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Parsec To Be Released As Open Source

Mark Bainter writes "The Parsec creators have announced today that they are going to release the Parsec project source code early next month. From the site: 'The source release will include platform support for Win32, MacOS X, and Linux, and contain both OpenGL and Glide rendering code. It will include almost everything that has been part of the earlier LAN-Test releases, as well as our new client/server code that is already far along in development. However, it is our hope that this release will be picked up by the Parsec community for further development, supported by members of the original Parsec Project. This release will be the last official release of the original Parsec Project. It had been our intention to achieve a full-featured release including Internet game play in 2002. However, we were always doing this in our spare time, and since it is taking us too long to reach our original goal, we do not want to keep the Parsec community waiting any longer and have thus decided that it is time to change Parsec's development model to an open source approach.'"

219 comments

  1. I hope this will do us all well! by XplosiveX · · Score: 0, Offtopic

    I don't think many people will know what this is but I know I will.

    1. Re:I hope this will do us all well! by kjamez · · Score: 0, Offtopic

      second. there's a first for everything, and i was close. i wanted some credit.

      --
      you can't have everything, where would you put it?
    2. Re:I hope this will do us all well! by mirko · · Score: 1

      I actually thought this was this old Ti99/4A game "à la "Scramble"" but hten the website proved me that even though both their and the original game are space combat based, theirs is quite far from the real thing...

      --
      Trolling using another account since 2005.
    3. Re:I hope this will do us all well! by Anonymous Coward · · Score: 0

      Thank you for saying absolutely nothing at all!

    4. Re:I hope this will do us all well! by krilia · · Score: 1

      Anyone else think of the old computer game?

  2. Well by Dictateur · · Score: 0

    That's good. Things will go faster this way.

  3. woah! by jandrese · · Score: 3, Funny

    What's next? A Duke Nukem Forever release? I remember checking out this site back before I ever got the 3D acceleration working on FreeBSD. I'd always figured they were going the same route as Stars! Supernova Genesis. It's great to see that it's going to be Open Source as well. It'll be great to play something beyond the ancient LAN demo.

    --

    I read the internet for the articles.
    1. Re:woah! by CoolVibe · · Score: 4, Funny
      Speaking of DNF: That one should be open sourced too, if only to get rid of all the whining and old jokes about it.

      So, what about it, 3D Realms? Open the code, we'll finish the game for you ;)

      *ducks and runs away*

    2. Re:woah! by jcknox · · Score: 1

      Forget Duke Nukem.

      Bring back Hunt the Wumpus!!!

      My name is Chris, my first computer was a Ti 99/4A, and I am old.

    3. Re:woah! by Cranky_92109 · · Score: 1

      ...DNF: That one should be open sourced too...

      The only problem with this idea is that there is no code!

      Top Secret 3D Realms business plan:
      1: Make kick ass game
      2: Announce even more kick ass sequel
      3: ???
      4: Profit!

      (Psst Mr. Broussard, replace ??? with 'Write the code')

    4. Re:woah! by compwizrd · · Score: 1

      Both parsec and hunt the wumpus ran too fast on the emulators I tried :/

    5. Re:woah! by jwilcox154 · · Score: 1

      Or how about Munch Man instead. ;)

    6. Re:woah! by RichardX · · Score: 5, Funny

      "Speaking of DNF"

      Somewhat ironic.. I read that as "Did Not Finish" (as in failed to reach the end of a race).. then a moment later realised it's Duke Nukem Forever.

      Perhaps a little too convenient of a coincidence?

      --
      Curiosity was framed. Ignorance killed the cat.
    7. Re:woah! by Anonymous Coward · · Score: 0
      So, what about it, 3D Realms? Open the code, we'll finish the game for you ;)

      Just like we all finished Golgotha?

    8. Re:woah! by blitziod · · Score: 1

      i had a ti994/a and parsec was THE game.

      --
      The only way to bust a doper--is when you yourself become a smoker!
    9. Re:woah! by salimma · · Score: 1
      I read that as "Did Not Finish"

      Heard they are scrapping DNF and working on the intended sequel: Duke Nukem-Quake (DNQ)
      --
      Michel
      Fedora Project Contribut
  4. Glide? by ruiner13 · · Score: 4, Interesting

    Does anyone still use Voodoo cards? Do they work with win2k or XP?

    --

    today is spelling optional day.

    1. Re:Glide? by Anonymous Coward · · Score: 0

      as this is quite offtopic I will post AC.

      Yes, they work w/Win2k. No, technically they don't work w/XP (the extended features such as TV-out etc).

      There are drivers available on the web based on Win2k drivers that will work w/XP.

      Check out: Amigamerlin 2.5 for XP.

    2. Re:Glide? by Some+Bitch · · Score: 1

      I use an old Voodoo3 card with XP, the drivers are on the XP disk and signed by MS, where's the problem?

    3. Re:Glide? by GORby_ · · Score: 1

      The drivers on the MS install disk are just the 2D and possibly also direct3d drivers, but for opengl/glide games you'd need other drivers.

    4. Re:Glide? by Some+Bitch · · Score: 1

      Doh! I'd only just got out of bed, that's my story and I'm sticking to it...

      Or to put it another way, good point well made :)

    5. Re:Glide? by KilerCris · · Score: 1

      I used to have a Voodoo 5 5500 PCI. I used it for a little while after I installed XP. The XP support for it was pretty bad but I got some decent performance with the 3rd party drivers which you can get here http://www.voodoofiles.com/type.asp?cat_id=1

      The card was just crap period. One of the fans stopped working and it smelled funny. It pissed me off enough to fork out $400 for a gf4 ti4600 (when it had just come out) I mostly just like the fact that it will probably be a long time before I get to the point I was at with that voodoo 5. And it's nice getting new games and going straight to the video settings and putting everything to max.

  5. This isn't Parsec by 1984 · · Score: 5, Funny

    There I go, getting all excited that the classic TI99/4a sideways scrolling shoot-em up is going to made open source. So I'd have a chance to see the workings of one the games that perverted my early development. Alas it's some fancy-schmancy 3D number. New fangled nonsense...

    1. Re:This isn't Parsec by einer · · Score: 1

      I've never known of another person who has seen, let alone played that game. Can you buy those anywhere? I looked on ebay a while ago, but came up empty.

      I want my parsec!

    2. Re:This isn't Parsec by Anonymous Coward · · Score: 0

      I thought everybody played Parsec! And those that were really lucky got the speech synthesizer plugged in for advanced overheating warnings.

    3. Re:This isn't Parsec by PsychoKiller · · Score: 5, Informative

      I think my parents still have mine in their basement. Ahh, those were the days, programming in basic and praying that the tape (a regular audio tape) recorded your information properly. I even had the speech synthesizer, and there was a mountain climber game that used it a lot, Alpine was the name I think, that was fun.

      You can get emulators here (there is even a Linux version):

      http://www.ricks-graphics.co.uk/area99/links.htm

    4. Re:This isn't Parsec by Mr.+Firewall · · Score: 2, Funny

      There I go, getting all excited that the classic TI99/4a sideways scrolling shoot-em up is going to made open source.

      Yeah, me too. The only reason I still have my old TI99/4A is so I can play that game! Got the voice module too, so I can hear the female robot voice telling me, "Alien craft advancing... nice shot, pilot!"

      Can you buy those anywhere? I looked on ebay a while ago, but came up empty.
      I want my parsec!

      Not from me! You can have my Parsec when you unwrap my cold, dead fingers from around it....

      --
      In times of universal deceit, telling the truth gets you modded -1 Troll
    5. Re:This isn't Parsec by me3head · · Score: 1

      Parsec on the TI 99/4A defined leisure time when I was a kid. I also thought that was what this was. I spent hour upon hour with that damn TI. I'd still play it if my video out wasnt broken... in fact this brings back so many memories that i may buy a TI on Ebay just to play all my old roms.

    6. Re:This isn't Parsec by 1984 · · Score: 2, Funny

      Nice. Just downloaded the emulator etc. from that link. Parsec on my 24" Sony monitor. Now I can waste my evenings exactly how I wasted them 20 years ago!

      Schweet!

    7. Re:This isn't Parsec by Grishnakh · · Score: 1

      I had one too. Parsec was probably the best game on that system, especially with the speech synthesizer. But those TI joysticks really ruined the experience.

    8. Re:This isn't Parsec by NetGyver · · Score: 1

      THANK YOU! When i first saw the webpage, i thought, *in smooth sexy voice* "Helllllo Parsec!" But i was concerned because it was all 3D and sort of far flung of what I remembered about the TI Parsec.

      Great game though, The woman's voice in the game was pretty smooth and clear. Ruined many a good joystick playing *that* hot little number...:)

      --
      A Penny for my thoughts? Here's my two cents. I got ripped off!
    9. Re:This isn't Parsec by Slime-dogg · · Score: 1

      Scoff... TI99

      I remember back in the day, when I had to cross country ski to get to school. We used these things called abacus's. Ah well, what to do with the youth.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    10. Re:This isn't Parsec by Elrond,+Duke+of+URL · · Score: 1

      If I might ask, where did you get a ROM/GROM for the emulator? And where did you find a Parsec ROM?

      I've just downloaded the emulator, and compiled it successfully, but I've been to a number of TI99 sites and haven't found any of the needed files. :(

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
    11. Re:This isn't Parsec by FatalTourist · · Score: 1

      I must be tired, because when I first looked at the article I seriously thought they were talking about the TI99/4A Parsec. I spent several precious seconds trying to figure out what good the source code would be.
      Off to bed I must go...

      --


      Escape Pod Films: Sketch Comedy and Web Series
    12. Re:This isn't Parsec by Krusty_Klown · · Score: 1

      Damn I thought the same thing. I let out this big "hell yea!" at work. Co-worker came over to find out what I was so excited about and I proceeded to tell him how great Parsec on the TI99/4a was. Then I clicked the link... fooey..

    13. Re:This isn't Parsec by Anonymous Coward · · Score: 0

      Follow the link in the comment above. It has what you're after.

    14. Re:This isn't Parsec by Anonymous Coward · · Score: 0

      I couldn't find it either. It wants some rom or something that I can't find.

    15. Re:This isn't Parsec by spotter · · Score: 1

      upwards and onwards! :)

    16. Re:This isn't Parsec by stew · · Score: 1

      Might have been too much to drink tonight, but that was my first thought too...
      I didn't have the voice synth, nor the game now that I think of it, but my friend did, and I have nothing but good memories of Parsec.

      Perhaps I'm getting old. Nah... age is only in the mind... well, the body too.. and the gray hair I'm getting... and the excessive use of the ellipsis...

    17. Re:This isn't Parsec by codexus · · Score: 1

      And here I was jumping up and down in front of my computer, thinking things like "but I don't remember anything about TI99/4A assembly language" when I realized it was not what they were talking about.

      Please, kiddies, don't use the name of such classic games for your little open source projects.

      --
      True warriors use the Klingon Google
    18. Re:This isn't Parsec by Danse · · Score: 1

      Yeah, I killed a lot of hours playing the TI99/4a Parsec. I've never seen nor heard of the game since that time though. Like some others here, I've never met anyone else who has played it either. Now I know I'm not alone. Thank you Slashdot!

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    19. Re:This isn't Parsec by bruthasj · · Score: 1

      Ah, nostalgia!! That was the first thing I thought of when I saw the headlines... I thought they would bring back one of my most favorite games of all time-- 'til my Parents sold that good 'ole TI 99/4a in a garage sale.

      I think I was 6 years old, back in '82, when I got to the impossible level 24. Had the whole family in watching... I wish I would have beat it by the time it got sold, but oh well.

      It's kind of funny the parallels you see even in the latest generation of kids. I mean, my kid is 2 and he can pass levels on Super Mario. What's next? Kids out of the womb playing Quake?

    20. Re:This isn't Parsec by Anonymous Coward · · Score: 1, Funny

      Great shot, pi-o-lit!

    21. Re:This isn't Parsec by bitweever · · Score: 1

      Aww, crap, I can't get to the site. I thought it was the TI99/4A game also. I envisioned playing it on my iBook but I guess not.

      These are the games that they should put on cell phones, Parsec, A-Maze-ing, and all the other great TI games.

      What was up with those refuling stops? Anyone ever get the hang of that, or did you all always crash into the ceiling of the bay? Maybe it was just because I was young, but I remember that being incredibly difficult.

    22. Re:This isn't Parsec by Anonymous Coward · · Score: 0

      Yeah, but of the emulators I've tried do Parsec well enough to play the game. There's a bit of a timing issue that makes the enemy ships not fly in the right patterns when they first enter the screen. I've also yet to see an emulator that does the speech synthesis right. That little speech synthesizer was pretty damn cool, and PC's have yet to come up with something that's nearly as good. Most of the speech in computer games are .wav files or some equivalent that even one of them couldn't even fit on a TI-99/4A cartridge. Talk about inefficiency.

    23. Re:This isn't Parsec by realfake · · Score: 1

      I believe "onwards and upwards" was from the TI-99/4/4a game Alpiner. If I recall correctly, Alpiner also featured a bloopy-beepy rendition of Grieg's "In the Hall of the Mountain King" as a soundtrack.

    24. Re:This isn't Parsec by clarkc3 · · Score: 1

      do you know anyone who owned a ti99/4a? I've yet to find someone who had games it that and didnt own parsec - it rocked.

    25. Re:This isn't Parsec by spotter · · Score: 1

      yes, I was commenting on the guys "alpine game" comment.

    26. Re:This isn't Parsec by Saige · · Score: 1

      Parsec the best? I don't know if I'd go that far, thought it was definitely up there. Plenty of time wasted on it, along side hours and hours on Tunnels of Doom, along with a really cool and for some reason extra-fun Missile Command knockoff called Barrage...

      Darn, I miss my TI computer. Though I can gladly say I'd finished all of the first twelve Scott Adams' Adventure games, and made quite a few of my own.

      --
      "You know your god is man-made when he hates all the same people you do."
    27. Re:This isn't Parsec by non-poster · · Score: 0
      Oh, those were the days. I think my dad still has all of the hardware and media (cartridges!) and disks (those sweet 5 1/4" disks)... I wonder if the hard drive still works (20 megabyte MFM).

      I think the West Penn 99'ers user group is long gone, but we went to most of the meetings, including the "pre-club" meeting (ie I guess we were some of the founders). Lots of good people there. I can't count how many other cities we travelled to to meet other TI users.

      I wonder if the Gram Kracker has any equivalent in today's emulators? If you don't remember, it was a device that let you "extract" the contents of the ROM from the cartridges and save it to disk, then load it back into the memory of the GK and run it like normal. Nifty little device. You could even modify the console roms, so the startup screen with the colors bars would have different text and colors.

    28. Re:This isn't Parsec by Exiler · · Score: 1

      I thought the same =/

      --
      Banaaaana!
    29. Re:This isn't Parsec by Exiler · · Score: 1

      I've played a 3 year old in Quakeworld Matador, and he OWNED me. I suppose it's becuase his dad is like a Quake god, but that's not the point ( ;

      --
      Banaaaana!
    30. Re:This isn't Parsec by Wolfrider · · Score: 1

      --Yep, I too had the TI 99 4/A with speech synth, Extended Basic, and stored all my .bas files to AUDIO TAPE.

      --I learned how to *program* on that machine, as well as the Apple IIe (to a lesser extent.) The original IBM PC (4.77MHz) came later. Ah, the good old daze of ROM Basica...

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    31. Re:This isn't Parsec by Wolfrider · · Score: 1

      --D00d, REAL TI nerds always used the Keyboard!!

      --G'z, for most games I still do... :b

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
  6. finally! by blaine · · Score: 5, Interesting

    I've been watching this project with anticipation for years, but it's always been "almost ready". That, and the guys running it had what seemed an unnatural fear of open source. Their argument against in in the past was basically "we don't want outside help, so no open source". As if opening the source meant they had to accept changes. It was very strange.

    So yeah. Yay! Maybe we'll see a finished game finally. It definately has the potential to be a kickass game.

    --

    -[Blaine]- "'Oh dear,' says God, 'I hadn't thought of that,' and promptly vanishes in a puff of logic."
    1. Re:finally! by CoolVibe · · Score: 4, Interesting
      They had no unnatural fear of open source. If they really feared open source, they wouldn't have made linux binaries available at all. If I remember correctly, they wanted to make a solid base for the game first, and later decide if they were going open source (for whatever reason).

      Clearly, they both haven't got the time to maintain it, and they don't want to see the project die. Open sourcing it is the natural choice to let it live forever.

      We should thank these guys, they gave us (the OSS community) a very cool and spiffy looking 3D space engine to muck with. I'll sure be mucking with it.

    2. Re:finally! by Ace+Rimmer · · Score: 1
      They had no unnatural fear of open source

      sure the have no fear of third party open-source

      If they really feared open source, they wouldn't have made linux binaries available at all

      hmm.... I didn't know that releasing a binary for an OSS OS unleashes the sources ... maybe someone should tell this to Larry Elisson.

      --

      :wq

  7. Announcement by Anonymous Coward · · Score: 4, Informative

    Parsec Goes Open Source!

    January 28, 2003 -- We are currently preparing the entire code base of Parsec for a full source release in early May 2003, which will mark a major change in the structure of the Parsec Project.
    The source release will include platform support for Win32, MacOS X, and Linux, and contain both OpenGL and Glide rendering code. It will include almost everything that has been part of the earlier LAN-Test releases, as well as our new client/server code that is already far along in development. However, it is our hope that this release will be picked up by the Parsec community for further development, supported by members of the original Parsec Project.

    This release will be the last official release of the original Parsec Project. It had been our intention to achieve a full-featured release including Internet game play in 2002. However, we were always doing this in our spare time, and since it is taking us too long to reach our original goal, we do not want to keep the Parsec community waiting any longer and have thus decided that it is time to change Parsec's development model to an open source approach.

    We intend the official Parsec webpage to become the central hub for playing Parsec and continuing Parsec development. We would like to dedicate the upcoming release to the Parsec community, and hope that Parsec will live on and prosper as an open community project. Enjoy!

    The Parsec Project

    Parsec is a fast-paced non-commercial network space-shooter that has been in development for several years. It started out in 1996 as a lab project at the Vienna University of Technology, but has transcended its original roots to become what we would like to refer to as commercial-quality freeware (CQF).
    The major releases of Parsec up to now were several versions of the Parsec LAN-Test, which were intended to enable players to get a glimpse of the current state of Parsec's development. These releases support Win32, MacOS, MacOS X, and Linux platforms, and 3D hardware acceleration through OpenGL and Glide (for the old 3dfx boards).

    The Parsec Project, a term we also use to refer to the people behind Parsec, is the team of game developers that has been working on Parsec since 1996. However, the impending change of Parsec's development model to an open source approach will be closing the original Parsec Project in early May 2003.

    Beginning in May 2003, Parsec will be an open community project striving toward a Parsec release that also includes Internet game play. The members of the original Parsec Project would like to dedicate their work to the Parsec community, and hope that the open source version of Parsec will bring lots of fun to even more people around the globe!

  8. Now I just need to Remake Elite by szyzyg · · Score: 3, Funny

    The Parsec game engine should prove a nice basis to re-create the 8/16 bit classic elite in noughties style.

    Then again maybe Christian will get around to releasing his dark-kind source sooner.

    1. Re:Now I just need to Remake Elite by Anonymous Coward · · Score: 1, Informative

      Its been done

    2. Re:Now I just need to Remake Elite by szyzyg · · Score: 1

      Clearly someone who didn't get the whole Christian + Dark Kind Reference......

    3. Re:Now I just need to Remake Elite by Zzootnik · · Score: 1

      PERFECT!!!

      Actually, though, I've been wanting to re-write Yar's Revenge from a first/third person perspective...I think I'll keep the original sound though...it was always pretty spooky and ominous in an amplified-tv-tube sorta way...

      --
      Sig currently under construction. Mind the gap....
  9. Gripe... by YellowElectricRat · · Score: 5, Informative

    I mean really - how hard would it be to put a one line description about what the Parsec project is in the article body?

    Parsec project: Fast-paced multiplayer cross-platform 3D Internet space combat

    There... That didn't hurt too much, did it?

    1. Re: Gripe... by Black+Parrot · · Score: 3, Insightful


      > I mean really - how hard would it be to put a one line description about what the Parsec project is in the article body?

      One of the things that really irks me at Sourceforge is when you pull a list of all the games under development they tend to tell you what language they're programming in and what gee-whiz rendering technology they're going to use, but don't say the first word about what the game is.

      --
      Sheesh, evil *and* a jerk. -- Jade
  10. Now, now... by Anonymous Coward · · Score: 0

    There you go again, expecting the twits who edit /. to actually act like responsible editors and writers, when we all know hell will freeze over, pigs will fly, and Dubya will go a month without sticking his foot in his mouth before that happens.

    1. Re:Now, now... by timothy · · Score: 1, Troll

      and yet, here you are.

      --
      jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
    2. Re:Now, now... by Anonymous Coward · · Score: 0

      oh please, you're the worst one

    3. Re:Now, now... by Anonymous Coward · · Score: 0

      Yeah - it hurts when he makes an astute observation about you, doesn't it Timmy.

    4. Re:Now, now... by Osty · · Score: 3, Insightful

      and yet, here you are.

      You seem to have no other response, lately.


      Could you maybe once address your users' concerns? It may be a little difficult for you to grasp, but the real world is not black and white. Liking a site does not mean that a person doesn't have opinions on what's good or bad about how a site is run, just as a person may dislike a site yet still believe it is doing some things right (for example, Kuro5hin -- I dislike the site because of the extreme leftist/socialist viewpoint espoused by both the staff and the readers/contributors, but I think it's a very well-done site and is run much better than Slashdot). Here's a thought -- run a poll along the lines of, "Do you have any gripes with the way we run Slashdot? Yes/No" and see what happens. Now, take the number of "Yes" answers and assume those are users that would leave Slashdot if they followed your implicit advice. Where does that leave your userbase? What about the comments (ie, the lifeblood of Slashdot -- without comments, Slashdot would never have become popular in the first place), since the people who are likely to answer a poll are also likely to post a comment? Can you afford to lose such a large chunk of users (and make no mistake, you will get a large number of "yes" answers so long as the question is worded fairly)?


      We're not necessarily asking that you change anything (although I'm sure most of us wouldn't mind if the Slashdot editors would periodically read their own site to avoid duplicates, or run their stories through a spelling checker before posting). Simply acknowledge that you've heard our problems, and explain to us why you're not planning on changing anything if the concerns are valid (and no side-stepping, saying something along the lines of, "Slashdot is just Rob's personal site that happens to enjoy some popularity"). Is that so hard to do? Apparently, because all we get are one-liner comments that insult ("you must be an idiot if you have problems with the management and yet are still here") or ignore the problems.

    5. Re:Now, now... by Anonymous Coward · · Score: 0

      You're on a very slippery slope Timothy, how about pulling your head in just a tad. Do the insightful comments hurt your feelings that much?

    6. Re:Now, now... by Anonymous Coward · · Score: 0

      "There you go again, expecting the twits who edit /. to actually act like responsible editors and writers, when we all know hell will freeze over, pigs will fly, and Dubya will go a month without sticking his foot in his mouth before that happens."

      "Yeah - it hurts when he makes an astute observation about you, doesn't it Timmy."

      Just exactly which portion of the first do consider to be an "astute observation"? I seriously doubt anyone, but teenager would be in any way hurt by such a remark. Your massive overestimation of the impact of such remarks belies your age.

    7. Re:Now, now... by Anonymous Coward · · Score: 0

      Wow, what an asshole response. It's a legitimate gripe. You guys are putting your names on this website for the world to see--aren't you the least bit embarrassed at how low editorial quality is around here? All of you may be functionally illiterate, but you don't have to be assholes too.

    8. Re:Now, now... by Anonymous Coward · · Score: 0

      Did you not notice the category of the story? This is a story for gamers, and most serious gamers know what Parsec is. If you don't know what it is, the editor provided a very handy link to the site. How can you be too lazy to click the link, but have the energy for half a page of criticism?

      Also his insult was in reply to an insult, but you didn't care to take the AC to task for the same flaw that you faulted the editor with.

      You people take this site and yourselves way too seriously.

    9. Re:Now, now... by seanw · · Score: 1

      yeah, this little "quip" of yours gets SO much more insightful every time you post it.

      please, post it again, so I can be further enlightened

    10. Re:Now, now... by Osty · · Score: 2, Insightful

      Did you not notice the category of the story? This is a story for gamers, and most serious gamers know what Parsec is. If you don't know what it is, the editor provided a very handy link to the site. How can you be too lazy to click the link, but have the energy for half a page of criticism?

      So because I'm not a "serious" gamer, I shouldn't bother reading this story? Or maybe I am a serious gamer, but I don't often play space simulations? As well, by the time I got to this story (literally less than an hour after it was posted), the site was down. Slashdotted. Great, how am I supposed to figure out what "Parsec" is now?


      However, I was not the one with the initial complaint. Mine followed Timothy off-topic as he made a flippant reply to a post criticizing Slashdot's editorial integrity. Try looking at usernames next time so that you don't confuse posters.


      Also his insult was in reply to an insult, but you didn't care to take the AC to task for the same flaw that you faulted the editor with.

      Is it really an insult when it's true, though? I found the anonymous coward's post to be witty and insightful, rather than insulting and trollish. Had I any moderation points (and for some reason, it's been a very long while since I have had any ... hrm), I would've moderated the post rather than reply. However, I don't, so I didn't, and did the next best thing -- reply to Timothy's flippant post, voicing my own concerns and issues that are mirrored by both the super-parent of this thread and the anonymous coward that agreed with him.


      You people take this site and yourselves way too seriously.

      I never said I was perfect.

  11. Voodoo who? by Anonymous Coward · · Score: 0

    What is Voodoo, Glide, 3DFX?

    Thesedays, most crappy onboard SIS/VIA motherboard chipset VGA can kick these. Sad but true.

  12. So there you have it by Ciderx · · Score: 0, Flamebait

    This is why computer games will NEVER be open-source. How many fiascos, from the rubbish produced from the freeciv project to this (I mean, Glide, I ask you!) will it take before peopkle understand that to a great complex game will never be produced by an open source project...

    1. Re:So there you have it by Anonymous Coward · · Score: 0

      It supports Glide and OpenGl, the 2 rendering engines that are supported by 99% of all video cards on earth. If you have a voodoo you can do shitty d3d if you want, i'd rather have native glide support.

    2. Re:So there you have it by feed_me_cereal · · Score: 4, Insightful

      I kinda agree with you about opensource games, at least, open-source games that tons of people are working on. A large group seems to suck all the creativity out of a game, but why are you bashing Parsec so soon? They JUST made their game opensource today. It hasn't failed yet. I'm kind of skeptical, but I'm willing to give it a chance. Hell, I'm considering joining the project.

      --
      "Question with boldness even the existence of a god." - Thomas Jefferson
    3. Re: So there you have it by Black+Parrot · · Score: 1


      > This is why computer games will NEVER be open-source. How many fiascos, from the rubbish produced from the freeciv project to...

      I still play Freeciv. I've quit playing Civ, Civ II, and Civ-CTP, though I still have them all.

      I'm curious why you call Freeciv rubbish, if you would care to elaborate.

      Yes, most free/open game projects never get their wings. But for those that do, I expect that they will eventually evolve into best-of-breed for their class. Why? Becase they do evolve, rather that being discarded for a startover every year or so to satisfy marketing needs.

      --
      Sheesh, evil *and* a jerk. -- Jade
    4. Re:So there you have it by Herr_Nightingale · · Score: 3, Insightful
      Another observation: a large group might suck, but many small groups might make something cool. Perhaps not as cool as StarCraft, but cool nonetheless...
      You can separate the game engine from the graphics, sound, and everything is modular. I've seen a couple interesting open-source 3D engines, and I think it's VERy possible that a good game or several will come out eventually.
      The bad part: it takes forever, because virtually nobody has the time to create a Doom 3 in their free time. Or even a Commander Keen. As one guy says,
      Software development is one hundred percent design
      You need vision to create a great game, and large open source projects tend not to have that vision. Is that why there aren't any great games built by large open source collaboration? Maybe. I think it's more likely attributable to the clone problem .. nothing truly new is being created by the commons. Would you rather read a sci-fi novel written by forty people, or one written by somebody with a burning vision (Asimov, Heinlein, etc)?

      Also check out http://home.t-online.de/home/BuschnicK/
    5. Re: So there you have it by Anonymous+Hack · · Score: 1

      I downloaded FreeCiv and deleted it about 20 minutes later. I was appalled by pretty much everything. Ignoring the fact it played differently to Civilization (different units/buildings/etc), my main my beef was the ghastly interface. I can't even begin to describe how much that irked me. Floating GTK windows that didn't resize properly in Windows, a map that didn't scroll/update properly, ten zillion windows for one game, a hugely convoluted hack just to play a single-player game, no music or sound effects...

      The way i see it, if you want to make a game, it's supposed to be accessible to gamers, not ubergeeks. What the hell is a DOS console doing in a Windows app? I'm sorry, but that's not good enough, even if all it's there for is debugging. Use a frickin logfile or have a Dialog you can selectively pop up from within the program. I don't fucking care that SDL just returned successfully from a BitBlt() call. Now maybe it works better under Linux, but then why release a half-assed Windows version at all? Normally i love browsing Sourceforge, but aside from those based on commercial source (i.e. the Doom ports and Star Control 2) the games section is positively dire.

      Sorry if i sound a bit flame-y here, i was just so, so disappointed when i downloaded FreeCiv after hearing the open source crowd rave on about it for years. Actually... it's probably the most disappointing piece of software i've ever installed :-( I was looking forward to a free version of one of my favorite games.

      --
      I got a sig so you would remember me.
    6. Re:So there you have it by Anonymous+Hack · · Score: 2, Insightful

      Commercial games are made by tons of people too, and they don't suck. What makes original open source games suck is "too many bosses, not enough laborers". In a company one or two guys are responsible for design, everything else is done by the grunts. No arguments, no "hey wouldn't it be better if...", just write the code, write the music, if the designers don't like it, do it again. Most open source programmers don't like being the grunts, because they already do that at work... so they all want to "design".

      One of the good things about Linux is you have one guy at the top who is saying what does and doesn't go in. Ditto with OpenBSD. Yeah, there might be some discussion, but at the end of the day the project is being driven by one mind, and everyone is cool to go along with that - if they want it to do something else, they get a custom patch. That's the way open-source games should be developed, but it's hard to drum up enough interest in one to get it working that way. Linus had to go a long time by himself before he got the crowd around him he does now, so did Theo, so did Bill Gates, so did the top game designers.

      So yes, i agree that one person's drive makes it happen initially, but in the long run it's having the support of a lot of people who are happy to bow to that one person's wishes that makes a good thing great.

      --
      I got a sig so you would remember me.
    7. Re:So there you have it by DeathPenguin · · Score: 1

      Umm, Parsec has been closed source up to just now. This is not a 'fiasco' involving open-source at all. It's a group of developers who are short on time so they allow other people to help them out.

    8. Re:So there you have it by DeathPenguin · · Score: 1

      Exactly. It's a trade-off with people versus talent. If you have a small group of people with extraordinary talent, they make a company and make a career off producing games. Parsec is a quite impressive effort by a few people in their spare time. I'm not saying the Parsec developers aren't talented, but if they had John Carmack or Tim Sweeny working on their project I think things might have turned out differently. At least now a vastly larger amount of time will be be put into the project.

    9. Re: So there you have it by Creepy · · Score: 1

      yeah, I was vastly disappointed with FreeCiv, too, but some other games are coming along nicely, even though they have a long way to go yet. Take Vegastrike - I messed around with it 6 months ago and then again about 2 weeks ago. The progress made is phenomenal but it still has a long ways to go before it's commercial caliber. Some developers at least are putting enough time in to make Windows and Mac installers that don't take a degree to understand.

      Arianne, was recently revived from the dead and is updated regularly again. The project is currently moving from 2D to 3D graphics, so it may be a while for a release. Freecraft is pretty stable even using none of the W*rcr*ft or St*rcr*ft files, but the graphics need work (fcmp needs help). Then again, Freecraft is based on commercial software...

      The bottom line is that games take a tremendous amount of work to complete and open source developers rarely commit to long term projects. If they find a few dedicated people, it could turn out great.

      I was disappointed with the Parsec LAN test, but I'm hoping the game has made a ton of progress since I tried it last (a couple of years ago already). The screenshots certainly look better than back then...

    10. Re: So there you have it by Anonymous Coward · · Score: 0

      my main my beef was the ghastly interface

      You're complaining because the UI isn't like-for-like with the originals?

      I happen to like the UI. It's designed for quicker gameplay - things like your end of turn information coming up in a single window so you can review it quickly without having to go through each city 1 dialogue at a time. Of course, it makes things look 'ghastly' early on but it saves hours when the game gets more complex. But you've not really played it so you wouldn't know, now, would you.

      Gameplay-wise, freeciv is better than civ2. The rules are similar to civ2 by default. With minor improvements (bugfixes, if you like). Of course, not everybody plays a game for it's gameplay... sorry that somebody is working full time on purty graphics.

      the fact it played differently to Civilization (different units/buildings/etc)

      The ruleset is like civ2 by default - you can change it to civ1 if you like but it appears you didn't bother to read anything on the freeciv website. (www.freeciv.org if that's too difficult for you.)

      What the hell is a DOS console doing in a Windows app?

      It's not a "Windows app" you fucking ignoramous.

      The console is used for the server. The server is there because this was designed from the ground up to be a multiplayer game - something that civ2 horribly neglected originally and poorly implemented after time.

      In case you didn't know, multiplayer civ2 blows away the single player mode.

      if you want to make a game, it's supposed to be accessible to gamers, not ubergeeks.

      It's supposed to be fun for the authors who code it. (You are free to submit graphics and patches or even fork it.) And for those who thoroughly enjoyed the original civ games, it is awesome.

  13. Not with XP. by Blaede · · Score: 1

    Some people have hacked some XP drivers together, since there are no official XP drivers (how could there be, 3Dfx folded before XP's release).

    But I believe there are official Windows 2000 drivers.

    1. Re:Not with XP. by askii64 · · Score: 0

      People have done more than just hacking drivers together, they've gone as far as to take the glide source and get it to compile in Windows and fix the XP problems, and also some have gotten ahold of the Direct3D code and updated it a bit. Here're some sites:

      http://www.3dfxzone.it/koolsmoky/
      http://www.us ers.on.net/triforce/glidexp/

      --

      -This quite possibly mangled, stupid, demented comment was brought to you by Askii64.
  14. There is no safe distance! by imac.usr · · Score: 5, Funny
    I downloaded one of the tests for the Mac a long, long time ago. Gameplay seemed intriguing, but what really hooked me was the music by Stefan Poiss (I play the three tracks on my MP3 player over and over). Anybody know if there's other tracks available by him? I haven't checked the site in a while and it seems to be well and truly slashdotted now.

    --
    I use Macs for work, Linux for education, and Windows for cardplaying.
    1. Re:There is no safe distance! by neomiasma · · Score: 1

      Try his mp3.com page

      --

      -------
      And we also have a cancel button...in case you don't want toast.
    2. Re:There is no safe distance! by Phaser777 · · Score: 1

      About halfway down the downloads page there's a link to his mp3.com page.

    3. Re:There is no safe distance! by david.given · · Score: 1
      I downloaded one of the tests for the Mac a long, long time ago. Gameplay seemed intriguing, but what really hooked me was the music by Stefan Poiss (I play the three tracks on my MP3 player over and over). Anybody know if there's other tracks available by him? I haven't checked the site in a while and it seems to be well and truly slashdotted now.

      Good, isn't it? Alas, he hasn't updated his MP3.com web site since 2001. A web search doesn't show up much for him, either. I think he just doesn't use the 'net much.

      If anyone finds anything more by him, do let us know...

    4. Re:There is no safe distance! by Gaewyn+L+Knight · · Score: 1

      You can find additional tracks that Stefan has written on http://www.mp3.com/stev/.

      Quite a few excellent tunes.

      --
      Telcos have alot of dark fibre in the States. Most people assume that's optical fibre...but it's actually moral fibre.
  15. Which ship made the Kessel run in 12 parsecs. by duckpoopy · · Score: 3, Funny

    No, not the Enterprise.

    --
    word.
  16. Re:bush=hitler by Anonymous Coward · · Score: 0

    sorry, i'm not that old

  17. The obvious question by vlad_petric · · Score: 4, Insightful

    Why did they wait so much to release it as open source? I'm just wondering if their initial plan wasn't to change from Freeware to Commercial at some point. They've most likely realised that they won't be able to make money out of it, and decided to opensource it so it doesn't die (a site that wasn't updated for almost a year can be considered a near-death experience). Anyway, they did do a great job and I'm glad that the opensource gaming is enriched with a free-as-in-beer space shooter.

    --

    The Raven

    1. Re:The obvious question by Anonymous Coward · · Score: 0
      Why did they wait so much to release it as open source?
      Interesting, you ask a question.

      I'm just wondering if their initial plan wasn't to change from Freeware to Commercial at some point. They've most likely realised that they won't be able to make money out of it,
      And now your making a statement like you know that was their motivation the whole time even when the sentence before you posed a question about their motivations.

    2. Re:The obvious question by Strog · · Score: 1

      I've been following Parsec off and on (mostly off) since late '99. They've always seemed to steer as far from commercial as they could. Seems they always wanted a freely available game that wasn't commercial. Opensource would seem to fit their apparent intentions. Maybe they were concerned with losing control of their project or being forked. Hard to say what they were thinking but it's apparent that they didn't want commercial from the beginning.

  18. Re:Which ship made the Kessel run in 12 parsecs. by Sethb · · Score: 0, Offtopic

    I thought a Parsec was a unit for measuring distance, not speed. That line has always bugged me. :)

    --
    When in danger or in doubt, run in circles, scream and shout. --Robert A. Heinlein
  19. Re:bush=hitler by Anonymous Coward · · Score: 0

    maybe thats the problem: not enough people remember what happens when you put a meglomeniac insane cunt in charge of a giant war force.

    the greatest danger are the Americans (in swarm)

  20. First thing to be changed now that it's open... by ksheka · · Score: 4, Funny

    ...is those pesky .mp3 sound files will be replaced by remastered .ogg files. :-)

    --
    alias uptime="echo '5:33pm up 22342352324 days, 6:28, 2124315623 users, load average: 2432.40, 12312.31, 123123.19'"
  21. Re:this article is all wrong. by CoolVibe · · Score: 1
    A parsec is not a measure of time. It's a measure of distance.

    As with the game Parsec: There is no safe distance.

    (if you played it, you'll get it (hint, game music lyrics) :)

  22. Re:Parsec for TI cartridge computer by timothy · · Score: 1

    That was my favorite on the TI as well. Sorry, but I don't know of any version for the PC ... that was an addictive game; I would not mind finding the old TI one day and having a nice game of Parsec, though :) (That and playing with the speech synthesizer ... fun to make it approximate the dirty words which it would not actually say.)

    timothy

    --
    jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
  23. Re:Which ship made the Kessel run in 12 parsecs. by nihilogos · · Score: 2, Funny

    I thought a Parsec was a unit for measuring distance, not speed. That line has always bugged me. :)

    You see, travelling faster than light speed is impossible. What you need to do is warp space somehow so you have less distance to travel. The Millenium Falcon, with its souped up engine, was able to warp space so much that the Kessel run was shortened to 12 parsecs. A lesser spacecraft might have to travel 40.

    --
    :wq
  24. Their logo by Anonymous Coward · · Score: 0

    Is a rip off of the OpenGL logo, also some of their models look like it's from 3d-cafe. What's going on?! Are these nutcases legit?

  25. Re:Which ship made the Kessel run in 12 parsecs. by jolujogat · · Score: 0, Offtopic

    I think it is distance, I think their talking about distance, as in the run usually takes much more then that, more dangerous if you go shorter distance or something..

  26. Re:Test by Anonymous Coward · · Score: 0

    0wn3d, fucker. Now go die.

  27. VegaStrike by sweeze · · Score: 5, Informative

    but how does this compare to VegaStrike, which is already open sourced ( and written by a friend of mine , shameless plug )

    1. Re:VegaStrike by CoolVibe · · Score: 2, Informative

      Slick 3D engine, lots of ships, no trading, just mindless combat. Great fun.

    2. Re:VegaStrike by QuantumG · · Score: 1

      VegaStrike is excellent. I recommend to anyone who liked Elite III to give it a go. Actually read the manual before complaining is a good idea however.

      --
      How we know is more important than what we know.
  28. Re:bush=hitler by Anonymous Coward · · Score: 0

    now its time for the good ole USofA to extend its current empire(israel) in the middle east.

    an american interviewee invited to comment just said "the dream scenario is a new regime in iraq, oil prices go down as a result; and the US economy is bolstered" whew a bargain at only a few million more dead iraqi women and children.

    still as long as you fat bastards can afford to stuff your faces in burger king

  29. Re:Parsec for TI cartridge computer by Zirnike · · Score: 5, Informative
    Well, to get you started, http://www.ricks-graphics.co.uk/area99/emulate.htm , which gives details on an emulator, and http://www.ticomputer.net/tisi.html which seems to be an emulator itself (haven't tried yet, and the english is either somewhat broken (or at least really oddly phrased) or I'm _way_ the heck too tired)

    I can't find anyplace to download the ROM, and even if I grab my old TI, I'm not sure how to grab the ROM image, anyway.

    FOr the curious:

    PARSEC: PHM 3112 - Released 3Q/1982 - MSRP $39.95 -- A game cartridge programmed by James E. Dramis with help from TI Summer employee Paul Urbanus (Urbanus also authored or co-authored Jumpy, Jungle Hunt, Pole Position, Disko, PLATO Interpreter, Grand RAM and Line-by-Line Assembler for Mini Memory). Released in August 1982 at a retail price of $39.95. Featured a synthesized voice patterned after that of college student Aubree Anderson. Game consisted of a Space ship traveling through asteroid belts, attacks by Alien ships and other hazards. Perhaps the most popular game ever to come out of the Texas Instruments Consumer Products Division for the 99/4A. Fully bit mapped graphics, excellent joystick control, clear speech synthesis and very challenging.

    User Comments: Fly into combat with the starship Parsec. Destroy rebel alien fighters and cruisers by out maneuvering them and laying down withering fire from you laser. Then try to survive the deadly asteroid belt. Parsec is made to work with or without the speech synthesizer. With it, it enhances the game by simulating an onboard computer in your starship. It warns you of oncoming alien craft and refueling tunnels, and it congratulates you for good performance. There are increasing levels of difficulty to challenge your strategy and skills as a starfighter. With great graphics, color, and action this is one of the best modules for the TI. Try it and you're hooked.

    (ref: http://timeline.99er.net/id22.htm)

    --
    I'm not shy, I'm stalking my prey
  30. Re:Which ship made the Kessel run in 12 parsecs. by Anonymous Coward · · Score: 0

    If I remember correctly, the Kessel run took a smuggler's ship dangerously close to a black hole. The closer you came to a staight line between point A and point B, the closer you got to the black hole. Less brave/foolhardy smugglers would take the long way around. When you get right down to it though, it's all about Lucas not knowing the difference between units of time and units of distance...

  31. Re:bush=hitler by Anonymous Coward · · Score: 0

    no. Hitler had some charisma.
    of course, i could be guilty of misunderestimating the twit.

  32. democratic? by Anonymous Coward · · Score: 0

    of course technically he isn't really the properly elected leader - thats why he's making war, to distract the people from the fact he is a loser.

  33. UT2K3-gulf mission by Anonymous Coward · · Score: 0

    can I apply to fight against the US in desert strike 2?

  34. Parser combinators? by bringert · · Score: 1

    I can't really see what the Parsec parser combinator library has to do with OpenGL and Internet game play.

  35. LOL which one? by Anonymous Coward · · Score: 0

    ------ ;)

  36. But What Licence by BadlandZ · · Score: 4, Interesting
    I read it, and I must be missing something. I re-read it. I still missed it. What licence will it use? Unless it's a clear licence, viewing the source may not be helpful.

    What if they don't allow people to submit patches? What if they won't let you use the source to fork off your own project because they retain some rights to it? What good is seeing the source then?

    Open source just means you can see thier code, and CQF doesn't really mean anything to me. Can someone point me to some info that may make the meaning of this announcement a little clearer to me?

    1. Re:But What Licence by CoolVibe · · Score: 2, Interesting
      OSS Licenses (of which there are many) don't need to be compatible with GPL to be truly open. Take off those GPL blinds. Take a gander at the open source website sometime and educate yourself.

      The original authors will always retain their copyright, no matter how open a license they choose. But I guess that's not what you mean. If they choose GPL, you must make code available if you release anyway, and release that under the GPL license too. So GPL isn't really as free (as in speech) as you think.

      Of course if they choose BSD, you can fork and do with the code what you pretty well please (with some caveats though).

      We'll see what they'll do.

    2. Re:But What Licence by Anonymous Coward · · Score: 2, Insightful

      From what I've seen, they don't really care what you do with it, as long as it's not a commercial purpose (IE selling it, with or without the source code). I guess they don't want to, in the future, end up paying to play the game that they started but couldn't finish.

    3. Re:But What Licence by /dev/trash · · Score: 1

      I'll be the first to say this but:
      The Open version is and will most likely be Vapourware.
      It's an exercise for the reader to determine why.
      ( someone offers them cash for it, Somehow non-releasable code got into the base, etc etc)

    4. Re:But What Licence by dylan_- · · Score: 1
      OSS Licenses (of which there are many) don't need to be compatible with GPL to be truly open. Take off those GPL blinds.

      Perhaps you should take off your anti-GPL blinds? It's rather obvious that you're prejudiced against the GPL for some reason. Do you know how I spotted this? It's because you mention the GPL five times in your post whereas BadlandZ didn't mention it at all!
      --
      Igor Presnyakov stole my hat
    5. Re:But What Licence by CoolVibe · · Score: 1
      You are forgetting this is slashdot. Usually, 95% of the times a slashdot poster blabs about open source, they mean GPL, unless they specify otherwise. So I (maybe wrongly) assumed that the grandparent poster was talking about the GPL.

      You'd be surprised how many geeks here vouch for the GPL while not actually knowing what it entails, other than it being free (as in beer (which doesn't _have_ to be the case btw)).

      I'm not anti-GPL, but what I do hate is people releasing projects under a license they know little about (except for the obvious). Yes, I do prefer a BSD or LGPL license, but I'm not anti-GPL.

  37. Re:bush=hitler by Anonymous Coward · · Score: 0

    still as long as you fat bastards can afford to stuff your faces in burger king

    Hey - knock that off.

    It's not all burger king - some of us like White Castle as well...

  38. Re:bush=hitler by Anonymous Coward · · Score: 0

    what is a white castle? we don't have those in the UK.

    also... how do you do get the approximation symbol (doulble tilde~) in plain text on a standard keyboard? bush=hitler is obviously not true

  39. You know it's been in development too long when... by bgeer · · Score: 4, Funny

    You know you've been in the development cycle too long when you release a game in 2003 and the spec blurb talks about GLIDE support.

  40. Thankx... by Eric_Cartman_South_P · · Score: 1
    So, what about it, 3D Realms? Open the code, we'll finish the game for you ;)

    Spilled my nightly "have-it-so-i-can-hack-a-few-more-hours" cup of coffee from laughing so hard. Funny shit. :)

  41. Re:bush=hitler by Anonymous Coward · · Score: 0
    [S]till[,] as long as you fat bastards can afford to stuff your faces in [B]urger [K]ing[...]

    Considering the new $0.99 menu at Burger King, we can get:

    • Grilled Sourdough Burger
    • Bacon Cheeseburger
    • Onion Rings
    • Side Garden Salad
    • Chili
    • 2 Crispy Tacos
    • Ice Cream Shake
    • Baked Potato
    • Soft Drink
    • 5-Piece Chicken Tenders
    • French Fries
    So, I doubt we'll be going hungry for quite some time.

    HTH, HAND!

  42. I own a Voodoo 5 5000 by Penguin+Follower · · Score: 1

    Yes, it works under Win2k. One of 3Dfx's last releases was a "decent" Win2k driver. But, on today's games, it doesn't always display things correctly. On XP, you can try and use the Win2k driver, but it is screwy and just plain sux. If you still have one of these cards (like me) you find that it still works best under Win98... I have never tried the "3rd party" drivers by various people that are available on the internet.

    I had my Voodoo 5 in my Red Hat Linux box until lately, when I decided I wanted dual head and got a Matrox G450 cheap from eBay (not too bad, it works, but the drivers could use some refinement!).

  43. Re:hitler was a socialist by Anonymous Coward · · Score: 0

    Now that's not nice. You Brits are still a little sore about that lil revolution thingie, aren't you? ;-)

    thats how the brits felt when the Americas revolted. watch as the middle east and china will be your rulers this century as your briefly dominant ecomomic empire crumbles around you

    you can't bomb the world into feeling anything for america but hatred (thats the west and east)

  44. [H]itler burger by Anonymous Coward · · Score: 0

    MMMMnnnnn

    1. Re:[H]itler burger by Anonymous Coward · · Score: 0

      That would be a Grilled Sourhitler Burger, thankyouverymuch. And now I'm hungry. I think I'll run over there now!

      Thank God for American Culture! God Bless America!

  45. Re:bush=hitler by Anonymous Coward · · Score: 0

    White Castles are tiny burgers that reek of onions and are totally saturated in fat.

    The patties have 5 holes punched in them, so the fat wells up through the holes, and cooks the top and bottom of the burger at the same time.

    the top half of the buns are placed on top of the burgers while they are cooking so that they can soak up as much fat as possible.

    Add a lot of fried onions, and a pickle, and you are set, with a burger so soggy with fat that they are known as sliders (no need to chew - they just slide down).

    The downside is that they are so small, but because they are so cheap ( $0.30 or so each ) they usually are ordered by the sack of 10.

    When I'm driving my SUV around, I love to stop for a couple of sacks, along with a sack of Onion Nuggets, and a bag of Chicken Rings.

  46. eh? by Anonymous Coward · · Score: 0

    while the rest of the world lives in poverty and starves - sweet!

  47. (offtopic) by timothy · · Score: 2, Insightful

    Complaining about Slashdot's moderation system is a fine and legitimate thing to do -- but I'm honestly puzzled by the folks who spend a lot of time both griping about the site's moderation .. and posting offtopic comments :)

    If you have tweaks you think would make the moderation system better, or suggestions for better moderation systems altogether, why not suggest them on sourceforge, where the coders can act on them? Rob does read email, too, but the FAQ specifically addresses this ... the malice of a small handful of people means that Rob and the other coders spend a lot of time trying to make the moderation less "gameable" and more of a helpful, positive tool for making the discussion more enjoyable / useful / however-you-want-to-see-it. Mitigating the Beavis factor, in other words -- and Slashdot is the doorstep that a few delinquents use to leave their flaming paper bags. Constantly.

    You've probably seen people in bars / clubs / stores / public parks [wherever ;)] sourly complaining about how badly it sucks to be wherever they are. My response was flippant, but I mean it with a smile, not trying to be a jerk. It's like the widely applicable punchline "Well stop doing that!"

    I'd like everyone who reads the site to be happy, but I can't enforce that :) [Brian: "There's no pleasing some people." Ex-Leper: "That's just what Jesus said!"]

    It's true that Slashdot has a history, that Rob's "site just got popular," etc, but the lengthy diary entry someone posted into this story's comments I think shows how these topics are anything but ignored. Constant tweaking is bound to constantly leave some people upset with any particular change, but the intent is to improve the system, and I certainly think the overall moderation system (loosely speaking -- including, say, the foes / friends aspects of it) has gotten a lot better.

    timothy

    --
    jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
    1. Re:(offtopic) by Osty · · Score: 2, Insightful

      Who exactly was complaining about moderation issues? I certainly wasn't. I agree this is off-topic, but there is no on-topic place to discuss it. A major gripe that I've had, and that many others have had (play this down as "a vocal minority" if you will, but we're just the people who voice the concerns others have) is that the Slashdot editors seem to not take their jobs seriously. You (collective "you", not necessarily you in particular, though you're as guilty as the rest) have consistently and constantly posted duplicate stories (triplicates sometimes!), poorly written stories that totally miss the point of the target news items, editorials with horrendous spelling and grammatical mistakes (I'm sure I'll make some, so I probably shouldn't talk, but I do make an effort to keep my posts clear of such errors), un-called for editorial additions to stories that don't warrant it, not adding editorial additions to stories that do (how often do you post stories about some new product, toy, or technology where not everybody knows what it is, nor is it obvious from the name, and the site has been taken down due to the Slashdot effect so no-one can figure out what the story was about anyway?), irresponsibly linking to small sites causing them to have outrageous bandwidth bills (blah blah if you don't want to be linked, don't put up a web site blah blah whatever), and more.


      These are not things that can be solved with code, a trap many geeks fall into way too often. It's a people issue, and that's exactly what we're complaining about -- people. Most editors refuse to acknowledge that there's a problem (example: Rob's lengthy diary entry goes on and on about moderation issues and changes, without ever once touching on the inability of his editorial staff to keep up to date on what stories have been run so as to avoid duplicating posts), or worse think it's just all a big joke (how many times have we seen something along the lines of "Yeah, yeah, this story's a duplicate, whatever" in an update to a duplicate story?).


      Like it or not, "Rob's personal site" is big, and has a huge user base. As an editor of the site, your concerns should lie with making as many users as happy as possible. You can't make everybody happy all of the time, but you can damned well try. When it comes down to it, we're the people that visit the ads and pay for the subscriptions. Without us, Slashdot would be in even more dire financial straits than it already is. (Extrapolating from the financial woes of parent company VA WhateverThey'reCalledNow, and not with any concrete information about Slashdot's financial well-being, save that without a large user base in the first place, VA * would never have been interested in Slashdot to begin with.)

    2. Re:(offtopic) by MegaFur · · Score: 1

      I grant you that there seem to always be people that complain, no matter what. However, sometimes when people complain, there is a legitimate reason. Sometimes complaints indicate that people would like things to change.

      But let's get realistic for a 'sec--we both know, based on what you've said, that you don't really give a sh*t and neither do any of the other slashdot editors. That's okay, I quite understand. I don't really care much either (obviously) or else I wouldn't keep coming to slashdot.

      And, really, how much should I expect from slashdot? How much did I pay slashdot for the service they provide? Nothing. So what sort of quality should I expect? None apparently.

      And I'm rarely disappointed. So please, keep up the sloppy grammar, sloppy editing, sloppy posting and all the rest. Thank you timothy-of-Slashdot! Truly and amateur and unprofessional person correctly representing the geeks-in-the-basement attitude that has always been Slashdot's hallmark. Please, keep up the bad work! I'm just glad I'm not paying for the slashdot "service".

      I apologize for getting a little flame-y here, I'm just trying to make my point. Please understand: slashdot has provided me with much humor, much weird technology things, and occasionally something useful. For all those things: I thank you.

      But the highly unprofessional attitude continually demostrated by the slashdot editors ensures that I never forget that I can't actually *trust* anything I read on slashdot and I *certainly* can't consider it a true News site. Perhaps the gripes you keep reading are an indication that the users would *like* for slashdot to be more professional. (ya think? maybe, just maybe?) I hate the fact that whenever I send a link from a slashdot story to a friend of mine, I have to preface it by saying, "Warning: this is from slashdot, so you can't trust it..."

      --
      Furry cows moo and decompress.
  48. Re:bush=hitler by Anonymous Coward · · Score: 0

    thanks, now i'm hungry

  49. Re:harder to transcribe....NOT by Anonymous Coward · · Score: 0

    Wrong article, nimrod.

    You are so fired.

  50. Nice setup on ebay :) by Anonymous Coward · · Score: 0
  51. TI99/4A Forever! Re:This isn't Parsec by Anonymous Coward · · Score: 1

    There I go, getting all excited that the classic TI99/4a sideways scrolling shoot-em up is going to made open source. So I'd have a chance to see the workings of one the games that perverted my early development. Alas it's some fancy-schmancy 3D number. New fangled nonsense...

    Damn, and I was thinking about getting into the Wayback Machine to wax poetic about the TI99/4A. Its supple black keys, some with double, triple, and counting shift, quadruple usage. Oh, yes. So sleek, 3/4 the size of a normal keyboard, but, oh, my typing has never been as fast as on the 99. And you can't beat the brushed metal/shiny black plastic combo, the bigger than a microwave oven expansion box... oooh, baby! Just let me hear the speech synthesized (separate module) female voice from Parsec and I'm going to have a very special moment! Why the hell did I ever put it in the attic? I'll be back....

    1. Re:TI99/4A Forever! Re:This isn't Parsec by glenmark · · Score: 1

      Actually the voice in Parsec wasn't synthesized. It was a recording of a Texas Tech co-ed. (I remember reading a brief interview with her in "99er" magazine.) However, it did require the Speech Synthesizer module to play the voice.

      Anybody else have the Milton-Bradley Expansion system - keypad, uber-joystick, and voice recognition system? Had a lot of fun playing Baseball and speaking aloud the positions to which I wanted the ball thrown...

      --
      *** Quantum Mechanics: The Dreams of Which Stuff is Made ***
  52. I apologize (offtopic) by timothy · · Score: 1

    seanw:

    Sorry, I was in a bit of a foul mood (well, at least sarcastic) when I posted the "yet here you are" responses. If you want to read a longer version, I just wrote another (perhaps boring) comment ...

    timothy

    --
    jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
  53. But _I_ know! Hoo-friggin-ray! by leonbrooks · · Score: 1

    Been waiting a looong time for this to happen. Parsec is a great game, but sat on the site almost static and practically forever. This and a rush of new, eager blood should see it blossom like never before!

    --
    Got time? Spend some of it coding or testing
  54. Yay! First Golgotha, now THIS!!! by eGabriel · · Score: 3, Funny

    Soon my hard drive will be chock full of source code from half done games! As soon as I am up to speed on the state of the art of gaming 5 years ago, I plan to finish these suckers!

    Or play nethack. I still have never ascended.

  55. Your offer is... by leonbrooks · · Score: 5, Funny
    You can have my Parsec when you unwrap my cold, dead fingers from around it...

    ...acceptable...

    --
    Got time? Spend some of it coding or testing
  56. Re:harder to transcribe....NOT by knowledgepeacewi · · Score: 1

    Me make a mistake? Never!

    It must be a slashdot bug.

    Can one of the moderators notify the developers.

  57. Flying starships ain't like dusting crops, boy! by Anonymous Coward · · Score: 0

    Well! It aint!

  58. MODERATORS! Make this one count! by Anonymous Coward · · Score: 0


    It is called a representative republic.

    There is a 1) Electorial Vote, and a 2) Popular Vote.

    The People, or the States, initialy vote for the placment of "electors" and upon the election the electorials vote for the leaders. The electoral vote is representative of The People, or the States respectivly. The Popular vote is not official and neither does it Elect(orial) those running for a United States government positition. The Popular Vote is recorded to provide a parallelism in scope of where the Electoral *should* be close to representing the Popular Vote. However, many people disagree with this method: it is called a representative republic; it was first installed as a republic but now people ELECT others to REPRESENT their foreign and government policy.

    I don't insult people naturally, but you should understand that it has been a representative republic ever since the unlawful ratification of the 14th Ammendment to the Constitution of the United States of America.

    Colorado is the only Territory that recognizes the unlawful ratification of the 14th ammendment and the Colorado's State government's records ratified and implemented the Constitution of the United States of America only upto 1867. Technicaly, by the construction of the Constitution, there is no such thing as a Citizen of the United States until 14th Ammendment and the 14th Ammendment states that the Constitution is a revocable privilege. Before the 14th Ammendment, the Constitution enumerates unalienable rights. The 14th Ammendment is a way to ussurp the sovereignty of the states (people) and selectivly violate rights because that is the only fact it provides: revocable freedoms.

    If you accepted the Constitution of 1867, you are technically a sovereign and your rights are unalienable. If you accepted a Constitution after 1867, then your rights are able to be abridged.

    Kudos, 14th Ammendment slaves.

  59. Re:bush=hitler by Anonymous Coward · · Score: 0

    >Is It Time to Move to Canada?

    Don't move to Canada. You are not chattel property; you are a human being and you need to represent yourself and demand fascists not be allowed to push anyone around! Do not vote; voting abridges your rights in the first place! Go check the Colorado State Recorder's Constitution of 1867. Fight for your sovereignty. Research the Corporate Sole if you want, but remember that YOU are a State and do not confuse a Government of a state with a State.

  60. Oddly similar to terminus? by ward · · Score: 2, Interesting

    Does noone else find this game to be terribly similar to Terminus? You know, Terminus, the persistent universe online space combat/trading game available for Win, Mac, and Linux?

    I remember lots of Linux folks drooling over it and babbling about how they'd all buy it as soon as it shipped, because it would have Linux binaries on the CD.

    Nobody did, of course. That's probably why nobody remembers the game.

    1. Re:Oddly similar to terminus? by Anonymous Coward · · Score: 0

      I have terminus, and no it is NOTHING like terminus... terminus suckes horribly... oh great a mining mission that wastes 10 minutes of my time,,, patrols that has nothing for me to shoot at... yay....

      terminus sucked...

      parsec rocks as you can fight 4-5 friends at a lan party. and is overall a blast + fast action.

    2. Re:Oddly similar to terminus? by vidarh · · Score: 1

      I did, and I still play it from time to time. The greatest shortcoming for me though, was that once you've plaid through the story line, the game is pretty static unless you play it in multiplayer mode, and since it's a commercial closed source game there's not many options for customizing it.

    3. Re:Oddly similar to terminus? by Anonymous Coward · · Score: 0

      terminuspoint.com released their own small patch for it, and there is still a community, though not a big one.

  61. correction by cbx · · Score: 5, Informative

    We are going to do a full source release in early May 2003 NOT next month as stated in the article.
    This is mainly due to some preperation work.

    1. Re:correction by SubtleNuance · · Score: 1

      ..have you decided on a license? I vote GPL :) even though I dont get a vote...

    2. Re:correction by Mark+Bainter · · Score: 1

      Oops...my bad. I must've had a synapse misfire there when typing it.

      --
      "No nation could preserve its freedom in the midst of continual warfare."
      --James Madison
  62. Not completely open by mattr · · Score: 2, Insightful
    "Commercial quality freeware" .. "we intend to continue disallowing commercial uses of Parsec".


    I don't get where the line is that something becomes "open source". BSD obviously is open. GPL, okay I understand copyleft. I also understand one liscense I saw where the stuff could not be used for kiddie porn-like exploitation.


    But talk about viral, if someone starts hacking with it and develops their own "commercial quality" game, he is doomed to the same problem that the authors had, which is that because he can't sell it, he cannot possibly afford to compete with commercial games!


    This seems to be a case of people attempting to foist misguided moral choices on other people whom they somehow still hope (many mysterious cheap hands) will acheive their dream for them.
    Not that I personally want to use their code, it's just confusing that there are so many "open source" liscenses out there. Hate to say it, but I'd much rather see something like Helixcode, maybe if it is commercial then a royalty can be paid the authors. And where does the line between free and commercial get drawn?


    I'm sorry, it sounds like lots of fun and one day maybe I'll try playing it. But I don't get the reasoning behind releasing something to the community while maintaining restrictions on it. We all grow up, I guess these guys did. Grownups often like to get paid for their time, or at least have the illusion of free will. I think this could attract more talented programmers and game people if it didn't have the noncommercial requirement.

    1. Re:Not completely open by Anonymous Coward · · Score: 0

      Yeah your'e right....

      Linux kernel... that completely sucks and doesnt work right...

      Open Office, that sucks also.....

      and if you want game examples... I can give you at least 10 of them that are linux based and GPL that make most commercial games look stupid in quality.

      please peddle your lies elsewhere.

    2. Re:Not completely open by Taurine · · Score: 2, Informative

      The parent is obviously a troll. For anyone taken in by the flawed logic of the parent, there is a solution to the problem presented, a developer who builds something from the open code and wants to commercialise it. All contributors to the project retain their own copyright, and thus are free to licence their code to others by different licenses. If the developer builds something from just the originally released code, he would have to negotiate a commercial license from the original authors. If he wants to commercialise something derrived from code from many contributors, he's going to need to get agreement and terms from all those contributors, or replace their code with his own.

      Ultimately its pretty obvious why a non-comercial clause might appear in a license. The original developer doesn't want to have to pay someone else to play the finished game, when they themselves did so very much of the work.

    3. Re:Not completely open by Queuetue · · Score: 1

      and if you want game examples... I can give you at least 10 of them that are linux based and GPL that make most commercial games look stupid in quality.


      Yes, please. I'll take that list.
    4. Re:Not completely open by Art+Tatum · · Score: 1
      The commercial quality freeware thing was their old description for it and doesn't apply anymore since it will no longer be freeware. They just didn't remove the older description paragraph from the webpage.

      The reason they didn't open it up before was they believed that they couldn't have a professional-quality artistic "vision" if they opened it up to the chaos of OSS (which is silly, but that's how they viewed it).

      Finally, I think the reason they pursue the "no commercial exploitation" ideal was a misunderstanding about what Free Software is really about. Many people have the grandiose idea that it's Communism applied to software, when it's really just a blanket grant of copyright permission.

  63. Test Mode by WalletBoy · · Score: 1

    Someone who gets the source to this will have to tell us if shift-8-3-8 works to activte test mode.

  64. And WTF is Parsec? by Cally · · Score: 1

    How much effort would it have been to insert the words "first-person shooter" (or IP server collection, or DNS tools, or BSD filesystem utilities, or... )

    sigh.

    --
    "None are more hopelessly enslaved than those who falsely believe they are free." -- Goethe
  65. Space combat by Harald74 · · Score: 4, Insightful

    Anyone else tired of the "battleship model" of space combat, with heavily armed and armoured ships duking it out, taking multiple hits before finally succumbing to accumulated damage?

    I figure space combat will be more similar to submarine combat. Space is huge, the ships will be fragile, weapons will pack a massive punch. These factors will force ships to rely on sensors, hiding and avoidance to achieve their aims.

    I imagine that we will have ships hiding in asteriod belts, on moons and near planets, patiently waiting for their prey, unleashing a barrage of missiles and then try to disappear again while the target is busy applying countermeasures to the incoming missile swarm.

    --
    A)bort, R)etry or S)elf-destruct?
    1. Re:Space combat by John+Harrison · · Score: 1
      Anyone else tired of the "battleship model" of space combat

      I agree. Battleship isn't very fun. I am always losing those little plastic pegs and I never seem to be able to hide my ships effectively.

      Oh wait, what you're talking about seems terribly boring. Kind of like fishing, only without nature to distract you while waiting for a bite.

      Space games are pretty easy to write. It you have an idea for one that is a bit different, maybe you could whip it up yourself and see if it is fun. That is what I did.

    2. Re:Space combat by Harald74 · · Score: 1
      Oh wait, what you're talking about seems terribly boring. Kind of like fishing, only without nature to distract you while waiting for a bite.


      Maybe not. There's a whole lot of "submarine movies" about. Some good and some bad. But the genre has potential.

      Space games are pretty easy to write. It you have an idea for one that is a bit different, maybe you could whip it up yourself and see if it is fun. That is what I did.


      I did, for a table-top RPG. Never got to playtest it, though. The trick was to get a balance where several different strategies could work. Observe that there are sub sims about for computers.
      --
      A)bort, R)etry or S)elf-destruct?
    3. Re:Space combat by John+Harrison · · Score: 1
      I could be wrong. I certainly have been wrong before. That said, I don't think that there is that much interest in a "realistic" space combat game. In "realistic" space combat the fighting won't be very human controlled anyhow. It will be AIs duking it out with very little human intervention. An example from current tech: Do you think that you could shoot down a missle yourself? Human participation is limited to a yes/no on whether to try to shoot it down. That doesn't strike me as thrilling.

      Star Wars and Star Trek have set a certain expectation for what space combat will be like and that is what people want to see in a video game. I certainly encourage you to try to create something totatlly different, I just don't think it would have wide appeal.

  66. The GAME?!?! THE GAME?!!? by Anonymous Coward · · Score: 0


    I thought "finally! There is OS X support for the
    PARSEC compiler"

    A game?!?! DAMN!!!

  67. Glorious trolls of the past by joerg · · Score: 0, Offtopic
    The good days of /. trolling have gone. Legend are the times where hundreds of trolls crapflooded any useful discussion. We commemorate the great trolls of the past with greatfulness.
    Since one year the crisis of /. trolling is obvious. The trolls have reckognized the signs and have tried to save this great culture. Campaigns like ""Troll Tuesday", "The first Slashdot troll post investigation"; or the "Great Slashdot Blackout"; have been spawned to revive the movement. But this couldn't halt the decay of trolling.
    Now there is not much left of the glory of earlier days. Today's occasional trolls can not catch up to the glorious trolls of the past. What remains are honourable memories.
    So it is time to mention some of the great heroes of the past to give them the merits they deserve. Of course, i have forgotten many, so please post any names that you consider worth to be named.

    Egg Troll

    Trollaxor

    Klerck

    * Spork

    Turd Report

    Fecal Troll Matter

    Weather Troll

    Grammar Nazi

    WIPO Troll

    1. Re:Glorious trolls of the past by Anonymous Coward · · Score: 0

      * joerg

  68. Actually... by Subjective · · Score: 1

    Most of the code had comments like: // this next part is really stupid /* read_buffer_thingie
    I wrote this while stoned, so code review anyone?
    BTW, anyone see "Gilligan's Island" yesterday?
    Da bom!!! */

    It just took em a while to make it 'publishable' ;)

    --
    My other .sig is also this bad
  69. Moderation? Just avoid dupes and hire an editor!! by Anonymous Coward · · Score: 0

    Moderation isn't perfect, but so what? We're asking about the ridiculous number of duplicates and spelling/grammar errors. Just address a few simple things:

    1. Watch out for duplicates. Good lord, man-- if this is just somebody's "Personal Site That Got Popular" then either the owner isn't reading his "Personal Site" and has severe amnesia, or this isn't really a personal site and there's actually a shitload of people posting things who aren't paying attention when they do so. Do you guys read the site at all, or is it just drudgework for you? Pretty sad that you guys can work at one of the busiest and most interesting places on the web, and still have so little love for your work.

    2. Run a spellchecker, and hire someone with an English degree to proofread. Heck, that person will have so little to do (proofing 10-20 paragraphs a day) that you could probably use their spare time to help keep you from posting duplicates. Not to mention you could ask said non-technical person things like "Does this blurb make sense with despite lacking a description of what Parsec is?"

    I love this site, and moderation isn't bad, but it has really started to feel like you folks just don't care anymore. At all. Nonetheless, I'll be here until it shuts down, or every story is duplicate of the previous. So you have no incentive to change anything, because there isn't another site quite like this one for people to bail out to-- but a tiny amount of effort could make this place even better. Heck, even an acknowledgement as to why this stuff isn't being addressed would be a big start.

    Or, maybe, you could hire a random complaining slashdotter part-time to assist. There's probably thousands of readers who, if you got 'em a text pager and sent them the article blurbs before you posted them, could tell you in 30 seconds whether it was a dupe and point out the worst of the typos.

  70. And yes.... by Anonymous Coward · · Score: 0

    I make grammar errors, too. But I'm just a poster-- not an Editor on a site serving millions of pages per day. If I had your job, I would have already hired someone to check my work.

  71. Good News! by Lukano · · Score: 1

    I was first introduced to this game by a colleague about a year ago, and promptly forgot about it even though I had found it a very interesting idea. After reading the news post today on Slashdot, I'm very eager and excited to see a public release for this.

    I do hope that this game will stand a good chance at making an incredibly popular open source game. I know of a -lot- of people who would be interested in playing this, and from the look of the screenshots, ParSec appears to be commercial quality work.

    Good job guys, and thanks for doing the right thing and making it Open Source!

  72. Re:Which ship made the Kessel run in 12 parsecs. by Anonymous Coward · · Score: 0

    A parsec is 3.26 light years IIRC, so even 12 parsecs at light speed still would take almost 40 years, wouldn't it?

  73. but where's hunt the wumpus???;-) by airdrummer · · Score: 1

    ahhh, the wasted hours...i taught myself assembly on the 4a, using john dow's ed/assembler(written in basic, of course...is john still around?:-)

    then there was clint pulley's smallC (clint, r u still there?-) but of course ya had 2 have the minimem module...

  74. Tape data by fizbin · · Score: 1

    You know, some of those old TI tapes make good techno music...

  75. Re:Yay! First Golgotha, now THIS!!! by Anonymous Coward · · Score: 0

    Funny you should mention nethack. That illustrates an interesting point - good games don't necessarily involve 3D graphics and accelerators. You can always add a GUI mode later - a good engine like nethack can live forever.

  76. Re:Which ship made the Kessel run in 12 parsecs. by fgb · · Score: 2, Informative

    So what you're saying is that the Millenium Falcon only had to travel the equivalent of 12 parsecs of real space. Assuming it could achieve near-light speed, that means the Kessel run would have taken about 39 years (12 parsecs * 3.26 light years/parsec). Good thing they didn't have to travel the full distance!

  77. Re:Which ship made the Kessel run in 12 parsecs. by Arkham · · Score: 1

    Which ship made the Kessel run in 12 parsecs

    You know the really sad thing is this was moderated as "Funny", because everyone knows the answer.

    --
    - Vincit qui patitur.
  78. It's a 3D space combat game by Anonymous Coward · · Score: 0

    (nt)

  79. Nethack, blargh by Anonymous Coward · · Score: 0

    Nethack only lives on because it has become part of the nerd mythos. It really is a gawdawful game. The gameplay is just "Dungeons and Dragons" rehashed for the umpteenth time. The commands make emacs look easy-to-use, and the plot, well, I mentioned rehashing D&D once already, so no need to do it again here. (a lesson Nethack should take to heart!)

  80. Re:Which ship made the Kessel run in 12 parsecs. by Cid+Highwind · · Score: 1

    I thought a Parsec was a unit for measuring distance, not speed. That line has always bugged me. :)

    Me too. I saw a TV interview with George Lucas where someone asked him about it, and his (lame) explanation was that the "Kessel run" involves picking up cargo from several other freighters *while all the ships are moving*. So, the faster the Millenium Falcon can catch up to the next freighter to make a pickup, the less distance is required to make the run. It makes as much sense as any other explanation (other than "It sounded cool, so we put it in the script")

    --
    0 1 - just my two bits
  81. Ah, its a GAME by nurb432 · · Score: 1

    Nice to mention that in the post guys....

    --
    ---- Booth was a patriot ----
    1. Re:Ah, its a GAME by timothy · · Score: 1

      Well, it *was* listed under the topic "Games" :)

      Should have parsed it more though, you're right. Since I'm not a big gamer, I didn't realize how many slashdot readers had never heard of it. Any game *I've* heard about I usually figure is so famous that mentioning it in the company of heavy gamers would be enough to cause a lull in the conversation as the antiquity of my knowledge is awkwardly acknowledged ...

      timothy

      --
      jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
  82. Re:Yay! First Golgotha, now THIS!!! by Quixadhal · · Score: 1

    Heh... yes indeed. Not to scare you, but I had actually contemplated using Crystal Space (or similar) to make a 3D "first-person" nethack. *gasp* *shudder* No, not a shooter... the actual nethack game with giant spinning 3D-rendered ASCII symbols in space that you'd move through.

    Yes, it is insane, but it sure would be funny!

  83. How far did you get? by Timwit · · Score: 1

    That was my favorite game on the TI99/4A, along with Alpine. On Parsec I remember getting up to level 5 or 6, but what I want to know is, what happened after that?

  84. Damn I forgot about Amazing! by Timwit · · Score: 1

    "Amazing" was a great game! I can't beleive I forgot about it. The high-pitched shriek of the mouse being eaten was hilarious.

  85. Refueling stops by Timwit · · Score: 1

    > What was up with those refuling stops? You had to press a key (I can't remember which one) to slow the up/down speed, otherwise you'd tap on the joystick and slam into the ceiling. There were three speeds as I recall.

    1. Re:Refueling stops by bitweever · · Score: 1

      Geez, I don't think I ever knew that. Now, 18 years later, I find out. Where's that TI...

  86. Re:Which ship made the Kessel run in 12 parsecs. by yomegaman · · Score: 1

    If you set c=1, which is often done in particle physics calculations for convenience, then times do indeed come out in units of length (i.e. cm). Maybe Han was a physics major before dropping out and becoming a smuggler? :-)

    --
    ...wearing a skin-tight topless leather jumpsuit, with cutaway buttocks and transparent crotch panel.
  87. What is "Open Source"? by jbn-o · · Score: 1
    Open source just means you can see thier [sic] code...

    No, that's not what "open source" means. Read the first sentence of the introduction to the definition of the Open Source Definition. This is ironic considering so many people come away with precisely the same conclusion you did and the Open Source movement was made in part to offer something believed to be clearer than the concept of software freedom (the "Free" in Free Software). You can see the results of other misconceptions about "Open Source" too.

    1. Re:What is "Open Source"? by BadlandZ · · Score: 1

      I see your point, but you don't see mine. "Open Source" doesn't gain extra meaning to everyone in the world the minute you put the two words together. The real dictionary definitions and context would mean "let you see inside the program, read the code." I understand what the "Open Source Movement" wants when they say "Open Source," but that doesn't mean everyone who used the two words together is bound to that definition.

  88. Or... by Cappy+Red · · Score: 1

    Or maybe Han was just talking through his hat.

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    This is my sig. It's prescription, I swear. I need it for reading things... on the other side of things