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Amateurs Pushing the Dreamcast's Boundaries

Wraggster writes "The Sega Dreamcast console, which died an early commercial death, has recently seen some amazing new projects mainly aimed at emulation. Recently, a coder named Bluecrab released a port of the Saturn emulator called Yabause for the Dreamcast. Also, GPF (Troy Davis) has ported the excellent Visual Boy Advance (Game Boy Advance Emulator) to the Dreamcast. Finally, yesterday it was announced that Nincest (Nintendo 64 Emulator), an early N64 emulator that played demos only, has also been ported to the Dreamcast. All the projects are somewhat slow, but the achievement of the work is not to be discounted. Who says the Dreamcast is dead?"

236 comments

  1. whos to say? by Neotrantor · · Score: 4, Funny

    i'm to say. it's dead, let it go.

    1. Re:whos to say? by Anonymous Coward · · Score: 3, Funny

      Thanks for the advice! Note to self: Throw all unsupported electronics equipment older than five years out the window, regardless of whatever use I can make out of it.

    2. Re:whos to say? by FrostedWheat · · Score: 3, Funny

      Time to move to the Amiga!

    3. Re:whos to say? by mikehuntstinks · · Score: 0

      one word, SoulCalibur

    4. Re:whos to say? by crazyprogrammer · · Score: 1

      Throw all unsupported electronics equipment older than five years out the window, regardless of whatever use I can make out of it.

      great idea, I'll do that right now NO CARRIER

      --
      "the fax machine is nothing but a waffle iron with a phone attached to it." - Grandpa Simpson
    5. Re:whos to say? by enrico_suave · · Score: 1

      well actually *my* dreamcast is dead... the drive/laser isn't reading discs anymore (and yes, real discs, not bootleg cdr's)

      =(

      e.

      --
      Build Your Own PVR/HTPC news, reviews, &
    6. Re:whos to say? by Cryptnotic · · Score: 1

      Exactly. I still prefer the original Soul Calibur on Dreamcast to any of the versions of Soul Calibur 2 on Xbox/PS2/GameCube. It just ran smoother and better than any of those other ports. This is due to the fact that the Dreamcast was essentially the same hardware as the Sega Naomi board that powered Soul Calibur arcade machines.

      --
      My other first post is car post.
    7. Re:whos to say? by Hatta · · Score: 2, Interesting

      Well, I know mine is dead. I've lost two so far. One's CD won't spin at all, the other will fail to seek at specific times in certain games.

      It's a wonderful system, shame they're so fragile. At least they're only $20 at the local used games store. But with a death rate like this, they'll be rare and expensive before long. So you better buy some back up units while you can. :)

      --
      Give me Classic Slashdot or give me death!
    8. Re:whos to say? by badasscat · · Score: 1

      Exactly. I still prefer the original Soul Calibur on Dreamcast to any of the versions of Soul Calibur 2 on Xbox/PS2/GameCube. It just ran smoother and better than any of those other ports. This is due to the fact that the Dreamcast was essentially the same hardware as the Sega Naomi board that powered Soul Calibur arcade machines.

      Neither Soul Calibur nor Soul Calibur 2 were Naomi games. Soul Calibur was a System 12 game, whereas Soul Calibur 2 ran on System 246. System 12 was similar hardware to the original PlayStation; System 246 is nearly identical to the PlayStation 2.

      I also prefer the original Soul Calibur to SC2, but not because it "runs smoother" - they all run at 60fps, and the PS2 port of SC2 is the closest to its arcade namesake of any Soul Calibur or Soul Calibur 2 release (because it actually is the same hardware, the only difference being a lot of RAM in the arcade machine instead of a DVD drive). The art direction changed a bit from SC1 to SC2, for one (with none of the ridiculous Todd McFarlane characters in the original), but the main thing was the original Soul Calibur port on Dreamcast was so much more advanced vs. its original arcade machine than any of the home ports of SC2. People were blown away by the original Soul Calibur partly because nobody expected it; there was no indication that the Dreamcast version would be anything more than a straight port, but it was far more than that. Years later and technology has progressed, but Soul Calibur 2 on the latest home machines looks basically the same, technology-wise, as Dreamcast Soul Calibur. This just makes the Dreamcast release seem even that much more amazing.

      Anyway, so I personally think there's still a lot of good gameplay left on the Dreamcast... and these homebrew emulators are actually degrading to the system. Why do you need to emulate the Saturn when you've still got stuff like Soul Calibur to play on the Dreamcast itself? When a system's main use is to emulate other systems, that's when you know it really has died and gone to heaven. I don't even see the value in this anyway; is it really easier to play N64 demos on the Dreamcast (very slowly) than to actually hook up a real N64 and play actual games on it? What's the purpose of playing Saturn games on the Dreamcast when the real Saturn is so easily attainable?

      The usual answer to questions like these when asked on this site is "because you can". I think that's a bullshit answer; I personally see projects like these as a complete waste of time, and wonder what all those programming man-hours could have gone to instead. Something far more useful than this, I'm sure.

    9. Re:whos to say? by N3koFever · · Score: 1

      That's weird that you've had two die - I've had mine since the Japanese release of Soul Calibur (8/5/99 according to GameFAQs; holy shit - have I really had my DC for almost four years?) and it's been modded for imports, modded so I can switch it to 50Hz mode, and is still working as well as the day I bought it. I just seem to have good luck with consoles though, my release day PlayStation still works fine without flipping it over or having to jump through hoops and sell my soul to make it boot.

    10. Re:whos to say? by faragon · · Score: 1

      Curious about pointing as "funny" the previous message, it was telling a fact.

      Anyway, the Sega Dreamcast has a poor integer performing main CPU (Hitachi SH4, 200Mhz, two-way superscalar), still in 1998, for a RISC CPU. Needless to say that has a good floating point performance, due to SIMD and other DSP goodies. The graphic chip (PVR, from NEC) was a 'state of the art' development, light years ahead from the -in comparation- poor SH4 CPU.

      I share the "love" for the Dreamcast, etc, may be just because it's a lot easier to program than a PS2 (with a R5900+2xVU triple monster doing FP fmacs, and with a fast but weird/ugly graphic chip; still I prefer the "triple team" of the PS2 rather than the cutie but always fatigued DC's SH4).

      By the way, I find quite fool this thread: are three or four new -and poor- emulator *ports* for the DC a quite interesting thing? At least, not for me. Quite sad.

      Without the network adaptor (aka "broadband adaptor", silly euphemism), still with a good Linux 2.6 port, I would not be easy for me unpack/rescue my DC from his box.

    11. Re:whos to say? by Cryptnotic · · Score: 1

      I stand corrected on the Naomi thing. And now that I think about it, I guess the graphics were sharper on the Dreamcast than they were on the arcade machines. I had thought that had more to do with the montiors used in arcades versus a Dreamcast hooked up to a nice TV with S-Video or a nice sharp VGA monitor.

      As for a Saturn being easily attainable... I guess on Ebay. Of course, some things are ridiculous... like Panzer Dragoon Saga selling for $210 or the one listed Buy It Now for $525. I'm still kicking myself for not buying a copy of that game for $50 when it came out. And of course, I do kick myself for the games that I paid $50 for that now wouldn't sell for $5.

      --
      My other first post is car post.
  2. NetBSD project by raistphrk · · Score: 5, Insightful

    Having BSD on Dreamcast made the system appealing to me. Granted, NetBSD has been ported to every electronic device that has enough memory to hold the kernel. But there is a certain geeky alure to using a video game console as a terminal, or, as some people have demonstrated, even as a webserver.

    I guess it's just the "I can do this" aspect that draws me to it. Just having the ability to tinker with things makes them more interesting.

    1. Re:NetBSD project by DarkHelmet · · Score: 5, Funny

      BSD: The perfect operating system for a dying platform. :D

      --
      /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    2. Re:NetBSD project by Anonymous Coward · · Score: 0

      NetBSD's not on the GameCube yet

    3. Re:NetBSD project by Cutriss · · Score: 4, Interesting

      Yeah, but is the project even still in development? I started looking around last summer for the tools necessary to burn the disc and get this going, but the links I remembered had started disappearing, and the only disc image anyone has is in that retarded DiscJuggler format. I'll be damned if I'm installing another CD recording app just to handle this. Plus, the last image compilation was done like three years ago, and most of the documentation has vanished.

      To top it all off, DC-Linux on SourceForge is even deader than BSD.

      So, if I'm just a noob to all this, how does one recommend that I get started? I already have a boot-capable Dreamcast and the Ethernet adapter, so I should be pretty much covered. I imagine that the keyboard and mouse would be easy enough to track down.

      --
      "Mod, mod, mod...and another troll bites the dust."
    4. Re:NetBSD project by billcopc · · Score: 1

      So funny, yet so true.

      Mostly because BSD has a hard time keeping up with new hardware, perhaps because it is such a frickin' pain to upgrade, but there lies its strength. It is mostly frozen, so we rarely get nasty exploit surprises.

      But BSD still sucks =)

      --
      -Billco, Fnarg.com
    5. Re:NetBSD project by Anonymous Coward · · Score: 0

      Well, I run Debian on my Dreamcast. Let the distro-bashing begin... not.

    6. Re:NetBSD project by Anonymous Coward · · Score: 0

      There is a tool that can convert CDI images to a standard one (or was it to Nero format?)...

    7. Re:NetBSD project by Zorilla · · Score: 1

      And the most appropriate OS to run on a console whose logo is a swirly red line...is the OS whose logo is also a swirly red line. Fun.

      --

      It would be cool if it didn't suck.
    8. Re:NetBSD project by beholder77 · · Score: 1

      I'd ask this kind of question on the NetBSD/Dreamcast mailing list. The first thing you'll need to have is a BBA or Lan Adapter, otherwise there really isn't much you can do with the system.

      My setup is a kernel burnt to a CD the proper way (compile kernel, strip to raw, run the scatter encryptor, burn using instructions on Marcus' web page), NFS mouting the root file system and the SWAP . It works well enough but I get stability
      problems with my Lan Adapter.

      If you want an even easier way to do this from a Lan adapter or BBA, download and burn "DC-LOAD-IP". It's a boot image that lets you use a linux based file uploader to push an ELF binary to the system. This works great for testing out the newest compiles of the various emulators. Plus saves a fortune on screwed up burns ;)

      Overall though, the whole experience with DC hacking was fun :)

      --
      Success is as dangerous as failure, hope as hollow as fear.
    9. Re:NetBSD project by SmasKenS · · Score: 1

      on a console whose logo is a swirly red line...

      Yes it is red, if you got a US/Japanese (NTSC) Dreamcast. If you got a European (PAL), it is blue.

      --
      -- - e.m.p.t.y - --
    10. Re:NetBSD project by Zorilla · · Score: 1

      Yeah, I was weirded out when I loaded the PAL BIOS into Chankast the first time and saw a blue swirl.

      --

      It would be cool if it didn't suck.
    11. Re:NetBSD project by Anonymous Coward · · Score: 0

      It was cdi2nero.exe which as you might guess... convert's to nero burning rom's native format. It doesn't allways work either.

      As far as I know the last version to come out was 0.99 some time ago.

    12. Re:NetBSD project by BigJimSlade · · Score: 1

      I'll be damned if I'm installing another CD recording app just to handle this.

      The latest version of ISObuster handles DiscJuggler. There's also a CDI to NRG format for switching from DJ to Nero.

  3. Named Bluecrab? by Omerna · · Score: 5, Funny

    Wouldn't "known as" be more appropriate? At least I hope so, otherwise his parents gave him a very unhappy childhood.

    --


    No sig for you.
  4. More emulation on Dreamcast by Anonymous Coward · · Score: 5, Informative

    There's plenty of emulators available for the not-so-dead dreamcast
    http://www.zophar.net/consoles/dreamcast.html

    1. Re:More emulation on Dreamcast by lou2ser · · Score: 5, Informative

      >>There's plenty of emulators available for the >>not-so-dead dreamcast
      >>http://www.zophar.net/consoles/dreamc ast.html

      Or you could just goto DCEmulation.com the mother of all Dreamcast Homebrew Software.

    2. Re:More emulation on Dreamcast by Hatta · · Score: 1

      Thanks, but let me know when there's emulation of the Dreamcast.

      --
      Give me Classic Slashdot or give me death!
    3. Re:More emulation on Dreamcast by hellraiser943 · · Score: 1

      Ok i'll let ya know, CHANKAST! This one runs pd/commercial games pretty descent. Requires a bios though. If you need to find it check out zophar.net

  5. Cool system for $15 by Anonymous Coward · · Score: 5, Informative

    Best part about the Dreamcast is that it can be found for as low as $15. I recently picked one up at EB. It was a great decision as I can get all the games I want online. These kinds of projects just make me even happier to have bought it.

    1. Re:Cool system for $15 by nkh · · Score: 1, Interesting

      I'm a Dreamcast zealot, but it's not the cheapest gaming system you can find now. If you're crazy (like me) and want a pink Hello Kitty Dreamcast (with the japanese keyboard) you've got to spit a lot of money. It may be cheap in the US, but in Europe, I still see a lot of expensive games.

    2. Re:Cool system for $15 by Progoth · · Score: 1

      no kidding I got one for $15, I should have picked up another before they sold out. I bought some great games like sonic adventure, and downloaded a ton....sonic adventure 2, san fran rush 2049, sword of the berserk, powerball 2....

      who cares if the graphics aren't as good as Now-gen consoles...there's some great games. not to mention cds full of SNES games and such

    3. Re:Cool system for $15 by Anonymous Coward · · Score: 0

      FYI, the new GMR has a coupon, free Dreamcast with the purchase of 3 DC games $5 or more...

  6. Burnable games.. by artlu · · Score: 3, Informative

    Don't forget that people were also able to burn games for the dreamcast without the use of modchips.

    GroupShares Inc.

    --
    -------
    artlu.net
    1. Re:Burnable games.. by butters+the+odd · · Score: 2, Informative

      Keep in mind these burnable games are still under copyright of the original copyright holders and using them is piracy. Bragging about these sorts of things in a place like this is appauling.

    2. Re:Burnable games.. by Anonymous Coward · · Score: 0

      I agree if by 'appauling' you mean cool.

    3. Re:Burnable games.. by brandannnnnn · · Score: 0, Troll

      Yeah, it is sort of ironic to see people supporting a system for it's suicidal lack of security.

    4. Re:Burnable games.. by Anonymous Coward · · Score: 0

      That's also what people like about the PC. It's general purpose, not locked down.

    5. Re:Burnable games.. by Anonymous Coward · · Score: 0

      And there is something wrong with hobbyist platforms? We hobbyists can not lengthen the life of a product?

      If your definition of "life" means "available at retail," then perhaps we should come to a consensus that you are talking about consumerism, while we hobbyists are just talking about something we enjoy tinkering and playing with. It's a GAME console, which means it's also a COMPUTER!

      The amount of anti-Dreamcast posts in this article is insane, considering what the Dreamcast is (an easily-supported hobbyist gaming platform that may no longer be supported by pay-for-play entertainment FACTORIES, but is well-supported by its own user base).

    6. Re:Burnable games.. by Anonymous Coward · · Score: 0

      Heh... Still have my old psx scph1001(?), that's able to play 'backups' with the swap trick - no modchip. Supposedly it's hard on the console, but I guess I was lucky enough to have gotten a really tough machine 'cause it still works if I bother to hook it up. (And that machine played MONTHS of THPS nearly nonstop) The dreamcast's a pretty good deal on ebay nowadays, fun little hackable machine to play with. The network adapters for them are quite rare, though, so that lowers the usability of the console somewhat.

    7. Re:Burnable games.. by Anonymous Coward · · Score: 0

      or "appalling"

    8. Re:Burnable games.. by billcopc · · Score: 3, Informative

      The Dreamcast died because Sega killed it.

      Mine is still hooked up to a VGA monitor, and Ikaruga gets a spin almost every day, but I still suck at it.

      Had the console been properly marketed in North America, Sega would probably still be cranking out consoles today. It's the asian piracy market that killed it outright. Is it Taiwan that doesn't honor internation copyright ? Anyways, out there you can just buy pirated copies from the corner store or video rental place. Piracy is a BUSINESS over there, with employees and taxes. Over here people 'think' of getting a modchip, over there you buy the system premodded right from the electronics dealer.

      I used to do PSX mod installations locally, and it took me forever to get rid of my initial order of 15 chips. If people really wanted to pirate games here, they'd have no problem blowing 50-80$ on a mod and 'recouping' their investment after only 2 games.

      On the other hand, lots and lots of people have emulated satellite systems, VCR timebase-correctors to defeat VHS copy protection, CD burners and camera phones. We pirate a lot of shit!

      --
      -Billco, Fnarg.com
    9. Re:Burnable games.. by Anonymous Coward · · Score: 1, Insightful

      Your definition of the Dreamcast forgot one fine point: it was meant to make money. You think that you support it by holding on to the fantasy you've created about it, but really you don't support Sega at all.

      That is beside the point, though, because your reply is completely off base and defensive. I wasn't labelling your hobby as anything but a hobby. You drew a parallel between the Dreamcast and the personal computer, and i erased that parallel by commenting about how superficial playing with the Dreamcast is compared to playing with a PC.

      That is nothing against your hobby, but in reality that is all it is: a superficial entertainment. Much like television, little rockets and train sets.

      And I am anything but anti-Dreamcast. For a while it was the only console system that I would claim ownership of.

    10. Re:Burnable games.. by Anonymous Coward · · Score: 0

      FYI, I'm the AC immediately above you, not the one you initially replied to. I just jumped into the convo. I'm not being defensive at anything, just pointing out flaws in your argument.

    11. Re:Burnable games.. by DarkAce911 · · Score: 1

      My shiny new xbox plays burned games too without a modchip. Just got it softmodded this week. Fun for me. I did have a Dreamcast too and the only reason I bought it over the PS was downloaded games.

      Darkace911

    12. Re:Burnable games.. by Anonymous Coward · · Score: 0

      So is your spelling of "appalling."

  7. Emulation by dicepackage · · Score: 5, Interesting

    I bought a dreamcast about a year ago to run my games. It makes a great emulator. I have tons of NES, SNES, and GB games on it. In fact I only have one actual dreamcast game. The Xbox can be modded to do this sort of thing also but when it is priced at 150 dollars and there is a 30 dollar alternative the dreamcast is a much better system for emulation purposes. I also have it set up to play VCDs as well as being able to use it as an MP3 player.

    1. Re:Emulation by brandannnnnn · · Score: 0, Troll

      Yeah, i had a 3.0GHz computer with plenty of sparkling accessories, but when I found out that my Dreamcast could do everything my new computer could only a lot slower for the measly price of $30 I nearly flipped my lid!! Now I use my Dreamcast for everything. You should see the looks I get when I'm walking it!!

    2. Re:Emulation by Anonymous Coward · · Score: 0

      *smacks my forehead*

      Buddy, you really should wear a T-shirt that proclaims, in bold letters, "I DON'T GET IT, AND NEITHER SHOULD YOU." That way people who are enjoying conversations about things you don't understand can easily identify your cluelessness and just ignore you.

      If the Dreamcast isn't your thing, what the hell are you doing posting NINE comments (so far) in a Dreamcast story?

    3. Re:Emulation by Anonymous Coward · · Score: 0

      What's so funny about this comment is that YOU don't understand. You're so eager to defend what you and others consider a 'healthy' hobby that you completely neglect the OBVIOUS HUMOR in my posts.

      It doesn't sound like a very healthy hobby (to me, at least).

    4. Re:Emulation by Megane · · Score: 1

      Yeah, and it's great that your 3.0GHz computer is easily portable, boots instantly, and hooks up to any regular TV set! Because the whole point of 3GHz is portability!

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    5. Re:Emulation by Anonymous Coward · · Score: 0

      Micro-ATX, BIOS, TV-Out!

      -brandannnnnn

    6. Re:Emulation by dicepackage · · Score: 1

      How about price? Let me know when you can get a 3 Ghz system running with TV-Out for less then 30 bucks.

    7. Re:Emulation by Anonymous Coward · · Score: 0

      Please point out which post has OBVIOUS HUMOR. They seem to be about as funny as a brick. Located in a non-comical situation. Doing nothing. Honestly, posting tons of retarded and annoying comments to slashdot sounds like a much less healthy hobby. I mean, that's a LOT of logged in posts, and there's probably just as many anonymous ones. Sad, really.

    8. Re:Emulation by Anonymous Coward · · Score: 0

      how about a sense of humor? you don't have to think it's funny, you just have to know when it's not meant to be taken seriously.

    9. Re:Emulation by Quobobo · · Score: 1

      A much better system for emulation purposes? Well, yeah... as long as you don't include anything as powerful as a SNES or Genesis. The SNES emulator for DC is awesome, but the Dreamcast just doesn't have enough horsepower to make it bearable (except for the odd puzzle or turn-based game). Still, it makes an awesome NES system.

    10. Re:Emulation by eggsome · · Score: 1

      I run Windows, get over it

      Yes you do, the dreamcast runs on Windows CE (look at the frount of your DC :)


      --
      If they made a movie of your life, would anybody buy a ticket?
  8. Re:Here's A Real Brain Twister... by Megane · · Score: 3, Interesting
    I don't see much progress being made in the Amiga world, just a bunch of Amiga fanboys who don't seem to realize that Amiga ceased years ago to be anything but a name.

    These days, Dreamcast freaks are more likely to be emulator users rather than Sega fanboys. All it takes is a CD-ROM burner, a Dreamcast of the appropriate vintage, and you've got hundreds of games on a handful of disks.

    The answer is obvious. It's hard to beat Amiga freaks for pathetic-ness. Unless you're a BeOS freak, anyhow.

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  9. Who says the Dreamcast is dead? by ScrewMaster · · Score: 2, Funny

    Sega

    --
    The higher the technology, the sharper that two-edged sword.
  10. Isn't this illegal? by Sheetrock · · Score: 4, Interesting
    I was under the impression that at least some of these consoles require the display of a trademark as part of a program's startup or they will refuse to run said program.

    Certainly this was the case with the Gameboy, although I've noticed a lot of games seem to carry a brand. Even if the Dreamcast is effectively dead, wouldn't there be some concern about any workaround for such a device?

    --

    Try not. Do or do not, there is no try.
    -- Dr. Spock, stardate 2822-3.




    1. Re:Isn't this illegal? by nkh · · Score: 2, Insightful

      There was a demo (or a real game, I can't remember) that modified the Nintendo logo on the B&W Game Boy (the logo is just a bitmap in the game ROM IIRC) and it ran without problem.

    2. Re:Isn't this illegal? by Megane · · Score: 1

      That is true, but 1) it doesn't mean squat anyhow, especially if your disk is full of NES ROMs, and 2) people have compiled startup programs for DC which immediately put up messages saying "Please ignore the stupid message above, as it doesn't mean squat anyhow. Enjoy your NES ROMs."

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    3. Re:Isn't this illegal? by foidulus · · Score: 3, Informative

      Try starting your gameboy(original, I don't know about later versions of it) up without a cartridge. Interestingly enough, it seems to go through the whole nintendo thing, only instead of the word nintendo, you just see a block. Kind of pointless, but in a fun kind of pointless way.

    4. Re:Isn't this illegal? by drcagn · · Score: 5, Informative

      Sega v. Accolade in the Genesis days determined that if a display of a trademark is required for the software to boot, it is legal to display it and boot even if the trademark isn't correct. Also, in the bottom right quadrant of the screen, a developer can insert an image at the same time as the Trademark Sega text is shown. Unnofficial developers such as bleem! (The commercial PSX emulator for DC) used this space to insert an image that basically says "-- Ignore that information right there, it's not true"

      --
      Scorta futuere amo!
    5. Re:Isn't this illegal? by m-stitts · · Score: 1

      Can't find the link, but Sony or Nintendo already tried going after custom developers for trademark violations. Their case was shot down because the devs didnt have control over the display of the logo.

    6. Re:Isn't this illegal? by Anonymous Coward · · Score: 2, Informative

      Sega vs. Accolade was settled out of court, so no legal precedent was set. However, you can infer from the fact that Sega gave Accolade very favorable licensing terms as part of the settlement, that Sega thought there was a good chance Accolade might win.

    7. Re:Isn't this illegal? by oberondarksoul · · Score: 1

      The game Ikaruga, released by Treasure on the Dreamcast, manages to edit the "Produced by or under license from SEGA Enterprises, Ltd." message which is produced by the Dreamcast as it loads a game - it adds an additional message underneath in Japanese. Presumably, then, one could extend this to either bypass it complete, or just overlay an image over it if that proves impossible.

      --
      And tomorrow the stock exchange will be the human race
    8. Re:Isn't this illegal? by ColaMan · · Score: 1

      IIRC , the nintendo logo is matched , bit-for-bit , against an area in the cartridge ROM.

      The nintendo-scrolling down thing was just something that they could do for extra effect - they've got the bitmap from the cart there, and it's trivial for them to move it around the screen. So, once the logo's fully centred on the screen, that's when the pattern-matching takes place, and if there's no match, the code in the cart is deemed to be some sort of "non-approved code" and it isn't executed.

      So, if there's no cart, there's just a blank chunk getting moved about.

      --

      You are in a twisty maze of processor lines, all alike.
      There is a lot of hype here.
    9. Re:Isn't this illegal? by huchida · · Score: 1

      You, my friend, have just admitted to a violation of the Digital Millenium Copyright Act. The Gameboy was never intended to be used without a cartridge firmly inserted in place. Some black helicopters will be by to pick you up shortly.

  11. Re:I'm sorry... by Anonymous Coward · · Score: 0

    Ah, you're referring to the Xbox...

  12. Dreamcast is dying by Iesus_Christus · · Score: 1

    Dreamcast started dying the moment Sega decided not to give up on making their own consoles and make games for other consoles instead. While the Dreamcast may be prolonging its death by homebrew games, there's never going to be a Dreamcast 2. Not to mention that Dreamcast is at the bottom of the list for popularity in current-generation consoles.

    That said, it is nice to hear of someone finding something useful to do with those Dreamcasts.

    1. Re:Dreamcast is dying by Fancia · · Score: 1

      But Sega still releases games for the Dreamcast. They released Puyo Puyo Fever for it not long ago, at the same time as on the other major consoles.

      --

      Bít, zabít, jen proto, ze su liska!
    2. Re:Dreamcast is dying by ryanmfw · · Score: 1

      Well, the Dreamcast isn't really a current-gen console. It was more like the halfway point between now and the N64 and PS generation.

      --
      Hurricane Ivan: A 17th century prison collapsed. All of the inmates escaped.
    3. Re:Dreamcast is dying by Anonymous Coward · · Score: 0

      dreamcast isn't current-generation. i'd take a dreamcast over a playstation1 any day.

    4. Re:Dreamcast is dying by Anonymous Coward · · Score: 0

      Actually, it is current-gen. It just came out so far ahead of the PS2 that mostly all it got were n64 and PS1 ports. That and Sony was easily able to crush it with false spec claims for the PS2 'just around the corner.'

    5. Re:Dreamcast is dying by ryanmfw · · Score: 1

      I'll agree to that. The reason why I said it was a stepping stone was because of it being released in the middle, and because it is more powerful than the previous gen, yet not as powerful as the current gen. It's pretty close, but it would lose a contest.

      --
      Hurricane Ivan: A 17th century prison collapsed. All of the inmates escaped.
  13. Emulating the Emulated by 7vEn_T_7vEn · · Score: 2, Funny

    I can see it now, my Xbox emulates the Dreamcast which can emulate ___________.

    1. Re:Emulating the Emulated by brandannnnnn · · Score: 1

      It's the magic angled mirror of infinity!

    2. Re:Emulating the Emulated by pimpius+the+impious · · Score: 1

      The Turing thesis, no?

  14. Dreamcast CD-reading question by neil.pearce · · Score: 1

    Can somebody explain a question I have regarding Dreamcast "home-brews"?
    I was under the impression that the machine itself was physically unable to read normal CDs, except for something like the first 30MB or so. I thought real game disks used a special high-density format.
    If so, are all these home-brews severely limited in capacity, or was a hack found?

    1. Re:Dreamcast CD-reading question by Anonymous Coward · · Score: 0

      No, the dreamcast can read a normal CD just fine (it can play audio CDs for instance). It will boot a (sega custom format) GD-ROM or a CD-ROM if it's got the right binaries on it. You can also play imports that won't boot because of region protection etc. by booting with a cheats CD and then swapping the disc.

      This makes the dreamcast the ideal console for homebrew developers (and pirates).

    2. Re:Dreamcast CD-reading question by drcagn · · Score: 4, Informative

      The system itself could read CD-ROMs and GD-ROMs (Sega's special high-density format) perfectly. GD-ROMs had two tracks, a normal low-density track readable by normal CD-ROMs (PCs, etc) and a high-density Dreamcast-only track. The low-density track often had wallpapers and screensavers one could grab from them on a PC.

      A Dreamcast disk requires a bit of special burning (two tracks, the first with at least 4 seconds of data, and other requirements) but the whole disk is accessible.

      The reason CD reading was allowed was so that third parties could create unoffical products such as Action Replay, or so artists could have their music CDs have Dreamcast extras (a few CDs in Asia I believe actually did this, but I haven't heard of one in the west). Sega didn't expect the GD-ROM format to be read, but a way was found to read the GD-ROMs (by ripping them from the Dreamcast connected to a PC). The games were then cracked to work on a CD-ROM, and piracy followed. Homebrew developers then created thier own code.

      --
      Scorta futuere amo!
    3. Re:Dreamcast CD-reading question by Anonymous Coward · · Score: 0

      The Dreamcast is capable of reading normal CD-Roms without a problem. However if you want to boot something, such as any software, it requires some special techniques.

      Although the Dreamcast can read normal cd's this is not the media that official games use. Official games use a GD-Rom that can hold up to 1gb of data. This makes it impossible for your X-Trash or any other cd-rom/dvd-rom drive to run LEGAL copys of dreamcast games.

    4. Re:Dreamcast CD-reading question by nkh · · Score: 1

      There is no limit if you look at all the copied games on the internet: they are all around 400Mo (not that I download them). You just need a boot CD before playing the game (Utopia or DC-X).

    5. Re:Dreamcast CD-reading question by drcagn · · Score: 1

      Pirate groups learned to get around the boot-CD a long time ago. The group Echelon created a self-booting toolkit in 2001.

      --
      Scorta futuere amo!
    6. Re:Dreamcast CD-reading question by Megane · · Score: 1
      It has no problem reading CD-R, as long as the disk is properly built, and as long as your DC is dated before November 2000. There was a loophole in the Dreamcast ROM which allowed properly burned CD-Rs to be booted, which was supposedly fixed in late 2000. Of course, most people doing homebrews have broadband adapters and can download code via Ethernet using a boot disk.

      Unfortunately, the DC will not read CD-RW, so buy a spindle of the cheapest, crappiest CD-Rs you can find while learning how to build self-boots. I have also heard that all Dreamcasts can boot CD-R, not just before that date. I have a mid-2000 version which boots them fine, and a late-1999 version which takes a long time to boot CD-R disks but still boots them.

      In addition, many of the released games took up very little of the space available on a GD-ROM and can easily fit on a CD-R, while others have filler files which can be removed to make them fit. This was certainly one of the things which killed the DC, but Sega's repeated ineptness (and bad reputation for the 32X and Saturn initial release fiascos) did more to kill it than the thread of piracy did.

      The Dreamcast may be dead, but the hardware isn't.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    7. Re:Dreamcast CD-reading question by Stormwatch · · Score: 1

      Actually, from what I heard, the Dreamcast can read a CD-RW... if you tune up the drive's potentiometer. But then it will no longer read CDs, CD-Rs or GDs unless you tune the potentiometer down again.

    8. Re:Dreamcast CD-reading question by EvilSporkMan · · Score: 1

      Fyi, when darc says "cracked", he means that the audio and video were downsampled so the game would fit on a CD-ROM - GD-ROMS hold around a gig.

      --
      -insert a witty something-
    9. Re:Dreamcast CD-reading question by SabrStryk · · Score: 1

      Not all games require downsampling; only games with extensive voice and video require the amount of space available on a GD-ROM. 2D fighters, a staple of the console require only 150-300 MB; Ikaruga, which has since been rereleased on the GCN, fits in a tiny *.zip of less than 50 MB. Most DC games are simply filled with a kind of static to fill up space. This was intended as a sort of piracy deterrant, but wasn't the greatest devised. That belongs to anti-copy technology that causes game discs to shatter in the drive, rendering them useless (see Neverwinter Nights.)

      --
      "A group of words expressing something other than their literal intention. Now that... is... irony!" - Bender
    10. Re:Dreamcast CD-reading question by evilviper · · Score: 1
      a way was found to read the GD-ROMs (by ripping them from the Dreamcast connected to a PC).

      Yes, you have to transfer the whole 1GB disc over a 112KBPS serial port. Then you have to manually go through the process of removing more than 1/4 of all that data, to shrink it down to CD-size, hopefully removing nothing too important.

      It's a wonder there were as many pirated copies of Dreamcast games as there were (and there weren't all that many).
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    11. Re:Dreamcast CD-reading question by slim · · Score: 1

      they are all around 400Mo

      This is because they are not merely copied. The people who create these CD images rip the content from the original high-capacity GD-ROMs (I guess they use either a DC devkit, or a hacked Dreamcast).

      Having got the data, they often need to put some effort in to fit the game on a CD-ROM. A common strategy is to recompress video to a lower quality.

  15. Valuable Learning Experience by The+Vulture · · Score: 5, Interesting

    Dead or not, the Dreamcast is a full-featured system, with lots of potential for those who want to spend the time learning it.

    Granted, somebody like me, who is employed full-time, and has very little time as it is, won't be spending too much time on it (I still have my Dreamcast, complete with broadband adaptor, keyboard and serial cable). But, for somebody who has some free time and wants to learn about the Dreamcast, there's a lot of knowledge that can be gained, and applied to other systems.

    Never hurts to have it on the resume - as a matter of fact, I got my job interview at Sega in part due to the demos that I did on the Commodore 64 back in the early 1990's.

    -- Joe

    1. Re:Valuable Learning Experience by Anonymous Coward · · Score: 0

      So, other than poking it with a stick every once in a while to check if it's still dead, what more is there to learn?

      And, sorry, Dreamcast experience on your resume isn't going to get you anything at a game company.

    2. Re:Valuable Learning Experience by Anonymous Coward · · Score: 0

      complete with broadband adaptor, keyboard and serial cable

      You bastard! How much for the broadband adapter? please?

  16. NINCEST 64: Get sis or get out. by faraway · · Score: 4, Interesting

    Well, I never thought the source would be of any use to anyone (although the debugger was used in the dev of another emu). I was a Fresh/Soph in highschool when I wrote this. That was my last major project where I had the enthusiasm to code. I burned out after re-writing the part where I emulate the exception handling, and delay slots to be "proper" (to the R4x00 processor specs), I actually had a dirty hack in for the delay slot instructions. I rewrote that part of the code three times from scratch, and each time I would have the same problem; everything would break. I couldn't figure it out and eventually burned out. I keep my coding down to a minimum these days.

    I hope only one thing, the porter, GPF?, puts the source back out again... I learned from other's source, and I hope others can learn from mine.

    - marius
    NINCEST 64: Get sis or get out.

    1. Re:NINCEST 64: Get sis or get out. by Anonymous Coward · · Score: 2, Interesting

      Of Course I will release the source code, that how I learned to code also.

      The more emulators I port, the more I learn so eventually I can write my own homebrew games.

      As geeky as it may sound, I was the first person in the world to get a Neo Geo CD emulator working on the dreamcast, a GBA emulator and now a N64 emulator running on the beloved Dreamcast.

      But all of the credit goes to the hardwork of the original authors of the emulators I have ported. Plus all of the help of other on the Dreamcast emulator forums and of course to the dreamcast KOS library creators and contributors.

      Troy Davis
      http://storm-studios.net/GPF/

    2. Re:NINCEST 64: Get sis or get out. by Anonymous Coward · · Score: 0

      NINCEST 64: Get sis or get out.

      I was wondering.. your choice of title and slogan seem to suggest that you harbor some sort of Nine Inch Nails inspired sexual desire for your sister. Care to share any of your experiences? ;-)

      I never got it on with my sister, but my cousin and I hooked up on several occasions. It was hot cos it was wrong. Perhaps Slashdot should start an incest section.

    3. Re:NINCEST 64: Get sis or get out. by faraway · · Score: 1

      It has to do with emulation history and the context the name come from, there were two popular emulators at the time called GENECYST and NESTICLE; my naming scheme just follows established tradition. :-)

      marius

    4. Re:NINCEST 64: Get sis or get out. by Anonymous Coward · · Score: 0

      lol

      Great reply.

  17. Re:I'm sorry... by Anonymous Coward · · Score: 0

    nope, not the case. The dreamcast did and still does have the best tennis game ever made for a console. If you don't like tennis games, who cares. Still proves your point wrong.

  18. but... by Anonymous Coward · · Score: 0

    what this story doesn't tell you is that these emulators would be completely unplayable on a machine with a 200Mhz processor. If you've ever tried to emulate a saturn even on a modern PC you'll see that the machine is one of the trickiest consoles ever to emulate. (It had something like 14 processors). And as for the N64...

    I'm not saying that this is a bad thing, I just think there are more useful things to develop for DC.

  19. Re:I'm sorry... by brandannnnnn · · Score: 1

    I'll tell you what, go find a copy of this superb tennis game at Wal-Mart or Best Buy and I'll agree with you.

  20. Re:Lame by TheGavster · · Score: 1

    And yet some people still went out and bought them? Clueless.

    So clueless! What fool does not heed the word of the middle manager supervising an anonymous game programmer? Seriously, 'my boss said it was dead, so it was' has to be the most insane thing I have heard today.

    --
    "Because Science" is one step from "Because old book". Try "Because of my experiment testing my falsifiable assertion".
  21. Re:I'm sorry... by Anonymous Coward · · Score: 0

    Try a second hand store or ebay. The world doesn't begin and end in Walmart, thank goodness.

  22. Not totally useless by MysticalMatt517 · · Score: 2, Interesting

    Porting stuff to the Dreamcast is 1,000 times more constructive than getting Linux to run on an iPod.
    You can get a Dreamcast used pretty cheaply now and those of us who like to tinker will happily use this stuff.

    1. Re:Not totally useless by brandannnnnn · · Score: 0, Troll

      You forgot the 'with completely useless gadgets' after 'tinker' there. Just figured I'd play the hero, no thanks required.

  23. Re:Lame by Anonymous Coward · · Score: 0

    "middle manager supervising"

    Huh?

  24. Re:I'm sorry... by drcagn · · Score: 1

    That is most certainly not true. There are plenty of homebrew games developed specifically for the Dreamcast. Emulators tend to be the choice for people because they do the most, so they get the most attention, but homebrew games are still being developed. http://homebrew.dcemulation.com/ Officially, yes, the system is dead. But we're Slashdotters--since when does anything official apply to us?

    --
    Scorta futuere amo!
  25. Re:I'm sorry... by brandannnnnn · · Score: 1

    I guess you missed the point!

  26. DC Emulator on PC by ProudClod · · Score: 5, Informative

    It's worth noting another recent breakthrough in the DC scene - a DC emulator for PC that works with real games at a playable rate.

    Chankast is that piece of software, and it's a joy to see running :) I can now play rez on my PC.

    However, with DCs available at as low as 15GBP, it's silly not to pick it up. As a games writer, it's my favourite console I've owned, for the high quantity of top-notch games that were released in its short life. In fact, if you haven't explored the DC's back catalogue - I'd thoroughly recommend it. It's one of modern gaming's best kept secrets.

    --
    Gamers Europe - Gaming News. Reviews.
    1. Re:DC Emulator on PC by ibmman85 · · Score: 0

      top quality.. couldnt agree more (shenmue shenmue shenmue) mmmm dreamcast.....

  27. broadband (ethernet) adapter by Lazy+Jones · · Score: 4, Insightful

    ... now if only someone would build broadband adapters for the DC - it's really hard to get one and they're pretty expensive.

    --
    "I love my job, but I hate talking to people like you" (Freddie Mercury)
    1. Re:broadband (ethernet) adapter by Megane · · Score: 1
      Does anyone know what happened to the NCSX pre-orders a couple of years ago? I pre-ordered one through them and never heard from them again, even after seeing where the Japanese company making the new production run had confirmed enough reservations.

      I suspect someone at NCSX must have dropped the ball and didn't get their proxy order put in with the Japanese company before the cut-off date.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    2. Re:broadband (ethernet) adapter by Judg3 · · Score: 1

      So true! Back in 2000, I had a friend who sold DCs and I picked up 5 broadband adapters for about 75$ - at the time I had the idea of selling them, but it never panned out.
      Fast forward a few years to 2002-2003 during my dark (unemployed) period, and I ebayed them all, even the one I used for my own DC. The lowest I got was 75$, the highest 150$ - and I'm still kicking myself for getting rid of all of them!
      (The 150$ sale was for the ones that had the version 3 (I think it was 3) of the DC browser - whichever one was released last.)

      --
      Looking for hardware (Currently need: Large Etch-a-Sketch) Have one? See my journal!
    3. Re:broadband (ethernet) adapter by zaffir · · Score: 1

      I too would love to get my hands on one.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
  28. Who says the Dreamcast is dead? by rohan_leader · · Score: 2, Funny

    Who says the Dreamcast is dead?

    Netcraft confirms it, Dreamcast is dying.

    Well, somebody had to say it. ;-)

  29. How does this work? by Secret+Chimp · · Score: 1

    Do they keep everything in RAM, patch on a hard drive somehow? How does whatever emulator or system on there run so it can also run other things?

    1. Re:How does this work? by drcagn · · Score: 1

      The emulator is loaded into RAM and then the emulator loads a ROM file from the CD.

      --
      Scorta futuere amo!
    2. Re:How does this work? by Secret+Chimp · · Score: 1

      Jees... I don't get why people bother. Just load a flippin' ROM onto the emulator on your computer.

    3. Re:How does this work? by xjerky · · Score: 1

      Er, do you have your PC hooked up to a TV, with a console controller attached, with an easy way to switch games without going back to your keyboard/mouse?

      --
      A sentence you'll never see on an Internet discussion board: "You know what? You're right."
    4. Re:How does this work? by Anonymous Coward · · Score: 0

      Do they keep everything in RAM, patch on a hard drive somehow?

      Both, but the latter is extremely rare. Most emulators run from core completely (in fact you can pull the CD out while its running).

  30. Boot CD? by Chordonblue · · Score: 1

    Not anymore! Most of the releases floating around now have the boot track embedded with the image.

    More interesting is the fact that some of these 'new' images were games in development that never quite made it out. A fine example would be 'Half-Life'. Who released this? Probably some disgruntled programmer.

    It's a shame too because besides the long (and often) load times, it's a GREAT port!

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
    1. Re:Boot CD? by Dimensio · · Score: 1

      It's a shame too because besides the long (and often) load times, it's a GREAT port!

      The long load times, the low framerate and the tendency to crash. Often.

      I have it. I'm not sure how it did so well with reviewers.

    2. Re:Boot CD? by Chordonblue · · Score: 1

      Well considering it was never officially released, are you surprised?

      Look, I was just impressed that it was done at all - UT is a FAR more playable port though.

      --
      "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
    3. Re:Boot CD? by firebomb · · Score: 1

      well the game was only like 90-95% done before they axed it and brought it to the ps2(i guess it was still considered a beta program, hence the crashing every 10 minutes or so and the framerate issues, but even the pc version when it first came out had some terrible load times).

      It did so well because blue shift was going to be a dreamcast only feature. It gave people something to look forward to and another reason to buy it. but sega killed the system before it was finished...and it went to ps2, minus blue shift. but with 10 co-op levels(which were pretty good).

  31. The hardware vendor says so. by Halfbaked+Plan · · Score: 2, Insightful

    "Who says the Dreamcast is dead?"

    If there isn't new hardware being produced, the architecture is 'dead' for all intents and purposes. I could write code to make the 8085 in my TRS-80 Model 100 emulate an 8088 and run MS-DOS on it. An enthusiast could get an old PDP-11 to emulate an Apple II.

    It's cool, it's great hacking material, but it's a 'dead end' project. Nothing wrong at all with cool dead-end projects (Anybody need an Intersil 6100 chip? 12 bit static CMOS microcontrollers that run the PDP-8 instruction set rule!), but they're, ummm, dead.

    --
    resigned
    1. Re:The hardware vendor says so. by Anonymous Coward · · Score: 0

      Actually the Treamcast recently popped up. A portable (has its own screen) non-licensed Dreamcast that can be bought at several Asian dealers.

    2. Re:The hardware vendor says so. by CarrionBird · · Score: 1

      There hasn't been an 2600 made in many years, yet people still make and sell new games for it. (though I doubt they make much doing it.)

      --
      Free Mac Mini Yeah, it's
  32. Well, thats not really publishing, just porting by Barret7SC · · Score: 4, Informative
    I mean, they are rather technically impressive, but there is more to the Dreamcast Dev scene than just ports.

    Me and my cohorts at S+F Software are getting a game published via the Goat Store, if they can get the pressing details worked out. It's a addictive four player puzzle game called Inhabitants, also available on Lik-Sang

    The nice thing about the DC is that it is quite easy to code for using open tools. The KallistOS library gives you easy access to the hardware. It even has a openGL library that does a decent job for simple 3d stuff, and a badass object oriented 2d library.

  33. Re:Lame by Allison+Geode · · Score: 1

    it was only a deadend product because of developers like you and your company: the dreamcast had plenty of promising features, and has some of the best games for its generation.

  34. Re:Lame by Anonymous Coward · · Score: 0

    "the dreamcast had plenty of promising features"

    Other than 'deadness' what features are you referring to?

    "has some of the best games for its generation"

    Nope.

  35. Dreamcast = Apple Newton by svzurich · · Score: 2, Insightful

    Seems the fan community for the Dreamcast is as enamored with them as the Newton Community is. Both groups continue to love their minicomputers, maintain them, and mod away! Very cool! While the DC is learning how to emulate, Newton just learned how to run Gameboy games. Newton now can do wi-fi and bluetooth, so will that be coming to DC as well? Bluetooth keyboards and controls anyone? Very cool stuff!

  36. Re:See, it's like this... by butters+the+odd · · Score: 3, Informative

    I can point you to many people.

    dcemulation.com
    dcemu uk
    ConsoleVision
    Boob

  37. Re:Lame by Anonymous Coward · · Score: 0

    The middle manager who supervises ... the anonymous programmer's boss, who is a middle manager ...

  38. Re:Lame by I(rispee_I(reme · · Score: 1

    50 bucks for a box that can play mp3's, practically every nes, genesis, and gameboy game, browse the internet, play jet set radio, and a ton of other stuff i'm too busy smoking to list right now... i wished my dreamcast still worked (and i also wish the second hand ones didn't have such dicey read mechanisms...) /me tips a 40 for the dreamcast

  39. Internet Access from the couch. by bayerwerke · · Score: 1

    I have not discovered a better way to casually access internet resources from the comfort of my living room couch without going to the trouble of booting up a computer or spending a fair bit of dough. You can telnet, edit/upload html, check email and browse web pages with a Dreamcast. I have a stack of demo games that rarely get played but the Browser 3.0 and eCos Linux CD's get used regularly. I am not much into games so a PSOne suits me fine, the Dreamcast is an obviously more advanced platform only surpassed by the PS2 and the "BIGBOX".

  40. I miss the Dreamcast... by NeoGeo64 · · Score: 2, Funny

    I learned how to code HTML and IRC on a Dreamcast. It was pretty fun.

  41. Re:Lame by I(rispee_I(reme · · Score: 1

    oh yeah, it plays rez too. the first american console to do so. :)

  42. "Excellent" VBA? by Anonymous Coward · · Score: 0

    I have a 1.5Ghz Athlon and the emulator slows down my entire system when I run it. How fast could it possibly be on the DC?

    1. Re:"Excellent" VBA? by Stormwatch · · Score: 1

      This depends on the emulator. For example: Boycott Advance gives near full speed on my iMac/500, but VisualBoy Advance crawls in the same machine.

    2. Re:"Excellent" VBA? by Anonymous Coward · · Score: 0

      Woah.. I run VBA on a Celeron 500 w/ 512mb RAM and it runs quite fast for the most part. The newer and larger games slow it down some but it runs great for me. I did have to experiment wtih video modes to get it to run right though, at first it was stuttering before I found a good mode.

  43. Dreamcast as a physical trojan by graf0z · · Score: 3, Interesting
    Remember the stories (wired et altera) about turning a dreamcast into a inconspicuous sniffing device?

    DC Phone Home (ppt, rtsp only).

    Great. /graf0z.

  44. I'm all for indie game dev by inkless1 · · Score: 3, Insightful

    But I'm not sure how porting emulators of weaker hardware to the Dreamcast in any way constitutes "pushing it's boundaries".

    1. Re:I'm all for indie game dev by blackula · · Score: 0

      that's because you're an idiot.

    2. Re:I'm all for indie game dev by inkless1 · · Score: 1

      blackula, Wed. July 21st said:

      " I'm a pretentious fuckhead, too! "

      You're a man of many talents, that's for sure.

  45. Some things never change... by WebCowboy · · Score: 2, Informative

    Hmm...console as computer or terminal eh? Well the "geeky allure" certainly has nothing to do with novelty, as the concept is far from new. Witness the following:

    1. The Bally Astrocade console of 1978 was the first to explore the concept commercially, as one of it's "game" carts was the BASIC programming language and cassette interface.

    2. Later in 1978 Magnavox (the producer of the first ever home console called Odyssey) introduced the successor Odyssey^2. Marketed head-to-head with the Atari 2600 as a console, it actually had an integrated keyboard. It wasn't really a computer (The Sinclair ZX81 came standard with EIGHT TIMES the memory of the O^2!) the idea was that adventure/strategy games could better use a keyboard than a joystick, and that expanding it to a computer would simply involve adding a RAM expansion pack.

    3. It seems Mattel had intentions from the start to give the Intellivision a computer expansion option, and touted those intentions from the console's intro in 1979. However, they were late in delivering on their promises, and were eventually forced by the FTC to bring out the computer expansion or pay huge fines. They did comply--barely--by selling a few hundred in test markets, then pulled out. Eventually the introduced a newer, quite different design to a wider market, however the result was a major disappointment.

    4. Atari beat both Bally and Magnavox to the colour console market with the 2600, but it was a bit later in exploting the computer expansion option. This was probably because they figured the entry-level micro market was served adequately by its Atari 400 offering. In the end the "Graduate" keyboard was never released.

    5. Coleco was probably had the most success at turning their Colecovision console into a computer in terms of units produced (300K to 500K, although much of that stock never sold) and time on the market (nearly 1.5 years starting in 1983). This was probably more to do with Coleco selling the ADAM as a self contained computer alongside the "expansion module 3" that attached to an existing Colecovision--which sold in lower numbers. The ADAM in fact simply contained a slightly modified Colecovision and the logic board of the Expansion Module 3 in one case.

    And that only covers until 1983. Nintendo Famicom and the Sony PS2 could also be made into a computer (with the manufacturer's blessing and products). There certainly is some appeal in being able to "tinker" and have the flexibility of a full-fledged computer, so why did none of these ideas really take off?

    I'd have to say that both price and features had a great deal to do with it--the same reason the whole market crashed in 1984. With the exception of the Coleco products (which failed because of poor marketing/late delivery and poor quality control of its initial run) all these expanded consoles were lousy computers, and the combined cost of the console and expander was the same or more than a better entry-level micro. Why would you purchase an Atari 2600 and graduate if the Atari 400 by itself was a way better system that had great games already? Why buy an intellivision that you MIGHT be able to expand to a computer when you could get a VIC or a 400 or a Speccy that was already a computer for the same price? Not only that, but these computers all came with great games to boot.

    I also find the "geeky allure" appealing, but I think the market is limited--in fact I think the drive to "tinker" with some of these devices is because the were commercial failures. Hardcore fans feel like they are abandoned by the company and band together for support and to get the most out of the system. Because the supply of orphaned sys

  46. Re:Here's A Real Brain Twister... by Megane · · Score: 1

    ...and quit whining about how much a new Mac costs. A Blue & White G3 will set you back less than two hundred bucks, and even though they're five years old, they still run the latest OS X beta quite well. If you don't want to pay that much, STFU and get a beige box running Linux. That's still a lot cheaper than those "new" Amiga motherboards and the DRM chip required to boot the "new" Amiga OS.

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  47. I don't know how much you have to pay for them... by Knifethrower · · Score: 1

    I can get DC games at the local dollar store, not the best games, but at leats they are cheap.

  48. Re:But it IS dead, according to Ars Technica by Anonymous Coward · · Score: 0

    anyone who plays ut2k3 or ut2k4 has ogg files ;)

  49. Re:Lame by Anonymous Coward · · Score: 0

    The ones who got a kickass game console at blowout prices? Why is it sad, because they didn't "win"? They were on the "unpopular loser" side? You seem to think that your choice of console is some sort of popularity contest, maybe you're just insecure. The rest of us buy consoles that are fun to play. And at our parties, the dreamcast still gets more use than any other consoles from that time. But I'm sure you don't have parties, do you?

  50. Wraggster by Anonymous Coward · · Score: 0

    I suggest none of you actually visit the links he has provided as hes one of thsoe good ol fashioned spam whores who runs ads to get money. As a plus he ripped the name off of www.dcemulation.com, which is a lot better and contains less newbs and more experienced individuals. www.consolevision is good as well but not early as active forum wise.

    1. Re:Wraggster by Anonymous Coward · · Score: 0

      I suggest none of you go to www.dcemulation.com becuase its run by an idiot who couldn't find the hole to stick it in, and then told everyone about it on the IRC server he runs for the channel. He is also a moron who plays DDR topless on his webcam.

  51. I love you Sega. by SteveXE · · Score: 1

    The best thing about the Dreamcast and its homebrew scene was that Sega supported it from day 1! They never gave tools to developers but they told them it was ok and they wouldnt get sued for doing it.

    I remember someone from Sega tech support on the dcemulation forums telling people how to get the Dreamcast coders cable working, which is funny cause while that cable allows homebrew things to happen quicker it also allows the ripping of dreamcst games.

    The xbox is like the Dreamcast 2 in spirit, its basicly the same exact thing just with a hard drive and better hardware, Microsoft is even following the Sega method of console design, inovation.

    1. Re:I love you Sega. by Joe+Tie. · · Score: 1

      The xbox is like the Dreamcast 2 in spirit

      If you're talking about the homebrew scene, I couldn't disagree more. There was a little playing around with the leaked SDKs at the very beginning with the dreamcast, but that was pretty much just a flash in the pan for the real work with legal methods. On the contrary, almost everything on the xbox has been done with pirated SDKs, and no one seems to really care about anything other than getting the code out the door.

      --
      Everything will be taken away from you.
    2. Re:I love you Sega. by Quobobo · · Score: 1

      Er, what the hell? Microsoft put a standard PC in a box. Regardless of whether it's a good system or not, this does not qualify as innovation.

  52. Re:Lame by Anonymous Coward · · Score: 0

    The Dreamcast was dead before it hit the shelves.

    In other words, Netcraft comfirms the Dreamcast is dying? Wait- it shipped with a 56k modem? Crap.

  53. Re:Here's A Real Brain Twister... by blackest_k · · Score: 1

    Pathetic if your an amiga fan waiting for the 2nd coming of the amiga.

    The amiga os was great, for it's time, and had it not been tied to deadend hardware could have evolved into an easy to use resource efficient operating system anyone who used the amiga as anything other than a games machine knows it had a nice os.

    however the reality is Pc's running windows rule the desktop, Linux is great but it just isn't very intuitive.

    maybe it is possible to port exec to the pc and create an amiga flavoured port. in fact possibly linux could be the key since almost everything exists as source code. everyone is free to develop a kernel if they have the time and inclination but its not going to happen anytime soon.

  54. Re:Lame by Lord+Kano · · Score: 1

    Seriously, 'my boss said it was dead, so it was' has to be the most insane thing I have heard today.

    It looks like his boss wasn't wrong. Sega has a long history of fucking over the people who adopt their game systems. After the Genesis, Sega seemed to treat every other system that they developed as a way to raise money for the "next generation" system that in turn would be brought to market to raise money for the next "next generation" system.

    32X, SegaCD, Saturn, Dreamcast. All decent systems that never got a fair shot in the marketplace because Sega killed them off too early.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  55. Re:Here's A Real Brain Twister... by Lord+Kano · · Score: 1

    It's hard to beat Amiga freaks for pathetic-ness.

    Somehow, month after month Apple FanBoys seem to manage this nigh impossible feat.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  56. Re:Here's A Real Brain Twister... by Anonymous Coward · · Score: 2, Insightful

    As long as there are people who still enjoy tinkering with something, I really don't think it should be considered 'dead'. This applies to 'dead' consoles, such as the Dreamcast, and 'dead' computers/operating systems, such as the Amiga, and BeOS.:)

    They may be dead commercially, but not dead for hobbyists.

  57. A slow emulator is... by JessLeah · · Score: 2, Interesting

    A slow emulator is a worthless emulator. As a major emulation fan, I was considering getting a GP32 (GamePark32) handheld, due to the wealth of emulators available for it.

    Then I looked into what is actually available. Sure, lots of emulators-- some of which are missing sound, and virtually ALL of which run at some fraction (1/3, 1/2, 2/3, whatever) of the speed of the "real" console.

    Thanks, but no thanks. You don't have to be a purist (heck, if I was a purist, I'd be lugging around an actual SNES around in my backpack, and an LCD display to plug it into) to be MAJORLY put off by a non-full-speed emulator, or-- just as much-- an emulator without sound.

    Can you imagine playing Final Fantasy 6, or Chrono Trigger, at 2/3 speed, with no sound?

    I wouldn't want to. Not in a billion years.

    To me, slow emulators have ONE use and ONE use only: Capturing screenshots of games.

    (Incidentally, all of my comments apply solely to game console emulators. There are, obviously, uses for slow COMPUTER emulators-- although there comes a point where they become too slow for anything except development/debugging use (e.g. Bochs, which is so incredibly slow as to be a joke).)

    1. Re:A slow emulator is... by Stalin · · Score: 2, Interesting
      I am assume you don't know anything about Dave's Classics and the history of console emulation (on any machine). I assume you don't realize that every project has to start some where and that full speed on the first release has basically only been accomplished by Bloodlust. I assume that you realize the Dreamcast has still not been fully explored or exploited to its full potential and that everything that has been done for it thus far is the result of some very hard work by some very talented people (sorry for leaving out others - just making a point).

      In short, don't insult a scene because you use it to play free games and expect them to run perfectly without any contribution. Emulation is about learning. It is not about getting things for free.

    2. Re:A slow emulator is... by Anonymous Coward · · Score: 0

      I own a GP32, and while Snes emulation isn't at full speed yet (but will be soon), It runs:
      Sega Genesis (sound partly, but soon full), Sega Mastersystem/Gamegear, AtariST, C64, Gameboycolor, NES and a bunch more at 100% full speed with sound!

      + a Gameboy advance and a Amiga emulator are in the works.

      Oh, and the NeoGeoCD emulator on the Dreamcast ist worth mentioning too ;) It is actually at a playable speed for some games.

    3. Re:A slow emulator is... by Anonymous Coward · · Score: 0

      Re think the Gamepark. The only slow emulator is the SNES emu and the Gameboy Advance. You can even mod the gamepark to run at 160 mhz. Or if you don't want to chance destroying the GP, you can buy it pre-modded at 160 or 180 mhz from GBAX.com

  58. Re:But it IS dead, according to Ars Technica by Anonymous Coward · · Score: 0

    But do they care? Does Joe User genuinely care whether he has "Ogg Vorbis"--a name that's simply embarrassing to say--or MP3/AAC files?

    No.

    That's all that matters, but Slashdot OSS fanatics always miss the point, making usability and practicality subservient to ideology. (Illustrations: the unusable "desktops" Gnome and KDE.)

  59. But why Dreamcast? Xbox all the way by Anonymous Coward · · Score: 0

    This emulation business is all over the xbox scene since the modchips where released. Why resurect a dead machine and not get an xbox for curren games and older emulation platforms.

    Since i got my chip from http://www.xboxchips.com/ my xbox hasnt shutdown since cuz of linux, mame, gba internet browsing and cool media players and endless features.

    Again, dreamcast is dead, leave it there... invest the time on a current console that has more power and might even be worth it for future stuff.

  60. Openlynks by greening · · Score: 2, Informative

    There is also a man porting the original Zelda for the NES to the dreamcast. Of course, all sprites and such had to be changed, because Nintendo found out about it (back when it was for PC only) and used the DMCA to force the creators to either drop it, or stop using their art. The link for today's project, Openlynks, is located here.

    --
    Are you telling me that you don't see the connection between government and laughing at people? - Interviewer
    1. Re:Openlynks by EvilSporkMan · · Score: 1

      Nitpick - that isn't a port, that's a clone. Porting would imply that he had the code for Zelda and was adapting it to work on Dreamcast, whereas cloning is just replicating the functionality of the original Zelda on Dreamcast.

      --
      -insert a witty something-
    2. Re:Openlynks by Stormwatch · · Score: 1

      I guess it must be some learning project, because, from a player's point of view, this makes no sense. Isn't NES emulation near-perfect on the DC anyway?

  61. Re:I'm sorry... by name773 · · Score: 1

    that it must be popular to be good?

  62. Re:I'm sorry... by Anonymous Coward · · Score: 0

    I saw a copy at EB the other week. That good enough for ya?

  63. Who says? by nathanblazted · · Score: 1

    Who says the Dreamcast is dead?

    Me, and everyone who threw theirs away years ago...

  64. PC with TV output by tepples · · Score: 1

    do you have your PC hooked up to a TV, with a console controller attached, with an easy way to switch games without going back to your keyboard/mouse?

    Yes. I run my N64 controller through an Adaptoid and a pair of PlayStation digital controllers through an EMS USB2 adapter through a USB hub to my PC with a Radeon 9000 video card with TV output. I also run a pair of PlayStation dance pads through the same EMS USB2 to the PC so that I can play StepMania on a regulation-size 27" TV. And yes, there exist joystick based frontends to PC-hosted emulators.

    1. Re:PC with TV output by Quobobo · · Score: 1

      Thanks for answering the rhetorical question, eh? Point is, people who will hook a Dreamcast up to their TV are a lot more common than people with hardware like yours.

    2. Re:PC with TV output by TheoMurpse · · Score: 1

      i change your quote to my needs:

      Jees... I don't get why people bother. Just load a flippin' disc into the emulator on your dreamcast.

      maybe think about the fact that your setup has cost more than the DC way, and you weren't able to play DC games on the PC until about a month ago

  65. my dreamcast by wahsapa · · Score: 0

    when steve job annouced the g4 cube at macworld i read it using the internet browser cd that came with my dreamcast.... not only that, i bought my g4 cube online with my dreamcast. i got a little scared when the apple store asked me to print out the user aggrement, but 5 weeks later(i put in my order the day they were announced) i was tracking my cube(still using the dreamcast). good times, fun stuff, fuck microsoft.

  66. uh... by Cryptnotic · · Score: 1

    Emulation is about learning. It is not about getting things for free.

    Part of it is about learning or spreading information. Part of it is also about playing games for free. If you don't accept that, you're being naive.

    --
    My other first post is car post.
    1. Re:uh... by Stalin · · Score: 1

      I will concede that does play a large role. However, I have kept up with the more legit side of the Dreamcast home brew scene since it came in to the public light in early 2000 (I think? Hard to remember). In keeping up with the yahoo groups dcdev list and the sf.net KOS list I have noticed that there are still people out there that write emulators to learn how systems work.

    2. Re:uh... by JessLeah · · Score: 1

      So the homebrew scene has been well-known since 2000, and they still don't have full-speed emulators? Jeez.

    3. Re:uh... by sqrt(2) · · Score: 1

      PS2 emulation (on the PC) has been is progress since 2001 and we can't even boot games yet. So it's not surprising that emulators ON the Dreamcast aren't that far along yet.

      Hell, N64 and PS1 emulation has only recently reached fullspeed and near 100% accuracy, and there are still a few games that don't work right, or at all.

      --
      If you build it, nerds will come. Soylentnews.org
  67. Good Homebrews? by Rethcir · · Score: 1

    Can someone reccomend some actually GOOD free homebrew games for DC? Last time I checked, they all seemed to be either all abandoned in 2002 or just crappy versions of Tetris or things along those lines.

    1. Re:Good Homebrews? by Deadguy2322 · · Score: 1

      I burned a copy of Beats of Rage a few weeks ago, an d I like it. A good, old-fashioned Streets of Rage/Final Fight beat-em-up with great artwork (borrowed from the King of Fighters games) and good music (Front Line Assembly, VNV Nation, Traci Lords, Yuzo Koshiro[taken from Streets of Rage]). There are even different mods for it with different characters, ie X-men, TMNT and Joe and Mac. Check it out.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
  68. Still a long ways to go by festers · · Score: 1

    I have a Dreamcast and I love it, but the emulators have left me rather disappointed. There still isn't a SNES emu that runs at full speed with sound. If 16-bit system emulation is still struggling, I don't have much hope for these newer systems running well anytime soon...

    --


    -------
    "Every artist is a cannibal, every poet is a thief."
  69. The console too good for Sega to kill is BACK... by MsGeek · · Score: 1
    ...and now it has a handy flip-up LCD screen.

    I thought someone was trolling/kidding about the Treamcast but apparently it does exist. No, that's not a typo...that's what the HK wizards who built it call it.

    There is precious little info in the reviews I linked to. The dcemu.co.uk review mentioned an empty modem slot...will a DC modem fit the slot? How about the Broadband adapter? What about usage of all my DC goodies with this machine...some of the stuff I like to play requires not one, but two VMUs to make it work like I like it, and I have favorite controllers I use. The one that comes with the Treamcast looks pretty lame. And what about The Typing Of The Dead? Can I plug in my SegaNet keyboard and type some zombie ass to Kingdom Come?

    Despite the unanswered questions, the Treamcast suggests there's life in the old platform yet, regardless of Sega killing it before its time. Between the fanboys writing new games for it and the legally questionable but laudable in many other respects manufacture of this brand new version of the platform what remains of Sega is probably kicking itself.

    You can't keep a good console down! W00t!

    --
    Knowledge is power. Knowledge shared is power multiplied.
  70. still no usable commodore 64 emulator by Anonymous Coward · · Score: 0

    Ahh piss off. Wake me up when they have a usable Commodore 64 emulator for the DC.

  71. Re:Here's A Real Brain Twister... by Megane · · Score: 1
    Actually, what made an Amiga an Amiga was really the chipset. Not just a blitter, but hardware that let you move around 2D bitmaps on a display by changing a couple of registers and nothing else.

    The things that made the Amiga unique have been eclipsed by modern hardware. The final moment was when Apple started using the 3D card to move desktop windows around, which Amiga (before they were bought out and f'ed up by Commodore) was doing more than a decade earlier.

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  72. Re:Here's A Real Brain Twister... by Anonymous Coward · · Score: 0

    Actually, from what I see, they run like crap. Then again, I wouldn't expect any machine to run OS X acceptably with only a maximal 128MB of RAM.

  73. Re:Here's A Real Brain Twister... by Quobobo · · Score: 1

    Er, the blue and white G3s that have a maximum of 1 gig of RAM? Check your facts before you post something like that.

  74. What is the GMR? by Anonymous Coward · · Score: 0

    Not everyone knows.

    1. Re:What is the GMR? by Anonymous Coward · · Score: 0

      GMR is EBGames' magazine/discount tie-in, in the same way that Game Informer is to GameStop/Babbages.

  75. Re:Here's A Real Brain Twister... by mscdex · · Score: 1

    Long live the Amiga! The Amiga scene is still very active. A good example is that recently UAE (amiga emulator) was ported to the PocketPC! I was wondering when this was going to happen and I think it's pretty nifty to be playing some of my old favorites on my iPaq.

  76. Congrats, BC by PengoNet · · Score: 1

    congrats on getting /.'d, bluecrab.

    from everyone on #dreamcastdev

  77. Whoa... by Anonymous Coward · · Score: 0

    Marius?! How are things, man? Still in the bay area? How's Garkin doing? Will you finally delete my profile?

    - Anonymous Coward #134217727

    1. Re:Whoa... by faraway · · Score: 1

      Depends on who you are...

    2. Re:Whoa... by Anonymous Coward · · Score: 0

      Oh... Well, how about this: "ne1 g0tz da n64 emuz?"? Wait, no, that wasn't me. Hmm, now that I think about it, neither was "shellz plz." You're not wearing any pants? Hmm, no no no... I do know that Shell Estra is long gone. Are James S. or Bryan S. still around? Am I annoying you with these questions?

      I did manage to get the optimized cpu emulator core for [***] working in GUH/Lunix, but by using the Intel compiler (there was absolutely no point in converting all of the inline assembly to GCC, especially as GCC only supports the naked attribute when compiling for ARM processors). Worked pretty good, as far as I remember, except that Wheel of Fortune had stopped working.

      OK, I'm done.

      - Anonymous Coward #134217727

  78. Re:Here's A Real Brain Twister... by Anonymous Coward · · Score: 0

    Eh, I don't think that's something that qualifies as a "DRM" chip. Does it really matter, I mean, why would Pegasos users want to run AmigaOS4 anyway? After all, they're always saying how MorphOS is so much better...

  79. Dreamcast, Eh? by atezun · · Score: 1

    Shameless Related Web-Comic Plug #13,976 http://www.vgcats.com/comics/?strip_id=100

  80. Here's A Real Brain Twister... MY WHAT? by vortexau · · Score: 1

    > Pathetic if your an amiga fan waiting for the 2nd coming of the amiga.
    More pathetic is having such a poor command of the English language that such a person frequently spells "you are"/"you're" with the posessive-case: "your". Now I ask you: "my WHAT?"
    .
    Amigas don't get infected . . PCs cop it ALL!
    .

    --
    (David Bowman, EVA near HUGE Monolithic Win-PC in orbit around Jupiter) "My God - its full of Malware!"
    1. Re:Here's A Real Brain Twister... MY WHAT? by blackest_k · · Score: 1

      ok I admit to making a grammatical error.

      >Amigas don't get infected . . PCs cop it ALL!

      I do not think this statement is entirely justified. Amiga viri/ viruses were written.

      The Amiga hardware was great for the time and the operating system was superb.
      Tell me how you envisage the Amiga making a comeback?

      Myself I think it is possible to develop an Amiga like operating system for the Pc perhaps by utilising some of the source code for Linux at least to figure out how to drive the hardware.

      At least Gpl'd software is open to being ported to an alternative os.

      It would be nice to have an alternative to linux.

  81. Dreamcast demo scene by relaying+denied · · Score: 1

    There is a small section of the demoscene producing works on the dreamcast. http://pouet.net/prodlist.php?type=&platform=Dream cast&type2=&platform2=&type3=&platform3=&x=32&y=11

  82. Re:Here's A Real Brain Twister... by Anonymous Coward · · Score: 0

    "maybe it is possible to port exec to the pc and create an amiga flavoured port."

    http://aros.sourceforge.net/

  83. Dreamcast by Dodecha · · Score: 1

    Dreamcast never died! *jumps to his sofa and cuddles his DC console*

  84. Accuracy is worth it by tepples · · Score: 1

    Jees... I don't get why people bother.

    Because I don't like to play games that 1. run at half speed, 2. run without sound, or 3. crash on startup because the not-yet-accurate emulator misinterprets the game's copy protection. Almost every ROM I've tried in, say, DreamSNES has suffered from at least one of these problems.

    maybe think about the fact that your setup has cost more than the DC way

    Are you sure? Making selfboot emulator discs for Dreamcast still costs money for a CD burner and the PC to run it. In addition, not everybody has as much space as I have; people living in a university dorm room often can't fit a TV nor find a Dreamcast VGA box to buy.

    1. Re:Accuracy is worth it by TheoMurpse · · Score: 2, Insightful

      ok see i thought we were discussing playing DC games, so there is no emulator being used there on your DC, only on your PC (see in my post that i said DC games weren't emulatable until recently on PCs)

      and umm...i don't think factoring the PC in is fair, as if you play it on an emulator on your -PC-, then you already have one! and as nearly all of PCs sold to consumers right now have CD burners already on them, that may not be so good either to factor in...even so, if you don't have a burner you always say "hey friend, burn this cd for me plz" takes a few extra minutes, and in a college setting? fuggidaboutit 2 seconds and you'd have your selfboot from someone in the dorm...i just moved outta one, i know what it's like ^_^

      so both your price arguments are pretty much invalid...we have a dreamcast system bought (15 bucks?) versus a ps-usb converter (15 bucks), extra controllers (10 bucks apiece?) etc etc ^_^

      but personally i do it your way...just that you seemed rather clueless about the fact that playing DC games on a DC is -much- easier than playing them on a PC

  85. Heh. by SphericalCrusher · · Score: 1

    "The Sega Dreamcast console, which died an early commercial death, has recently seen some amazing new projects mainly aimed at emulation."

    "Who says the Dreamcast is dead?"

    Appearantly you.

    --
    "Instant gratification takes too long." - Carrie Fisher
  86. What DC games? by tepples · · Score: 1

    and as nearly all of PCs sold to consumers right now have CD burners already on them

    They didn't in late 2000, when I bought my PC with a PIII 866 MHz. (I bought a CD burner a few months later.) Such a PC can run more complex non-Sega systems' emulators at full speed than a Dreamcast could even dream of.

    we have a dreamcast system bought (15 bucks?)

    Where did you find that deal? EBGames was selling them for $30 when I bought mine.

    extra controllers (10 bucks apiece?)

    How much did your Dreamcast controllers cost? I also happened to already own a (pre-Dual Shock) PlayStation console.

    Another reason I stick with a PC with TV out is that I develop my own games. First, it appears that the publicly available development tools for PC and GBA are much more mature and better understood than those for DC. For instance, the KOS library isn't known to work well on a Windows host except in a Cygwin bash environment. Second, the compile-link-load-test cycle runs more quickly on PC (or even on GBA) than on DC. I have a DC coder's cable, but I'd like to be able to develop programs of over 1 MB without waiting forever for the programs to be sent at 100 kbps over such a cable and without having to save up $200 and pounce on an eBay auction of a BBA.

    just that you seemed rather clueless about the fact that playing DC games on a DC is -much- easier

    For somebody who enjoys simple mindless games such as Dance Dance Revolution, Tetris, Puyo Puyo, Super Smash Bros. Melee, and WarioWare, do you have any recommendations on what official Dreamcast games I could pick up at a local used game store and enjoy?

    1. Re:What DC games? by TheoMurpse · · Score: 1

      ok ok ok jeez i've been only talking about DC games, nothing else...that being said...

      if your computer has those specs, can you seriously RUN DC games on it?!? i'm not talking your games, i mean real DC games...because you were saying you didn't know why people would bother with using a DC when they could just emulate the games...well guess what? until VERY recently, -you couldn't-. this is all i've been saying.

      second, i don't have a DC. my friend got his offa ebay for 15 bucks.

      as far as controllers, i meant that you had to buy controllers anyways, so don't factor those into how your method is cheaper...i realize i didn't make that clear...

    2. Re:What DC games? by tepples · · Score: 1

      if your computer has those specs, can you seriously RUN DC games on it?

      Not in emulation, but yes through my Dreamcast console and (if the TV is in use) my PC's ATI TV Wonder VE card. But still, all I have for DC are Sonic Adventure 1 and Wetrix+, as I bought it primarily to try development, which turned out to be more hassle than it's worth relative to GBA. Any other suggestions for DC native games to try?

    3. Re:What DC games? by ronfar · · Score: 1
      Dance Dance Revolution, Tetris, Puyo Puyo, Super Smash Bros. Melee, and WarioWare, do you have any recommendations on what official Dreamcast games I could pick up at a local used game store and enjoy?
      Let's see: I've never played Samba de Amigo so I can't recommend it for Dance, Dance Revolution. Besides, it's going to be hard to find controller maracas now.

      Hmm... for Tetris and Puyo Puyo I can suggest Bust A Move 4 and possibly Chu Chu Rocket

      For Super Smash Bros. Melee there are two games, Ooga Booga is an excessively silly arena type combat game (I really like this one) and Tech Romancer is a fighting game which nods to famous anime Mech series, but isn't ultra serious. (Not one of my favorites, personally, but a lot of people really like it.) Oh, and Bomberman is really good on Dreamcast, sort of a cross between an arena game and a puzzle game.

      Hmm... let's see, the last one is Wario Ware, I can't think of a thing. That doesn't mean there isn't anything, just that I don't know it.

      I liked the gambling games in Shenmue II, but it isn't really the same... and of course SegaGAGA never came out in the US, so I've no idea what it is like.

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    4. Re:What DC games? by TheoMurpse · · Score: 1

      any street fighter game ^_^

  87. Dreamcast dead by Anonymous Coward · · Score: 0

    Maybe the Dreamcast is dead, but not it's broadband adapter. Try and source one! They're like hens teeth! I say someone should start making 3rd party BB Adapters for the Dreamcast.
    I was recently emailed by lik-sang who wanted to buy mine back off me :-)

  88. Re:Here's A Real Brain Twister... by Megane · · Score: 1

    You forgot the part about how you can put a 1.1GHz G3 processor into them too.

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  89. Re:The console too good for Sega to kill is BACK.. by Deadguy2322 · · Score: 1

    It's a normal Dreamcast with a flip-top LCD and modifies top panel. The control is actually a clone of the excellent Japanese pad for the Saturn, great for all types of games, actually nicer to play with than the standard DC pads, just no VMU ports. The modem port is just what it sounds like: a port which can be used to connect the DC modem or BBA. All of this info can be found in many places, like DCemu.co.uk, which has a review of the unit, Lik-Sang.com, which sells the unit and has many pictures. I guess if you aren't lazy, blind, or just plain brain-dead, you could have answered all your own questions in a minute or two of research.

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  90. It's a shame... by evilviper · · Score: 1

    It's just a shame the Dreamcast wasn't just A BIT FASTER. It's fast enough to play 320x240 Divx videos, but not enough for full res.

    If the DC's processor was just a bit faster, we'd have had the PERFECT platform for an ultra-cheap SVCD/MPEG-4/Ogm/XCD player, long before the first commercial "Divx" certified players.

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    Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  91. Re:Lame by slim · · Score: 1

    And yet some people still went out and bought them? Clueless.

    So go ahead and show me another way I can play Capcom's excellent Power Stone, or Soul Calibur.