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3D/2D switchable LCD monitor from Sharp

Roy Sigurd Karlsbakk writes "Sharp just came up with an LCD monitor that allows you to switch between 3D ( no glasses ) and 2D view. Wanna play quake and have a slight heart attack?" Now thats what I'm talking about!

178 comments

  1. I'm seeing double! by Bonker · · Score: 5, Funny

    Oh wait, it's not the monitor, it's just the double post on Slashdot!

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    1. Re:I'm seeing double! by cyber_rigger · · Score: 1

      "just the double post on Slashdot!" That's because your not using your Sharp 3D monitor. Man, the the pages really pop out of the screen! :^)

    2. Re:I'm seeing double! by Anonymous Coward · · Score: 0
      Man, the the pages really pop out of the screen! :^)

      I read this as "Man pages really pop out of the screen!" 3-D man pages. Hmm.

    3. Re:I'm seeing double! by DenialX · · Score: 1

      So is a double post a /. st st Sudd-der?

      --
      - DenialX
    4. Re:I'm seeing double! by cptgrudge · · Score: 1

      Well, you know, slashdot is five. I suppose when you start getting older the mind goes, so seeing something twice isn't that uncommon. I imagine that it's like how that old guy at the bar always tells the same stories over and over again.

      Don't laugh too hard, some of us may be there sooner than you think.

      --
      Qualitas edurus commercium, nullus penitus net rimor, nullus deus beneficium
    5. Re:I'm seeing double! by Anonymous Coward · · Score: 0

      No, it's a glitch in the matrix. Happens a lot lately...

    6. Re:I'm seeing double! by rainman31415 · · Score: 1

      i see double palying quake anyways...nothing new.....

      rainman

  2. EEEK! by CoolVibe · · Score: 4, Funny

    Oh sorry... that green color of slashdot just LEAPED at me...

  3. Repeat by dinivin · · Score: 0, Redundant

    This looks familiar.

    Slashdot: Fives years and going weak.

    Dinivin

  4. What??? by iplayfast · · Score: 5, Funny
    No SCREEN SHOTS!

    1. Re:What??? by Anonymous Coward · · Score: 0

      Wouldnt help, unless you already have one of those monitors :-)

    2. Re:What??? by UnhandledException · · Score: 3, Insightful

      You know, I actually remember TV commercials for TVs that demonstrated the picture. "Look at this great picture!" Not sure how that was supposed to impress anyone when the picture CAN'T be any better than the set that you see the commercial on. In fact, it'd look downright lousy on any set owned by their target audience.

    3. Re:What??? by robbieduncan · · Score: 2

      What did you expect the screen shots (shots of the screen, or computer grabbed shots of stuff on the screen which would be grabbed from the framebuffer anyway) to show you. Unless you have a 3D monitor and some software to interpret the shots in 3D all you would have seen was a really screwed up looking image on a display. Not worth it. The seems like a technology you have to see in real life to get the full effect.

    4. Re:What??? by Anonymous Coward · · Score: 0

      No way! You think they want you to see how badly the picture smudges when anything moves BEFORE you`ve bought the damn thing?

      Games & LCD screens = phooey.

    5. Re:What??? by iplayfast · · Score: 2

      It was supposed to be funny...

      Well I tried.

    6. Re:What??? by Fjord · · Score: 2, Funny

      It works because there is a person on the TV telling them it's a great picture.

      --
      -no broken link
    7. Re:What??? by Pyrosz · · Score: 1

      What they do to make the image seem that much sharper/clearer is to make the rest of the image blury or out of focus. This results in their new TV looking super sharp on your not so sharp TV. Simple, but it works.

      --

      An optimist believes we live in the best world possible; a pessimist fears this is true.
    8. Re:What??? by Provocateur · · Score: 1

      Did you even read the article, it said fold the page until line A meets line B...

      wait....wrong magazine

      --
      WARNING: Smartphones have side effects--most of them undocumented.
    9. Re:What??? by Anonymous Coward · · Score: 0
  5. Oh yes! by Anonymous Coward · · Score: 0

    I'll go out and drop a pile of cash on one of these. About the time I get tired of switching, they will have a new version with autoswitch!

    See how they are?!

  6. 3D Games Suck! by Drunken+Coward · · Score: 4, Interesting

    Well, they did a few years back anyway. I remember my friend challenged me to a game of Rise of The Triad in a booth at some theme park. The main attraction was that to see the game you got to wear these fancy looking 3D goggles. It was something like $3 a person, so I figured what the hell.

    That was the worst first person shooter experience I've ever had. Maybe the goggles weren't focused right, but I got incredibly dizzy from playing it and ended up not being able to do much at all. Maybe a slower game like Icewind Dale II would be more playable in 3D, but then, what would the point of that be?

    --
    Have you been stalked by Seth today?
    1. Re:3D Games Suck! by Fjord · · Score: 2

      IIRC Rise of the Triad was doomlike in that the enemys were flat bitmaps that changed based on your position. Plus, I also seem to recall being able to look up and down (unlike doom) but there was an odd warping to the view (although I may be recalling this from Duke Nukem). One more thing that may have contributed to your dizziness was the gait of the player while walking: it's been documented that the bobbing that doom did leads to motion sickness when wearing imersive goggles because you yourself aren't bobbing up and down. Regardless, I don't think it was a good game to try out.

      I had a pair of V-IOpener googles in 1997 (still have em but don't have the PC converter anymore). They were pretty badass, and the best game to play was Descent, as it had fluid movement, true 3D, and a natvie mode for the VIOs that would use the head tracker as well.

      --
      -no broken link
    2. Re:3D Games Suck! by CoolVibe · · Score: 2
      I had a pair of V-IOpener googles in 1997

      "googles"? *grin* I think I know which search engine you use the most. You're not the first one to commit that fingerfart.

    3. Re:3D Games Suck! by Junks+Jerzey · · Score: 2

      Well, they did a few years back anyway.

      Thank you for generalizing an experience you had in an amusement park in the mid 1990s to todays story about LCD monitors.

    4. Re:3D Games Suck! by gl4ss · · Score: 1

      yes rise of the triads main fault was that it was more or less(probably more) hacked up version of the wolfenstein 3d engine. i don't recall it having up/down though. ultima underworld did have some up/down tilting, which warped the textures.

      besides, most people got sick of playing rott even without glasses, and it had nothing to do with the motion.

      being 3d won't make the story/playability any better i'm afraid..

      --
      world was created 5 seconds before this post as it is.
    5. Re:3D Games Suck! by bongholio · · Score: 1

      Hmm.. Your nick is "drunky" and you complain about getting dizzy while playing 3D games at a theme park. I used to play this game called Frat Party, but had to give up after 5 years. It would always make me dizzy, and I would usually not end up being able to do much at all near the end of the game..

    6. Re:3D Games Suck! by Anonymous Coward · · Score: 0

      Infidel! Shoot 'im!

      Bang! Bang!

      No...No...Don't shoot...No...

      SPLORCH!

      Excalibat! Zworn, zworn...

    7. Re:3D Games Suck! by Anonymous Coward · · Score: 0

      It was problably the 'shrooms. There were mushrooms in ROT that when you "ate them" (by walking on them), the screen spun all around and had the fun side effect of making you want to vomit. That still gives me nightmares to this day...

    8. Re:3D Games Suck! by Gekko · · Score: 1

      It did indeed have up and down aim. It was all in all a fun game though it did have the warping when looking up and down that others have mentioned.

      --
      I mod down any one who says "I'm sure I will get modded down for this"
    9. Re:3D Games Suck! by Anonymous Coward · · Score: 0

      Yeah that same thing happened to me, I was playing duke nukem 3D though, and it was this booth that said virtual reality, it made me dizzy as shit, and I felt like shit after that, fucked up cause I've never gotten dizzy from roller coaster rides or anything.

  7. 3D is cool... by netphilter · · Score: 2, Interesting

    ...but holograph is where it's at. I want to interact with my entertainment.

    --
    "Herbivores eat well cause their food never, ever runs."
    1. Re:3D is cool... by passthecrackpipe · · Score: 0, Flamebait
      "I want to interact with my entertainment"

      It's called "social life". Try it, sometimes.

      --
      People who think they know everything are a great annoyance to those of us who do.
    2. Re:3D is cool... by netphilter · · Score: 3, Funny

      Someone with the nickname passthecrackpipe is telling me to get a social life. Maybe you want to get a bit less of a social life there, buddy.

      --
      "Herbivores eat well cause their food never, ever runs."
    3. Re:3D is cool... by Steve+Franklin · · Score: 2

      You're thinking Star Trek. Real holograms are just insubstantial images. You may be able to talk to them, but you can't touch them. As for eating holographic food as in the aforementioned SciFi series, sorry, that's not holography. That's replicator technology.

      --
      Hic iacet Arthurus, rex quondam rexque futurus.
    4. Re:3D is cool... by Anonymous Coward · · Score: 0

      Seriously one of the most important and relevant bits of wisdom I have ever read on this forum. Mod this up.

    5. Re:3D is cool... by Anonymous Coward · · Score: 0

      Someone also called you a fag. A fag with no life... are you Al Gore??

    6. Re:3D is cool... by Anonymous Coward · · Score: 0

      Outstanding, because he's telling the crack addict to get a life, he's a homosexual!

      Hick.

  8. Applying for a second mortgage now... by goldspider · · Score: 4, Funny

    ...because that's probably the only way I'm going to be able to afford one of these. Now what do I tell my bank...?

    --
    "Ask not what your country can do for you." --John F. Kennedy
    1. Re:Applying for a second mortgage now... by Steve+Franklin · · Score: 2

      The article says they're shooting for a factor of 1.5 versus the price of a 2D flat panel.

      --
      Hic iacet Arthurus, rex quondam rexque futurus.
    2. Re:Applying for a second mortgage now... by goldspider · · Score: 1

      Wow, 5 dimensions (2D + 3D) for the price of 3 (2D * 1.5). Ya can't beat a deal like that!

      --
      "Ask not what your country can do for you." --John F. Kennedy
    3. Re:Applying for a second mortgage now... by sharkey · · Score: 2

      Now what do I tell my bank...?

      That CmdrTaco is your idol, and you're trying to emulate him by doing it a second time.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    4. Re:Applying for a second mortgage now... by machine+of+god · · Score: 1

      You see sir, I have this rare medical condition which requires me to uh... GIVE IT TO ME! Give it to me NOW!

  9. Can this be done in software? by eggstasy · · Score: 1

    I'm not a rocket scientist, so if anyone more clued-in on the inner workings of monitors and 3d game engines could explain to me: can we ever expect something with a similar effect working on a CRT monitor?

    1. Re:Can this be done in software? by daveman_1 · · Score: 1

      Not without 3D glasses. The CRT can provide part of what is needed to produce a 3D effect(and must), but cannot do so without the help of the infamous flickering goggles.

      --
      Russian Russian Russian RussianDollSig DollSig DollSig DollSig
    2. Re:Can this be done in software? by Anonymous Coward · · Score: 0

      I am a rocket scientist, but I don't understand any of this either.

    3. Re:Can this be done in software? by gfxguy · · Score: 1

      Actually, after a brief look, it looks like they can. Since your left and right eyes are looking from a different angle, they can give each eye a different image "by controlling the path of travel of light from the display"

      I imagine you can't move your head a whole lot, though, and it would have to stay somewhere in the middle. You may even have to calibrate it to account for differing eye spacing. I bet it looks fantastics if you sitting in the "sweet spot", though.

      --
      Stupid sexy Flanders.
    4. Re:Can this be done in software? by SkywalkerOS8 · · Score: 1

      The missing element from ordinary monitors(CRT or LCD) is a lens that makes it all work. The lens sits in front of the screen and lets your left eye see the odd columns of pixels, and lets your right eye see the even column of pixels. This lets the monitor display different pictures to each eye. Its similar to how those 3D posters at the movie theater work. You would need to buy the lens as an add-on(which would probably be near impossible since the placement needs to be so exact.

    5. Re:Can this be done in software? by JimPooley · · Score: 2

      What would be really cool would be if the display can monitor the position of your eyes and modify the display accordingly, so as you move your head, or shift slightly sideways, it automatically adjusts so that you still get the perfect 3d display.

      --

      "Information wants to be paid"
    6. Re:Can this be done in software? by wirelessbuzzers · · Score: 2

      No. And yes. Certainly it cannot be done without some help, as the monitors don't have any parallax controls on them. However, they can certainly display tow images of the same scene, side-by-side. If you are good at the magic-eye type stuff, you will be able to see it. Otherwise, not. In fact, you could make it display magic-eye type pictures in real time, but that would be harder to see, monochrome, and more disorienting. Alternatively, you could wear red-and-blue 3d goggles, which makes your vision effectively monochromatic, but has much better 3d quality. Apple's prettydesktopwidget called Gerbils did this, IIRC.

      --
      I hereby place the above post in the public domain.
    7. Re:Can this be done in software? by nmg196 · · Score: 1

      CRT screens are blurred - even if you could add the extra layer to allow each eye to see different pixels, I'm pretty sure the effect wouldn't be all that good as the CRT will blur the two pixels together slightly - more so at higher resolutions.

      Fundamentally, this is new technology which won't be prevailant for years. By the time it happens, CRTs will be dead and buried. TFT screens are getting so good/cheap that the CRT will become obsolete over the next couple of years. The colour reproduction in some TFT screens is pretty much as good as CRTs and the resolution of others is way higher than that of a CRT. Combine the two with a good viewing angle and you'll never want a CRT ever again...

      Nick...

    8. Re:Can this be done in software? by Anonymous Coward · · Score: 0

      CRTs can make 3D images - there was a thing about it on TechTV.

  10. Slashdot -1: Redundant by waterlogged · · Score: 1

    I am moderating the slashdot website as -1: Redundant.

    --
    I couldn't fail to disagree with you any less.
  11. slashdot in 3D by hatchet · · Score: 1

    now we'll be able to read slashdot in 3D.

  12. more info by Dizzo · · Score: 5, Funny
    1. Re:more info by Anenga · · Score: 1

      You know you read Slashdot too much if you can identify duplicate posts :P

  13. Slashdot Turns 5... by krugdm · · Score: 0, Redundant

    ...and the first story is a repost... ;-)

    Happy Birthday!

  14. Happy Birthday Slashdot! by clambert · · Score: 1

    Slashdot's five years old today, and so much has changed in those five years, except for one thing: double posts.

    --
    mailto:<?=implode("@", array("chris", implode(".", array("php", "net"))))?>
  15. One way of looking at it... by BoBaBrain · · Score: 1, Redundant
    --
    I am a Karma Library.
  16. REPOST!!! by SETY · · Score: 1, Redundant

    This was posted Sept 27/02
    Here's the link:
    Repost

  17. Applications other than Quake by hey! · · Score: 4, Interesting

    I can think of one really cool application. Maptech makes a product called terrain navigator which shows USGS topos in 3D using the standard 1950s 3D movie style glasses. However, dedicating the color dimension to getting a 3D effect means the information densities you can get on the screen are somewhat lessened. Governments often spend a lot of money to get higher resolution elevation data. I know of several counties in FL that have 1m LIDAR for their entire county for flood control. Combine this with color aerial photography and you have a kick-ass visiualization system.

    The technique used in the display reminds me of the old 3D post cards.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    1. Re:Applications other than Quake by vizualizr · · Score: 1

      I do architectural visualization work - one major application of this is a way to have an immersive presentation space in-office without having to drop major jack on a C.A.V.E. setup (three walls and a floor plus shutterglasses).

      Client could come in, sit in out conference room, and we could pop up their design onscreen, hit the 3D switch, and suddenly they're seeing the design in a semi-immersive environment.

      I'll take one in 60", please.

      --
      anything i tell you will cloud your opinion.
    2. Re:Applications other than Quake by Anonymous Coward · · Score: 0

      As an architect (brick and mortar), I am drooling over this. Never tried anything requiring goggles for work or presentations, but if this works well and they can hit their price point, it could take off among CAD users and game designers.

  18. Unlikely by PhysicsGenius · · Score: 3, Funny
    Three dimensional vectors are composed of three numbers. 2d vectors have two. This much is obvious. What's slightly less obvious is that moving from 3d to 2d results in a loss of information (50%, in fact). If any of you followed the Shannon story from the other day you'd know that Loss of information = increase in entropy = heat. Therefore, when you hit the switch to move from 3d to 2d mode, your computer is going to get hot. Exactly how hot will be dictated by the amount of data on-screen and in-memory but my back of the envelope calculations here indicate that it will be roughly 3 GeV. Assuming a tower-sized case and 19" monitor made of metal and plastic, that translates to a 50F increase, which would probably melt the thing.

    So I call hoax.

    1. Re:Unlikely by Anonymous Coward · · Score: 0

      Of course it's hot, it's a 3d capable flatscreen.
      Who wouldn't sell their first born for one of those? =)

    2. Re:Unlikely by webmosher · · Score: 1

      Doesn't it also make sense that if your 3d/paralax generating display is in a separate element of the display that in order to switch to 2D, you simply shut off power to the element? I.E: less power == less heat.

    3. Re:Unlikely by kmac06 · · Score: 0

      Yeah just like that light bulb in your room...it doesn't use the full wattage of your house electricity so it's going to explode...right?

      OK seriously though, just don't generate this information and you'll be good to go. My video card doesn't seem to have melted yet with this 2D monitor...come to think of it, if I unplug my monitor and make it 0D, it doesn't seem to melt either...

    4. Re:Unlikely by einstein · · Score: 2

      by your reasoning, when I close my eyes, my brain should boil
      --

    5. Re:Unlikely by ryanvm · · Score: 4, Funny

      by your reasoning, when I close my eyes, my brain should boil

      Looks like you need to add "inability to detect jokes" to your geek code. ;-)

    6. Re:Unlikely by chegosaurus · · Score: 0, Redundant

      You're slipping, man. That one was *way* too obvious. You're still the best poster on here though.

    7. Re:Unlikely by Anonymous Coward · · Score: 0

      brilliant..i dont think any other troll even comes close to your level.

    8. Re:Unlikely by CommieLib · · Score: 2

      What you fail to note is that as the information increases from 2d to 3d, it increases information, thus decreasing heat (by 50%). When it goes from 3d back to 2d, it only decreases information by 33%, so actually this story ties to the "little ice age" story from a few days back.

      Sheesh...only on Slashdot would we have thermodynamics humour.

      --
      If your bitterest enemies are people who hack the heads off civilians, then I would say you're doing something right.
    9. Re:Unlikely by Dirtside · · Score: 2

      I believe there's a level 4 spell that he can use: "Detect Humor, 50' radius". Of course, it has an INT requirement of 15, so he might not be eligible. :)

      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
  19. Cool! by Russ+Nelson · · Score: 2, Funny

    Cool! Hey, somebody should submit this as a story to Slashdot. I know the people there would love to hear about it... again.
    -russ

    --
    Don't piss off The Angry Economist
  20. Viewing distance by asciimonster · · Score: 1

    Does anyone know what the vieuwing distance must be to see the 3D effect?

    I think that "parellax-barrier" only works when you are right in front of it and at a certain distance from the screen. Else, for instance, the data for the right eye will meet the left eye, thus killing the effect.

    Can anyone confirm this?

    1. Re:Viewing distance by Anonymous Coward · · Score: 0

      I remember those 3D games visors that were supposed to be the next big thing around the early 90s. One problem was that it gave many people headaches after quite a short period. This was apparently due to the screen being a few centimetres in front of their eyes but the brain thinking the image was a few hundred metres away. The eyes/brain were never sure where to focus. Could this be a problem with 3D monitors?

    2. Re:Viewing distance by DeltaSigma · · Score: 2

      One would assume that you would only need to shift the parallex barrier left or right to adjust the image displacement to correspond to a comfortable viewing distance. However, they're pretty light on details about how this parallax barrier works (is it reflective? Does it route light like fiber? What the hell?) So I couldn't say for sure.

      Perhaps someone with experience in what Sony claims is "an older, well-known approach to generating a stereo display" could give us a better idea.

    3. Re:Viewing distance by Anonymous Coward · · Score: 0

      I don't see why they couldn't put a cheap ultrasonic transducer on it to work out the distance, or use eye tracking hardware.

    4. Re:Viewing distance by Anonymous Coward · · Score: 0

      Point here, I have a severe squint, and can donot get stereoscopic vision AT ALL. However, the world still looks real to me.
      Also, parralax will only be effective to about 10 armlengths away (about 3 Yards). Are you going to be using that BFG on something within that distance? I hope not,or I'll have to call the Health-and-Safety team in!!!

    5. Re:Viewing distance by f97tosc · · Score: 1

      I think you are right - you have to sit in the right position. I wonder how sensitive it is.

      Prediction: a few years down the line they will be able to track the exact location of your eyes and adjust for an optimal 3D experience.

      Tor

    6. Re:Viewing distance by Anonymous Coward · · Score: 0

      How would more than one person watch it then?

  21. The cool thing is... by EchoMirage · · Score: 4, Interesting
    The cool thing about this product is that it's being marketed by a big company, namely Sharp, and not some no-name startup that promises to "revolutionize the world" but never gets its product to market. There's a much higher chance of actual success when a big company like Sharp is involved. From the site, they've also done the following:
    In 1973, Sharp was the first to successfully mass produce LCDs for use in electronic calculators. Since then, we have actively promoted innovation in display technologies, going from simple numeric displays to dot-matrix graphic displays, moving from monochrome to color displays, and on to full-motion video displays.
    Cool stuff.
    1. Re:The cool thing is... by Anonymous Coward · · Score: 0

      Sharp also sell a Linux PDA, the Zaurus SL5500 - with an excellent screen and built-in keyboard. Software support is still a bit immature, but thanks to the existing large base of Linux/KDE/Qt software, there's already 500ish applications ported.

    2. Re:The cool thing is... by reachinmark · · Score: 2
      Three years ago we purchased a similar display system from Sanyo. Their product never took off, so I don't think that a "big company" is the only requirement for it to take off.

      The problem with the Sanyo display was that, a) it had a very small "sweet-spot" in which you could actually view the stereo image; b) the technque of using a "paralax barrier" means that you halve the vertical resolution as each alternate column goes to only one eye; and c) you get slight visual artifacts as a combination of both of the first two points. Oh, and it is definately not cheap.

      Actually.. Sharp's press release is a fairly accurate description of the system Sony was producing back in '99. Good luck to them!

    3. Re:The cool thing is... by reachinmark · · Score: 1
      Err, I meant "Sanyo", not "Sony" in my previous post. While i'm excusing myself, here is a link with some additional information about the current scene for autostereoscopic LCD displays:

      www.3dcgi.com

    4. Re:The cool thing is... by Anonymous Coward · · Score: 0

      Well, Sharp might be behind the 3D LCD's, but who's going to produce the 3D content? Will we be needing specialized video cameras to capture 3D images? It's still too expensive for a lot of companies to buy the equipment to switch over to HDTV, let alone 3D. 3D computer generated images are a different matter, cause you can generate different images on the fly, but it still seems kind of pricey to me.

  22. Dejavu anyone by Anonymous Coward · · Score: 0

    Does this mean that /. has been /.'ed?
    -Eric Jaakkola

  23. Touchscreen anyone? by Anonymous Coward · · Score: 0

    Think there might possibly be some interesting applications for a screen such as this that could also function as a touch screen? I know, 3D, Flash porn! You could undress her 3D body interactively! Or you could just go get laid...

  24. Interesting.. by Marco_polo · · Score: 1

    Now we are going to see even MORE Pr0n pop-up ads and spam advertising "TRUE 3D TEENS"

    sigh.

    --
    I am the lord of the pun. Dance Knave!
    1. Re:Interesting.. by Anonymous Coward · · Score: 0

      You do realize of course that you're complaining about better pr0n...

  25. Cost advantage by aksansai · · Score: 2, Interesting

    The nice thing about emerging technologies is that it tends to lower the cost (and eventually the consumer price) of "legacy" devices already deployed. I'd much rather have a 21" flat panel for the price of a 15" flat panel. Even better, it will allow standard 2D flat panel screens to retire CRT-based monitors as the mainstream display device.

    --
    Ayup
  26. It's not a repeat, eh! by Marco_polo · · Score: 1

    The other story was about a 3D monitor yet, but this one is switchable.

    as in.. 2d.. 3D...2d... 3d..

    I feel dizzy... whoah

    --
    I am the lord of the pun. Dance Knave!
    1. Re:It's not a repeat, eh! by Ctrl-Z · · Score: 3, Informative


      Do you actually remember the last time this story was posted? Switching was mentioned in the article as the most significant challenge for the engineers.

      --
      www.timcoleman.com is a total waste of your time. Never go there.
    2. Re:It's not a repeat, eh! by Marco_polo · · Score: 1

      Read.. the... article?!

      who does that?

      --
      I am the lord of the pun. Dance Knave!
  27. Re:deja-vu.. by ackthpt · · Score: 1
    It's Slashdot in 3D! Yow!

    Bummer tho, since to use the Sharp monitor in 3D you sacrifice half the horizontal resolution. Who wants to see 640x? again? :P

    --

    A feeling of having made the same mistake before: Deja Foobar
  28. A grand tradition... by SkankhodBeeblebrox · · Score: 1, Funny
    From the 'Slashdot turns 5 post':
    "Here's hoping we're here 5 years from now doing exactly the same thing with the same folks."

    Yup, I'm sure we'll all be here in 2007, re-reading week old news...
    1. Re:A grand tradition... by goldspider · · Score: 1

      He must have meant 5 DAYS.

      --
      "Ask not what your country can do for you." --John F. Kennedy
  29. You 'entertainment'? by Sanguis+Mortuum · · Score: 3, Funny

    Dont you mean "I want to interact with my pr0n"?

    1. Re:You 'entertainment'? by netphilter · · Score: 1

      Actually, I was thinking more along the lines of a holographic version of Tribes 2.

      --
      "Herbivores eat well cause their food never, ever runs."
  30. Likely by Finuvir · · Score: 3, Informative

    So when you forgot everything you might once have known about thermodynamics, did you get hot (because of loss of intormation)? Energy is conserved, entropy increases all of the time (pretty much...). It is not true that an increase in entropy will result in excess heat (energy). Nor is it true that simply ignoring available information increases entropy.
    And if your calculation of 1/3 = 50% is anything to go by, your 50F increase is probably way off anyway (even if the theory was sound)
    Entropy is often explained by comparison to disorder or loss of information, but it is neither of these, it is a function of state of any thermodynamic system. And it cannot create heat out of nothing.

    --
    Why is anything anything?
  31. Sharp probably make the best TFTs by wackybrit · · Score: 4, Interesting

    This is semi-ontopic, but I wanted to say that Sharp make what are probably the best TFTs out there right now, so when this screen hits the market, it'll probably be a stunner.

    Sharp were also the first to produce 16" TFTs (one of which I own) which while double the price of the cheapest 15" displays, have a response rate of *half* what normal TFTs have, sRGB profiling, dual inputs (VGA/DVI), and a 1280x1024 resolution.. compared to the awful 1024 of most smaller TFTs. The 18" Sharp TFTs are pretty much the same, but larger, and oh so sweet. The 16" TFT is 104dpi. With ClearType, that leads to 300dpi (horizontal) goodness on text.

    Another thing Sharp has pioneered is 'slim bezel'. Most Sharp TFTs have a bezel of about 1cm, compared to the horrid 3cm+ bezels of most TFTs.

    Sharp are the kings of TFT (except, perhaps, IBM who produces those 300dpi dowickeys), and anything they produce has got to be hot.

    1. Re:Sharp probably make the best TFTs by Anonymous Coward · · Score: 0

      actually, philips is widely considered the best tft maker... (i happen to actually be in the industry.)

  32. No screenshot? by Mr.+Moose · · Score: 3, Funny

    I wanna see a screenshot of that 3D-effect. Every time nVidia and friends makes a new 3D GFX-Card, we almost drown in screenshots. Sharp could learn something from their marketing dep.

    1. Re:No screenshot? by cicatrix1 · · Score: 2

      It's like trying to sell a color TV with black and white television commercials.

      --

      I know more than you drink.
    2. Re:No screenshot? by Anonymous Coward · · Score: 0

      It's like trying to sell a color TV with black and white television commercials.

      Well, I've been watching Zenith's ads for their new flat screen HDTV set on my old trinitron, and I can tell you I am absolutely sold on the increased resolution and crispness of the picture! The screen shots are awesome! ;-)

    3. Re:No screenshot? by ActiveSX · · Score: 1

      "Look at this beautiful color televis... What do you mean they can't see it on their sets? Oh, they're black and white? Well, folks, uhh, just trust us, this is some amazingly vibrant color."

      I've also seen speaker audio quality 'demonstrated' on commercials. It's laughable that anybody would buy that.

  33. NALCDS by N8F8 · · Score: 2

    Not Another LCD Story. At least not until Wal Mart is selling them for $199.

    --
    "God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
  34. Re:Another duplicate today........ by RedWolves2 · · Score: 0, Redundant
  35. Let me enlighten you by PygmyTrojan · · Score: 1
    Let me enlighten you on a few vision science basics.

    Objects are perceived as the same distance away when light takes the same amount of time to traverse from each of the objects. Therefore you can imagine the world as a series of concentric spheres about your eyes, each sphere representing a "plane" of distance. In order to create the illusion of 3d on a 2d surface, it is required that the light traversal time be increased for those parts of the scene that are to be perceived as "deep". The problem is, while there are ways to make light go slower, the thickness of a sheet of paper (or even a computer monitor) isn't enough space in which to do it.

    Therefore, until some fundamental hurdles are overcome, 3d computing is only a pipedream.

    Sorry, I had to repost this from the previous version of this story, it was just classic.

    --

    Trying is the first step towards failure.

    1. Re:Let me enlighten you by Anonymous Coward · · Score: 0

      Sure, light won't be slowed down between your eyes and the screen, but, what your right eye will see will be a different than your left. It's like those ads that change as you drive by. Except, this time your left eye sees a different screen than your right eye due to the distance between your eyes. THey're putting a barrier between the pixels allowing two different pictures to be displayed to the user (if they're at the right distance). Results will vary dependant on how close your eyes are to each other, and your distance from your monitor. So.... Your ideas about Depth perception and light are correct, but they don't apply to this case. Perception will be simullated by dellaying the picture to one of the eyes.

    2. Re:Let me enlighten you by TheToon · · Score: 2, Informative

      >Objects are perceived as the same distance away
      >when light takes the same amount of time to
      >traverse from each of the objects.

      BZZT! Wrong. While the brain is a fantastic piece of biology, variation in lightspeed from objects that surrounds you in a room or outside are way too small for you to register.

      The brain calculates differences in angles from our two eyes to find out how far away an object is, as well as references to other objects for far away objects.

      Stare at an object and open and close your right then left eye. You will notice that objects shift from left to right as you do this. Objects closer to your eyes shifts relatively more than objects further away. For objects further away, a linear approched is also used, as in object B is behind A, therefore B is further away.

      --
      //TheToon
    3. Re:Let me enlighten you by Anonymous Coward · · Score: 0

      Maybe I'm stupid.
      How is that feasible? The brain doesn't sit in a dark room with a stop watch, turns on a light briefly (last I checked, the sun doesn't blink on and off), then runs away and times how long it takes light to catch up or whatever. And it's not that air slows down light. The speed of a wave is based on the properties of the medium, not how much of the medium it travels through. So since source of light is constant, if our eyes move, then we would possibly be able to detect slight differences in the firing of rods/cones. But we aren't without depth perception when sitting up in our rooms staring out the window at some hot chick laying out on the beach as we code away. A simple course in psychology would teach you that there are at least 10 different cues for depth perception, most of which are already used in current "3D" games. This monitor just adds the binocular disparity cue. And obviously, you never had those cool comic books with the hokey red and blue glasses. I saw depth just fine. And just so you know, different wavelengths of light do not travel at different speeds in the same atmosphere. They have different frequencies (equation: velocity = wavelength * frequency where velocity is a constant based on medium).

    4. Re:Let me enlighten you by InnovATIONS · · Score: 1
      This is a moderately good description of part of how your head percieves sound as coming from a position but is completely irrelevant to how visual depth is percieved.

      One thing that will make or break this technology is how precise your head position has to be. It would seem to me that only an inch or so would put your left eye where your right should be. Not many folks are used to having to hold their heads that still while using a computer.

    5. Re:Let me enlighten you by aderusha · · Score: 2

      first off, the original post was a reposting of some other jackass's comment to the story from the first go around (every day is slashback day!). i've got to assume that it was so stupid the first time around that it has been reposted for laughs. so laugh.

      anyway, what you've described (parallax) isn't our only sense of depth perception, but it's the easiest to recreate with a computer. the _other_ way we sense depth is a hell of a lot harder to recreate digitally - focus. we have to change the geometry of the lens in our eye to change focus from something that's near to something that's far. parallax displays will create a credible sense of depth, but it's still not entirely believable as both eyes are seeing the entire scene on one fixed-distance planes.

    6. Re:Let me enlighten you by rufo · · Score: 1

      That's fucking brilliant. I love all the responses from the previous version. A true classic.

      --
      My English teacher once told me that two positives don't make a negative. Two words for her: Yeah, right.
    7. Re:Let me enlighten you by Anonymous Coward · · Score: 0


      Even if those statements were applicable to the way the human eye perceives the 3-dimensional world... it appears that if you'd read the article, the monitor has a "parralax barrier" with a "switching display". in other words, the hardware does seem to support sending distinct light sources to each eye... if timing really was a factor.

  36. Mod parent as funny! by anno1602 · · Score: 1

    You realize this doesn't work, right?

  37. 3D posting! by mustangdavis · · Score: 1

    C'mon people ... if we can get this story posted a couple more times, we could put a copy of this on the floor, ceiling, left wall, right wall, and front wall of the 3D posting room we could create with this new 3D monitor!

    This way, we could read all of the posts at one time ... in 3D!

  38. Don't do business with Sharp... by Anonymous Coward · · Score: 0
  39. I screwed up the link...don't do business with... by Anonymous Coward · · Score: 0

    ...sharp electronics. They don't care about you as a customer.

    http://www.dropcore.com/sharp

  40. Entropy is Accelerating? Does HS know about this? by Steve+Franklin · · Score: 2

    "entropy increases all of the time"

    In a closed system, DISORDER increases all of the time, no "pretty much" about it. ENTROPY is the subject of the Second Law of Thermodynamics that defines that increase.

    --
    Hic iacet Arthurus, rex quondam rexque futurus.
  41. Just don't move your head. by AyeRoxor! · · Score: 1

    For something this precise, the diagram in the link indicates that you have very little leeway as to how far to the left or right you can move your head from the center of the screen. Doesn't sound like a great joy to have to hold your head in some sweet-spot.

  42. is this dupestory or is it just me?.. by ixxologic · · Score: 1

    Geesh ppl.. ONE bad experience and Sharp goes permanently bad?... I remeber my Sharp MZ720 computer in 1982.. COOOOOOOOOL!.. Neway.. didnt this get /....ed.. a few of days ago?

  43. Nice diagram... by Anonymous Coward · · Score: 0

    Heh, I really don't understand how the viewer can see anything of interest, when his eyes are on TOP of his head!

    And when you look at their diagram with your head tilted to the right, it looks like an alien under a heat lamp.

    Anyone else think the art work ought to be a little better considering they are trying to sell a monitor?

  44. Already the case for 3D audio by Anonymous Coward · · Score: 0


    Gamers are used to this, since positional audio relies on the head being in a specific location relative to the speakers and not moving around too much.

  45. So when we close our eyes... by Anonymous Coward · · Score: 0

    shouldn't we explode?

  46. A new Zaurus Accessory! by PinchDuck · · Score: 1

    Sweet!

  47. Clarification by PygmyTrojan · · Score: 1

    These comments are not endorsed by me, just a repost of this post

    --

    Trying is the first step towards failure.

  48. Re:deja-vu.. by hardcode · · Score: 1

    Oh the goatse.cx dude in 3D...

    Maybe not...

    hardcode

  49. Stew not Omelette by sckienle · · Score: 1

    Think of /. not as an Omelette but as a stew. Something floats to the bottom one day only to float back up the next.

    --
    I don't see things in black and white; I see the gray. Heck, I actually see in color, which makes things more difficult
  50. "Lenticular" by yerricde · · Score: 2

    Perhaps someone with experience in what Sony claims is "an older, well-known approach to generating a stereo display" could give us a better idea.

    One such method is called lenticular.

    Previous Slashdot articles about different 3D LCDs: here and here.

    --
    Will I retire or break 10K?
  51. Mod parent down as redundant by Anonymous Coward · · Score: 0

    Someone's already made this tired joke and gotten the karma for it. Let this poor fuck suffer for his slowness.

  52. Re:You[r] 'entertainment'? by Anonymous Coward · · Score: 0

    Actually, I was thinking more along the lines of a holographic version of Tribes 2.

    Fag.

  53. HDTV hinderances by thatguywhoiam · · Score: 2
    I always thought that this was one of the reasons HDTV was slow to catch on (political shenanigans notwithstanding).

    FOX used to run these ads that had a little, shitty picture at first, with (?!?) bad sound.. then it expanded to encompass the full glorious resolution and sound of... my regular TV.. to demonstrate the hi-def superiority. Made me laugh every time. People are impressed by HDTV when they see a real one, but how often is that?

    Back OT - does anyone know if this Sharp model 3D LCD does that half-brightness' thing when switching to 3D? I remember an earlier prototype used 2 LCD panes to simulate the effect, with the result being that one mode had half the brightness.

    --
    If Jesus wants me it knows where to find me.
  54. Automotive usages by aristoidaneel · · Score: 1

    Since these devices have a "sweet spot" I can see great applications for automotive applications. the passengers are ususally at a constant location (also in airplanes) these screens could be used to effectivly overlay a real picture in 3d or some other navigational data or perhaps something else clever...any other ideas...

  55. QUAKE on an LCD?!? by Anonymous Coward · · Score: 0

    Anyone who can play Quake on an LCD monitor is a newbie.

    Sorry, but they just don't refresh fast enough... it gets all blurry when you move fast.

    1. Re:QUAKE on an LCD?!? by fgb · · Score: 1

      You need a better LCD screen. The screen on my Toshiba notebook absolutely kicks ass. I see no blur playing Q3 at 1024x768 and I move around pretty fast. Now the LCD screen on my desktop is a different story. I can see a little blur, not too much but enough to be annoying. I guess that's the difference between a $500 LCD screen and a $1300 one.

  56. Already posted on front page by drinkypoo · · Score: 3, Informative
    I know that this will get marked as redundant but you sheep will always give me more karma. Not only was this already posted (the link is in the second highest article in my view) but this was already on the default front page.

    It must be important if it's front page news twice.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  57. How about a 3d bubble by phorm · · Score: 2

    All I want is:
    A bubble which I can watch 3d stuff in. Maybe have it mounted on a special table. This would be much truer to 3d, and it would be of dubious value to first-person shooters, 3rd person shooters would be pretty sweet, and strategy games would be absolutely kickass.
    As previously mentioned, I *know* that I saw one of these in an arcade years ago. I'm sure somebody should have come up with something better, can anyone find it?

    1. Re:How about a 3d bubble by fgb · · Score: 1

      I've always thought the ideal solution would be to have 3d glasses that can sense the position of your head. That way, as you move and turn your head the view could realistically shift in real time. combine that with a "gun" input device (for fps games, other peripheral for other types of games) that could sense its orientation in 3d space and you would have an excellent 3d experience.

      Why have the computer render things that you are not looking at?

    2. Re:How about a 3d bubble by bucklesl · · Score: 1

      Here's what you want... Actuality Systems

      --
      help fill in hidden movie endings @ End of the Credits
    3. Re:How about a 3d bubble by phorm · · Score: 2

      In the case where there are multiple viewers. I think the destination of this technology would not only be for gamers or single users, but for presentation and maybe eventually movie-type purposes.

      On a side note, the Playdium arcades (Vancouver, Edmonton) had some games like this. The graphics were crappy wolfenstein style, and the view jerked around so much trying to detect head-motion that it made me feel ill. Somebody's working on the concept, but the application isn't ready yet.

    4. Re:How about a 3d bubble by phorm · · Score: 1

      Actually, I do believe they may have been behind the original item I saw. The name "Actuality Systems" sounds familiar, and the bubble looks about the same.
      $41,000USD is a bit steep for me, but damn this is cool. If it did better than just wireframe (I think it could?) then it would be sweet as a 3d spectrum analyser or as a 3d gaming extension.

    5. Re:How about a 3d bubble by stienman · · Score: 2

      The problem with these is not so much the physical incarnation (while difficult, it is feasible), but the data rate going to it.

      Say you want a low frame rate of 60 total updates per second, and you want an effective resolution of 50dpi (very low resolution, very slow update) and let's make it easier by using only 8bpp coloring, in a 10"x10"x10" cube - again for simplicity.

      500x500x500pixels = 125 million pixels, or roughly 120MB of data per screen update. Multiply by 60 updates per second and viola! About 7.2GB per second of data. Current video cards (even high end) can't even handle this low resolution, slow, low color display. And the scale is exponential n^3. Your video card barely has 128MB of memory.

      A 15" display, 100dpi, 75Hz update and 32bpp is going to consume just short of one terrabyte of information per second.

      Eventually the display will contain the 3d processing hardware and its own memory, and the computer will send it directx 12 commands (or opengl, or cg, or whatever).

      But for situations where the data only needs to be viewed by a single user, these displays are wicked overkill. You've only got two eyeballs, take the 200dpi displays from IBM, sony's technique, and you've got a significantly better image at lower cost.

      -Adam

  58. I want 360 Surround 3D... by sckienle · · Score: 1

    Then things can really sneak up on you.

    --
    I don't see things in black and white; I see the gray. Heck, I actually see in color, which makes things more difficult
  59. Actually posted thrice by dachshund · · Score: 2
    Not only is it a double post, but they also posted a story on a similar product a few months ago.

    Though it's looking like that company is pretty much defunct, you'd think Slashdot'd tone down the excitement a few notches, considering that they'd already hyped exactly the same techology.

  60. And yet... by di0s · · Score: 1

    still no affordable > 21 inch "plain" LCD's that can display high resolutions with no ghosting or color washout... ugh.

  61. Hmm.. by REDNOROCK · · Score: 0

    I always feel vaguely uncomfortable in situations like these..

    --
    Even if I say something insightfull or inteligent, it doens't matter cause I'm an ass.
  62. Re:You[r] 'entertainment'? by Anonymous Coward · · Score: 0

    Actually, I was thinking more along the lines of a holographic version of Tribes 2.

    Fag.


    Outstanding! He wants his game to look cool, so he's a homosexual! Excellent!

    Hick.

  63. anyone ever play Magic Carpet by Anonymous+Custard · · Score: 1

    6 or 7 years ago, my friend got a brand new packard bell computer, and it came bundled with a doomlike/flightsim game called Magic Carpet. The relevant part is that it had a stereo-vision mode, which made all the graphics appear as those magic eye images do. So if you crossed your eyes just right, you'd play with some pretty sweet effects.

    Anyone else ever play this one? Is this the same deal as with the LCD monitor in the article? The article was vague (for me) as to what the 3D image would look like.

    1. Re:anyone ever play Magic Carpet by georgeb · · Score: 1

      Oh the nostalgy... I recall there was a Magic Carpet 2 at some point, but it may be just my impression.

      Magic carpet had 3 or 4 different 3d display modes. One of them involved color-coded left/right separation and you'd need red-blue glasses for this one. I have tried to improvise my own glasses at the time I played the game, but failed possibly because of the poor-quality monitor. I think the colors need to be very sharp for this mode to work

      At least one of the modes involved goggles of some sort because clearly the two channels were separated by scanline. I presume that LCD alternating light-blocking lenses were involved.

      As far as I can tell the Sharp 3D TFT uses neither of these technologies. You don't have to cross your eyes in any way for the 3d image to appear. It is similar to some stereographic pictures you may find, those that appear naturally stereographic when you look at them positioned normally but lose their 3d look when you turn them on their side (or tilt your head 90 degrees left/right, but I think the former method is more appealing ;))

    2. Re:anyone ever play Magic Carpet by Anonymous+Custard · · Score: 1

      Magic carpet had 3 or 4 different 3d display modes.

      :-) Glad I'm not imagining things! I was so impressed that the game could render 3D in real time, I'm surprised more games didn't use this technology.

  64. ..why would they need to promote this.. by TheRain · · Score: 1

    to developers? They sound as if they are putting effort in making sure that there are apps that support this. It seems like if this technology is really so great it would propagate itself without the extra effort. Just send a sample device to a developer and let the technology speak for itself... right?

    --
    Please help! I'm stuck inside my virtual reality headset!
  65. Duke Nukem 3-D by Anonymous Coward · · Score: 0

    So THAT'S what's taking 3dRealms so long!

  66. Um... by cr0sh · · Score: 2
    Where have you been? Were you alive circa-1992-94? Were you of an age to understand what was going on then?

    I can only guess that you must have been a little kid to have missed out on Virtual Reality. Really, what is today Q3A and UT grew out of the want for better 3D graphics for those systems (I am not saying VR begat Quake, but it did influence the development of 3D engines, etc). HMD's, head tracking, glove input devices, 3/6DOF position sensors, etc.

    I have a wierd feeling - I mean, back then (and less so now, but still happenning) a lot of people were developing VR systems AT HOME - using 386/486 machines, Amigas, LCD TVs (for HMDs), potentiometers and wooden arms (for head tracking) and Powergloves to interact with 3D worlds they created (most of the time using Rend386 or other homebrew 3D software).

    What has happened? Has all of this knowledge, not to mention the knowledge of the existence of this knowledge, been lost? Heck, I KNOW that can't be the case, my website has a ton of the old stuff on it - I still see new stuff appearing now and then (such as that Linux PowerGlove driver that works great with my modded PG). It seems crazy - but it is almost like you are one of a growing cadre of people who are TOTALLY unaware of this technology - and furthermore of the fact that today one can build a homebrew VR rig ULTRA-CHEAP, given some time, materials, and a little knowledge. Even if everything was bought off-the-shelf, it still would cost less than $5000.00 to do it. Buying used, or building, that cost could easily drop to below $1000.00.

    I am wondering if VR isn't undergoing something like the concept of a windowing desktop - I mean, the first such desktop didn't come about until 1969 (or was it 68?), but it took another 15-20 years before it really started to catch on, and another 10 still before it became ubiquitous - perhaps around, oh, say 2015 to 2030 I should expect VR to hit BIG, and it will be NEW and FLASHY!

    --
    Reason is the Path to God - Anon
  67. Correct me if I'm wrong, but by Trogre · · Score: 1

    From the conceptual diagrams it looks like the screen is highly dependent on the position of the viewer, as the parallax barrier forces the left and right images to distinct angles. It looks like a viewer would have to sit very rigid in one spot to get the 3D effect, never mind having several people trying to watch a screen at once. This doesn't look like a goer for home theater applications.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  68. How about a real innovative... by cr0sh · · Score: 2
    ...and possibly dangerous display device?

    This device, called TWISTER, was at the Siggraph 2002 - it consists of a drum made of of panels of LEDs that spin around the viewer standing in the middle. It was created by Kenji Tanaka, et al at Tachi Lab, University of Tokyo. I would imagine such a device could even be built to do full 3D, perhaps by using shutter glasses of some sort synched to the scanning of the LEDs. What would also be cool is to add a head tracker that could tell which direction you are looking in, and only activate an "arc" of panels such that the view went beyond your peripheral vision, but didn't wrap around, lessening the load on the computer driving the system (why display what you can't see?)...

    Anyhow, this image was taken by Jerry Isdale, a long-time graphics/VR researcher, who attended the show (sadly, I was unable to attend - can't afford it).

    The rest of his report is also interesting, showcasing other 3D and VR technologies presented...

    --
    Reason is the Path to God - Anon
  69. Star Wars has invaded my brain. by philovivero · · Score: 2

    It says "3D/2D blah blah blah" but I see "R2D2 blah blah blah."

    God help us all.

  70. Surfaces by adb · · Score: 1

    Humans do not see in three dimensions; they see in two dimensions from two different angles. While you do need to be able to control pixels anywhere in the bubble, at any given time you only need to display a single 2D surface, so bandwidth is not the issue. The bubble could accept ordinary OpenGL commands, just ignoring the perspective matrix.

  71. no hardware by axxackall · · Score: 1
    Dirty displays, painful mouses - it's all a parody on what I really need. So what do I need?

    It's all about information. To originate it, to transfer it, to process it. Computer makes a data processing in electronic way - in way that has nothing to do with real optical images. In fact, all images we see are not real - they are some sort of reflections recognized by neural cells in our brains.

    Why would I need to display the image optically using unperfect devices (for example LCD), then watch the image using my nonperfect biological eyes, and only after that recognize the "neuralized" imgae in the brains? I want to get the image directly, without any optical hardware. The image was originated electrically - let it stay electrically until my brains will do anything with it. I want to recognize the image right after it's originated and transfered.

    How to do that? Very "simple" (smile) - just implant some electrods into neural cells somewhere between my eyes and my brains. Of course it will take some training to get to use it - similar to training we do while we are toddlers.

    How would it look like? I come to my head-less PC, connect the cable from my head to TNG-display socket and work!

    That's about output. Some similar (with difference of where to implant the cable) should be done about input - no keyboard, no mouse, no joystick - just think what you want from PC and PC will help to imaging what you get.

    I think that should be the target for the industry to achieve by the end of the centure :)

    --

    Less is more !
  72. Not a full 3D solution. by bkowitz · · Score: 0

    Before you run out and try to buy one of these puppies, take a moment to realize that stereo differentiation is just one cue used for depth perception. One of the strongest cues is actually motion parallax. Try closing one eye, then swaying your head from side to side. You can tell which objects are closer to you by their apparent motion.

    In order to get some really believable 3D perception out if this monitor, you are going to need some way of tracking head position. So, if you want non-invasive 3D in the future, be prepared to have a camera pointed at your head, and another computer chomping the video stream to compute your point of gaze.

    Nothing is as simple as it seems.

  73. How can a 3d display *NOT* have 2d capabilities? by autopr0n · · Score: 2

    I don't really think the 'switching' capability of this thing is really that impressive, considering the fact that all you have to do is throw everything on the same 'plane'... in other words, display the same image for both eyes. Not really much of an accomplishment.

    I don't even see how it could not be possible.

    --
    autopr0n is like, down and stuff.
  74. There aren't any screenshots because by picoears · · Score: 1

    The system needs two view points to work. You simply can't take a picture of it, you'd only get the left or right image. Any pictures would have to be mock ups, and no one really wants to see that.

  75. 3d desktop by t_pet422 · · Score: 1

    I don't know about you guys, but I think a 3d desktop would be bad-ass. When program windows are stacked on top of one another, the ones in the background shrink a little and and fall away into the distance. Your foreground app would be up front, and everything else would just shrink towards the horizon.... I'd love to see that!

  76. Hard for dual monitor installations by llauren · · Score: 1

    Due to the technology involved, you'd have to sit straight in front of the monitor to see the picture in glorious three dee (correct me if i'm wrong here!).

    Now if you were geeky enough to have a twin monitor setup (like i do at work), you would probably have to tweak the monitor angles to allow 3D on both displays. Also, you could not move (strafe) your head around too much, which i do all the time with these two monitors, or you'd lose the effect. Oh, and anybody looking at the display from the side, except from maybe certain angles, would not get three dee. But then, i payed for it, so it's my three dee ;)

    On the other hand, since they will probably charge a truckoad of money for a relatively simple solution, few could probably afford two of these puppies.

    • ~llaurén
  77. Dimension Technologies, Inc. by thechao · · Score: 1

    http://www.dti3d.com/

    In fact, it looks like the "top down head" image was ripped of an old dti brochure. We've had one of these things in the lab for 10 or 12 years (it's attached to a x286 luggable). I'm not sure how it's 'revolutionary' or even 'new'.

  78. Last Post! by alpg · · Score: 1

    aIIIIIIIIIII!!!!!!!!!!!!!!!11
    MY LIGHT JUST DIED
    I AM SO SAD
    I'm blind! I'm blind!
    Light?
    Turn all your xterms to black-on-white :) Plenty of light that way.
    -- Seen on #Debian

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