Sam and Max 2: Reloaded
CamelToes writes "Sam and Max 2 is not dead! According to a Gamespot article, the team that was working on bringing the new Sam n' Max adventure game 'has formed a new studio called Telltale Games. The San Rafael-based developer will concentrate on re-energizing the adventure game market.' Amazing what an on-line petition will do these days."
Let's start a petition to stop the "Nothing to see here, move along..." errors on nearly every flippin' /. story.
Disconnect and self-destruct, one bullet at a time.
I live in San Rafael. Where are these people and how closely are they guarded? I gots ta get me a job programming psychotic rabbits!
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
I've been waiting for this ever since Sierra got sold out. Man, the adventure games you could make with a game engine like Doom 3 or the forthcoming Half-Life 2 engine. If it were done right, I'm damn sure it'd re-energize the adventure game market.
Here's something to try. Really, it works.
Some time when you're around someone from San Rafael, pronounce the Rafael as it should be pronounced: Raw-fie-ell.
They'll spin around really fast and correct your pronunciation: SAN RUH-FELL !!!!!
Really, it's amazing.
"Would it kill you to put down the toilet seat?" -- Maya Angelou
GS: When do you expect to announce a publishing partner?
DC: We may not. The proliferation of broadband has opened a direct channel to fans of these types of games...
Sounds like they may anticipate doing online distribution not unlike Valve with Steam, albeit hopefully less painful.
GOD BE PRAISED after this years g4ia (and every other half assed award show) i was afraid people had stopped caring, and just wanted mindless blood baths
Well, how so? It seems only the dev team is working on its own now. I doubt they get the rights to publish the Sam & Max game, as much as I wished they would.
--
All extremists should be taken out and shot.
From the article:
But what about the question on everyone's mind--is a new Sam and Max title coming? Although Telltale Games hasn't specifically said anything, the upcoming first press release from the company does reference the game three times, then ends by saying that Telltale is currently "in the design phase on a well-loved license." Could it be?
I propose an online petition, if they are truly amazing, requesting:
1) A spell and gramme checker for the editors of slashdot.
2) No more dupes.
3) More Cowboy Neal poll choices
4) No more censorship of the line '????' before 'profit'.
Please sign this partition by replying to this post.
SAM: Max, if I start to freeze, I may have to gut you and crawl inside your body for warmth!
MAX: Please do!
Uh, I'd prepay for a Sam 'n Max 2. Like, right now. And I'm not the only one.
--Dan
I remember playing Sam and Max on a 386 with 2MB of RAM too. I also enjoyed it very much. Which is why I am waiting for Sam and Max 2.
I also enjoyed Carmen Sandiego very much as well. In fact I had (and still do) the deluxe edition which has high-res 256 color graphics - very enjoyeable.
Good for you, I played it on a 486 too. It (and day of the tentacle) still kicks ass compared with the majority of games arround. Trouble with the genre is theres limited, if any, replayability.
If these guys make it, kudos. My money is theirs...
LucasArts can kiss my ass...
how long until
Forming a studio to make a game that wouldn't sale enough copies to keep the business afloat is not a good idea. This is based on the real number of requests to bring the game to life, do the math!!!!
When a game kicks as much ass as Sam and Max did, of course people will be waiting for it.
Honestly who gives a rat's ass where in the world Carmen Santiago is? C'mon lets get a new sequal in the Oregon Trail series and hunt deer in the all new doom 3 engine.
Also small children will once again experience the joy of writing swear words on the gravestones for other children to find. IN 3-D!!!!!
>
I still play Sam & Max, DOTT, MI 1, 2, 3 & 4... For most Lucasarts games you can use the ScummVM to play on most platforms (Linux included of course).
:(
What I miss the most is a good cross-platform open-source adventure game engine I could script in the language I like the most (Ruby of course... but Python would be good too). I could try to write something but I'm too much of a n00b for such a project
Worked for Quest For Glory 5. QED.
Bring Back Maniac Mansion
I heard there will be a Duke Nukem Forever hidden demo on the disc. Links to follow....
If you think
Considering that Sam and Max was one of the few games of the 486/4MB era that I actually remember, I consider this good news. The game had humor, originality, an engrossing story, vibrant graphics (for the time,) and a groovy soundtrack that could be played on your CD player.
How many of these blood-soaked and mind-numbingly repetitive first-person shooters will be remembered a decade hence?
"OH SHIT, THERE'S A HORSE IN THE HOSPITAL!"
I'm thrilled that some of these games we love are being redone.
In 1987 I purchased "Empire" for my Atari and in the early 1990's purchased "Empire Deluxe". Empire has remained at the top of the strategy games list and anyone who plays it, knows why. Its addictive as hell! I still play my old DOS version, even today.
I just learned that Empire is now being redone too by Killer Bee Software and is now in beta! Yay!!!
I played Sam & Max and Day of the Tentacle a little while ago when I got myself vdmsound. The reason why I love these games is the same why I love cartoons like Roadrunner, Bugs Bunny, etc. There's no need for realism, everything is a caricature of itself, colours just clash. The whole idea is to have an adventure just for laughs, not to save the world from demons from hell (sort of).
Now I have to admit I haven't been looking much into the games section in the stores, but I haven't seen games like this for quite some time.
home
LucasFan Games Maniac Mansion Deluxe. 200,000 downloads. Multilingual. 256 color VGA graphics, digital audio effects and a full MIDI score. Windows only. Free-as-in-beer.
This is the best news I've heard all day! Made me dig out my old Sam & Max and DOTT CDs. ScummVM is sweet! And I was planning on getting some work done this weekend :/
Actually played through Beneath a Steel sky the other week too. I sure miss the good old days...
Give me a job. Please?
Does this mean that LucasArts hasn't gone to the Dark Side?
Considering that this isn't a Star Wars title, I think we'll see LA be a little more flexable than usual. If they were to licence out S&M to Telltale(perhaps even the previous work), and Telltale did digital distribution, that would push all the risk on to Telltale. Without any risk, and a licence LA really doesn't really seem to see a future in, LA may bite as an easy way to score a cut of the revenue.
Remember the last Monkey Island? Held nothing to the previous 3. Granted, it really wasn't that bad, but the shoddy control system really interfered with the experience (c'mon, LucasArts, what's wrong with point'n'click?)
Furthermore, I remember salivating when I saw the Full Throttle 2 screenshots... and they cancelled that (probably to allocate more resources to their 284th Star Wars game).
-- n
My wallet is an open door to these guys if they finish the game.
Well, outside of you.
There's nothing more right about shedule than skedule. And people here MEAN to say ishew.
On the other side, the British changed the pronounciation and spelling of Aluminum (the original name) to Aluminium because it didn't match the pattern set by Chromium, Radium, etc.
Language is regionalized and nationalized. Deal with it.
I just sent them an email...I bet that they could generate enough sales from Slashdot readers alone to justify the cost of making the game. Hopefully they will do some kind of pre-order thing.
Man, LucasArts is going to be kicking themselves for this one.
--- Where's my car, and why are these grass stains on my pants?
It's an American word, derived from a Spanish word. That's why it is pronounced differently. Basically, it got Americanized.
Just like you don't say "bom bar die eh" when talking of those who control the release of bombs from planes. It's an American word, and we have our own pronounciation.
It is important to remember language is a tool. It is used to communicate ideas. Thus, you want to use word forms that are most likely to be recognized by your listener. So using foreign pronounciations of Americanized words is detrimental to your goal. That is, unless your goal is to show off your worldliness or mastery of linguistics. Most effective is most right, regardless of whether it is true to someone else's idea of how a word should be spelled or pronounced.
3 words for ya. GRIM FUCKING FANDAGO. Now shut your mouth.
Now, how about a Monkey Island petition. I am even willing to forget that MI 3 and 4 were ever made. ;-)
Cheers
Adolfo
PS. I'll give a GMail Invite to the first 5 people to email me at adolfojp at hot mail dot com answering the following question: What is the secret of the Monkey Island?
Comment removed based on user account deletion
The solution to the 2D look in a 3d game already exists, its called Cel shading.
Thats the way adventure games like Monkey Island, Sam and max etc should go graphics wise
How many of these blood-soaked and mind-numbingly repetitive first-person shooters will be remembered a decade hence?
Doom, 1993.
Doom 2, 1994.
And next year, I'll wager a lot of us still remember Star Wars: Dark Forces.
Honestly, nine out of ten slashdotters can probably still hum the Doom theme song.
Happiness is relative, Based upon the way we live.
Does no one realize the difference between 2d and 3d? It's simply action planes. I hate this common misconception. 3d adventure games are possible, just in a sidescrolling or fixed perspective manner. 3d can be done stylistically, this is a proven fact, and it's a shame that so few games attempt it. Syberia is a great example of the progression of adventure games.
As long as technology is harnessed for certain means and not just for the sake of doing it, adventure games have a bright bright future.
Scummm VM is even available on the Dreamcast, which plays the games quite well even for using the analog stick to move the mouse. I've played both Sam and Max and DOTT through on it and it was a great experience.
Who owns the rights to the characters? With out the permission of the license holder, all that coding is gonna get you a cease and desist letter.
"Anyone who is capable of getting themselves made President should on no account be allowed to do the job."-THG
Oh...[tired eyes grow distant]...Oh, I was paying attention, staying up all night and missing academic deadlines, missing dates (well, that would've happened anyway,) waking up with eyestrain so bad I thought I thought I had conjunctivitis because of my shitty old AST monitor with the 48 Hz refresh rate.
[voice rises with growing indignation] I PLAYED Doom. I PLAYED Doom 2. I EVEN PLAYED WOLFENSTEIN 3D, every single episode, in my parent's basement, ignoring the cold, stealing into the kitchen to snatch the cold chicken patties from the refrigerator, writhing around in my chair trying to hold the soda-piss in. I WAS THERE WHEN THE SHIT WENT DOWN, MAN! [hysterical] I was there when Hitler finally dropped in a hail of gatling gun bullets just as my health was running out and I thought I'd have to go back to my last savegame. I...I remember the...the same six or seven wall textures playing over and over again, the enraged howl of the Cyber Demon... Oh God, you brought it all back, the FPS-PTSD.
But seriously, I can't remember the Doom theme song...must've repressed that one.
"OH SHIT, THERE'S A HORSE IN THE HOSPITAL!"
Long ago, Empire Interactive released an excellent cyberpunk-meets-lovecraft adventure game called "Dreamweb." It's a damn shame noone ever took off with it and made a sequel -- it never really achieved cult status like Sam & Max or Fandango, but it was certainly worthy of being in their company.
With the rebirth of the adventure genre, I wish some small developer could pick up the license and run with it. It was a story that was ripe for a continuation. Although it didn't receive the attention that it deserved back then, it's original story and setting would be much more popular with today's audience looking for something different.
The Adventure Company has done a good job of beating the dead Myst horse into the ground -- it's time for something more mature, something darker, something that's got a plot that doesn't involve wandering through beautifully rendered, empty alien landscapes pixelhunting for keys or randomly rotating levers and switches.
Thanks to the wonder of ScummVM, you can play this game on any OS ScummVM supports, which includes Windows, Linux, Solaris, Mac OS X, PalmOS, Pocket PC, Dreamcast and BeOS. (You may need windows to get the game files out of the .exe, although wine might work for that)
:)
ScummVM plays nearly all the original games too, so if you have the discs lying around you can replay all the old classics on your favorite OS that didn't exist when they came out
The game was wonderful and I am elated that there may be more on the way. The comics were life-changing, too. I think the most important things that Steve Purcell had to tell us were:
1) That vermin are just like everyone else, or vice versa.
2) That friendship means more than the lives of innnocent bystanders.
3) That the best parts are the neck and the face.
And of course there is the discovery of the connection between rabbity things, mindless violence, and DeSotos. And to watch out for those South American corn dogs.
Seems to be a pretty clear implication there that Lucasarts still has the license and they don't have much intention of letting it go. I see nothing here indicating that S&M 2 is actually in the works except that they are "in the design phase on a well-loved license," which can refer to about 12,000 things.
ScummVM is great. I'm halfway through Monkey Island 2 using ScummVM on my Sony clie. I play while waiting in line, on planes, etc...
... (at least on the version I'm using)
Too bad the music doesn't work
-.
I hope they know when to stop. They better not release a Sam vs Max...
I know you are psychotic, but please make an effort.
Thanks -- I'll be hearing that all day now...
Slackware user since 1997.
Does anybody remember when Lucas Arts' license expires on Sam and Max? There might be a story there. That shadow character on the projects page does look a little familiar. "We've quietly begun development on an exciting license that we can't wait to tell you about! Well, actually we HAVE to wait to tell you about it..." Hmmm....
ScummVM can normally handle the music. I believe if you have trouble with midi synthesizer on your soundcard, you can use the SDL version of ScummVM, and have full software midi music. :)
Yeah, playing Sam&Max on a 386 SX-20 with 2MB of RAM was still much more fun than playing most of the crap that is released nowadays even if you could count the frames sometimes.
But as a matter of fact, when I was playing the game (I was maybe 10-12 years old), I was very disappointed on the ending - wtf was it all just a game?? - it felt so meaningless. :(
Lucasarts is very cool when it comes to their old games -- they continue to offer value-priced bundles of their old games on CD from their website, and you can play them anew on all platforms using ScummVM. And they're still as good as they day they were released -- these aren't games that depend much on the state-of-the-art in technology.
:(
I could try to write something but I'm too much of a n00b for such a project
Where do you think that the people that you consider to "know what they're doing" became not new?
Seriously, read some post-mortems of game development. It's very common for people not to know at all what they're going to need to do to solve a particular problem and just have to learn what to do as things move along.
May we never see th
Empire Deluxe has already been redone. It was released last year. Killer Bee software has a demo on thier site.
This is a new "Enhanced Edition" that he is starting to beta with. More Empire!
Less Sam and Max jibba jabba more shooting bazookas at giant babies! LucasArts I want more Zombies ate my Neighbors!
(god, I'm an evil bastard)
Hail to the king, bay-be.
It's time to kick @#$ and chew gum... and I'm alllll outta gum.
Anachronox seems somewhat a cross between an RPG and an adventure game - and is done in full 3d. It's also a great game to try, if you haven't already.
Would these qualify as parody or be allowed on some other basis of humour. It seems to me that Duke3d stood somewhat as a rival to doom, but nobody ever called them out on the "that's one doomed space marine" (or various other goodies) in the game.