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Controversial StarForce Copy Protection Creators Quizzed

Thanks to FiringSquad for its interview with the creators of the StarForce copy protection scheme for PC videogames. The author explains: "In recent months there's been an increasing awareness and alarm over StarForce copy protection. It's actually a driver that installs itself with the [Windows] games that come shipped with it, and originally it didn't uninstall when the game was uninstalled." StarForce's Abbie Sommer argues the advantages of "driver-level copy protection", explaining: "The drivers are what prevents the use of kernel debugger utilities such as SoftICE, Cool Debugger, Soft Snoop etc. Also the drivers prevent emulators from spoofing a drive, and thwart burning tools such as Alcohol 120%." The author concludes by injecting a little personal opinion into the mix, arguing: "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

176 of 952 comments (clear)

  1. And punish legitimate users? by Devar · · Score: 5, Insightful

    Thanks for nothing! If I want to use these tools then I shouldn't have to put up with this kind of crap from software companies. It's almost like them installing a virus. They wouldn't like it if I installed software on their machines that denied access to certain things, would they.

    --
    It's a Bagel.
    1. Re:And punish legitimate users? by Stripe7 · · Score: 5, Interesting

      That is really a pain. I image all my game CD's and use daemon tools to mount them. I play upto 4 different games a night. Currently playing Fallout Tactics, Rise of Nations, NWN and Shattered Galaxy. I hate having to switch CD's. This driver will make it so even games that are not protected by it cannot no longer be mounted virtually. If I have to reformat my HD to get rid of it if I install a game that has it, I am going to have a serious talk to the game company using it if it costs me 3-8 hours to wipe my HD and reinstall all my games and utilites from scratch. I used to bill my time at US$200/hour. I should send a bill to the gaming company for putting a virus on my system that just cost me a day's work.

    2. Re:And punish legitimate users? by richy+freeway · · Score: 3, Insightful

      I used to bill my time at US$200/hour. I should send a bill to the gaming company for putting a virus on my system that just cost me a day's work.

      Yeah! Cos we all know how well that worked for stopping junk faxes/email/whatever!!

    3. Re:And punish legitimate users? by DigiShaman · · Score: 3, Insightful

      I agree. In fact, if you buy new wheels at Discount Tire, they have the right to use keyed lugnuts on them. That way, only THEY can remove the wheels thus forcing you to use their service.

      ok...so it's a shitty analogy. But I'm trying to convey the same level of frustration of someone making changes or modifications to your shit long after you purchase a product. I bought a game, I didn't buy an "unknown" and "undocumented" program that would fuck with my other applications!!!

      --
      Life is not for the lazy.
    4. Re:And punish legitimate users? by Rick+the+Red · · Score: 5, Insightful

      Do all copy-protected games have a warning on the box so you can easily avoid them? No? Then how can I "simply [not] buy their product"?I'll gladly not buy their product, if I can avoid it.

      --
      If all this should have a reason, we would be the last to know.
    5. Re:And punish legitimate users? by richie2000 · · Score: 4, Insightful
      If you don't agree with what they're doing simply don't buy their product.

      And then watch the game publishers claim their sales go down due to piracy, bringing about even more safeguards and laws to prevent it. If this rat race keeps up, pretty soon the costs for producing music, movies and games will be a tax that everyone has to pay because everyone has to keep consuming new stuff to make the system work...

      The "voting with your wallet" method is being circumvented by lobbying.

      --
      Money for nothing, pix for free
    6. Re:And punish legitimate users? by halowolf · · Score: 5, Insightful
      The only problem that I have with copy protection schemes at the moment is that I have to put CD's into my DVD/CD drive to play the games that I purchase. I find it very annoying. Having 2 drives, one burner and one DVD/CD drive aleviates this problem somewhat, but still its annoying.

      I look after my disks so I don't need to make backups of them. Some of the people complaining about how this software disables their burning applications and such, should probably read the end of the article where it states that those types of applications are only disabled when the game is being played.

      Personally I buy all my games, whether I have the ability to copy them or not, because I want to reward those publishes that make good games. The reason because "we" the consumers are being treated as criminals, is because some of the "we" are acting like criminals, so the fact that I have to put up with these ridiculous methods is because of those that are pirating this software. As ineffective as it is, I cant find fault with PC games publishers wanting to do something to protect their investments.

      However publishers and consumers alike should both get off of their soap boxes and do something constructive about the problem instead of both sides making ridiculous arguments and counterclaims.

    7. Re:And punish legitimate users? by MoralHazard · · Score: 2, Insightful

      Oh, geez... You guys are just throwing analogies around, and that's about as productive as debating by producing contradicting scriptural quotes.

      The grandparent poster was correct: copyright law in the US (which brings contract law to bear) permits the copyright owner a hell of a lot of leeway in making demands on the user--there are limits, but they're waaaay out there. If Bill Gates wanted, he could include a clause in the Windows XP EULA that requires all users to twirl in a circle three times on the request of any MS employee. That's because it's a license agreement: as your end of a contract, you agree to accept MS's conditions, while they fulfill their end of the contract by allowing you to use their software.

      The lug net analogy is attractive, but it doesn't fly too far because you're talking about buying the car/tires/lug nets, not licensing them. They could, conceivably, license the car to you (instead of selling it) with a condition of the license being that you don't use any mechanics besides the dealer's.

      Holy shit... that actually happens! It's called a "lease", and millions of people in the US agree to them every year! We gotta warn those poor bastards!

    8. Re:And punish legitimate users? by DigiShaman · · Score: 2

      I only speak for myself. But a buddy at work burned me the three CD set of Doom3 with the crack. He downloaded it from a torrent. With greed, I took the CDs. But...after I had some personal time to myself on break, I decided not to keep them.

      Yes folks, I have morals and ethics..

      So anyways, I gave him back the CDs. After knowning all the heart and soul (not to mention blood sweat and tears from nonstop coding)Carmack and gang put into project, I had no other choice. After work, I bought a copy simply because Carmack has EARNED himself the sale of another copy.

      I vote with my wallet. And ID Soft gets my vote yet again.

      --
      Life is not for the lazy.
    9. Re:And punish legitimate users? by MoralHazard · · Score: 2, Interesting

      I hate to be the one to break it to you, but you don't own the games you buy. You own a license to use those games. Big difference.

      To the extent that you have personal values of ownership (why that could be so important to you is beyond me--haven't you ever rented an apartment, or stayed in a hotel room overnight?), you already HAVE compromised them. And you did it because either you didn't know any better (?), or because you knew on some level and didn't care--the enjoyment of playing the game was worth your $50, regardless of the technicalities of why you're allowed to possess and run the code.

    10. Re:And punish legitimate users? by Anonymous Coward · · Score: 2, Interesting

      Has anyone found/compiled a list of games that use this copy protection so that we can vote with our wallets?

    11. Re:And punish legitimate users? by Bert64 · · Score: 5, Insightful

      Being unable to copy the games wouldn't be so bad if the publishers would provide a free media replacement service, So that anyone with a proof of purchase of the original game can get replacement media if the original becomes damaged...
      But no, they would rather try and force you to buy another copy

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    12. Re:And punish legitimate users? by Bert64 · · Score: 4, Interesting

      And many of the commercials on TV say "Own it now" etc.. or "Own it now on video and dvd" in the case of movies etc, so by their own admission you now own it having purchased it.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    13. Re:And punish legitimate users? by Anonymous Coward · · Score: 5, Informative

      Has anyone found/compiled a list of games that use this copy protection so that we can vote with our wallets?

      There's an entire website devoted to that now; It's here.

    14. Re:And punish legitimate users? by marcovje · · Score: 5, Insightful


      Indeed. I hate this, and not even out of privacy/control grounds. The main problems are simple practicality.

      Such schemes means you can throw away your games when you move to a new (Major) windows version, are far more likely to cause problems in Windows etc etc.

      Forget about running your legitimately bought games running on an emulator in 10 years.

      It is the same problem I have with DRM and mangled CDs. The copyright enforcing stuff limits the time that it can be used (because of equipment being only in vogue for a few years) and practical use too much.

      Tying in media with the OS is a no-no.

    15. Re:And punish legitimate users? by Pofy · · Score: 4, Insightful

      >I hate to be the one to break it to you, but you
      >don't own the games you buy. You own a license
      >to use those games. Big difference.

      Lets see, I enter a store, pick up some product or merchendice, pay for it and leave the shop. Do I own what I just bought? Yup! Typically regulated through sale or consumer sale laws in most countries. Why you would think sale laws doesn't apply to computer games is beyoned me.

    16. Re:And punish legitimate users? by leeroybrown · · Score: 5, Informative

      Perhaps you should try the the 'removal tool':

      sfdrvrem.zip

    17. Re:And punish legitimate users? by KDR_11k · · Score: 5, Insightful

      They own the copyright to the software and can do to it what they wish, true, but in this case they're doing something to MY computer without my consent. I.e. you don't get told that unlike other copy protection mechanisms this one alters the way your PC works in general. The box only tells you "this software uses copy protection". Before you're infected it's impossible to tell whether the software contains viral copy protection or not.
      To use an analogy: Sure food producers are allowed to poison their food, as long as they put a big warning label "poisonous" on the packaging.
      After all, we got coffee cups that say "Warning! Hot!", why shouldn't we have software boxes that say "Warning! Contains copy-protection driver, may cause system malfunction!"?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    18. Re:And punish legitimate users? by SillyNickName4me · · Score: 5, Insightful

      > LOL! It's not a virus.

      Strictly spoken you are right, its a trojan, not a virus. It poses to be a game, in fact it is a program that limits what you can use your computer for.

      > You bought it. What you charge people for is irrelevant. You bought a game. If you don't like it, don't play it. No-one's going to pay you anything.

      How you obtained it is completely irrelevant for it being a virus or a trojan or whatnot. That depends entirely on the purpose and functions of the program.

      When such a game installs this driver onto a machine without very clear and explicit warning about this effect of the copy protection, that game should be considered a trojan, nothign more and nothign less.

    19. Re:And punish legitimate users? by Iffy+Bonzoolie · · Score: 2, Insightful

      "LOL! It's not a virus. You bought it."

      Yeah, you're right, it's really more like a Trojan...

      -If

      --
      Run a pencil-and-paper RPG campaign with your far-off friends: Gametable!
    20. Re:And punish legitimate users? by qray · · Score: 3, Interesting

      I was bitten by poorly written software installed on my system by a game I had installed. I never realized the thing had installed a program that launched at startup and continued to run. Once a minute it would go out to the manufacture's site and do who knows what. I was playing Tribes and noticed that every so off my link would get bad, about once a minute. I thought it was my ISP. While sitting watching TV I had happened to leave Task Manager up and running. I saw the CPU go to 100% for a couple of seconds. That peaked my interest. Sorted on CPU usage and waited and sure enough it happened again. I found the offending process, terminated it, did some checking and found out it had been installed by this game. AND it turned out this was what was causing Tribes to freeze ever so often. Honestly I don't mind authors trying to protect their software, but hey, leave my system alone. There are enough buggy drivers I have to live with without someone adding something else that can crash the entire system. And I wonder how long it will take for someone to create a hacked version of the driver that will negate their efforts?

    21. Re:And punish legitimate users? by Anonymous Coward · · Score: 5, Funny

      ..we had visions of software and content being distributed instantly. Hell, by 1889 all drivers I needed for my job were.

      Mr. Babbages Line Printing and Mimographic Aperatus for the Laying Out and Production of Tabular Information and Mathmatical Tables
      A Driver for use with Mr. Babbages Differential Engine No. #1
      Driver verion 1.253 Patch Level 2

      Warning! Women should not attempt the installation or operation of this device driver!

    22. Re:And punish legitimate users? by 0x00 · · Score: 5, Interesting

      My brothers Diablo II LOD cd recently exploded (literally) in his drive. Called up the distributor and they said that they'd take his details and would look into it. We thought that this was just a brush off but the next day a brand new CD arrived via express post complete with a new cd-key as well.

      How many times have you actually tried to get a replacement CD from a distributor?

      --

      0x00

    23. Re:And punish legitimate users? by Sancho · · Score: 4, Insightful

      Boycotting it won't work. They'll just claim that the lost sales were due to piracy.

      Remember, real pirates will be able to pirate/distribute the game. Your casual user won't.

    24. Re:And punish legitimate users? by roie_m · · Score: 3, Funny

      Grandparent: "by 1889 all drivers I needed for my job ..."
      Parent: "Steam [steampowered.com]?"

      Am I the only one who finds this hilarious?

    25. Re:And punish legitimate users? by Gridpoet · · Score: 2, Interesting

      "i want to reward publishers that make good games" Publishers dont make good games Developers do...and that is my big beef with the system right now. Developers slave long hours to produce somthing for us to enjoy then the fat corperate publishers take it and give them back pennys on the dollar for every sale. My money isnt funding the devs, its going to some nobrain middleman marketing creep for crappy advertising. ...Me...i just warez the game and send a moneyorder (or paypal if they have one) straight to the developer. thats voting with your wallet

      --

      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
      This is MY galaxy...go find your OWN!

    26. Re:And punish legitimate users? by quacking+duck · · Score: 5, Insightful

      If they try to spin it as "sales lost due to piracy", it would mean Starforce's anti-piracy system isn't working.

    27. Re:And punish legitimate users? by 1u3hr · · Score: 2, Informative
      Copyright law says, at root, that if I own create/own a work, then nobody else can use it without my permission.

      No it doesn't. If I buy a book/CD/DVD etc, from you, the copyright holder, I have the right to use it. I also have the right to sell or give it to someone else, transferring the "use" rights I had along with the physical media, without reference to you. I don't, in general, have the right to make copies of it and distribute them.

    28. Re:And punish legitimate users? by illumin8 · · Score: 5, Insightful

      That is really a pain. I image all my game CD's and use daemon tools to mount them.

      Me too. Load times are much faster and there's no worrying about scratching your original CDs. Just copy them to the hard drive when you buy the game and put the original CDs back in the box. This article is written by some major shills for the game industry... Check out this quote:

      Now copy protection is disabling games if you have utilities that simply might help pirate a game - like Alcohol 120%, Nero or CloneCD... Of course, if we honestly ask ourselves how many purely legitimate users of those utilities there are, odds are probably that deep down inside we have to admit "not many".

      Wha????? Not many legitimate users of Nero? Nero is one of the best CD/DVD burning software out there. This article is clearly written by a BSA shill. Not every utility that can copy a CD is used for infringing purposes. In fact, most of us use these utilities for non-infringing fair-use purposes like backing up the games we purchased.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    29. Re:And punish legitimate users? by Sancho · · Score: 3, Insightful

      No, it would mean that they were claiming that the system didn't work, but it would help them lobby for more strict laws about DRM, copyrights, etc, which would be a bad thing (in my opinion).

    30. Re:And punish legitimate users? by LordLucless · · Score: 4, Insightful

      It just goes to show you - the only safe software to install is pirated software. If you care at all for the security of your machine, you should not install legitimate software - use the ISO you downloaded off Kazaa.

      Seriously, in the not-too-distant future, I imagine the first thing I do after I buy a new game is to go download the pirated version.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    31. Re:And punish legitimate users? by Jaysyn · · Score: 3, Funny

      How about that, I'm boycotting them & didn't even know it.

      Jaysyn

      --
      There is a war going on for your mind.
    32. Re:And punish legitimate users? by harrkev · · Score: 5, Insightful
      My favorite quote:

      Of course, if we honestly ask ourselves how many purely legitimate users of those utilities (Alcohol, etc.) there are, odds are probably that deep down inside we have to admit "not many"

      This is a complete load of bull. Here is my story:

      I have a "server" case with a LOCKED DOOR in front of the drive bays. I have two toddlers running around the house, so I HAVE to have my computer locked down from little hands. So it is a PAIN to swap discs. So I use Alcohol 120%. This also allows me to keep all discs locked away in the garage so that I do not have to have a stack of discs (or a disc case) sitting on my desk. It helps keep the clutter down.

      I also have my old computer set aside for running educational games. So, I use Alcohol 120% on that one so that my three-year-old son does not have to come to mommy asking to change a disc or (even worse) try to change the disc himself.

      Anot note that I am NOT into warez at all. If I want a game, I buy it. I still have not even played all of the games that came bundled with my sound and video cards (quite a lot of games, too).

      I would also like to throw out one more secnario: A traveler who wants to play games on the go. First, carrying discs means more weight, and second, spinning up a disc uses more battery power than reading an ISO off of a hard drive.

      I have absolutely NO problems with copy protection which checks the disc upon install, but why does it have to check EVERY TIME the game loads. As a legitimate user, I find it annoying that these companies are almost begging me to go to warez sites so that I can play the game that I PAID FOR the way that I want to.

      As for me, I will NEVER buy a StarForce game. Yup, that's right. I hope that the game producers are reading this. I am a professional engineer -- the type of guy with enough money to buy the games that tickle my fancy -- and I am incredibly honest. And in your quest to stop the people who probably would not buy your games in the first place, you are driving legitimate customers away. Smart business plan.

      Note that it is one thing to design a game that will not work with Alcohol. I can accept that. But to have your game cripple Alcohol even when your game is not even running is unacceptable. Have fun in the wellfare lines, boys...
      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    33. Re:And punish legitimate users? by clifyt · · Score: 2, Interesting

      So Grid,

      The publishers do nothing? They don't front the cash to make certain the game is going to be funded? They don't take the chance that its going to be another Daitakata and sell nothing (well I hoe that game sold nothing -- it probably made billions), they don't make certain that a developer can actually focus on the game as opposed to doing a few other cash cow projects in the meantime (I know one company that actively makes military systems to pay for their games -- a good friend of mine said fuck this shit and quit because he's a pacifist -- well in real life, you wouldn't want to go head to head with him).

      The publisher makes everything possible is most cases.

      Why does ID use a publisher these days as opposed to going it on their own -- they certainly are big enough to do so. They do so to limit the risks knowing someone else will take the heat if something bad goes down.

      So, voting with your wallet? No, you are stealing and a stupid motherfucker. You are trying to renegotiate contracts that the developer thought were good enough to put their name down on an get the benefits from.

      This is as moronic as the motherfuckers that steal music from P2P services and then claim to send money in through other services that claim to send the money to the artists (without realizing that it fucks over folks like me that tech for artists, occasionaly doing backup work, all in all making them sound good, or my best friend that is a killer songwriter but lost most of his vocal capacity a few years ago and now accumulates his gold and platnium albums solely via writting the songs for these idiots. Its stealing from people like him and me.

      Again, this is a direct analogue to what you are saying. And I can guarantee that you've *NEVER* sent a single dime to a developer. Thats voting with your wallet. Its fucking idiots like you that are the cause of copy protection on software.

      Having said this, yes, I use to use cracked software -- only after I owned the original software. I had done this as far back as the commodore 64 where the copy protection involved banging the 1541's drives to read normally unreadable tracks. No more. If the copy protection is not something I like on my computer, I don't use it. This is why my main music software uses a dongle as opposed to disc protection -- or challenge response (either calling the company or lugging a 600 page manual trying to find the pages to type a phrase) -- I can live with that because it means I can install it on as many computers as I want an I just pull out my key ring and pop the dongle in the USB slot when I need to use it.

      I understand why some use copyprotection and the idiot above is a perfect example. Unfortunately, I've see too many companies go under or bought out for pennies on the dollar by companies that just wanted another feather in their cap solely because of piracy. I know one music software company that has been teetering on the edge of bankruptcy for a year or two now, even though everyone has a copy of their software. Its a shame I run into so few that actually own it. Each and everytime folks claim that they aren't doing anything wrong, they aren't using it for monetary gain.

      Sadly, this is the same excuse I hear when motherfuckers give cracked copies of games to their friends...after I'm finished with a game, I give it to friends, but not until after. Just like a book not as in here's the key to the bookstore.

    34. Re:And punish legitimate users? by jwdb · · Score: 2, Interesting

      but you don't own the games you buy. You own a license to use those games.

      So if I only own a license to play the game, does that mean that they are required to replace the CD if it becomes scratched or worn? How about making a copy of a friend's to replace my own? No? Why not? I didn't pay for the CD, I payed for the license, so it doesn't matter if it's the original or a copy or even a cracked version from the net...

      No?

      Maybe you better rethink your stance.

      Jw

    35. Re:And punish legitimate users? by renderhead · · Score: 2, Funny

      They've effectively protected themselves from the threat of you buying a copy. Is that the copy protection they were going for?

      --
      I wish that my inferiority complex were as good as yours.

      -RenderHead

    36. Re:And punish legitimate users? by Casualposter · · Score: 4, Insightful

      If you've got small children in the house, then it is absolutely necessary to make a copy of your software and keep the originals in a VERY safe place, otherwise you'll be at the store buying a replacement for those horribly scratched discs that the munchkins "played" with; left in the laundry basket, let the dog chew on, used to make sand castles in the back yard. So anyone that wants to disable me ability to make a "working" copy of software I purchases, is about to get a nasty letter and a return for refund. If they cost me money by deliberately imparing the functionality of my computer, I would send them a bill, and maybe, (depending upon just how mad I got) take 'em to small claims court for it.

      --
      Creative Spelling Copyright (2002). May use without Persimmons
    37. Re:And punish legitimate users? by SillyNickName4me · · Score: 2, Interesting

      > It should be considered as what it is, after carefully looking into the situation. If it turns out that the trojan-like effects were agreed to in the EULA or wherever, then it's not really a trojan, to the extent that the original trojan horse was a trick, whereas this one wouldn't be.

      Of course one could argue that before bringing it in, the Trojas should have looked inside the horse, its not like it was unknown that such a construction would be hollow and a good place to hide in (just like EULAs are a good place for hiding things)

      The end user will in many cases have no clue whatsoever about the potential consequences of this if they find it in the EULA to begin with.

      At any rate, if this is what they want, let them make an auto booting CD with all their junk on it so they don't have to install it on my harddisk.

      I can quite live with a game that boots from CD and only works when booted from the original CD provided I can obtain a spare of the CD in case it breaks.

      This would also give the game producers a lot more control over the environment they are running in (and you could still use the harddisk for updates as long as you keep them seperate from the OS and applications there and don't try to stick them into the users config.

    38. Re:And punish legitimate users? by Erwos · · Score: 3, Insightful

      Yes, because there's no way the crackers could have altered the ISO to contain a virus. Nope, no way.

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
    39. Re:And punish legitimate users? by MadHungarian1917 · · Score: 2, Interesting

      For reasons like this PC game installs are verboten at my house on any machine but the designated game box.

      Windows is simply too crufty by far to risk destabilizing a machine which you need simply by installing a game.

      You would think that the corporate titans would realize the only purpose of a corporation is to provide goods and services which people may or may not choose to consume.

      Right now the current crop of MBA's thinks their customer is Wall Street and the 'customers/consumers' will blindly purchase anything they choose to provide.

      i.e. Britney, Spiderman Alien vs Whatever, Any recent Disney production.

      These people need a reality check

    40. Re:And punish legitimate users? by mausmalone · · Score: 2, Interesting

      There's another scheme like this that isn't StarForce.... I can't remember the name now, but it's the one that edits your MBR. I actually had a program that told me "This requires [such and such] copy protection software. Would you like to install it? (You will not be able to run this program unless you install the copy protection.)" Needless to say, I was shocked... and didn't install it. Although I hate the terrible copy protection software, I'm much happier when software makers are upfront about using it.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    41. Re:And punish legitimate users? by Feanturi · · Score: 2, Insightful

      Not many legitimate users of Nero?

      I use Nero on a regular basis. The last time I used it to illegally copy a game was.. Umm.. Did I?

    42. Re:And punish legitimate users? by FauxReal · · Score: 3, Insightful

      Wha????? Not many legitimate users of Nero? Nero is one of the best CD/DVD burning software out there. This article is clearly written by a BSA shill. Not every utility that can copy a CD is used for infringing purposes. In fact, most of us use these utilities for non-infringing fair-use purposes like backing up the games we purchased.

      Or to transport the latest graphics layout I put together for print. When they're 8 1/2" x 11" @ 300ppi each they're not gonna fit on a floppy disk, disposable CDs are the best thing. There's no way I'm mailing out USB key drives and I doubt many print houses accept them. Oh yeah, and then there's the home music production. I can't afford to have seperate boxes for this stuff and games (yet).

    43. Re:And punish legitimate users? by Art_Vandelai · · Score: 2, Interesting
      "I can quite live with a game that boots from CD and only works when booted from the original CD provided I can obtain a spare of the CD in case it breaks."

      Exactly - I don't know why taking a CD out of its case and sticking it in the drive is such a big deal. I've probably purchased over 100 games in my lifetime, and not once has a CD become damaged so I couldn't play. The chances of the CD being damaged before the next sequel comes out is miniscule.

      What bugs me more is how the game companies are putting long advertisements/splash screens at the start (EA Sports, anyone) which can't be bypassed, at least with the regular executables.

    44. Re:And punish legitimate users? by EvilIdler · · Score: 4, Insightful

      There's no way the crackers could get away with it - nobody would
      spread it.

    45. Re:And punish legitimate users? by Teknogeek · · Score: 2, Insightful

      Any company that installs software designed to harm the functionality of your computer hardly qualifies as "honest".

      --
      I mod down anyone who uses M$ in their posts. I like to live on the edge.
    46. Re:And punish legitimate users? by josiebauer · · Score: 2, Interesting

      And some of us have grown up and continue to play games, what the hell does being grown up have to do with playing or not playing games? I'll never understand why people continue to equate game playing with being juvenile. The reason not many grown ups in the past played games is that they didn't grow up with them. For those of us who have had the hobby since we were kids, why the hell would we give it up just to be "responsible grown ups" in someone elses eyes? People find their interests and hobbies when they are young, and most often continue with the same hobbies for their entire lives. I also will not buy games with this form of protection, but my husband and I have mostly stopped buying PC games at all and stick to consoles. Most of the games that come out for the PC now are just MMORPGs and FPSs, neither of which can hold our interest for any length of time.

    47. Re:And punish legitimate users? by infinite9 · · Score: 3, Funny

      Boycotting it won't work.

      This is true. Only by defeating Malak can we bring about the destruction of the Star Forge.

      Pazaak anyone?

      --
      Disconnect your television. Do your own research. Draw your own conclusions. They're probably lying. Don't be a sheep.
    48. Re:And punish legitimate users? by Pofy · · Score: 2, Insightful

      >Yes, you just bought a box with some media in
      >it.. you own the box and the media. You do not
      >own what is on the media but luckily the box
      >comes with a license for usign it.

      No, when you buy something you get it all. Why would you not? In this case, you buy (apart from the box and so on) one copy (the material object onto whoch a work is fixated). That copy is yours, you own it. Don't confuise this with holding the copyright to the work, you don't, but you DO own one copy of the content.

    49. Re:And punish legitimate users? by TYC · · Score: 2, Insightful
      "Certainly if there is some flaw in the media then the publisher owes you a new disk. But it is more the normal perils of life that I think the average backup would be intended to protect."

      If you're licensing the content, then how the damage occurs doesn't matter. You still own license to the content, and they should make good by replacing the media for a duplication fee. This is how driver's and vendor's licenses are handled in my state: once you've paid for the license, the card is just proof of license. You can have the card replaced for far less than the original cost of licensing. This is how software should be handled if we're truly licensing it rather than buying it. And any expiration should be disclosed before purchase.

    50. Re:And punish legitimate users? by DavidTC · · Score: 2, Interesting
      Exactly. I just ripped a piece of software called 'Street Atlas USA 2004' that I legally own (It came with a GPS, and the owner purchased some nicer software from the same company, and gave it to me.) to my laptop's hard drive, using Alcohol 120%. Frankly, I don't want to have to remember to make sure I have the CD with me in case I happen to be in the middle of God-knows-where when I need it, and I wouldn't want to suck the laptop's batteries even if I did. Luckily, it didn't come with any sort of copy protection, and worked fine under Alcohol. (And it's pretty good for a piece of software given away for free.)

      Anyone who thinks ripping and burning tools only are for illegal software and music copying are delusional.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    51. Re:And punish legitimate users? by harrkev · · Score: 3, Interesting
      And how in the world are you supposed to know what copy protection they have? It's not like they advertise what copy protection methods they use on the box.

      Well, HERE is a good starting point. Isn't the internet wolderful?

      The last game that I purchased (that did not come bundled with hardware) was Knights of the Old Republic. And to LucasArts credit, it said in big red letters on the bottom that it used technology to prevent copying. I am very much looking forward to KOTOR2, but if they use StarForce, then either I will pass, or I will wait until a crack exists before purchasing the game.
      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    52. Re:And punish legitimate users? by LordLucless · · Score: 4, Interesting

      Well, the crackers *could* have inserted a malicious payload into the game. On the other hand, the manufacturers *certainly* have. Not to mention that cracking groups usually do that sort of stuff for cred, and distributing viruses wouldn't do much for that. Plus the sad fact that I trust the integrity of crackers more than I do the integrity of a publishing house.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    53. Re:And punish legitimate users? by stalky14 · · Score: 2, Insightful
      > I hate to be the one to break it to you, but
      > you don't own the games you buy. You own a
      > license to use those games. Big difference.

      In which case the media it runs from and the
      number of copies thereof that I maintain for my
      personal use (so long as I only use one at a
      time) become irrelevant. Which do I own: the
      physical product or the license? They seem to
      want to have it both ways. If I only own a
      license, then then the amount of physical
      copies shouldn't matter. If I only own
      the media, then it should be warrented as
      a physical product.

      ...Sean.

    54. Re:And punish legitimate users? by ultranova · · Score: 2, Interesting

      If Bill Gates wanted, he could include a clause in the Windows XP EULA that requires all users to twirl in a circle three times on the request of any MS employee.

      Certainly. However, I have never signed or otherwise accepted a single EULA in my life. Mr. Gates is certainly welcome to prove otherwise, if he can. Until then, I'm going to ignore any unilateral declarations from him.

      What ? You say that I can't install the software without accepting the EULA ? How strange. I clicked on "No, I don't accept" and it still installed. Must be a random bug. You say that I really pushed "Yes" by mistake ? Prove it. Sorry, install logs aren't proof, they're far too easy to tamper with.

      That's because it's a license agreement: as your end of a contract, you agree to accept MS's conditions, while they fulfill their end of the contract by allowing you to use their software.

      I don't need an EULA, I already have the implied license I got when I purchased the media and packaging the software came in from the software store. Here's the receipt as a proof of purchase. I upheld my part of the contract - I paid you money. That's the only contract I ever entered with you, Mr. Gates, and my end has been fulfilled.

      Now, since I don't see my signature or any other evidence of any agreement on my part on those EULAs, I'm going to ignore them as garbage they are.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    55. Re:And punish legitimate users? by clifyt · · Score: 3, Insightful

      You are a consumer robot if you must resort to stealing to get the same thing everyone else is getting.

      You think you are outside the loop, but you are more of the problem with sheep than others -- instead of actually paying money for shit, you think you need it enough to steal for it.

      Not only do you have to consume the filth the masses are giving to you, you have to lose your morality in the process.

      Don't like that? Make your own games. Make your own music. Support indepentend developers and otherwise. Can't be bothered with that, then you are the same mindless fuck of an idiot I discribed above.

    56. Re:And punish legitimate users? by Rew190 · · Score: 4, Informative

      Doom 3 wouldn't let me play until I had deleted CloneCD. There might be a setting I could've just turned off, but when I first got the game (the day it came out), it wasn't clear what it was. Not cool. I uninstalled anyhow (this isn't a huge loss, just a pain in the ass), but the whole thing left a bad taste in my mouth.

    57. Re:And punish legitimate users? by (54)T-Dub · · Score: 2, Insightful

      To me this smacks of the "Activation" BS that some PC software makers are taking up these days. Personally it makes me want to get a cracked copy of the software just so I don't have to deal with the hassel that is their DRM. I mean their point is to make it so difficult to pirate software than it is no longer worth it and people simply purchase it. To me it seems all this crap is simply doing the reverse and entrenching piraters even more.

      Don't even get me started on the black market that their price fixing has created. There are economic reasons for piracy and simple economic solutions that do not involve enforcement.

      --

      "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
    58. Re:And punish legitimate users? by Anonymous Coward · · Score: 2, Informative

      Most large cracking groups have FAR more respect for the end user than these companies do.

      No "legit" pirate is going to risk damaging their reputation to stick some stupid trojan inside their rip of "The Sims..."

    59. Re:And punish legitimate users? by ultranova · · Score: 4, Informative

      When you buy from a travel agent, you don't own the building you'll spend your weeks vacation in, nor the plane that takes you there.

      That's because the travel agent is a service provider and not a store. They don't sell me any items there; they simply agree to do something for me (namely, arrang the aeroplane seat and hotel room) in exchange for money. Software store, on the other hand, sells software on nice, shiny, oversized cardboard boxes (or nice, shiny, small and handy plastic DVD packages).

      If you walk into an insurance store...

      You mean an office of an insurance company ? Presumably I want to enter into a contract with them, in which I pay them money (usually in a monthly basis) and they pay me money in certain conditions (usually if something bad happens). Why you compare an office for signing contracts to a store that sells objects is beyond me.

      If you walk into a mobile phone store...

      I walked out with a mobile phone. It sits on my bookshelf currently. It's mine, all mine, to do with whatever I please.

      Why ? What did you expect ?

      As a side note, you shouldn't confuse the mobile phone that I bought from the mobile phone store with the contract I entered with a mobile phone service provider, which allows me to use the service providers network for a monthly fee. While I did sign the contract in the same place as I bought the phone (a matter of convenience), the two events are completely separate events.

      When you buy a computer game (or music), you are buying the physical CD, the box it came in, some assorted bits of paper inside the box, and a LICENSE to use the software (or music).

      No, I'm buying the box and everything it contains, including the physical media and whatever data it contains. Since I own said data, I don't need any license to use it in whatever way I please. The only limitation is that I can't distribute copies of it, since I'm not a copyright holder (but I can wallpaper the rooms of my own home with copies if I so wish - just as long as I don't give any away).

      Do not confuse copyright with ownership; they are not the same thing. A writer might own the copyright to a book, but that doesn't change the fact that this particular copy is mine.

      Now, there has been some typical lawyer tricks about needing a specific license to use computer programs since I'm making a temporary copy into the memory of the machine (which is absurd; if I read something, it gets copied to the back of my retinas and then to the back of my skull where the vision-related brain centers are, and presumably copied forward in some form to my thoughts, where it affacts my every action somewhat (meaning they contain some information about the book); so do I need a license to read a book ?), but, as I already said, the copyright law only forbids distribution of copies, not making of them. Furthermore, the Finnish law specifically grants me a permission to change the data I've purchased into whatever form is most convenient for me (in this case, from the packed installation files in the CD to the run-time data and code structure in the main memory).

      Oh, you were talking about the US law ? Sucks to be American ;).

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    60. Re:And punish legitimate users? by nacturation · · Score: 2, Funny

      And many of the commercials on TV say "Own it now" etc.. or "Own it now on video and dvd" in the case of movies etc, so by their own admission you now own it having purchased it.

      As compared to many video game sites which say "Pwn them now!" instead.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    61. Re:And punish legitimate users? by SpecBear · · Score: 2, Insightful
      Not-too-distant-future? It happened years ago for me.

      I used to play Diablo II with a bunch of friends. Each and every one of us had gone out and purchased the game. And within days of purchase, each and every one of us had downloaded the No-CD crack for it.

      This is bad for the software developers on multiple levels:
      • They're annoying the people who are buying the software
      • They're failing to annoy people who are pirating it
      • These annoyed customers are establishing a case for "significant non-infringing uses."
      • Software crackers are granted legitimacy because they provide a valuable service free of charge to people who have purchased the software.

        • Yeah, this DRM stuff is a great idea.
    62. Re:And punish legitimate users? by Jeff+Reed · · Score: 2, Insightful

      Interesting side note about KOTOR: The License Agreement in the back of manual states, and I quote, "You may not: (1) copy (other than once for backup purposes), distribute, rent, lease [...]"

      So, I'm allowed to make a backup copy of the game both by law and by the license agreement, and yet I'd have to have something like the ever-useful Alcohol 120% to do it because of the copy protection. Huh? That doesn't make sense.

    63. Re:And punish legitimate users? by d34thm0nk3y · · Score: 2, Insightful

      Why would a piracy protection company want to make it more illegal to pirate? That would just be shrinking their potential market.

    64. Re:And punish legitimate users? by ImpTech · · Score: 3, Informative

      My friend had the same sort of issue. We never actually figured out what he had installed that Doom3 was objecting to (he's got a lot of crap on his computer). The solution? No-cd crack from GameCopyWorld. Will *I* be buying Doom3 based on what I had to help him through? Hell no! Its a shame, because it looks like a good game too.

    65. Re:And punish legitimate users? by SillyNickName4me · · Score: 2, Informative

      > A "trojan" is not called so because it purports to be something that it's not to gain entry, as the Trojan Horse did. There are inumerable viruses that pretend to be something else, they aren't trojans. A "trojan" is called so because of what it does once inside... it let's the attackers in. A "trojan" is a computer program that, once inside, allows access (almost always via the network) to intruders

      Uh, for all I care that is called a trojan with a backdoor as payload. It is about the tactic, not about what the tactic is used for.

      ANd rreally, there have been enough trojans out there that did nothing of the sort because they existed in times before most computers were connected to any kind of network. They were programs that posed as being a usefull program while in fact they were destructive. Those have always been called, and are still called trojans. There is no remote intruder involved or even possible there.

    66. Re:And punish legitimate users? by ultranova · · Score: 2, Insightful

      Mobile phone store is covered in my answer to another poster. The contract and the phone ARE very much related in the vast majority of cases. (Depending on what country you are in. Most countries they are. You appear to be in Finland, and so this applies to you too).

      I'm copying that answer below, for the benefit of anyone reading this.

      Depending on where you are in the world, and how much you paid, it's highly unlikely that you walked out of the mobile phone without a contract. That contract binds you to use a particular service provider for a year. On top of that you'll probably find that the phone you have is locked to the one particular network that you signed a contract with.

      No, as a matter of fact I've never signed any such contract (and wouldn't sign such a contract, in any case).

      As for vendor locking... Here in Finland we use SIM cards. They are small flat devices, about a fingernail in size. When you make a contract with a phone provider, they give you a SIM card. You put the card into the phone (the slot is typically under the battery) and it connects to the network of the service provider. You want to switch providers, simply remove the old card and put in the new one.

      The only disadvantage of this system is that your phonebook and SMS message archive are stored on the SIM card, so if you switch cards you lose them. But if memory serves, mobile phone stores can transfer the data for you. And it makes it very easy to switch phones.

      I'm not sure if selling vendor-locked phones would even be legal in Finland, since it's so obviously anticompetitive; there was an investigation about leasing a computer with Internet connection some time ago.

      You do not own the data on the CD. PERIOD. If you owned it, you would have copyright, and would be able to copy it and prevent others from copying it.

      I already stated that ownership of a copy and possession of copyright are not connected. This is neccessary, because the concept of ownership always refers to a specific object(s). You can lay claim to this book or these books, but you can't lay claim to all books (but the group of these books can, of course, be composed of all the books currently in existence - but any newly-produced books won't yours automatically ). The author cannot claim ownership to all books, so he needs something else to stop the owners of the books from distributing more copies. Copyright law does this buy giving the author exclusive right to distribute copies of the book (and to govern the copyright itself - to license it to someone else, or to transfer it or give it up) - it is needed because the property laws cannot do this.

      Therefore, because the copyright law does something which the property law cannot, and applies to abstract concepts which cannot be owned, it cannot be part of property law itself, and because it isn't part of property law, it cannot deal with ownership - if it did, it would be part of property law, which it cannot be, as stated above.

      Copyright laws, patent laws, trademark laws - none of these deal with ownership. All they do is give you a monopoly on something. Calling them "intellectual property laws", as is fashinable today, is a hoax. Don't fall for it - they have nothing to do with property or ownership.

      And do you think that stating "PERIOD" in all caps somehow makes your words truer ?

      You try to deny that with the example of a book, but it's exactly the same, you own the physical parts of a book, the paper, the glue, the ink. But you don't own the text. That remains in the ownership of the copyright owner.

      Since text isn't a physical object (proof: if I remove the paper, glue and ink, text should be left if it's a physical object - so where is it ?), it cannot be owned (because it doesn't exist in the material world). The

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    67. Re:And punish legitimate users? by snuf23 · · Score: 3, Funny

      Hate to feed a troll but:

      "We don't stop playing because we grow old... we grow old because we stop playing."
      -George Bernard Shaw

      --
      Sometimes my arms bend back.
    68. Re:And punish legitimate users? by Alsee · · Score: 2

      I hate to be the one to break it to you, but you don't own the games you buy. You own a license to use those games.

      False. Under US law you own the disk and you are the owner of the copy stored on that disk. Software generally comes with an EULA offer, but there is absolutely no requirement for you to accept that offer. You are free to decline the EULA and install and run the software. They can certainly try to make it difficult to aviod the EULA, but agreeing to the EULA is in no way required.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    69. Re:And punish legitimate users? by Alsee · · Score: 2, Informative

      A "trojan" is not called so because it purports to be something that it's not to gain entry... A "trojan" is a computer program that, once inside, allows access (almost always via the network) to intruders.

      Wrong.

      A peice of software which claimed to be a solitare card game but in fact contained hidden code to cause a nuclear reactor to overload and explode would be a trojan. So yes, a trojan is exactly code with hidden functionality inside.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    70. Re:And punish legitimate users? by maxpublic · · Score: 3, Insightful

      Plus the sad fact that I trust the integrity of crackers more than I do the integrity of a publishing house.

      Unfortunately I have to agree with this. Crackers do what they do for reputation, and bundling a cracked game with a virus or trojan will destroy their reputation in no time flat. Not only that, it'll invite reprisals from other crackers who don't want the stain of that bad decision to spread to their own efforts.

      If game companies make the move to deliberately installing malware on my computer along with the game then I, too, might download the cracked version of that game and put the purchased CD away, untouched. Although I'm more likely just to not purchase the game at all - after all, I'm older, and unlike the kiddies I don't think I just HAVE to have the latest and greatest game to be uber-leet.

      Game companies should take note: the vast majority of computer game dollars come from the over-25 crowd. If most of these gamers have the same view I do (i.e., screw the game, I'll spend my money elsewhere) then this is a perfect way to fuck yourself into the bankruptcy hole. They can bitch, whine and moan about 'piracy' all they like, but in the end it'll be their own bad decisions which run the company into the ground.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
  2. Good by JamesKPolk · · Score: 4, Insightful

    I hope the big publishers all get run off of the computer game industry, and all the people who like "gaming" instead of computer games go with them.

    Then those of us who prefer good games to good graphics will have computer games to ourselves again.

    Bring back the games on floppies in little plastic bags!

  3. Keep treating me like a criminal .. by Anonymous Coward · · Score: 5, Insightful

    and you can be sure that I'll start to behave like one.

    1. Re:Keep treating me like a criminal .. by yoshi_mon · · Score: 5, Insightful

      People so easily turned into criminals *should* be watched carefully.

      Indeed, if it's so easy to become a criminal there must be something very wrong with the law.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    2. Re:Keep treating me like a criminal .. by RESPAWN · · Score: 4, Interesting

      This is the total truth. I so wanted to buy Far Cry. It sounded like an awesome game... and then I found out that it won't run if you have Daemon Tools on your system. That's absolute bullshit that they should be able to dictate what other software I am allowed to have on my PC. I use Daemon Tools for legitimate purposes. The only .isos on my computer are either linux .isos or legitimate software that I have purchased. I have never once ran a cracked game from Daemon tools. But you know what? Far Cry's copy protection made me want to do just that. I never bought the game because of this copy protection and the only reason that I didn't find a pirated copy was becuase I'm too lazy to search the warez sites for it. I make enough money to buy all of my games these days, and I always do just to try to support the developers that make good games. Now, if only there were some way that I could let Far Cry's publishers know that I didn't buy their game and why. Oh, and make them care.

      --

      If Murphy's Law can go wrong, it will.

    3. Re:Keep treating me like a criminal .. by Yosho · · Score: 2, Insightful

      You appear to have missed the point; it's not that he doesn't want to play with the CD in, but that the game won't run with Daemon Tools active. I doubt that a No-CD crack also removes the part of the executable that checks to see if Daemon Tools is running.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    4. Re:Keep treating me like a criminal .. by StillAnonymous · · Score: 2, Interesting

      Actually, it does!

      The protections that are in use on most of today's games are SecuROM and SafeDisc. They're wrappers around the original executable. They're made this way so that the publisher can easily protect an executable without having the source code. It encrypts the original and decrypts it when you have the original CD in the drive that contains the auth code. Part of the wrapper has the code which checks for verbotten software like debuggers and cd-rom emulation.

      Once you've decrypted the executable, you can remove the wrapper and you have the virgin exe again, sans all the bullshit checks and instability associated with the kooky code they've added (you really gotta see this shit to believe it, they break every rule in the programming books).

  4. missed something by prockcore · · Score: 5, Insightful

    The guy is missing something. They're trying so hard to beat softice.. but they forget that pros don't need to use breakpoints, thus they don't need to actually run the app to disassemble it.

    http://hte.sf.net would work just peachy.

    1. Re:missed something by JamesKPolk · · Score: 4, Informative

      They missed nothing.

      Read the StarForce webpage. Their goal isn't to stop determined experts, since that's impossible to do when the code runs on the adversary's computer. Their goals are to stop "industrial software piracy" (read: businesses buying one CD for all the computers in the office) and "casual copying" (read: Joe Teenager giving a copy to his friend Fred Teenager).

      If these people are thwarted then their mission is accomplished.

    2. Re:missed something by eofpi · · Score: 2, Insightful

      Their goal breaks down when someone with the skills of the pros posts an .iso somewhere.

      --
      Y'know, you blow up one sun and suddenly everyone expects you to walk on water.
    3. Re:missed something by Marimus · · Score: 2, Insightful

      Haha, like Joe Teenager and friends know how to use softice, let alone your average business user.

      No matter what their goal, the end result is that legit customers are inconvenienced and the product is still available in your favourite binaries group for download.

      --
      Umm, can I submit a response later?
    4. Re:missed something by eofpi · · Score: 2, Interesting

      I can understand reasonable copy protection systems (such as CD keys, and, to a lesser extent, requiring the CD in the drive to work). A device driver is a bit much though.

      The great-grandparent seems to think the only people trying to pirate a given piece of software fall into 3 categories: the professional pirates (who are probably impossible to stop), the office pirate (what (s)he calls "industrial software piracy"), and the home pirate ("casual copying"). They neglect to consider a couple categories that probably account for most of the .isos and cracks floating around out there: the anarchists (or other kinds of anticapitalists) who feel that it is their duty to crack it and release for some purpose or other, the people who look for a crack because they and/or several of their friends are too poor to each buy a copy, but still want to play the game, and the people who crack it for academic reasons or just to see if it can be done (this group shouldn't account for any of the .isos or cracks, however).

      One of these 6 groups is harmless; two are unquestionably a threat (or at least hope they are), and 3 are potentially both harmful and beneficial (because, although they don't get the full number of sales that they would if everyone using it bought a copy, it gets the pirates used to the software and makes them more likely to buy it (or newer versions/sequels thereof) when they have the money to do so, and increases the vendor's market share (Aside: I wonder if MS would have quite the monopoly it does if Windows had never been pirated by anyone)).

      --
      Y'know, you blow up one sun and suddenly everyone expects you to walk on water.
    5. Re:missed something by JamesKPolk · · Score: 3, Insightful

      Burglary is a law enforcement issue, too, but I still have locks on my doors.

  5. Right. by Anonymous Coward · · Score: 5, Insightful

    "if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

    Yeah, I've been hearing that since my Amiga gaming days, back when I had to travel to the capital city just to find a place that sold legitimate game copies, back when piracy was as just a blank floppy away. Look how much the number and quality has shrunk in the gaming market since then...

    1. Re:Right. by Oddly_Drac · · Score: 4, Insightful

      "I've been hearing that since my Amiga gaming days,"

      I've been hearing it since my ZX Spectrum days, so that means ooohhhh twenty-four years?

      I wonder whether they pass this on in a gilt envelope marked with 'the piracy excuse'.

      One thing that I have noticed is that the PC Games Market is shrinking with relation to the console market. Do you think anyone's realised that you have a finite number of games that can be sold, and people rarely buy for more then one platform?

      --
      Oddly Draconis
      Too cynical to live, too stubborn to die.
    2. Re:Right. by VeryProfessional · · Score: 5, Insightful

      Look how much the number and quality has shrunk in the gaming market since then...

      Well actually, the quality at least probably has shrunk since those days. I really do think it's more than just nostalgia that makes so many people prefer old games to the lastest cookie-cutter FPS/RTS/racing sim. I know this is going to make me sound old, but so many of those old games had an element of utter originality that is totally absent from the current crop of games.

      It's not piracy-induced poverty that has stifled originality of games, however; rather the opposite. As the maket has grown and game studio budgets have grown commensurately, the opportunity to take risks has been shrinking. Studios simply can't afford to release a total flop anymore. Thus, gaming has followed the track of Hollywood. Sequels sequels sequels.

      A lot of the problem is also brought on by consumer expectations and the distribution format. People pay a lot of money for games, and thus they want 20-50 hours of non-repetitive gameplay and the latest super-whizz-bang graphics or they complain. How can you fit a game like Tetris into a market like that? Better just make it another FPS...

      People can struggle with the copy-protection on their copy of Doom 14... or they can play Frozen-Bubble and Micro Machines 2 (my current favourites). Gaming companies better face up to the stiff competition they face from their own past and start treating consumers with some respect.

  6. Piracy, right.... by NarrMaster · · Score: 4, Insightful

    .... cause we all know how much damage piracy does to the music industry. Ba-zing!

    --
    That's right. All your base.
  7. The game market won't decrase because of piracy... by Nicholas+Evans · · Score: 2, Insightful
    PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease.

    I see the piracy of games being the lesser threat to the game industry. Sure, it's an issue, but they should be more afraid of people waking up and realizing that they're getting crapped on by game companies.

    People won't be so computer-illiterate in about ten years when computers will be as common as any other appliance, and people know how to maintain their common appliances. (IE: Don't shove a fork in a toaster, proper oven cleaning protocol, etc), and they won't really like bullshit drivers installing themselves without much notice (People don't read EULAs.).

    Another though: What if the anti-virus companies decide that this is bullshit and we find that Norton Anti-Virus starts complaining about this crap. The game companies will sure as hell think twice before they restict people's computer useage without telling them.

  8. Deeply scary by Anonymous Coward · · Score: 2, Interesting

    First of all, because I don't trust device manufacturers to write drivers, let alone game coders. How to destabilize your system lesson 1: install this shite.

    Secondly, a VMWare instance will cure all this.

    And what is StarForce anyway? The publicity from this is going to make its sales tank no matter how good its copy protection is. Hopefully this will teach the lesson better than a few lawsuits over data loss.

  9. Is this possible? WHQL certified? by DigiShaman · · Score: 5, Interesting

    I thought everytime a new device was installed or driver, windows would ask you if you want to have it installed regardless of the fact it is WHQL signed. Please, is there a group policy I can change to not alow ANY drivers be it real or virtual to be installed without my explicit permission?

    --
    Life is not for the lazy.
    1. Re:Is this possible? WHQL certified? by baadfood · · Score: 5, Interesting

      Unfortunately yes. Drivers dont HAVE to be installed using the official driver INF parser. Idiots can bypass that process and simply inject the necessary entries in the registry. All you have to do on 2K/XP is fuck around with HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Servic es And then tell the user they need to reboot as, bypassing the official APIs that would do the WHQL checking means you dont get Plug and Play driver installation. All the more reason to look with great suspicion on ANY windows app that needs a restart after installation. If the proper APIs are used the only time a Windows box really *needs* to be restarted is after youve downloaded a kernel security update.

    2. Re:Is this possible? WHQL certified? by julesh · · Score: 2, Insightful

      If the proper APIs are used the only time a Windows box really *needs* to be restarted is after youve downloaded a kernel security update.

      Its been a while since I looked at the relevant APIs, but surely you need to reboot if you've upgraded a DLL that was in use by an application at the time your install program ran... or have they fixed this problem?

  10. Brad Wardell's thoughts by Balorn · · Score: 5, Interesting

    Brad Wardell (Galactic Civilizations, etc) has some thoughts on piracy and the problems with PC games:

    google groups link here

    --
    http://www.balorn.net/
    ?
    1. Re:Brad Wardell's thoughts by Balorn · · Score: 5, Informative

      And for the lazy (or those behind an abusive proxy server):

      What concerns me about the PC game market is that I'm seeing publishers blaming everything but the real causes for PC game sales decline. It's not piracy. And it's not that everyone just prefers to play games in front of a TV. It's the games. It's the way people who buy PC games get treated.

      It's not like piracy on consoles doesn't exist either. Yet their sales are doing great.

      For a PC game I'm expected to keep track of a serial number -forever-, keep the CD in the drive despite it using gigs of hard drive space, AND I'm expected to have to download patches all too often just to make the game work correctly. That's assuming your computer works with the CD ROM protection in the first place.

      If your competitor (console games in this case) doesn't put you through that hassle, then some people are going to choose that. And others will simply not purchase games.

      People WILL buy stuff if you give them a reason. If you make it more rewarding to purchase it rather than pirating it then you'll get the sale.

      I'm sure, for example, that Object Desktop gets pirated. The whole thing is probably only 50 megs in size as a file. But it doesn't get pirated that much and we sell millions of dollars worth -one copy at a time- over the Internet. Each year. For years. Why? Because we give users a reason to purchase it. We keep updating it on a regular basis which adds value to it. We provide a way to seamlessly get those updates for verified customers which gives an convenience incentive to be a customer.

      As some of you know, we expanded the Drengin.net gaming network to TotalGaming.net. Basically, we moved the gaming network beyond being just Stardock games and into putting third party games on there. You can imagine the effort convincing some of the publishers of putting games on here that don't have any digital rights management, no time outs, no "renting", etc.

      It's not, however, that we want to do that because we're "nice guys". It's business. Just business. People just want to get the product/service and not be hassled about it. I buy WizBang IV and I expect to be able to install it to my regular machine and if necessary, put it on my laptop. And you know what? If I have it on my laptop I want that drive bay used for an extra battery, not used for a battery sucking CD drive that's in there just because the game checks to see if I have the CD in.

      At the end of the day, I'm just wondering why the industry is so afraid of some 15 year old kid downloading PC games off of Bit Torrent or whatever instead of looking at the demographics of PC gamers (which are older and tend to have more money) and start catering more to them -- people who have money and don't have time to be jerked around with nonsense.

      When I see "piracy" being blamed for sales decline (and I really think that other factors such as lack of mega releases this year and the migration to MMORPGs need to be considered heavily) it worries me. It worries me that publishers aren't really taking these other issues seriously and as a result are making development plans based on faulty data. After all, one can only imagine the justification for the PC port of Spider-Man II (as one example).

      --
      http://www.balorn.net/
      ?
    2. Re:Brad Wardell's thoughts by Oddly_Drac · · Score: 5, Insightful

      "people who have money and don't have time to be jerked around with nonsense."

      High five, low five, catch it on the rebound.

      This is one of the first times that someone 'in the industry' has hit the nail on the head with regards to my personal experience of gaming; it's not that I'm short of the cash, I just really don't want to prop up a copy protection industry that has slimed into place based on the fact that piracy is happening, but the protestations have hit fever pitch because they can be tracked. It's like the figures that get promoted that X activity costs X dollars per year in lost revenues. Figures like that are fictional guesstimates that are intended to cause round-eyed disbelief in people that don't normally deal with _really big numbers_, especially connected with the idea that a downloaded game is a lost sale. It's horribly arrogant to assume that downloaded copy will survive a quick review or that the person downloading it would have bought the game if the download wasn't possible.

      It's the PR spin that annoys me the most, both from the perspective of holding demos until after the release rush (early adopters get raped every which way, and it's mostly a peer issue), releasing buggy software to match a given release date, or buying advertising space and calling it 'reviews'.

      It's gratifying to see someone _actually_ mention these things in relation to their own business, and while I have little use for the object desktop, the sheer display of Mr Wardell's ethics is enough for me to consider supporting his company.

      --
      Oddly Draconis
      Too cynical to live, too stubborn to die.
  11. The age-old rule by Anonymous Coward · · Score: 5, Insightful

    The stronger you make the copy protection, the more you inconvenience your legitimate users, and the more attractive the "cracked" product becomes. Making the w4rz3d version a more useful product than your original is a bad marketing ploy.

  12. Well here's another opinion... by tkrotchko · · Score: 4, Interesting
    The author concludes by injecting a little personal opinion into the mix, arguing: "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."
    This author concludes that the market will shrink even faster if nutty game developers insist on using obnoxious copy protection schemes just to (a) prove they're smarter than the crackers (b) show that if the choice comes down to their customer's aggravation and their own profits, then profits win every time.

    Gee, do you think this attitude might force a lot of people to conclude that PC games are such a pain they might as well buy a console and play there?

    --
    You were mistaken. Which is odd, since memory shouldn't be a problem for you
  13. Such things should be banned by r6144 · · Score: 4, Insightful
    Regardless of the usefulness of copy protection, such behaviors of installing things without users' knowledge just cannot be allowed, especially if it is a driver that runs with much privilege. Just imagine if one disgruntled developer in the company put some time-bomb in the code... When ordinary user-level code is used, or when kernel-level stuff is used in something like anti-virus programs, at least a moderately clueful user can know what they are installing, so they can be more careful before installing such things and not blame Microsoft if things go wrong; but in this case, people are not expected to be as careful when installing a video game as when installing some anti-virus software, at least until such practice become even more widespread than it is now.

    In my opinion, such things should be categorized as malware, and should only be allowed if adequate warning is given to the user before installation.

    Anyway, even when installed as a driver, it can't be fully crack-proof --- the driver can be removed, and the game code can be changed to skip the accesses to the driver. If the game is popular enough, a crack will soon be produced (probably unusable for Internet games though), and even legit users may use them so that they can get rid of the driver that is possibly destabilizing the system.

  14. Somehow it's not quite piracy.. by bishiraver · · Score: 5, Insightful
    PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease.
    Not being able to play a game because my CD drive isn't on the "approved" list, and then being thwarted when I try to mount an ISO of the game... that drives me away from buying computer games. More and more people are turning to piracy because copy-protection schemes turn them off to buying a legitimate copy of the game.

    For gamers with CD-ROMs that are incompatible with SecuROM (and other copy protection measures), it is currently more convenient to download and crack pirated versions, than to buy a legitimate copy.

    This is a dangerous discrepancy, and is running the game industry into the ground.
  15. Terrible piece... by dmayle · · Score: 5, Interesting

    This is such an apologist piece. From author's viewpoint, this is a done deal, copy protection is a necessity, and he doesn't address the issue of fair use at all. When I buy my videogames, I rarely install them, instead preferring to find a cracked version first, so I don't have to deal with all of the crap, like unwanted driver installations, that I don't know if I'm getting. The guys at Penny Arcade have said the same as well.

    I don't play games without purchasing them (though I did as a student, because I was poor then. If I hadn't then, I probably wouldn't have the gaming drive now that causes me to purchase all of the games I do.), and I'm starting to buy less and less PC games because of the crap I have to deal with. Do you hear that, developers? That is the sound of lost sales.

    I bought XIII, which had some protection that caused the graphics and performance to slowly degrade if the CD is not in the drive. Normally, I would have kept that game to play again in the future, but instead I found someone who was looking to buy it, and gave it to them instead. One more lost sale.

    Could you imagine if a PS2 game you bought installed updated CD/DVD drivers on the memory card, and it caused problems with reading other discs? How about if you couldn't play games on your PS2 just becaused you owned an Action Replay disc? They can be used to play copied games too, you know. This sort of crap is unacceptable, and developers who realize that are in a unique position to capture extra market share. Sure, writing a crappy game won't get you sales, but with two equally good games, there are definitely people who will choose the one that doesn't treat them like a criminal if they know there is a difference.

  16. Actually ... by TheFr00n · · Score: 5, Interesting

    ... this is a pretty interesting point. Cedega (formerly WineX) does not have support for most of the new copy protection mechanisms around, and mentions as much in their documentation. This means that you can install and run pirated games in Linux that you wouldn't be able to in Windows.

    I mention this not to promote piracy, but because it raises an interesting legal point - Transgaming are technically selling a product that allows you to circumvent copy protection - granted, in a very broad sense. But I wonder how long they'll be allowed to proceed before getting smacked down under the new US laws designed to prevent this sort of thing.

    --
    "By Grabthar's Hammer, what a savings."
    1. Re:Actually ... by C_To · · Score: 3, Interesting

      Transgaming is a Canadian-based company so the DMCA, although not totally immune to them, does not apply to them directly.

  17. Yay, let's piss off consumers for no purpose. by Eskarel · · Score: 4, Interesting
    Ok, so we've now got a driver being installed(hope they get the Microsoft Hardware Lab to certify this thing or else Windows XP is going to bitch about this and it won't go smoothly), that'll solve the piracy problem, no one can get around a driver.

    I seem to recall some software a few years back which came with a dongle, I also seem to recall that someone managed to fake that dongle so you can pirate the software anyway. Take a lesson here people, if you can't stop piracy with hardware you sure as hell can't do it will software, in all reality Paladium(assuming it ever shows up) probably won't stop piracy. This is for a simple reason, for every guy out there trying to come up with ways to prevent piracy there are at least 100 attempting to circumvent it, and these guys are really really good. There's a lesson here, a lesson we should all have learned a long, long, long time ago, because it's been true since the first copy protection ever implemented. ALL COPY PROTECTION DOES IS INCONVENIENCE THE LEGITIMATE USER. Sorry to have shouted that, but I wouldn't want someone to miss that one. No method of copy protection every created has stopped people from pirating software and the only way I can see that changing any time in the forseeable future.

    1. Re:Yay, let's piss off consumers for no purpose. by Stauf · · Score: 2, Informative

      hope they get the Microsoft Hardware Lab to certify this thing or else Windows XP is going to bitch about this and it won't go smoothly

      That's only if they go through the 'accepted' API for adding new hardware. Just adding it to the registry and then asking the user to reboot when the install finishes is enough to install it 'stealthily'.

      Beware anything that asks for a reboot.

  18. What? by John+Courtland · · Score: 5, Insightful

    First off, you most can certainly debug driver modules. SoftICE runs Ring 0. Even if their driver runs Ring 0, you can still see it. It's also on your hard disk. Even if it somehow disables the machine if SoftICE is detected, you have the data. It will be disassembled and it will be cracked.

    And this brings up a point about copy protection. It really only fucks with the people who actually buy the CD. I bought The Sims after, admittedly, not paying for it for a while. But I did go out and buy it after about a month, and lo and behold my CD Key was already registered. Ah well, an email took care of that. But, next I buy Neverwinter Nights. Damn CD Protection goes so far as to not work in my DVD drive. This happens with a TON of protected games. Flight Simulator 2002 would continuously corrupt on install, SimCity 4, Baldurs Gates both 1 AND 2... Correct me if I'm wrong, but I'm pretty sure the SecuROM/SafeDisc methods do *not* produce valid Redbook CDROM standard CD's. Doesn't happen on non-secured discs like Streets and Trips, Windows XP, etc... Either way, I paid for these games and they don't work. Yet I can steal them and they work, no hassle. Hmm, not too hard of a debate. I actually sometimes will buy the game then download the crack because I'm tired of dealing with shitty copy protection. /rant

    --
    Slashdot is proof that Sturgeon's Law applies to mankind.
  19. They said this 10 years ago by Jugalator · · Score: 3, Interesting

    "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

    Almost a perfect quote from computer mags 10 years ago, yet World of Warcraft, Neverwinter Nights 2, Half-Life 2, etc are under development. How can that be? Games constantly rise in technical quality and complexity, and it's not uncommon these days to have games in development for 4 years or more. It's BIG business.

    In contrast, if predictions like that were true, we'd probably play something like Alien Invaders 2000 by now. :-P

    Personally, I think -- yes, piracy is bad if you don't buy the games you actually like. In other cases, I find it to be very useful. That games have demo versions isn't a given, especially not demo versions you can try out before a game hits the store to decide if you should get it. A perfect way to boycott junk game publishers very conveniently without having to go back to stores and returning games.

    --
    Beware: In C++, your friends can see your privates!
  20. malware or essential tools by tod_miller · · Score: 4, Insightful

    Nobody wants DRM or Malware type software destroying their freedom to use PC's.

    No software company wants to invest 30 million into a (small?) project where sales are predicted by a declining history and diminishing market, or perhaps could disappear given the alarming ability to download gigs of data in a day.

    In a perfect world, they would produce X, you want X, you buy X.

    In a semi-perfect world. People Copy X, like it, Buy X

    In todays world, a bit more perfect: People who copy and don't buy X, wouldn't have bought it anyway. (so does this mean copying impacts software?)

    What does happen. People want games, if copying didnt exist, they would buy them, prices would drop. However, peope who say they wouldn't have bought the game anyway, shouldn't have needed to copy it.

    OK, that bit over: If you purchase games, do you put up with measures that, in the end, are there for your benefit, as a games consumer (i.e., if they did stop copying)

    Perhaps the issue is not so clear cut as music (which has always been way overpriced and overcontrolled)

    Computer games used to be 1.99 casettes, 4.99 etc... not they are 49.99 at tops. Considering lower costs of marketting, vast market size, limitless and cheap distribution (electronically) and cheaper CD/DVD case distribution, the companies hsould be able to create games which sell for less, and meets a price that brings more consumers.

    Sometimes it is easier to copy a game than physically walk out and buy it. This is the mentality they are dealing with.

    At the end of the day - don't steal from people, no matter how rich they are.

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  21. Re:I don't think this will be a problem by cot · · Score: 2, Funny

    "I'm posting anonymously for obvious reasons."

    When someone starts off with this, I'm expecting something appropriately juicy. Your post was kind of a let down.

    --

  22. Interesting Question Raised By Article. by Myuu · · Score: 3, Interesting

    "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

    I can see the the logic of this, but couldn't a capitalist argue that Piracy creates a new market force vaguely resembling competition. One could argue if that statement is true, that Piracy actually forces the Games makers not to put out wasteful crap like they all to often do (come on more than 50% are crap with no audience) and force them to make stuff live up to competition. IE, if the game sucks I'd probably pirate it, if its good then I'll drive to Software Etc and pick it up.

    Of course one can urge that now the companies have to waste time and money on anti piracy software in the process and that there are games that would appear to have no audience but they create one. (Pokemon, Conker, etc, etc)

    I hope the above is coherent, too late in the night to post, I just wanted to see what my thoughts would crop up.

    --

    forget it.
  23. and now, for some infamous quotes by 2TecTom · · Score: 5, Insightful

    "copy protection is a necessary part of the publishing process"

    Yah, and remember the dark ages, when only the church could copy? Well if corporations get their way, it'll be dark again soon. Thanks Abbie!

    "We have to live with it, and I don't think it is going away."

    No Abbie, I don't have to live with it because I never buy copy protected software. Period. Sorry, but it's a religious thing with me.

    "but let's face it, publishers aren't stupid"

    Yes, yes they are, and evil and greedy too. First off, they corrupt copyright so that it no longer does what the founding fathers intended. Then they use it to abuse the market in order to force consumers to pay excessive prices for poor quality games.

    In my humble opinion, piracy is a direct and inevitable outcome strictly due to the lack of fairness in the intellectual property issue.

    Corporations have perverted the process and most people are simply taking the most economical route to get what they want

    From where I sit, all of this is because companies will not produce products as inexpensively as possible. Indeed, these companies would earn more if they simply lowered the price to a point were far more people could easily afford to buy their products. As it is, most software is simply not affordable unless you are fairly affluent. So yes, they, the software publishers, are stupid, and what's worse, they're incompetent and abusive.

    --
    Words to men, as air to birds.
  24. Doom 4, Far Cry 2 , Half-Life 3, whatever 5 by S3D · · Score: 3, Insightful

    if the market keeps shrinking due to the increasing ease of piracy ... then the number and quality of games will almost certainly decrease. Without a big market there can be no big budgets. No Doom 4, no Far Cry 2 and no Half-Life 3.


    Ironically, auther was not able to come up with even one example wich is not sequel. Indsutry really have problem with creativity, piracy notwithstanding.

  25. "Copy protection" never works. by bo0ork · · Score: 2, Insightful
    The fastest way to get hold of a new game is always to download the cracked copy. It'll usually be a week or more before the game can actually be bought in the shop. This should clue developers in that wasting money, goodwill and time on those commercial anti-piracy packages is good for nothing. If a game is good, it'll sell. If it's not, it won't.

    Either way, it'll be cracked and available for immediate download faster than they can get it to stores. The only protection worth having is online key checking for online play.

    --
    Does everything include nothing?
  26. Safedisk by Anonymous Coward · · Score: 5, Informative

    Yeah - I'll correct that.

    Safedisk is a PAIN to implement.
    It works by changing the geometry of the disc - the tracks are actally spread out more (it makes it look a bit like the gaps between songs on old vinyl disks)

    Then it measures the TIME it takes the drive to seek across these areas compared to the time it takes to seek across normal areas.

    Their driver is very flaky, due to the large numbers of strange drives it has to cope with. This in turn makes it very difficult to build a drive which co-operates with it reliably.

    Most disks produced with safedisk are within the spec - the spec just says that the track density must lie within such and such limits (I'd have to look them up) - they are expected to vary due to quality of disk and so forth. They AREN'T expected to vary on a single disk (much) - but nothing says that they can't. So they are in the CD/DVD spec.

    The audio protections usually used fall into two camps. The polite camp simply has an audio session and a data session, and relies upon windows preferring to show the user the data session. These are within the redbook spec, and easy to break.

    The slightly dodgier protection issues the same track number to tracks in both sessions, and relies upon data drives mounting the last session first and audio drives mounting the first session first. This DOES break the redbook spec. Quite horribly.

  27. WTF? by Graymalkin · · Score: 4, Funny

    Man at Computer: Hey...what the hell?
    Dork Behind Him: What is the matter with you?
    Chick: Looks like he ran afoul of Star Force's copyright protection!
    Dork: Ha ha!
    Chick: *snicker*
    Man: Shut the hell up you two!
    Dork: OMG YOUR MEGAHURTZ HAS BEEN STOL3D!!
    Chick: All your CD-ROM belong to Star Force.

    --
    I'm a loner Dottie, a Rebel.
  28. Consoles are as bad as PCs by BlackHawk-666 · · Score: 2, Insightful
    I've seen some guys here complain about how they hate having to swap the copy protected CDs in and out for each game and that maybe they will go play on the console instead. Hasn't anyone noticed that consoles *always* require you to put the CD in the drive to play the game? How is this any better than the PC games?

    Games need copy protection so developers can get paid to write them. I'm no fan of copy protection, but I am a fan of developers earning enough to feed their family while working on the next big release. I hate disc protection as much as the next guy, but if it's really such hard work to put a disc in your CD drive then maybe you need to lose some weight and take some exercise because you are clearly a lazy bastard.

    As for a copy protection scheme I would be happy to use...I propose they lock the game to your PGP key and that to play you either require a PGP or GPG key. These are free to obtain and provide excellent security. An independant organisation tracks the keys and your licences. You are entitled to move the game from PC to PC as desired, but it needs your private key to play. A local keysafe utility can remember the key, so you punch it in once at the start of a night, like you do for your email and stuff. The keys can be revoked if they are obviously being shared so lamers can't just buy one copy and hand the key to everyone. This could be made no more onerous than iTunes.

    This model would enable online downloading of games too, possibly saving the distribution costs and lowering the cost of the game. Best of all, no more 20 character serial numbers to punch in as you install the game - you simply auhorise it over the internet. Non internet users could authorise via phone/letter if needed.

    --
    All those moments will be lost in time, like tears in rain.
    1. Re:Consoles are as bad as PCs by farnz · · Score: 3, Insightful
      The reason I'm happy to swap CDs/DVDs/cartridges/whatever in a console, and not happy to swap things on a PC is that on a console, I do not have to install many gigabytes of stuff just to play.

      I would be quite happy to swap CDs/DVDs on a PC if the game could be played entirely from that disc. I am not happy about copying a couple of gigabytes of data to my hard disc, then inserting the CD every time I want to play.

      If you're a games developer, choose one: Either require the CD to be inserted, but don't put anything other than savegames and other personalised data on my hard disc, or install to the hard disc, but don't require the CD. Whichever you choose, I'll be happy.

  29. some GOOD ways to prevent piracy by jonwil · · Score: 4, Interesting

    1.make the games better so people are more inclined to pay for them
    2.stop charging a fortune, the cheaper they are the more likely someone will buy them
    3.include better stuff in the box (e.g. a printed manual, mabie a poster of the main character or something)
    4.use CD keys for online access to play multiplayer games
    5.make valid CD keys a requirement to access extra stuff (like how you need a vaid CD key to get onto the official Neverwinter Nights forums or how you need a valid CD key to install patches for some versions of Borland Delphi)
    6.make it easier to get replacement disks if yours are damaged/scratched/unreadable (i.e. send us the broken disks and some small amount to cover postage and we will send you a new copy of the game). Obviously it wouldnt apply for older stuff that they dont have anymore...
    7.in addition to a paper manual, how about a PDF manual straight on the CD so that when the paper manual goes missing, you have a replacement.

    1. Re:some GOOD ways to prevent piracy by Xugumad · · Score: 2, Insightful

      1. Any good suggestions on what you'd like to see done better? Do you actually buy games which focus on elements that interest you? These companies will make more games in the same style of whatever sells well. Magazine or website reviews are a very good way of finding out if you'll like a game, before you buy it...

      2. I hear this one a lot. I don't have any statistics on cost of making a game to hand, so I'll have to put my point another way. If you go out and buy a film on DVD, you'll watch it what, 3-4 times? Consider an average film at 90 minutes, that's 6 hours of entertainment for your $20 or so.

      A lot of people (on forums) said they could complete Doom 3 in about 15 hours. Amazon.com lists Doom 3 at $40.99. So, for about twice the cost, you have two and a half times the entertainment, assuming you're good enough to play through it that fast (I'm sure not), and don't replay it.

      Seems like good value to me. There have been simpler games which cost less (Serious Sam), but I don't think we're actually likely to see any serious price change any time soon.

      3. I can't remember a game that has come without a manual, except for budget re-releases. As to a poster - I dunno, tended to just lose these myself, but can't really argue for or against.

      4. Ah, like Valve are doing with Steam? I really don't see how that's better than making the disk uncopyable (I don't want to _have_ to be connected to the Internet to play multiplayer games across my LAN).

      5. Yup, good plan there. Much better CD-key generation algorithms would also be a good plan - Doom 3's was cracked before it was even officially out, for example.

      6. I used to see a lot of games that let you post in the old disks, and they'd send you new ones, but there was an admin charge of almost half the cost of the game. If they'd do it actually at cost (I mean, how much does it really cost to put a few CDs in the post), that would be much better.

      7. I dunno, PDF on the CD just makes it easier for the pirates to read the manual, IMHO...

      I'd like to mention before I continue, the next section is not specifically aimed at you, jonwil. I have no idea if you pirate games or not, and am not assuming either way.

      What we really need is to get over this culture of "it's more expensive than I'd like, so it's okay to copy it". I see a lot of people complain that if they didn't pirate games, they wouldn't have so many games - y'know, computer games are not a right!

      If companies see a game sell badly, but pirated a lot, they assume it's the pirates fault. If they see a game sell badly, but not pirated, they know it's something they've done, be it pricing or gameplay...

      Oh, one last rant. I've known people who thought it was legal to copy a game and give it to their friends, as long as they didn't charge for it. I don't have the time to dig up a reference to the copyright laws, but trust me, it's not legal to do that!

  30. Re:Doom 4, Far Cry 2 , Half-Life 3, whatever 5 by mikeage · · Score: 2, Insightful

    if the market keeps shrinking due to the increasing ease of piracy ... then the number and quality of games will almost certainly decrease. Without a big market there can be no big budgets. No Doom 4, no Far Cry 2 and no Half-Life 3.
    Ironically, auther was not able to come up with even one example wich is not sequel. Indsutry really have problem with creativity, piracy notwithstanding.
    Well, duh... you won't recongnize any of them games he mentions if they're not sequels and not almost released (insert DNF joke here). Imagine if he'd said,
    "Without a big market, there'd be no Binge, Future Sky, or Rungy"
    Two notes:
    1. Do you know how hard it is to come up with a few random names?
    2. Yes, I know someone will post a reply with links to all of these games that already exist. So don't bother.

    --
    -- Is "Sig" copyrighted by www.sig.com?
  31. Re:Games List ? by Kegetys · · Score: 2, Informative

    Here's one... Though I believe some of those have it only in certain versions, ie. EU or US version only. Also beware of the demos of those games, they install starforce too.

  32. Copy Protection Will Kill Games, Not Piracy by Anonymous Coward · · Score: 3, Insightful

    I used to have Sim City on the Amiga, it was a great game which had its own form of copy protection. It was a dark red/brown peice of paper with a series of numbers (in black) in a chart. It was designed this way so you couldn't photocopy it and there were too many numbers on the chart to practically write them all down. (Thank god i'm not colour blind)

    My friend also had Sim City for the Amiga, but he got a copied/cracked version without the 'code check' process. Now I ended up getting a copy of his game since it didn't mean I had to deal with the annoying hard to read chart just to get into the game I had bought.

    Summary: Pirate user no problems, Paying customer annoyed.

    I reguraly crack the games I buy simply to save the CDs getting scratched, or even having to bother finding them, when I first heard of this type of copy protection I knew it was a vary bad thing.

    It was a Raven Sheild patch that introduced a CD emulation check and stopped the game loading if it found anything.

    Now imo that's very bad, software being designed pourposely to not work if other software is present. Imagine if MS added in a 'function' to stop Office working if you installed Mozilla for example, a lot of people would be pissed.

    Acidentaly incompatability is one thing, but when it's by design, it is wrong on so man levels.

    In the end people will be forced to pirate if they want to play a game regardless of their intentions to buy it or not.

  33. Re:The game market won't decrase because of piracy by hopethishelps · · Score: 2
    People won't be so computer-illiterate in about ten years when computers will be as common as any other appliance

    Boy, you haven't been around long, have you? Still in high school, right?

    10 years ago, the average computer user understood at least 5 times as much about what was going on in his/her computer as today's user.

    If appliances being common led to people understanding them, then every American over 17 would be able would be able to diagnose and fix a fuel-pump airlock in his/her automobile. From observation, however, I'd say that over half of them don't even know how to check the oil level.

  34. Drivers run at Ring 0 by Gary+Destruction · · Score: 4, Interesting

    Since drivers run at Ring 0, the driver could crash the OS kernel. And this could open the door for malicious code that crashes machines with games that have that driver.

  35. Drivers EASIER to hack? by Jah-Wren+Ryel · · Score: 3, Insightful
    So, without having direct experience with this new copy-prevention mechanism (I don't even play games anymore, damn, I'm getting old) it seems to me that putting the copy-pevention in a driver could make it easier to hack. Why, well drivers are pretty isolated from user-space with only limited, well-defined entry-points (you know 'em, open, close, read, write, seek, etc).

    Seems like a good first pass at reverse-engineering this driver would be to do the windows equivalent of strace/truss/tusc on it and see how the game communicates with the driver and what the driver says back.

    I'm sure it wouldn't be as simple as that, they probably aren't "well-behaved" (which should me no WHQL for them). But if it were that simple, writing your own dummy driver that spoofs the game into thinking everything is hunky-dory would be trivial.
    open("/dev/starforce", O_RDWR, 0600) = 5
    write(5, "Hey Super Copy Prevention Driver, is this ramdisk properly secured?",56) = 56
    read(5, "Yes, yes it is.", 64) = 15
    --
    When information is power, privacy is freedom.
  36. Re:Games List ? by shepd · · Score: 5, Informative

    Thanks for the list. According to the interviewee, no StarForce games are cracked.

    According to google, cracks appear to exist for:

    Breed
    Cycling Manager 3
    Dead to Rights
    Fire Department
    Gangland
    Korea Fogotten Conflict
    Prince of Persia Sands of Time
    Rally Championship Xtreme
    Restaurant Empire
    Runaway A Road Adventure
    Soldiers Heroes of World War 2
    Track Mania
    XIII
    X2 The Threat

    Now, being that I don't want to get my system all infected with virus laden garbage, I'm not going to download any of the cracks I found. I wonder how many work? Perhaps none of them. Or perhaps they all do. In that case, We have a 58% success record. That's not worthy of saying your protection is crack proof, IMHO.

    --
    If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
  37. Not (always) the developers... by MaestroSartori · · Score: 2, Informative

    Worth pointing out (Disclaimer: I work as a game programmer) that it is often PUBLISHERS who add this sort of shit once the game is finished and has left the developers' control.

  38. I pay for a license to use software, not the CD by jbltk · · Score: 2, Insightful

    I'm sick and tired of the continued assault on the public's right to fair use. It started with requiring the CD to play the game, and has progressed into preventing someone who purchased the game from even making a back-up copy of the software they purchased a license for.

    What do we do when our CD's are scratched beyond repair, or worse yet, stolen? Go out and pay another $50?

    When will our politicians stop looking out for the greedy few over the rights of the masses?

  39. USB Dongles by managementboy · · Score: 2, Interesting

    So what if instead of some software one uses a USB based hardwarekey. If I don`t own a valid USB Key the game does not run... IANADeveloper...

  40. StarForce stole technology? by jdonnis · · Score: 5, Informative

    Persistent rumours in the copy protection industry tells that the technology used in StarForce3 is actually reverse engineered from CD-Cops http://www.linkdata.com/index.htm#cdcops, by StarForce's russian team.

    This is supposed to be one of the reasons the pricing of the StarForce3 systems does not reflect the perceived development costs for the technology.

    1. Re:StarForce stole technology? by Anonymous Coward · · Score: 2, Funny

      ". . . the technology used in StarForce3 is actually reverse engineered from CD-Cops"

      CD-Cops should have used copy protection.

  41. The PC Game market is growing, not shrinking. by stephanruby · · Score: 2, Informative
    "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

    The PC game market is growing, not shrinking. Many companies are losing money, I don't doubt that and I don't question the rest of his assertions, but nevertheless, this doesn't change the fact that the PC market of legitimately purchased PC games is growing, not shrinking.

  42. Starforce == no purchase by 0123456 · · Score: 4, Insightful

    My attitude is very simple. If some moronic game company is going to install drivers on my PC without even asking, and then try to tell me that I can't use their game on my PC because I have unusual hardware or unusual software running, then they can go fsck themselves. I'm one of the people who do actually buy games, but I'm damned if I'm going to bend over for these morons.

    Seriously, almost every game I own I've ended up downloading a CD crack for because either it's far too much of a pain to have to find a particular CD just to play a game that's already on my hard drive, or their appallingly bad 'copy protection' crap doesn't work with my SCSI DVD drive. These people are fscking over their customers who actually pay for the games, and wondering why we stop buying them.

    No game should ever, ever, ever install a driver on a PC without asking and without making clear on the box that they will be doing so. Some of us use our PCs for real work as well as games, and the last thing I want is some stupid 'copy protection' driver screwing up my system.

  43. Boycott Starforce Webpage by ActionJesus · · Score: 2, Informative

    http://www.boycottstarforce.org/

    I think its also worth nothing that starforce drivers CAN mess up your system, and can only be safely removed with the starforce removal tool. (which they dont go out the way to advertise).

    This program is, essentially, a virus. So why is it ok for corporations to spread virii that stop me legally using my own game, but crackers who create trojans and the like are hunted to the ends of the earth?

  44. More info on Starforce protection by MtlDty · · Score: 5, Informative

    Copy/paste from www.theisonews.com

    Im by no means a l33t hax0r but I know my way around icing/dumping procedures and messed around with SF3 a bit.

    First of all, whenever someone writes SF3 uses physical fingerprints, STOP READING - it DOES NOT, and yes a lot of wannabe experts will say that. If you wanna know how the SF3 discs are produced I can write another post here, but for now I'll tell you about the protection itself;

    The Devil (=StarForce3) is INSANELY coded to avoid debugging, and by INSANELY I mean NOTHING COMES CLOSE : you can find over 200 RDTSCs on a SINGLE procedure. WTF is a RDTSC? Its an instruction to read the time stamp on the CPU, that is, they use it to MEASURE the amount of time some routine takes to complete: if you debug+trace the operations, stopping them before they are complete, the reply from the CPU will tell the app they are taking a long time to finish - and you get rebooted while the SF3 creators laugh at you.

    The most low-level interrupts cant be traced as well since the SF3 driver replaces them with their own evil, custom, devilish, encrypted drivers - and thats where the problems for LEGIT buyers start, drivers messing around with system resources = always dangerous. Theres even a INT 2E routine used into SF3, thats an undocumented but widely known backdoor to run COMMAND.COM-based programs!! ... Also kind of a cheap trick, it leaves me no doubt the creators themselves were/are hella good crackers.

    What happens then is, one would actually need to recreate the drivers removing all those ( hundreds of ) evil anti-debugging checks - that would take a *LOT* of time/work already, considering the drivers are encrypted as and when executing - to ONLY THEN start working on breaking the games' protection itself. And for every new SF3 version/update/whatever ( = another game) , you would have to do everything again. Of course after ending up with a working crack, you can remove the "custom driver" thing and just emulate everything with an .exe file - but that would take more work again.

    Truth is, it becomes much more of a challenge than a way to play the game for free, since its much (much much) easier - even cheaper considering the hours a cracker would spend starforcing - to simply buy the damn original.

    1. Re:More info on Starforce protection by Anonymous Coward · · Score: 2, Informative

      Of course...

      The TSCs don't work on VXM. That's why Pure-Stealth mode exists, because even for academic purposes, true encapsulation of a pure virtual machine requires time-domain decoupling, so the TSCs of the virtual processor are, of course, virtual, as is the actual timeline the emulated machine runs under.

      And KINDFADE in fact does a nice job of decrypting all the referenced blocks for you, although you have to make sure it does actually reference all the blocks for the driver to have used all its keys.

      If you're a good cracker, you'll have considered approaching the problem from the other direction - licensing StarForce 3 and reverse-engineering the wrapper. Or, to pose an interesting thought experiment, bypassing the whole damn thing, and stealing the source code, compiling it and releasing it.

      By the way, the wrapper uses polymorphism. There aren't many actual updates, it just selects from tables of different routines to use. That's why it looks a bit different each time. They're not new versions (mostly).

      The best approach, which I haven't actually released something based on (yet), is to use a VXC loader's stealth patches, fake out installing the driver and completely virtualise the driver and the trap hooks, feeding it the embedded timing data from the CD (just a few kilobytes). That idea really shows promise, because it would allow the creation of a generic workaround for it - not unwrapping it as such, but doing a Truman Show on it. And a program loaded with VXC will have a beauty of a time discovering that it has in fact done so, for only about 4-7% overhead, and that only for the code that actually needs complete virtualisation (i.e., only the driver - it's probably faster than the task switch!).

  45. Shrinking... by Numen · · Score: 3, Insightful

    Yeah because since the days of my Sinclair Spectrum when we copied software from audio tape to tape the computer games industry has really shrunk.

    FFS, How the hell do these people get away with nodding, looking thoughtful and saying these things in an erudite fashion?

    Back in the day, in the UK you sold ONE copy of a game per school, that's it (yeah we were all funding terrorism back then too). Since then no industries have shrunken as a result... not the aerospace industry, not the catering industry and sure as hell not the software industry.

    We could get all melodramatic and start considering papers by Gerring on propoganda and the manipulation of the masses... lets just consider one thing.

    The cornerstone of all propoganda is a kernel of fear. If X is allowed to continue Y will happen.

    If software piracy continues then the quality of computer games will suffer.... I'm 35 and I've been told that exact same line since I was 13. The exact same line. In 22 years I've come to the conclusion it's not true. It's propoganda, it's tapping into an unfounded fear in the audience.

    I was told the same about tape recorders and the music industry. I was told the same about video tape and the movie/cinema industry... all in over 2 decades, untrue. Propoganda.

    If somebody tells you the sky is falling in, don't just take their word for it, look up yourself at the sky and ask yourself if it looks as if the sky is falling in.

  46. Look at Spyro Year of the Dragon by DreadPiratePizz · · Score: 3, Informative

    ALL COPY PROTECTION DOES IS INCONVENIENCE THE LEGITIMATE USER This is untrue. If you read this article by a developer for Spyro, Year of the dragon, their copy and crack protection schemes were able to prevent a crack from being released for over 2 months after the game came out. Such protection did not inconvinience legitimate users AT ALL. http://www.gamasutra.com/features/20011017/dodd_01 .htm

    1. Re:Look at Spyro Year of the Dragon by AllUsernamesAreGone · · Score: 2, Informative

      Completely different domain though. With console games the hardware is known, fixed and stable - you can implement copy protections schemes on one playstation and be sure it'll work on any other correctly functioning playsation (although degrading disc mechanisms cause problems...) You can't do that on a PC. It didn't inconvenience playstation users because they have to leave the disc in for all games and, if the playstation isn't breaking, it will work. On a PC, quite apart fromt he objections to haivng the CD in when the game is alreayd on the drive, many CD copy protection schemes won't work with some makes of drive, the schemes cause problems with other software and all sorts of other problems.

      I don't think you'll ever find a PC game copy protection scheme that stood up as long as Spyro and didn't have any problems on a wide range of machines.

  47. I'm a customer that gets turned off by this by macZy · · Score: 2, Interesting

    I am not an avid gamer but I play once in a while, and probably buy 3-4 games per year. I'd probably buy a couple more if the price was lower - $50+ is too much I think for most games (very few are worth that much money). I don't mind CD-keys, and some copy-protection, but if I cannot make bakup copies of my own cds or make cd images out of them, that will turn me off buying games. And as others have pointed out it should clearly state on the box what protections are in place so I can make an informed decision about whether to buy that game or not. I do download the occasional game, but if it is something I really like and keep playing then I pay for it.

  48. They already have... by Penguin2212 · · Score: 2, Insightful

    "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

    Howabout, make good games and people will be less likely to copy them because they will actually want to support good games. I mean, you can't just throw in a few palm trees and call it "Battlefield Vietnam" as opposed to "1942". What next, paint everything beige and call it "Battlefield Desert Storm." Howabout "Battlefield: We'e running out of ideas." There are countless games like this, no new ideas no innovation. Just one recycled idea after another. The differences between Unreal 2K4 and Unreal 2K3 involved just making a bunch of new maps adding more trite phrases like, "Ownage!" Or howabout another Tom Clancy based Spy game. There's only so many ways you can make killing terrorists interesting. Oh, here's one last good idea. Let's take the most successful console FPS since Goldeneye, deley it's PC release for years. And, once everybody is sick of it, try to sell it on PC. My advice to game companies, get a fucking clue, people aren't buying your shit because it is shit. They'd rather play shit for free.

  49. If they had the money they'd probably pay for it!! by ElDuderino44137 · · Score: 2, Insightful

    "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

    Hey All,

    It seems to me that there is this myth in every market around the world ... It goes something like this ... "If people couldn't setal our stuff, everyone would run out and pay cold hard cash; even if they had to sell their own plasma."

    I pay for everything I use/enjoy. And I don't have a problem w/ ppl trying to secure their assets. I just think it's a bit naive to think that markets will explode in size as a result. Cause, if the youth doesn't have the money ... they just don't have the money.

    Cheers,
    --The Dude

  50. DEMOS? by kaleco · · Score: 5, Interesting

    I noticed on that list that there are several demos. It is completely unacceptable that a demo could install this dubious software, when it's distribution does not constitute piracy in anyone's terms. I hope these games give users a warning about what they are going to install.

    --
    Prosperity is only an instrument to be used, not a deity to be worshipped. Calvin Coolidge
    1. Re:DEMOS? by admdrew · · Score: 3, Insightful
      It is completely unacceptable that a demo could install this dubious software, when it's distribution does not constitute piracy in anyone's terms.

      The interview mentioned that demos include this copy protection because the demo exes end up being very similiar to the final version's exes, meaning a potential cracker would have interest in the demo's executable files.

      I hope these games give users a warning about what they are going to install.

      Unfortunately, the person interviewed said that agreeing the the EULA gives them permission to install their software without telling you. Legally they're right... but it's a bit of BS; I want to know what is installed on my machine, and I shouldn't have to wade through a thick license agreement to know precisely what's going on.

    2. Re:DEMOS? by ceswiedler · · Score: 3, Insightful

      Legally they're right only if EULAs are enforceable, which is certainly debateable.

      BTW, by reading this comment you have agreed to give me your first-born son.

    3. Re:DEMOS? by Minna+Kirai · · Score: 5, Insightful

      It is completely unacceptable that a demo could install this dubious software

      A game demo is supposed to allow a potential customer to learn how well the software will run on her computer. If the game includes obstructive copy-protection, the demo should too; otherwise it's false advertising!

      By using the weird driver in the demo, at least buyers get a warning before PAYING for the thing.

  51. Re:Games List ? by neko9 · · Score: 2, Informative

    Rally Championship Xtreme no-cd crack works nice. and Breed demo does not install StarForce (at least their remove tool found nothing).

  52. Many new mainstream machines come with Nero. by Viewsonic · · Score: 4, Interesting

    Already installed. What's next? Booting directly from the game CD into a custom anti-piracy OS and disabling any access to Windows?

    1. Re:Many new mainstream machines come with Nero. by fitten · · Score: 4, Interesting

      Some game consoles work like this even now. That way, you never worry about someone upgrading the OS out from under your game and now your game needs patching. The solution is to have the CD basically being a bootable CD complete with loader, OS, and autorun the game that is on it. Not a bad idea actually...

    2. Re:Many new mainstream machines come with Nero. by admdrew · · Score: 2, Funny
      ...disabling any access to Windows?

      We could only be so lucky... :P

  53. Re:list of applicable games by neko9 · · Score: 2, Informative

    here is list with some games and protections used.

  54. I was *forced* to get a crack for a game I bought by Feanturi · · Score: 2, Interesting

    Actually, not the first time it's happened either. Some game I bought in the last few months, don't remember which one, has some elaborate copy-protection scheme that seems to think I'm running CD emulation software. I'm not, but couldn't play my brand new game without googling for a crack first. That's not right, I shouldn't be forced to resort to such things.

  55. Forward to the past: use of cracked games by argent · · Score: 4, Interesting

    It's not "back to the future", it's "forward to the past".

    Back in the early '80s I bought a game for the Apple ][ called "Wizardry". This game had an extremely delicate copy protection mechanism that depended on matching the speed of the disk to a timer. I used to play it on three or four different Apples at different times, and there were slight variations in the speed of the disks. After a while, I could no longer play the game except on one particular machine... the drive speed on that machine had apparently been changing slightly over time and the copy protection had adapted the floppy to it.

    Eventually I went to one of the local pirates and did something I'd never done before... begged a cracked game off him. I actually had him copy a cracked version of Wizardry on top of my original diskette. It was the only way I could depend on being able to run it.

    Seriously, in the not-too-distant future, I imagine the first thing I do after I buy a new game is to go download the pirated version.

    "You're safe and sound now, back in good old 1982."

  56. Safedisc has used Ring0 drivers for a long time by SigNick · · Score: 2, Insightful

    ..just check your windows\system32\drivers for secdrv.sys, set to auto-load and -execute on bootup.

    Does any one know if the new SecuROM also uses kernelmode drivers?

    --
    Capitalization is the difference between "Helping your uncle jack off a horse" and "Helping your uncle Jack off a horse"
  57. Doom3 comes to mind.... by Viewsonic · · Score: 2, Insightful

    The message boards were filled with people complaining that Doom wouldnt load, or it always hung, some people were seeing video problems. The solution? Download the cracked version that removes the copy protection that was ruining peoples configurations. Many of these people claimed to not have Nero, Alcohol, or any other sort of burning utilities installed. Not only does this force people to run unsupported pirated copies, it also pisses off your fans. Carmack should be personally ashamed that his publishers put any sort of protection on his games. There are Doom fans all over the world who wont buy any future id projects. Hows that for future business? Bleagh.

  58. foolish hu-MANS by Stalyn · · Score: 2, Informative

    the only way to stop piracy is divine intervention from God... btw God has an easynews account

    --
    The best education consists in immunizing people against systematic attempts at education. - Paul Feyerabend
  59. Beyond Divinity EULA (Starforce Protection) by sa1lnr · · Score: 2, Insightful

    "PERMITTED USES

    1. If the Software is configured for loading on a hard drive, you may
    install and use the Software on a single
    computer.
    2. You may make and maintain one copy of the Software for backup and
    archival purposes, provided that the
    original and copy of the Software are kept in your possession.
    3. You may permanently transfer all your rights under this EULA, provided
    you retain no copies, you transfer
    all of the Software (including all component parts, the media and printed
    materials and any upgrades) and the
    recipient reads and accepts this EULA."

    #2 maybe difficult

  60. I actually had to do just that earlier this year. by LiberalApplication · · Score: 4, Interesting
    Seriously, in the not-too-distant future, I imagine the first thing I do after I buy a new game is to go download the pirated version.
    It's kinda sad, and it really annoyed me. Being not too much of a gamer but a bit of a WWII buff, I went and purchased Call of Duty the day it came out. Now, I have a homebrew system with no internal optical drive (I'm a bit of a pc-modder too), and so I installed it from an external firewire DVDR drive. I'm not sure what form of copy protection CoD has, but get this: It installed, but refused to run. Upon further investigation, I learned that it wouldn't run from external drives. In fact, it won't even run if you have any virtual drives set up on your system either. In order to play the game, I would have to uninstall Nero, get an IDE CD-device, and perform some frustrating driver juggling tasks because I also have an NVidia NForce2 chipset based motherboard.

    That was just unacceptable, so I did the only thing I could do to play the game I purchased: pirate it.

  61. Have you tried to get an OLD replacement cd? by superultra · · Score: 5, Insightful

    Try that in 10 years, or when Blizzard has passed through 5 different companies (it could happen). Or, if you want the fun and excitement now, try to get a replacement copy of Pirates! or, if you lost the code wheel, Starflight. It won't happen, even if you paid for the copy legit.

    1. Re:Have you tried to get an OLD replacement cd? by Fishstick · · Score: 4, Interesting

      Yup, I hear that.

      I made the mistake of 'activating' NFS3 that came with my tnt card I bought years back. I enjoyed the game, played it thoroughly, put the CD on the shelf somewhere.

      Fast forward to earlier this year -- the machine where NFS3 was installed is gone, obsolete and recycled for parts. I have a newer machine that I'd like to play NFS3 on -- New force feedback steering wheel and everything.

      I have the CD and it works fine, but I need to activate the product in order to play it. Surprise, doesn't work. The website and email address and phone number are all gone. Googling around finds that they went under and someone else bought up their assets.

      Call them and finally reach someone who says "game is over 5 years old, we don't support new activations". Not new activation - reactivation on new machine. I'm allowed to do this eight times -- no mention of a time limit. I paid $20 to play this game that came with my vid card, and I wanna play it some more.

      They were supposed to look into it and get back. Never heard from them. I guess this is a $20 lesson. I don't want to play the game badly enough to waste any more time over it.

      --

      There is much cruelty in the universe, John.
      Yeah, we seem to have the tour map.

  62. and THIS will increase the market by... ? by nazsco · · Score: 2, Insightful

    if the aim is to stop the shrinking of the market... and the market is 60%+ made of programers... how exactly instaling a driver that keeps them from running debuggers on they very own machine will make they more likely to buy the crap game?

  63. This is a technical problem with the OS by SphereOfDestiny · · Score: 2, Insightful
    It sounds wierd that their changing the OS could be a problem with the OS, but the problem is that windows, while it has multiple users, it dosn't really seem to use them, and everything gets installed as root (with permission to everything).

    When windows 2000 came out I was like "thank god, now it's multi user". So I went to install everything as guest, so as to not hose the main machine. Needless to say it didn't work, as most things wouldn't install as guest, assuming that you'd install them as root.

    When something is being installed little popup boxes should come up like "This application is trying to install something into the kernel, this is needed when installing hardware, as it needs to install a driver for the hardware, but if you are installing something other then the CD that came with a piece of hardware, then whatever this is that your installing has easy access to screwing up your machine.

    Would you like to install it? "

    The same goes for write acccess to all the differnt areas that they could be playing with libraries or whatever. Areas including who gets to write to the network! (say goodbye to addware).

    Of course, this only works to notifiy people what they bought after they bought it. How do we people from buying stuff they refuse to use? Well if the copy protections working, these things should allow returns.

  64. Reboots are legitimate by Cardbox · · Score: 2, Informative

    Not true that requiring a reboot means the installer is doing something dodgy - at least, not true when you're upgrading already installed software.
    Windows (EXPLORER.EXE) regularly holds application program files open for no reason at all (I suspect it's something to do with displaying icons), so a reboot is the only way to replace an out-of-date file.

  65. Re:Games List ? by gbronzer · · Score: 3, Informative

    FYI, this list is misleading. I believe they are refering only to Starforce 3 when they claim the games aren't cracked. Most of those games use an earlier version of Starforce which was not nearly as tough, or only the European version uses Starforce 3. I own Trackmania, which was cracked for version 1.0. However, the US release is 1.25 and it is yet to be cracked. It's extremely annoying because even with the CD, sometimes Starforce takes upwards of 5 minutes to validate the CD on startup. In addition, the article is correct that the cracks are much more involved. The Trackmania 1.0 crack included 100+ files that had to be replaced. What's the incentive for a cracker to crack subsequent versions when they're so involved. Personally, I think the copy protection has hurt the game's sales in the US.

  66. You can't be serious by Ryosen · · Score: 3, Interesting

    Not playing games is a sign of being an adult? I guess that's going to be some crushing news to my grandparents who still play bridge and scrabble on a near-daily basis.

    Seriously, I can't stand self-righteous pricks who equate game-playing with immaturity. If you want to take life so seriously as to not allow yourself a bit of liesure time, go right ahead, but don't make the foolish mistake of taking a holier-than-thou attitude simply because you have some sort of bullshit hangup derived from Corithians 13:11 or some misguided belief that creative and imaginitve play is not as important for an adult as it is for a child.

    --

    Ryosen
    One man's "Troll, +1" is another man's "Insightful, +1".
  67. None of you are getting it by WarSpiteX · · Score: 2, Insightful

    Hi, I'm the author. Please calm yourself and read this post with a clear mind.

    First, to clear up some confusion regarding the interview:

    I simply provided StarForce with an opportunity to voice their own opinions. I don't take their side, I do ask them tougher questions about how legitimate PC gamers feel it's unfair to not only to have to pay for the copy protection indirectly by purchasing the game, but to put up with the hassles. They gave their answers, that's all.

    Then I look at this thread and I realize to my disappointment that most of you just don't you get it. It's all the same panicked, self-entitled, I'm-my-own-little-god-don't-step-in-my-universe whining. God forbid a publisher protect his investment on your PC. How dare he?

    I'm sure most of you are conveniently forgetting the number of times you've pirated games - whether it's downloading warez, copying from a friend or copying FOR a friend.

    Any arguments I've seen "for" the right to crack/warez games fall apart. Simple fact: you benefited from the hard work of the developer and publisher without due compensation. Price too high? Game sucked? Misleading system requirements? Too bad: caveat emptor.

    How hypocritical Slashdotters are. When stories are posted of stupid lawsuits because someone was careless in purchasing or using a product and did themselves/their family harm, you jump all over them. High and mighty. Superior, intelligent, all-knowing.

    Where are those attitudes when it comes to bragging to your friends about how you pirated a game because it was too expensive for what you'd get, or because it was buggy and you don't "feel" like paying for it. Then you complain when copy protection gets more intrusive and controlling. You made your bed, you sleep in it.

    Fact is, we have this copy protection because we don't stop ourselves from pirating. Pure and simple. The culture of the PC gamer is disgustingly self-indulgent. Worse, it's spreading to console games.

    Piracy has been accepted on the PC much longer because it's been around much longer. The first games weren't even commercial, they were sent across networks and transferred with disks. This acceptance of piracy has persisted through the years, every new gamer learning from the ones before him. "Oh everyone else does it." Well it's WRONG.

    It's not like publishers are making billions off you by overcharing - and if they were, you could simply say "no, I'm not going to buy this." Yes, you want it, but that doesn't mean you deserve it for free.

    I've gotten some of the most ridiculous pro-piracy arguments ever in email over the last day.

    "Sometimes cracking copy protection is the only way to get it to run on Windows emulators on Linux"... er... just where did the publisher state that they support Linux? And how does this give you the right to steal their game?

    "Game companies run out of CDs, so if you break/lose yours, you can't get new ones. Plus, you have to pay for shipping!" Right, and if I lose my car or smash it around the tree, the car manufacturer owes me one for free. No, I get it through insurance, which usually costs me more over the lifetime of the car than the car did itself.

    "Game companies *GO OUT OF BUSINESS* sometimes. Try getting your original System Shock 2 CD's replaced." Right, this sucks. Part of the reason game companies go out of business is piracy. But moreover, I still fail to see how this entitles you to a new copy of System Shock 2 if YOU lost or broke your own. It's your property, be responsible for it. Your kid lost it or dog chewed it? I can't quite understand how this is the publisher's fault.

    "When games get really old, usually one is forced to turn to emulation. However, *COPY PROTECTION MAKES EMULATION DIFFICULT*. This can lead to games being lost forever; this is happening to arcade machine games already." This is called obsolescence. Things become so old it's not worth supporting them. You don't see IBM supporting

    --


    I'm a little segfault, short and stout.
    1. Re:None of you are getting it by Stalyn · · Score: 2, Funny

      Hi, I'm the author. Please calm yourself and read this post with a clear mind.

      impossible

      How hypocritical Slashdotters are. When stories are posted of stupid lawsuits because someone was careless in purchasing or using a product and did themselves/their family harm, you jump all over them. High and mighty. Superior, intelligent, all-knowing.

      welcome to slashdot

      It is really time for a major self-evaluation amongst gamers. I'm extremely disappointed that even such an intelligent crowd as here simply repeats the same crybaby pro-piracy mantras after they shit their own beds and don't like the smell. Yeah, invasive copy protection sucks royal ass but the only reason it's there is because of you.

      You're obviously insane.

      Piracy will always exist and no matter how hard a game is to crack it will eventually be cracked. What a human intelligent mind does can be undone by the same mind.

      So, how about trying to limit piracy by making a game worth buying. Consumers have money and are willing to spend it and most of them do faster then they earn it. Trying to somehow connect piracy to dwindling profits is a weak argument. First you presuppose that your product is even worth buying which it some cases it is not. Second piracy is hard to track and even harder to prove how much profit is lost by stealing.

      The solution is rather simple, make games that are worth buying. Improve your product. Blaming profit loss on consumers is like a farmer blaming dirt.

      --
      The best education consists in immunizing people against systematic attempts at education. - Paul Feyerabend
    2. Re:None of you are getting it by Kaa · · Score: 2, Insightful

      Yeah, invasive copy protection sucks royal ass but the only reason it's there is because of you.

      You seem to forget one little bit. The game companies are in business to sell games, not to be high-moral-ground cops/prison wardens to all.

      You put invasive copy protection on your game -- I won't buy it. You want to make absolutely positively sure no one ever will be able to pirate your game? Sure, your right, be my guest. But then don't wonder why this game sells so badly.

      See, the problem of how to run a successful business in spite of piracy is the company's problem. I don't really care about it. If you want to make it MY problem -- e.g. by demanding that I uninstall Nero from my hard drive just to install your game -- well, thankyouverymuch, I am not interested. I'd just walk away. I have enough problems of my own and I am not interested in adding your problems to them.

      You've made zero sales and you've pissed of a potential customer.

      Didn't the business-software industry go through all of this at the end of the 80s? There were the same cries about piracy and all kinds of asinine copy-protection schemes... The very clear outcome of all this was that it's much better to have some piracy and a lot of happy customers rather than very little piracy and a few unhappy customers.

      Hell, look at Photoshop. This is probably the most pirated program in the world (other than Windows). What, Adobe is going bankrupt?

      --

      Kaa
      Kaa's Law: In any sufficiently large group of people most are idiots.
  68. Gee this guy seems bias and uninformed. by thracky · · Score: 3, Insightful

    Ok so one thing stuck out at me the second I read it.

    ""Games are crap so often I don't want to get ripped off" - try reading reviews and playing demos. Besides, good luck getting a car dealership to refund you your money after you so much as signed the contract, never mind drove the car. Not all that many goods can be used and returned for your money back."

    Actually I do believe Saturn, at least here in Canada, offers a no questions asked 30 day period where you can return the car. I remember a commercial where a lady had lost her job and could no longer afford the car so she returned it to the dealership, but in the end wound up buying a Saturn again because of their great customer service.

    Anyways, that's beside the point. Frankly, reviews and demos aren't always the best indicator of how "buy-worthy" a game is. There's several factors you cannot determine from a demo. You cannot tell the length of the game for example, or if it would have any replay value whatsoever. You also can't really tell, through a short demo, whether the game is overly repetitive for the entire length of the game or not. Reviews also are not a great indicator. There have been games entirely trashed by the industry for having less than stellar graphics and poor sound, but even though the gameplay was absolutely stellar, it still got a crappy review. It's very hard to find a review(er) that will exactly match your personal tastes.

    I'm not condoning piracy, or stealing money from the developers, but frankly, the prices of games are too ridiculously high for a casual gamer, which is a vast majority of the market. Maybe publishers need to take a back seat to the developers and let the developers actually have a good chunk of the profit earned from game sales. After all, it is their work, and maybe if the publishers weren't so damn greedy, they'd earn a bit more money from it.

  69. Game companies don't "get it". by delus10n0 · · Score: 2, Insightful

    I have about 20 games that I'm always swapping between and playing (don't ask), stuff like C&C Red Alert 2, C&C Generals, Max Payne2, Doom3, etc.. and I use Alcohol 120% to handle it all. And to this day I have never had a CD complain about Alcohol 120% being installed. I know some others haven't been as lucky. I have not played any games with this new StarForce protection (I was considering buying Prince of Persia, but forget it now) so I don't know what it will do exactly in regards to Alcohol 120% -- but if it does cause problems, you can be sure the usual channels (gamecopyworld.com, etc.) will be right there with no CD patches, and people will use them, even on their legit copies. Because game companies don't get it.

    I won't even get into how SafeDisc/etc. slows down game performance, that's semi common knowledge by now.

    --
    Not All Who Wander Are Lost
  70. I won't buy any of these games: by Retired+Replicant · · Score: 2, Insightful

    Beyond Divinity Desert Rats vs. Afrika Corps XIII Dead to Rights Prince of Persia Sands of Time These were all games I might have bought out of the bargain bin at some point, but I won't touch them now. One piece of software has no right to prevent other software with legitimate uses from operating correctly on my computer. I don't even use Alcohol 120%, but when I had a notebook, I did use virtual CD software so I didn't have to carry a bunch of game CDs around with me wherever I went.

  71. System Shock 2 by CelticWhisper · · Score: 2, Interesting

    Though it doesn't use StarForce, this same issue befell me with System Shock 2. Ever try to get this running on a Win2K/WinXP system? I'll give you a hint, the -lgntforce parameter is NOT the end-all be-all of running this game on an NT system. 3 days of playing musical OSs later, and I finally get the thing running using a cracked EXE on a pure install of XP-no patches, no DX9, no SP1, just the core OS. Of course, I can't install any of my other utilities because I'm paranoid they're going to screw up SS2's delicate copy protection scheme. And yes, I did buy the game.

    --
    Help protect civil rights from abuse by the TSA - visit TSA News Blog.
    http://www.tsanewsblog.com
  72. Re:Demos have this? by Minna+Kirai · · Score: 2, Insightful

    I thought the whole point of a demo was to get wide distribution and a positive impression of your product.

    Uh, no. Demos ideally shouldn't be trying for a "positive impression". First you should have a good product, and then a demo to give an accurate impression of the product- including how hard it is to get installed right on a PC.

    By including the copy protection in the demos, the game publisher is upholding honesty; potential customers who dislike intrusive copy-protection are warned off from buying by their demo experience.

    (Other motivations to include this kind of code in demos includes the abililty to turn off the demo after a year or so. If the demo is so much fun that people play it and don't even bother paying for the game, a publisher might want that ability)

  73. Star FUD by Coward+Anonymous · · Score: 3, Insightful

    Folks, it is only a matter of time before StarForce disappear off the face of the planet.
    Right off from the first question they start spewing garbage from a technical persepctive.
    Drivers cannot stop SoftICE from working, at best they can try to be aware of it and try to malfunction when they detect its presence.
    Drivers can be uninstalled (the easiest method being to simply delete the file). Furthermore any activity of their driver can be spoofed by a replacement driver that just says everything is ok.
    Their driver is a simple Windows IFS driver that filters filesystem calls (so called IRPs), probably based on hardware/process name. The reason they mess up people's USB drives is because they mis-detect them.

    On the surface, it appears it would take only a couple hours for an experienced IFS driver writer to completely bypass their driver (probably along the lines of letting the driver run but ensuring it never gets to see any of the file system calls).

    I'm willing to bet the only reason none of the games shipped with their product have been cracked has to do more with the lack of popularity of the games then with the copy protection.

  74. Re:I actually had to do just that earlier this yea by tenton · · Score: 2, Informative

    Are you sure about that with Call of Duty? I'm running it from an image of the original disc I made in Alcohol 120% (ie, a virtual drive). I've always run it like this.

    CoD is supposed to using SafeDisc 3 for it's copy protection.

    (I have Nero installed, as well).

  75. Errrrr, what? by Quixadhal · · Score: 2, Interesting

    "but if the market keeps shrinking due to the increasing ease of piracy..."

    Since when has the computer game market EVER shrunk, for ANY reason? What kind of drugs do they think we're on to try a line like that, and where can I get some?

    The only way piracy hurts the industry is in killing of some individual games that were poorly marketed, or poor enough quality that nobody was willing to fork over $50 to get a new coaster. In just about every other way, piracy serves as free advertising... people who can afford to buy it, will hear about it and go buy it. People who can't, won't anyways.

    I buy games and then download no-cd cracks for them, since I already lost one cdrom drive due to Diablo II's copy protection thrashing (it eventually blew the alignment to the point where it wouldn't read anything without multiple retries). I consider this trend of copy protection to be invasive and childish... a CD isn't a game, it's a delivery mechanism.

  76. Re:Since when has copyprotection/restriction worke by Hank+Reardon · · Score: 2, Interesting

    So let's say the stores tack on 100% or 50% or the game wholesale cost. That would mean that the distribution house is selling the games wholesale at (100%): $20 - $30 per game or (100%): $10 - $15 per game to the stores.

    The company I work for is currently looking into selling console games to the masses and we've been in contact with various distribution channels recently. From what I'm hearing from the distributors, the above statement isn't true.

    The weird thing is, no matter who we talk to, the best price we can get for something like, say, Splinter Cell: Pandora Tomorrow is $1.00 below the suggested retail price. I've been told by our contacts that everybody gets roughly the same price breaks and that the best we'll ever be able to do is two or three dollars below MSRP.

    I have no idea where Best Buy, CompUSA, Walmart and all the others who sell games are getting their product. I've been told in various contacts that there is no dealing with publishers unless you're a game distributor, so it appears that a direct deal between Best Buy and, say, Activision isn't what's at play here.

    If the large-chain retailers can get price breaks of only $3.00 per copy from these guys, I have to wonder if they're keeping games as a loss leader.

    Of course, I've got to wonder if somebody's blowing smoke up my ass regarding the whole supply chain for video games.

    The math is mostly sound, but you're a little low in estimation of the production cost. You have to figure overhead into the cost of goods sold. Office rent, utilities, hardware costs, Worker's Comp insurance, company-paid portions of Social Security and other stuff like that inflates your cost to a company a bit. Based on my department, a $70,000 per year employee without health benefits costs the company an additional $20,000 in overhead expenses.

    You also need to factor in things like lawyers and licensing. Neither is cheap, and licensing hits in funky places. Look at video formats, for example. You're going to need a lawyer just to work out the contract details for including BIK video codec stuff. BIK wants prominent placement in your product, via a splash video, and the laywers have to argue about the order in the start up animations, if it uses sound, whether or not the user can click through it, etc.

    It's clear from the price that somebody's making a killing off of video games, but I'm not really sure where it's going.

    --
    There's so little difference between politics and jihad lately...