Carmack Expounds on Doom III
Rainier Wolfecastle writes: "Non-high-end-comp-owning geeks rejoice! GameSpot is reporting that John Carmack has confirmed that Doom III is Xbox-bound. Carmack said that id is totally commited to bringing the game to Microsoft's console with its visual splendor intact. Best of all, the game could be available on the Xbox as soon as May next year." And Warrior-GS writes: "John Carmack gave a two-hour presentation about Doom 3 and engine technology. GameSpy reports on the presentations and analyzes Carmack's comments and how they apply to the future of gaming. There is also a look at the demo of Doom III"
It would save me from upgrading my computer if it came out on PS/2 too :)
The folks here managed to record the audio of carmack's speech despite the "no audio, no video" policy (who knows how they snuck it in!).
enjoy!
gratuitous link to Toms Hardware who are covering the QuakeCon for those who haven't been there yet.
They have info on the first 2 days so far (link is to day 1).
Are you local? There's nothing for you here!
Before anyone accuses Carmack of selling out to Microsoft, please keep in mind that his wife is really hot and he owns his own aerospace company. He doesn't have to sell out to anyone.
[o]_O
Given how he has stated before that graphics chips on the market last year really wouldn't be up to playing the game well, does that mean he has dropped the system requirements to make it work on the xbox? Or is he going to make a "trimmed-down" version to fix the xbox with a coupon in the box to buy the "Full Experience" PC edition?
It's an inside joke for anyone who didn't pay attention to Quakecon2002. Daler is a player who placed 2nd and is known on irc for cheating in trivia games using google.
... I think I need to change my underwear.
Anyone got a cigarette?
My own pointless vanity vintage computing page
Does this mean that JC (John Carmack, not the other one) has caved in and will be using Direct3D, or can he use OpenGL without Microsoft throwing a fit?
Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
-- "Some day they will make a game with the DOOM III engine..."
Tom
Someday, I'll have a real sig.
Slightly offtopic I know, but he is good mates with Nine Inch Nails frontman Trent Reznor, which goes down well IMO.
Plus his work on all the audio for Doom III is excellent, if you want a more thematic music befitting the type of game Doom is (or anything id does for that matter), he is the man to do it.
Plus they're pushing the envelope a bit with the "I would like to see the standard adoption of 5.1 sound across the board". Screw those crappy stereo sound cards!!!
Are you local? There's nothing for you here!
Remember: this doesn't only mean that Doom III will get onto the Xbox, this means many FPS's will. It also shows that games which do not primarily use Direct3D are quite portable to Xbox.
There will still be scaling issues, where the world is big and a lot of it is contributing to the image onscreen. Level of detail processing can help, but there are situations where you have to examine an excessive amount of geometry. One of the worst cases is a detailed city street, where you can see many blocks ahead and there are lots of trees, signs and whatnot that can obscure surfaces further away. Doing that well requires grinding through a lot of geometry. An insane amount of CPU time went into those long views down streets in Toy Story. All those houses have full detail. Game designers currently avoid such situations. Most driving games are laid out so that you never look down a really long street. And fog is your friend. It's still going to be a while before we have architectural-flythrough quality for long views in urban areas in real time.
Then again, a background process rendering billboards of distant street sections...
Well, I just hope the minimum requirement's for the pc version are a Celeron with 64megs of ram. So much for this game being light years ahead, because if it's going to look the same on the xbox those are going to have to be the specs. Just my .02
Ubuntu- Linux for human beings.
This is just a comment I thought needed to be bought up. I thought that Doom3 was going to be OpenGL based not DirectX (I thought xbox uses DirectX only). Does this mean once John Carmack finishes the OpenGL engine, he has to go back and rewrite it for DirectX?
Funny, I thought MS created the XBOX to move gaming away from PCs. Turns out that PC games are keeping the XBOX alive.
Developers that only make console games will always make games for the PS2 because of the bigger market. Developers that make PC games however, will rarely make PS2 games, because the hardware is different and its difficult/impossible to port. PC games like Doom III and Morrowind will keep the XBOX alive simply because they aren't/won't be available on PS2.
It looks like MS's only hope of growing their market share to compete with Sony is to cozy up with the PC game developers. How ironic.
More than likely, anyone with less than a Geforce3, or Radeon 8500 (i.e. has programmable vertex and pixel shaders and DDR memory), 128mb or ram, and ~750mhz will not be able to play this game at playable frame rates. Or they could just change the resolution down to 512x384 and live without all the nifty vertex/pixel shading.
So be thy forewarned all those with GeForce2 MXs, Rage 128s, and integrated graphics, upgrade or don't try to play this game.
Is it just me or does he talk a lot like Professor Frink?
does this mean that possibly the game will be published on DVD discs for the PC as well, being that it sounds like it would need that much space, versus like a 4-6 CD set?
Jesus saves souls and redeems them for valuable cash prizes
That's odd. I thought the XBox was a PC. It was done on purpose to give PC game developers an easy transition to console development. What's so ironic about that?
Ok, so I am going to catch a lot of flack
for this, but his speech doesn't sound too exciting.
Sure you can write an engine with better
lighting, sure you can watch the cards get
faster and polygon count get higher, but where's
the jump in technology? I wish Carmack would
find something to revolutionize rather than
focus on incremental improvements. Just think
of what the guy could do if he focused on
modeling realistic physics or decent AI...
Will Doom3 be ported to the Xbox first, or will it run on XBox throug linux with a mod chip first?
Comment removed based on user account deletion
>but fortunately, I'm not one of them.
I'll have to agree with you on that one. I don't own an XBox [sic], I already own a PC...
recompile.org
Guys, there is a hand cam video of the demo floating on the web. For legal reasons I wont post a link to it, but I am sure you smart people can find it.
It seems weird thinking oh John starting to work on the next level of id technology. Doom III seems like such a technological shock that it's pretty tough to imagine what more could be done at the time being. Also, anyone hear any rumors on when Quake III gets GPL'ed? HEY WAIT isn't there a VS.NET clause saying you can't release GPL software? Looks like id'll have to stick to Vs 6.0. But would Microsoft even dare sue id?
chdir("c:\\con\\con");
If you need to burn off your underwear with a cigarette, then yes you do need to change it.
"Derp de derp."
the sims isn't a FPS, unless FPS now stands for computerized doll set for girls.
This, of course, explains why they brought an awesome writer in for the story (the guy who wroite The 7th Guest), and also why they brought one of the most talented artists in the industry in for the music, right?
tomshardware als has some pages about Quakecon 2002.
Especially interesting is JC's keynote in which he, among other things, mentions that they will make special backends for nVIDIA/ATI/3DLabs chips but most likely not for Matrox/S3 chips!
keep it simple.
One of the best reasons to get an id game is, even if you don't care for the game itself, there's guaranteed to be a bunch of mods that expand on the original design. Console = no mods. Someone will say it's possible, yes I know. But it isn't likely.
Am I the only one that absolutely HATES playing an FPS on a console? I don't understand the popularity that games like Halo, Half Life and Quake have had on various console systems...it's just not the same level on control if you're not playing with a mouse and keyboard. Maybe I'm just too stuck in my ways to learn a new method of control, but I simply can't enjoy those types on games on consoles.
The only games I can enjoy on a console are platformers (Sonic, Jak and Daxter, etc), sports games, racing games, and fighting games (mortal kombat, virtua fighter, etc)
So, is it just a matter of getting used to the controls for FPS-type games on consoles or am I do I actually have a point?
This message brought to you by the Council of People Who Are Sick of Seeing More People.
If MS allows the Xbox players to be networked to the PC players... can you say lambs to the slaughter? I think PC Q3A vs. Dreamcast Q3A showed what'll happen.
Like enemies falling down stairs hasn't been done years ago. More realistic movement? Try Hitman. It really pisses me off that so many gamers are ignorant to the advances other games make simply because they only pay attention to those publicized the most.
id has never made a technical innovation outside of graphics.
So is slashbot anti-Xbox or pro-Xbox today?
i dont believe how stoopid some of you so called computer experts are...
whats the screen res of a 17" monitor??? whats the res of standard TV???
enuff said...
Before someone writes that smug, self-righteous, "there have been no gameplay advances in years" post let me head them off at the pass by saying two words.
Your wrong.
I can't believe the incredible about of really good and *different* 3d shooters I have played in the past 3 years. They are too numerous to mention. There is Counter Strike's complete revolution of internet play (buying weapons instead of them just laying around, asymmetric goals, mission based play, etc). There is System Shock 2's and Deus Ex's mixing of shooter and RPG. There is the Thief's series and Deus Ex's use of stealth (more in the Thief series obviously but you could go through a good bit of Deus Ex w/o firing a shot). One of my favorite 3d shooters of the past couple years is Jedi Knight II which is the most immersive games I have ever played. I felt like I was a Jedi. The list goes on and on.
So before you comment on the supposed sad state of gaming, try playing some games first.
Brian Ellenberger
He who posts links to tomshardware.com shall be modded down to negative 1, because tom's site sucks monkey balls.
Gamespy has covered Doom 3 quite well at least since E3 when they were first to come out with screenshots.
And they arent susceptible to slashdotting.
Comment removed based on user account deletion
Remember in Rise of the Triad when you zoomed the view box all the way down to the smallest it would go and along the edges it would say You really need to buy a 486 ;) Well thats like Doom 3 on a playstation2
Does anyone have transcripts? Please? Some of us don't want to download 33mb of mp3's ;)
I dont think it's offtopic to ask this .. but how come non of the gaming/graphics developers talk about Itanium.
I would think havinmg aaccess to over 4GB of memory would be of some us to them.
It will be interesting to see if the PS2 also gets Doom III
...but realize that you're looking at ports of various FPS from the computer to a console.
Consider games such as Turok and Golden Eye for the Nintendo 64, or Metal Gear Solid (2) for the PlayStation (2.) All are prime examples of FPS that worked well on the console, because they were *designed* for a console.
The gamplay in all 3 are different from that of computer games to compensate for the little console joysticks and lack of control flexibility.
You'll find that many console games make shitty PC ports for exactly these reasons.
This is microsoft. They are a convicted monopolist specifically becuase they used one division to prop up the others. Even now, they are using the OS to support MSN which is trying to help Passport. Office and OS are the 2 in control. Based on what was recently happening with Dell, I would have to say that MS is still up all of their tricks. You think that MS gives a shit about making 100M on xbox this year? wrong.
MS is one of the worst tech companies that I can think of. They have stolen or bought every thing that they have. The have absolutly no scruples about how they do security (or what they call security). However, I think that somebody would have a hard time argueing that MS is a horrible business company. They think long term. Few companies do that anymore. Look at Dell, Compaq/HP, ATT, IBM of late 80's, apple, etc. These companies never looked long term.
This is a little bigger than it looks at first glance. Think about what ID has been doing since Quake 1...they license out their engines. Therefore, if Carmack ports the Doom3 engine to XBox, that means two things: the Doom3 engine becomes available for other game houses, and any PC game that uses the Doom3 engine has an easier path for it to also be ported. Maybe wash, rinse, repeat for PS2 and Gamecube. Plus, the big 3 all either have broadband connections already, or will have them sooner or later. So we may be on the verge of another FPS boom, and this time with the games showing up on every system and all players being able to compete with each other.
Id may not have offered revolutionary gameplay advances since Doom, but realize that each time they release a game, they push forward current graphics technology by another order of magnitude. Your precious Half-life was derived from the Quake 2 codebase, and as for Duke Nukem 3d, that's Doom technology copied years later.
Huh? Is anybody else totally confused about this?
People I know with PC's: 375262511956235.2.
People I know with X-Boxes: ZERO.
Doom III is being put on the X-Box for those of us without high-end computers. Now, correct me if I'm wrong, but I was always under the opinion that we were an ENTERTAINMENT-DRIVEN economy. The PC market, right now, is beyond stagnant. Why WOULDN'T you want to use a game like DOOM III to get things going a bit?
Not only that, but again, correct me if I'm wrong, but isn't it cheaper to pop another 128mb of RAM and/or a Duron into your computer rather than BUY AN X-BOX?
I'm not accusing Carmack of selling out, but I am accusing him of making a poor economic decision.
Anyone else seeing things this way?
I'm getting an X-Box, but only if Linux and doom III work. my other option is a new computer.
Doom 3 is going to be a revolution in *graphics engines*, you idiot. Admittedly, it probably won't be all that revolutionary in the gameplay department, but everyone knows the main draw of id's games these days is that they push forward the next level of technology, allowing others to build on what they've done. And while giving him +5's for every single post may be somewhat pandering, I hardly see how Carmack is "on his way down" in the video game world, since he is quite possibly (literally) the best real-time graphics programmer on the planet. (I don't know much about the world of rendered Gfx) I won't even deign to comment on the fact that you called "The Sims" a FIRST PERSON SHOOTER!! Except for the pervious sentence, I mean...
The plot is now fully revealed...
You'd think they would have realised that FPS's dont work too well on these consoles .. Halo was OKAY, but the fact that it was on a console made it virtually unplayable. I could go on how Halo ripped off other games like Terminator: Future Shock, but that's another article. And besides, after the end of the year when Mario, Zelda, and Metroid are all released, XBox wont even be a viable platform to see anything on... Why bother?
I think that an upcoming game engine, either the next one or the one after that, will have a notably longer usable life for content creation than we have seen so far.
Right now Half-Life seems to be doing okay. It may not have the commercial creation push that engines like the new Unreal, but the end user Half Life is doing well. I don't have a pretty graph to show you about population vs time but I don't believe either of us is ignorant of reality. We also know that halflife is firmly propped by a single liscence, and the open community support will not provide for valve forever, so halflife should be on its way out soon. If everyone stopped playing today, the lifetime of the game would have been about 4 years. Thats a really long time. Its lasted through more new hardware releases than I care to count. This is may or may not be notable.
And the hl engine has evolved through time, although not nearly enough. It seems every year the public is offered a new patch that doubles the texture resolution for their baby child games. So how will the new engine break the mold while slowly evolving? Tweaking the models and adding resolution can only get you so far.
Honestly though, if half-life isn't notable enough for its shelf life, then I don't think that any game in the near future will find the adoption rate and life span of half-life. Because while real time polygon rendering may be finished with revolutions, games have not. I see 2 things changing the scene myself.
1)Real time ray tracing. Its been asserted by a few places and people that raytracing will outperform rasterization in high quality scenarios. I don't claim to fully understand their arguments or validity, but significant academic work is underway.
2) Dynamic environments. As games continue to evolve in complexity and interacivity, some are in dire need of a more flexible environment. More specifically, people want to be able to lanch a mortor or artillery shell or whatever and get visible persisting results on the dirt. A few games have approached this but the solutions have been unsatisfying to many. Using a height map yields an easily modifed environment, but it also means no rooms above rooms. Another design concern is loading times. A lot of developers have chosen graphical speed at the cost of punishing the player with load times. Dynamically or "passively" loading the data has been presented as one way of combating the load issue, but I don't see it as very compatabile with a persistant world.
A lot of what I pointed out is almost a simple restating of what you've said, but I wish to underline the significance of these things. Game creaters want malleable levels, to create new game mechanics that underscore creation and destruction, primarily.
I Browse at +4 Flamebait
Open Source Sysadmin
It's really sad. I'll play against my friend in games like Red Faction... and when he wins (like every time) he gloats forever about kicking my ass... then I challenge him to a real game of Urban Terror (Quake III Mod -- www.urbanterror.net) but he doesnt want to play.
... which will cost the same as an XBox, so if you already have a decent PC... and dont have an XBox... which are you gonna choose? Hmm ?
I feel like a robot playing an FPS on on the controller. It's the same thing as playing a racing game... you wouldn't steer your car around town with left and right BUTTONS? So why would you try an aim a gun (and move around) with just directionals?
I'm sorry, but ever since I learned such tricks as circle-strafe and rocket-jump... I refuse to play without a mouse (and now I have "The Claw" as well)...
I just laugh at anyone who considers themselves a serious gamer, yet those games consist of Halo, and Max Payne (for PS2)... etc...
Blah... by the time this game comes out it will look about 50 times better with the latest GeForce 5 SUPER GTS PRO
I rest my case...
The first Turok game (I actually never played the subsequent releases so I have no idea how their controls worked) actually had the best default FPS control scheme I've ever used on a console.
The four yellow "C" keys controlled your forward, back, and strafe, while the control stick moved your head around just like a mouse. The N64's control stick has great freedom of movement, I find the Xbox's and PS1/2 to be clunky and not very sensitive.
I've found that messing with the button config. can help, especially if a game actually lets you reconfigure each control specifically the way you want, rather than giving you 4 or 5 "layouts", you can usually get a manageable combination.
No sig for you!!
As per the quote below, they are calling the use of point lighting a new technology. I'm just wondering what's so new about it, as games such as Alien Vs Predator (and better, AVP2) have had fixed lights that can be adjustable brightness, as well as being destroyable (in order to dim the room). Am I missing something, is there something extra-special about this *new* technology... or is it just new since Doom 2 was around? -Quote- After shooting out a few of the lights, noticeably darkening the area, Willits explained one way the new tech will influence gameplay -End Quote-
Rather than encode the mp3 at a really low bitrate (after all, it's just speech), they RARed it. The MP3 distillation process removes redundancy. Compressing compressed data doesn't help.
Plus, they httpd thinks a RAR file is text/plain because (surprise, surprise) RAR is not used much outside of some old BBS archives and the warez scene (also the home of arj and other odd archivers that are still not as good or just as good as gzip+tar, too bad they've never heard of bzip2).
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
With the Xbox, there is no reason to not enjoy your FPS gaming, because they give you two separate axis: one for looking (the right thumbstick), and one for moving (the left thumbstick). If you use the triggers for the most often used commands, you get the same utility as L / R on the mouse. Both sticks are also clickable on the Xbox, and the dpad and other buttons function as the rest of a limited keyboard.
:)
Even older systems can also be fun. I have some games on the Dreamcast that are really fun to play, even though the controls aren't exactly what I'd expect on a computer. Although I own a DC mouse and keyboard for Quake 3
Any hassle of learning the controls of a game are made up for because I'd have to do it anyways on a PC, plus I don't have to reboot or install anything or deal with drivers, etc. It Just Works (TM).
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
"but it still nags at me that I could be a order of magnitude better at it with a simle keyboard and mouse."
To the kid down the block who grows up using these controls, he will say the same thing about "clunky mice and keyboards" because they aren't what he grew up with.
Momentum is a big thing. Because computers had upgradably 3D rendering first, a lot of people learned to 3D game on the interface of a computer. Watch the people who learned PacMac on a computer, or NetHack. They'll be way faster at it than a person holding a D-pad.
But if you think about it, keyboard + mouse isn't the best because the keyboard is designed for text entry, not gaming. So the button layout is no where near optimal for (say) mode selection, view changes, static directional changes, etc. A truly good 3D FPS setup would be twin control sticks with buttons, something like the VirtualOn twinsticks, allowing you to control each side of your character individually.
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
$5 / month hosted VPS on linux = awesome!
Well, that's it. It's officially cheaper for me to buy an X-Box and Doom III for the X-Box than it will be to upgrade my current machine and buy Doom III for the PC.
My machine is not old or creaky by any means, but looking at the hardware specs, if I really want to play Doom III, it just saves a lot of money to buy the X-Box version instead.
Part of me wonders if that wasn't part of the plan all along.
First, Carmack is indeed a god and guru and should be worshipped as such.
That said, I think his comments as only being a couple of generations away from graphics nirvana is kind of an empty statement. Yes, the graphics might be there, but he has failed to mention anything about game physics.
Game physics will be the next hot area of development. How do you create worlds and characters that behave very convincingly? It sucks to have players running around at 100mph. It sucks to have someone's arm sticking into a wall and lampposts that seem to defy even being scratched by the most powerful rocket. I mean, cmon.
That's not to say that games must have real life physics to be fun. But if we're going to make them look real, they should act real too.
Or, we should just tone back the graphics and concentrate on making games that are good on a more basic level.
... IMO, naturally.
Why do I think this? Pretty simple, actually- on the console, you have one control interface- the control pad. Nothing else. I "grew up" on Doom and Quake, playing on my own terms- I lovved using the keyboard, and never thought to bother with the mouse. Then I played halflife on the school LAN with a bunch of FPS-whores who did pretty much nothing else, and got REAMED. I noticed all of them were using the mouse.... fat lot of good that does me! I use trackballs on my desktops and spend most of my time on a laptop... the mouse is simply not an option, and games don't control for shit with a t-pad or t-ball.
Enter the console- all of the control is unified into one single entity, as opposed to split into two. Key commands are a hell of a lot easier to enter, you don't have to worry about your hardware being "good enough", and your wrists aren't going to explode- I've gone for upwards of 12 hours on console controllers without any kind of RTS, whereas the equivalent on a PC setup will leave me sore well into the next day.
The only thing that blows goats about console FPS is the frigging multiplayer- for some reason game designers think it's a good idea to split the screen into quadrants, rather than push the idea of linking several systems together (a la the Jaguar or the PSX link cables). That's the one advantage FPS has on the PC- you have the screen entirely to yourself.
And in my happy little world, I have the GAME all to myself- it's not worth the frustration of my slow reflexes getting me REAMED by some twitch-monkey who's overclocked his mouse.
Here's a review of TimeSplitters, and some news bits on TimeSplitters 2.
.sig: Open Source, Open Mind
I humbly submit...*
Why not keep the API static as much as possible across engine releases? Divorcing the API from the engine would increase the shelf life of the content creation paradigm, if that is a goal.
The Quake IV engine would grow the paradigm for content creation previously created for Doom III. By enhancing as opposed to changing the API old content could easily be plugged into new engines. Ta Da! Instant upgrade for yesterday's game.
Will not the next generations of hardware support another SW layer if required?
This would serve to greatly reduce application development timeframes and costs, maximizing the amount of cool games in my hands (CFOs read "profits").
Cheers,
Bill
* Yes I realize I should have stopped there.
bamph
Lets talk about Jon Carmack. Jon is the legendary programmer of such
classic PC games as Wolfenstein, Doom, Duke nukem 3d, Quake 1, 2, and
3, unreal, and the upcoming doom3. Jon has single handedly created the
genre known as the first-person-shooter. He has also popularized the
Direct3d 3d format over Microsoft's competing Opengl format, as well
as caused public interest in 3d cards when he first released
accelerated quake for the s3 virge chipset. Jon carmack has redefined
gaming on PC's.
Now stop for a moment and think? What would have happened if Albert
Einstein had worked creating amazing pinball games instead of creating
the theory of relativity? Humanity would suffer! Jon carmack is
unfortunately doing JUST THIS, using his gifts at computer coding to
create games instead of furthering the knowledge of humanity. Carmack
could have been working for NASA or the US military, but instead he
simply sits around coding violent computer games.
Is this a waste of a special and rare talent? Sadly, the answer is
yes.
Unfortunately, it doesn't stop there. Not only is Jon carmack not
contributing to society, he is causing it's downfall. What was the
main reason for the mass murder of dozens of people in columbine?
Doom. It's always the same story? Troubled youth plays doom or quake,
he arms himself to the teeth, he kills his classmates. This has
happened hundreds of times in the US alone. Carmack is not only
wasting his talents and intelligence; he is single-handedly causing
the deaths of many young men and women. How does he sleep at night?
Carmack is a classic example of a very talented and intelligent human
being that is bent on total world destruction. Incredibly, he has made
millions of dollars getting people hooked on psychotic games where
they compete on the internet to see who can dismember the most people.
I believe there is something morally wrong when millions of people
have computerized murder fantasies, and we have Jon Carmack to thank.
Carmack has used his superior intellect to create mayhem in society.
Many people play games such as quake so much that their minds are
permanently warped. A cousin of mine has been in therapy for 6 months
after he lost a ?death match' and became catatonic.
It is unfortunate that most people do not realize how much this man
has damaged all the things we have worked hard for in America. Jon has
wasted his intelligence, caused the deaths of innocent children, and
warped this country forever. To top it off, he got rich in the process
and is revered by millions of computer users worldwide. Perhaps one
day the US government will see the light and confine Jon Carmack
somewhere with no computers so he can no longer use his intelligence
to wreak havoc on society.
Sincerely,
Stanley Feinbaum
Well, I've heard that MS builds each XBox at a loss.
:)
If you pay $199 for an XBox and MS pays $150 for you to take it, and you spend $30 on a modchip and $60 on Doom3, Microsoft in no way can make up the money you cost them
GPL Deconstructed
Does the game's map editor still use the same executable as the actual game?
You could have at least tried to match up words with letters. It would have made the joke semi-funny. Butchering the acronym makes you look lame.
The current X-box or the next X-box???
And if the current X-box... Absolute minimum gives the engine a lot of room to move given the difference between Quake III at low detail 640x480 and high detail at 1600x1200.
In other words, having a low bottom end does not necessarily hold back having an insanely good top end.
If voting were effective, it would be illegal by now.
very witty mistar!!!
If we gave every nigger $40K, would they become:
1. More hardworking members of society
2. Less hardworking members of society
3. Cowboy Neal
For those that have not still found out Quake uses a completely configurable engine from the first version.
You can turn on and off a lot of features.
A lot of Quake III players play with bad graphics for better performance.
seta r_lastValidRenderer "GeForce3/AGP/3DNOW!"
seta cg_marks "0"
seta r_picmip 4
seta cg_noProjectileTrail "1"
seta cg_forceModel "1"
vid_Restart
-= If you fight Dragons long enough, you will become a Dragon =-
That's eight PAYING customers. There's at least another 4 or 5 out there that are so indoctrinated by 'Free Software' that they spend their evenings trawling Gnutella for 0-day rips. Even when KNOWING that buying Linux software would ensure their platform survives.
To play any version of Quake it is necessary a mouse and a keyboard.
I tryed to play the Quake III for Dreamcast with the control pad and it is almost impossible.
If you have to use keyboard and mouse, What is the difference with a PC?
Doom III for XBox is a sample that the games of Id run on any platform.
But it doesn't provide any advantage to the player.
It only will serve so that those people that have a XBox and don't have a PC can come closer to the fantastic Id Software world of action.
Doom III version for the Xbox is purely anecdotic.
-= If you fight Dragons long enough, you will become a Dragon =-
Serious Sam is the true hardcore 3D shooter. All
others are lame hybrids of RPG and adventure.
Never underestimate the power of large numbers of
stupid monsters. Doom 3 sounds like it will be a
grim battle with gorgeously rendered, hard to kill
scary monsters, a few at a time. I prefer the cartoonish many easy-kill monsters Doom type scenario as perfected by Croateam. Games are supposed to be fun.
Head shot!
Not for Duke Nukem 3d which used "copied" 2 1/2D
Doom technology - I forget which engine, my mistake.
(rim shot)
I prefer the "Navy Seals : Covert Ops" mod 'cos it seems more realistic than UT, you might want to check it out: http://www.ns-co.net/
Just use unzip. Or WinZIP. Or PKZIP.
No, I did not read the f***ing article!
Everybody will play with the same hardware, so it really comes down to hardcore gaming skills, you cannot blaim the hardware for loosing frags (till a certain degree ofcourse because it still is an Xbox)
Question:
How to read the 80 missing posts from John Carmack.
Please help. I am bored and have to clean up my room , if i can't think of anything better to do.
given Xbox's current situation, will there be anyone left to play it next May?
Summation 2
HA! ROTT... I haven't thought about that game in years... the best part was those trampolines when you're about to get a shotgun in the back... boiiing you're gone.
No, Brian_Ellenberger, "your wrong!"
right? what is up with all these lunatics judging the man for not saving humanity? Who are they to decide what he is to do in his life? And what exactly are they doing in theirs that is so helpful and valuable to all of us? The guys has been the single most influential force in pushing the bar in 3D graphics consistently for over a decade. If you don't like that.... go play warcraftIII or something.
... or can a mouse be connected to the XBox?
I bought a new Quake III for the Dreamcast for about $7 last week - and the DC itself is dirt cheap. In fact I wouldn't be surprised if you could buy a DC + QIII combo for only a few dollars more than the cost of this thing on the Xbox.
Plus you can also run Linux and lots more besides on your DC.
With all of the platforms on a level playing field with many games, it will shed some new light on control systems. If the top guns are mostly one platform, it could mean that one platform has better control. In an FPS, I would think the keyboard would give you a natural advantage over someone with a single controler, but I guess we will find out. :-)
The Truth hurts, doesn't it.
Hollywood, Television, has become the dream machine. We need to take that back; each of us is a Dream Machine
Actually Duke3D was using Ken Silverman's code to run the 2-1/2D engine. Remember Ken's Labrynth? ;-) Same guy.
Confucious says: Man who runs behind car gets exhausted.
// jeku.com
Or do you reckon a version will come out for Playstation 2/3?
If Doom]I[ is coming to consoles, iD may as well port it to a good one.
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
Actually you might be wrong. Timesplitters is on PS2 and it's really good for multiplayer. I'm not sure about sales (you may be right there), but it's a quality shooter. Yeah ok, it's not the same as an FPS like Doom, but it's still vaguely the same type of game. It's "fpsish" as you put it.
You'd think FPs's wouldn't work on consoles, but they can. Anyone ever played 4-player Timesplitters on PS2? Sure, you're using those clunky gamepads, but it's great fun. Also Perfect Dark - those games show FPs's can work on consoles. Even the my-aim-is-ultra-accurate-using-a-mouse crowd seem to love them.
"The only thing that blows goats about console FPS is the frigging multiplayer- for some reason game designers think it's a good idea to split the screen into quadrants, rather than push the idea of linking several systems together " Come on - have a think about it....
What about the linux version? (RTCW kicks ass in linux, btw...as does quake3)
Possibly. Ico look astoundingly beautiful on the PS2 but Doom 3's polygon and texture requirements dwarf it.
Doom 3's only coming to the Xbox because its graphics hardware is essentially an overclocked GeForce 3, which meets the game's system specs as they stand today.
-- Two Sheds (who didn't log in, just for kicks)
Why, Carmack, WHY? Why have you given into the Microsoft Machine and decided to create a version of what everybody expects to be the next hit game on the XBOX? I thought you were trying to avoid Microsoft domination by using things like OpenGL? You could bury the XBOX by announcing that there will be slimmed down PS2 and GameCube versions but that it will never be available for XBOX. DOOM III for XBOX only adds more weight to the already 800 lb gorilla. Consider me a troll if you must, but you have more control over this situation than anybody! Why have you chosen to aid Microsoft?!
For god's sake, WHY?
Remember "Bring 'em on"? *sigh
Will Q3 source code be release soon or not?
-Woof woof woof!
All the recent 3d games look like everything is made of shiny plastic. The screenshots of Doom III that I've seen all look like shiny plastic. Halo looks like shiny plastic. It's only engines based on or prior to Quake II that don't suffer from this.
Besides, the way you describe it...
The only real reason I have to buy a new computer these days is for computer game support. Game environments are an ever improving assortment of eye-candy and I wouldn't want it any other way.
And if game makers can get their products out faster and make them run better because they don't support the more legacy components that's fine by me.
I want my game to be all it can be, even if I have to wait a few more months to play it so I can upgrade my system first (as I just did, waiting 6 months to upgrade w/o buying any new games...luckily Wizardry 8 has a long playing life and most of the good games of 2002 didn't start coming out until Q2).
I agree that is sucks when you're at that stage when only games can run (or run well) on your system but I think it's worth it in the long run.
-- Scientist: You aren't going to leave me here, are you? Boagh! Thump...
No, no one else is confused. The point is money. Console games regularly outsell PC games on average. Just because you don't know anyone with an Xbox doesn't mean there aren't millions of Xbox owners out there who will buy this game. I would bet that by the time Doom III is released, the Xbox version will sell on par or in greater numbers than the PC version.
Think of it this way: everyone who buys an Xbox is buying it to play games; no one who buys an Xbox will have to upgrade their system to play Doom III. Most people who buy a PC are not buying it to play high-end games. Most people with PCs will need to upgrade their system if they want to play Doom III.
Chris Vrenna, I'd recognize your style anywhere.
Still bitter, are we?
because the servers doesn't use a default of a BINARY mime type, and probably doesn't have mod_mime_magic turned on.
While Internet Explorer will blindly apply its own magic rules (which lead to interesting viral problems, since you can send mis-named attachements which execute without permission), wget, Netscape, Mozilla, etc, etc, etc, all honour the MIME given be the server, which is set to text/plain. Which means CR/LF is converted to/from UNIX and MSDOS or MAC format for each transfer, depending on the format on the server and the client.
So fix your Apache config, it's not hard. I can even help you out if you're not familiar with it.
Btw, that hotlinking hack won't work if your UA just fakes referrers, like all good browsers or proxies should.
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
lol, i don't really expect you to believe me when i say that i ain't chris vrenna. but if you look at my comment history, you'll see that it was only after 9/11 that i drifted over to the dark side of comments. before that i always tried to Say Something Meaningful. the crapflood of online discussion that ballooned out of those events really turned me off. i used to quietly post occasional thoughts on k5, and for a while i was a plastic.com poli/soc junkie, but for now i just don't see much value in discussion. people's feelings change because circumstances force them to, and at this point in my life i need my human interaction to be more than entertainment. but whoever chris vrenna was, if he sounds that convincingly like me he must be a Great Soul, indeed.
lots of love. try not to squander it, because soon you'll be dead.
Hollywood, Television, has become the dream machine. We need to take that back; each of us is a Dream Machine
Apparently some people think a dissenting opinion is a troll...
Why don't you grow up and join the discussion if my post was so false.
-- Scientist: You aren't going to leave me here, are you? Boagh! Thump...