if i have to spend hours modding it before its in a playable state ...
... oh yeah, and btw, the stand alone SP Half-Life game kicked ass. no modding required. thats what a bit of time spent on design can get you. and i do agree with the lack of real time lighting, heck, quake 1 had that ...
its a shame they neglected to tell anyone that bought their game that it was little more than a toolset to create "better" games