NVIDIA 6200 w/ TurboCache Released
duanep writes "Gamers Depot has posted a first look review at NVIDIA's just announced GeForce 6200 cards with TurboCache - the first graphics cards that truely take advantage of the PCI Express bus by using system RAM to store textures."
Here are some other reviews:
TechReport
AnandTech
HotHardware
Some of these make a little more sense because they benchmark the 6200TC against some of its direct competitors in the low end instead of against a mid range card.
I think Gamers Depot's conclusion is a bit off too. What's notable isn't that it is slower than enthusiast cards. Of course it is. What's surprising is how well it still runs the very newest games, despite the drawbacks associated with that pricing range.
Great for windows / productivity use, and running of spinning cube 3D screensaver.
What's sad is that this card will pop up in gazillion 'budget' home machine that are then sold by clueless salesdroids to even more clueless moms and pops as 'gaming machine' with 'TURBOcache' (so it must be TURBO good).
And naturally such computer will stutter along happily with anything slightly more demanding than CounterStrike (the original one).
*sigh*
Since the review posted in the blurb is about as informative as an NVIDIA press release, check out the review at Hexus. It's not Beyond3D, but it will do.
AnandTech also has a review up. I'm wondering if this solution will be interesting to... anyone, basically. Perhaps if/once it becomes available integrated into or onto motherboard chipsets.
Btw, I find AnandTech's terminology annoying, they refer to all graphics memory as "the framebuffer" which I find inaccurate. In my world, the frame buffer is only that part of graphics memory that has a 1-to-1 mapping to on-screen pixels. Front- and backbuffers, stencil and Z buffers, basically. Not texture buffers, off-screen rendering targets, geometry arrays, and all that stuff. Oh well. Nice review anyway. :)
main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
Wouldn't it make more sense to buy a 6 month to year old card that has on board (and *faster*) memory?
...yup...
``the first graphics cards that truely take advantage of the PCI Express bus by using system RAM to store textures''
The advantage of which is that you have less system RAM available for other stuff?
Please correct me if I got my facts wrong.
who wouldn't pay $80 for a card with 16mb of video ram? you can get a faster geforce4 card for the same price. no applications that use dx9 are going to run properly on the thing anyway, so what's the point?
Covered on TheReg.
Not a Twitter sockpuppet... but I wish I was.
Isn't this just a so-called feature of the AGP spec originally that nearly no one used because performance sucked and it was cheaper to just place the RAM onboard to begin with?
Slashdot: Playing Favorites Since 1997
This feels like Deja Vu all over again.
I thought we were supposed to hate and graphic card that uses System RAM ?!?!
My guess is either:
a) Nvidia & ATi want more profit/card then they are getting. Onboard RAM is expensive so let's try this trick again.
b) PCI-E is honestly and truly better able to keep up with the proformance and memory requirements that moden gamers require in a gaming box.
I think it's all about the $$.
"The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
NVIDIA's just announced GeForce 6200 cards with TurboCache - the first graphics cards that truely take advantage of the PCI Express bus by using system RAM to store textures."
BZZT, WRONG. Here is the first PCI Express video card that stores textures in system memory.
(For that matter, 3Dlabs were the first to release an _AGP_ card that stored textures in system memory: anyone remember the Oxygen chip?)
And these morons at Nvidia try to sell it as
a) new - WTF, abusing system RAM for
graphics RAM is really old!
and
b) faster - BS, direct attached RAM on the
card itself can't be outperformed
over whatever bus the card sits in!
instead of what it really is: a bad and old trick to save costs for real graphics memory.
They even encourage the card manufacturers to conceal the fact of the crippeled RAM size, they tell them to write "supports up to 128 MB" instead of "has only 16 MB" on the packages.
The bad thing is that there are enough idiots out there who will buy this shit that Nvidia will get away with it.
Isn't system ram 50% slower than video ram?
The first graphics card to take advantage of the PCI bus is the Nvidia 6600 GT with its SLi technology.
I wouldn't purchase this card for myself. True, I don't need a whole lot of power. But (call me crazy), I've always preferred to have an actual video card with actual video RAM on it to handle graphics applications (large or small texture loads...in my case, mainly small). I prefer not to have Windows tell me that I'm only using 3/4 of my physical RAM due to my video card taking part of it for textures in World Wind or Celestia.
Am I alone in this?
Mercy was given to me by Christ...I must give the same to others.
Interesting.
This TurboCache thing is much beter than the original AGP texturing idea (that Intel used to push with their i740 chipsets).
Imagine that when texturing instead of using 128 bit bus to the on-card memory - the card now uses a 128 bit bus to the on-card memory PLUS(!!!) another 128 bit bus to the local memory thus giving you higher bandwidth for the same cost.
Of course this can be used to boost a bit the speed of cards with crippled (slow, 64 bit) memory bus, but in the end - you get what you paid for.
There is another geforce 6200 review that is shorter and to the point and explains where this card is targetted.
This card will probably end up being the number one card for OEMs to use in their not-shit systems. Hardly a 'moronic' target market for nVidia.
Yes, having only 16/32 or 64 MB of graphics memory on a card is cheaper than having 128 or 256 MB of graphics memory on the card.
Also nVidia is forcing the sellers to write how much local memory there is on the card on the packaging.
I think that anyone getting a low-end computer with this card will be happy with the gaming performance. Then again, I read the reviews, and you clearly did not. Also it is a nice cheap card for Linux users to purchase, given the nice nVidia Linux drivers.
I have one reservation. How much is the cost of 32MB of 350MHz DDR memory on a 64-bit bus (5.6GB/s), compared to 128MB of slower (e.g., 200MHz) DDR memory on a 128-bit bus (6.4GB/s)?
I'm hoping they fixed their quality problems on the 6600GT line. Between myself and a friend, 5 cards so far, all with bad video RAM. Go ahead, fire up 3DMark and see if your screen pixelates...
I ended up getting a Radeon X700 Pro instead, and I had said I'd never buy another ATI card because of their crappy drivers.
The whole point of video card is to be seamles, to speed things up, and to make system perform better. I don't want a video card that's going to "eat" half a gigabyte of my system RAM. It's a huge resource hit. I pray to God this is not the direction the "future" is headed.
Use the damn dedicated RAM for your video card and don't eat system resources.
As the island of our knowledge grows, so does the shore of our ignorance.
Maybe mom and pop should buy a "homework" PC, so their snot nosed kid can pay for their own gaming machine some day.
:)
Hmm, sounds like someone has issues.... I'm guessing Mom and Dad didn't spring for that new 386 back in the day?
Anyway your argument is rather silly and counterproductive. Plenty of kids (including me) played a ton of computer video games and still got straight-A's. However, me getting a C64 when I was 7 got me interested in computers in the first place. After playing around with the games I was curious about what else the thing could do. 20 years later I am Software Engineer. If my parents made the C64 a no-fun "homework only" machines things may have turned out very differently for me.
Now I'm not saying to let your kids run wild or spend $4000 on their computer, but kids don't respond well to being forced to do anything. For that matter, adults don't either. Kids are natually curious. If you open the door a little by making something fun, they have a tendency to run right in.
Brian Ellenberger
P.S. There are games which are educational and fun at the same time, mostly those with some historical background. Pirates! and Civilization come to mind from when I was much younger.
I need a filter_user_comments.pl.
So far, only negative comments, from user who do not even understand PCI-e, but still has to make a comment, about the technology (by comparing it as if it was PCI or AGP (PCI-e has bandwidth far beyond PCI/AGP)).
Last, the AGP aperture feature, has nothing todo with PCI-e.
I hoped this round of comments would debate, and enlight little more about the future of PCI-e. It seems the technology isn't just about replacing AGP(PCI).
Add a turbo -> adds turbo lag.
I think this is a pretty good anme actually, as the effect is going to be much the same. Comparing a card with TurboCache to a regular one is like comparing a Golf GTi to a Ferrari 430. One is cheap and uses a turbo to give you the power, with some penalty in the form of lag, and the other gives you all the power you want.
Me, I'll wait for the supercharged one.
Phil
I guess today is a passable day to die.
Yeah, maybe that's what they SHOULD do... but the argument is whether parents that have already disobeyed your moral judgment and decided to indulge the brat should expect to get what they're promised.
I personally find this kind of marketing despicable. Maybe parents are trying to make up for something, or maybe their kid wants to be a fighter pilot and fly all the flight sims out there...who knows?
Then they buy a machine sold as suitable for gaming, which isn't.
I got a moral problem with that. Do you?
At the price range of the TC64, one might as well just go get a Radeon 9800 Pro.
First the SLI, now the TC crap, and the decline in quality of the Nforce chipset after the shining pinnacle that was the Nforce2Ultra, NVidia is really backsliding. Looks like I will refrain from buying NVidia products for the next while.
I'll grant you that's a driver issue, but since the manufacturer insists on maintaining control, then they are also responsible for any and all driver bugs.
If they're the only one's who can fix it, then it's their responsibility.
I think we've pushed this "anyone can grow up to be president" thing too far.
Games generally don't require a high-end video card; they just look a lot better. Far Cry looks absolutely amazing running at 1600x1200 with lots of filtering. Likewise Doom3, Half-Life 2, etc. And frame rates are much steadier.
:)
I know the difference because I played these games with an older high end card (GF 4400 TI) and then upgraded to a newer high end card (GF 6800 GT) and the difference is huge. The cost was too, but if you amortize that over the lifetime of the card it's less than a cup of coffee a day
pci express is nice and all but right now I don't think there's ANY amd boards with it, and you're basically stuck with an LGA 755 board, and I believe there's a few socket 478 boards with it, but still, it's not exactly super common. I'm surprised so many cards are being released in the pci-express format, unless I'm missing something here, agp is still what most of us have.
If you don't want someone to copy something, don't give it to anyone.
The SGI O2 (uh, from 1996) used main memory as frame buffer and texture memory. The O2 had 2.1GB of low-latency memory bandwidth (again, 8 years ago).
t ml
http://www.futuretech.blinkenlights.nl/o2arch.h
Ok Tech community. Just pass the word not to get this card or the MX range. "Turbocache" isn't really
a boost but is a buzz word and Geforce4 MX has more to do with a Geforce 2 then a Geforce 4. Nvidia knew it would be able to buzz word these products and catch the casual consumer. Some will say these customers deserve it but I know companys must take care on them and not screw them. People do trust after all...
It turns out that the memory isn't the part that cranks the costs up. RAM is pretty damn cheap; the difference between memory costs for 64MB and 128MB is negligable. But to add a 128-bit memory bus, you have to add more layers to the card, which boosts production costs significantly. With the 32-bit bus on these cards, a 3-layer video card becomes possible, rather than 6-8 layers on something like a 6800GT.
I noticed some interesting text on the graphics: "Can render directly to system memory with 100% efficiency"
Isn't this a fix for one of the 3D rendering artists' biggest complaints? I don't do a lot of it now, but back when I was working in a shop that did rendering of CG animation our 3D geeks constantly complained that our graphics cards didn't have as much bandwidth out to the system as they did through their video out port. They even tossed around the idea of doing video capture on the graphics card output becasue it might save time (didn't try it, couldn't get capture card purchase approved).
Is anyone qualified to comment on whether this is just advertizing glitz or if they've really solved the bandwidth-back-to-system problem? I know some people that would really like to find out.
"Space Exploration is not endless circles in low earth orbit." -Buzz Aldrin
that 512MB video cards won't be hiting anytime soon, except for AGP? If my system can have 1-2GB of RAM, then my video card would need very little on its own.....
Ah yeah, good point! I should have thought about that. I did think about it reducing the pin-count (well, the ball grid count or whatever) on the GPU. Also smaller graphics cards will be possible. And good for laptops.
That's actually not really true. The whole point of PCIe and the next generation of cards is that with a solid bus, access to system RAM can be within an order of magnitude of video RAM.
Additionally, the
I currently have no clever signature witicism to add here.
That's actually not really true. The whole point of PCIe and the next generation of cards is that with a solid bus, access to system RAM can be within an order of magnitude of video RAM.
Yes it will still be slower then DRAM on the card, but the programmer time saved will allow for performance improvements in other places.
The point of PCIe is to add full-duplex fast bus access. This allows numerous things like (for example) using the GPU as a number of massively parallel multi-processors. In the past, this wasn't really feasible for games, because AGP was so painfully slow transferring backwards, and because if you *were* transferring backwards you couldn't be transferring forwards.
There are other problems with the ever spiralling amount of memory on video cards as well. For example, how much system memory do you need to run a video card with 512M of ram at full capacity? It's a lot more then you think. If you only have a gig of system RAM, windows is going to freak out whenever an application creates a device using the renderer, because one single 512M allocation just occurred, and windows gets pretty upset when half of memory is actively in use.
I currently have no clever signature witicism to add here.
Sounds to me like AGP DiME with another name. Anyone else remember the i740 and it's complete lack of texture memory? Yeah, that was a great idea, since it still had to have an onboard 8MB framebuffer. Oh, surprise, surprise, so does the 6200 TC (32MB). Oh yeah, that 32MB is probably also why the card sucks for AA...it doesn't have the memory to spare.
So, let's see. You're buying an expensive system with PCIe and dual-channel DDR, plus an expensive CPU, and then you pair it with this excuse for a video card? What a joke.
On the realistic end, has anyone stopped to think about this: the video card is apt to mooch at least 128MB of system memory...this is going to make performance in games pretty sketchy with a total of 512MB memory, a more likely amount of memory for a budget machine. Thus, you have to bump up to 1GB ram just to appease your 6200 TC and leave yourself enough ram for (insert huge game here).
Think about it, if you price the difference between 1GB and 512MB, even if it's cheap ram, you're out ~$75. That's enough of a difference to buy yourself a lower-midrange card like the 5700 or the x600. Plus, you get the benefit of your video card not sapping gigabytes of precious main memory bandwidth.
Man is the animal that laughs.
And occasionally whores for Karma.
I notice the lack of fan. Is this the best passively cooled video card on the market? It's better than everything I've currently got, so when I do my next upgrade it might be worth trying for a silent PC, instead of giving up and going for the fastest, loudest thing available. A nice Zalman 7000-series heatsink for the CPU and my gaming PC doesn't have to sound like a plane taking off.
The first thing I construed the headline to mean was this card used up 6200 watts and was named TurboCache! Can you imagine! That would be INSANE!
>>>>>> Chewie, take the professor in the back and plug him into the hyperdrive.
There seems to be no fan in these pictures!
:)
These are probably going to be good for silent PCs
They will also probably not overheat on hot days when I use 3D programs. Like my current nvidia card overheats.
If price was the only issue, you'd be right. But for many people their time is valuable, their setup is valuable, the tiny risk to their data of an upgrade has a value.
:-(
Lets take it as true that upgrading every two years means you, on average, have a better computer for less money. But, it usually takes about a week to migrate windows to a new computer -- product activation keys, setting up all the new software, etc. Once you give those extras a reasonable value, you suddenly see that it is no longer an advantage for an average person to upgrade every two years.
Now, tinkerers (by which I include anybody reading slashdot) are a whole different category. They have a cost of zero (or even a benefit) to setting up a new computer and so are best to buy cheap and buy often.
PS: Having said that, I'm still pissed that my MX440 can't play a 3D rendered board game -- the mouse jerks around the screen
I think we still are, but I don't think this product is targeted at us. NVIDIA's web page for GeForce 6200 with TurboCache technology describes it as a product "for entry-level PCs." Also, I think this product (when paired with nForce4) might be NVIDIA's low-cost PCI Express answer to Intel's integrated GMA 900 graphics.
Ever since Intel's 810 chipset, almost all "entry-level" platforms have included integrated graphics with "shared" memory architectures. Intel has dominated this category (in sales) and this continues with their current PCI Express platforms with integrated GMA 900 graphics. Note that GMA 900 is (barely) DirectX 9 compatible.
NVIDIA's nForce4 chipsets with PCI Express, which are just starting appear in stores, don't have a version with integrated graphics. If NVIDIA can offer to OEMs an nForce4 (for Athlon 64 and Sempron) + NVIDIA 6200 w/TurboCache bundle that's competitively priced with Intel's 915G chipset, then we might see more big-name computer makers selling low-cost Athlon 64/Sempron systems.
TO START
PRESS ANY KEY
Where's the 'ANY' key? I see Esk, Kitarl, and Pig-Up...
Here's a review. Funny you should mention Zalman, this card comes with one of their heatpipe coolers on it. Quite a bit faster, but also nearly twice the price.
-Ryan
-Ryan C.
Hi Guys Does anyone know if this will increase AGP texture upload speeds? ie, Textures being swapped from the system memory to the local on-card memory. I work on an app where texture upload speed is a big factor in performance.
The system's memory can also be used for textures via AGP. This is one thing that made AGP "revolutionary" at his introduction time.
how does this work? i put forth a legitimate criticism of the site, without intention of malice or shit-disturbing, and i get a troll?
"I hate quotations. Tell me what you know." - Ralph Waldo Emerson