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Games Workshop Tries to Crack Down on Internet Sales

heirodule writes "In this messageboard posting internet retailer The warstore says he was contacted by Games Workshop, maker of miniature wargames such as Warhammer 40,000 and the Lord of the Rings Battle Game. GW will be refusing to distribute their product to retailers who sell over the internet after July 1. That's bad enough, but they cited the problem of IP violations (like people posting pictures of their products?) as part of the rationale. The claim is that for GW, this has nothing to do with internet sales offering discounts (yeah, right) but with the 'experience' that GW wants customers to have (of coming into their own stores and getting a hard sell)." The nearest Game Workshop store to me is a 1 hour, 10 minute drive, according to their store locator. The Usenet thread may be of interest.

90 of 476 comments (clear)

  1. so by Graspee_Leemoor · · Score: 4, Interesting

    So if you sell GW stuff on the internet but don't have pictures, just descriptions you should be ok. People can always go to the GW site to see what the stuff looks like, or read White Dwarf.

    graspee

    1. Re:so by Wakkow · · Score: 3, Informative

      The newsgroup post says this:

      "Also effective July 15th, no stores besides their own will be permitted to sell GW products on the internet."

    2. Re:so by SiW · · Score: 3, Insightful

      Well they could if the GW site wasn't so ungodly slow and poorly laid out. I went to show my son the sort of thing I was into when I was a kid and just gave up.

      The GW thing is kinda depressing. You'd think that after 17, 18 years there'd be a lot of new content, different miniatures, etc. but I've looked and seen the same figures, just fewer to a pack and more expensive. Note to the pedants: Obviously, there ARE new figures. I just expected to see something completely different.

      Things were getting "too corporate" when I stopped being interested in the miniatures and games years ago, when the stores went from being the kind of creepy dives staffed by weirdoes who would rather I just leave so I didn't interrupt their game to the modern spartan things staffed by perky people who wanted to sell me stuff.

      So this latest behaviour isn't surprising at all. They want it ALL.

    3. Re:so by Anonymous Coward · · Score: 2, Informative
      ...but the post also says this:
      Games Workshop is disturbed by the infringement of copyrights on their intellectual property so rampant on the internet. Therefore to protect their IP GW will be closing the internet to all uses of their intellectual property except for a handful of permitted images. Also effective July 15th, no stores besides their own will be permitted to sell GW products on the internet.
      You can tell that someone really doesn't understand the internet when they use a phrase like "closing the internet to [...]."

      Note to GW: You can't "close the internet" to much of anything.

      Sure, they'll be able to stop people from using their images. Sure, they can refuse to sell to retailers who sell online. But they can't stop you from selling used stuff, or reselling new stuff, with your own pictures. Ultimately, I think they'll end up realizing that it's a futile effort. After a few thousand angry letters from their customers, and sharply decreased sales, I'm sure they'll come around :)
    4. Re:so by DragonMagic · · Score: 2, Interesting

      I don't see how they can enforce this.

      1) My store purchases Games Workshop items through two different distributors, both of whom sell the Games Workshop items through the internet and through order catalogs. We sell them on our website, at trade shows and through our store. We signed no agreement with Games Workshop to agree to their demands.

      2) There's no law preventing me from selling goods sold to distributors in America that is not listed on any restricted list by the FTC, ATF or otherwise.

      Let them try. The only thing they'll end up doing is losing customers who are too far from any store to buy their products.

      --

      Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
  2. Sounds like Apple... by Delta-9 · · Score: 2, Funny

    Is 'Games Workshop' an Apple company?

    1. Re:Sounds like Apple... by rcathcart · · Score: 2, Insightful

      I would imagine because Apple has traditionally tried to monopolize the production of their product. If you want a Mac, you have to buy the computer from Apple. If you want a Windows machine, you can buy from Dell, Gateway (ugh), etc, or make it yourself. It would seem that GW thinks that by forcing people to come into their stores to buy their products, they will be able to sucker them into buying more than they need. I bet they just lose more customers than they gain.

  3. That's Capitalism. by RatBastard · · Score: 4, Insightful

    GW will find out the hard way that people will not buy what they can not access. There are no GW shops where I live and probably never will be. The only options I have is to either buy on-line or have a friend shop for me, provided I have a friend near a GW shop.

    --
    Boobies never hurt anyone. - Sherry Glaser.
    1. Re:That's Capitalism. by TopShelf · · Score: 5, Insightful

      This is an incredibly short-sighted decision that will ultimately cut GW off from a large number of customers. Every manufacturer has the right to do something like this, but they don't, for obvious reasons. Instead of merely saying "that's Capitalism," I'd say it's more of a short-term vs. long-term mistake...

      --
      Stop by my site where I write about ERP systems & more
    2. Re:That's Capitalism. by Observador · · Score: 4, Informative

      Try Their Site
      I'm sure they have one-click shopping...

      --
      I wish I could filter out the annoying Pickens articles...
    3. Re:That's Capitalism. by Shabbs · · Score: 2, Informative

      You will still be able to buy on-line - but only directly from GW.

      According to the usenet article by Neal of Warstore, GW informed him that:

      Also effective July 15th, no stores besides their own will be permitted to sell GW products on the internet.

      Looks like they want to contol all internet sales of their products.

      --
      Mark
    4. Re:That's Capitalism. by Ed+Avis · · Score: 4, Informative

      Are you sure they have the 'right' to do it? In many countries policies like this (limiting resale to certain outlets, setting a minimum price, etc) are considered anticompetitive and subject to investigation if the company concerned has a large market share.

      --
      -- Ed Avis ed@membled.com
    5. Re:That's Capitalism. by superdan2k · · Score: 2, Insightful

      Usually, they have it in a contract. For example, bicycle shops (I've worked in them 3 of the past 4 years) often have a contractual clause with the manufacturer/distributor (not always the same company) prohibiting them from selling the bikes on the Internet. For bikes, the reasons are obvious -- 1.) they come unassembled and require someone that actually knows what they're doing to put them together, and 2.) bike fit is extremely important (there's more to it than standover height, but that's an explanation for another time).

      Why Games Workshit, er, Workshop, is doing this is beyond me -- it's downright stupid, because more channels = more sales.

      I guess I can see the point, though...in retail most items are marked up XX% over wholesale prices, and wholesale price is a YY% mark-up over the manufacturing costs. GW probably figures that for Internet sales, they can just mark their product up to retail cost for consumers and get XX% + YY%.

      Incidentally, it's not illegal to fix prices on an item if it's in the initial contract written between the company and the retailer -- Oakley has done it for 20 years. You can't sell Oakley products above or below a certain price...if you're caught, the contract is voided and you won't be selling Oakley stuff anytime in the near future.

      This is just GW being a bunch of tight-fisted buttheads. I'm sure the gaming industry has probably been shrinking for the past ten years, thanks to the huge increase in video game sales, and certain publishers are probably looking for any methodology they can to increase revenues...

      --
      blog |
    6. Re:That's Capitalism. by Robotech_Master · · Score: 2, Interesting

      I dunno. We like to think that it's short-sighted, 'cuz, y'know, we want our net stuff. But according to a friend of mine, who is a major name in the gaming industry, having written or edited for many of the major gaming companies (and even written some tie-in novels for at least one of them), GW depends pretty much primarily on the retail outlets to survive--and the Internet sales are undercutting those to a substantial degree. And for a gaming company that's so heavily into miniatures, being able to show the customer a beautiful spread of figures and merchandise is an important sales feature.

      We geeks can complain and rant and rave about it all we want, 'cuz they're casting aspersion on our beautiful Internet and limiting the bargains we can get, but it seems premature to claim that it's going to be bad for GW's business without a deeper understanding of how that business works. Time will tell how this affects GW's bottom line.

      --
      Editor Emeritus and Senior Writer, TeleRead.org
  4. Ugh. by NetJunkie · · Score: 5, Interesting

    I hate this "you have to buy from a local retailer" BS. It's like this with a lot of AV equipment. I can't mailorder the speakers I want...they want me to get ripped off at a local dealer. So, I end up ordering from a grey market dealer for 1/2 MSRP.

    The problem isn't with the Internet. If you want to charge more locally do it, but I better get some good service for the extra money. Plus, you better stock the exact model I want and not take 3 weeks to get it.

    1. Re:Ugh. by DownTheLongRoad · · Score: 5, Informative

      I wish I could remember the marketing term for this. The reasoning is that if a customer can get a product for much less off the internet than in a store, they will waste the stores time getting information on the product(demonstrations and comparisons) and then buy the product online. Because of this, the store will stop carrying that brand of equipment. Compare the price of a laptop on a companies website to the price for the exact same laptop in a store. It's the same principle, keeping your supply chain happy and free from the fear of being undercut. Before anyone gets their panties in a bunch, none of this is my opinion, it's from an MBA marketing textbook.

      I worked at Circuit City years back and if people had the slightest idea what the mark-up was on some of the AV equipment/Accessories they buy, they would probably be physically ill. To go really off topic for a second, the items with the highest percent mark-up are batteries. That's the reason they are placed all over the store. Just some useless FYI ramblings.

    2. Re:Ugh. by hpavc · · Score: 2, Insightful

      they rip off the local dealer as well with huge quotas, large minimums, no discounting, etc. as if its some privledge in and of itself to have their products.

      then enter their own local gw stores which dont have to deal with any of that.

      --
      members are seeing something, your seeing an ad
    3. Re:Ugh. by Mononoke · · Score: 2, Interesting
      I wish I could remember the marketing term for this. The reasoning is that if a customer can get a product for much less off the internet than in a store, they will waste the stores time getting information on the product(demonstrations and comparisons) and then buy the product online. Because of this, the store will stop carrying that brand of equipment. Compare the price of a laptop on a companies website to the price for the exact same laptop in a store. It's the same principle, keeping your supply chain happy and free from the fear of being undercut. Before anyone gets their panties in a bunch, none of this is my opinion, it's from an MBA marketing textbook.
      Having been in the Pro Audio (PAs, recording equipment, etc.) sales business for 22 years, I can tell you that this is not just a theory. First catalogs, and then the internet, nearly killed our sales division. Now we don't bother to carry anything other than accessories (cables, replacement parts, etc.) We'll still special order, but most of the time we just point the customer to the catalog retailer and stay away from the after-sale support hassles. We do pretty well on service of out-of-warranty equipment, though.

      --
      NetInfo connection failed for server 127.0.0.1/local
  5. How do these places survive by gmhowell · · Score: 3, Insightful

    How do these places stay in business? The one near me (about 1 mile if it's any comfort) is in a mall with rather onerous rent. There is a comic book store a few miles away that seems to have the lock on geeks wanting to play games. But how do you pay mall rent by selling a a couple of miniatures? Is there really that much money in these things?

    This sort of move (and I haven't read the article, so bite me if I base this solely on the blurb here:) is the 'head stuck in the sand' method that we lambast the RIAA and MPAA, among others, for. I see two possible rationalizations. First, Games Workshop needs to keep paying those mall/strip center rents. Second, they plan on selling online and don't want the competition.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
    1. Re:How do these places survive by Grab · · Score: 2, Interesting

      Simple. The miniatures are bloody expensive, and they market the hell out of the most expensive ones. I quit (well, I'd really quit much earlier, but I totally gave up on ever restarting) when I found they were trying to flog a £20 miniature, and that was 5 years back.

      Bearing in mind that GW is exclusively marketed at young teens (15 would be the top-end age) then these prices are phenomenal. I presume only kids with rich daddies can do it now - I don't think I'd bother starting now, given the cost. There are other systems out there which would probably be better, it's just that GW are one of the bigger outlets (at least in Britain) so they get a bit of a lock-in.

      Grab.

    2. Re:How do these places survive by Tony+Lau · · Score: 5, Informative
      I talked to Kyran Henry (Regional manager for GW in North America) 2 years ago and he explained their marketing model.

      1. Saturate the retail market with retail stores (currently australia is the only market that is saturated).

      2. Increase their own internet sales for the times that the local retailer doesn't carry the mini that the customer wants.

      Not only do they already have the monopoly on their games, they also have a very strict retailer ordering policy with high minimum orders and desplay and stocking requirements. This forces retailers to buy insane amounts of mini's that nobody buys leaving 1000's of their wholesale dollars tied up in these worthless figs. Summary: GW subsidizes their mall locations as advertising to give the players the 'experience' while making their money off their internet sales and by making the independant 'local stores' pay for them with large orders for stuff that nobody buys.

    3. Re:How do these places survive by Guppy06 · · Score: 2, Insightful

      They "survive" because in many ways Pudding Workshop operates with a Microsoft philosophy. Every year or so they release a whole new rule system totally incompatible with the previous version, requiring players to buy both new rulesets and new minis to go along with it, each of which include a hefty price tag.

      And they get away with it mostly for the same reasons Microsoft does. Whenever you think of minis, you think WH40K and that's about it. You don't see much competition against them partly because of Pudding Workshop's business tactics of telling stores "Don't sell competing products or we'll open our own store right next to yours. Oh, and you can't play any WH40K games in your store unless all the players have nothing but the latest line of WH40K minis and rules."

      You don't see legal action taken because, come on, who are you going to find that both cares and has the money to hire lawyers about it?

  6. Ahh the glory days are fading... by johny_qst · · Score: 2, Insightful

    I can remember when wargamers had a slew of options for what game to play. Now FASA is gone and after this little announcement I think WG will fall soon. I love those little miniatures, getting attached to them while painting makes there survivalin the game that much more important... but now I wonder if there will ever be another reason to drag them out and get a game going. Tabletop wargaming was awesome but I doubt I will ever get to play unless I go to GENCON. Thats sad...

    --
    Fnord.sig
  7. games-workshop.com by microTodd · · Score: 5, Informative

    I guess I'm missing something here.

    www.games-workshop.com has an online store at their site.

    Maybe they fear competition?

    --
    "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
    1. Re:games-workshop.com by WankersRevenge · · Score: 2, Insightful

      I think you nailed it right there. I work for a company (who shall remain nameless) who simply loves our online store simply because its all gravy to them. They don't have to pay off reps or dealers. All of the money goes to them.

      IMHO, I bet these guys are hurting financially and they are trying to make their website de facto place so they can maximize sales and pour on the gravy.

      Just a thought. Correct me if I'm wrong (not that Slashdot would ever do that ;)

    2. Re:games-workshop.com by yar · · Score: 4, Informative

      According to the newsgroup thread, ONLY Games Workshop will be allowed to sell their products over the Internet.

      They are using intellectual property theft as a main reason for taking this kind of action... I find that difficult to believe without their being more specific about the matter.

  8. Smart business model by grub · · Score: 4, Funny


    1. Sell millions through internet "e-tailers"
    2. Realize that too much profit is bad (for whatever reason)
    3. Quit selling to "e-tailers"
    4. ???
    5. Bankruptcy!

    --
    Trolling is a art,
  9. Shouldn't be too much of a problem by Otter · · Score: 5, Funny

    Hey it's not like their entire customer base is hot-headed, demanding nerds with Napoleon fantasies...

    1. Re:Shouldn't be too much of a problem by protoshoggoth · · Score: 2, Insightful
      Hey it's not like their entire customer base is hot-headed, demanding nerds with Napoleon fantasies...

      Actually it isn't. GW's target audience is no longer who it once was. GW sells a huge amount of product to the 12-and-under crowd, especially in the UK. They really don't like catering to demanding nerds, and prefer a more malleable audience with deep-pockets parents.

  10. GW Strong Arm Tactics by Shadow+Wrought · · Score: 5, Interesting
    GW did this to retailers as well, albeit in a different way. According to the local gameshop, to carry GW merchandise you had to buy all of the miniatures for any particular game, not just some of them. And don't even think about returning what doesn't sell!

    That's why my friends and I would buy the set, sell the minatures on, and then make cardstock chits for our battles. We just played a 3,000 point Warmaster battle for the total investment of the rules and the 2002 annual (about $50).

    Suppose that's a DMCA violation because I made an apparatus to bypass their propriatary miniatures?

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:GW Strong Arm Tactics by b1t+r0t · · Score: 4, Insightful
      That's not all. I had this explained to me last month. If you don't do things "their way", as in stocking their entire range of stuff, and display it prominently, you'll get demoted to a "C" class retailer. For which you don't get much more of a discount than the average Joe who orders bulk direct from GW.

      Basically, GW considers themselves to be an entire hobby, rather than being a part of the hobby of minatures gaming. They'd prefer it if people didn't even have a chance to use them as a "gateway drug" for minatures games from other companies.

      Think of Microsoft times ten. Imagine if it wasn't just file formats in Office and site licensing that requires paying for Windows based on the number of PCs and Macs at a site. Imagine if they required stores to stock mostly Microsoft stuff, and to stock the entire Microsoft "hobby" line.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    2. Re:GW Strong Arm Tactics by Spasemunki · · Score: 5, Informative

      You're not kidding. All of GW's promotional literature refers to it as 'The games workshop hobby'- little or no mention of role-playing, table-top gaming, or the idea that anyone other than GW might have ever thought of it. In addition to the numerous 'official' rules that GW has for retailers, I have heard from employees, owners, and managers of several independent or semi-independent (part of a non-GW chain) hobby shops that GW has a habit of 'loosing' orders from shops that don't stick to the party line (MSRP, for instance).

      This is all heresay, of course, but a number of hobby shops in my area have exited the GW market entirely because they could no longer make a profit on it; they were being forced into ordering too much stock from GW, and then felt intimidated into selling it at prices that kept it from moving. They also have probably the highest 'churn rate' (rate of introducing 'new and improved' versions of products, and then discontinuing/depricating old ones) of any gaming company I've ever seen. They ban any miniature more than a few years old from any 'official' competition (cons, tournaments)- not old rules mind you, but old lumps of metal that look almost exactly like the new lumps of metal. Now, only the most dedicated of fans care a whit about these nerd-fests, and these are the people who have invested years, hours, and cash by the fistful in the hobby. And those are the poor saps getting shut out in the cold by GW.

      The basic truth that a lot of people feel is that they no longer care about anyone old enough to notice or care about these things; they want to get 10 year olds hooked on it for two or three years, have their parents burn through a couple hundred buck at every holiday/birthday, and then chuck the whole thing in the trash in time for the next product cycle to start. Which is a shame, because long ago GW produced some of the most interesting games on the market (there are episodes of the old Warhammer Fantasy Roleplay game that are still classics), but much of their new material (except for that produced by licensees like the all-too shortly lived Hogshead, and that under extreme conditions of creative restriction) is schlock- a conscious choice to aim at the least common attention span. If we're lucky, they'll draconian policy themselves into a turnaround when they realize there's not much money in being overpriced and disliked. . . but I'm not putting any money on it- just like I stopped giving GW any money when it became clear they were getting worse instead of better with regard to both their product and their policies.

  11. Games Workshop Hates Customers by forand · · Score: 5, Interesting

    When I was in highschool and playing WH and the like there was a big split in Games Workshop that resulted in the creation of Warzone which is basically a WH clone but the cost of the figures was MUCH cheaper and the quality much higher. Games Workshop drove their modelers from their company by making the game too expensive to be played by your average High School student and making the working environment intollerable. Games Workshop seems to think they can do whatever they want and the customers will still buy their overpriced product and up till now they have been correct, maybe this will be the straw that broke the camels back. Question: How does this look on a legal front? How can a distributer say that the location of a store is grounds for not distributing to that store? I don't know anything about the relevent laws and thought someone might.

  12. The only reason for this sort of thing by Rocketboy · · Score: 4, Informative

    Is because their retail dealers are screaming about internet (and before the net, mail order dealers,) undercutting them on price. That's the only reason for a manufacturer to take this kind of action, every other excuse is smoke and fluff.

    If they survive the drastic drop in sales (which always happens when companies do this,) they'll be back on the net shortly. How quickly it happens depends on how much of their sales came from Internet sources. If internet sales accounted for much of their revenue they'll be back quickly; if not, they may just fade away. They don't have enough retail exposure (enough retailers carrying their stuff) to pretend the play the mass market game.

  13. In other news... by Bendebecker · · Score: 4, Funny

    They also have decided that electritic lights and paper money don't give the GW customer the right 'experience'. So from now on they will be using torches and only excepting gold coins (or in the case of japanese made wargames, only gil.)

    --
    There's a growing sense that even if The Future comes,
    most of us won't be able to afford it.
    -- Lemmy
  14. Open Source Gaming by MAXOMENOS · · Score: 5, Interesting

    I'm thinking that if they come after us for playing their games without using their miniatures, the best thing to do would be to invent different rules and keep them under an open content license. After that, companies can compete to sell minis for the new open ruleset.

    1. Re:Open Source Gaming by Planesdragon · · Score: 5, Informative

      I'm thinking that if they come after us for playing their games without using their miniatures, the best thing to do would be to invent different rules and keep them under an open content license. After that, companies can compete to sell minis for the new open ruleset.

      *ahem*

      http://www.opengamingfoundation.org/

      An Open Gaming Content minatures system would be great. Unfortunatly, no one's done one yet.

    2. Re:Open Source Gaming by JonRock · · Score: 2, Informative

      There are plenty of mini rules sets available on the web. My favorite is Evil Stevie's Pirate Game.

    3. Re:Open Source Gaming by Chief+Crazy+Chicken · · Score: 2, Informative

      The rules aren't the core issue. Other games have released the rules for free - VOID is a big example (very popular at our local store in the midwest US). The problem is in the miniatures themselves. Information may want to be free, but how do you "free" sculpts, casting, molds, molten metal, etc.? You could go the route that Reaper has done with CAV and make a mold from a CAD file, but that's an expensive route. Even if you freely share your designs, how would you "print" them out into white metal or even resin?

    4. Re:Open Source Gaming by Anonymous Coward · · Score: 2, Insightful

      are you joking?

      For decades people have played without "OFFICIAL WARHAMMER RULES AND RESULTS TABLES" I learned wargaming from an "open" book written in the fifties that had a complete and very workable gaming system. When I saw Warhammer in the local Waldenbooks, I had to laugh. Even the AD&D miniatures rules are better (more playable *and* realistic) than Warhammer.

      Granted, the old system didn't have rules for what *one person* considered a blue orc's resistence bonus to ice magic (as opposed to a green orc's resistence to fire magic?), so you had to extropolate from say, a Roman legion's advantage against routing, or temporary morale bonus for a Germanic berzerker charge. Even better, it showed you how to devise your own rules and modification to suit *your* game scenario.

  15. gw by Satai · · Score: 5, Insightful

    GW used to be a much different organization. As they became bigger and bigger, it seems like they really lost touch with the gamers, and they kept targetting a younger and younger crowd. I mean, if you can, get your hands on a copy of "Rogue Trader" -- and then compare the feel of the rules to the ones from the latest edition of WH40k. They've added more models, and yeah, they're better models, but it feels like they've surrounded them in a web of dense, arbitrary rules.

    I suppose that's necessary, for the climate of gaming nowadays. It's much more important to win than to play, which it didn't feel like when I first got into WH/WH40k oh-so-long ago.

    Well, anyway, this doesn't surprise me. TSR went through a phase like this, before WotC bought them out. Remember when all the online D&D supplements were curiously void of any actual references to D&D? I think GW is making that same transition -- from a company made of gamers to a company selling to gamers.

  16. 3d printer by s4m7 · · Score: 3, Funny

    boy am i glad that i invested in one of those 3d resin printers... I've been downloading all of Games Workshop's models off of usenet, where some dude with one of those 3d scanners has been posting them! I have all of GW's catalog and the only money i've spent is on the "printing" resin! Eat that RIAA!

    --
    This comment is fully compliant with RFC 527.
  17. Way to cut out a large portion of sales, GW!! by analog_line · · Score: 3, Insightful

    Intellectual property protection by not allowing someone to sell a paper book or metal miniatures online? Bwah?

    Complete and total lunacy. Howling at the moon. I know Game Workshop has been setting their lawyers loose on people posting PDFs of their books online, and I can certainly understand that, but this is just plain crazy. Saying no one but you can sell on the Internet is a sure way to drive the people who sell your products into the grave. If Games Workshop gets hurt by this (stores just stopping selling GW products) maybe it won't get too far, but I doubt it. If I ran a hobby shop selling Games Workshop material, I'd probably just start closing down, selling off all my stock cheap, and get into a stable, sane industry. Once Games Workshop gets away with it, Wizards, Wizkids, and White Wolf will too, and then no hobby store worth patronizing will be able to have any kind of Internet presence other than "we are located here" with a poorly drawn dragon on their logo. I hope that doesn't happen. I hope GW gets slapped hard, but I doubt it. Their stuff is too popular.

    Way to try and turn back the clock on an entire industry.

  18. Games Workshop has always been anticompetitive by drinkypoo · · Score: 4, Informative

    For instance, the rules say that you can only use Games Workshop-licensed minatures in games. While you're just playing with your friends it's one thing, but if you want to field three land raiders or something, you have to shell out the $50 each for those model kits. (They're pretty high quality plastic models, but they don't have very many pieces at all, so you're paying strictly for licensing/the name. A similar model from testors or someone would be like eight bucks.)

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  19. how channels work by boskone · · Score: 5, Insightful

    What GW is probably trying to do is protect their resellers' profit margins.

    For instance, what a lot of people do is talk to the local guy, use up all his time and ideas, and then buy online from someone who is cheaper because they don't spend all day helping customers and providing a value-add. Therefore, you see the people who were providing all the quality customer service go out of business because they can't spend all that time helping people and compete with the low price guys. The same thing is in retail computer space, that's why the level of customer service is so abysmal IMHO. People would go pick the brains of the people who would spend time with them, and then go and order online or from some cheap guy that doesn't help them.

    So, this makes it so that the stores which ostensibly put in the effort to educate customers and generate sales get crushed and the stores that add no value do well... BUT once the stores that provided the value go away, then you tend to get the whole manufacturer's sales go down because no one is helping the customers. You'll get some guys that will keep buying, but you'll not get many new customers.

    THere are exceptions to this, and it sounds like they do need more resellers if their nearest one is over an hour away for someone, but they probably do have channel management reasons for wanting to make all their people compete evenly.

    1. Re:how channels work by ArmorFiend · · Score: 4, Insightful

      Heh,
      I don't buy this "value add" thing. Even before the internet all the GW stores I went to had surly, greedy propriators. And why is that? I think its because GW intentionally breeds an "its all about the money" attitude. I once got to read the magazine they produce only for retailers, and it had a few telltale sentaces like: "soon your profits will be ballooning faster than your customer's belt sizes!"

      I think warhampster is clearly a money collector just like Pokemon. If you really like miniatures wargaming there are several systems out there that do not require $500 + 100 hours to get into. Pernsonally I like Ogre

    2. Re:how channels work by matlokheed · · Score: 2, Interesting

      The other important thing to recognize here is the fact that most wargaming is done at a central location. Most people, when they do miniature wargaming, are doing so at a "gaming store", a place where there are:

      1) other people to play with
      2) terrain usable for setting up a battlefield
      3) someone with at least a mild interest enough in the game to act as a valid referee/rules clarifier

      Internet sites don't really have to provide that and don't have to pay the rent (webspace is nothing compared to that) and so can undercut the people who are generally /teaching/ the game to the people who will eventually be playing (read: buying) the game.

      It shouldn't really be a suprise that GW did this. They've been putting rules on buying from them for a while and as has been mentioned in previous posts, if they screw up either the order or the merchandise, refunds are next to impossible. Thankfully, I never played the GW games specifically, but I've played enough miniatures games to hear the horror stories from retailers and gamers.

      --

      "If the good lord had intended us to walk, he wouldn't have invented roller skates." -Willy Wonka

  20. Contradiction with GW stated IP policy? by Paul+Brown · · Score: 2, Interesting

    From the Usenet post -

    Games Workshop is disturbed by the infringement of copyrights on their intellectual property so rampant on the internet. Therefore to protect their IP GW will be closing the internet to all uses of their intellectual property except for a handful of permitted images.

    However, GW's (current?) IP policy is very encouraging in tone, quote: "the higher profile the hobby gets the better it is for all of us". The full policy is here - http://www.gamesworkshop.com/Legal/ippolicy.htm

    Is this a case of left hand - right hand, or will that policy change dramatically in the near future?

    Paul

  21. Screw 'em by IWantMoreSpamPlease · · Score: 2, Interesting

    Dunno if this has changed one bit, but when they were starting to get big, you couldn't buy a complete game from them.

    Additional rules, errata, new rules from the magazine they published, etc etc etc. You couldn't play a complete game because no game was ever complete. Nevermind playing a tournament.

    I saw them back then for what they are: Money grubbing bastards. Seems little has changed.

    --
    So rise up, all ye lost ones, as one, we'll claw the clouds.
  22. one word by qbproger · · Score: 2, Insightful

    eBay

    Bet you can find any of the pieces on there. Let's see them try to stop every Tom, Dick, and Harry from selling their pieces.

    --

    - Joe
  23. Clever tactic to grow the wargaming market by Infonaut · · Score: 4, Funny
    Now, now. Let's not overreact people! This is actually a clever ploy by GW to kick-start the miniature games market. As we all know, tabletop gaming hasn't exactly been growing by leaps and bounds lately. Computer/console games have eaten into their market and cut profits.

    So now GW is doing the right thing by making it more difficult for gamers to buy their products. This will grow the market by... uh... wait... by... uh... .

    --
    Read the EFF's Fair Use FAQ
  24. Colossally stupid by dr_canak · · Score: 3, Insightful

    This is one of the most colossally stupid business decisions I have ever heard of. Miniature gaming is an *extremely* niche market with alot of competition. Cutting off any market share at all just makes no sense whatsoever. Yes I understand that you can still get it online through their website, but it's still remarkably limiting.

    I can't imagine where other game companies, like Mayfair, WOC, etc... would be if they forced you to buy from brick and mortar stores. I live in Chicago, and finding the exact game product you might be looking for at the time isn't always easy. To restrict access to your product (a product that only a few 1000 people may be purchasing at any one time) is just plain dumb.

    just me .02
    jeff

  25. Same GW, different decade by sandbenders · · Score: 3, Informative

    Games Workshop is once again trying to funnel money to their own retail stores and their own web site, rather than independent retailers. They have a consistent history, from the late eighties, when I started to play their games, of screwing independents whenever possible- for a while they were forcing game stores to become "Chapter Approved" to sell their stuff, which means you sign an agreement giving them more money.
    This policy of only them being allowed to sell their merchandise via the Internet is just more of the same.They are doing their best to become the Microsoft of the gaming world, and it's the reason I quit buying things from them ten YEARS ago. It's a damn shame, too, because their creative arm is the best in the business, by far. I made the switch to pen and paper games, like Gurps, and eventually computer games.
    I think as Games Workshop continues to alienate their customers with sketchy sales practices, aggressive pricing, and constantly re-releasing newer versions of old models, forcing a collector to re-buy his army every few years to participate in tournaments, they will eventually piss off their players to the point that they will seek other things to do with their spare time. There's no shortage of other options, including intelligent, geek-friendly gaming companies like Steve Jackson Games. [I have no affiliation, I just think they're cool.]

    --
    Eagles may fly, but weasels don't get sucked into jet engines.
  26. I may be reading too much into this, but.... by King_TJ · · Score: 4, Interesting

    I have to wonder if this isn't also part of a larger issue?

    Namely, the creators of these fantasy/role-playing games and miniatures attained their initial glory and status in the "pre-Internet" era. (By that, I mean, John Q, Gamer wasn't actively using an Internet browser at home or playing many games online.)

    Companies like TSR made oodles of cash selling D&D books at $30 a pop through the local hobby shops, and items like the minitatures were soon to follow.

    Nowdays, the prevalence of computers,the net, and online gaming seems like it is eating into their market. I guess some companies adapted better than others. (Look at how TSR went into the computer simulation game business in a *big* way.) In general though, I suspect the changes are somewhat lost on them.

    I can easily see how they'd view the web and computer gaming as "the enemy" - since it would seem to be drawing folks away from a world of using one's own imagination to game, while establishing a "concreteness" to the whole thing by the purchase of small figurines. (In the virtual world, you simply look at photos of your favorite characters - perhaps as wallpaper or screen savers? The games provide a multimedia experience so you don't need to imagine what some "dungeon master" is trying to describe to you with just words.)

  27. GW wants it all... but does it really? by Anonymous Coward · · Score: 2, Interesting


    I think we all agree that Games Workshop wants to eliminate competition from its own crappy online store rather than actually improve their own online store experience.

    What I'm curious to know is if this "no other online outlets" policy will apply to TRU/Amazon.com?

  28. Warhammer by phantomlord · · Score: 4, Interesting
    I was first introduced to Warhammer Fantasy about 10 years ago. I had started playing by using someone else's minis (I used Bretonnian figures though I play Chaos) but eventually started buying my own. Going to the local gaming store, a single (small) mini was in the $6-10 range while big minis (like the Chaos gods) were in the $45 range.

    I started participating in auctions online and collecting an army for roughly half the price of what I was paying at the store. My army grew to more than 120 pieces before GW decided "welp, it's time to change the Chaos rule book and all the minis so we can make more money selling people new versions of what they already have." Fortunately, I only played with friends and not in tournaments since they banned all older minis from the tournaments. I couldn't see any reason to go out and by another Blood Thirster of Khorne when the one I already had was adequate enough.

    Even back in those days, GW was trying to strong arm online retailers and auctioners into not giving discount prices. If anything, those prices made it easier for GW to clear out their old stock to bring in the new line. I certainly never would have as many minis as I do now if I had to pay full retail on all of them. Seems like they only want to shoot themselves in the foot. I wonder what they would think about how I created molds and copied some of the minis I had bought for my own use ($6 a pop for infantry level guys gets rather rough).

    --
    Don't leave your mind so open that your brain falls out. Don't close it so much that you cut off the blood.
  29. Old pfart time by Rocketboy · · Score: 2, Interesting

    I started gaming over 30 years ago. Avalon Hill board games were the big thing then and Strategy & Tactics magazine (with a board game in every issue.) D&D in high school (the original three booklets: #4 when released was a BIG event, the first addition to the rules in a long time.) I spent most of my time with minatures and I played just about everything and anything: Napoleonic era, American Civil War, English Civil War, ancient, medieval, WWI, WWII and modern armor, naval minatures (had the darndest WWI Austro-Hungarian fleet you ever saw -- a Tatra class DD squadron was enormous fun! Trouble was, you only had the one squadron: that's all they built...)

    Anyway, I spent most of my post-pubescent years up through the first few years of my marriage with this stuff. A number of years ago my son got interested in one of the fantasy games (I forget which one.) After some research I advised him to not get too heavily into it. There were two reasons: cost, and the heavily commercialization surrounding it. He ended up buying a starter set of minatures, building them and painting them, then didn't play much. He noticed one of the killer errors of previous generations of poorly designed games: they take too long to play and too much of that time is spent nosing through the rules.

    Tractics was the original "encyclopedic" game I recall playing. I call it encyclopedic because you couldn't play the thing without continuous reference to a thick book of complex rules. Tractics (rules for modern armor -- read that as tanks and infantry -- minatures) games could go on for eight hours and you'd discovered that you'd only played six turns, with no outcome in sight. Deeply frustrating.

    One of my buddies, a very bright guy, condensed and abstracted Tractics into a playable set of rules that yielded 95%+ identical results in about six pages of rules, most of which were easily memorized tables. Basically, he refactored Tractics into something playable (and much more enjoyable) that you could get a full game, 20+ turns out of, in six to eight hours. A group of about 20 or so of us played these rules for about 10 years, (and for all I know are still playing them: I dropped out about the time my first kid was born.)

    The point? Gaming goes through cycles, just like everything else. The first D&D was very playable but it got popular, more rules were written (mostly to have something to sell,) and it stopped being fun. The days when you could spend an enjoyable afternoon running through a dungeon as a somewhat unstable Orc with a spear are long gone. Lots of companies were formed, sold a bunch of stuff and disappeared. Other companies looked at the field, saw the litter of commercial corpses, and decided to make other games instead. This left things open for gamers to sell the stuff they loved and games got good again. Once someone started to make money again the commercialization process started all over, which is where things are today.

    Personally I've moved on to computer games. Talonsoft has (or had, I dunno,) a great line of PC games for old minatures freaks, and there are a lot of choices. It isn't the same as moving a squadron of Hussars across a tabletop river, or trying to figure out where your opponent has hidden his weapons platoon with those damned mortars, but it's a lot easier than finding another minatures player who actually knows some history to game with. So this company has done something stupid and will, in all probability, flame out. So what: that's part of the life cycle. Gaming won't lose much, from what I've seen of their products.

  30. A tale of two philosophies... by reimero · · Score: 2, Insightful

    It sounds like GW is trying to increase profits and push their retailers by using the philosophy that their games are popular, thus people will buy them, so they should have to pay full price. In short, the product sells itself and they can charge whatever they want. I've noticed other companies (*cough*Wizards of the Coast*cough*) trying to do the same thing.

    By comparison, other game companies are taking the exact opposite approach: they encourage local retailers to stock what they can, no requirements about "you must take such-and-such to get such-and-such" and simply let the market decide. They actively go out and promote communities around their games and gaming in general. They tend to devote a lot of time to the community. From what I can tell, Kenzer & Co. is one of the best examples out there (they publish the comic Knights of the Dinner Table, as well as Hackmaster, Kingdoms of Kalamar, Fairy Meat and Dwarven Dig.) Their message boards are literally the heart of their community, but the neat thing is that the major names all participate in the discussions. More to the point, the major names even take part in the esoteric discussions of favorite B-movies. Heck, the other day, Gary Gygax popped in and briefly talked about a stuffed koala he used to own!! When discussing the games and the rules, etc, they give the distinct impression that player feedback matters.

    The result of this is that they've fostered a fanatically loyal fan base who voluntarily spend money on products to ensure that the company stays afloat. GW would do well to foster that kind of relationship with their fans.

    --

    ----------

    Something clever
  31. Worst Price-to-Product Ratio of any commodity by ashitaka · · Score: 5, Insightful

    Seriously.

    Little plastic or metal figurines. Once the original has been designed, you just churn them out by the millions. Most are just derivations of older designs anyway.

    So why do these things cost C$30-C$50 each??!!

    Unpainted.

    --
    If you don't want to repeat the past, stop living in it.
  32. Pardon my ignorance, but... by gosand · · Score: 4, Interesting
    For instance, what a lot of people do is talk to the local guy, use up all his time and ideas, and then buy online from someone who is cheaper because they don't spend all day helping customers and providing a value-add. Therefore, you see the people who were providing all the quality customer service go out of business because they can't spend all that time helping people and compete with the low price guys.

    Seriously, pardon my ignorance, but why exactly do you need to consult with a salesperson about buying miniatures? What value do they add? Consulting a salesperson on a computer if you don't know much about them? I can buy that. But purchasing miniatures for a game? I don't get it.

    I have actually been in a GameWorks, I went to lunch with a couple of friends who were into it and they went in to buy some stuff. To tell you the truth, the place kind of creeped me out. And I didn't see anyone working too hard in there either.

    --

    My beliefs do not require that you agree with them.

    1. Re:Pardon my ignorance, but... by Annatar2 · · Score: 5, Interesting

      Not sure how much expierence you have with war gamming but there are a lot of factors to take into account. Basically with Warhammer (and a lot of other games), you have several various 'factions'. Humans, Eldar, Orkz, Necron ect. Each faction tends to have different strengths and weaknesses. In those 'factions' you then have tons of different sub factions, also with things that they excel in and things that the do poorly in. For example Humans have the Space Marines and their various chapters. Within these sub-factions you now have several hundred different minatures to choose from, each on has different bonuses and negatives that need to be taken into consideration when fielding an army. Figuring out which faction best suits your playing style, and then which minatures will offer you the best bang for their fielding costs can be an awful lot of work. Just take a look at the many forums run for Warhammer, and all the army advice people ask for. Having someone close by, such as a neighborhood hobby store guy, that you can go in and chat to face to face about the various positives and negatives of a particular army you're thinking of fielding, and what he'd recommend against say a Skink horde is an invaluable resource. The thing is the majority of the players who play at a venue (some place that sells WH), buy from that venue to support it. The more assistance a particular venue offers, generally the more players will purchase from them. The thing with WH though is that from what I've seen, the majority of sales that do not happen from an actual retail location (neighborhood hobby store), take place on e-bay as resale. I'm curious how GW is going to deal with this type of competition.

  33. TSR by I_am_God_Here · · Score: 3, Insightful

    Isn't it similar type of thinking (different actions and time) that caused TSR so much trouble. Produce dervitive products, rarely innovate, deal with not very good business partners, no major marketing effort( as in TV, or Newspapers, target sci-fi shows and college newspapers), failing to reach new customers. If GW wants to see what not to do, TSR from a few years ago would be ripe with examples.

    --

    Capitalism: unequal distribution of wealth
    Socialism: equal distribution of poverty
  34. It's called Price fixing.... Re:That's Capitalism. by TedTschopp · · Score: 4, Insightful

    In the United States if you demand that a retailer sell something at a certain price, or you try to force the issue, you can go to jail.

    That's why it called the manufactureres Suggested Retail Price or MSRP. GW is the manufacturer, they sell to distributers who sell to retailers, who sell to the public.

    The problem is that GW doesn't like the fact that the mini's they make for $.25 and are sold to the distributer for $2.00 are being sold by internet retailers for $2.25 +S/H. Becuase at a GW owned store and at most Brick and Mortor stores, they go for $6.00.

    Ted Tschopp

    --
    Fantasy remains a human right; we make in our measure and in our derivative mode... -- JRR Tolkien
  35. Hobby Stores can't compete at lower prices. by thbigr · · Score: 5, Interesting

    I have a close friend who owns a Hobby Store which is the local Games Workshop re-seller. It is hard for them to make a living with the availability of cheep online stuff. Most sell at a 10-20 percent discont, which is the REAL problem.

    You can always buy online from GamesWorkshop web site it self. There is no dicount however.

    I hope the Hobby Store can stay in business, they offer tables to play and gather. I lecture the kids at the store all the time when they brag about buying this and that online for 50-75% off. You should support the hobby store or not play there.

    Eventually the trend will be one source for these things, and no local places selling. This is bad for the economy.

    Think globally, shop locally.

    -Richard

    --
    Come the revolution, the Bourgeois, Capitalistic, "A PARKING STICKER HOLDERS", will be first against the wall!
    1. Re:Hobby Stores can't compete at lower prices. by unicron · · Score: 3, Funny

      You're fucking kidding right? My local hobby store is staffed by a random high school pretty boy at any given time. I've never seen the same one twice. He doesn't know thing 1 about anything in the store. He works there because he'll work for peanuts and he's free every night. He has a look of UTTER contempt and hatred for any person that comes in there. The little kids he outright punks, the older people(like me) just get ignorned or shot icy glares. FUCK my local gaming store.

      Oh, and the ones where people know their shit aren't any better.."Dude, seriously, can you put down your pokemon cards long enough to ring this up?" "Sir, I'm trying to explain to this customer how to play.." "Explain shit, motherfucker, that kids been in here 6 hours, he has more pokemon cards than your store as whole does..his fucking face is on that tournament magazine over there..now ring this shit up or I'll punch you in the throat!"

      And that's on a good day.

      --
      Finally, math books without any of that base 6 crap in them.
    2. Re:Hobby Stores can't compete at lower prices. by Erik+Fish · · Score: 2, Interesting

      I used to be a big supporter of both of my local hobby stores until recently. The manager of one of them has instructed his clerks to use high-pressure sales tactics on everyone who walks in the door. So whenever you go in now you get "MAY I HELP YOU?!" and when you say "No thanks, I'm just looking" the clerk proceeds to follow you around the store while yammering about whatever product your eye falls on for more than a half second. God forbid you pick anything up and look at it -- they'll be pressing armfulls of similar (but more expensive) products on you in an instant. Used car dealers are Best Buy employees compared to these guys.

      They're just desperate for business, right? If that were the case you would think they wouldn't fuck up a comic book pull list with only a couple of titles on it, wouldn't you? Then try to charge you the "back issue" price for the comics they forgot to pull? Comics that are less than a month old? No, what we're seeing is desperation based on incompetence.

      Listen up hobby store managers: "Just looking" doesn't mean "I'm buying all my stuff on the internet". Furthermore, even people who do browse your store then buy on the internet may change their mind at some point and decide to start buying from you again -- unless of course they haven't been driven off by your shitty attitude.

  36. Uh, what? by Senjutsu · · Score: 2

    I would imagine because Apple has traditionally tried to monopolize the production of their product. If you want a Mac, you have to buy the computer from Apple. If you want a Windows machine, you can buy from Dell, Gateway (ugh), etc, or make it yourself.

    Everybody "monopolizes" the production of their product. You can't buy a Dell from Sony, or a Playstation from Nintendo.Games Workshop isn't trying to halt the production of Warhammer products by other companies, or to stop the sale of other companies' miniatures, so none of this is relevant, anyways.

    It would seem that GW thinks that by forcing people to come into their stores to buy their products, they will be able to sucker them into buying more than they need. I bet they just lose more customers than they gain

    Apple allows retailors other than the Apple Store to sell their computers, so remind me how this is anything like Apple, again?

    1. Re:Uh, what? by Senjutsu · · Score: 2, Insightful

      Apple has shut down potentially profitable business plans (such as the clone plan). GW is doing something similar, only with sales channels instead of licensed clones. IOW, GW is shooting themselves in the foot just like Apple did.

      So Apple not liscensing their proprietary technology to other companies so that they could make Apple compatible computers is in your mind just like GW refusing to allow online retailers to sell GW products? Huh? There's only two things that I can think of that would make this situation like Apple's:

      1) Apple could stop all retailers other than the online Apple Store from selling Apple products. That isn't true at all.

      2) GW could be trying to stop the manufacture of products "compatible" with their own products. Not only is that not the case, it still wouldn't make them much like Apple, because Apple is simply not liscensing some proprietary tech to other companies, while there's nothing proprietary necessay to make minatures.

      GW is no more like Apple for not liscensing their tech than it is like Microsoft for not liscensing the internals of WindowsXP to anyone who wants to make a compatible operating system.

  37. This has always been GW policy by secret_squirrel_99 · · Score: 2, Informative

    This has always been GW policy. Several years ago I owned and operated a hobby shop that had both a B&M and internet prescence. GW would not sell to me if I told them that I would sell their products online. They also have difficult restrictions on minimum orders and such.

    The simple solution was just to buy from a wholesaler. GW is one of the few manufacturers that will sell direct to a retailer anyway. Almost all other lines are purchased via wholesalers. The benefit to dealing direct was a slightly better discount. (MSRP -%40 vs MSRP - %30 if my memory serves me). In all likelihood online dealers will still be able to buy thorugh wholesalers, they will simply be forced to either charge a little more or accept a little bit thinner margin on these products

    --
    If privacy had a tombstone it would read "We did it for your own good" . -- John Twelve Hawks
  38. Well, it's good news for Whiz Kids... by Thag · · Score: 2, Insightful

    Because if I were an indie store owner I'd be pushing Clix like a fiend after being treated like this.

    Jon Acheson

    --
    All opinions expressed herein are my own, and not those of my employers, who are appalled.
  39. GW Corp Policy by Anonymous Coward · · Score: 5, Interesting

    okay, so i used to work for GW (I actually did the casting of the miniatures at their baltimore site - mind that i said casting and not sculpting). a friend of mine headed up the north american mail order dept. he showed me some numbers one day and explained the how-and-why of gw.

    basically, they give crap-all about retail stores (their own or the indy's the push into being chapter approved). it's all just exposure. as he explained it to me, 80% of their revenue came in through mail-order (this was '95). 80% in north american, 80% asia/australia, and 80% in europe. at the time (and most likely now) they were the largest mail-order gaming company in the world. period.

    so what's changed? nothing. you can buy online and i'm quite sure that gw isn't interested in anyone else profitting off their very lucractive mail/online-order business without shelling out some serious cash to become "chapter approved". it's just their business strategy - plain and simple.

    that said, i used to be able to buy the miniatures by weight. that means an eight dollar item normally cost me about six cents. models were 50% off. but i left the company after being told that i needed to paint the "games workshop" way or not field an army. which pissed me off because i paint very well, just not their way. gw is the most ridiculously overpriced gaming company ever. this part of my rant is going nowhere fast...

    to summarize: gw + mail/online-order = profit.

    that's really all there is to it. honest.

    1. Re:GW Corp Policy by jamesbulman · · Score: 2, Interesting

      As an ex-UK Games Workshop employee (95-96) who has worked in both retail and mail order I can agree with the above post, but **only for the US**.

      What you have to bear in mind is that retail penetration in the US is tiny precisely because it's a massive country. In the UK you can find a GW store in any moderate size town and in may small towns and retail makes 100 times the money of mail-order.

      The ultimate objective is total distribution control i.e. product is only sold through GW stores, GW mail-order and GW online.

  40. Brick & Moarter costs $$$ by mmol_6453 · · Score: 3, Interesting

    The problem is that brick & moarter stores cost a lot more to run than your average Internet shop. A low traffic location will cost you upwards of $200/month. Then you have to worry about keeping the store manned. (Remember, minimum wage means minimum quality) Also, all that equipment being demonstrated sucks up electricity. Even when it's "off." (It's really in standby) Then add shoplifting to your list of costs. There's probably a few things I'm missing here.

    You can get managed hosting at Rackspace and a self-storage unit(for use as a warehouse) in your local area for much less than that, and you can do all of the work on your own time, at your own hours, at your own wage.

    --
    What's this Submit thingy do?
  41. Not really... by WebCowboy · · Score: 4, Insightful

    GW wants to ban ALL 3rd party internet vendors and do it themselves--they want the WHOLE pie to themselves. Perhaps they are trying to become "vertically integrated" (ie. greedy bastards). Theoretically, making, distributing, marketing and selling a product through one big company is supposed to reduce risk of IP theft, possibility of other entities that you depend on going under and so on.

    However in todays economy (fast moving, information based, global) "vertical integration" is ineffective and obsolete except in the case of VERY big corporations like GM--and even they outsource (if there is a problem with the outsource, they have enough pull to affect their management or pull out, or even take them over). The "razor blade" theory is also becoming so much bunk too (giving away whe razor and ripping us off on the blades).

    In the computer industry I can think of examples where the tactics GW used completely backfired. MITS created the PC industry with the Altair--they were the only player in the game, but success very quickly brough competitors (Proc Tech, IMSAI, Cromemco, Apple, Commodore, Tandy...). MITS tried to aggessivley protect their IP (namely the bus which became known as the S100 bus--competitors started making peripheral cards for it and soon make S100 PCs of their own). Not only was MITS uncooperative with 3rd party vendors--they went as far as to threaten lawsuit. On the sales and marketing side, MITS attempted to make all their dealers exclusive MITS dealers--but soon most broke off that deal as IMSAI (and later Apple) gave them sweeter deals and didn't demand exclusivity.

    GW is doing this now. They are vigourously defending their "IP" to the point of crippling their marketing (they don't even want people to put up pictures on their websites---turning their nose up at free advertising!). Furthermore, hey are trying to control everything--they want to have the only website and a bunch of stores with nothing but their own product. Like MITS, GW isn't exactly a high profile company. Also like MITS, their product could be duplicated relatively easily (not cloned mind you, but if GW alientates customers work-alike products will fill the void). GW could be like MITS in a third way in 2 or 3 years--completely gone.

    This vertical strategy only stands a good chance of working if you have BIG resources and can take BIG risks. Even Texas Instruments failed with the TI99/4a. From the start they employed a vertical strategy (along with the "razorblade" strategy when sales were slow). Before TI discontinued the machine, they controled manufacturing (the thing was loaded wil all TI chips---CPU, VDP, memory, logic), distribution and sales (making it a bit more difficult to find than say a Commodore, Atari or Apple) and software/peripheral/accessories (they figured they could sell the computer for much less than it cost to make and hose customers on software and hardware accessories--the 3rd party TI market was basically non-existent). TI couldn't pull it off and lost millions. Ironically, in the couple of years AFTER TI pulled out of the market, a small 3rd party industry blossomed around the TI.

    If a giant like TI couldn't pull it off, how can a specialty shop like GW handle the whole pie?

  42. What IP? by Sloppy · · Score: 3, Interesting
    There's no way that displaying pictures of physical mechandise, can possibly be a copyright violation or "IP theft", unless you're using a picture that someone else took.

    If there's a copyright violation, my guess is that it's either due to all the stores all using the same images that the manufacturer actually made, or they're using the manufacturer's trademark logos, as opposed to simply using the name as part of an item's description. The stuff about copyright violation is probably either bullshit, or it's something easy to avoid infringing. A seller can just get a $200 digital camera and take pictures of the merchandise themselves, and that's that. Use the manufacturer's name to describe who made the product, rather than using their logo or possibly confusing customers about whether you represent that manufacturer or not.

    Setting heinous terms of sale, though, is probably do-able. If you want to buy a bunch of stuff from the manufacturer at below list price (so that you can resell it at a profit), then they can get you to agree to whatever terms they want to try to get from you, in exchange for that lower price. If you don't like the terms (which might say that selling over the net is prohibited) then you don't have to buy the items. I suspect they'll get away with that. But as everyone else is pointing out, the thing that they'll "get away with" will probably not really be to their advantage. (Just as if I were to put an ad in the paper saying I'm selling a Honda Civic, Honda can't do a damned thing about it.)

    I don't see why this is a big deal or how "EVERY INTERNET BUSINESS" is threatened. And I can't imagine there are any serious barriers to someone else opening a manufacturing business that does the same thing and competes and blows these guys to hell It's not like there are patents on pouring molten pewter (or whatever these things use) into a mold, are there? (If there were, they would have expired centuries ago, no?) I bet this is a craft where the playing field is very level. (Now someone will shoot me down for my ignorance. Fine, show me.)

    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  43. "Dark" Warhammer universe by No+Such+Agency · · Score: 2, Informative

    It's still dark. Humanity is constantly battling for its existence against Chaos, but the human Empire is a religious-fascist hegemony which self-destructively purges dissent and heresy, through a perpetual Inquisition. Science is a thing of the past and artisans (re)produce technology with no knowledge of how it works. It almost makes the Orcs' destructive nihilism look at least honest.

    But yes, it's very much marketed to 12 year olds.

    --
    Freedom: "I won't!"
  44. Re:Ugh. (channel conflict) by havaloc · · Score: 3, Informative

    channel conflict is the term your looking for, although I don't see it as a problem

  45. Simple solution by elluzion · · Score: 2, Informative
  46. Shell game by iamsure · · Score: 2, Interesting

    So they wont sell to retailers that sell online.

    No problem.

    You set up two companies, one online, one off.

    The offline company runs a retail location (address is street address of far away mailboxes etc). It sells to any and all -- shockingly its biggest account is.. duh duh DUUUh - the online company.

    It aint brain science.. No retailer has to reveal who they sell to nor how much they sell at.

  47. Just Resin-cast your own mini's. by Jalum · · Score: 2, Interesting

    Sure, it calls for you to get one to make the initial mold, but in the end you get a lightweight model that is FAR cheaper (less than a dime in materials), more resilient than plastic and lighter than metal, and it's easy to mod with a Dremel tool. My friend and I cast Obliterators every time we're over at his house. No way am I dropping $20 _each_ for a model that's a little bigger than a Terminator. J

  48. Is GW really that bad? by Pinkoir · · Score: 2, Interesting

    First off, when Slashdot links to Dakkadakka I see my worlds colliding...big time.

    I don't see the problem with GW wanting to stop internet resellers from undercutting their retail operations. Slashdotters should be all for this since the people who are hurt most by this reselling are the small local games shops. I've never seen an unsuccessful GW retail store but I've seen a lot of struggling independants. Part of that is because GW is mean to small retailers but most of it is because you can buy all your figs for 30% less on the internet. As for the foolishness of cutting off sales over the internet...in case you were unaware, GW has a pretty high capacity mail-order section. It's not like anybody with access to the internet is suddenly going to lose the ability to buy GW models. The GW web-site is certainly as easy to find as the NewWave site or the Wandering Mage or any of the other discount sites.

    A lot of people have this strange belief that GW is somehow evil. They aren't. They sell a superior product at a premium price and what the heck is wrong with that? I really don't see how this tactic hurts GW in the long term.

    -Pinkoir

    1. Re:Is GW really that bad? by RedHat+Rocky · · Score: 2, Insightful
      They sell a superior product at a premium price and what the heck is wrong with that?

      Whatever dude. Maybe GW really believes that, in which case I say "WAKE UP!! YOUR CUSTOMERS ARE PISSED!".

      Microsoft can be a monopoly all they want, as long as their product isn't CRAP. Make a good product and the world will come to you and it's all good.

      Now, becoming number one by shifty business practices and gouging your customers, that is certainly not right.

      --
      Anything is possible given time and money.
  49. It's things like this... by gizmonic · · Score: 2, Interesting

    ... that led us to write Shellshock.

    I can't believe any retailer would do this, but after watching the guys from GW at a convention, I can see how it would be them.

    Now, granted, my buddy and I wrote and sell our own miniatures game, (which is also free, as in beer, on our website) so you can take this comment with whatever amount of suspicion you like...

    We attended a con where someone from GW was there. The people who ran the con had paid to fly him in from England and put him in a hotel and everything. He was one of their special guests... There was a tourney contest where the winner got the chance to go up against the rep from GW. The entire con the GW rep talked about how no GW rep had ever lost to a player. Finally, this kid (maybe 13 or 14 years old) wins the tourney. The GW rep says he gets to not only pick the terrain they are going to fight in, but also gets to pick BOTH armies. This kid was so excited he didn't care, but the rest of were a little suspicious. Turned out we were justified as the GW rep picked this thick dense jungle terrain, gave himself an army full of close combat and melee troops, and then gave the kid a bunch of sniper and long range weapon types. Until now, it was the single most vile thing I had ever seen a game company do. (Funny sidenote, the kid almost won too, that's how bad this guy sucked.) The guys who ran the con were furious and said they'd never invite anyone from GW back, and never have.

    So, I can totally expect this from these guys. Can't complain too much though, since it can only help my meager sales... :)

    --
    WWJD?
    JWRTFM!
  50. Dumbasses! by rice_burners_suck · · Score: 2, Interesting
    Hmmm... They're a bunch of dumbasses!

    I mean, let's use a little bit of common sense here: You've got a product to sell. Maybe some people out there want to buy it. In that case, you must make this product as visible as possible so that people who might buy it will buy it!

    That's how things work! Some person or company feels like producing some kind of product. Some people or companies might feel like buying that product. It doesn't matter what rationale goes into the decision to make or buy the product. What matters is the fact that everybody does what they want. As such, I don't blame this Games Workshop or whatever for their decision. It's just their decision... The FACT that this will COST them in sales is simply the result of the formula that is the marketplace.

    So, yeah... they're dumbasses.

  51. How This Will Really Hurt by Gallifrey · · Score: 2, Interesting

    I doubt Games Workshop would do this if a significant portion of their income came from online realtors. As a result, they probably think their bottom line won't change very much as a result of this policy. What they don't realize is that many people, especially including geeks, research products online before purchasing them anywhere. They want to see pictures, read comments, and look at prices, even if they don't purchase online.

    Thus, this policy will cost Games Workshop more than they think it will.

  52. And a good thing too. by Moderation+abuser · · Score: 2, Insightful

    If GW go bust, it'll do the RPG industry a world of good.

    They decimate local gaming scenes when they open a store. The independant retailers in the area can't compete on price and also suddenly have enormous difficulty getting GW products which were till then profitable lines for them, they fairly quickly go out of business. Then the product lines available in the GW stores become very very limited and rather expensive.

    The independant retailers weren't just shops, they were enthusiasts as well, hosting gaming evenings and with wide choice of rpg products from many companies small and large.

    If GW want to commit financial suicide, I'll do everything I can to help them.

    --
    Government of the people, by corporate executives, for corporate profits.
  53. Insights into GW and alternatives by TeaDaemon · · Score: 3, Interesting

    Thought I'd take the opportunity to put my (british) 2p in. I used to play Warhammer 40k, dabbled with Adeptus Titanicus (think Mechwarrior but bigger and darker), and a number of the other GW games. Collected White Dwarf until about issue 130, with back issues down to about #20.

    I gave up wargaming altogether at about age 13 when a blister of overscale lead minatures went from GBP 3 to GBP 4 overnight. I still think Warhammer Fantasy Roleplay has one of the richest and most interesting backgrounds of any RPG (renaissance fantasy with Lovecraftian undertones would be the best description I can think of).

    I do know a fair bit of the history of GW, both gleaned from the trade press and from conversations I've had with people who've met Steve Jackson and Ian Livingstone (not the Steve Jackson of Illuminati:NWO, Car Wars, GURPS, etc fame). I've also met people who've applied for jobs with GW, both retail and creative. (I live in Birmingham, about an hour or so from GW's headquarters and design studios in Nottingham, UK.)

    It would probably be fair to say that GW started the Apple of the gaming world, before morphing into the Microsoft-equivalent. It was started by a pair of hippies in a flat in London, making wooden chess and backgammon boards. I'm not too sure about the early years, but by the mid 1980's White Dwarf magazine was probably the best general roleplaying magazine available in the world, it covered AD&D, Call of Cthulhu, Runequest and many others large and small. The GW chain of shops stocked roleplaying games from a range of publishers, and minatures from Citadel (GW's subsidiary), and others. At some point Warhammer Battle appeared, as did a few other gems like UK editions of Call of Cthulhu, and Runequest; the Judge Dredd roleplaying game; and wonderful boardgames like Fury of Dracula, Curse of the Mummy's Tomb, and Blockmania. At this point in time they were seriously good roleplaying/wargaming shops, with a bloody good design studio turning out a range of quality product.

    The aforementioned pair of hippies, Steve Jackson and Iain Livingstone got themselves a new hobby: writing Fighting Fantasy choose your own adventure books. This proved to be a fair bit more lucrative than running Games Workshop, so at some point in the mid to late 80's they sold up and over three or four years GW became the company you see today.

    The basic marketing idea GW use these days is to catch'em young, preferably before the age of 10, and try to convince these kids that GW comprise the the known gaming universe. Hence the attempt to restrict distribution to sites that they control, to prevent impressionable young minds from realising that companies and people other than Games Workshop make cool and interesting games and minatures.

    Even after switching all of their production over to lead-free metal a few years ago, which was a major re-tooling effort, the mark-up on minatures is pretty huge, especially when you have that much market share (kids pocket money is big business these days) and control over what minatures are fielded in competition/leagues, which are admittedly a good way to chill and meet people when you're a young geek. The move to more plastic minatures was mainly a cost-saving issue, as well as a way to break into a slightly younger market.

    Warhammer Fantasy Roleplay was licensed to Hogshead publishing, which was the best thing that ever happened to it (I was one of the people who waited 15 years for a supplement described in the first edition of the rulebook as 'in progress').

    Anyway, I hope that gives you a little more insight into GW, personally I got back into minatures when I saw Flintloque, dammn good fun and easy to get started (between 6-12 minatures a side is a good skirmish, the rules work well with more players, each person controls their own squad of minatures. Plus, the minatures are way cool, Orc redcoats and Elven Voltigeurs, wargaming was meant to be this way.

  54. Good question! Bad answer. by watchful.babbler · · Score: 2, Informative
    IANAATL (I Am Not An Anti-Trust Lawyer), but...

    A deal in which a retailer agrees not to operate an e-commerce site in exchange for the ability to purchase the supplier's goods -- part of a class of contracts broadly known as "non-price vertical restraints" -- is subject to the "rule of reason:" the proscription is examined in conjunction with the competitive state of the market to determine if the activity is illegal.

    Generally speaking, these contracts have been upheld; see, e.g., O.S.C. v. Apple, 792 F.2d 1464, 1469-70 (9th Cir. 1986) and H.L. Hayden Co. v. Siemens, 879 F.2d 1005, 1014 (10th Cir., 1989), both upholding the ability of suppliers to contractually foreclose dealers' ability to sell products via mail-order.

    However, there is a caveat: since GW operates its own e-commerce site, it's in horizontal competition with its dealers. This doesn't automatically mean that the restraint becomes horizontal (and, indeed, the penumbra of antitrust law suggests it does not), but it does give some squeaking room for lawyers who want to challenge those restrictions.

    Nonetheless, the preponderance of the law is on GW's side, especially since (unless things have changed in the decade or so since I last played a tabletop game) the market is very competitive. It's very unlikely to my mind that a successful challenge to this restraint could be mounted.

    --
    "Freedom is kind of a hobby with me, and I have disposable income that I'll spend to find out how to get people more."
  55. Also, exposure... by Mu*puppy · · Score: 2, Interesting
    I'm a tabletop gamer, both WH40K and Battlefleet Gothic, though I wasn't always. My first exposure to GW products came when my friend dragged me along to a local gaming store that happened to carry the GW line. A few people at the store were playing 40K, so we stopped for a while to watch. I liked it, began my own army, and the rest is history.

    One thing many of you don't seem to consider, is that most gamers (cards, tabletop, etc) spread information by word of mouth. When it comes to gaming stores, word of mouth can keep you alive or kill you off, pure and simple. Also from my experience, most gamers like to experience a game 'hands on' (by either borrowing an army and playing, or just watching) before getting involved and seriously investing their money.

    All GW qualms aside, look at it like this: online stores undercut local stores -> local stores start going out of business -> less people get exposure to the games (and experienced players) -> your target market doesn't get "new blood".

    I frequent a local store and have seen it time and time again: younger people (Yu-gi-oh players, as the trend is now) playing card games, see the 40K gamers and think "Hey, that's pretty cool. Maybe I should try that sometime..."

    There is something to be said for 'the in-store experience' when it comes to future players of games like these. Seeing products online doesn't get you interested in a game quite like watching a few people hash out a 2000 point game of Chaos versus Necrons... ;)

    --
    There's no wrong way, to eat a Rhesus...
  56. They actually have a valid point by nelsonal · · Score: 2, Insightful

    As much as I hate paying 5-10 for a tiny bit of "white metal" they do have a point. It is that part of the GW experience can be enhanced significantly by an active hobby shop. Things like teaching people how to play, organizing tournaments, teaching basic and advanced painting skills, and other things that help to introduce new players to the game and enhance the game for experienced players. Without these things coming from either a group of friends or a friendly hobby store, I doubt most of us would have ever picked up or kept going with the game. If enough people buy occasionally from the store to take advantage of their hobby building activities but buys the majority of their minis over the internet at steep discounts, they will eventually force the higher cost stores out of business.
    Games Workshop is trying to protect these higher cost, but beneficial stores from such ativities, that they own several of these high cost stores makes their actions look less savory, but they do have a valid concern. Although for areas that don't have a full service store, or no store at all, but do have a gaming club, the benefits should flow to the clubs, which serve the same purpose as an active hobby shop. I would suggest that they could organize in the form of a co-op and order wholesale.

    --
    Degaussing scares the bad magnetism out of the monitor and fills it with good karma.