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Movie Landmarks for CGI Effects?

Daniel German asks: "I am in the process of preparing a lecture on the influence of computers and computer science in the movie industry. I'd like to include excerpts from the most important landmarks, and in order to give credit where credit is due, I'd like to ask for help from the Slashdot community. What are those movies and moments? The Westworld robot vision; the city landscapes of Blade Runner; Final Fantasy; Toy Story; the water beings from The Abyss; the starting sequence in Forrest Gump; bullet time; and so on. What do you consider to be the scenes that have become landmarks in computer generated special effects in Movie History? I am not only looking for Science Fiction, in fact, I'd like to have a wide range of examples on how computers have altered the way that a director can bring his or her vision to the screen "

165 comments

  1. Tron by JumpSuit+Boy · · Score: 1

    Disny bought a cray and thought lets do something. hees plot good pictures(for the time)

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    Oh really?
    1. Re:Tron by Anonymous Coward · · Score: 1
      Does anyone remember the "If You Had Wings" ride in Disney World's Tomorrowland from the mid-late 80's?

      They had this one room that the ride car went through slowly (but just fast enough to support the motion illusion), with various images projected onto a dome ceiling screen.

      One of those was from the Tron sequence you mentioned - probably as close to being digitized as one can get :-)

    2. Re:Tron by togofspookware · · Score: 1

      > George Lucas has really raised the bar with episodes 1 & 2.

      Well, maybe some parts... The CGI characters sucked gravel through a straw. The original Yoda was much better, for instance. He looked like he was really there, not just pasted in. Yick.

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    3. Re:Tron by Anonymous Coward · · Score: 0

      Accually... While "If You Had Wings" did have a speed tunnel (which is now used by the Buzz Lightyear ride), I believe what your thinking about is the EPCOT Center Future World attraction "World of Motion". The last speed tunnel near the end of the ride had the Tron sequence. Really cool..! Too bad it's not around anymore. :(

    4. Re:Tron by Mattcelt · · Score: 1

      True. Tron was definitely groundbreaking.

      But for the questioner: what is considered "landmark"? Is it a CG effect that was copied in other movies and became a standard? Or was it simply something that resonated with the audience but had CG elements in it?

      For the moment, I'll define "landmark" movies with CG content as 1) ones I remember for years afterward and 2) ones that have technology/a way of life that I would very much like to have some day. So there are two others I would mention:

      5th element
      Johnny Mnemonic

      The 5th element used obvious but highly stylized CG elements to greatly enhance the overall look of the movie. It also had amazing vision throughout, not just in the CG parts. I watch this movie regularly in awe of the creative vision of normal life. I think it may be Bladerunner's equal in this respect.

      Johnny Mnemonic had one part that always intrigued me - the 3D representation of an OS in virtual reality. I've been waiting for this IRL for years, and still haven't found what I'm looking for. That's the only thing from the movie I remember; the rest was pretty bad. But it was the first time I'd ever seen that particular idea actually visualized, and it was cool.

  2. Tron by The+Clockwork+Troll · · Score: 4, Interesting
    I think the scene when Flynn gets digitized in Tron (1982) will forever be memorable to me.

    Made me think for a while (I was 6 at the time) about whether that could really happen to me while I was futzing on the computer.

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  3. Ice Age? by prostoalex · · Score: 1

    The Ice Age scenes were quite spectacular. This one is definitely the imagination of the director.

  4. Easy ones... by kinema · · Score: 1

    Tron Terminator 2 Jurassic Park

    1. Re:Easy ones... by kinema · · Score: 1

      Rodger Rabbit
      Star Wars Episode II (the planet where all the clones are produced, looks like something designed by Apple)

    2. Re:Easy ones... by cei · · Score: 1

      Close. All the animatics were made in Final Cut Pro and many of those scenes were in pretty good shape as roughs before they were ever handed to ILM.

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  5. Remember where it all started: by suricatta · · Score: 2, Insightful

    Tron. Don't forget to mention this classic.

    Although quite shoddy by today's standards, it got the ball rolling for computerized special effects in cinema.

    The Last Starfighter came soon after. That was a bit more impressive.

    I remember watching these films as a kid and being blown away.

    1. Re:Remember where it all started: by mzs · · Score: 2, Informative

      This is an excerpt from Understanding Computers, an old Time-Life book, that covers how the CG inTRON and The Last Starfighter were done that you may find of interest for your lecture.

    2. Re:Remember where it all started: by bakes · · Score: 2, Interesting

      The features on the Tron 20th Anniversary edition DVD also cover quite a bit about the CGI, the companies they used and why, how they did certain things. It's very interesting, and a good insight to early CGI.

      What I found ironic was that the movie didn't get an award for special effets, since the Academy considered using a computer for special effects to be 'cheating', but only a relatively small part of the movie used the CGI. All of the backlight glow effects and such that gave the movie the feel that it had were all done manually.

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  6. Young Sherlock Holmes by AlexisKai · · Score: 4, Informative

    Young Sherlock Holmes is listed on IMDb as the "First feature film to have a completely CGI (computer graphics image) character: the knight coming out of the stained glass window (animated by Pixar)."

    1. Re:Young Sherlock Holmes by KewlPC · · Score: 1

      Actually, it was animated by ILM. The people who did the animating (the entire ILM CG division at the time) broke off and formed Pixar.

  7. Boids by reynaert · · Score: 2, Informative

    Boids are fun, and used in Batman Returns, The Lion King and a lot of other movies to simulate flocks and flock-like things.

  8. Predator vision by DrSkwid · · Score: 2, Interesting

    Star Wars vector graphics guidance system

    Luxor Junior & the other Pixar early movies

    actually, do you own research

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  9. Pixar by Gothic_Walrus · · Score: 4, Insightful
    Pixar, as a whole, is probably one of the best examples. Pixar uses the technology to great effect, but their movies don't just succeed because of the CG. All of their movies have had great storylines and characters, even if the plots were somewhat predictable. The other thing that the Pixar movies have in common is that all of their films would have been damn near impossible to animate or film in a more traditional fashion.

    Pixar has used CG to tell stories that can't be easily told otherwise. I'd say that's a landmark.

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    1. Re:Pixar by exp(pi*sqrt(163)) · · Score: 0, Troll
      You're buying their marketing line and you even half know it. Their storylines are not great. They are crap. They are the usual Disney fare. They keep talking about how "Story is King" but their stories are nothing special at all.

      Nonetheless their work is amazing. It is visually amazing as well as having some pretty funny gags along the way.

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    2. Re:Pixar by Anonymous Coward · · Score: 0

      When you write your own Toy Story or A Bug's Life or Monster's Inc., you may bitch.

      Even a homegrown Luxo Jr. would give you the right to grumble a little.

      Until then, kindly shut the fuck up.

      That is all.

    3. Re:Pixar by exp(pi*sqrt(163)) · · Score: 1
      Oh yeah. I remember now. Just because I can't do X, X must be good. I'll remember that next time I see a unicycling comedian no matter how lame the jokes are.

      Actually, I thought Luxo Jr was pretty good. But that was long ago now.

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    4. Re:Pixar by Anonymous Coward · · Score: 0

      Just because I can't do X, X must be good.

      Close. A better way of saying it would be that if X is widely accepted as good by people who are smarter and more talented than you are, and you yourself have no particular qualifications re: X, then X must be good.

      So: shut the fuck up.

    5. Re:Pixar by cmpalmer · · Score: 4, Insightful

      Everytime I watch a Pixar film, or the new Star Wars films, or Jurassic Park, I always wonder what a movie audience from the 1950's (or even the 60's or 70's) would think of them. Would an explaination of "it's drawn by computers" mean anything to them? I remember being completely blown away by the tentacle in The Abyss -- here was something that was (a) impossible, and (b) completely realistic. I was one of those people who always noticed every matte line in Star Wars and every cable on the police spinners in Bladerunner (I spent my adolescence reading Starlog, Famous Monsters, and the like) and these first glimses of CGI amazed me.

      When people say that, eventually, synthespians will be indistiguishable from real actors, the programmer/skeptic in me scoffs, but then I think that, twenty years ago, I don't know if I would have believed that Pixar films, Gollum, or even Jar Jar would have possible so soon, so maybe I'm wrong.

      BTW, "invisible" CGI is my favorite, too. The "oh wow" moment came for me when I saw them filming Arnold jumping the motorcycle off the overpass in T2 and he was hanging off big, thick, black cables that were painted out. For some reason, this was cooler than the morphing terminator.

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  10. CGI or SFX? by Tumbleweed · · Score: 3, Interesting

    Computer-generated, or special effects in general? Big difference there. You can drop Westworld if you're talking CGI, BTW.

    If just SFX, hey, Ray Harryhausen (sp?) did some great stuff "back in the day". Certain 2001: A Space Odyssey was the beginning of the realistic stuff. There's nothing in there that looks any worse than Star Wars: A New Hope, and it's a lot more realistic. (Fighters using aerodynamic maneuvers in space? Yeah, right.)

    Certainly a lot of technology was invented at ILM for the first three Star Wars films, and you've gotta respect that.

    Terminator 2 for the morphing.

    Aliens for mixing live action and miniatures (the duel between Ripley and the alien queen was a mix - amazing stuff; just saw a special on the Alien series last night - AMAZING work and you never notice it's fake - that's why it's so great).

    For non-human CGI, nothing has surpassed the original Jurassic Park, really - it's pretty much levelled off there, if not gone down a bit, likely due to budgetary concerns. The stuff Weta did for the LOTR movies is great, but isn't groundbreaking in terms of anything other than sheer scale.

    For CGI humans, I'd have to say 'Final Flight of the Osiris' in the Animatrix is the best I've seen (same people that did the Final Fantasy movie), but it still has a long ways to go. The skin _still_ isn't right, though the movement is almost perfect. Hair is good, but not great (yet). I suspect hair will be perfected before skin will.

    Here's the killer idea: what happens when the only thing left to artificially generate are the voices? Artificial voice actors? Yikes!

    1. Re:CGI or SFX? by googleaseerch · · Score: 1

      I think that Final Flight of the Osiris had really good human animation, but the biggest problem with it is facial expression. Anger looks really fake, when usually the expression is pretty good. A nice example is when one of the gunners says, "Come get some!" The person's forehead isn't wrinkled at all, but the rest of her face looks like she's angry. Also, when she talks, her mouth moves a lot, but her cheeks and jaw seem to stay still, and all that moves is the small area around her mouth, which stretches too much to be possible. They would also be a lot more realistic in certain shots if the skin was textured, rather than a flat surface. The fabric texture could also be better.

    2. Re:CGI or SFX? by NanoGator · · Score: 3, Interesting

      "A Space Odyssey was the beginning of the realistic stuff."

      Not sure exactly what this sentence meant, but it reminded me of something little-known about 2001. The computer displays they had in that movie were not computer generated at all. They were hand animated.

      The amazing thing is that they're damn convincing. They had rotating objects, for example. They actually shot video of a rotating object and the animator traced over it frame by frame to film and play on the screen.

      Kick ass stuff. ;)

      --
      "Derp de derp."
    3. Re:CGI or SFX? by Gaijin42 · · Score: 2, Interesting

      Actually, Westworld had the first CGI ever. The targeteing system that Yule Brenner had overlayed over what he saw was computer generated. It took a rediculous amount of time to render each frame.

    4. Re:CGI or SFX? by S.+Traaken · · Score: 1

      According to IMDB's trivia for the movie, it was 8 hours for 10 seconds of render time. It also claims that the movie contained the first use of the term "Computer Virus."

      Here be trivia.

      (The trivia sounds nice, not sure if I'd bet on it being 100% accurate.)

    5. Re:CGI or SFX? by Anonymous Coward · · Score: 0

      It took a rediculous amount of time to render each frame.
      The proper spelling is reedickyooluss. Look it up Jack.

    6. Re:CGI or SFX? by Radical+Rad · · Score: 3, Insightful
      "A Space Odyssey was the beginning of the realistic stuff."
      Not sure exactly what this sentence meant, but it reminded me of something

      I think I know what he meant. 2001 was the first movie I ever saw that realistically portrayed the near future based on technology that was about to come on-line and on obvious trends such as the commercialization of space. While earlier films showed space as being the domain of some sort of unitard-clad one world government paramilitary rocket jockeys, 2001 treated space travel as a routine and mundane activity requiring a stewardess to coach the regular joes who were commuting to the orbiting hotel through the safety procedures. It's been a long time but IIRC it also portrayed videophones and credit cards as commonplace and boring. Weight was provided by spinning the station not by a pseudo-scientific gravity generator. And the capabilities of HAL seem almost prophetic in retrospect. I'm sure there are many more examples if I watched the movie again. I think it strikes closer to the mark even than many movies made today. Realism is definitely one of the major distinctions of that movie.

    7. Re:CGI or SFX? by Anonymous Coward · · Score: 0

      While looking up "ridiculous", i noticed that "Anonymous Coward" is a synonym for both "fuckhead" and "piece of shit anus muncher".

  11. Tron by Yonder+Way · · Score: 1

    Tron wasn't even mentioned in the headline, but when it came out it was pretty much bleeding edge.

    The VR sequences in Lawnmower Man were really out there as well.

    I know this old school stuff might look hokey today but back then they were revolutionary.

    As much as I'd hate to admit it, George Lucas has really raised the bar with episodes 1 & 2.

    Also don't forget music videos. Dire Straits "Money for Nothing" comes immediately to mind.

  12. Lawnmower Man by MBCook · · Score: 1

    Wasn't Lawnmower Man quite groundbreaking when it was released? It has quite a bit of good CGI in it.

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  13. The Last Starfighter by bob301 · · Score: 3, Informative

    It was done entirely on computers, no models. The DVD has a documentary on it: it was a landmark in that it only used CGI for the ships, spaceflight, etc. Also, the kid brother in that was in Invaders from Mrs- another 80's classic, even if it was a remake.
    IMDB Link[imdb.com].

    1. Re:The Last Starfighter by ksdd · · Score: 1

      "Invaders from Mrs"

      You mean the in-laws?

  14. I Just Thought of 2 More by MBCook · · Score: 1

    Twister and the water in A Perfect Storm both had great effects. And let's not forget Dobbie in Harry Potter, and the Golem in LOTR:TT (which comes out today or tomarrow on DVD, FYI).

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  15. For initial public consumption ... by mike_lynn · · Score: 1

    ... you can't go wrong with Star Wars. Yes there are a ton of things wrong with the movies from a technical standpoint (like those matte errors in so many flying X-Wing scenes and various ships actually flying _through_ asteroids) but for all those wrongs it did so much right. I won't say it was one of the first, I'll just say it was one of the best.

  16. Plagiarism.... by dmayle · · Score: 1, Redundant

    So, this person asks you to do his homework for him, and because it's interesting, you fall all over yourselves to help him? I can't wait until the Harvard vs. Slashdot (Replace with University of your choice.) plagiarism case. :)

    1. Re:Plagiarism.... by Greventls · · Score: 2, Interesting

      Well, provided he cites Slashdot, what is the problem. For some of my papers, I have cited IRC conversations and the like. The teachers/professors usually put question marks by the source.

    2. Re:Plagiarism.... by Anonymous Coward · · Score: 0

      Who do you think you are, Randal Schwartz?

  17. Are you looking for the influence of... by exp(pi*sqrt(163)) · · Score: 3, Insightful
    ...computer science or of computer graphics. The title says one thing, the story another.

    Because, if you mean computer science, then The Matrix and Reloaded must be the first movies ever about Godel's Theorem and the Halting problem. Remember the scene with the video displays behind the Architect? That was the diagonal argument. Remember the first meeting with the Oracle? It was basically a summary of the halting problem. Think about it.

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    1. Re:Are you looking for the influence of... by vitaflo · · Score: 2, Insightful

      ...computer science or of computer graphics. The title says one thing, the story another.

      If you're looking for both, I think Tron is a good answer. One of the first movies to use CGI (the first?), and had a LOT of comp sci terms thrown into it in a time when very few people owned a computer, let alone knew what they meant.

  18. Monday Night Football. by rjh · · Score: 3, Interesting

    If you watch Monday Night Football, you'll see a bright yellow line superimposed on the field representing the first-down line. This has made a significant change for viewers at home; it makes it much, much easier for a viewer to tell whether it's fourth-and-inches or first-and-ten. It's a great example of how CGI has changed the viewing experience for the better: the change is subtle, innocuous, doesn't distract from the plays, and was not possible before the fusion of cameras and computers.

    1. Re:Monday Night Football. by Greventls · · Score: 1

      Don't forget the ads that they superimposed on the field.

    2. Re:Monday Night Football. by burns210 · · Score: 1

      how about the short 3 foot walls that surround the the baseball field behind homeplaye? Notice those advertisements, well many of them are computer generated onto that little wall. Same with some NBA courts, i do believe.

    3. Re:Monday Night Football. by Anonymous Coward · · Score: 0

      The glowing hockey puck used in hockey broadcasts in the US for a while would have to be a less successful variation on that theme.

    4. Re:Monday Night Football. by DansnBear · · Score: 1

      It was FOX that pushed this tech in their broadcast of hockey games. I believe they called it the "FOX tail"

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  19. metropolis(1927). by gl4ss · · Score: 1

    the original one(1927) had some pioneriing effects. ok not computer generated, but i doubt bladerunners effects to be computer generated mainly either(1981, and that may be a good thing as it ended up looking excellently dirty and realistic), and why make distinction between the two anyways? and in fact quite much of trons effects was manual labor too. in those older movies even the computer screens are done in some other (traditional) ways!

    there hasn't actually been that many 'wow' effects just because of effects lately(in last 10y) other than the matrix(i hadn't seen a single trailer or any pr stuff about it before i went to see it and so didn't even know what to except.) and jurassic park which imho did pretty good on the effects side of things, of course not any level of effects could have elevated it into a masterpiece(maybe renders of natalie portman naked, obligatory joke). there was a series called 're-boot' some years back that was cool(imho, feel free to flame, but it was quite matrisque now that you think about it wasn't it?) that was the first things you would see on tv that was entirely cgi in big scale(as in many episodes and not just one short movie). shreck was also fun where while it was pretty obvious it was computer generated it wasn't made like it was a big deal(could have been animated just as well.) and really when it's not cgi for cgi's sake is when it's at it's best.

    (the quite new anime version of metropolis is pretty good too)

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    1. Re:metropolis(1927). by JabberWokky · · Score: 1
      IIRC, Lensman (a really bad anime version of EE "Doc" Smith's yarns) was the first anime with computer graphics. Starfields, mostly, plus some (now) really bad looking ships. It may also be the first CG in a full length animation.

      I really liked the ballroom scene in Beauty and the Beast, and An American Tale had some impressive rotating gears (I think it was AAT). Not impressive now, but for the dawn of good CG, it was amazing.

      --
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  20. The landmark effects... by NanoGator · · Score: 4, Informative

    ... are the ones you never see.

    If memory serves, Back to the Future 2 made good use of CG effects by removing the wires that held the hover-boarders over the ground to appear as though they were defying gravity.

    True Lies is one of the milestones in the digital fx industry. Not so much for 3D rendering, but for compositing and for motion tracking. You'd be surprised what all went into making Arnie pilot the Harrier over a city block.

    It's neat to use computer generated effects to wow people, but there's little attention given to the digital effects that are used to keep people from being distracted. Who would have enjoyed BttF2 if they could see the wires holding up the hovery things?

    --
    "Derp de derp."
    1. Re:The landmark effects... by isorox · · Score: 0

      There were wires? I thought they were real! Something with big feck-off magnets - I've wanted a hoverboard since I was a kid.

    2. Re:The landmark effects... by Stele · · Score: 1

      I consider Forrest Gump to be THE landmark movie in this area. It is FULL of "invisible effects", from the opening scene (a feather floating around the town square that "lands" on Forrest's shoe - the scene was a mix of blue-screen puppeteering and a morph at the end to a real feather, that had been painted out until the compositing screen landed).

      Other examples:
      The football stadium
      Lt. Dan's legs (several shots)
      Talking presidents
      Forrest hand-shakes with presidents
      Various war scenes with Forrest
      The highly-reflective lake (did you know it was a composite?)

      I'm sure there are more but I haven't seen it in awhile.

    3. Re:The landmark effects... by mr3038 · · Score: 2, Interesting
      I consider Forrest Gump to be THE landmark movie in this area. It is FULL of "invisible effects"

      I agree. Forrest Gump was the first movie with lots of CGI stuff that went unnoticed by most people.

      My list would be like:

      1. Terminator 2 (1991) - the first movie where the computer animation didn't look cheesy and still played a major part.
      2. Jurassic Park (1993) - the first movie to have believable CGI characters. Jurassic Park was scheduled to be shot with animatronics only but some stuff was later remade with computers. Contrary to belief of many, the whole Jurassic Park movie had only a few minutes of CGI animation. However, nobody ever noticed the seams between animatronics and CGI.
      3. Forrest Gump (1994) - the first movie that had lots of CGI shots without the audience acknowledging it.
      4. Toy Story (1995) - the first full length fully CGI animated movie
      5. Final Fantasy (2001) - the first movie that was fully CGI animated and still looked a little bit like the real stuff.
      6. ??????????? - the first movie that was fully CGI animated but the audience didn't acknowledge it unless pointed out.

      It would be wise to mention that most (all?) new animations are done with computers. I don't know which was the first movie to use mostly computers to render the final picture instead of handpainting everything. It's also worth pointing out that latest consumer hardware could probably render Jurassic Park level graphics in real time. We still need some time before our games look like Jurassic Park because games don't have the luxury of hand tweaked animation for every single frame.

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    4. Re:The landmark effects... by schon · · Score: 2, Interesting

      ... are the ones you never see.

      True..

      Listen to the director's commentary for Blade2.. there's a scene in the sewers, where Ron Perlman sticks his gloved hand into the sun, and his glove starts to smoke..

      The smoke was CG.. Guillermo del Toro makes a big deal about how he loves to use CG for stuff like that - stuff that could easily be done with other methods (and usually is)..

    5. Re:The landmark effects... by sharkey · · Score: 1
      I'm sure there are more but I haven't seen it in awhile.

      IIRC, the ping-pong balls in match against the Chinese champion were CG.

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    6. Re:The landmark effects... by Anonymous Coward · · Score: 0

      I agree, although the film owes a lot to Woody Allen's Zelig, where walk on parts into famous scenes and events were performed using more standard approaches. A further thought on that theme is that whilst the LoTR films are rightly lauded for their computer generated aspects, more conventional camera tricks with perspective and scale minatures were also used to great effect (although the bit with the stilts in Bree doesn't really work if you've seen it more than once). Perhaps this a good sign; we are entering a period where CGI is beginning to be used in a more mature and considered way (...someone should tell George Lucas I guess).

  21. Jurassic Park by asdfx · · Score: 1

    Those dinosaurs were CG, and considering it was released in 1993, it was pretty impressive. I think the dinosaurs required some terabytes to store each one.

    T2 was phenominal, most will agree. Even now, the CG still impresses. I preferred it to Spiderman, for certain.

    1. Re:Jurassic Park by NanoGator · · Score: 1

      "T2 was phenominal, most will agree. Even now, the CG still impresses. I preferred it to Spiderman, for certain. "

      I just watched T2 recently. I think the reason T2 is preferred to Spiderman FX wise has more to do with the director than with the technology. The T-1000 never tried to do anything completely impractical.

      I have to admit, I'm curious who'd win between a T-1000 and Odo.

      --
      "Derp de derp."
    2. Re:Jurassic Park by maxume · · Score: 1

      Not all of the dinosaurs are real, the ones where lots of people are in the scene, and they touch the dinosaurs are usually models. Like the breathing thing, that was a model. One interesting thing about Jurassic Park is that it was probably the first movie of its scale to bother matching the grain of the film in all of the cg stuff, so that the dinosaurs didn't end up looking sharper than everything around them, a common problem with cg stuff(see the stuff that was redone in Star Wars )

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    3. Re:Jurassic Park by Anonvmous+Coward · · Score: 1

      "I have to admit, I'm curious who'd win between a T-1000 and Odo."

      The answer to that depends more on the director than their technology. ;)

  22. Might I suggest? by dJCL · · Score: 2, Insightful

    Interview with a Vampire.

    You may ask why, and I will state right now that I'm not sure it is the earliest example, but it is so well done that you just don't notice. I was watching the DVD commentary track a while back and they comment on it a few times... The scenes on the mississippi with large numbers of incidental boats on the river in the bg... Stuff like that... Don't know the details of course.

    I'll put it this way, I rate CG by how easy it is for me to notice it, the more I notice it, the lower the score usually(for live action, and those who try to be near to life like FF:tsw). And if the general public sees it as CG, then it just plain fails. And I don't mean this in a Jar-Jar sense either. Everyone knew he was CG, but his integration into the environment was superb, so the realism was way up there...

    Anyway

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  23. Preparing for a Lecture? by jpsowin · · Score: 3, Insightful

    If you don't have the expertise to research topics like this other than posting to "Ask Slashdot," maybe you should reconsider lecturing on such a topic. Teaching should be the overflow of something you know very well, not something unknown and thrown together by asking a web site. I hate to sit under lectures by people who don't know what they are talking about, and it is always very noticable.

    Research papers are for learning---teaching/lecturing is when you already know and want to teach others what you have learned.

    1. Re:Preparing for a Lecture? by awtbfb · · Score: 1


      Teaching should be the overflow of something you know very well, not something unknown and thrown together by asking a web site... Research papers are for learning---teaching/lecturing is when you already know and want to teach others what you have learned.

      This is an obvious Troll, but I'll bite.

      One of the reasons top tier schools are in the top tier is that the instructors continuously seek to improve not only the content, but their skill sets. This keeps education fresh and timely for both students and the teachers.

      Additionally, some of the best educational experiences are those where the teacher and student are both learning. The teacher provides structure, focus, motivation, and experience. This is pretty common in project-based courses where the student will develop in-depth expertise on a specific topic beyond their teacher's level.

      You are also ignoring the process side of the teaching question. A teacher may pick a new application in which to teach a particular theory in order to improve the delivery of that theory. For example, physics and chemistry teachers are constantly developing new demonstrations to help students understand and remember basic concepts.

      Regardless, a good academic will routinely research the field - even if they are an expert - to ensure they provide thorough, up-to-date coverage.

  24. Yet Another by MBCook · · Score: 1
    Willow had great effects. Pixar has done some great stuff, of course. I think Final Fantasy is the farthest we've come. I also liked the plot, but I think they'd have been more succesful if they just took the story from FFVII or IX, but that's me.

    How 'bout the tic-tac-toe game in wargames? Just wondering how far you'd go.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  25. Follow the progress of ILM by klui · · Score: 1

    Just follow these guys' works from their inception in 1976 and that will provide more than enough examples. Landmarks will mean different things for every individual...better stick with one or two companies. Everybody knows about ILM, and they set the bar.

    We would also appreciate it if you could make your presentation materials available to Slashdot readers.

  26. Let's see... by SandSpider · · Score: 1

    My first thought is Willow, for the Morphing. Willow is the film that pioneered morphing technology, though Terminator 2 really brought it home.

    The digital limb removal from Forrest Gump was quite good, and really started that particular niche, as I recall.

    Starship Troopers was the first to have a very, very large number of critters moving in Full 3D. And getting the motion right on six legged critters is not so easy.

    Aladdin was the first movie I remember to have the mixed 3D/2D, especially the flying carpet, which was a texturemapped object.

    You should do some checking around for early uses on Nonlinear Digital Editing, which has allowed lots of fancy editing, such as Fight Club, with the funky edits and transitions and such. Don't know what the earliest examples of that sort of thing are, though.

    If you're going strictly film, then Toy Story was the first full-length. However, for sheer bulk with 3D, Reboot was on the scene about a year before.

    And that's all that comes to the top of my head.

    =Brian

    --
    There is nothing so good that someone, somewhere, will not hate it.
    1. Re:Let's see... by cei · · Score: 2, Informative

      Beauty and the Beast beat Aladdin by a year, with the ballroom scene...

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      This sig intentionally left justified.
    2. Re:Let's see... by SandSpider · · Score: 1

      That's true. I had forgotten the order of those.

      --
      There is nothing so good that someone, somewhere, will not hate it.
    3. Re:Let's see... by BigBadaboom · · Score: 1

      When you talk about morphing, you would also have to mention the video for Michael Jackson's 'Black and White'. It was largely responsible for kicking off the big morphing craze.

    4. Re:Let's see... by mughi · · Score: 2, Informative
      Beauty and the Beast beat Aladdin by a year

      True...

      However, 'Rescuers Down Under' in turn beat Beauty and the Beast by a year (with CG that was integrated much better) and 'The Great Mouse Dective' beat B&B by 5 years

      In The Greate Mouse Detective, the climx in the works of Big Ben is the main thing to take note of.

      Rescuers was much more impressive, but underrated. It's computer work was much less jarring that Beauty (where the ballroom looks like a completely different movie), and was used to further the story. From an animation standpoint, it was quite impressive. The opening sequence, for one, really used things to help the story without jumping out at you.

      Oh, and 'Oliver and Company' did have some also, but not as much to note

  27. Digital Editing? by mcdrewski42 · · Score: 1


    I'm a big fan of the SFX, and yes, there are landmark scenes, but surely the 'influence' of Computer science on movies goes well beyond what you see on screen.

    For example:
    - Computer based editing suites for storing and editing sequences together.
    - Motion capture cameras for unprecedented reality in later compositing.
    - How about Word Processors for on-the-fly script revisions?

    --
    /* affect != effect */ void affect(int *thing,int effect) { *thing += effect; }
  28. What the f are you talking about? by s88 · · Score: 1

    The diagonal argument?... um...no.
    Showing a bunch of alternate Neo-reactions to the Architect's speach I'm quite sure is not what Cantor had in mind when he formulated his clever proof.

    Also, I'm pretty sure that the Matrix is not about Godel's Theorem.

    I'll entertain your defense of the Oracle meeting being a summary of the halting problem before I dismiss that outright.

    p.s. I did "think about it" and I still want to know the the f you are talking about.

    1. Re:What the f are you talking about? by dpilot · · Score: 1

      I guess I see what he means, but he may be reading more into it than the authors ever thought of. Invoking Godel's theorem is an interesting and applicable idea, but I suspect if the authors had made the connection, they would have somehow dropped the name in there. Perhaps he was stumbling about the idea when talking about the inherent flaws in the Matrix.

      Long ago, my wife and I came out of a movie saying to each other, "That was so deep the author was drowning in his own work."

      --
      The living have better things to do than to continue hating the dead.
    2. Re:What the f are you talking about? by exp(pi*sqrt(163)) · · Score: 2, Interesting

      It's worth noting that Larry and Andy W cited Godel, Escher, Bach as an influence in an article in Time or Newsweek at around the time the original Matrix was released.

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    3. Re:What the f are you talking about? by exp(pi*sqrt(163)) · · Score: 3, Insightful
      Come on now! What was written over the door as Neo enters the kitchen. "Know Thyself". If that's not an invitation to self-reference I don't know what is. The whole conversation revolves around would I do this if I knew that she knew that I was going to do it.... What is the Oracle called? "The Oracle". What is the Comp Sci terminology for a system than can solve the halting problem? An "Oracle".

      Much of the Architect scene is about how the Matrix is inherently flawed, like any axiom system. The video displays are like an explicit enumeration of Neo's responses which Neo wants to act differently from. The diagonal argument, clear as day.

      And it goes on...

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    4. Re:What the f are you talking about? by s88 · · Score: 1

      HALTING PROBLEM / ORACLE
      The naming relationship of CS Oracle and the Matrix Oracle only exists because they both draw from the same, more general use of the term: one who knows all. Self-reference is a necessary component of the Turing paradox, but it is hardly sufficient. I can see where you are coming from here, but I think I can safely say this is not the motivating backbone of the scene, and is an interesting footnote at best.

      DIAGONAL ARGUMENT / ARCHITECT SCENE
      The diagonal argument is much more than a simple enumeration. Movies, let along the world, is filled with enumerations of things, do you point at all of them and proclaim: "Behold! The diagonal argument manifest!"

      If the scene is indeed "The diagonal argument, clear as day." what is the analogous conclusion we are to draw? Cantor's proof was that there are different degrees of infinity. What are the video screens proving?

      Also, if you think the matrix could be implemented as a purely axiomatic system, you are sorely mistaken. The flaw in the matrix is not its basis in axioms, but its inherent need to include choice/free will in order to keep the human mind from rejecting it. To quote the architect in said speech: "As you adequately put, the problem is choice".

    5. Re:What the f are you talking about? by exp(pi*sqrt(163)) · · Score: 1
      The naming relationship of CS Oracle and the Matrix Oracle only exists because they both draw from the same, more general use of the term: one who knows all
      Incorrect. They are both explicitly about self-knowledge, not omniscience. They are both about the contradiction that happens in such a situation. Don't forget. We're not just talking about any old self-reference. This is explicitly a movie about computing machines. The Oracle appears to be an oracle.

      More to come tomorrow, it's getting late...

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    6. Re:What the f are you talking about? by Anonymous Coward · · Score: 0

      I guess I see what he means, but he may be reading more into it than the authors ever thought of.

      At the beginning of the first film, Neo pulls a disk out of a hollowed out copy of "Simulacra and Simulation" by Baudrillard. I dare say the authors thought more about this than you realize.

      Invoking Godel's theorem is an interesting and applicable idea, but I suspect if the authors had made the connection, they would have somehow dropped the name in there.

      That would have sounded silly. A computer with a well-deserved superiority complex citing a long-dead human philosopher/mathematician? Please.

    7. Re:What the f are you talking about? by ThyTurkeyIsDone · · Score: 1

      Come on now! What was written over the door as Neo enters the kitchen. "Know Thyself". If that's not an invitation to self-reference I don't know what is. The whole conversation revolves around would I do this if I knew that she knew that I was going to do it.... What is the Oracle called? "The Oracle". What is the Comp Sci terminology for a system than can solve the halting problem? An "Oracle".

      I don't remember the Matrix scene for scene, and I haven't seen the sequel yet. so I can't speak to all of what your saying. I just wanted to throw in this tidbit of useful information; you decide if Occam's razor applies:

      In Ancient Greece, the famous oracle of Apollo at Delphi was inscribed with the words "gnothi seauton" (know thyself). Rather than a reference to the concept of self-reference, I believe it was intended as a reminder that we're all mere human mortals. Or something.

    8. Re:What the f are you talking about? by Anonymous Coward · · Score: 0
      I believe it was intended as a reminder that we're all mere human mortals. Or something.


      Nah, the ancient greeks were just trying to live out the halting problem.

    9. Re:What the f are you talking about? by Anonymous Coward · · Score: 0
      That would have sounded silly. A computer with a well-deserved superiority complex citing a long-dead human philosopher/mathematician? Please.


      When trying to convince a human to do something? No it wouldn't have.

  29. I'm not making this up. by pi_rules · · Score: 4, Funny
    If you watch Monday Night Football, you'll see a bright yellow line superimposed on the field representing the first-down line.


    A couple of years back when I was living with two other guys myself and one other (both programmers) were trying to figure out just how they did this. What sort of algorithm is used to determine what to point over and what not to, how the cameras could be moving and the line staying stationary on the field, etc.

    We shot ideas back and forth for about 10 minutes while watching the game. The third guy (a non-tech) just sat silently. After a while he finally came up with the solution for us. Looked at us both in disbeleif and said,

    "What are you guys? Stupid? They do it with a computer!"

    We started blankly for a good 2-3 seconds and just busted out in laughter.
    1. Re:I'm not making this up. by bedessen · · Score: 1

      FYI, it's done by instrumenting all of the parameters of the camera. The computer knows the inclination, azimuth, and zoom of the camera, in realtime, measured by rotary encoders of some kind, I presume. Before the game they calibrate the whole mess by pointing the camera up and down the field, and telling the computer where all the edges are, etc. It then has a fancy model of all of this which it uses to determine where on the frame to draw the line. I don't mean to trivialise it, as apparently it was developed with no small cost and is terribly complex.

    2. Re:I'm not making this up. by Anonymous Coward · · Score: 1, Insightful

      You make the simple part sound overly complex and the complex part overly simple.

      Yes, the cameras are all instrumented, but the sensors that provide that data have been around for decades. A GPI interface out of the camera head delivers real-time spherical coordinate data--altitude and azimuth, basically, along with lens parameters. That's the easy part.

      The hard part is getting a good real-time chroma key. If you'll notice, the players appear to stand on top of the yellow line. In other words, the line is drawn over the field--the grass and the white numbers--but not over the players, even when they're wearing white uniforms.

      This is very tricky, and requires a fairly powerful computer to do in real-time.

      The high definition version is correspondingly more powerful still.

    3. Re:I'm not making this up. by Coward,+Anonymous · · Score: 1

      The company that does it is Sportvision they have some fairly interesting technologies other than just the first down line.

  30. Bullet Time? by cei · · Score: 1

    When you say bullet time, do you mean the bullet CGI'd in? or just the camera panning? My understanding was that it was just an extension of the virtual camera system, which was originally developed using actual film. (Though the patent also covers use with digital capture...)

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    This sig intentionally left justified.
    1. Re:Bullet Time? by straterpatrick · · Score: 1

      Here is the origin of Bullet Time:

      Industrial clients examining buildings for structural flaws needed to see Paris from above. Parisian airspace, however, is tightly controlled; nonmilitary aircraft may fly over the city only on Bastille Day. A man named Lamorlette found that by morphing between two photographs, he could generate a 3-D model: digital photogrammetry. BUF first employed the technique to help director Michel Gondry create a music video for the Rolling Stones. Its radical camera moves - zipping through a room full of partygoers frozen in midmotion - caused a sensation in Europe. (BUF also used this method to make a Gap ad called "Khakis Swing" that was most Americans' first glimpse of the effect.) This effect was latter used in the Matrix and renamed 'Bullet Time'.

      The creators of the Matrix special effects did not invent bullet time (as is implied on the making-of videos).

    2. Re:Bullet Time? by Anonymous Coward · · Score: 0

      That is a widely repeated, and utterly false, story.

      In point of fact, the first known use of what we now call "bullet time," was done for a TV commercial for a London radio station. A series of 35 mm cameras, regular still cameras, were set up on a track, spaced at precise intervals. The shutters were controlled pneumatically, allowing them all to be snapped at once. When the frames of film were spliced together, the result appeared to be motion picture film of a camera moving through a frozen scene. Birds hanging in the air in mid-flight and so on.

      Note that this is not related to digital photogrammetry. It's also not a digital process. It is, in fact, completely analog. It also works strikingly well, producing an effect that is far more believable than the digital counterpart.

      (You can see the best, i.e. worst, example of digital photogrammetry in the movie "Lost in Space." It's just terrible.)

    3. Re:Bullet Time? by GlobalEcho · · Score: 1

      A somewhat less influential, but closely related effect, is "bullet tracking". This is where the camera follows behind the bullet along it's path to collision (probably at about 1/20 actual bullet speed).

      I first saw it as "arrow tracking" in that horrible Robin Hood movie. It was definitely the best part of the movie. Since then, I think "Three Kings" used it best.

      Perhaps it's not even a digital effect, though. Remember the opening sequence to Naked Gun?

  31. Forrest Gump by dpilot · · Score: 1

    The students in one of my brother's classes were disappointed to hear that Forrest Gump didn't really employ an amputee - that they removed his legs with CGI.

    --
    The living have better things to do than to continue hating the dead.
    1. Re:Forrest Gump by Anonymous Coward · · Score: 0

      You know, Gary Sinise is not exactly an obscure actor. They probably should have figured that out.

    2. Re:Forrest Gump by dpilot · · Score: 1

      Maybe they should have. OTOH, one of these days I have to rent Forrest Gump - I've never seen it.

      --
      The living have better things to do than to continue hating the dead.
  32. Non-Sci Fi examples by Felgerkarb · · Score: 2, Interesting

    As sort of a history buff, I was totally enthralled by the cgi recreation of ancient egypt in the opening scenes of the Mummy. I got an even bigger eyeful, of course, with The Gladiator and reconstructed ancient Rome. I think these are great examples of cgi creating not only fantastic fictional settings, but also in creating real, but impossible to film, settings.

  33. Rambling Thoughts by linuxwrangler · · Score: 2, Interesting

    I used to have a freebie subscription to a magazine which I believe was called "Computer Graphics". It may be around now but I haven't had a subscription in years.

    It would be worth looking through back issues as frequently a front-page article dealt with breakthroughs and problems in CG. The oceans in Waterworld, animating hair, and so on.

    It also had interesting articles on geeks and directors. I don't recall if it was Casper or Toy Story but one article mentioned the difficulty encountered when the director mentality collided with the computer animation mentality. The director kept going back to the animators for more "takes" while the geeks thought they had delivered finished product (hmmm...that actually sounds like a pretty common type of IT/management complaint outside of CG as well).

    While it's easy to grab sci-fi adventures as examples as the CG is obvious (well done, perhaps, but we know that the death-star or pod-racer or whatever isn't real) don't forget to include examples where the CG is invisible - just another tool in the box so the director can add or modify elements in everyday scenes to create his or her vision.

    In fact, if you are looking for influence you might concentrate on looking at the shift in tools over time. Sci fi flix have been around a long time but we no longer hang pie tins from strings. We used to blow things up for real but now it's frequently just bits and bytes. As we get better and better, CG becomes a more cost effective way of creating ever more parts of a movie. Given how well dead actors have been integrated into live-action films you might conclude that eliminating the actor (or at least outsourcing the mo-cap to India) is the "final frontier".

    --

    ~~~~~~~
    "You are not remembered for doing what is expected of you." - Atul Chitnis
    1. Re:Rambling Thoughts by babbage · · Score: 1
      outsourcing the mo-cap to India

      Scary thought: in the sixties we had the spagetti western, when for budget reasons "American" westerns were filmed in Italy. Could the oughts (or whatever this decade is called) end up having the curry scifi?

      In the spagetti westerns, Italian actors were passed off as Mexicans. I wonder if any director today would dare to do the same thing in India...

  34. You need to define what you want by jayrtfm · · Score: 1
    exactly what are "landmarks in computer generated special effects" really depends on your definition of "computer generated"
    Motion control, where a computer controls a camera that's shooting artwork could fall under this catagory, which makes many slitscan efx count.

    You should be looking at Siggraph which has a good history section, unfortunatly it's buried somewhere on that site. If you read the first 10 years of Cinefex magazine you'll find what you're looking for.

  35. City of Lost Children by Curien · · Score: 2, Informative

    With its CGI fog. Plus, it's non-Hollywood, non-American film. It could make for some nice variety.

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    It's always a long day... 86400 doesn't fit into a short.
  36. First fully computer-generated scene by Anonymous Coward · · Score: 0

    First fully computer-generated scene: The Genesis Planet formation in Star Trek II: The Wrath of Khan (generated for the movie by ILM, actually).

  37. Quicksilver in T2 by jungd · · Score: 1

    How about the reflective morphing of the robot in Terminator II - where it breaks out of the helicopter?

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    /..sig file not found - permission denied.
  38. Rendering types by i0wnzj005uck4 · · Score: 2, Insightful

    Something nobody else has mentioned is rendering types. We've moved from phong and goraud shading to raytracing, to radiosity (which was used to great effect in Fight Club, but which generally takes too long for renders that it's left out of movies), and now HDRI (High Dynamic Range Images) are being used as global illumination maps. Essentially, this allows you to take a high-quality shot of the sky, for example, and light an outdoor scene based on the pixels in the image, giving a more natural look.

    You should ignore the rest of the complaining trolls. You'd think that, considering how slashdot is an epicenter of OSS and free thought, that people would be a little more apt to give you starting points for your research.

    --
    - Cloud
    1. Re:Rendering types by Hast · · Score: 1

      Even cooler than image based lighting is photon mapping. You get pretty much the same result but it's a lot faster. And you more or less just continue to add new physical models on top of existing systems to create even better effects. One of the latest additions is subsurface scattering which is used to recreate the effect of light penetrating eg skin and lighting it up from within. This effect is used in The two towers (Gollum) and Harry Potter 2 (Dobby).

  39. Remember Prince of Egypt? by cloudless.net · · Score: 1

    The parting of the red sea was simply stunning!

  40. Monsters, Inc. by cloudless.net · · Score: 2, Insightful

    I couldn't believe my eyes when I saw the snow on Sulley's fur!

  41. Suggestions by BigBadaboom · · Score: 1

    The early ILM and Pixar stuff is a good start.

    Just off the top of my heard (most of these have already been mentioned):

    Star Wars (the Death Star hologram was a landmark - pretty bleeding edge for 1977)
    Tron (firt movie with amajor CG component)
    The Last Starfighter (I believe it was the first film with computer generated spaceships)
    Luxo Jr (first CG to win an Academy Award)
    T2 (significant step forward - caused a bit of a sensation at the 1991 Siggraph conference).
    Jurassic Park (obviously)

    Also don't forget the Max Headroom TV series. It wasn't CG, but everyone thought it was.

    1. Re:Suggestions by Wolfrider · · Score: 1

      Treasure Planet ( http://www.imdb.com/Title?0133240 ) had some pretty good CGI scenes.

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      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
  42. For something different.... by Sevn · · Score: 1

    The way they combined the animation style with the computer generated car chase scenes in the "Initial D" animated series was simply stunning. They should win an award.

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  43. Geri's Game by boojum.cat · · Score: 1

    I'm told that Geri's Game, the Pixar short about a man playing chess with himself, was the first film in which clothing was modeled well. When Toy Story was made modeling clothing, hair, and skin was too difficult, so they didn't even try.

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    1. Re:Geri's Game by Hast · · Score: 1

      It also uses the same system for modelling skin. The old man has a lot of wrinkes and it's done in the automatic subdivision of surfaces. So the animator gives parameters and the program figues out how the clothing and skin should wrinkle and stretch.

      It also has some pretty nice mirror effects with his glasses.

  44. What Dreams May Come by Winterblink · · Score: 1

    Some very nifty CG use. The whole thing about being inside a painting, smearing things in the world was just unreal.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  45. Re:World Championship swimming by Frost+of+Aus · · Score: 0

    I really like how the swimming in the olympics (& the world championships)had the moving line showing the world record mark. That really makes some of the longer distance events much more interesting.

  46. CGI in pursuit of a story.. by CashCarSTAR · · Score: 1

    The only two real strong uses of CGI in movies that I can think of off hand, are FF:The Spirits Within and Lord of the Rings. FF:The Spirit Within, used the CGI to paint a futuristic world in amazing detail. The detail of that worls is what made that movie for me. LotR, on the other hand, used the CGI to give the movie an amazing epic scale. To give it the size and scope it needs to give it the right feel. Actually, a large part of it is that they were extremely artistic about the CGI, making it just sparkle. (Which is kind of the point I think) Now, there are other amazing uses of CGI..amazing scenes and ideas. But in my mind those two films come the closest to realizing the potential of CGI.

    1. Re:CGI in pursuit of a story.. by Anonymous Coward · · Score: 0

      LotR, on the other hand, used the CGI to give the movie an amazing epic scale.

      There is virtually no computer animation in the Lord of the Rings trilogy. The MASSIVE character animation, some of the monsters, and of course Gollum, are pretty much it. Everything else is miniature.

  47. One of my all time favs is... by prw404 · · Score: 1

    ...the Last Starfighter! That movie was amazing at the time, and led to a long Wing Commander addiction.

  48. The Matrix, or not by ralphclark · · Score: 1
    Many people think The Matrix was the first Hollywood movie to use "bullet time". Not necessarily so.

    The guy who invented this technique is called Dayton Taylor, and I seem to remember that it was written up on Slashdot some time before the Wachowsi brothers movie first appeared on our radar. That's how old Slashdot is. Doesn't it seem a long time ago now!

    IIRC the inventor had originally envisaged its main application as being for televised sports games, to give a new twist to "action replay" of crucial moments. And it may have appeared in some TV commercials before appearing in any film. I doubt he realized back then that it would one day become a mainstream movie special effect. Or a Japanese comedy stage act.

  49. A couple I haven't seen listed by anyone else... by SixArmedJesus · · Score: 1

    What about Flight of the Navigator? The way that ship morphed all metallic and stuff when it was getting ready for high speed takeoff was awesome!

    Also, who can forget the original effects master and blockbuster... Citizen Kane! No, I'm not kidding. That movie set new standards that are still used for movies today.

    --

    *slight crashing sound*
  50. Fincher & Jeunet by babbage · · Score: 5, Interesting

    In my opinion, the two most interesting modern masters of special effects, by a wide margin, are David Fincher and Jean-Pierre Jeunet.

    Fincher is probably known to most Slashdot readers as the director of Fight Club, Se7en, and Panic Room, among others.

    Jeunet is a French director, and wouldn't be as well known if not for the fact that Amelie was such a big hit a couple of years ago. In addition to that movie, he's also the director or co-director of City of Lost Children and Delicatessen.

    (Interestingly, it turns out that Fincher and Jeunet also did the last two Alien movies, Alien3 and Alien: Resurrection. Neither reviewed very well, but both directors have gone on to establish pretty good reputations; it would be interesting to go back & watch them in comparison to their more recent work. In any case, I haven't seen these two movies, and they're not why I choose them as among my favorite modern filmmakers :-)

    ---

    In any case, the thing I love about these guys is that, unlike a company like Pixar or a director like (say) James Cameron, these guys have digital special effects so ingrained into the way they make movies that it's no more of a gimmick than, say, choosing a camera lens of film stock to work with. Their movies are for the most part not gratuitous special effects extravaganzas, full of the standard pyrotechnics, monsters, and other gimmicks that are the hallmark of the standard, standard boring effects fare. (Okay, maybe trolling just a little in that last bit... :-)

    Just to pick a few random examples off the top of my head:

    • In "Amelie", almost the whole movie is washed over with a greenish-yellow tint. The first impression this gives may be a sense of the old sepia-toned movies & photographed, but that's not right: sepia tone is tan colored, not green or yellow. Jeunet got the effect by digitally pushing the color palatte in post-production so that, like the choice of soundtrack music, the tint of the film would help set the mood. Very subtle.
    • In "Panic Room", Fincher does of a series of tracking shots that would be impossible to do with a physical camera. One of these shots has the camera make a perfectly straight zoom from one end of the apartment to the other, going smoothly over furniture, under cabinets, and through the handle of a coffee pot. In another shot, the camera zooms through a keyhole to shows what's going on in the next room, and in yet another shot the camera goes in through a ventilation grate, down the duct, and out another grate in a different room. These camera shots are only possible because the coffee pot was never there, the keyhole was either not there or was part of a carefully done jump-cut, and the ventilation shot is all cartoon, seamlessly blended into the rest of the action.
    • In "City of Lost Children" -- which is a really wonderful movie by the way, like a weird, beautiful 21st century fairy tale -- one of the characters is a hitman who's weapon of choice is a trained flea assassin: as he plays his music, we see the flea leaping down the street, finding its quarry, jumping on the scalp, and injecting a poison among the hair follicles on the skull. All of this is done from the flea's point of view: those hair follicles loom as large as oaks. But there's little gratuituous about it: if you want to have a flea
  51. Apollo 13 by Relic+of+the+Future · · Score: 1

    As has been said for some other films, it had large amounts of CG, but they were so well done that you didn't even notice. If I recall correctly, the liftoff scene was CG. Even though it appears to be the same old footage you've seen a million times on the discovery channel, it's not (for one, it's a lot cleaner than that 30-ish year old footage).

    --
    Those who fail to understand communication protocols, are doomed to repeat them over port 80.
  52. 10 Best CGI Achievements by Anonymous Coward · · Score: 0

    The inner universe in TRON
    The face-bashing in IRREVERSIBLE
    MATRIX's Bullet-time
    The walking stained-glass apparition in YOUNG SHERLOCK HOLMES
    The T-1000 from TERMINATOR 2
    All of FINAL FANTASY: THE SPIRITS WITHIN
    TOY STORY
    The zoom down from orbit in GOJOE REISENKI
    The merging of CGI and hand-drawn work in SPIRITED AWAY

    1. Re:10 Best CGI Achievements by bakes · · Score: 1

      TOY STORY

      Actually, I'd change this to 'Anything from Pixar'.

      Look at their earlier short movies - Luxo Jr, Knick Knack, and particularly the baby in Tin Toy. Although the baby looks pretty ordinary by today's standards, it was incredible groundbreaking stuff when first released.

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  53. Flight of the Navigator by spitzak · · Score: 1

    The Disney movie Flight of the Navigator probably had the earliest CG spaceship. It was a silver blob shape. I suspect it has the earliest attempt to use CGI to represent a real-world object (rather than an item that is supposed to be computer-generated) in a movie, but I am not sure. Anybody know of earlier examples?

  54. CA-acting by MarkusQ · · Score: 3, Funny

    I would say the biggest advance in the last twenty years has been in computer aided acting. Perhaps it's just because I don't know as much about how it's done, but I find it much more impressive than all the flash-boom-and-lots-of-nicely-lit-splines side of the biz.

    For example, I've seen several John Travolta movies over the last decade or so where it was posible to forget for a scene or two that he was a smarmy self absorbed scientologist. As I said, I have no idea how they did this, but I was impressed. All I know is we've come a long way from the days of having the short guys stand on boxes to kiss the tall girls.

    -- MarkusQ

    P.S. At this rate, I wouldn't be suprised if Keanu Reeves comes out with a movie someday that doesn't remind me of excellent!

    1. Re:CA-acting by Anonymous Coward · · Score: 0

      Clearly "funny" not "Insightful"

  55. Dr. SFX? by quinkin · · Score: 1
    If we are going to count SFX, the theme song and sound effects for Doctor Who were unquestionably ground breaking.

    While studying music studio techniques at uni I had the opportunity to compose and perform a piece on a VCS3 (think pre-putney), one of the earliest commercial analog synths.

    This "portable" british beast was housed in solid wood casing, "wired-up" by sticking metal pins into a matrix, the controlled by a button and a joystick.

    To get any sort of pleasant sound from it (even if only once: analog = never the same twice) required serious effort. TheDoctor Who performers were using even older equipment, recording single fragments onto tape, then splicing till Apollo440 looks like childs play...

    Now that was some serious effort - but resulted in a theme song that I will never forget.

    Q.

    --
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    1. Re:Dr. SFX? by cei · · Score: 1

      The VCS3 was also used by Pink Floyd and Jean-Michel Jarre, among others. Impressive little synth.

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  56. Blade Runner *NOT* CGI by brian0x00FF · · Score: 4, Informative

    The cityscapes in Blade Runner were all models. They did use computer controlled cameras, but that was about it.

    From the ILM books and 80's Siggraph annuals you should look at:

    The early days -- Replacing models with CGI. The spectical of CGI itself.

    TRON (CGI + Live Action + Rotoscoped Animation)
    Young Sherlock Holmes (stained glass knight)
    The Great Mouse Detective (use computers to create 'pencils' for clockworks scene)
    Star Trek II (Genesis Planet animation -fractals)
    Last Starfighter (cgi spaceship)
    Abyss (cgi/actor interaction)

    The middle phase -- Hybrid/Partially Synthetic actors. Partially Synthetic environments.

    Jurassic Park (synthetic non-human actors, sorta)
    Flintstones (dino)
    Babylon 5 - (synthetic environments, desktop-level software)
    Star Wars - The Phantom Menace (Yoda, Jar Jar)

    Then we have a leap. With The Matrix you now have the ability to create a synthetic camera. Add to this the leap in sythetic environments (subway fight scene).

    The next phase is going to be realistic human synthetic actors. So far, the results are not that impressive. Spiderman CGI was over animated as was the cgi humans in the Matric reloaded.

    Artists will need to realize that the squash and stretch so necessary to create convincing motion in non-realistic animation carries with it, the immediate recogition as non-real. Subtle effects based on movement, cloth and interaction with the environment will come in the next five years to create realistic human movement. Creating the realistic human face will take a lot longer.

  57. TRON by aibrahim · · Score: 1

    Tron was the film that started out the entire film/CGI thing.

    Get the recent DVD edition and watch all the documentary stuff. Get the Cinefex issue.

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  58. In mostly-chronological order by KewlPC · · Score: 2, Informative

    A list like this is difficult to compile. If you included every single film that made an advance in CG, you'd end up with a mile-long list. Since the original poster asked for influential uses of CG, I'm only going to include films that had a big impact on Hollywood and its view and use of CG. Films that, while certianly worthy in their own right, didn't impact Hollywood in regards to their use of CG are excluded from my list.

    They are:
    Willow (first film to use morphing)
    The Abyss (water tentacle)
    T2: Judgement Day (T-1000; was more than just the standard 2D morph)
    Jurassic Park (dinosaurs)
    Forrest Gump (Various invisible 2D effects, digital removal of Gary Sinise's legs the most notable and most well done)
    Titanic (realistic CG water, CG stunt doubles)
    The Lord of the Rings: The Two Towers (Gollum)

    I'm intentionally excluding movies like Tron and The Last Starfighter, because they weren't very influential. Tron bombed, The Last Starfighter broke even, and more importantly nobody "Ooh"'ed and "Aah!"'ed their use of CG. I'm not saying that the CG in those movies wasn't done well, just that it didn't influence many people.

    1. Re:In mostly-chronological order by scotch · · Score: 1
      I'm intentionally excluding movies like Tron and The Last Starfighter, because they weren't very influential. Tron bombed, The Last Starfighter broke even, and more importantly nobody "Ooh"'ed and "Aah!"'ed their use of CG. I'm not saying that the CG in those movies wasn't done well, just that it didn't influence many people.

      You must have not been conscious when Tron came out. People ooh'ed and ahh'ed over the effects. Film/art/whatever can be (in fact, must be) influential by not being memorable to the audience, but to other artists/filmmakers/whatever that copy that influence in the production of more popular fare.

      --
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  59. A Beautiful Mind by slashdotweenie · · Score: 1

    Try watching some of the extras on the DVD - they used quite a lot of CGI to do touchups and whatnot. Rather subtle, too.

  60. But is CGI something we should welcome or loathe? by Channard · · Score: 0

    CGI is great in its place - my recommendation for a CGI benchmark would be Terminator 2. But these days CGI seems to be being used in all the wrong places. I first remember going 'what the hell?' when I watched the ending of The Dead Hate The Living. Not because it was a crappy film - it wasn't exactly an epic but it was a fun little film, but because they had a guy being shot in the head via the gift of a CGI rendered blood splat. It looked terrible and struck me as a perfect example of CGI being mis-used. And then things got worse. Not just with CGI replacing standard Tom Savini style special effects but with CGI being used to entirely animate humanoid characters. CGI has not reached the level when it can convincingly render a character that is indistinguishable from a real human/humanoid. And yet it's been used as such in Spiderman, The Hulk, The Matrix Reloaded, Die Another Day, The Mummy 2 et al. Maybe I'm being fussy, but or me it damages the movie experience when you see a character who is blatantly rendered. CGI dinosaurs I can live with, but other than that movie makers need to hold back on the CGI a little till it can actually do what they want it to do without making characters stick out like a sore thumb.

  61. CG Stunts that shook the world! by nthobe · · Score: 0

    There's a great article in the September 2003 "Siggraph Edition" of Animation Magazine with the same title as my subject. Basically, four brilliant Visual Effects wizards pick their favorite moments. It would be worth checking out if you can find a copy.

    Two personal picks of mine would have to be Gollum for being such a successfully integrated CG character. Especially considering the way they did it using motion capture of Andy Serkis. Another wonderful use of computers was in "O Brother, Where Art Thou". All of the film was scanned into digital form at Kodak's Cinesite facility. Then the brother's Coen were able to do massive color alterations to the film; for instance making the leaves in the forest a fully different color than they were. There was a great article, I believe in Cinefex, about this.

  62. SFX in A Beautiful Mind! by NaveWeiss · · Score: 1

    What exactly?
    You're talking about the hallucinations, right? Like the roommate and the little girl. If only Nash could see them, then they must have been created using effects and stuff in order for the audience to see them too, right?

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    1. Re:SFX in A Beautiful Mind! by slashdotweenie · · Score: 1

      The scene with Nash playing Go was shot when there was no leaves on the trees. Those were added using CG.

    2. Re:SFX in A Beautiful Mind! by NaveWeiss · · Score: 1

      LOL
      I guess that this is their way to deal with the wrong seasons..

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    3. Re:SFX in A Beautiful Mind! by BlightThePower · · Score: 1

      Its a while since I saw the DVD, but I seem to remember there were CGI ducks (swans?). The other uses of CGI throughout the film were very subtle, putting leaves on trees and I think also some snow was computer generated and some buildings were altered as well. In a way I think that this film is great advertisement for where CGI should go; as a tool for helping the filmmaker rather than as the center-point of the film. The fact that you (and I before I saw the making of documentary) didn't notice it is probably the greatest compliment that could be paid. Its easy to forget just how much time film makers waste waiting for the lighting or the weather to be just right. CGI can be used to fix these problems and in no way detract from the finished film by hogging the limelight.

      --
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  63. Jurassic Park by Ed+Almos · · Score: 1

    There is always one movie moment that will stick in my mind. Laura Dern is sitting in the jeep looking at a leaf and Sam Neal forces her head round to look at two dinosaurs feeding off the tops of trees. Those two 'animals' looked so real on the movie screen that I knew from that point on that things would never be the same.

    Ed Almos

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  64. Ghost in the Shell by Anonymous Coward · · Score: 0

    I'm surprised nobody has mentioned it yet.

  65. More bits by jolshefsky · · Score: 3, Funny

    I'm pretty sure The Net with Sandra Bullock provided us with the first use of a 33-bit IP address.

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    Karma: Poser (mostly affected by adding this line long after everyone else did)

  66. Don't forget Castaway by revlee · · Score: 1

    The MIT Technology Review had an article last year about digital effects in movies. It starts off discussing the movie Castaway with a picture of Tom Hanks climbing rocks by a parking lot, then the same picture with the island background. According to a Sony VP, "Any shot that had ocean or sky in it, was pretty much a special effect."

  67. 'The Last Star Fighter' by hrieke · · Score: 1

    If I recall correctly, that was the first movie that had real computer generated CGI effects on screen (not to mention a ton of money spent on Cray's supercomuter time).

    Also the TV show 'Amazing Stories' had the first CGI opening. You could compair those effects to those of Babylon 5, to show how far things have come since the 80s.

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  68. The Abyss... by holzp · · Score: 1

    I remember the scene where they found the water like alien to be amazing, this was 1989.

  69. O Brother Where Art Thou by DavidLeblond · · Score: 1

    Awesome movie. Anyway, I believe this was the first film to be 100% digitally filtered. The whole movie was shot in the summer where all the grass was green, yet the movie was filtered in a way to make it look like it took place in the dust-bowl era (ie brown grass and such.)

    Unless I had seen the documentary on the DVD I never would have known.

  70. Pixar's debut was significant (not Toy Story) by xanderwilson · · Score: 2, Informative

    I believe Pixar's first feature film work was in The Wrath of Khan. They did the exploding planet with the Enterprise flying away. This was when they were still a part of Lucas's empire. Lucas had to sell some divisions of LucasFilm when he got a divorce, since California law says spouses must split things 50-50. That's when Steve Jobs bought it and named it Pixar. I'm pretty sure Lasseter was a part of it even then.

    Alex.

  71. The Last Starfighter by lawpoop · · Score: 1

    All of the spaceships and space dogfighting were done with computer animation. I didn't realize it when I first saw it, but now it stands out like a sore thumb.

    --
    Computers are useless. They can only give you answers.
    -- Pablo Picasso
  72. Don't forget the CGI in Gigli by Axis+of+Weasel · · Score: 1

    didn't they use massive special effects in Gigli to shrink JLo's arse? omg, teh megahurtz!!

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  73. Re:The landmark effects...Ghost Warrior. by Anonymous Coward · · Score: 0

    "It would be wise to mention that most (all?) new animations are done with computers. I don't know which was the first movie to use mostly computers to render the final picture instead of handpainting everything. It's also worth pointing out that latest consumer hardware could probably render Jurassic Park level graphics in real time."

    Yes they are.

  74. Monsters, Inc.-Bunny. by Anonymous Coward · · Score: 0

    "Bunny" on the "Ice Age" DVD was nice.

    CGI has indeed come far. Anyone remember "The Mind's Eye", or the sequals?

  75. Jurasic Park by acomj · · Score: 1

    Jurasic Park was the first major movie to use computer graphics instead of models for the dinosaurs. They actually had hired a model make to do the stop action dinosaurs but the CG were so good speilberg went with them..

    I think it was THE major moment when computers where used in films.

    Before that there was a sequence in the move "Young sherlock holmes" that used CG to model stained glass knights. But it was a much smaller part.

  76. Mary Poppins and Who Framed Roger Rabbit. by Arthur+Dent · · Score: 1

    I'm surprised these haven't been mentioned yet!

  77. Qualifications by exp(pi*sqrt(163)) · · Score: 1

    BTW Did I mention I have an academy award? I don't think I did. Not that qualifications have anything to do with judging quality.

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    1. Re:Qualifications by Anonymous Coward · · Score: 0

      Did I mention I have an academy award? I don't think I did.

      You can mention whatever you want. Doesn't bother me one way or the other. The point still stands: that you need to shut the fuck up.

      Not that qualifications have anything to do with judging quality.

      They most certainly do. You have none, therefore you need to shut the fuck up.

      What we're closing in on here is the conclusion that you just need to shut the fuck up.

  78. Lord of the Rings... by Hogg · · Score: 1

    You have to include The Lord of the Rings: The Two Towers... without the computer-rendered armies, the battle scene would have been impossible. Also, Gollum was done with CGI.

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  79. The last starfighter by Roadmaster · · Score: 1
    the last starfighter is THE landmark movie for CGI effects, in that all of the special effects were done with a computer (a cray supercomputer which was tied up with the production for several months). The movie itself is quite bad and the CGI loks primitive by today's standards (heck, my desktop PC can render better graphics) but its influence was undeniable and, perhaps until Pixar and the advent of the full-length, entirely CGI movie, it was the most important milestone for CGI use in movies.


    as someone else already mentioned, the DVD includes a very detailed documentary on all this.

  80. Pleasantville by zapwaffle · · Score: 1

    IIRC, almost the entire movie had CGI enhancements. The black-and-white-to-color-and-back was digitally rendered. So those special effects were integral to almost every single scene, as well as (and more importantly) the whole story.

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  81. Computer Generated Effects by Lunch2000 · · Score: 1

    Depending on your definition of CGI you might want to include the FX shots in the original Star Wars. While the shots were based on model photography and blue screen shooting, which are not very revolutionary or technological, they used computers to track the camera movements and count the number of frames so that the different items in the scenes could be integrated seamlessly. It allowed them to replicate camera timing and movement for all the elements in an FX shot so that when the elements were combined you could not tell that the elements had been shot separately. This as far as I know was the first use of microprocessor technology in special effects shots!

  82. Gladiator by bardgirl · · Score: 1

    How about Gladiator as a counter example? The CGI was totally gratuitous: they put the Colosseum in the wrong place. Millions in the budget, but no $1.29 for a map of Rome, I don't get it.

  83. How about cricket? by Internet+Ninja · · Score: 1

    A lot of the US folks won't get it but cricket has had a healthy application of computer effects done to it. Most of these come in to play when there's a dogy PBW or caught behind decision.

    In the case of an LBW, the path of the cricket ball is extrapolated from it's path before it hit the pad, then superimposed on a 'virtual' pitch to see if it hit the stumps or if it veered to either side or over the top.

    Considering that most LBW decisions come from spin bowlers where not only do the path and speed of the ball need to be considered, but also the amount of spin on the ball itself.

    There's a similar theory in caught behind decisions where the deviation from the path of the ball as it passes the edge of the bat is considered. This generall happens with seam bowlers which is even scarier because the path of the ball is determined by the *amount of friction* on one side of the ball!

    Add to that we've been getting 'wagon wheels' and 'worms' presented to us on screen for years.

    On the whole though, I have to say that the addition of computers to sports has certainly enhanced the watchability of all sorts of sports. I didn't geat to see it but I hear the Matrix camera rotation effects at the 2001 superbowl were pretty impressive.

  84. Jurassic Park by euxneks · · Score: 1

    I can't believe that everyone who has been modded up has forgotten T-rex and other dinosaurs in Jurassic Park. If memory serves me right, this was the first instance of computer graphics being used to make a realistic skin for an animal. I have to say that I was extremely impressed when this movie came out. Another that was probably a good landmark was probably "For the Birds" by Pixar animation. They showed the use of feathers that would help them to create the fur effect on Scully in Monsters Inc. Everyone else has some really good points that I don't need to reiterate here.

    --
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  85. Independance Day by gothzilla · · Score: 1

    In independance day, all the F-18's in the big battle at the end were CGI. I'm ex-air force and used to work on F-15's and I remember that movie as being the first to use CGI to fool me.

  86. Animatrix by SuiteSisterMary · · Score: 1

    If you liked the animation in FF: TSW, check out 'Last Flight of the Osiris' on the Animatrix DVD; they've really improved their skills. The opening sword fight is masterfully animated.

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  87. Babylon 5 by Anonymous+Brave+Guy · · Score: 1

    I'm amazed so few people have mentioned B5. OK, it was a series with some extended episodes rather than a movie, but...

    This was pretty much the first time space-based sci-fi went completely CG for the effects, with no models at all. They also did it very realistically: not only does the station rotate to give artificial gravity, it launches its fighters using that rotation, and the fighters themselves perform manoeuvres that are realistic in zero-g, rather than the remarkably atmospheric effects you see in most sci-fi TV/movies. When a ship gets hit by a beam, it doesn't explode into a huge ball of fire, it separates out into thousands of little pieces, which fly apart in all directions. Hell, according to JMS there was significant interaction with NASA -- in both directions -- about spacecraft design...

    I think using CG allowed the various space effects to look a lot more realistic than anything that had gone before. Star Wars, Star Trek, all the movies people have mentioned above that used models... They all had their place, but none of them had either the realism or the sheer scale of the big space effects in B5.

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  88. Demo Reel by sakusha · · Score: 1

    This is like asking for the all-time demo reel, it's pretty subjective. But I'm surprised people aren't going back even farther, to the really groundbreaking works, like
    Robert Abel's Sexy Robot (early mocap), James Blinn's Voyager simulations, Nam June Paik's analog video synthesizers.. I could probably think of a few more.
    Everyone cites The Last Starfighter, I got a chance to look through their shop, they had a Cray and a CM-2, running Symbolics software, it was awesome. But that wasn't what made TLS a breakthrough. The movie went millions over budget due to the effects. It never made back production costs, not by a large margin. Studios put a curse on CG movies, it was now considered the kiss of death to spend millions on CG, you couldn't make your money back. But the studio was surprised when it learned that it was a huge hit on VHS tape. This was the first time Hollywood realized you could salvage a financial flop with the tape sales and rental revenues, it turned the business upside down.

  89. Computers and Film by LexIcon759 · · Score: 1

    Ok, I'm a professional filmmaker, here's my 2 cents...

    It is impossible to seperate film and television because most network programming is not shot using video cameras, but film.

    So, with that in mind, the most significant revolutions in computer effects for filmed media are...

    Computer control of lasers to lay down fractal patterns directly onto film (see Dr. Who opening sequences, the "Vertigo" title sequence, and the ultimate use as the wormhole effect in Star Trek: The Motion Picture.

    Computer control of the motion of models.

    Go-motion technology developed by ILM for Star Wars.

    The main title sequence for "Superman: The Motion Picture."

    Jim Blinn creates his famous CGI solar-system flybys for the Jet Propulsion Lab.

    Standardization of computer-generated title sequences.

    The "computer recognition and interface theorization" period of the early 1980's (WarGames, Tron, Real Genius, Black Hole, The Last Starfighter, Superman III, etc.).

    The pseudopod in The Abyss.

    The stained-glass knight in Young Sherlock Holmes (NOT Young Indiana Jones).

    The CGI compositing revolution that occured between Back To The Future Part III and Forest Gump (the ILM guys got together and said 'there has to be a better way to do this') that was made possible by the move from optical printer technology to scanning and direct laser printing onto motion picture film negatives.

    The compositiong revolution included such fantastic side-effects as the change from bluescreens as a chemical process in development of the negatives (see "The African Queen" for the old way) to the computer process now commonly-called chroma-keying, wire removal, and eventually digital grading.

    Star Trek: The Next Generation incorporates Macintosh generated animations into on-set displays.

    The photorealism achieved in Jurassic Park (i.e. the 'yeah, the t-rex is fake, but so is the jeep').

    An ILM animator puts a beveled edge on a mirror for "Contact."

    Pixar begins experimenting with artificial characters in entirely artificial worlds for the big screen.

    The Foundation Imaging-Video Toaster sparked revolution that began with the pilot episode of Babylon 5, continued in the wormhole effect seen in the pilot episode of Star Trek: Deep Space Nine, and culminating in the Federation-Klingon-Cardassian-Dominion battle fleet sequences of the last 3 seasons of Deep Space Nine.

    ILM develops their new carving system for "Minority Report."

    Cinesite begins the digital grading revolution, often to the chagrin of cinematographers, seen in "Traffic," "O' Brother Where Art Thou?," and "The Lord of The Rings."

    There are many more little steps in there, but those are the most important ones I can think of off the top of my head.

    1. Re:Computers and Film by LexIcon759 · · Score: 1

      Sorry, forgot two things... Terminator 2, morphing. The Matrix, flow-mo (still-camera arrays).