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Rockstar Announces GTA San Andreas

Tickenest writes "According to a Yahoo-reprinted press-release, Rockstar Games has officially announced Grand Theft Auto: San Andreas, the latest in the GTA series. The press release continues: 'Developed by world-class designers Rockstar North, Grand Theft Auto: San Andreas will be available exclusively for the PlayStation(R)2 computer entertainment system and is expected to be in stores in North America on October 19, 2004 and in Europe on October 22, 2004.'" This confirms earlier rumors of (initial?) PS2 exclusivity and possible name for this much-awaited game.

73 of 522 comments (clear)

  1. Too bad... by dfj225 · · Score: 5, Troll

    I was looking forward to the xbox edition.

    --
    SIGFAULT
    1. Re:Too bad... by drunkentiger · · Score: 5, Informative

      due to Rockstar's pre-existing agreement with Sony it's unlikely that it will happen until quite some time after the game's initial release

      Well, you may not have to wait too long. The exclusivity deal with Sony ends this year. So you could see an xbox version as early as Jan 1, 2005, just a few months after the ps2 release.

  2. Awesome! by Anonymous Coward · · Score: 5, Funny
    I want to be in an earthquake doing 160 along the fault line! Sweet!

    =P Seriously it would be awesome to have an earthquake in a game, I don't think any other GTA-style game has done something like that (i.e. disaster scenarios).

    1. Re:Awesome! by EnderWiggnz · · Score: 5, Funny

      yeh, i an remember beating a hooker to death with my SimBaseballBat...

      --
      ... hi bingo ...
    2. Re:Awesome! by dswartze · · Score: 5, Funny

      I would be willing to put money on the idea that in the beginning of the game that the bridges to the other parts of the city will have taken earthquake damage.

    3. Re:Awesome! by nharmon · · Score: 4, Interesting

      I really do not like how you have to play missions to open up parts of the city. This doesn't seem right.

      Perhaps they could open the parts up after so much play time.

      However, if they really want to the changing dynamic of landscape to match the dynamic of the story, they should change the landscape.

      For example, I think it would be killer if part of the city suffered an earth quake and turned into a Terminator2-like chaotic warzone. Missions in those parts would be AWESOME.

  3. exclusivity by Neophytus · · Score: 4, Interesting

    Is this console exclusivity or won't it be reaching the PC at all. They've been vauge in the past and having just released 3 & 4 for the xbox I expect that cash will speak the loudest words.

    1. Re:exclusivity by PainKilleR-CE · · Score: 5, Informative

      Is this console exclusivity or won't it be reaching the PC at all.

      If any previous game with PS2 exclusivity (including Rockstar's games) is any indicator, this announcement has no impact on any possible PC release. That being said, it's doubtful it will be released for the PC for a while.

      They've been vauge in the past and having just released 3 & 4 for the xbox I expect that cash will speak the loudest words

      Just a note, GTA:Vice City isn't GTA4, and neither is San Andreas. VC and SA are simply continuations of GTA3 (given that Liberty City, Vice City, and San Andreas are the playable areas in GTA, and that Rockstar was very explicit about this before and during the launch of Vice City). GTA4 has been hovering around for quite some time, but it doesn't really appear that they've done much on that, given the amount of work they've put into the GTA3 titles.

      --
      -PainKilleR-[CE]
  4. San Andreas? by ackthpt · · Score: 5, Funny

    San Andreas? Where'd they get that name? How about Grand Theft Bicycle: Vatican

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:San Andreas? by ackthpt · · Score: 5, Funny
      Comes from the original GTA, which had three cities: San Andreas, Liberty City, and Vice City. See a trend here?

      Ah, so the names probably go like:

      San Andreas==Los Angeles

      Liberty City==Philadelphia

      Vice City==New York City

      They oughta try some variations on the GTA idea:

      Grand Theft Pickup Truck: Dallas

      Grand Theft Tractor: Des Moines

      Grand Theft Segway: Cleveland

      Grand Theft Pinto: Detroit

      Grand Theft SUV: San Jose

      Grand Theft Burro: Guadalajara

      Grand Theft Moose: Chilliwac

      Grand Theft Tricycle: Neverland Ranch

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:San Andreas? by ackthpt · · Score: 5, Funny
      Grand Theft Bicycle: Vatican

      Wouldn't that be Grand Theft Pope-Mobile?!

      "I can see the suspect clearly, but I can't get a good shot at him!"

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:San Andreas? by Rude+Turnip · · Score: 5, Informative

      No way...

      Liberty City = New York City. Big chunks of the roads in the game remind me of similar streets in Manhattan and Brooklyn.

      Vice City = Perhaps you're too young to remember Miami Vice???

    4. Re:San Andreas? by LittleGuy · · Score: 5, Funny

      San Andreas? Where'd they get that name? How about 'Grand Theft Bicycle: Vatican'

      That should be "Grand Theft Popemobile: Vatican" --

      * You evade the Swiss Guards
      * Instead of beating up hookers, you burn heretics
      * You get healing points for touching relics
      * True 'Easter egg' - 'Mad Max' Level
      * Subtitled in Latin and Italian

      --
      Mod Karma -1: I sed bad wurds. If I cep my mouf shut, I wud be at riyses.
  5. Re:I can't wait for GTA: Boise by MaxQuordlepleen · · Score: 5, Informative

    If you download your free copy of GTA 1 from the Rockstar web site ( here ) , you'll find that "Liberty City", "Vice City" and "San Andreas" are the names of the three playable cities from that game.

  6. No word on the time setting? by jeblucas · · Score: 5, Interesting
    That's the real key. GTA:Vice City locked up a lot of the decent 80's tunes. Is this one going for a Starsky & Hutch 70's groove, or a 90's grungy/glam sound?

    Oh yeah, I hope the game is fun too.

    --
    blarg.
    1. Re:No word on the time setting? by Quill · · Score: 5, Insightful

      I have to say, the 80's setting + the real music (which was the only way to make the setting convincing) in Vice City is what made the game for me. The press like to look at GTA as a stupid, ultra-violent shooter - but it's one of the most well put together and balanced game I've played. The production standards at Rockstar are through the roof.

      --
      My religion forbids the use of sigs.
    2. Re:No word on the time setting? by ivan256 · · Score: 4, Interesting

      The production standards at Rockstar are through the roof.

      You're talking about the same company that published "Midnight Club" and "Oni"; two of the buggiest and most incomplete PS2 games ever. They bought DMA design after the GTA3 engine was complete, which is probably why the GTA titles are high quality. With their other titles, they have a bit of a history of pushing things out before they are ready.

  7. Tools needed by IamGarageGuy+2 · · Score: 4, Interesting

    Do they make tools for building your own world yet? It would be fun to cruise around your hometown a la Doom.

    --
    Stay tuned for new sig...
  8. San Andreas by SabrStryk · · Score: 5, Funny

    San Andreas sounds rather based on L.A....

    "You will never find a more wretched hive of scum and villainy in all the galaxy...."

    I.E., a perfect setting!

    --
    "A group of words expressing something other than their literal intention. Now that... is... irony!" - Bender
    1. Re:San Andreas by product+byproduct · · Score: 5, Funny

      That would be:

      Grand Theft Speeder: Mos Esley

    2. Re:San Andreas by Belgand · · Score: 5, Interesting

      Personally I'm hoping for more of a San Francisco setting myself. Maybe it's just been far too many cop shows, Bullit, Dirty Harry, etc. but San Francisco just seems more right to me. Not to mention the kind of insane stunts you could get on those hills as well as having a great deal more character to it.

      L.A. ... well, I don't really see a lot that you could easily do with it to make it seem as fun of a setting. Not to mention the fact that Rockstar seems very much into doing pastiches of film/tv (i.e. Vice City largely being Miami Vice thrown in with Scarface) there's a lot more ground to work with.

      As for the time... well, the 70s could be cool and replicate the same sort of retro-vibe they've been going for, but personally I'd like to see them try their hands at something even older. I mean, how about a late 40s, early 50s noirish L.A.-based setting that draws on Chinatown and L.A. Confidential. Music would be radically different, but on the other hand so would the cars, clothes, weapons... everything would be a lot less derivative. Plus, I really can't remember the last time I saw something of this sort done from the criminal's perspective. It would be an interesting approach to things.

  9. save the hatians by Anonymous Coward · · Score: 5, Funny

    instead of having a generic ambulance mode, we'll have it transformed into a mode where you chase after gang fights and save the hatians lives after being injured by the evil cubans.

    then in grand theft auto: los vegas, you'll deliver hatian hookers to cubans and vice versa to promote love between them and settle the gripes of the previous game by the cuban community.

  10. Console vs. PC by Quill · · Score: 5, Interesting

    No screenshots? Aw man...

    GTA is fabulous in that in manages to blur the distinction between genres, something that many have tried but few have succeeded.

    It's interesting, because I've always loved RPGs, but never been a fan of shooters or racing games. I would never call GTA an RPG, but I would call it a shooter/racing game - but I love it!

    The weirdest thing for me is that it's actually making me appreciate consoles. I've been a PC game snob, and my first GTA was Vice City on the PC. I was convinced that superior graphics + smaller load time was better, but having just bought a PS2 with GTA 3 + Vice City, I'm starting to understand that some games are just *made* to be played on consoles.

    --
    My religion forbids the use of sigs.
    1. Re:Console vs. PC by phriedom · · Score: 4, Interesting

      I wouldn't call Vice City an RPG either, but it does have some RPG elements in that you do build up your character. When you complete all the firetruck missions he becomes fireproof, when you complete the ambulance missions, he can run without getting tired, etc. I'm just sayin' you're right, it really blurs the genre lines.

      But I still think the GTA3 games are better on the PC. My solution was to get an adapter to plug my old dual shock PS1 controller into my USB port. I used the sticks to drive and the mouse to shoot and it seemed like I got the best of both worlds without paying for an entire console.

      The other giant advantage that the PC version gives you is that you can modify it. When I got tired of driving normal cars and dealing with traffic, I downloaded a car stat editor and made one of the unique vehicles (so I wouldn't run into someone else driving one) max speed, max accel, 40000 weight, 4wd, .000000001 damage, max braking, and I made the center-of-gravity about a foot below the ground level so it would always roll back on its wheels like a weeble-wobble. I also lowered it a bit so that when I hit other cars they would pop up into the air. That led to a mini-game of how far can you make the other cars go in the air, hours of fun.

      --
      Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  11. Re:I can't wait for GTA: Boise by dave420 · · Score: 5, Insightful
    You're talking as if GTA4 was a bad game... it's clearly one of their most successful games ever, and the series has one of the largest followings around.

    I think we'd be lucky if it was the GTA engine with minimal improvements in a new locale :) we'd be guaranteed a great game.

  12. My wishlist for GTA: San Andreas by newdamage · · Score: 5, Insightful

    1. Umm, swimming, a little bit, please?
    2. More indoor environments.
    3. More flying (helicopters were hands down the best improvement to the vehicles in GTA: VC).
    4. The property buying in GTA:VC was a good first step, but it can be expanded so much further.
    5. NPC drivers, accomplices, bodyguards for hire, etc, etc.

    And while I know everybody is clamoring for better graphics, am I the only one that thinks the current engine from GTA:VC got the job done? I'll take gameplay over graphics any day.

    --
    ce n'est pas un Sig.
    1. Re:My wishlist for GTA: San Andreas by Quill · · Score: 5, Funny

      Swimming?

      What kind of crap is that? Everyone knows that in the real world when you plow your car into the water, you should just sit in it until it sinks to the bottom of the ocean. You'll just wake up in front of the hospital in a few hours.

      Now, if you'll excuse me I have to pop this adrenaline pill and jump on the roof of my house. I think someone left a shotgun there.

      Now, to reply seriously, the #1 feature for me in VC was the property buying. I too would like to see it expanded. I would also like to see more use for money in the game - you always finish with millions of dollars you never need.

      --
      My religion forbids the use of sigs.
    2. Re:My wishlist for GTA: San Andreas by British · · Score: 4, Interesting

      I would like to see more dynamics with the pedestrians. There's o so much they can do with the virtual city they have.

      how about..

      1. People getting in and out of cars? We only saw this to a limited extent(cops getting out of cars, carjackigns, etc). How about taxis that pickup/drop off people at random?

      2. Different behaviors for different kind of peds? Some would be cowardly, some would be valiant, and some would be just downright crazy, all gang members aside.

      3. yes, more indoor locations.

      4. I haven't gotten to it yet, but looks like a lot of people got frustrated with "The Driver" mission. I got stuck several times of Death Row, but eventually figured out a plan: take the chopper to get to the junkyard, and fly him to the hospital. If you fly westward a bit, Diaz's Comet car-driving thugs get stuck(since they take a linear route) in the entry area to the junkyard.

      Either way, I'll be buying it the minute it's availble.

    3. Re:My wishlist for GTA: San Andreas by Nf1nk · · Score: 5, Interesting

      adding on
      1.I would like semi tractor trailers that can jack knife in an accident
      2. Multi player.
      3. bring back the semi open ended mission structure of GTA 1, where you don't have to keep repeating the same mission over and over again if you can't quite pull it off.
      4. more and bigger explosions (think tanker trucks, gas stations)
      5. make the properties interact with each other (ie a mission that opens in one property only after you have purchased another

      --
      I used to have a cool sig, back when I cared
    4. Re:My wishlist for GTA: San Andreas by Albanach · · Score: 4, Insightful
      What about 6. Network play on the PS2.

      I lost many evenings with network play on GTA2 on the PC.

  13. Regarding other platforms by Ty_Webb · · Score: 5, Informative

    Sony has the rights to the franchise, so they grant themselves a period of time where it is only available on their platform (the PS2). After that, if they choose to, they allow other platforms to pick it up. That's why it took so long for PC & Xbox versions of GTA3 to come out, etc.

  14. Re:Flame me if you want... by onkelonkel · · Score: 4, Funny

    Windows

    Windows 2.0

    Windows 3.0

    Windows 3.1

    --
    None of them can see the clouds; The polished wings don't care.
  15. Game developer #1 and #2 by OmniVector · · Score: 4, Funny

    developer #1: i have an idea
    developer #2: what?
    developer #1: you know how no one had ever really heard of GTA 1 and 2, but 3 was a great success right?
    developer #2: of course
    developer #1: well, lets take the already written game engine and capitalize off it's success by making the same game over and over with different cities!
    developer #2: brilliant!
    developer #1: brilliant!

    --
    - tristan
    1. Re:Game developer #1 and #2 by Malicious · · Score: 4, Insightful

      Have you ever heard of Halflife?
      Blue Shift?
      Opposing Force?
      Team Fortress Classic?
      Counter Strike?
      Day of Defeat?

      This is called a successful business model, and personally if the engine isn't broken, why fix it?

      --
      01101001001000000110000101101101001000000110001001 10000101110100011011010110000101101110
  16. Re:Ride that horse till it's dead! by phriedom · · Score: 4, Funny

    I was going to moderate this, but I couldn't find -1 bitter.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  17. Earthquakes in games. by lightspawn · · Score: 4, Informative

    Seriously it would be awesome to have an earthquake in a game, I don't think any other GTA-style game has done something like that (i.e. disaster scenarios).

    One of the objectives in Tony Hawk's Pro Skater 3's LA level is "start the earthquake". Later on the same level you have to deal with a car teetering over the top of the broken freeway.

    The PS2 title Disaster Report places you in an earthquake ravaged city.

    Quake, on the other hand, doesn't seem to be earthquake related.

    1. Re:Earthquakes in games. by wheany · · Score: 4, Informative

      On the other hand, Duke Nukem 3D had an earthquake, to which Duke said "I ain't afraid of no quake."

    2. Re:Earthquakes in games. by jeffehobbs · · Score: 5, Funny


      tagline:

      GTA San Andreas: Nobody's Fault But Mine

      ~jeff

  18. Re:I can't wait for GTA: Boise by drunkentiger · · Score: 5, Informative

    My guess is that it's the later, from what I remember GTA 4 was supposed to be an all-together new game.

    Yes, rumors are that the real sequel to GTA3 (e.g. not just an "expansion pack" like vice city/san andreas) will be developed for next-gen consoles (xbox2, ps3). Always remember to take your grain of salt.

  19. No PC version? by Control-Z · · Score: 4, Insightful


    Weren't GTA3 and VC big sellers on the PC? Until the consoles get some equilavent of "mouselook", I have zero interest in playing games like GTA on a console.

    1. Re:No PC version? by Anonymous Coward · · Score: 5, Funny

      but when it comes to shooting things, nothing beats a mouse and keyboard.

      That's what I thought, until I was invited on this hunting trip. Boy did I feel stupid lugging my Logitech Cordless desktop around in the woods.

  20. Re:I can't wait for GTA: Boise by zero-one · · Score: 5, Insightful

    "The same GTA engine [...] with a new locale" isn't necessarily a bad thing. Both the games based on the GTA 3 engine have been very playable.

    If they have got a game engine that does what they need, there is no need to re-write it for every version. Not many film reviews say "same old camera, different plot".

    I was going to suggest that maybe game engines have evolved to the point where most of the effort of making a game can go into the content rather than the technology. Then I thought about all the LucasArts games based on similar SCUMM engines.

    Perhaps the rule of thumb is that games need to have a certain amount of "newness" but it doesn't really matter if it comes from the technology or the content.

  21. GTA San Andreas... by enrico_suave · · Score: 4, Funny

    GTA San Andreas gives new meaning to the term "shake down"

    e

    --
    Build Your Own PVR/HTPC news, reviews, &
  22. Exclusives dont mean what they used to... by stratjakt · · Score: 5, Interesting

    Resident Evil: Codename Veronica was a dreamcast excluive... Code Veronica X came out for PS2 later, the X makes it a whollllle new game.. Now resident evil is a gamecube "exclusive"..

    GTA3 & Vice City were PS2 "exclusives", until the PC versions, and later XBox versions came out.

    The Final Fantasy series is PS2 "exclusive", nevermind that Crystal Chronicles thing.

    It may be exclusive on PS2 for awhile, but I have no doubt a PC version, at least, will surface some time next year.

    The only real exclusives are from the console makers themselves, Nintendo's franchise players, etc..

    It just doesnt make sense for third party developers to lock themselves into one platform in such a fragmented market.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Exclusives dont mean what they used to... by musikit · · Score: 4, Insightful

      i prefer the word exclusive to mean "the console develop paid us money to make our game only work on their system for some period of time X"

      otherwise you are right. the only truely exclusives are from the console devs themselves.

      Ex.
      Halo on Xbox
      Mario on GC
      EverQuest??? on PS2

      does Sony even have an exclusive title for PS2?

  23. Re:I can't wait for GTA: Boise by Solosoft · · Score: 5, Interesting

    It makes sense

    GTA = Liberty City , Vice City , San-Andreas
    GTA3 = Liberty City , Vice City , San-Andreas
    GTA4 = GTA London Maps , GTA 2 Maps ???
    Maybe ?

  24. How about... by phorm · · Score: 4, Funny

    Being able to set off some explosives etc along the fault-line and CAUSE an earthquake. Not sure if it would fly in the anti-terrorist US, but it would somewhat fit in with the GTA theme of mayhem and mass-destruction.

  25. Chilling Effects and Advanced Censorship? by Featureless · · Score: 5, Interesting

    Many of you will remember the brouhaha over GTA3: Vice City and the phrase "Kill all the Hatians."

    It was a big stink - bigger than any of the stuff you thought would be worse (you can kill police, or anyone for that matter, in the game) that ended in Rockstar actually changing the game - they now only push a "patched" version to stores AFAIK.

    I was wondering why we don't demand an apology from Francis Ford Coppola about the Godfather movies (to which the GTA series is often, for obvious reasons, compared). After all, there's a line in one about black people being animals "who have no souls."

    Then again, that was said by a character, not by the screenwriter.

    Isn't it interesting that sometimes we're capable of knowing the difference, and other times we're not?

    People apparently love these "gotcha" stories. They have no relation to the facts, and are frightening in their ignorance about the basic issues. I mean, distinguishing between something a character is saying and something the game/movie's makers are saying is a pretty basic feat of human intelligence. Of course the context is everything - the context of the line in the game is a gang war (and "the hatains" are one of the gangs in the game). But when it's time to worry about how many people are watching your news program rather than the competitions, a scare story, a little race baiting, even when the facts aren't exactly straight, can slip through.

    Especially when it's a video game.

    Where are the defenders of all Hatians now? Probably advocating Edward Norton be locked up for being a Nazi (since he played one in American History X).

    Apparently we still hold games to a different standard than movies, even when these games are obviously made for adults, and are rated accordingly. If the game were a movie you'd be laughed out of the room for talking about it like that.

    And the amazing thing is that Rockstar has caved to this kind of idiocy.

    So what's the point of all this?

    If Rockstar feels they have to edit everything in their products to fly this far under the stupid-radar, then they will essentially be neutering their product - which succeeds in a large part on the basis of its funny, irreverent, transgressive "creative" (i.e. game design and story, which are, in this as in many cases, inextricable).

    I'm wondering how San Andreas will stack up - if they still have their spine after the "Hatian Incident." If they PC'd and PG-13'd the series, I predict an adverse response from the audience, and at the "box office."

  26. I know it's been said before... by dark-br · · Score: 5, Insightful

    My buddy has a 3 year old. During the time his wife was away, my buddy would play GTA: Vice City, and his son would watch. The son thought it was cool when daddy "beat the shit" of of other guys with the bats. Well, Mom came home to see her son, and saw her son going to town on his favourite teddy bear with a kid-sized hockey stick. He said to his mom that it was because daddy did this "on tv". (And yes, the son would say daddy "beat the shit" out of somebody on tv.)

    Whether you decide to play these games is up to you, but I believe we do have to be careful with our kids. We need to make them understand the difference between reality and fantasy, and if they can't tell the difference right now, then that's a lesson for later.

    I believe it's called parenting.

    1. Re:I know it's been said before... by IamGarageGuy+2 · · Score: 4, Insightful

      I have a 4-year old myself and obviously would not let him play or watch this. I enjoy it but he is just not able to tell right from wrong yet. It does not make the game any less fun to play, but I am able to rationalize the fantasy. The people that will scream about children getting messed up by this are the same ones that have children that are unruly and not disiplined (you know the ones that use bad words and don't respect anybody). Parenting is the main word here - either do it or have kids that are going to act like monsters.

      --
      Stay tuned for new sig...
    2. Re:I know it's been said before... by SpamJunkie · · Score: 4, Funny

      I believe it's called parenting.

      That's a common misconception. It's actually called birth control.

    3. Re:I know it's been said before... by Sabalon · · Score: 4, Funny

      When my daughter was three, I would show her GTA3, as she thought the moving images were neat. I would show her how I could make the guy run around, jump and drive a car. Then I'd do something like drive off the bridge or something, which she thought was funny.

      Guess it just never occured to me "hey...lets show her how I can pick up a hoe, get laid and then beat the hoe up for her money." Seemed like a bad idea to me.

  27. Renderware platform. by kyz · · Score: 5, Interesting

    The game is mostly a huge bunch of data on top of Renderware Platform. The difficulting in creating the game is the huge amount of artwork required. Unlike a racing game or DOOM, you need to fill an entire city where every building needs all four sides and the roof defined, plus needs a multitude of models so it looks good both close up and at a distance.

    --
    Does my bum look big in this?
  28. Re:I can't wait for GTA: Boise by fafaforza · · Score: 4, Interesting

    I think they should license the engine from the "Driver" series and incorporate it into the game, or write an updated engine similar to that one. Cars in GTA felt too much like cardboard cutouts. With a better engine, GTA would be utopia.

  29. the website by zr-rifle · · Score: 4, Informative

    is over here: http://www.rockstargames.com/sanandreas/

    --
    Hack your mind out of its sandbox.
  30. Re:I can't wait for GTA: Boise by PainKilleR-CE · · Score: 5, Interesting

    "The same GTA engine [...] with a new locale" isn't necessarily a bad thing. Both the games based on the GTA 3 engine have been very playable.

    If they have got a game engine that does what they need, there is no need to re-write it for every version.


    Additionally, it's not like the hardware got any better in the time from the start of the work on GTA3 to the present. Incremental additions, even minor, to the existing engine are far more effective on a fixed platform than they ever would be on a variable platform like the PC. At the same time, they have an existing engine that has counterparts on the PC and XBox, all of which probably use a lot of common content (though the artwork on the PC and XBox games is obviously superior to the PS2 version, the PS2 art could be generated from the PC art if they made this game with future ports in mind). They can always add the incremental improvements into the engine's ports and then polish the ports according to the platform's capabilities (ie the PC version could increase quite a bit more than either the PS2 or XBox versions), but all of that is a matter of adding workload to what is essentially supposed to be the same game.

    If this were a strictly PC-based series, I'd expect much more improvement between titles, but in the case of a series in which 3 titles are released on the same platform, with absolutely no change in the platform's capabilities in the interim, there's not much point to rewriting the engine. They certainly added to it technically in GTA:VC, giving the game motion blur, better graphics, and interior areas. None of these things are really the items most people mention when they talk about the changes in Vice City, but in reality they were probably the biggest challenges they faced, technically, in building the game (of course, I don't know whether 2-wheeled vehicles were an engine limitation or not, and it's quite possible that was among the most technically challenging portions of the game's development).

    --
    -PainKilleR-[CE]
  31. Re:Wow! Can't wait. by Scrameustache · · Score: 4, Funny

    Libery City = New York City (Modern Day)
    Vice City = Miami (1986-87 there or about)
    San Andreas = (I Imagine that is Los Angeles, but when?)


    19th century.
    Grand theft horse-carriage, baby! Whoooo!

    --

    You can't take the sky from me...

  32. Re: Only difference between that kid and me at 3 by ReyTFox · · Score: 4, Insightful

    Is that when I was 3 me and my older brother made these little cardboard cut-out replicas with gold and silver marker of all the items in the original Legend of Zelda.

    The fighting part was no different ^.^

  33. Re:do research by stratjakt · · Score: 5, Funny

    There's a GTA game in the works for gamecube.

    They haven't got the big wheel, tricycle and razor scooter models just right.

    The water pistol effects are fabulous, though!

    --
    I don't need no instructions to know how to rock!!!!
  34. Re:I can't wait for GTA: Boise by sweeney37 · · Score: 4, Interesting

    It's not that 'Vice City' wasn't a good game, in fact it's a great game. But even though it was a great game it was a re-hash, it was basically exactly like GTA 3 with some bells and whistles. It was fun but nothing as mind blowing as GTA 3 was.

    Your right even with minimal improvements it would still would be a great game, but to be perfectly honest it wouldn't really feel like a new game.

    Mike

  35. Re:I can't wait for GTA: Boise by gughunter · · Score: 4, Informative

    I think Vice City was, in Rockstar taxonomy, a continuation of the "GTA3 line." I believe the idea was that GTA4 would be "revolutionary" instead of "evolutionary," and probably not available until the next generation of consoles arrives.

  36. Re:Ride that horse till it's dead! by Alzheimers · · Score: 5, Funny

    New lead designer Harvey Smith, of Deus Ex: Invisible War fame, has announced some changes to the GTA format.

    -To better accomidate the casual player market, there will only be one car model. It will come in 196 colors, but they will all have the same handling and radio station.
    -The "New and Improved" physics engine will allow players to jump their car over a mile. Crashing into a fence, however, will still ruin your ride.
    -There will approximately 600 blocks to explore, each one requiring a 30 second loading delay.
    -To avoid the "What do I do next?" question, the mission system will be replaced with a multiple choice plotline which will feature the same exact missions but one path will always lead through a vent. /still bitter about DX:IW

  37. Another new release by stateofmind · · Score: 5, Funny

    Parenting Group officially releases "Lawsuit 2: We're back"

    Developed by world-class lawyers and parents that want to blame everyone else for their children problems, will be exclusively targeted at GTA: San Andreas. The lawsuit is expected to be released in North America on October 20, 2004.

    Josh

  38. Re:I can't wait for GTA: Boise by visgoth · · Score: 5, Insightful
    it was basically exactly like GTA 3 with some bells and whistles. It was fun but nothing as mind blowing as GTA 3 was.

    If you replace GTA 3 with [insert EA Sports Title here] you can see that recycling the same engine, gameplay, art, etc is not an uncommon procedure.

    --
    My patience is infinite, my time is not.
  39. Re:I can't wait for GTA: Boise by mrselfdestrukt · · Score: 4, Interesting

    Who cares! GTA VC was not much better than GTA3. Engine still basically the same. Textures changed, different cars and ability to fly helicopters, ride bikes etc. But therein lies the beauty. It's about the storyline, the different feel. Yes, it was a major bonus to have a bit more freedom and that's what I think they will probably improve in GTA: SanAn but I still enjoy playing GTA3 every now and then even though I clocked both.Small differences and a different timeline and improvement in the AI will make this one even better although probably not much different visually from the others. I've been a GTA fan from the first one and the only one that dissapointed me was GTA2. I for one cannot wait to get my hands on this one!

    --
    "I used to have that really cool,funny sig ,but it got stolen."
  40. Official Site by RadicalBender · · Score: 4, Informative

    An official site is up (but no content yet):

    http://www.rockstargames.com/sanandreas/

    One thing worthy of note: the script in the logo for the words "San Andreas" is in that faux-English "newspaper-title" font that is popular among Latinos who put it on the back of their pickup trucks (often along with a decal of the virgin Mary - I don't get it either) and what not. Dunno if that means anything...

    --
    RadicalBender.com
  41. Rockstar Production Values by daddy+norcal · · Score: 5, Informative

    To those complaining that Rockstar lacks production polish, citing games that came out 3 years ago like 'Oni' (see Bungie for that one)Let's just have a little history lesson, shall we?

    Manhunt - Excellent twist on the stealth genre, great game play, killer sounds. Hollywood stars rounding out the voice casts. "..the most important game in the last 5 years..." -The Chicago Tribune

    Max Payne 2 - Love it or hate it, this game on Xbox/PC is gorgeous. The textures and level designs are top notch. Story is on par with most movies being churned out by any major hollywood studio. Artistic storyboards, full mo-capped character models, and again, excellent voice acting round out this game. Several PC GOTY and Action GOTY nods.

    GTA:VC - Dozens of authentic tracks from the time perioud. Amazing radio stations and voice acting. Full hollywood cast. Beautiful cut scenes. Immersive, large locale. Game of the year almost everwhere, including an Academy of Interactive Arts and Sciences award.

    Midnight Club 2 - 9.1 out of 10 IGN. 91 out of 100 Gamerankings. Killer music, awesome graphics and killer gameplay including online component. Set a new standard for environment freedom in a racing game.

    What makes Rockstar great is not just their awesome games, but their attention to production and detail which blur the lines between games and other traditional forms of entertainment, such as movies. I have a feeling GTA:San Andreas will be no different.

  42. Re:I can't wait for GTA: Boise by fenix+down · · Score: 4, Interesting

    I just want some goddamn multiplayer already. I don't even care if it's online, I just want to be able to sit in the back of the damn pickup truck with the rocket launcher while somebody drives me around.

  43. Re:I can't wait for GTA: Boise by blugu64 · · Score: 5, Informative

    well it's kind of a hack but check out Multi-Theft Auto @ http://www.mtavc.com/
    not the greatest thing but it does work and is pretty fun to boot!

    --
    "Personal ownership is a hallmark of conservative capitalism. And I don't believe I am entitled to anything that I did n
  44. Re:I can't wait for GTA: Boise by leviramsey · · Score: 4, Interesting

    Except that every few years, EA performs such major surgery on the engine (at least that's what they do for Madden) that it is, for all intents and purposes a new engine.

  45. So it's not the FFX / GTA crossover? by HarveyBirdman · · Score: 4, Funny
    Nuts.

    I heard it was going to be GTA: Spira. You'd play as Paine after she goes insane from snorting tainted megalixer crystals. They said you'd be able to jack chocobos, do jobs for the LeBlanc syndicate and pick up lesbian hooker nuns in Bevelle.

    And Spider Jerusalem from Transmetropolitan was going to be a playable character with a +7 bowel disruptor.

    Or maybe I just dreamed it all.

    Oh well.

    --
    --- Ban humanity.
  46. Re:I can't wait for GTA: Boise by Glonoinha · · Score: 5, Funny

    San Andreas is ok, but it does have its faults.

    --
    Glonoinha the MebiByte Slayer
  47. Just a quick question by automaticlarynx · · Score: 5, Funny

    Is it too early to sue them yet for warping my impressionable, young child's mind, or do I need to wait until the game is actually released?