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Rockstar Announces GTA San Andreas

Tickenest writes "According to a Yahoo-reprinted press-release, Rockstar Games has officially announced Grand Theft Auto: San Andreas, the latest in the GTA series. The press release continues: 'Developed by world-class designers Rockstar North, Grand Theft Auto: San Andreas will be available exclusively for the PlayStation(R)2 computer entertainment system and is expected to be in stores in North America on October 19, 2004 and in Europe on October 22, 2004.'" This confirms earlier rumors of (initial?) PS2 exclusivity and possible name for this much-awaited game.

135 of 522 comments (clear)

  1. I can't wait for GTA: Boise by sweeney37 · · Score: 3, Interesting

    Is this is going to be something new or just the GTA engine with some minimal improvements and a new locale? My guess is that it's the later, from what I remember GTA 4 was supposed to be an all-together new game.

    Mike

    1. Re:I can't wait for GTA: Boise by MaxQuordlepleen · · Score: 5, Informative

      If you download your free copy of GTA 1 from the Rockstar web site ( here ) , you'll find that "Liberty City", "Vice City" and "San Andreas" are the names of the three playable cities from that game.

    2. Re:I can't wait for GTA: Boise by dave420 · · Score: 5, Insightful
      You're talking as if GTA4 was a bad game... it's clearly one of their most successful games ever, and the series has one of the largest followings around.

      I think we'd be lucky if it was the GTA engine with minimal improvements in a new locale :) we'd be guaranteed a great game.

    3. Re:I can't wait for GTA: Boise by drunkentiger · · Score: 5, Informative

      My guess is that it's the later, from what I remember GTA 4 was supposed to be an all-together new game.

      Yes, rumors are that the real sequel to GTA3 (e.g. not just an "expansion pack" like vice city/san andreas) will be developed for next-gen consoles (xbox2, ps3). Always remember to take your grain of salt.

    4. Re:I can't wait for GTA: Boise by zero-one · · Score: 5, Insightful

      "The same GTA engine [...] with a new locale" isn't necessarily a bad thing. Both the games based on the GTA 3 engine have been very playable.

      If they have got a game engine that does what they need, there is no need to re-write it for every version. Not many film reviews say "same old camera, different plot".

      I was going to suggest that maybe game engines have evolved to the point where most of the effort of making a game can go into the content rather than the technology. Then I thought about all the LucasArts games based on similar SCUMM engines.

      Perhaps the rule of thumb is that games need to have a certain amount of "newness" but it doesn't really matter if it comes from the technology or the content.

    5. Re:I can't wait for GTA: Boise by Solosoft · · Score: 5, Interesting

      It makes sense

      GTA = Liberty City , Vice City , San-Andreas
      GTA3 = Liberty City , Vice City , San-Andreas
      GTA4 = GTA London Maps , GTA 2 Maps ???
      Maybe ?

    6. Re:I can't wait for GTA: Boise by fafaforza · · Score: 4, Interesting

      I think they should license the engine from the "Driver" series and incorporate it into the game, or write an updated engine similar to that one. Cars in GTA felt too much like cardboard cutouts. With a better engine, GTA would be utopia.

    7. Re:I can't wait for GTA: Boise by PainKilleR-CE · · Score: 5, Interesting

      "The same GTA engine [...] with a new locale" isn't necessarily a bad thing. Both the games based on the GTA 3 engine have been very playable.

      If they have got a game engine that does what they need, there is no need to re-write it for every version.


      Additionally, it's not like the hardware got any better in the time from the start of the work on GTA3 to the present. Incremental additions, even minor, to the existing engine are far more effective on a fixed platform than they ever would be on a variable platform like the PC. At the same time, they have an existing engine that has counterparts on the PC and XBox, all of which probably use a lot of common content (though the artwork on the PC and XBox games is obviously superior to the PS2 version, the PS2 art could be generated from the PC art if they made this game with future ports in mind). They can always add the incremental improvements into the engine's ports and then polish the ports according to the platform's capabilities (ie the PC version could increase quite a bit more than either the PS2 or XBox versions), but all of that is a matter of adding workload to what is essentially supposed to be the same game.

      If this were a strictly PC-based series, I'd expect much more improvement between titles, but in the case of a series in which 3 titles are released on the same platform, with absolutely no change in the platform's capabilities in the interim, there's not much point to rewriting the engine. They certainly added to it technically in GTA:VC, giving the game motion blur, better graphics, and interior areas. None of these things are really the items most people mention when they talk about the changes in Vice City, but in reality they were probably the biggest challenges they faced, technically, in building the game (of course, I don't know whether 2-wheeled vehicles were an engine limitation or not, and it's quite possible that was among the most technically challenging portions of the game's development).

      --
      -PainKilleR-[CE]
    8. Re:I can't wait for GTA: Boise by sweeney37 · · Score: 4, Interesting

      It's not that 'Vice City' wasn't a good game, in fact it's a great game. But even though it was a great game it was a re-hash, it was basically exactly like GTA 3 with some bells and whistles. It was fun but nothing as mind blowing as GTA 3 was.

      Your right even with minimal improvements it would still would be a great game, but to be perfectly honest it wouldn't really feel like a new game.

      Mike

    9. Re:I can't wait for GTA: Boise by gughunter · · Score: 4, Informative

      I think Vice City was, in Rockstar taxonomy, a continuation of the "GTA3 line." I believe the idea was that GTA4 would be "revolutionary" instead of "evolutionary," and probably not available until the next generation of consoles arrives.

    10. Re:I can't wait for GTA: Boise by visgoth · · Score: 5, Insightful
      it was basically exactly like GTA 3 with some bells and whistles. It was fun but nothing as mind blowing as GTA 3 was.

      If you replace GTA 3 with [insert EA Sports Title here] you can see that recycling the same engine, gameplay, art, etc is not an uncommon procedure.

      --
      My patience is infinite, my time is not.
    11. Re:I can't wait for GTA: Boise by mrselfdestrukt · · Score: 4, Interesting

      Who cares! GTA VC was not much better than GTA3. Engine still basically the same. Textures changed, different cars and ability to fly helicopters, ride bikes etc. But therein lies the beauty. It's about the storyline, the different feel. Yes, it was a major bonus to have a bit more freedom and that's what I think they will probably improve in GTA: SanAn but I still enjoy playing GTA3 every now and then even though I clocked both.Small differences and a different timeline and improvement in the AI will make this one even better although probably not much different visually from the others. I've been a GTA fan from the first one and the only one that dissapointed me was GTA2. I for one cannot wait to get my hands on this one!

      --
      "I used to have that really cool,funny sig ,but it got stolen."
    12. Re:I can't wait for GTA: Boise by Anonymous Coward · · Score: 2, Funny

      "It's a great game, but it's not what I want..."

    13. Re:I can't wait for GTA: Boise by fenix+down · · Score: 3, Insightful

      That's kinda the point. Driver's realistic, almost, GTA gives you 0-130 in 6 seconds on wet sand.

    14. Re:I can't wait for GTA: Boise by fenix+down · · Score: 4, Interesting

      I just want some goddamn multiplayer already. I don't even care if it's online, I just want to be able to sit in the back of the damn pickup truck with the rocket launcher while somebody drives me around.

    15. Re:I can't wait for GTA: Boise by blugu64 · · Score: 5, Informative

      well it's kind of a hack but check out Multi-Theft Auto @ http://www.mtavc.com/
      not the greatest thing but it does work and is pretty fun to boot!

      --
      "Personal ownership is a hallmark of conservative capitalism. And I don't believe I am entitled to anything that I did n
    16. Re:I can't wait for GTA: Boise by leviramsey · · Score: 4, Interesting

      Except that every few years, EA performs such major surgery on the engine (at least that's what they do for Madden) that it is, for all intents and purposes a new engine.

    17. Re:I can't wait for GTA: Boise by Glonoinha · · Score: 5, Funny

      San Andreas is ok, but it does have its faults.

      --
      Glonoinha the MebiByte Slayer
    18. Re:I can't wait for GTA: Boise by Anonymous Coward · · Score: 2, Interesting

      How is this flamebait? The AC above me poses an interesting question:

      Why is it (mostly) socially acceptable to force death upon someone in a video game while it is abhorrent to force sex upon someone in a video game?

    19. Re:I can't wait for GTA: Boise by SeinJunkie · · Score: 2, Informative

      I think we'd be lucky if it was the GTA engine with minimal improvements in a new locale :) we'd be guaranteed a great game.


      I think GTA3 had some of the best game ingredients in terms of playability, but it was made for a game console. So, when it was ported to PC, it's graphics engine was notably dated. The same was true with GTA3: Vice City.
      I always hope that a new game will introduce more substance and playability, and better graphics and sound.
      Using the old engine "with minimal improvements" definitely doesn't guarantee a "great game." Game developers don't need another excuse to coast on the success of a prior game. Always wish for more innovation.
    20. Re:I can't wait for GTA: Boise by mog007 · · Score: 2, Interesting

      That's true. Vice City was just the old engine, but it was tweaked to hell, and it was actully best that Rockstar decided to just remake the engine. They hammered out a lot of bugs, made the game run a lot smoother, and still have better graphics, and they added a little more realism (such as weapon groups, popable tires), and the protagonist actully spoke.

    21. Re:I can't wait for GTA: Boise by NEOtaku17 · · Score: 2, Informative

      Umm.... There has never been a GTA4. GTA Vice City did not have a number in the title such as GTA3.

    22. Re:I can't wait for GTA: Boise by black+mariah · · Score: 2, Interesting

      Rockstar has stated numerous times that GTA4 won't be appearing until the next generation of consoles is out. They want the jump from 3 to 4 to be like the jump from 2 to 3. Someone said it earlier 'Revolutionary rather than evolutionary'. The current consoles are practically tapped out running GTA:VC.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
  2. Too bad... by dfj225 · · Score: 5, Troll

    I was looking forward to the xbox edition.

    --
    SIGFAULT
    1. Re:Too bad... by leifm · · Score: 2, Interesting

      If XBOX 2 is released in '05 I wonder if the XBOX version of this would be for XBOX or XBOX 2...

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    2. Re:Too bad... by drunkentiger · · Score: 5, Informative

      due to Rockstar's pre-existing agreement with Sony it's unlikely that it will happen until quite some time after the game's initial release

      Well, you may not have to wait too long. The exclusivity deal with Sony ends this year. So you could see an xbox version as early as Jan 1, 2005, just a few months after the ps2 release.

    3. Re:Too bad... by El_Ge_Ex · · Score: 3, Funny

      wow, first time I've seen: (Score:4, Troll)

      impressive!

      -B

  3. Awesome! by Anonymous Coward · · Score: 5, Funny
    I want to be in an earthquake doing 160 along the fault line! Sweet!

    =P Seriously it would be awesome to have an earthquake in a game, I don't think any other GTA-style game has done something like that (i.e. disaster scenarios).

    1. Re:Awesome! by soft_guy · · Score: 2, Funny

      Zork III had an earthquake.

      Yeah, its not exactly what you mean by "GTA style", but I still love it.

      --
      Avoid Missing Ball for High Score
    2. Re:Awesome! by EnderWiggnz · · Score: 5, Funny

      yeh, i an remember beating a hooker to death with my SimBaseballBat...

      --
      ... hi bingo ...
    3. Re:Awesome! by dswartze · · Score: 5, Funny

      I would be willing to put money on the idea that in the beginning of the game that the bridges to the other parts of the city will have taken earthquake damage.

    4. Re:Awesome! by nharmon · · Score: 4, Interesting

      I really do not like how you have to play missions to open up parts of the city. This doesn't seem right.

      Perhaps they could open the parts up after so much play time.

      However, if they really want to the changing dynamic of landscape to match the dynamic of the story, they should change the landscape.

      For example, I think it would be killer if part of the city suffered an earth quake and turned into a Terminator2-like chaotic warzone. Missions in those parts would be AWESOME.

    5. Re:Awesome! by Prior+Restraint · · Score: 3, Insightful

      I really do not like how you have to play missions to open up parts of the city. This doesn't seem right.

      Perhaps they could open the parts up after so much play time.

      I agree that it's frustrating, but I can't agree with your solution.

      Part of the reason for keeping parts of the city locked are to keep you from accessing certain vehicles during the early missions. If you could get your hands on a tank at the beginning of the game, where's the challenge?

      Besides, as soon as you make it a time-lock feature, every gamer will just get into the habit of starting a new game at bed-time, letting it run while they sleep, and save once they wake up. Absolutely nothing bad happens to you when you're just standing around (a few places you might get mugged or something, but there's always some remote place you can get to).

    6. Re:Awesome! by WormholeFiend · · Score: 2, Interesting

      I liked how in GTAVC they left a "legit" method to stunt your way past the bridge adjacent to the movie studios... ie using the speedbike to jump with the ramp truck over the wall and onto the bridge behind the invisible wall.

      IIRC you could still get the tank at the army base, but you couldnt cross it to the other island unless you cheated.

      The main advantage you could get was to collect all the green statues and have a better weapon selection at your hideouts (and the attack helicopter too on the pad near the beach).

      I hope that R* continues with the habit of leaving lots of hidden and unintended stuff to do.

    7. Re:Awesome! by Uerige · · Score: 2, Interesting

      Yes, yes, you're being funny. But. San Andreas has no bridges in the original game. They'll have to come up with something new.

  4. exclusivity by Neophytus · · Score: 4, Interesting

    Is this console exclusivity or won't it be reaching the PC at all. They've been vauge in the past and having just released 3 & 4 for the xbox I expect that cash will speak the loudest words.

    1. Re:exclusivity by PainKilleR-CE · · Score: 5, Informative

      Is this console exclusivity or won't it be reaching the PC at all.

      If any previous game with PS2 exclusivity (including Rockstar's games) is any indicator, this announcement has no impact on any possible PC release. That being said, it's doubtful it will be released for the PC for a while.

      They've been vauge in the past and having just released 3 & 4 for the xbox I expect that cash will speak the loudest words

      Just a note, GTA:Vice City isn't GTA4, and neither is San Andreas. VC and SA are simply continuations of GTA3 (given that Liberty City, Vice City, and San Andreas are the playable areas in GTA, and that Rockstar was very explicit about this before and during the launch of Vice City). GTA4 has been hovering around for quite some time, but it doesn't really appear that they've done much on that, given the amount of work they've put into the GTA3 titles.

      --
      -PainKilleR-[CE]
    2. Re:exclusivity by nharmon · · Score: 3, Redundant

      GTA: Vice City was released "exclusively for the console", although we see now that it is on PC.

      You will not see GTA:SA for the PC until probably early 2006.

      I'm glad to see they aren't waiting for the next Playstation, which means the PS2 I bought in order to play Vice City will also work with San Andreas!

      I, for one, welcome our new GTA overlords.

    3. Re:exclusivity by DemiKnute · · Score: 3, Informative

      Actually, for both GTA3 and Vice City, the PC version was released around the May after the October the PS2 version was released in. So we're looking at maybe 7 months. (Unless you bought a PS2 just to play GTA and Gran Turismo, like me)

      --
      .
    4. Re:exclusivity by silkySlim · · Score: 2, Informative

      When Sony gets (read: buys) exclusivity with a title, it's in the console domain only. So a PC version is not out of the question.

  5. San Andreas? by ackthpt · · Score: 5, Funny

    San Andreas? Where'd they get that name? How about Grand Theft Bicycle: Vatican

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:San Andreas? by mlnelson · · Score: 2, Informative

      Comes from the original GTA, which had three cities: San Andreas, Liberty City, and Vice City. See a trend here?

    2. Re:San Andreas? by DomCurtis187 · · Score: 2, Funny
      Grand Theft Bicycle: Vatican

      Wouldn't that be Grand Theft Pope-Mobile?!

    3. Re:San Andreas? by ackthpt · · Score: 5, Funny
      Comes from the original GTA, which had three cities: San Andreas, Liberty City, and Vice City. See a trend here?

      Ah, so the names probably go like:

      San Andreas==Los Angeles

      Liberty City==Philadelphia

      Vice City==New York City

      They oughta try some variations on the GTA idea:

      Grand Theft Pickup Truck: Dallas

      Grand Theft Tractor: Des Moines

      Grand Theft Segway: Cleveland

      Grand Theft Pinto: Detroit

      Grand Theft SUV: San Jose

      Grand Theft Burro: Guadalajara

      Grand Theft Moose: Chilliwac

      Grand Theft Tricycle: Neverland Ranch

      --

      A feeling of having made the same mistake before: Deja Foobar
    4. Re:San Andreas? by ackthpt · · Score: 5, Funny
      Grand Theft Bicycle: Vatican

      Wouldn't that be Grand Theft Pope-Mobile?!

      "I can see the suspect clearly, but I can't get a good shot at him!"

      --

      A feeling of having made the same mistake before: Deja Foobar
    5. Re:San Andreas? by Rude+Turnip · · Score: 5, Informative

      No way...

      Liberty City = New York City. Big chunks of the roads in the game remind me of similar streets in Manhattan and Brooklyn.

      Vice City = Perhaps you're too young to remember Miami Vice???

    6. Re:San Andreas? by LittleGuy · · Score: 5, Funny

      San Andreas? Where'd they get that name? How about 'Grand Theft Bicycle: Vatican'

      That should be "Grand Theft Popemobile: Vatican" --

      * You evade the Swiss Guards
      * Instead of beating up hookers, you burn heretics
      * You get healing points for touching relics
      * True 'Easter egg' - 'Mad Max' Level
      * Subtitled in Latin and Italian

      --
      Mod Karma -1: I sed bad wurds. If I cep my mouf shut, I wud be at riyses.
    7. Re:San Andreas? by crgrace · · Score: 3, Informative

      Ah, so the names probably go like:

      San Andreas==Los Angeles


      Actually San Andreas==San Francisco.

      It's laid out like San Francisco and many of the neighborhoods are plays on San Francisco neighborhoods.

    8. Re:San Andreas? by Darth_brooks · · Score: 2, Funny

      None of those games would work.

      Grand Theft Pickup Truck: Dallas

      You'd get frustrated and return the game after getting shotgun'd or .357'd by everybody you tried to jack.

      Grand Theft Tractor: Des Moines

      While the thought of beating the brains out of Ashton Kutcher is appealing, you'd have terrain problems. GTA with no hills anywhere on the map?

      Grand Theft Segway: Cleveland

      It just wouldn't be Cleveland without some way to replicate the smell of Lake Erie

      Grand Theft Pinto: Detroit

      Remember that annoying little road in GTA3 that was under construction? Multiply that by 10,000 and you'll have Detroit. Christ even the People Mover has construction going right now.

      Grand Theft Moose: Chilliwac

      You thought load times between cities was bad in Vice City? Try stealing a Cheetah then driving for an hour and a half to reach the next major city. Though becoming the Mafia kingpin of Medicine Hat does have possibilities....

      --
      There are some people that if they don't know, you can't tell 'em.
  6. No word on the time setting? by jeblucas · · Score: 5, Interesting
    That's the real key. GTA:Vice City locked up a lot of the decent 80's tunes. Is this one going for a Starsky & Hutch 70's groove, or a 90's grungy/glam sound?

    Oh yeah, I hope the game is fun too.

    --
    blarg.
    1. Re:No word on the time setting? by Quill · · Score: 5, Insightful

      I have to say, the 80's setting + the real music (which was the only way to make the setting convincing) in Vice City is what made the game for me. The press like to look at GTA as a stupid, ultra-violent shooter - but it's one of the most well put together and balanced game I've played. The production standards at Rockstar are through the roof.

      --
      My religion forbids the use of sigs.
    2. Re:No word on the time setting? by ivan256 · · Score: 4, Interesting

      The production standards at Rockstar are through the roof.

      You're talking about the same company that published "Midnight Club" and "Oni"; two of the buggiest and most incomplete PS2 games ever. They bought DMA design after the GTA3 engine was complete, which is probably why the GTA titles are high quality. With their other titles, they have a bit of a history of pushing things out before they are ready.

  7. Tools needed by IamGarageGuy+2 · · Score: 4, Interesting

    Do they make tools for building your own world yet? It would be fun to cruise around your hometown a la Doom.

    --
    Stay tuned for new sig...
  8. San Andreas by SabrStryk · · Score: 5, Funny

    San Andreas sounds rather based on L.A....

    "You will never find a more wretched hive of scum and villainy in all the galaxy...."

    I.E., a perfect setting!

    --
    "A group of words expressing something other than their literal intention. Now that... is... irony!" - Bender
    1. Re:San Andreas by product+byproduct · · Score: 5, Funny

      That would be:

      Grand Theft Speeder: Mos Esley

    2. Re:San Andreas by Belgand · · Score: 5, Interesting

      Personally I'm hoping for more of a San Francisco setting myself. Maybe it's just been far too many cop shows, Bullit, Dirty Harry, etc. but San Francisco just seems more right to me. Not to mention the kind of insane stunts you could get on those hills as well as having a great deal more character to it.

      L.A. ... well, I don't really see a lot that you could easily do with it to make it seem as fun of a setting. Not to mention the fact that Rockstar seems very much into doing pastiches of film/tv (i.e. Vice City largely being Miami Vice thrown in with Scarface) there's a lot more ground to work with.

      As for the time... well, the 70s could be cool and replicate the same sort of retro-vibe they've been going for, but personally I'd like to see them try their hands at something even older. I mean, how about a late 40s, early 50s noirish L.A.-based setting that draws on Chinatown and L.A. Confidential. Music would be radically different, but on the other hand so would the cars, clothes, weapons... everything would be a lot less derivative. Plus, I really can't remember the last time I saw something of this sort done from the criminal's perspective. It would be an interesting approach to things.

    3. Re:San Andreas by gughunter · · Score: 3, Interesting

      > Personally I'm hoping for more of a San Francisco setting myself.

      From what I remember of GTA 1, there was a big red Golden-Gate-like bridge, so that may be what they have in mind. Also the "San" shared by "San Francisco" and "San Andreas" could be a clue.

      > As for the time... well, the 70s could be cool and replicate the same sort of retro-vibe they've been going for, but personally I'd like to see them try their hands at something even older. I mean, how about a late 40s, early 50s noirish L.A.-based setting that draws on Chinatown and L.A. Confidential.

      Good idea, but there's one problem: no stats list item that reads "Least favorite gang: Hippies".

      I guess "beatniks" could work, though...

  9. save the hatians by Anonymous Coward · · Score: 5, Funny

    instead of having a generic ambulance mode, we'll have it transformed into a mode where you chase after gang fights and save the hatians lives after being injured by the evil cubans.

    then in grand theft auto: los vegas, you'll deliver hatian hookers to cubans and vice versa to promote love between them and settle the gripes of the previous game by the cuban community.

  10. Console vs. PC by Quill · · Score: 5, Interesting

    No screenshots? Aw man...

    GTA is fabulous in that in manages to blur the distinction between genres, something that many have tried but few have succeeded.

    It's interesting, because I've always loved RPGs, but never been a fan of shooters or racing games. I would never call GTA an RPG, but I would call it a shooter/racing game - but I love it!

    The weirdest thing for me is that it's actually making me appreciate consoles. I've been a PC game snob, and my first GTA was Vice City on the PC. I was convinced that superior graphics + smaller load time was better, but having just bought a PS2 with GTA 3 + Vice City, I'm starting to understand that some games are just *made* to be played on consoles.

    --
    My religion forbids the use of sigs.
    1. Re:Console vs. PC by phriedom · · Score: 4, Interesting

      I wouldn't call Vice City an RPG either, but it does have some RPG elements in that you do build up your character. When you complete all the firetruck missions he becomes fireproof, when you complete the ambulance missions, he can run without getting tired, etc. I'm just sayin' you're right, it really blurs the genre lines.

      But I still think the GTA3 games are better on the PC. My solution was to get an adapter to plug my old dual shock PS1 controller into my USB port. I used the sticks to drive and the mouse to shoot and it seemed like I got the best of both worlds without paying for an entire console.

      The other giant advantage that the PC version gives you is that you can modify it. When I got tired of driving normal cars and dealing with traffic, I downloaded a car stat editor and made one of the unique vehicles (so I wouldn't run into someone else driving one) max speed, max accel, 40000 weight, 4wd, .000000001 damage, max braking, and I made the center-of-gravity about a foot below the ground level so it would always roll back on its wheels like a weeble-wobble. I also lowered it a bit so that when I hit other cars they would pop up into the air. That led to a mini-game of how far can you make the other cars go in the air, hours of fun.

      --
      Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  11. My wishlist for GTA: San Andreas by newdamage · · Score: 5, Insightful

    1. Umm, swimming, a little bit, please?
    2. More indoor environments.
    3. More flying (helicopters were hands down the best improvement to the vehicles in GTA: VC).
    4. The property buying in GTA:VC was a good first step, but it can be expanded so much further.
    5. NPC drivers, accomplices, bodyguards for hire, etc, etc.

    And while I know everybody is clamoring for better graphics, am I the only one that thinks the current engine from GTA:VC got the job done? I'll take gameplay over graphics any day.

    --
    ce n'est pas un Sig.
    1. Re:My wishlist for GTA: San Andreas by Quill · · Score: 5, Funny

      Swimming?

      What kind of crap is that? Everyone knows that in the real world when you plow your car into the water, you should just sit in it until it sinks to the bottom of the ocean. You'll just wake up in front of the hospital in a few hours.

      Now, if you'll excuse me I have to pop this adrenaline pill and jump on the roof of my house. I think someone left a shotgun there.

      Now, to reply seriously, the #1 feature for me in VC was the property buying. I too would like to see it expanded. I would also like to see more use for money in the game - you always finish with millions of dollars you never need.

      --
      My religion forbids the use of sigs.
    2. Re:My wishlist for GTA: San Andreas by farnz · · Score: 3, Interesting

      One more request; I always like biking around in GTA:VC. Police bikes (maybe just take the PCJ 600 and add a siren and flashing light) would be cool.

    3. Re:My wishlist for GTA: San Andreas by British · · Score: 4, Interesting

      I would like to see more dynamics with the pedestrians. There's o so much they can do with the virtual city they have.

      how about..

      1. People getting in and out of cars? We only saw this to a limited extent(cops getting out of cars, carjackigns, etc). How about taxis that pickup/drop off people at random?

      2. Different behaviors for different kind of peds? Some would be cowardly, some would be valiant, and some would be just downright crazy, all gang members aside.

      3. yes, more indoor locations.

      4. I haven't gotten to it yet, but looks like a lot of people got frustrated with "The Driver" mission. I got stuck several times of Death Row, but eventually figured out a plan: take the chopper to get to the junkyard, and fly him to the hospital. If you fly westward a bit, Diaz's Comet car-driving thugs get stuck(since they take a linear route) in the entry area to the junkyard.

      Either way, I'll be buying it the minute it's availble.

    4. Re:My wishlist for GTA: San Andreas by Nf1nk · · Score: 5, Interesting

      adding on
      1.I would like semi tractor trailers that can jack knife in an accident
      2. Multi player.
      3. bring back the semi open ended mission structure of GTA 1, where you don't have to keep repeating the same mission over and over again if you can't quite pull it off.
      4. more and bigger explosions (think tanker trucks, gas stations)
      5. make the properties interact with each other (ie a mission that opens in one property only after you have purchased another

      --
      I used to have a cool sig, back when I cared
    5. Re:My wishlist for GTA: San Andreas by Albanach · · Score: 4, Insightful
      What about 6. Network play on the PS2.

      I lost many evenings with network play on GTA2 on the PC.

    6. Re:My wishlist for GTA: San Andreas by dboyles · · Score: 2, Informative

      (Very minor spoilers below)

      Death Row is made easier if you take the Trashmaster that's in the middle of the junkyard (although one time it wasn't there). Like Nf1nk said, the other cars just bounce right off. The helicopter is another option, although not by any means necessary.

      I think The Driver isn't all that challenging... if you're a pretty good driver. Stay as close to Hilary as you can, and eventually he'll make a mistake. There's no secret, you just need to have a good feel for the physics of the game.

      --
      -- "Complacency is a far more dangerous attitude than outrage." -Naomi Littlebear
    7. Re:My wishlist for GTA: San Andreas by notwhole · · Score: 3, Interesting

      As posted on my website...

      Ways to improve GTA:San Andreas
      -Virtual killing is fun and all, but death is far worse than sex despite what american culture thinks. So cut out the murder, and focus on what will make the game great: Interactive Hardcore Pornography.

      -If you want to leave the killing in, at least let us, well, dessecrate corpses. Maybe not in a wholly vile way, which would be neat, but at least let us drag the bodies around and build protective walls.

      -Try to find a happy balance between Vice City and Animal Crossing. Have a calendar to go with the clock. That way we can see the seasons change. Drive a float recklessly in an Easter parade, build a snow fort out of the winter snow and our corpse walls. Maybe even let us get furniture for our missions so we can decorate our many properties. Leave out that HRA crap, though. That's just gay.

      -If you don't want to go with hardcore porn, at least throughly develop the best whore engine ever. I know I've asked for this since GTA III, but the current whore engine is nominal at best. We should be able to proposition anyone anywhere. Stuck up bitch at the mall? You'd be surprised what she'll do when she finds out you're a millionaire. We should be able to pick up as many whores as our vehicles permits. Fill the vans, I say! This single girl car rocking is crap. Maybe I want some awesome girl-on-girl-on-girl-on-girl-on-Vercetti. Maybe I don't have the time or money for a full life point romp in a quiet romantic spot. Maybe I just want a quick $5 back-alley blow job to give me enough strength to finish the mission. Or maybe a quick handjob from that Malibu bar chick while I wait for my latest shipment.....Well, you get the idea.

      -Enough with the RC missions. There's not enough to them to make them worthwhile. I mean, what's next? A kite mission?

      -Screwdrivers? Seriously, we're murderers, not Richard Karn. I appreciate the fun new weapons, but I'm sure you can think of better implements of death than screwdrivers.

      -And maybe build upon that drunk engine from the one Phil mission. Then we could at least have a half-assed excuse for the reckless driving and asking women at the mall for sex. It could also help boost our media rating and give us something to do at the bar other than use the sniper scope to zoom-in on the bartender's nipples.

    8. Re:My wishlist for GTA: San Andreas by SeinJunkie · · Score: 2, Funny

      What kind of crap is that? Everyone knows that in the real world when you plow your car into the water, you should just sit in it until it sinks to the bottom of the ocean. You'll just wake up in front of the hospital in a few hours.


      But first things first... Wiggle your big toe.
  12. Regarding other platforms by Ty_Webb · · Score: 5, Informative

    Sony has the rights to the franchise, so they grant themselves a period of time where it is only available on their platform (the PS2). After that, if they choose to, they allow other platforms to pick it up. That's why it took so long for PC & Xbox versions of GTA3 to come out, etc.

  13. Exclusive? by samsmithnz · · Score: 3, Insightful

    It will probably be as exclusive as the last games... meaning they aren't ready to release the PC version yet, but maybe next year...

  14. Re:Flame me if you want... by onkelonkel · · Score: 4, Funny

    Windows

    Windows 2.0

    Windows 3.0

    Windows 3.1

    --
    None of them can see the clouds; The polished wings don't care.
  15. Game developer #1 and #2 by OmniVector · · Score: 4, Funny

    developer #1: i have an idea
    developer #2: what?
    developer #1: you know how no one had ever really heard of GTA 1 and 2, but 3 was a great success right?
    developer #2: of course
    developer #1: well, lets take the already written game engine and capitalize off it's success by making the same game over and over with different cities!
    developer #2: brilliant!
    developer #1: brilliant!

    --
    - tristan
    1. Re:Game developer #1 and #2 by Malicious · · Score: 4, Insightful

      Have you ever heard of Halflife?
      Blue Shift?
      Opposing Force?
      Team Fortress Classic?
      Counter Strike?
      Day of Defeat?

      This is called a successful business model, and personally if the engine isn't broken, why fix it?

      --
      01101001001000000110000101101101001000000110001001 10000101110100011011010110000101101110
    2. Re:Game developer #1 and #2 by Cederic · · Score: 2, Insightful


      >> developer #1: you know how no one had ever really heard of GTA 1 and 2, but 3 was a great success right?

      Actually, I played 1 & 2 at the time they were released. Still have the originals somewhere. Good games, same basic premise as 3, just different perspective.

      So they've not just re-used their game engine, they've also re-used their game concept.

      All I can really say is, Good. It's a good concept. It's immaculately realised. I'm happy to give these guys my money - they've earned it.

      ~Cederic

    3. Re:Game developer #1 and #2 by Belgand · · Score: 3, Informative

      Except that that's not entirely accurate. Half-Life was the only thing even approaching an original game in there. Opposing Force was the expansion pack and so was Blue Shift.

      Team Fortress Classic is something that TFS had been working on for a while before Half Life ever came out (TF2 was originally going to be a Quake 2 mod, then development shifted to making it a mod for Half Life and eventually Robin Walker and the rest of TFS got hired by Valve). Essentially it's still a community mod that just got a little bigger.

      Counter-Strike and Day of Defeat are both mods as well. Valve just decided to box them up and try to make some cash off of them.

      If you wanted to get this right you're thinking of Gunman Chronicles. The pretty damned terrible TC that ended up getting backed and released by Valve as a stand-alone game. Otherwise you really only have one game there.

  16. Re:Ride that horse till it's dead! by phriedom · · Score: 4, Funny

    I was going to moderate this, but I couldn't find -1 bitter.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  17. Earthquakes in games. by lightspawn · · Score: 4, Informative

    Seriously it would be awesome to have an earthquake in a game, I don't think any other GTA-style game has done something like that (i.e. disaster scenarios).

    One of the objectives in Tony Hawk's Pro Skater 3's LA level is "start the earthquake". Later on the same level you have to deal with a car teetering over the top of the broken freeway.

    The PS2 title Disaster Report places you in an earthquake ravaged city.

    Quake, on the other hand, doesn't seem to be earthquake related.

    1. Re:Earthquakes in games. by wheany · · Score: 4, Informative

      On the other hand, Duke Nukem 3D had an earthquake, to which Duke said "I ain't afraid of no quake."

    2. Re:Earthquakes in games. by jeffehobbs · · Score: 5, Funny


      tagline:

      GTA San Andreas: Nobody's Fault But Mine

      ~jeff

    3. Re:Earthquakes in games. by Jooly+Rodney · · Score: 2, Informative

      You know, I actually bought Disaster Report -- it was in the bargain bin at Gamestop -- and I'd like to report that it was a disaster.

  18. Wow! Can't wait. by Trashman · · Score: 3, Informative

    In case are wondering about the city

    Libery City = New York City (Modern Day)
    Vice City = Miami (1986-87 there or about)
    San Andreas = (I Imagine that is Los Angeles, but when?)

    --
    Do not read this .sig
    1. Re:Wow! Can't wait. by Scrameustache · · Score: 4, Funny

      Libery City = New York City (Modern Day)
      Vice City = Miami (1986-87 there or about)
      San Andreas = (I Imagine that is Los Angeles, but when?)


      19th century.
      Grand theft horse-carriage, baby! Whoooo!

      --

      You can't take the sky from me...

  19. No PC version? by Control-Z · · Score: 4, Insightful


    Weren't GTA3 and VC big sellers on the PC? Until the consoles get some equilavent of "mouselook", I have zero interest in playing games like GTA on a console.

    1. Re:No PC version? by SoupGuru · · Score: 3, Insightful

      Each time I play a shooter on a console, I get to a point where I have to aim at something, and then I shut it off. Sure, a controller is awesome for sports games but when it comes to shooting things, nothing beats a mouse and keyboard.

      --
      What doesn't kill you only delays the inevitable
    2. Re:No PC version? by Anonymous Coward · · Score: 5, Funny

      but when it comes to shooting things, nothing beats a mouse and keyboard.

      That's what I thought, until I was invited on this hunting trip. Boy did I feel stupid lugging my Logitech Cordless desktop around in the woods.

  20. GTA San Andreas... by enrico_suave · · Score: 4, Funny

    GTA San Andreas gives new meaning to the term "shake down"

    e

    --
    Build Your Own PVR/HTPC news, reviews, &
  21. Exclusives dont mean what they used to... by stratjakt · · Score: 5, Interesting

    Resident Evil: Codename Veronica was a dreamcast excluive... Code Veronica X came out for PS2 later, the X makes it a whollllle new game.. Now resident evil is a gamecube "exclusive"..

    GTA3 & Vice City were PS2 "exclusives", until the PC versions, and later XBox versions came out.

    The Final Fantasy series is PS2 "exclusive", nevermind that Crystal Chronicles thing.

    It may be exclusive on PS2 for awhile, but I have no doubt a PC version, at least, will surface some time next year.

    The only real exclusives are from the console makers themselves, Nintendo's franchise players, etc..

    It just doesnt make sense for third party developers to lock themselves into one platform in such a fragmented market.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Exclusives dont mean what they used to... by musikit · · Score: 4, Insightful

      i prefer the word exclusive to mean "the console develop paid us money to make our game only work on their system for some period of time X"

      otherwise you are right. the only truely exclusives are from the console devs themselves.

      Ex.
      Halo on Xbox
      Mario on GC
      EverQuest??? on PS2

      does Sony even have an exclusive title for PS2?

    2. Re:Exclusives dont mean what they used to... by cens0r · · Score: 2, Informative

      Gran Turismo. And it would be worth it to buy a PS2 simply for this series.

      --
      Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
    3. Re:Exclusives dont mean what they used to... by eclectric · · Score: 2, Informative

      > The Final Fantasy series is PS2 "exclusive", nevermind that Crystal Chronicles thing.

      By my count, the majority of FF titles were released by Nintendo.

      Also, I believe that the 7,8 and 9 were all released for the PS1, correct?

  22. Re:Ride that horse till it's dead! by dasmegabyte · · Score: 3, Insightful

    Uh, people loved both GTA 3 and GTA: Vice City because there were constant improvements. Each had its own story, its own gameplay enhancements and above all, both were fun.

    In fact, many many video game sequels are of superior quality to the original, and hence they sell very well.

    Call it beating a dead horse if you like, but if horse beating is what people want, you'd be crazy not to do it, marketing or no.

    --
    Hey freaks: now you're ju
  23. How about... by phorm · · Score: 4, Funny

    Being able to set off some explosives etc along the fault-line and CAUSE an earthquake. Not sure if it would fly in the anti-terrorist US, but it would somewhat fit in with the GTA theme of mayhem and mass-destruction.

  24. Chilling Effects and Advanced Censorship? by Featureless · · Score: 5, Interesting

    Many of you will remember the brouhaha over GTA3: Vice City and the phrase "Kill all the Hatians."

    It was a big stink - bigger than any of the stuff you thought would be worse (you can kill police, or anyone for that matter, in the game) that ended in Rockstar actually changing the game - they now only push a "patched" version to stores AFAIK.

    I was wondering why we don't demand an apology from Francis Ford Coppola about the Godfather movies (to which the GTA series is often, for obvious reasons, compared). After all, there's a line in one about black people being animals "who have no souls."

    Then again, that was said by a character, not by the screenwriter.

    Isn't it interesting that sometimes we're capable of knowing the difference, and other times we're not?

    People apparently love these "gotcha" stories. They have no relation to the facts, and are frightening in their ignorance about the basic issues. I mean, distinguishing between something a character is saying and something the game/movie's makers are saying is a pretty basic feat of human intelligence. Of course the context is everything - the context of the line in the game is a gang war (and "the hatains" are one of the gangs in the game). But when it's time to worry about how many people are watching your news program rather than the competitions, a scare story, a little race baiting, even when the facts aren't exactly straight, can slip through.

    Especially when it's a video game.

    Where are the defenders of all Hatians now? Probably advocating Edward Norton be locked up for being a Nazi (since he played one in American History X).

    Apparently we still hold games to a different standard than movies, even when these games are obviously made for adults, and are rated accordingly. If the game were a movie you'd be laughed out of the room for talking about it like that.

    And the amazing thing is that Rockstar has caved to this kind of idiocy.

    So what's the point of all this?

    If Rockstar feels they have to edit everything in their products to fly this far under the stupid-radar, then they will essentially be neutering their product - which succeeds in a large part on the basis of its funny, irreverent, transgressive "creative" (i.e. game design and story, which are, in this as in many cases, inextricable).

    I'm wondering how San Andreas will stack up - if they still have their spine after the "Hatian Incident." If they PC'd and PG-13'd the series, I predict an adverse response from the audience, and at the "box office."

  25. I know it's been said before... by dark-br · · Score: 5, Insightful

    My buddy has a 3 year old. During the time his wife was away, my buddy would play GTA: Vice City, and his son would watch. The son thought it was cool when daddy "beat the shit" of of other guys with the bats. Well, Mom came home to see her son, and saw her son going to town on his favourite teddy bear with a kid-sized hockey stick. He said to his mom that it was because daddy did this "on tv". (And yes, the son would say daddy "beat the shit" out of somebody on tv.)

    Whether you decide to play these games is up to you, but I believe we do have to be careful with our kids. We need to make them understand the difference between reality and fantasy, and if they can't tell the difference right now, then that's a lesson for later.

    I believe it's called parenting.

    1. Re:I know it's been said before... by IamGarageGuy+2 · · Score: 4, Insightful

      I have a 4-year old myself and obviously would not let him play or watch this. I enjoy it but he is just not able to tell right from wrong yet. It does not make the game any less fun to play, but I am able to rationalize the fantasy. The people that will scream about children getting messed up by this are the same ones that have children that are unruly and not disiplined (you know the ones that use bad words and don't respect anybody). Parenting is the main word here - either do it or have kids that are going to act like monsters.

      --
      Stay tuned for new sig...
    2. Re:I know it's been said before... by SpamJunkie · · Score: 4, Funny

      I believe it's called parenting.

      That's a common misconception. It's actually called birth control.

    3. Re:I know it's been said before... by Sabalon · · Score: 4, Funny

      When my daughter was three, I would show her GTA3, as she thought the moving images were neat. I would show her how I could make the guy run around, jump and drive a car. Then I'd do something like drive off the bridge or something, which she thought was funny.

      Guess it just never occured to me "hey...lets show her how I can pick up a hoe, get laid and then beat the hoe up for her money." Seemed like a bad idea to me.

  26. ID Software by Embedded+Geek · · Score: 2, Funny

    Rockstar/Id merger and Quake jokes in 3, 2, 1...

    --

    "Prepare for the worst - hope for the best."

  27. Renderware platform. by kyz · · Score: 5, Interesting

    The game is mostly a huge bunch of data on top of Renderware Platform. The difficulting in creating the game is the huge amount of artwork required. Unlike a racing game or DOOM, you need to fill an entire city where every building needs all four sides and the roof defined, plus needs a multitude of models so it looks good both close up and at a distance.

    --
    Does my bum look big in this?
  28. the driver by Nf1nk · · Score: 3, Insightful

    I find the most fun way to do this mission is to fight my way to the trash truck and then the goons in the comets just bounce off you. much more satisfying than the helo method (unless you use the apache, but that is another post)

    --
    I used to have a cool sig, back when I cared
  29. Re:Flame me if you want... by Anonymous Coward · · Score: 2, Interesting
    Why don't you pull your tiny dick out of the controller port on your XBOX and open your fucking eyes? XBOX is as dead as your whore of a mother.

    Someone here is a lil bitter towards the wrong crowd ain't he? Xbox is dead? I don't think so. It must be the 100,000+ people playing PGR2 at a time that is giving you that assumption right? Not including 15 mil consoles sold worldwide?

    Why don't you take a look at http://www.gamespy.com/stats/ and see if you can find more than 2 PC games with 50,000+ of players. You can't. Goodbye.

  30. the website by zr-rifle · · Score: 4, Informative

    is over here: http://www.rockstargames.com/sanandreas/

    --
    Hack your mind out of its sandbox.
  31. Re:Flame me if you want... by Beithir · · Score: 3, Insightful

    I'll preface by saying I don't want to start a flame war between hardcore X-Box fans, PC gamers, and the Sony elite.

    That said, before saying how limiting the PS2 hardware is, you should read up on how the PS2 hardware design is supposed to be used. The emotion engine opens up some insane possibilities...the problem is with developers and not with the hardware. Look at games like Gran Turismo. Disgustingly beautiful, disgustingly smooth. The X-Box can't touch that, even if MS has guides to programming for it. The problem is that the technology is too complicated for most American (and in many cases European) developers to truly comprehend and utilize without trying to hack together.

    Couple that with the extra dev time Rockstar had between the PS2 and X-Box versions of the game...your argument there is weak, at best. Just because the same software seems different on two different platforms doesn't mean that software was developed for both on the same schedule or with the same resources. I think it's fair to say Rockstar had a lot of feedback, research time, and some newly-grown muscles when porting their games. I could be wrong, in which case time will tell when GTA: SA comes out. Otherwise your crankiness is unwelcome. :)

    That said, if you don't like a sequel, thank goodness that there are about 50,000 internet review sites, gaming mags, and published reviews of games that hit the streets in advance of a game's release...well, that and the fact that you can rent a game for anywhere from $1-$3 to try it out yourself. In the PC world you can't rent games, which is why the crowd is so unforgiving. When you sink your $50 into a game you just bought because of the pretty box and the reputation (and poorly-set expectations you put on the game's shoulders), you get a little bitter. With console games, the only person to blame for buying a bad game is yourself. This is one of many reasons I try my best to limit my gaming to a console. Not only don't I develop a snappy attitude about my games, but I have an opportunity to sample games I'd normally never look twice at, just because I can spend a few dollars testing it out, then buy it cheap in a few months when the marketing craze for it is over. :)

  32. Re:Ride that horse till it's dead! by rholliday · · Score: 2, Insightful

    As is apparent from the responses, GTA is a much-beloved franchise. By the same arguement, id is beating the Doom and Quake horses to death, Blizzard mutilated the Warcraft corpse, and Valve needs to just let dead Half-Life's lie ...

    --
    Xbox reviews.. We think they're funny.
  33. Non-PC games by Egekrusher2K · · Score: 3, Interesting

    Why is it that so many titles are released exclusively for consoles, and never released for the PC? Do the game companies NOT realize that the most hardcore, high spending gamers use the PC as their primary gaming platform? Granted, there are a lot (A LOT) of PC titles that don't do so hot. But that is because the genious creative minds behing all the great console hits aren't creating them. PC exclusive games are usually buggy as hell upon release, with poor game play and even more poor acting. If we could get some of these top developers to start releasing their console exclusive hits on PC, I think they would notice that we, as PC gamers, are just starved for good content. Our market SUCKS.

    --
    Listen to my experimental-industrial-techno!
    1. Re:Non-PC games by rpillala · · Score: 3, Insightful

      I think they're not looking for the relatively small number of hardcore high-spending gamers. They're looking for the much larger (and still growing) number of casual gamers. GTA is one of those games you can play for a short or a long time.

      I don't know what they gain by being platform-exclusive though. At least make it for more than one console. Those are fixed hardware configurations. It does seem like they'd lose out.

      Ravi

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    2. Re:Non-PC games by Cederic · · Score: 2, Insightful


      PC games are still the big players in the online gaming arena.

      EQ/DAOC/AO are pulling in millions a month, and have no real console equivalent (don't even try and suggest EQ on the PS2). These tend to work more through social interaction than gameplay.

      Quake, UT, BF1942 are providing the gameplay. Quite simply there isn't anything on a console to match the adrenaline rush you can get from these games, every day, for months at a time.

      I haven't even mentioned the top online game, Counter Strike. Not seen that on any consoles recently.

      Of course, PCs do much more than that. Championship Manager (sells millions of copies a year) is PC based (although a console port is now available), there are a myriad of strategy games better than anything on a console, hard core flight sims are still PC based, and the really really popular played by hundreds of millions of people games are all on the PC. Or do you hate minesweeper and hearts?

      Personally I'm happy for developers to take the approach that Rockstar do - develop for the console cash cow, then add in proper mouse support, beef up the graphics and release the game on the PC.

      ~Cederic

    3. Re:Non-PC games by t_allardyce · · Score: 2, Interesting

      Im guessing its to stop piracy: its harder to get free PS2 games because you need a chip and a dvd-burner, where as to get PC games you just need a decent connection. Multiplayer games are different because the serial codes are checked by the servers so theoretically they should be pretty hard to crack. GTA being mostly a single-player game (i know, its brilliantly suited to multiplayer) should go on a console where its more likely to be bought. Plus sony are probably sucked rockstar off like a desperate teen groupie to get it on their console only, they know its their killer app.

      --
      This comment does not represent the views or opinions of the user.
    4. Re:Non-PC games by dewke · · Score: 2, Interesting

      Sony paid money to Rockstar for an exclusive game contract.

      It's really that simple. All the GTA3 games have made it to the PC in time, I'm sure this one will too.

      For what it's worth, except for MMORPG games, the consoles are a lot more profitable than a pc game too.

      --
      Oderint dum metuant
    5. Re:Non-PC games by blincoln · · Score: 2, Informative

      Our market SUCKS.

      Yes, it does, and that's why almost no one releases PC-exclusive games anymore.

      Someone else posted the figure I was going to quote, which is that the console market is literally ten times more profitable than PC (~US$10 billion versus a little over US$1 billion last year).

      Factor in the difficulty of PC support versus console support, and the ease of which PC games are pirated compared to consoles, and the reasons are obvious.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  34. Re:Flame me if you want... by bogie · · Score: 3, Insightful

    "Vice City was a huge disappointment."

    How's that?. It had better graphics than the first one and even ran better on the same hardware. How many games can claim that in the PC world? The city was bigger and you got to do things like fly helicopters. Really it was an improvement in many ways but didn't ruin the basic game formula. Sure maybe you wanted multiplayer and custom maps etc, but as far as sequels goes this one was a nice extension of an already great game. I don't know how interesting it will be if they just move it to a new city but Vice City should stand as a solid improvement for those who are fans of the genre.

    "That would never happen in the PC world. If you produce a shit sequel, you are done."

    Vice City was available on the PC. If if really did suck shouldn't this be the end of GTA?

    --
    If you wanna get rich, you know that payback is a bitch
  35. Re: Only difference between that kid and me at 3 by ReyTFox · · Score: 4, Insightful

    Is that when I was 3 me and my older brother made these little cardboard cut-out replicas with gold and silver marker of all the items in the original Legend of Zelda.

    The fighting part was no different ^.^

  36. Re:Flame me if you want... by RichardX · · Score: 2, Informative

    A few AI glitches
    A few? Oh, come on! I love that game, and have spent absurd amounts of time rampaging around bouncing people off my bumpers [fenders], but be serious. GTA:VC's AI makes yer average brick look like Einstein.

    Anyways.. my wishlist for the next installment of GTA -

    Proper vehicle damage, ala Viper Racing (remember that?) or better yet, Carmageddon 2 (Remember THAT!)

    Guardian-reader-horrifying dismemberment - think Soldier of Fortune 2.. Yes, I am still 13 at heart..

    Much expanded property buying - imagine some kind of RTS like element, where gangs can own parts of the city, and there's an ongoing battle of trying to take over the most turf... Now turn that into an online mode!

    Ability to use weapons other than the machinegun from cars/bikes. Chainsaw driveby at 120 Mph.. Wheee :)

    Oh, yeah, and AI that doesn't suck, please.. but really, I'm not -that- fussed about that one. It's kinda fun mowing down dumb tards en masse.

    --
    Curiosity was framed. Ignorance killed the cat.
  37. Re:do research by stratjakt · · Score: 5, Funny

    There's a GTA game in the works for gamecube.

    They haven't got the big wheel, tricycle and razor scooter models just right.

    The water pistol effects are fabulous, though!

    --
    I don't need no instructions to know how to rock!!!!
  38. Re:Ride that horse till it's dead! by Alzheimers · · Score: 5, Funny

    New lead designer Harvey Smith, of Deus Ex: Invisible War fame, has announced some changes to the GTA format.

    -To better accomidate the casual player market, there will only be one car model. It will come in 196 colors, but they will all have the same handling and radio station.
    -The "New and Improved" physics engine will allow players to jump their car over a mile. Crashing into a fence, however, will still ruin your ride.
    -There will approximately 600 blocks to explore, each one requiring a 30 second loading delay.
    -To avoid the "What do I do next?" question, the mission system will be replaced with a multiple choice plotline which will feature the same exact missions but one path will always lead through a vent. /still bitter about DX:IW

  39. Another new release by stateofmind · · Score: 5, Funny

    Parenting Group officially releases "Lawsuit 2: We're back"

    Developed by world-class lawyers and parents that want to blame everyone else for their children problems, will be exclusively targeted at GTA: San Andreas. The lawsuit is expected to be released in North America on October 20, 2004.

    Josh

  40. Re:Does anyone else remember? by 2MuchC0ffeeMan · · Score: 2, Funny

    wait, you must mean like, super mario bros 1, 2, and 3?

    for clarification, super mario 2 was another game, the japanese game was the exact same thing as the first one... but even 1 and 3 are the same... exact... thing

    wanna go back farther? pac man, pac man 2, mrs pac man, oh boy... i could go on and on.

    --
    Runnin' On Empty .... I'm Still Alive
  41. Drive San Francisco Sometime-Reality Check by ackthpt · · Score: 2, Interesting
    Personally I'm hoping for more of a San Francisco setting myself. Maybe it's just been far too many cop shows, Bullit, Dirty Harry, etc. but San Francisco just seems more right to me. Not to mention the kind of insane stunts you could get on those hills as well as having a great deal more character to it.

    All those great chases would hardly happen for more than a block in SF. It may seem thrilling, the prospect of just missing a cable car or MUNI bus, but every block is a light or a stop, 25 MPH speed limits all over the place and grades which would wreck a car over 30 MPH. You could probably tear down a few streets, but eventually you run into some mess. Good for fantasy, sucks for reality.

    --

    A feeling of having made the same mistake before: Deja Foobar
  42. WTF? by Anonymous Coward · · Score: 2, Interesting

    Am I misunderstanding you? Are you saying that Halo is an exclusive for XBox and EverQuest is an exclusive on PS2? Both Halo and EverQuest have been out for PC for a while. Mario, on the other hand....I'm not sure there's EVER been a Mario game for PC.

  43. Official Site by RadicalBender · · Score: 4, Informative

    An official site is up (but no content yet):

    http://www.rockstargames.com/sanandreas/

    One thing worthy of note: the script in the logo for the words "San Andreas" is in that faux-English "newspaper-title" font that is popular among Latinos who put it on the back of their pickup trucks (often along with a decal of the virgin Mary - I don't get it either) and what not. Dunno if that means anything...

    --
    RadicalBender.com
  44. Rockstar Production Values by daddy+norcal · · Score: 5, Informative

    To those complaining that Rockstar lacks production polish, citing games that came out 3 years ago like 'Oni' (see Bungie for that one)Let's just have a little history lesson, shall we?

    Manhunt - Excellent twist on the stealth genre, great game play, killer sounds. Hollywood stars rounding out the voice casts. "..the most important game in the last 5 years..." -The Chicago Tribune

    Max Payne 2 - Love it or hate it, this game on Xbox/PC is gorgeous. The textures and level designs are top notch. Story is on par with most movies being churned out by any major hollywood studio. Artistic storyboards, full mo-capped character models, and again, excellent voice acting round out this game. Several PC GOTY and Action GOTY nods.

    GTA:VC - Dozens of authentic tracks from the time perioud. Amazing radio stations and voice acting. Full hollywood cast. Beautiful cut scenes. Immersive, large locale. Game of the year almost everwhere, including an Academy of Interactive Arts and Sciences award.

    Midnight Club 2 - 9.1 out of 10 IGN. 91 out of 100 Gamerankings. Killer music, awesome graphics and killer gameplay including online component. Set a new standard for environment freedom in a racing game.

    What makes Rockstar great is not just their awesome games, but their attention to production and detail which blur the lines between games and other traditional forms of entertainment, such as movies. I have a feeling GTA:San Andreas will be no different.

  45. lack of good 3rd party Nintendo games!? by MolecularBear · · Score: 2, Interesting

    GameCube owners are still banging their heads against the wall over the lack of quality games not made by Nintendo.

    What about these:

    XIII
    Beyond Good and Evil
    Eternal Darkness: Sanity's Requiem
    Resident Evil

    You add 3rd party games like the above to Nintendo's home-brewed specials (Zelda, Metroid, Mario, ...) and you've got a great selection for the cube. Though I must admit that if there is one non-cube game that I wish I could play, it would be Vice City.

    --

    Magnatune: Quality (DRM-free) MP3/FLAC/
  46. So it's not the FFX / GTA crossover? by HarveyBirdman · · Score: 4, Funny
    Nuts.

    I heard it was going to be GTA: Spira. You'd play as Paine after she goes insane from snorting tainted megalixer crystals. They said you'd be able to jack chocobos, do jobs for the LeBlanc syndicate and pick up lesbian hooker nuns in Bevelle.

    And Spider Jerusalem from Transmetropolitan was going to be a playable character with a +7 bowel disruptor.

    Or maybe I just dreamed it all.

    Oh well.

    --
    --- Ban humanity.
  47. Draw distance? by DruggedBunny · · Score: 3, Insightful
    How about:

    1) The ability to turn around on the spot without all the cars disappearing;
    2) Some semblance of draw distance so that if you're standing on top of a building there are actually cars and people to shoot at?

    This is 2004; we have decent hardware now!

    1. Re:Draw distance? by nukem1999 · · Score: 2, Interesting

      How about draw latencies? Sometimes, whatever optimization trick they used in the engine takes awhile to load a model/texture/whatever, and instead of pausing you for a split second, it'll choose to let you keep driving while it loads.

      In VC (on my PC which was ok-but-not-great at the time), there's this one bridge that, if you're doing top speed in any decent car, you can't see the walls of the bridge until after you've hit one or made it onto the bridge. It looks like you can save a lot of time by cutting across the grass, but if you overshoot the turn, you hit a small wall of invisibility, and typically your car flies over it and into the river. Nothing in any game has pissed me off more than that bridge.

    2. Re:Draw distance? by DruggedBunny · · Score: 2, Informative
      but the fact remains that this is a console release

      Of course -- but my point was that Vice City on the PC suffered from the same ridiculously close draw distances (or, more correctly, culling of 'moveable entities') as the first one, and it was unnecessary even then.

      There is absolutely no excuse for this on the PC version -- I mean, there isn't even the option to 'up' the distances that vehicles and pedestrians are removed from the scene -- and I'm hoping that by slagging early we can avoid this problem when San Andreas eventually hits the PC.

  48. Just a quick question by automaticlarynx · · Score: 5, Funny

    Is it too early to sue them yet for warping my impressionable, young child's mind, or do I need to wait until the game is actually released?

  49. Mafia by Nanite · · Score: 2, Interesting

    play the game Mafia. It a GTA3 style game based in 1930-40s New York. You are a cab driver who gets mixed up into doing jobs for the mafia. Great storyline and is really long. It also has an upbeat swing jazz soundtrack by Django Reinhardt.

    --
    God is real unless declared integer.
  50. Re:Flame me if you want... by vasqzr · · Score: 2, Insightful

    That said, before saying how limiting the PS2 hardware is, you should read up on how the PS2 hardware design is supposed to be used. The emotion engine opens up some insane possibilities...the problem is with developers and not with the hardware. Look at games like Gran Turismo. Disgustingly beautiful, disgustingly smooth. The X-Box can't touch that, even if MS has guides to programming for it. The problem is that the technology is too complicated for most American (and in many cases European) developers to truly comprehend and utilize without trying to hack together.

    I won't even comment on half the blabbering you've just done.

    If you knew anything about game development, much less programming...

    Just because you drive in Grand Turismo, and you can drive in GTA, doesn't mean you can compare them.

    Ever heard of a trade-off? Game programmers have limited resources to work with and make some decisions. GTA has better graphics because of many reasons.

    You don't have a 'city simulation' running while you play Grand Turismo. You can't jump out of your car and blow stuff up. You can't pick items up on the road. You can't go in buildings. There's no 'mission' going on in the backround. Not to mention how big the city is in GTA and how detailed it is. There's no helicopters in Grand Turismo or cop cars that shoot at you. Hell, you can't even damage your car in Grand Turismo.

    The bottom line is you only have so many CPU cycles and so much memory to work with in a game. I'm sure there are American programmers that are every bit as adept at using the hardware as the Japanese, unlike what you're implying. Then you bash the Europeans. Europeans as bad programmers, especially game programmers? You honestly know nothing.

    Stop me when you've heard of a game company:

    Argonaut
    Probe
    Rare
    Codemasters
    Eurocom
    Vir gin Interactive
    Criterion
    Eidos
    Rage
    Cavedog
    Bitm ap Brothers
    Peter Molyneux

    That's just the UK! I'm not even getting into Finland, Russia, Croatia, and all the other places that some genius stuff has come out of.

    Hell, Rockstar North is based in the UK, and thats where the game was developed! Another popular UK-developed game that you might have heard of was Metal Gear Solid 2!

    Everyone knows the XBOX hardware is much more powerful that the PS2. It came out later, of course it should be. Have you taken a look at RalliSport Challenge 2 for XBOX?

    Leaps and bounds ahead of the Rally cars and track of Gran Turismo. Again, you've got a slightly more specialized case of game programming/optimisation.

  51. Re:Exceed Expectations? by dead+sun · · Score: 3, Insightful
    Does he mean that 40 people, instead of 20 people, will be killed as a result of someone imitating the game in real life?

    No, I think he means that sane people will have more fun playing the game than they might expect out of a sequel which probably will have only incremental improvements to its engine.

    Expectations about stupid, homicidal people being stupid and homicidal are already high, regardless of their playing a video game or desire to have a scapegoat for their stupid and homicidal actions. As such, I'm pretty sure he was mentioning just the game aspect.

    --
    If not now, when?
  52. tell me where it says no PC version by fullmetal55 · · Score: 2, Informative

    "Grand Theft Auto: San Andreas will be available exclusively for the PlayStation(R)2 computer entertainment system" was said word for word (take San Andreas and replace it with Vice City) when Vice City was announced. the exclusivity is that the only console it will come out for is the PS2 it will come out for PC probabaly 6-8 months later. they always put updates in the pc version... so to whine about no PC version is like saying theres going to be no pc version of Vice City.

  53. Has driver improved that much since the original? by cgenman · · Score: 2, Interesting

    I remember Driver's engine assessed damage based upon how long you were in contact with another object, so that scraping the side of your car along a wall would at 5 mph would total you in about two seconds. Also, your car bounced up and down like some ridiculously over-sprung thing from a 70's show that had been tuned for jumping. Collisions between moving vehicles were handled with all of the realism of Rad Racer. And woe be to the driver who collided with the smallest twig.

    Personally, I would love the Carmageddon engine, or something similar. Could you imagine jacking a dump truck, and getting money for smashing up all of the police cars? Or plumetting through mines outrunning rival drug dealers? Getting the turbo boost and ramming a barricade at the top of a hill to go sailing through the skies of Vice City?

  54. my computer sucks by ukyoCE · · Score: 3, Informative

    that makes me sad to hear that. You may think that the GTA3 engine had dated graphics when it was released on the PC, but I just finished playing it last month, probably 2 years after its release, and my 1ghz Athlon with Geforce2 could barely run it at 640x480. 640x480 is the minimum resolution you can possibly run the game at.

    Meanwhile my roommate who has a 1.4ghz Athlon and Geforce3(?) also had terrible framerates.

    You may think that GTA3 has dated graphics, but there's not much sense in releasing a game that people won't be able to run on $3k PCs for another 3-5 years...

    But yes, the innovation part is a good point to think about. Even though I loved GTA3, it spent a LOT of time playing it, and don't intend to get Vice City if it's the same routine in a new city.

    1. Re:my computer sucks by milkman_matt · · Score: 2, Interesting

      Even though I loved GTA3, it spent a LOT of time playing it, and don't intend to get Vice City if it's the same routine in a new city.

      I never really could get into GTA3, so I don't know much about it, however some of the improvements I was made aware of had me thinking "How could anybody PLAY this game without that!?" Such as the motorcycles, those are -fun- and the Apache (or whatever, the attack copter) add a lot of fun when you just want to play around and do whatever...

      One thing, is it just me? or does anyone else just *WISH* they would add back what they had in GTA, the original, where if you got killed or arrested it told you how many laws you broke, misdemeanors, felonies, murders, cops killed, etc...? I thought that added a lot to the game when you wanted to just screw around and see how long you could last with the law after you.. it'd be even more fun now with the SWAT, Feds and the armed forces chasing after you... I think they REALLY need to re-add that.

      -matt