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Blender Is GPL

BartV writes with a low-key snippet from the new blender.org: ""Today, Sunday oct 13, 2002, we've launched the Blender sources as GNU GPL to the Internet. Blender has become Free Software forever!" This should be a case study for other companies with software no longer profitable as payware; read some of our previous postings about Blender to follow the story from idea to release.

330 comments

  1. Figures by Anonymous Coward · · Score: 1, Funny


    Warning: Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2) in /usr/local/www/data-www.blender.org/pnadodb/driver s/adodb-mysql.inc.php on line 121

    Warning: MySQL Connection Failed: Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2) in /usr/local/www/data-www.blender.org/pnadodb/driver s/adodb-mysql.inc.php on line 121
    mysql://blender_org:@localhost/blender_org failed to connectCan't connect to local MySQL server through socket '/tmp/mysql.sock' (2)


    The triumph that is free software.

    1. Re:Figures by Anonymous Coward · · Score: 0

      I truely agree with this post

      (/me reads at -1)

  2. Bang! by Anonymous Coward · · Score: 0, Interesting

    MySQL errors before any posts are made to /., now that's a record.

    1. Re:Bang! by Schnapple · · Score: 2

      Actually since this is such an anticipated release, I think the site was hammered before the article was finished submitting.

    2. Re:Bang! by certron · · Score: 5, Informative

      "Actually since this is such an anticipated release, I think the site was hammered before the article was finished submitting."

      It was. I checked it this morning. Imagine, being slashdotted without assistance from slashdot.org ! The horrors! What [other] force in the universe is capable of such obliterative power?

      --

      fair.org counterpunch.com truthout.com indymedia.org salon.com
      eff.org guerrilla.net debian.org gentoo.org
    3. Re:Bang! by glwtta · · Score: 2
      I was set there in the Theatrum Anatomicum with the site projected on the screen when the whole thing crumbled five minutes after launch. Why? Simple: PHP + MySQL.

      To be fair, it was put together by very few people, in a very short period of time (that money just came in so fast! :) ) it just wasn't a slashdot oriented technology choice.

      --
      sic transit gloria mundi
    4. Re:Bang! by blibbleblobble · · Score: 2

      "Imagine, being slashdotted without assistance from slashdot.org ! The horrors! What [other] force in the universe is capable of such obliterative power?"

      PAN DOWN to reveal a monstrous half-completed Death Star[blender.org], its massive superstructure curling away from the completed section like the arms of a giant octopus. Beyond, in benevolent contrast, floats the small, green moon of ENDOR[petswarehouse.com]

  3. Pour in some bacardi by Anonymous Coward · · Score: 0, Funny

    I'll drink to that!

  4. slashdotted in a nanosecond ! by mattbland · · Score: 0, Offtopic

    no even any comments and the article is gone. mysql errors all over the place.

    no chance of mirroring or copy and pasting the article even :-(

    --
    /usr/bin/awake/too/long
  5. Which is better: by Anonymous Coward · · Score: 0, Funny

    a) Blender under the GPL

    OR...

    b) Sex with a mare

    PS. I do not recommend secret option c) Sex with a Blender.
    HTH HAND

    1. Re:Which is better: by Anonymous Coward · · Score: 0

      knot fogeting thu owltra sectret lysdexic optiun ...

      d) sex with a Bender

      ... a) Blender under the GPL
      ...
      ... OR...
      ...
      ... b) Sex with a mare
      ...
      ... PS. I do not recommend secret option c)
      ... Sex with a Blender.

      HTH HAND

    2. Re:Which is better: by Anonymous Coward · · Score: 0

      Are we talking Mare Winningham here? I think she's a little old for me, but I guess I'd have sex with her, if she begged.

    3. Re:Which is better: by Anonymous Coward · · Score: 0

      If I had meant Mare Winningham, I would have written Mare, not mare.

    4. Re:Which is better: by Anonymous Coward · · Score: 0

      Actually, disregard the parent post - I did mean Mare.
      My caps lock key was momentarily stuck.

  6. Re:GPL by Anonymous Coward · · Score: 0

    What a sad, boring existence.

    On the other hand, I spend my life sleeping and trying to decide whether I feel like living for another day.

  7. UI. by garcia · · Score: 5, Interesting

    I was reading through some of the previous articles b/c as we all know, the server is /.'ed.

    I found a lot of complaints about the UI of the program (see one here)

    Any of the hardcore Blender users planning on actually doing some development on the UI (and some features which other programs have, ie default lighting?)

    I am really interested in doing some of my own editing soon and I would love to see an easy to use program that isn't referred to as " the vi of 3D modelling "

    Just some thoughts until we can see the actual article.

    1. Re:UI. by tjwhaynes · · Score: 5, Interesting

      I found a lot of complaints about the UI of the program (see one here [slashdot.org])

      But you will also find a ton of people who like the UI just fine. Once you get used to the UI, it is fast, powerful and practical. Blender does have a steep learning curve to begin with, but once you have that over with, the package shows its power.

      You might think that the 'vi of 3D modelling' is an insulting term. Others might view it as high praise.

      That said, I still prefer Emacs :-)

      Cheers,

      Toby Haynes

      --
      Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  8. Something I hope to see soon by certron · · Score: 5, Informative

    While I was poking around on www.blender3d.com yesterday, I clicked through one of the Links/Sponsors and found some fairly cool things.

    The site is http://www.quelsolaar.com/ with 2 projects based on blender (I think, but they might not be) at http://www.quelsolaar.com/loqairou/screens.html and http://www.quelsolaar.com/quelsolaar/screens.html (a 3rd project lacks screenshots, but is a new experimental interface for blender, it says)

    Some really cool stuff, coming real soon.

    --

    fair.org counterpunch.com truthout.com indymedia.org salon.com
    eff.org guerrilla.net debian.org gentoo.org
    1. Re:Something I hope to see soon by Anonymous Coward · · Score: 0

      Try and learn how to post links. IT is not hard.
      <a href="Link url">Name of Link</a>
      You can use Cut and past as you do for the "Link Url" portion.

    2. Re:Something I hope to see soon by technix4beos · · Score: 2, Interesting

      The project you speak about is called Verve.

      I was lucky enough to attend the conference (two days out of the three), and saw several really Excellent presentations on and about Blender.

      The project you speak of was one of them. I won't give away the end-product's name, but know this: The author gave a really in-depth, and well educated explanation for many aspects of both his system, and how Blender can be extended to make use of it.

      http://www.quelsolaar.com/connector/index.html

      I was extremely excited to be at the conference and see for myself not just the enthusiasm of everyone involved, but a history of Blender, how to extend it, concepts on improving it's interface and featureset, and more, including discussions about the Blender Organization.

      Some very good things.

      --
      user@host$ diff /dev/urandom /dev/uspto
    3. Re:Something I hope to see soon by technix4beos · · Score: 1

      ARG. Bloody hell.

      I apologize publically for spilling any info I shouldn't have about the name... I didn't see that I had already typed the name in my very first sentence, since the textarea box had moved it out of my view. (can we not make this bigger?)

      Midway during my typing, I realized that the name wasn't mentioned anywhere, and suspected it wasn't announced yet.

      I made a mistake in posting this too hastily... (2 minutes ago from -this- posting).

      --
      user@host$ diff /dev/urandom /dev/uspto
    4. Re:Something I hope to see soon by certron · · Score: 2

      "The project you speak about is called Verve. ...
      The project you speak of was one of them. I won't give away the end-product's name, but know this: The author gave a really in-depth, and well educated explanation for many aspects of both his system, and how Blender can be extended to make use of it."

      "I apologize publically for spilling any info I shouldn't have about the name... I didn't see that I had already typed the name in my very first sentence, since the textarea box had moved it out of my view. (can we not make this bigger?)"

      Was it called Verve or Verse ? I remember surfing through verse.sf.net but all the pretty things aren't coming up now... http://www.quelsolaar.com/technology/verse.html has at least some tiny info. I was impressed with their description of 'avatar in a room, with ball' and how it could be made to work. Metaverse, here we come! or... here comes it! or... uh... Lets go back to admiring the poetry of 'avatar in room, with ball' :-)

      The intuitive/sketchpad modeler looks cool, though. Combine that with a networked, update-enabled environment and you have the makings of worldcraft... A very interesting time indeed.

      Someone needs to make cheap(er) 3d-vision eyewear...

      --

      fair.org counterpunch.com truthout.com indymedia.org salon.com
      eff.org guerrilla.net debian.org gentoo.org
    5. Re:Something I hope to see soon by civilizedINTENSITY · · Score: 3, Informative

      http://www.quelsolaar.com/technology/verse.html
      " V E R S E Verse is a network protocol, for three-dimensional, client/server graphic applications, designed to let anyone build and distribute a 3D "world" on the Internet. We use it to create distrobuted work eviorments and enabel multiple people and applications work togeter. While other build one integrated proprietary system we beleave that the future lies in connecting multipel differnt application seamlessly. If you are looking for a plygg in interface this is it. Verse is writen using UDP for low latency and has been optimized for low bandwith. Verse has been ported on a number of platforms and is under the GPL license. Verse can also be used as the basis for games, simulation, VR, computational stearing visualization, Social activitys and Rapid prototyping. You can find more about verse on verse homepage at: verse.sf.net or read Emil brinks exelent paper."

    6. Re:Something I hope to see soon by glwtta · · Score: 2
      While very cool, none of Eskil's projects have anything to do with Blender, at the moment. Though it is possible that Verse will be a basis of "NextGen" Blender (whatever shape that might take), note that this is well into the future, certainly not Blender 3.0

      His presentations will be available online, at either his site or the foundation's, quite interesting.

      Damn, the whole thing was a bunch of fun though! btw, I am writing this from an internet cafe in Amsterdam, and still trying to wake up from yesterday. :)

      Just to emphasize again though - the so called "NextGen Blender" is a very cool idea which is, at best, years and years off. I'd be more excited about the plain old Blender (and Blender 3.0) at the moment.

      --
      sic transit gloria mundi
    7. Re:Something I hope to see soon by Slime-dogg · · Score: 1

      We use it to create distrobuted work eviorments and enabel multiple people and applications work togeter.

      I wonder if their code actually compiles:

      int inedx;
      for (index =0; indxe {etc.}

      My gosh. I could hardly understand this site.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
  9. Bender is GPL? by Anonymous Coward · · Score: 0

    Bender is GPL? Where can I download his 6502 source code? Is it free as beer?

  10. Re:GPL by Anonymous Coward · · Score: 0

    Wanting software to be open source is analogous to teen angst? Either that's a truly marvelous troll or you seriously need to switch to decaf.

  11. Why the GPL is good by Anonymous Coward · · Score: 1, Redundant

    The main reason that the GPL is good is because it insures that the source code will always be free and that any distribution of the software can always be fixed and updated -- even if the original authors lose interest. The concept is very elegant, yet it is so simple and easy to comprehend. Of course the GPL may not appeal to every developer, but for those who value freedom and an ongoing legacy, it is a wonderful instrument. Blender will now live on, to be improved and enjoyed for many more years to come, thanks to the GPL.

    1. Re:Why the GPL is good by Anonymous Coward · · Score: 0

      The main reason democracy is good is because it insures that the people govern themselves and that any corrupt government can be voted out -- even if most of the voters are apathetic. The concept is very elegant, yet it is so simple and easy to comprehend. Of course, the Constitution may not appeal to every voter, but for those who value freedom and an ongoing legacy, it is a wonderful instrument. The United States will live on, to be governed by the people for my years to come, thanks to the Constitution.

    2. Re:Why the GPL is good by Salsaman · · Score: 2
      Heh...having just got back from the Blender party (yay) I think I can safely say there is not much chance of the developers losing interest :-)

      But of course having the code under the GPL is a Good Thing.

    3. Re:Why the GPL is good by Anonymous Coward · · Score: 1, Funny

      Now if only someone can tell me something negative about Microsoft.

  12. /.ed already by Anonymous Coward · · Score: 0

    Warning: Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2) in /usr/local/www/data-www.blender.org/pnadodb/driver s/adodb-mysql.inc.php on line 121

    Maybe they need a Beowulf Cluster of those things.

    Phase 1. Make blender GPL
    Phase 2. ???
    Phase 3. Profit.

    1. Re:/.ed already by netsharc · · Score: 2

      They made Profit first, 100,000 of it, then they made Blender GPL... actually the original owners had it good..

      1. Make Blender non-GPL.
      2. Promise to GPL it for 100,000.
      3. Get 100,000 == Profit!

      --
      What time is it/will be over there? Check with my iPhone app!
    2. Re:/.ed already by Anonymous Coward · · Score: 0

      Oh yea, I forgot about that. If only Apple would do that with MAC OS X

    3. Re:/.ed already by paRcat · · Score: 2

      They made Profit first, 100,000 of it, then they made Blender GPL... actually the original owners had it good..

      um... no.
      In fact, the 100,000 was to buy the IP back from the investors in the company. When NaN went bankrupt, the investors had everything... the money got the sources back into the public instead of rotting away on some investment company's backup server.

    4. Re:/.ed already by cooldev · · Score: 2

      While finally having a halfway decent 3D program available for free is a Good Thing, I think this turn of events sets a bad precedent. It disturbs me that the /. crowd thinks this was somehow profitable, a success, or a model to follow in the future.

      100,000 is a pathetic amount of money when it comes to software development; it's barely enough to pay one programmer for a year. Whoopteedo. This wasn't profitable; it was an act of charity by the investors that is sending the wrong message to a group of geeks that spends thousands of dollars a year on hardware, but are too cheap and greedy to pay for software.

    5. Re:/.ed already by Axello · · Score: 1

      NaN, the company that Blender owned, had 40 people working for it. I don't know what you know about basic accounting, but 100000 euro's can barely pay the salaries for one month. It's more a token to any claims by bankers, tax agencies and like vultures, that 'company assets' were 'sold' to a foundation.

    6. Re:/.ed already by johnnyb · · Score: 2

      Actually, it's enough to pay 2 good programmers for one year. I don't know where you get your salary information, but it is no longer the 90s. Programmers now have to work for a living.

      Software development also goes much faster when the developers actually spend time programming rather than playing quake.

      I agree, the blender package is probably more than 2 programmers could put out in a year, but I think you might be using bad metrics when determining the cost of software development. I.E. - I think you are basing it on overvalued, under-knowledgeable, and lazy programmers. Yes, they may "work" 12 hours a day, but they spend most of it on Slashdot.

  13. who? by dagashi · · Score: 1

    Bender Is GPL? wweee!

  14. Great! by Pig+Hogger · · Score: 5, Funny
    Now, to those who want to "innovate" with Blender, we can say:
    Bite my shiny metal license!!!
    Oh, wait, that's BLENDER!!! Darn!!!
  15. Re:Server down for obvious reasons by Elbereth · · Score: 5, Funny

    Bite your tongue! Those who would trade a little freedom for a program that works deserve neither freedom nor a program that works.

  16. Now all we need... by Anonymous Coward · · Score: 4, Funny

    ...is some open source drink recipies!

    1. Re:Now all we need... by acceleriter · · Score: 1
      Someone's got a recipe on his sig:
      Blend one part each: Bailey's, Kahlua, vanilla ice cream. Drink responsibly.
      --

      CEE5210S The signal SIGHUP was received.

    2. Re:Now all we need... by Anonymous Coward · · Score: 0

      Try OpenCola

  17. FYI... by Eric_Cartman_South_P · · Score: 2, Insightful
    Once you get used to the UI

    Just so you know, any GUI that needs people to "get used to it" is bad design and doesn't take into consideration human factors and usability.

    1. Re:FYI... by vadim_t · · Score: 4, Insightful

      Heh, that's very funny. I remember I tried an iMac once. I can't do absolutely anything useful with it, and I've been using computers and Windows for years. I see lots of people talking about how intuitive is $GUI. That's a plain lie. Any GUI requires getting used to it. If a really intuitive one is ever made it will work by reading your mind.

    2. Re:FYI... by JHelgie · · Score: 4, Insightful

      "any GUI that needs people to "get used to it" is bad design"

      Not if it lets people who KNOW HOW TO USE IT do what they need in a signifantly more efficient manner. As far as I care, all GUI's should be more difficult to use, people are too stupid as it is.

    3. Re:FYI... by rknop · · Score: 5, Informative

      Just so you know, any GUI that needs people to "get used to it" is bad design and doesn't take into consideration human factors and usability.

      Not really. It's only bad design if your goal is to make the program as easy to learn as possible. In the case of Blender, it means that it's a UI optimized so that those who know it can work as fast as possible. Those optimizations may be inconsistent with optimizations that allow somebody to learn it as fast as possible.

      The ideal UI would do both. Given where Blender comes from, the "skilled user efficiency" optimizations were far more important. I suspect there will be a lot of resistance to decreasing the efficiency of the UI to skilled users in the name of improving it for newcomers. If the latter can be done without sacrificing the former, then that will be welcome.

      -Rob

    4. Re:FYI... by rash · · Score: 5, Insightful

      Then how do you explain the ui of every in house 3d tool in the industry?
      They have been designed with only one goal in mind. Workflow speed.

      Its better to design the ui of an app you use all day to be as fast as possible and then not to care about the learning curve.

      This is becouse the time it takes you to learn the app is made up for in a matter of days when you actually use the app.

      You cannot claim that people must understand the app when its about 3d software. This is becouse they are in themselfs very hard apps to use. So the people using them havto be very tech friendly. They should not have any problem learning the ui nomatter how hard it is.

      The people that complain about the ui eather havent spent enough time learning it or quite simply doesnt have any buisness learning it in the first place.

      If you are just using a 3d app to play with and create some cool graphics you might aswell use poser or bryce.

      Blender is a tool designed for fast workflow, to be used in a team environment within a company.

    5. Re:FYI... by Anonymous Coward · · Score: 1, Insightful

      That's not necessarily true. I learned the blender interface rather quickly. However, I had never learned anything about 3ds, Maya, Lightwave or whatever before I tried learning Blender. I think the problem with most people is they're used to working with one of those other applications, and moving to blender is difficult.

    6. Re:FYI... by garcia · · Score: 1, Interesting

      I agree. In no way, shape, or form, is the "vi" interface a good one.

      "Steep learning curve" does not make the UI fast. It makes it slow.

      Some people noted that after using the program (and having the manual) any break in usage would result in them completely forgetting what they needed to do.

      Perhaps the "side projects" that have sprung up will be worked on more now that the project is open to everyone.

      Just my worthless .02

    7. Re:FYI... by Anonymous Coward · · Score: 3, Interesting

      Just so you know, any GUI that needs people to "get used to it" is bad design and doesn't take into consideration human factors and usability.

      Tell that to car manufacturers. I don't know about you, but I wasn't born knowing how to drive a car.

    8. Re:FYI... by Monkelectric · · Score: 5, Insightful
      Not really ... A modeler is a very complex thing, expecting to be able to use it intuitively is folly.

      Can you run complex real systems without any training? Could you drive a car intuitively? Play a saxophone intuitively?

      Everything else in the world requires patience, practice and knowledge to operate. Why is it that people think extremely complex machines (computers) should/can be easy enough for any retard to use?

      That being said I still hate the blender GUI. I tried in earnest for 3 or 4 hours to use it, didnt make any headway and said "Fuck this, im going back to rhino"

      --

      Religion is a gateway psychosis. -- Dave Foley

    9. Re:FYI... by Anonymous Coward · · Score: 0

      Nah, it's just that after using Windows for so long, you didn't expect things to be so obvious and easy :-)

    10. Re:FYI... by Anonymous Coward · · Score: 0

      Just so you know, any GUI needs people "getting used to it". The Macintosh user interface, long hailed as the summum in intuitivity, absolutely *sucks* until you 'get' its paradigm. I was at home with unix and Motif and when I was confronted with the Mac for the first time I was totally stuck.

      I'm not claiming that the Blender UI is any good, because I don't know it at all. But I'll claim here that the only 'user-friendly' user interface is the one that that particular user is totally comfortable with. For me, that's the shell, and vi. That's probably not universally accepted as 'user-friendly'. Software for air traffic controllers will be usable for them, but trust me, for the rest of us, it'll be utterly incomprehensible. I've written some, and it took me a few weeks to 'get it'.

      What makes KDE/Gnome/Windows/Mac and most of the software under it 'user-friendly' is familiarity. Nothing else.

      What you probably meant to say is that any app that wildly deviates from the expectations a typical user for it's platform will have doesn't take into consideration human factors and usability.

    11. Re:FYI... by zerblat · · Score: 5, Insightful
      I agree. In no way, shape, or form, is the "vi" interface a good one.

      Huh? It's fast, it's efficient and it's easy on your fingers. How is that a bad thing? Just because you don't like it doesn't mean everyone has to agree.

      "Steep learning curve" does not make the UI fast. It makes it slow.

      It means the interface takes some time to learn. Of course, if you haven't learned it yet and have to check the docs everytime you want to do something it will be slow. If you use the program often enough that you don't forget everything between every usage, spending some time to learn the interface properly is a great investment.

      If you only edit text files once or twice a week, MS notepad is all you need. If you spend hours every day editing text, you'll want something more powerful and won't mind spending some time to use it properly. Of course, it would be great if the interface was "intuitive" enough so you wouldn't need to learn it. But as we all know, the only intuitive interface is the nipple; after that it's all learned.

      So, vi and Blender suck for the casual user but are perfect for anyone who uses them a lot.

      --
      Please alter my pants as fashion dictates.
    12. Re:FYI... by Anonymous Coward · · Score: 0

      You must be really smart

    13. Re:FYI... by Anonymous Coward · · Score: 0

      While you use a smiley, you think this is a joke. It is not.

      I am in the process of evaluating a semi-public pilot test of a project for which I have been the poject leader. One of the things we have been asking pilot testers for is "user friendliness".

      I was not expecting anything, really, but a few of users (about 5-10%) have turned on me and complained it is very user unfriendly. What the?! I said, to myself.

      After calming down, preliminary results may indicate, to me, these naggers are either Mac dopes or newbie users. Nonetheless, they are users, and I am there to serve them.

      So, by Wednesday I will have had a serious discussion with myself and my colleagues whether we have been too WinCentric or not; time will tell.

      Oh, it is a distributed J2EE system. And, I was not involved in the oiginal planning [Anonymous Coward ;) ].

    14. Re:FYI... by Ed+Avis · · Score: 2

      Please name a GUI that doesn't require people to get used to it.

      --
      -- Ed Avis ed@membled.com
    15. Re:FYI... by jawtheshark · · Score: 1

      Strange....I had no problems whatsoever switching. And I have been using Windows since the 3.0 days. Actually I like OS X more than Windows. But I suppose that it's all just a matter of taste.
      I am going to check out blender, once the site is not slashdotted anymore.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    16. Re:FYI... by Tablizer · · Score: 3, Interesting

      It's only bad design if your goal is to make the program as easy to learn as possible. In the case of Blender, it means that it's a UI optimized so that those who know it can work as fast as possible. Those optimizations may be inconsistent with optimizations that allow somebody to learn it as fast as possible.

      I am not a heavy Blender user (yet), but I have not seen any operation that is significantly improved by being "odd". Can you point out one, by chance?

      Further, the design assumes a middle mouse button, and middle mouse buttons are falling out of favor (because there are already 101 buttons on the keyboard, so why add yet more to the mouse). The keyboard equivs for the 3rd mouse button are horrendus if you don't have a middle button.

      Besides, if the UI scares away newbies, then there will be less users and thus less people willing to support and improve it and make add-ons.

    17. Re:FYI... by PotatoHead · · Score: 4, Interesting

      Your statement is true only if your primary concern is making the app easy for new users.

      There is always a clear tradeoff between new users and experienced ones. Others have said below something along the lines of: "Just look at all the 3D apps out there now, each one of them focuses on the experienced user..." They are right. Once you understand the workflow, things are generally fast --which is the way all of these users want things to be anyway longer term.

      Interestingly, the MCAD market (for Engineers, not entertaiment or styling) is making this mistake. All the major apps are converting their custom U.I. to one that works for new users. Each and every one of them loses their productivity as a result. Each of them are fighting with their user base. Blender will have the same problem.

      One solution is to make *good* documentation with lots of use cases. The Blender folks have done a fair job of this.

      The bottom line here is that complex tasks are complex. The software can only go so far to make performing the task easier. Any 3D app that has a very easy UI, also suffers from the inability to do the little complex things that make the app worth using anyway.

      Why spend time building the perfect UI, when new feature creep from the fast evolving 3D market will slowly erode your interface anyway.

      Personally, I feel the Blender UI is a little out there. It could be a little more standard, but that effort is probably not worth the time. Adding good things to Blender will likely motivate new users to make use of the package given its price and capability.

    18. Re:FYI... by Tablizer · · Score: 2

      A modeler is a very complex thing, expecting to be able to use it intuitively is folly..... Could you drive a car intuitively?

      Yes, if you are allowed to make mistakes in the process without dying (such as a holidek).

      Blender's UI is like having to drive a car by pushing the radio buttons. Perhaps it is possible to make such an interface work, but everybody is going to complain.

    19. Re:FYI... by espresso_now · · Score: 1
      Further, the design assumes a middle mouse button, and middle mouse buttons are falling out of favor (because there are already 101 buttons on the keyboard, so why add yet more to the mouse). The keyboard equivs for the 3rd mouse button are horrendus if you don't have a middle button.

      What is so horrendous about ALT+LMB????
      --
      Of course, and I highly suspect it, I may be talking out of my ass. -oqti
    20. Re:FYI... by naasking · · Score: 2

      Build me a car that you can drive perfectly right away the first time you sit in it. Build me a plane so easy to fly. One size does not fit all my friend.

    21. Re:FYI... by gilroy · · Score: 2
      Blockquoth the poster:

      Just so you know, any GUI that needs people to "get used to it" is bad design and doesn't take into consideration human factors and usability.

      Are you saying that the design that is easy for beginners to learn is automatically well-suited to the needs of advanced users? I think this is simply not true -- certainly not in every instance. Sometimes programs are hard to use because they are complex and subtle -- because the task they perform is complex and subtle.
    22. Re:FYI... by vadim_t · · Score: 1

      I'm sure you could adapt quicky, just like I could have if I spent a few days with it. But are you sure that the first time you saw a Mac you could immediately find how to write a document, how to print or how to change the mouse's sensitivity? I'm sure it took you at least a few hours to figure where things are.

      What about tastes, my favourite GUI is KDE 3, which curiously enough took less time to get used to than the Mac. But it took weeks to really learn all its features.

    23. Re:FYI... by Tablizer · · Score: 4, Insightful

      What is so horrendous about ALT+LMB????

      Because there are combinations that involve the middle one.

      For example, if you have a middle button (MMB), then the command may be Shift+MMB. Translated through the translation you get:

      Shift+Alt+LMB

      Two meta-keys at the same time is BAD DESIGN, except for something rare, like rebooting (well, it should be rare in a decent OS).

    24. Re:FYI... by mythr · · Score: 1

      Or maybe.. just maybe.. you learned by watching your parents drive while you were a kid, and only thought that it took less than 5 minutes to learn later.

    25. Re:FYI... by cheekymonkey_68 · · Score: 1

      Cough, Cough...

      How about an Abacus, THE original computer and GUI.

      As for a proper GUI, I never had to look at my Amiga manual to understand the GUI.

      Cheap as chips and simple to use.

      >>Please name a GUI that doesn't require people >>to get used to it.

    26. Re:FYI... by jawtheshark · · Score: 1

      Yes, it took about 30 minutes to find all these things. I didn't get along well with Mac OS 9, but with OS X I was away in no time.
      The reason why you are more familiar with KDE3, is that it acts much more than Windows than Mac OS X does. Let's stop this thread, it's getting too Offtopic and I lost too much karma lately.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    27. Re:FYI... by zangdesign · · Score: 2

      Then how do you explain the ui of every in house 3d tool in the industry?

      Sorry, sport, but your answer doesn't wash. In-house tools are designed to be exactly that: in-house.

      A product released to the general public that expects to have a large following must take into consideration users of all levels of experience when designing the UI.

      Its better to design the ui of an app you use all day to be as fast as possible and then not to care about the learning curve

      You don't try to actually sell your software to a large audience, do you? UI design is absolutely essential to any program, whether it be a graphic-based or text-based.

      That is not to say that Blender should be dumbed down for the sake of newbies, but a little more care in designing the UI would have gone a long way to pushing it to the forefront of 3D design software.

      --
      To celebrate the occasion of my 1000th post, I will post no more forever on Slashdot. Goodbye.
    28. Re:FYI... by MaxVlast · · Score: 2

      Whatever is wrong when people complain about control-clicking on a Mac :-)

      --
      There should be a moratorium on the use of the apostrophe.
      Max V.
      NeXTMail/MIME Mail welcome
    29. Re:FYI... by Anonymous Coward · · Score: 0
      What is so horrendous about ALT+LMB????

      Because there are combinations that involve the middle one.

      For example, if you have a middle button (MMB), then the command may be Shift+MMB. Translated through the translation you get:

      Shift+Alt+LMB

      Two meta-keys at the same time is BAD DESIGN, except for something rare, like rebooting (well, it should be rare in a decent OS).

      The simplest solution would seem to be using both buttons at the same time to invoke MMB behavior. Chording the two button in the field of the desktop in OS/2 brings up a tasklist. Its only use, as far as I know and is not even a sunstitute for a MMB.

    30. Re:FYI... by Anonymous Coward · · Score: 0

      Porn.

    31. Re:FYI... by Anonymous Coward · · Score: 0
      Tell that to car manufacturers. I don't know about you, but I wasn't born knowing how to drive a car.

      That must really have sucked when all the other infants in daycare were just hopping into the vehicle and driving off.

    32. Re:FYI... by MaxVlast · · Score: 1

      It does when you start choppin' off feet.

      --
      There should be a moratorium on the use of the apostrophe.
      Max V.
      NeXTMail/MIME Mail welcome
    33. Re:FYI... by Anonymous Coward · · Score: 0
      Blender's UI is like having to drive a car by pushing the radio buttons. Perhaps it is possible to make such an interface work, but everybody is going to complain.

      I have a nine-button radio and it gets me around town just fine. Don't buy such cheap cars.

    34. Re:FYI... by Theom · · Score: 2, Funny

      Not if it lets people who KNOW HOW TO USE IT...

      Hey Clippy, we finaly found someone who likes you.

      --

      mp3: l33t term for empty.
    35. Re:FYI... by rash · · Score: 1

      No it wouldnt.
      The people in the forefront of the 3d industry are the people that are skilled at what they do. They want as a fast/transparant ui as possible, have you ever tried the ui of poweranimator or softimage?

      Its the little gamer kids that make their mods for q3a that you are talking about.

      We dont need them. They dont want this app anyways. they want their 3dsmax.

    36. Re:FYI... by Anonymous Coward · · Score: 0

      Notepad.exe

    37. Re:FYI... by Anonymous Coward · · Score: 0
      If you only edit text files once or twice a week, MS notepad is all you need. If you spend hours every day editing text, you'll want something more powerful and won't mind spending some time to use it properly. Of course, it would be great if the interface was "intuitive" enough so you wouldn't need to learn it. But as we all know, the only intuitive interface is the nipple; after that it's all learned.

      So, vi and Blender suck for the casual user but are perfect for anyone who uses them a lot.

      Well, if the nipple's interface didn't suck it wouldn't work at all.

    38. Re:FYI... by rworne · · Score: 2, Insightful
      Actually:

      Basically, the only "intuitive" interface is the nipple. After that, it's all learned.
      - Bruce Ediger
      --
      I tried every decent and legal way I could think of to resolve the issue w/the business before I rented the chicken suit
    39. Re:FYI... by Anonymous Coward · · Score: 0

      (well, it should be rare in a decent OS).

      Umm, thanks for pushing your bizarre and unreasoned ideals onto everyone.

      I use two meta keys frequently, in many different OS's - exactly what reason do you have for spouting THAT little tidbit as if it was fact?

    40. Re:FYI... by Chris+Burke · · Score: 3, Interesting

      Yes, if you are allowed to make mistakes in the process without dying (such as a holidek).

      Great. So a UI is "intuitive" in your opinion if you only need technology from a sci-fi program set 400 years in the future in order to make the cost of attempting to use the interface without substantial training bearable. :)

      But you're right, the car has a fairly intuitive interface. The reas for that is that, really, the car is a simple device. It turns, it goes, it stops, and correspondingly there are 3 knobs or levers you have to manipulate. Some cars have a 4th thing you can do (change gears), and you'll notice that is the one most people started to get confused about, and they had to get rid of. That's where the boundary lies between "difficult technology" and "simple appliance". Three things. So if your device has to do much more than go, stop, and turn left or right, it's going to be tough designing a truly intuitive interface.

      And seeing how people around here drive, I'm inclined to think that three things is a bit too much.

      That's why it's going to be tough to find an interface that doesn't "take a while to get used to to" for something like Blender. Which isn't to say the interface is good. I'm just saying the threshold of good should be lower than making it intuitive.

      --

      The enemies of Democracy are
    41. Re:FYI... by akc · · Score: 1

      The problem with your argument is that it IS possible to design a UI that is intuative AND fast to use. They don't have to be mutually exclusive.

    42. Re:FYI... by PainKilleR-CE · · Score: 3, Interesting

      Further, the design assumes a middle mouse button, and middle mouse buttons are falling out of favor (because there are already 101 buttons on the keyboard, so why add yet more to the mouse). The keyboard equivs for the 3rd mouse button are horrendus if you don't have a middle button.

      Most mice sold today have at least 3 mouse buttons. Mine has 4 + mouse wheel. Given that most of *nix assumes a 3rd mouse button, I fail to see the problem here. It's not like Blender is designed to run on Macs.

      Besides, if the UI scares away newbies, then there will be less users and thus less people willing to support and improve it and make add-ons.

      How many 3d and CAD packages have you used? Very few are newbie-friendly, and very few people learn to use them without a book or extensive tutorials. That being said, there's certainly room in most 3d software for improvement in the interface. However, something like the 3rd mouse button should be considered far less of a factor in improvement than making it configurable enough for those without a 3rd button to be able to use it (and while we're on it, using 4th and 5th mouse buttons would be a good thing too). When you're using a mouse-intensive application, the only keys that matter are those on the left side of the keyboard, and every mouse button you can add helps.

      --
      -PainKilleR-[CE]
    43. Re:FYI... by chez69 · · Score: 0

      If you have ever had your own children, you would realize that they *do* have to learn to use the nipple.

      --
      PHP is the solution of choice for relaying mysql errors to web users.
    44. Re:FYI... by br0ck · · Score: 2, Insightful

      Please use this abacus to quickly add 387 to 495. It's not intuitive? Well, here a tutorial to help.

      As for Blender, I tried it and gave up as well. I think some software has so many features that it becomes difficult to give intuitive ways to quickly perform all appropriate actions.

    45. Re:FYI... by PainKilleR-CE · · Score: 1

      they want their 3dsmax.

      and there is a UI from hell, too.

      --
      -PainKilleR-[CE]
    46. Re:FYI... by alienw · · Score: 2

      Actually, most of the mice out there have a third button. Most mice nowadays come with a wheel, and the wheel is the third button on most systems.

      As for the UI: it needs to be well-documented. You should be able to read the docs, follow through the tutorials, and learn it. That is true for any UI. You can't just sit down behind a wheel of a car for the first time and start driving, you have to learn it first. Yet, I haven't seen people complain about their car's UI.

    47. Re:FYI... by jericho4.0 · · Score: 1
      Middle mouse buttons are falling out of favor!? Not for 3D apps. Every one I've used has made heavy use of as many buttons as you can throw at it. Besides, these apps are so complicated that every one of those 101-keys already does something.

      Every machine I work with has several buttons on the mouse, and my right hand doesn't seem to have a problem with it.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    48. Re:FYI... by Anonymous Coward · · Score: 0

      how about you learn to spell first retard?

    49. Re:FYI... by k_187 · · Score: 2

      What do you want a cookie? ;)

      By the time you are physically able to reach the pedals and what not you've had years of conditioning to know that the big wheel in front of you turns, and the pedal on the right makes you go faster and the one on the left/middle makes you go slower. If you'd never seen a car before, how long would it take to learn what everything does?

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    50. Re:FYI... by rworne · · Score: 1
      Actually, I do have a kid. The first time she was placed against the, erm, "interface," she did what came naturally.

      Now using the interface efficiently was another matter. But she got the hang of it on the first try.

      --
      I tried every decent and legal way I could think of to resolve the issue w/the business before I rented the chicken suit
    51. Re:FYI... by cheekymonkey_68 · · Score: 1

      Ah but thats the complexity of the features of the application, not the GUI itself.

      Looking at that SUN Java applet, it was clearly an abacus, the GUI was inuitive...but the functionality of the abacus would be confusing to someone who didn't know what an abacus was.

      I've tried Blender and didn't think there was much wrong with its GUI. But not having much experience in 3D graphics I found the application itself had a steep learning curve rather than the GUI.

      Personally I think MS Office has the real GUI problem, thats one application suite that really does have too many features (well they've got to justify those upgrades somehow...)and the many inconsistencies in its GUI give it a steeper learning curve than is necessary for what I would describe as ordinary computer users.

    52. Re:FYI... by antirename · · Score: 5, Informative

      Actually, I've never seen a 3D modeling program that didn't expect a three-button mouse (I'm an engineer, not an artist BTW, although many 3D programs use the same engines). I don't think making some "shortcut" functions (zoom, rotate, pan, etc) work with the middle mouse button is bad design, it works very well for me; but even that were the case it's still an industry standard.

    53. Re:FYI... by Tablizer · · Score: 2

      Every one I've used has made heavy use of as many buttons as you can throw at it. Besides, these apps are so complicated that every one of those 101-keys already does something.

      Does that mean if there are 150 total commands, you want a mouse with 49 buttons???

      It sounds like there is a bigger problem to be solved here such that throwing yet more buttons at it only makes the problem worse. IOW, a step-back pondering of UI techniques may be in order.

    54. Re:FYI... by Tablizer · · Score: 1

      So a UI is "intuitive" in your opinion if you only need technology from a sci-fi program set 400 years in the future

      Trek UI? Sure! "Computer, draw me hyperbolic touroid like the one in Matrix 4, but with a smaller hole".

      But you're right, the car has a fairly intuitive interface. The reas for that is that, really, the car is a simple device.

      Perhaps it was not a good analogy on the part of the originator.

      Which isn't to say the interface is good. I'm just saying the threshold of good should be lower than making it intuitive.

      Perhaps, but Blender seems to have put the weight of the "intuitive" factor at -1.0

    55. Re:FYI... by PigleT · · Score: 3, Insightful

      "Besides, if the UI scares away newbies, then there will be less users and thus less people willing to support and improve it and make add-ons."

      I've not got this version of Blender up and running yet so I'm not making a specific comment. However, as we've got onto generalities: newbies don't support and improve projects, they suck support-time from those who could be improving software.

      --
      ~Tim
      --
      .|` Clouds cross the black moonlight,
      Rushing on down to the circle of the turn
    56. Re:FYI... by niko9 · · Score: 1

      If anything, mice are now available with more buttons than ever. Every scroll wheel mouse I have seen acts as a middle mouse button.

      "I need more cowbell!" --Bruce Dickenson

    57. Re:FYI... by Pseudonym · · Score: 3, Interesting
      Then how do you explain the ui of every in house 3d tool in the industry?

      They're designed for fast workflow, relative to the way that house works.

      Incidentally, most current in-house tools are packages built on top of a commercial system like Maya or Houdini. The key here is that you can customise such a tool to suit your own workflow. Any system which does not support this runs the risk of being a toy.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    58. Re:FYI... by damiam · · Score: 0, Offtopic

      Just because someone makes an oft-quoted remark doesn't make it true.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    59. Re:FYI... by iamplasma · · Score: 2

      As the saying goes "Better, Cheaper, Faster, pick any two", it's pretty much the same for the interface. Sure, it is "possible" to design an uber-UI which is intuitive and fast to use, but then it would almost surely also be a far more difficult design task, either delaying development or costing much more (or both). Quite simply, you can't have everything all the time, and choosing to optimise for efficiency over usability is a reasonable decision.

    60. Re:FYI... by cscx · · Score: 2

      If you spend hours every day editing text, you'll want something more powerful and won't mind spending some time to use it properly. Of course, it would be great if the interface was "intuitive" enough so you wouldn't need to learn it.

      Which is why I use TextPad or NEdit or ne (the latter 2 are open source, the first is $pay$ software).

    61. Re:FYI... by Anonymous Coward · · Score: 0

      Blender developers intentionally developed a complicated GUI so they could give away the program for free and charge $40 for the manual.

      The GUI is so hideously out of this world that it'd be impossible to use this program without a manual

    62. Re:FYI... by Anonymous Coward · · Score: 0

      VI is a good interface, its simple, its not intuitive and its not configurable. Some of the best interfaces force you to use things the right way. For instance have you noticed how a lot of ports these days are shaped, to force you to enter the right kind of cable in them. That an interface is good is a matter of perspective. If you looked at a train conductors interface or a airplane pilots interface its very complex, but all the elements that show the state of the machine are visually available, without this complex feedback, the user becomes vulnerable to suprises. Alias has to be the most modal program on the face of the earth, Autocad second, if you have noticed there are manuals an inch thick just to describe how to navigate through the interface, not to mention the Alias poster that maps out the interface which is hidden under 7 submenus of detail, why then do people put up with it, either because they have no choice, or they don't know anything better..

      Blender is better..

    63. Re:FYI... by DrMaurer · · Score: 2

      Yeah, you need them.

      They give new perspectives, and while many of those are crap, you can never forget the power of the new viewpoint on a problem/issue.

      My 3d project now-adays is character creation/animation for a short movie I'm doing. (More like a sitcom episode, about 20 minutes.) Dozens of characters interacting in an environment.

      I just don't feel like blender is capable of doing what I want/need. I know I could be wrong on this point, but it's too much hassle now to make me prove it wrong because I think the UI is dumb.

      But I'd like it to be.

      I've been using 3d editors for a little while, about 4 years, and have yet to actually find one that feels good at all, and I give them time.

      So, my issue is that the keepers of the code should work on it to make sure it works as best as possible for as many users as possible. If that includes a variable environment that a user can select, then so be it.

      God knows i'd be willing to use a GPL tool. Another reason to ditch Windows. (Next, multi-track sound editing!)

      I just have to learn to code, now, to make it the way I want. (Is that good UI design?)

      --
      Dan
    64. Re:FYI... by civilizedINTENSITY · · Score: 2

      Its only "bad design" if you don't use a 3-button mouse. I can't image not having at least a 3-button scroll mouse. Have you considered emulating the middle button? You can configure so that clicking both left and right buttons is accepted as the middle button :-)

    65. Re:FYI... by Anonymous Coward · · Score: 0
      Mac dopes

      So do most Mac users smoke dope?

    66. Re:FYI... by mgv · · Score: 2

      ust FYI, I figured out to drive a car in less than 5 minutes, well before I was taught. It takes just a few moments and you've got it. Shifting took a bit longer, maybe 10 minuts

      Yes, same for me. I figured out how to drive in just a few minutes by casual observation, and in just a few moments I was away and happy. I didn't get to shifting, because I hit a wall first. Mostly because I was too small at the time to see over the dashboard.

      Still, I cant complain that the user interface wasn't intuitative.

      Michael

      --
      There is no cryptographic solution to the problem where the intended receiver and the attacker are the same entity.
    67. Re:FYI... by Ed+Avis · · Score: 1

      Maybe you didn't have to look at the manual to understand the GUI, but most adults who hadn't used a computer before would certainly need guidance. It's pointless to compare Blender to some mythical computer interface that can be picked up first time, because any UI has a learning curve. Even with web browsing, it can take some time for non-computer-literate adults to grasp the idea of 'if it's underlined, you can click on it'. (No, really.)

      A better comparison would be to say: for those already used to computers, Blender's interface still has a steep learning curve, whereas it would be possible to give it an interface that could be picked up quickly by children or by computer-literate adults.

      --
      -- Ed Avis ed@membled.com
    68. Re:FYI... by cheekymonkey_68 · · Score: 1

      But should people who haven't used a computer before be expected to be able to use a program like Blender without understanding the basics of 3d modelling and animation?

      After all the UI is just one aspect of it, even with a simpler user interface you'd still be expected to understand at least the basics of 3D modelling to get the best out of it.

      Unless Blender ends up as easy to use as an
      Exasketch, it will never be usable for a novice
      computer user. To make it that useable you would need to reduce the complexity of 3D modelling itself.

      Really kids would better off using software that hides the complexity of modelling and animation, as well as providing a simple interface. After all usability is more than just the simplicity of the interface itself.

      I can't believe Blender was even intended to be
      used by children or novice computer users, really
      they would be better served by a program designed from the ground up to be user friendly, rather than one designed from the ground up to be usable for techies!.

    69. Re:FYI... by Anonymous Coward · · Score: 0

      Attention Clueless:

      That wheel on your mouse - yeah that thing between the two buttons - yeah that thing that is becoming ubiquitious on all mice...

      PRESS IT!!!

      There's your third mouse button - asshole

    70. Re:FYI... by Anonymous Coward · · Score: 0
    71. Re:FYI... by michaelggreer · · Score: 1

      Just like choosing the language for your code, designing the UI should fit the requirements of the project, not some preconceived notion about the "best" UI. The Mac UI is excellent for its purpose: ease of consumer learning. The only way a UI can be "intuitive" (too often bandied about) is if it 1)uses known and widely used componants (tree views, submit button at bottom right, etc) and 2) is absolutely consistent within itself. The Mac interface certainly meets these. The needs of Blender are *different* and so the interface is made to meet different needs. It is made, not for ease of learning, but for speed of use. They are not comparable, since they have different objectives.

    72. Re:FYI... by Snafoo · · Score: 2
      Further, the design assumes a middle mouse button, and middle mouse buttons are falling out of favor



      What planet are you living on?

      In the PC world, at least, middle-button mice are finally becoming standard. What do you think the scroll wheel does when you press it? Mice, IMO, are heading in the direction of SUVs: Giganticism and feature rot. The latest offerings from MS look like X-box controllers: Extra doo-dads for thumbs, pinkies, tongues... Oh well; at least they put the third button back on. :)


      The real trick is figuring out how to squelch the mentally deficient default behaviour given to the third button by the Doze. Really, now; don't I have enough ways of scrolling??

      --
      - undoware.ca
    73. Re:FYI... by Physics+Dude · · Score: 1
      I have to disagree. Any reasonably well designed program should be modular enough to _easily_ allow BOTH quick and efficient UI input (power) AND heirarchal menu based UI (ease-of-use). Many programs out there do both well now.

      I personally doubt that it would be very hard to add a menu with command selection to the Blender... it's just that up until now, a need probably hasn't been felt. Now, if I were just finished with my thesis, I'd probably tackle it myself. :)

  18. Re:GPL by Anonymous Coward · · Score: 0

    Give up, man. It's not worth it.

    Remember, kids, when slicing those wrists, it's "Down The Road", not "Across The Street".

  19. Re:Server down for obvious reasons by Anonymous Coward · · Score: 0

    It's called PostgreSQL.

  20. To make software open source by Anonymous Coward · · Score: 0, Funny

    1) Company Releases Software
    2) Company Goes under
    3) 'Community' raised 100k eur
    4) ???
    5) ???
    6) ???
    7) Software Gets GPL'd
    8) ???
    9) PROFIT.

  21. Bizarre!!! by mark-t · · Score: 2
    I click the link, it loads... although there is a distinct lack of interface, I see a directory listing containing several php files but no evident index.htm or index.php type of file. I quickly take a peek at blender3d.com and yes... the link there does go back to blender.org. I then click on the link at blender3d.com to go back to blender.org, and I get a blank screen. I press "back" twice in Mozilla and suddenly I see this:

    You wanted it you got it....! blender is OpenSource now. We are very sorry that the site is down now but we had to move the server because our previous ISP unplugged us last thursday! Stay tuned we will be up soon.

    WTF?!?!?

    1. Re:Bizarre!!! by certron · · Score: 1

      "You wanted it you got it....! Blender is OpenSource now. We are very sorry that the site is down now but we had to move the server because our previous ISP unplugged us last thursday! Stay tuned we will be up soon.

      The source can be downloaded here"

      Maybe I am a bad person... but the link under "here" doesn't seem to change on reload.

      Please someone, promise to mirror this?

      ftp://ftp.cs.umn.edu/pub/blender.org/blender-sou rc e-2.25b.tar.gz

      --

      fair.org counterpunch.com truthout.com indymedia.org salon.com
      eff.org guerrilla.net debian.org gentoo.org
    2. Re:Bizarre!!! by certron · · Score: 4, Informative

      w00t!

      Blessed are the sourcemakers. :-)

      ftp://dl.xs4all.nl/pub/mirror/blender/blender-so ur ce-2.25b.tar.gz

      --

      fair.org counterpunch.com truthout.com indymedia.org salon.com
      eff.org guerrilla.net debian.org gentoo.org
    3. Re:Bizarre!!! by Anonymous Coward · · Score: 0

      Thanks. Hm, I know this has been thought of before, but I wonder about a p2p type thing for open-source distribution. Or, perhaps just a big server somewhere which keeps track of where everything is (on various personal systems) and links people up, more like napster than the newer style, because no one will be shutting you down (one hopes) for distributing legally redistributable software.

    4. Re:Bizarre!!! by Anonymous Coward · · Score: 0

      Hi,

      ftp://ftp.axess.com/pub/blender/blender- source-2.25b.tar.gz

      Enjoy, I don't think you can hurt me too much.

      Regards,

      Rick
      Anonymous Coward for 4 years and counting

    5. Re:Bizarre!!! by sql*kitten · · Score: 2

      You wanted it you got it....! blender is OpenSource now. We are very sorry that the site is down now but we had to move the server because our previous ISP unplugged us last thursday! Stay tuned we will be up soon.

      It would be helpful for Slashdot or OSDN or whoever to offer to mirror stuff that they're planning to link to.

  22. Re:posting about blender link by Anonymous Coward · · Score: 0

    Timothy is trying to steal your browser's certification! See this link for more information!

  23. web site down? by kasper37 · · Score: 0
    You wanted it you got it....! blender is OpenSource now. We are very sorry that the site is down now but we had to move the server because our previous ISP unplugged us last thursday! Stay tuned we will be up soon.

    Looks like they took the money and ran...
  24. X-Bender ? by Anonymous Coward · · Score: 0

    $ nc -vvv slashdot.org 80
    slashdot.org [64.28.67.150] 80 (http) open
    HEAD / HTTP/1.1
    Host: slashdot.org

    HTTP/1.1 200 OK
    Date: Sun, 13 Oct 2002 19:53:17 GMT
    Content-Type: text/html
    Cache-Control: private
    Connection: close
    Server: Apache/1.3.26 (Unix) mod_gzip/1.3.19.1a mod_perl/1.27 mod_ssl/2.8.10 OpenSSL/0.9.6g
    SLASH_LOG_DATA: shtml
    X-Powered-By: Slash 2.003000
    X-Bender: Like most of life's problems, this one can be solved with bending.
    Pragma: private

    sent 36, rcvd 413

    In celebration of this amazing event i hereby propose /.'s X-Bender header be replaced with:

    X-Blender: Like most of lifes problem, this one can be solved with Free Software!

    Bite my shiny metal ass.

  25. Now all we need by StickMang · · Score: 1

    Is a GPL'd margarita mix!
    mmmm free as in margaritas.

  26. So how's the codebase? by eddy · · Score: 3, Interesting

    Was it "worth it"? I don't know the first thing about blender or very much about this buy-out. Was the source available prior to the buy-out so that it could be inspectad/evaluated?

    --
    Belief is the currency of delusion.
    1. Re:So how's the codebase? by Tablizer · · Score: 4, Funny

      Was it "worth it"? I don't know the first thing about blender or very much about this buy-out. Was the source available prior to the buy-out so that it could be inspectad/evaluated?

      If the code is anything like the UI, then "it is great after you get used to it in a few years." :-P

  27. Re:GPL by Anonymous Coward · · Score: 0

    Thanks for the advice, man! That really did the trick! I'm glad I decided to check /. one last time before I

  28. Re:Server down for obvious reasons by Anonymous Coward · · Score: 0

    As usual, and as with /. itself, the weakest link is MySQL. Why oh why our free software community is so infatuated with programming that it cannot see the importance of using a real DBMS?


    What in the fuck are you talking about?

    1) /. operates just fine on MySQL. It's hardly ever down.

    2) What makes you think the page is down because of MySQL? The error page states:



    You wanted it you got it....! blender is OpenSource now. We are very sorry that the site is down now but we had to move the server because our previous ISP unplugged us last thursday! Stay tuned we will be up soon.



    3) There is nothing wrong with MySQL unless you actually need the bloat of the other databases. It's faster than most other databases because it's leaner. Ya, if it we're writting banking software, we're probably not gonna use mySQL but jesus, it's a fucking WEBSITE!

    I'm sick of you pointy headed little DBA's pointing out flaws that aren't really flaws. It's designed for exactly what most people use it for. An easy, fast, light-weight, free, open source database for non-enterprise type applications.
  29. Whoever Made This Possible - THANK YOU! by fire-eyes · · Score: 1

    This is the BEST free software news i've heard in two years. This is fantastic!

    I made a few simple scenes long ago, but i had a problem with it being closed source and only outputting munged .avi motion renders.

    I was just looking at my scene files yesterday, very interesting timing.

    I can't wait, hopefully multithreading / SMP support will be added some day :)

    So, who made this possible? They deserve major kudos from all of us.

    --
    -- Note: If you don't agree with me, don't bother replying. I won't read it.
  30. Can someone explain to the unwise... by ilyag · · Score: 0

    What is Blender? Its website doesn't seem to be of much help...

    1. Re:Can someone explain to the unwise... by Anonymous Coward · · Score: 0

      It is something you should not have sex with

    2. Re:Can someone explain to the unwise... by WWWWolf · · Score: 4, Insightful
      What is Blender? Its website doesn't seem to be of much help...

      Blender is an absolutely frosty 3D modeling/animation/rendering package.

      Okay, that's about as much I can describe with words, and I'm not a poet so I can't describe it that way, either. It is slightly puzzling on the surface, but surprisingly amazing when you look at the renderings it spews out, and the time spent doing the picture.

      I've been using Blender since 1.5 or something (can't remember) and it's become one of my Graphics Packages of Choice. (Linux may be slightly behind Windows on audio and video side, but on graphics side, The GIMP, ImageMagick and Blender clearly prove it isn't behind on that area. =)

  31. Hmm... by Chris+Burke · · Score: 2

    Well, I guess I can't really complain about the moderation of this comment. I mean, I suppose it could be considered interesting by someone else, even though I don't on the grounds that just because your pop-psychobabel is cynical that doesn't mean it isn't pop-psychobabel.

    --

    The enemies of Democracy are
  32. Re:Server down for obvious reasons by Anonymous Coward · · Score: 0

    If you think that foreign key and check constraints constitutes "bloat" you're a fucking retard.

  33. Re:Server down for obvious reasons by Karamchand · · Score: 1

    This error page wasn't here just some minutes ago. There was a page with some errors about unable connecting to a MySQL database. Just FYI :)
    But thanks for noting!

  34. Re:Server down for obvious reasons by zulux · · Score: 2

    Study your tools a bit better beofre casting stones at one of them.

    What fetures of a "real DBMS" would have helped in this case? Transactions? Rollbacks? Inner-Joins? Sub-selects?

    MySQL is a fast psudo-database. It's fast. That's the point.

    If MySQL crashed under load, or failed in under load - none of the real ACID dataqbases would have fared better given the same resources.

    MySQL is perfect for this sort of suff - data that's not important, served quickly, and just because it doesen't meet the criteria for use in other endevours doesen't make it unsutable for this one.

    --

    Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.

  35. Re:GPL by jp_fielding · · Score: 0, Offtopic
    do you have some alterior motive with that message, or are you just that pathetic?

    you appear to embody the quote about misery fondness for company and all that. i can understand not wanting to feel like the only loser in the world; however, don't presume that because you never got the girl or that noone talked to you at the keg parties, that they weren't worth going to for the rest of us. and certainly don't presume that i didn't/can't get the girl (or that noone else will, becuase someone has to), 'cause i did. :-) sorry if that stings you're already broken ego.

    life/work is about hope, the hope that things can be better. the fact that blender was freed is inspiring. one down, infinity to go. if the amount of work left scares you, then you've picked the worst field in the world. where the tools evolve as fast or faster than the solutions we create. that's a programmers life.

    i thank you for your hopeless and pessimistic outlook on such good news. keep in mind, quitters can't win. i hope that corner is comfy. i hope it has a nice view. at least something to occupy your mind away the world that has beaten like a dog.

  36. No longer profitable as payware by DrugCheese · · Score: 2, Funny

    This should be a case study for other companies with software no longer profitable as payware

    When will Microsoft start selling Win3.1 out to GPL?

    --
    *DrugCheese rants*
    1. Re:No longer profitable as payware by Anonymous Coward · · Score: 0

      They won't because they are still using Win 3.1 code in Win XP

    2. Re:No longer profitable as payware by An+Onerous+Coward · · Score: 5, Funny

      Here's the timeline:

      January 1 - Microsoft announces that they will open source Windows 3.1 and DOS 6.22 for the paltry sum of $50,000. Apparently, this is to make up for the money Bill Gates lost when he ran his wallet through the laundry.

      February 12 - "The Freedows Project" (sounds like "Fritos") obtains the required $50,000 through generous donations by individuals and random muggings.

      February 13 - Microsoft turns over the source code.

      February 14 - The Freedows project sues Microsoft for violating the GPL by deliberately obscuring their code. Microsoft counters by explaining that, no, that's the code they really were using. They enter as evidence fifty pages of source code for IE 7.

      March 22 - Freedows announces that they've overcome the first project hurdle: Separating out the integrated Solitare code from the rest of the OS.

      March 25 - Freedows is forked, and a new project called XFreedows emerges.

      March 27 - Freedows forks again after an SMP patch is rejected. The new project is called "Lindows."

      March 28 - Lindows is sued by Lindows.

      April 1 - Freedows announces that Freedows OS is now running on top of the Linux kernel. Nobody believes them.

      April 2, 3, 4, and 5 - Freedows resends the press releases, publishes all sorts of screenshots and demos, bribes CmdrTaco to publish a, "No it wasn't an April Fools Joke" story. Freedows is slashdotted, detonating three servers and killing five. The project is set back a month.

      May 15 - A seven day flame war erupts when someone on the Freedows mailing list suggests changing the UI to require "triple clicking" for some functions.

      June 1 - XFreedows is integrated back into the Freedows main branch, adding native NVIDIA support, an OpenGL-based 3D GUI, 16-way SMP support, the XFAT file system (a relational database filesystem which supports file sizes up to 300 petabytes and transparent compression), full 32 bit, 64 bit, and 128 bit support, and DRM support that can be disabled with a couple of IFDEFs.

      July 15 - IBM "donates" ten million dollars to the Freedows project in what can only be described as a corporate mugging.

      August 5 - Solitare is re-integrated into the OS, improving performance 300-fold.

      August 7 - Thanks to IBM's generous donation, Freedows can move its CVS server onto a ludicrously powerful server running the Freedows OS.

      August 29th - 2:14 a.m. Freedows becomes self-aware.

      --

      You want the truthiness? You can't handle the truthiness!

    3. Re:No longer profitable as payware by dacarr · · Score: 1
      August 29th - 2:14 a.m. Freedows becomes self-aware.

      And a few hundred years into the future, we will have ships whose purpose in life it is to send intelligent bombs out to dying planets, as to destroy them and prevent them from causing other stellar trouble. These bombs will operate using Freedows. A few years after this program is implemented, one might hear a transmission: "Bomb, this is the captain. You will not detonate in the bomb bay! I repeat, do not detonate in the bomb bay!"

      --
      This sig no verb.
    4. Re:No longer profitable as payware by isorox · · Score: 1

      August 29th - 2:14 a.m. Freedows becomes self-aware.

      August 29th - 2:17 a.m. Freedows takes a look at the community of sweaty pizza faced nerds that spent the last 8 months creating it, and jumps off the nearest bridge

  37. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  38. Why not mirror on P2P networks? by Anonymous Coward · · Score: 0

    That way the more people that have it, the easier it is to get.

  39. Ray tracer? by OuD · · Score: 3, Informative
    Does Blender have a real ray tracer yet? If not, this would be the feature I would appreciate the most. Why? Example:

    Make a 90% transparent glass object. Make it cast a shadow on a surface. Notice the shadow is as dark as it would have been if the object was 100% opaque.

    With a ray tracer, on the other hand, the shadow's darkness would depend on the transparency of the object casting the shadow (as in real life).

    Another solution, of course, would be to have Blender export POV-Ray scenes.

    Other than this, I'd say Blender *rocks*, the interface is great, once you get the hang of it.. just a couple of evenings playing around, and it should pretty much feel fine. Remember, just because the interface is different, it doesn't have to be crap (yes, steeper learning curve blah blah).

    1. Re:Ray tracer? by WWWWolf · · Score: 3, Informative
      Does Blender have a real ray tracer yet?

      As far as I know (which isn't much, sorry), 2.23 didn't have anything to do with raytracing. If you ask my honest opinion, Blender really needs support for external renderers (Renderman?) - the rendering engine is not always that logical, and (precisely hand-tuned!) environment maps, (nicely arranged!) shadow-only spotlights and (painstakingly manually tuned!) radiosity meshes don't quite cut it...

      I agree with you, raytracing would rule. I can't even remember how long I have wanted that...

      I did have some random success with the export scripts (to export to Renderman and PoV-Ray), but the colors didn't work in the old scripts and new scripts just bombed.

      Hope future will bring help in this respect...

    2. Re:Ray tracer? by AsparagusChallenge · · Score: 1

      Go to the forums at elysiun.com, there has been a *lot* of discussion about raytracing in blending.

  40. Blender is GPL!!!! by Anonymous Coward · · Score: 0

    What's Blender do again??

    Seriously, I'm sure for the .05% of users who use it this is a big deal, but for the 99.95% who would never use Blender or even anything like it this whole Blender GPL thing seems to have gotten a huge amount of press for what it does.

    Now if something like Photoshop had gone GPL, that is something that a bunch of us might actually be excited about. But Blender going GPL really does nothing for most users, that's why I'm just surprised it has gotten as much attention @Slashdot as it has. Nothing against Blender users of course, but this just isn't the watershed moment Slashdot editors think it is.

    I also doubt this will be used as a "case study" for software companies looking to get rid of old software.

    1. Re:Blender is GPL!!!! by jericho4.0 · · Score: 1

      If you use Blender or not, the fact is that in a year or two, lots of other opensource apps are going to have benifited from this. I also think that this will be of some interest to companies with non-viable products.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
  41. Re:GPL by jp_fielding · · Score: 1

    the above message is a response to the keg party comment, sorry, i screwed up the reply

  42. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  43. What is it? by goon+america · · Score: 1, Funny

    Color me stupid, but what is blender and why is it important?

    1. Re:What is it? by Anonymous Coward · · Score: 0

      Umm.. try google you lazy dumbfuck.

  44. Worthless indeed by Anonymous Coward · · Score: 0

    (nt)

  45. of precedent setting by MadFarmAnimalz · · Score: 5, Interesting

    It occurs to me, what with all the debate going on concerning the validity of open source as a business model, that we are missing the bigger lesson from the blender story.

    While I know that those 100 k Euros probably did not really cover all the assets of NaN, all the same, it showed it is possible.

    What would people say to programming teams picking up desired projects, and then 'holding them ransom' and waiting for some form of corporate sponsorship, perhaps?

    Or just doing it the way blender did it, and accepting private donations? That way, the projects that people really deem worthy would be the ones that made it into the open source community. Survival of the most valuable?

    Good idea? Bad idea? Comments?

    --
    Blearf. Blearf, I say.
    1. Re:of precedent setting by Anonymous Coward · · Score: 0
      What would people say to programming teams picking up desired projects, and then 'holding them ransom' and waiting for some form of corporate sponsorship, perhaps?
      [...]
      Good idea? Bad idea? Comments?

      IMHO this is theory and politics. My opinion is that each kind of open source project will have a slightly different history and a different way to be funded. For a semi-failure example take Wine, or even plex86 (from Bochs-closed source, to, be bought and release as Open Source, to, the end of the employment of lead programmer). Or take "ghostscript" which was a commercial failure as GPL program ("commercial" was: commercial support).

      Many open source projects are funded in many many different ways.

  46. completely offtopic by GigsVT · · Score: 1

    BTW-

    You never replied to my message about DRM/Palladium. In fact, you never reply when I ask you to explain a DRM system compatible with free software and general purpose computing. I don't think you have an answer to it. Reply to my old message or in my journal if you want to discuss more.

    --
    I've had enough abrasive sigs. Kittens are cute and fuzzy.
    1. Re:completely offtopic by damiam · · Score: 2

      The guy has an email address. You could use it.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
  47. Re:Err.. not quite by zulux · · Score: 2


    Interesting viewpoint- I'm kind of the opposite: I wish for file systems to become more database like. Especially transactions:

    I'd love to tell the os/filesystem to do the following in one atomic action:

    make world ; script_to_fungle_etc_files ; backup_to_some_other_server ; reboot

    and it would either complete fully or fail and rollback.

    I'd like to do this for my /home/mp3 folder:

    select files from /home/mp3 where doesent_suck(artist) | mp3_player

    and views would be cool:

    I could point my grandmother's file browser to open up the file system in a simplified view of the whole network.

    I understand your points and certainly agree: there is much abuse of poor MySQL - I just hope that MySQL or our file-systems can rise to the task.

    --

    Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.

  48. Re:Server down for obvious reasons by schwap · · Score: 1
    Even though this is somewhat offtopic I am going to comment on it anyway.

    I doubt that the problem is with MySQL. If the problem occurs on the database end, however, it is, guaranteed, a problem with the organization of the data (poor data modeling, lazy design, poor indexing).

    I have done my own database design coupled with web development. I have done work on an e-commerce site where 20 queries per page were not uncommon. I was able to obtain 30 page views per second on a single processor machine with even the most query laden pages.

    The problem is with the programmers, web designers and db developers; I am pretty sure of it.

  49. Why oh why are you such a snob? by Camel+Pilot · · Score: 3, Insightful

    If I had a buck everytime some ignorant, stuckup, self described digerati exhorting someone that they should be using a "real database" or "real programming language" or "real operating system" than I would be typing this from a wireless laptop on the beach on my own private island.

    What makes you so sure that MySQL was the source of the problem? You know I have seen error messages from "real" databases before, Oracle, DB2, etc. The problem could be from bad programming, hardware failure, network loss, etc.

    1. Re:Why oh why are you such a snob? by leandrod · · Score: 2
      > What makes you so sure that MySQL was the source of the problem?

      I take MySQL to be more a symptom than a cause here. And the symptom is being unable to think a system as a whole.

      To be more precise, programming bums will fail to see the need to code less and more simply, to do proper systems administration, to use well a real DBMS.

      --
      Leandro Guimarães Faria Corcete DUTRA
      DA, DBA, SysAdmin, Data Modeller
      GNU Project, Debian GNU/Lin
    2. Re:Why oh why are you such a snob? by Camel+Pilot · · Score: 2

      The symptom here is the the thinking that all applications that touch data must use a "real" DBMS.

      There are plenty of applications where a flat file is sufficient and a database of any sort is overkill and a complication to the implementation.

      Moving up a level and there are plenty of applications that do just fine with MySQL. MySQL does have some advantages for web based applications that demand low connection latency - an area where MySQL excels over "real" databases that cost "real" bucks. Also MySQL has a very easy to use command line management client that facilitate remote admin.

      If you need transactions and views then consider a database that can provide those features.

      In engineering there are few absolutes and most choices are compromises.

    3. Re:Why oh why are you such a snob? by leandrod · · Score: 2
      > There are plenty of applications where a flat file is sufficient and a database of any sort is overkill

      Certainly dynamic web sites aren't among them. They call for concurrent data access and updateability, which is a typical DBMS use. Also, a good DBMS will ease the complexity of coding and improve reliability over simple file access.

      > MySQL does have some advantages for web based applications that demand low connection latency - an area where MySQL excels over "real" databases that cost "real" bucks. Also MySQL has a very easy to use command line management client that facilitate remote admin.

      A real DBMS -- a database is the organised data, not the software to control it -- does not necessarily cost anything, see PostgreSQL and others. And PostgreSQL does have all the advantages of MySQL, including speed and command line management, plus reliability and while requiring far simpler coding and keeping the data more consistent and accessible.

      --
      Leandro Guimarães Faria Corcete DUTRA
      DA, DBA, SysAdmin, Data Modeller
      GNU Project, Debian GNU/Lin
    4. Re:Why oh why are you such a snob? by johnnyb · · Score: 2

      You are missing the point of a database. If you need a database to run application X, you don't need a database at all - it will only slow things down. Relational databases are there in order to consolidate _all_ of a company's data into a single, queryable source, which is *application independent*. The point is that your applications today are _not_ your applications tomorrow, but your data still is. A fully relational database will bring you through all of the hoops necessary to get from point A to point B without thoroughly screwing with your data.

  50. No by Anonymous Coward · · Score: 0

    You've screwed up your life. What makes you think your response to an obvious troll post would be worthwhile to anyone apart from yourself.

    You are an egotistical self-obsessed cuntsniff, and I hope one day that someone close to you will die of cancer.

    1. Re:No by Anonymous Coward · · Score: 0

      Ya like we really wanna hear some self obsessed pecker reminisce about how he boned some chunky broad on that couch his buddy puked on last weekend. Woohoo! What a super stud. We really gave a flying fuck. Oh boy fucking blender is open source, that's just so fucking earth shattering. Blah. Who cares. Hey let me try to impress all the slashdot dorks by recounting the tale of the time i fucked some drunk bitch at a fucking frat party. woo ya we are fucking impressed.

  51. Thank you donators by InodoroPereyra · · Score: 4, Insightful

    I know it is always easier to just sit back and wait for others to do things. In this case make donations. I do not use Blender, I probably will not use it in the foreseeable future, but I might end up using free software that uses Blender. Anyways, thank you folks for the donations. Every one and all of them counted :-)

  52. Except its bullshit... by Anonymous Coward · · Score: 1, Insightful

    ... you can (if you want to) make a userfriendly and efficient interface - the two are not contradictory.

    1. Re:Except its bullshit... by Tablizer · · Score: 1

      you can (if you want to) make a userfriendly and efficient interface - the two are not contradictory.

      I will agree that there may be *some* trade-offs in the two. However, Blender didn't even try WRT easy-to-learn it appears.

      IOW, it is possible to come *close* to the best of both worlds if you give it some thought.

      For example, a right-click pop-up list of all the things you can do to the selected item(s) does *not* preclude letter + left_mouse short-cuts. True, you lose the right mouse to do anything but list options, but if your hand is already on the keyboard then you don't need lots of mouse command buttons anyhow IMO because the keyboard can do it. IOW, use the mouse to point and the letter to select commands. If you forget a command, then right-click over an object to get a list.

      They over-used the mouse-button paradigm IMO without justification. Why limit yourself to 3 buttons when the keyboard has 101+? Meta keys are also harder to find and press IMO, and Blender over-relies on them.

      Either way, there should be some long, hard discussions about the UI now that it is alterable.

      Perhaps even let the user alter the commands. Have a little database all of possible non-screen commands, and let the user browse this table/DB and reassign stuff if they want. When they press 'Save' it looks for any duplicates and warns if found. Easy to implement if you have an indexed table engine with typical relational operations (sort, search, sum, filter, etc.)

    2. Re:Except its bullshit... by rabidcow · · Score: 1

      ... you can (if you want to) make a userfriendly and efficient interface - the two are not contradictory.

      Feel free to offer a solution.

      In some cases you can make a user-friends and efficient interface, not necessarily in all. Asserting that it is possible does not make it so.

      In particular, it's difficult to imagine an intuitive interface to control a 3d scene with a 2d display and a 2d mouse. I haven't tried blender, but I haven't seen a single 3d package with an easy to use interface. If it's so simple to do that, why hasn't anyone come up with one yet?

      You can (if you want to) turn yourself into a poodle that breathes fire - the two are not contradictory.

    3. Re:Except its bullshit... by civilizedINTENSITY · · Score: 2

      So what we need is two interfaces which run in parallel, without tripping over each others commands. That is, the "learning" menu-assisted interface should indicate the keystrokes, so that as the student becomes adept the keyboard commands become second nature. Thus, a reduced learning curve to get *something* done (i.e., *anything* to work), without impacting the Pros.

  53. Bitch'n moan about the UI... by Picass0 · · Score: 5, Interesting

    People who find the UI difficult to use remind me of people who can't read sheet music bitching about how hard it is to play the violin. Perhaps the reason you find blender difficult is you lack a foundation in 3d to base your knowledge upon.

    The other camp that complains about the UI is the Lightwave and Max crowd who are comparing this relatively small program to a full featured suite.

    Blender is a good tool. It is about to get better. I dig the fact that it will be part of Linux distros from now on.

    I believe in Blender so much I gave my fifty and became a member. And yes, I'm very happy right now.

    1. Re:Bitch'n moan about the UI... by nidarus · · Score: 1
      Perhaps the reason you find blender difficult is you lack a foundation in 3d to base your knowledge upon.

      ...

      The other camp that complains about the UI is the Lightwave and Max crowd who are comparing this relatively small program to a full featured suite.

      Hmm. Most of the people I saw here complaining seemed to have experience with professional 3d packages. I might've miseed something (maybe browsing at -1 could help), but most of the people I've noticed belong to the "other camp".

      And about that "other camp". As far as I understand, the main problem they have with Blender, is that it is actually more complex and harder to learn then the professional tools you've mentioned while being able to do much less.

      Anyway, I don't think that Blender has this interface because easier interface are just so hard to invent. In fact, I'd say that more thought was invested Blender's keyboard/gesture oriented interface than in most professional tools. They tried to be original. To re-invent the wheel. Unfortunately, they chose to make it square.

      Don't get me wrong, I think it's a great thing that Blender is free now, but I think that re-doing the interface from scratch is the right direction. 3d modeling is hard to learn as it is. There's no reason to make it any harder.

    2. Re:Bitch'n moan about the UI... by Anonymous Coward · · Score: 0

      You do realize that a lot of people here are 12-year-olds with a warez copy of 3DS Max or Lightwave that they use to try to create crappy Quake maps?

    3. Re:Bitch'n moan about the UI... by Pseudonym · · Score: 2
      People who find the UI difficult to use remind me of people who can't read sheet music bitching about how hard it is to play the violin.

      More like people who can read Western sheet music bitching about how hard it is to play music notated in MusicTeX or Lilypond.

      I used to get paid to use Maya and I find Blender clunky. (But then, I find 3DS Max, which I also got paid to use, clunky too.)


      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    4. Re:Bitch'n moan about the UI... by symbolic · · Score: 2

      Anyway, I don't think that Blender has this interface because easier interface are just so hard to invent. In fact, I'd say that more thought was invested Blender's keyboard/gesture oriented interface than in most professional tools. They tried to be original. To re-invent the wheel. Unfortunately, they chose to make it square.

      I like this analogy. I suppose the question is whether or not Blender will remain in this 'rebel' mode or grow out of it. FWIW, I am by no means a newbie, and it's precisely because of this that certain things about the interface are a pain in the rear. For example...using the alt-j function with the text editor you get a teeny little window that pops up with a with a new hybrid buttonentryfield. You can click and slide back and forth, you can click repeatedly to advance the line number, or you can shift-click, and enter the number manually. If you enter the number manually, then you have to click out of the field for it to 'take', and finally, you can't just hit return or enter, you HAVE to click on the OK button (AFAIK). What ever happened to a simple text entry field? Since you probably know what line you're jumping to, replacing all of this overhead with a simple alt-j/type number/hit return process would make this a much more efficient process.

      Here's something else: create a complex rig using armatures and vertex groups. Log the amount of tim you spend hunting through an unsorted list group names to find the one you're looking for. Count how many times you have to shift-click into the name field and scroll back and forth just so that you can be sure that you have the right group selected (the field usually isn't long enough to display the entire name).

      It's because of problems like these that I let out a long sigh when ever people try to convince me how 'efficient' the interface is. I often wonder just how much of it they've actually used.

    5. Re:Bitch'n moan about the UI... by prockcore · · Score: 2

      "People who find the UI difficult to use remind me of people who can't read sheet music bitching about how hard it is to play the violin."

      As someone who used to teach Lightwave classes. I can say that the blender UI is truly abhorant.. and it's not "I just don't know how to use a 3d program".

      I'm not talking about "it's too hard to use" I'm talking about "it isn't powerful enough", and therefore it's too hard to do what you want.

      In lightwave you can set multiple points to the same Y value (for example) by simply selecting the points, and then using the numeric requestor. Blender has a numeric window, but it only works on 1 point at a time. You can't numerically modify more than one point at a time in blender like you can in Maya and Lightwave.

      It's limitations like this that make Blender a big pain in the ass to use.

      I've seen people say "Blender is difficult to use because it's powerful" Sorry, that doesn't cut it. Lightwave is soo much easier to use, and it's miles ahead in terms of power.

      Hopefully now that Blender is GPL, people can begin to work on that.

    6. Re:Bitch'n moan about the UI... by rdewalt · · Score: 1

      I concurr most heartily.

      I got my Level 2 certification on Alias/Wavefront back before they prettied up the GUI as a fore-runner to Maya. If people think the Blender UI is horrid, should sit down and try their hand at Alias 7.

      The UI isn't designed to be easy to pick up, its designed to stay out of your way for minimal workflow hassles. The keys for the most part are laid out for a two handed style, left on the keyboard, right on the mouse. This is similar to Photoshop, where most function keys are on the left hand of the keyboard.

      I pitched in for Member gladly. Heck, I even bought a C-Key back in the day. Its a great project, and an amazingly small footprint.

  54. interesting code.. by Anonymous Coward · · Score: 1, Funny

    int cu_isectLL(float *v1, float *v2, float *v3, float *v4, short cox, short coy, float *labda, float *mu, float *vec)

    hmm, very intereting...

  55. BL is BS! by Makenai · · Score: 2, Insightful

    We donated our money to the Blender project with the expectation that it would be Open Sourced and GPL'd - however, this seems not to be the case. Included in the source is the so-called 'BL License' that allows 3rd parties to use the existing Blender code base and keep their modifications to themselves. This stifles a major part of the GPL and is not what we paid for!

    From the License:
    For teams that don't want to operate under the GPL, we're also offering
    this "non-GPL" Blender License option. This means that you can download
    the latest sources and tools via FTP or CVS from our site and sign an
    additional agreement with the Blender Foundation, so you can keep your
    source modifications confidential. Contact the Blender Foundation via
    email at license@blender.org so we can discuss how we handle the
    practical matters

    1. Re:BL is BS! by WWWWolf · · Score: 5, Informative

      As I understood it, the code can be used in two forms: 1) Use it under the terms of GPL, in which case if you distribute a modified version, code must be included, or 2) negotiate the license to distribute only the binaries with the Foundation, and pay them to fund the development (and I expect this payment is not that light!).

      I fail to see how this "stifles a major part of the GPL". The Blender Foundation releases all of their code under this dual license - People donate them money to do their job and release code under these terms. This license does allow others to take this code and modify it, and choose to either pay up, or be a nice citizen and contribute the code.

      And yes, this dual license thing was mentioned a couple of times in past. Loudly. Were you not listening?

    2. Re:BL is BS! by GuruJ · · Score: 1
      Dual-licensing is not a problem -- in fact, I think it should be encouraged. To maximise the benefits of GPL software development, and in particular to attract corporate investment, it should be possible for companies to take code and use it commercially (which generally means closing the code to some extent).

      This does not cause the code abuse and forking that might be expected. Simply put, if companies were to fork Blender, they would lose most of the benefits of being part of the Open Source community. Subsequent changes to the core project would not be able to be be rolled into their project without extensive work, checking, etc.

      Generally, it's far more productive to submit your own changes to the core project, and get them incorporated. After that, you not only have the features you wanted, but you get all the new features contributed by others.

      Look at the Mozilla licensing scheme -- it is not GPL either. Instead, it is a combination of up to four licenses -- the GPL, LGPL, MPL and NPL.

      --
      -- Askari: Give JavaScript the bird.
    3. Re:BL is BS! by Chris+Johnson · · Score: 2
      They can only do that with the code as-is or with purely in-house development added to it. They won't be able to say that about any GPL-sphere additions- if you want to nip this in the bud, do such good work on the GPLed version that it becomes the definitive one and completely leaves the in-house version in the dust.

      I concede that it looks like they'll want to release GPLed additions under the BL license to proprietary developers- but really, they can't. Any lawyer would eat them alive for such an infraction. Like it or not, they just forked it into BL and GPL versions. If you don't like BL, make the GPL the one to have.

    4. Re:BL is BS! by Picass0 · · Score: 3, Informative


      Ton spoke with RMS about this addition to the GPL and Stallman gave it his OK.

      Blender foundation has alwys had as one of it's goals to become a viable business again. I imagine that there will be a commercial blender fork someday.

    5. Re:BL is BS! by Ungrounded+Lightning · · Score: 2

      They can only do that with the code as-is or with purely in-house development added to it. They won't be able to say that about any GPL-sphere additions- if you want to nip this in the bud, do such good work on the GPLed version that it becomes the definitive one and completely leaves the in-house version in the dust.

      On the other hand, if you want to have the best of both worlds, do some really good work in the GPLed branch (carefully avoiding the inclusion of other people's GPLed code in your work). Then offer to license it back to the foundation to also be included in the "in-house" version - for a fee. B-)

      --
      Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  56. here is another mirror by tarzeau · · Score: 0
    --
    Windoze not found: (C)heer, (P)arty or (D)ance
  57. Compiling.... by Anonymous+Butthead · · Score: 2, Interesting

    So, now that people have link to the source... has anyone tried to compile it? I have not been able to compile it. Seems as if the makefiles are messed up pretty badly.

    --
    Hey, this is my sig, if you don't like it, STOP READING MY POSTS!
    1. Re:Compiling.... by jericho4.0 · · Score: 1
      Welcome to the exiting world of recently GPL'd software!

      Seriously, I'm gonna wait until there's some kind of dev community going around it before jumping in.

      p.s. anyone intrested on starting the os x port??

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    2. Re:Compiling.... by FunkyChild · · Score: 2

      p.s. anyone intrested on starting the os x port??

      There's been an OS X port for plenty of time now. You can download the free beta here.

  58. Just some quick info... by sgtsanity · · Score: 2, Informative

    For those not able to access the site, the source is up. However, there isn't any compiled versions up, and efforts to compile a windows version have been unsuccessful, according to the postings on the user forums.

  59. Why??? by gnomepro · · Score: 1

    Why is everyone making such a big deal about Blender? And going so far as to buy it as a community to GPL it? All I see here is people bitching about it (not intuitive, interface sucks, missing crucial features). Why not join together as a community and purchase something better like a mail/calendaring server that could compete with exchange? This would be FAR more beneficial to the community and the world! Isn't Bynari's Insight server available? Why the hell doesn't the community get organized and purchase that? Or look for something else. Exchange is the real killer server app and the open sores community still has nothing to counter it.

    1. Re:Why??? by WWWWolf · · Score: 4, Insightful
      Why is everyone making such a big deal about Blender? ...

      Because it does rule. The open-source world doesn't really have had any good 3D modeler (and only a handful of even remotely tolerable renderers - no, PoV-Ray isn't open source, yet).

      (And, people who say it's not intuitive and the interface sucks just don't get it. Trust me, it is a wonderful program to work with once you get hang of it. =)

      Why not join together as a community and purchase something better like a mail/calendaring server that could compete with exchange? This would be FAR more beneficial to the community and the world!

      (Okay, this paragraph is probably going out of hand, but within realms of argument...) What do you get if you buy something that's compatible with some obscure, undocumented Windows software? Uh, a server that is tailored to work together nicely with some proprietary API that was never meant to see the light of the day. This, as opposed to funding development of some standard server. Why pay for Exchange compatible calendar/mail server? Why not pay for development of vCalendar / SMTP server? Why not tell your boss that using a standard server would probably mean higher security and increased reliability? </offtopic>

      Of course, the same argument could be said of Blender: it only took some open formats as input, processed a proprietary format, and spewed out a (somewhere) standardized file in one form or other. But it could also be argued that there are still not that good standards on this field (swapping a model file from one modeler to another is always a nice way to spend a weekend), and that Blender does support a few of currently known "open" formats (or at least provide some way of converting).

    2. Re:Why??? by John+Hasler · · Score: 3, Interesting

      > Why is everyone making such a big deal about
      > Blender?

      Everyone isn't (I'm not, for example). Only those who care are. There just happen to be a lot of them, and they care enough to actually do something.

      > And going so far as to buy it as a community to
      > GPL it?

      The community that bought it is the community of those who care. It's their business how they spend their money.

      > Why the hell doesn't the community get organized
      > and purchase [Bynari's Insight server]?

      Why the hell don't you get off your ass and organize it to do so?

      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    3. Re:Why??? by symbolic · · Score: 2

      Why is everyone making such a big deal about Blender? And going so far as to buy it as a community to GPL it? All I see here is people bitching about it (not intuitive, interface sucks, missing crucial features). Why not join together as a community and purchase something better like a mail/calendaring server that could compete with exchange?

      I wasn't aware that Exchange had a 3D modeling/animation/rendering module.

      I bitch a lot about Blender. Why, you ask? (or maybe you don't). I do it because I've invested hundreds of hours putting up with the things I hate about it, in order to enjoy the things I like about it. Now that the code is free, hopefully I'll see some of the things that people dislike the most, change for the better.

      As for Exchange, wouldn't it make more sense to rally the interest of people who actually use it?

    4. Re:Why??? by AsparagusChallenge · · Score: 1

      PoV-Ray isn't open source

      I guess he meant "PoV-Ray isn't Free Software". I have downloaded PoV as source code from years ago.

    5. Re:Why??? by Anonymous Coward · · Score: 0

      "The open-source world doesn't really have had any good 3D modeler"

      I point you to http://www.wings3d.com my friend it seams you have been missing out. Far superior modeller to Blender.

      However will be the first with decent animation capabilities.

    6. Re:Why??? by WWWWolf · · Score: 1
      I guess he meant "PoV-Ray isn't Free Software". I have downloaded PoV as source code from years ago.

      Well, if Debian sticks it in non-free, it's probably neither Free Software or Open Source. To avoid annoying the OSS and RMS, let's just say "Incompatible with DFSG." =)

      I'm very well aware that PoV's source is available, and they would reconsider relicensing the source if they only could find all contributors (I heard something about total rewrite of some core code to make this easier...)

    7. Re:Why??? by WWWWolf · · Score: 1
      I point you to http://www.wings3d.com my friend it seams you have been missing out. Far superior modeller to Blender.

      Yeah, I have heard of Wings3D. I haven't tried it yet, though - probably because it was written in some obscure language I had never even heard of and I couldn't find prebuilt binaries. =)

      The gallery looks pretty nice, though. Looks like it may have something that's as nice as Blender's s-mesh + proportional editing...

      I also heard of Ayam, which seemed nice, but finding the "Requires Some Intimate Knowledge Of Renderman, Your Renderer and Available Shaders" sticker on the manual cover isn't always reassuring. As I mentioned elsewhere, I'm a modeling guy, not someone with very good grasp on stuff behind the scenes - I can understand sliders ("This is a material that looks like plastic, use this widget to control shininess"), but not the raw reality ("Pick this somewhat well named shader called 'plastic' and define values for these n vaguely named parameters that are probably defined in a Book somewhere, go look it up").

      However will be the first with decent animation capabilities.

      Yeah, something none of the other renderers have: Excellent animation stuff.

  60. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  61. No, it isn't. by Chris+Burke · · Score: 3, Insightful

    From an engineering standpoint, it isn't bullshit at all. It's the same as processor power and power consumption. While you could in -theory- create a processor that was both fast and low power, that doesn't make it bullshit when you decide to optimize for one or the other. Interface design is engineering just the same, and you almost always have to make tradeoffs.

    --

    The enemies of Democracy are
  62. Re:Server down for obvious reasons by leandrod · · Score: 2
    > What fetures of a "real DBMS" would have helped in this case?

    All of them, and reliability and scalability too.

    The point here is that by using MySQL one must to by coding much that should be done declaratively in and by the DBMS. The whole becomes bigger, slower, less reliable, even if the pseudo-DBMS itself seems faster when seen in isolation.

    --
    Leandro Guimarães Faria Corcete DUTRA
    DA, DBA, SysAdmin, Data Modeller
    GNU Project, Debian GNU/Lin
  63. Why? by Anonymous Coward · · Score: 0

    When Gnome, KDE, XFCE etc. kicks its ass?

  64. Re:Err.. not quite by entrigant · · Score: 1

    you would be the type who should be really interested in ReiserFS's future development. The creator of reiserfs shares many of your viewpoints. The release of Reiser4 scheduled for the end of this year will be a big step in that direction.

  65. Music Notation vs Intuative by Tablizer · · Score: 2, Interesting

    People who find the UI difficult to use remind me of people who can't read sheet music bitching about how hard it is to play the violin.

    Music notiation is an anachronism. A (modified) piano-roll grid style is much more simpler and intuitive. It is almost like reading a spectragrph. Durations are purely visual, no duration notation to mentally translate into actual duration. Long dash, play long. Short dash, play short. KISS at its best.

    (Last time I said this it started a huuuge flamewar.)

    1. Re:Music Notation vs Intuative by Nodatadj · · Score: 1

      Wow, thats going to take a lot of extra paper to get a reasonable length song written down.

      And why use a piano roll for a violin?

      Are you wanting to replace musical notation for what would effectively be guitar tab with the notes drawn out to their full lengths?

    2. Re:Music Notation vs Intuative by uchian · · Score: 1

      And of course, the problem that both your system and the conventionaly sheet music has is the same - there is no way to precisely express how sharply a note should sound, how much vibrato, exactly how loud each note should be for it's duration for each and every note; how it should be played to sound as if the instrument has taken a "breath",how it should be played to sound as if it is someone who is crying, or happy, or to express the sound of winter or summer. Or how to play so it just sounds damn cheesy!

      In short, it is very difficult to capture in paper how an instrument should be played, because it is an incredibly complex and individual task.

    3. Re:Music Notation vs Intuative by Tablizer · · Score: 0

      (* Wow, thats going to take a lot of extra paper to get a reasonable length song written down. *)

      Are you suggesting that it is less compact? I see no evidence of that. It depends on musical piece probably.

      (* And why use a piano roll for a violin? *)

      That is just a term.

      (* Are you wanting to replace musical notation for what would effectively be guitar tab with the notes drawn out to their full lengths? *)

      Kind of. See:

      http://geocities.com/ tablizer/foxmusic.htm#detail1
      [remove space from URL]

      Note how it combines multiple parts (instruments) into one view by removing non-used keys (notes).

    4. Re:Music Notation vs Intuative by Tablizer · · Score: 1

      (* And of course, the problem that both your system and the conventionaly sheet music has is the same - there is no way to precisely express how sharply a note should sound, how much vibrato, exactly how loud each note should be for it's duration for each and every note; ... *)

      That is indeed a sticky problem for *any* notation. A jillion symbols floating around is not very practical.

      I have dealt with non-music apps with similar needs by allowing hitting some button to change which view you see. IOW, if you want to see the vibrato level, you press the vibrato view. Another key may show you the vibrato frequency (using intensity, colors, or numbers).

      Of course what you can do on computer is less limited than a printed page, because it either has to dupicate the same root thing on different pages to give different views, or try to jam a lot of information into one view.

    5. Re:Music Notation vs Intuative by BlueGecko · · Score: 4, Insightful
      If I were to guess you play modern and not classical music, and further that you do all composition on the computer, would I be correct? I make those assumption for two reasons:
      1. Classical music alternates frequently between very long notes (sometimes held across eight or nine measures) and very quick notes (sixteenths very frequently, occasionally thirty-seconds or faster). Representing both of those notes in a human-readable form, without changing your scale every measure and thereby negating the whole point, would be very difficult. If you try to avoid that by defining the standard measure width by the most cramped measure, you're still in trouble because you'll end up with such long measures that you cannot easily guage the distance of your notes and therefore also negate the value of the system. In other words, you'll have to add other notations to your staff until you negate the benefit which you are proposing.
      2. Your solution works great for computer, but I want you to try to tell musicians who notate pieces (which would be any professional musician anywhere and any half-decent music student as well) that they should bring a ruler to practice to ensure their notes are the proper width. There is a major value to our current system, which is I can do it with an unsteady hand and a pencil on sheet music propped in front of me at 45 degrees. With your system I'd have to lay it flat, take out a ruler, figure out how wide the measures were, divide that width by the width of the note I wanted to draw, line that note up with the end of the previous note, and then draw the right length. I fail to see this catching on.
      There are other problems with your system too--for example, what happened to rests?--but quite frankly I think the above two complaints are sufficient enough.
    6. Re:Music Notation vs Intuative by Permission+Denied · · Score: 2, Insightful
      Music notiation is an anachronism.

      So, you're advocating something akin to guitar tab which displays the lengths of notes. (Disclaimer: I play classical guitar as a hobby and have zero tolerance for tab.)

      Tell me this: with tab, how can you tell, just by looking at the score, in which key the piece is played? If your primary purpose in reading music is to reproduce the sounds a composer wrote down, then tab (or your variation of tab) may suffice, but it does not suffice for conveying music. It certainly won't help if you want to try to improvise off the score. It won't help if you want to try to analyze the music, to find patterns, to figure out a composer's "style", etc. How can you tell, by looking at tab, that a composer has moved from one key to another but is still developing the same motif in the new key?

      Tab (and variations of it) have been around may years (perhaps even longer than standard notation - this would require some research, but I recall that music for the first string instruments was written using some sort of tab). The reason it's been supplanted by standard musical notation is because standard score is better. It's taken a long time to develop standard notation and it may be difficult for beginners because it's meant to convey a lot of other things which aren't too important when you're trying to figure out how to tap out greensleeves on a keyboard. Learning to read score does, unfortunately, take time, but so does learning music.

      I also use vi and would leave any job that required me to code in that hyped-up notepad variant which is called Visual Studio (leave the home row to use the ARROW KEYS!?). I have no idea about any of this 3-D stuff (I understand the math, but that's about it), but I trust that the professionals in the domain have quite different needs than the amateurs.

      Last time I said this it started a huuuge flamewar.

      As well it should :)

    7. Re:Music Notation vs Intuative by norkakn · · Score: 1

      I play some guitar with both tab and notes and what you have said is the usual response dissing tab, so i will be rather uncreative and give a variation on the standard reply. (and heh, you got modded up so maybe i'll be as lucky)

      Tab is sheet music serve very different purposes, and each have things that they are good at. A lot of comercial tab also includes the notes because of this, and it works well. Sheet music is extremely hard to sightread; on a piano each note on the music corelates with a note on the keyboard, with a guitar each note can be played a variety of ways. Oh, the comment about sheet music not being sight read is not just my newbie prespective, by instructer said it and he is an extremely talented jazz guitarist.

      One thing about tab that I think a lot fo people miss is that no one reads tab when they perform. Tab is to write down how the music is played quickly and transfer it to others. There is no sane way to post sheet music on newsgroups, and it also isn't a good way of showing people how to play it. sheet music doesn't even always differentiate between slides and bends and does not natively show alternate tunings.

      Oh, I seem to have gotten off track, but no bother. If one were planning on improvising over a piece, they would probably know the piece ahead of time, and key changes aren't that hard to spot in tab either.

      Another thing, tab may not make the theory as apparent to the reader, but it removes a layer of complexity and allows the new player to enjoy the music more quickly. This in itself makes it worthwhile to keep tab around.

    8. Re:Music Notation vs Intuative by Anonymous Coward · · Score: 0

      I agree with this as well, and I think that traditional notation could be easily integrated with tab. The only thing tab misses is some way to mark measures and some way to express note duration. Otherwise, it is superior (for guitar) to traditional notation.

      I can sight-read tab better than I ever could sight-read traditional notation on wind instruments.

      Finally, traditional notation began as tab, originally. I mean, modern tab and traditional notation have the same origins, from back when western instruments only had 7 pitches within an octave. Sharps and Flats were added as patch fixes, and the system has been so buggered over the years that it's gotten quite difficult to read for modern instruments.

      Let's face it, either you live "now" or you don't. :) (also, considering that violins don't have frets, then traditional notation fails also to describe all the different ways the thing can be played)

      OTOH, modern tab is used mostly in music that is MEMORIZED for performance. We read the tab to see how it's played and we listen to the music for the timing. Mind you, for the most part we have access to the composer playing the song as he/she intends it to be played. This wasn't there when traditional notation evolved up to its current state. So it isn't necessary anymore to notate duration and so forth. Just get the damn recording and *listen* to it.

      Download it from your preferred P2P. :)

      Get the tab from OLGA (or any of a dozen other sites).

      Just keep in mind that tab is only half the equation. We still need the recording to hear how it goes. (Unless we've already heard the song a million times, or whatever)

      Dave

    9. Re:Music Notation vs Intuative by Tablizer · · Score: 1

      (* If you try to avoid that by defining the standard measure width by the most cramped measure, you're still in trouble because you'll end up with such long measures that you cannot easily guage the distance of your notes and therefore also negate the value of the system. *)

      I don't see how this would be the case. It would be no more cramped than the current notation. I agree that for *some* musical peices it might not be the optimum, but that is true of *anything*. Any given notation has it ups and downs, and some peices of music will work better in others.

      Note that some way to indicate continuation of a line may be needed, such as a dash sticking out on the left or right. However, it seems to me that long notes are easier to spot with grid notation because there is a bar there for all the duration. It is more WYSIWYG.

      (* they should bring a ruler to practice to ensure their notes are the proper width. *)

      No, have a light/thin grid. Think of lab paper. Unless your music is really weird, you should not have to ever fill in less than half a grid. If so, then you should be using a different scale probably.

      Again it may not be the ideal for *all* forms of music. You are right that it may work better for pop music than classical or "artsy" music. I just find it more natural, WYSIWYG, and intuitive for the music I fiddle with.

      Plus, I can fit the intensity value (and other values perhaps) inside the note bars. The classical notation does not do this very well.

    10. Re:Music Notation vs Intuative by Tablizer · · Score: 1

      (* Tell me this: with tab, how can you tell, just by looking at the score, in which key the piece is played? *)

      I did not rule out the adding of textual-notes or icons.

      (* It certainly won't help if you want to try to improvise off the score. *)

      Why not? Improvisation happens in the brain, NOT on paper.

      (* It won't help if you want to try to analyze the music, to find patterns *)

      I find it *better* for seeing patterns because it is physically closer to the *actual* music. It is in essence an idealized spectragraph: Time on the X axis and frequency on Y.

      (* The reason it's been supplanted by standard musical notation is because standard score is better. It's taken a long time to develop standard notation and it may be difficult for beginners because it's meant to convey a lot of other things which aren't too important when... *)

      Well, perhaps it is time to develop a *new* standard based on grids. You don't know the limits until you try.

      Again, it may depend on the peice and use. One notation may not fit all. Should Java be used for *everthing* just because there is a lot of vendor support and books for it? Python, Perl, and Smalltalk fans are gonna be pissed.

    11. Re:Music Notation vs Intuative by Anonymous Coward · · Score: 0

      Zero?

      Was it something I said?

      -Tablizer-

    12. Re:Music Notation vs Intuative by Nodatadj · · Score: 1

      Well, problems with it:

      It's not really clear how long each note is. I mean, 1 or 2 beats isn't too bad but 8 or 9 is harder.

      How do you show triplets, ties or stacato and other things like that?

      Each of those parts was quite a simple 7 or 8 note piece. A normal piece uses many more notes, and like I said would take much more vertical space.

      And on the vertical space issue, spacing notes that are played together much further apart makes it much harder to glance at the music and know what you're supposed to be playing. With traditional score the notes are close enough together that you can see all the notes without moving your eyes. This way I can imagine funny chords where you have to track vertically with your eyes to take it all in.

      Yes, that may depend on the song, but for a full classical piano piece, I'd much rather prefer what we have now than what is there.

      It may be more intuitive, but I don't think it's really much better.

  66. Re:Server down for obvious reasons by stuuf · · Score: 1

    There aren't any software packages available now that were actually deisgned for the amount of traffic there is today. In a sense, the entire world is /.ing itself.

    --

    Everyone is born right-handed; only the greatest overcome it

  67. Re:Server down for obvious reasons by leandrod · · Score: 2
    > The problem is with the programmers, web designers and db developers

    Agreed. But then, when one is a good systems engineer, he chooses a real DBMS in order to avoid too much coding, data inconsistencies and other issues that MySQL fails to address. That is, MySQL here is more of a symptom of shoddy work done with good intentions.

    --
    Leandro Guimarães Faria Corcete DUTRA
    DA, DBA, SysAdmin, Data Modeller
    GNU Project, Debian GNU/Lin
  68. Extra mirror by RinkSpringer · · Score: 2, Informative

    I've put up an extra mirror for you ... here. Enjoy!

  69. Re:Server down for obvious reasons by leandrod · · Score: 2
    > /. operates just fine on MySQL. It's hardly ever down.

    If you had been here for long enough you would remember that many of the problem /. had in various times were indeed related to either MySQL directly, or to convoluted coding made necessary by its deficiencies.

    > It's faster [mysql.com] than most other databases because it's leaner.

    It is only faster if you take it as an isolated factor. If you compose it with all the additional coding that it requires, besides lack of scalability and additional system administration work required, it ends up being much slower both to deploy and in performance.

    --
    Leandro Guimarães Faria Corcete DUTRA
    DA, DBA, SysAdmin, Data Modeller
    GNU Project, Debian GNU/Lin
  70. Re:Err.. not quite by leandrod · · Score: 2
    > I just hope that MySQL or our file-systems can rise to the task.

    In a way yes, but not ultimately. Because the people behind MySQL and filesystems do not really grok the task, which is ultimately a database one and thus should be handled under the relational model.

    --
    Leandro Guimarães Faria Corcete DUTRA
    DA, DBA, SysAdmin, Data Modeller
    GNU Project, Debian GNU/Lin
  71. Re:Err.. not quite by Anonymous Coward · · Score: 0


    I'd love to tell the os/filesystem to do the following in one atomic action:

    make world ; script_to_fungle_etc_files ; backup_to_some_other_server ; reboot

    and it would either complete fully or fail and rollback.


    Reboot failed! Rolling back...
    Deleting backup
    Defungling
    Decompiling

  72. Re:Err.. not quite by Tablizer · · Score: 2

    And then I learned about better ways to seperate content and form - XML, CSS, XSL/XSLT, etc.

    A bunch of inconsistent buggy 3-letter acronyms is the solution?

    CSS doesn't need to have a different syntax than HTML/XML, yet it does.

    If you think about what an DBMS does, its a layer on top of the file system to more effectively store data, with features. For most sites (Slashdot style sites are good exceptions actually) the content is stored in a database for no reason other than seperation!

    File systems are *limited*. They force you to cram the whole world into a tree-shaped mess. The real world is a big graph (network), NOT a tree. Trees are fine on a small scale, but I would rather be able to search, sort, filter, join, index by many different ways and criteria without physically copying crap around. DB's are the best general-purpose virtualization devices available. I would LOVE to be able to do SQL on my files.

    Yes, maybe they are not good at certain things, but IMO their use should be *expanded*, not decreased.

    If their database is too whimpy to handle the load, then switch to Postre or Oracle or something. Better flexibility sometimes requires more power.

    Should they be required to go back to fricken trees just to handle the slashdot effect?

    -Tablizer-

  73. Hmmm... by dopeyfish · · Score: 0, Offtopic

    Savin my pennies to buy BeOS from Palm...

  74. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  75. Re:Why??? --Why don't you leave? by Anonymous Coward · · Score: 1, Insightful

    Why not join together as a community and purchase something better like a mail/calendaring server that could compete with exchange? ... Why the hell doesn't the community get organized and purchase that?

    Go right the fuck ahead. Fire it up. Ask around. Raise some money.

    Do you think these people who got Blender GPL'd would take their money back to give to some exchange client? I think not.

    People put their money where they want to see development. Blender is far more exciting software than what you speak of to most of the people here.
    The people bitching about blender are probably those that have nothing better to do than bitch most of the time; probably much like yourself.

  76. This is going to take some work... by Ironpoint · · Score: 1


    Some very anal-retentive person needs to give this code some love like only a seasoned open source fanatic who hasn't pooped in ten days can do.

    Scorched earth is the term that comes to mind when I look at the source.

    I would hold off on messing with the source for a few days unless you have a few days to kill.

  77. blender.org not really slashdotted by sharph · · Score: 0

    I was trying to view it before it was on slashdot and I got "too many connections" errors.

  78. why so many mouse buttons? by Tablizer · · Score: 2

    and while we're on it, using 4th and 5th mouse buttons would be a good thing too

    I never understood this philos. Perhaps you can steer me.

    There are plenty of keys on the keyboard, so WHY do we need yet more on the mouse?

    You can point with the mouse, and press a key with the other hand. It is more accurate that way because the pressing hand is not the moving hand. Thus, you don't veer off accidently while pointing.

    Perhaps it is a personal thing, but I don't like a lot of mouse buttons. The keyboard does a better job at being a button surface IMO.

    Hey, glue the keyboard to the top of the mouse and then we have the best of both worlds, at least on paper :-)

    1. Re:why so many mouse buttons? by PainKilleR-CE · · Score: 1

      If you have to move your right hand from the mouse to the keyboard, it reduces the efficiency of the interface. Therefore, in an efficient interface that does make use of the mouse for pointing, your number of keys is reduced at least by half (not to mention the number pad and the arrow keys). Having more buttons on the mouse allows you to be more efficient if the software you use makes use of those buttons.

      --
      -PainKilleR-[CE]
    2. Re:why so many mouse buttons? by Tablizer · · Score: 1

      (* If you have to move your right hand from the mouse to the keyboard, it reduces the efficiency of the interface. *)

      No no no!

      You put one hand on the keyboard, and the OTHER HAND on the mouse.

      Or, are you doing something "special" with that other hand that you don't wish to share with us? :-)

    3. Re:why so many mouse buttons? by damiam · · Score: 1

      Some people type with two hands.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    4. Re:why so many mouse buttons? by Tablizer · · Score: 1

      (* Some people type with two hands. *)

      Not for graphics apps, at least not for management of physical modeling stuff.

      I am not sure what you are envisioning.

    5. Re:why so many mouse buttons? by civilizedINTENSITY · · Score: 2

      Ask yourself, "how many fingers do I have on that hand holding the mouse". Consider that perhaps not all are equally coordinated...but why deny a mode of input that is literally an extension of our hands? I think there should be room for all modes of input, then let the user choose :-)

    6. Re:why so many mouse buttons? by PainKilleR-CE · · Score: 1

      You put one hand on the keyboard, and the OTHER HAND on the mouse.

      And, as I pointed out, this reduces the number of easily accessable keys on the keyboard, especially for those of us that use the mouse with our right hand. I've played FPS games long enough to be extremely good at using the mouse with one hand and the keyboard with the other, but it does require making sure the keys are laid out for optimum efficiency in this, making sure that nothing important is bound to the right half of the keyboard.

      --
      -PainKilleR-[CE]
    7. Re:why so many mouse buttons? by PainKilleR-CE · · Score: 1

      I kind of glazed over this the first time, so I'd like to add:

      It is more accurate that way because the pressing hand is not the moving hand. Thus, you don't veer off accidently while pointing.

      This is one of the many reasons I use a trackball instead of a mouse. When clicking a button has a very real chance of moving your pointer, there's a problem. As it stands, when I'm using my trackball, I have 2 buttons and the mousewheel at my thumb, my forefinger on the ball, and the 2 remaining buttons are clicked using my middle and next finger, leaving only my pinkie finger without something to click on (which is just fine since, although I have better control over it than most people, it's not the best finger for precise independant control).

      --
      -PainKilleR-[CE]
    8. Re:why so many mouse buttons? by Tablizer · · Score: 1

      (* making sure that nothing important is bound to the right half of the keyboard. *)

      But what about lefties or those who switched due to CarpleTunnel?

      It seems like a costomizable key/mouse-stroke interface is the only way to make everybody happy. I don't think there will ever be agreement.

    9. Re:why so many mouse buttons? by damiam · · Score: 1

      I meant in general, not just for graphics apps. After all, you probably wouldn't be doing anything "special" with the other hand in a 3D modeling package.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
  79. And validation of the street performer protocol by NZheretic · · Score: 2
    This precedent also represents the potental validation of the many forms of street performer protocol. Open source and Commons preserving Free licensing is growing up.

    Quoting a recent article of mine

    Horace Greeley (1811-1872), Editor of the New York Tribune in an editorial in 1841 said:
    Do not lounge in the cities! There is room and health in the country, away from the crowds of idlers and imbeciles. Go west, before you are fitted for no life but that of the factory.

    In the same way, I urge you to...
    Do not lounge on the Microsoft platform! There is room and scope on Linux, away from the crowds of idlers and imbeciles, Go open, before you are fitted for no life but that of the helpdesk.

    But more importantly, by 1871 Horace Greeley also wrote: "This Daniel Boone business is about played out."

    In the same way, the last decade's Linux customer base can be seen as the self reliant pioneers. The "Do It Yourself" attitude and habit was learned from a time when "doing for themselves" was the only option. This is no longer the case, there are plenty new settlers and far many more willing to migrate, who are all too willing to pay for hardware, support, customization, collective development and even quality proprietary licensed products.

    1. Re:And validation of the street performer protocol by scotch · · Score: 1
      Has anyone ever told you that you're a lot like Horace Greeley? Just curious.

      --
      XML causes global warming.
    2. Re:And validation of the street performer protocol by On+Lawn · · Score: 1


      How Frederick Jackson Turner-ian of you,

      Kudos...

  80. Blender would be better accepted with a better UI by saha · · Score: 1

    > Blender is the 'vi of 3D modelling' I'd say thats nailing it on the head. I've had one of our TA's (Teaching Assistants) in the VR Lab swear by Blender and he took the time to show us how to use it. Blender was powerful, fast and free on our SGIs, it just took too long to train anyone with it and there was no way the professor of the intro to VR class could have taught that to the students. All Blender needs is a decent UI. It doesn't have to be the best, all most people need a a few icons and text to let them know what those colored buttons on the screen actually do. Instead of having us guess and be frustrated.

  81. This Rocks! by eno2001 · · Score: 1

    Now let's go out and make the GIMP of 3D modeling and rendering! :) Make sure those contributions keep going to them too!

    --
    -"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
    1. Re:This Rocks! by saha · · Score: 1

      Giving it an interface that resembles a GIMP / Rhino blend would be incredibly useful. Experienced Blender users should be allowed to select a "Classic" interface, so that their productivity isn't hampered with the UI changes. All the new comers should have a GIMP/Rhino UI. When I get the time next year I might actually thing about contributing to the UI of Blender project

  82. Custom and default keystrokes in manual by Tablizer · · Score: 2

    (* exactly what reason do you have for spouting THAT little tidbit as if it was fact? *)

    Okay, it is my personal preference. The ideal UI for person A may not be the ideal for person B.

    That further reinforces the suggestion (described elsewhere) that the UI should be user-customizable.

    However, a drawback of that is that it makes manuals harder to use. Perhaps have a "default" interface that the manuals are in. Once somebody gets used to the app, then they can customize their interface.

    Either that or give names to the operations, and then have a mapping layer handle which keystroke goes with which command.

    For example, the manual may say "Use the Blur3 command to get this effect.....". One then checks the chart or does a table query to find out which keystroke set that maps to.

    Or better yet, include the command name plus the *default* keystroke: "Use the Blur3 (Shift+B)command to get this effect.....".

    That would be the best compromise IMO. Further, it may make scripting easier if all commands have a name.

  83. Re:Err.. not quite by Tablizer · · Score: 2

    The point is that it's stupid to do a database operation to pull flat content out of a table!

    Flat is often crappy if a page is dynamically generated and changes often. I would have to look at their specific needs rather than pass a "flat" judgement that X is always bad.

    Databases are wonderful tools if used right. We don't know their full story.

    Walk a mile in a man's database before you smell like shoes........ur, how did that go again?

  84. GPL? Free? by Anonymous Coward · · Score: 0

    GPL isn't free... GPL is restricted crap.

    Free as in free beer with restrictions...

    Also I've talked to the author of Blender and just like I said above, it is GPL so they can restrict people from using sources... free my ass... // BSD enthusiast

  85. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  86. Re:Server down for obvious reasons by Anonymous Coward · · Score: 0

    If you think that foreign key and check constraints constitutes "bloat" you're a fucking retard.

    If your code needs foreign key and check constraints, then YOU are a FUCKTARD!

  87. That site needs.... by pjdepasq · · Score: 1, Troll

    That site seriously needs an "ABOUT" area. I visited the site, poked around and left with NO IDEA of what the software does and if I would want it. Oh well, whatever it is, it can't be THAT great.

    1. Re:That site needs.... by Anonymous Coward · · Score: 0

      I don't know. Your mom advertises EVERYTHING she's about, and she ain't no good at ALL.

      Shitty lay.

  88. What's the term for this kind of payment structure by Anonymous Coward · · Score: 1, Interesting

    Is there a generally accepted term for the situation in which closed-source software is ransomed off to become open-source? Something like freeware, shareware or postcard-ware. Perhaps ransom-ware? Hostage-ware?

    I ask because it seems to me that this payment model may become popular as an intermediate between the closed-source and open-source worlds. Basically, "ransom-ware" is similar economically to how patents work; monopoly rights are exploited for a short time, after which the technology enters the public domain.

    Consider a simple example: if a company would normally make $1M off of royalties from a patented technology over the lifetime of the patent, let's say that instead they ransom it for the same $1M. Now companies that want to use the technology would have a strong incentive to reach the $1M mark as soon as possible. This could very well lead to companies adopting the technology faster and more pervasively than they would under the old patent royalty scheme. The patent system rewards users for waiting until a patent expires to adopt a technology; the ransom system rewards users who adopt the technology as soon as possible. Obviously, some people will try to exploit the system by waiting for others to pay the ransom, but hopefully this won't compromise the advantages. In the case of Blender it hasn't.

    I'm sure there are plenty of flaws in my brief analysis of this kind of payment system, but I'd sure be interested in hearing more about it.

  89. One word... by laptop006 · · Score: 1

    Emacs...

    --
    /* FUCK - The F-word is here so that you can grep for it */
  90. Are they still accepting donations? by waferhead · · Score: 1

    Are they still accepting donations?

  91. I Absolutely F*cking Love Blender by Papatoast · · Score: 1

    Blender is an amazing 3d rendering engine, but it is also alot more. You can build 3D games with it. Edit video with it. Edit sound with it. All this and more crammed into a 3MB binary (the UI rocks if you let it, but it aint your typical Windowsintric UI). For most of its lifespan it was given away. Last year, in effor to keep it alive, the owners began to charge for portions of it. Eventually they went bankrupt, but the Blender community stayed alive.

    --
    We were somewhere around Barstow on the edge of the desert when the drugs began to take hold. - HST
  92. export scripts by Anonymous Coward · · Score: 0

    Blender does not have a raytracer at this time. Through the Python functionality, however, a couple of people have worked on export scripts, for POV and Lightflow at least AFAIK. The issue of Renderman output has been debated and it is definitively a near-future possibility for integration into the actual program.

    Blender itself can also save mesh models to DXF as well as VRML 1 formats. This is also quite useful.

    ask Google and you should be able to find the existing Python export scripts.

  93. This was actually funny for a troll. by Anonymous Coward · · Score: 0

    Made me laugh, anyway. Stupid moderators on crack.

  94. Re:GPL by Anonymous Coward · · Score: 0

    Heroin overdose is the best way.

    If you never did heroin before you will get so fucking high you will be feeling better than a giant orgasm, then you die. Much better than those brutal bloody ways.

  95. Re:Ray tracer? - POV files by vik · · Score: 2

    Yup, writing POV files would be a very, very handy feature. Remember also that parallel POV processing is an ancient and pretty much perfected art. It also gives the best raytraced output of anything I've come across, which is why I use it despite the lack of modelers.

    To become truly cunning, integrate the POV script reading engine from Giram (another GPL modeller, based on the GTK), and add the ability to display camera views on different X desktops. This will allow people to add 3D VR modeling capabilites through stereo viewers etc.

    I fancy making a stereo VR viewer from a couple of cheap LCD TVs, 2 VGA cards with video output and some magnifier goggles. I've waited too damned long for VR to go mainstream already.

    Rant over.

    Vik :v)

  96. Re:Blender would be better accepted with a better by sharph · · Score: 1, Insightful

    This is redundant, but....

    Blender has a pretty easy GUI compared to some of the other ones out there. Once you get the basics down its very easy. It *is* a one hand on keyboard, one hand on mouse kinda deal, but its just as complicated as say...maya.

    I too was once in a position of confusion... But then I went out to my local library and actually got a book on blender. The first chapter gave me a boost and I figuered out the rest on my own. Try it.

  97. Re:Server down for obvious reasons by Anonymous Coward · · Score: 0

    If you had been here for long enough you would remember that many of the problem /. had in various times were indeed related to either MySQL directly, or to convoluted coding made necessary by its deficiencies.

    LOL, guess you've never seen the /. code. The whole thing is convoluted. Besides, it was only a few times and was fixed with a newer version of MySQL IIRC. Oracle never releases patches or new versions tho because their code is so "tight" right?

    Oh yeah, been here since '96!

    It is only faster if you take it as an isolated factor. If you compose it with all the additional coding that it requires, besides lack of scalability and additional system administration work required, it ends up being much slower both to deploy and in performance.


    That's total bullshit... mySQL practically admin's itself. Not everyone has a need for a useless 100K+/year DBA who has TOMES of oracle books to do something that *should* be a simple process.

    I'm not saying Oracle doesn't have it's place. It's good in the Enterprise level and for someone who has need for advanced features (sub queries, intermedia, constraints... I would say transactions but MySQL has transactions now). Conversely, mySQL is good at the personal/small-medium business level.

  98. Re:Server down for obvious reasons by Anonymous Coward · · Score: 0

    If you compose it with all the additional coding that it requires

    Oh yeah, if you require that much extra coding, then you might need to think about your database approach (most of the time at least). If you rely on things like constraint checks to keep your data straight, you're doing a pretty half assed job to begin with.

    It is a bit of a pain in the ass that it doesn't have sub-queries tho'. There's no excuse for that.

  99. About the site: For Tom by Anonymous Coward · · Score: 0

    Nice move and happy to see Blender GPLed finaly!

    My sincere congrats, Tom!

    But at this time in the site there are just 430 people online and the site runs very slowly. Why don't you use PHP-Nuke software for your site. It's faster... just looks at the master site... sometimes there are more than 700 users online and the site is a rocket! ;)

    Anyway, are there some intentions to release Blender's binary files?

    Bye

  100. Re:Why??? --Why don't you leave? by gnomepro · · Score: 0, Flamebait

    Fuck off you stupid son of a bitch. I was only wondering what the fuss was all about and why someone/some group/some company (rhat) doesn't try to create a competitor to exchange server. I haven't the time, but thought it was worth suggesting. In reference to another reply, NOT another exchange client, a server. Pay attention. You fucking morons that hang out here haven't got a clue. All you want to do is flame people - so fuck you. A good exchange server competitor/challenger is not just a calendaring/smtp server. It would require that, contact space, a simple install routine and an easy configuration tool as well as support for other exchange clients like outlook so migration is possible. Get your fucking heads out of your asses, stop flaming people and learn how to read.

  101. Those who reply on slashdot affirm their market!! by Anonymous Coward · · Score: 0

    Alias/Wavefront sells software to people in college because it creates an artist pool that 3D industry can pull from. But it doesn't give power to the artist to own their tools. In both cases someone is paying Alias/Wavefront for the tools,
    and if one can't buy the tools, their work must not be worth it. Note, Van Gogh was in poverty most of his life, and some Gallery [according to Dave Barry] bought 90 cans of crap for a lot of money. Does this say something desperately wrong about how we associate price with value?

  102. Lame web page.... by RockyMountain · · Score: 1

    Well, blender may be the greatest thing since sliced bread, but blender.org sure have a lame web page!

    You shouldn't have to resort to Google to find out what Blender is, or what it does. Nor should you have to dig many levels deep in links to find out.

    Where's the "What is blender" link? Or, the "Blender FAQ" link? Or, just the one paragraph description on the top-level home page?

    Maybe some day when it's less slashdotted, I'll explore some more.

  103. Why not BSD license? by bradipo · · Score: 1

    I wonder why they didn't got with the more truly free BSD license.

    1. Re:Why not BSD license? by Anonymous+MadCoe · · Score: 1

      PLEASE!

      Don't start...

      Enough licence discussions around, they chose GPL and probably had their reasons.

  104. Why its called 'Blender' by Anonymous Coward · · Score: 0

    The guy who was designing the UI accidently dropped the UI draft into a blender. They eventually turned the blender off and used the draft as-is.

    1. Re:Why its called 'Blender' by Eric+Svrd · · Score: 1

      Blender doesn't mean blender in dutch.

    2. Re:Why its called 'Blender' by Blender · · Score: 1

      Then what does it mean in dutch? ;)

  105. What is Blender?? by Evil+Adrian · · Score: 0

    It doesn't say what Blender is *anywhere* on their stupid website. That is very, very bad site design.

    --
    evil adrian
  106. Tell us about the conference in Amsterdam by Anonymous Coward · · Score: 0

    So how was the conference? Anybody smoke any good buds and hack some Blender code?

  107. Harder than Maya by EnglishTim · · Score: 3, Interesting

    Maya is definitely easier to use than Blender. At least with Maya, previous experience with other GUI applications will help you, whereas with Blender it's almost like learning a whole new GUI system.

    1. Re:Harder than Maya by glwtta · · Score: 2

      Hmm... yes, of course for graphic artists (ie the users) this might be the app they use every single day, and for a large portion of that day, for many years to come - might be worth the few weeks effort to learn that gui, if it gives some advantage in productivity. Whether or not the latter is true is a debate onto itself, and I can't really comment since I don't have much experience with 3D modeling; but some people seems to think that is better in that respect.

      --
      sic transit gloria mundi
    2. Re:Harder than Maya by EnglishTim · · Score: 2

      The thing is, in the post production industry you're likely to end up using several packages. If you've been using one whose skills can easily be transferred to another package, it'll put you in a more hireable position.

  108. Re:Server down for obvious reasons by leandrod · · Score: 2
    > guess you've never seen the /. code. The whole thing is convoluted.

    That is my point. Having a real DBMS makes coding much, much simpler.

    > Oracle never releases patches or new versions tho because their code is so "tight" right?

    Oracle is a bad example of quality. Try PostgreSQL instead.

    > mySQL practically admin's itself. Not everyone has a need for a useless 100K+/year DBA who has TOMES of oracle books to do something that *should* be a simple process.

    Who's talking about Oracle? PostgreSQL is as easy to manage as MySQL, but requires less coding and makes much more complex tasks easier for both developer and administrator.

    > I would say transactions but MySQL has transactions now

    Yes, in a totally unproven, and optional, implementation! While still lacking all kinds of declared integrity constraints, scalability and even sane documentation.

    > mySQL is good at the personal/small-medium business level.

    Nothing that makes data integrity optional or procedural is good for holding any organisational data...

    --
    Leandro Guimarães Faria Corcete DUTRA
    DA, DBA, SysAdmin, Data Modeller
    GNU Project, Debian GNU/Lin
  109. Re:Server down for obvious reasons by leandrod · · Score: 2
    > if you require that much extra coding, then you might need to think about your database approach

    Always when dealing with data, application code must check for constraints procedurally. This is extra, uncessarily complex code that is much better, simpler and more consistently done at the DBMS.

    > If you rely on things like constraint checks to keep your data straight, you're doing a pretty half assed job to begin with.

    Ignore History at your own peril... the relational model for database management was exactly intended to provide declarative, centralised integrity constraints, because doing so in the application, no matter how good the application, is a sure recipe for failure. You don't cover integrity assurance for interactive, direct users of the database, and it is next to impossible to keep track of all integrity constraints and enforce them in all application programs.

    --
    Leandro Guimarães Faria Corcete DUTRA
    DA, DBA, SysAdmin, Data Modeller
    GNU Project, Debian GNU/Lin
  110. Hear hear! Vi has its points... by Ungrounded+Lightning · · Score: 3, Interesting

    I agree. In no way, shape, or form, is the "vi" interface a good one.

    Huh? It's fast, it's efficient and it's easy on your fingers. How is that a bad thing? Just because you don't like it doesn't mean everyone has to agree.


    Hear hear!

    Back when I got my first unix box (FAR enough back that, when then entire list of email-connected sites fit on three pages, mine was there), I wanted to build and try emacs. But there was this little problem - the machine had only 2 megabytes and no demand paging. Emacs (even back then) wouldn't fit. (A tongue-in-cheek claim was circulating that the name was an acronym: Eight Megabytes And Constantly Swapping. B-) )

    So I learned to use vi.

    And then I was VERY active on a bulletin board for several years - using vi. And I got very fast with it.

    Some time later I had access to a bigger machine and a colleague pointed out that emacs had a vi emulation mode - so I could ease in without having to learn new navigation keys right off the bat. I looked into it - and it had TWO distinct vi emulation modes. Oops. With one I might have tried it. But I didn't have time to find the better of the two. So I dropped it.

    A little later a Netnews posting demoed a potential attack on those who used emacs as a news reader or mail reader. Seems that emacs had a little-know feature: You could include a snippet of lisp code in the comments in a program file, and emacs would run it. This was intended to set up tab stops, language editing modes, and the like. But this also worked in mail and netnews reading modes. The demo's lisp code would pop up a "See, I got you!" window and delete itself from the display of the item itself. But in principle it could do anything you could do from emacs - which is anything you can do from any shell, with a lisp interpreter handy to do complicated stuff. No clicking on attachments - just LOOK at the letter or news item and you're owned.

    Windows macro virus vulnerability? Emacs had it first, and BETTER! B-) Imagine a lisp worm in netnews forging postings in your name, both replicating itself on "nice" groups and faking love letters on alt.binaries.pictures.child-molestation. Or dumping the contents of any "src" directory you can read to an alt.binaries group. (And heaven help you if you read news or mail when logged in as root...)

    Of course this "feature" was on by default in the standard distribution. In those days, or days not too much earlier, RMS' approach to security was rumored to be having a blank password on root in his personal machine and letting this be known - in the belief that if there was no skill needed to break in, and thus no reputation to be gained, nobody would bother. (Apparently that worked with MIT students. But don't try it with the general population net-connected.)

    Well, I had spent years doing classified research, which made me itch about security holes. So I decided to stick to vi for a while longer - along with the plethora of unix utilities that do essentially anything I need done that's beyond vi's power.

    Since then I've occasionally seen an emacs-ism that has tempted me - like colored displays of comments vs. declarations vs. code. But every time I'm tempted I watch a colleague doing simple text editing with emacs, and count the keystrokes he has to use to do the simple stuff that constitutes the bulk of my editing work. And it always seems to take him a lot more strokes with emacs than it takes me with vi. So I'm generally not tempted for long.

    Vi was designed for a very different world - the world of dumb character-based computer terminals in the days before ANSI standardized their behavior. There were literally HUNDREDS of different terminal designs, with a boggling array of differences in display geometry, control-character to cursor-motion mapping, and other odities. Vi (actually the "visual" mode of the "ex" editor) encapsulated these idiosyncrasies in a "termcap" (terminal-capability) definition file, thus letting the user do full-screen WYSIWYG editing on ANY of them using a common set of keystrokes - and letting the sysadmin add definitions for new terminals as they came out. This brought the user out of the dim world of command-line-only editors (such as "ed" and "teco") into the instant feedback of a screen display - halfway to the window systems that weren't available yet.

    And - much to the surprise of its author - it did it very well. So well that people like me (who now have the vi commands "hard-wired" into our nervous systems from long use) still use it when we have serious text hacking to do.

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  111. Re:Server down for obvious reasons by leandrod · · Score: 2
    > If your code needs foreign key and check constraints

    It is not code that requires integrity constraints, but data integrity. Data integrity is a function of the DBMS that is declared. That makes it much simpler, faster, more consistent than if one tries to do that with procedural coding, which ends up not covering up ad hoc use of the database anyway.

    --
    Leandro Guimarães Faria Corcete DUTRA
    DA, DBA, SysAdmin, Data Modeller
    GNU Project, Debian GNU/Lin
  112. I agree by io333 · · Score: 2

    I think your assessment is pretty much right on. I'm a classical violinist and can sight read pretty darn well, but even I sometimes wish that something could be done to help make certain things stand out better... and along those lines I've always wondered if something could be done to *augment* standard notation with color?

    For example, what if all the notes were a different color (blue for A, red for B, etc...). That might help seeing what's going on in a gazillion 32nd note run all squished together on a line -- or make it easier for folks with eyes that aren't quite what they used to be.

    I guess it will never happen because of the associated costs and other PITA factors, but I can dream...

    1. Re:I agree by bogado · · Score: 2

      If you are writing your music with a computer, the use of color is quite easy, but if you are used to write your music with your instrument and a pencil, this would actualy made things harder. People on slashdot, including me, are used to use the computer for much of their tasks. But don't forget that there are people who produce better withou a computer, there are acutualy people who preffer to strike out a text in the paper then just pressing del. :-)

      --
      []'s Victor Bogado da Silva Lins

      ^[:wq

  113. How to compile ? by Anonymous Coward · · Score: 0

    Ok, I got the tarball from www.blender.org. Now what ? I did a good shot at trying to compile it, lots of editing makefiles and so on. A great part does compile, but everyting seems broken.

    Can someone PLEASE step us through the process of compiling blender on Linux ?

  114. wings3d by Anonymous Coward · · Score: 0

    check out http://www.wings3d.com - it's a bitch ass free as in opensource modelling tool that rocks. - it isnt intuitive either but look what strange language they use: erlang...

    i love this tool - would be cool if blender modelling would be as in there - allhtough i can export in some format and import it for animation in blender then

  115. You /.ed Blender... by Anonymous Coward · · Score: 0

    ...you bastards!

  116. Bloated open-source stuff by Anonymous Coward · · Score: 0

    ow with Blender as open-source, I guess we can expect all the usual nasty open-source things to happen -- it'll become an autoconf/automake monster, linked to a hundred different libraries all doing the same thing. The UI will be switched over to GTK etc. etc. :-)

    I'm going by the sample principle as the UI. If the best tool for the job happens to be autoconf, and GTK turns out to give a fantastic UI to Blender, then so let it be. But don't think I'll be convinced.

  117. Wow... by nathanh · · Score: 2

    Christmas came early this year.

    woohoo

  118. Re:Server down for obvious reasons by Anonymous Coward · · Score: 0
    Umm, did you chew carrots before finding that out? :-)

    ( Moderators, you need to be Indian to get the joke. Karamchand was a popular carrot-chubbing detective on Indian television.)

  119. A GPL'd blender? by Anonymous Coward · · Score: 0

    You know, I've always wondered about the code behind the "ice crush" and "puree" features.

  120. Re:Hear hear! Vi has its points... by tal197 · · Score: 2
    Since then I've occasionally seen an emacs-ism that has tempted me - like colored displays of comments vs. declarations vs. code. But every time I'm tempted I watch a colleague doing simple text editing with emacs, and count the keystrokes he has to use to do the simple stuff that constitutes the bulk of my editing work. And it always seems to take him a lot more strokes with emacs than it takes me with vi. So I'm generally not tempted for long.

    Why not use Vim then... syntax highlighting, multi-level undo and all the other goodies, but with the efficient VI key bindings :-)

  121. Donate $50.00 and become a member by FreeUser · · Score: 2

    For those not able to access the site, the source is up. However, there isn't any compiled versions up

    Binaries and all kinds of documenation (pdf format) have been available for member downloads for some time. If you cannot compile the source yourself (rock on Gentoo!), you can always donate $50 and become a member. There will be ongoing costs to making the code available, managing it, and providing varous other blender resources, so a donation would not be a waste of money.

    Or, alternatively, you could wait until someone else compiles it and makes a binary available for download, or use a free platform like Linux, which doesn't seem to have too much trouble compiling the sources.

    --
    The Future of Human Evolution: Autonomy
  122. Re:Server down for obvious reasons by Karamchand · · Score: 1

    Sorry, I didn't understand the joke either :-) I only got the nickname from Mohandas Karamchand Gandhi..

  123. Why not use Vim then... syntax highlighting, multi-level undo and all the other goodies, but with the efficient VI key bindings :-)

    Actually, I do, generally when I'm on a linux platform. It's close enough to vi to be almost interchangable.

    That multi-level undo has a downside, though. It kills a vi idiom: In vi "u" undoes the last change - but a "change" includes a previous undo. So hitting "u" repeatedly first causes the cursor to jump to the latest change, then "flashes" the change, making it even easier to spot. You can also "flash" other areas by making a no-effect change (like inserting no characters). Like a blink comparitor when looking for star patterns.

    Best of both worlds would have been if vim had used a different keystroke for multi-level undo (like it added a stroke for multi-level redo), or had a switch to revert to vi behavior.

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  124. Re:vim - oops... by Ungrounded+Lightning · · Score: 2

    You can also "flash" other areas by making a no-effect change (like inserting no characters). Like a blink comparitor when looking for star patterns.

    Actually, you can't, since "u" only undoes the last change. I don't know where that came from. (That's what I get for posting when half-asleep. B-( )

    There is a way to blink multiple changes that I can't recall just now - I think it's writing the file to /tmp/%, then repeated control-shift-"u". The multiple undo wouldn't break that.

    Of course with multi-level undo you don't have to "blink" 'em to find 'em, so it really is an improvement.

    But it IS an annoyance. What it really breaks is hammering on "u" to blink the last change while you decide which way you want it. Try that with vim and it merrily unwinds your edit session. Then you have to use control-R - a two-key-one-hand annoyance - to get your changes back.

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  125. (correction) Re:Music Notation vs Intuative by Tablizer · · Score: 1

    Unless your music is really weird, you should not have to ever fill in less than half a grid.

    Correction. That should be "half a grid unit".

    Note that the webpage example I cited did not go down to such a unit. That is because the grid frequency is alterable in that software and I did not have it at a finer setting when I took that screen-shot.

  126. Functionality compared to Maya and Max? by Anonymous Coward · · Score: 0

    I am wondering if there is a *seasoned* user of the common commercial 3D animation packages (like Maya and Max) who can comment on Blender's functionality compared to those.

    Ignore the interface, I am just asking about the *capabilities* of each once the interface is fully obsorbed.

  127. Because you have only two hands by jellybear · · Score: 1

    And each hand has 5 fingers.

    If your right hand is on the mouse, your left hand can only hit five keys. It is irrelevant that there are a bunch of keys on the right side of your keyboard, because forcing the user to move his right hand back and forth between the mouse and keyboard in the midst of a task is idiotic. Having more buttons on the mouse allows you to use your right hand more efficiently.

  128. Re:vim - oops... by tal197 · · Score: 2
    Of course with multi-level undo you don't have to "blink" 'em to find 'em, so it really is an improvement.

    Sounds like you want '. -- move to last change in this file, but without doing an undo.

    See also Ctrl-O and Ctrl-I to move back and forth through the stack of significant positions...

  129. Last Post! by alpg · · Score: 1

    > Whoa, first contact!

    Nope, 'fraid not, Linux is still primarily used on planet Earth, I'm
    afraid.

    Our friend here sent a message in Russian (KOI8-R encoding).
    -- Aleksey Kliger, explaining a russian posting

    - this post brought to you by the Automated Last Post Generator...