GTA3 Multiplayer
Kent767 writes "I'm on the development team for a GTA3 mod, called multi-theft auto. This mod makes GTA3 multiplayer over LAN or internet. Very shortly version 0.3b will be released (this is our first version which supports over 2 players). Dedicated Servers can run on Win32 machines, and a Linux version is in production.
2 of the game modes supported will be DM (Deathmatch) and CTW (Capture the Whoopie) which is a lot like capture the flag, only with a Mr. Whoopie truck." Making a great game even better! Hooray!
But anyway the main info you'll want is:
MTA Progress (0.3b)
Gameplay 95%
Client/Server Comm. 95%
GUI (interface) 100%
Memory coding 90%
Moderation: +4. Modded 70% Funny and 30% Overrated. 100% Saturated.
Great idea and all that (even if they could have more info on their website), but is this strickly speaking legal? While tinkering with old games like Doom is all fine and dandy (didn't Id release the code for that?), we're talkign about a game thats still is selling, ain't we? What if the original developers left the multiplayer hooks in the codebase (as the site says they did), in order to be able to sell multiplayer GTA as an add-on later - earning even more of our hard earned cash?
ps; no, it's not trolling - I probaly could have phrased the wquestion better, but I'm genuinly curious and a bit stumped.
Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
Another Multiplayer version-thing...
Not sure if it's related?
Gone are the days that a few maps were released and it was considered a mod. Modders these days are releasing really useful features, and in some cases entire new games. Nice work, guys!
Just drop a nice weapon in a wide open space and pick off the other players with your sniper rifle when they go after it...
"Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
If you want the game so badly, write it yourself!
you're appaulING.
/. community who were INTERESTED IN GAMING would have access to both windows and linux platforms at home and DO host game server on their linux boxes (like i do with Q3A).
just quickly port somebody else's game to linux quickly. sure, i'll do it tonight.
the point of modding is writing add-ons and extending the game play - not porting the whole damn thing across to another platform.
i would be quite suprised if a large majority of the
appauling, isn't it?
ed: i would be quite suprised if they DID NOT have access to...
sorry, my brain is thinking at an appauling rate today.
GTA3, the gift that keeps on giving (blood), and giving (car jacking), and giving (hookers), and...
Now share your joy of giving with friends and family by kicking the crap out of each other online!
Business \Busi"ness\, n.;
A scam in which all people involved perceive as beneficial...
I'm not entirely sure, but some companies, such as id with Quake III, have released SDK (Software Development Kit) in order to help players create their own maps and stuff (see e.g. this Linux Quake III SDK). But other companies, such as EA with Battlefield 1942, haven't released any SDK for their game engine. But many mods have been created for BF1942 without an SDK: Desert Combat, Black Hawk Down, Soldier9's Realism Mod, and others.
:-)
If you do a search on Google for 'battlefield 1942 mod', the first thing that appears is this petition
;-)
"It is a greater offense to steal men's labor, than their clothes"
Many games these days are DESIGNED to be modified by users. Like UnrealTournament 2003 for example. It comes with a full featured scripting language (C basically), a kick ass map editor, and a copy of Maya PLE.
All in all, I think companies are happy to have fans extend their games for them. After all, it just makes more people want to play them (and makes them more money). I've never liked Quake for what it is but I owned Quake 1 and 2 because of mods for them.
While not all companies go through the trouble of releasing tools to help fans mod their games (it is a pian since internal dev tools often aren't suitable for release) I can't recall any cases of them getting mad because fans were smart enough to do it themselves.
I believe Rockstar cited issues with the way in which the game generates the cities & the objects in it during the game as the main reason for not including multiplayer.. trying to keep all of that data syncronised between multiple hosts would be a challenge - it can barely keep track of whats going on in a single player game, let alone a 16 player LAN game.
I have to say, the whole GTA3 experience on the PC has been a big let down anyway. One single patch which never fixed the multitude of graphics glitches.. Vice City might be getting rave reviews, but I dont think I am even going to bother.
"Hey! Unless this is a nude love-in, get the hell off my property!!"
There is some video option (that adds all the blurryness) that slows down the game a lot. It doesn't even make it look better. Just turn it off. The PS2 might have spare processor time for nothing, but my PC doesn't.
I'd play this even in single-player mode if I can have new vehicles added. No, I don't mean sportscars as tough as tanks or any "cheat" kind of vehicles, I have several friends who are vintage car fans, and it'd be cool to play GTA3 the day of a classic car convention in the game, and have 1937 Hudson Terraplanes, the old Mini-Coopers, '40s and '50s Cadillacs, hearses, etc.
Slash-Vertize.
or how about:
Ad-dot.
Note: I'm not really complaining, I just think its interesting....after all there have been a lot of people tuting there own horn as of late. I don't mind cause most of the stuff on the main page is still worth a quick click and a read....
its just odd.
--meh--
You can run the game in winex, but last time I tried, the video screwed up half the time, and it was dead slow, like 10fps on a geforce2.
I've had enough abrasive sigs. Kittens are cute and fuzzy.
Joseph "Stalin" Stranghold
/flesh and blood/ - to give our fine
Consumer Complaint Dispatcher
Rockstar Games, Ltd. - North Division
Dear Unhappy Customer,
I passed your letter on to the Vice President of our "Consumer Silencing
Division", located in the rather dilapidated building between our live-fire
capture-the-flag field and our jet-fueled motorcycle Extreme Racing Arena (tm).
He didn't respond to me directly (instead, he muttered something about "not
interrupting his threesomes so often" and "killing me if I ever were to set
foot in his office again"). I was, however, able to make out one paragraph of
his amphetimine-induced scrawl, after only a few hours of studying the "Kick Me
Hard and Often" sign he slapped on my back as he stormed out of the building.
I've included it below for your convienence:
At Rockstar Games, we pride ourselves in promoting an image of general
badassery - both in our entertainment products, and in our fine line of
ex-military extreme sporting accessories. Recently, it has been brought to
the attention of several of our "Customer Service" officials that the "system
requirements" for the PC version of our popular 'Grand Theft Auto' title -
calculated by those incompetents over at Rockstar North - may have been
misrepresented.
For our own family - our own
software the reputation of running on inferior hardware, is disrespectful,
and an affront to our longstanding tradition of excellence. I mean, come on -
a Radeon 8500? What kind of prissy-ass video chipset is that? We *kill
hookers with baseball bats*, for christ's sake! Our image has clearly
been tarnished.
I want those northern motherfu*kers wiped out. Heads will roll, and we will
restore honor to our family and fine corporation.
I hope this answers your question. I'm afraid I can't be bothered to write
much more - I've been invited to a mandatory rocket-sledding competition down
at the main Rockstar campus. I overheard someone talking about an "unfortunate
accident", so I'll want to give myself plenty of time to get down there
safely.
Sincerely,
- Joseph "Stalin" Stranghold
Rockstar North
Here's a novel thought.
Although piracy hurts software manufacturers like small game companies who wait to reap the rewards of their work, software game companies hurt their own general bottom line by not providing adequate support for their products, ignoring bugs and curtailing key features that their audiences looked forward to.
What if programming enthusiasts of the game put a little bit of time to patch and improve the game and release the patches along with the entire game onto the world? Rockstar would definitely raise an eyebrow at this and maybe take it as a kick in the ass.
Thought about checking out the game Mafia? Similar to GTA3, yet a bit more structured, but set in like a 1930's type Chicago mafia setting. Lots of old cars (not all with the 'real' names, but the actual looks of them). Plus in Freeride Extreme (a mini-game unlocked when you finish the main game) you can get some serious kick butt hot rods.
Mafia's a great game, but like everything else, has a few problems. All in all definately fun to play tho.
If I can't smoke and swear I'm fucked.
You think that GTA3 on the PC has been a big let down?
Well, I'm sorry, but I think you're in a very small minority.
Yes, the PC version is little more than a port of the PS2 game, but the ability to create your own radio station using any MP3s you've got lying around is fantastic.
There's nothing quite like racing around town listening to Radiohead, the Red Hot Chili Peppers,Eminem, or whatever takes your fancy.
It might not be massively multiplayer but it is fantastic fun.
"Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
Just enter the ilikedressingup cheat, or is it iliketodressup? One of those.
I've often wanted to experience the feel and exhiliration of car jacking someone, and now I'll have the chance to do it to a real person without all those minor details like cops, court proceedings, and prison time. Yeeeehawwwwwwww!
I have found very few video glitches in the game at all. About the only problem I have had is with 32bit color, when it gets foggy in the 2nd city it can be a bit choppy. I changed it to 16bit color, and it was gone (and I can't tell the difference between 65k colors and 16M+ anyway). I have a Radeon 8500 by the way.
As for Vice City, I have heard it's a terrible game. I don't have a Playstation so I haven't played it yet.
Mafia needs multiplayer. Too bad they're never going to develop something like that (even though there was heavy demand for it). http://www.mafia-game.com/
It's about time someone brought this aspect of the first GTA back. Now all these bored college students will have another game to play.
Yes..but sadly, Thursday is your day to wear the red dress.
Finally, math books without any of that base 6 crap in them.
Hm.. well I tried to like it. And I agree that being able to drive around listening to your own music collection is a big bonus.
But having being through two totally different specced machines and running into problems both times, I just gave up with GTAIII.
"Hey! Unless this is a nude love-in, get the hell off my property!!"
I just looked at Postal 2, for example, and it say quite clearly that any unauthorized level creation for the game is strictly prohibited.
.... but I guess they figure the entire "value" in their product is in the creative way they changed the characters and gameplay.
For a game based on an Unreal engine, it's hard to believe they're being so short-sighted
Postal is like redneck rampage with the exception of being able to urinate on folks. Worthless game anyways nobody would want to write a mod for that engine. :)
But your point is taken.
-Eod
It is little more than a port. Which is sad, because the original GTA was an excellent PC game. It supported the wheel and it supported both multiplayer Deathmatch and race modes. You can say it was only 2d, but it ran fine on non-accelerated SVGA card
:-/
But the biggest disapointment is its inability to be mod'ed. Sure, people have hacked GTA3 to mod it, but a mod should be transparent, like pretty much every other simular game on the market. I don't need to modify the EXE to play a Half-life mod. I'd love to try out new cars, without using a HEX editor!
Their support is horrible. On their FAQs, they say that Gravis game pads don't work, but it was corrected with the patch.
Key configurations don't work correctly. If I try to remap the keys, I cannot use the "target next" / "target Prev" on a gamepad. I guess its to protect me, but at least use an error message! Instead of wasting a half hour of my time looking through FAQs, and then by accident finding out that those options are the only two not assignable to a joystick.
Unless these issues are delt with in Vice City, even though I enjoyed GTA3, I don't think I'll waste my money...
~~~
Click here, you know you wanna!
"Im going to assume that when you say Linux, you mane a console app just for serving. So where's the Linux game? You use us just for running a server because its rock solid stable, but dont put the time in to make it playable on linux?
Im appauled. "
I'm appauled that you think somebody should rewrite an entire game for you because you're too stubborn to dual boot with Windows or buy a PS2.
"Derp de derp."
I can't do anything but agree.
//H, looking out for killer bees
I'd be camping outside my local gamestore to get one of the first copies of Vice City if I wasn't busy still playing GTA3.
I'm too stupid to preview.
... is a massively multi-player online game. Imagine a huge city where people can log in and out and wander around the simulation of a city. With all the rules that Vice City has, just the human intelligence behind some of the characters would make this game live forever.
Now that I think about it, being a cop would be fun. "Where the F did that cop get a rocket launcher?" hehe. I'd be happy to pay $10 a month for that, especially if it guaranteed high-bandwidth servers.
Man, I hope that's next in the pipe-line.
"Derp de derp."
old != crap.
Atleast he's not running a S3 ViRGE 3d Decellerator.
Non impediti ratione cogitationus.
I can see why the developers might not like people modding their games, but that by itself doesn't make it illegal. Once you've bought the game, you can more or less do what you like with it, and if that interferes with the developers' money-making plans, bad luck to them.
I think, in these days of EULAs, DMCAs and WIPOs, it's important to keep in mind that intellectial property rights aren't a blank cheque to make money. Merely interfering with software (or music, or whatever) isn't copyright infringement. It's possible (but, I think, unlikely) that mods are derivative works, but, other than that, the original developers don't (or shouldn't) have any control over modding groups.
Imagine if GTA3 began to spawn entire persistent communities of crime. You could have ACTUAL (not just plot device) crime-syndicate infrastructures rise up... the potential is intriguing and disturbing.
Clans become families, n00bs work to get made... sounds like fun.
Since it uses the unreal engine why wouldnt modders just use the ut2k3 base anyway?
We've always been at war with Eurasia.
GTA3: Courtroom.
All the fun of being stuck in court for speeding and carjacking, without the speeding and carjacking, with all case results being sent to the Office of Homeland Security to be added to your permanent record.
Read Errant Story.