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GTA3 Multiplayer

Kent767 writes "I'm on the development team for a GTA3 mod, called multi-theft auto. This mod makes GTA3 multiplayer over LAN or internet. Very shortly version 0.3b will be released (this is our first version which supports over 2 players). Dedicated Servers can run on Win32 machines, and a Linux version is in production. 2 of the game modes supported will be DM (Deathmatch) and CTW (Capture the Whoopie) which is a lot like capture the flag, only with a Mr. Whoopie truck." Making a great game even better! Hooray!

32 of 128 comments (clear)

  1. Not to much on the page actually by The+J+Kid · · Score: 4, Informative

    But anyway the main info you'll want is:

    MTA Progress (0.3b)
    Gameplay 95%
    Client/Server Comm. 95%
    GUI (interface) 100%
    Memory coding 90%

    --
    Moderation: +4. Modded 70% Funny and 30% Overrated. 100% Saturated.
    1. Re:Not to much on the page actually by The+J+Kid · · Score: 5, Informative

      Oh and (maybe) the

      0.2 download page: http://www.multitheftauto.com/downloads.php?file_i d=1

      and the Readme: (from http://www.multitheftauto.com/readme02a.html)

      GTA3:Multi Theft Auto v0.2a
      www.gta3mta.tk

      This is the second alpha version of the first Multiplayer Mod for Grand Theft Auto III. GTA3:MTA lets you play GTA3 thru LAN or an Internet connection with somebody else. Currently only duel-play (2 players) is supported, but we're working very hard to get at least (probably) 8 players to play with and alot of other features. This Alpha version is not a stable release yet, so there could be some problems with it, but far less than the earlier version 0.1a. The pedestrian-method is replaced to the next version (sorry, we won't move it to 0.4, i'm sure it will be included in 0.3), so we're still using the previous car-method in this version :()

      Here's a list of features after v0.1:
      - bugs fixed (for example: xp 'out of memory' bug, etc.)
      - far more improved layout and GUI (quick hideout warps, connection details, etc.)
      - added serverbrowsing support thru IRC
      - ingame chat added (not totally bug free yet)
      - outgame chat added
      - most unused code is deleted
      - added port 2004 for ingame/outgame chat
      - some other small improvents not mentioned here

      Here's a list of probably added features in v0.3:
      - pedestrian method added! (sure)
      - data streaming compression, to compress the netcode, faster games! (sure)
      - more players
      - better synchronisation
      - less bugs
      - etc.

      Instructions:

      MULTIPLAYER GAME OVER LAN
      To make a multiplayer game over lan, uncheck the Internet Game setting and let the server click Host Game. Let the client fill in the network ip of the server and let him click Join Game. There should be standing Connected To.. now on the client (and Connected to (IP) both on client and server). For both client and server: Start GTA3, go to the place where you want to start (for example Shoreside Vale) by using a savegame there or using the Quick Hideout Warps in GTA3:MTA if you haven't got savegames there. Walk to a car (doesn't matter what type, for example Banshee) and enter the vehicle. Then exit the vehile you've just entered. Walk to another car (also doesn't matter what type, for example Stinger), enter the vehicle and stay in it. Now, if the client and server have done this above, one of them (for example only the server) must press ALT+F12. The system that pressed ALT+F12 should be displaying "Multiplayer Initialised" now and the other system should be displaying "Server pressed ALT+F12". The first car you've entered (in our example the Banshee) is moving now like the car on the other system. Your multiplayer game has begun! (Crashing and bumping into each other could cause a crash of GTA3)

      CHATTING INGAME/OUTGAME
      - To use outgame chat, connect and type your message in the textbox below. Use enter to send the message.
      - To use ingame chat, make sure you've started a multiplayer game (as described above), then press SHIFT+Z to enable chat and SHIFT+X to disable the chat. When you've pressed SHIFT+X, you just have to type the message you want and press TAB to send this message. You can see your messages, the messages of the other player and what your typing in the corner at topleft.

      SERVERBROWSING
      - When you've selected Internet Game and you want to host a game, click Host Game and let the TIL (TermNL IRC Listserver) connect to the irc-server. This can take up to 90 seconds to connect. When it's connected it will send your IP to the irc-server, and your ip will be listed in the serverlist. Then other people can join your server. If you close your server, your IP will be removed.
      - When you've selected Internet Game and you want to join a game, look at Serverlist. It should display [BEGIN] and [END], and if there are servers running, there should be some IP's between [BEGIN] and [END]. If you want to join a server, select an ip from the list by holding your mousebutton, select it, copy it, and paste it into the IP-textbox. Then click Join Game to join the server and begin playing!

      We hope you enjoy playing GTA3:Multi Theft Auto v0.2a!
      The GTA3:MTA Team

      --
      Moderation: +4. Modded 70% Funny and 30% Overrated. 100% Saturated.
  2. Is this strickly legal? by WegianWarrior · · Score: 4, Interesting

    Great idea and all that (even if they could have more info on their website), but is this strickly speaking legal? While tinkering with old games like Doom is all fine and dandy (didn't Id release the code for that?), we're talkign about a game thats still is selling, ain't we? What if the original developers left the multiplayer hooks in the codebase (as the site says they did), in order to be able to sell multiplayer GTA as an add-on later - earning even more of our hard earned cash?

    ps; no, it's not trolling - I probaly could have phrased the wquestion better, but I'm genuinly curious and a bit stumped.

    --
    Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
    1. Re:Is this strickly legal? by Spunky_Monkey · · Score: 5, Informative

      The game has been out for over a year, and a semi-sequel (in the form of Vice City) is going to be released next month. Any official multiplayer patch would have been released long ago. The multiplayer code in GTA3 was unfinished and left out due to time constraints IIRC.

    2. Re:Is this strickly legal? by Azmodie · · Score: 5, Informative

      some of the multiplayer hooks were left in because there was origionaly a multiplayer option in the beta relese. due to a security issue it was disabled on final release.

      i was talking to the main coder for the pc versions and she says a multiplayer option would not be implimentet by DMA in anyway.

      ( /me still waiting for my beta copy of vice city !! )

      --
      Your only young once, but you can be imature forever.
    3. Re:Is this strickly legal? by Wordsmith · · Score: 2, Funny

      If you've got a direct line the the main coder, I'd like a few choice words with her ...

    4. Re:Is this strickly legal? by j3110 · · Score: 3, Insightful

      Exactly... I'm greatly thrilled that someone did this. The developers can get on with real work like Vice City, and the old game will still sell because of it's multiplayer support. I would be thrilled if I were a Rockstar investor as well. Charge people to make their own game... that's the way to do it :)

      --
      Karma Clown
    5. Re:Is this strickly legal? by dont_chase_windmills · · Score: 5, Insightful

      Take a look at Half Life... That came would not be the most popular PC game of all time had Counter-Strike not been developed... And it was made completely by independent programmers, separate from Valve, Sierra, and Gearbox... I'm surprised nobody mentioned Half Life, which has the best mod-community of any game... ever. Mike

      --
      I've spent too much time chasing windmills.
    6. Re:Is this strickly legal? by anon*127.0.0.1 · · Score: 2, Insightful

      As other posters have said, a lot of todays games are designed to be easily modified, or to have maps/weapons/models added. Game companies realize that a vibrant mod community is very helplful to continued sales of a game.... see "Life, Half".

      Generally, there is something in the License agreement (or there's a seperate agreement altogether) stating what can be modded and the legal status therof. I remember an Id agreement from a few years back that you could mod anything you wanted and release it for free. If you wanted to charge money for it, you needed to contact the Id Biz department and work out royalty arrangements.

      I'm not sure what the legal status of GTA mods is. I've seen instructions for adding a new car model to the game, and they're fairly complex. The game doesn't seem to have been designed to be easily modded. In that case, the legal status of said mods may be in doubt.

      OTOH, Rockstar seems to be fairly cool company. There was a story here a few weeks ago (post link for cheap Karma) about how they'd released GTA2 as a free download. I would imagine that as long as a GTA3 mod didn't impact any of their commercial plans, they wouldn't have a problem with it.

      --
      I am NOT a man!
      I am a free number!
  3. Also... by D4M4DH477X0R · · Score: 4, Informative

    Another Multiplayer version-thing...
    Not sure if it's related?

    1. Re:Also... by Dthoma · · Score: 2, Informative

      No, it's not related. One of the developers made a comment on the multi-theft auto forums that he wished people wouldn't post comments about "GGM vs. MTA" and that GGM will probably simply be a competitor to them. The GGM project looks a little inactive, but it's probably not dead since their last release was only about a month ago.

      --

      Note to M1-ers: a curt but otherwise insightful message is not "Flamebait" or "Troll".

  4. Real nice by b3h · · Score: 4, Insightful

    Gone are the days that a few maps were released and it was considered a mod. Modders these days are releasing really useful features, and in some cases entire new games. Nice work, guys!

  5. Play Phone Booth (the movie) for real... by WIAKywbfatw · · Score: 3, Funny

    Just drop a nice weapon in a wide open space and pick off the other players with your sniper rifle when they go after it...

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
  6. Re:Linux Server but no LINUX GAME!!!! by mydigitalself · · Score: 2, Insightful

    you're appaulING.
    just quickly port somebody else's game to linux quickly. sure, i'll do it tonight.

    the point of modding is writing add-ons and extending the game play - not porting the whole damn thing across to another platform.

    i would be quite suprised if a large majority of the /. community who were INTERESTED IN GAMING would have access to both windows and linux platforms at home and DO host game server on their linux boxes (like i do with Q3A).

    appauling, isn't it?

  7. Think about it.... by MoeMoe · · Score: 5, Funny

    GTA3, the gift that keeps on giving (blood), and giving (car jacking), and giving (hookers), and...

    Now share your joy of giving with friends and family by kicking the crap out of each other online!

    --
    Business \Busi"ness\, n.;
    A scam in which all people involved perceive as beneficial...
  8. It varies by k-hell · · Score: 2, Funny

    I'm not entirely sure, but some companies, such as id with Quake III, have released SDK (Software Development Kit) in order to help players create their own maps and stuff (see e.g. this Linux Quake III SDK). But other companies, such as EA with Battlefield 1942, haven't released any SDK for their game engine. But many mods have been created for BF1942 without an SDK: Desert Combat, Black Hawk Down, Soldier9's Realism Mod, and others.

    If you do a search on Google for 'battlefield 1942 mod', the first thing that appears is this petition :-)

  9. performance enhancer by Alien54 · · Score: 3, Funny
    of course, for maximum performance in a wireless gaming environment, you just need Wifi Speed Spray

    ;-)

    --
    "It is a greater offense to steal men's labor, than their clothes"
  10. I don't really think there is a problem by Sycraft-fu · · Score: 4, Interesting

    Many games these days are DESIGNED to be modified by users. Like UnrealTournament 2003 for example. It comes with a full featured scripting language (C basically), a kick ass map editor, and a copy of Maya PLE.

    All in all, I think companies are happy to have fans extend their games for them. After all, it just makes more people want to play them (and makes them more money). I've never liked Quake for what it is but I owned Quake 1 and 2 because of mods for them.

    While not all companies go through the trouble of releasing tools to help fans mod their games (it is a pian since internal dev tools often aren't suitable for release) I can't recall any cases of them getting mad because fans were smart enough to do it themselves.

    1. Re:I don't really think there is a problem by BurKaZoiD · · Score: 2, Informative

      It comes with a full featured scripting language (C basically)...

      Uhm, no, it's not like C. It has C-like syntax, but so do 10 or 12 other programming languages. UnrealScript is more like Java than anything else around, it's object oriented nature more conducive to game content creation. Every try doing a mod in C before? If you've ever taken a decent look at the code for Return to Castle Wolfenstein, I think you'll readily agree how difficult and undesirable it is to create mods or even total conversions using C. Although I cut my teeth on C, IMHO UnrealScript and the UnrealScript Programming Model are far superior in the realm of game creation.

      Also, just my two cents, most games released that feature new graphics engines, are really just advertisements for the engine. I mean, c'mon. I don't expect UT2k3 or DOOM 3 to be the most representative models of what can be done with those respective graphics engines. It's just a demo that they make money off of. "Hey, here's this new engine we wrote, and here's an example of what you can do with it." And it just so happens that particular example costs $50.

  11. Re:intentionally left blank by Chicane-UK · · Score: 2, Interesting

    I believe Rockstar cited issues with the way in which the game generates the cities & the objects in it during the game as the main reason for not including multiplayer.. trying to keep all of that data syncronised between multiple hosts would be a challenge - it can barely keep track of whats going on in a single player game, let alone a 16 player LAN game.

    I have to say, the whole GTA3 experience on the PC has been a big let down anyway. One single patch which never fixed the multitude of graphics glitches.. Vice City might be getting rave reviews, but I dont think I am even going to bother.

    --
    "Hey! Unless this is a nude love-in, get the hell off my property!!"
  12. new vehicles? by Bogatyr · · Score: 2, Interesting

    I'd play this even in single-player mode if I can have new vehicles added. No, I don't mean sportscars as tough as tanks or any "cheat" kind of vehicles, I have several friends who are vintage car fans, and it'd be cool to play GTA3 the day of a classic car convention in the game, and have 1937 Hudson Terraplanes, the old Mini-Coopers, '40s and '50s Cadillacs, hearses, etc.

    1. Re:new vehicles? by MoogMan · · Score: 2, Funny

      Oh my, i've just had a vision of people driving around in wheel barrows, bicycles, shopping trolleys and other equally ridiculous things.

      It would be called "GTA3: Surreal add-on pack". Now *that* would be cool.

  13. Re:GTAIII by Etymological+Coward · · Score: 5, Funny

    Joseph "Stalin" Stranghold
    Consumer Complaint Dispatcher
    Rockstar Games, Ltd. - North Division

    Dear Unhappy Customer,

    I passed your letter on to the Vice President of our "Consumer Silencing
    Division", located in the rather dilapidated building between our live-fire
    capture-the-flag field and our jet-fueled motorcycle Extreme Racing Arena (tm).
    He didn't respond to me directly (instead, he muttered something about "not
    interrupting his threesomes so often" and "killing me if I ever were to set
    foot in his office again"). I was, however, able to make out one paragraph of
    his amphetimine-induced scrawl, after only a few hours of studying the "Kick Me
    Hard and Often" sign he slapped on my back as he stormed out of the building.
    I've included it below for your convienence:

    At Rockstar Games, we pride ourselves in promoting an image of general
    badassery - both in our entertainment products, and in our fine line of
    ex-military extreme sporting accessories. Recently, it has been brought to
    the attention of several of our "Customer Service" officials that the "system
    requirements" for the PC version of our popular 'Grand Theft Auto' title -
    calculated by those incompetents over at Rockstar North - may have been
    misrepresented.

    For our own family - our own /flesh and blood/ - to give our fine
    software the reputation of running on inferior hardware, is disrespectful,
    and an affront to our longstanding tradition of excellence. I mean, come on -
    a Radeon 8500? What kind of prissy-ass video chipset is that? We *kill
    hookers with baseball bats*, for christ's sake! Our image has clearly
    been tarnished.

    I want those northern motherfu*kers wiped out. Heads will roll, and we will
    restore honor to our family and fine corporation.

    I hope this answers your question. I'm afraid I can't be bothered to write
    much more - I've been invited to a mandatory rocket-sledding competition down
    at the main Rockstar campus. I overheard someone talking about an "unfortunate
    accident", so I'll want to give myself plenty of time to get down there
    safely.

    Sincerely,

    - Joseph "Stalin" Stranghold
    Rockstar North

  14. Re:GTAIII updates by wing03 · · Score: 2, Interesting

    Here's a novel thought.

    Although piracy hurts software manufacturers like small game companies who wait to reap the rewards of their work, software game companies hurt their own general bottom line by not providing adequate support for their products, ignoring bugs and curtailing key features that their audiences looked forward to.

    What if programming enthusiasts of the game put a little bit of time to patch and improve the game and release the patches along with the entire game onto the world? Rockstar would definitely raise an eyebrow at this and maybe take it as a kick in the ass.

  15. Re:I would like to coin a new phrase by TheKey · · Score: 5, Insightful

    Uhm. It's not like this mod is a commercial product. It's free. They're just getting the word out about a great project.

    --
    My Journal - 1,337 fans and countin
  16. Dream come true... by itallushrt · · Score: 3, Funny

    I've often wanted to experience the feel and exhiliration of car jacking someone, and now I'll have the chance to do it to a real person without all those minor details like cops, court proceedings, and prison time. Yeeeehawwwwwwww!

  17. Ahh... Deathmatch by oaf357 · · Score: 2, Interesting

    It's about time someone brought this aspect of the first GTA back. Now all these bored college students will have another game to play.

  18. Re:Linux Server but no LINUX GAME!!!! by NanoGator · · Score: 2, Insightful

    "Im going to assume that when you say Linux, you mane a console app just for serving. So where's the Linux game? You use us just for running a server because its rock solid stable, but dont put the time in to make it playable on linux?

    Im appauled. "


    I'm appauled that you think somebody should rewrite an entire game for you because you're too stubborn to dual boot with Windows or buy a PS2.

    --
    "Derp de derp."
  19. I hope the next GTA.. by NanoGator · · Score: 3, Interesting

    ... is a massively multi-player online game. Imagine a huge city where people can log in and out and wander around the simulation of a city. With all the rules that Vice City has, just the human intelligence behind some of the characters would make this game live forever.

    Now that I think about it, being a cop would be fun. "Where the F did that cop get a rocket launcher?" hehe. I'd be happy to pay $10 a month for that, especially if it guaranteed high-bandwidth servers.

    Man, I hope that's next in the pipe-line.

    --
    "Derp de derp."
    1. Re:I hope the next GTA.. by UnknownQ · · Score: 3, Insightful

      The only problem with this is that everybody will be a vigilante blowing everybody else up. No one will want to do something as boring as live a normal life in a virtual world (they can do that at their very own home) that the virtual people do so very well. I think stepping outside and getting blown away by six rocket launchers with screams of "DIE N00B!" would not be very fun at all.

      The only way to make this work is to make running a more or less normal life atractive (Sims anyone?) or at least create a more or less decent ratio of virtual people to real people in an uncrowded city.

      --
      Wherever you go, there you are!
    2. Re:I hope the next GTA.. by TheKey · · Score: 2, Interesting

      Well, there's a difference between a massively multiplayer game and a multiplayer game. .. so, uhm, it's logical to use that adjective when you're talking about a massively multiplayer game (everquest, planetside, shadowbane) and a multiplayer game (unreal tournament 2003, counter strike).

      --
      My Journal - 1,337 fans and countin
  20. Everquest/The Sims by Anonymous Coward · · Score: 2, Interesting

    Imagine if GTA3 began to spawn entire persistent communities of crime. You could have ACTUAL (not just plot device) crime-syndicate infrastructures rise up... the potential is intriguing and disturbing.

    Clans become families, n00bs work to get made... sounds like fun.