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EverQuest - Not Just For Geeks?

DJPenguin writes "In this article at the BBC, a respected psychologist has co-authored a study into people who play games online, which breaks some of the stereotype of online gamers." This is similar in the results as the survey data we did of open source developers. The stereotypes and realities are often *very* different.

221 comments

  1. Of course.... by Anonymous Coward · · Score: 1, Funny

    Of course it's not just for geeks. It's for Terminal Virgins, too. It's just that those two populations tend to have LOTS of overlap.

    1. Re:Of course.... by mmu_man · · Score: 1

      This is not for Geeks !
      This is for windoze users :D

      (btw I know a couple who spent their last holidays on EQ :)

    2. Re:Of course.... by tprox · · Score: 1

      I don't know....I know a lot of people who end up flying out to some chick to get laid. The kind of trust that Everquest can build is the kind that can form long lasting relationships, and it really is one where, if you meet the right girl(assuming she really is one), the trust you gain from being an in game buddy is nothing you can get IRL.

    3. Re:Of course.... by Anonymous Coward · · Score: 0

      Holy shit! Where can I get that game???

      I mean, even if she turns out not to be a girl, it's progress for me. =D

    4. Re:Of course.... by daddymac · · Score: 1
      the trust you gain from being an in game buddy is nothing you can get IRL.
      Right. because in real life, I can't protect my girlfriend from Ogres and Vampires. Years of love and devotion can never compare to what I have with my h0tcH1(k_967.
      --
      If something I said can be interpreted two ways, and one of the ways makes you sad or angry, I meant the other one.
    5. Re:Of course.... by drunk_as_in_beer · · Score: 1

      I don't think Everquest is for geeks at all. The real geeks are spending their time and intelligence on creative projects. Real geeks are writing code, designing hardware, solving math problems, etc. Everquest is as much for geeks as The Sims is for geeks.

      --
      --Drunk as in Beer
  2. Re: Respected by iconian · · Score: 3, Funny

    In this article at the BBC, a respected psychologist has co-authored a study into people who play games online, which breaks some of the stereotype of online gamers.

    Respected no more.

  3. Debunking popular myths by dtolton · · Score: 5, Interesting

    It's good to see a study that debunks the myths being propagated in
    the media. Those of us who play online games know that the vast
    majority of the player base are not teenagers, rather they tend to be
    older, in their mid-twenties and up. I've known a few teen-age kids
    that played, however they usually weren't very successful and didn't
    stick with it long. Although not all teen-agers are this way, many
    of the ones that I've seen play were very impatient, they just wanted
    to level really fast and get all the "uber" weapons so they would
    have an "uber" character.

    Most of the MMORG's that I've played require a significant amount of
    patience, diligence and some amount of strategy in order to develop a
    highly successful character. The few teenagers I saw playing these
    games didn't seem to excercise those traits in abundance.

    I'd like to see them extend this study to "computer" games in
    general, and maybe compare those results to the demographics of
    people who play console based games. I suspect that console based
    games have a significatly higher population of teenagers than
    computer or desktop based games.

    --

    Doug Tolton

    "The destruction of a value which is, will not bring value to that which isn't." -John Galt
    1. Re:Debunking popular myths by madgeorge · · Score: 5, Interesting
      I have to disagree with you. True, the image that every MMORPG addict is a pimple-faced, immature brat needs to be addressed because it's just not accurate. I have a lot of friends my age (32) and older that I play with, but I also play with the teenagers. And some of them are quite mature. You recognize the teenagers who give themselves away as little turds, but the ones you don't know are the mature players who really know how to play and enjoy the game. What's more, I have more friends (my age) that own an Xbox than own any MMORPG. If there is any difference between player base it will be based on subscription based games versus games that are only a one-time hit on the pocketbook. But with game cards available for most subscription based games, credit cards aren't a barrier any longer. As long as your allowance or job at the mall gives you $10/month, you can play EQ.

      Now, whether gamers are geeks or not, I think it's tautologous. Geeks are people who, among other interests, enjoy video (PC, console, etc) games. All of us have a little geek in us. If not, want one? :)

      --madgeorge (little geek)

    2. Re:Debunking popular myths by JohnFluxx · · Score: 2, Interesting

      Just because someone is immature, doesn't mean they are young.

      For work, I would "hang around" on a mobile adhoc network mailing list - not really the sort of place where you would expect to get kids. But the emails of people asking for information etc were sometimes unbelievable - rude, demanding, ignorant - often all at once. And I don't mean foreigners with just a poor grip on english.
      I honestly cannot picture the kind of person that sends such emails..

    3. Re:Debunking popular myths by Cruciform · · Score: 1

      I've found that the jackasses who quickly come and go tend to be the young ones. They get bored and move on, or wise up and actually get along for a bit, and then still move on. Most likely because they're young and always looking for new experiences.

      The persistent jackasses that everyone accuses of being a kid though, the ones I've known have turned out to be in their 20s or early thirties more often than not. Some are venting from their over conservative jobs, some are just dicks, but generally the novelty of being an ass seems to wear off faster for the younger set.

    4. Re:Debunking popular myths by Newcastle22 · · Score: 1
      Oh right, like you and your friends represent the rest of industrialized society (who games). You're suth a lithel turth!

      d

      p.s. TURTH!

    5. Re:Debunking popular myths by Erik+Hollensbe · · Score: 2, Interesting

      I agree. I don't subscribe (literally) to the "you must pay to play" section of video games out there, but the games I do play a lot (Counter-Strike and NWN), are riddled with older and younger groups alike.

      Counter-Strike, a skill-based game that requires a *lot* of time to be "good", is comprised highly of a group of people between the ages of 16-22, that is, the group that is most likely to be jobless and not going to school. Playing on a sick day or when I was out of work, I noticed the people during the day (especially during the summer), were a much lower grade of player on a personal level, but were significantly more skilled. The converse, was that (I have trouble with insomnia, when I was out of work it was particularily bad) the people during the nighttime in the servers on the N.A. continent were full of intelligent, but poorly skilled people. Most of them worked graveyard, or was your stereotypical "night owl" hacker type. A good portion of them were computer savants. 5-10pm was the best time to meet the players I enjoyed the most. Playing on the right server is the ultimate way to find the best players. Our clan server (We are not a competing clan, in fact, my wife and several others' wives are in the clan as well) pretty much only has activity during that time. The majority of our group is 22 and older, our oldest is >40, IIRC. A lot of them hold well-paying positions in the bay area.

      NWN, on the other hand, seemed like a lost cause to me at first. NWN doesn't really encourage the persistent world concept, and tons of people were trying ot build them, but the fact that it's so hard to make long-standing quests or quests that aren't very repetitive left a lot of well-designed but mostly powergaming servers. A lot of the players were good people, but still, there wasn't a lot of questing and role-playing being done.

      I found another server, City of Arabel that really shines in the role-playing department. You'll never get banned for not role-playing, but you'll get bored really quick. The quests are designed to get you up to around level 3 on your own -- after that, you pretty much have to role play and be involved in DM-related quests (several are run a day) to enjoy it at all. I don't believe there is a character above 15, and then, there aren't many of those guys anyways.

      However, my foray with Diablo was crap indeed. Sure, you had a lot of fantasy-loving geeks there, but when you don't really have any goal other than to get your character up to the highest level with the best items, there's not much to guarantee you're going to be with good players.

    6. Re:Debunking popular myths by MyRuger · · Score: 1

      Let me begin be saying, we all saw Lord of The Rings and we are all posting to /., so we are all a little geekish anyway.

      One interesting point that this post missed is the immense failure of EQOA for PS2. EQ, if anything, is difficult. To make a sweeping stereotype, most console gamers do not have near the ammount of computer knowlege or experience that a PC gamer has. If you put a game as difficult as EQ in front of them then they can tend to get a little frustrated. EQ is definatly not a good first MMORPG for this reason. Maybe this is why most players are older. If these kids get their parents to spend $400 on an xbox and $80 a month on games, I seriously doubt that $12 for a subscription is that hard to get.

      My second point is in responce to an above comment. I have a windows partition specifically for EQ and Warcraft III. If the Sony people read this, please make a linux version. If any game could suceed on linux, EQ is the one. It almost works under winex (thanks transgaming), but a directly supported version would be great.

      Anyway, let you kids play Diablo, I'm off to Norrath.

      Ikeda
      20 Gnome Enchanter

  4. what a coincidence... by DeadSea · · Score: 4, Insightful
    • About 85% of players were male.
    • A "significant minority" (15%) adopt a character gender opposite to their own.
    Could it be that the 15% of female players take on guys names?

    My college roommate played one of these games as a female for a while. He got hit on so much that he said he didn't see how anybody could play as a female.

    1. Re:what a coincidence... by x0n · · Score: 1

      My college roommate played one of these games as a female for a while. He got hit on so much that he said he didn't see how anybody could play as a female.

      How sad. This truism doesn't do much to support the good doctor's research now, does it? - Ois

      --

      PGP KeyId: 0x08D63965
    2. Re:what a coincidence... by Babbster · · Score: 2, Insightful
      I think the problem is that there are so many people playing. If there are 100 people in a particular zone (discrete area of the world of Norrath in EQ) then according to the study 40 of those players will be under 19. Just as significant would be the fact that older players are going to tend to stick with their primary character longer, thus an even higher percentage of players in a low-level area will be kids - boom, you've got a breeding ground for sexual harassment.

      Of course, even if the study is way off, all it takes are one or two kids being jerks to ruin a person's experience in the game.

    3. Re:what a coincidence... by JaredOfEuropa · · Score: 2, Interesting

      I have played both male and female characters, and I never noticed much of a difference in other people's attitudes towards me. There was some difference but not a lot. I guess it all depends on the crowd you hang out with.

      I do know a case of a female playing a male character. I was rather surprised when I met her in real life, expecting a 'him' instead.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    4. Re:what a coincidence... by malkavian · · Score: 1

      Thus, you can have rather long 'ignore' lists, that simply filter out whatever they say..
      Plus, you can always go somewhere else as a newbie... Irritating, but not the end of the earth...

    5. Re:what a coincidence... by destine · · Score: 1

      I've played a lot of everquest. I've played a lot of both male and female characters. Being transsexual I can maybe give a little light to the argument. Very honestly I never really saw a problem with being hit on. Every once and awhile you get a perv with nothing better to do, but that isn't all THAT much different than real life though one might be a bit bolder when one can remain anonymous. Instead of occasional flirtation it's full-on tells for cyber but it's still infrequent enough that you can just put those on ignore.

      Also, I am in a family oriented guild, so there is very little in the way of sexual harassment going on with the people I know and relate regularly with and the server I play on is an old server. The people on their TEND to be a little more mature. Also, most of the guys on everquest have a female character that they play from time to time. Currently my characters are in the hands of a guy who is using them to do trade skills and such. So he uses my female characters. And the assumption over time has become that female characters are most likely males anyway. So that contributes to a lot less cyber requests these days. Now in the first year it was much worse, but now it's not so bad.

      When I was younger, I would play female characters in muds. Being transsexual I would usually make my main character female. This is before I transitioned. Before anyone knew. I would give excuses that I would be easily given money or equipment which was true(but not really my reason). So there are advantages that some guys will try to exploit by playing female characters as well.

      Though with the bulk of everquest players assuming that any female character has a male behind it until proven elsewise, this has curbed quite a bit. Still, this perceived advantage(Assuming you can pull off an effectively female seeming character for long enough to fool some people) still shows up from time to time.

      85% male seems about right and from what I've seen in Norrath at least 40% of the population is female. If you look at the traders that setup in the trading area though it is mostly male. Usually these are mule characters setup very quickly and not played. Just setup to sell stuff.

      Gender in norrath is definitely an interesting subject.

    6. Re:what a coincidence... by Steeltoe · · Score: 1

      Many females play a male character in order to get to play more than having to chat with immature people who thinks Everquest is a place to get a girlfriend.

    7. Re:what a coincidence... by Zathrus · · Score: 1

      * About 85% of players were male.
      * A "significant minority" (15%) adopt a character gender opposite to their own.

      Could it be that the 15% of female players take on guys names?


      Which means, of course, that there are no female characters in EQ.

      I stopped playing EQ over a year ago, but from my experience there are fewer women playing as men then men playing as women (shock). Some do so just for the heck of it, some do it because they know they'll get more free stuff, some do it for a laugh, some for other reasons... and no, I never played a female character (excepting the few times I would play my GF-now-wife's cleric, which generally meant telling people that "this isn't the real player" and watching people die from late heals).

      I'd say the cross gender number is about right... the male/female one seems a bit low from my experience (more like 80/20), but their sample set was considerably larger.

    8. Re:what a coincidence... by wuice · · Score: 1

      For me it's the opposite. I often play female characters on these games because it increases 100 fold the amount of times that a male character will roll up to me and gift me with good weapons, armor, and lots of money. It's happened so many times I couldn't count when I play female characters, and its only happened to me once playing a male character, and that was someone in my guild.

    9. Re:what a coincidence... by Newcastle22 · · Score: 1
      For a couple of months I played Dark Age of Camelot and joined a large guild that had several female players. A lot of these folks knew eachother iRL as well. In fact, the two leaders of the guild were both females iRL, and damn fine RvR players.

      d

      p.s. This one's for you, Valkrye of Keepers of Vallhala.

    10. Re:what a coincidence... by Anonymous Coward · · Score: 0

      I am gender disphoric and I'd have gone nuts without RPG's to let some steam off with when I was still living with my parents.

    11. Re:what a coincidence... by Babbster · · Score: 1

      This is true, but given the fact that female-type gamers are usually going to be more "casual" gamers (as much as anybody who plays EQ can be called "casual"), they're less likely to put up with that kind of garbage and try to find ways to deal with it. Even for more committed RPG players, who's going to keep playing a game that's no fun?

  5. But, what is a geek? by villain170 · · Score: 4, Interesting

    I admit, I agree with the article that it's not just "pimply-faced teenagers." However, this does not reconcile the geekiness factor of the players. Last year, I had a CS professor who always talked about playing this game and I have to admit, he was a loser -- great teacher, but loser nonetheless.

    Just because a lot of people are taking part doesn't mean it's not just all the geeks. In fact, the world probably has more geeks in it than non-geeks.

    --

    I am over here... now I am back over here!
    1. Re:But, what is a geek? by Joe+the+Lesser · · Score: 1

      Are you saying that all losers are geeks, or all geeks are losers?

      Here's the dictionary definition:

      A person regarded as foolish, inept, or clumsy.

      A person who is single-minded or accomplished in scientific or technical pursuits but is felt to be socially inept.

      So those are pretty wide definitions, and likely somewhat describes most of the /. community, as well as everquest, and any online activity/community that serves as an escape from society at large due to being seen as inferior, despite their prowess in their respectie fields. Glavin!

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
    2. Re:But, what is a geek? by Anonymous Coward · · Score: 0

      Any human who has made it to the level of CS professor and is "a great teacher" as you say is not a loser.

    3. Re:But, what is a geek? by villain170 · · Score: 1

      I'm saying that the article tried to make it out to be that the only geeks who would play Everquest are pimply-faced teenagers. Just because someone is a "professional" does not make them less of a geek.

      Here's two excerpts from the article that I'm pointing to:

      • The findings dismiss the stereotype of a pimple-faced teenager locked in his bedroom.
      • Instead, today's player is just as likely to be a well-paid professional - male or female - aged in their 40s.

      Just doesn't seem like enough to declare Everquest is not just for geeks. *shrug*

      --

      I am over here... now I am back over here!
    4. Re:But, what is a geek? by villain170 · · Score: 1

      Fine. He's a social loser.

      After all, he does play Everquest!

      --

      I am over here... now I am back over here!
  6. Hmmm by Tyreth · · Score: 4, Insightful

    I may be the odd one out, but I never considered EverQuest players to be largely geeks.

    I imagined them to be ordinary people who use computers in their spare time, not those who make a career out of it.

    1. Re:Hmmm by madprof · · Score: 1

      A quarter of people who responded to the survey said they played for 41 hours or more.
      If that's the usage of a quarter, how many are playing the game for 20 hours a week or more?
      What else are you doing outside of your job if you're spending that much time on there?
      Whatever anyone says about the skills developed by games such as EQ, there are important ones that may (that's "may", not "will") be allowed to wither on the vine, like the ability to interact well with others in social situations.
      Having been one of these people who spent every waking hour in front of a monitor, when not at work, in the past I can't overstate too much the importance of getting out and interacting for real.
      The geeky stereotype comes about when you really are using EQ as a replacement for more social activities. You may disagree, and I'd be interested to hear why, if so.

  7. Geeks, Normal People, and MMORPGs by Vodak · · Score: 3, Interesting

    I would have thought that the sale figures of Everquest subscriptions would have broken the geek myth, The numbers should have shown by now that there aren't that many geeks in the world so normal people have to be playing MMORPGs.

    1. Re:Geeks, Normal People, and MMORPGs by s4m7 · · Score: 1

      uh... you seen the box office totals from the Two Towers? i suppose you're going to tell me "normal people" are responsible for that, too?

      --
      This comment is fully compliant with RFC 527.
    2. Re:Geeks, Normal People, and MMORPGs by Gaijinator · · Score: 1

      Yeah, but the average EverQuest player doesn't buy 8 copies of the game.

      --
      "For success, it is essential you have Thunderball Fists." "I can have such a thing?" "That's right. Thunderball Fists."
    3. Re:Geeks, Normal People, and MMORPGs by Vodak · · Score: 1

      Yes I have and yes I would. there are not enough geeks in the world to make the high numbers for movies and games.

    4. Re:Geeks, Normal People, and MMORPGs by Erasmus+Darwin · · Score: 1
      "there are not enough geeks in the world to make the high numbers for movies and games."

      I like the alternate explaination -- that there are way more geeks in the world than we ever thought, and some of them are just better at hiding their geekiness. Maybe I'm a little too optimistic, but I think it's only a matter of time before geekiness is fully mainstream.

    5. Re:Geeks, Normal People, and MMORPGs by fitten · · Score: 1

      It almost is. Back in the day, I was surprised at the response to the Palm machines. Today, almost everyone has some kind of geek tendency (spend time on message boards, play online games, chats, etc.) I think everyone will evolve into geeks at some point if they aren't born that way :)

    6. Re:Geeks, Normal People, and MMORPGs by Anonymous Coward · · Score: 0

      Completely the wrong way to think about it.

      The idea is that the fact that there's so much money involved obviously shows we poor geeks aren't the entirety...

  8. EverQuest is for everybody! by Rylfaeth · · Score: 4, Funny

    Haven't you all seen the commercial for the PS2 port of EverQuest? The players appear to all be friends from different racial backgrounds, know martial arts in real life and like to strike dynamic poses when making affirmative statements such as 'Let's do this!'

    It all seems to work out too:

    The white guy plays the archetypal white male barbarian character.

    The asian girl plays the underdressed yet powerful female wizard character.

    The black guy plays the dirty green ogre barbarian character.

    Everybody has their place! LET'S DO THIS!!

    -Rylfaeth

    1. Re:EverQuest is for everybody! by Anonymous Coward · · Score: 0

      People from Liverpool... provided the characters have bad, curly permed mullets and wear shell suits...

  9. Money? by CptSkydrop · · Score: 5, Insightful

    I may be horribly wrong but I beleive everquest costs money to play, you have to pay a subscription to the game?

    If so I think everquest maybe a little miss-representative of the set of people that this research found less of.

    why? money... People under 18 don't have credit cards, which is a big barrier in getting money out of them and younger members of society generally have less income, or none at all (intermitent at best).

    Therefore, no regular flow of money, no everquest?
    Take a game you pick up off the shelf and pay once for, the games that teenagers can afford...

    I don't mean to troll, just pointing out an observation

    1. Re:Money? by Rylfaeth · · Score: 2, Insightful

      Young members of society generally have less income but tend to spend far more on entertainment products than older members of society. This article (mcommercetimes.com), for instance, "predicts that five-to-24-year-olds will spend 13.4 billion euros ($14.24 billion) on mobile data services this year, and more than 20 billion euros ($21.26 billion) in 2006."

      Lack of credit card is almost a thing of the past with new types of cards aimed specifically at young people that require parental cosign or are fixed-limit debit cards or linked to a checking account.

      -Rylfaeth

    2. Re:Money? by BillFarber · · Score: 1

      Sorry, but the basis for your argument could not be more wrong. In the U.S. anyway, teens have a LOT of money to spend. Check the demographics.

    3. Re:Money? by aspjunkie · · Score: 1

      Same deal in Canada, teenagers have some of the highest levels of disposable income. No rent to pay, no food to buy, no bills to pay, and a part-time job = lets spend my money on videogames, and other stuff they don't really need... until they have to pay their tuition, of course.

    4. Re:Money? by Babbster · · Score: 2, Insightful

      Actually, Everquest doesn't even require a credit card anymore. You can pick up a three-month pre-paid game card at a computer store for $40. Obviously, it still costs more to play that, say, Civilization, but there's no banking barrier to entry anymore.

    5. Re:Money? by Casca · · Score: 2, Insightful

      Eh, I don't know. When I was in high school, I usually had more money that I realistically knew what to do with. I just worked weekends at a video store to earn it. I imagine I could have come up with the 12$ a month EQ costs.

      Credit card? Who says a teen can't get a credit card these days? The way credit companies are handing them out these days I'm not sure you even need a pulse to get one. EQ will even let you buy a gamecard, commonly sold at computer game stores in malls, which you can then use to enable your account.

      I would definitely consider myself to be a geek, but the majority of the people that play EQ that I have gotten to know to some extent in real-life do not appear to fit many definitions of geekdome. Most are just middle aged folks that found something interesting to do.

      --
      Casca
    6. Re:Money? by Micro$will · · Score: 1

      Everyone also forgets that you only have to sign up for EQ once, and they bill you every 3 months. You can easily overlook a $30 charge on your bill that only shows up every three months.

      OTOH, my friend got a pre approved CC application in the snail mail to the name Imso Gothic.

    7. Re:Money? by Glonoinha · · Score: 1

      My primary Everquest toon recently received a pre-approved credit card app in the mail. I considered sending it in and moving my account charges to that card, then going to eBay / PlayerAuctions and buying him a bunch of stuff with it and then ignoring the bill. When the men in suits came to discuss it I could simply claim that I had no clue what they were talking about.

      --
      Glonoinha the MebiByte Slayer
    8. Re:Money? by patter · · Score: 1

      Not trolling at all, that's a very valid explanation of why pay to play games are hardly indicative of online gamers in general.

      Change the game to diablo, or counter-strike or something, and look at the numbers there. There's some of us 30 somethings still doing it, but just as well there are 12-18 year old players in droves.

      I know a lot of these type of gamers, and most say repeatedly, they'd never pay to play a game (subscription, etc). To some of them, money is VERY hard to come by, they have no appreciation for what it's worth, or how little 10 bucks a month really is.

      Most of them haven't turned 21 and spent 100's on booze in bars for a few semesters, almost dropped out of college, or even gone on a date to a theatre.

      --
      -- If at first you do succeed, try to hide your astonishment. -- Harry F. Banks
    9. Re:Money? by orionsnebula · · Score: 1

      I pay my monthly subscription fee, and even though I never have *any* time to play anymore, the teenager whom I let use my account gets far more mileage out of it than I ever did.... lots of high level characters and no homework getting done ;)

      Teenagers sometimes have a flow of resources.. their parents :)

  10. Could time be a factor? by ewanrg · · Score: 2, Funny

    Perhaps the reason the game extends far beyond the "geek" community is that "real" geeks don't have that much time to devote to playing games?
    Or perhaps I'm just showing my age again... :-)

    1. Re:Could time be a factor? by seanadams.com · · Score: 3, Funny

      "real" geeks don't have that much time to devote to playing games

      Yet somehow, there's always time for Slashdot...

    2. Re:Could time be a factor? by simong_oz · · Score: 3, Insightful

      ... Or perhaps I'm just showing my age again... :-)

      It's all right - I'll join you. :-)

      I used to play computer games all the time when I was 15-21. I could actually pick up one of those rpg games and play the entire game the whole way through and discover everything there was to discover ... all in a week (or less). Now, quite a few years later, I find I just don't have that sort of time to devote to games - either to learning the controls (I used to love my flight sims and micro-managing turn-based strategy games) or just in getting anywhere in the game.

      I'm not trying to say gaming is not having a life, but I just can't fathom how people find the time to play these games that require a lot of time devoted to them. I spend most of my work day looking at a computer screen of some description or other - I can't think of anything worse than going home after work and sitting down in front of a computer. Much less spending my weekend doing it as well.

      yeh, I think I'm just getting old ...

      --
      "Because it's there." - George Mallory, when asked why he wanted to climb Mt Everest, March 18, 1923 (New York Times)
    3. Re:Could time be a factor? by tprox · · Score: 1

      That's the thing...You can think of it as "going home after work and sitting down in front of a computer," or you can think of it as "going home after work to hang out with your friends, and explore a vast new world."

      I used to play 20+ hours a week with a mix of RL friends from work, and online friends who've become great friends of mine. I no longer play so much due to work schedules, but EQ was a fun way to pass the time with friends.

    4. Re:Could time be a factor? by Anonymous Coward · · Score: 0

      I am feeling your pain.

      I picked up a new flight sim the other day and for the first time in my life I was intimidated by how much time it would take to learn to play.

      Growing up sucks.

  11. Where do these steriotypes come from by asciimonster · · Score: 2, Interesting

    I was just wondering where these steriotypes come from? Are they based on real people which are extapolated to include the masses?

    In my opinion, steriotypes are a way to visualize the unknown. It give you the false impression that you know everything about something you have never seen before, thereby removing the fear of the unknown.

    (I'm throwing a ball here, please feel free to reply :) )

  12. that's interesting... by chillax137 · · Score: 4, Funny

    I always thought that stereotypes were accurate. It's kind of a shock to find out that they are different from the truth.

    --
    chillax137
    1. Re:that's interesting... by Mr+Guy · · Score: 2, Insightful

      Stereotypes, at some point, are accurate. That's how they get to be stereotypes. This doesn't become a problem until you imply cause and effect to your stereotype in order to perpetuate it long after it is no longer accurate.

      What I mean is, "Knives are sharp" is a good stereotype, and one you'd better heed if you want to learn to juggle. All you are doing is assuming because something is a knife, it is most likely sharp. Knives are a fairly static entity design wise, and most likely will remain largely sharp objects.

      People, however, are not largely static, and stereotypes ought to change more. "Black people are uneducated" is an example of this. This is a bad stereotype, because, while it was true at least in the United States for some time, the CAUSE and effect wasn't accurate. A better stereotype is that "Poor people attend less qualified schools". (A rich black man doesn't have any more trouble getting his kids into Harvard than a rich white one.) Hopefully, this is also a stereotype that will outlive its usefulness.

      My point of that ramble is that stereotypes are good; they are what protect you from needing every peice of information about all situations in order to make a reasonable decision. You'd never be able to get through a stoplight without stereotypes ( Most people will obey the law and stop when their light is red, so it is probably safe for me to go when my light is green). Stereotypes are bad and innaccurate only when they are making improper assumptions. Like pure logic, the equation can be valid, but if the assumptions are wrong it is still useless.

  13. not geeks? by Jason+Mark · · Score: 5, Insightful

    I don't know... how do his findings prove the Everquest gamers aren't geeks (see snip below).

    And did you see this guy's picture. You just have to look glance at him to know that he's a gamer geek. I can safely say this b/c I'm a computer/gaming geek with a goatee.

    The gist of this article is
    "According to Dr Mark (who's a single guy that plays video games over 40 hours a week), all the single guys who play video games 40 hours a week weren't geeks."

    I guess he figures he can get plenty of support on slashdot. Maybe a sort of revenge of the nerds type thing???

    ---snip---
    Its key findings included:
    * Over 60% of players were older than 19.
    * About 85% of players were male.
    * Fifteen percent of people play for more than 50 hours a week.
    * A "significant minority" (15%) adopt a character gender opposite to their own.

    Professor Griffiths said: "There is an image that people who play online games excessively are nerdy and geeky... This is not the case."
    ---/snip---

    1. Re:not geeks? by AKnightCowboy · · Score: 0, Flamebait

      Ummm. If you spend more than 10 hours a week on a computer and it isn't part of your job, you're a geek. Non-geeks check their AOL e-mail a couple of times a week, surf the web to check IMDB or stock prices, and then log off and go outside or watch TV. Anybody that wastes 40+ hours a week playing video games is a MAJOR dork (dork geek) and should really find something more constructive to do like read slashdot or program something new and creative.

    2. Re:not geeks? by IIRCAFAIKIANAL · · Score: 1

      I always defined "geek" as someone that is obsessive about something. It has nothing to do with how you dress or if you wear thick glasses - that defines nerdiness. Geekyness is something else entirely.

      We have sports geeks, car geeks, and of course, computer and gaming geeks.

      Anyone that plays Everquest for 50 hours per week is a hardcore EQ geek by my definition.

      I'm a hardcore gamer (I spend a few hundred CAD$ every month on games) but even I don't spend 50 hours per week on games. As far as I am concerned, this study just reinforced stereotypes I held about online games.

      (For the record, I used to play DAoC. It was fun, but far to repetitive and completely lacking in challenge)

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    3. Re:not geeks? by DJPenguin · · Score: 1
      I guess he figures he can get plenty of support on slashdot. Maybe a sort of revenge of the nerds type thing???


      I doubt he's even heard of slashdot - I saw this article on the BBC and submitted it even though I have nothing to do with it. Hell, I've never even played EQ and am not likely to!


      I think multiplayer Duke / Quake / whatever is much more fun.

  14. Findings backing up conclusions? by matlokheed · · Score: 1

    Is it me, or after looking at the findings (the one on the Open Source Developers) did anyone have their stereotypes confirmed?

    Each item on the list could be considered geekish or could be incorporated into some amount of geekishness. And just using the words "Open Source" makes me wonder how anyone could think that the findings went contrary to expectations.

    --

    "If the good lord had intended us to walk, he wouldn't have invented roller skates." -Willy Wonka

  15. We needed a study why? by Chris_Stankowitz · · Score: 4, Interesting
    From the article:

    "The findings dismiss the stereotype of a pimple-faced teenager locked in his bedroom.

    Instead, today's player is just as likely to be a well-paid professional - male or female - aged in their 40s.

    OK, so we all knew that those pimple faced kids that played D&D in their basements grew up and got good jobs. We didn't need a study for that. The sterotype still holds true, its just that the first generation of "Geeks" are all grown up now. And Still geeks.

    The Geek Shall inherit the earth....of Norath that is. This is

  16. The Rogue in Diablo II kicks it by DeadSea · · Score: 3, Funny
    Actually, come to think of it, I usually played Diablo II as the chick with the bow. The long range weapon really suit my style of play.

    If you dropped the bow so you weren't carrying a weapon, the default attack for this character is the high kick. I ran into some bug where the rendering engine woudn't know you were carrying a weapon but you still could shoot arrows. You'd do a high kick and a arrow would shoot out your crotch.

    1. Re:The Rogue in Diablo II kicks it by JHMirage · · Score: 1
      Diablo was/is a little different from more traditional online RPGs, though, in that your choice of "class" brought with it a particular gender. There wasn't really a gender choice.

      The net effect was that very early on I learned to disassociate assumptions of gender from the character being played. It quickly became apparent that others did the same, and often we would all use the pronoun "he" when referring to players (as opposed to characters) regardless of the on-screen gender used.

      --

      A man talking sense to himself is no madder than a man talking nonsense not to himself.
    2. Re:The Rogue in Diablo II kicks it by Ooblek · · Score: 0
      Diablo was/is a little different from more traditional online RPGs

      Yeah, I'd say shooting an arrow out of your nether region is something that no AD&D geek had ever thought of. I mean, Pikachu farts lightning, but that is hardly the same thing.

      Talk about rape prevention....sheesh.

    3. Re:The Rogue in Diablo II kicks it by Anonymous Coward · · Score: 0

      Yea I say something similar when I was visiting Thailand....

  17. Ha by KillerHamster · · Score: 1, Funny

    EverQuest - Not Just For Geeks?

    Yeah, like Linux - and this is coming from a geek website.

  18. and sometimes they're not that different at all. by goldcd · · Score: 3, Funny

    MMORG are mainly played by men. A significant number of whom can quite happily spend a significant amount of time playing, without anybody missing their social input into civilisation.
    (Oh and that attractive elfish maiden you've been chasing after IS probably a 43yr old oracle dba - you should listen to those little voices of doubt in future).

  19. I wonder why the myths happen... by Vodak · · Score: 4, Interesting

    Why would the media be creating such myths saying that geeks are the only ones spending their countless hours on the internet playing games?

    Let us take the great folks at CBS/Viacom/Infinity for our example. This is the same company that brings you Howard Stern, MTV, VH1, Nickelodeon. Why would they want people to be on the internet? Young kids should be watching Rocket Power, teenagers should be watching TRL and everyone else should be watching I love the 80s. That is unless you have work, then damnit you should be listening to Stern.

  20. It's not just for geeks by esanbock · · Score: 5, Funny

    It's for nerds and dorks, too.

    1. Re:It's not just for geeks by squaretorus · · Score: 1

      dont forget the hot chicks!! why do you think all the nerds and dorks are here!!! ...

      Oh... right... no... you were right first time!

  21. In Related News... by theGreater · · Score: 0

    ...Slashdot is first site to cover history's unprecedented case of Pot calling Kettle White. When contacted about this, both Pot and Kettle responded, "We're not white because there's lots of other Pots out there, too. They can't possibly all be Black, can they?"

    -theGreater Ironicist.

  22. Lies, Damn Lies, and Statistics by sielwolf · · Score: 4, Insightful

    Am I the only one who saw no collelation between the stats in the article and the "its just not geeks" results?

    The first was that it was overwhelmingly male. Um, isn't that a classic "geek" stereotype? Maybe if the numbers were more 50/50 (like I assume The Sims are) I'd be a little more swayed.

    Secondly is the predominance of "19 and older". Well gee, what do a lot of people do when they turn 18? Go to college and live with a fat broadband connection. I'd be more impressed if it said the mean age was 32 or something. But then age has nothing to do with geekiness.

    In truth I can't think of a statistic off of the top of my head that could prove the geekiness of a gaming community. Probably the only one would be if the statistics were more normal (more ethnic, gender, income diversity, instead of being primarily white, primarily male, primarily middle class like most things geeky). It wasn't like this guy bugged a High School football lockerroom and heard them talk on and on about their 40th level elf sorcerers.

    --
    What is music when you despise all sound?
    1. Re:Lies, Damn Lies, and Statistics by IIRCAFAIKIANAL · · Score: 3, Funny
      It wasn't like this guy bugged a High School football lockerroom and heard them talk on and on about their 40th level elf sorcerers.


      I bet the coach would freak out if he heard them talking about "buffing" each other though...
      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    2. Re:Lies, Damn Lies, and Statistics by ErroneousBee · · Score: 1

      You appear to be interpreting this UK based research in terms of your own culture. Its difficult to explain the difference, but there is no real geek/jock divide in the UK, mostly because there are no real 'jocks' over here. It seems sport and 'geeky' pursuits over here are more inclusive, so it would not be unusual to have the football (soccer) team discussing computer games. I cetainly used to discuss Elite missions with members of the school team, which rather dates me, doesnt it.

      --
      **TODO** Steal someone elses sig.
    3. Re:Lies, Damn Lies, and Statistics by Best_Username_Ever · · Score: 1

      In truth I can't think of a statistic off of the top of my head that could prove the geekiness of a gaming community

      You just need to add one question to the Survey:

      Q: Do you often quote Monty Python while playing?

      If the answer is "Yes" then, in my books you are a geek. Be proud of it. The answer "Ni" should also be accepted as confirmation of geekhood.

  23. Where computer games should be going - training by nigel.selke · · Score: 0, Offtopic

    I'm not a big gamer, to say I play a game every two months would be optimistic. Having said that, I used to play slightly more, and the games I've seen the most promise in have been strategy type games.

    Not purely for entertainment value, but for training. Simulations of activities that could ahve some real-world application. Surely this would be a better place for electronic games (or should we say, simulations/training programs, if games start taking root in this way) to be deployed?

    The fact that not only geeks play Everquest is interesting, but I would like to see more progress being made in using games (and other digital tools) to further education. In a country like South Africa where the national Matric pass rate is as low as 55%, alternative education methods are desperately needed.

    --

    We hang the petty thieves, but appoint the great ones to public office. - Aesop

  24. these games are the devil. by Anonymous Coward · · Score: 4, Interesting

    Seriously, these games deserve fda regulation more than say crack cocaine. I recently managed to break free and sell my account for dark age of camelot (www.darkageofcamelot.com). Finall tally? 142 DAYS played. (3408 hours). In this time i could've gotten a phd in nuclear phisics, or made 25 thousand dollars working at mcdonalds for minimum wage!

    Friends don't let friends play these games....

    1. Re:these games are the devil. by Stargoat · · Score: 1

      Just think of all the time humanity has collectively spent beating the second quest for the original Legend of Zelda. And that's just one portion of one game.

      --
      Hoist Number One and Number Six.
  25. Old News by Anonymous Coward · · Score: 0

    This study is old news, guys. I saw a link to it months ago on everquest.allakhazam.com (obviously a fan site, quite a major one in fact); the "respected" scientist got no respect on that particular board.

  26. New to EQ? by Anonymous Coward · · Score: 0

    I imagined them to be ordinary people who use computers in their spare time, not those who make a career out of it.

    Apparently you're new to EQ. When you play EQ you have no spare time and it is your career. Your day job is just what you do to pay for your EQ habit.

    1. Re:New to EQ? by Tyreth · · Score: 1

      Precisely the reason why I avoid and am scared of MMORPG's.

  27. Glad he doesn't think that it's a problem by Anonymous Coward · · Score: 2, Interesting

    with 15% of the respondents playing for more than 50 hours a week, and around 40% playing for 40 or more hours a week. When does it become a problem? When it hits 60 hours a week? 70?

  28. Gaming: Also for strippers! by CTD · · Score: 4, Funny

    Boy do I not feel vindicated. Ok, so all gamerrs are not geeks. How much did this guy get paid for this "study"? Sheesh.

    Simple logic tells you this. Look at the console explosion. Over the years more and more people brought games into their homes. Usually through consoles. Not all of these people are "geeks". Some are too stupid to deserve that honor.

    Still, we've had gaming in the household for over a generation now, it's plainly obvious that it's not just for geeks anymore. In fact, I know a stripper who plays MMOG's. Whenever I see her character online I can't decide if I should see if she wants to hunt loot, or if I should start masturbating and giving her all of my loot, but I digress...

    Games make as much money as the movies, we are beyond the saturation point, and this is not news to anyone save for geeks and nerds who are certain that nobody understands them.

    I'm a geek. I get a nice paycheck. Women are shallow. They like money. Come on guys, simple logic. Go score some snapper!

    --
    Grimwell - old, cranky, mean, obsessive
    1. Re:Gaming: Also for strippers! by Anonymous Coward · · Score: 0
      In fact, I know a stripper who plays MMOG's.

      "Fleurs" (aka Barby) from EQ's Vallon Zek and EFnet?

    2. Re:Gaming: Also for strippers! by Superfarstucker · · Score: 1

      perpetuating a negative stereotype (women are shallow)while debunking one.... hmm typical /. crowd, I shouldn't be surprised

    3. Re:Gaming: Also for strippers! by mike_mgo · · Score: 1
      Here's the scenario I see:

      While waiting for lap dance to start

      Stipper: So what do you do for fun?

      Guy #1: Oh, I sometimes play Everquest. I'm Alana, the Dark Sorceress. {part of the that 15%}

      Stripper: OK, we're up, where's the $20?

      later

      Stripper to guy #2: So you're a programmer? I like computer games, I play Alana the Dark Sorceress on Everquest.

      Guy #2: Really? Maybe we'll run into each other sometime.

      And thus hours of fun and confusion created by a bored stripper.

    4. Re:Gaming: Also for strippers! by Anonymous Coward · · Score: 0
      You need to listen to some Tom Leykis:

      It's like this. "Water seeks it's own level. Women seek the most wealthy guy they can attract, and men seek the most attractive women they can afford." And it's fucking true.

      If your wearing some nice threads, sporting a gold watch, and driving a BMW, they are going to think you are loaded, even if your living in poverty because of your BMW payments. They wont hesitate to get in your back seat, thinking that they will be getting a piece of your bank account at some point. It's basically nothing more than legal prositution, but that's how it works.

  29. Does anyone actually play Everquest anymore? by Anonymous Coward · · Score: 0

    I thought we were all playing Shadowbane?

  30. Dear god, why Evercrack of all games? by freeweed · · Score: 1

    Hmm. People locking themselves away from human contact for hours at a time, day after day after day. Yeah, that really dispells the geek stereotype of videogamers.

    Any other game, please! Average Joes play their Playstations these days, Sims sold more copies than I think there are pocket protectors on the planet, but...

    Everquest? Is this guy nuts?

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  31. NO!! by nege · · Score: 1, Funny

    Please don't take away my comfortable sterotype! I will have to live to a higher social standard if jocks start to play EQ.

    *cry* ;-)

  32. 3 to 4 hours of TV per night? by handy_vandal · · Score: 3, Insightful
    From the article:
    A quarter of those questioned said they played for more than 41 hours a week.

    But Dr Davies does not think this is unhealthy.

    He said: "Most people I know spend about 3-4 hours a night watching TV... so in many cases it is just a substitution of entertainment rather than some unfortunate development in their lifestyle."
    Most people he knows watch three to four hours of TV per night? Sheesh! Get a social group!

    Three to four hours of TV per night will turn your brain to cheese, people!
    --
    -kgj
    1. Re:3 to 4 hours of TV per night? by sleeperservice · · Score: 1

      Most people he knows watch three to four hours of TV per night? Sheesh! Get a social group!

      Not to mention that 3-4 hours of TV a night equals 21-28 hours of TV a week, which is still significantly less than the 41+ hours a week the researcher quotes of people playing EverQuest.

      In my not humble opinion, of course, either example is probably too much.

    2. Re:3 to 4 hours of TV per night? by will_die · · Score: 1

      Don't forget weekends, put in an additional 5-6 hours each weekend day, and you easily have the 41+ hours. Even then the 41+ hours is high, the only people I know who do that are college students, or thoses out of work.
      Now if you compare that to a sports junky, then you probably have significantly less time of them playing games instead of watching people play games.

    3. Re:3 to 4 hours of TV per night? by Tsunamio · · Score: 1
      Three to four hours of TV per night will turn your brain to cheese, people!

      Agreed. But the question is, is it worse to watch TV than to game? I'm inclined to think gaming is better for you because:

      No ads. Well, in theory. People who watch TV consume more, does the same hold true for gamers? I doubt it, if only because when I'm gaming I tend to forget things like consuming/eating/moving.

      Not as passive. One could argue, of course, that for compulsive online gamers it becomes rote (power game power game power game), but nevertheless, you're actively interacting rather then just sort of receiving what they spoonfeed you.

      Social interaction. God, when I visit my Aunt's it always ends up being everyone gathering around the tv and watching it. That's as social as tv gets: maybe a shared laugh. But online gaming is social. Sure, real-life interaction is more desirable, but one can learn social skills in these games that translate to real world (of course, it can go the opposite way too; witness my roommate, who played too much WC3 and now says 's t f u' at people).

      I rather think the world would be better off if there was no TV; sure we'd lose Kids in the Hall, but that's worth it in exchange for losing Friends or whatever dreck Fox is pushing. Games are at least a little better than Survivor.

    4. Re:3 to 4 hours of TV per night? by sleeperservice · · Score: 1

      I did include weekends.

      3-4 hours/day * 7 days = 21-28 hours/week.

  33. Girls with guns by Anonymous Coward · · Score: 0
  34. Everquest by Quill_28 · · Score: 3, Interesting

    Is anyone starting to see EQ as a problem?

    I don't/won't play EQ because I know I could easily spend way too much time playing this game.

    I don't many people who play EQ(I am married with children) But I do know a few, and from them and what I can tell

    Are people getting serious addicted to EQ like a drug? I know people joke and call it EverCrack but
    how big of a problem is it?

    Are marriages, grades, family lives failing because of this game?

    1. Re:Everquest by Anonymous Coward · · Score: 0

      "Are marriages, grades, family lives failing because of this game?"

      i can tell you from personal experience that, yes they are

    2. Re:Everquest by dynamicfigure · · Score: 1

      After my own stint in the realms of an RPG I think that an inordinate amount of time being poured into a game is not a sign of a "geek" or any other demographic stereotype. Rather, experience tells me that it is a sign of needing an escape. Another reality to get away from the stresses of a bad job, bad marriage, tough homelife or whatever.

      I used to spend most every waking moment playing, or thinking of how to better myself in my game of choice. When my personal life became more balanced my gaming time dropped to zero. I think many people use it and the "social interaction" excuse to just feed the beast, when in fact many of the problems a player has in their life are created by the inordinate amount of time I spent gaming. It is a terrible cycle that feeds on itself and goes something like: Have to many problems... escape into a game... game time creates more problems... escape deeper into the game... etc...

  35. Everqueest people are not geeks? by El+Camino+SS · · Score: 1, Funny


    Well, I think this report is skewed.

    This is trying to tell the world that online gamers are not geeks... when everyone knows that no matter who you are, the moment you get out on the net and start playing Everquest, well...

    YOU HAVE JUST BECOME A GEEK. There are no normal people that have gone that far. Normal is waiting all week to see what happens on the next episode of Friends.

    Everquest just ain't normal. Here's your membership card.

    1. Re:Everqueest people are not geeks? by manonthespoon · · Score: 1

      Are there any computer geeks out there who are as sick as I am of hearing "Geek" thrown around in reference to EQ players?

      I mean, you play EQ... If you play 40-50 hours a week, that's pretty much all you do. I think that a computer geek is not just someone who plays a game. The fact that it is a computer game doesn't make the player a geek.

      Being a Geek should be more creative, more generative and constructive. If you simply consume the dreck being fed to you, you are not a geek. Car geeks, music geeks, and so on usually work on their cars, music, etc. They do more then simply look at car magazines, or buy cd's.

  36. Age by EpsCylonB · · Score: 1, Funny

    Instead, today's player is just as likely to be a well-paid professional - male or female - aged in their 40s

    This shouldn't come as a surprise, geekiness doesn't have an age limit and it makes sense that the people that play subscription based games regularly actually have jobs and make decent money.

    There isn't really anything surprising about the demographic that play these games. It also sounds like the guy who carried out the survey is trying to justify the his own "excessive" use of everquest (And he definitely is a geek, check out the pic).

  37. Ho-hum by Dark+Lord+Seth · · Score: 5, Insightful
    The stereotypes and realities are often *very* different.

    Someone give Hemos a medal for this one.

    Seriously, what's this all about? Someone just proved that EQ doesn't only spawn 16 y/o with a record of sexual harassment. Of course EQ has sane people, normal players and a whole wad of "John Doe"s running around, having fun (or not) in a non-offensive way. Same thing with CS. A bunch of people I know IRL play CS and lo and behold: They aren't complete idiots. One of them is probably one of the coolest and calmest people I've met thus far. Yet I myself still do associate CS with 14 year olds struggling for online acceptance by being creative with the english language and various symbols and numbers, while EQ still is a stereotypic hunting ground for 16 y/o kids suffering from pure hormone rage. It's not because things are like that; it's just because of the vocal majority of a game/community or the bad part which has been highlighted by others.

    There's a difference between making fun of/using stereotypes and actually believing them.

  38. Give me a break! by Anonymous Coward · · Score: 1, Insightful
    Isn't this "study" a little biased, seeing as the psychologist plays Everquest himself? A lot of the people I know that play Everquest wouldn't consider themselves geeks, but they are. Isn't he just trying to justify his addiction? Look at this:

    A quarter of those questioned said they played for more than 41 hours a week.

    But Dr Davies does not think this is unhealthy.

    He said: "Most people I know spend about 3-4 hours a night watching TV... so in many cases it is just a substitution of entertainment rather than some unfortunate development in their lifestyle.


    41 hours a week isn't unhealthy? Of course it is! Plus the comparison to TV isn't accurate (4 hours times 7 days is only 28 hours.) To make a better comparison, it'd be like someone watching the same thing (such as QVC) for 41 hours a week. This guy is just trying to justify his and his friends addiction.
  39. Similar studies by Anonymous Coward · · Score: 5, Interesting

    here.

  40. Re:Let's see here by theWrkncacnter · · Score: 0

    Yes...People who comment on this stuff at /.

    --
    -1 (Troll) is antihammer
  41. The thing is by Apreche · · Score: 3, Interesting

    As others have pointed out the reason only older people play Everquest is because younger people don't have credit cards. If its pay to play you needs dough and a job.

    Also, of course it's not only nerds playing. Video gaming has been mainstream since the NES. People from all walks of life have been playing video games since the 80s. That's not news. Tell me when non-nerds are using linux and I'll be shocked.

    Lastly, Everquest does indeed suck.

    this old slashdot article tells it like it is. End of story.

    The problem with MMO games is that social factors directly influence gameplay. The people who make games only know how to deal with technological and game design problems. I strongly believe that there are no technological solutions to social problems.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:The thing is by Mir322 · · Score: 1

      "The problem with MMO games is that social factors directly influence gameplay. The people who make games only know how to deal with technological and game design problems."
      Which is precisely why it seems they're in their infancy, and why there needs to be more focus placed on the social aspects of MMO's. Is it just me, or is there so much room to do so much more with them from a story oriented pov? To give them more of a social aspect above and beyond simplistic guild politics?
      "I strongly believe that there are no technological solutions to social problems."
      Yes. While social inepts might be capable of making some wonderful technology, it's another thing to have them working with MMO's whose greatest potential is as devices for large scale social interaction. Sure killing monsters is great, but when you get beyond Hack & Slash simplicities, there is room for so much more social interaction in these environments.

      --
      "There is always some madness in love. But there is also always some reason in madness."- Friedrich Nietzsche
    2. Re:The thing is by dsanfte · · Score: 0, Offtopic

      Heh, awesome. Four months later and my article still gets plugs...

      I got something right.

      --
      occultae nullus est respectus musicae - originally a Greek proverb
  42. How Much UT Does It Take? by handy_vandal · · Score: 1

    Everyone (myself included) loves to denigrate someone else's vices.

    Me, I play a fair bit of Unreal Tournament ... I suppose that's every bit as brain-rotting as TV (except without the commercials) ....

    Further confessions: everyone who has kicked a vice loves to denigrate those who still indulge. Me, I'm a former TV-holic ....

    --
    -kgj
  43. Just like the term HACKER by Anonymous Coward · · Score: 0

    it's almost a lost battle to tell them the differences between a hacker and a cracker. They just refuse to use the word cracker because it is not as "catchy" as hacker

    1. Re:Just like the term HACKER by Anonymous Coward · · Score: 1

      ... and the term "cracker" has several different, fairly widely known, contexts (including at least one racial one) where "hacker" has almost none other than the computer related one.

  44. HA HAAAA! by squaretorus · · Score: 1

    Professor Griffiths said: "There is an image that people who play online games excessively are nerdy and geeky... This is not the case."

    Says the beardy nerdy geek guy with nothing better to do of an evening that play on his computer!

  45. not really a conclusion yet by adamnap · · Score: 1

    The article stated that they were still going through the data, so the results are up in the air. Additionally the first author equated 3-4 hours of TV a night with ~40 hours a week of everquest, this is more like 8 hours a night. It is also unclear what this article has to say about geeks. The first author plays everquest and of course does not want to feel like a geek, heading a study of the psychology of everquest does not help his cause.

    actually, he just stole my idea of using goldeneye on N64 as my doctoral thesis. It is titled "collaboration in the digital age: brains, brawn and Bond"

  46. Selective Addiction by GeekDork · · Score: 2, Insightful

    The single most important thing that - IMHO - makes EverQuest and other MMORPGs differ from chemical drugs is that it's far more selective. You really have to be inclined towards that type of game for it to become a problem. Me and others I know started playing some of those games, be it Ultima Online, Everquest, Dark Age of Camelot or whatever and then just quit it after some time because we just didn't find the fun part in it in spite of being the exact stereotype (male single "nerds" with too much time on our hands).

    A chemical drug that causes physical or psychical addiction does so far more indiscriminately; unless you've got a very strange metabolism, it'll get you. There surely are people that fall for the massive timesinks MMO games are, but I think their number is far less alarming and their problems are far easier to cure than, say, those of alcoholics. It's far less painful. You don't suffer pain or shiver all the time. You just feel like something was missing until one or two weeks later it's all over. I know there are "reports" of people deliberately having their credit card invalidated to make them quit, but there always are some nutcases that just can't stop.

    --

    Fight hunger. Filet a politician and send him to a 3rd world country of your choice.

  47. Re:Geeks? by Anonymous Coward · · Score: 1
    There is a real world out there that is much more interesting then anything sony or verant could dream up.

    The real-world economy sucks ass right now. For a layed-off techie, a MMORPG provides a much-needed escape from the glum world these days.

    No different than people hitting the movie theatres in droves during the Great Depression.

  48. I play EverQuest by Glonoinha · · Score: 1

    I play EverQuest and if I am representative of the online community the psychologist is pretty much wrong.

    Geeks and nerds, man ... geeks and nerds.

    --
    Glonoinha the MebiByte Slayer
  49. moron MiSknowmores by Anonymous Coward · · Score: 0

    hackers? that word's almost as FUDged up as elmer's formerly gooed name.

    geek? that's like somebodIEs who doesN'T know/care about anything that really matters, like staying alive?

    IT? that's just another way for Godless stock markup felons to bullead J. on into the next big thing?

    lookout bullow. the creator is participating. lookout bullow.

  50. I meet more married couples than teenagers by greyfeld · · Score: 5, Insightful
    On the Everquest server where I play, I tend to meet more adults than teenagers. Most of the the people I have made aquaintance with are over 30, many are single, but some, like myself are married with children. I tend to find more instances of single over 25 adults, married couples playing or parents and children (yes that includes mother's and sons) than I do lone teenagers.

    Many of us are geeky, sure. But we lead real, productive lives where we are IT security admins, high-end speaker designers, reps for Coca-Cola, nurses, health food store owners, etc. To dismiss us as geeks because we play Everquest fails to get to the heart of the matter. We live in disparate places, yet have come together from across the world to PLAY.

    That's what we are doing, playing. That's it. When you are playing Everquest, you get a sense of accomplishment, companionship, even friendship that many times is lacking in real life. Now, many of you will say, why aren't you out doing things to help society and other such drivel; get your feeling of accomplishment from that. I can't speak for anyone else, but I have my hands and mind full all day from saving my own little corner of the world. Let me enjoy my freetime a little, okay.

  51. EQ Players - Geeks vs. Normal People by goldspider · · Score: 2, Interesting
    It's pretty easy to separate the geeks from the 'normal players'.

    The normal players have 1 account with maybe 3 or 4 characters.

    The geeks have multiple accounts with multiple characters, which they use to help each other out. This requires the use of multiple computers, but hey, what geek doesn't have that?

    --
    "Ask not what your country can do for you." --John F. Kennedy
  52. Don't get any ideas... by cacheMan · · Score: 0, Troll

    if you made it this far, and are reading my post, you are a geek.

  53. Time, Well, Spent... by virg_mattes · · Score: 4, Insightful

    > A quarter of people who responded to the survey said they played for 41 hours or more. If that's the usage of a quarter, how many are playing the game for 20 hours a week or more? What else are you doing outside of your job if you're spending that much time on there?

    Substitute television for Everquest and ask the question again. A large percentage of the population of the U.S. watches 40+ hours of TV per week. I personally watch less than an hour of television a week, and so does my wife. We spend our time together after the kids go to bed playing Everquest instead. It's actually much more social than what she did before, and if we feel like talking instead of playing, it's easier to turn away from it because you don't miss anything if you stop.

    > Whatever anyone says about the skills developed by games such as EQ, there are important ones that may (that's "may", not "will") be allowed to wither on the vine, like the ability to interact well with others in social situations.

    See above. it's a lot more interactive than what many people choose for relaxation.

    > Having been one of these people who spent every waking hour in front of a monitor, when not at work, in the past I can't overstate too much the importance of getting out and interacting for real. The geeky stereotype comes about when you really are using EQ as a replacement for more social activities.

    Agreed, but be careful about how you say that. As I stated above I and my wife (and most of our in-game friends) use it as a replacement for less social activities, and that's one of the things that this study is trying to put forward.

    Virg

    1. Re:Time, Well, Spent... by realdpk · · Score: 1

      "if we feel like talking instead of playing, it's easier to turn away from it because you don't miss anything if you stop."

      This is so true. People have the monster spawn times down on spreadsheets and clocked with stopwatches, they know exactly how long they can rest (ie stop) between battles.

      That's the sort of thing that made me end up hating the game.

      Dungeon crawls were way too dangerous - plus people would get upset if you disturbed their delicate timings.

      (and yeah, I played a lot, something like 90 days playtime on my main character, before I quit)

    2. Re:Time, Well, Spent... by geekoid · · Score: 1

      " it's easier to turn away from it because you don't miss anything if you stop."

      so if its your turn to get a very rare spawn, you'll just let it go? you ARE an unique player.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Time, Well, Spent... by Anonymous Coward · · Score: 0

      Well said. I think that EQ is definitely a step up from TV, but also certainly isn't a replacement for real social interaction. It has a good place inbetween.

      But as to the social aspect, I must admit that I benefitted a great deal from my time on EQ. I am by nature a very shy person, and I tend to try to make myself invisible at social gatherings. Naturally my EQ character reflected this at first, but since nobody can really see me, just my character and the things I say, I gradually grew bolder and bolder, until one day I found myself the leader of a guild! I led the guild for almost a year before giving up the game, but the confidence I gained during that time is reflected in all aspects of my life and I am a better person for it.

      The social stigmas of gamers certainly need to be changed, and I'm glad to see some studies like this.

    4. Re:Time, Well, Spent... by Anonymous Coward · · Score: 0

      That "large segment" that watches 40+ hours of television is mostly retired. Or on welfare. Or under the age of 6 with neglectful parents. The average person watches 2-3 hours of TV a day. The psychologist claims 3-4, but that may be in the UK where people are less physical, which is partly cultural, but mostly meteorological. Take Seattle, for instance. There's no coincidence that a large majority of the population is reclusive and "geeky." There are, on average, only 37 days of "nice" weather a year, so even your social elites wind up sitting at home alone, or working late.

    5. Re:Time, Well, Spent... by madprof · · Score: 1

      I can understand the television thing actually.
      I wasn't talking about being a couch potato. That's mind-numbing in its own way.

      It is a shame that EQ is the most social thing some people can find to do.

    6. Re:Time, Well, Spent... by Anonymous Coward · · Score: 0

      As opposed to going to a bar where the music is so loud you can only smile and nod to your 'friends'? The online role-playing games can be much more social than typical social hangouts. I would never suggest EQ as a replacement for face-to-face social interaction, but I find that playing these games with my wife much more interesting than staring at a TV.

  54. Mark Davies, respected Psychologist by Sgt_Jake · · Score: 1
    Investigative reports on Mark Davies shows that he's not a real person" the bbc said late Saturday night over tall latte's at the office. "Mark Davies is an anagram for 'Dark Maives', the overlord of the clan of the deadly pen."

    "It would seem Mark Davies, or Dark as we call him, is trying to give some credibility to his 72 hour stints playing evercrack" said his friend, editor, and level 40 assassin Helmitar, who also thinks he needs to take a shower, write an article about something other than Everquest, get a girlfriend who isn't pixilated, and a life. Dark's mother concurs, and says a 42 year old man, who does in fact have degree in psychology, needs to move out or start paying the power bill for his 6 machines he runs concurrently. His specialization was in justifying addictive behavior.

    :)

  55. I smell a /. poll coming... by Jack+William+Bell · · Score: 1

    The subject says it all.

    --
    - -
    Are you an SF Fan? Are you a Tru-Fan?
  56. Stereotype is true by tundog · · Score: 1


    I was recently at an indusry convention in Las Vegas. As it turns out, the convention hotel, (Las Vegas Hilton) was hosting the Everquest 'Fan Faire' convention in the convention section of their hotel/casino.

    On the last day of my convention (first day of theis), several EQ fan faire attendees sat down at my black jack table, and I can assure you, the stereotype is right on the money!

    --
    All your base are belong to us!
    1. Re:Stereotype is true by PyroX_Pro · · Score: 1

      No stupid, I , like 90% of the players, DID NOT ATTEND.

      You cannot base your info on 4 guys that sat at your card table.

      Besides, if your not a geek in some way, get off slashdot, your not welcome here.

    2. Re:Stereotype is true by tundog · · Score: 1

      Yeah, well I saw about 12 different people with the conference name tags, and if there was a single one of them that didn't fit the bill, I'd go along with the argument that the sample size was too small. But really, this is just reaffirming what is already widly accepted as true.

      I guess you could argue that only geeks attend the conference, but since I played EverCrack for about a year, if can say that the geek bet is a safe one.

      --
      All your base are belong to us!
  57. Healthy, Normal by barryfandango · · Score: 3, Interesting

    "Most people I know spend about 3-4 hours a night watching TV... so in many cases it is just a substitution of entertainment rather than some unfortunate development in their lifestyle."

    I'd say 3-4 hours of TV/Everquest a night is certainly an unfortunate development in anybody's lifestyle. My God! I would have to break up my band, dump my girlfriend, stop riding my bike and sever ties with my family to make this much time.

    --
    In all matters of opinion, our adversaries are insane. -Oscar Wilde
    1. Re:Healthy, Normal by Anonymous Coward · · Score: 0

      I'd say 3-4 hours of TV/Everquest a night is certainly an unfortunate development in anybody's lifestyle. My God! I would have to break up my band, dump my girlfriend, stop riding my bike and sever ties with my family to make this much time.

      Just because you have a life doesn't mean you have to come in here and flaunt it!

  58. Re: Respected by Vexar · · Score: 2, Interesting

    Agreed. I'm trying to imagine the parents of this respected psychologist saying "darn that kid, he should get outside and play with other kids." I have no respect for any psychologist who finds it acceptable for someone to sink 40 hours a week into a single video game. There's so much more to life than what comes on a 15-21 inch glowing screen with stereo speakers. I wonder whether the guy would say it is healthy for people to spend 40 hours a week having sex? I mean, "it's not an addiction, they just really like it?" 40 hours a week drinking or watching porn "it's not an addiction, they just really like it?" Okay, this guy obviously didn't read the slashdot article about the kid in Asia who died from dehydration/sleep deprivation/constipation because he played video games for 80 hours straight. Let's not forget that psychologists around the world think pedophilia is healthy for both parties. Is it any wonder that people who first get into psychology do so because of the "profound effect it has had on close family members?" A case has been made that this psychologist is a nutcase. 40 hours a week playing Yahoo! Towers is not an addiction, it is a nightmare. If you want social interaction at odd hours of the night, get a night job at a gas station. Pick the right neighborhood, and I guarantee you it will be exciting. -- Vexar (the original)

  59. Welcome to Reality by virg_mattes · · Score: 1

    > Finall tally? 142 DAYS played. (3408 hours). In this time i could've gotten a phd in nuclear phisics, or made 25 thousand dollars working at mcdonalds for minimum wage!

    Perhaps the PhD would need to wait until you took a course in remedial math. 3,408 hours is not nearly enough time for a doctorate, even if you count only classroom time. Also, assuming $7.00 an hour, which is far above minimum wage, you'd have cleared $23,800 before taxes, or about $20,000 net.

    Besides, if you do nothing for leisure, studies have shown that you'll have health and psychological problems to deal with, so the money hit for therapy and medical care would probably put you in the red, not counting that you'd feel pretty sucky.

    Virg

    1. Re:Welcome to Reality by MilesBehind · · Score: 1

      whoa...

      more than 3408 hours of classroom time for a PhD? Damn, boy, you must be attending some whack-ass university. And the poster said nothing if his projected earnings were pre-tax or not. The gist was that everquest is a time sink which drags young, and not-so-young, susceptible lives into decrepitude and social (RL) exile.

      *sniff* *sniff*

      methinks I detect an evercrack-head here... kinda touchy about this, eh? ;)

    2. Re:Welcome to Reality by satterth · · Score: 1

      The minimum wage in British Columbia, Canada is $8 per hour. www.labour.gov.bc.ca

      --
      Being called a dork on Slashdot must be like being called the retard in special ed.
  60. Re:Money? -- Make money by uwbbjai · · Score: 2

    Yeah it may cost money for subscription of the game, but I also know a lot of people who trade/sell their characters, armours, and other items for money. In fact, they are making quite a bit of money from selling their goodies. Keep in mind, teenagers have lots of time to play. The more you pay, the more items you end up collecting. The more you sell, the more you make. I know some people turned to play EQ as a "part time job" because it is an entertaining source of income.

  61. Of course by Cheapoboy · · Score: 0, Flamebait

    Sterotypes about shadowbane players still hold up.... yup all assholes.

    1. Re:Of course by BobRooney · · Score: 1

      Not every MMORPG is for everyone. Those from the happy smiley love your neighbor world of Everquest might well be put off by the dark, dreary, scary, less-than - friendly world of shadowbane. This is by design. If you want to stay in munchkin land fine. Just understand that some people value more complicated and realistic social interaction a la shadowbane where the "Social Contract", not GMs maintain order in the world. In all seriousness, for those not familiar with the world of Shadowbane, there exists the ability for any player to attack any other player at any time for any reason. Much like real life, you dont pick a fight unless you really really want to fight. Also, picking on those weaker than you can get your butt kicked by thier big brother. Something known as the Social Contract keeps everyone somewhat in line. I dont hurt you, you dont hurt me, and we're both better off as friends. Sound like real life to anyone? That's becuase it is. Any free society will tend to lean toward the way of order and peace (at least within a community) because it is in the best interest of each member of that community. A$$holes are we? At least we're educated ones.

    2. Re:Of course by Cheapoboy · · Score: 1

      Uh i play shadowbane i like the fact its full of assholes. Nice book you wrote there BTW. Oh and I play a THIEF so i am king asshole thank you very much

  62. Stupid by PyroX_Pro · · Score: 3, Interesting

    I know many adults, teens, and kids that come home and watch TV straight away after work, school or whatever. They eat, fold laundry, ect in front of the TV, at 6 hours per day on average.

    So if I think that there is nothing good on TV and decide to play everquest instead, an online game which actually allows me to interact with other people for 40 - 50 hours a week, this is a problem?

    I do not think that the majority are geeks playing either. Last week I played with an 11 year old, and he was actually keeping up with our group of 23 year olds. I have also played with several 30+ players.

    The point is you cannot just apply a general label and age class to anything in life without actual raw data. If sony would give you their demographic information, THEN you can make an argument on that data. I am not talking about the article I am talking about all you "non geek" slashdot readers, ( isn't that an oxy moron ) , that thing that geeks / dorks / virgins are the only ones playing games a lot, ( you forgot crank addicts, they game 280 hours a week ) .

    1. Re:Stupid by Anonymous Coward · · Score: 0

      The problem is, you're not accomplishing anything. When was the last time your disgusting, bloated, smelly geek-self ever washed laundry (much less folded it), or ate something that didn't come in a bag with health warnings?

    2. Re:Stupid by PyroX_Pro · · Score: 1

      Um daily retard.

      My usual day goes similar to this, asswhole:

      6:50 am get up, shower, eat HEALTHY breakfast.
      7:55 am get to work.
      12:00 noon lunch
      4:00 pm leave work
      4:30pm get home
      4:30 - 5:30 pm, misc chores
      5:30pm - 6:30pm go to my gym and work out.
      7:00 pm eat supper and start gaming if no other chores
      around 11:00 pm - 12:00pm hit they hay


      I can easily do everything I need to and still game for 3 - 5 hours a night, AND maintain nearly 7 - 8 hours of sleep.

      That's my Monday through Friday usually, though it varies if my GIRLFRIEND does not work that evening.

      Weekends I am usually away from home, but sometimes will spend an additional 8 - 12 hours between the Friday night - Sunday evening time.

      Lets see you maintain this kind of schedule you lazy shit.

      So that is on average 15 - 32 hours of gaming, AND maintaining all other aspects of my life.


      FURTHERMORE, I am only 22, and I guarantee that I have accomplished WAY more in my life than you have by this age. Sucker.

    3. Re:Stupid by Anonymous Coward · · Score: 0

      6:50 am whack off to breakfast.
      7:55 am get to work. whack off.
      12:00 noon whack o' lunch.
      4:00 pm leave work, let my aunt whack me off.
      4:30pm get home. nail my dog from behind.
      4:30 - 5:30 pm, misc chores, mostly involving my penis pump.
      5:30pm - 6:30pm go to my gym and scope out hot gay men.
      7:00 pm eat cum salad, perform chores for "Ron".
      around 11:00 pm - 12:00pm jack off, fight with my girlfriend about Ron's role in our lives.

      FURTHERMORE, I am only 22, and I'm at the peak of my life/career. It only gets more depressing and monotonous from here. Sucker.

    4. Re:Stupid by PyroX_Pro · · Score: 1

      Anonymous Coward , oh my you have balls of steel.

  63. Gaming Versus TV by handy_vandal · · Score: 1

    I agree with Tsunamio's points about why Gaming is less brain-rotting than TV:

    * No ads (no TV commercials, anyway);
    * Not as passive.
    * Social interaction

    Indeed, computers generally less brain-rotting that TV -- certainly in the #2 sense: TV is passive, computing (gaming, websurfing, whatever) is active.

    --
    -kgj
  64. I don't buy it by Cokelee · · Score: 1

    I've never heard of anyone but geeks playing it. And how does one define "geek".

    These guys seem like a bunch of geeks to me.

  65. I just had a two week bender... by Anonymous Coward · · Score: 0

    It was the first time I played a mmog. Then, after neglecting things over two weeks, I realized I was bored playing the game, and chatters are really really vain, and I really didn't like any of the people there, and the pace of the game kind of gave me a headache.

    I had no life to begin with. I am a stay at home father, and i do things to peoples computers over the internet, and they give me money. Sometimes I go to the soccer field and fly my kites, but I live in Michigan, so I get to do that 3-4 months a year. Otherwise, I go to the YMCA twice a week and swim laps, to stay in shape.

  66. my take by DenOfEarth · · Score: 4, Interesting
    I used to play video games quite a lot, while I was growing up. It was just a way to pass the time, and I thought the technology was cool enough that I was interested in whatever new stuff came out.

    the game playing continued until I went to grad school, where a significant amount of my time is now spent at my computer terminal (my thesis is computer focused). Now I find that when I go home I don't want to sit in front of a screen, even if the games graphics are nice and shiny and all.

    I wonder if anyone else is like me and thinks that those people who spend more time on computers during their work-day are less interested in sitting at the computer when they come home, or if it is just the opposite?

    1. Re:my take by Cokelee · · Score: 1

      You put it beautifully! When I get home from work I don't wanna look at my computer. I always work on it during the weekends, and just play around, otherwise, I'd rather just relax and be without many machines.

      Then again, the last time I played a game it was on SNES console!

    2. Re:my take by Isldeur · · Score: 1

      I wonder if anyone else is like me and thinks that those people who spend more time on computers during their work-day are less interested in sitting at the computer when they come home, or if it is just the opposite?

      Oh, you bet. I'm no longer in the computer field but I had quite a number of internships at Silicon Graphics some years ago. When I got home the *last* thing I wanted to do was spend time on a computer. And that wasn't because their computers were so much nicer, either. I really didn't want to.

    3. Re:my take by pjp6259 · · Score: 1

      That describes me and many of my friends. You should do we did, and buy a gaming console.

      --
      Computers don't make mistakes. What they do, they do on purpose.
    4. Re:my take by !Freeky2BGeeky · · Score: 1
      I have to disagree here... I'm not sure what "percentage" of the population I'm in here, but I've worked with computers for 14 years now and still enjoy PC gaming when I get home.

      Granted I can only do so after the kids are in bed and the wife is not requiring my attention. But I do get a couple of games in a week for stress relief.

      --

      Visualize Whirled Peas

    5. Re:my take by DenOfEarth · · Score: 1

      hehe, I've seen the new zelda on the gamecube, and I might have to go in for that one...too bad it's summer.

  67. Broot! Warning! Geek objectivity in question. by ianscot · · Score: 3, Interesting

    Excuse me, doesn't it seem like the author of this "study," by playing the game himself, calls his findings (which read pretty much like simple opinions here) into question? If they'd done a story about a Zoloft study, do you think they might have asked some serious questions about the fact that the head scientist was taking Zoloft himself? Okay, so this is just a fluff story, but still, it's weird -- what stereotype is this debunking, anyway?

    Let's see, what did the study find?

    1. "today's player is just as likely to be a well-paid professional - male or female - aged in their 40s"
    2. "some players are spending a great deal of time on the pastime" (a quarter said more than 41 hours a week)
    3. "if you are married with three children, it probably will not go down so well and could cause immense problems... But it is okay for someone who is not in a relationship and does not have other responsibilities"
    4. 85% of players were male
    5. A significant minority (15%) adopt a character gender opposite to their own.

    Is the big "shattered" stereotype that this person is supposed to be a "pimply teenager"? If you met a 40-something man without a significant other who spent 42 hours a week playing a female character online -- he's a Gnome illusionist who wears fetching custom chain mail ensembles -- what would you think? Would you think he wasn't a "geek" or a "nerd" because of his age and income?

    (The BBC science staff seems to reprint press releases and call them reporting pretty often. I once told them a story about the anniversary of Prozac was uninformed, and they said "thanks" and promptly reworded the story -- as if they'd never heard of any other antidepressants until I mentioned it. On the one hand, they're responsive, but it makes you wonder about their editors...)

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  68. different from which stereotype by Yesterday · · Score: 1

    "The stereotypes and realities are often *very* different." Nope! It just confirms my stereotypes. middle aged males who can affrod the monthly fees.

  69. I Play EQ by Anonymous Coward · · Score: 0

    I play EverQuest on a somewhat regular basis. In fact, I play it on my Linux box using Winex (www.transgaming.com)

    Can I be accepted by the Slashdot community now? Please?

    1. Re:I Play EQ by j_zero · · Score: 2, Funny

      You ask this of us, and yet you post as a.c.?!?! KNAVE! Thou shouldst be drawn and quartered (in butter of course)!

  70. Words of Wisdom with Dr Eternal by nounderscores · · Score: 3, Funny

    GET REAL GET SMART GET A BREASTPLATE OF THE VOID

    We now return to the tavern where respected psychologist Dr Bloom Eternal helps everquest players through their personal difficulties:

    TODAY'S SHOW: When having your pants stolen by your friends after you're dead hurts.

    Dr Bloom Eternal: ...And you have to come to a point where you can say "I steal pants because I am too lazy to buy them on e-bay."

    Gorak_munchkin: I'm sorry Regolath! You were dead and I needed your pants. I couldn't just buy some because I only earn a pittance an hour at Chuck-e Cheese. I can't believe it's come to this. Me, over 19 and playing everquest for more than 50 hours a week as a woman even though I'm male and I still can't earn enough pp to get pants of my own! Bwahhaaaa!

    Regolath_the_third: I accept that you need pants. You could have just asked for them. After all we were going on that quest to find Baldric Slezaf, or kill Baldric Slezaf or something so that you could get some platinum to cover your bare behind. I mean, waiting till I got killed by a barnacle bones was pretty low.

    Dr Bloom Eternal: So you feel you're a victim?

    Regolath_the_third: I HAD MY PANTS STOLEN!

    Gorak_munchkin: If only I could kill some monsters. You'd think that after sacrificing so much simpsons watching time I'd be ok at combat.

    Regolath_the_third: I should have stuck to progressquest

    Dr Bloom Eternal: Now we're getting somewhere!

    Gorak_munchkin: The bottom line is I just suck.

    Dr Bloom Eternal: You do need to step up you guys need to negotiate. Obviously you're a good guy....I think you're just lazy, and you like to do things that feel good... I wouldn't care if you had 50,000 hours behind you if you could actually stay alive long enough to start the first part of a quest and you were taking care of your responsibilities as a party member. Isn't that the issue?

    Regolath_the_third: Damn straight.

    Gorak_munchkin: Hey! I resent the lazy tag. I'm not going to wear it.

    Dr Bloom Eternal: In summary - it's not about the pants. It's about why are you not being any good.

    BUY Dr BLOOM'S BOOKS AND TAPES: :CHARACTER MATTERS
    Change your life with Dr Bloom's step by step advice.

    Next Week:

    Party dynamics: Could your party makeup be affecting your questing life? Maybe you shouldn't be entirely composed of bards.

  71. mmoRPG = role playing by BobRooney · · Score: 2, Insightful

    The reason a lot of "geeks" like MMORPGs is the ability to be someone else; anyone else. While good role-playing isnt always easy to find online, there are a significant number of mature rpg fans that actually portray a character, not themselves. There are some "powergamers" that run around and just want to be the biggest and the baddest, but there are a substantial number of Dungeons and Dragons converts that value a well role-played [ read "acted"] scenario. Good role-playing is acting. Moreover its an creative and psycological outlet where you can express yourself through a persona you adopt, no strings attached. While some of the kiddies that like the MMORPGs will run around being 1337 Ub3r d00ds you'll find a more substantial community that value the social interaction, and even some combat with other mature role-players with distinctive characters.

    1. Re:mmoRPG = role playing by Razor+Blades+are+Not · · Score: 1

      MM = Massively Moronic Unless you count roleplayers as the people who scream "Huzzar" and "Have at thee". There isn't a lot of real roleplaying online. Most people you encounter are powergamers.. or power-lamers. Even those who aren't into being "the best" spend most of their time just chatting about real world stuff .. the latest Lakers game .. or game mechanics (Where do I find X Mob? What do I need to do to get Y ability/item/quest) Social interaction in and of itself is not the same as roleplaying.

    2. Re:mmoRPG = role playing by AvengerXP · · Score: 1

      There are 2 kinds of people in MMORPGs.

      1) People who wave their level 60 character like a huge penis to make people feel inferior. Usually males.

      2) People who buy this software as a 50$ chat client. Usually females.

      Saying that you are not part of one of these 2 groups is mostly wrong. The casual Everquest player is very rare. Most people i know even have 2-4 accounts!

      --
      Trolls dont like to be Flamebait, because they burn so well. Protect our Troll heritage!
  72. Golf rules. by Anonymous Coward · · Score: 0

    Look, if you aren't at the driving range, taking lessons, or on the golf course 20+ hours a week while trying to break 100 or 72 then you are a geek. Nothing else qualifies.

  73. Re: Respected by PD · · Score: 2, Funny

    I heard he has a vorpal couch.

  74. Re: Respected by Anonymous Coward · · Score: 0

    The 40+ hours a week was only a minority of the userbase, 25% surveyed. 75% play less. So, instead of playing with statistics, lets have a real discussion.

  75. Uhh... by BHearsum · · Score: 1

    EverQuest - Not Just For Geeks?

    Anyone who's played Everquest already knew this to be true....

  76. There's a way by Skreech · · Score: 1

    You are correct, Everquest is subscription based. Normally, you'd use a credit card and have a recurring charge. However, whereever Everquest boxed CDs are sold, 90-day prepaid cards are also sold. You buy the card, input the card number in your EQ client, and your account is credited +3 months. In this way, you can pay for EQ with cash.

    Perhaps EQ's subscription system keeps younger folks from playing, but I don't think it has that great of an effect. I know plenty of EQers who are 15-18.

    As a player myself, I feel the conclusions are more or less correct. There are those who're only concerned with loot, and they also tend to be immature, argumentative, and disagreeable. They tend to be younger. There're those who act very mature and are excellent friends. They tend to be older. Personally, however, one of my best EQ friends is 15 (a surprise when he said so) and I've delt with some real horses asses who had families and dayjobs.

  77. Hi my name is Damon. by Damon+C.+Richardson · · Score: 1

    And I'm a recovering EverQuest addict.

    I've got 4 months now. And I'm finally getting my life back together.

    ( BWAHAHAHAHAHAH.... Sad but true ).

    --

    Last one in jail is a fascist.
  78. Flexibility by virg_mattes · · Score: 1

    > with 15% of the respondents playing for more than 50 hours a week, and around 40% playing for 40 or more hours a week. When does it become a problem? When it hits 60 hours a week? 70?

    This question points up the real problem with the general public's view of the phenomenon. There's no set time for when it's a problem, despite what anyone wants to say. It becomes a problem when it starts to overarch the parts of one's life that cannot suffer the infringement. While one person can handle playing 50 hours a week, another might have problems with 15. For example, an early-twenties person who is not married and has no other social obligations could play for 40 hours a week, keep up with work and still have a full social life. Another person with a house and two kids might suffer ill effects if he put more than 10 hours a week into the game. Or perhaps instead of bowling or watching TV he chooses to spend his leisure time online. That's the difficulty with saying that 40 or 50 or 60 hours a week is a "problem". These times mean nothing without the context of a particular person's lifestyle and time constraints.

    Virg

  79. What IS a geek anymore? by dledeaux · · Score: 3, Interesting

    What is the definition of a geek anymore? I consider myself to be somewhat of a geek. I love technology, I'm always jackin with software, hardware, phones, PDAs, etc.

    Are geeks pasty faced teenagers, that rarely bath and wouldn't know laundry detergent if it hit them in the face?

    I think everyone is a geek in their own sense. I think geekyness is good.

    EMBRACE GEEKYNESS! =)

  80. Research conclusions by t0ny · · Score: 1

    They discovered that playing EQ doesnt cause people to have no social life or stop bathing for days at a time. Apparently, EQ just tends to attract people who are already predisposed to such behavior.

    --

    Manipulate the moderator system! Mod someone as "overrated" today.

    1. Re:Research conclusions by Newcastle22 · · Score: 1
      Bathing is over-rated. As for having no social life, I contribute that to the horrible joke God played on me.

      d

  81. did anybody by geekoid · · Score: 1

    actually think everquest was populated just by geeks? most proplr I know that play would not be considered a geek at all. Unless play EQ in anf of itself qualifies you for geek status, and I sure as hell hope it doesn't.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  82. Re: Respected by Anonymous Coward · · Score: 0

    And 15% play 50 hours or more a week or more. So you can extropoate that the average (mean) user plays 60% of that time.

    Half of Everquest players played 24 hours or more. This fits in with his justification that "Most people I know watch 3-4 hours of TV a day" (21-27 hours / week.) This is still unhealthy.

  83. Open source developers are usually hunks by Anonymous Coward · · Score: 0
    This is similar in the results as the survey data we did of open source developers. The stereotypes and realities are often *very* different.
    ...sounds like a serious case of wishful thinking.
  84. Typical stereo type by satterth · · Score: 1
    The typical stereotype was broken long ago. I'm pretty sure it was long before i noticed it.

    Back when Ultima Online first came out, i noticed that the stereo type didn't apply anymore. When I played we quickly had a group of 20 or so people who played together all the time. We ranged from an 11year old and his father to an 79 year old retired fellow. And just about everything in between. And to top it all off we even had a marriage in the group who met in the game.

    sure it sucked you in, but then again, what hobby doesn't?

    --
    Being called a dork on Slashdot must be like being called the retard in special ed.
  85. I'll never forget ... by detritus. · · Score: 2, Interesting

    I had a college instructor for a writing class once, and what she said the first day of class i'll never forget:

    "I will try to get your assignments graded and back to you ASAP, but I must confess I am an avid gamer and Diablo II addict, so please, let me know if I forgot to get something back to you."

    My jaw immediately dropped, along with my stereotypes of gamers (especially in the RPG/adventure genre) only being geeky males. A late 20's/early 30's female instructor with no telltale signs of any gaming/geekiness threw me for a huge surprise.

  86. Questionable logic by Anonymous Coward · · Score: 0

    This is similar in the results as the survey data we did of open source developers. The stereotypes and realities are often *very* different.

    Does anyone besides the open source developers themselves actually believe this? We must embrace these stereotypes and dispel the myth of the 'cool techie', an artefact of pre-1998.

  87. Everquest - 2 players here! by Anonymous Coward · · Score: 0

    I play - My Wife Plays --- She has never played any computer/console games before, but she likes Everquest...

    I'm 31, and she is 29. Add us to the stereotypes...she works in a hospital and I'm a network Admin(ok im a geek i guess)

    -D

  88. Star Wars Galaxies by jafuser · · Score: 2, Insightful

    I'd bet that Star Wars Galaxies will attract a whole new crowd of people into MMO games who may not have considered them before. SWG puts less emphasis on fighting, since loot from MOBs are less valuable than crafter-built items. A lot of effort has been invested in the game's economy, making activities like harvesting resources, farming, and crafting all full-time activities which can be done exclusively or as a part-time activity in addition to "blowing things up".

    Also there are a couple of new classes which I haven't seen in other MMORPGs. There are two "entertainer" classes which heal "mind" wounds. They are dancers, and musicians. People in these classes can even group up to multiply their healing effects.

    I can see perhaps some aspects of this game attracting a much broader audience who don't fall into the traditional AD&D/fantasy geek crowd. It should be interesting to note how the gender/age numbers differ between EQ and SWG once SWG has a couple of years on it.

    [goes back to checking email to see if he got an SWG beta invite yet]

    --
    Please consider making an automatic monthly recurring donation to the EFF
  89. Re: Respected by bluesangria · · Score: 2, Insightful

    How about 40 hours a week reading? Or 40 hours a week painting? Why are these activities - which are arguably LESS social - seen as better than 40 hours a week chatting with friends. That's basically what online RPG's amount to.
    If you are going to argue that 40 hours a week at BLAH is too much, then please start lobbying for those 25 hour work weeks. After all, I can't think of anything that interferes with my life more than those blasted 40 hours/week at work. :P

    blue

  90. Synthetic World Economics by pk001i · · Score: 2, Interesting

    Edward Castronova wrote a paper a while back concerning emerging economic theory within virtual worlds.
    The paper goes into much greater detail about the type of people who play MMORPGs than the BBC article. In addition to a short history of MMORGSs, he also gives his thoughts on the future of avatars as our means of shopping/working/interacting.
    "Journal entry, 18 April. I have called my avatar 'Alaniel.' I land in Norrath for the first time, in a town called Freeport. I am standing in a stone courtyard behind a gate. I see several lean-tos and a firepit. All around I hear the sounds of footsteps and I see humanoids of various shapes and sizes running back and forth, names like "Zikon" and "Sefirooth" over their heads, wearing odd costumes, carrying strange implements. Are they people? Or merely beings created by the software? Statements flow into my chat box at a rapid rate. "Galadriel shouts: Looking for bind at gate." I see a being with the name Galadriel. Is he talking to me? What is he saying? "Friitz says out of character: brt -omwb." What? No sign of anyone named Friitz. "Ikillu auctions: WTS bone chips." An auction. What should I do? I feel the presence of humanity, but I suddenly feel like a stranger in a very foreign culture. I become afraid of breaking some taboo, of making a fool of myself. Clumsily, I maneuver Alaniel toward the nearest lean-to and hide behind it. No one can see me here." (Castronova, p.2, Virtual Worlds, 2001)

    --
    Opinions were like kittens, I was giving them away.
  91. Re: Respected by joFFeman · · Score: 1

    it is healthy to spend 40 hours a week having sex. barring any relationship-related woes, which could cause psychological trauma & stress, as long as your partners are disease free & proper precautions are in place, there's no better exercise. there are few situations more social than sexual intercourse.

    --
    "Life is great; without it, you'd be dead." -Harmony Korine
  92. Flawed methodology by Anonymous Coward · · Score: 0
    Demographic data does not speak to whether or not a person is a geek. That is a question that can only be answered by looking at other people's perceptions of the subject.

    The question would be better answered by putting a random sampling of Everquest players' pictures up at geekornot.com.

  93. Old news by shigelojoe · · Score: 1

    I mean, didn't any of you guys know that Curt Schilling, one of the star pitchers for the Arizona Diamondbacks, is an avid Everquest fan? Last I heard, his character was a level 50 monk, and he even wrote a review of the latest Everquest release for some gaming magazine.

    Geek he's not. I mean, at least he gets exercise and goes outside regularly.

  94. hahahah by jidar · · Score: 0, Flamebait

    Yeah keep telling yourself that, NERD!

    gb2a

    --
    Sigs are awesome huh?
  95. Curt Schilling plays by sker · · Score: 2, Informative
    Major League Baseball star pitcher Curt Schilling and OF Doug Glanville have a highly publicized EverQuest feud... from Jayson Stark's ESPN.com column:

    "But just when we thought this scene had quieted down, along came the folks from Sony Online, the corporate father of EverQuest, to fire it back up again. Inspired by Week in Review's coverage, the Sony people invited Schilling and Glanville to battle each other last week in an official Event, with actual witnesses.

    So the next thing we knew, Glanville reported to Week in Review he'd just finished "mopping the floor" with Schilling on the computerized battlefield, with an assist from Phillies catcher Todd Pratt, whom he'd invited along.

    Sounded simple enough -- until Schilling's version was a slightly different: 'Doug got the beating he deserved.' According to Schilling, Glanville induced him into a battle with Pratt -- and only then 'backstabbed me like the true, leaf-eating wuss he is.'

    There was something in there about how Glanville did later beat him one-on-one. But that, Schilling alibied, was due to a 'computer glitch.'"

    --
    nonsig. unsig. desig.
  96. I wonder how he compiled the information.... by Albigg · · Score: 1

    /t UberGeek how old r u?

  97. Re: Respected by Newcastle22 · · Score: 1
    Some people also work 40 hours a week. The stigma anti-gamers have with us "addicts" is that we are spending that 40 hours doing something "unproductive." To you I say its called a "hobby." Mind your own damn business! Whether I chose to golf on my free time, masterbate, or player Evercrack, it is none of your beez.

    d

  98. Hail Emperor Crush! by Anonymous Coward · · Score: 0

    If he only was earlier. EQ is pretty much dead. SOE messed up the game pretty mad and etc. Then Star Wars Galaxies, World of Warcraft, Shadowbane, Dark Ages of Camelot around (SWG WoW and SB isnt live yet) and is based more on social stuff than powerplay. I had 194 days played before I finaly had the guts to quit (I actually sold my account for 450 USD and got some comfort at least for the lost time).

    But to sum up the tragical above. Online games are not just for geeks. There are all sorts of people playing it.

    1. Re:Hail Emperor Crush! by Centinel · · Score: 1
      SB isnt live yet

      wtf are you talking about?

      Shadowbane went retail on March 25th

  99. Re: Respected by Matt+Woller · · Score: 1

    80 hours straight gaming is an entirely different story than 40 casual hours in a 7-day week gaming. If somebody's a gamer, a true gamer, they'll spend 40 hours a week, maybe more on gaming and weather or not that's on 1 game or 20 shouldn't make a difference. Gaming is something many people enjoy, myself, I enjoy computer hardware, tweaking computer hardware, and learning new things/discussing that hardware, which I in turn use to play a couple hours of UT2K3 at a LAN Party on the weekends. Are you going to call me "unhealthy" or tell me go "get out more" just because I enjoy doing something? If people enjoy EQ (and even I have had times where I've been addicted to the game, if only for it's conversing and fun engaging gameplay experience), let them play it. It is only those who play a game 80 hours straight that have problems.

  100. Math Check, Money Check, Sensitivity Check by virg_mattes · · Score: 1

    Point the first:
    One class at my whack-ass college had two sessions per week, two hours long each, for three credit hours. Semesters lasted 15 weeks. Using that, and assuming 15 credits per semester, that's (2*2*15)*5= 300 class hours per semester. Taking his number of 3408, which whack-ass college can you name that will issue a doctorate after six years (12 semesters)?

    Point the second:
    True enough. Point conceded.

    Point the third:
    Everquest is no more nor less a time sink than any other hobby one could spend time on, and is more social than a number of hobbies I can think of. And no, you don't detect an Evercrack addict. I put in about 10 hours a week, because that's all my schedule will allow. I am, however, touchy about it, because of people like you who imply (with a wink that you think makes your barb somehow less irritating) that if one is at all involved in Everquest, one is necessarily overinvolved in Everquest.

    Virg

  101. not part of either by Anonymous Coward · · Score: 0
    but then again I don't play currently. I have (and I got my wife in this too) tried out several of these and always felt like it was just another clone with the sole purpose being to level your character and mindlessly click buttons to slay pixels. What is fun is when you get friends along and share in the experience. This is the "chat on crack" angle. I think however what attracts me is the ability to treat it like a sort of simulator. I can act out in ways that are not possible or just not advisable in the real world.

    My problem has been boredom. When the whole point of the game is killing pixels the it is fun for about the first month assuming of course you make friends. Often it seems there is an overabundance of artificial aspects of the game, levels being just one example. I would like to see a real RPG that focuses on the immersion more than anything else. Instead of having the treadmill of character and associated item levels have a real dynamic economy. Instead of endless raids upon the insta-spawn "dungeons" that serves no real purpose make sure you can actually have a goal beyond the pixel killing.

    I imagine that in the not to distant future we will see MMOG's that will fill niches. For those who want hack-n-slash they will have it. For strategy folks, they will have theirs. RPG'ers will hopefully find games that you can be in the game who you want to be. Hoards of "monsters" will not just stand around aimlessly waiting to be killed and will attack in mass if you run up and start attacking one (just watch animals). This will result in bitching that "I can't go solo" which is good. Form a team or train in how stealth... use tactics my friend. Since the point of the game is not combat itself (combat is treated as a means) then there should not be a problem.

  102. yahoo by Anonymous Coward · · Score: 0

    no not the company... but your last sentence is pure gold. Women really are (as a whole) and interesting creature. They bitch and complain about shallow men and yet are the very ones that CREATE shallow men. Everyone knows that nice guys generally finish last. It is because of the women that this came to be known and yet those same women later bitch about (hell they do it simultaneously) about how men are such pigs. Well, I've been on both sides of the fence and I remember once I just told this "friend" who was all complaining about evil men that perhaps she should shut the hell up and go with the first "nice guy" she knew (not me, I had a gf at the time) and ball him like there was no tomorrow. She actually did it and it turned out well. She broke the chain and was rewarded.

  103. Re: Respected by Vexar · · Score: 1

    Sounds like my comment hit a nerve with someone.

  104. Re: Respected by Vexar · · Score: 1

    I find fault with a gamer's lifestyle. Video games consume waay too much time. An aversion to the decadent society, I suppose. There's nothing admirable about it. Don't tell me you go to family reunions and start blathering on to relatives you rarely see about how you spend 40 hours a week playing video games, and yet don't find the time to correspond with them. It's about priorities. Video games are immensely more important than writing a letter to grandma once a month? BTW, I'm no saint, nor am I a gamer. I like collaborative environments a fair bit, and have been involved in them since Regenesis in '92, but it is more about making something with other people. Collaborative art/programming, not mob-slaying.

  105. Last Post! by alpg · · Score: 0

    Extraordinary claims demand extraordinary proof. There are many examples
    of outsiders who eventually overthrew entrenched scientific orthodoxies,
    but they prevailed with irrefutable data. More often, egregious findings
    that contradict well-established research turn out to be artifacts. I have
    argued that accepting psychic powers, reincarnation, "cosmic conciousness,"
    and the like, would entail fundamental revisions of the foundations of
    neuroscience. Before abandoning materialist theories of mind that have paid
    handsome dividends, we should insist on better evidence for psi phenomena
    than presently exists, especially when neurology and psychology themselves
    offer more plausible alternatives.
    -- Barry L. Beyerstein, "The Brain and Conciousness:
    Implications for Psi Phenomena".

    - this post brought to you by the Automated Last Post Generator...