Dual Video Cards Return
Kez writes "I'm sure many Slashdot readers fondly remember the era of 3dfx. SLI'd Voodoo 2's were a force to reckoned with. Sadly, that era ended a long time ago (although somebody has managed to get Doom III to play on a pair of Voodoo 2's.) However, Nvidia have revived SLI with their GeForce 6600 and 6800 cards. SLI works differently this time around, but the basic concept of using two cards to get the rendering work done is the same. Hexus.net has taken a look at how the new SLI works, how to set it up (and how not to,) along with benchmarks using both of the rendering modes available in the new SLI." And reader Oh'Boy writes "VIA on its latest press tour stopped by and visited in the UK and TrustedReviews have some new information on VIA's latest chipsets for AMD Athlon 64, the K8T890 and the K8T890 Pro which supports DualGFX. But what has emerged is that DualGFX after all doesn't support SLI, at least not for the time being, since it seems like nVidia some how has managed to lock out other manufacturers chipsets from working properly with SLI. VIA did on the other hand have two ATI cards up and running, although not in SLI mode."
Dual video cards... soon dual-core CPUs, is it a sign that we're slowly approaching the Moores Law limit? The 'dual' strategy allow for further performance gains.... but I can't see myself using more than 2 video cards (hell, I can't even see myself using more than 1), so that will be a very temporary solution.
And we're not even speaking of how much power (wattage) these 'dual solutions' consume...
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...because you can see more than 1 colour (black).
Every review I have seen has claim SLI to be the wave of the future giving you ridiculous speed boost. But don't all video card reviews do that now? Last I checked on some of the older Tom's hardware, anantech reviews, my hardware should be polling in 70 fps for some games. I'd be lucky to hit 35 consistently... that's reality.
It is worth noting that NVIDIA will be bringing SLI to the Intel platform according to this press release:
http://www.nvidia.com/object/IO_17070.html
I'm looking forward to a P4 NForce board.
http://www.kubuntu.org/
Dual video cards are a plus. Not only wil lthere be one GPU processing your requests, but you have the better ability to use trwo displays with more performance. As the future goes, boxes will be able to process more and will need to display more graphics intense software. Also, I believe that it is a good idea to have one box to power several stations and that is where several video cards come into play.... One will not be acceptable several years into the future especially for performance power users [gamers, multimedia, etc].
_
Free 27" Sony WEGA TV
You can already buy from the alienware luxury collection some gaming systems featuring SLI
http://www.alienware.com/ALX_pages/choose_alx.aspI wouldn't mind you in my head, if you weren't so clearly mad -Lews Therin Telamon
What is SLI?
First it is mildly interesting to note that SLI from Voodoo was "scan-line interleaving", as in every other line was alternated between the 2 cards. Nvidia SLI is "scalable link interface" and instead renders the top half of the image on one and the bottom on the other.
... ie ... more than 2 cards? Could be useful for scientific simulations or even getting closer to the idea of "ToyStory in realtime" (and no arguments here ... using the same shaders as Pixar used in the movies in realtime is not feasible today ... cheap tricks to get close, maybe).
It does make me wonder if the technology is capable of truly scaling
However, given the cost, and looking at what the 6800 can handle by itself, and comparing -those- to the evolution of games it appears to me that it will be no more costly to simply upgrade to a 6900/7000/whatever when it is required, as I can easily get by for the next year or two on a 6800 Ultra especially if including the fact that I would need a new computer to run it on since I don't have PCI-E (though I do have PCI-X, but not for gaming needs). And will be saving on electricity and mean time to failure (though that doesn't seem to be an issue much with video cards).
Not saying I don't see the attraction, but I don't get anywhere NEAR interested in 3D gaming enough to be spending that kind of dough.
It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
So the guys at Nvidia were sitting around when in walk the PHB and says "Guys, we need to make more money". And flunkie one says "Hey, let's release a new card, all the fanboys will rush out and buy it!" PHB says "Well that's ok, but we do that enough already". Flunkie two says "I know, let's convince the users that the one overkill video card they buy is not enough, let's convince them that the need to buy TWO!" And the rest my friends, is history! Stay tuned for the new quad-card cash-vacuum, coming soon.
because the current crop of high end cards are physically incapable of rendering Doom 3 on the best settings. that requires 512 MB or VRAM. with SLI, you put 2 256 MB video cards in and you can!!!
I am the Alpha and the Omega-3
My question is whos got the 1100watt power supply that running 2 6800's is going to "require"?
Is the SLI only compatible with the new GeForce 6x00 series or can you use an older GeForce set?
Please substitute resort for result, and never program a database query manager while commenting here.
Do you like German cars?
Dual webservers. Would have delayed the Slashdotting.
TWO Cards! (Score:-1, Redundant)
I think that's the first time the actual moderation of a post has made me laugh more than the post itself.
I find it funny that some of the people who lamented the $15/mo. for WoW in the last article are probably the same people who will go out and drop $600 for a top-notch SLI video setup.
"Ask not what your country can do for you." --John F. Kennedy
Why aren't there more quad/dual processor motherboards built with gamers in mind? It seemed like an inevitable choice for the must-have-it gamer? There is a big enough market that there are 500usd graphic cards and 700 usd processors. It be nifty if this sort of thing had become mainstream :D
Come on, how useful can this article be, consider that the author opens with the statement that SLI is "that most famous of three letter acronyms." Huh? How about ABC, CPU, etc? Hell, even GPU is a better known acronym, and that's in the 3d world itself! The article was interesting, but the author needs to learn to moderate his or her prose.
LOL a link off the front page to a page filled with hundreds of screenshots?
I weep for that man's router.
I can't imagine shelling out another couple hundred bucks for another XT pro and then shelling out even more money for a more robust power supply and better cooling as well. Its prolly great for those who can afford it, but I know I won't be doubling up anytime soon.
News Reporters Make Tasty Polar Bear Treats!
I'd like to see something set up so onboard video hardware can take advantage of this. It's difficult to get a motherboard that doesn't have onboard video anyway, and if you buy the right video card (ie: same manufacturer) they can both run to get an added performance boost. (You should, of course, be able to install any graphics card, but won't get anything extra for it)
=Smidge=
I think you stumbled onto something.
From now on, every article about SMP, clustering, etc. will have troll posts for the express purpose of getting Redundant mods.
This month the UK "PC Pro" magazine has a review of the Scan White Cobra gaming machine.
This is a fine example of SLI running with jaw dropping performance...a quote from the review puts Doom 3 running at 98fps!
Now I know what I want for Christmas, just not a snowball's chance in hell of getting one! :)
-- Pete.
Monochrome - Probably the UK's largest internet BBS
Would it be difficult to tell the unwashed masses (me included) what an 'SLI' is??
Yes, I could eventually figure it out, but if it's the point of the article....
Stay tuned for the new quad-card cash-vacuum, coming soon.
:)
Interestingly, that might even work. According to the tests I saw (Anandtech or TechReport, can't remember), the PCIe videocards are only using about 4x of the available 16x anyway, so even with dual cards, they're only using half of the available PCIe lanes, so if they can figure out how to do it, quad cards _could_ work, in theory.
Not that you'd find enough suckers with enough money to make it worthwile, I bet.
I just wish my recently-purchased 5900XT wasn't so bad at DirectX 9. I only (currently) play an OpenGL came (BZFlag!), anyway, but I'd like to have the option of playing DX9 games at reasonable framefrates in the future. I guess a 6600GT is in my future, somewhere.
And here I thought the story was about once again running a debugger on a Hercules Monographics card while the app being debugged runs on the color card.
The real benefit, from my perspective is that it's a low-cost way to upgrade your video card in between new computers. I bought my first Voodoo 2 for $300. My second cost $30.
High-end Quadros have 512 MB RAM. plus, they're dirt cheap ;)
dollars....
Tom's Hardware also did review the SLI setup.
Good work team!
The PCI Express standard allows for 32x lanes. The nVidia SLI uses two 8x lanes. Wouldn't it be nice if a motherboard supported two (or more) 32x lanes and 32x graphics cards working in parallel? Think ray tracing because at those bandwidths, and the fact that there is a ergonomic limit on how small a pixel on a display can be, one can have the average size of a triangle be smaller than a pixel. This isn't true ray tracing but the effect is there.
On a similar note, are GPUs a good platform for genuine ray tracing?
SLI power consumption can be significant!
It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
Check out http://www.gpgpu.org/ for cool stuff. And if I'm not mistaken, it is already possible to use SLI.
Cheers,
Hurricane Ivan: A 17th century prison collapsed. All of the inmates escaped.
According to your sig, you should be smoking way too much pot to know that.
Other than the fact that this is old news. I would have figured that the focus would be more on the new nforce4 chipset http://www.nvidia.com/page/nforce4_family.html familiy. There are three board types in this family The Nforce4 Standard, the Nforce4 Ultra, and the Nforce SLI. As a matter of fact Asus is releaseing an sli board based on this right now called the A8N-SLI with a slew of added features that you could expect out of and asus board including dual gigabit ethernet ports! Why the via board is even being covered is beyond me the nforce is a much more better chipset. Here is a [H]ardOCP benchmark page here http://www.hardocp.com/article.html?art=Njk2. Enjoy. ;)
KNEEL BEFORE ZOD!!
nVidia some how has managed to lock out other manufacturers chipsets from working properly with SLI
A case of nVidia acting on the SLI?
We posted pictures here and here of the VIA SLI last month from AMD's tech tour in Houston. More interesting is our pics of the Tyan dual nForce 4 chipset board. That is two nForce 4 chipsets, two full 16X PCI Express slots, and two CPU sockets for Opteron.
ignorance is bliss. googlefiberatx.com
I'll wait for the dual GPU on a single card solution. You gain nothing from having 2 cards, the dual PCI express boards still have the same bandwidth the lanes are just split between the two.
This simply forces you to get a new motherboard. Which I guess is a win for intel and nvidia eh?
Let's see, get dual cards which requires a new motherboards, or wait and get a new video card that has gual GPU"s which takes about 10 minutes to install at most.
I bet you ATI will do the dual GPU solution first and nvidia will go "fuck we should have learned from 3dFX's voodoo 5500"
I had a 5000 series card, dual Gpu's on the SAME card amazing concept!
The dual voodoo cards made sense in a day when you had a lot of spare pci slots. But ever since we've gone to the methodolgy of a single graphic slot it's not simply a matter of slapping in a new video card and connecting an sli connector, you have to get a whole new motherboard.
I DO agree with a previous statement made that is if we could go up to 4 cards and 4 cpu's on a system. that kind of flexibility would be awesome.
Doesn't SLI work by rendering basically every other line (or half the screen) for each card and then combining them? Is there any work being done with more complex situations?
Like ok card 1 you render this building, card 2 you render this tree. Ok done card 1? Now go ahead and render that scary monster! Card 2 get your ass in gear and finish rendering that tree! Now combining all these completed elements would be much more complex than just merging pixel data but I think for significantly more complex geometry it would be the way to go.
We are getting better 3D enviroments with alot more detail but it seems like we're just hacking our way thru. For example (and I forget what the actual term is) but I saw a tech demo for the Unreal 2 engine where they take original high poly models and create a special texture that allows the lighting to produce the acurate depth. Sure you get amazing visuals but other things suffer. Like accurate collision detection or just a ball bouncing off the wall. It's simply not mathmatically possible to accurately simulate how the ball would react in these situations.
Did I hit the Slashdot archeological nostalgia site? This was news 6 months ago.
If you get two 6800 GT's working together, well if one GT is bottlenecked from most CPU's (the GPU has to actually wait a little bit more for the CPU to catch up), how can that CPU possibly catch up to two?
I say that we should wait to buy SLI technology until better CPU's come out, or if you have a dual CPU setup, or even until dual core CPU's come out.
Well, that sounds expensive to me, better start saving...
For some reason what you said made me look up this article, it's 2-3 years old but good read about the misconceptions about human eye fps.
http://amo.net/NT/02-21-01FPS.html
Why do you want more than 30fps? At 30 fps the motion is smooth, and there is no interference with the light flicker (on North American 60Hz AC, Incandescent & CF Lights). Any extra GPU cycles can go to improving the quality of those 30 frames.
SLI Stands for 2 things: Scan Line Interleave and Scalable Link Interface. The first was available on the Voodoo series of graphics cards. This should not be confused with the latter, which is an entirly different concept (and acronym), and is used on the Nvidia line of graphics cards.
SLI offers some interesting upgrade paths. Say you plop $200 for a 6600GT today. Maybe, you can squeeze enough performance out of this baby to get decent frame rates for the current and next season's FPS games. However, going by past trends, i really doubt that you would be able to get adequate performance 2 years down the line. On top of it, your 6600GT would probably fetch you less than a hundred bucks if you do decide to upgrade it.
However, say you decide to buy a relatively cheap-ass motherboard/processor today that does NOT support SLI but fit it with a 6600GT. Note that for a decent gaming system that offers you a good price/performance, you're spending more on your video card than your processor and motherboard combined. 2 years down the line, simply upgrade your motherboard to an SLI enabled one (which would have become really cheap by then), buy yourself another 6600GT from eBay for a hundred bucks or less, and hopefully, you should be able to play FarCry2 by then!
This make any sense? Basically, my rationale here is on 2 points:-
1. I dont really care about my CPU/motherboard as it's way cheaper than my video card
2. With SLI, i can simply buy today's high-end card at tomorrow's prices instead of throwing a perfectly good but outdated video card. This way, i can hold off a major upgrade for another year or two.
I was sitting around yesterday wondering to myself "How can I make the inside of my computer hotter than the fires of hell?".
This sig is part of your complete breakfast.
3.4 GhZ P4 with a gig of RAM: $3000
2 nvidia SLI cards: $600
Getting 4 FPS anyway because 40,000 people are on the same server as you: Priceless.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
Sounds like you have vsync enabled. Vsync drops frames so that the number of frames per second evenly divides the refresh rate of your monitor. Disabling it will get you back lots of performance.
Of all the reviews detailing dual/quad cpu mb's I've seen just as many gaming benchmarks come out slower as faster. The boards cost so much to make because of limited audience, most people couldn't even understand a dual MB if they had a 1 semester class, so lack of knowlegable customers really hurts here.
"And we have seen and do testify that the Father sent the Son to be the Savior of the World"
1 John 4:14
Would you happen to be using a motherboard with a VIA chipset? My old MB used a KT400 chipset. I didn't notice anything strange when using a Radeon 7200 on it but when I upgraded to a 9800Pro the speed I got was way slower than what it should have been. A couple of nights on tweaking and googling and I came to the conclusion that KT400 AGP support was s**t, especially with ATI video cards.
One more night of examining other motherboards and I decided to buy a mb based on nForce2Ultra chipset. After installing the new mb my actual FPS's almost doubled. Bying a new mb might seem a bit drastic but considering that it cost "only" ~120e vs. the 250e of the R9800Pro it seemed quite reasonable to me and I haven't regretted it.
Personally I will never use VIA's chipsets again if I have any other choices.
As a lover of flight sims I'll be first in line to buy a mother board that can support 10 video cards. Along with an array of cheap monitors I will finally have a wrap around view of the sim world. This can apply easily to any game.
First person shooters could finally have peripheral vision (one center and two on the sides) along with a inventory and map screen. Brings the grand total to five.
Driving games could finally have a true perspective instead of the stupid 3rd person or 1/3 screen in car view. So at least three monitors.
RTS resource monitors, sat view, and ground maps. Well that could become quite the array depending on how much you wanted covered. Say anywhere from 3-12 monitors.
Same for Massive Multiplayer Online Games. I could see a use without trying hard that would require at least six monitors.
You could double, tripple or even quadruple up on the number of required cards for any one monitor that would require higher end graphics. There are always those twisted monkeys that come up with graphics that won't run on any one GPU these days. For example those lovely to the horizon maps that show up in various games that add about 100meters of high detail every year. I see another scenario where people boost their systems performance by picking up cheaper versions of cards they own to keep their graphics improving without breaking the bank. (We can all remember when GF 2 cards cost $400 each, that'll buy you 50 of them these days.
Who could afford all this you ask? Well just about anyone these days. I've got a stack of 17inch CRT monitors in the garage I picked up for $5 a piece that are just begging to be used. With the advent of sub $100 video cards and CRT monitors, and the fact that not every output would have to be super hi rez. Perpheral views, 2d maps, and inventory lists would be just fine on something to the equivalent to a GeForce 4 MX ($32 new). You could seriously enhance your gaming machine for the price of one top of the line latest and the greatest video card from ATI/Nvidia.
So you keep your two monitor display, for me I'm going to check to see if the wiring in my computer room can handle the extra 10 monitors I plan on adding.
So, are you limited to PCI, are do you need to have two AGP ports to do this?
That doesn't do it! Why the hell would i want two nvidia when one do me good? Give me dual cards, but this time, ONE nvidia and ONE ATI - The best of both worlds, damnit!
this isn't really for squeezing extra $$ out of consumers, since it's way beyond the price reservation point for even most high-end users.
The real point was that for a game developer with a 2-3 year developent cycle, a SLI combination of 2 top-of-the-line cards today roughly approximates the speed (in raw # crunching) of a mainstream card from the next generation of chipsets. So you can get a meaningful approximation of the performance capabiblties for your state-of-the-art-pushing-in-3-years 3D engine today, instead of just guessing whether or not you're optimally exploiting the future "modern" hardware at the time you release your game.
I'm sure many Slashdot readers fondly remember the era of 3dfx. SLI'd Voodoo 2's were a force to reckoned with.
Except when texture sizes were too detailed for the onboard memory to handle (consider that the memory on each Voodoo2 had to store the same textures, thereby the texture memory did not effectively double). In this case, a single Voodoo2 or SLI'd Voodoo2's become dependent on the PCI bus.
As texture sizes went up, the performance would very suddenly drop. Drop so badly, that even a Matrox G200 could be seen to run very much faster than an SLI Voodoo2 setup, given high resolution textures.
3Dfx were wrong to ignore the benefits of AGP for so long. Even their first AGP card was working in PCI mode, not getting benefit from AGP performance. Where are they now?
Does this mean that if I spend $600, my pr0n will be twice as detailed?
Well, there's spam egg sausage and spam, that's not got much spam in it.
what are the chances that apple will ever utilize this in any way? im going into 3d animation and modeling and this could help me immensely. ill be getting my college computer (a top of the line g5) in a half a year, and knowing that something like this was assured would cause me to wait for it. couldn't you do this using pci express? and will apple abandon pci x? i don't want to have people flaming me or whatever, i love apple, and my college has macs at 80%, there also giving me maya to do homework on, so just building my own pc is out of the question.
The Italians were the first to pull off playing Doom 3 on a Voodoo card! Although I can't tell if the card they used was SLI'd, the screen shots are a good deal better. Here's the link along with the screen shots: Forum Zone
... and in the DRM, bind them.
Using two cards to generate one image for one monitor may be a return, but I've been using three video cards in my computer for a while.
Eh, sorry, just being nit-picky about the post title.
No sig for you. YOU GET NO SIG!
I dare say it looks better on the Voodoo2 setup than it does on the DX9 cards. I mean, I can actually SEE!
I believe that video card manufacturers should embrace dual-core GPU designs. I don't think that dual video cards will ever become mainstream and will always remain an expensive high-end solution. A dual-core GPU, on the other hand, may even turn all single-core designs obsolete. Read more in my blog.
How about all those lazy PC games programmers actually stick with a single game engine for a while and spend time optimising that rather than recreating the wheel for every new game.
What happened to all the slick programmers that were able to push "fixed" machines like the Amiga and Commodore 64 beyond their capabilities through neat programming tricks and constant code improvements?
I've really had it now with constant upgrades and with hardware that is never tried and tested long enough to see what can be done with it.
Gentoo Linux - another day, another USE flag.
We're just now talking about SLI? SLI has been available for the past 6 months from a number of motherboard manufacturers, matter of fact this is in the technology department, 'ancient history'.
Slashdot is much better at discussing what color socks ESR is wearing than what technology is 'hot'.
$60 for a power cable
$29 for a 10 foot net cable
I think this I the first step toward truely usable multimonitor gaming. Most cards have a hard time reaching 1600x1200 with nearly full detail, and stretching the screen to cover 3200x1200 means a severe reduction in quality. On top of that it allows for 2 DVIs per card, for the average consumer, and 3+ for others.
Personally, I would love to see two vpus working in tandem to render 3 monitors. I just got 2 Dell 2001FPs, and FPSes can only use one (if for no ther reason that with two, you have your weapons and crosshair lingering in limbo-esque 'bevel land'). The only logical step up is to go to 3 monitors, but there's nothing game worthy with 4 DVI connections on 1 card.
Is it just me, or are there a few people out there that simply wanna claim, "See, I told you so? Remember, back in Nov. '04, I pointed out the end of Moore's Law. See! I was the one that figured it out."
And what happens? It keeps going, and going. When we do hit the end, you'll hear about it, but it's not going to be on
The issue with dual video is bandwidth. It's not microprocessor speed. The bus can't keep up. Bottlenecks exist.
-- No sig for you!
Actually, it was removed in 1.2 i think. It's a feature that was only present in versions around 0.98-0.99 to 1.1 or so. Lee Killough's page at http://www.rome.ro/lee_killough/versions/index.htm l even has a way to get 1.1 doom. I've been thinking about doing some dosbox-experimenting with this version. Imagine plaing 3-monitor doom!
I wonder, is doom the first example of a multi-monitor game. Has to be the first fps to have such a feature. (yes, i know, we're talking about 2 extra networked pcs used as dumb terminals, but at the time, noone had the cpu for rendering the gameworld three times.)
Rest in peace Malin "looxn" Kristiansen. We miss you...
Unless you're shooting your video in frame or progressive mode, all* home video cameras are going to give you 2 interlaced fields for every frame. A better practical experiment would be film, where you can actually see the motion blur without needing to de-interlace. However, motion blur can be controlled by the shutter angle on film cameras. (It's the equivalent of shutter speed on a still film camera.) Variable shutter angle is a feature on high speed film cameras.
Motion blur makes motion look smoother. Lack of motion blur looks jerky, unless you compensate with a high frame rate.
Anyway, you're on the right track in how you're thinking about this. I wish I could explain better, but I'm really sleepy at the moment, and I'm not at my most coherent.
*not sure about hdv
It's not offtopic, dumbass. It's orthogonal.
If you have an LCD monitor(s) then there is no point getting a top of the range graphics card. The 6800 and X800 are very fast and really shine in ultra high resolutions 1600x1200 etc, but if the native res of your LCD is 1024x768 then there is no point getting them. The fill rates of the mid-range cards will provide 4xAA 8xAF etc and still be fine at your native res and your cards will look great at on.
A 9800pro is still quick for these resolutions while the new 6600GT agp is about the same price but even faster and some sweet Dx9c tricks.
(Every graphics-specialized CS collectively groans in unison.)
Modern graphics cards will never be good at raytracing for a very simple conceptual reason. Raytracers and polygon* renderers are opposites of each other. Raytracers take a bunch of rays and intersect them with a scene to produce an image. Polygon renderers take a bunch of polygons (a scene) and intersect them with an image plane. Fundamentally different. One is feed-forward, the other goes backwards.
* - I say polygons, but really any primitive. Polygons are popular because they are easy, both in math and modeling. But the same holds true for voxel rendering, or even a system that splats spheres or complex CSG.
And the polygon renderers became popular to accelerate in hardware because the method scales so nicely. One can throw an infinite amount of geometry at it (streaming over the bus) and it just keeps going at the same speed, building up an image. However, as the size of the scene increases for a raytracer, the working set continues to grow because the entire scene must be accessible for every ray. One can stream a polygon for every brick in the Great Wall of China to an 8 meg video card, and it'll work fine. But try raytracing that Great Wall. Does your machine have a terabyte of volatile memory?