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GameCube Production to Halt

avayre writes "Nintendo is to press the pause button on production of its GameCube consoles while it clears inventory of unsold machines. the company's president said on Thursday. But Satoru Iwata promised the struggling games company was developing a radical new product to be announced next year -- however he gave few details save to say it would be a departure from mainstream gaming consoles 'that will have a big impact on the world.'" My prediction is that it's just downtime until Final Fantasy Crystal Chronicles ships. That'll help move those units that are gathering dust.

79 of 515 comments (clear)

  1. Sega flashback by Jarlsberg · · Score: 5, Interesting

    So is it just me, or does this remind anyone else of the whole Sega kaboozle - Genesis went down, Sega released the radical Dreamcast, and... well everyone knows what happened next...

    1. Re:Sega flashback by iainl · · Score: 5, Interesting

      Err, anyone calling the Saturn "shitty" doesn't pay that much attention. Its at least as under-rated as the Dreamcast was, with the best Tomb Raider version, the best version of WipEout 2097, and arguably the greatest shooters of all time between DoDonPachi and Radiant Silvergun.

      Plus Nights had a sufficiently groovy analogue pad that Nintendo themselves used it internally when developing Mario64 (though Nights itself didn't make it to general release until just after Mario).

      --
      "I Know You Are But What Am I?"
    2. Re:Sega flashback by Rhubarb+Crumble · · Score: 3, Funny
      Let's see how the PSP launch goes before being too certain of that...

      Yes, I'm sure the release of Paint Shop Pro for the gamecube will be the defining moment of our generation...

      ;)

    3. Re:Sega flashback by vasqzr · · Score: 4, Insightful


      Nobody wanted to develop for it. No developers = no games which = no customers.

      The dev kits were insanely expensive, and you had to write for a screwed-up dual CPU system. Not easy.

    4. Re:Sega flashback by Firehawke · · Score: 3, Informative

      Not quite right-- the Saturn had a huge base of games in Japan, but Bernie Kosar managed to screw Sega's standing with the 3rd party developers in the USA right around late 1997 or early 1998, if I recall correctly. The number of games that made the jump per year after that point dropped dramatically.

      If you've got a modded or pro action replay-equipped Saturn, you can find a LOT of decent games out there. I believe NCSX may still sell some Saturn stuff; it's been awhile since I last visited, though.

  2. Nintendo..xbox killer? by linuxislandsucks · · Score: 3, Funny

    they stil loutsell xbox :)

    Maybe MS should buy the company?

    --
    Don't Tread on OpenSource
    1. Re:Nintendo..xbox killer? by Alan+Partridge · · Score: 2, Informative

      The GC is a MUCH better design than the X-Box. Smaller, cooler, quieter, more integrated and no less powerful.

      And I think you'll find that the GC outsells the X-Box in EVERY market except the USA and UK (and only just in the UK).

      Let's face it, the GC has better games too.

      --
      That was classic intercourse!
    2. Re:Nintendo..xbox killer? by iapetus · · Score: 2, Informative

      Accurate worldwide sales figures are a little difficult to come by, but all the numbers I've seen suggest that there's very little difference between GC and XBox in terms of units sold. XBox is dead in the water in Japan, GC is in a fairly similar state in the US, and not much better off in Europe.

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
    3. Re:Nintendo..xbox killer? by Anonymous Coward · · Score: 3, Informative

      Maybe MS should buy the company?
      They tried. MSFT didn't have the slightest chance to do so.

    4. Re:Nintendo..xbox killer? by Dylan2000 · · Score: 5, Informative

      I did see the numbers saying Gamecube was maybe 5-10% ahead of Xbox worldwide but I can't seem to find them. I found this though

      http://www.theregister.co.uk/content/54/31836.html

      ..the overall sales figures (which, interestingly, put Cube and Xbox almost neck and neck on a global level, with around 9.5 million units each - so why are so many US-based analysts desperate to write off the Cube?)

      Which means I can't say the Gamecube is outselling Xbox but neither is the reverse true. Surprised?

      --
      Build your own website - full service homepage system your m
    5. Re:Nintendo..xbox killer? by j0e_average · · Score: 3, Insightful

      I would have loved to see numbers backing that up in the fscking article! It doesn't surprise me that M$nbc fires off an article about a struggling Nintendo, shows sales comparisons between the PS2 and the GameCube, and omits the numbers for the XBox. They didn't want to paint the XBox with a similar brush, no doubt. And furthermore, unit sales aside, I don't think Microsoft is breaking even yet, on a per unit basis! How long are they committed to running in this race. Lastly, I own a GameCube for the quality of the games (Mario, Zelda, etc.) But when Sony releases its next gen system, I don't know how I'll be able to resist. Nintendo has to really step up to the plate on this one...

    6. Re:Nintendo..xbox killer? by chrismcdirty · · Score: 2, Interesting

      Besides the mess with the oversized controller, if you drop the anti-Microsoft fanboy ravings - Xbox is a *better* product than the other two were offering.

      I don't quite believe that it's a better product than PS2 or GCN.

      First of all, what are the Xbox's exclusive, must-have games? Halo, KOTOR, Halo 2 (soon). That's all I can really think of now. There's probably more. Halo and KOTOR will be on PC soon enough, and Halo 2 will most likely be eventually. I found all of the flagship Nintendo titles extremely fun so far, and there have been plenty. Not to mention exclusive non-flagships, like Eternal Darkness.

      Then you say there's Xbox-Live. While I agree that it's a good service, the voice comm takes away from the product, because there are always people who don't know how to act in public, and this should be considered public. A good community has people acting like civilized people. PC games have a much better community. Granted, it is not without people acting like idiots, but it is still much more developed. And Live is also missing out on the great EA (and I think Sega, although I'm probably wrong because they have PSO) games, such as Madden and NCAA Football, and the other sports games.

      This is the way I've seen it for a while. GCN has the most must-have games (in my eyes) and the quality of the games is stunning. The PS2 has a large library of games, with a few must-haves in there, but the quality of most of them is missing. Their online strategy is also helped from EA who is running their own servers for their EA Sports games. Xbox has the least amount of must-have games, and their online library is nothing to be compared to the PC. And since I'm a large PC gamer, Xbox is insignificant to me. But that's only my opinion.

      --
      It's like sex, except I'm having it!
  3. Release GC Linux! by Trigun · · Score: 5, Funny

    That will get a bunch of them to sell.
    They stack well in a server room!

    1. Re:Release GC Linux! by jankinz · · Score: 5, Funny

      that would be awesome! i've got the $150 saved up for the 'cube, now to scrounge up $699 for my linux license...

    2. Re:Release GC Linux! by drinkypoo · · Score: 2, Interesting

      Actually, if the boot licensing cost were high enough, Sony actually could make money selling Linux for GC. It really would sell a ton of units, or at least it would sell all the used GCs really rapidly, which would lead to people having to buy new GCs, which would eat up that stock. It would sell a ton of the ethernet adapters, too. Given that the Gamecube has a 400MHz PowerPC and, what, 32MB of some quite fast memory? It might end up being very useful for certain types of problem, and inexpensive enough to be worth clustering. Not to mention it doesn't get much more plug and play than connecting the network adapter to the OUTSIDE of the case, sticking in a CD, and connecting it to the network.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  4. Gamecube's Flaw by joynt · · Score: 2, Insightful

    The fact is this system is mainly aimed at the younger generations...cartoony graphics, cartoony games, mostly harmless adventure games, while the major console market is in the older generations. These young kids who want the gamecube simply can't afford it, while the people who can tend to lean towards the consoles with good shooters/action/sports games.

    1. Re:Gamecube's Flaw by Anonymous Coward · · Score: 5, Insightful

      Yes, clearly, once one gets old enough one has no use for anything but gratuitous violence. :) I personally like the "mostly harmless" adventure games, like mario and zelda, even with their lack of blood and gore, because the puzzles are just as interesting and challenging as they are in more "adult" games.

    2. Re:Gamecube's Flaw by Anonymous Coward · · Score: 5, Insightful
      this is not entirely true. nintendo's primary market is the japanese gamer, who tends to have greater affinity for the "cartoony" character. this doesn't play as well in the west because there is significantly more cultural definition between what is childish and what is more "adult". thus, the western gamer will tend to denigrate a game with cartoony graphics as childish, while and eastern gamer will be unaffected by it or even gravitate towards it.

      think *anime*

    3. Re:Gamecube's Flaw by YomikoReadman · · Score: 5, Interesting

      As I recall, when Nintendo announced GC at E3 a few years ago, they made the statement that it was aimed at anyone who enjoys playing games. I'm 23, I own a gamecube, with ambitions to buy the other 2 systems (PS2 for FF, Xbox for Steel Battalion), and out of all the games I've played on any system, Nintendo games keep my attention longer than any of them, and are way more innovative and fun. As far as most of the games having cartoony graphics, the only game I can think of like that is Zelda, and since you mentioned "harmless adventure games", I think you should go back and play the Resident Evil series again.. survival horror, IMO is not a harmless adventure game. Insofar as the console market being mostly older generations, that is a byproduct of the fact that kids don't have the market power to buy stuff, combined with the fact that 90% of games on systems other than GC being rated M, sports games aside. I for one, applaud the big N for having some cojones and going and making fun, innovative games, like Pikmin and Animal Crossing(BTW, I know more adults than kids that play that) which, if people would look for a game that's not just kill people break stuff.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    4. Re:Gamecube's Flaw by iLEZ · · Score: 2, Informative

      Yeah, childish games like for example the Resident Evil series, Splinter cell, Baldurs Gate, Blood Omen 2, Blood Rayne, Call of Duty, Dead to rights, Enter the Matrix, Eternal Darkness, Hitman2, Killer 7, Medal of Honor Frontline, Metal Gear Solid, Ghost Recon, Sum of all Fears and XIII.

      And i wouldnt let my kids play BMX XXX or Beach Spikers. =)
      They can pry my gamecube from my cold, dead hands!

      --
      You cant fight in here, its a war room!
    5. Re:Gamecube's Flaw by PainKilleR-CE · · Score: 5, Insightful

      I think the real problem is that the biggest market for games tends to be the teen-to-early-20s, where a lot of people are more worried about appearance than reality. Hell, I had a 9 year old looking down at a good portion of my game collection because it was either 'for kids' or 'boring' (the latter being the large number of RPGs, the former being the Nintendo titles he already has and played through at least once). All he wanted to play was GTA because that's what kids think is cool.

      I have a PS2 for RPGs and Tekken primarily, and bought GTA3 and Vice City because I occasionally enjoy them. I also bought GT3 for it because it's simply the best racing game I've played to date. I have an XBox primarily for Halo and have bought a handful of titles for it, both exclusives and multi-console titles, and find that the multi-console titles are usually best on it, so I'm not disappointed (and I'll probably buy KOTOR this weekend, as it seems to be the 2nd must-have title for the XBox, and given that it's both Star Wars and the 1st well-received exclusive (until it comes out on PC) RPG on the system, it obviously appeals to me). The GC is simply the system I've bought the most games for recently, and that I've played the most since I bought it. Part of that is because I bought it recently, and am playing catchup buying older titles, but another part of it seems to be that the games are just fun without having to put a lot of time into them, which means I can play a game without having to have a lot of spare time (ie all of those RPGs on the PS2 that I usually play on the weekends and often don't touch all week). Also, it helps that I haven't had a Nintendo console since the NES, and there's a good amount of nostalgia involved with Mario, Zelda, Metroid, etc. without having gone through it all with the 2 systems between then and now. Oh, and that Game Boy Player with Wario Ware and Castlevania.

      --
      -PainKilleR-[CE]
    6. Re:Gamecube's Flaw by mystran · · Score: 2, Insightful
      I don't know if a qualify as a "younger" gamer (I'm only 21), but personally, I like Nintendo's games more than most other games, because they are more rich on content.

      One gets bored to violence. One gets bored to "darkness" and "evil". Once you've spent 10 years of your life with the games for the "older" you get tired of all that. And who cares about sports?

      I'm not saying that I don't want to play a violent game though. I don't really care, if the game is otherwise good you'll ignore it anyway, and if it's not, then it's not worth playing in the first place. Good thing about games for the "younger generations" is that you don't have to care who's watching you play. You can play with your little sisters just fine.

      I admit that playing Nintendo's games isn't as sexy and cool and all that, as playing some "real" games, but I don't play games to collect fame, I play them to entertain myself. =)

      --
      Software should be free as in speech, but if we also get some free beer, all the better.
    7. Re:Gamecube's Flaw by G-funk · · Score: 4, Funny

      Just because unlike the XBOX small children can lift it, doesn't mean the GC is aimed at them.

      --
      Send lawyers, guns, and money!
    8. Re:Gamecube's Flaw by PainKilleR-CE · · Score: 3, Insightful

      Ugh. Anime sucks.

      But you have a point. Its amusing how the Western "violence and power over people is macho" is perceived by many people as mature - see most films, hip hop/rap music etc. Its all about attempting to force `respect` via violence/threats, rather than earning it. I guess its an instant-gratification thing, like the quest for fat-reduction pills and surgery, rather than eating the right food and excercising.


      Regardless of your feelings for anime, at least you admitted he has a point. Look at it this way: even though the Japanese tend to have a much more open atmosphere as far as allowing their children to be exposed to sex and violence, most anime isn't intended for children in Japan, and it is often on prime time or late nite television.

      I think another point is that even though the ratings on both video games and movies were put in place to 'protect children' or inform their parents in regards to content, over time the movie ratings have been interpreted by some people as what is proper for those age ranges rather than just being guidelines. Many children, once they reach the latter part of their pre-teen years, want to be viewed as more mature, and therefore gravitate towards games, movies, and music that is considered more mature by their peers, in other words, they like it because someone thinks they shouldn't be listening/watching/playing it, rather than because it's actually good.

      Then again, what do I know? According to the TV Daredevil's the must-see DVD of the summer.

      --
      -PainKilleR-[CE]
    9. Re:Gamecube's Flaw by MunchMunch · · Score: 3, Insightful
      Yeah, I hear that alot about Gamecube. But I can't really understand it. You see, I'm 22 and I own a console that was aimed at the 14-25 or so age group--the PS2. And, to be honest, I also only own about 3 games for it, because nearly all the games released for it are 'mainstream' (formulaic) crap. You're correct though that these are usually shooter/action/sports games--its just too bad that nobody seems interested in doing that style with enough originality to get me interested.

      It reminds me of what everyone said about Zelda's ("Celda's") new cel shading style and Link being a kid. All the jaded 'adult' gamers got pissed off and wrote angry letters to the various gaming magazines, and the magazines were skeptical too--until it came out, got nearly perfect reviews, and anyone who played it realized it was just an incredible game. But the cynical kiddy outlook probably did its damage and stopped most from even giving it a chance, since I heard it hasn't sold well. So in that sense, yeah, the kiddy image sure hurts the Gamecube--but it looks like its the fault of gamers who are quick to judge so many games by little more than their genre and art style, and not Nintendo, who are making great games as they always have.

    10. Re:Gamecube's Flaw by RabidOverYou · · Score: 2, Funny

      I know you are, but what am I?

    11. Re:Gamecube's Flaw by PainKilleR-CE · · Score: 2, Insightful

      and cartoons in the US are mostly made for kids. The difference is that the Japanese are not afraid to make anime with adult themes without toning it down just because it's animated, whereas in the US if a cartoon goes even just a little overboard, people freak out.

      Then again, I saw an interview with one manga artist who said the reason he drew tentacle porn was because his art wouldn't have been published if the women/girls were having sex with humans.

      --
      -PainKilleR-[CE]
    12. Re:Gamecube's Flaw by ryanwright · · Score: 2, Insightful

      I personally like the "mostly harmless" adventure games

      Likewise here. It's nice to be able to enjoy games with my six year old daughter, and see the smile on her face when she kicks my ass in Super Smash Brothers. ;) Nintendo wins hands down for parents such as myself.

      --
      -Ryan, with the unoriginal sig
  5. "Pause" button? by MrFredBloggs · · Score: 2, Interesting

    "struggling games company was developing a radical new product to be announced"

    I make that the "stop" button.

  6. With the handheld market pretty much tied up.... by Hogwash+McFly · · Score: 3, Interesting

    would it actually hurt Nintendo at all to follow Sega's path and go multiplatform? With the Game Boy raking in huge wads of cash they could focus on making those classics for Xbox/PS2, slicing a chunk of the market from their would be competitors and spread the ole 'Games are fun' ethos for which Nintendo has become famous for, without get caught up in the hardware wars.

    --
    Mother, do you think they'll like this sig?
  7. my virtual boy is the xbox/ps2/gc killer by *weasel · · Score: 4, Insightful

    lets not forget the last time nintendo tried to 'innovate' and developed something 'radical' and 'never before seen' in game hardware.

    methinks they should stick to making awesome games, and handheld game systems that you can play for more than 2 hours. (imo, the feature that kept the gameboy on top all these years despite better-equipped rivals).

    (btw: i think this whole thread counts as console-war trolling)

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:my virtual boy is the xbox/ps2/gc killer by Marx_Mrvelous · · Score: 2, Insightful

      funny story behind that... The original plans were for a full-color game system. However, in the end the cost was prohibitive, so they decided to release it as the red/black monocolor. I think that if it had been color, and the cost were the same, it would have been a success.

      --

      Moderation: Put your hand inside the puppet head!
    2. Re:my virtual boy is the xbox/ps2/gc killer by Theaetetus · · Score: 2, Funny
      I love my Virtual Boy... and after three hours of playing 3-D tennis or Boxing, the whole world starts to flicker! Yea, virtual-sickness! ;)

      -T

  8. World impact by Timesprout · · Score: 4, Funny

    that will have a big impact on the world

    They are going to build a Segway console. Its the only possible thing that could have global impact (apart from a large meteor).

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
  9. Down and Out? by TimSneath · · Score: 3, Insightful

    It's a pity - Nintendo's first-party games have often set themselves apart from the competition. But once a console starts to appear to fail, it becomes a self-fulfilling prophecy - it's very hard for a console to pull itself back when it's on a downhill slide.

    If only Nintendo had produced some more innovative games like the PS2 EyeToy, rather than spending large amounts of effort updating established franchises. Games like that are console sellers, because they appeal to all ages and move gaming outside of a comparatively small niche.

    1. Re:Down and Out? by iainl · · Score: 3, Insightful

      I'd have to disagree, unfortunately. Innovative games just don't sell as well as re-hashes of franchise titles. My Dreamcast is a wonderful bundle of joy, with innovation coming out of its ears and all the crazy peripherals you could ask for (cameras, maracas, fishing rods, dance mats, microphones, dual sticks you name it), but not enough people bought them.

      Meanwhile its damn hard to think of a popular PS2 game which isn't a sequel. Their innovative titles (Ico, Frequency, City Of Desperation etc) sold hardly anything.

      --
      "I Know You Are But What Am I?"
  10. Excuse Me? by BigDork1001 · · Score: 5, Interesting
    But Satoru Iwata promised the struggling games company was developing a radical new product to be announced next year

    Struggling games company? Yes the GameCube isn't selling well but that does not mean that Nintendo is struggling. Far from it. In fact just the other day at PlanetGameCube they posted a story about Nintendo posting a profit. Doesn't sound like struggling to me.

    --
    "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
    1. Re:Excuse Me? by 13Echo · · Score: 4, Informative

      You've got to be kidding. The GameBoy Advance is the hottest selling machine in the world. The SP is outselling even the PS2 right now.

      Look at GAF.

      There is NOT a more money in the home console market. Production costs for GameBoy Advance titles are incredibly low, and sales ratios are very high. On average, you make more money on an average selling GameBoy game than a high-selling console game. Why else would any Joe-Schmo be able to develop his own GameBoy games? I must know at least 3 independent GameBoy development companies.

      Even if the Gamecube sells a third as many units as the PS2 has, the GameBoy Advance will still sell more units than the PS2 has. Until the PSP arrives, we don't know how things will turn out. However, anyone that doesn't think that Nintendo's working on a portable that will be as equally powerful as the the Sony device, is definately a fool.

      Some of you guys are such douches. Where do you come up with this stuff?

    2. Re:Excuse Me? by fenix+down · · Score: 2, Funny

      It's not struggling. Seriously, it's not. The 200-year old Yoda-thing they have running the place hoards money like a derranged badger. They've got like 5 billion dollars just sitting there. The Gamecube might struggle, but as long as they hold on to the 90 goddamn percent Gamebody market share, I don't think they give a shit.

  11. ganecube needs the killer games by Lumpy · · Score: 4, Insightful

    Where's the mario Kart gc? or the other really fun to play games that are nintendo?

    But this seems to be the complaint I have with all the platforms right now. Multi-player games are rare outside of sports games. Mario Kart has always been a big seller and the version for theN64 completely rocked and was one of the games that kept that platform alive for as long as it was (goldeneye is another)

    But the biggest problem with the GC is that cince it's aimed at the kid market, the kids cant afford the games. Sorry, your game is NOT worth $50 - $60 bucks. $20.00 to $40.00 is the range that is acceptable to kids with a paper-route and certianly inside the parents instant purchase model.

    Playstation2 is killing because if the "classics" line if $19.95 games from last year and older.. I see those constantly picked through and bought while noone is really looking at the overpriced games.

    I believe the GC to be a superior machine. I own it as well as the PS2 and the PS2 is kicking it's arse because of the large amount of low-cost games that are available.

    --
    Do not look at laser with remaining good eye.
    1. Re:ganecube needs the killer games by BigDork1001 · · Score: 5, Informative
      Mario Kart is scheduled to be released on Nov. 17. Mario Golf which can be played with up to 4 people was just released. Mario Tennis will be out at some point. Smash Bros. has been out for a while. The GC version of Medal of Honor:Frontline has a multi-player feature. Can't forget the Monkey Ball games. Bomberman Generations is a lot of fun with 4 people.

      Seems to be a lot of multi-player games to me.

      --
      "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
  12. Lets not forget... by Hogwash+McFly · · Score: 4, Insightful

    that Microsoft buying Rare could have done nothing but harm Nintendo's cause. If you think of the games that Nintendo have become famous for, most people would name those that have had Rare input: Goldeneye, Perfect Dark etc. With Rare out of the picture, the "inconsistent flow" of "attractive software" would be anything but improved.

    the group had stumbled with the Game Cube console and conceded that it had made a strategic mistake by not ensuring that it had a consistent flow of attractive software for the Game Cube.

    --
    Mother, do you think they'll like this sig?
    1. Re:Lets not forget... by iainl · · Score: 2, Interesting

      "If you think of the games that Nintendo have become famous for, most people would name those that have had Rare input"

      While Goldeneye was a stunning game, and probably the second greatest console FPS ever (yes, I like Halo a lot), its worth remembering that (a) Mario 64, Mario Kart, Zelda etc. were great too, and (b) nearly all the talent at Rare has since left to do other things (Timesplitters 2 was pretty natty, thanks to ex-Goldeneye guys, for example).

      Personally, I think Microsoft paid through the nose for Rare, and aren't going to come close to seeing that money back. Kameo was meant to have come out when, for example?

      --
      "I Know You Are But What Am I?"
    2. Re:Lets not forget... by Quarters · · Score: 2, Insightful
      Nintendo stated that when they sold Rare the income from Rare titles only accounted for (something like) 1.1% of their 2nd/3rd party revenues. Rare games, while great, were always late and over budget. GoldenEye was outstanding, yes, but no other Rare game on the N64 approached the sales of that one game.

      Rare has yet to prove themselves as a benefit for Microsoft. You can't claim that Nintendo selling Rare was a hindrance to them until Rare proves themselves on the XBox.

      Since Microsoft bought Rare how many Rare games have been released for the XBox?
      (I'll give you a hint...it's zero.)

    3. Re:Lets not forget... by RickHunter · · Score: 3, Insightful

      Let's see... What games made Nintendo famous?

      Mario, Metroid, Zelda, Castlevania, and Mega Man. Two of those a third-party, but they're not from Rare. Three are in-house developments.

    4. Re:Lets not forget... by gamgee5273 · · Score: 4, Insightful
      Wait...Rare means "inconsistent flow." There just isn't an emphasis with them to get games out on time. Let's look at some of Rare's chestnuts, shall we?

      1) Conker: Live and Uncut - The first Rare game for the Xbox is going to be an port of the N64's "Bad Fur Day" with Xbox Live multiplayer thrown in. My question is: if this is a port, why hasn't it come out yet?

      2) Starfox Adventures - The last Rare game for Nintendo and the only one for the GC. I bought it used and I've gone about an hour into it. It just isn't compelling. So it's now sitting on my shelf waiting for me to become bored enough to play it - and I've been home for three weeks with pneumonia!

      3) Conker's Bad Fur Day - Rare's last game for the N64, and probably the best. It's underrated, it's fun and enjoyable. Multiplayer, akin to GoldenEye and Perfect Dark, too! But it has cute characters, and we all know that cute characters must mean that it's a kids game, even though it's rated "M." Because of that, I persoanally think Conker belongs on a "kids" console (Xbox players won't be interested - I think they don't understand satire).

      4) Perfect Dark - Not bad, but not great. Maybe it was on the wrong platform, but it just didn't impress me past the "This is like GoldenEye" feelings...

      5) GoldenEye - How many years has it been since it came out? Six? Come on - a six-year-old game does not a major developer make.

      Rare is mediocre - period. Stop dreaming about GoldenEye - it ain't 1997 any longer and the gaming world has changed. Rare has to stop resting on its laurels and do something new...but that may not happen until Perfect Dark Zero comes out in...whenever.

      The truth is, Nintendo was divesting itself from Rare - that's why MS was able to buy them. Rare just isn't worth the money. Let MS have 'em.

  13. Oooo! Tell me now! by dollar70 · · Score: 2, Interesting
    This radical new concept could be prelude to a subsciption based service where you would never have to actually buy the games, but rather pay for play access on any game that has been released for it. Since Nintendo always sticks to cartrige based games anyway, this would be easy for them to rapidly deliver over a typical broadband service.

    --
    I always thought Nintendo was the Japanese word for "No Blood".

  14. Re:With the handheld market pretty much tied up... by Genghis+Troll · · Score: 2, Interesting

    Seems like Nintendo'd be in a better position to go third party than Sega was. Sega, for all the great games they make, haven't been able to sell them since the Genesis days. Nintendo has a much higher "mascot factor" (imagine all the Zelda or Mario games they could sell on PS2), and they are not nearly as strapped as Sega was when the ditched the DC.

  15. My Prediction... by cnelzie · · Score: 5, Insightful

    ...is that it is just another console system. The market is simply unable to support more then two consoles effectively, especially with all the various exclusive titles and multi-platform release titles that exist today..

    However, it is just a console, like the Xbox and the Playstation. They are hardly worth their time...

    By the time they are worth their time, they will have evolved into full computer systems that are closed systems, similar to the early computer market when C-64's and their ilk reigned supreme. (Meaning no upgradeability.)

    A few years after that... Somebody will release a "Back to Basics" console system with simplistic controls, quality graphics and easy to follow storylines that will take the market by storm...

    That might take ten years or more though...

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
  16. FUD by Rydia · · Score: 5, Informative

    NINTENDO IS NOT STRUGGLING. They were Nikkei's company of the year last year. The reason their stock has lost ground was because they are so heavily invested in the dollar, which took a beating by the yen. They have not operated at a loss in over two decades. They have, at last number I got, 3 billion in the bank, and last year they made more money than SCE. They are, as last I heard, neck and neck with Xbox in the US, but numbers are hard to come by because a lot of retail release figures exclude places such as Walmart, Nintendo's top distributor. Yes, in Europe they are struggling, but they are doing fine and dandy everywhere else.

    For a place that complains about so much FUD, you would think people would know the difference between Sega (operating at a loss for a decade with millions in red) and Nintendo. It's astounding.

    1. Re:FUD by gfxguy · · Score: 2, Insightful

      I don't know if I agree with that. Sega was first to market with the Saturn (in Japan, anyway, PS and Saturn were officially released the same week in the U.S.) Saturn was first, and it gave a chance for the other companies to see the specs and built something they could market as being superior.

      The rush to be first also killed the Dreamcast (and Atari's Jaguar). Those systems were AWESOME for the time they came out, but by the time they were released the other companies were all over them with (what was at the time) vaporware that promised bigger and better things.

      The marketing strategy was way off, too - it seems to me that, because they were first, they didn't feel the need to market as much. Then the much hyped competitors came out later and SEGA had to play catchup, only they never actually caught up.

      Sure, there's a lot more to SEGAs downfall than that, but I think it was certainly part of it. The best strategy is to start your R&D, but keep a lot of options open. Wait for your competitors to announce their systems and specs, and then meet or beat them.

      There's a lot more work on the software front, but I think that's the hardware strategy.

      --
      Stupid sexy Flanders.
  17. What we need... by Hogwash+McFly · · Score: 3, Insightful

    is a web site with a "catchy" domain name like www.offficial-console-sales-figures.com that is just a plain black background with white text showing the sales figures for each console, with the numbers updated on a real time basis, constantly ticking up like a movie or something!

    --
    Mother, do you think they'll like this sig?
    1. Re:What we need... by WeblionX · · Score: 2, Informative

      'Cause those who have no life and stare at it all day will lose their eyesight, much the same way one would staring at a lightbulb all day.

      --
      (\(\
      (=_=) Bani!
      (")")
  18. This seems to be a comment on our culture... by magicsquid · · Score: 5, Insightful

    Teenagers in the U.S. seem to belong to the category that they don't want to look like they're doing something immature. If they do anything viewed as potentially "un-cool" then they risk being "un-cool." The problem is, the stuff they turn to in order to be mature and cool are games where they run over hookers and shoot random people in the streets (i.e. GTA III).

    Nintendo clearly hasn't been aiming for that crowd, and I for one am happier for it. I grew up with the NES, and since then have owned every console they've put out. They continue to make games that I get a great deal of enjoyment out of (Legend of Zelda : The Wind Waker, Super Mario Sunshine, Metroid Prime, Eternal Darkness, etc.), and they are consistantly failing to sell as well as other more mediocre games on other consoles. Worldwide, the GameCube and the Xbox are even in sales, but you would never know it by talking to a teenager. It's a shame too, because Nintendo has stated that if they ever stop making a console, they will leave the market rather than make games as a third party. If that should ever happen, the world will have lost one of the most influential and innovative developers in existence, only to be replaced with games focusing completely on graphics and/or violence.

    --


    "Chances of RHIC-induced Armageddon are exceedingly rare, but... you never know." - MIT Physicist Bob Jaffe
    1. Re:This seems to be a comment on our culture... by ShonFerg · · Score: 2, Interesting

      You make one point about the adult demographic, but you two others...

      I think the biggest problems with many of Nintendo's offerings are not necessarily that they aren't super violent or suggestive, but that:

      1) They're the story telling equivalent of a low-budget Saturday morning cartoon series. Adults tend to want stories with more interesting themes than "save the princess from the bad guy" and characters with more depth than their alignment and/or funny way of speaking. Certainly it depends on the game, and some people will alway skip through the story screens, but forcing the main character to never say a word just gets strange after a while, especially if the other characters are all talking. Personaly, I think they sould take a cue from Shrek and some of the other computer animated movies which have successfully targeted people of all ages.

      2) They're too easy! We've been playing video games all our lives, we're not so hopeless as to need a little fairy to explain the weak point of every boss or to warn us every time a shadow appears at our feat that a hand will try to grab us in about 2 seconds. I think I died maybe twice during my entire time playing Zelda 64... and then not from monsters, from sliding off the edge of an invisible platform. Sure you can waste your life finding the 147th spider, but how are you supposed to feel like beating the game is an accomplishment when you're virtually assured of eventual victory given enough time? I've seen the little kids of today get overly frustrated playing games even as simple as Mario 64, but they still play and they get better... and besides, you don't have to STOP making games for little kids just because you make some targeted for adults.

    2. Re:This seems to be a comment on our culture... by PhoenixFlare · · Score: 4, Interesting

      Adults tend to want stories with more interesting themes than "save the princess from the bad guy" and characters with more depth than their alignment and/or funny way of speaking.

      Uhh, if you don't like Mario, fine, but I think history slightly disagrees with you here.

      As for depth...I have to say I find Microsoft and Sony's latest offerings (aside from a few games) about as stimulating as a pile of gravel. I used to be glad when XBox commercials came on, it gave me more time to go make a sandwich or something.

      forcing the main character to never say a word just gets strange after a while, especially if the other characters are all talking.

      Bow down before Chrono Trigger and Earthbound, heathen! Two of the greatest games of all time, on a Nintendo system, and with mute heros. And certainly better than anything Sony/Microsoft have or will come up with anytime soon.

      They're too easy! We've been playing video games all our lives, we're not so hopeless as to need a little fairy to explain the weak point of every boss or to warn us every time a shadow appears at our feat that a hand will try to grab us in about 2 seconds.

      Take away the help, and people would be whining about how things are too challenging, I guarantee. And if you don't want to use the hints, IGNORE THEM. If you want to pat yourself on the head for figuring things out, you are not forced to follow any advice they give you.

      I've seen the little kids of today get overly frustrated playing games even as simple as Mario 64, but they still play and they get better... and besides, you don't have to STOP making games for little kids just because you make some targeted for adults.

      I think Gabe from Penny Arcade says it best.

  19. Losing Quality and Competition by mindmaster064 · · Score: 2, Troll

    I'm worried that more and more we're going to get a lot less choices as far as the quality of the gaming consoles of the future, and seeing the 100-ton gorilla that is Nintendo going downhill really doesn't do much for the future outlook.

    Nintendo has been screwing the pooch for awhile with their game marketing. Let's face it, no one is spending $200+ for their eight years or younger to play video games when they're just as happy with a Sega Genesis/Nomad or the SNES. This is the market that the cube has been cavorting with since it's release. (and this is the impression they want you to have, based on the fact that the included games would be super mario kart.. etc..)

    They would do well to learn from history just one time. Atari 2600's sucked compared to the other consoles released in the early-eighties (Colecovision was probably my favorite at the time), but the games catered to everyone. Think of a topic or something you would like to do and most likely there was an Atari 2600 game for it. Even my mother-in-law was highly addicted to Kaboom -- that speaks greatly of the breadth of experience to be had with one little black box. Whether it be the Atari vs. Coleco, NES vs. Sega Master System (nice machine, no friggin games), SNES vs. Genesis, or Playstation vs. Saturn the thing to know is better hardware doesn't mean jack. It's all about the content, people can make due with an adequate interface.

    If Nintendo doesn't want to make consoles anymore we'll be fine, because they currently are sucking at it completely. We are losing nothing -- their games suck.. AND.. if they think they can make money by just doing the games, well think again! The reason Nintendo is sucking isn't because the Game Cube isn't a nice box, it's that the GAMES suck. Why exactly would we buy their games any more than we do now if they came out on a Playstation 2 or XBox? Sega has already tried this move, and it's not working for them.

    - Mind

    1. Re:Losing Quality and Competition by mccalli · · Score: 2, Interesting
      The reason Nintendo is sucking isn't because the Game Cube isn't a nice box, it's that the GAMES suck.

      Rubbish. Complete and utter rubbish.

      Sorry, I normally try to be more rational and thoughtful in a post, but this time I thought I'd better emphasise my position. How many of these 'rubbish' games have you played? I bought a Gamecube on the strength of just two games - Pikmin and Super Monkey Ball. Brilliant, both of them. Luigi's Mansion was also a nice change for the norm.

      I tried the big sellers - Mario and Zelda, but to be honest I don't have the time for them anymore. A shame that, because both looked very enjoyable. Metroid Prime is not to my taste, but to be described as rubbish? I don't think so.

      I'm no platform bigot. I own PCs running XP, PCs running Linux, a Mac Plus, an OS X-bsed POwerbook, a Playstation, a Playstation 2, a Gamecube and a couple of Gameboy Advance SPs. Frankly, I couldn't care less who produces the hardware so long as it does what I need from it. And Nintendo are kings of the non-violent, slightly off-beat fun to play games.

      Cheers,
      Ian

  20. again...... by 514x0r · · Score: 2, Insightful

    developing a radical new product

    so, once again, nintendo owners will have to go buy all new games.

    --

    !(^((ri)|(mp))aa$)
  21. Obligitory Power Glove Statement by inKubus · · Score: 2, Funny

    I love the Powerglove. It's so bad.

    --
    Cool! Amazing Toys.
  22. Re:Lousy games !!! by 13Echo · · Score: 4, Insightful

    For the one billionth time. Metroid is not a FPS game! It's "First Person Adventure". SO much emphasis is placed on exploration and learning about the Chozo and what happened to them. In fact, the monsters are just there to kill time and put some action into the game.

    If you want a fast-paced FPS, buy Hhalo or Quake. But I, and everyone else told the world (in ever single review out there) that Metroid was not an FPS title. It's nobody's fault but your own, if you went into it with different expectations.

    On the other hand, Zelda did have its flaws. I wasn't too terribly fond of the "Water World" theme, but I found that the rest of the game was quite awesome. And the gameplay was top-class.

  23. Re:With the handheld market pretty much tied up... by SmallFurryCreature · · Score: 3, Insightful
    You say forget the console hardware race, just make games their games for the other platforms so they can maximise the potential of their great games without the hassle of having to compete with two giants with deep pockets?

    Then perhaps focus their hardware into the one area they are the supreme almighty ruler, the handheld gaming market? Perhaps make the next gameboy a truly excellent piece of engineering and marketing without such obvious ommissions as a backlight or a headphone jacket?

    Perhaps realize that a fair proportion of gameboy owners are adults and make more adult type games for it?

    Put a technology like bluetooth on it with easy matchmaking capabilty?

    Extend the battery life by realising adults can hold a heavier device then a 8yr old and can pay more for both hardware and software?

    Realize that the iPod has shown their are plenty of rich bastards out there who are willing to pay top dollar for true excellence? (archos is way way way way cheaper and offers the same base product)

    That is crazy talk mister.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  24. Re:With the handheld market pretty much tied up... by Anonymous Coward · · Score: 2, Funny

    They weren't phyched. Pay attention.

  25. Re:I'm your Target Market by Gr33nNight · · Score: 2

    Yeah, Nintendo, start making games targeted at this guy: all flash and no fun, GO NINTENDO YOU CAN DO IT

  26. Mod parent down by jensend · · Score: 2, Informative

    Did any of the moderators who modded this informative or interesting actually read what they were moderating? This is an altered troll version of the text. Sony isn't challenging Redhat, it's launching a handheld device to challenge Nintendo; and it's not combining a DVD recorder with a church but rather with a PlayStation. There are other differences, and someone reading this troll is not likely to get the same idea of what's happening as someone who reads the actual article.

  27. Re:With the handheld market pretty much tied up... by erasmus_ · · Score: 2, Informative

    Exclusive for Xbox? What are you talking about? They have a site just for their Gamecube games. If they were really exclusive, I'd be able to get Super Monkey Ball and Sonic for my Xbox. Not that I'm complaining too much, we've gotten a lot of great Sega releases for the platform - JSRF, Crazy Taxi 3, Panzer Dragoon Orta, etc.

    --
    Please subscribe to see the more insightful version of th
  28. Strange... by SageMadHatter · · Score: 5, Insightful

    ...I find Nintendo's losing market share rather perculiar. The only real difference between the two competitors, is that one releases many more adult theme games than the other. Funny, because by the looks of it, it appears that the GC has 3 good 'kiddie' game per 1 good adult game from PS2.

    But what is even more funny, is that if Nintendo continues on the same track of creating fun family games, it's going to end up back on top, due to a generation of gamers settling down, getting married and having kids. I've had 5 friends in the last year talk about what console they should get for their rugrats and each one ended up with the GC, because of the family oriented games.

    Mad Hatter

  29. the N5 console by paradesign · · Score: 3, Interesting
    will be their big announcement.

    itll be a ppc970 (aka G5) and a radeon post 9800 chip. since the GC is basicly a G3 and a radeon, thisll let it be backward compatable, a HUGE selling point. I doubt theyll change the media though, maybe make it a little bigger, but still not standard. and the pricell be right. people complain that the Xbox is just a PC, well the GC isnt that far off, chip wise.

    --
    I want 2D games back.
    1. Re:the N5 console by barawn · · Score: 2, Insightful

      The GC isn't far from a PC? Really? With 24 MB of low-latency DRAM which doesn't exist in the PC market, with a graphics chipset with 3 MB of embedded-DRAM (which also doesn't exist in the PC market, save in Bitboys' dreams)? Chips don't make a platform - interfaces do, and the interfaces on the GC are all extremely proprietary. It'd be like thinking that any ARM7 platform can play GBA games if they only used its graphics chips.

      The processor is a modified PowerPC architecture, called "Gekko", i.e. a PowerPC 750, i.e. a G3. This part is correct. However, it has a dedicated bus to the ATI graphics core, and (importantly), the system has 24 MB of MoSys 1T-SRAM, which has extremely low latency and therefore extremely high bandwith utilization efficiency.

      So you'd need a heavily modifed PPC970 - one with the same SIMD set (as the SIMD set is unique to the Gekko - it's not AltiVec) and you'd need 1T-SRAM as well, or something with comparable latency/bandwidth, and you'd need the specialized bus to the graphics core.

      The ATI graphics core is anything -but- a Radeon, and it's already known that NEC is building the next graphics chip for Nintendo. When's the last time you heard of a Radeon with embedded DRAM? The Flipper chip has 3 MB of eDRAM (that is, DRAM that's right on the chip, so it has 20+ GB/s bandwidth so long as it's on-core). Unless the next graphics chipset also has eDRAM, it simply won't work.

      Backwards compatibility in consoles only exists with the PS2 and PS1, and the sole reason there is because the PS2 basically *has* a PS1 inside of it! The only other example is the Game Boy Advance, where Nintendo did (guess what) the exact same thing - the ARM7TDMI has a GBC chipset embedded within it.

      You can't upgrade the processor and graphics chipset in a console. It's stupid. The miniscule benefits you get are completely outweighed by the fact that you're tied into a platform whose technology is dated. This is why Microsoft's going to have a problem: any Xbox-2, if it does feature backwards compatibility, is going to be hindered by that, not helped.

      The only way backwards compatibility has worked in consoles so far is by basically including a fully functional version of the previous console in the new one, and I doubt it'll change anytime soon.

  30. Re:I'm your Target Market by superdan2k · · Score: 4, Insightful

    Actually, you're NOT Nintendo's target market. You're Sony/Microsoft's target market. Nintendo's market is for the late teens to early 30's that plays video games for fun, not to engage in the violence that they can't perform in the real world.

    And when the hell did the console market become a war? A PS2 in a home doesn't preclude a GameCube in the same space. I've had a PS2 for a couple of years now, and I love the thing, but I want a GameCube because Nintendo offers games that the PS2 and XBox don't. While they focus on thud-and-blunder/race/shoot/crush/bitchslap games, Nintendo focuses on making games what they should be -- fun diversions that make you think a little bit, and put a smile on your face.

    Case in point -- my girlfriend digs video games. Watch her play Final Fantasy X or something similar on the PS2, and you'll seldom see her smiling...she's more focused on making sure her characters are levelling up, finding shit, etc. With a game on a Nintendo system, you see a lot more grinning, hear more smack-talking, and generally get the impression that the experience is more rewarding than gaming on the PS2.

    Don't get me wrong, though -- we're not throwing out the PS2. I still need my Madden fix, which is great fun, SOCOM's good after a long day at the office, and I bought Robotech: Battlecry for the PS2 b/c I didn't want to wait for the GameCube version (though I would have had to buy a new one). But, yeah, a GameCube will definitely be taking up a space on our entertainment center in the near future.

    XBox? Why bother?

    --
    blog |
  31. damn it... by Demonix · · Score: 2, Funny

    God damn it, I just got my gamecube!

    Same damn thing happened when I bought the dreamcast...

    --
    when all is said and done, all a man has left are his blades and his honor.
  32. Re:Hope it's not a failure by Theaetetus · · Score: 2, Funny
    Don't know... I've got a friend who is known as a console killer. He buys it, and they tank (which is cool for me, since I buy 'em used from him for dirt cheap).
    Thanks to him, I now have:
    Nintendo Virtual Boy (tanked)
    Atari Jaguar (and Jaguar-CD) (tanked)
    Sega Dreamcast (tanked)
    and he recently bought a GameCube. He got an XBox too, so that speaks for itself. Hasn't got a PS2 yet - quick, buy Sony stock. ;)

    -T

  33. Except that it's not. by AtaruMoroboshi · · Score: 4, Informative


    This new product is going to be announced in early 2004. The N5 is going to ship in 2005 or early 2006 (according to Nintendo at the same press conferance where they mentioned the new technology for 2004.)

    This alone suggests strongly that they are not talking about the N5, simply because they wouldn't want to focus attention on a console that isn't coming out for over a year.

    .

    1. Re:Except that it's not. by paradesign · · Score: 2, Insightful
      why noy? it worked with sony on the PS2. they started marketing that thing WAAaaaaayyy before it launched. its not inconceivable to think that they announce it initially early '04. do secret previews at E3 later in '04 then fully unveil it at E3 '05 for a fall launch and christmas success. if they wait till early '06 itll be DOA. it needs to be out for christmas. it dosent need to be the first next gen to release, but it needs to have the best hype... and then live up to it.

      or it could be the GC 1.5 which i can see being a repacked 'Q'. well see though, im looking forward to wat ever they announce.

      --
      I want 2D games back.
  34. Shinji Mikami hates Sony by AtaruMoroboshi · · Score: 2, Informative


    Shinji Mikami, the director and producer of the Resident Evil series, has publicly criticized Sony's cheap production quality of PS2's. He claims he has had to buy four PS2 simply because they break so easily, and said that PS2 sales figures are almost undoubtedly inflated due to people buying replacement machines.

    He also is very public about his love of Nintendo. Why do you think he's producing PN.03, Viewtiful Joe, Killer 7, and Resident Evil 4 for the GC? (there was a fifth game, Dead Phoenix, but I suspect it has been cancelled.)

    (well, the Resident Evil games are contractually exclusive to the Gamecube, not counting light gun and online games)

    At one point, there was even talk of Capcom going exclusive on Gamecube, though talks broke down in January.

    .

  35. Re:I'm your Target Market by Maul · · Score: 4, Funny

    Dear Target Market:

    Thanks for your input, I am sorry that I have made fun, innovative games in the past that are enjoyable for gamers of all ages. I am also sorry our console has controllers that you don't need hands the size of Shaq's to hold.

    Let me assure you that your letter has made me see the light. I am pleased to announce Super Mario Auto 128. In this game, Mario has returned to his roots in the Italian Mafia. Features of this game include committing mindless crimes, having sex with hookers, and then killing them.

    I am also proud to announce that I've employed a new character design team to redesign all the female characters in Nintendo games. Let me assure you that they all now have a minimum bra size of 38F, and will soon be starring in Super Smash Sister Extreme Beach Volleyball.

    And in coming months we'll be releasing Metroid XXX. Let's just say that Samus has gotten rid of her armor... and a bit more.

    I'm sure you that you'll love these changes we're making at Nintendo. Thank you for your input.

    S. Miyamoto

    --

    "You spoony bard!" -Tellah

  36. Re:With the handheld market pretty much tied up... by yerricde · · Score: 2, Interesting

    Perhaps make the next gameboy a truly excellent piece of engineering and marketing without such obvious ommissions as a backlight or a headphone jacket?

    Where would you have put a headphone jack on the SP case?

    Perhaps realize that a fair proportion of gameboy owners are adults and make more adult type games for it?

    By "adult type games", do you refer to the types of games endemic of PCs? First-person shooters have been made for the GBA (see Dark Arena, Wolfenstein, Doom, Serious Sam, 007, etc). Real-time tactical sims wouldn't work well because of lack of controller buttons (even the PS2 has the same problem), but Advance Wars and other turn-based war games work well. There are even decent RPGs such as Golden Sun and Pokemon Ruby, but anything massively multiplayer would in theory require a wireless Internet access subscription and a game subscription, and most GBA owners can't afford that. Or by "adult" do you refer to explicit sexual themes?

    Extend the battery life by realising adults can hold a heavier device then a 8yr old

    Though adults can hold a heavier device, this doesn't mean they want to. Look at mobile phones for adults: they've still gone in the direction of smaller. And if you really want to add weight to add battery life, larger batteries are available for both cellphones and the GBA SP.

    and can pay more for both hardware and software?

    That's called a "laptop."

    --
    Will I retire or break 10K?
  37. Console wars by Forkenhoppen · · Score: 2, Interesting

    I really don't like how this has turned into a war between the different consoles. You'd think they'd sell these things based on their merits--the games, controllers, ease of use--but instead it seems to be more about numbers.

    Everyone always quotes the number of PS2 and XBoxes out there, and then scoffs at the Gamecubes. Okay, I understand what you're saying, if what you're most concerned about with is having a large number of people to play against online. If you're just concerned about having enough userbase out there that companies will want to fund a game on your platform, I think GC's still got enough. It's just a matter of actually connecting with your audience. I'll get to that in a second.

    PS2 development is a pain in the ass. So says anyone I've talked to who has worked on it. Sure you can licence an engine to get around that little problem, but then you're giving a cheque to someone else, too. And what about studios that already have their own engines in-house? Wasted money.

    XBox is good for companies used to developing for Windows. This is well-known. Unfortunately, for gamers it's just not the best option, unless what you're interested in is DOA3 or their Beach Volleyball game. Nearly every other popular game available for the XBox is also available for either the PS2 or the PC. Or they have worthy competition on another console.

    The Gamecube is just a nice gaming console. Its appeal is to those in the audience who are just after the games. They don't want to have to think about what kind of DVD player is included, or getting the specific type of surround sound system to get the audio working at 100% of potential. They just want something that they can plug in quickly, and get as much enjoyment out of it as the next person. DVD, MP3 ripping, hard drive attachments.. they'll just get another box to look after that. If they decide to get a new gaming system in a few years, it just means they won't have to look for a new DVD player when they get rid of their game console. Simplicity.

    I think by now it's kind of obvious where my prejudices lie, now, so lets get back to my little connecting with the audience theory.

    The reason I think Gamecube hasn't done as well as the others has to do with the way the game industry is set up. In order for a game company to keep operating, it needs to have cash flow. Guaranteed cash flow is even better. To guarantee cash flow, companies have a full playbook of possibilities:
    - Release sequels to popular games
    - Create franchises with a yearly refresh cycle, such as EA Sports
    - Integrate an online component into the game, and require the user to continue to pay for the priviledge to play the game with others

    Notice that nowhere in there is "Innovate new titles." This is not a guaranteed method of success, especially in today's gaming society. Why is that? I think it's because of the way companies handle their advertising.

    Let's say you're Nintendo. You have a totally new game idea, like sayyy... Pikmon. You want people to buy it. What do you do? If a product is totally new, with a totally different type of gameplay, then people are going to want to know how it plays before they go about purchasing it. They want more than a few pictures or videos or testimonials.. they want a FEEL for how the product handles.

    This is where demo discs come in handy. Sure, I can go into my local gaming store and maybe see a GC running Wind Waker, but how often do they put the game I want to try on for me to play-test? Am I going to be able to play it long enough to "get into it?"

    The XBox people know this; XBox Magazine comes with a demo disc every month. It features demos of upcoming games, some videos.. you know, the usual. You can play it in your very own home, at your own pace, with no annoying sales people or even more annoying my-life-is-games-ers telling you how to get past that certain point.

    Sony's PS2 people get it too; their PS2 Magazine also comes with a demo

  38. Re:downfall started at MORTAL KOMBAT by hkmwbz · · Score: 2, Insightful
    "When gamers grew up, Nintendo was still making games for kids."
    Oh, I get it. You think no new children are born in the world today, so now suddenly everyone has grown up and there are no children left! Yeah, good one.

    Oh, and what about Metroid Prime, Eternal Darkness, Resident Evil, Blood Omen, Mortal Kombat, BMX XXX, Turok...

    "What has kept Nintendo alive has been GAMEBOY SALES."
    The GameCube is profitable.

    Your rant is so full of errors, exaggerations and general nonsense that I think I'll stop right here.

    --
    Clever signature text goes here.