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Carmack Expounds on Doom III

Rainier Wolfecastle writes: "Non-high-end-comp-owning geeks rejoice! GameSpot is reporting that John Carmack has confirmed that Doom III is Xbox-bound. Carmack said that id is totally commited to bringing the game to Microsoft's console with its visual splendor intact. Best of all, the game could be available on the Xbox as soon as May next year." And Warrior-GS writes: "John Carmack gave a two-hour presentation about Doom 3 and engine technology. GameSpy reports on the presentations and analyzes Carmack's comments and how they apply to the future of gaming. There is also a look at the demo of Doom III"

334 comments

  1. PS/2? by Anonymous Coward · · Score: 0, Offtopic

    It would save me from upgrading my computer if it came out on PS/2 too :)

    1. Re:PS/2? by TeknoDragon · · Score: 1, Offtopic

      good luck with that dynamic lighting

    2. Re:PS/2? by dadragon · · Score: 0, Offtopic

      Something tells me that a Microchannel computer will not be able to run Doom III due to its lack of decent 3D support.

      Oh, you meant the Playstation2? Sorry.. :)

      --
      God save our Queen, and Heaven bless The Maple Leaf Forever!
    3. Re:PS/2? by Anonymous Coward · · Score: 0

      You expect this to run on a system with no pixel or vertex shaders, and no hardware T&L?

      Sorry, the PS2 is simply not powerful enough for this. Even the Gamecube's graphics chip isn't quite flexible enough to pull it off.

    4. Re:PS/2? by emir · · Score: 1, Flamebait

      i heard that it will be available for ps2 but gfx wont be as good as on pc/xbox because ps2 isnt powerful enough

      --
      -- http://electronicintifada.net --
    5. Re:PS/2? by vipw · · Score: 1

      I'm pretty sure he meant the old IBM system. Slashdot made that mistake with a headline earlier today.

    6. Re:PS/2? by NanoGator · · Score: 5, Informative

      "i heard that it will be available for ps2 but gfx wont be as good as on pc/xbox because ps2 isnt powerful enough..."

      I'm going to have to defend Mr Emir here. What he said is not flamebait, it's the truth. The pS2 has bottlenecks that render it impossible to achieve the same visual quality as the XBOX with this game. It's too RAM heavy. It's widely known that the PS2's texture buffer is very slim compared to XBOX or even GameCube. The fact that it doesn't have texture compression doesn't help it either.

      The PS2 could get a version of it, but it'll definitely be noticably worse than the XBOX version. Call it flamebait if ya like, but I find it ridiculous to believe that anybody'd disagree with me. The PS2 wasn't built for that!

      --
      "Derp de derp."
    7. Re:PS/2? by Anonymous Coward · · Score: 0

      PS2 has plenty of power... its just that JC and Sony are going two different directions. JC sees pixel shaders and more textures and blah blah as the way of the future. Sony sees more detailed wireframes (not necessarly modeled with triangles (nurbs(mmmmmmmmmmm))) that can twist/explode/do all sorts of whack stuff.

      Ever done a matrix transformation with 128 bit registers? muhahahahaha....

      Put it this way... compare the high detail of realism in Quake 3 to the insane special effects of Final Fantasy X.

      And regardless of all this crap, a NTSC TV is only 640x224 resolution anyway, so it doesn't take a lot of CPU to power a FPS. Quake3A works great on the PS2 even though whoever programmed it was a moron, and it was obviously rushed through.

      (i'm a ps2 programmer(very drunk right now))

    8. Re:PS/2? by Anonymous Coward · · Score: 0

      What I don't understand is why these games are so RAM heavy...

    9. Re:PS/2? by Anonymous Coward · · Score: 0

      texture buffer?

      er..

      I'm prety sure the various ps/2 proc's grab any information they need from the same memory, and there is never anything but a read/bus hit, until something new gets calculated, then there is a bus hit/write. This is a valid complaint against the system as it's a whole new paradigim for game programmers.

      Correct me if I'm wrong.

    10. Re:PS/2? by Penguinoflight · · Score: 1

      Dude, it's not about that. Remember when Unreal came out for the Dreamcast? In fact, they still have info on that at their site. It's not really like a XBOX is ready for Doom III either, and the PS2 (NOT PS/2 idiots...) does have enough power to run a downsized version. Xbox games are pretty junky, and people might keep a PS2 around for longer than Xbox.

      --
      "And we have seen and do testify that the Father sent the Son to be the Savior of the World"
      1 John 4:14
  2. Listed to the Address by IronTek · · Score: 5, Informative

    The folks here managed to record the audio of carmack's speech despite the "no audio, no video" policy (who knows how they snuck it in!).

    enjoy!

    1. Re:Listed to the Address by Richard5mith · · Score: 1, Informative

      Team Sportscast Network broadcast the speech live, which is what the MP3 came from.

      For the speech... http://www.fileshack.com/file.x?fid=855

    2. Re:Listed to the Address by Anonymous Coward · · Score: 0

      Does anybody want to put that up somewhere where you don't have to have an account to download it.

    3. Re:Listed to the Address by IronTek · · Score: 1

      The link I gave doesn't require one.

    4. Re:Listed to the Address by Saeger · · Score: 1
      Aren't they still using the convenient Terrorist Excuse to keep people from bringing stuff like that in?

      Much like how another group of assholes is abusing the terrorist card by demanding that the government ban adbanner-towing planes from flying over their stadiums... when the real reason for their 'concern' is that they don't get a cut of the revenue.

      (You can mod me down now... I feel better)

      --

      --
      Power to the Peaceful
    5. Re:Listed to the Address by Anonymous Coward · · Score: 0

      It is not an excuse to be proactive about common sense security measures.

    6. Re:Listed to the Address by Anonymous Coward · · Score: 0

      How'd they do it? To paraphrase the late great Dr. Richard Feynman, "there's plenty of room in the bottom."

      Owww, stop it...

    7. Re:Listed to the Address by Anonymous Coward · · Score: 0

      I know that you are trolling, but how about rather than 40K we offer one way trips back to the 'Nubian Nation"? As in south africa or any other african nation. This would be a one time offer, as in the first and last time it would be offered. After that, there would be no more discussion or offers.
      BTW, how did you arrive at 40K as the figure?

    8. Re:Listed to the Address by Anonymous Coward · · Score: 0

      the files are actually zip files, just rename them to .zip and then you can open them.

  3. Toms Hardware Coverage by T-Kir · · Score: 1

    gratuitous link to Toms Hardware who are covering the QuakeCon for those who haven't been there yet.

    They have info on the first 2 days so far (link is to day 1).

    --
    Are you local? There's nothing for you here!
  4. zerg by Lord+Omlette · · Score: 4, Funny

    Before anyone accuses Carmack of selling out to Microsoft, please keep in mind that his wife is really hot and he owns his own aerospace company. He doesn't have to sell out to anyone.

    --
    [o]_O
    1. Re:zerg by Anonymous Coward · · Score: 0
      Anna Kang isn't that hot.

      Even I've had hotter asian poontang than that.

    2. Re:zerg by Anonymous Coward · · Score: 0

      Oh yeah? Please, then explain the following:

      "While Doom III will support 5.1 surround sound, Carmack indicated that the PC version of the game will not have sound hardware acceleration. However, if and when an Xbox version of Doom III is created (the only game console id currently has planned for a Doom III port) that console might have sound hardware acceleration."

      From: http://www.homelanfed.com/index.php?id=8467

    3. Re:zerg by Anonymous Coward · · Score: 0

      Doom III will be for the XBOX only, just like how HALO has turned out. just like before

    4. Re:zerg by octalc0de · · Score: 1

      Halo has been announced for the PC and Mac(!?!?!????), and is in *active* development.
      The PC version will take advantage of the pc's added power and have a better multiplayer component to suit pc gamers - all from the mouth of Stuart Moulder - head of MS PC games division.'

    5. Re:zerg by Anonymous Coward · · Score: 0

      someone post a picture of carmack's hot wife!

      Isn't that a Romero stunt?

    6. Re:zerg by Anonymous Coward · · Score: 0

      Please catch up with current news. Halo was supposed to be released for the PC, Mac, and XBOX at the same time. Then MS bought bungie, MS fucked Halo, Bungie fucked ONI, and they both fucked us the consumer.

  5. Dropping system requirements? by DamienMcKenna · · Score: 1

    Given how he has stated before that graphics chips on the market last year really wouldn't be up to playing the game well, does that mean he has dropped the system requirements to make it work on the xbox? Or is he going to make a "trimmed-down" version to fix the xbox with a coupon in the box to buy the "Full Experience" PC edition?

    1. Re:Dropping system requirements? by MindStalker · · Score: 2

      Well I'm sure it would just be a matter of dropping some of the rendering options. One thing though I read that doomIII is not going to support sound acceleration hardware in the pc, while the xbox version will (could be because its not standardized enough on the pc or something I don't know)

    2. Re:Dropping system requirements? by Kragg · · Score: 1

      No, because as he said in the article... There are 6 different rendering engines for different cards, but they all do the same thing, only at differing resolutions.

      The big point he made (which I like a lot) was that he wants it to look the same on any hardware. So your flashy new effects aren't going to be used... but at least it's consistent.

      And I expect the xbox will be able to cope. Well, in 320x200 at 8bit colour anyway :)

      btw does anybody know how well cg aligns with what he's talking about - higher level apis by which you just specify what you want done and get the card to do it in whichever way is best? From what I know this isn't even close to cg (or is it gc..?), so he's wandering off on his own by the looks of things.

      --
      If you can't see this, click here to enable sigs.
  6. Re:Yes Doom III looks cool, but... by Anonymous Coward · · Score: 0

    It's an inside joke for anyone who didn't pay attention to Quakecon2002. Daler is a player who placed 2nd and is known on irc for cheating in trivia games using google.

  7. After seeing screenshots and reading that article. by TellarHK · · Score: 2, Funny

    ... I think I need to change my underwear.

    Anyone got a cigarette?

  8. API? by Sivar · · Score: 5, Interesting

    Does this mean that JC (John Carmack, not the other one) has caved in and will be using Direct3D, or can he use OpenGL without Microsoft throwing a fit?

    --
    Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
    1. Re:API? by Quazi · · Score: 1

      My guess (the keyword here = "guess") is that another company besides id will do the Xbox port. id will oversee the operation to make sure it operates as close to the OGL original, but they won't touch the DirectX code itself.

    2. Re:API? by lowe0 · · Score: 2, Informative

      Nvidia has an ICD for the XBox, IIRC. MS didn't throw a fit about it for exactly this reason.

    3. Re:API? by Anonymous Coward · · Score: 0

      Why won't id mess around with DirectX? Doesn't JC help create the entire specs of DX?

    4. Re:API? by Anonymous Coward · · Score: 0

      Because DirectX is not portable. Id likes to do simultaneous development of their titles across multiple platforms (Linux, Windows, MacOS X), so OpenGL remains a solid choice.

      Eric

    5. Re:API? by FyRE666 · · Score: 2

      Does this mean that JC (John Carmack, not the other one) has caved in and will be using Direct3D, or can he use OpenGL without Microsoft throwing a fit?

      Er, this is John Carmack - he can do whatever the hell he likes! Really, even Redmond know how much money he can make (or cost) them. If there ever was a case of the tail wagging the dog, it's him. Likewise, I'm guessing Sony offered him the Earth to get a PS2 version of Doom III...

    6. Re:API? by NanoGator · · Score: 4, Insightful

      I doubt that department of MS would even care. Just because it's MS, doesn't mean that the XBOX department has any interest in 'evil plans to take over the world'. The goal of that department is to make money. If they sell a million copies of Doom III on the XBOX, then it doesn't matter if ID uses OPG, D3D, or Logo.

      --
      "Derp de derp."
    7. Re:API? by (startx) · · Score: 3, Funny

      Doom3 should definately be written in LogoWriter, cause that kicked ass back in day...wait, even better, I'll make a LogoWriter mod for it! it'll be sweet!

    8. Re:API? by mr_zorg · · Score: 3, Informative

      The XBOX boots a minimal Win2K-embedded kernel with just enough support to run the built-in menus and bootstrap the DVD drive. Beyond that it is up to the software vendor to load up any additional modules they need for their game from the DVD drive. Theoretically there's nothing that says the XBOX has to use Direct3D, they could just as easily boot up and use an OpenGL library. Presuming there is one for that graphics chipset -- and since it's essentially a GeForce 3 Ti, I don't see why there wouldn't be.

      As for the porting, I can't imagine there's much to it. The XBOX is a PC at heart, after all. Basically, they just need to pick and choose which Win2K modules they want to load and test it all to make sure it works as expected. Of course, if the game has a complex GUI (which FPSes usually don't) they may need to rework the GUI for simpler use with controller, but that's about it...

    9. Re:API? by byran+lei · · Score: 0

      > Er, this is John Carmack - he can do whatever the hell he likes!
      >Really, even Redmond know how much money he can make (or cost) them.
      >If there ever was a case of the tail wagging the dog, it's him.
      >Likewise, I'm guessing Sony offered him the Earth to get a PS2 version
      >of Doom III...

      >
      >
      Why would Sony do that? Games like Doom aren't all that popular among PS2 owners. Want proof? Take a look at any list of top-selling games for the PS2 and you'll won't find a FPSish game like DOOM III among the top ranked PS2 games in terms of sales. If anything the PS/PS2 ports of DOOM/UC was done so the ID would attract the attention of the PS2 market not the other way around. After all the average PS2 owner doesn't know or care who John Carmack is. ID games aren't that big of a deal in the PS2 market.

    10. Re:API? by 1g$man · · Score: 2

      id *does* mess around with DirectX. Just not Direct3D. Carmack didn't use Direct3D at first because it sucked. It doesn't suck any longer, but there's no point in learning something new when what you have already works.

      id games have and do make use of DirectDraw, DirectInput, and DirectSound.

      As far as the XBox port, I heard rumors a long time back of nVidia coming up with an OpenGL wrapper for Direct3D for XBox. Maybe they'll do something similar?

    11. Re:API? by Dolly_Llama · · Score: 2
      Does this mean that JC (John Carmack, not the other one)

      You mean Jack Chick?

      --

      Somewhere, something incredible is waiting to be known. -- Carl Sagan

    12. Re:API? by Ziviyr · · Score: 1

      Shouldn't your port the core DOOM3 executable to brainfuck first?

      --

      Someone set us up the bomb, so shine we are!
    13. Re:API? by (H)olyGeekboy · · Score: 1

      JC (John Carmack, not the other one)

      There's a difference??? :)

      All hail the Messiah...

    14. Re:API? by sean23007 · · Score: 2

      That's a good point, but I don't think OpenGL is even written for the Xbox. If Carmack wanted to make his game in OpenGL, he might also have to implement GL on the Xbox hardware, which, as far as I know, has not even been tried.

      --

      Lack of eloquence does not denote lack of intelligence, though they often coincide.
    15. Re:API? by Anonymous Coward · · Score: 0

      its sad that this entire stupid thread is answered by one post, which never got modd'd up.

      Of course, the 100% wrong post "i don't think ogl is available for xbox" got +4.

    16. Re:API? by LionMage · · Score: 1
      Why would Sony do that? Games like Doom aren't all that popular among PS2 owners.

      Don't be so quick to dismiss First Person Shooters on the PS2. After all, Sony paid some major jack to get a port of QuakeIII done for the PS2 early in its life. As I recall, Carmack was all gung-ho about doing a Dreamcast port of Q3 (and it showed, the Dreamcast version was actually pretty decent). But he was not very enthusiastic about porting it to the PS2. As it turns out, the PS2 version of QuakeIII turned out to be a rotten port, and I don't think id did it. The Dreamcast version had some cool stuff that made it much better looking, and more fun to play.

      In short, I think Sony believed that they needed to capture the market segment that encompasses FPS players. This was partially to get people to take the PS2 seriously as a platform for playing more than Square RPGs and racing games. Don't forget that Sony's strategy for the Playstation series of consoles is to supplant the PC in all arenas. (They also have ambitions for the PlayStation platform that go beyond games. Why else include an IEEE1394 port and USB?) They call it a Computer Entertainment System, after all.

      Whether Sony still thinks FPS games are necessary is anyone's guess. But I don't imagine they'll sit idly by and watch DoomIII only come out for Xbox. That would sway a lot of users to buy an Xbox, people who can't afford a decent PC with a decent video card.

    17. Re:API? by byran+lei · · Score: 0

      >Whether Sony still thinks FPS games are necessary is anyone's guess.
      >But I don't imagine they'll sit idly by and watch DoomIII only come
      >out for Xbox. That would sway a lot of users to buy an Xbox, people
      >who can't afford a decent PC with a decent video card.
      >
      >
      No it won't. Why? Basically because of Word-Of-Mouth. The vast,vast majority of the console market is composed of people who *DON'T* like or play games like DOOM3. If the PS2 and GameCube owners aren't interested in DOOM3 they aren't going to be recomending that anyone buy a XBox for it. You see, nobody is going tell their friends and family to buy something they don't care about,and the console market basically doesn't care about the Xbox or it's games.

  9. penny arcade says it all by tomstdenis · · Score: 0, Redundant

    -- "Some day they will make a game with the DOOM III engine..."

    Tom

    --
    Someday, I'll have a real sig.
    1. Re:penny arcade says it all by Anonymous Coward · · Score: 0

      *nod*

      It's interesting that it often takes two completely different types of game designer to make a good game.

      Usually you need a kick ass programmer, and a gifted storyteller. There are almost always never the same person.

    2. Re:penny arcade says it all by Ark42 · · Score: 1

      Yeah, Wolfenstein 3 (maybe?)

      Kinda like, one day somebody made a game with that Quake3 engine, and called it RTCW.

  10. Trent Reznor by T-Kir · · Score: 1

    Slightly offtopic I know, but he is good mates with Nine Inch Nails frontman Trent Reznor, which goes down well IMO.

    Plus his work on all the audio for Doom III is excellent, if you want a more thematic music befitting the type of game Doom is (or anything id does for that matter), he is the man to do it.

    Plus they're pushing the envelope a bit with the "I would like to see the standard adoption of 5.1 sound across the board". Screw those crappy stereo sound cards!!!

    --
    Are you local? There's nothing for you here!
    1. Re:Trent Reznor by Anonymous Coward · · Score: 0

      Trent Reznor, which goes down well

      That should be 'who goes down well.' Trent is a person, not an object. And anyway, of the two I think Carmack gives better head.

  11. OpenGL by zapf · · Score: 1

    Remember: this doesn't only mean that Doom III will get onto the Xbox, this means many FPS's will. It also shows that games which do not primarily use Direct3D are quite portable to Xbox.

    1. Re:OpenGL by CheechBG · · Score: 5, Insightful

      disclaimer: I do not own an XBox. I sell them, have played extensively with them, but do not as of yet own one.

      I don't see the point of FPS's on XBox. Granted, I've played Halo, got through most of the beginning levels, but it still nags at me that I could be a order of magnitude better at it with a simle keyboard and mouse.

      Now games like DOA3, NFL 2K3, stuff like that, rightly deserves to be on a console, it is easily (and in the case of the former, recommended for play) on a gamepad. Give me a keyboard and mouse option, and I'll be a happy guy.

    2. Re:OpenGL by Anonymous Coward · · Score: 0

      >>could be a order of magnitude better at it with a simle keyboard and mouse

      Bungie swears up and down that a PC version is on the way.

    3. Re:OpenGL by talonyx · · Score: 1

      Well, that makes you a majority of one....

      At least the Xbox's pad is better than its predecessors at FPS games. Try the new Xbox Controller - S, the smaller japanese version. Much better.

      I agree there's more speed and precision with a mouse, but if you want it that badly, hack up a USB mouse to an Xbox cable and hope for support :D

    4. Re:OpenGL by NanoGator · · Score: 2

      I agree. Interface problems make XBOX (or GC, or PS2, or GB...) a silly platform to make FPS games for. It'd be like bumper car racing with a series of light switches as your controls. Heh.

      If they were to take Doom III and make it more like Zelda for the N64, they could create more value in the game by making it an adventure game. It'd be cool if they did that with the franchise. It'd be like an action version of Resident Evil.

      --
      "Derp de derp."
    5. Re:OpenGL by Afrosheen · · Score: 2

      Don't include the PS2 in your assumptions here. IT actually has a very nice usb keyboard and mouse, thank you very much.

    6. Re:OpenGL by NanoGator · · Score: 2

      Yeah, if you want to go out and buy them. Heh.

      --
      "Derp de derp."
    7. Re:OpenGL by Afrosheen · · Score: 2

      Or you can plug in the usb keyboard and mouse you already own. Standard usb ports are there along with iLink... look before you leap man.

    8. Re:OpenGL by NanoGator · · Score: 2

      "Or you can plug in the usb keyboard and mouse you already own. Standard usb ports are there along with iLink... look before you leap man. "

      I don't own a USB keyboard. And my mouse is staying on my computer cos I have to dig down behind it to grab it.

      Practicality first.

      --
      "Derp de derp."
    9. Re:OpenGL by NanoGator · · Score: 2

      B'sides, why play Doom III on your inferior Playstation when you've already got a PC to play it on? Heh

      --
      "Derp de derp."
  12. Rendering - two generations from done? by Animats · · Score: 4, Interesting
    From what Carmack is saying, we're about two generations of graphics card technology away from being done. This is encouraging. But there's an assumption that you have a controlled game world, where the world model doesn't overwhelm the graphics pipeline.

    There will still be scaling issues, where the world is big and a lot of it is contributing to the image onscreen. Level of detail processing can help, but there are situations where you have to examine an excessive amount of geometry. One of the worst cases is a detailed city street, where you can see many blocks ahead and there are lots of trees, signs and whatnot that can obscure surfaces further away. Doing that well requires grinding through a lot of geometry. An insane amount of CPU time went into those long views down streets in Toy Story. All those houses have full detail. Game designers currently avoid such situations. Most driving games are laid out so that you never look down a really long street. And fog is your friend. It's still going to be a while before we have architectural-flythrough quality for long views in urban areas in real time.

    Then again, a background process rendering billboards of distant street sections...

    1. Re:Rendering - two generations from done? by dscowboy · · Score: 1, Interesting

      From what Carmack is saying, we're about two generations of graphics card technology away from being done.

      It's disappointing to see an industry leader make such short-sighted statements. Graphics technology will not be 'done' until we can't visually tell the difference between real-life and a game.

      In real life, I can cut through an orange with a knife at any angle and see the internal structure of the orange in the cross section I created. In real life, I can use a magnifying glass to view an object/texture at 10x its normal size, with no loss of clarity, no pixel artifacts.

      Carmack is talking about two more generations of vertex/triangle/bit-map based graphics cards. What about raytracing? What about voxels?

      The 'ideal' graphics card would be able to render a world comprised of billions of voxels/atoms, each with their own properties and physics, and with raytraced photons creating the light. Suggesting that we'll be 'done' in 2 generations is just silly. It would require a totally new knid of PC architecture just to deal with the memory bandwidth requirements of an 'ideal' graphics processor.

    2. Re:Rendering - two generations from done? by TobyWong · · Score: 2

      Try reading the article before you comment. He talks specifically about raytracing.

      As for "being done" I don't even recall reading that... closest I can think of is JC predicting a two-fold increase in desktop rendering power in the next few years which is pretty reasonable.

      --
      - Toby
    3. Re:Rendering - two generations from done? by Anonymous Coward · · Score: 0

      GTA3 did a good job of rendering distant objects. Shorside's buildings were clearly visible

    4. Re:Rendering - two generations from done? by John+Carmack · · Score: 5, Informative

      My comment specifically regards the "shelf life" of a rendering engine. I think that an upcoming game engine, either the next one or the one after that, will have a notably longer usable life for content creation than we have seen so far. Instead of having to learn new paradigms for content creation every couple years, designers will be able to continue working with common tools that evolve in a compatible way. Renderman is the obvious example -- lots of things have improved and evolved, but its fundamental definition is clearly the same that it was over a decade ago.

      This is only loosly related to the realism of the graphics. I don't think a detailed world simulation that is indistinquishable from reality will be here in the next decade, except for tightly controlled environments. You will be able to have real-time flythroughs that can qualify as indistinguishable, but given the ability to "test reality" interactively, we have a lot farther to go with simulation than with rendering.

      John Carmack

    5. Re:Rendering - two generations from done? by cmcguffin · · Score: 1

      A two-fold increase in two years would be pathetic -- worse than Moore's law.

      Now, a two order of magnitude increase, which is what John referred to, is another matter altogether...

    6. Re:Rendering - two generations from done? by Ziviyr · · Score: 1

      What about raytracing? What about voxels?

      Raytracing is cool. I don't see how raytracing + voxels will work though (I imagine them as cubes, even if not, it'll take alot of fancy interpolation to get a sphere out of them).

      How about raytracing + Constructive Solid Geometry?

      Want a perfect sphere, fine, half of one, okay, twice as complex but hey, thats about two vertices worth of info. add a tube to make it a crappy tree and a ground and you've merely doubled it again.

      The thing I like about CSG, is that the objects look solid. :-)

      --

      Someone set us up the bomb, so shine we are!
    7. Re:Rendering - two generations from done? by WowTIP · · Score: 2

      Graphics technology will not be 'done' until we can't visually tell the difference between real-life and a game.

      Hehe, funny you brought that up. I saw thisscreenshot and thought: "Ahh.. Cool dynamic lightning". Some moments later I realized it was not a screenshot among the others, but a view from inside id's demo cube. :)

      --

      --

      "I'm surfin the dead zone
      In the twilight, unknown"
    8. Re:Rendering - two generations from done? by ealar+dlanvuli · · Score: 2

      No one will be satisfied with "same as life", it will have to be so much better than life that there is no room for inovation before fps freaks are happy.

      Honestly Q3 is better than most cartoons at being realistic, and in 10 years I bet sports games will be almost impossible to tell from a live broadcast. That still dosen't remove the need for real-time cinematic effects, and even new "technologies" that we haven't even begun to dream of today, perhaps sub-pixel shading in realtime on all cloth/skin textures in the game to get things started. The beauty of 3d rendering by a maching, is there is no theoretical limit to how "realistic" it can be.

      --
      I live in a giant bucket.
  13. Shitty, just plain shitty by wobedraggled · · Score: 0, Flamebait

    Well, I just hope the minimum requirement's for the pc version are a Celeron with 64megs of ram. So much for this game being light years ahead, because if it's going to look the same on the xbox those are going to have to be the specs. Just my .02

    --
    Ubuntu- Linux for human beings.
    1. Re:Shitty, just plain shitty by Anonymous Coward · · Score: 0

      It's also got a 64MB Geforce3 (okay, 64MB minus whatever the CPU needs), that only has to run at most 640x480 (unless for some reason id thinks it can get decent framerates at HD resolutions). For 3D games the GPU is generally more important than the CPU. And I believe the CPU is closer to a PIII than a Celery, not that it makes all that much of a difference...

      And wasn't Doom III originally demoed on a Geforce3 system?

    2. Re:Shitty, just plain shitty by martyn+s · · Score: 1

      Sorry, but 640x480 in 16 bit color won't ever look as good as it can on a PC. The PC version is not "going to look the same as on the Xbox".

    3. Re:Shitty, just plain shitty by Ziviyr · · Score: 1

      When is X-Box 16 bit color?

      N64 was 21 bit output, X-Box uses nVidia stuffs (and nVidia doesn't have the 16 bit limitations that some of the voodoos had).

      --

      Someone set us up the bomb, so shine we are!
    4. Re:Shitty, just plain shitty by martyn+s · · Score: 1

      Maybe you're right. All I know is I see lots of bad color banding in Halo that I normally don't see in games running with 32bits of color. Really bad color banding, sometimes.

  14. Directx or OpenGL? by Anonymous Coward · · Score: 0

    This is just a comment I thought needed to be bought up. I thought that Doom3 was going to be OpenGL based not DirectX (I thought xbox uses DirectX only). Does this mean once John Carmack finishes the OpenGL engine, he has to go back and rewrite it for DirectX?

  15. Whoops! by dscowboy · · Score: 3, Insightful

    Funny, I thought MS created the XBOX to move gaming away from PCs. Turns out that PC games are keeping the XBOX alive.

    Developers that only make console games will always make games for the PS2 because of the bigger market. Developers that make PC games however, will rarely make PS2 games, because the hardware is different and its difficult/impossible to port. PC games like Doom III and Morrowind will keep the XBOX alive simply because they aren't/won't be available on PS2.

    It looks like MS's only hope of growing their market share to compete with Sony is to cozy up with the PC game developers. How ironic.

    1. Re:Whoops! by NanoGator · · Score: 3, Insightful

      "Funny, I thought MS created the XBOX to move gaming away from PCs."

      No. They didn't create the XBOX to move games from PC's, they didn't do it to make Direct3D the de-facto standard, they didn't do it to make Windows a monopoly, they didn't do it to put a set-top box on your tv, they didn't do it to save the whales, and they didn't do it to demand one million dollars from the government. They created the XBOX to tap into the video game market and make money. That's all.

      They made the XBOX PC-like so that PC-based developers would have an easy time transitioning to it. What makes a game system successful is a combination of number of games and quality of games. If a cool game for PC is already in development, you wouldn't have to fight too hard to make an XBOX port of it. GC, PS2, DC, etc don't have it so easy.

      That's actually a really cool strategy to get a number of games onto a new system. The neat thing is that if MS follows suit with XBOX 2, then all the old games will still work. You could even make new games that work on the old hardware, but suddenly get better with the new hardware. That's brilliant!

      --
      "Derp de derp."
    2. Re:Whoops! by Anonymous Coward · · Score: 0

      after reading a few of your post, dscowboy, i've come to the damning realization that you're a fucking retard that can't read for nuts.

      go fuck a turd, asshat

    3. Re:Whoops! by Anonymous Coward · · Score: 0

      yea, so the selling point of the xbox is that you can play scaled down versions of computer games which dont have nearly as good controlls. YAY. that seems kinda stupid. its like buying a retarted computer when you could just get a perfectly good one. i for one will stick to my GCN and play all the good PC games in their glory on the COMPUTER

    4. Re:Whoops! by rseuhs · · Score: 1, Troll
      Oh sure, brilliant.

      Lose 150$ per console which they will never get back. Lose 2 billion on XBox live which they never will get back.

      They created the XBOX to tap into the video game market and make money.

      Well, why is it the only platform on the market that is losing money, then?

    5. Re:Whoops! by NanoGator · · Score: 2

      Never said they were competent.

      a.) They didn't release in Japan first. As a matter of fact, they totally failed to tap into the Japanese market. Oops.

      b.) Every console loses money to start with. They dont just "blinG!" start off profitable

      c.) Nothing you've said even puts a dent in my point.

      --
      "Derp de derp."
    6. Re:Whoops! by rseuhs · · Score: 2
      b: No, XBox is the only platform losing money. PS2-hardware is sold at a profit and only 1-2 games are needed to make up for Gamecube hardware losses (which is realistic) but the XBox will never sell the needed 15-20 games per unit that is needed to get to break-even.

      And when you look at XBox-live costing an additional 2 billion $, you would need (at 50$/year) about 40 million subscriber years to reach break even, which is ridiculous.

    7. Re:Whoops! by FzBravozF · · Score: 1

      Why does everyone think the XBOX has a lot of pc ports? How many do they have? 2. Max Payne, and Morrowind out of over 100 titles!! There are some other games like Tony Hawk that have gone to the PC too but it wasnt a PC port. Heck most games coming out are going multi platform (not PC) and Xbox has quite a few good exclusives coming out too. Just check out www.gamespot.com for more info on those games.

      As for XBOX losing money, I think they're in it for the long haul. According to a lot of article they have a pretty high tie-in ratio and they could still make money off the console before the end of its life cycle. I think from reading it was around 8 games per ever xbox sold by the end of the xbox life. I think they're averaging 5 now. Looks pretty bright and with an awesome online plan coming out soon it looks like everything is going to get a little better.

      Bravo

      --
      "Blah"
    8. Re:Whoops! by Anonymous Coward · · Score: 0

      PS2 is not sold at a profit. When they introduced the redesigned processors, they dropped the price.

    9. Re:Whoops! by Darren+Winsper · · Score: 2

      Woah there, Nintendo do not lose money on the Gamecube hardware. In fact, they stated their ultimate goal is to get it down to £99 and they will still be at least breaking even on it.

    10. Re:Whoops! by SJ · · Score: 1

      If you think Microsoft created the X-Box (or any of their other products for that matter) entirely to make money, then you are sorely mistaken. When you have 43 Billion Dollars in the bank, making more money become less of a concern. Hell, short of buying a few countries, it would take Billy G and all his family several lifetimes to spend all his money. (Even though he give away a few billion every year to charity!)

      Microsoft isn't in it only for the money now... they are in it for the control of information. When they control all the information you see and hear, they will be able to WHATEVER THEY WANT and no one will be able to stop them.

    11. Re:Whoops! by Anonymous Coward · · Score: 0

      price has been droped for over a month, if your correct in asserting that they droped the price to be identical to the cost at that point in time, they are currently selling at a profit.

      The beauty of hardware is it gets cheaper every other week.

    12. Re:Whoops! by NanoGator · · Score: 2

      "PS2-hardware is sold at a profit..."

      It did NOT start out that way. It started out exactly as XBOX did until they refined the hardware to more tolerable levels. Unfortunately, because of the price drops, MS was forced to drop their price as well. If they were to continue at $300 for a while, they could have made up more. But the market shifted.

      "And when you look at XBox-live costing an additional 2 billion $, you would need (at 50$/year) about 40 million subscriber years to reach break even, which is ridiculous. "

      You sure that was 2 billion? Either way, that may not have been very smart. Don't confuse incompetance with attempts to take over the world. Trust me, XBOX would be very different if it was. Geez you guys should follow MS products more.

      --
      "Derp de derp."
    13. Re:Whoops! by NanoGator · · Score: 2

      Oh don't be idiotic. The more money a company has, the more it wants. You don't have to hang around rich people for very long to see that.

      Meanwhile, the XBOX still doesn't have Office, it still isn't a set top box, it still doesn't have a mouse and keyboard....

      --
      "Derp de derp."
    14. Re:Whoops! by rseuhs · · Score: 2
      PS2 had to recoup the huge research and development costs, but the hardware was never sold at a loss.

      Come on, the only thing that keeps the XBox alive is a) massive infusion of cash by Microsoft and b) hardcore-gamers that jerk off by having the latest-greatest.

      I've got news for you, the XBox won't be newer than the latest Playstation forever.

      When the PS3 hits the market, there will be not a single reason to buy a XBox anymore

      And this will kill it.

    15. Re:Whoops! by NanoGator · · Score: 2

      "PS2 had to recoup the huge research and development costs, but the hardware was never sold at a loss."

      Yes, it was. They were $450 machines sold at $300.

      "Come on, the only thing that keeps the XBox alive is a) massive infusion of cash by Microsoft and b) hardcore-gamers that jerk off by having the latest-greatest."

      No argument there. They really need some AAA games, and I don't know how they're going about acquiring them.

      "When the PS3 hits the market, there will be not a single reason to buy a XBox anymore..."

      Heh that's an amusing comment. Let me explain to you a couple of things:

      1.) You phrase that as if I'm an XBOX zealot. I am not. I don't have an XBOX. I don't want an XBOX. I am actually a GameCube zealot.

      2.) Nobody gives a shit about the PS3. If the PS2 is any indication (and it very well might be because Sony is arrogant as hell, even worse than MS), then it'll easily be outpowered by Nintendo a year or so later.

      3.) Playstation 3 is only as good as it's games. Which means that it won't have much of an edge on XBOX if the XBOX manages to get better game support. (That's unlikely, though.)

      4.) The Playstation 3 will be out no earlier than 2005. MS will more than likely have a new XBOX down the road by then. Nintendo will have a new system, and so on. The funny thing is, the successor to the XBOX will probably be able to play the original XBOX games. That'd be interesting.

      Heh. So yeah, your comment was pretty silly. Funny thing is, it really doesn't even matter. You play games on a game machine, not have pissing contests over it's power.

      --
      "Derp de derp."
  16. Horrible system requirements though by wpmegee · · Score: 2, Informative

    More than likely, anyone with less than a Geforce3, or Radeon 8500 (i.e. has programmable vertex and pixel shaders and DDR memory), 128mb or ram, and ~750mhz will not be able to play this game at playable frame rates. Or they could just change the resolution down to 512x384 and live without all the nifty vertex/pixel shading.

    So be thy forewarned all those with GeForce2 MXs, Rage 128s, and integrated graphics, upgrade or don't try to play this game.

    1. Re:Horrible system requirements though by Anonymous Coward · · Score: 0

      Having a Geforce 3 to play Doom 3 should be a non-issue. A friend of mine just got a Geforce 3 for around $90. By the time Doom 3 comes out (Xmas 2003?), not only will the ATI Radeon 9700 and NV30 be out, but their speed-bumped versions will likely be out, too.

      So a Geforce 3 will be basically low-end and cost much less.

      Eric

    2. Re:Horrible system requirements though by mr_zorg · · Score: 1

      The system requirements you list are almost exactly those of an XBOX, so that should work out well! True, the XBOX has less RAM (64MB, IIRC) but since it's running a stripped down OS you shouldn't need as much. Carmack's no dummy, that's for sure. Bringing this game to the XBOX could be huge for both sides.

    3. Re:Horrible system requirements though by Anonymous Coward · · Score: 0

      The E3 demo was running at 640X480X32 on a Radeon 9700. I suspect that somebody who has a geforce 3 and a 750mhz processor will have to disable alot of nifty features as well. For anything less than this, it's going to be like looking a very pixelated snapshot show.

    4. Re:Horrible system requirements though by Com2Kid · · Score: 1

      Well I am going to be trying to run Doom3 on my Matrox G400 MAX (hey, it handled Max Paine!);

      but then again I considered 320x240 a playable resolution for Half-Life so. . . . :-D

    5. Re:Horrible system requirements though by mozumder · · Score: 1

      So is $71 (at www.pricewatch.com) for a Radeon 9000 too much to ask? And it will probably be around $50 when DoomIII rolls around. Consider that the Radeon 8500 was $399 exactly one year ago.. Thats a hell of a price drop in one year!

      Why not spend the $50 for a new vid card along with the $50 you spend on DoomIII? It should be good for a few more games, as well. I personally don't worry about system requirements when playing the latest games, because the cheap current generation hardware always seems to work fine. That way I never have to spend $400 on the latest generation video card..

  17. Is it just me... by Anonymous Coward · · Score: 0

    Is it just me or does he talk a lot like Professor Frink?

    1. Re:Is it just me... by Anonymous Coward · · Score: 0

      You know what's scary (for me)? I've never seen a picture of him before. Omigosh, from the right angle he looks a lot like me (or I like him, I suppose). I mean, a lot

      That being said, my voice is a rich baritone, and I've never once said "HOYVEN!"

  18. DVD? by skydude_20 · · Score: 2

    does this mean that possibly the game will be published on DVD discs for the PC as well, being that it sounds like it would need that much space, versus like a 4-6 CD set?

    --
    Jesus saves souls and redeems them for valuable cash prizes
  19. cozy up with the PC game developers by Anonymous Coward · · Score: 0

    That's odd. I thought the XBox was a PC. It was done on purpose to give PC game developers an easy transition to console development. What's so ironic about that?

  20. Carmack out of ideas? by Compuser · · Score: 0, Insightful

    Ok, so I am going to catch a lot of flack
    for this, but his speech doesn't sound too exciting.
    Sure you can write an engine with better
    lighting, sure you can watch the cards get
    faster and polygon count get higher, but where's
    the jump in technology? I wish Carmack would
    find something to revolutionize rather than
    focus on incremental improvements. Just think
    of what the guy could do if he focused on
    modeling realistic physics or decent AI...

    1. Re:Carmack out of ideas? by talonyx · · Score: 2

      You didn't read the article. There are awesome physics going in there, including enemies falling down stairs when killed, and more realistic box movement among other things.

      Don't be an ignoramus. Read the damned article next time before you shout your mouth off about something. If you think that Doom 3 is 'incremental', you're certainly not the person who should be talking about it.

    2. Re:Carmack out of ideas? by King+of+the+World · · Score: 1

      Imagine if Bainbow Bright spent more time combing her horsey rather than fighting bad guys. That horsey is so pretty!

    3. Re:Carmack out of ideas? by Anonymous Coward · · Score: 0

      Here is your flak, as requested
      They HAVE been focusing on a realistic physics engine. That is one of the things that makes it so remarkable

      The other thing is the lighting system, which is well above anything currently out there.

      All in all, it's at least a LITTLE revolutionary :P

    4. Re:Carmack out of ideas? by Anonymous Coward · · Score: 0

      Who the fuck is Bainbow Brite?

    5. Re:Carmack out of ideas? by Tom+Dunne · · Score: 1

      Just think what Michelangelo could have done if he focused on music or literature instead of incremental improvements in painting and scultpure. Sure, he carved David from a slab of marble and painted the ceiling of the sistine Chapel, but he was still using brushes and chisels and working in a contemporary style - not very revolutionary, was he?

    6. Re:Carmack out of ideas? by Anonymous Coward · · Score: 0

      do a google images search.

    7. Re:Carmack out of ideas? by Dennis+Tupichenkov · · Score: 1
      I don't see anything wrong with the word "incremental". Progress is incremental - new technology is usually based on the existing technology. And as far as breakthroughs in 3d graphics engine, there is nobody as innovative as John Carmack. Most game developers do it for the money, while Carmack simply does what he loves and it shows.

      The real question is - content. Id Software's games have never had much of a storyline, it's always been pretty much adrenaline with a good ambient feel. Which isn't bad for single player and awesome for multiplayer. However, times are changing and most of us, even the hardcore FPS fans, want more than just deathmatch.

      In this light, id Software had to do something dramatic about their next game anyway - either a dramatically improved multiplayer, or, well, a dramatically improved singleplayer. John's decision to focus on singleplayer aspect is strategically correct, especially considering the strong MOD community that takes care of exciting multiplayer anyway. Remember CTF, Team Fortress, etc, etc...

      So what improvements do you expect?

      molot

  21. The Race is on !!!! by Anonymous Coward · · Score: 0

    Will Doom3 be ported to the Xbox first, or will it run on XBox throug linux with a mod chip first?

  22. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  23. Re:Ummm.... by Anonymous Coward · · Score: 0

    >but fortunately, I'm not one of them.

    I'll have to agree with you on that one. I don't own an XBox [sic], I already own a PC...

    recompile.org

  24. Video of DOOM III by Ender77 · · Score: 0, Flamebait

    Guys, there is a hand cam video of the demo floating on the web. For legal reasons I wont post a link to it, but I am sure you smart people can find it.

    1. Re:Video of DOOM III by martyn+s · · Score: 0, Offtopic

      You can find it on kazaa/fasttrack network. The filename is 'doom_3.avi' and there may be other variations out there. It's very cool.

  25. Post Doom III and GPL by The+Evil+Plush+Toy · · Score: 0, Troll

    It seems weird thinking oh John starting to work on the next level of id technology. Doom III seems like such a technological shock that it's pretty tough to imagine what more could be done at the time being. Also, anyone hear any rumors on when Quake III gets GPL'ed? HEY WAIT isn't there a VS.NET clause saying you can't release GPL software? Looks like id'll have to stick to Vs 6.0. But would Microsoft even dare sue id?

    --
    chdir("c:\\con\\con");
    1. Re:Post Doom III and GPL by Yorrike · · Score: 1, Offtopic
      The real question is will id release a Linux binary along side the Mac and Windows versions?

      Worked for Quake 3, let's just hope old John hasn't forgotten about us Linux gamers.

      --

      Looks can be deceiving. Or CAN they?

    2. Re:Post Doom III and GPL by dmaxwell · · Score: 2

      That won't be anytime soon. If they hold to their past conventions the post Doom III engine will have to be out for a year or two. There certainly is nothing that says they HAVE to GPL anything. Let's just be grateful they've released what they have and be nothing but overjoyed if there is more.

    3. Re:Post Doom III and GPL by Anonymous Coward · · Score: 0

      HEY WAIT isn't there a VS.NET clause saying you can't release GPL software?

      It isn't anti-GPL so much as anti-any licensing that could be construed in a way to require Microsoft to disclose their source code.

    4. Re:Post Doom III and GPL by Anonymous Coward · · Score: 0

      let's just hope old John hasn't forgotten about us Linux gamers.


      All 8 of you? And don't worry, I'm quite sure that he hasn't forgotten the piss poor sales of Linux games. The guy probably couldn't forget about it if he wanted to.

    5. Re:Post Doom III and GPL by Ilgaz · · Score: 1

      Oh its not a question even... Or it is?

      Those "clever" cheapos who bought Win32 version of Q3 in favor of Loki released Linux are the most responsible for Loki's death.

      I heard like, Win32 one was $10 cheaper and those 133t ones bought Win32 version making Carmack question if it was a right choice to release Linux version of games anymore. He was just shocked how bad Linux version sold...

      I bet he will release again (as usual) but I don't think there will be a Linux dedicated CD for it... Imagine how many gamers minds changed about linux when they saw that pretty tin box at stores requiring Linux to run...

      Oh the ones preferred Win32 version while they had another $10 to spare...They were clever geeks... Real clever (!)

      PS: I bought the Linux/Quake III via Loki Online shop, just don'T ask the P&P I paid for (I am in Istanbul) ... :)

  26. Re:After seeing screenshots and reading that artic by NanoGator · · Score: 1, Offtopic
    ... I think I need to change my underwear.

    Anyone got a cigarette?


    If you need to burn off your underwear with a cigarette, then yes you do need to change it.
    --
    "Derp de derp."
  27. Re:Carmack=past his time. by HimalayanRoadblock · · Score: 1

    the sims isn't a FPS, unless FPS now stands for computerized doll set for girls.

  28. Re:Carmack=past his time. by Tadrith · · Score: 2


    This, of course, explains why they brought an awesome writer in for the story (the guy who wroite The 7th Guest), and also why they brought one of the most talented artists in the industry in for the music, right?

  29. more from JC by thopo · · Score: 1

    tomshardware als has some pages about Quakecon 2002.

    Especially interesting is JC's keynote in which he, among other things, mentions that they will make special backends for nVIDIA/ATI/3DLabs chips but most likely not for Matrox/S3 chips!

    --
    keep it simple.
  30. caveat... by Anonymous Coward · · Score: 0

    One of the best reasons to get an id game is, even if you don't care for the game itself, there's guaranteed to be a bunch of mods that expand on the original design. Console = no mods. Someone will say it's possible, yes I know. But it isn't likely.

  31. FPS on consoles by forkboy · · Score: 4, Insightful

    Am I the only one that absolutely HATES playing an FPS on a console? I don't understand the popularity that games like Halo, Half Life and Quake have had on various console systems...it's just not the same level on control if you're not playing with a mouse and keyboard. Maybe I'm just too stuck in my ways to learn a new method of control, but I simply can't enjoy those types on games on consoles.

    The only games I can enjoy on a console are platformers (Sonic, Jak and Daxter, etc), sports games, racing games, and fighting games (mortal kombat, virtua fighter, etc)

    So, is it just a matter of getting used to the controls for FPS-type games on consoles or am I do I actually have a point?

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    This message brought to you by the Council of People Who Are Sick of Seeing More People.
    1. Re:FPS on consoles by HimalayanRoadblock · · Score: 1

      Goldeneye was the only FPS console that I really enjoyed. You had to stop moving to aim carefully, but 4 people in the same room kicking ass was incredible, especially considering its almost 6 years old.

    2. Re:FPS on consoles by NeMon'ess · · Score: 2

      You have a point, but the bigger issue for me is the lack of resolution. Playing a FPS or driving game at 640x480 SUCKS!

    3. Re:FPS on consoles by mr_zorg · · Score: 1

      And who says it has to run at 640x480? The XBOX is capable of producing HTDV res graphics. In addition to the SDTV of 480p, it can do HDTV 720p and 1080i! Since he said he's committed to the "full graphics fidelity" of the PC version, which will undoubtedly run at ungodly high resolutions, I'm hoping the XBOX version will support HDTV 1080i as well. Of course, you have to have the hi-def A/V pack and an HDTV, but who here doesn't? That should look sweet indeed on my 65" widescreen... :-)

    4. Re:FPS on consoles by forkboy · · Score: 2

      Yeah, I forgot to mention Goldeneye...I really did enjoy playing it, but again I hated not having a mouse and keyboard. That game woulda been perfect if they made it for the PC.

      As an aside, someone made a counterstrike map based on one of the goldeneye maps. (the one in the house) It was a good time.

      --
      This message brought to you by the Council of People Who Are Sick of Seeing More People.
    5. Re:FPS on consoles by 4minus0 · · Score: 1

      That should look sweet indeed on my 65" widescreen

      and you'll still get the shit kicked out of you by some kid with a 15" monitor using a keyboard and mouse

      --
      You've got an easy breezy wind at your back...most of the time.
    6. Re:FPS on consoles by ziggles · · Score: 1

      It's just a matter of getting used to the controls, but you also have a point. In a FPS that requires quick aiming a gamepad just doesn't work unless the game has an autoaim. But I find that any good console FPS is set up with console gaming in mind. They give you more time to aim without being in too much danger. You don't have to move around a whole lot when battling it out with an enemy. You'll almost never be attacked from more than one direction at a time, or at least you can avoid it. All these things make FPS gaming with a console easier.

    7. Re:FPS on consoles by HimalayanRoadblock · · Score: 1

      At one point there was a full blown Goldeneye mod for Half-Life. It had almost all the weapons, quite a few of the maps,{best was the cradle map} and even BOTS so you could play by yourself. I think at tops there were 15-20 servers online running it though so the bots came in handy.

    8. Re:FPS on consoles by WaKall · · Score: 1

      I like a mouse and keyboard for FPS as well, but Halo with the X-box controller is a pretty good second. It takes all of a day to get used to it. My only complaint would be that it doesn't have trigger and shoulder buttons - I'd like to have both sticks usable at all times and more than just two buttons available to pull/push.

      You can't really knock it until you try it. Split-screen, two people, is really fun. You can see each others views and play co-op through the campaign missions.

    9. Re:FPS on consoles by NeMon'ess · · Score: 1

      I don't have an Xbox so you'll have to tell me, is there an options menu in the xbox setup to select the resolution? Or do the game makers decide? I wasn't aware of any games that rendered higher than 480p. If the game pushes every polygon it can at 480p and still gets 30fps, pushing the same number of polys at 1080i will drop the fps to 20 from 30. How playable is that?

    10. Re:FPS on consoles by mr_zorg · · Score: 1

      The main XBOX setup menu has an option where you tell it if your TV is capable of 480p, 720p and/or 1080i. Then, if the game maker supports it, the XBOX will automatically choose the maximum resolution you've specified. I too am not aware of any games that render higher than 480p, but the XBOX is technically capable of it. In fact, there's a couple games that are blatently misleading on this point, they seem to think 480p is HDTV (Burnout & Test Drive)...

      As for the frame rate, the XBOX should be capable of considerable more than 30fps given the chipset in it -- but it's largely a moot point anyway. You really only have to choices on TV anyway: 30fps in interlaced mode, and 60fps in progressive mode. Neither of which should pose any problem at resolutions up to 1080i... Of course, it does depend on the polygon count as you say...

    11. Re:FPS on consoles by Anonymous Coward · · Score: 0

      Just in case any game designers read this, how about considering giving PC lan games windows showing the views from the other players/bots on your side ? That's what REAL future troops would have :-)

      (Oh, and Bungie.... Give Halo2 a little controller feedback for when you back into things, eh ?

    12. Re:FPS on consoles by Zapper · · Score: 0

      1080i, hmmm, love that interlacing.

      --
      So much to do, so little bandwidth.
      --
      Try Mozilla
    13. Re:FPS on consoles by Anonymous Coward · · Score: 0

      Halo is actually decent to play split screen with friends (it feels very similar to golden eye). Other than that it's crap

    14. Re:FPS on consoles by |<amikaze · · Score: 2

      I was on the design team for a Quake2 Goldeneye mod, but the team folded and we all went our separate ways. I had the code cranked out for all the weapons and game play styles, i was just waiting on the rest of the team for models and maps.

      i really miss that mod, it was an awesome project to be working on.

    15. Re:FPS on consoles by tshak · · Score: 2

      I am right there with you... or I was until I played Halo. Sure, MGS for the PS2 is great, but it doesn't compare to a PC's FPS library. However, the controls on Halo are almost perfect - not as good as the keyboard/mouse combo, but they're very good. It's much easier to get 3 XBox's and TV's together for 6-12player CTF and not worry about game versions, people whining about slow video cards, people not knowing the controls, and hauling 6-12 computers to your house. The 4-way split also isn't as bad as I thought it's be, especially when everyone is on your team. It's incredibly fun. This being said, I've NEVER played halo against the CPU... the only reason I like it is for the multiplayer aspect.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    16. Re:FPS on consoles by Anonymous Coward · · Score: 0

      and you'll still get the shit kicked out of you by some kid with a 15" monitor using a keyboard and mouse


      Is someone a little sensitive about the size of his erm... monitor?

    17. Re:FPS on consoles by Jace+of+Fuse! · · Score: 1

      Am I the only one that absolutely HATES playing an FPS on a console?

      You arne't the only person, but that doesn't mean there aren't people who do happen to prefer game pads.

      Fighting, Driving, and other types, you can keep your rotten mouse and keyboard. They absolutely without exception SUCK for many types of games. You just happen to be "used" to them for FPS games. Being used to something doesn't make it better, ask anyone who uses a non-qwerty keyboard.

      I think the biggest thing to understand is not all First Person Shooters on consoles have the controls mapped out in a usable way, and few of them let you map them out in a way that can be made usable.

      Since Halo, Golden Eye, and a few other excellent console first person shooters were CREATED for game-pads, they generally tend to play VERY WELL there. I personally don't think I could get used to Halo with anything but an XBox controller. Likewise, I would have to use way too many keyboard keys to do all of the things I get with my 8+ buttons laid out in front of me on the gamepad, and unlike most PC FPSs, you actually need those buttons.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    18. Re:FPS on consoles by Hadlock · · Score: 1

      d00d - if mine was 15", i would be the most cocky bastard you ever met. and i'd be ready to kick the shit out of you :)

      --
      moox. for a new generation.
    19. Re:FPS on consoles by Cruciform · · Score: 2

      *cough* don't listen to him, buy UC in November *cough*

      heh heh heh :)

    20. Re:FPS on consoles by Anonymous Coward · · Score: 0

      Will UC come out at the same time as Xbox Live or will come out sooner?

      Please, please say sooner.

  32. I also meant to add: by Anonymous Coward · · Score: 0

    If MS allows the Xbox players to be networked to the PC players... can you say lambs to the slaughter? I think PC Q3A vs. Dreamcast Q3A showed what'll happen.

  33. Awesome? by Anonymous Coward · · Score: 0

    Like enemies falling down stairs hasn't been done years ago. More realistic movement? Try Hitman. It really pisses me off that so many gamers are ignorant to the advances other games make simply because they only pay attention to those publicized the most.

    id has never made a technical innovation outside of graphics.

    1. Re:Awesome? by Anonymous Coward · · Score: 0

      id has never made a technical innovation outside of graphics.

      How about advances in networked gaming? Do they count?

  34. Uh by Anonymous Coward · · Score: 0

    So is slashbot anti-Xbox or pro-Xbox today?

  35. Xbox Vs Desktop by Anonymous Coward · · Score: 0

    i dont believe how stoopid some of you so called computer experts are...

    whats the screen res of a 17" monitor??? whats the res of standard TV???

    enuff said...

  36. Stop before writing that post!!! by Brian_Ellenberger · · Score: 4, Insightful

    Before someone writes that smug, self-righteous, "there have been no gameplay advances in years" post let me head them off at the pass by saying two words.

    Your wrong.

    I can't believe the incredible about of really good and *different* 3d shooters I have played in the past 3 years. They are too numerous to mention. There is Counter Strike's complete revolution of internet play (buying weapons instead of them just laying around, asymmetric goals, mission based play, etc). There is System Shock 2's and Deus Ex's mixing of shooter and RPG. There is the Thief's series and Deus Ex's use of stealth (more in the Thief series obviously but you could go through a good bit of Deus Ex w/o firing a shot). One of my favorite 3d shooters of the past couple years is Jedi Knight II which is the most immersive games I have ever played. I felt like I was a Jedi. The list goes on and on.

    So before you comment on the supposed sad state of gaming, try playing some games first.

    Brian Ellenberger

    1. Re:Stop before writing that post!!! by dsconrad · · Score: 1

      There might have been advances in computer gaming, but apparently not in grade-school grammar education.

      For God's sake, man, apostophe!

    2. Re:Stop before writing that post!!! by Banjonardo · · Score: 3, Insightful
      You know, I don't mean to be a grammar nazi bitch or anything, but when you want to make a point so vehemently, please try not to mix up "your" with "you're."

      It just takes the whole impact away.

      --

      -----

      Score 3? For what? Being wrong, at length? - smirkleton

    3. Re:Stop before writing that post!!! by martyn+s · · Score: 1

      Maybe he was using "wrong" as a noun instead of an adjective. Kind of like "my bad". You gotta give people some leeway man.

    4. Re:Stop before writing that post!!! by nEoN+nOoDlE · · Score: 5, Funny

      and all of them are variations on

      "You have moved into a dark place. It is pitch black. You are likely to be eaten by a grue."

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    5. Re:Stop before writing that post!!! by Com2Kid · · Score: 1

      but you could go through a good bit of Deus Ex w/o firing a shot).

      I went through it guns a'blazing, got pissed at that MoFo that was prgrammed for invincability, I had wiped out all the thugs and gotten him pinned behind some barrels stuck facing away from me;

      loaded a few thousand rounds of ammo into that mother, along with every explosive I had.

      Then I quicksaved, jumped on the net, and found out he couldn't be killed, grrr.

    6. Re:Stop before writing that post!!! by Have+Blue · · Score: 2

      I was just going to write "There have been no gameplay advances from ID in years".

    7. Re:Stop before writing that post!!! by ziggles · · Score: 1

      Does the list go on and on? I think you summed up just about all of them in that post.

    8. Re:Stop before writing that post!!! by Nanite · · Score: 1

      No, he was actually saying "Your wrong", It's the opposite of "my bad." Get it?

      --
      God is real unless declared integer.
  37. Rule # 59b of slashdot posting by Anonymous Coward · · Score: 0

    He who posts links to tomshardware.com shall be modded down to negative 1, because tom's site sucks monkey balls.

  38. kudos to gamespy for doom3 coverage by Anonymous Coward · · Score: 0

    Gamespy has covered Doom 3 quite well at least since E3 when they were first to come out with screenshots.

    And they arent susceptible to slashdotting.

  39. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  40. Re:Sad by HimalayanRoadblock · · Score: 1

    Remember in Rise of the Triad when you zoomed the view box all the way down to the smallest it would go and along the edges it would say You really need to buy a 486 ;) Well thats like Doom 3 on a playstation2

  41. Transcript? by Anonymous Coward · · Score: 0

    Does anyone have transcripts? Please? Some of us don't want to download 33mb of mp3's ;)

  42. Itanium by Anonymous Coward · · Score: 0

    I dont think it's offtopic to ask this .. but how come non of the gaming/graphics developers talk about Itanium.

    I would think havinmg aaccess to over 4GB of memory would be of some us to them.

    1. Re:Itanium by undeg+chwech · · Score: 1

      You can access more than 4Gb of memory with a 32-bit processor; you just need a little extra work paging it in and out of your 4Gb address space.

      The reason no one talks about itanium is because no-one has got one. Or 4Gb of memory to put with one.

  43. PS2 by ffatTony · · Score: 2

    It will be interesting to see if the PS2 also gets Doom III

    1. Re:PS2 by tymmyramone · · Score: 1

      I doubt it'll be able to handle it - I'd imagine it'd have to be severely trimmed down

    2. Re:PS2 by oomcow · · Score: 1

      i doubt it. the ps2 just doesn't have the muscle for it. i doom3 is pretty texture heavy and the ps2 just can't handle massive texturing.

  44. You have a point... by Burning1 · · Score: 2

    ...but realize that you're looking at ports of various FPS from the computer to a console.

    Consider games such as Turok and Golden Eye for the Nintendo 64, or Metal Gear Solid (2) for the PlayStation (2.) All are prime examples of FPS that worked well on the console, because they were *designed* for a console.

    The gamplay in all 3 are different from that of computer games to compensate for the little console joysticks and lack of control flexibility.

    You'll find that many console games make shitty PC ports for exactly these reasons.

    1. Re:You have a point... by martyn+s · · Score: 1

      Are you on crack? MGS(2) is not an FPS.

      I don't care what anyone says, as great as having a keyboard and mouse is, the Xbox control pad is nearly as good. Yes, most FPSes before Xbox sucked, but the control scheme, at least in Halo, is really good. I think the only reason why people who have played halo still complain is just because they're not used to it. I wasn't used to it either at first, so of course I'd prefer what I'm used to, but that doesn't mean a keyboard/mouse is inherently much better, just that you're used to the keyboard/mouse setup. Comparing playing Halo with an Xbox controller with playing Q3 with an DC controller is kind of retarded. I believe that a halo matchup between an Xbox user and a PC user would be (almost) fair. The Xbox controller (especially the Controller-S) is very effective.

    2. Re:You have a point... by Burning1 · · Score: 1

      The line gets blured. I agree it's not really a FPS. On the other hand, while I don't know about you, I made heavy use of the first person perspective for all those headshots with the dart gun.

  45. uh, no by Anonymous Coward · · Score: 0

    This is microsoft. They are a convicted monopolist specifically becuase they used one division to prop up the others. Even now, they are using the OS to support MSN which is trying to help Passport. Office and OS are the 2 in control. Based on what was recently happening with Dell, I would have to say that MS is still up all of their tricks. You think that MS gives a shit about making 100M on xbox this year? wrong.
    MS is one of the worst tech companies that I can think of. They have stolen or bought every thing that they have. The have absolutly no scruples about how they do security (or what they call security). However, I think that somebody would have a hard time argueing that MS is a horrible business company. They think long term. Few companies do that anymore. Look at Dell, Compaq/HP, ATT, IBM of late 80's, apple, etc. These companies never looked long term.

    1. Re:uh, no by NanoGator · · Score: 2

      I'm not disagreeing with what you're saying about MS being a monopolist. However, that does not automatically make XBOX some strange attempt to enforce that monopoly. MS invested in a new market the same way Sony did, and it could really pay off for them. However, it's really not clear how using Direct3D instead of OpenGL could possibly have a bigger benefit to them than a successful game machine like Playstation.

      Take off your "I hate MS" T-shirt for a minute and think about it.

      --
      "Derp de derp."
    2. Re:uh, no by flacco · · Score: 4, Funny
      Take off your "I hate MS" T-shirt for a minute and think about it.

      Well, there is a "Death to Bill Gates" t-shirt on underneath...

      --
      pr0n - keeping monitor glass spotless since 1981.
    3. Re:uh, no by nathanm · · Score: 2
      However, that does not automatically make XBOX some strange attempt to enforce that monopoly.
      The XBox isn't an attempt to enforce their monopoly, but to extend it.

      They've already got the desktop locked up (market-wise & regular crashes :). They now have a large share of the low to mid-range server market, to the point that many clueless managers don't know alternatives exist. They also have a foothold in the handheld/PDA market. The game console (eventually transforming into internet appliance) is the next logical step. They tried to enter this market by buying WebTV, but it never took off like they thought it would.

      MS invested in a new market the same way Sony did, and it could really pay off for them.
      Not quite the same as Sony. At least the Playstation was a somewhat original, innovative platform in its day. The XBox is literally just a low end PC (by today's standard) with a hot graphics card, albeit with a restrictive BIOS/firmware.

      MS is losing $ on XBox hardware sales. If the LinuXBox people can get Linux running reliably on the XBox, thousands of geeks like us will probably rush out to buy an XBox for decent priced, small sized Linux boxes. If they don't buy any games, MS won't make up their losses, and lose their bid to control yet another market.
    4. Re:uh, no by NanoGator · · Score: 2

      "Not quite the same as Sony. At least the Playstation was a somewhat original, innovative platform in its day. The XBox is literally just a low end PC (by today's standard) with a hot graphics card, albeit with a restrictive BIOS/firmware."

      If that's true, how come it is having such an easy time competing with the PS2 or GameCube?

      Sorry but I'm just not buying this whole 'internet appliance' story. There is no web browser with the XBOX. There is no mouse and keyboard. There is no XBOX version of Office. Wanna know why? It's because it's a game machine. They're not going to extend their monopoly with it. They're going to make money off it by selling games.

      The only reason people think this is because they watched Robocop one too many times.

      --
      "Derp de derp."
    5. Re:uh, no by Anonymous Coward · · Score: 0

      I'd buy Xbox for a dollar!

      I swear, it's been years since I've seen Robocop 1.

    6. Re:uh, no by Anonymous Coward · · Score: 0

      Holy cow, how did you ever get a karma bonus, you troll?

      MS isn't going to change their M.O. if they happen to get a foothold in a new market.. they'll buy up the competition, spread FUD, talk about vaporware until no competition is left. Now, some of their stuf doesn't suck so much now, O/S-wise, but I really really like having a CHOICE. You should too, if you know what's good for you.

    7. Re:uh, no by WowTIP · · Score: 2

      They now have a large share of the low to mid-range server market, to the point that many clueless managers don't know alternatives exist. They also have a foothold in the handheld/PDA market.

      The greatest trick the devi... Microsoft ever pulled was convincing the world h... alternative software didn't exist.

      --

      --

      "I'm surfin the dead zone
      In the twilight, unknown"
    8. Re:uh, no by Zapper · · Score: 0
      if they happen to get a foothold in a new market.. they'll buy up the competition

      Yeah, MS buy Sony, [LOL], Sure.

      WHEN HELL FREEZES OVER.

      --
      So much to do, so little bandwidth.
      --
      Try Mozilla
    9. Re:uh, no by xingix · · Score: 1

      what, you don't have a choice now? sony will keep making PS' and nintendo will keep making their systems until they run out of money--- which will be never.... it's great that there's another company in there--- ever since sega left there was only two companies left in the ring... now there's more choice, more competition...

      --

      Confucious says: Man who runs behind car gets exhausted.

      // jeku.com

    10. Re:uh, no by byran+lei · · Score: 0

      >f that's true, how come it is having such an easy time competing with
      >the PS2 or GameCube?
      >
      It's not, and you are either a fool or a idiot if you think the Xbox is. The Xbox has a market niche similar to what the Amiga has. It'll never really pose a threat to either the PS2 or the GameCube basically because the PS2 and GameCube market is different from the Xbox market. You PC gamers will never come to terms with this it sems like.

    11. Re:uh, no by AndroidCat · · Score: 2
      WHEN HELL FREEZES OVER

      Or when Taco Bell wins the chain-wars.

      --
      One line blog. I hear that they're called Twitters now.
    12. Re:uh, no by NanoGator · · Score: 2

      "It's not, and you are either a fool or a idiot if you think the Xbox is. "

      Graphically, numbnuts! Didn't you read the context?

      "The XBox is literally just a low end PC (by today's standard) with a hot graphics card"

      I was responding to this, you might have seen it if you had actually READ my post. I did quote him! I was saying the graphics on the XBOX are on par or well above PS2 or GC. I did not say: 'The XBOX has a large market!' I did not say 'It poses a threat to the PS2 and the GameCube market because it is in the same market!' and I am definitely not the idiot here.

      It's amazing how heated people can get in a video game debate. It's also amazing how they read a line in a magazine and act like they're an expert all the sudden.

      --
      "Derp de derp."
    13. Re:uh, no by checkyoulater · · Score: 1

      The only reason people think this is because they watched Robocop one too many times.

      I will admit that this whole thread hasn't interested me at all, until I came across this gem. Please explain this one further. Are you referring to OCP running everything, including the Police, and allowing Clarence Boddicker to control all the crime in the New City? I haven't watched in a couple of years. But, as big a Robocop fan as I am, I don't really see any reason to compare Microsoft to OCP.

      --
      Is that a real poncho? I mean, is that a Mexican poncho or is that a Sears poncho?
    14. Re:uh, no by NanoGator · · Score: 2

      Ah! Just wanted to let you know I appreciate your question, most people come to some bizarre extreme instead of finding out what I meant. Heh. I'm serious here, I appreciate you asking even if you come to disagree with me. :)

      The reason the Robocop project happened was because ED-209 was pretty badly designed. ED-209 was supposed to be an automated law enforcement droid, but it had serious design flaws that strangely reflect the way Windows works today. OCP didn't really care that it worked or not, they just wanted to get that ever fruitful gov't contract. When ED-209 failed at a board meeting (to put it mildly...) an up and coming exec leapt in and proposed his pitch for the Robocop project that would solve all of these problems.

      So that's where the MS reference comes in. In the presentation video that announced ED-209, they made a reference to "investing in areas that weren't originally profitable." with clips of artificial hearts (and a commercial for an 'athletic heart'..heh) and space exploration and so on. OCP had a viral approach to snapping up any market they could and becoming the leader. As for Boddicker's involvement, I personally thought that OCP wasn't in on that. To me, that felt like it was just Dick Jones trying to grab a few extra $$$. Basically, OCP was trying to set up a legal monopoly in a self contained area. This was emphasized in Robocop 2 when OCP intentionally set up the city with a loan and forced them to default on it so they could take over city property. Heh. Pretty aggresive, wouldn't you say?

      Their grande plan was to buy Old Detroid and erect 'Delta City', where presumably they could keep everybody out, including competitors and the government. It wouldn't be long before they could have their own nicely contained economy where they rule. Your equality was measured in stock. The more you bought, the more decision making power you have. (Making OCP rich in the process...) And so on...

      The Robocop reference I made was a playful poke at the idea that MS would try to pull the stunt OCP (fictionally) attempted to. I think people get ideas that MS is trying to do more than it really is. I have no doubt they've done some really shitty things to get where they are today, but I seriously doubt that they're interested in going to the extremes that people say they are. For example, MS allegedly paying $2 billion (inflated # btw...) to get the XBOX out in order to wipe out OpenGL and so on. This is ridiculous. What's really happening is that the Playstation became a rather profitable item for Sony, so MS thought they'd try their hand at it.

      At least that's my view on it. I've followed MS for quite a while, I've also followed the game market for quite a while. MS is not doing anything unsual there other than not including Word or IE with their machine. Heh.

      As I said above, I appreciate you asking me to clarify. It is so rare these days.

      --
      "Derp de derp."
    15. Re:uh, no by Anonymous Coward · · Score: 0

      A Demolition Man quote.

      How quaint.

      Though in all reality, if that situation were to occur, I'd have to start eating healthy. And that's no good for anybody. DOWN WITH TACO BELL!

    16. Re:uh, no by nathanm · · Score: 2
      If that's true, how come it is having such an easy time competing with the PS2 or GameCube?
      One word: marketing. MS has so much cash lying around, they can afford to spend hundreds of millions on marketing. Remember, the better product doesn't always win (Remember Beta vs VHS?), but the better marketed product usually does. They could sell (literal) crap if they spent some money marketing it.

      Sorry but I'm just not buying this whole 'internet appliance' story. There is no web browser with the XBOX. There is no mouse and keyboard. There is no XBOX version of Office. Wanna know why? It's because it's a game machine. They're not going to extend their monopoly with it. They're going to make money off it by selling games.
      They've just started their XBox online service. I don't ever expect there to be a version of Office for the XBox. And I don't think it'll replace desktop computers. But I think they'll eventually enable them to be used as only an internet appliance, i.e. e-mail, some browsing (maybe MSN only), and possibly (when broadband finally takes off) music & movies on demand (with authentication & payment via Passport, MS taking a cut from each transaction).

      The only reason people think this is because they watched Robocop one too many times.
      Not at all. I'm basing my predictions on Microsoft's previous behavior.
    17. Re:uh, no by NanoGator · · Score: 2

      I said it before, I'll say it again: When I was talking about the XBOX holding it's own against GC or PS2, I was talking about processing power.

      --
      "Derp de derp."
    18. Re:uh, no by nathanm · · Score: 2
      I said it before, I'll say it again: When I was talking about the XBOX holding it's own against GC or PS2, I was talking about processing power.
      Maybe in some other thread, but you never mentioned processing power here. It has almost nothing to do with this discussion.
    19. Re:uh, no by NanoGator · · Score: 2
      "Not quite the same as Sony. At least the Playstation was a somewhat original, innovative platform in its day. The XBox is literally just a low end PC (by today's standard) with a hot graphics card, albeit with a restrictive BIOS/firmware."

      If that's true, how come it is having such an easy time competing with the PS2 or GameCube?



      Processing power was exactly what I was talking about.
      --
      "Derp de derp."
    20. Re:uh, no by nathanm · · Score: 2
      Not quite the same as Sony. At least the Playstation was a somewhat original, innovative platform in its day. The XBox is literally just a low end PC (by today's standard) with a hot graphics card, albeit with a restrictive BIOS/firmware.
      If that's true, how come it is having such an easy time competing with the PS2 or GameCube?
      Processing power was exactly what I was talking about. You obviously don't know how to make a cogent argument then. The 4 posts above it in the thread were talking about market share. If you're going to change the subject abruptly like that, you should inform your audience you're doing so.

      But on your point, any current low end PC has a lot more general purpose processing power than every game console. Therefore, it only takes the equivalent of a low end PC to compete.
  46. Deeper meaning in this... by evilWurst · · Score: 1

    This is a little bigger than it looks at first glance. Think about what ID has been doing since Quake 1...they license out their engines. Therefore, if Carmack ports the Doom3 engine to XBox, that means two things: the Doom3 engine becomes available for other game houses, and any PC game that uses the Doom3 engine has an easier path for it to also be ported. Maybe wash, rinse, repeat for PS2 and Gamecube. Plus, the big 3 all either have broadband connections already, or will have them sooner or later. So we may be on the verge of another FPS boom, and this time with the games showing up on every system and all players being able to compete with each other.

    1. Re:Deeper meaning in this... by Anonymous Coward · · Score: 0

      yes Star Wars Galaxies will be released on PC and xbox, same game for both platforms.

  47. Re:Carmack=past his time. by Broccolist · · Score: 1

    Id may not have offered revolutionary gameplay advances since Doom, but realize that each time they release a game, they push forward current graphics technology by another order of magnitude. Your precious Half-life was derived from the Quake 2 codebase, and as for Duke Nukem 3d, that's Doom technology copied years later.

  48. Really now... by miyax · · Score: 1

    Huh? Is anybody else totally confused about this?

    People I know with PC's: 375262511956235.2.
    People I know with X-Boxes: ZERO.

    Doom III is being put on the X-Box for those of us without high-end computers. Now, correct me if I'm wrong, but I was always under the opinion that we were an ENTERTAINMENT-DRIVEN economy. The PC market, right now, is beyond stagnant. Why WOULDN'T you want to use a game like DOOM III to get things going a bit?

    Not only that, but again, correct me if I'm wrong, but isn't it cheaper to pop another 128mb of RAM and/or a Duron into your computer rather than BUY AN X-BOX?

    I'm not accusing Carmack of selling out, but I am accusing him of making a poor economic decision.

    Anyone else seeing things this way?

    1. Re:Really now... by Anonymous Coward · · Score: 0

      >People I know with X-Boxes: ZERO.
      It's not our fault you don't have any friends.

    2. Re:Really now... by XMunkki · · Score: 1

      First of all, I think most of the issues with porting Doom III to XBox deal with the (much much) smaller memory available (64megs for code, data and textures) and getting it running smoothly.

      And secondly, I don't think the XBox port will come out of id's own pockets, as Doom III will be one (major) selling and marketing factor for the XBox.

      (BTW, I know a many people with XBoxes)

    3. Re:Really now... by Anonymous Coward · · Score: 0

      not at all, take star wars galaxies as an example...

      for the price of a geforce4 you could just buy an xbox...

      and be playing much the same game without having to buy that new cpu, ram and motherboard.

    4. Re:Really now... by tymmyramone · · Score: 1

      You're talking about this move as if Carmack decided to scrap the PC version of the game in favor of X-Box...... I knew that I would essentially need to buy/build a computer in order to play Doom 3 on the PC in high quality, but if the game is available on X-Box, then I could save myself nearly $2000 I don't see what's so bad about people like myself having the ability to play Doom III without having to pay a shitload of money to completely overhaul their systems or buy a brand new box.... And I wouldn't be the least bit surprised if the game on X-Box outsold the PC version........Console games sell better 90% of the time...... Also, you might know a ton of people with PC's, but how many of them play games? Now how many of those people play first person shooters? Now how many of them have a computer that could handle Doom III at a decent framerate? Everyone who buys a console is a gamer, but not everyone who buys a PC is one.......and system requirements are a non-issue to console gamers, which is a big plus for many people (myself included) Why should Carmack be criticized for doing something that will allow his game to be played by at least a million more people than it would've reached just on the PC?

  49. Giving Microsoft money or not by madenosine · · Score: 1

    I'm getting an X-Box, but only if Linux and doom III work. my other option is a new computer.

  50. Re:Carmack=past his time. by Wandering+Idiot · · Score: 1

    Doom 3 is going to be a revolution in *graphics engines*, you idiot. Admittedly, it probably won't be all that revolutionary in the gameplay department, but everyone knows the main draw of id's games these days is that they push forward the next level of technology, allowing others to build on what they've done. And while giving him +5's for every single post may be somewhat pandering, I hardly see how Carmack is "on his way down" in the video game world, since he is quite possibly (literally) the best real-time graphics programmer on the planet. (I don't know much about the world of rendered Gfx) I won't even deign to comment on the fact that you called "The Sims" a FIRST PERSON SHOOTER!! Except for the pervious sentence, I mean...

  51. Time for the DOJ to go after ID software by motox · · Score: 1

    The plot is now fully revealed...

  52. the PortBox err.. XBox gets another stinker... by Viewsonic · · Score: 1

    You'd think they would have realised that FPS's dont work too well on these consoles .. Halo was OKAY, but the fact that it was on a console made it virtually unplayable. I could go on how Halo ripped off other games like Terminator: Future Shock, but that's another article. And besides, after the end of the year when Mario, Zelda, and Metroid are all released, XBox wont even be a viable platform to see anything on... Why bother?

    1. Re:the PortBox err.. XBox gets another stinker... by The_dev0 · · Score: 1

      Cmon... I think you're being a little harsh here. The reason HALO sucks is because the X-Box has terrible controllers, not the fact it was on a console. It isn't really that bad a game in itself. FPS's have a huge following on consoles, for proof just look at the popularity of Goldeneye and Perfect Dark on the N64. These games were wildly popular, but then again, they had the Nintendo difference, excellent playability. Your finishing point still stands though, when Nintendo release their next big lineup, the X-Box won't have a leg to stand on!

      --
      Never fight naked, unless you're in prison...
  53. What about right now? by xenocide2 · · Score: 1

    I think that an upcoming game engine, either the next one or the one after that, will have a notably longer usable life for content creation than we have seen so far.

    Right now Half-Life seems to be doing okay. It may not have the commercial creation push that engines like the new Unreal, but the end user Half Life is doing well. I don't have a pretty graph to show you about population vs time but I don't believe either of us is ignorant of reality. We also know that halflife is firmly propped by a single liscence, and the open community support will not provide for valve forever, so halflife should be on its way out soon. If everyone stopped playing today, the lifetime of the game would have been about 4 years. Thats a really long time. Its lasted through more new hardware releases than I care to count. This is may or may not be notable.

    And the hl engine has evolved through time, although not nearly enough. It seems every year the public is offered a new patch that doubles the texture resolution for their baby child games. So how will the new engine break the mold while slowly evolving? Tweaking the models and adding resolution can only get you so far.

    Honestly though, if half-life isn't notable enough for its shelf life, then I don't think that any game in the near future will find the adoption rate and life span of half-life. Because while real time polygon rendering may be finished with revolutions, games have not. I see 2 things changing the scene myself.

    1)Real time ray tracing. Its been asserted by a few places and people that raytracing will outperform rasterization in high quality scenarios. I don't claim to fully understand their arguments or validity, but significant academic work is underway.

    2) Dynamic environments. As games continue to evolve in complexity and interacivity, some are in dire need of a more flexible environment. More specifically, people want to be able to lanch a mortor or artillery shell or whatever and get visible persisting results on the dirt. A few games have approached this but the solutions have been unsatisfying to many. Using a height map yields an easily modifed environment, but it also means no rooms above rooms. Another design concern is loading times. A lot of developers have chosen graphical speed at the cost of punishing the player with load times. Dynamically or "passively" loading the data has been presented as one way of combating the load issue, but I don't see it as very compatabile with a persistant world.

    A lot of what I pointed out is almost a simple restating of what you've said, but I wish to underline the significance of these things. Game creaters want malleable levels, to create new game mechanics that underscore creation and destruction, primarily.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  54. TOTALLY AGREE by tweakt · · Score: 2

    It's really sad. I'll play against my friend in games like Red Faction... and when he wins (like every time) he gloats forever about kicking my ass... then I challenge him to a real game of Urban Terror (Quake III Mod -- www.urbanterror.net) but he doesnt want to play.

    I feel like a robot playing an FPS on on the controller. It's the same thing as playing a racing game... you wouldn't steer your car around town with left and right BUTTONS? So why would you try an aim a gun (and move around) with just directionals?

    I'm sorry, but ever since I learned such tricks as circle-strafe and rocket-jump... I refuse to play without a mouse (and now I have "The Claw" as well)...

    I just laugh at anyone who considers themselves a serious gamer, yet those games consist of Halo, and Max Payne (for PS2)... etc...

    Blah... by the time this game comes out it will look about 50 times better with the latest GeForce 5 SUPER GTS PRO ... which will cost the same as an XBox, so if you already have a decent PC... and dont have an XBox... which are you gonna choose? Hmm ?

    I rest my case...

    1. Re:TOTALLY AGREE by modipodio · · Score: 1

      Urban terror mod for quake 3 rocks :) in my opinion it is way better than sof2 multi player.... just wanted to say that.

      --
      __________________________________________________ "UNIX is a fascist state, Windows is a democracy.
    2. Re:TOTALLY AGREE by Anonymous Coward · · Score: 0
      I refuse to play without a mouse (and now I have "The Claw" as well)...

      Isn't that what Chandler got from playing Ms Pac Man too much on Friends?

  55. Turok on N64 by aztektum · · Score: 2

    The first Turok game (I actually never played the subsequent releases so I have no idea how their controls worked) actually had the best default FPS control scheme I've ever used on a console.

    The four yellow "C" keys controlled your forward, back, and strafe, while the control stick moved your head around just like a mouse. The N64's control stick has great freedom of movement, I find the Xbox's and PS1/2 to be clunky and not very sensitive.

    I've found that messing with the button config. can help, especially if a game actually lets you reconfigure each control specifically the way you want, rather than giving you 4 or 5 "layouts", you can usually get a manageable combination.

    --
    :: aztek ::
    No sig for you!!
  56. New technology by phorm · · Score: 1

    As per the quote below, they are calling the use of point lighting a new technology. I'm just wondering what's so new about it, as games such as Alien Vs Predator (and better, AVP2) have had fixed lights that can be adjustable brightness, as well as being destroyable (in order to dim the room). Am I missing something, is there something extra-special about this *new* technology... or is it just new since Doom 2 was around? -Quote- After shooting out a few of the lights, noticeably darkening the area, Willits explained one way the new tech will influence gameplay -End Quote-

    1. Re:New technology by 2nd+Post! · · Score: 2

      Having seen only screenshots of both...

      I have to say two words:

      Dynamic lights.

      In that lights react to moving objects and moving lights affect the environment. So that lights cast through the branches of a tree shimmer and ripple asthe leaves move, which isn't possible in any other engine yet...

      That, at least, is the hope.

      We'll see how close iD gets next year when Doom3 comes out.

  57. They're dumb at the same time. by Inoshiro · · Score: 1

    Rather than encode the mp3 at a really low bitrate (after all, it's just speech), they RARed it. The MP3 distillation process removes redundancy. Compressing compressed data doesn't help.

    Plus, they httpd thinks a RAR file is text/plain because (surprise, surprise) RAR is not used much outside of some old BBS archives and the warez scene (also the home of arj and other odd archivers that are still not as good or just as good as gzip+tar, too bad they've never heard of bzip2).

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:They're dumb at the same time. by Ilgaz · · Score: 1

      Check download.com numbers, its real making good on win32 platform lately. Its better than ZIP imho and version 3 is amazingly got better on compression rates (maybe because of multimedia compression). It has a switch to compress mp3 too, donno how good it works.

      Those guys, RAR'ed it since its really hard to carry a mp3 on hosting (free?) sites nowadays. One word, RIAA. They scan *.mp3 files constantly.

      Oh bzip2, you forget (!) Doom will ship on win32 too, I really wonder how to make a gamer easily uncompress bz2 ;-)

    2. Re:They're dumb at the same time. by Anonymous Coward · · Score: 0

      RAR's recovery record is also a lifesaver on my shitty harddrive. winzip cant recover from corrupt like rar can.

    3. Re:They're dumb at the same time. by semaj · · Score: 1
      Oh bzip2, you forget (!) Doom will ship on win32 too, I really wonder how to make a gamer easily uncompress bz2 ;-)


      WinRAR supports bzip2... kind of shot yourself in the foot there :-)
      --
      Meep meep
    4. Re:They're dumb at the same time. by jedrek · · Score: 3, Interesting

      (also the home of arj and other odd archivers that are still not as good or just as good as gzip+tar, too bad they've never heard of bzip2).

      Yeah... nothing like stereotypes or popular thought to cloud hard facts, eh?

      In the Sound (WAV) Compression Test on compression.ca the GZip 1.2.4 + TAR combo comes in at 7.29b/B (91%), bzip2 0.9.5d + TAR is at 7.01b/B (87%). RAR on the other hand, comes in at 5.65b/B (70%) and Monkey's Audio 3.96 rocks in at 5.01b/B (62%).

      So my 10mb of WAV takes up 9.1MB after being GZiped and 7.0MB after compressing it with that odd archive that [is] still not as good or just as good.

      GZip and bzip are *excellent* compression tools. But they are not - and have not been for a long time - the kings of the hill.

    5. Re:They're dumb at the same time. by Ilgaz · · Score: 1

      er, I was talking about RAR is the real new generation of archivers for win32 , I kinda remembered it has bz2 support later...

      It doesn't change my comment, I was saying RAR isn't an nostalgic stuff as others. BTW, ARJ was evalouated into JAR but seems they couldn't publicize it good.

      While speaking about ZIP, did winzip authors even sent a flower to ZIP inventors funeral? Interesting eh?

      Cya Mr Nice Guy

    6. Re:They're dumb at the same time. by EFA11 · · Score: 1

      That is recorded from a live stream and the bitrate is what TsN was using for their Shoutcast. I did not adjust or change anything from the cast.

      The reason it is a rar instead of a zip or left as an mp3 is, I set the appliance up to reject hotlinking of zip's and exe's with

      SetEnvIfNoCase Referer "^http://www.yoursite.com/" local_ref=1
      <FilesMatch ".(zip|exe)">
      Order Allow,Deny
      Allow from env=local_ref
      </FilesMatch>

      The site Gamers-Ammo is a Vserver and I have not adjusted the config's to allow Zip's to download from that server. I renamed it to a rar and told the person who was originally getting the files this. It was not left an mp3 because the person was having trouble downloading in mp3 format, for whatever reason. The page was not supposed to be made public, although that is not a real concern.

  58. Maybe you should play them. by Inoshiro · · Score: 2

    With the Xbox, there is no reason to not enjoy your FPS gaming, because they give you two separate axis: one for looking (the right thumbstick), and one for moving (the left thumbstick). If you use the triggers for the most often used commands, you get the same utility as L / R on the mouse. Both sticks are also clickable on the Xbox, and the dpad and other buttons function as the rest of a limited keyboard.

    Even older systems can also be fun. I have some games on the Dreamcast that are really fun to play, even though the controls aren't exactly what I'd expect on a computer. Although I own a DC mouse and keyboard for Quake 3 :)

    Any hassle of learning the controls of a game are made up for because I'd have to do it anyways on a PC, plus I don't have to reboot or install anything or deal with drivers, etc. It Just Works (TM).

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  59. Of course you would be. by Inoshiro · · Score: 2

    "but it still nags at me that I could be a order of magnitude better at it with a simle keyboard and mouse."

    To the kid down the block who grows up using these controls, he will say the same thing about "clunky mice and keyboards" because they aren't what he grew up with.

    Momentum is a big thing. Because computers had upgradably 3D rendering first, a lot of people learned to 3D game on the interface of a computer. Watch the people who learned PacMac on a computer, or NetHack. They'll be way faster at it than a person holding a D-pad.

    But if you think about it, keyboard + mouse isn't the best because the keyboard is designed for text entry, not gaming. So the button layout is no where near optimal for (say) mode selection, view changes, static directional changes, etc. A truly good 3D FPS setup would be twin control sticks with buttons, something like the VirtualOn twinsticks, allowing you to control each side of your character individually.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Of course you would be. by WowTIP · · Score: 3, Insightful

      To the kid down the block who grows up using these controls, he will say the same thing about "clunky mice and keyboards" because they aren't what he grew up with.

      Funny thing then that many old school fps gamers that at first were very reluctant to change from keyboard only to keyb+mouse, later did. They grew up with using only the keyboard, but as soon they started playing online (Quakeworld anyone?) they realized that they were no match for people who had made the switch. These guys complained about keyb+mouse being inferior, later when they was fragged into oblivion, some even went as far as calling keyb+mouse cheating. The majority made the switch though, many in silence.

      --

      --

      "I'm surfin the dead zone
      In the twilight, unknown"
    2. Re:Of course you would be. by WowTIP · · Score: 2
      ...when they were...

      Hmmm... preview?

      --

      --

      "I'm surfin the dead zone
      In the twilight, unknown"
    3. Re:Of course you would be. by CheechBG · · Score: 2

      actually, Thrustmaster makes a very nice product that I may be picking up in a few days for FPS stuff, it's a USB ergo keypad of sorts with mappable buttons all over the place. Don't have time to post a link now, but if you look on the site, I thin kyou should be able to find it. Only drawback is it's 60 bucks.

    4. Re:Of course you would be. by Anonymous Coward · · Score: 0

      I remember that switch..

      it took me to quake 3 to make it =/

      needless to say I was rather disapointed with q1/q2 m-player :(

    5. Re:Of course you would be. by Hast · · Score: 2

      I don't see how a joystick type input is ever going to compete with a mouse for FPS. The big point with the mouse is that it's more or less instant and hte movement is absolute. After a bit of training you'll find yourself whipping the mouse to aim at any spot in your view. (Naturally how far off you are depends on your skill.) With a joystick you have to "ramp" the movement in order to make the change quickly. And it still takes a lot more time to do than with the mouse.

      Likewise is it for movement with a joystick. Although it might seem as if it would be a good idea to have the "gradual distinction" of a joystick for moving around you'll find that it's mostly useless. In todays games you almost always need to go at maximum speed, otherwise you're dead. That requires a discreet input, like a keyboard. (Although I bet you could make a better input device for the movement part than a keyboard, but it is quite sufficient.)

      So far I have yet to see a FPS controller that has the upper hand on mouse+keyboard. But it's always good that they keep trying.

    6. Re:Of course you would be. by Andy+Dodd · · Score: 2

      Ah... The good 'ole keyboard vs. kb+mouse argument.

      When I first started with Doom, I couldn't stand using the mouse... It was too hard to aim with.

      It was around my sophomore year in HS that I started playing Quake and quickly started using the mouse for up-down control.

      By my freshman year in college, I was a full mouse convert. A bunch of guys on my hall played Quake on a regular basis, we all laughed at Jeff, the cannonfodder down the hall that refused to start using the mouse, despite he had a (rare at the time) multibutton mouse for his Mac. Didn't help him that he was using software rendering, too, since Apple was still in love with then bottom-of-the-barrel chipset vendor ATi.

      That reminds me... OUCH, Apple's switch to NVidia must've hurt ATi badly. Apple's switch over was probably a major wakeup call to ATi. Too bad ATi didn't shape up until it was too late and they'd lost a longtime customer.

      --
      retrorocket.o not found, launch anyway?
  60. look, I am @ quakecon... by SethJohnson · · Score: 1, Troll


    I am at quakecon... OK?!? There is some seriously cool shit going on here. I got like all the girls gone wild videos transferred over the network. I also just grabbed this cool ammo crate thing from the awards ceremony. On top of that, the mister sinus theater guys just ripped Britney Spears to shreds in a way that no one has fragged her before. So, yeah. John Carmack spoke. He gave those dumasses who bought an xBOx a reason to keep their POS hardware. Shit. Doom III is going to set new standards. We saw it in the doom III demo. Let me finish by saying I wish I had more beer.
  61. Well, that tears it by dswensen · · Score: 2

    Well, that's it. It's officially cheaper for me to buy an X-Box and Doom III for the X-Box than it will be to upgrade my current machine and buy Doom III for the PC.

    My machine is not old or creaky by any means, but looking at the hardware specs, if I really want to play Doom III, it just saves a lot of money to buy the X-Box version instead.

    Part of me wonders if that wasn't part of the plan all along.

  62. We're nowhere close to "there" by Anonymous Coward · · Score: 0

    First, Carmack is indeed a god and guru and should be worshipped as such.

    That said, I think his comments as only being a couple of generations away from graphics nirvana is kind of an empty statement. Yes, the graphics might be there, but he has failed to mention anything about game physics.

    Game physics will be the next hot area of development. How do you create worlds and characters that behave very convincingly? It sucks to have players running around at 100mph. It sucks to have someone's arm sticking into a wall and lampposts that seem to defy even being scratched by the most powerful rocket. I mean, cmon.

    That's not to say that games must have real life physics to be fun. But if we're going to make them look real, they should act real too.

    Or, we should just tone back the graphics and concentrate on making games that are good on a more basic level.

  63. FPS is BEST on consoles.... by solios · · Score: 2

    ... IMO, naturally.

    Why do I think this? Pretty simple, actually- on the console, you have one control interface- the control pad. Nothing else. I "grew up" on Doom and Quake, playing on my own terms- I lovved using the keyboard, and never thought to bother with the mouse. Then I played halflife on the school LAN with a bunch of FPS-whores who did pretty much nothing else, and got REAMED. I noticed all of them were using the mouse.... fat lot of good that does me! I use trackballs on my desktops and spend most of my time on a laptop... the mouse is simply not an option, and games don't control for shit with a t-pad or t-ball.

    Enter the console- all of the control is unified into one single entity, as opposed to split into two. Key commands are a hell of a lot easier to enter, you don't have to worry about your hardware being "good enough", and your wrists aren't going to explode- I've gone for upwards of 12 hours on console controllers without any kind of RTS, whereas the equivalent on a PC setup will leave me sore well into the next day.

    The only thing that blows goats about console FPS is the frigging multiplayer- for some reason game designers think it's a good idea to split the screen into quadrants, rather than push the idea of linking several systems together (a la the Jaguar or the PSX link cables). That's the one advantage FPS has on the PC- you have the screen entirely to yourself.

    And in my happy little world, I have the GAME all to myself- it's not worth the frustration of my slow reflexes getting me REAMED by some twitch-monkey who's overclocked his mouse.

    1. Re:FPS is BEST on consoles.... by xJoe · · Score: 1

      Bullshit, a track ball is the BEST input for a FPS. Did you play for a whole hour? That's how long it took me to get used to it and then there was no question that it was superior. Why? Because you have more dexterity in your fingers than you have in your arm (duh).

    2. Re:FPS is BEST on consoles.... by Anonymous Coward · · Score: 0

      That's gotta be painful. Who actually moves their arm to move the mouse? I sure as hell don't, I only use my fingers. Nevertheless, I might give the trackball a shot.

  64. TimeSplitters by Halcyon-X · · Score: 1
    Perhaps you should try an FPS that was developed with the console in mind. TimeSplitters is a good example, and the sequel will be out across all platforms, so everyone can check it out. Make sure to buy a multitap if you're getting the PS2 version. There's even a level editor, so it may well keep you as busy as any PC FPS.

    Here's a review of TimeSplitters, and some news bits on TimeSplitters 2.

    --

    .sig: Open Source, Open Mind

  65. Increased life of the content creation paradigm by mildness · · Score: 1
    .

    I humbly submit...*

    Why not keep the API static as much as possible across engine releases? Divorcing the API from the engine would increase the shelf life of the content creation paradigm, if that is a goal.

    The Quake IV engine would grow the paradigm for content creation previously created for Doom III. By enhancing as opposed to changing the API old content could easily be plugged into new engines. Ta Da! Instant upgrade for yesterday's game.

    Will not the next generations of hardware support another SW layer if required?

    This would serve to greatly reduce application development timeframes and costs, maximizing the amount of cool games in my hands (CFOs read "profits").

    Cheers,

    Bill

    * Yes I realize I should have stopped there.

    --
    bamph
    1. Re:Increased life of the content creation paradigm by pnatural · · Score: 2

      I risk of answering incorrectly for the Carmack, but here goes:

      Why not keep the API static as much as possible across engine releases? Divorcing the API from the engine would increase the shelf life of the content creation paradigm, if that is a goal.

      Nope, nadda, can't do it. What you're asking is for a software system designed such that it meets future requirements. What are those requirements? I'll tell you what they are: they're impossible to know! You certainly can future-proof a design *cough* X11 *cough* but to do so is difficult, time consuming, and sacrifices the current system for a nebulous one.

      It also paints the developer into a corner as they've invested so much time in an existing system that they are unable or unwilling to wipe the slate clean and start over when they should (apologies for the mixed metaphor). Nine times out of ten, when the future requirements are eventually known, they don't match what the developer thought they would be, which leads back to square one (where you've lost all that time future-proofing the original system!) or it leads to a new system shoe-horned with invalid assumptions.

      Having said that, I think it's clear that id is getting at least a modicum of content reuse. They've reused sounds and graphics between Doom and Quake versions quite liberally in the past. I don't think that really applies in the context of the new engine, but I'd be surprised if they weren't reusing at least some of their existing tools/textures/sounds/whatever.

      Ta Da! Instant upgrade for yesterday's game.

      You don't work in the software field, do you? :) I'm not trying to be glib, but I've only heard that type of statement from folks who don't do a lot of programming.

      Will not the next generations of hardware support another SW layer if required?

      Of course, yes they will. The problem is in that extra software layer because it adds development time and bloat to the application that is very, very performance sensitive as it is.

      This would serve to greatly reduce application development timeframes and costs, maximizing the amount of cool games in my hands (CFOs read "profits").

      The methodology of creating a phenomenal game engine, releasing a flag ship product on of it, and subsequently licensing it to other game developers has worked very well for id software up until now. They all have Ferrari's, you know, and the lead programmer is the CEO. :)

    2. Re:Increased life of the content creation paradigm by mildness · · Score: 1
      .

      Since you asked, I started writing C before there were books for it and CPUs only had one register. In fact, I once had to write an accounting system using '0's and 'L's because the '1' key was broken!

      Here's what the requirements for the next, next gen FPS will be:
      ...same as last time but more.

      After all, these are games of the same genre, not a solitare game being superceeded by a ERP package.

      As to HW improvements allowing for a Content Creation API note that in his lecture JC stated his next engine will be written entirely in a high level language for the first time. Ergo, he is already introducing SW levels of abstraction that have been disdained in the past for performance reasons.

      Don't just think out of the box, get out of the box and LIVE MAN!

      (:-{)} ,

      Bill

      --
      bamph
  66. Jon Carmack: dooming society? by Anonymous Coward · · Score: 1, Funny

    Lets talk about Jon Carmack. Jon is the legendary programmer of such
    classic PC games as Wolfenstein, Doom, Duke nukem 3d, Quake 1, 2, and
    3, unreal, and the upcoming doom3. Jon has single handedly created the
    genre known as the first-person-shooter. He has also popularized the
    Direct3d 3d format over Microsoft's competing Opengl format, as well
    as caused public interest in 3d cards when he first released
    accelerated quake for the s3 virge chipset. Jon carmack has redefined
    gaming on PC's.

    Now stop for a moment and think? What would have happened if Albert
    Einstein had worked creating amazing pinball games instead of creating
    the theory of relativity? Humanity would suffer! Jon carmack is
    unfortunately doing JUST THIS, using his gifts at computer coding to
    create games instead of furthering the knowledge of humanity. Carmack
    could have been working for NASA or the US military, but instead he
    simply sits around coding violent computer games.

    Is this a waste of a special and rare talent? Sadly, the answer is
    yes.

    Unfortunately, it doesn't stop there. Not only is Jon carmack not
    contributing to society, he is causing it's downfall. What was the
    main reason for the mass murder of dozens of people in columbine?
    Doom. It's always the same story? Troubled youth plays doom or quake,
    he arms himself to the teeth, he kills his classmates. This has
    happened hundreds of times in the US alone. Carmack is not only
    wasting his talents and intelligence; he is single-handedly causing
    the deaths of many young men and women. How does he sleep at night?

    Carmack is a classic example of a very talented and intelligent human
    being that is bent on total world destruction. Incredibly, he has made
    millions of dollars getting people hooked on psychotic games where
    they compete on the internet to see who can dismember the most people.
    I believe there is something morally wrong when millions of people
    have computerized murder fantasies, and we have Jon Carmack to thank.
    Carmack has used his superior intellect to create mayhem in society.
    Many people play games such as quake so much that their minds are
    permanently warped. A cousin of mine has been in therapy for 6 months
    after he lost a ?death match' and became catatonic.

    It is unfortunate that most people do not realize how much this man
    has damaged all the things we have worked hard for in America. Jon has
    wasted his intelligence, caused the deaths of innocent children, and
    warped this country forever. To top it off, he got rich in the process
    and is revered by millions of computer users worldwide. Perhaps one
    day the US government will see the light and confine Jon Carmack
    somewhere with no computers so he can no longer use his intelligence
    to wreak havoc on society.

    Sincerely,
    Stanley Feinbaum

    1. Re:Jon Carmack: dooming society? by Anonymous Coward · · Score: 0

      Somebody please mod this crap down where it belongs... Just because I play GTA3 doesn't mean I'm going to yank a cop of of his car and go wreck the city. Jesus. There's a life outside of your window pal, go check it out.

    2. Re:Jon Carmack: dooming society? by Maul · · Score: 1

      I think the post is supposed to be a joke.
      Or at least I _really_ hope so.

      --

      "You spoony bard!" -Tellah

    3. Re:Jon Carmack: dooming society? by xingix · · Score: 1

      hate to be a little bitch but john carmack didn't do unreal... that was epic megagames' game...

      --

      Confucious says: Man who runs behind car gets exhausted.

      // jeku.com

    4. Re:Jon Carmack: dooming society? by xingix · · Score: 1

      OK this has to be a joke because Microsoft's API is *NOT* OpenGL... but I guess 99.97% of /.ers probably know this already.

      --

      Confucious says: Man who runs behind car gets exhausted.

      // jeku.com

    5. Re:Jon Carmack: dooming society? by Anonymous Coward · · Score: 0

      I totally agree with Stanley, very good points my friend, god bless you.

    6. Re:Jon Carmack: dooming society? by tymmyramone · · Score: 1
      Somebody please mod this crap down where it belongs... Just because I play GTA3 doesn't mean I'm going to yank a cop of of his car and go wreck the city. Jesus. There's a life outside of your window pal, go check it out.


      And just because I yank cops out of cars and wreck cities doesn't mean I'm gonna go buy a Playstation 2 or anything crazy like that......
  67. Taking Microsoft money or not by 2nd+Post! · · Score: 2

    Well, I've heard that MS builds each XBox at a loss.

    If you pay $199 for an XBox and MS pays $150 for you to take it, and you spend $30 on a modchip and $60 on Doom3, Microsoft in no way can make up the money you cost them :)

    1. Re:Taking Microsoft money or not by azizlumiere · · Score: 1

      Yeah I've heard this argument all the time.

      Unlike every geek I know you will not buy games for the Xbox after that. Never. Ever. You can't because Microsoft makes money with licensing.
      So you bought a machine to play Doom III and run linux on your TV. 290$ later you think you have a genius plan to foil Microsoft ?

      HAHA

      --
      -Linux is SO fast it does an infinite loop in 5 seconds.
    2. Re:Taking Microsoft money or not by 2nd+Post! · · Score: 2

      Why not? It happened to my Gameboy, PSX, and now PS2.

      There are a dearth of quality games, and if there are no games worth owning, I just won't buy them.

      Doom3 is a rare exception for me; I want it.

      Kingdom Hearts for PS2 as well.

      I would buy a GameCube for Metroid Prime.
      I would buy a Gameboy Advance for Metroid Fusion and Final Fantasy Tactics.
      I would buy an XBox for Doom3.

      I do not fill up all my time playing games, I only buy games about 1 every 5 months or so. Even then, I usually get the classic rerelease or the used version for half off.

  68. Question to John by James+Foster · · Score: 2

    Does the game's map editor still use the same executable as the actual game?

    1. Re:Question to John by XMunkki · · Score: 2, Informative

      According to the article, yes. Just pull down the console and type 'editor'. They even demonstrated it by adding lights and stuff.

  69. Re:Carmack=past his time. by Anonymous Coward · · Score: 0

    You could have at least tried to match up words with letters. It would have made the joke semi-funny. Butchering the acronym makes you look lame.

  70. Xbox bound... by Perdo · · Score: 3, Interesting

    The current X-box or the next X-box???

    And if the current X-box... Absolute minimum gives the engine a lot of room to move given the difference between Quake III at low detail 640x480 and high detail at 1600x1200.

    In other words, having a low bottom end does not necessarily hold back having an insanely good top end.

    --

    If voting were effective, it would be illegal by now.

    1. Re:Xbox bound... by Anonymous Coward · · Score: 0

      Of course they mean the next Xbox.

      A release of Doom3 before next E3 would indicate that

    2. Re:Xbox bound... by tshak · · Score: 2

      Reading the (ONLY ONE PARAGRAPH) Press Release always helps:

      Carmack further commented that the Xbox version will have the "full graphics fidelity" of the PC version.

      And yes, this is the current XBox that we're talking about.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    3. Re:Xbox bound... by Big_Breaker · · Score: 1

      That is great. 1600x1200 internally huh? Who out there has a 1600x1200 resolution TV? No one? Oh ok so 640x480 (or less) would look just as good.

      You just can't compare PC and console games anymore because the TV as a display just SUCKS compared to todays nice monitors and both the PC and Consoles have similiar #D hardware. Obviously a PC gaming rig costs a lot more but it is also a LOT better.

      The only thing a console should focus on hardware wise is polygons and advanced rendering techniques. Resolution, color depth beyond 18bit and FPS are all limited by the TV.

      Console game writers need to understand the limits of the platform graphically and code games with more fun factor to make up for it.

    4. Re:Xbox bound... by drew · · Score: 1

      hmm.... he probably said (or should have said) something like: "the Xbox version will have the "full graphics fidelity" of the PC version running at 640x480 on a 60Hz monitor."

      --
      If I don't put anything here, will anyone recognize me anymore?
    5. Re:Xbox bound... by tshak · · Score: 2

      The XBox renders to an HDTV so if you already have an HDTV for movies you're set for higher rez graphics (if the games supports it). Also, the games render at 720x480 for standard TV. I agree that it won't look as good because of the resolution of a TV, but remember DVD's look great on a standard television, so in theory the graphics can be almost as good as what you see on the Final Fantasy DVD. I love computer gaming, but I also love the plug 'n' play nature of console gaming.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
  71. yuo = smart! by haedesch · · Score: 1

    very witty mistar!!!

  72. Poll time by Anonymous Coward · · Score: 0

    If we gave every nigger $40K, would they become:

    1. More hardworking members of society
    2. Less hardworking members of society
    3. Cowboy Neal

  73. Adjustable System Requirements by YearOfTheDragon · · Score: 0, Offtopic

    For those that have not still found out Quake uses a completely configurable engine from the first version.
    You can turn on and off a lot of features.

    A lot of Quake III players play with bad graphics for better performance.
    seta r_lastValidRenderer "GeForce3/AGP/3DNOW!"
    seta cg_marks "0"
    seta r_picmip 4
    seta cg_noProjectileTrail "1"
    seta cg_forceModel "1"
    vid_Restart

    --
    -= If you fight Dragons long enough, you will become a Dragon =-
  74. Not quite... by Anonymous Coward · · Score: 0

    That's eight PAYING customers. There's at least another 4 or 5 out there that are so indoctrinated by 'Free Software' that they spend their evenings trawling Gnutella for 0-day rips. Even when KNOWING that buying Linux software would ensure their platform survives.

  75. Xbox + Mouse + Keyboard, hmmm by YearOfTheDragon · · Score: 1

    To play any version of Quake it is necessary a mouse and a keyboard.
    I tryed to play the Quake III for Dreamcast with the control pad and it is almost impossible.
    If you have to use keyboard and mouse, What is the difference with a PC?

    Doom III for XBox is a sample that the games of Id run on any platform.
    But it doesn't provide any advantage to the player.

    It only will serve so that those people that have a XBox and don't have a PC can come closer to the fantastic Id Software world of action.

    Doom III version for the Xbox is purely anecdotic.

    --
    -= If you fight Dragons long enough, you will become a Dragon =-
    1. Re:Xbox + Mouse + Keyboard, hmmm by teamhasnoi · · Score: 2
      I will be happy taking on those gamepad xboxers and showing them what the mouse and keyboard's all about.

      "How did he turn around so fast?"
      "I don't know."

  76. Serious Sam by Anonymous Coward · · Score: 0

    Serious Sam is the true hardcore 3D shooter. All
    others are lame hybrids of RPG and adventure.
    Never underestimate the power of large numbers of
    stupid monsters. Doom 3 sounds like it will be a
    grim battle with gorgeously rendered, hard to kill
    scary monsters, a few at a time. I prefer the cartoonish many easy-kill monsters Doom type scenario as perfected by Croateam. Games are supposed to be fun.

  77. Ooops - Unreal technology for Duke Nukem by Anonymous Coward · · Score: 0

    Head shot!

  78. Ooops - Unreal technology for Duke Nukem Forever by Anonymous Coward · · Score: 0

    Not for Duke Nukem 3d which used "copied" 2 1/2D
    Doom technology - I forget which engine, my mistake.
    (rim shot)

  79. [OT:] Have you tried "Navy Seals : Covert Ops"? by follower-fillet · · Score: 1

    I prefer the "Navy Seals : Covert Ops" mod 'cos it seems more realistic than UT, you might want to check it out: http://www.ns-co.net/

    1. Re:[OT:] Have you tried "Navy Seals : Covert Ops"? by Hadlock · · Score: 1

      Ooh! NAVY SEALS!

      (bad clerks reference....sorry)

      --
      moox. for a new generation.
  80. They are ZIP files, not RAR by yem · · Score: 1

    Just use unzip. Or WinZIP. Or PKZIP.

    --
    No, I did not read the f***ing article!
  81. one good thing is by Sarin · · Score: 2

    Everybody will play with the same hardware, so it really comes down to hardcore gaming skills, you cannot blaim the hardware for loosing frags (till a certain degree ofcourse because it still is an Xbox)

  82. Ask Slashdot by Anonymous Coward · · Score: 0

    Question:
    How to read the 80 missing posts from John Carmack.
    Please help. I am bored and have to clean up my room , if i can't think of anything better to do.

    1. Re:Ask Slashdot by Anonymous Coward · · Score: 0

      Well, you can't read the posts because they are missing.
      No reason to waste your time looking.

  83. Thing is by Rik+Sweeney · · Score: 0

    given Xbox's current situation, will there be anyone left to play it next May?

  84. Rise of the Triad by Anonymous Coward · · Score: 0

    HA! ROTT... I haven't thought about that game in years... the best part was those trampolines when you're about to get a shotgun in the back... boiiing you're gone.

  85. there have been no gameplay advances in years by dcfly · · Score: 1

    No, Brian_Ellenberger, "your wrong!"

  86. carmack is just a person? by elchuppa · · Score: 1

    right? what is up with all these lunatics judging the man for not saving humanity? Who are they to decide what he is to do in his life? And what exactly are they doing in theirs that is so helpful and valuable to all of us? The guys has been the single most influential force in pushing the bar in 3D graphics consistently for over a decade. If you don't like that.... go play warcraftIII or something.

  87. XBox controllers, no mouse for Doom III by Anonymous Coward · · Score: 0

    ... or can a mouse be connected to the XBox?

  88. Why bother? by 00_NOP · · Score: 2

    I bought a new Quake III for the Dreamcast for about $7 last week - and the DC itself is dirt cheap. In fact I wouldn't be surprised if you could buy a DC + QIII combo for only a few dollars more than the cost of this thing on the Xbox.

    Plus you can also run Linux and lots more besides on your DC.

  89. Which one is better? by houstonbofh · · Score: 1

    With all of the platforms on a level playing field with many games, it will shed some new light on control systems. If the top guns are mostly one platform, it could mean that one platform has better control. In an FPS, I would think the keyboard would give you a natural advantage over someone with a single controler, but I guess we will find out. :-)

  90. -2 by SomePoorSchmuck · · Score: 1

    The Truth hurts, doesn't it.

    --

    Hollywood, Television, has become the dream machine. We need to take that back; each of us is a Dream Machine
  91. Re:Carmack=past his time. by xingix · · Score: 1

    Actually Duke3D was using Ken Silverman's code to run the 2-1/2D engine. Remember Ken's Labrynth? ;-) Same guy.

    --

    Confucious says: Man who runs behind car gets exhausted.

    // jeku.com

  92. Will this stop at the XBox? by Trogre · · Score: 1

    Or do you reckon a version will come out for Playstation 2/3?
    If Doom]I[ is coming to consoles, iD may as well port it to a good one.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  93. popular FPS game on PS2 by Wil63 · · Score: 1

    Actually you might be wrong. Timesplitters is on PS2 and it's really good for multiplayer. I'm not sure about sales (you may be right there), but it's a quality shooter. Yeah ok, it's not the same as an FPS like Doom, but it's still vaguely the same type of game. It's "fpsish" as you put it.

  94. Wrong! Timesplitters on PS2! by Wil63 · · Score: 1

    You'd think FPs's wouldn't work on consoles, but they can. Anyone ever played 4-player Timesplitters on PS2? Sure, you're using those clunky gamepads, but it's great fun. Also Perfect Dark - those games show FPs's can work on consoles. Even the my-aim-is-ultra-accurate-using-a-mouse crowd seem to love them.

    1. Re:Wrong! Timesplitters on PS2! by NanoGator · · Score: 2

      One could bring up Goldeneeye for the N64 as well. My comment still stands.

      --
      "Derp de derp."
  95. Please - a tv each? by Wil63 · · Score: 1

    "The only thing that blows goats about console FPS is the frigging multiplayer- for some reason game designers think it's a good idea to split the screen into quadrants, rather than push the idea of linking several systems together " Come on - have a think about it....

  96. Who cares? by SCHecklerX · · Score: 2

    What about the linux version? (RTCW kicks ass in linux, btw...as does quake3)

  97. Flamebait? Wha? by Anonymous Coward · · Score: 0
    i heard that it will be available for ps2 but gfx wont be as good as on pc/xbox because ps2 isnt powerful enough

    Possibly. Ico look astoundingly beautiful on the PS2 but Doom 3's polygon and texture requirements dwarf it.

    Doom 3's only coming to the Xbox because its graphics hardware is essentially an overclocked GeForce 3, which meets the game's system specs as they stand today.

    -- Two Sheds (who didn't log in, just for kicks)

  98. A serious question, if you ever see this. by Decimal · · Score: 2

    Why, Carmack, WHY? Why have you given into the Microsoft Machine and decided to create a version of what everybody expects to be the next hit game on the XBOX? I thought you were trying to avoid Microsoft domination by using things like OpenGL? You could bury the XBOX by announcing that there will be slimmed down PS2 and GameCube versions but that it will never be available for XBOX. DOOM III for XBOX only adds more weight to the already 800 lb gorilla. Consider me a troll if you must, but you have more control over this situation than anybody! Why have you chosen to aid Microsoft?!

    For god's sake, WHY?

    --

    Remember "Bring 'em on"? *sigh
    1. Re:A serious question, if you ever see this. by Anonymous Coward · · Score: 0

      are you kidding?

      money talks, bullshit walks.

      start walking, motherfscker

      besides, sony owns the console space, microsoft is just paying to tag along

    2. Re:A serious question, if you ever see this. by Anonymous Coward · · Score: 0

      Why XBox? Because the GameCube lacks a stencil buffer, and the PS2 prefers vertex lighting (and static lighting at that). Both also offer much less RAM than the XBox. Doom3 is designed around hardware features that currently only exist on the XBox.

    3. Re:A serious question, if you ever see this. by Boone^ · · Score: 2

      Because aiding Microsoft in the console space, in which people universally agree the XBox has the most powerful hardware, helps ID's bottom line as well. It would probably be too hard (too much dev time) to attempt to add in the required PS2 optimizations so the easiest money is in XBox-land. Sometimes it's about the benjamins, Decimal.

    4. Re:A serious question, if you ever see this. by Anonymous Coward · · Score: 0

      Its all about the benjamins, eh? So why are they developing a game for a console that has sold 3 million boxes and ignoring one that has sold 25 million? almost an order of magnatude there...

  99. Hehehehe... by Tei · · Score: 1

    Will Q3 source code be release soon or not?

    --

    -Woof woof woof!

  100. What's with all the shiny plastic? by PhilHibbs · · Score: 2

    All the recent 3d games look like everything is made of shiny plastic. The screenshots of Doom III that I've seen all look like shiny plastic. Halo looks like shiny plastic. It's only engines based on or prior to Quake II that don't suffer from this.

    1. Re:What's with all the shiny plastic? by Anonymous Coward · · Score: 0

      The "plastic" look is bump mapping.

      Look, the reason they all look plastic wrapped is because you're looking at still screenshots. What you need to do is find a video. In motion, you'll hardly notice the "plastic" look. All-in-all it will serve to make the game look more realistic.

    2. Re:What's with all the shiny plastic? by PhilHibbs · · Score: 1

      I've seen Halo in motion, and the effect is still there, most noticeably on stationary surface textures.

  101. Nah, they're gamer requirements by BlackMesaResearchFac · · Score: 0, Troll
    While the requirements are high, people ought to understand that's the way things are with games. Gamers should especially be aware of this fact.

    Besides, the way you describe it...

    More than likely, anyone with less than a Geforce3, or Radeon 8500 (i.e. has programmable vertex and pixel shaders and DDR memory), 128mb or ram, and ~750mhz will not be able to play this game at playable frame rates.
    ...most serious gamers have that or well beyond and I don't know what games you've been playing lately, but most already run poorly with anything less.

    The only real reason I have to buy a new computer these days is for computer game support. Game environments are an ever improving assortment of eye-candy and I wouldn't want it any other way.

    And if game makers can get their products out faster and make them run better because they don't support the more legacy components that's fine by me.

    I want my game to be all it can be, even if I have to wait a few more months to play it so I can upgrade my system first (as I just did, waiting 6 months to upgrade w/o buying any new games...luckily Wizardry 8 has a long playing life and most of the good games of 2002 didn't start coming out until Q2).

    I agree that is sucks when you're at that stage when only games can run (or run well) on your system but I think it's worth it in the long run.

    --
    -- Scientist: You aren't going to leave me here, are you? Boagh! Thump...
  102. Re:This also explains the reviews prasing XBox by KirkH · · Score: 1

    No, no one else is confused. The point is money. Console games regularly outsell PC games on average. Just because you don't know anyone with an Xbox doesn't mean there aren't millions of Xbox owners out there who will buy this game. I would bet that by the time Doom III is released, the Xbox version will sell on par or in greater numbers than the PC version.

    Think of it this way: everyone who buys an Xbox is buying it to play games; no one who buys an Xbox will have to upgrade their system to play Doom III. Most people who buy a PC are not buying it to play high-end games. Most people with PCs will need to upgrade their system if they want to play Doom III.

  103. Hah! by Anonymous Coward · · Score: 0

    Chris Vrenna, I'd recognize your style anywhere.

    Still bitter, are we?

  104. They were probably having problems downloading ... by Inoshiro · · Score: 2

    because the servers doesn't use a default of a BINARY mime type, and probably doesn't have mod_mime_magic turned on.

    While Internet Explorer will blindly apply its own magic rules (which lead to interesting viral problems, since you can send mis-named attachements which execute without permission), wget, Netscape, Mozilla, etc, etc, etc, all honour the MIME given be the server, which is set to text/plain. Which means CR/LF is converted to/from UNIX and MSDOS or MAC format for each transfer, depending on the format on the server and the client.

    So fix your Apache config, it's not hard. I can even help you out if you're not familiar with it.

    Btw, that hotlinking hack won't work if your UA just fakes referrers, like all good browsers or proxies should.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  105. Re: J'Accuse! by SomePoorSchmuck · · Score: 1

    lol, i don't really expect you to believe me when i say that i ain't chris vrenna. but if you look at my comment history, you'll see that it was only after 9/11 that i drifted over to the dark side of comments. before that i always tried to Say Something Meaningful. the crapflood of online discussion that ballooned out of those events really turned me off. i used to quietly post occasional thoughts on k5, and for a while i was a plastic.com poli/soc junkie, but for now i just don't see much value in discussion. people's feelings change because circumstances force them to, and at this point in my life i need my human interaction to be more than entertainment. but whoever chris vrenna was, if he sounds that convincingly like me he must be a Great Soul, indeed.

    lots of love. try not to squander it, because soon you'll be dead.

    --

    Hollywood, Television, has become the dream machine. We need to take that back; each of us is a Dream Machine
  106. How is that troll? It's an opinion based on solid facts and it's not that (if at all) controversial. I don't see anyone flaming it.

    Apparently some people think a dissenting opinion is a troll...

    Why don't you grow up and join the discussion if my post was so false.

    --
    -- Scientist: You aren't going to leave me here, are you? Boagh! Thump...