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Sam and Max 2: Reloaded

CamelToes writes "Sam and Max 2 is not dead! According to a Gamespot article, the team that was working on bringing the new Sam n' Max adventure game 'has formed a new studio called Telltale Games. The San Rafael-based developer will concentrate on re-energizing the adventure game market.' Amazing what an on-line petition will do these days."

135 comments

  1. Petition by cbrocious · · Score: 4, Funny

    Let's start a petition to stop the "Nothing to see here, move along..." errors on nearly every flippin' /. story.

    --
    Disconnect and self-destruct, one bullet at a time.
    1. Re:Petition by Saeed+al-Sahaf · · Score: 4, Funny

      I think it must be a problem at your end. As you know, Slashcode is the cutting edge.

      --
      "Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
    2. Re:Petition by Anonymous Coward · · Score: 0

      Cutting indeed

  2. San Rafael? by Kenja · · Score: 3, Funny

    I live in San Rafael. Where are these people and how closely are they guarded? I gots ta get me a job programming psychotic rabbits!

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:San Rafael? by grantsellis · · Score: 3, Funny

      Watch out, you have to spend 5 years programming neurotic pikas before you're even considered for the other malefact--er, lagomorphs.

    2. Re:San Rafael? by Hecateus · · Score: 1

      I know where Kenja Lives... ...and can personally attest that hes got the years of exp., and we pikas are as neurotic as we need to be. Keep up the good work K.

  3. Finally- hope it pans out! by Jarlsberg · · Score: 4, Insightful

    I've been waiting for this ever since Sierra got sold out. Man, the adventure games you could make with a game engine like Doom 3 or the forthcoming Half-Life 2 engine. If it were done right, I'm damn sure it'd re-energize the adventure game market.

    1. Re:Finally- hope it pans out! by Flamefly · · Score: 5, Insightful
      I think the adventure games (ala DOTT, Sam and Max, Monkey Island) lose the special something that comes with the timelessness of 2D graphics. 2D just has a more... magic realism aspect about it, weird things can easily happen, sam can be stretched this way and that, people can be flushed down time portal toilets and it works! In 3D it wouldn't come close, Sam and Max wouldn't be 10% as good if it was done in 3D.

      3D is awesome for somethings, but a comedy adventure isn't one, the characters are all so different that it just lends itself to 2D, people don't *want* it to be realistic, they want an escape! 2D gives you the ability to have cartoonish moves, to really give the character movement that builds that character persona rather then the standard 3D walk cycle, and in 5 years when current 3D looks, frankly, like shit, the 2D version thereof will look as fresh as it was when it was made, that's what makes Disney films so damn enduring.

      2D is easy enough to do, the engine is simple and you just need to trap a good team of artists, and a few ace scriptwriters in a room and you have a timeless classic.

      FF

    2. Re:Finally- hope it pans out! by Lisandro · · Score: 4, Informative

      A long time ago, Gremlin released a game called "Normality, Inc." (http://www.the-underdogs.org/game.php?name=Normal ity), which was just what you described: an adventure game with an FPS engine. The game is an hillarious adventure in a totalitarian futurustic world a-la-1984, and sadly was grossly overlooked by many. If you're on the mood, try it on DOSBox. Recommended.

      I think i'll always preffer 2d action adventures, but this has been done before, very well, and it actually worked. Imagine a terrror adventure a-la-Gabriel Knight using the Doom 3 engine...

    3. Re:Finally- hope it pans out! by INT+21h · · Score: 5, Insightful

      Grim Fandango. Nuff said.

      (Though some would say it is a 2D/3D hybrid, pshaaw I say)

    4. Re:Finally- hope it pans out! by bobobobo · · Score: 1

      What about Pixar/Dreamworks films then? Shrek and the Toy Stories/Finding Nemos all told endearing humorous stories.

    5. Re:Finally- hope it pans out! by Anonymous Coward · · Score: 0

      Grim Fandango fans would disagree with you.

    6. Re:Finally- hope it pans out! by E_elven · · Score: 1

      Grim Fandango had an excellent storyline. It would just have been better in proper traditional 2D setting.

      --
      Marxist evolution is just N generations away!
    7. Re:Finally- hope it pans out! by skabb · · Score: 2, Insightful

      I'll tend to agree, but if it's done right, it may be good. F.ex. Shrek is a great 3D cartoon, quite different than the old classics of 2D cartoons, it looses some, but then again, it gains some atmosphere that wasn't there at first.

      The trouble is to rewamp a 2D character into 3D, still capturing that magic, Creating a fresh new character in 3D is easier, so I'll wait and see...

      There is a couple of gems regarding "3D" adventures out there, so I hope the producers get it right, and let the adventure genre live on... dont spoil the magic of the classics, use new technology if you want, but only as a tool to express the true art if needed, not because its fancy!

    8. Re:Finally- hope it pans out! by adolfojp · · Score: 2, Insightful

      I agree 100 percent

      I remember that some of the magic of these games was the beauty of the backdrops. Yes, even in 16 colors. 3D hardware still lacks the power to render vast and rich environments down to the smallest detail. We are getting closer and closer, but we haven't arrived to the point where we can make 3D artworks that compare to their 2D counterparts.


      Cheers

      Adolfo

    9. Re:Finally- hope it pans out! by adolfojp · · Score: 2, Insightful

      It is true, but I bet that most of us don't have the kind of rendering farms that Pixar/Dreamworks have. Much less sitting in our desktops ;-).


      Cheers,

      Adolfo

    10. Re:Finally- hope it pans out! by DavidTC · · Score: 5, Informative
      Two words: Tex Murphy.

      For those that don't know, those were fully 3-D adventure games. Not only that, but they managed to be interactive movies at the same time, right about all the time all the 'interactive movies' were failing. (Think CD-I, if that rings a bell.) The last one, Overseer, had a DVD with DVD quality video.

      It's interesting that one of the first, and only, adventure games that managed to get 3-D enviroments right was also one of the first, and only, adventure games that managed to get full motion video right. They managed to combine DOOM quality movement (This is when we were all trying to get those fancy new VESA video cards, or running Sci-Tech if we didn't have one.) with quake quality once you stopped for a second, and a somewhat crappy actual recorded video obviously done on a bluescreen and pasted in front of the background. Rounded objects tended to be non-rotatable...

      But, seriously, while the quality of the video sucked, the very first game in the series was for DOS and required a 386/25 SX and 4 megs of RAM. You don't need all these new 3-D engines to make an adventure game. Access Software did it on a shoestring budget, using programmers and company executives as actors.

      But then damn Microsoft bought Access Software for their golf game and stopped the series.

      I own the second, The Pandora Directive and third, Overseer, and I hope that one day I can find the first cheap, Under a Killing Moon.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    11. Re:Finally- hope it pans out! by Rallion · · Score: 1

      Of course, some 3D games use beautiful, intricate prerendered backdrops. It severely cramps the flexibility, of course, but it works.

      I do still prefer 2D, however.

    12. Re:Finally- hope it pans out! by gl4ss · · Score: 1

      it's quite possible to blend the two together. "3d" in a game is just a way to render a 2d image after all.

      and any 2d without depth for an adventure game kinda sucks(would you rather play version of larry 1 in which you moved like in super mario bros instead of moving in a sort-or-prerendered-slash-predrawn-3d world?).

      in a way sam and max _is_ "3d".

      **people don't *want* it to be realistic*** you mean that people don't want to see live action flicks either?

      though, what you mean with 3d is bad looking obviously on the fly rendered badly fitting 3d.. but that's another issue, it doesn't really mean that sam'n'max done in partly on the fly rendered 3d graphics would be that bad.

      --
      world was created 5 seconds before this post as it is.
    13. Re:Finally- hope it pans out! by bobobobo · · Score: 1

      Well, the presentation and technology are "close enough" IMO. The point was that the original 2-D adventure games didn't have the quality of Disney animated features either. They didn't have to. It still worked. Same is true for 3-D, the presentation isn't as clean as Pixar/Dreamworks obviously(duh) but again it doesn't need to be.

    14. Re:Finally- hope it pans out! by Anonymous Coward · · Score: 0

      I tried to play that game way back when it came out...at least, I tried to play the demo that I got of it..wouldn't run. So I never bought the game.

    15. Re:Finally- hope it pans out! by Anonymous Coward · · Score: 0

      Umh, the first in the series wasn't 3D, save for the flying car part (which looked similar to F19). It had quite a bit of 'video', though, and voices (the sounds in general I really liked). Mean Streets was the name, I don't recall the name of the others, Under a Falling Moon or something like that was one of them.

    16. Re:Finally- hope it pans out! by Zakabog · · Score: 1

      I dunno, I don't think the world of Doom 3 would be any better if it were 2D, it'd probably look worse (it'd probably be flat and boring.) It's a damn sexy game when you have the details turned way up. I just can't wait for the next great engine from ID Software and the $500 nvidia card to display it.

    17. Re:Finally- hope it pans out! by Jarlsberg · · Score: 1
      Yes, the Tex Murphy series were awesome. I remember playing Under A Killing Moon so well - it was one of those games (along with Doom, Alone in the dark & the Sierra series of games) that justified spending unbelieavable amounts of money on PC hardware at the time. I have the original UAKM in my shelf, although I'm not sure if all the CD's are still in the box (I think I lost one of them at some point).

      Did you hear about the Tex Murphy radio adventure? The official site which hosted it are down, but here a Google cache link: http://216.239.59.104/search?q=cache:KaUxV1cZVvYJ: unofficialtexmurphy.com/theater/episode1.shtml+%22 Tex+Murphy+Radio+Theater%22+mirror&hl=no

      Also, there was two other Tex Murphy games, preceding UAKM and the others: Mean Streets (review: http://www.adventuregamers.com/article/id,50 and Martian Memorandum (review: http://www.adventuregamers.com/article/id,49))

      The Underdogs has both, I think, so if you're in for a quick fix, there you go. Here's the Martian M. link, anyway: http://www.the-underdogs.org/game.php?gameid=1901 :)

    18. Re:Finally- hope it pans out! by zmower · · Score: 1

      All the 3D elements do in Grim Fandango is make it hard to get through the doors. It's the content of the game that make it great.

      --

      Sig pending!
  4. About San Rafael.... by simetra · · Score: 5, Funny

    Here's something to try. Really, it works.

    Some time when you're around someone from San Rafael, pronounce the Rafael as it should be pronounced: Raw-fie-ell.

    They'll spin around really fast and correct your pronunciation: SAN RUH-FELL !!!!!

    Really, it's amazing.

    --

    "Would it kill you to put down the toilet seat?" -- Maya Angelou
    1. Re:About San Rafael.... by Anonymous Coward · · Score: 0

      Out of towner!

      Why don't you just stick to visiting Mount Tam-ap-puh-lis.

    2. Re:About San Rafael.... by Anonymous Coward · · Score: 1, Insightful

      Well, same thing in Los Gatos which is not really pronounced the way you say Los Angeles or Las Vegas

      people just don't bother to pronounce spanish words correctly

      it's like BINgO GrinGo!

    3. Re:About San Rafael.... by l0ungeb0y · · Score: 1

      Hahaha, it does work. I've been to San Rafael and had just that experience. Guess if enough people mispronounce something, it becomes the way to pronounce it.

      But thats nothing new... most Americans say "ishew" when they mean to say "is-sew" or "skedule" when they mean "shedule". So technically most americans can't even speak english properly.
      And if you did start speaking proper english, most people here would look at you funny.

    4. Re:About San Rafael.... by MilenCent · · Score: 3, Funny

      Now that's funny. Tell me, how do they pronounce "Leonardo," "Donatello" and "Michelangelo?"

    5. Re:About San Rafael.... by kfg · · Score: 4, Funny

      Tur tl

      KFG

    6. Re:About San Rafael.... by fbjon · · Score: 1

      I would guess: "Lee O nrr doh", "Doughnut L O" and "Michael angel O". Basically lots of o's.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    7. Re:About San Rafael.... by black+mariah · · Score: 0, Troll

      When will fucking dumbasses like yourself realize that American English and British English are different fucking languages? Your bitching is about the same as a Frenchman complaining that the Spaniards pronounce everything wrong... IT IS A DIFFERENT FUCKING LANGUAGE YOU GODDAMNED IDIOT.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    8. Re:About San Rafael.... by DavidTC · · Score: 1
      I have to point out the word is spelt 'schedule'.

      Tell me, how do you pronounce 'school'? How about 'eschew'? When did 'sch' become pronounced 'sh'?

      Someone's pronouncing the word 'schedule' wrong, but it isn't Americans.

      I will, however, admit Americans say 'issue' wrong. There's no 'h' in it. (Of course, I sometimes wonder if the word is actually supposed to be pronounced 'is-hue' and it's just the English accent dropping the h. ;) )

      --
      If corporations are people, aren't stockholders guilty of slavery?
    9. Re:About San Rafael.... by NSash · · Score: 1

      But thats nothing new... most Americans say "ishew" when they mean to say "is-sew" or "skedule" when they mean "shedule".

      Of course, it couldn't be that "i-shew" is the older pronunciation, and "is-sew" is the result of people trying to determine pronunciation from spelling in a misguided attempt to make their speech more 'correct.'

      To be utterly clear: 'is-sew' is a mispronunciation.

      (But you're right about 'shedule.' Amusingly enough, that word's pronunciation shifted in the States when the spelling was standardized on 'sch', due to idiots trying to work out how to say the word from the way it was written.)

    10. Re:About San Rafael.... by /dev/trash · · Score: 1

      I can attest to this. I work as a phone operator. I tried pronoucing it the right way for about 2 days, before giving in.

    11. Re:About San Rafael.... by HyperCash · · Score: 1

      I live in San Ruh-Fell and I have to say that simetra is right. Even the spanish speakers pronounce it san ruh-fell. I saw another post above from someone who lives here. How many slashdotters are there in San Rafael, anyhow.

      --HC

      --
      So I'm jump'n up and down screaming show me the money.
    12. Re:About San Rafael.... by Anonymous Coward · · Score: 0

      Close enough. I'm across the bridge =).

    13. Re:About San Rafael.... by ion · · Score: 1

      I grew up in No-vaa-toe and went to school in San Rah-fell and put my vote in for the "proper" pronounciation... and if people think that pronounciation is bad don't let them hear people pronounce "St. Rafael's" (the Catholic grade school)

      Side note, American English is a bastardization regardless, so you might as well run with it. Ask a Brit how to say Leisure or Oregano

  5. Steam for adventures? by AvantLegion · · Score: 4, Informative
    From the article:

    GS: When do you expect to announce a publishing partner?

    DC: We may not. The proliferation of broadband has opened a direct channel to fans of these types of games...

    Sounds like they may anticipate doing online distribution not unlike Valve with Steam, albeit hopefully less painful.

    1. Re:Steam for adventures? by MemoryDragon · · Score: 4, Informative

      Well, that could work at least it worked for the guy who did Dark Fall all by himself to get enough money to do a sequel.

    2. Re:Steam for adventures? by Anonymous Coward · · Score: 0

      Publishers supply more then distribution. They supply money. Where does this group expect to get their money? Did they get an investment? Or are they all working for free.

    3. Re:Steam for adventures? by 0x0d0a · · Score: 1

      Publishers are professional assholes -- but you can need that, when trying to figure out how to squeeze money out of consumers to fund game development and get your salaries paid.

      Online distribution is still pretty untested.

  6. hmm by ImTheDarkcyde · · Score: 0

    GOD BE PRAISED after this years g4ia (and every other half assed award show) i was afraid people had stopped caring, and just wanted mindless blood baths

  7. Sam & Max not dead? by Moonbird · · Score: 5, Insightful

    Well, how so? It seems only the dev team is working on its own now. I doubt they get the rights to publish the Sam & Max game, as much as I wished they would.

    --

    --
    All extremists should be taken out and shot.
    1. Re:Sam & Max not dead? by Anonymous Coward · · Score: 0

      It must be too late by now. They've kept Max in a cage for so long now, it would probably be the end of the world as we know it if he was let out for another game.

  8. Sam and Max 2 not officially back from the dead by SamNmaX · · Score: 4, Insightful
    Though this is certainly very positive news, they have not yet announced that Sam and Max 2 has been resurrected. I'm guessing they are in the middle of making a deal on that, though it's a touch premature to say it's back.

    From the article:

    But what about the question on everyone's mind--is a new Sam and Max title coming? Although Telltale Games hasn't specifically said anything, the upcoming first press release from the company does reference the game three times, then ends by saying that Telltale is currently "in the design phase on a well-loved license." Could it be?

    1. Re:Sam and Max 2 not officially back from the dead by bobobobo · · Score: 3, Funny
      Yeah, though it looks like they're going to make more 3-D adventure games, Sam and Max 2 may not be one of them, from the article:

      GS: How is your working relationship with LucasArts today? Is there one?

      DC: We have lots of friends over there, but on a business level it's hard to get traction. They are very focused on dealing with what's in front of them. So unfortunately there is none, which is sad because we really love those old licenses, and of course Sam and Max. We do chat with Steve Purcell from time to time.

      So wishful thnking if they can iron something out with Lucas Arts, but I'm not getting my hopes up. Although I do hope their company gets off the ground and provides some qualtiy Sam and Max alternatives.

    2. Re:Sam and Max 2 not officially back from the dead by ja2ke · · Score: 3, Insightful

      Thanks for saying that. Even if it is true that Telltale is working on a Sam & Max title, we have no way of knowing that. The article never says so, it never even directly hints it. In the Q&A, the Telltale guy even mentions Sam & Max along with other LucasArts things they're not in contact with. I wish /. stories wouldn't jump the gun so badly.

      Yes everyone would be pleased as punch if when they reveal their game, it is in fact a Sam & Max title, but talk about creating false hope and false hype!

  9. An on-line petition... by Anonymous Coward · · Score: 1, Funny

    I propose an online petition, if they are truly amazing, requesting:

    1) A spell and gramme checker for the editors of slashdot.
    2) No more dupes.
    3) More Cowboy Neal poll choices
    4) No more censorship of the line '????' before 'profit'.

    Please sign this partition by replying to this post.

    1. Re:An on-line petition... by Staos · · Score: 0, Troll

      5. Much more hot grits.

      --
      In Soviet russia, only old Koreans profit from pictures of Natalie Portman stored on Beowulf Clusters.
    2. Re:An on-line petition... by mattyrobinson69 · · Score: 1

      what if i dont want to reply, eh?

      shit.

    3. Re:An on-line petition... by Dot.Com.CEO · · Score: 1
      You forgot:

      5) ???????

      6) Profit.

      Oh my, it's actually funny in this case. This hasn't actually happened since, I think, 2002...

      --
      Mother is the best bet and don't let Satan draw you too fast.
    4. Re:An on-line petition... by Anonymous Coward · · Score: 0

      If I may, I would like to add one more thing to that.

      5) No more dupes.

  10. Obl Sam and Max Quote. :p by Anonymous Coward · · Score: 5, Funny

    SAM: Max, if I start to freeze, I may have to gut you and crawl inside your body for warmth!
    MAX: Please do!

    1. Re:Obl Sam and Max Quote. :p by MagicDude · · Score: 2, Funny

      I didn't know they were on Hoth.

  11. Prepay by Effugas · · Score: 4, Insightful

    Uh, I'd prepay for a Sam 'n Max 2. Like, right now. And I'm not the only one.

    --Dan

    1. Re:Prepay by Anonymous Coward · · Score: 0

      Well, I'd like some sort of guarantee that we'd see the finished product. As as alternative the constantly-updated GPS coordinates of any executives involved in any future cancellations would be a nice consolation prize.

    2. Re:Prepay by raygundan · · Score: 1

      Me too.

      --A different Dan

    3. Re:Prepay by Anonymous Coward · · Score: 0
      ME TOO!!1

      --AOLuser #857328

    4. Re:Prepay by aka.Daniel'Z · · Score: 1

      Count me in! -- Daniel

    5. Re:Prepay by Foole · · Score: 1

      I'll get it! I'll get it! I'll get it! I'll get it!

      --
      This is not a turnip.
  12. Re:WTF? by bob65 · · Score: 3, Interesting
    Sam and Max 2? People are waiting for this? I remember playing Sam and Max on a 486 with 4MB of RAM. What's next? Where in the World is Carmen Sandiego 2?

    I remember playing Sam and Max on a 386 with 2MB of RAM too. I also enjoyed it very much. Which is why I am waiting for Sam and Max 2.

    I also enjoyed Carmen Sandiego very much as well. In fact I had (and still do) the deluxe edition which has high-res 256 color graphics - very enjoyeable.

  13. Re:WTF? by isorox · · Score: 3, Interesting

    Good for you, I played it on a 486 too. It (and day of the tentacle) still kicks ass compared with the majority of games arround. Trouble with the genre is theres limited, if any, replayability.

  14. On my buying list already by JamesP · · Score: 4, Funny

    If these guys make it, kudos. My money is theirs...

    LucasArts can kiss my ass...

    --
    how long until /. fixes commenting on Chrome?
  15. Good way to go out of business fast by Anonymous Coward · · Score: 0

    Forming a studio to make a game that wouldn't sale enough copies to keep the business afloat is not a good idea. This is based on the real number of requests to bring the game to life, do the math!!!!

  16. Re:WTF? by rafikki · · Score: 1

    When a game kicks as much ass as Sam and Max did, of course people will be waiting for it.

  17. WHo gives a rat's ass by Treeluvinhippy · · Score: 5, Funny

    Honestly who gives a rat's ass where in the world Carmen Santiago is? C'mon lets get a new sequal in the Oregon Trail series and hunt deer in the all new doom 3 engine.

    Also small children will once again experience the joy of writing swear words on the gravestones for other children to find. IN 3-D!!!!!

    --
    >
    1. Re:WHo gives a rat's ass by PixelScuba · · Score: 1

      Here lies Stinky Joe He died from diphtheria What a stupid ho.

    2. Re:WHo gives a rat's ass by nomadic · · Score: 1

      They should remake Voyage of the Mimi. No, I'm not being sarcastic, that game kicked so much ass.

      Though probably way before most of the people's here time.

  18. Re:WTF? by nkh · · Score: 4, Interesting

    I still play Sam & Max, DOTT, MI 1, 2, 3 & 4... For most Lucasarts games you can use the ScummVM to play on most platforms (Linux included of course).

    What I miss the most is a good cross-platform open-source adventure game engine I could script in the language I like the most (Ruby of course... but Python would be good too). I could try to write something but I'm too much of a n00b for such a project :(

  19. Re:Online petitions are a joke by Anonymous Coward · · Score: 0

    Worked for Quest For Glory 5. QED.

  20. And While There At It... by dduardo · · Score: 2, Insightful

    Bring Back Maniac Mansion

    1. Re:And While There At It... by Zorilla · · Score: 1

      Bring Back Maniac Mansion

      Okay

      And this is always useful

      --

      It would be cool if it didn't suck.
  21. Duke Nukem demo? by lateralus_1024 · · Score: 5, Funny

    I heard there will be a Duke Nukem Forever hidden demo on the disc. Links to follow....

    --
    If you think /. comments are bad, check out Digg.
  22. Re:WTF? by dabigpaybackski · · Score: 0

    Considering that Sam and Max was one of the few games of the 486/4MB era that I actually remember, I consider this good news. The game had humor, originality, an engrossing story, vibrant graphics (for the time,) and a groovy soundtrack that could be played on your CD player.

    How many of these blood-soaked and mind-numbingly repetitive first-person shooters will be remembered a decade hence?

    --
    "OH SHIT, THERE'S A HORSE IN THE HOSPITAL!"
  23. speaking of games .... Empire is being redone too! by kwandar · · Score: 2, Informative

    I'm thrilled that some of these games we love are being redone.

    In 1987 I purchased "Empire" for my Atari and in the early 1990's purchased "Empire Deluxe". Empire has remained at the top of the strategy games list and anyone who plays it, knows why. Its addictive as hell! I still play my old DOS version, even today.

    I just learned that Empire is now being redone too by Killer Bee Software and is now in beta! Yay!!!

  24. Re:WTF? by JamesTRexx · · Score: 1

    I played Sam & Max and Day of the Tentacle a little while ago when I got myself vdmsound. The reason why I love these games is the same why I love cartoons like Roadrunner, Bugs Bunny, etc. There's no need for realism, everything is a caricature of itself, colours just clash. The whole idea is to have an adventure just for laughs, not to save the world from demons from hell (sort of).
    Now I have to admit I haven't been looking much into the games section in the stores, but I haven't seen games like this for quite some time.

    --
    home
  25. Maniac Mansion Deluxe by westlake · · Score: 3, Informative

    LucasFan Games Maniac Mansion Deluxe. 200,000 downloads. Multilingual. 256 color VGA graphics, digital audio effects and a full MIDI score. Windows only. Free-as-in-beer.

    1. Re:Maniac Mansion Deluxe by Anonymous Coward · · Score: 0

      That's the FM Towns version.

    2. Re:Maniac Mansion Deluxe by westlake · · Score: 1
      That's the FM Towns version

      No it's not. Maniac Mansion Deluxe is a pure fan project that impressed even Ron Gilbert The Latest News. I believe it uses

    3. Re:Maniac Mansion Deluxe by Zangief · · Score: 2, Funny

      That is very cool, but, could you give me a link to free beer?

      Please?

  26. There goes the weekend... by apanap · · Score: 1

    This is the best news I've heard all day! Made me dig out my old Sam & Max and DOTT CDs. ScummVM is sweet! And I was planning on getting some work done this weekend :/ Actually played through Beneath a Steel sky the other week too. I sure miss the good old days...

    --
    Give me a job. Please?
  27. Woo hoo! by identity0 · · Score: 1

    Does this mean that LucasArts hasn't gone to the Dark Side?

  28. LucasArts by rsmith-mac · · Score: 4, Insightful

    Considering that this isn't a Star Wars title, I think we'll see LA be a little more flexable than usual. If they were to licence out S&M to Telltale(perhaps even the previous work), and Telltale did digital distribution, that would push all the risk on to Telltale. Without any risk, and a licence LA really doesn't really seem to see a future in, LA may bite as an easy way to score a cut of the revenue.

    1. Re:LucasArts by Zorilla · · Score: 4, Insightful

      Problem is that they couldn't really make any cross-game inside jokes that use trademarks anymore, such as the Star Wars and Sam and Max costumes when Guybrush goes to pick up his party suit in Monkey Island 3. Then there's always the "Help me, . You're my only hope."

      I guess the rubber tree gag can still be used.

      --

      It would be cool if it didn't suck.
    2. Re:LucasArts by Anonymous Coward · · Score: 0

      Oops, typo. I of course meant to say Monkey Island 2.

    3. Re:LucasArts by DrMrLordX · · Score: 1

      I'm sure they could. If Lucasarts can put Wile E. Stormtrooper into Rebel Assault II, then someone else can put Star Wars easter eggs into Sam & Max II.

      However, nobody is allowed to do what Sim Copter did. At least, not unless it's a pr0n game.

    4. Re:LucasArts by Anonymous Coward · · Score: 0

      Parody is a fair use of copyrighted material and those episodes were clearly parodies.

  29. I take this with a grain of salt. by neuro.slug · · Score: 1

    Remember the last Monkey Island? Held nothing to the previous 3. Granted, it really wasn't that bad, but the shoddy control system really interfered with the experience (c'mon, LucasArts, what's wrong with point'n'click?)

    Furthermore, I remember salivating when I saw the Full Throttle 2 screenshots... and they cancelled that (probably to allocate more resources to their 284th Star Wars game).

    -- n

  30. God, i hope so. by Lisandro · · Score: 1

    My wallet is an open door to these guys if they finish the game.

  31. there's no language police by Anonymous Coward · · Score: 0

    Well, outside of you.

    There's nothing more right about shedule than skedule. And people here MEAN to say ishew.

    On the other side, the British changed the pronounciation and spelling of Aluminum (the original name) to Aluminium because it didn't match the pattern set by Chromium, Radium, etc.

    Language is regionalized and nationalized. Deal with it.

  32. Sign me up by t1nman33 · · Score: 3, Interesting

    I just sent them an email...I bet that they could generate enough sales from Slashdot readers alone to justify the cost of making the game. Hopefully they will do some kind of pre-order thing.

    Man, LucasArts is going to be kicking themselves for this one.

    --
    --- Where's my car, and why are these grass stains on my pants?
  33. it isn't a Spanish word by Anonymous Coward · · Score: 1, Interesting

    It's an American word, derived from a Spanish word. That's why it is pronounced differently. Basically, it got Americanized.

    Just like you don't say "bom bar die eh" when talking of those who control the release of bombs from planes. It's an American word, and we have our own pronounciation.

    It is important to remember language is a tool. It is used to communicate ideas. Thus, you want to use word forms that are most likely to be recognized by your listener. So using foreign pronounciations of Americanized words is detrimental to your goal. That is, unless your goal is to show off your worldliness or mastery of linguistics. Most effective is most right, regardless of whether it is true to someone else's idea of how a word should be spelled or pronounced.

    1. Re:it isn't a Spanish word by Kenshin · · Score: 3, Funny

      Just like you don't say "bom bar die eh" when talking of those who control the release of bombs from planes. It's an American word, and we have our own pronounciation.

      Oh, I get it now. So that's what all this "new-cue-ler" stuff Bush talks about is all about. It's American.

      --

      Does it make you happy you're so strange?

    2. Re:it isn't a Spanish word by Anonymous Coward · · Score: 0

      Actually it derives from Hebrew, means healed by God.

  34. BS by Mr.Zong · · Score: 1

    3 words for ya. GRIM FUCKING FANDAGO. Now shut your mouth.

  35. Monkey Island? by adolfojp · · Score: 1

    Now, how about a Monkey Island petition. I am even willing to forget that MI 3 and 4 were ever made. ;-)


    Cheers

    Adolfo

    PS. I'll give a GMail Invite to the first 5 people to email me at adolfojp at hot mail dot com answering the following question: What is the secret of the Monkey Island?

    1. Re:Monkey Island? by Anonymous Coward · · Score: 0

      Not that I need any more invites (I have about 20 invites left if anybody still wants an account), but I can't seem to remember if there was a secret or not. Now it's bugging me.

      The last memory I have is being repeatedly thrown about the island by lechuck.

      I GIVE UP HELP ME!

    2. Re:Monkey Island? by Hinhule · · Score: 0

      Sounds to me like someone will have to get his hands on all the games and play them again just to find out!

    3. Re:Monkey Island? by Anonymous Coward · · Score: 0

      The secret is revealed in Monkey Island 2. IT is that Monkey Island is just an amusement park, and that guybrush is a kid and LeChuck is his brother.

  36. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  37. 2d 3d by Anonymous Coward · · Score: 0

    The solution to the 2D look in a 3d game already exists, its called Cel shading.
    Thats the way adventure games like Monkey Island, Sam and max etc should go graphics wise

  38. You just haven't been paying attention, have you? by Thedalek · · Score: 4, Insightful

    How many of these blood-soaked and mind-numbingly repetitive first-person shooters will be remembered a decade hence?

    Doom, 1993.
    Doom 2, 1994.

    And next year, I'll wager a lot of us still remember Star Wars: Dark Forces.

    Honestly, nine out of ten slashdotters can probably still hum the Doom theme song.

    --
    Happiness is relative, Based upon the way we live.
  39. 2d does not = sidescroller by Anonymous Coward · · Score: 0

    Does no one realize the difference between 2d and 3d? It's simply action planes. I hate this common misconception. 3d adventure games are possible, just in a sidescrolling or fixed perspective manner. 3d can be done stylistically, this is a proven fact, and it's a shame that so few games attempt it. Syberia is a great example of the progression of adventure games.

    As long as technology is harnessed for certain means and not just for the sake of doing it, adventure games have a bright bright future.

  40. Re:WTF? by ecliptik · · Score: 1

    Scummm VM is even available on the Dreamcast, which plays the games quite well even for using the analog stick to move the mouse. I've played both Sam and Max and DOTT through on it and it was a great experience.

  41. O.K. but by evil+crash · · Score: 4, Insightful

    Who owns the rights to the characters? With out the permission of the license holder, all that coding is gonna get you a cease and desist letter.

    --
    "Anyone who is capable of getting themselves made President should on no account be allowed to do the job."-THG
    1. Re:O.K. but by Dimensio · · Score: 2, Insightful

      Steve Purcell owns the rights to the characters, and I suspect that any Sam & Max work would get his approval.

      The problem is that I believe that LucasArts licensed the game rights to start work on Sam & Max 2, and the question now is whether or not they had an "exclusive" deal. If they did, then this could put a damper on things.

      Even if they don't, though, they probably own the rights to any work done on Sam & Max: Freelance Police, and I doubt that they'll let the project go for someone else to profit on it.

  42. Re:You just haven't been paying attention, have yo by dabigpaybackski · · Score: 0

    Oh...[tired eyes grow distant]...Oh, I was paying attention, staying up all night and missing academic deadlines, missing dates (well, that would've happened anyway,) waking up with eyestrain so bad I thought I thought I had conjunctivitis because of my shitty old AST monitor with the 48 Hz refresh rate.

    [voice rises with growing indignation] I PLAYED Doom. I PLAYED Doom 2. I EVEN PLAYED WOLFENSTEIN 3D, every single episode, in my parent's basement, ignoring the cold, stealing into the kitchen to snatch the cold chicken patties from the refrigerator, writhing around in my chair trying to hold the soda-piss in. I WAS THERE WHEN THE SHIT WENT DOWN, MAN! [hysterical] I was there when Hitler finally dropped in a hail of gatling gun bullets just as my health was running out and I thought I'd have to go back to my last savegame. I...I remember the...the same six or seven wall textures playing over and over again, the enraged howl of the Cyber Demon... Oh God, you brought it all back, the FPS-PTSD.

    But seriously, I can't remember the Doom theme song...must've repressed that one.

    --
    "OH SHIT, THERE'S A HORSE IN THE HOSPITAL!"
  43. With the "rebirth" of the adventure genre... by Alzheimers · · Score: 1

    Long ago, Empire Interactive released an excellent cyberpunk-meets-lovecraft adventure game called "Dreamweb." It's a damn shame noone ever took off with it and made a sequel -- it never really achieved cult status like Sam & Max or Fandango, but it was certainly worthy of being in their company.

    With the rebirth of the adventure genre, I wish some small developer could pick up the license and run with it. It was a story that was ripe for a continuation. Although it didn't receive the attention that it deserved back then, it's original story and setting would be much more popular with today's audience looking for something different.

    The Adventure Company has done a good job of beating the dead Myst horse into the ground -- it's time for something more mature, something darker, something that's got a plot that doesn't involve wandering through beautifully rendered, empty alien landscapes pixelhunting for keys or randomly rotating levers and switches.

  44. NOT Windows only by Chris+Pimlott · · Score: 2, Informative

    Thanks to the wonder of ScummVM, you can play this game on any OS ScummVM supports, which includes Windows, Linux, Solaris, Mac OS X, PalmOS, Pocket PC, Dreamcast and BeOS. (You may need windows to get the game files out of the .exe, although wine might work for that)

    ScummVM plays nearly all the original games too, so if you have the discs lying around you can replay all the old classics on your favorite OS that didn't exist when they came out :)

    1. Re:NOT Windows only by Anonymous Coward · · Score: 0

      As much as I love ScummVM, it won't work on this game. It's a fan remake of Maniac Mansion with new graphics and was created using AGS. There does exist a linux interpreter for AGS which can be used to play this game however. It can be downloaded from here The original versions of MM will work in ScummVM of coursem

  45. Things I learned from Sam and Max by Anonymous Coward · · Score: 1, Funny

    The game was wonderful and I am elated that there may be more on the way. The comics were life-changing, too. I think the most important things that Steve Purcell had to tell us were:

    1) That vermin are just like everyone else, or vice versa.
    2) That friendship means more than the lives of innnocent bystanders.
    3) That the best parts are the neck and the face.

    And of course there is the discovery of the connection between rabbity things, mindless violence, and DeSotos. And to watch out for those South American corn dogs.

  46. Um, people? by Anonymous Coward · · Score: 0
    I think we're celebrating a bit too early here:

    GS: How is your working relationship with LucasArts today? Is there one?

    DC: We have lots of friends over there, but on a business level it's hard to get traction. They are very focused on dealing with what's in front of them. So unfortunately there is none, which is sad because we really love those old licenses, and of course Sam and Max.


    Seems to be a pretty clear implication there that Lucasarts still has the license and they don't have much intention of letting it go. I see nothing here indicating that S&M 2 is actually in the works except that they are "in the design phase on a well-loved license," which can refer to about 12,000 things.
    1. Re:Um, people? by Anonymous Coward · · Score: 0

      HERESY!!!! This one is in league with dark powers! He is a warlock and needs to be cleansed by holy fire!

  47. Re:WTF? by jalagl · · Score: 1

    ScummVM is great. I'm halfway through Monkey Island 2 using ScummVM on my Sony clie. I play while waiting in line, on planes, etc...

    Too bad the music doesn't work ... (at least on the version I'm using)

    --
    -.
  48. I hope by m1chael · · Score: 0

    I hope they know when to stop. They better not release a Sam vs Max...

    --
    I know you are psychotic, but please make an effort.
  49. Re:You just haven't been paying attention, have yo by mattgorle · · Score: 1

    Thanks -- I'll be hearing that all day now...

    --
    Slackware user since 1997.
  50. the license is the story by Arkine · · Score: 1

    Does anybody remember when Lucas Arts' license expires on Sam and Max? There might be a story there. That shadow character on the projects page does look a little familiar. "We've quietly begun development on an exciting license that we can't wait to tell you about! Well, actually we HAVE to wait to tell you about it..." Hmmm....

  51. Re:WTF? by mowler2 · · Score: 1

    ScummVM can normally handle the music. I believe if you have trouble with midi synthesizer on your soundcard, you can use the SDL version of ScummVM, and have full software midi music. :)

  52. Re:WTF? by Anonymous Coward · · Score: 1

    Yeah, playing Sam&Max on a 386 SX-20 with 2MB of RAM was still much more fun than playing most of the crap that is released nowadays even if you could count the frames sometimes.

  53. I guess they thought kids would love the ending by mowler2 · · Score: 1

    But as a matter of fact, when I was playing the game (I was maybe 10-12 years old), I was very disappointed on the ending - wtf was it all just a game?? - it felt so meaningless. :(

  54. Lucasarts is very cool about this by 0x0d0a · · Score: 1

    Lucasarts is very cool when it comes to their old games -- they continue to offer value-priced bundles of their old games on CD from their website, and you can play them anew on all platforms using ScummVM. And they're still as good as they day they were released -- these aren't games that depend much on the state-of-the-art in technology.

    I could try to write something but I'm too much of a n00b for such a project :(

    Where do you think that the people that you consider to "know what they're doing" became not new?

    Seriously, read some post-mortems of game development. It's very common for people not to know at all what they're going to need to do to solve a particular problem and just have to learn what to do as things move along.

  55. Re:speaking of games .... Empire is being redone t by Anonymous Coward · · Score: 0

    Empire Deluxe has already been redone. It was released last year. Killer Bee software has a demo on thier site.

    This is a new "Enhanced Edition" that he is starting to beta with. More Empire!

  56. Zombies ate my Neighbors by Anonymous Coward · · Score: 0

    Less Sam and Max jibba jabba more shooting bazookas at giant babies! LucasArts I want more Zombies ate my Neighbors!

    (god, I'm an evil bastard)

  57. Hum this tune, yo... FOREVER by Anonymous Coward · · Score: 0

    Hail to the king, bay-be.

    It's time to kick @#$ and chew gum... and I'm alllll outta gum.

  58. Just to add to that... by phorm · · Score: 1

    Anachronox seems somewhat a cross between an RPG and an adventure game - and is done in full 3d. It's also a great game to try, if you haven't already.

  59. Game parodies/humour by phorm · · Score: 1

    Would these qualify as parody or be allowed on some other basis of humour. It seems to me that Duke3d stood somewhat as a rival to doom, but nobody ever called them out on the "that's one doomed space marine" (or various other goodies) in the game.

    1. Re:Game parodies/humour by Zorilla · · Score: 1

      I think it's all about how firm the trademarks are held, and since it's Lucasarts that's involved, you'd probably have to be careful. I'm reminded of that Family Guy where Peter says, "It'll be so much fun, it should be illegal - like copyright infringement..... [head morphs into conveniently crude version of Mickey Mouse] Hoho! See you at the game, Joe!" Seth McFarlane would have probably landed into some trouble despite "fair use" if Mickey Mouse was more than just implied just because of the way Disney handles their trademarks.

      --

      It would be cool if it didn't suck.