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Halo 3 Rumours Surface

Eurogamer has a run-down on the current bevy of Halo 3 rumours circulating the internets. Interesting stuff, if there is any truth to them. From the article: "We're told that Bungie is 'attempting to maintain an online co-operative component for the campaign supporting more than two players at once,' and that Halo 3 'will have a multiplayer mode which pits players against bots in scenarios that are directly connected to the story of the game.' They're aiming to support more than fifty players on Xbox Live for certain maps, too."

86 comments

  1. Internets? by RealityMogul · · Score: 0

    circulating the internets

    So when this site goes down - are you going to post mirrors on one of the other internets?

    1. Re:Internets? by Leroy_Brown242 · · Score: 1

      Internet 1
      Internet 2
      Internet 3

      ya know, all those internernets!

    2. Re:Internets? by 0kComputer · · Score: 0

      Eurogamer == George W?

      --
      Top 10 Reasons To Procrastinate
      10.
    3. Re:Internets? by Anonymous Coward · · Score: 0

      Little educated?

    4. Re:Internets? by Anonymous Coward · · Score: 0

      That just adds to the irony -- a moron, talking about morons, stereotyping an entire culture, then fucking up the sentence that was stereotyping said culture. I swear, sometimes I wonder if Slashdot is comprised entirely of 14 year old boys.

    5. Re:Internets? by centauri · · Score: 1

      ++good

      --
      Don't blame me, I voted for Durga.
    6. Re:Internets? by BaudKarma · · Score: 0, Troll

      Actually, it's only funny when it provokes a predictable, bitter reaction from some uptight asshole.

      So yes, in this case it was hilarious.

      --
      It's the land of the brave, and the home of the free
      Where the less you know, the better off you'll be.
    7. Re:Internets? by squiggleslash · · Score: 1
      I quite agree. There's nobody who enjoys a joke as much as I do, but nevertheless, there must be a place we can draw the line, and when there is the risk, indeed, some would say the certainty, of miscommunication and misunderstanding merely because of the use of irony, or worse still its crude and vulgar cousin, sarcasm, we must ask ourselves if such "jokes" are actually necessary and appropriate.

      Now, I've never been one to take offense at a good joke. I have as excellent a sense of humour as the next man (or woman.) I spend a good portion of my day passing on jokes I have received from others on the Internet to my friends. But these jokes have a context. They're not intermingled with serious content. And they certainly do not undermine the understanding of serious discussion material by including quotes from the President of the United States of America. When I must write serious, thoughtful, articles, I do not debase the very subjects I write about by including irrelevent pot-shots at our fine American Southern brethren, who certainly can't help being a little less able to communicate using correct English than the rest of us.

      I do hope the article submitter is reading this and is aware of our strong views on the subject. Slashdot is "News for nerds, stuff that matters", an informal but nonetheless unambigious mission statement that leaves no room for humour.

      --
      You are not alone. This is not normal. None of this is normal.
    8. Re:Internets? by lubricated · · Score: 1

      not 14, but this moron doesn't think he'd make a good president.

      --
      It has been statistically shown that helmets increase the risk of head injury.
    9. Re:Internets? by rbarreira · · Score: 1

      I smell a lot of sarcasm in your post...

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    10. Re:Internets? by elrous0 · · Score: 1
      You have to respect someone who can produce a post that 95.6% of the poopulation would actually take seriously. That's some l33t saracasm ski1z!

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  2. Bots! by Short+Circuit · · Score: 1

    Short of having live flesh-and-blood players of controllable skill level, there's nothing like bots to enhance an FPS's multiplayer experience.

    That's my only gripe with the Battlefield 2 demo.

    1. Re:Bots! by FriedTurkey · · Score: 1

      Bots are cool in a single player mode. Bots mixed with "real" players kinda stinks. It doesn't give you that thrill to defeat a AI bot. I like the joy of fragging the annoying 13 year old screamer. Sometimes I imagine I am really shooting him in the head.

      CounterStrike's bots show up as actual players in the browser. What's up with that?? It's kind of frustrating to join servers to discover you are the only "real" player.

    2. Re:Bots! by HarvardAce · · Score: 1
      CounterStrike's bots show up as actual players in the browser. What's up with that?? It's kind of frustrating to join servers to discover you are the only "real" player.

      It's a great way to inflate your stats though!

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    3. Re:Bots! by imitier · · Score: 1
      Actually, playing against a team of all bots can be a good way for people of mixed skill levels to have fun in an FPS. Sometimes I'll play Star Wars Battlefront with some friends who don't play shooters all that much. If we played against each other, it wouldn't be very competitive and wouldn't be very fun. If we played against a bunch of strangers, we run the risk of playing with a bunch of morons. But in Battlefront, we can crank the AI up and all play together on the same team. Everyone feels like he's contributing, everyone has fun, and the disparate skill levels don't matter. And since it's just us and the bots, we can play whenever we want, without worrying about finding more people or whether those people will be morons or not.

      To be honest with you, a number of those friends don't have much interest in playing Halo 2 on Live because we can only play aginst each other and/or with the random masses on Live, and neither is particularly satisfying. Bots would certainly have kept some of my friends far more interested in Halo 2 than they are now. I hope developers aren't deciding to ditch bots in games because "[i]t doesn't give you that thrill to defeat a AI bot."

    4. Re:Bots! by brywalker · · Score: 1

      What do you mean *demo*?

      The only bots in Battlefield 2 are in SINGLE PLAYER! No CO-OP. No CTF. Not purchasing.

      Quite a few people are PISSED about it - you can kiss LAN PARTY out the window unless you have 16+ ppl. So much for the casual get-together.

    5. Re:Bots! by Short+Circuit · · Score: 1

      Huh. I didn't realize they wouldn't work in the full version.

      Last Friday, I was at a LAN party with between 15 and 20 people playing the BF2 demo. But it still wasn't enough...I'd grown attached to having 30 players on a team, thanks to Battlefield: Desert Combat.

      Having 30 bots on the enemy team makes the game a lot more fun. If, for some reason, you have to bail out over the enemy base, make sure you've got your SAW with you; there'll be no shortage of targets.

    6. Re:Bots! by KDR_11k · · Score: 1

      I hope developers aren't deciding to ditch bots in games because "[i]t doesn't give you that thrill to defeat a AI bot."

      However they might do that because it's much easier to just tell the player "use that online connection if you want more players" instead of coding an AI that can actually compete.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. I'm a beta tester by Anonymous Coward · · Score: 1, Funny
    The coolest part is they have this additional alien race called The Covenant. It's hilarious! They're little little bears or something, evil ewoks if you can imagine that. Anyway they're the enemy and you shoot them.

    The other awesome thing is that it's set on this world which is like a giant ring. If you've ever read David Niven's Intregal Trees then you know what I'm talking about.

    It's awesome. The graphics are amazing, better, IMO, than Quake, and they're still working on them so expect amazing things in the long term.

    1. Re:I'm a beta tester by elrous0 · · Score: 1
      Well, I wouldn't want you to violate your non-disclosure agreement or anything, but is it true that Bungie is going with the First-person-3D-shooter format for this one?

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  4. The rumor mill by TripMaster+Monkey · · Score: 0, Flamebait


    Eurogamer has a run-down on the current bevy of Halo 3 rumours circulating the internets.

    Slashdot: News for Nerds^H^H^H^H^H^H^H^H^H^H^H^H^H^HSpeculation for Half-Wits.

    --
    ____

    ~ |rip/\/\aster /\/\onkey

    1. Re:The rumor mill by Winterblink · · Score: 1

      Can I mod you down -1 for lack of originality in your troll? That would be for using ^H as an indication that you're somehow flexing a kind of geek muscle while coming up with your useless non-contribution.

      Here's a couple of thoughts for you. One, if you don't like reading about speculation and rumor, don't read Slashdot. Anyone who's been here long enough will know that is what we see on here a lot. Second, just because you don't like it, doesn't mean the rest of us want to read about you not liking it.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    2. Re:The rumor mill by RealityMogul · · Score: 1

      You're not considering the possible conspiracy. Its possible that the design team is trying to figure out what features they want to focus on adding, and have decided to plant this story to get feedback about what people want.

      They could always just rely on focus groups, but Microsoft is so evil you just know they'd try something like this.

    3. Re:The rumor mill by Anonymous Coward · · Score: 0

      What does ^H mean? I've asked this before and nobody told me.

    4. Re:The rumor mill by MBraynard · · Score: 1
      I'll take a pass at posting a wise-guy response and tell you. For certain computer systems/applications, you can't use the backspace key but have to perform that function by keying the ^H (like a short-cut).

      It's really an attempt at being cool by the poster - somewhat like saying things in French - because it demonstrates the posters leetness because, hells bells, he uses Linux or VI or EMACS or whatever backwoods forgotten piece of software he used or still uses that can reconcile a backspace key.

      The bottom line, the guy is a tool. Trust that, even if my answer is not fully technically correct.

    5. Re:The rumor mill by Anonymous Coward · · Score: 0

      Thanks, I appreciate the explanation. I have to start including that into my Christmast cards so my relatives will think I'm down with the old school text editors.

    6. Re:The rumor mill by Anonymous Coward · · Score: 0

      It's really an attempt at being cool by the poster - somewhat like saying things in French - because it demonstrates the posters leetness because, hells bells, he uses Linux or VI or EMACS or whatever backwoods forgotten piece of software he used or still uses that can reconcile a backspace key.

      No, it's an attempt to get around the inadequacies of Slashdot's overly restrictive posting system that doesn't support the <strike> tag. I assure you, I use ^H (and the more concise form ^W, which - for those of you who've just joined - means "strike out the last word", while ^H means "strike out as many preceding letters as there are ^H's here) on occasion, and it had never occurred to me that it was elitist to do so. Hell, I run Windows and have never used vi or emacs for more than five minutes at a time. They simply have a useful semantic function which is otherwise impossible to convey in plain text.

  5. As long as... by IorDMUX · · Score: 1

    As long as I never again have to hear the line

    "Contact! Lots of contact!"

    --
    >> Standing on head makes smile of frown, but rest of face also upside down.
    1. Re:As long as... by Short+Circuit · · Score: 1

      Worse, they're going to canonize this infamous RvB line:

      "Shotgun!"
      "Shotgun's Lap!"

  6. Good Luck by PipOC · · Score: 0, Flamebait

    On getting a computer with 512 MB to run 50 players on a huge map with insane graphics. If it takes 1 GB of system ram and more for the video on BF2 to run 32 players it'll be a nice accomplishment.

    1. Re:Good Luck by Anonymous Coward · · Score: 1, Informative

      And it takes 384MB to run 64 players on a RTCW map and RTCW isn't that much more inferior (graphically) to BF2.

      What's your point?

    2. Re:Good Luck by Short+Circuit · · Score: 3, Interesting

      With the appropriate map, QuakeWorld ran fine with up to 64 players on a machine with less than 128MB of physical RAM, and 2MB of video RAM. So a high number of players shouldn't be an issue in a properly-designed system.

      Unless each player is going to have a different skin, you can reuse the same piece of video RAM for a lot of the different player models. Heck, shaders can probably be used to reduce the requirements even further, while enhancing the model's detail level.

    3. Re:Good Luck by Morgon · · Score: 1

      Perfect Dark 0 allows for 50 players at once... it's in a playable state (not sure how well-tested that number has been... but if they've been throwing it around so much, I'd imagine it's somewhere in the ballpark)

      --
      [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
    4. Re:Good Luck by YellowCyclone · · Score: 2, Insightful

      how many times do ppl forget that consoles don't run like regular OS' they don't have 1000 diff tasks to run, like windows does, just playing the game....512 ram is beastly for the next gen

    5. Re:Good Luck by Zangief · · Score: 1

      What exactly does mean the appropiate map? One that makes sure there is never too many people on the same room? One that is not just a huge arena?

    6. Re:Good Luck by Short+Circuit · · Score: 2, Insightful

      Well, QuakeWorld servers only sent clients data on entities that are nearby. But the protocol is such that you can have huge numbers of entities constantly moving, and it's not much of an issue, even over 33.6kbps dial-up. (We hadn't exactly hit 56k at the time...the V.90 standard hadn't been finalized, and modems were constantly being marketed as "v.90/KFlex" or "v.90/X2", meaning they supported either the KFlex or X2 standard, neither of which turned out to be completely compatible what we know today as v.90. So 33.6kbps was the least common denominator between the two.)

      The Quake engine didn't (and doesn't) support large, open areas well, anyway. On a P75, you could comfortably have areas the equivalent of about 50 yards, cubed. More than that, and traversing the BSP tree for the map became something developers didn't like to think about.

      No, the biggest concern in QW when it came to supporting a minimum number of players was the number of starting positions. If there weren't enough multiplayer start positions, telegragging, or the killing of a player by being in the way when another player spawned, became a severe issue. The most notable example in memory for me was an occasion when I accidentally tried to spawn 15 bots in a map with only one start position; it was intended to be a single player map, and the the start position became the source of a veritable fountain of gibs.

      The stock Quake server, when running in dedicated mode, supported 16 players. Before the Reaper bot, very few community map developers had any way of getting more than four to six players in a test map at one time, so they developed their maps with that as a target. As a result, there were very few DM maps that comfortably supported more than eight players, and, last I checked, less than a hundred maps designed for as many as 16 players. I remember less than ten maps that could support QuakeWorld's maximum of 64 players. And in practice, even id's server rarely got that many players.

    7. Re:Good Luck by Zangief · · Score: 1

      Thanks for the info.

  7. 50 players? by dannyitc · · Score: 2, Insightful

    I don't know about anyone else, but as an avid Halo 2 player I find even the big team battles with 16 players to be a bit much. On the moderate sized maps it seems to be overcrowded and the larger maps have too much open space for my tastes. I can't even imagine the maps necessary for a 50 player battle.

    1. Re:50 players? by Short+Circuit · · Score: 1

      You never learned to enjoy playing against 15 skill 0 Reaper Bots in a map designed for 4-8 players, did you?

      Crowd control can be fun. :)

    2. Re:50 players? by centauri · · Score: 1

      I can't even imagine the maps necessary for a 50 player battle.

      One thing's for sure, though: You'll start out on these huge maps with just a sub-machine gun.

      --
      Don't blame me, I voted for Durga.
  8. The Real Question by Omnieiunium · · Score: 1

    Will it have a real ending?

    1. Re:The Real Question by Ford+Prefect · · Score: 4, Funny

      Will it have a real ending?

      I think it's utterly disgraceful to suggest that a seasoned development team like Bungie would skimp on plot advancement and wrap up a long-awaited sequel with a shoddy, half-heated cliffhanger in order to meet deadlines - of course Halo 3 will have a re

      --
      Tedious Bloggy Stuff - hooray?
    2. Re:The Real Question by TotalFusionOne · · Score: 1

      Have a what? A re? a return to the original? A respite from the norm? A resolution? I don't know what you mean!! I .... Oh wait, you were meaning to be funny by commenting on Halos "lack of" ending. It's funny that gamers are so upset with the end of Halo 2, and yet they'll readily accept that Marty came back to 1955 to save the world from Biff. Or that Han has been sold to Jabba the Hutt. Why is it that we expect games we buy to be complete stories from begining to end in one box? Why are we not alright with 10 hours of singleplayer, and 10,000 hours of multiplayer?

    3. Re:The Real Question by pforhan · · Score: 2, Interesting

      Most people complained that the ending was not satisfying, not that the game wasn't long enough. It was part of larger complaints about not spending enough time on Earth, and about "having" to play as (and end the game as) the Arbiter.

      I think the ending is fine, just like I think the grandparent post is fine...

    4. Re:The Real Question by Ford+Prefect · · Score: 1

      Personally, I think the problems regarding Halo 2's ending are primarily due to how the game was advertised. Instead of being more correctly portrayed as the middle part of a trilogy, with the player unearthing deep secrets about blah blah blah, setting the stage for a final part, it was all about the final defence of Earth against the Covenant onslaught...

      --
      Tedious Bloggy Stuff - hooray?
  9. FYI by Anonymous Coward · · Score: 0

    "attempting to maintain an online co-operative component for the campaign supporting more than two players at once"

    Doom had that... also Serious Sam. Begin the console-vs-pc flamewar! Come on, every other thread on games has it.

  10. Yeah. by game+kid · · Score: 1

    Well, at least Lindsay Lohan isn't reading this. It's bad enough she went to the Halo 2 release party with her ex (warning: Windows Media video)...but rumors of Halo 3?!? She'd get a heart attack just thinking of that...

    --
    You can hold down the "B" button for continuous firing.
    1. Re:Yeah. by elrous0 · · Score: 1
      She'd get a heart attack just thinking of that...

      Don't worry, the anorexia will get her first.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  11. Map Editor? by alvinrod · · Score: 2, Interesting
    The part of the article that stuck out the most to me was about the map editor.

    The poster also says that Bungie is working on a map editor and movie maker for the game, so you can send and receive maps and movies via Xbox Live.

    If you're anything like me, you play FPS's for the multiplayer action. I really don't care how dark and gritty the next Halo storyline is, because I'm sure it will be just as sub-par as the story from Halo 2. But I really don't care about that, it's all about the multiplayer for me, and a map maker/editor would enhance the experience by a lot.

    Because the Xbox 360 will come with 20GB HD, I think people should be able to create fairly large maps, at least bigger than the ones you can make on Time Splitters (which was really disappointing to me). They've also been talking about how the Xbox 360 will be able to pull music, movies, etc. from a computer. Why not custom skins for the walls and other features in the map?

    Although this is pure speculation, It would be awesome if even a limited map editor/maker were created for Halo 3. It looks like Bungie might have realized that most people don't give a rat's rump about the single player campaign, and have focused more on the multiplayer aspect of the game.

    1. Re:Map Editor? by DJCouchyCouch · · Score: 2, Insightful
      Because the Xbox 360 will come with 20GB HD, I think people should be able to create fairly large maps, at least bigger than the ones you can take on Time Splitters (which was really disappointing to me)
      Singleplayer levels have the advantage of streaming all their data when the game needs it. So you can make huge maps as long as one section fits in ram. Multiplayer levels typically need to have everything loaded in ram at the start, so of course they'll be smaller. And TS3 had to fit within the PS2 memory limits, so it's no surprise as to why the maps were tiny.

      If there is a Halo3 map editor, of course it'll have larger maps than Timesplitters simply because the XBOX 360 has gobs and gobs more ram.

      Ubisoft's upcoming FarCry Instincts for XBOX has a map editor, and it looks pretty good.

      DJCC
  12. At least it wasn't... by game+kid · · Score: 1

    ..."Contacts! Lots of contacts...at 1-800 CONTACTS or online at http://www.1800contacts.com/!"

    (To any Slashdotter implementing ads in our video games: please tell your superiors we don't like or want them. Or at least die so we can play sans such intrusion.)

    --
    You can hold down the "B" button for continuous firing.
    1. Re:At least it wasn't... by ThatComputerGuy · · Score: 1

      There are also those of us who don't mind them at all when done properly, and actually prefer them when they serve some purpose. See Anarchy Online's billboards.

      --
      XML is like violence. If it doesn't solve the problem, use more.
  13. FPS on a console? Been done, and better. by gumpish · · Score: 1

    I can only imagine that the people soiling their pants over the Halo franchise are too young to have played GoldenEye for the Nintendo 64. That was the closest the console industry has come to a worthwhile FPS. Then again, that's probably because it was designed for a console from the beginning, whereas Halo was developed with an actual FPS interface in mind (keyboard, mouse) before Bill Gates waved a big bag of money in front of Alex Seropian and Jason Jones...

    1. Re:FPS on a console? Been done, and better. by JorDan+Clock · · Score: 2, Insightful

      Nice opinion.

      I didn't like GoldenEye all that much. I hated the auto-aim with a passion. Personally, I didn't even think the overall game was that great. Especially for a console FPS.

      In my opinion, Halo is a great console FPS. The people that talk about how console FPS's lack a mouse and keyboard should be looking at what matters about the game, like the actual gameplay and content, not the interface. I think Halo and Halo 2 were great games (albeit Halo 2 wasn't as great as hype would lead one to believe, pre-release) and shouldn't be shunned because they lack a mouse and keyboard interface.

      GoldenEye used a controller and made up for the lack of mouse and keyboard by making the auto-aim rediculously easy. Halo doesn't make up for that. You aim, not the game.

    2. Re:FPS on a console? Been done, and better. by hunterx11 · · Score: 1

      Actually, Halo was originally developed as a third-person shooter. And I love GoldenEye, Perfect Dark, Halo, and Halo 2 for the record.

      --
      English is easier said than done.
    3. Re:FPS on a console? Been done, and better. by Anonymous Coward · · Score: 0

      One wonders if it ever gets old being condescending about the same fucking thing that is discussed in every FPS topic ever created on slashdot. Seriously, there was not an original thought anywhere in this post. It was a combination of nine bazillion other arguments that have already taken place in these hallowed places. Get over it and get a fucking life, people play games on PC's and on consoles. No one cares about your opinion one way or another.

    4. Re:FPS on a console? Been done, and better. by DoktorSeven · · Score: 2, Insightful

      The people that talk about how console FPS's lack a mouse and keyboard should be looking at what matters about the game, like the actual gameplay and content, not the interface.

      The interface directly affects the gameplay, though. How you play something is as much the gameplay as what's actually going on with the game. Analog sticks are simply counter-intuitive to FPS control -- at least to me -- since the way one moves the stick seems at odds with the concept of aiming a weapon. The analog control is nearly always far too sensitive to effectively aim something quickly and precisely enough, while a mouse can be as precise or quick as one needs.

      As I said, though, this is my experience. I have had this same discussion with others, and they have concluded that I just suck at analog controllers....

      --
      This is a sig. Deal with it.
    5. Re:FPS on a console? Been done, and better. by VoidWraith · · Score: 1

      Halo auto-aims, they just hide it really well.

    6. Re:FPS on a console? Been done, and better. by VoidWraith · · Score: 1

      I can't stand the N64 controller for any sort of FPS, and thus, I can't stand Goldeneye. I abhor the default method used for looking up and down. Admittedly its better if its set for one thing on the analog and one thing on the C-pad, but the whole thing is just an exercise in futility. Play it for more than 10 minutes and your left thumb will tell you to stop.

      The only reason I find that people like Goldeneye so much is because of nostalgia. Nobody has ever been able to justify it to me satisfactorily beyond that.

    7. Re:FPS on a console? Been done, and better. by unclethursday · · Score: 1

      I guess you've never seen this. The auto aim is hardly hidden.

    8. Re:FPS on a console? Been done, and better. by hypnoticstoat · · Score: 1

      Bizzarly, if you go right back to the start of the Halo development process they originally had plans to make it an RTS instead of a third person shooter, then decided to make it an FPS later on.

    9. Re:FPS on a console? Been done, and better. by kyojin+the+clown · · Score: 1
      thats right. people are nostalgic for a game that they wouldn't ever have enjoyed without the nostalgia factor. of course, when it first came out, there wasnt any nostalgia. oh god im caught in some sort of insane temporal loop! which came first, the nostalgia or the game? my mind... its.. its.. MELTING!

      you suck, goldeneye is awesome.

    10. Re:FPS on a console? Been done, and better. by Anonymous Coward · · Score: 0

      You could turn off the auto aim in GoldenEye, chief.

    11. Re:FPS on a console? Been done, and better. by elrous0 · · Score: 1
      How you play something is as much the gameplay as what's actually going on with the game. Analog sticks are simply counter-intuitive to FPS control -- at least to me -- since the way one moves the stick seems at odds with the concept of aiming a weapon

      Tell me, when you move your arms to aim a gun, can you control the speed at which you move (like an analog stick), or do your arms jerk around with all-or-nothing speed (like a mouse)?

      You know, I'm so sick of this predictible "Mouse and Keyboard are soooo superior" knee-jerk reaction. There are only two reasons why people say this.

      • People have gotten used to the m/k, and so perform better with it and feel more comfortable with it.
      • They here other people say it so often that they decide to join the rest of the sheep

      Analog sticks are not inherantly inferior to m/k. They allow for just as much accuracy as a mouse, and even more control over the speed of your movement. And, what's more, they were actually developed with games in mind (unlike m/k).

      Basically, it all comes down to the controller that you are most confortable playing (i.e. which one you've played the most) and your computer/console hardware (this is where consoles have actually suffered the most IMHO, since they've traditionally been limited by NTSC resolution and frame-rates).

      And, before you respond with the party line "A good m/k player will frag a gamepad player any day" ask yourself how many of the best players play with a gamepad vs. m/k. The best players all play m/k because it's what they're used to and what they see everyone else playing with--which, in turn, self-reinforces the belief that the m/k setup actually makes them great.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    12. Re:FPS on a console? Been done, and better. by FinchWorld · · Score: 1
      Also known as "How to create a bias piece of film" That one with the plasma pistol was fantastic, 0.3 kill, yeah, if you're opponent is in the air, you have you're pistol charged, you can fire before the touch down, and its just you 2 and no other people shooting.

      Almost as good as the plasma/HE pistol, try than in a 4 a side fire fight. Best off with 2 people with dual plasma pistols and a couple with smg's and battle rifles to finish them off, being plasma does more damage VS shields than bullets, and Bullets more Vs health.

      Infact, they should rename it "How I got pwned on a console FPS after dropping straight from a PC, and made up excuses for my crappyness."

      Never show them Golden Eye.

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    13. Re:FPS on a console? Been done, and better. by Tim+Browse · · Score: 1
      GP was possibly referring to the context sensitive adjustments Halo makes to the crosshair movement, rather than straight auto-aiming. It does some quite smart stuff. There was a Gamasutra article a while back about how to implement nice aiming on console controllers, and Halo does a fair number of the techniques, iirc.

      e.g. one of the techniques mentioned is that the crosshair slows down when passing over an enemy, etc., given a constant analog stick position (NB. can't be bothered to boot Halo to see if this is one of the things it does)

    14. Re:FPS on a console? Been done, and better. by DoktorSeven · · Score: 1

      Tell me, when you move your arms to aim a gun, can you control the speed at which you move (like an analog stick), or do your arms jerk around with all-or-nothing speed (like a mouse)?

      Huh?

      I don't know what kind of mouse youuse that only allows all-or-nothing speed, but mine can creep along pixel by pixel with a slow movement of the mouse, or a fast all the way across the screen movement with a flick of my wrist.

      Best put down that crackpipe and learn to use a mouse, my friend.

      --
      This is a sig. Deal with it.
  14. Bungie said that the next wouldn't be a Halo . . . by James_Aguilar · · Score: 2, Interesting

    I distinctly remember reading interviews with Bungie that said that the next game would not be in the Halo franchise . . .

    Here's one link. I think that there was also one about it on Gamespot.

  15. Halo: Total War? by Anonymous Coward · · Score: 0

    According to the article, the source said that Halo 3 took place "thousands of years before the timeline of the original Halo: Combat Evolved." According to the game's manual, though, the game takes place in the year 2552, a mere 547 years in the future. According to the article, Halo 3 will take place, at earliest, in the year 1552. So either Halo 3 is going medieval, or this guy doesn't know what he's talking about. Don't trust the rumours.

    1. Re:Halo: Total War? by drewmca · · Score: 1

      The article said the "opening scenes" take place thousands of years before the Halo timeline. So it's obviously some kind of crazy flashback thingie explaining plot points.

      That is, of course, if any of this is true.

    2. Re:Halo: Total War? by hypnoticstoat · · Score: 1

      As long as they dont use the prequel to tell us that Guilty Spark is Cortanas father, introduce some stupid flappy comedy alien (to appeal to the younger market) and that the Master Chief is The Chosen One who will bring balance to the Halo.....

  16. whatever they do... by Anonymous Coward · · Score: 0

    they better still have tons of pre-pubescent southern kids using the N-word non-stop.

  17. Oh great, now I'll REALLY be a prison bitch! by elrous0 · · Score: 2, Funny

    Geez, I get pwned enough as it is playing 15 other players. Now I'll have 49 players yelling "You suck, grandpa!" -Eric (gamertag:Not_in_the_face_not_in_the_face)

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  18. Re:Bungie said that the next wouldn't be a Halo . by jkeegan · · Score: 1

    Bill Gates has come out publicly announcing there will be a Halo 3, and that it will be released on the day of the release of the PS3:

    http://www.newsfactor.com/news/Gates-leaks-Halo-3- Release-Date/story.xhtml?story_id=11300CTNVK45

    A good ploy.. If I get a PS3, I'll still be playing Halo 3 on my xbox 360 that first day (and probably for quite a while after that).

    --

    ..Jeff Keegan
    seven syllables explain TiVo: kee gan dot org slash ti vo
  19. Re:Bungie said that the next wouldn't be a Halo . by James_Aguilar · · Score: 1

    Bill Gates announces a lot of things. If you look at the tone of that article, it is generally doubtful of the possibility that the game will actually be released. Bungie might not be the next developer anyhow.

    The fact that MS announced that a game would be out on a certain date really has little relationship to the date that game will actually come out. I would say that MS's announcing the game on that day in particular makes it a somewhat less likely candidate for being the eventual true date of the game's release.

    And even if they do release it then, it still might suck the same way Halo 2 did.
  20. Re:Bungie said that the next wouldn't be a Halo . by MBraynard · · Score: 1
    Putting aside the fact that you are a tard, I'll take the trouble to correct you. When they announced the Halo 2 release date, one of the devs or MS guys had the date tattoed on his arm.

    Further, the development time for Halo 3 is much longer than for Halo 2.

    Still further, what better way to mess with Sony than to release some hot title on their release day to steal their thunder.

    Even further, you are still a tard.

  21. Re:Bungie said that the next wouldn't be a Halo . by James_Aguilar · · Score: 1

    Maybe you should change your nickname to "H4lo-l0v3r?" Look at the article before jumping to conclusions, please.

    Bill Gates is the only one who is saying that it's going to come out on the same day; all the other XBox developers wish he would stop talking about it. Bungie hasn't even started on the game, and it's gonna take hella longer than a year to finish, no matter what, because of the kinks that almost always arise in the APIs of new platforms (i.e. the XBox 360) and because of the porting of the engine over to the 360. If they decide to write a new engine, as they probably will, it will take even longer.
  22. OT: Normally I'd agree with that... by game+kid · · Score: 1

    ...but in July 2005's Elle , Lindsay says, "I had exhaustion. I was diagnosed with acid reflux, anemia, hypoglycemia, my liver was swollen, my kidney was infected."

    Just three weeks ago, my mom (after leaving a hospital for some emotional treatment) came home, and a day later suddenly lost most of her energy and appetite, and started vomiting her food. She went back to the hospital, to find she had a kidney infection and anemia, and needed IV, etc.

    I just talked with my mom and she added she lost 15 pounds from the sickness. She only regained 2-3 back and is happy without the excess weight. If Lindsay was as sick as she said (my mom leads me to believe Lindsay), her doctor's probably warning her to refrain from further McDonald's consumption, and she'd be really insane to hurt herself further with drugs, starvation, and the like. She's probably glad to be without her legendary boobs.

    Just my thoughts. I'd say something about Halo 3 if I owned the previous ones. The budget's not allowing many games lately. My real point is that since Lindsay's ex was a big Halo fan, any new one would bring back some bad memories.

    --
    You can hold down the "B" button for continuous firing.
    1. Re:OT: Normally I'd agree with that... by elrous0 · · Score: 1
      Lindsay says, "I had exhaustion. I was diagnosed with acid reflux"

      Ashlee Simpson and several other young celebs have already used that one. "Acid Reflux" has become Hollywood shorthand for bulemia.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  23. Re:Bungie said that the next wouldn't be a Halo . by jkeegan · · Score: 1

    But the point is, there WILL be a Halo 3.. Most people consider their xbox to be a Halo-playing-device.. It's certainly the main reason the platform was as popular as it was.. Bungie had people drooling over demos of Halo for YEARS, at MacWorld expo after MacWorld expo.. Halo is what sold the xbox. Having another Halo title out there will be key in selling xbox 360's.

    Anyone thinking that they didn't/won't have all of Bungie's time from Halo2 until the release of Halo3 spent on Halo3 isn't getting how important the Halo franchise is to the xbox. Bungie gets it, and I'd bet anything that's what they're working on.

    And, for the record, you have a poor taste in games.. Halo2 was great.

    The date may slip, but the next title from Bungie won't be non-Halo. Quote the slashdot post years from now - I'm saying it here.

    --

    ..Jeff Keegan
    seven syllables explain TiVo: kee gan dot org slash ti vo
  24. Re:Bungie said that the next wouldn't be a Halo . by qodfathr · · Score: 1

    Jeff's just upset because he's having trouble getting past lvl 14 on XBL. Be nice to him.

    --
    Yes, it's true. This man has no dick.