GTA3 Multiplayer
Kent767 writes "I'm on the development team for a GTA3 mod, called multi-theft auto. This mod makes GTA3 multiplayer over LAN or internet. Very shortly version 0.3b will be released (this is our first version which supports over 2 players). Dedicated Servers can run on Win32 machines, and a Linux version is in production.
2 of the game modes supported will be DM (Deathmatch) and CTW (Capture the Whoopie) which is a lot like capture the flag, only with a Mr. Whoopie truck." Making a great game even better! Hooray!
But anyway the main info you'll want is:
MTA Progress (0.3b)
Gameplay 95%
Client/Server Comm. 95%
GUI (interface) 100%
Memory coding 90%
Moderation: +4. Modded 70% Funny and 30% Overrated. 100% Saturated.
Great idea and all that (even if they could have more info on their website), but is this strickly speaking legal? While tinkering with old games like Doom is all fine and dandy (didn't Id release the code for that?), we're talkign about a game thats still is selling, ain't we? What if the original developers left the multiplayer hooks in the codebase (as the site says they did), in order to be able to sell multiplayer GTA as an add-on later - earning even more of our hard earned cash?
ps; no, it's not trolling - I probaly could have phrased the wquestion better, but I'm genuinly curious and a bit stumped.
Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
Another Multiplayer version-thing...
Not sure if it's related?
Gone are the days that a few maps were released and it was considered a mod. Modders these days are releasing really useful features, and in some cases entire new games. Nice work, guys!
Just drop a nice weapon in a wide open space and pick off the other players with your sniper rifle when they go after it...
"Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
you're appaulING.
/. community who were INTERESTED IN GAMING would have access to both windows and linux platforms at home and DO host game server on their linux boxes (like i do with Q3A).
just quickly port somebody else's game to linux quickly. sure, i'll do it tonight.
the point of modding is writing add-ons and extending the game play - not porting the whole damn thing across to another platform.
i would be quite suprised if a large majority of the
appauling, isn't it?
GTA3, the gift that keeps on giving (blood), and giving (car jacking), and giving (hookers), and...
Now share your joy of giving with friends and family by kicking the crap out of each other online!
Business \Busi"ness\, n.;
A scam in which all people involved perceive as beneficial...
I'm not entirely sure, but some companies, such as id with Quake III, have released SDK (Software Development Kit) in order to help players create their own maps and stuff (see e.g. this Linux Quake III SDK). But other companies, such as EA with Battlefield 1942, haven't released any SDK for their game engine. But many mods have been created for BF1942 without an SDK: Desert Combat, Black Hawk Down, Soldier9's Realism Mod, and others.
:-)
If you do a search on Google for 'battlefield 1942 mod', the first thing that appears is this petition
;-)
"It is a greater offense to steal men's labor, than their clothes"
Many games these days are DESIGNED to be modified by users. Like UnrealTournament 2003 for example. It comes with a full featured scripting language (C basically), a kick ass map editor, and a copy of Maya PLE.
All in all, I think companies are happy to have fans extend their games for them. After all, it just makes more people want to play them (and makes them more money). I've never liked Quake for what it is but I owned Quake 1 and 2 because of mods for them.
While not all companies go through the trouble of releasing tools to help fans mod their games (it is a pian since internal dev tools often aren't suitable for release) I can't recall any cases of them getting mad because fans were smart enough to do it themselves.
I believe Rockstar cited issues with the way in which the game generates the cities & the objects in it during the game as the main reason for not including multiplayer.. trying to keep all of that data syncronised between multiple hosts would be a challenge - it can barely keep track of whats going on in a single player game, let alone a 16 player LAN game.
I have to say, the whole GTA3 experience on the PC has been a big let down anyway. One single patch which never fixed the multitude of graphics glitches.. Vice City might be getting rave reviews, but I dont think I am even going to bother.
"Hey! Unless this is a nude love-in, get the hell off my property!!"
I'd play this even in single-player mode if I can have new vehicles added. No, I don't mean sportscars as tough as tanks or any "cheat" kind of vehicles, I have several friends who are vintage car fans, and it'd be cool to play GTA3 the day of a classic car convention in the game, and have 1937 Hudson Terraplanes, the old Mini-Coopers, '40s and '50s Cadillacs, hearses, etc.
Joseph "Stalin" Stranghold
/flesh and blood/ - to give our fine
Consumer Complaint Dispatcher
Rockstar Games, Ltd. - North Division
Dear Unhappy Customer,
I passed your letter on to the Vice President of our "Consumer Silencing
Division", located in the rather dilapidated building between our live-fire
capture-the-flag field and our jet-fueled motorcycle Extreme Racing Arena (tm).
He didn't respond to me directly (instead, he muttered something about "not
interrupting his threesomes so often" and "killing me if I ever were to set
foot in his office again"). I was, however, able to make out one paragraph of
his amphetimine-induced scrawl, after only a few hours of studying the "Kick Me
Hard and Often" sign he slapped on my back as he stormed out of the building.
I've included it below for your convienence:
At Rockstar Games, we pride ourselves in promoting an image of general
badassery - both in our entertainment products, and in our fine line of
ex-military extreme sporting accessories. Recently, it has been brought to
the attention of several of our "Customer Service" officials that the "system
requirements" for the PC version of our popular 'Grand Theft Auto' title -
calculated by those incompetents over at Rockstar North - may have been
misrepresented.
For our own family - our own
software the reputation of running on inferior hardware, is disrespectful,
and an affront to our longstanding tradition of excellence. I mean, come on -
a Radeon 8500? What kind of prissy-ass video chipset is that? We *kill
hookers with baseball bats*, for christ's sake! Our image has clearly
been tarnished.
I want those northern motherfu*kers wiped out. Heads will roll, and we will
restore honor to our family and fine corporation.
I hope this answers your question. I'm afraid I can't be bothered to write
much more - I've been invited to a mandatory rocket-sledding competition down
at the main Rockstar campus. I overheard someone talking about an "unfortunate
accident", so I'll want to give myself plenty of time to get down there
safely.
Sincerely,
- Joseph "Stalin" Stranghold
Rockstar North
Here's a novel thought.
Although piracy hurts software manufacturers like small game companies who wait to reap the rewards of their work, software game companies hurt their own general bottom line by not providing adequate support for their products, ignoring bugs and curtailing key features that their audiences looked forward to.
What if programming enthusiasts of the game put a little bit of time to patch and improve the game and release the patches along with the entire game onto the world? Rockstar would definitely raise an eyebrow at this and maybe take it as a kick in the ass.
Uhm. It's not like this mod is a commercial product. It's free. They're just getting the word out about a great project.
My Journal - 1,337 fans and countin
I've often wanted to experience the feel and exhiliration of car jacking someone, and now I'll have the chance to do it to a real person without all those minor details like cops, court proceedings, and prison time. Yeeeehawwwwwwww!
It's about time someone brought this aspect of the first GTA back. Now all these bored college students will have another game to play.
"Im going to assume that when you say Linux, you mane a console app just for serving. So where's the Linux game? You use us just for running a server because its rock solid stable, but dont put the time in to make it playable on linux?
Im appauled. "
I'm appauled that you think somebody should rewrite an entire game for you because you're too stubborn to dual boot with Windows or buy a PS2.
"Derp de derp."
... is a massively multi-player online game. Imagine a huge city where people can log in and out and wander around the simulation of a city. With all the rules that Vice City has, just the human intelligence behind some of the characters would make this game live forever.
Now that I think about it, being a cop would be fun. "Where the F did that cop get a rocket launcher?" hehe. I'd be happy to pay $10 a month for that, especially if it guaranteed high-bandwidth servers.
Man, I hope that's next in the pipe-line.
"Derp de derp."
Imagine if GTA3 began to spawn entire persistent communities of crime. You could have ACTUAL (not just plot device) crime-syndicate infrastructures rise up... the potential is intriguing and disturbing.
Clans become families, n00bs work to get made... sounds like fun.