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KDE Running On A GameCube

Bruno_me writes "Some of the folks at the GameCube Linux project have gotten KDE to run on a GameCube. There's a screenshot of what it actually looks like and what it should look like. This is the first real 'GameKube.' And of course, here is the original frame buffer (dd if=/dev/fb0 of=./kde.fbdump)."

169 comments

  1. Wow. by SmithG · · Score: 4, Funny

    This seems very useful.

    1. Re:Wow. by Gentlewhisper · · Score: 5, Interesting

      On the keypad there is only A, B, C, and D, what about the rest? How do you type on this?

    2. Re:Wow. by gustgr · · Score: 4, Informative

      Maybe with somthing like this?

    3. Re:Wow. by Anonymous Coward · · Score: 2, Funny

      I'm still trying to figure out how to turn my computer into a gamecube.

      I'll just be happy once my toaster starts making coffee.

    4. Re:Wow. by pjt33 · · Score: 1

      Offering you muffins isn't good enough?

    5. Re:Wow. by Anonymous Coward · · Score: 4, Interesting

      Well, there's the obvious "like a highscore table entry" method, or the "on-screen keyboard" method, and how about higher-speed methods for advanced users like chording? 4 buttons => 2^4 = 16 chords minus the 0 chord, gives 15 chords. defining each letter as a 2 chord sequence, that gives 15*15 = 225 2-chord combos, enough to cover a standard keyboard.

    6. Re:Wow. by wheany · · Score: 1

      Well, actually, you forgot the Z-button.

    7. Re:Wow. by Anonymous Coward · · Score: 1, Informative

      For the nitpickers:
      The actual buttons are A,B,X,Y,L,R,Z,START, and the joystick, the "C-stick", and the directional pad.

    8. Re:Wow. by morten+poulsen · · Score: 3, Funny

      Well, you could always:

      bc
      cc
      cd
      dc
      dd

      That should be enough to do serious work :-)

    9. Re:Wow. by WWWWolf · · Score: 3, Interesting

      No idea. SSHing in? Some weird "use the keyboard of some other host" X11 hack? Wouldn't surprise me the least...

      ...or since they need Phantasy Star Online to load Linux in, maybe they have hacked together support for the Phantasy Star Online keyboard (with GameCube stick acting as mouse)... no idea if this is true, this is just extremely hopeful, completely outrageous speculation about the will and capability of the GCLinux people =)

      Still, I'd really want to know for sure, too.

    10. Re:Wow. by Jackie_Chan_Fan · · Score: 1
      This seems very useful.


      The gamecube was never useful.

    11. Re:Wow. by NanoGator · · Score: 1

      "On the keypad there is only A, B, C, and D, what about the rest? How do you type on this?"

      More importantly, did they get copy/paste to work?

      --
      "Derp de derp."
    12. Re:Wow. by OneHungLo · · Score: 4, Informative

      To enter text commands, just do an "ssh -l root 192.168.0.47" from the console on your PC. The default root password is "cube". Once you've done that, you can do pretty much whatever you want with it. Use apt-get to install links and BitchX, and you can brag to your friends that you're running a browser and IRC client on your Gamecube and typing through your PC.

      It's not really useful for anything but Geek points at the moment, but GC-Linux development is coming along very quickly. There's already a hardware-accelerated video driver, and ALSA is working, as well as SDL and many more things. I wouldn't be surprised if in the near future, some kind of Mplayer-based streaming media client was written for GC-Linux, and it found a practical purpose as a way of playing MP3/Vorbis/Videos from NFS shares on a LAN. All the framework is there, it would just take someone to put it together.

    13. Re:Wow. by 22+Acacia+Av · · Score: 1

      Well, at last a screenshot of a linux "dist" that differ from the rest.

    14. Re:Wow. by Jaruzel · · Score: 0

      Not True. It has 'Super Monkey Ball', which along with a few mates, and even more beers, it suddenly becomes The Best Console Ever!(tm)...

      That is until 'Super Monkey Ball Deluxe' on the XBox next year.

      In fact, now that I think about it, Monkey Ball arriving on Non-Nintendo Kit, must mean that even Nintendo are no longer interested in their own little purple creation...

      --
      Together, We Can Make Slashdot Better. I Do NOT Mod ACs. - Check Me Out
    15. Re:Wow. by sewagemaster · · Score: 1
      On the keypad there is only A, B, C, and D, what about the rest? How do you type on this?


      Well, up-up-down-down-A-B-A-B-C-D-start gives you...

      "kakaroto!"

    16. Re:Wow. by gothzilla · · Score: 1

      A keyboard has been emulated for the Game Cube by a couple of kids who are obsessed with Mortal Kombat. Being that this project was named Game Kube they felt it must be worthy since the second word of each title starts with "K".
      They took all the combination and fatality moves from "Mortal Kombat, Deadly Alliance" and coded them to translate to letters.
      So if you wanted to say "Hi There" you would actually grab a controller and do the following:
      "crush kick" "neck stretch" "belly flop" "spine rip" "crush kick" "laser slice" "iron bash" "laser slice"

      They are working on punctuation now but may have to wait for the release of the next Mortal Kombat game to get enough finishing moves.

    17. Re:Wow. by chrismcdirty · · Score: 1

      Except for the fact that SMB was developed by Amusement Visions and published by Sega. Because that really has a lot to do with how much Nintendo cares about their consoles.

      --
      It's like sex, except I'm having it!
    18. Re:Wow. by timts · · Score: 1

      wrong, they buttons are L(eft) R(ight) A B X Y Start Select

    19. Re:Wow. by Sepper · · Score: 2

      Or simply: Up Up, Down, Down, Left, Right, Left, Right, B, A, B, A, Select, Start....

      It's pretty old but i'm sure it's still compatible...

      --
      I live in Soviet Canuckistan you insensitive clod!
    20. Re:Wow. by ion_ · · Score: 2, Funny

      The actual buttons are A,B,X,Y,L,R,Z,START, [...]

      You can write any ASCII text with just those buttons. Simply hold down the desired combination of bits and then press START to enter the character.

      Example:

      r: A-B-X-R-START
      m: A-B-Y-L-Z-START
      space: B-START
      =: B-X-Y-L-Z-START
      ^H: Y-START (oops, a typo)
      -: B-Y-L-Z-START
      f: A-B-L-R-START
      r: A-B-X-R-START
      space: B-START
      /: B-Y-L-R-Z-START
      ^M: Y-L-Z-START

      See, it's as simple as that.

    21. Re:Wow. by rhombic · · Score: 2, Funny

      Shoud definitly appeal to emacs users, no?

      --
      1984 was supposed to be a warning, not an instruction manual.
    22. Re:Wow. by Ziviyr · · Score: 1

      Dasher would be cool.

      --

      Someone set us up the bomb, so shine we are!
    23. Re:Wow. by poot_rootbeer · · Score: 1

      What kind of GameCube controller do YOU have?

      Mine has A, B, C, D, L, R, U, X, Y, and Z. Some of them more than once.

    24. Re:Wow. by LilMikey · · Score: 1

      If they'd get Myth running and eliminate the need for disk swapping a GameCube would be my next Myth Frontend.

      --
      LilMikey.com... I'll stop doing it when you sto
  2. What is this kde.fbdump garbage? by Anonymous Coward · · Score: 3, Insightful

    Sorry, I don't speak fbdump.

    1. Re:What is this kde.fbdump garbage? by Zorilla · · Score: 2, Informative

      Photoshop will read raw data, but I have no idea what the dimensions or bitdepth of the image are. Post them here if it's applicable.

      --

      It would be cool if it didn't suck.
    2. Re:What is this kde.fbdump garbage? by vadim_t · · Score: 5, Informative

      It's a dump of the framebuffer console. To view it, you've got to run Linux with vesafb, for example. Just "cat kde.fbdump > /dev/fb0". You need to use the right bit depth and resolution for it to work though, and it's not specified.

    3. Re:What is this kde.fbdump garbage? by imroy · · Score: 0

      Lets see....
      The file is 1228800 bytes in size. Looking at a hexdump, it looks like 16-bit data. Unfortunately 614400 has many integer factors, including most of the likely widths/heights. If it's for NTSC then it's going to be 480 lines high, making it 1280x480. Bit of an odd resolution. It's not divisible by 576, so it can't be PAL. It could also be 800x768, 640x960, 1200x512...

      Damn, I can't seem to find anything to convert packed 16/15-bit RGB data. I'll have to resort to writing a simple Perl or C program to convert it to a more widely recognized 24-bit raw format.

    4. Re:What is this kde.fbdump garbage? by Anonymous Coward · · Score: 2, Funny

      "To view it, you've got to run Linux with vesafb, for example. Just "cat kde.fbdump > /dev/fb0". You need to use the right bit depth and resolution for it to work though, and it's not specified."

      Reminds me of the saying...

      "But Linux IS user friendly. It just is really picky about who its friends with." ;-)

    5. Re:What is this kde.fbdump garbage? by Anonymous Coward · · Score: 1, Informative

      Just open it as a 'raw' image file, 640x480x16bpp. You say you'll have to write a program specifically for this? Sounds like you are a true /. geek! :-)

    6. Re:What is this kde.fbdump garbage? by imroy · · Score: 3, Informative

      (I'll post this one further up the chain after my last message was somhow modded "overrated" with no other mods)

      Here's the technical details:
      It's 640x480 in 16-bit 5-6-5 format. Big-endian of course (tripped me up initially on my x86 machine). The file is a dump of the whole frame buffer but only half is used.
      Hope that helps.

      You might be able to read it with Photoshop or something. I had to write a little C program to convert the packed 16-bit values into 24-bit ones. Then it was simple to pipe that through rawtopnm with some guessed dimensions. It's nothing spectacular, just a blank KDE desktop running with Ktip describing how you can minimize all windows with the desktop button.

    7. Re:What is this kde.fbdump garbage? by Ford+Prefect · · Score: 5, Interesting

      Just open it as a 'raw' image file, 640x480x16bpp. You say you'll have to write a program specifically for this? Sounds like you are a true /. geek! :-)

      Oh crap. I win the 'Geek' prize, then.

      I wrote a really poor PHP program to do it - and ended up with a fairly uninteresting screenshot.

      Okay, so KDE on a Gamecube is pretty useless, but it does show that the cross-compiler is working on complex software (even if it is just for a PowerPC), and that pretty resource-intensive software will work on the machine. Plus, I bet the people doing it have learned a lot in porting this stuff to work on an unfamiliar, undocumented hardware platform.

      Now, port Linux to run on any generic Postscript printer! :-)

      --
      Tedious Bloggy Stuff - hooray?
    8. Re:What is this kde.fbdump garbage? by imroy · · Score: 1

      I was surprised to find that nothing I had could read it. I guess the 15/16-bit formats are pretty much limited to graphics hardware. No one uses those formats to transport images, using 24-bit formats instead. I was surprised to find that Gimp 2.0 didn't have a raw format option.

    9. Re:What is this kde.fbdump garbage? by Anonymous Coward · · Score: 0

      Well, that's the reason that it looks wrong. The GameCube doesn't use RGB format for its output framebuffer. It uses a type of 4:2:2 YUV format. It's YuYv, so there's a Y for every pixel, but U and V for every other one horizontally. I don't think YUV is the technically correct name (perhaps YCbCr or something like that).

    10. Re:What is this kde.fbdump garbage? by Anonymous Coward · · Score: 0

      To me it looks like the frame buffer is not supposed to contain RGB. It looks more like the frame buffer is using an NTSC form of encoding. That would not be a huge surprise given its output.

  3. Now correct me if i'm wrong.. by thegoogler · · Score: 1

    But didnt someone try this a few years back? and give up because of the disc drive as the only real data storage... and a few other things?

    1. Re:Now correct me if i'm wrong.. by Poltras · · Score: 3, Informative

      IIRC, they boot on NFS, since there is no real HDD on the gamecube. And it's more useful that way, since they don't have to burn a mini-DVD backwards every time they make a modification. What seems more a problem now is color management. :)

    2. Re:Now correct me if i'm wrong.. by Anonymous Coward · · Score: 0

      At least it looks better than the /. IT theme ;)

    3. Re:Now correct me if i'm wrong.. by secondsun · · Score: 1

      Reminds me of an old joke.

      When you play it backwards you hear the voice of Satan, but whats worse is when you play it foward you install Windows.

      --
      There is nothing wrong with being gay. It's getting caught where the trouble lies.
  4. KDE is heavy by gustgr · · Score: 5, Insightful

    Does KDE run smoothly on a 486Mhz PowerPC with 40mb of RAM?

    1. Re:KDE is heavy by Anonymous Coward · · Score: 2, Informative

      Actually, it depends mostly on what theme you use. Many kde themes, including the current default, are gradient-heavy and slow, just as WinXP or MacOSX are mainly slow due to their graphical frills.

      But a plain theme can be much faster, on KDE, GNOME, WinXP (MacOSX I haven't seen themes for, not to say they don't exist, I just haven't gone looking as I have no mac).

    2. Re:KDE is heavy by krymsin01 · · Score: 1

      Something like fluxbox would be a lot better I would think. My laptop runs fluxbox just fine, can play movies/etc, and it's a 500mhz 686 with 64mb ram. Not sure if the difference between archetectures would make much of a difference. Now, if I try to run KDE on my laptop it grinds to a halt. However, my laptop doesn't have the hardware accelerated graphics and memory that the game cube does. AFAIK, the project mentioned in the post has not exploited the graphics hardware to it's fullest potential, but if they get that running it will be a lot smoother.

      --
      stuff
    3. Re:KDE is heavy by Carewolf · · Score: 1

      Increase the RAM to 128, and it should run smoothly. When you see kpersonalizer when first booting KDE set it to a slow CPU.

    4. Re:KDE is heavy by phobos13013 · · Score: 1

      i say port over twm, really use the power of the gamecube graphics there :). JK, im a kde user when i go gui so just for the fun factor i hope they get this going.

      --
      ...and it should be known by now
    5. Re:KDE is heavy by Acidic_Diarrhea · · Score: 3, Funny
      Oh okay, let me just call up Nintendo and tell them I need some RAM for my Gamecube.

      --
      I hate liberals. If you are a liberal, do not reply.
    6. Re:KDE is heavy by esanbock · · Score: 1

      I run fluxbox on my Xbox. Even FCE is too slow. ANd it has a 700 Mhz processor, but only 64MB or RAM.

    7. Re:KDE is heavy by daVinci1980 · · Score: 1

      I'm not sure exactly why you think a gradiated fill would be any more expensive then a plain one.

      The difference in computation is so insignificant that it's irrelevant.

      If you don't believe me, try using Macromedia Flash (or some other vector-painting tool) to fill a bunch of areas with gradients, then do the same thing with solid fills. You'll see that they both break down in viewing at roughly the same time.

      If the code is well optimized, there is no reason why a gradient fill would be more expensive then a plain fill.

      --
      I currently have no clever signature witicism to add here.
    8. Re:KDE is heavy by Anonymous Coward · · Score: 0

      Actually, you're wrong, at least on my system, for whatever reason, gradients are noticeably slower. And anyway, I don't think gradients are the _sole_ useless frill slowing down modern GUIs - lots of other pointless crap like fading in/out menus does too.

    9. Re:KDE is heavy by Anonymous Coward · · Score: 0

      Comparing themes from different OS' is also not a good comparison because of how different they are.

      For example, on OS X all themes including the default aqua use the same amount of images that are the same size so the all use pretty much the same amount of resources. And they are all .tiff (raster) images so they don't compute any gradient that might be in them at runtime they are prerendered.

      Luna on XP uses raster images as well so that doesn't compute it's gradients at run time. The difference between a gradient and a non gradient in all raster themes is totally insignifigant.

      With systems using window managers\theming programs such as enlightenment on linux or windowblinds on XP it is possible to make a more heavier theme than default because of how you can include more or less images that can be different sizes. But even then those aren't vector images.

      A lot of people consider blackbox\fluxbox etc. to be fast and they use vector gradients.

    10. Re:KDE is heavy by JabberWokky · · Score: 1
      Well, as a comparison, I ran SUSE with KDE on a Pentium II 300Mhz with 64MB of RAM for quite awhile (my old laptop). It felt fine. I'd imagine that, this being a custom distro(?), it would have less loaded and thus be slimmer memory-wise.

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    11. Re:KDE is heavy by CronoCloud · · Score: 1

      I run fluxbox on my Playstation 2 Linux kit. 294 MHz 32MB RDRAM. The CPU isn't really the problem it's the RAM. KDE3 does not run on the kit, but KDE1 and 2 do. What's funny is that KDE2 still runs better on the kit than the included version of Gnome does. Konq segfaults if you try to use it as a web browser though.

  5. Panasonic Q - Progressive DVD? by Anonymous Coward · · Score: 0

    It would be nice to get this running on my Panasonic Q. DVD support, and Nintendo control pad goodness. Might be able to finally play progressive composite output from the damn thing soon.

  6. Screenshots by rudib · · Score: 5, Funny

    So, the first screenshot is when you are sober and the second one is when you are on acid?

    1. Re:Screenshots by gustgr · · Score: 4, Funny

      when you are on acid?

      This is the only way I can tolerate KDE.

    2. Re:Screenshots by metlin · · Score: 5, Funny
      <flamebait>

      No, you definitely can't be sober if you're using KDE.

      </flamebait>
      :-p
    3. Re:Screenshots by Anonymous Coward · · Score: 0

      I know you were trying to make a joke but I'm really sick of these snide remarks from Gnome users. Have you actually tried KDE or do you just have an irrational prejudice from the QPL days?

      Get over it, they're both mature desktops with their own niche.

    4. Re:Screenshots by metlin · · Score: 1, Insightful

      I do think KDE is a mature desktop, and so is Gnome. But personally I've been a long-time user of Windowmaker - it's quite lightweight, fast and something I'm used to.

      I have nothing against KDE, it's a really wonderful Desktop Environment that's come a long way from the QPL days, as you put it. Lighten up, it was a joke!

    5. Re:Screenshots by xxx_Birdman_xxx · · Score: 3, Funny

      Gee, imagine being KDE, squeezed onto the gamecube and starting up to present the welcome screen.. must feel like a druken waking up in strange location after a heavy night on the turps...

      "Ooohhh.. my head.. that was rough... huh? how the hell did I end up in this place? and where are my correctly coloured pants?"

      --
      Live in your skin. Keep changing the scenery.
    6. Re:Screenshots by Anonymous Coward · · Score: 0

      but windowmaker is just a window manager, not a DE. GNUStep would be the conceptual equivalent of KDE or GNOME.

      KDE:GNOME:GNUStep :: kwin:metacity:windowmaker

    7. Re:Screenshots by bcmm · · Score: 1

      You must be very weird, unless you meant to say that the other way round.

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
  7. Well by bburton · · Score: 4, Funny

    Well I'm convinced... if KDE can run on a gamecube, it must be better than Gnome.

    laugh, its a joke

    --
    Slashdot = ((Technology + Politics) / Trolls) % Grammar Nazis
    1. Re:Well by Anonymous Coward · · Score: 0

      It might be a joke, but KDE is still better than Gnome.

    2. Re:Well by ricotest · · Score: 1

      Don't you mean a Gamekube? :)

      At least now I know why Nintendo always calls things 'Game Paks' and 'Memory Paks'. Their marketing department used to work for KDE.

    3. Re:Well by strider44 · · Score: 1, Funny

      that should be "kalls things 'Game Paks' and 'Memory Paks'."

      Remember, there is no 'C' in KDE, so there obviously should be no 'C' in the english language either.

    4. Re:Well by Anonymous Coward · · Score: 1, Funny

      > Well I'm convinced... if KDE can run on a
      > gamecube, it must be better than Gnome.

      Well KDE can run, but it can't hide.

      Gnomes and elves are good at running and hiding. Right now, GNOME chooses not to be seen.

    5. Re:Well by Anonymous Coward · · Score: 0

      Well KDE can run, but it can't hide.

      That reminds me.. Bush is using the same rhetoric on OBL and Kerry. How clever (not).

    6. Re:Well by Ziviyr · · Score: 1

      Well, how long until GnomeCubes appear?

      --

      Someone set us up the bomb, so shine we are!
  8. about the shots by sla291 · · Score: 4, Funny

    Well, at least, we can say that KDE runs well on black&white TVs :)

  9. Pong by cuteseal · · Score: 0

    All good and well, but I have to ask the age old question... does it play pong? :)

  10. First step by Chuck+Chunder · · Score: 5, Funny

    Scratch out the "C" and replace it with a "K"

    --
    Boffoonery - downloadable Comedy Benefit for Bletchley Park
  11. Re:Practical uses? by krymsin01 · · Score: 1, Insightful

    You don't have to mod it, for one thing. You can use Phantasy Star Online + ethernet adapter and a program running on a networked machine to load code into the Gamecube.

    --
    stuff
  12. Gamecube: pretty hard to hack by phoxix · · Score: 5, Informative

    Unlike the Xbox or the PS2, there are no mod-chips for the gamecube. Nintendo did one hell of a job constructing this little machine.

    The way to hack the Gamecube is somewhat interesting. Back in the days of the Sega Dreamcast, there was a game known as "Phantasy Star Online", which attempted to connect to a remote server to get and execute whatever code it got from the remote server.... grin :^).

    When Sega ported the game to the GameCube, the exploit came with it. So what folks do is they load up Phantasy Star Online 1+11, run a "loader" on their computer (linux or windows). And have the loader on their computer send the gamecube whatever they want (home games, illegal rips, the linux kernel, etc).

    This has been over-simplified greatly.

    And note: some of you might be thinking about using this to play illegal copies of games. Don't bother. You end up needing to use a bazillion different loaders to load whatever game, and the network port of the Gamecube is limited to 10mbps, which makes many games unplayable.

    Sunny Dubey

  13. Correction by tempest303 · · Score: 3, Funny

    The story reporter got a link wrong - the screenshot ought to look like this . :-P

    (it's funny, laugh.)

  14. Re:Practical uses? by Kethinov · · Score: 2, Insightful

    Server? What use is a desktop environment on a server? All you need to run a server is a Linux distro and a TUI.

    --
    You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
  15. mmmm trippy by D3viL · · Score: 3, Funny

    maybe it's just me but I like the fist picture better, or maybe it's just the mushrooms talkin

  16. Who by Tracer_Bullet82 · · Score: 0

    kares?

    I keed,I keed..

    --


    Timang tinggi tinggi
    parang sudah asah
    alang alang mandi
    biar sampai basah
  17. Re:Enquiring minds want to know by Anonymous Coward · · Score: 2, Informative

    From all reports yes it booted but the color map was broken on the x server so it didn't look really great. Here is what it looks like. I think it took slightly less long than expected, only four and a half days.

  18. Re:Gamecube: pretty hard to hack by Anonymous Coward · · Score: 3, Informative

    Didn't the PSO exploit originate from the Xbox version? Something about the GC and (later) Xbox versions both using the same keys to sign downloads...

    Someone got the key from the Xbox game and guessed that the GC version might have used the same one and it did! Sega messed up.

  19. "original frame buffer" by Anonymous Coward · · Score: 4, Interesting

    probably get modded down or troll for admitting i use IE6, but the FB link crashes it. maybe i'll be using that gamecube for my browsing soon..

  20. applications? by Jacek+Poplawski · · Score: 1

    What applications can I run with GameCube Linux?
    What about MPlayer? FireFox? Vim?
    Do you know are they working on XBox/PS2?

    1. Re:applications? by apanap · · Score: 5, Informative

      Mplayer works fine, and you can see some more useless screenshots here. Snes9x has also been ported, as well as a couple other emulators (MAME and some neogeo emulator for example). Other than that I haven't found much use for it except for the geek-factor, the memory is too limited to do anything heavy... But playing SNES games on the cube is pretty sweet though.

      --
      Give me a job. Please?
    2. Re:applications? by Anonymous Coward · · Score: 0

      What applications can I run with GameCube Linux?

      Bash.

    3. Re:applications? by CronoCloud · · Score: 1

      I know from personal experience that mplayer, Firefox and vim all run on Playstation 2 Linux kit.

  21. Re:Enquiring minds want to know by danamania · · Score: 5, Informative

    From all reports yes it booted but the color map was broken on the x server so it didn't look really great. Here is what it looks like. I think it took slightly less long than expected, only four and a half days.

    nooooo. no no no.

    The boot failed due to a byte-order issue with drive images made on PCs, and failed at the four and a half day mark. I'm not sure where you got the URL for the image, I can only presume once it was pasted on IRC it spreads everywhere :). That image is of the Centris display, but it's my Athlon's PearPC session merely using X11 on the Centris.

    I'll have it booting sometime soon, just not this week :).

  22. It's official by Admiral+Justin · · Score: 5, Funny

    It's official, Linux does run on everything, toasters, xbox, gamecube, your grandmother, robot cheney...

    --
    You will be baked, and there will be cake.
    1. Re:It's official by SlayerofGods · · Score: 0

      I thought robot Cheney was run by windows.....
      Being prone to crashs and evil after all.

      --

      Technology, the cause of and solution to all of life's problems.
  23. Re:Don't you mean by Anonymous Coward · · Score: 0

    ah, yes, that joke was made in the article.

  24. dd? by ezzzD55J · · Score: 2, Insightful
    I wonder why people like to use 'dd' when it comes to devices. Without skipping, conversion, truncating, etc., (i.e., just naming an if= and an of=) dd is the same as cp, but trickier. (e.g., you can't use tab completion in the shell easily due to the if=.. syntax).

    In short,

    cp /dev/fb0 kde.fbdump
    is exactly the same as
    dd if=/dev/fb0 of=./kde.fbdump
    but simpler and easier to use. No good reason to use dd..
    1. Re:dd? by Famanoran · · Score: 2, Insightful

      That may be true, but I for one like to set block sizes for copies, and block counts too... A block size of 256k is rather good for copying from CD's, for example.

    2. Re:dd? by ezzzD55J · · Score: 1

      Ok, you're right about being able to set block sizes, as cp might be more conservative with that than you'd like. However, I did qualify my 'cp=dd' statement by saying that they're only the same if you don't specify skips and truncations and whatnot, as cp can't do that. block is are part of that, even though they won't affect the result (it's just that the copying may be more efficient with a larger blocksize).

    3. Re:dd? by Famanoran · · Score: 1

      Sorry dude - my bad. :) Blind as a bat tonight, think I'll go to bed (being 1.43am).

    4. Re:dd? by Anonymous Coward · · Score: 0

      Use a better shell. zsh does tab-completion for dd input and output file names just fine.

    5. Re:dd? by winse · · Score: 1

      so why not use cat as in cat /dev/fb0 > /tmp/kdestuff

      I use this all the time for dvds that I want to rip. I guess using cp just never occurred to me, but cat seems to work fine except of course the blocksize thing.

      --
      this sig is deprecated
    6. Re:dd? by ezzzD55J · · Score: 1

      Actually, I use zsh, and it doesn't tabcomplete for me. Doubtlessly that can be enabled in my case as well, but that wasn't my main point. My main point was that I think it's silly to use dd as cp just because it's about a device.

  25. Anytime... by BaltikaTroika · · Score: 5, Funny

    The first screenshot is what KDE looks like when the Predator is using it.

  26. Re:Gamecube: pretty hard to hack by Anonymous Coward · · Score: 5, Insightful

    Unlike the Xbox or the PS2, there are no mod-chips for the gamecube. Nintendo did one hell of a job constructing this little machine.

    The problem has never been the mod chips, it's been the fact that Nintendo uses a custom media disc, not the CDs/DVDs that the PS2 uses, or the DVDs that the Xbox uses.

    If the GCN could take commodity media, then I'm sure a mod chip would be forthcoming. However, Nintendo stopped you from getting to the point where a mod chip would be useful.

    You do have to admire the fact that they, unlike Microsoft or Sony, managed to beat the piracy problem on the cube.

  27. Re:Enquiring minds want to know by Anonymous Coward · · Score: 0

    The screenshot simply appears to be a hosed colormap. Mozilla does it to me all the time on KDE, but everything else works fine. Anyone have ideas where and how to fix the colormaps on X?

  28. Re:Practical uses? by NanoGator · · Score: 2, Funny

    "Server? What use is a desktop environment on a server?"

    So you can administer it without having to memorize a bunch of badly spelt commands?

    Perfect? No. Handy? Oh yes. At least if implemented correctly...

    --
    "Derp de derp."
  29. Re:Enquiring minds want to know by Fred+Or+Alive · · Score: 2, Funny

    The screenshot simply appears to be a hosed colormap. Mozilla does it to me all the time on KDE, but everything else works fine. Anyone have ideas where and how to fix the colormaps on X?

    First, you must edit ~/../etc/foo/config/../x11/./ColMpS/knickers. Then you must kill the X Server with the Holy Spear of St. George, which is hidden behind the great mountains of Esrever. You must defeat many challenges, dragons, trolls and worse, British Rail. After defeating the twelve wizards, and filling in form K23462-D-246, you can then file your tax returns. After receiving second prize at a beauty contest, you will be able to restart the X server and watch it crash because you missed out a ^ on line 587.

    I might've missed a few things, I'm sure there's a fiendish and deadly labyrinth somewhere as well, and probably a kernel recompilation as well...

    --
    10 PRINT "LOOK AROUND YOU ";
    20 GOTO 10
  30. Re:Hey! by sbeam.dk · · Score: 0

    A bewowulf Kluster :p

  31. Re:Enquiring minds want to know by Qzukk · · Score: 1

    Actually, that effect is from running XFree86 in any color-mapped mode (generally, 8 bpp on most hardware) with any application that attempts to use more colors than there are slots available. Typically all the colors should be allocated to the active window when this happens, causing anything in the background to be "hosed" until that window is closed or otherwise gives up the colormap. I'm not sure why PearPC doesn't have the color map in this screenshot (perhaps the xterm behind it has the color map for some reason?)

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
  32. Re: is there Knoppix for GameCube? by Anonymous Coward · · Score: 0
    Xbox + emule + mame = "Nintendo emuleator"
    GameCube + GameBoyAdvanced = "Sega gametor"

    open4free © ;

  33. In other breaking news... by bizmark22 · · Score: 0

    Windows was finally made to run on a standard pc, after much tinkering and heartbreak. Screenshots to follow... What it looks like (ugly windows screenshot inserted here) What is *should* look like (beautiful linux screenshot inserted here)

    --


    I read slashdot for the sigs...

  34. Re:Practical uses? by mausmalone · · Score: 4, Informative

    (a) no modding involved, so in that respect it's really easy to get up and running. (b) Well, since they have mplayer running, you could use it as a network media player. I think if someone developed a front end specifically for gclinux that would let you specify a samba/windows file share in a .conf file somewhere, displayed the files in some user-friendly way, and then spawned mplayer when you clicked on one,... well that'd be nice. ... sadly, I don't know how to program squat on linux or I'd be all over that.

    --
    -=-=-=-=-=
    I'd rather be flamed than ignored.
  35. I'll be impressed when.. by Anonymous Coward · · Score: 0

    They get Oracle to run on a TI99/4A

    1. Re:I'll be impressed when.. by compwizrd · · Score: 1

      Wasn't there an Oracle in Tunnels of Doom?

      almost 20 years later, i can still easily hum the theme from when you are descending the stairs..

    2. Re:I'll be impressed when.. by British · · Score: 1

      No oracle I know of. There was a "living statue". Give him the dough, he'll reveal what magic scrolls, etc you have.

    3. Re:I'll be impressed when.. by compwizrd · · Score: 1

      Yeah, that's the one I'm thinking of.

      Hmm.

      Were there any other addons besides "Quest for the King" and "Pennies and Prizes"?

      I keep hearing of vague third-party things, but never anything I've been able to definately say yes or no on.

    4. Re:I'll be impressed when.. by British · · Score: 1

      There was a Tunnels of Doom editor. You could basically edit "Quest for the king" with different monsters, graphics, etc. Didn't change the overall flavor of the game. More like a hex edit hack.

  36. virtual by Anonymous Coward · · Score: 3, Funny

    So... when do we have the first person claiming to run KDE on a GameCube emulator on his 486-33 MHz? Or runnning a GameCube emulator in the 486-33MHz emulator on the GameCube?

    (Cry, I'm serious ;)

    1. Re:virtual by Anonymous Coward · · Score: 0

      KDE running on a GameCube emulator (for Windows) running on WINE from within Linux where you take the screenshot from its VNC server...from a client running linux running WINE and a Win32 VNC client.

  37. Re:Gamecube: pretty hard to hack by StillAnonymous · · Score: 5, Insightful

    "You do have to admire the fact that they, unlike Microsoft or Sony, managed to beat the piracy problem on the cube."

    And it answers the age-old argument that gets posed back and forth. You know, the "I wouldn't pirate games if they were cheaper...Games would be cheaper if you didn't pirate them"

    Apparently the industry lied and games aren't made any cheaper even when they aren't pirated.

  38. Re:Gamecube: pretty hard to hack by Anonymous Coward · · Score: 0

    Well... simply put there is no need to put a chip in a Gamecube to mod it. Without going into to much detail there is a branced circuit on the board when it is hard wired one way it's a US GC, when the other JP GC, honestly I am not sure if european games have there own circut. basicly the easyest way to play imports is to build a switch into that circuit.

  39. Re:Gamecube: pretty hard to hack by Anonymous Coward · · Score: 0

    If the GCN could take commodity media, then I'm sure a mod chip would be forthcoming. However, Nintendo stopped you from getting to the point where a mod chip would be useful.

    You're forgetting the other use of a modchip, which is to get round regional lockouts on legitimately purchased games.

    Does the GC have regional lockouts? If so, how do people get round them without modchips?

  40. Re:Gamecube: pretty hard to hack by Anonymous Coward · · Score: 0

    Does the GC have regional lockouts?

    Yes

    how do people get round them without modchips?

    Freeloader.

  41. Re:Gamecube: pretty hard to hack by Deliveranc3 · · Score: 1

    We'll get an Emulator.

    BIOTCH! :P

    But seriously what is the temptation to do that to a cube?

    Lazy pirates are taking advantage of the HD in the other systems so they don't even needs disks anymore.

    Modding a gamecube would be like switching to a mac to play CS.

  42. Re:Gamecube: pretty hard to hack by falcon9x · · Score: 2, Informative
    Does the GC have regional lockouts? If so, how do people get round them without modchips?
    Yes it does. You can use the Action Replay product, or its derivative, Freeloader. That's what I use to play import games.

    The problem has never been the mod chips, it's been the fact that Nintendo uses a custom media disc, not the CDs/DVDs that the PS2 uses, or the DVDs that the Xbox uses. If the GCN could take commodity media, then I'm sure a mod chip would be forthcoming. However, Nintendo stopped you from getting to the point where a mod chip would be useful. You do have to admire the fact that they, unlike Microsoft or Sony, managed to beat the piracy problem on the cube.
    IIRC, the GameCube uses standard off-the-shelf miniDVDs (1.5GB). The thing is, the discs are written backwards. Spinning the other way. That is what prevents the burning of GameCube DVDs.
  43. Colour skeme by Nodatadj · · Score: 3, Insightful

    Now I see where games.slashdot.org got its colour scheme from. Taco was browsing using a gamecube.

    1. Re:Colour skeme by Anonymous Coward · · Score: 0

      insightful???

  44. Re:Enquiring minds want to know by Anonymous Coward · · Score: 0

    Are you hot? Enquiring minds REALLY want to know that.

  45. Re:Gamecube: pretty hard to hack by UWC · · Score: 1

    I really have to wonder about the legitimacy of the "spinning backwards" claim, along with the miniDVD claim, especially if you state 1.5GB as the capacity on those. It's been common knowledge that the capacity of the GameCube media is 1.2GB. While admittedly not a huge difference, I don't see why Nintendo would not use a higher number for capacity if they could, as a few hundred MB extra would allow for more levels, FMV, speech, textures, extras, or anything else that could accompany or enhance a game. As for the spinning backwards thing, does that mean that Panasonic's licensed device that plays both GC games and DVDs has to have a drive that spins both ways?

  46. Re:Gamecube: pretty hard to hack by thinkstoomuch · · Score: 1

    Or like this...

    Install a switch, which selects Japanese or US region. The article is about playing US games on your Japan region cube, but I suspect it would work both ways.

  47. Re:Gamecube: pretty hard to hack by tepples · · Score: 3, Interesting

    GameCube discs spin the same way (clockwise viewed from label side) as CDs. It's more likely that GameCube discs are stored in the second DVD layer, whose spiral goes from out to in like that of a vinyl record, unlike the spiral of a CD or the first layer of a DVD, which goes from in to out.

  48. No shit its usefull!! by Billly+Gates · · Score: 1

    Can you just imagine the amount of chicks this would attract?

    Hey babe want to see my hack kde running on my gamecube? That has to be the ultimate pickup line.

  49. Forgive my ignorance... by StarKruzr · · Score: 1

    But what do you mean by "a byte-order issue with drive images made on PCs?" Is this an issue with endian-ness?

    --

    +++ATH0
    1. Re:Forgive my ignorance... by Anonymous Coward · · Score: 0

      I think this might be it, it was addressed on the pearpc mailing list today???

  50. Re:Gamecube: pretty hard to hack by KDR_11k · · Score: 1

    Which would of course be useless for us Europeans who still want to play their locally bought games on the system.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  51. Xscreendump! by Anonymous Coward · · Score: 0

    Bruno_me writes "Some of the folks at the GameCube Linux project have gotten KDE to run on a GameCube. There's a screenshot of what it actually looks like and what it should look like. This is the first real 'GameKube.' And of course, here is the original frame buffer (dd if=/dev/fb0 of=./kde.fbdump)."


    Why isn't that an Xscreendump???!!!

  52. Two words by Anonymous Coward · · Score: 0

    conv=

    OK, one abbreviation and a symbol. And it doesn't apply to the /dev/fb0 case, but dd has its place.

    1. Re:Two words by ezzzD55J · · Score: 1
      but dd has its place.

      I couldn't agree more. dd has plenty more features cp doesn't have. I was just saying it's silly to use dd as cp, just because it involves a device node (as seems to be the habit).

  53. had to be said by KillaKen187 · · Score: 1

    Imagine a Beowulf cluster of Gamecubes? Oh the possiblities :)

  54. Re:Gamecube: pretty hard to hack by Bert64 · · Score: 1

    And the gamecube has a very small marketshare as a result. A lot of ps2/xbox owners don't buy any games, but they still contribute to the platforms market and mind share.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  55. Let the war begin... by Anonymous Coward · · Score: 0

    Not as smoothly as Gnome!

  56. but by rinoid · · Score: 1

    I just want Linux in my Mini Cooper so I can brag about the micro kernel vs. monolithic kernel and have a micro-kernel to match my Mini.

    1. Re:but by bhtooefr · · Score: 1

      Wha??? Linux is a monolithic kernel. Try Mac OS X (hey, somebody completely computerized their car with a PMG4...)

    2. Re:but by rinoid · · Score: 1

      bass ackwards

  57. This is old news... by Anonymous Coward · · Score: 0

    I thought this was neat when I had KDE running on Gentoo on my GameCube back in March/April..

    I even have a cross-compiler toolchain on my AthlonXP configured for DistCC to build PPC binaries.

    Granted the 24MB of RAM made KDevelop a little sluggish..

  58. Phantasy Star Online sold out by Grimwiz · · Score: 1

    Well, it looks like we slashdotted all the UK online shops - I could not find Phantasy Star Online available anywhere, which is a shame because its a pre-requisite to sampling this linuxy goodness.

    --
    -- Don't believe everything you read, hear or think
  59. This is pointless by Anonymous Coward · · Score: 0

    At one time, this type of stuff seemed neat, but anymore it's just pointless. Big whoop, KDE on a GameCube. I'm sure there are a zillion applications for it.

    Maybe next you can install it on my stapler.

  60. Re:Gamecube: pretty hard to hack by Anonymous Coward · · Score: 0

    i've heard they use constant angular velocity rather than constant linear velocity, so the data is more dense toward the center than the outside.

  61. Re:Gamecube: pretty hard to hack by bedouin · · Score: 3, Informative

    And it answers the age-old argument that gets posed back and forth. You know, the "I wouldn't pirate games if they were cheaper...Games would be cheaper if you didn't pirate them"

    If it's of any worth, when I owned my modded PSX about 5-6 of my games were legitimate copies. As a Gamecube owner, with no pirated games, I still only own about six. It's the age old realization most companies never come to: just because one pirated 50 games doesn't mean he/she was going to buy them in the first place.

  62. DVDs need hacking by zakezuke · · Score: 1

    The gamecube IIRC uses 3 inch discs. These are roughly the same cost per unit as 5 inch disks, so I propose the following solution

    Step 1. Pleace cd-r(w)/DVD+/-r(w) in 1/4 inch angle grinder

    Step 2. Grind away until your DVD is 3 inches. Start with a good flat bastard file ending with some 220 grit sand paper to make it smooth

    Step 3. Clean up this mess of plastic that flew everywhere.

    --
    There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
    1. Re:DVDs need hacking by bhtooefr · · Score: 1

      Well, that's not the only problem. You see, you have to get the DVD-ROM drive to move the laser the other direction, which isn't easy.

    2. Re:DVDs need hacking by mausmalone · · Score: 1

      Unfortunately, the GCN uses a disc format that's more proprietary than just disc size. Burning to a 3" DVD or a ground down 5" DVD won't work on the system because of it. I'm sure, though, that in time this will be hacked, even if it means using a boot-loader from the network to read from the DVD drive.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
  63. Re: is there Knoppix for GameCube? by Anonymous Coward · · Score: 0

    I don't get it.

  64. Re:Gamecube: pretty hard to hack by Anonymous Coward · · Score: 0

    I don't think "Greater than xbox's" would count as "very small"

  65. doesn't work by caveat · · Score: 1

    Photoshop 7.0.1/OS X, Raw, 640x480, 3 channel interleaved, 16bpp, Mac byte order (gonna assume that cuz it's a PPC) returns "Specified image is larger than file". Ideas?

    --

    Facts do not cease to exist because they are ignored. - Aldous Huxley
  66. One Word... by dhowells · · Score: 1

    Dasher. http://www.inference.phy.cam.ac.uk/dasher/. The right tool for the job. Use the joystick to control motion,

    --
    use Blunt::Instrument;
  67. KDE is teh suxx0rz!!1!11!oneoneone!1!eleven by Anonymous Coward · · Score: 0

    ^_^

  68. Re:Enquiring minds want to know by kgbspy · · Score: 1

    Hotter than my iPod after playing mp3s all day.

    Or so I've heard.

    --
    ~
    ~
    ~
    -- INSERT --
  69. Free Time by normalpeoplescareme · · Score: 1

    Way too much free time! WAY too much!

    --
    I burned out a floppy drive once.
  70. Impressive by CronoCloud · · Score: 1

    At least to me. As far as I know, no one has ever got KDE3 to compile/install on a Playstation 2 Linux kit.