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Next-Gen Xbox To Lack Backwards Compatibility?

An anonymous reader writes "Biz news site Gamesindustry.biz is reporting that Microsoft's Xbox 2 won't be backward compatible with games for the current Xbox, and quoting 'sources close to Microsoft's senior Xbox executives' explaining some of the thinking behind the decision. All very cloak and dagger, although I guess whoever told them would probably be in line for a firing if they found out... So, is Microsoft right or wrong on this one? Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?"

146 of 842 comments (clear)

  1. one of the reasons they prospered w/the PC? by garcia · · Score: 4, Interesting

    According to a source close to the project, internal Microsoft figures suggest that only 10 per cent of PlayStation 2 purchasers were interested in the console's ability to play titles developed for the original PlayStation.

    This is also coming from the company that did consumer research that found their controller was superior. I am apparently one of the 10% of people that thought that the PS2's backwards compatibility was important, apparently one of the small minority of people that believed the XBox controller to be clunky and uncomfortable (in fact caused serious cramping after short use), and that small group that seriously believes that part of the reason that MS has dominated the market place on the PC side was for backward compatibility with their products.

    MS is changing the architecture, the design, and the graphics chip (ATI, no HD, and non-Intel) which will obviously force emulation (which, according to the article, was being planned) but I would think it would be far more worth it just for a base of titles. I believe the PS2 did *so* well because of the large base of titles that came from the PS1 and I can't imagine that the XB2 will be debuting with any base if they don't have backwards compatibility.

    1. Re:one of the reasons they prospered w/the PC? by Rick+the+Red · · Score: 5, Insightful
      emulation... would be far more worth it just for a base of titles.
      Let's put it this way: If the Xbox2 won't play my Xbox1 games, requiring me to keep both an Xbox1 and Xbox2 connected to my TV, then why should I buy an Xbox2? I'm free to buy any other console that won't play my Xbox1 games: PS3, GameSphere, whatever -- even a PS2, which will be like free by then and have about 100 times more titles.
      --
      If all this should have a reason, we would be the last to know.
    2. Re:one of the reasons they prospered w/the PC? by pegr · · Score: 5, Insightful

      This is THE lesson they learned from the PC. While backward compatability severely limited the potential of the PC, it was absolutely required to maintain continuity (check OS/2 sales for reference). The game market is different. If you really need a box for your old XBox games, get an XBox (for prolly >$100 by then).

      This will cause some consumer backlash, however. Maybe it will affect sales, maybe it won't.... Since when has the game (or PC, for that matter) market been directed by technical truth rather than marketing FUD?

      Hey! Now there is poetic justice! Good luck, BillyBoy! ;)

    3. Re:one of the reasons they prospered w/the PC? by ron_ivi · · Score: 5, Funny
      Not backwared compatible? Does that mean it won't run Linux?

      bummer.

    4. Re:one of the reasons they prospered w/the PC? by gabebear · · Score: 5, Interesting
      reminds me of Microsoft's Get the Facts crap. I actually ordered their free Windows/Linux evaluation kit. Funniest thing I've ever seen, and it cost them $3.82 just to ship the crap to me, not to mention the cost of materials. I'm now using the folder they gave me for my Comp-Sci classes.

      I imagine they backed themselves into a hole by going with an Nvidia chipset. They don't own licences to emulate all of Nvidia's shader stuff on ATI hardware, so they do a "study" showing how it doesn't matter. Sony on the other had has licenced (or cross-licenced) pretty much everything in the PS2.

    5. Re:one of the reasons they prospered w/the PC? by VividU · · Score: 4, Funny

      Exactly. The Xbox controller has taken on a mythical status all its own.

      It's by far the most ergonomical of all controllers.

    6. Re:one of the reasons they prospered w/the PC? by Jtheletter · · Score: 4, Insightful
      apparently one of the small minority of people that believed the XBox controller to be clunky and uncomfortable (in fact caused serious cramping after short use)

      Are you talking about the original controller? If so then I think it's safe to say the majority of gamers (read as: humans with human-sized hands) agree it was a POS, but the scaled down s-controller is perfectly comfortable.

      In my experience, having lived with 5 roomates with varying console preferences and having both a PS2 and an Xbox on the same communal tv, the PS2 users cause their hands to cramp up using the xbox because they insist on keeping their fingers in the L1L2 R1R2 positions when those buttons don't exist on the xbox controller. If you relax your hands and approach it as a different controller - not as a poorly designed PS2 contoller - then there shouldn't be any trouble at all.

      --
      -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
    7. Re:one of the reasons they prospered w/the PC? by foidulus · · Score: 4, Insightful

      If you make your console backwards compatible, it helps your consumers out by a) reducing the amount of space they have to dedicate in their entertainment center for consoles and b) reduces the rats nest of cables that is bound to be connected to said TV. Plus, the original X-Box isn't very "stackable"
      Blech! I'll just keep my little gamecube.

    8. Re:one of the reasons they prospered w/the PC? by weenis · · Score: 2, Funny

      well, seeing as all of (my friend's) xbox games were just rented and copied onto (his) xbox, (he) doesn't really have any reason to want backwards compatibility, unless you can copy your copied games over to xboxnext!

    9. Re:one of the reasons they prospered w/the PC? by autopr0n · · Score: 2, Insightful

      MS is changing the architecture, the design, and the graphics chip (ATI, no HD, and non-Intel) which will obviously force emulation (which, according to the article, was being planned)

      Err... how can you "emulate" a hard drive, if you don't have one?

      --
      autopr0n is like, down and stuff.
    10. Re:one of the reasons they prospered w/the PC? by gabec · · Score: 4, Interesting
      One point to think of, regarding "How many of you Slashdotters have used the backwards compatibility on Playstation 2's" is that, well, actually making use of PS2's backwards compatibility is most likely quite rare, but when it was a *new* console it meant that the console immediately had 100x the games of any competitor.

      Backward compatibility only helps you get people when the console is new. I remember the arguments when XBox first came out: "Well, I could get an XBox but it has *no* games! What am I going to do, play Halo for the next two years waiting for real games?"

      Of course, it turns out that most of my friends *do* solely play Halo... :P

      For XBox Next it's a matter of the lesser of two evils: do we cut out the possibility for hacks (Linux) or do we cut out our feet off *again* by having a virtually non-existant game library? Of course, with the massive changes to the hardware that are coming backwards compatibility would have an extremely high price anyway.

      Have there been any consoles other than PS2 that offered backwards compatibility?

    11. Re:one of the reasons they prospered w/the PC? by molarmass192 · · Score: 5, Informative

      No man, it's a different CPU endian since they're going PPC instead of Intel for XB2. They'd need to emulate an x86 CPU to get the XB1 game bytecode to run on the XB2. That's fine for normal proggies but for graphics instensive, CPU optimized code like games, it would take a hell of a lot of CPU horse power to make the games enjoyable under an emulator.

      --

      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
    12. Re:one of the reasons they prospered w/the PC? by ev1lcanuck · · Score: 5, Funny
      First, thanks for the link to their get the facts - I had them send me the evaluation kit just so they could pay for it. Plus I get that warm fuzzy feeling when I get mail.

      Second, I definitely agree with you, that they've backed themselves into a hole in more than one way. They've decided to change the entire architecture of the system, removing HDDs, going for a different chipset etc. It will be next to impossible for them to get the licenses and then make the thing emulate in time for release.

      Third, backwards compatibility was a huge advantage for the PS2 when it came to the market. It meant that people could buy their console and go home and play some excellent games from the PS1 instead of being forced to suffer through some of those horrendous launch titles. Having the backwards compatibility simply adds more value to the purchase.

      Looks like Microsoft made some bad decisions here. Surprise, surprise!

    13. Re:one of the reasons they prospered w/the PC? by Anubis333 · · Score: 2, Funny

      in fact [the original xbox controller] caused serious cramping after short use

      Oh come on, maybe after you had just finished a furious round of masterbating. We all know it wasn't great, but this is just bullshit. I played Halo for days straight as did most of my friends and never had an issue. If you are this frail, perhaps you should forget about gaming altogether.

    14. Re:one of the reasons they prospered w/the PC? by gfody · · Score: 4, Funny

      reminds me of a screen shot I once saw of a funny error message when starting windows:
      "cpu not detected. using software emulation"

      --

      bite my glorious golden ass.
    15. Re:one of the reasons they prospered w/the PC? by Weirdofreak · · Score: 3, Insightful

      ...Which explains why you can't tell any of the buttons apart from the others.

      That's the thing I like most about the 'Cube controller. You always know which button your thumb is on, and you can always find whichever button you want from there. If you have large thumbs it'll be quite easy to press more than one at a time, but I don't get that often, and usually it doesn't matter when I do.

      I find it difficult to remember which button is where on the PS2, causing problems when I first start to play a game, I get cramp if I try to keep one finger trained on each shoulder button and if I try one betwen two I'm very innacurate. I need to look at the controller to find start and analouge, and the face buttons are too far apart for my liking.

      The Xbox controller (which I haven't used for a while, so bear with me) has 6 'main' buttons, all of which feel exactly the same and all of which require a single thumb between them, making it exceedingly hard to find the right button. I have my finger on one button, and when I need to press another, I have to consciously think about where my thumb goes if I'm to have much chance of hitting the right one, and then consciously move it back so that I get it right next time as well. The buttons between the control sticks, whatever they're called, suffer from the same problem as the PS2.

      The controller not feeling right in my hand I can cope with. I can cope with not being able to get the control stick straight forwards (which really bugs me). I can cope with having to stop moving to press the control sticks down. I just can't cope with a layout that seems to change every few seconds and which has tiny buttons that need a thumbnail and plenty of hand/eye co-ordination to push. The 'Cube doesn't need hand-eye co-ordination, or even active participation. It just needs a fairly average sense of touch. Telling a large circle from a small circle is easy, telling one dome from another dome less than a centimetre away isn't.

    16. Re:one of the reasons they prospered w/the PC? by poot_rootbeer · · Score: 3, Insightful

      While backward compatability severely limited the potential of the PC, it was absolutely required to maintain continuity (check OS/2 sales for reference).

      OS/2 seems to be a pretty poor example, as it was capable of running most legacy DOS software and 16-bit Windows software as well as, if not better than, Microsoft's original operating systems.

      It was only when development began for Win95 and NT's 32-bit codebases -- which differed from what came before and from OS/2 -- that OS/2 began to lose marketshare.

      OS/2 failed because of a lack of lateral compatibility, not backward.

    17. Re:one of the reasons they prospered w/the PC? by Teppy · · Score: 5, Insightful

      If leveraging a previous library works, then maybe they should make the XBox 2 backwards compatible with the Playstation 2

    18. Re:one of the reasons they prospered w/the PC? by aj50 · · Score: 2, Interesting

      but for graphics instensive, CPU optimized code like games, it would take a hell of a lot of CPU horse power I don't know how much it would need but I would expext the XB2 to actually *have* a hell of a lot of CPU power. If it does, could it run it (I know nothing, how much do you mean by a hell of a lot) and if it doesn't, why are people going to buy it?

      --
      I wish to remain anomalous
    19. Re:one of the reasons they prospered w/the PC? by Lost+Engineer · · Score: 2, Insightful

      I have smaller hands than you prolly, but fortunately for the both of us there are 2 different sized Xbox controllers: here and here .

      This is a great feature IMHO. Different sizes without having to resort to 3rd party controllers of dubious quality.

    20. Re:one of the reasons they prospered w/the PC? by computechnica · · Score: 3, Interesting

      The Gameboy Advance has backward compatibility with all old Gameboy and Gameboy Color cartridges. It helped me transition from the old to the new. I sold my old Playstation and Gameboy color for store credit at Game-Exchange. Then went and bought a new PS2 and GBA and could still use my old games. Nintendo thinks it is important, the Gameboy DS will have two cartridge slots for compatibility all the way back to 1988 version of Tetris(which helped launch the Gameboy)

      Maybe Micro$oft is trying to prevent a similar upgrade chain?

    21. Re:one of the reasons they prospered w/the PC? by nukem1999 · · Score: 2, Insightful

      That's the thing I like most about the 'Cube controller. You always know which button your thumb is on, and you can always find whichever button you want from there.
      Except for the "z" button. I have often found myself playing a game, thinking to myself "How the hell did I do that before?", playing with the real buttons for awhile, moving back and forth between areas to see if there was something else I missed, and then I remember there's that tiny shoulder-esque button that's hard to either see or feel if you're not looking for it
      >_

    22. Re:one of the reasons they prospered w/the PC? by MoonBuggy · · Score: 3, Insightful

      I moved from the short lived Sega Dreamcast to the Xbox and I absolutely love the Xbox controller - it doesn't force me to squish up my hands like the tiny PS2 pad and it has nice high-travel triggers so you can actually make use of the analog sensitivity (I don't care if the R and L buttons on the PS2 have 4 billion levels of pressure if there's only enough travel to have about 3 different levels). The control sticks are well placed for where the thumbs naturally extend to rather than forcing them to be permenantly and uncomfortably bent downwards. Finally, your fingers sit nicely in the grooves in the back rather than wrapping right around and putting stress on your knuckles.

    23. Re:one of the reasons they prospered w/the PC? by Warhaven · · Score: 2, Informative
      Not backwared compatible? Does that mean it won't run Linux?

      It'll run PPC Linux, I'm sure, as the processor is probably the main reason for the backward-incompatability.

      The xBox 2 will be sporting some PPC 976 processors, the same ones you see in Apple's G5 lineup.

    24. Re:one of the reasons they prospered w/the PC? by Aqua+OS+X · · Score: 4, Interesting

      "Of course, it turns out that most of my friends *do* solely play Halo... :P" :) hehe, ya I own an Xbox and a ton of games.... but I only play Halo. Although the other games I own are quite fun, console Halo is video crack.

      I know at least 4 other people in a similar situation ;).

      --
      "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
    25. Re:one of the reasons they prospered w/the PC? by Xaroth · · Score: 3, Insightful

      Atari's 7800 was fully backwards compatible with the 2600 (VCS). The gameboy color, gameboy advance, and now gameboy DS are all fully backwards compatible with the original gameboy.

      Add-ons have been made for several consoles to allow for backwards compatibility, including the Genesis->SMS.

      Of course, it's a bit of a gamble. The GBA probably wouldn't have done nearly so well if it hadn't kept GB compatibility, nor would the PS2 have had nearly as much initial demand without it, but it certainly didn't do much to save the 7800.

      Come to think of it, the 7800 and the XBOX are remarkably similar in one other respect - both had atrocious controllers. ;)

    26. Re:one of the reasons they prospered w/the PC? by boarder8925 · · Score: 4, Insightful
      How many of you Slashdotters have used the backwards compatibility on PlayStation 2s?
      I'm one of them. After my PlayStation broke, I was very grateful for the backwards compatibility.
    27. Re:one of the reasons they prospered w/the PC? by TechniMyoko · · Score: 3, Interesting

      I actually find the cubes the worst of the controllers. The dpad is too small the lip at the top of the shoulder buttons prevent holding both the shoulder and Z at the same time. there shouldve been a Z equivalent on the left side the bean arrangement is stupid, if you havent gotten used to the 4 circular buttons by now go back to the nes. you cant push B and X at the same time the c stick is just bad. it shouldve been the same kind of stick as the other one. my small fingers get pinched in the middle a lot the start button is too far from either side for small hands the only things they got right were the one analog stick (not the c stick), and the b button

    28. Re:one of the reasons they prospered w/the PC? by Tsiangkun · · Score: 3, Insightful

      Also, backwards compatible means I can trade in my old console when I get a new one. It reduces the cost of the purchase, and I don't loose any of the games I bought for the old system.

    29. Re:one of the reasons they prospered w/the PC? by Creepy · · Score: 4, Interesting

      I had thought this might be one of the reasons MS bought VirtualPC - at least, I did when I heard that the CPU they were going to use was PowerPC. Now I'm not so sure - emulating/overriding the nVidia graphics subsystem may not be possible. I was thinking they'd port the API layer and only emulate instructions as necessary (like the WINE on PPC proposed - probably much easier to do with the original source code).

      The main reason to switch to the PowerPC was the "computer on a chip" tech that makes building them MUCH cheaper. Rumor has it that Sony and Microsoft may even use the same multi-core chip (and Nintendo a similar one). Not that it matters much - the GPU(s) is going to matter more for polygon count.

    30. Re:one of the reasons they prospered w/the PC? by DuckDodgers · · Score: 2, Informative

      Ummm... friend, you can get an Xbox for $150 right now.

    31. Re:one of the reasons they prospered w/the PC? by Anonymous Coward · · Score: 2, Informative

      Not anymore.

      Aside from the 60x series processors (or at least 601), the CPUs were always big endian, but had special instructions to perform endian swaps, which sped up emulation tremendously.

      With the PPC970 those instructions are gone. Crap, now that I think about it, those instructions might have left somewhere in the 74xx timeframe. VPC was broken on new systems for a pretty long time when that happened.

      In all seriousness, given the CPUs in the new box vs. the old box, the graphics card in the new box vs. old box, and with VirtualPC's code under the hood, emulating that old hardware can't be a problem. This has to be a break for other reasons, be it Linux, modchips, whatever.

    32. Re:one of the reasons they prospered w/the PC? by kmo · · Score: 2, Interesting

      That's fine for normal proggies but for graphics instensive, CPU optimized code like games, it would take a hell of a lot of CPU horse power to make the games enjoyable under an emulator. Which is why they wouldn't do it that way. The way to emulate a graphic game on a new architecture is to capture the API calls into your library (in this case directX). The captured calls are then run at fully optimized speed on the new CPU and GPU. Do this for the OS/system calls as well and big chunks of the game would be running at full speed on the new platform. Emulating x86 instructions on a ppc g5 is not trivial, but it is feasible. Their bigger problem is lack of hard disk. I don't know how many xbox games need significant amounts of disk (levels, save games etc), but if xbox2 doesn't have one, it's pretty hard to emulate it. (Of course, if the whole idea is to force you to have broadband, and to use MSN/XboxLive to serve as your "local" storage, that's feasible too. Maybe I should stop giving them ideas.)

    33. Re:one of the reasons they prospered w/the PC? by xanderwilson · · Score: 2, Interesting

      I agree that Nintendo thinks backwards compatibility is important (and I agree with Nintendo that it should be), but why do you think they haven't pursued it with their consoles, and only with their Gameboy series? I haven't seen anything about Nintendo's next-gen console. Will they be finally offering any backawards compatibility in their next system?

      With the GameCube, I can imagine that moving from cartridge to optical disk meant two separate reading mechanisms, which would've made it too expensive. But that doesn't explain why three generations (NES-SuperNES-N64) of cartridge-based systems didn't offer it. On the other hand, until the GameCube, they didn't have the example of the PS-PS2 succcess that showed them how compelling backwards-compatibility could be.

      It's also possible that Nintendo wants people to buy the same games in new formats, which could mean the current NES-classic re-releases on the GameBoy were planned well in advance.

      Alex.

    34. Re:one of the reasons they prospered w/the PC? by johnnyb · · Score: 3, Insightful

      PPC is just much better overall. Better instruction set, lower power consumption, less heat, smaller die size, etc. When you get into game consoles you realize just how much x86 sucks.

    35. Re:one of the reasons they prospered w/the PC? by -noefordeg- · · Score: 4, Insightful

      Don't underestimate the power of backward compatibility....

      Tekken, Rayman, Final Fantasy, and a some other titles are still frequently used in my PS-2.

      "Backward compatibility only helps you get people when the console is new."
      -No. Not 'only'. It also helps when the developer creates the SAME game for the new console. With maybe a few more lens flares. Well. Lens flares have never made a game good and seldom better.

      If what you say should be true we would have to relay on the developers to release the same games over and over or almost the same games, just a bit better, AND we would have to be stupid enough to buy them over and over.

      I see it as more or less having to replace me CD collection every 4-5 years. Which is just no-no.

      It's been this way with Windows and Office too, but lately it seems like it is going to stop. Or.. Maybe MS will add some lens flares to the Office Helper :p

    36. Re:one of the reasons they prospered w/the PC? by dnoyeb · · Score: 2, Insightful

      According to a source close to the project, internal Microsoft figures suggest that only 10 per cent of PlayStation 2 purchasers were interested in the console's ability to play titles developed for the original PlayStation.

      I bet they asked people who already owned the system. Of course there not interested because its there...Lets see how they react when you offer to take it away.

      I think this is one of those surveys whose wording can sway the target audience.

    37. Re:one of the reasons they prospered w/the PC? by BreadMan · · Score: 2, Interesting

      Dumb question from a software guy:

      Would it be that difficult/expensive to put two processors in the box and have the boot loader figure out what processor to hand control over to when reading the CD? By the time this XBox ships, the CPU in the original XBox could hardly be that expensive, compared to the cost of the other components, or is there enough difference between the chips that this would be too hard/expensive?

      Seems like lack of backward compatibility is one of those things that causes people to think twice before buying. My kids still play PS1 games on the PS2, like FF and Spyro.

    38. Re:one of the reasons they prospered w/the PC? by Rosyna · · Score: 2, Informative

      You are incorrect. Part of the PPC spec is that the chip can switch from little endian mode to big endian mode.

      What is said by microsoft that the G5 lacks is the ability to do it in a context (that is, live switching). However, I do not quite believe this is true.

    39. Re:one of the reasons they prospered w/the PC? by PixelSlut · · Score: 3, Insightful
      The cpu wouldn't cost that much more, but any amount is a lot in this field. When Xbox came out, they were pretty much selling them at cost in order to compete. So even an extra $40 is a pretty large amount.

      They would also need to come up with some crazy new motherboard component that can deal with both x86 and PPC hardware, and switch between them.

      They would also have to develop the operating system and hardware drivers for both CPUs. They obviously already have it developed for PPC, and they have whatever iteration of the OS Xbox used developed for x86. But, still.. that would be a major task to sync them together and fully test it for both CPUs.

    40. Re:one of the reasons they prospered w/the PC? by mpcooke3 · · Score: 2, Funny

      Signing up for my copy now :)

      Which of the following scenarios best represent your organization's top IT goal?

      1) Reduce the number of servers in my environment
      2) Upgrade from an older Microsoft platform, such as Windows 9x/NT
      3) Migrate away from some or all of a Linux/UNIX server environment
      4) Other (please specify, 255 character max)

      "UPGRADING WINDOWS TO LINUX".

      hehe.

    41. Re:one of the reasons they prospered w/the PC? by maddskillz · · Score: 2, Informative

      I definetly agree with the white buttons being easier on the larger controller. The position of those on the small controller is not very convenient for me

    42. Re:one of the reasons they prospered w/the PC? by Rick+the+Red · · Score: 3, Insightful
      why would they make such a big change in the architecture
      To make it cheaper to produce. The Xbox1 is a PC with game console-like feature. The Xbox2 will be a game console with PC-like features. Microsoft is losing money on every Xbox they sell; Sony is making money on every PS2 they sell, even with the recent price cut.
      --
      If all this should have a reason, we would be the last to know.
    43. Re:one of the reasons they prospered w/the PC? by Neva · · Score: 2, Interesting

      One point to think of, regarding "How many of you Slashdotters have used the backwards compatibility on Playstation 2's" is that, well, actually making use of PS2's backwards compatibility is most likely quite rare, but when it was a *new* console it meant that the console immediately had 100x the games of any competitor.

      I've had good experience with a friend who owns only a PS2, and she likes to play a lot of PS1 games as well (namely Final Fantasy series 7, 5 and 1-2-3)

      Breaking backwards compatibility seems to be in line with the previous slashdot article on M$ losing the API war

  2. Used it? by cbrocious · · Score: 5, Informative

    I think I've played more PS1 games on my PS2 than normal PS2 games.

    --
    Disconnect and self-destruct, one bullet at a time.
    1. Re:Used it? by federal_employee · · Score: 3, Informative

      Backwards compatibility is why I bought PS/2 over the other consoles. I still play my PS/1 games.

      --
      ____
      null
    2. Re:Used it? by NanoGator · · Score: 3, Interesting

      "I think I've played more PS1 games on my PS2 than normal PS2 games."

      Think that little tidbit of info will affect whether or not you buy a PS3?

      --
      "Derp de derp."
    3. Re:Used it? by swerk · · Score: 5, Insightful

      I bought my PS2 basically as a DVD player that also would play bargain-bin RPGs, e.g. all those PS1 titles I missed out on before. Since then I've bought a few PS2 titles, but most of my playstation library is made up of cheap old PS1 games.

      Never having had a PS1, backwards compatibility on the PS2 was a big deal for me, it was like getting two systems in one. I don't have an x-box, and I'm not likely to get the next one of that line either but the ability to play a bargain-bin Panzer Dragoon Orta or Halo certainly would be appealing.

      Game Boy has been the best example of backwards compatibility; the fanciest GBA SP of today and even the dual-screened Gameboy of the future will still play the original circa-1988 games. Granted, the Game Boy evolved in small increments, but apart from HDTV resolution and more megahertz, what's the next x-box going to do that the current one doesn't?

      Even for folks that don't actually take advantage of a system's backwards compatibility, it's a strong selling point. The device seems more universal. AMD's x86-64 is cool for some of the same reasons. It's the new hotness, but the old and busted stuff still works on it.

    4. Re:Used it? by twilightzero · · Score: 4, Interesting

      Same here. I never owned a PS1 at all but that was a HUGE part of my deicison to get a PS2. I wanted some games from the PS2 *coughfinalfantasyXcough* but I loved the fact that I could go back and play all these PS1 games that I missed. Several of my friends have huge PS1 libraries so it was heaven for me to go through and experience all this stuff I previously wished I could play.

      --

      "Christ what a design! I could eat a handful of iron filings and PUKE a better emergency pump than that!"
    5. Re:Used it? by zariok · · Score: 4, Interesting

      I have a 1st generation PS2 (ie got it the DAY it came out)... it barely plays ANY PS1 games.

      I noticed when purchasing the DVD Remote, it "upgraded" the DVD software by placing a new version on the memory card, but have yet to find something what "updates" the PS1 emulator/driver.

      I started picking up some oldie, but goodie, games that I can't even play due to not owning a PS1 anymore. Those include the afore mentioned Castlevania, various Mega Mans and MK Trilogy.

      Any thoughts?

      --
      -zariok-
    6. Re:Used it? by Alsee · · Score: 3, Insightful

      I don't own a PS1 or PS2.

      I for one would be VASTLY more likely to buy a PS3 if it means I can play all the PS1 and PS2 titles as well.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    7. Re:Used it? by dancingmad · · Score: 2, Funny

      I started picking up some oldie, but goodie, games that I can't even play...[including] MK Trilogy.

      I think's thats what they call a "feature" in the industry.

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
  3. Bad Move for MS by (54)T-Dub · · Score: 4, Insightful
    In the article Microsoft claims that only 10% of the PS2 owners care about backwards compatibility. They are probably right, but what percentage of people who bought the ps2 in the first year cared about backwards compatibility. I think backwards compatibility makes it easy to justify the high cost of buying a console early if you know that you can still play the golden oldies and you won't have to fork over $50 a pop for each game, especially if your old console is starting to show some wear and tear. If MS wants to take an early lead they had better reconsider.
    I thought this quote from the article summed it up nicely.
    "We do expect Microsoft to launch its console first, perhaps as early as 2005," says Pachter. "Should it choose to do so without backward compatibility or significant third-party software support, we expect to see its first-mover advantage evaporate."
    How many people, do you think, held out for the ps2 over the dreamcast because of backwards compatibility?

    I wonder if this was the real reason that they dropped the backward compatibility:
    Speculation about the backwards compatibility functionality has been rife since it emerged that Xbox 2 ... will have radically different hardware to the original system, with a non-x86 processor, no hard drive and an ATI, rather than NVIDIA, graphics chipset ...
    It was widely believed, however, that Microsoft had retained a team of hardware emulation experts to work on the problem - although concerns over the viability of such an endeavour were voiced by some experts, especially regarding the company's ability to emulate the functions of the graphics unit in the Xbox without violating NVIDIA's intellectual property rights.
    --

    "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
    1. Re:Bad Move for MS by Mordaximus · · Score: 4, Funny

      10% of PS2 owners is Xbox's entire market share!

  4. GameBoy! by Kjuib · · Score: 5, Insightful

    That is what made the 2nd edition Gameboy such a hit... and the 3rd.. and 4th... and #th version of Gameboy because you could still play your old classic games on them.

    --
    - Your stupidity got you into this mess, why can't it get you out? -Will Rogers
  5. Maybe twice in the last two years... by slusich · · Score: 2, Insightful

    I think this is a feature more people want then will actually ever use. It'd be nice to have, but it wouldn't be a deciding factor for me in buying a new system.

  6. Foot, meet bullet by Dark+Paladin · · Score: 3, Insightful

    Backwards Compatibility?

    Have we ever used the backwards compatibility on the PS2? Does a bear crap in the woods? (For the sarcasm impaired, that's "yes".)

    I've got a collection of about 60 PSOne disks, from "Resident Evil" through "Final Fantasy" looping into "Dance Dance Revolution" and plenty of others I haven't even gotten to yet. And I've got quite a few PS2 games as well (and to be fair, naturally I have a Gamecube and Xbox).

    I'll be honest: I think the Xbox 2 has shot themselves in the foot, because now it's not a 3 way battle, it's a 4 way battle between the Gamecube, PS2, Xbox, and Xbox2.

    Sony made a brilliant move when they made the PS2 backwards compatible, and have stated they plan to have PSOne games all they way until 2008 (as I seem to recall). People who are cheap can still get a PSOne for about $79-$100, and games for around $20-$30 (infrequently, but it still happens even today). Sony gets a cut off of those games.

    Now, you look at the PS2. If you want just one PS2 game, the choice is pretty damned easy: no additional space needed in your room, same connectors even! Just junk that old PSOne and go PS2, and you can play all your old games and those "few" PS2 games you're thinking about. And once you're in, over the years it gets harder to go back to the old stuff.

    With the Xbox, that choice is no longer there. I have Xbox games I like (though to be honest, I've never gotten into Halo. Go figure.). Now when the Xbox2 comes out, I'm going to be looking at it and say "Well, I could buy it now for that 1 game I must have, but eh - I'll wait until they build up a library that I care about."

    Yes, there will be "must have" games upon launch, but if comes down to space (already at a premium with 3 consoles), or cost (another $299 for one or two games), people will look at the backwards compatible PS3 (and, if the rumors of the Gamecube 2 or whatever are correct) with a lot more favor.

    Granted, in the past there was no backwards compatibility (NES -> SNES -> N64), but the game market has learned a valuable lesson.

    There will be Xbox 2 games that I'll want eventually that will make it worth the purchase price, but I'm willing to bet that initial sales will be "electronics enthusiasts only" until a larger library gets built up.

    As the article mentions, it will certainly eat into the "First Mover" advantage the Xbox Next is hoping to gain. Even when the PS2 came out, there were still good upcoming PSOne games to look forward to. So unless Microsoft does what they usually do and remove all Xbox One games from the shelves (example: when Office XP comes to stores, Office 2000 becomes impossible to find, etc), or keeping Live out of the hands of anyone but Xbox Next owners, they'll find the current base slow to pick up.

    Of course, that's just my opinion. I could be wrong.

    1. Re:Foot, meet bullet by stratjakt · · Score: 5, Insightful

      And yet, you have a GameCube, even though it wasn't backwards compatible with N64, which wasn't compatible with SNES, which wasn't compatible with NES..

      Backwards compatibility is nice, but not if it compromises the new features of the machine.

      I'd rather have a cutting edge console than something that'd been watered down so it can still run old stuff.

      There were a lot of disgruntled PS2 early adopters who found its low-res graphics (an artifact from PSX days) to be less-than-impressive. In fact, the first run of games didn't exactly blow away the PSX versions. There was also much ado about the handful of PSX games that were incompatible. It gave them an early black eye.

      I'll buy an Xbox 2 for the same reason I've bought any other console: It has some kick-ass games that i want to play. If all it had going for it was compatibility (ie; PS2 for the first year), it'll sit on the shelves.

      Compatibility is nice, but not a selling point by itself.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Foot, meet bullet by king-manic · · Score: 2, Insightful

      Did you take a hammer to your Playstation? They would still be quite playable on that box.

      Electronics don't live forever. They die. My PS1 lost the baring in the cd tray so it needs to have tape to hold the cd down. And it's now not loading some games because the electric motor on the cd player is going. i'm glad I have a PS2 to play my libraary of PS1 games.

      If Xbox has good launch games, it will sell because gamers want to play games and many want to be "first on the block."

      For this, MS has to convince third party developers that the machien has enough install base to make said games. So it's a catch 22. To get a higher install base, you must sell more units, to sell more units you must get the good games, to get the good games you have to have a large install base.....

      In short, I consider backward compatibility one of those things that everyone talks about being important despite the fact that, outside the GBA and unsuccessful Atari consoles, it's only happened once. I consider the logic that backward compatibility sells consoles to be faulty since if one wants to play the old games the old console can be had on the cheap (as others have pointed out, the Xbox will almost certainly be $100 when Xbox 2 streets).

      It's been shown that in that awkward first few months when no games comes out for a console, that backward compatability helps sell your console. It's effect can't be measured. Because the whole set of examples is too small. PS2 has it, SNEs didn't. Atari had it (and was very successful until shortly before the crash int he 80's). GB has it. TG16 had it. Genesis had it (in a way). The arguement is that it provides a smoother transition between consoles and it provides a easy way to maintain your current investment in older games.

      Xbox 2 is pretty far away. but basing ti on past performance is a good indicator. SMS was #2 and so was the Genesis. NES did well makign $$$ and so did the SNES did really well making mad $$$ and the N64 made $$ and Gc made money. PS1 was a wild success making mad $$$, PS2 was a wild success making mad $$$, PS3 will problably be successful. Xbox was a mild success that loese money, Xbox 2 will also be a mild success that loses money.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    3. Re:Foot, meet bullet by Chazmyrr · · Score: 2, Insightful

      It helps that the gamecube has been retailing for $99 for a while. At that price point it starts to look like a possiblity once 8-10 must have games are in the bargain bin for $25. With accessories (2nd controller, memory cards), you're looking at about a $15 premium per game. So you end up spending about $10 less than original retail for each of the must have games.

      Once the X-Box drops below $100 I might consider it. It's going to be a tough sell though. Right now there are only 5 or 6 X-Box exclusives that I'd be interested in. With the X-Box 2 lacking backward compatibility, I'll probably pass over the current X-Box and wait to see if the X-Box 2 hits an attractive price point and has a bunch of killer exclusives.

      In contrast, I bought a PS2 launch day. I already had 50-60 PS1 games. It played DVDs out of the box, so I didn't have to buy another DVD player for the second TV. DVD players at the time were still running around $200. I looked at it as getting a console for less than $100 after trading in my PS1. The launch titles were mostly crap, but it didn't matter. I had some PS1 games I hadn't finished yet and some high profile developers had already committed to releasing some high profile games on the PS2. The PS2 was out for quite a while in Japan before it was launched here. We already knew some cool stuff was coming our way once it got localized. Microsoft doesn't have that advantage.

  7. Use PS2 Backward Compatability? Absolutely! by abcxyz · · Score: 4, Informative

    We probably have a 50/50 mix of PS1/PS2 games. The old ones were left-overs from the long since dead PS1. My son regulary pulls out some of the old RPG games (and PS1 memory card). Still running just fine and now on the 2'nd PS2!

    Backward compatability was and still is a huge selling point for the Playstation 2.

    -- Rick

  8. That sucks by ayf6 · · Score: 5, Insightful

    I am a avid xbox gamer and would consider an upgrade if I could play my old games on the xbox2. I also would have loved to see a way to transfer the saved settings from my xbox->xbox2 perhaps over the ethernet cable but I guess that will never happen either. This is a very sad article to read given how superior the xbox is to the PS2 for graphic and sound quality. The xbox was truely an inovative game console.

    1. Re:That sucks by AdrainB · · Score: 3, Insightful

      They really messed up when they came up with the Windows Media Edition instead of making that the killer app for the X-Box. I've chipped my X-Box and run X-Box Media Center on it. To do the same thing with Windows Media Edition would cost $2000.

    2. Re:That sucks by OrenWolf · · Score: 2, Insightful

      Actually no, it wasn't, I think I'd give WebTV that title.. or even the Commodore CDTV (or hell, ANY Amiga) both which predate by a wide margin.

      Then again, perhaps you believe that all those researchers and folk at Microsoft waking up one day and going "Gee.. if only people could put their PC's in the *living room!*" as /innovation/..

  9. Thats it.... by kpansky · · Score: 4, Funny

    This is not good for MS. Releasing two consoles so close together without backwards compatability? Wow. If they kept the compatability I would actually predict XBOX2 to make a splash, but early adoption, lack of development tools, and no backwards compatability? Can you say Itanium?

    --

    --Kevin
  10. Total BS by Sampy · · Score: 3, Informative

    Believe it when you see it in the stores or are holding an official MS press release. Until then, this is all speculation.

  11. Amazing by foidulus · · Score: 3, Informative

    They won't run XBox 1 games of the new XBox, but the dev kits for the new XBox run off a modded windows NT kernel that runs off a G5

    1. Re:Amazing by HAKdragon · · Score: 2, Insightful

      That doesn't seem too suprising as the NT kernel was designed to be portable. There were versions of NT that were available on a variaty of different architectures, including PPC.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
  12. Duuhhh... by MarkGriz · · Score: 4, Funny

    quoting 'sources close to Microsoft's senior Xbox executives' explaining some of the thinking behind the decision

    3. Profit!

    --
    Beauty is in the eye of the beerholder.
  13. Will it be cheaper? by emo+boy · · Score: 2, Interesting

    I want to know if it will be cheaper because of this. If there is a discount due to not having two chips in it then I'm all for it. Otherwise, I can't wait for PS3.

  14. More speculation by stratjakt · · Score: 2, Insightful

    Tomorrow $SOME_OTHER_GAME_SITE will report that it will include backwards compatibility, and compatibility with Sega Saturn and Apple Pippin!

    It was actually widely speculated that Xbox would play Dreamcast games. Some asshat at $TOP_GAMER_NEWZ_SITE noticed that MSFT and Sega were working together, and jumped to a huge conclusion. Of course, they were working to hammer out marketing deals for Sega games on the Xbox platform.

    Blah. Wait for official word, I hate speculation.

    It'll probably be compatible. Or else it won't be called Xbox at all, they'd abandon and start a whole new "brand". But with Xbox just starting to pick up a good head of steam, they'd be foolish to kill compatibility on any "Xbox 2" at this point.

    So it could be a PS2-PSX thing, or a SNES-N64 thing. Who knows.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:More speculation by gl4ss · · Score: 2, Insightful

      huh, what makes you think that just retaining the same name means that it will be compatible? they have spent huge amount of money on XBOX name, just the for the name, and they don't intend to flush it down the toilet.

      it would be foolish on some levels but they just might think it's still the better business move(who knows what sacrifices they would have to do to get the games running on not only different archicture cpu but with different graphics chip manufacturer as well, think of the shaders and such). maybe they just don't want it to run the old games crappily, because that would hurt the new machine even more. "dude, that box suxx so bad halo is flakey on it, just buy the old better xbox".

      --
      world was created 5 seconds before this post as it is.
    2. Re:More speculation by *weasel · · Score: 3, Interesting

      The speculation is that they're going for several gig of flash ram instead of a hard drive.

      The idea is to get away from moving parts that keep costs up. Flash memory has just about all the desireable features of a disk - except rewrite lifespan. Flash is faster and follows semiconductor economies of scale (gets cheaper, like chips; not bigger like discs). It just can't be used for swap space and you can count the number of titles that use it for that on one hand.
      (the frequent rewrites of swap usage would burn through flash memory so fast consumers would sue)

      But there's no reason they can't have the huge save games, custom soundtracks and downloadable content.

      And if they allow the neXtBox to access songs/video from a network share/feed, I'll be its number 1 fan even without backwards compat.

      Hell, no other the only other 'under the tv' console had backwards compat, and they did fine. Backwards compat would kick ass, but I sincerely doubt it's a deal-breaker for a significant portion of gamers. I mean... it's not like the XBox itself was backwards compatible with anything.

      If it has the games, the gamers will follow.

      --
      // "Can't clowns and pirates just -try- to get along?"
  15. Hmm. by Bluesman · · Score: 2, Interesting

    I don't think this will affect future sales of XBox 2's as much as it will hurt current sales. People will be much more likely to get a PS2 console or game if they have the option to keep playing it on the PS3.

    If Sony keeps the compatibility going, I don't see MS displacing them any time soon.

    --
    If moderation could change anything, it would be illegal.
  16. Re:Why I Went With PS2 by zeotherm · · Score: 2, Insightful

    On further thought and comparison... backwards compatibility is like airbags in a car, while they are not often used, you are glad to have them when you want/need them.

  17. You gotta be fucking shittin me.... by greymond · · Score: 5, Interesting

    "Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?"

    Um yeah who the hell doesn't?! I play all my PS1 games on my PS2 and look forward to playing my PS2-PS1 games on my PS3 when it comes out. As much as i'd hate to see the Xbox go the Nintendo route and fuck over their consumer base I think MS should....

    The reason is the Xbox is great, but it's so freeking easy to pirate the games on it, and I understand if they want to make it more secure/proprietary. As it is now, you put your mod chip in and a larger drive, flash the bios and install the new dashboard and from then on any game you rent you simply hit "copy to hard drive" and its yours. You NEVER buy games...EVER...

    With the PS2 yeah you can mod it to play burned copies, but then you got to fuck with your burner software and be picky about your cd media. Also the mod chip for the PS2 is a solder only and not a "stick and screw" chip like some of the the xbox ones.

  18. Major architectural differences? by MisterP · · Score: 4, Interesting

    I'm sure I'm oversimplifying things, but I don't see how it would be possible to emulate a P3 700 class CPU on a 1.xGHz processor of a completely different archecture. They don't even share endianess (is that a word?)

    When IBM and ATI announced they be supplying the parts I thought right away there would be no backwards compatibility.

    Maybe they'll sneak an XBox1-on-a-chip in there?

    1. Re:Major architectural differences? by melatonin · · Score: 4, Informative

      They don't even share endianess

      Actually, any PowerPC chip can run in big-endian or little-endian. The reason is, back in the PReP days (then CHRP), PPC was supposed to be The Chip to use for All Operating Systems, as AIX, Solaris, NT, Apple's Copland, and most importantly, Taligent, were supposed to be able to run all on one computer (one box). Ah, those were the days. Computing was expected to have a very different future.

      Pre-G5, PPC chips had instructions to convert between big and little endian data or something, or maybe address different endian data. This is why Virtual PC for G5s doesn't exist yet; G5s are missing endian-related instructions that are used by current versions of VPC.

      --
      Moderators should have to take a reading comprehension test.
  19. Re:Power PC? by 0x0d0a · · Score: 2, Interesting

    Yes, but Microsoft purchased Connectix and acquired Virtual PC, which has an emulation engine that should be fast enough to emulate the x86 processor in the XB1 at the XB2's processor speed.

    Presumably the appeal of PowerPC is that, while emulating x86 on PowerPC is somewhat feasible (if a bit slow) because of the much greater number of PPC general-purpose registers, it is impossible to emulate the PowerPC on the x86 without severe performance impacts.

    This is a very nice copy protection method for Microsoft -- all those Windows users out there can't just download an XB2 emulator and start playing.

  20. Two things... by jvmatthe · · Score: 2, Interesting
    1) Yes, I use the backward compatibility of my PS2 all the time. Since I got my PS2, my PSOne library has more than doubled (maybe even tripled) in size; the games are just so cheap that I'd be crazy to pass up that inexpensive gaming option. Then there's the fact that I had a sizeable number of PSOne titles I was terribly fond of before I got my PS2, so I didn't have to give them up or keep a second console around to play them. The indications that the PS3 will have PS2/PSOne compatibility are just the kinds of things that will tip me toward a PS3 purchase when that day comes.

    2) Some more stuff about backward compatibility from a while back here. I don't find it that surprising that Microsoft is willing to break with the Xbox when they release the successor: it will only be energy and money that they lose on their way to trying to be profitable in the video game industry.

  21. Quicker launch by freeduke · · Score: 2, Interesting
    Changes in hardware are not user's concern: he wants to play games, if that means throwing all the title available for X-Box 1, he'll wait until good titles are there for X-Box2... While, with backward comptibility, he would go straight to the shop, and buy it.

    That would allow Microsoft to take a good advantage over PS3, setting its market before the PS3 arrival. But here users will wait until good titles, and also PS3 are there. As PS3 should be backward compatible, it will allow Sony to sell its gaming system quicker and at a higher price than Microsoft.

  22. VPC by devinoni · · Score: 2, Interesting

    Microsoft can use their virtual pc technology to run the x86 instructions on the PowerPC architecture. However, if the PowerPC processor they are using from IBM is based on the POWER architecture, they'll lack the ability to run in big-endian. VPC is supposed to support the G5s later this year. So it's not out the realm of possibility. Remember, Nintendo generally doesn't have backwards compatibility. Breaking compatibility would allow them the flexibility of changing their controller as well.

    1. Re:VPC by dustman · · Score: 2

      Breaking compatibility would allow them the flexibility of changing their controller as well.

      They could change the controller while keeping compatibility, without too much trouble, imo. When playing a PS1 game on a PS2, you need a PS1 memory card. Also, I could be wrong, but I think the PS2 controller's functionality is a superset of the PS1 controller's: The buttons are analog. (I could be wrong because the Dual Shock controllers for the PS1 had analog sticks, but I don't think they had analog buttons).

      They could just require XBox1 controllers for XBox1 games, or have a different XBox2 controller, possibly with a user-specified per-game button mapping.

    2. Re:VPC by Uart · · Score: 2

      That doesn't mean that they couldn't change their controller anyway. The Zelda sampler that came with my GameCube plays those old NES Zelda games pretty damned good with the GC controller, even though it doesn't even resemble the NES Controller.

      Based on how games are played nowadays, they can't radically change the controller anyhow. They still need to have trigger buttons, etc. because they are expected as part of the games. Look at any of the current controller offerings. The idea behind them all is similar.

      The only thing that backward compatibility prevents is that they can't completely eliminate a button (which is unlikely, seeing as how the trend tends toward adding buttons -- NES had four and a d-pad). They can however add any number of buttons, or move current buttons to wherever they like.

      --

      Opinionated Law Student Strikes Again!
  23. I never had a PS 1... value gamers by mekkab · · Score: 5, Interesting

    BUT I have PS1 games for my PS2. So suck on that.

    For gamers who need to be up to the minute; backwards compatibility is not important.

    But for the value gamer; the ones who wait until PS2 games are re-released as "Classics" with the red boarder and sell for $20 (instead of $50)- these are the people who will pick up older games and play them on their modern system.

    Cheap skates of the world, Unite!

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  24. Re:Why not? by stratjakt · · Score: 2, Interesting

    The costs outweigh the benefits.

    Costs can be other than financial. For instance, some technical hurdle that would cripple your machine if you wanted backwards compatibility.

    This is a move from x86 to PPC architecture. Perhaps backwards compatibility would have meant including the old GPUs, etc.

    SNES wasn't backwards compatible with NES for similar reasons. They would have wasted too much silicon doing old stuff. Same with N64, Gamecube, and no doubt Gamecube 2.

    --
    I don't need no instructions to know how to rock!!!!
  25. The sound of silence by shoptroll · · Score: 2, Insightful

    If you listen carefully, you can hear all the Halo fanboys scream in agony...

    Backwards compatibility makes a big difference when a system is starting out. I remember telling my parents about each new system, and the first thing they'd ask was "Does it play the old games?".

    This is great because it's proving my new theory that Microsoft has not learned from the mistakes that every other company has done in the past. Bad controller design, no "mascot" or established franchise, and now kicking backwards compatibility.

    The PS2 roared out of the gates, because even though it had a small launch library, it didn't matter cause there were already 600+ games on the market that it could use. Add in DVD playback and it's no wonder the thing did so well. Same principle applies for Nintendo's GB series. The DS will work too cause it plays GBA games.

    I guess this just proves how ready Bill is to profit off the XBox.

    --
    Insert Sig Here
  26. knee-jerk by NanoGator · · Score: 5, Funny

    "So, is Microsoft right or wrong on this one?"

    They're wrong, of course! Uh.. later I'll come up with a reason, I was just a little short on karma.

    --
    "Derp de derp."
  27. Emulators by falser · · Score: 2, Interesting

    Calm down, once the first modchips are released I'm sure it'll be a matter of weeks until Xbox1 games work on Xbox2 through an emulator.

  28. Backward compatability by JWSmythe · · Score: 2, Interesting

    My PS2 is backward compatable?? Just kidding. I was a late buyer, so I never had an original playstation. I went straight from my Coleco to PS2. In renting or buying games, I've never seen any original PS games that got my attention enough to want them.

    I'm sure there are plenty of folks out there that had a PS then bought a PS2, and wanted to continue playing their games. It's much like the PC gaming market. There were plenty of people playing their DOS based games, who wanted to continue playing them on their Win95 boxes. Eventually, that number becomes a minority, but eventually those games get abandon for the newer/better/faster/prettier games. Well, except for those hardcore users who still play Atari games on their Windows 2600 emulators. :)

    Cam you play your original Nintendo games on a Game Cube? Nope. Newer consoles mean newer games. If you are really hell-bent on playing your older games, plug that old console back in.

    It doesn't really matter to me, I wouldn't own a Xbox. When I went shopping for new game consoles, every time I tried out an Xbox in the stores, they were either crashed, or would crash while I was playing the game. That's anything but impressive. The Xbox was the only game consle in most stores that I went to, with a reset button that customers could press. For me, it was a decision between PS2 and Game Cube, and I got the PS2 because the rental section at my local Blockbuster had/has more PS2 games.

    --
    Serious? Seriousness is well above my pay grade.
  29. Re:Power PC? by jmweeks · · Score: 2, Informative

    great, you nutfucker, what's the point of your post?

    Probably that changing processor architecture would make backwards compatibility a lot harder / more expensive.

    Or maybe he was just fucking nuts.

  30. Are You Kidding Me? by th1ckasabr1ck · · Score: 2, Informative
    "Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?"

    Most people I know (including myself), bought a PS2 before the GC or XBox for exactly this reason. It's a huge selling point, and rightfully so - I still play tons of PS1 games.

  31. Anyone used PS2 Backward Compatibility? by finkployd · · Score: 2, Insightful

    I play probably as much if not more PS1 games on my PS2. Why? They are cheaper, and they do not get any less fun because some new game comes out with less gameplay and more realistic cinematic scenes.

    Seriously, There are only a couple of PS2 games I really like (GTA3, FFX, GT3, Splinter Cell, Metal Gear Solid 2, and oddly enough, Rygar). There are hundreds of good PS1 games out there, and you don't have to drop $50 to get them.

    I think I can safely say I wouldn't have bought the PS2 if it did not play PS1 games (the DVD player was also a factor, since I dod not want to have to buy another DVD player for my room.

    Finkployd

  32. 10% Might Not Be That Far Off by kannibal_klown · · Score: 2, Insightful

    I hate to say it, but in the GRAND SCHEME OF THINGS, Microsoft might be right about the 10% figure.

    Sure, when the PS2 first came out, I'm sure like 50% of the users bought it for that reason "hey, it can run my old games, and new games too!!!"

    But the PS2 has been out for how long now? It's the oldest system out there that's still getting games developed for it. It's been around for-flipping-ever.

    I personally doubt too many people now-a-days see the original PS games as much of anything to buy (ecept as stocking stuffers). And most probably don't give the compatibility a second though. This might balance out the early figures to something really low (maybe not 10%, but like 15% or 20%).

    It all comes down to support. Do you make a conviluted system that can do new and advanced stuff while supporting something old or different? Or do you focus all of your efforts into making something that plays the new stuff well.

    It's kind of (KIND OF) like what Apple did. They wiped the slate clean (or clean-ish) when they went with OS X. It was a new architecture, something entirely different. And while they support some OX Classic stuff, it's sort of a new thing all together.

    Personally, I won't mind so much. Sure, it'll take up more room having the 2 systems, but I have a switch-box and plenty of inputs available.

    I'd rather they try to get the XBOX 2 to be streamlined and run well then have it emulate the XBOX 1.

  33. One PS1 Game to Rule Them All... by Vandil+X · · Score: 2, Insightful

    Castlevania - Symphony of the Night.

    Reason alone to use the PS2's backwards compatability.

    --
    Up, Up, Down, Down, Left, Right, Left, Right, B, A, START
  34. don't forget the wife factor by westphalia999 · · Score: 2, Interesting

    It was the only selling point for my wife when I got my PS2. She wanted a gamecube and didn't like any PS2 games; thankfully she founds lots of PS1 games that she enjoyed and I got my PS2. :)

    --
    ..this is but a fantasy..
  35. Super Secret Leaks by Stormcrow309 · · Score: 2, Insightful

    Anyone ever thought that these 'super secret leaks' are actually feeling out the market without looking like they are feeling out the market? It is a standard IT strategy. Let out a rumor that X is about to happen and see who screams. If no one made noise about it, I would bet highly that xbox 2 would NOT be compatable.

    --

    In God we trust, all others require data.

  36. If the XBOX weren't so big, I wouldn't care. by unfortunateson · · Score: 3, Interesting

    My sons typically keep four consoles plugged into the set in the family room at any given time. This week, it's XBOX, SNES, NES, Genesis. Previously, the PlayStation took the place of the Genesis. When they get bored, it'll change again. All but the XBOX daisy-chain on the RF input to the tube.

    Most of those consoles aren't very big (the NES is a 2nd-generation unit with the sloping top surface). I wouldn't want to put another XBOX-sized thing in that cabinet. Heck, I can get mini-ATX lan-party boxen smaller than that.

    On the other hand, without a hard drive, the XENON/XBOX2 could be significantly smaller and cheaper than the next Sony box, which is designed to be a whole home entertainment box.

    My guess? Microsoft is bowing to the pressure of the media companies to not build a media box that could be a PVR, hence no drive. Why they switched to ATI and PowerPC, I haven't a clue. Hmm.. perhaps we'll see Mac-based emulators of the XENON?

    --
    Design for Use, not Construction!
  37. Xbox vs. Playstation 1 by daveo0331 · · Score: 5, Insightful

    When I bought my Playstation 2, I didn't particularly care about backwards compatibility. Why not? Because I already had a PS 1. This is relevant because the current installed base of Xboxes is a lot less than what the installed base of Playstations was when PS2 came out -- which means there's more people that could benefit from Xbox 2 backwards compatibility than were able to benefit from Playstation 2 backwards compatibility. I would be more inclined to by an Xbox 2 if I knew that by buying one, I could also play all the Xbox games that I can't play now because I don't have an Xbox.

    --
    Remember the days when Republicans were the party of fiscal responsibility?
  38. Yeah me too, funny that... by Simon+Carr · · Score: 4, Insightful

    In fact anyone I've spoken to with a PS2 has brought up the backwards compatability thing. It was even one of my considerations when I got mine, and I didn't have any PS1 titles.. I just knew they'd be out there. Granted, since I bought it I've only taken in 3 or 4 PS1 titles, but I still consider it an advantage. When (I guess it's when now) I buy a PS3, backwards compatability with my PS2 games will be one of the selling points since I've invested $TooMuch on my game library.

    If I had an XBox, I wouldn't want to have two devices milling about in my entertainment center, especially two devices the size of XBoxes. And then, on down the line, will Live be an Xbox2 only service? If so what happens to everyone who likes playing the original Halo online?

    Funnily enough MS seems to think it can afford to do research that supports what it wants to believe is true. I guess technically they -can- afford to, but not if they want to make money on any future ventures. It's a company wide problem from what I can see that needs to be solved.

    And yeah the XBox default controllers are huge.

    --
    -- The unsig...
    1. Re:Yeah me too, funny that... by demi · · Score: 3, Insightful

      It's also interesting that there's been a lot of recent discussion about the problems people have playing classic games on new PCs: for example, Tomb Raider, the original is a great game but it's hard (I hear) to get playing on a new PC. I love the fact I can just pop the game in my PS2 and play it, and without the disadvantages of keeping the old console around.

      Plus, you know, things break. I really hope the PS3 has PS2 and PS1 emulation so I can continue to play all my games, even the old one, with one console. Without this support, even if you can keep the old consoles around they eventually break and it's not the same as if there is current support for the platform.

      --
      demi
  39. Well I dunno by Sycraft-fu · · Score: 5, Insightful

    History seems to be on their side. As far as I know, the PS2 is the ONLY popular console ever to be backward compatible. I mean let's run down the big successes console wise:

    Atari 2600: First gen.

    NES: First gen.
    SNES: Planned to be backward compatible, not implemented in release.
    N64: Not backward compatible.
    Gamecube: Not backward compatible.

    SMS: First gen.
    Genesis: Not backward compatible.

    PS1: First gen.
    PS2: Backward compatible.

    That's all of the most successful consoles I can think of. Of those, only ONE was backward compatible. Even most of the lesser consoles were not compatible with anything else.

    Saturn: Not backward compatible.
    Dreamcast: Not backward compatible.
    Neo Geo: First (and only) gen.
    Jaguar: Not backward compatible.

    Now maybe backward compatibility is now huge, amybe now that Sony has started it, it is the one thing that no one will live without. That, however, remains unproven. History indicates that non-backward compatible consoles can be successful. Current evidence seems to support this too. Despite competition from the PS2 and X-box, and lots of raging on graphics quality, the GameCube has done quite well for itself.

    1. Re:Well I dunno by Blindman · · Score: 3, Informative

      SMS: First gen.
      Genesis: Not backward compatible.


      Actually, there was an adapter that you could buy to make the Genesis backwards compatible. It isn't exactly the same thing as out of the box backwards compatibility, but I don't recall the adapter being very expensive.

      --
      I don't practice what I preach because I'm not the kind of person that I'm preaching to.
    2. Re:Well I dunno by gamgee5273 · · Score: 4, Informative
      Wait - you are forgetting three systems here: while clearly not as popular as the systems you mention above, the Atari 7800 was backwards-compatible with the 2600 (but not the 5200... go figure) and the Turbo Duo was backwards-compatible with the TurboGrafx 16 and the TG-CD.

      But the third one is the most popular series of "consoles" of all time and the grandaddy of all backwards-compatibility: the Game Boy. The GBA and the GB Player for the GameCube can play almost all Game Boy games going back to 1989. Pretty impressive, and a huge selling point, IMHO. I think Sony is modeling their console plans on Nintendo's handheld strategy - and it works. I play PS1 and PS2 games on my PS2 regularly. Now if Nintendo can follow that course for the GC's successor...

      To get back to the Xbox, however: I believe that Xbox Next will be fundamentally flawed if it does not allow backwards-compatibility. I don't currently own an Xbox, but if there were a few games I had to have on a Xbox Next, I might buy one of those if I could pick up the three or four Xbox games I want. However, if I can't go backwards... then there is nothing that could compel me to buy either the Xbox or the Xbox Next... except for Shenmue III (if it ever happens).

    3. Re:Well I dunno by evilWurst · · Score: 2, Insightful

      You forgot one massively popular series of machines that's been backwards compatible from the start: the Gameboy.

    4. Re:Well I dunno by jared_hanson · · Score: 3, Insightful

      You have correctly pointed out that history is on their side. However, the present is radically different that the past. Sony sucessfully proved that backwards compatibility can be done, and consumers welcomed it. This means that consumers will most likely expect it in the future. Sony changed the playing field, and it is Sony that Microsoft needs to contend with. They can't pull their usual shit over on the customers when better, market-leading alternatives exist.

      The other factor, I believe is the disc based format. Speaking only of Nintendo (I'm not familiar with the others), they kept cartridge based consoles right up to the Gamecube. Those are seen more of as hardware rather than software, and people don't expect as stringent compatibility reqirements with those. However, discs are a different issue. Most mainstream discs (CDs, DVDs) are backwards compatible with newer players. CDs can be played in DVD players, for example. The new DVD standard (Blue-Ray or HD-DVD) groups all have hardware backwards compatibility on their priority lists.

      As such, I think a lot of XBOX customers are going to be dissapointed with this move. I didn't own a PS1, but baught a PS2 because they did a quality job with backwards compatibility, leaning me to trust them. I don't own an XBOX, and am not likely to pick up an XBOX Next if they don't demonstrate any reason for my doing so. Sony, for instance, won't obsolete my game library investment, but Microsoft wants to do exactly that. Why should I give Microsoft my money then, if they won't value what I have given them?

      --
      -- Fighting mediocrity one bad post at a time.
    5. Re:Well I dunno by Dachannien · · Score: 2, Interesting

      Wait - you are forgetting three systems here: while clearly not as popular as the systems you mention above, the Atari 7800 was backwards-compatible with the 2600 (but not the 5200... go figure) and the Turbo Duo was backwards-compatible with the TurboGrafx 16 and the TG-CD.

      Don't forget that Coleco considered the possibility of leveraging the huge Atari 2600 game library important enough to make, get sued by Atari for, and then pay royalties to Atari on, their first expansion module for the ColecoVision console.

  40. Re:Power PC? by king-manic · · Score: 2, Informative

    Yes, but Microsoft purchased Connectix and acquired Virtual PC, which has an emulation engine that should be fast enough to emulate the x86 processor in the XB1 at the XB2's processor speed.

    Presumably the appeal of PowerPC is that, while emulating x86 on PowerPC is somewhat feasible (if a bit slow) because of the much greater number of PPC general-purpose registers, it is impossible to emulate the PowerPC on the x86 without severe performance impacts.

    This is a very nice copy protection method for Microsoft -- all those Windows users out there can't just download an XB2 emulator and start playing.


    You can emulate the CPU, but they cant emulate Nvidias propriatary GPU. They don't have legals rights to and Nvidia is now backing the competition so it's gonna cost a lot to licence it. Also Emulation is never perfect. even havign the same chip on the PS2 doesn't garentee compatibility. a handful of games don't play. Now how many good working PS1 emulators do you see around? I used a few and there is always glitches, special patches for certain games ect... For a comsumer product thats nto goign to fly (ie. twiddling 16 settings each game to make it work). Forget emulation. Xbox just won't be Backwards compatable.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  41. No Backwards Compatibility = No Sale by kooshvt · · Score: 2, Insightful

    I lost interest in console games years ago when Nintendo failed to support backwards compatibility. The crappy original console they made would eventually start to fail reading games. After buying a few of those I refused to go to a new console from them if it did not support playing the old games. I did eventually get back into console gaming with the original PlayStation. I then bought the PS2 when it came out. I can replace the old beat up Playstaions I have and not have to lose the ability to play the games. I love it. I bought an X-box as well but if the are not going to support backwards compatibility looks like I will not be buying X-Box2. I never bought another Nintendo system after the original. Hell, my Atari 5200 had an adaptor to allow me to play my Atari 2600 games.

  42. True or not by Further82 · · Score: 2, Insightful

    Whether this story turns out to be true or false, the overall impression I am getting is that MS is taking a step backwards with their next console. The original Xbox was the apitamy of console inovation (at least I thought so). In all the areas that the PS2 let us down, the Xbox came to the rescue; but not only did it have supiror graphics, it excelled in other ways first and foremost the inclusion of a hard disk. It's unfortunate that few games used it to their advantage, but its still a good idea. Xbox also fully supported Dolby Digital 5.1 and HDTV, and it came with a built in ethernet card (tripped up only by the fact that Xbox Live took 2 years to come out). Even the little controler cord break away thingies were pretty damn cool. I think the thing is so popular with hardcore gamers (other than the hacking potential) is because it packed so many good ideas in one box, which made it easier to ignore that the thing was from Microsoft and that it did not have the library that PS2 did.

    But what of Xbox2, from the rumors at least, it seems nothing more than a box with better graphics. Where's the inovation? I have not heard any good new ideas. Granted I have not heard any from Sony or Nintendo either, but considering MS wants to release Xbox2 before Sony releases PS3, you'd think we'd be hearing somthing about the unit that is actully impressive.

    Sadly, if it is just a box with better graphics, and its released before PS3, it will suffer the same fate as Dreamcast (which was a great console, better than the PS2 in my opinion). People will wait for PS3 because there will be no good reason to get an Xbox, especily since the PS3 will probably have the same or better graphics (as is the assumption with any console that is released later).

    Microsoft has shown that they can innovate when faced with an uphill battle (browser wars), so I hold out hope that at least some of these rumors are wrong and Microsoft has a killer secret that we dont know of yet that will make the Xbox2 seem much more desierable.

  43. Backwards compatibility not an issue... by dsouth · · Score: 2, Insightful

    OK, I'll bite.

    I own a PS2 and have never used the backwards compatibility features. Since I did not own a PSOne prior to the PS2, I do not have a large library of PS1 games lying around. Though I've occasionally thought of picking up one of the bargain bin PS1 games, I've never done so -- There are plenty of good PS2 games I haven't played, not to mention that I'd also need to pick up a PS1 mem card in order to play the older games.

    I'm sure that there are people who had large libraries of PS1 games that they didn't part with, but does this really apply to XBox? The PS1 had a longer, more popular run than the XBox will have had. There are plenty of "classic" PS1 games worth owning (Final Fantasy series, Metal Gear Solid, Resident Evil), how many XBox Games fall into that category?

  44. If... by qtone42 · · Score: 2, Insightful

    ...the reason to avoid backward compatability is actually to accomodate a major change in archetecture which improves the quality of the games, I'm all for it.
    If it is the coice between Dazzling Graphics and superior realism and gameplay, fine.

    In other words, if it is the new hotness, dump the old-and-busted.

    I am, however, not holding my breath

    --QTone42
    Gay or French? No, just Gay, thank you.

  45. YOU'RE RIGHT ... IT'S THE BYTECODE THAT LIMITS by molarmass192 · · Score: 2, Informative

    You're right, it's not the endianess. The instruction code is different, I spoke without thinking the whole thing out.

    --

    Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
  46. You know, you can still use your Xbox by realmolo · · Score: 2, Insightful

    There's nothing stopping you from keeping your original Xbox when the Xbox 2 comes out.

    Use that to play your old games.

    The Xbox isn't a Playstation. There aren't that many games, really (and only about 20 or so are GOOD), and backwards comptability isn't going to really expand it's game library that much.

    My feeling about backwards comptability is this: If it costs almost nothing to add to the console (which was the case with the PS2), then great. But if it's going to take major re-engineering that will drive the price up...

    Well, if the price is going to go up, I'd rather have it be because the console is being made more powerful. Not because of backwards compatability hacks.

  47. XBox2 - What's the (Selling) Point? by Jtheletter · · Score: 2, Interesting
    I wrote a rant about this the last time the whole XBox2 (hereafter: X2) backwards compatability subject came up, and my thoughts still haven't changed.

    If the X2 is not backwards compatable then M$ needs to demonstrate to gamers, even in their current user base, that there is some huge compelling reason to buy an X2 at all.

    With PS1/PS2 the prior games base was a big soft cushion that gauranteed that if all else failed you already liked this system, but on top of that there was a serious upgrade to graphics and sound that came with it. For non-backwards-compatible consoles such as NES to SNES to N64 there were literally exponential increases in processing power which made up for a lack of compatability.

    At this point in the console world we are hitting diminishing returns. The current generation is already extremely powerful, and one is left to wonder what the next gen has left to offer us. Short of Full Motion Video quality graphics, I'd argue there's not a whole hell of a lot.
    We're probably not going to see some incredibly innovative and widely-enjoyed new form of control, or gameplay, or even game genre. Let's face it, you're gonna be playing Splinter Cell: Pandora Next Week Sometime, Halo 3, and Other Popular Game Part 2+ on your new X2, and even then w/o backwards compatability the game base will be tiny compared to what's already available for the Xbox.

    First adopters can't be stopped, hell I'd think at this point they're a standard in the equation used to predict new console sales. Geeks will be geeks, a certain set of people will buy it cuz it's new. But after that people with an XBox/GC/PS2 are gonna be looking at $500+ to get the new system and 2 games, or they could spend half that and get 8 new titles for their still-damn-fine-quality systems.
    For people that have no system at all - parents with kids just now old enough to want a gaming system, ppl with new spare income, whatever - the price difference between a new X2 system with no used games market, and an XBox at the new MSRP of $99 with 100 used titles available in the bin next to it, it's no question - the cheaper system still kicks more than enough ass to be worthwhile. (we're not counting spoiled kids who neeeeeeeed the newest toys, they all should be shot anyway if they only reason they need thing A over thing B is because Bobby next door has thing A)

    The other point, made by many a poster already, is that of space. I friggin love Halo, I will worship Halo 2, and I will want to play both for a long time to come. But now you tell me I need to keep 2 cubic feet of space free in addition to the spot for the X2, oh and different controllers too you say? Even as a devoted XBox fan, I can't agree with this line of thinking at all. At every marketable point, in every way, an X2 that is not backwards compatible cannot possible shake up the console market and win this for M$.

    So tell me, please, Microsoft; why the hell do I want your new machine?

    --
    -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
  48. Play PSOne games on the PS/2 all the time by Xenophon+Fenderson, · · Score: 2, Interesting

    In fact, backwards compatibility was one of the PS/2's selling points. I didn't want to have to buy yet another console in order to play some of the older games, like Jedi Power Battles or Metal Gear Solid.

    --
    I'm proud of my Northern Tibetian Heritage
  49. backwards compatibility -- who benefits by Shaleh · · Score: 2, Interesting

    Think about this for a minute. People saying "man, I bought plenty of ps1 games for my ps2" probably bought them at a used game store. So no licensee received any money. Killing backwards compatibility means people HAVE to buy games new, from licensees. This makes the game people more money and it makes Microsoft more money. All Microsoft has to do is recreate their success with Halo on some new game and the mindless masses will buy the system just to play it.

  50. 10% of PS2 users interested in backwards compat... by Daniel+Wood · · Score: 2, Insightful

    "According to a source close to the project, internal Microsoft figures suggest that only 10 per cent of PlayStation 2 purchasers were interested in the console's ability to play titles developed for the original PlayStation."

    So let me get this straight if only 10% of PS2 owners wanted backwards compatability, that is what? 7 MILLION users!!! Count 'em, seven million. That is over 50% of the XBox userbase by numbers sold. That is nothing to sneeze at. I was a bit excited about XBOX2, since I thought it would have a chance by doing backwards compatability. But I think that Sony will have a XBox Live competitor on the PS3, if it does, I won't even consider an XBOX2.

  51. PS2 Backwards compatiblity by CPlusPlusOwnsYou · · Score: 2, Interesting

    Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?

    Yes, maybe two or more years ago. I never owned an original Playstation and liked some of the games (tony hawk 1 & 2, gran turismo 1 & 2, final fantasy 7 & 9 to name a few). I never owned a dvd player either. So when I bought my PS2, I got a 3-in-1 deal and it was well worth it. I never play any PS1 games anymore since i have about 25 PS2 games (Playstation2 titles are way better then Xbox IMO)

    --
    "Software is like sex: it's better when it's free."
  52. I use backwards compatibility all the time... by pico303 · · Score: 2, Informative

    I've got a PS1 and a PS2, and I use the backwards compatibility all the time. PS1 has some great games. Plus, I had a couple dozen games for PS1 when I bought a PS2--my daughter and I still love playing quite a few of them (not the least of which is Krash Karts).

  53. Trade-in, Trade-up by DeadBugs · · Score: 4, Interesting

    A lot of people either traded in or sold their PS1 console to buy a shiny new PS2 console.

    Not only did they get money back (or at least a discount) towards a new console, they already had a library of games to play while getting in on some early new console action.

    This may not affect sales of the XboX2 in the long run. But a lot of gamers (including me) will wait for the 2nd or 3rd price drop to get a new XboX2. However, by then they may have invested too much in a PS3 and just skip MS.

    --
    http://www.kubuntu.org/
  54. Incredible by ksilebo · · Score: 2, Interesting

    This move by MS is really stupid. They're shooting themselves in the foot. Nintendo didn't exactly do this (N64 -> GameCube), but at least they have a sufficient market of games that people actually want to play. The only thing that Xbox really has going for it is perhaps Halo 2, it basically dropped out of the sky with no existing franchise of games to base itself upon.

    If the PS2 did not have the backwards compatibility, it would have prevented a lot of people from purchasing it right off the bat. I almost ditched my PS1 instantaneously right after the first price drop. I play a lot of the older titles for PS1 on my PS2, with the PS2 games mixed in. I do miss my hardware Gameshark though.

  55. Using Backwards Compatiblity by pyrrhonist · · Score: 5, Insightful
    Have any Slashdot readers ever actually used the backwards compatibility on their PlayStation 2?

    YES! In fact, I have used it for several games, for the following reasons:

    • It just flat out took me a long time to finish the game (Final Fantasy series, MGS VR Missions), because I got distracted with other games/work/bright lights
    • The game has a fun head-to-head mode (Soul Blade, Syphon Filter II)
    • The game is fun to play more than once (MGS, Syphon Filter)
    • I keep the game around for nostalgic purposes (Doom, Warhawk, Original demo disks)
    • The game is only available for the PSOne (Final Fantasy IV-VIII)
    It's good to be able to sell the old hardware, but keep the games you like to play for use with the new hardware.

    BTW, the PS2 can speed up disk access and perform smoothing on some PS1 games, which is kind of neat.

    --
    Show me on the doll where his noodly appendage touched you.
  56. Re:It's just a bloody name by The-Bus · · Score: 4, Insightful
    To wit:
    • Nintendo Entertainment System
    • Super Nintendo Entertainment System
    • Nintendo 64
    • Nintendo GameCube (different media, natch)
    • Sega CD
    • Sega Saturn
    • Sega Dreamcast

    I don't think ANYONE expected backwards compatibility, and it hasn't really been an industry standard. Playstation/Playstation 2 was THE major exception in U.S. console gaming.
    Nintendo has actually made it a business model to resell and repackage old games. Super Mario Bros. for the NES has been re-released a number of times for many systems, including the SNES and the Game Boy Advance/SP. Names are used for branding. People will associate it with something... whether it be cool graphics, Halo, XBox Live, etc. Name association may mean backwards compatibility to some, but only if you started playing during the Playstation era.
    --

    Small potatoes make the steak look bigger.

  57. Re:Backwards compatability a bane for the company? by king-manic · · Score: 2, Insightful

    History has shown us ESPECIALLY with the PS2 that backwards compatability does not bring in extra money for the company. Frequently those who plan to play the older games do so because they are cheep and still run on the older system

    they still make money on the older Ps1 games. the PS2 is a smash hit. So I don't really know how thats an exampel of it not making them any money. If your into economy games (greatest hits ect..) it's unlikly you'd buy the expensive stuff anyway so yoru just wringing the optimal amoutn of profit formt he amrket.. it doesn't seem like their undercutting themselves. No more so then the celerons undercut the P4's.

    XBOX has pretty good protection as far as copy protection is concerned...don't flame me saying anything different because I do know what's possible with the XBOX and its DVD games

    Far be it for me (a chronic typoist) to critisize yrou grammar.. but what are you saying? You have some deep insight as to how copying games is harder for the xbox? Since I know most of my friends do it... it doesn't seem that hard. Get game. Press copy. Play game.

    games that finally cross the barrier of consoles

    another no-sequiter. How did it cross barriers? by being #3? by losing money? does it play Gc games ? does it play PS2 games?

    Backwards compatibility sells older games. which you still profit from.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  58. Microsoft business model versus the game console by abb3w · · Score: 2, Insightful
    Maybe no-one was reading last week when there was another insightful piece by Joel Spolsky, or maybe everyone's forgotten it:
    Microsoft grew up during the 1980s and 1990s, when the growth in personal computers was so dramatic that every year there were more new computers sold than the entire installed base. That meant that if you made a product that only worked on new computers, within a year or two it could take over the world even if nobody switched to your product. [...] So in many ways Microsoft never needed to learn how to get an installed base to switch from product N to product N+1.

    Or, in other words, Microsoft (or rather, the prevailing faction Joel called the MSDN camp) just really doesn't quite get the idea of "backward compatibility". So, if it's correct to infer that the current evidence implies that the market is saturating, then Microsoft is shooting itself in the foot badly.

    Of course, some of the market for XBox2 will be for newcomers: while Mumsy and Dadzy may not be willing to by an X-unit for Junior at age 10, they may be more willing (or more tired of the whining) by age 15-- and Junior may have gotten a larger allowance. On the other hand, not all Xbox purchasers are in the teen demographic.

    There may be some interesting conceptual connections to M$/RIAA/MPAA attitudes on intellectual property law-- no, you can't play PacMan/Shreck/Bethoven's Fifth for your unit N on your Unit N+1, you have to buy A WHOLE NEW COPY! And for EVERY OTHER THING you have a copy of! Wheee! This, however, is not likely to make consumers with stagnant disposable incomes enraptured of the platform. (Especially given the outsourcing impact of globablization on that disposable income.) Built in obsolescene is one thing; this, however, has the potential for going way too far way too fast.

    --
    //Information does not want to be free; it wants to breed.
  59. Microsoft is making a huge mistake, here's why by TrekCycling · · Score: 2, Insightful
    The XBox is a first generation console competing in very dangerous waters (i.e. going against Nintendo and the behemoth in gaming that Sony has become). The XBox has done relatively well, but in terms of graphics capabilities I think the average gamer will be hard pressed to find a terribly large difference between the quality of XBox and XBox2 graphics. This isn't like the difference between PS1 and PS2. The difference there was so stark and the years between the systems so great that even if Sony had NOT been backwards compatible I'm confident they would have dominated based purely on getting their first, having the titles, and having the best graphics (at the time). Right now, in terms of graphics, Microsoft has a lead. However, it's a lead that won't grow much with XBox2 if at all.

    What's the point of all this? This point of all this is that the leap from PS1 to PS2 was so great that I could see people making that jump even with out backwards compatibility. The leap from XBox to XBox2 isn't going to be that great to the average gamer. Therefore, how many kids or adults with XBoxes are honestly going to look at games like KOTOR, Madden, etc. and say to themselves that the current XBox just isn't cutting it and that they NEED an XBox2? I know I won't. I don't know who will.

    Oh look, there are a few more polygons, time to upgrade. I don't think so. The XBox as it currently stands now is great. So unless they plan on maintaining two systems, I think they're shooting themselves in the foot big time. I don't think the desire to upgrade will be THAT great.

  60. X1, X2 by shut_up_man · · Score: 2, Insightful

    I understand the technical reasons why Microsoft are in this situation - they changed the CPU, the system architecture and the video card architecture. The problem is, consumers don't give a crap about any of that stuff. They care about playing good fun games, and price.

    The Xbox 2 will launch with one or two good games, and a small bunch of other below-average games. At this stage, with backward compatibility, X1 users would sell their X1 to get some cash, and buy an X2. They could play the one good new game, and all their old X1 games. Without backward compatibility... well, most X1 owners of reasonable means and intelligence stick to playing their X1.

    As X2 development continues, X1 games drop in price, which is another reason for current X1 owners to not buy an X2.

  61. Market Interest... by Observador · · Score: 2, Insightful

    ... in backward compatibility (ie: the technical side) isn't the real issue here.

    Gamers recurring to old games instead of new games, is! (ie: buying power)

    Let me explain, up until very recently my ps1 game collection was bigger than all other current generation collections together (ps2,gc,pc). I bought my last ps1 game a scant 3 months ago... yup, at the bargain bin! I wonder how many games I 've let pass thinking that a ps1 $10 buck game would be a wiser choice... and by the time I finish taht ps1 game maybe the ps2 game will reach the bargain bin too...

    What microsft doesnt want is gamers going through the bargain bin of Halo... err I mean Xbox games instead of buying NEW (read full price) games...

    What they are saying to me essentially is this: "Buy the X-Box and it's games now, or you won't have another chance to play those games."

    I hope I made some sense... and I have decided that the living room will reamin X-Box free...

    --
    I wish I could filter out the annoying Pickens articles...
  62. What if it's not $500? by Crag · · Score: 2, Interesting

    What if the Xbox2 could be had for less than $150? The rumors say it's going to run on a PowerPC and have no hard drive. That sounds a lot like a GameCube to me. Throwing away all the PC crap in the X1 might allow them to drop the cost drastically. It might also simplify development, making the platform slightly more attractive to console game writers. Obviously this is pure speculation, but maybe the gambit they're making is that they can come out with something which is the cheapest, most beautiful, and easiest to develop for, and that more games will be ported to it if it's that accessible.

    Or they could just be stupid.

  63. irrelevant whether old games are played or not by jeff+munkyfaces · · Score: 3, Insightful

    it's whether the user thinks they're going to play them that matters.

  64. Shooting themselves in the foot here by domodude · · Score: 2, Insightful

    Go ask any Xbox fan to name off their top 5 Xbox games. Almost everybody will name Halo. Halo came out in 2001 and people still play it very frequently in 2004. Halo 2 will probably be more popular than Halo. If one of the biggest games for the Xbox (for many, the only selling point) will not work on the Xbox:Next, what reason do people have to purchase another system? This lack of compatability will end up hurting both the Xbox:Next and Halo 2.

  65. Microsoft ain't Nintendo by drdreff · · Score: 2, Interesting

    Nintendo is the only console make that can get away with building a new box that is not compatible with the last generation games. But yet they maintained compatibility whith CBG when they released GBA.

    I didn't and won't buy a new platform that requires me to lose my investment in the title's I've already purchased. Count me in the 10% Though I never bought a PSOne it is very important to me and my kids to be able to play the cheaper and older titles on the PSTwo.

    I didn't invite the Nintedo64 into my house, but since it's here, it serves to remind me why I don't have a Nintendo GameCube. Not only does that box leave out the DVD player (a requirement I would think for any console today) but there was no potential for playing N64 games.

    So the gamnecube still comes not into my house.

    --
    As seen on Wired: Get a free desktop PC
  66. Best $20 ever by Psymunn · · Score: 5, Insightful

    Having never owned a PS1, i was over joyed to find FF7 for $20 down at the local EB
    Backward compatability is awesome beacuse, quite frankly, with my NES, SNES, n64, and PS2, i am running out of space and outlets around my tv
    And some people might say 'ditch the old systems' but I can tell you that, on more then one occasion, my buddies and i have consumed a case of beer and a friday evening reveling in the glory of blades of steel and no newfangledshinyassxbox2 is going to convince me that it isn't an awesome game

    --
    The Neo-Bohemian Techno-Socialist
  67. Game's Shelf-Life by doctor_no · · Score: 2, Insightful

    There's a reason why we see PS1 games still on the shelfs at stores like Bestbuy, while we don't see Dreamcast, Saturn, etc. There are a legion of casual gamers out there that are happy with PS1 games. PS2 backwards compability increased the shlef-life of PS1 games immensely, just the same way PS3 should increase the shelflife of PS2 games. That benefits both the developer and consumer.

    Personally, when I have to decide to buy a cross-platform game that is on all three systems, I always choose the PS2 even though the XB or GC may have better graphics. The reason is quite simple, that's because I know that if I invest in this game that I will be able to play it 5+ years later on the PS3(maybe even PS4).

    Having backwards compatibiliy may not help the Xbox Next immensly, however it should be incredibily important to the original Xbox's games. There are so many people that still buy and play Halo, and Halo2 will only be out ~1year before the XB Next is out and I'm sure ppl will continue to play that game for years to come. But perhaps to MS, XB games won't be very important, nor worth the investment, when XB Next comes out.

  68. Re:No *you're* wrong by The-Bus · · Score: 2, Insightful

    Not really. If you walked into a store, people didn't ask for an "Entertainment System" or a "64" -- it was always a "Nintendo" -- then you were asked "What kind?"

    With Microsoft having established itself as a brand known for mostly klutzy operating systems and applications, or more broadly, software, the Xbox can't use (and probably doesn't want to use) the Microsoft name too heavily. There's a reason it wasn't called "Windows Box with Games!". With Sony, you have to give the product some name since they have so many thousands.

    I'm not saying it's a good or a bad idea that it's not backwards compatible - I AM saying that naming it Xbox2 or Next or whatever is sensible from a marketing point of view, regardless of compatibility.

    --

    Small potatoes make the steak look bigger.

  69. Guests and broken PS1 systems by tepples · · Score: 2, Insightful

    First of all as the parent thread states if you OWN gen1 games you probably own a gen1 consol.

    Not if guests come over. My aunt, whose family had replaced a broken PS1 with a PS2, can hold dance parties only because I have DDR Konamix (for PS1) and a pair of dance pads.

  70. Thoughts by bholub · · Score: 2, Interesting

    I own an Xbox, I don't own a PS2... however I HAVE both (and most other systems you can think of) between me and my roommates. We play all of them. I don't particularly favor any one over the others, they all have their ups and downs.

    About the backwards compatibility thing, I would guess that 90% of the 10% of PS2 people that cared about backwards compatibility probably already owned a PS1. I mean if I didn't have a PS1, I wouldn't buy a PS2 and then go out and buy PS1 games...

    Following that logic, chances are the only people that care about backwards compatibility in the Xbox Next already own an Xbox. Also, chances are if people are happy with their Xbox they'll buy an Xbox2 - if they're not, they wont... backwards compatible or not.

    The only real reason I'm hoping for backwards compatibility in the Xbox Next is because my Xbox is so beat up and used that it's becoming more and more flakey. And for Halo 2, which if it's anything like Halo 1 I'll be wanting to play it for a long long time. Also Rallisport Challenge 2.

    Ehhhhhh.........

    --
    I farted
  71. Other consoles by hsa · · Score: 2, Insightful

    I use my PS2 only for Final Fantasy series. All other games are inferior in graphics to XBOX. Believe, I have FFVII,FFTactics, running on my XBOX, but the gameplay sucks so bad, I really had to go buy PS2. I did love Tekken and GT3, but they are old now. Final Fantasy never gets old.




    I also have Gamecube.For Gamecube I buy family and party games. (exception: Zelda WW, and Eternal Darkness). Note that, Gamecube has no previous version, yet the most popular games (Mario Party 5, for example) have Mario and all the other Nintendo Characters. What characters and/or trademark games does XBOX have? I can think of only HALO, and I really think that now (not when HALO came out) there are better games around..



    XBOX is by far the best console in the market. Not the XBOX you see on the store, but the XBOX you create yourself. You put in modchip and a bigger hard-drive and you are ready to go. I only have couple of pure XBOX-games, but it plays games from NES, SNES,PLAYSTATION and other consoles. Besides, you can get port of Quake, Doom and stuff if you have the original media.



    XBOX world is filled with movies, emulators and old good games, and XBOX-games aren't bad either =) . But this is all something, Microsoft is about to drop in their next-gen console.

  72. Virtual PC and the Xbox 2 by moo083 · · Score: 2, Interesting

    Virtual PC was recently added to the list of software bought out by Microsoft. For those of you don't know, it emulates an x86 machine. Currently there is no hardware acceleration support, but the new version coming out I think at the end of the year will have this feature. The Xbox 2 has a processor similar to the Powermac G5....
    What does this mean?
    I would assume that this means they bought out the technology not only to be able to sell it to Mac users themselves, but also to use it for the Xbox 2 to emulate old games since the first Xbox uses a PC processor.

  73. Re:Missing the point by king-manic · · Score: 2, Interesting

    First, if you want to play an XBOX game, use an XBOX. If you want to play an XBOX Next game, use an XBOX. I don't think I should be able to play Nintindo 16 bit games on a Game Cube without buying a compatible cartredge. This idea that everything is on a glorified DVD has people thinking they should just work in everything. Now excuse me while I go plug my Genesis up and throw in a Master's Cartredge.

    why? Why not have BW compat all the way back? if it costs little why not have it as a feature? It mean your library will last as long as the media and not the machine (the machines break down before the games do 90% of the time). My nintendo is dead. My PS1 is on it's last legs. My genesis is also dead. My SNES is just barely hanging on. I'd liek to still play FF6 when it eventually dies.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  74. Re:Missing the point by Foreign16 · · Score: 2, Interesting
    Ok, didn't want to bring this up but it's well known that game companies make money off the games. Why would they even think of offering backwards compatability if they can just charge you again for a slightly altered version of what you had?

    Everyone thinks the consumer has the say in this backwards compatability stuff. Microsoft and others are right to try and make money off games when they're selling their consoles at a loss. They've got to make money somehow or we wouldn't have consoles at all.

    Short econ lesson. Would you buy a $500 console so the games would be 20 bucks each? Probably not and the ones that did wouldn't buy more than one. This maxes out the profit based solely on the unit and has a set quantity.

    Now look at the current model. Offer a console at lower than cost and then charge 50/game which keep coming out well after the console is finalized. There is a better market for games at $50 than consoles at $500.

    Point is that the business people aren't stupid. They have this billion industry pinned and when they choose not put backwards compatability in a console, they do it from a econmical stance.

    Why do companies not use interchangable parts. The case scenarios go on and on.

  75. backwards compatible consoles other than PS2 by cgenman · · Score: 3, Informative

    Other Consoles that were backwards compatible in some form or another:

    Genesis (played Master System games, with attachment that cost as much as a master system)
    Game Boy Pocket/Color/Advance
    Game Gear (played Master System games, with cheap attachment)
    Nomad (played Genesis games)
    N64 (played SNES / NES games, with 3rd party attachment)
    Turbo Duo (Played normal TurboGraphix 16 and CD games)
    Turbo Express Portable (played normal TG16 games)

    It doesn't look like there have been enough backwards-compatible systems to say whether or not it is a blessing or a curse to system sales. It is true that the backwards compatibility of the Genesis saddled it with using the Z80 as a sound processor, which created that trademark Genesis thuddy, explody sound. Backwards compatibility in the PS2 added greatly to the complexity of programming for it, but it looks like it was the right move for the system. The Game Boy has always been helped by backwards compatibility, though the great simplicity of the system makes this less of a chore. As few people (on these shores) had a Turbo Graphix or a Sega Master System, the benefits of backwards compatibility on the Genesis and the Duo was minimal.

    The moral of the story seems to be if you have a successful system, make it backwards compatible. Is the XBox successful enough to warrant that tradeoff? ...

  76. Helps the XBox now, prevents sales cannibalization by SuperKendall · · Score: 2, Interesting

    If you knew the XBox NeXT was supposed to be out in 2005, and didn't have one now... you might very well wait for 2005 to play a game like Halo 2 rather than buy an "obsolete" console now (as any console become the very moment a release date is issued for the next model).

    So by stating it's not backwards compatible, they avoid cannibalizing some XBox sales now.

    I still think in the long run it will hurt them with the next console, and at best they'll be able to sell as many of the next versions of the console as they have now.

    The paranoid among you might think that perhaps they are claiming lack of backwards compatibility now, only to offer it later after the threat of sales cannibalizations is gone - but the architectural differences are just too vast to really offer such a thing.

    I really wonder if Sony is going to offer backwards compatibility in the PS3, they almost have no choice it would seem.

    If the PS3 does offer backwards compatibility, I think they may well become as ubiquitous as TV sets.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  77. Of course, don't forget... by diamondsw · · Score: 2, Interesting

    ...that the Playstation 2's backwards compatibility was vastly simplified since it used the Playstation 1's main CPU as its audio chip. So when you stick in a PS1 game, it cleverly routes main CPU functions over there, which results in extremely good compatibility without the need for messy and expensive (processor and development-wise) emulation.

    Backward compatibility for the XBox2 (if rumors are to be believed) is much more of a herculean task, particularly since with video games people expect it to Just Work (even moreso than a Mac). No if's and's or but's. While I agree that backwards compatibility is a very important feature (especially at launch), it's by no means a trivial one, particularly given the public falling out between Microsoft and NVidia.

    --
    I don't know what kind of crack I was on, but I suspect it was decaf.
  78. I'm switching camps... by i-Chaos · · Score: 3, Insightful

    I am an XBox owner, who loves his xbox to death due to the many applications of the xbox. I was fully prepared to buy an XBox 2 until I heard first that it would run on apple, then that a HDD would not be in it, and then that the XBox will not be backwards compatible. Due to the fact that the Play Station 3 will probably be backwards compatible, I will probably buy one of those, since it will allow me access to a huge library of PS2 games that I've missed by being an XBox owner.

    Microsoft is really shooting themselves in the foot with this one. Anyone see a pattern with their new console launches?

    --
    ...I am proof that intelligent beings are not always intelligent...