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Dreadnought Demos Released

John Callaham writes to tell us that Gamecloud is heralding the latest release from Torc Interactive and AMD. The latest demos for the upcoming FPS, Dreadnought, have been released. The first is strictly a gameplay movie while the other gives a comparison between the game running on a 64 bit processor (which it was ultimately designed for) and a 32 bit processor.

192 comments

  1. They spelled 'armour' correctly in the HUD. by ABeowulfCluster · · Score: 0, Offtopic

    So, it must be good. Just sayin.

    1. Re:They spelled 'armour' correctly in the HUD. by MBraynard · · Score: 1
      There is another 64 bit game that is being pushed - BetOn soldier. Also an FPS.

      I would prefer it was 'it's own OS' like Quake3 so that if you had a 64 bit processor but not WInXP 64 bit, you could still take advantage of the 64 bit code.

    2. Re:They spelled 'armour' correctly in the HUD. by andreyw · · Score: 2, Insightful

      I don't follow. Quake 3 was not its own OS and still had to rely on Windows (or Linux) to provide resource allocation and management.

      The example you're looking for is pretty much ANY complex game ~95/96 which still required you to launch it off a special dos bootdisk. It was these games that had their own video drivers, their own sound drivers, their own protected mode kernel, their own task management, their own memory allocation routines, etc. An older example of this phenomenon is Doom (the original one).

    3. Re:They spelled 'armour' correctly in the HUD. by dknj · · Score: 1

      almost. ~95/96 was DOS4GW, the defacto standard 32bit loader for dos that all games used (yay DJGPP) to break out of 16bit dos (think windows 3.1/95 starting from dos). this was when miles and i think scitech were the popular audio and video drivers that a lot of major developers used (why reinvent the wheel?).

      ~85/86 where the dos bootdisk games, such as Pacman, Tapper, Kings Quest 1, and Styx. these games actually were their own os, since they had to handle keyboard interrupts, draw graphics to a video adapter (cga,ega anyone? :). i never figured out if there was a common library that developers used to build off of. if anyone is familiar with these games, please enlighten me

    4. Re:They spelled 'armour' correctly in the HUD. by Anonymous Coward · · Score: 1, Informative

      You could use the DOS interrupts, but they were slow and had many issues that weren't good for games. Graphics was down to the metal, no other way of getting good performance, keyboard, joystick and mouse aren't all that complicated, really. No network for the most part, sound usually consisted of 2 or 3 options (speaker, soundblaster, adlib, little else).

    5. Re:They spelled 'armour' correctly in the HUD. by Anonymous Coward · · Score: 0

      They did? You seem to have misspelled "armor".

    6. Re:They spelled 'armour' correctly in the HUD. by andreyw · · Score: 1

      95/96 I had a F1 racing game, which amusing enough installed from *within* 95, but required you to boot off a diskette.

      DOS4GW was a 32-bit extender (read: it provided some normal 32-bit kernel-like functionality under DOS, sorta). I never had anything DOS4GW actually work correectly under Win95, since Win95 by itself a 32-bit extender of sorts. Some DOS4GW versions were able to knock out EMM/HIMEM/VM86-monitors, but they certainly cannot break out of real 32-bit system.

    7. Re:They spelled 'armour' correctly in the HUD. by bani · · Score: 1

      I think he means that quake3 was a VM. the gamecode proper ran bytecode in a virtual "os" presented to it by quake3.

    8. Re:They spelled 'armour' correctly in the HUD. by MBraynard · · Score: 1

      Yes, that's what I meant but lacked the technical ability to explain. Thanks.

    9. Re:They spelled 'armour' correctly in the HUD. by andreyw · · Score: 1

      I did not know this. This is the most absolutely freaking coolest thing I've seen. I never knew Q3 had its onw VM that actually executed the game code. Do sorta-derived games like HL do the same?

      Cool...
      http://quake3.delphigl.com:8080/viewsvn/source/cod e/qcommon/vm.c?rev=1&view=markup

    10. Re:They spelled 'armour' correctly in the HUD. by MBraynard · · Score: 1

      No, HL does not. If you were ever wondering why Q3 had such a strange interface, now you know.

  2. Explain by kushboy · · Score: 0, Troll

    Ahh, why don't I care? How is this important?

    1. Re:Explain by parasonic · · Score: 1, Informative

      It's "important" because this is a pioneering game to be geared towards AMD64. Sure, there is the 64-bit Linux binary for UT2004, for which I am very impressed with Atari to be supporting and the developers to be watching bugzilla so frequently, but this isn't a Linux-64 game. I personally wasn't expecting any Windows-64 games to be out for at least another year or two, Windows, of course being the "standard" gaming OS. Either this game is going to be a little before its time, or it's going to put pressure on other developers to get their games out with AMD64 support because there's now competition at some level out there. For those savvy or rich enough to have AMD64 boxes but don't want to put up with having to hand-edit UT2004.ini in vim to change resolutions, we have a newgame that is kind of paving the way.

      Important enough to be Slashdot-worthy, anyway.

    2. Re:Explain by Anonymous Coward · · Score: 0

      Hey, at least it isn't about that stupid Katamari game.

    3. Re:Explain by Anonymous Coward · · Score: 0

      Snicker. It'll be right up there with the groundbreaking games for Itanium and Alpha 21264.

      Wake me when the x64 version is out.

    4. Re:Explain by rm69990 · · Score: 1

      Cause it would be stupid to think that Slashdot's editors tailor their articles just for you. Guess what I do when I see an article I'm not interested in...I don't read it!!!! OMFG, who would have ever thought of that, eh? I must be the most intelligent person in the world!!!! One thing I definately don't do is make a stupid comment that says nothing more than I'm not interested, cause guess what??? No one cares :)

    5. Re:Explain by Anonymous Coward · · Score: 0

      Wait - let me get this straight.

      A company who intentionally hobbles, on 32-bit CPU's, an already generation behind video game is going to put pressure on other developers?

      You don't actually think your super-64(tm) advanced uper duper ruper CPU really has an advantage over a 32-bit processsor in terms of a game like this, do you?

      Any idiot can tell they hobbled this on 32-bit processors intentionally.

    6. Re:Explain by Ayaress · · Score: 1

      Faster CPUs matter too. As bandwidth increases (say, gigabit speeds), it reaches a point at which the computers become the limiting factor in network throughput, not the pipe. What good is having a 5 gpbs line to your house when your computer chokes on 500 mbps or so? That's a lot of wasted boobage.

    7. Re:Explain by kushboy · · Score: 1

      "definitely" but I really wasn't trying to sound disinterested. I really didn't see the importance of it. I'm glad other people responded and cleared it up for me. But thanks.

    8. Re:Explain by Anonymous Coward · · Score: 0

      Q: Ahh, why don't I care?
      A: You don't care because you are too busy sucking dicks.

      Q: How is this important?
      A: It is important because it details better ways to spend your time other than sucking dicks.

  3. Appropriete OS by Anonymous Coward · · Score: 0

    "The first is strictly a gameplay movie while the other gives a comparison between the game running on a 64 bit processor (which it was ultimately designed for) and a 32 bit processor."

    Running on a 64 and 32 bit OS respectively?

    1. Re:Appropriete OS by qbwiz · · Score: 1

      Running on a 64 and 32 bit OS respectively?

      That's what it says in the article. Windows x64 for 64 bits, and presumably regular Windows for 32 bits.

      --
      Ewige Blumenkraft.
  4. AMD64 by mysqlrocks · · Score: 4, Interesting

    It's interesting that AMD is pushing their 64 bit technology with this game. If it weren't for video games then what other reason would we have to continue to build faster computers?

    1. Re:AMD64 by oirtemed · · Score: 2

      Well yes, gamers are usually the first on the bleeding edge and AMD64 is still considered to be just that. That said, my next box build would be an AMD643000 just for the fact its only 40$ more than the same speed AMDXP processor. I've been wishlisting forever and the AMD64 3000 hasn't budged from 146$ on Newegg. In fact, since theyve inflated shipping costs its pretty much gone up. Is it just cause the processor pricing is tierbased? And thats the lowest that proc will ever be, though it may be replaced with a slightly better one in that tiers slot?

    2. Re:AMD64 by tji · · Score: 5, Interesting

      HD video.

      MPEG2 is tough on a CPU, but within the capabilities of current processors.

      AVC / H.264 / MPEG4.10 is much harder. Doing 1080p AVC is beyond the capabilities of most current processors, and is certainly not do-able with other stuff going on (e.g. a MythTV PVR, recording a couple HD streams simultaneously, transcoding another, while viewing one.

      AVC, or future codecs, will require either much faster CPUs, hardware acceleration, or both.

    3. Re:AMD64 by parasonic · · Score: 5, Funny

      what other reason would we have to continue to build faster computers?

      Windows Vista

    4. Re:AMD64 by Comatose51 · · Score: 2, Informative

      Even dual Opterons with 4 GBs of RAM cannot handle some of the Excel spreadsheets used in the financial industry. Many gamers can't afford or are unwilling to shell out $3,000+ every 12-18 months for a workstation but that's pennies for a finance firm.

      --
      EvilCON - Made Famous by /.
    5. Re:AMD64 by edo-01 · · Score: 4, Informative
      It's interesting that AMD is pushing their 64 bit technology with this game. If it weren't for video games then what other reason would we have to continue to build faster computers?
      I work for a VFX company. Two desks over from me is a top of the line two CPU dual-core AMD with 3 gigs of RAM which we have brought to it's knees, rendering 2k res film frames of a photoreal CGI character. Hair passes, sub-surface scattering, motion blur, skin shaders, glossy reflection raytracing, volumetric dust passes to tie the character into the background plate, the list goes on. Give us any machine, with any amount of RAM and we will bring it to it's knees.

      So, yeah, for the average gamer, office worker etc you're right. Who needs the speed,, but there are plenty of people out there who can't get enough CPU power :)

    6. Re:AMD64 by KillShill · · Score: 1

      mpeg2 hasn't been a problem for cpus since the days of the 300mhz chips.

      if you mean high def mpeg2 (1280x720 and above) though, you're right that current cpus can play it more than easily.

      on a 2ghz a64, it doesn't take more than 40% of the cpu time.

      AVC or mpeg4 part 10 is ridiculously overtaxing on cpus. and apple's quicketime7 is horrendously slow at playing them back (on x86 windows). try mplayer or VLC, they're far more smooth and take up a lot less cpu for the same content. though 1080 files won't play without stutters on a 2ghz a64... it will on a 2.5ghz a64 and above though.

      another win for FOSS. (pun not intended). maybe i should say another victory for FOSS.

      --
      Science : Proprietary , Knowledge : Open Source
    7. Re:AMD64 by KillShill · · Score: 1

      but the good news is that for 1500 bucks you can build a nearly top of the line gaming system.

      and in 2 years when you want to upgrade, for 6-700 bucks you can upgrade to the then high performance system.

      that's one of the reasons i prefer x86 systems. you cannot buy off the shelf mac cpus and motherboards. and you're tied to apple's prices. a good OS doesn't make up for these shortcomings. that and gaming is virtually a windows-only thing.

      "get a console" i hear you say.

      not in good conscience, i reply.

      i cannot in good faith buy a device that i cannot fully access (crippled with DRM and Insidious Computing).

      if and when gaming on windows becomes as crippled as consoles, i just might have to give up gaming... sad it will be... maybe it'll be time for me to move out of the "so called basement" by then.

      anyway, the PC is far superior to consoles in every way possible save installation and compatibility. pc games are also cheaper at launch (i just saw a new game, black and white 2 for sale at 37 bucks) whereas to this day halo 1 for the xbox is still 20 bucks. the halo pc version now costs like 10 dollars less than 2 years later whereas it debuted for 35.

      so you have cheaper hardware on consoles (barring the obscene prices for next gen consoles) but games on the pc start off lower and drop in price much much more quickly than console games.

      in the end, pc gaming is only a tiny bit more expensive or on par. and a computer is far FAR more useful and versatile. that and for the time being, it is free from Digital Handcuffs and you can truly access and own your property.

      i haven't even touched upon how pc hardware is significantly faster... even more so by the time the next gen arrive. even these pumped up next gen systems don't have textures as sharp and detailed as what you'd get on a decent gaming pc.

      "it's all about the games"....

      true... but you don't see companies still making ps1 games or dreamcast games. those systems are still very capable.

      no, to say that gfx aren't important would mean we would still be on a lot older hardware. current consoles can do absolutely everything next gen can do except for a few extra special effects.

      enough of my tirade. back to your regularly scheduled propoganda.

      --
      Science : Proprietary , Knowledge : Open Source
    8. Re:AMD64 by sakti · · Score: 2, Interesting
      A few off the top of my head...

      • servers - many server applications are very CPU intensive.
      • graphics rendering - ray-tracing, render farms, etc.
      • programming - faster CPU mean faster compile times and more time for programming.
      • gentoo users - heh.
      --
      "It is better to die on one's feet than to live on one's knees." - Albert Camus
    9. Re:AMD64 by Anonymous Coward · · Score: 0

      > mpeg2 hasn't been a problem for cpus since the days of the 300mhz chips.

      Bzzt. Back in the era of 300MHz systems, people were using decoder cards (like the Creative Dxr2 and Dxr3 cards), then they moved to MPEG2 accel in the Radeon video cards (DxVA). But, anyway, the subject was HD Video, which takes a hell of a lot more CPU than 300MHz.

      > VLC, they're far more smooth and take up a lot less cpu for the same content

      VLC is fine, if you don't mind poor video quality. The various codecs and players available in Windows (e.g. TheaterTek with the NVidia codecs) blow VLC away. 1080i is almost unwatchable in VLC with all the combing artifacts and overall inferior quality. Enabling de-interlacing pushes the CPU requirements way up, and still doesn't look great.

    10. Re:AMD64 by John+Hurliman · · Score: 1

      You'd think with all that money they could write a backend in a native language that communicates with the excel spreadsheet. But then when would you have time to read Slashdot?

    11. Re:AMD64 by lidocaineus · · Score: 4, Interesting

      anyway, the PC is far superior to consoles in every way possible save installation and compatibility.

      Really? When was the last time you played a silly game like Mario Kart DD on a 9' (yes, feet, not inches) diagonal HDTV projector with a bunch of your friends on the couch on your PC?

      While you may PREFER PC style gameplay, and the games can be (emphasis on CAN be) technically superior, it doesn't mean one or the other is far superior in general terms. You may consider superior to be high framerates and resolutions. My friends may consider superior to be locally shared gameplay experiences (not over the internet) and ease of use.

      Me? I can appreciate both sides of the coin. The platforms are so different that they can hardly be compared, aside from the crossover titles, which although growing, are not the norm.

      pc games are also cheaper at launch (i just saw a new game, black and white 2 for sale at 37 bucks) whereas to this day halo 1 for the xbox is still 20 bucks. the halo pc version now costs like 10 dollars less than 2 years later whereas it debuted for 35

      Wow, you pick the one of the few titles that Microsoft actually keeps at a high price to milk for all its worth. I rarely buy games that are over $20 for any of the consoles, and most of those are barely 6 months out. It's no different from the PC world. Just take a look at pricing for The Sims. Not the sequel. The original.

      in the end, pc gaming is only a tiny bit more expensive or on par. and a computer is far FAR more useful and versatile. that and for the time being, it is free from Digital Handcuffs and you can truly access and own your property.

      Please do the math for me for this one. Please compare the price of the console to the equivalent hardware you would buy for a PC at that time, because I have a hard time believing any of that. And digital handcuffs? You do realize that almost all PC games have copy protection on them, right? You can break it, but you can do the same thing with consoles too. And when do you not OWN the game? Microsoft can't revoke any license you have for a game. They can't send a signal down to your xbox saying, "HE CAN NO LONGER PLAY THIS GAME ANYMORE".

      a computer is far FAR more useful and versatile.

      Obviously. But as you said, the ones that can play games to the level you describe are far out of reach of most normal consumers, most of whom don't want to play on their computer anyway, and even if they did, they would balk at spending over $500 on a computer these days. A $500 computer isn't going to get you very far in high end gaming unless you start adding some heavy duty stuff to it.

      true... but you don't see companies still making ps1 games or dreamcast games. those systems are still very capable.
      no, to say that gfx aren't important would mean we would still be on a lot older hardware. current consoles can do absolutely everything next gen can do except for a few extra special effects.


      What a joke. Do you know how many people still play dreamcast and ps1 games? Ironically your comment is much more akin to the PC world. Most games are coded for much lower standards than the cutting edge, and have options to turn on the eye candy at higher levels.

      Here's a hint. It MOSTLY all about the gameplay. Take for example in the PC world. What's the most popular in terms of bestselling game ever? Everyone knows the answer, and it has nothing to with graphics. Or PC power. While there will always be graphic whores on the console and PC side, what makes the games worth playing is the gameplay. I have a feeling, however, that you only care about graphics. And just so you know where I am coming from: I have a VERY high end PC and a whole slew of mac, since I work in video. There aren't many games that I have to turn down to 1280x1024, and even then I can run most anything with 16x aniso and 8x aa at 30+FPS. What do I play the most? Pla

    12. Re:AMD64 by Fallen_Knight · · Score: 1

      umm shouldn't anything that large be handled by a REAL database?

    13. Re:AMD64 by gentlemoose · · Score: 1

      What's your definition of top of the line? Our AMD renderfarm (simply an eval config right now) consists of 13 dual-proc dual-core machines with 16 gigs of RAM each. Our Intel renderfarm (production) consists of over 1700 dual-proc single-core machines with 8 gigs of RAM each. Our workstations are all dual-proc, single-core, 4 gigs each, but those aren't pumping out film-res renders.

      On the interesting side, we're seeing roughly 25% better performance PER CORE out of the AMDs than we're seeing from the Intels. On the downside, the power consumption and heat output from those things is huge.

    14. Re:AMD64 by User+956 · · Score: 1

      I work for a VFX company.

      I'm guessing you don't do any writing for them, given "you're" inability to tell the difference between "its" and "it's."

      /fscking kids and "they're" shit grammar.

      --
      The theory of relativity doesn't work right in Arkansas.
    15. Re:AMD64 by Anonymous Coward · · Score: 0

      >> mpeg2 hasn't been a problem for cpus since the days of the 300mhz chips.
      >
      >Bzzt. Back in the era of 300MHz systems, people were using decoder cards


      Well, duh! This is because the CPU couldn't handle it - which was the exact point of the parent poster. He did not mention decoder cards. Did you even read what you were replying to, or were you just excited to say "Bzzt" like an idiot?

    16. Re:AMD64 by edo-01 · · Score: 1
      It's mildly annoying, that at 32 I still find I sometimes get my contractions mixed up. Especially if I am say, posting on slashdot in a hurry on my way out the door to lunch.

      Seeing as you're keeping score, I also used the expression "to it's(sic) knees" twice in one paragraph as well. Oh, plus there were two commas after the word speed.

    17. Re:AMD64 by edo-01 · · Score: 1
      What's your definition of top of the line?
      I think the CPUs are the fastest available, but obviously we haven't maxed the RAM out like you guys have :) We're a small shop with a 200 CPU farm, mostly Intel boxes, but we're starting to eval AMDs, and we're seeing similar performance results to you. In fact I'm so impressed my next home workstation will be an AMD machine, the first time I will have bought non-intel.

      1700 proc farm, huh? I love it. Crank every setting to 11, by the time you've closed the submit window your frames are done ;-)

    18. Re:AMD64 by bani · · Score: 1

      the opteron has a much better FSB than intel right now, especially when you go dualcore. also, amd has traditionally been better at FP than intel ever since the first athlons. on top of that, intel's intense focus on deep pipelines to crank the mhz means that branch prediction misses kill performance. all these add up to opterons being much better bang/$ than the equivalent intel gear.

      yes, amd's power consumption still sucks comparatively, but they're slowly getting better.

      and tbh when you compare xeon to opteron, opteron wins hands down performance wise for the same power/heat. and still wins on price/performance.

    19. Re:AMD64 by thesupraman · · Score: 1

      I suggest you go and pick up NVIDIA Gelato.

      Using a general purpose CPU for this kind of work is like using your hands to remove a rusty bolt, just not the right way (tm).

      We are finding ORDERS of magnitude less rendering time using such technology, and much lower equipment costs.

    20. Re:AMD64 by nanoakron · · Score: 1

      Just a genuine question - have you guys looked at the Orion 96 processor system? Is that the type of thing this computer was designed for, or is it still underpowered for your needs?

      -Nano. (not affiliated with orion in any way, shape or form)

    21. Re:AMD64 by Anonymous Coward · · Score: 1, Informative

      eh? amd has used less power than intel ever since the k8 (amd64/opteron) line was introduced - any pentium 4 or prescott eats over 100 watts today and has for years, compared to ~60-70 watts for older 130nm amd64 chips or ~35-40 for newer top-of-the-line 90nm amd64s.

      anyone that thinks any recent (i.e. last 3-4 years) amd box uses more power than an intel box hasn't measured it. yes i know all the amd chips are rated for 89 watts tdp, but that's the ceiling for motherboard design - amd is saying "if you build your board to support an 89 watt cpu, you'll be able to power any cpu we'll release for that platform, ever" - they definitely don't draw that much, and probably never will.

    22. Re:AMD64 by ghukov · · Score: 0

      I can't wait to try out some 64 bit optimized games like this one. (On teh linux, of course, with Cedega if I have to). I got an AMD 64 3700+ for $185.

      --
      ...because Plutonians are teh suck
    23. Re:AMD64 by pVoid · · Score: 1
      I hope you're not making a straight logic implication that a 64bit CPU will solve these problems.

      It won't. All that 64bits has to offer, really, is in memory addressing schemes for things like databases and data intensive apps. Outside of that floating point operations will remain floating point operations, and as such, an FPU for a 64 bit chip can easily be 'mounted' on a 32bit chip as well.

      Unless you're into integer operations, 64bits makes practically no difference - in theory. Now if AMD chose to make the 64 bit chip much stronger than the 32bit chip, that's a different story (which I'm not following so can't comment whether it is the case or not).

    24. Re:AMD64 by ShoobieRat · · Score: 1

      Um...gaming isn't the only reason to push technology, dude. Perhaps all you've done with your machine is game, so that's why you've missed out on the need for more processing power.

    25. Re:AMD64 by jackbird · · Score: 1
      much lower equipment costs.

      Eh?

      Scenario 1:

      Each farm node is a dual processor machine with a crap video card and 2G of RAM, and your 3D app either has unlimited netrendering (no license cost) or you've got a rendernode license on it for your current renderer ($800-$5000 per machine)

      Scenario 2:

      Each farm node is a dual processor machine with a horribly expensive Quadro FX video card and 2G of RAM, and you have to buy a new Gelato license for each node ($1500, or $3000 for interactive seats with Sorbetto), and the old renderer license is sittign there unused ($800-$5000 per machine).

      I'm just not seeing the savings.

    26. Re:AMD64 by mysqlrocks · · Score: 1

      Um...gaming isn't the only reason to push technology, dude. Perhaps all you've done with your machine is game, so that's why you've missed out on the need for more processing power.

      I was surprised that my original post got modded up to "Interesting". It was meant as a somewhat tongue-and-cheek comment so I would have expected a "Funny" moderation.

      AMD is using a video game to push it's 64 bit technology. They could have chosen from a variety of types of applications to showcase this technology but in the end they chose a video game. My point was that it's kind of funny that they chose a video game instead of some practical application. Perhaps next time you read a comment you could really pay attention to what the poster is saying? Sometimes a comment has meaning on multiple levels and is not as simple as it appears at first glance. Not all of us are binary thinkers.

    27. Re:AMD64 by Braino420 · · Score: 1

      They can't send a signal down to your xbox saying, "HE CAN NO LONGER PLAY THIS GAME ANYMORE".

      Actually... YES, they CAN. this happened to friend of mine, where he had a modded xbox. He logged on to xbox live one day to play the new (at the time) Halo 2. And when he logged on, xbox live detected that he had a modded xbox and now he can no longer play anything with his xbox. There are many other stories like this if you google them, hell, you don't even have to go that far, just read the xbox EULA.

      I agree with your other statements: the computer is for hardcore users only, the gaycube kids need not apply.

      --
      They call me the wookie man, I guess that's what I am
    28. Re:AMD64 by Listen+Up · · Score: 1

      Essentially, you are pointing out your knowledge of the subject to someone else who posted with absolutely no knowledge of the subject at all. Talk about a typical Slashdot posting thread. It is unfortunate, isn't it?

    29. Re:AMD64 by Listen+Up · · Score: 1

      Exactly. How many people who post about AMD's using tons of electrical energy are actually using devices that can measure the usage? About 0% of the people. They assume because it is hot, it must be using a lot of electricity. Right. The entire computer system itself uses electricity and that is what should be measured. For example, how much power does it take to keep a huge 15,000RPM multiple HDD RAID array up and running for these rendering farms? Much more than the processors doing the rendering.

      It just like the old 'my CPU causes my laptop to only run for 2 hours on batteries". Sure, and the 17" super-bright widescreen LCD panel, 80GB multi-platter HDD, and wireless network card have nothing to do with it?

    30. Re:AMD64 by AvitarX · · Score: 1

      Extra registers can and do make a difference.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    31. Re:AMD64 by Guspaz · · Score: 1

      Any visual difference you see in a game between an AMD64 processor and a 32-bit processor is a scam; people should boycott any game that includes content that loads exclusively on 64-bit processors.

      The reality is that 64-bit processors simply run games slightly faster than the same processor in 32-bit mode. This minor speed boost DOES NOT JUSTIFY higher detail via more doodads, higher poly models, higher res textures, more shaders, or anything else.

      This is just an extremely shady promotion, where most gamers don't get the quality they should because someone arbitrarily decided to lock out content if it detects their processor.

      Don't get me wrong, I am all for porting games to 64-bit architechtures. What I am NOT for is fake improvements by disabling content on 32-bit procs.

    32. Re:AMD64 by Qrlx · · Score: 1

      I do, but maybe that's just because I own a few shares of NVDA.

    33. Re:AMD64 by lidocaineus · · Score: 1

      Sorry, that's not exactly correct. Microsoft can lock out your entire system from Xbox live (and if your friend did a mod and tried to get on XBL, that's his fault - most mods explicitly warn you immediately NOT TO DO THAT). That's not the same as revoking a license for a game, which will still work on any Xbox (even one banned from XBL). In addition, TONS of PC games are in the same boat in that they check for hashes and CD keys before letting you play online.

      What I was referring to was that your game will still play wherever on whatever Xbox for as long as the media can be read properly. PC games can be like that, but are more likely to have copy protection built into the game (not the system). HL2 is a perfect example.

    34. Re:AMD64 by Kent+Recal · · Score: 1

      Even dual Opterons with 4 GBs of RAM cannot handle some of the Excel spreadsheets used in the financial industry.

      I doubt anyone is doing that to poor little excel.
      Remember it can only handle 65k rows... Oh and then it crashes.

      Excel dealing with a 4G spreadsheet is like a squirrel wrestling a SUV...

    35. Re:AMD64 by rsborg · · Score: 1
      Here's a hint. It MOSTLY all about the gameplay.

      Amen to that brother. Case in point: Nethack. Why would anyone even think of playing this or other text-based roguelikes in today's age of cutting edge computer graphics? Maybe because it's one of the most re-playable games EVAR? My fav games include Nethack, ADOM, Starcraft and Sid Meier's Alpha Centauri... all games pretty much ran on PCs/Macs from 5 years ago.

      --
      Make sure everyone's vote counts: Verified Voting
    36. Re:AMD64 by default+luser · · Score: 1

      And thats the lowest that proc will ever be, though it may be replaced with a slightly better one in that tiers slot?

      Yup, you got it.

      The XP filled in for about two years as AMD's value line. Now that XP production has stopped, AMD has retired the Socket A platform. The Sempron (Athlon 64 on socket 754 with less cache) is the new budget processor.

      The Sempron fills the $140 and less market, and the Athlon 64 socket 939 is priced above that. Due to the fact that AMD holds the performance crown, this will not change anytime soon unless Intel starts a price war. AMD is already having trouble meeting demand with their current prices, so they have no reason to lower them.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    37. Re:AMD64 by spir0 · · Score: 1

      I still can't get over the fact that computers need more than 640kb of RAM... who could ever have predicted that?

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    38. Re:AMD64 by bani · · Score: 2, Interesting

      the cpu (amd/intel) is the single largest power consumer in modern laptops. the multi-platter HD will eat 5W-10W, network card a few W, the LCD panel with backlight maybe 10W. the CPU will eat several times all those components combined.

    39. Re:AMD64 by thesupraman · · Score: 1

      For god sake consider thinking before you open your moth next time.

      Think for a moment about the fact that a Gelato rendering node is MANY times faster than CPU rendering, therefore either saving you significant amounts of waiting time (which is expensive, unless you think people work for free), or saving you from having to have many many more nodes, which is also a significant cost in equipment, licenses, and support.

      IF you are doing your rendering on a single node, then it is quite obvious that you are not actually working on serious commercial projects, as you would be aware that the waiting times dont add up.

      By far the largest cost in such projects is manpower, and a machine that can offer 10+ TIMES the performance is well worth the paltry $1500/machine license, and $1000/machine hardware cost, the payoff will be in the order or weeks.

      Then again, since you dont seem to be aware of this, I can only assume that you are not actually involved in real production rendering, so I guess there is little point in continuing this topic.

    40. Re:AMD64 by Anonymous Coward · · Score: 0

      So, uh, if I brought you, say, a girl... could you, you know, bring her to her knees? Ok, how 'bout for $50?

    41. Re:AMD64 by jonadab · · Score: 1

      > When was the last time you played a silly game like Mario Kart DD on a 9' (yes, feet,
      > not inches) diagonal HDTV projector

      Great, that's all I need, a nine-foot display that can handle only a fraction of the resolution expected of a decent 21" monitor, so you end up with pixels the size of your head. Yeah, that just looks so *great*.

      > My friends may consider superior to be locally shared gameplay experiences
      > (not over the internet)

      That's kinda what the whole LAN thing is all about. You may have heard of this thing called "ethernet" that's getting to be more common all the time, to the point where even printers are coming with support for it out of the box now?

      > Please compare the price of the console to the equivalent hardware you would buy for a PC
      > at that time

      Some of us kind of have to have PCs around anyway, for other reasons, so the additional gaming hardware basically boils down to 1) the price difference between a 2D video card and a 3D-accelerated one (because if it weren't for games I'd be happy with a 2D card) and 2) the controllers (assuming you don't prefer keyboard or mouse). At one time the 3D acceleration could add quite a bit to the cost of a video card, but these days even the brands that are primarily famous for their 2D quality and multi-display features (primarily, Matrox) also throw in passable 3D acceleration at no extra charge. These are not the cards the gamers tend to go after, but they get the job done, so for those of us who would buy a good video card anyway for its features that relate to getting work done, the extra hardware cost for gaming is basically just the controllers. IOW, the software cost of the games themselves is pretty much the whole cost.

      > Do you know how many people still play dreamcast and ps1 games?

      People still *play* Intellivision games, but there's not a lot of profit in writing new ones.

      > Here's a hint. It MOSTLY all about the gameplay.

      This is true. Cutting-edge graphics only get a game so far; to really make it big, a game has to be fun to play.

      > What's the most popular in terms of bestselling game ever?

      Probably checkers, or maybe solitaire, but this is neither here nor there.

      --
      Cut that out, or I will ship you to Norilsk in a box.
    42. Re:AMD64 by jonadab · · Score: 1

      > many server applications are very CPU intensive.

      *Some* are (terminal servers and application servers being obvious examples; database servers can also be in this category), but *most* server applications are bottlenecked by disk performance, RAM, or the network.

      Mail servers, for instance, are all about drive space and bandwidth. Most web servers are all about RAM and bandwidth (although, if the website depends heavily on a lot of database interaction, then the database server becomes the bottleneck). File servers are mostly network latency, also bandwidth and disk size and performance. Print servers are all about bandwidth and RAM. News servers are all about drive space and bandwidth. CPU performance is almost a complete non-issue for these common kinds of servers.

      --
      Cut that out, or I will ship you to Norilsk in a box.
    43. Re:AMD64 by Anonymous Coward · · Score: 0

      several times all those combined?

      http://www.crhc.uiuc.edu/~mahesri/classes/project_ report_cs497yyz.pdf

      go to page 8, get edumacated.

    44. Re:AMD64 by lidocaineus · · Score: 1

      Great, that's all I need, a nine-foot display that can handle only a fraction of the resolution expected of a decent 21" monitor, so you end up with pixels the size of your head. Yeah, that just looks so *great*.

      Spoken like someone who's never seen it in action. Putting aside the expensive upconvertor I have, it would still look good, and the upconvertor becomes less necessary when next gen stuff brings along 1080p - way above what your typical 21" will do. That's kinda what the whole LAN thing is all about. You may have heard of this thing called "ethernet" that's getting to be more common all the time, to the point where even printers are coming with support for it out of the box now? You're kidding right? LAN parties may night be as niche as they used to be, but they are absolutely microscopic in terms of who does that and who just comes over and plugs a controller in. Tell me how often your neighbor's kid says, "Oh yeah, let me just lug over my desktop and we can call a couple other people and sit in a cramped basement" or how often your girlfriend is comfortable doing the same thing. Ethernet may be ubiquitous. That doesn't mean the equipment to run the games is easily transportable by most people.

      hese are not the cards the gamers tend to go after, but they get the job done, so for those of us who would buy a good video card anyway for its features that relate to getting work done, the extra hardware cost for gaming is basically just the controllers. IOW, the software cost of the games themselves is pretty much the whole cost.

      Clearly that is not what the original poster meant. He was talking about how superior the experience was on a computer, and for that to happen, you need the high end stuff. 1280x1024 with 4x AA and 4x aniso with a minimum of sustained 30FPS is what I would consider the bottom end of high end. That is not going to happen with a stock + cheap PC.

      People still *play* Intellivision games, but there's not a lot of profit in writing new ones.

      Read the context it was in. He was positing that we go to next gen consoles simply for graphics and because companies move on, when in reality, lots of people still have their old systems around to play. These are the bulk of mainstream gamers - casual gamers.

      Probably checkers, or maybe solitaire, but this is neither here nor there.

      Since you couldn't keep things in context, I'll be explicit and say "best selling game for the PC". And that's The Sims - neither a graphical powerhouse nor a game that requires a monster system.

    45. Re:AMD64 by jonadab · · Score: 1

      > Spoken like someone who's never seen it in action.

      I've seen the big plasma displays in stores, and the image quality gnaws on rocks.

      > when next gen stuff brings along 1080p - way above what your typical 21" will do

      1080? Are you serious? Maybe you've been using LCD displays too long and have completely lost track of what a *real* monitor can do.

      I have yet to see a 19" CRT that doesn't support 1600x1200 (the cheapest 19" monitors and even many of the better 17" monitors will display that); a 21" one will support higher resolutions, typically 2560x2048. Granted, not everyone's eyes can see that much detail on that size screen, so many people find it preferable to run their 21" monitors at 1024x768 or even 800x600, but still, touting the high-quality of enormous TV displays that can't even do 1600x1200 seems more than a little disingenuous.

      --
      Cut that out, or I will ship you to Norilsk in a box.
    46. Re:AMD64 by lidocaineus · · Score: 1

      1080? Are you serious? Maybe you've been using LCD displays too long and have completely lost track of what a *real* monitor can do.

      This is what proves to me you have no idea what you're talking about. Look up what 1080p is resolution wise, then come back to me.

    47. Re:AMD64 by Anonymous Coward · · Score: 0

      moron. 1080p !=1024x768 resolution.

    48. Re:AMD64 by Anonymous Coward · · Score: 0

      congratulations on picking a cpu that nobody was talking about.

      the discussion was about p4/amd64, not pentium m.

      what's next, you gonna post a link about how the 400mhz arm cpu in your pocketpc is so uber on power consumption?

    49. Re:AMD64 by Anonymous Coward · · Score: 0

      heh, you realise the post was waffling about, let's see, "modern laptops". laptop power usage was_the_sole_point_of_the_post, and quite a misguided point it was. the cpu using several times the combined power of the remaining laptop components? maybe several years ago.

      most laptops use centrino-line chips, not p4-m or god forbid stock p4s.

  5. Simple by detritus` · · Score: 5, Funny

    If it weren't for video games then what other reason would we have to continue to build faster computers?

    one word: porn

    1. Re:Simple by iibagod · · Score: 5, Funny

      Thats just faster download speeds and bigger hard drives. My PIII plays all the porn I have.......uh, I mean... I IMAGINE my PIII would play any porn somebody MIGHT want to download.

    2. Re:Simple by detritus` · · Score: 2, Funny

      Thats just faster download speeds and bigger hard drives. My PIII plays all the porn I have.......uh, I mean... I IMAGINE my PIII would play any porn somebody MIGHT want to download.

      hehe, i bet not the new 1080p true HD videos you can download, my xbox cant do them... ermm i heard you could download them, and that an xbox wouldnt be fast enough, thank goodness for the 360...

    3. Re:Simple by iibagod · · Score: 1

      oh we're a porno connoisseur now? Next you'll be telling me about the well thought out plot lines and the cinematography of that last money shot. :)

    4. Re:Simple by venomkid · · Score: 1

      one word: porn

      That's three words.

      --
      vk.
    5. Re:Simple by heson · · Score: 1

      Imagine the "never ending fantasy machine" but in a good implementation, that would require alot more computing power than what we got now.

    6. Re:Simple by Anonymous Coward · · Score: 0
      what other reason would we have to continue to build faster computers?

      one word: porn

      I think one-word porn could be handled even by an Intel 4004.

    7. Re:Simple by SirPavlova · · Score: 1

      Ah, but the singular word 'porn' is the only word actually responding to the question. There is also only one word after 'one word:'; the colon indicates that whatever precedes it applies to whatever follows. So it's a correct statement ;-)

      --
      Yar.
    8. Re:Simple by Richard_at_work · · Score: 1

      Mmmm interactive porn.

    9. Re:Simple by AvitarX · · Score: 1

      Called a prostitute.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  6. Oh well! by lazydog · · Score: 0, Insightful

    So what's new here? Another engine, another game with slick graphics but the SAME OLD story line.

  7. 64 bit _Really_ necessary? by gl4ss · · Score: 4, Informative

    ******************
    # uncompressed normal maps allowing for higher texture quality and greater detail
    # significantly higher number of particle effects (e.g. more flames, more steam, more smoke, etc.)
    # persistent decals (e.g. bullet holes stay on walls and don't fade away over time as in 32-bit)
    # post-processing effects (e.g. screen glows)
    # more pixel shader instructions (the adrenaline vision mode is built upon and replaces the base lighting shader to produce the effect)
    *****************
    there's the rundown on the 32bit vs 64 bit changes.

    now, call me an idiot if you will, but none of those really smell like something they couldn't have done in 32 bit - which makes the 64bit vs. 32bit comparision TOTALLY FRIGGIN USELESS unless you're a phb or something. mostly it just seems like they assume 64 bit system to have more memory and a faster graphics card tied to it.

    --
    world was created 5 seconds before this post as it is.
    1. Re:64 bit _Really_ necessary? by Suddenly_Dead · · Score: 5, Insightful

      Compare this: 32-bit image vs. 64-bit image.

      Seriously, this looks like a pile of BS. Unless it was running on full CPU (which is stupid and not sensible for real-world situations), the differences between those screenshots should be handled almost entirely on the GPU. The difference between 32 and 64 bit shouldn't really affect a lighting effect like that. As for the texture resolution, that's pretty much memory bound...

      (Not to mention that the graphics in these screenshots are not "advanced" by today's standards. It's pretty ugly.)

    2. Re:64 bit _Really_ necessary? by gl4ss · · Score: 3, Insightful

      yeah, it feels like the 32bit version is just intentionally crappier than the 64 bit one.

      that's fucking bad marketing, I'm not about to install winxp64bit just to get better graphics from a game that intentionally looks ugly on 32 bit - I'm just going to skip the whole game.

      shame on you amd and torc.

      --
      world was created 5 seconds before this post as it is.
    3. Re:64 bit _Really_ necessary? by Anonymous Coward · · Score: 0

      Graphics memory bound.

      And yes, I agree about the quality sentiment. Compare that to:
      Half-Life 2
      Far Cry
      Doom 3
      Battlefield 2
      etc.
      Most of those are at least a year old now, too.

    4. Re:64 bit _Really_ necessary? by Korbeau · · Score: 1

      Hmm, at first glance, they cranked up the Gamma in the 64-bit version. Everyone get ready for the 128-bit generation and buy your sunglasses!

    5. Re:64 bit _Really_ necessary? by aoeusnth · · Score: 1

      Certainly they could have done this with a 32-bit CPU, as someone above mentioned with HL2. OTOH, they could also let the GPU do other more important things while passing the high dynamic range work off to a 64-bit CPU. That is, given the same GPU and similarly-spec'd 32-bit and 64-bit CPUs, the 32-bit system could only run as fast as the 64-bit one if the HDR is turned off. Carrying all the data inherent in a wide dynamic range lends itself naturally to higher-bit CPUs.

    6. Re:64 bit _Really_ necessary? by mookie+da+wookie · · Score: 0

      Id10t! Ill bet i culd haxx0r your box aynday!!11!!1

      --
      I particularly enjoy rubbing your noses in my towering intellect. On a personal note, I am an avid mustard enthusiast.
    7. Re:64 bit _Really_ necessary? by shbazjinkens · · Score: 1

      According to the images the 64 bit version gives you more clips too. Did you take that into consideration?

    8. Re:64 bit _Really_ necessary? by Anonymous Coward · · Score: 0

      Yeah, this is a laughable attempt at marketing.

      Downright sad, actually - this knocks both companies down a notch in my estimation.

    9. Re:64 bit _Really_ necessary? by trawg · · Score: 4, Funny

      And, it seems, a flashlight

    10. Re:64 bit _Really_ necessary? by UWSarge · · Score: 1

      I suppose it's not the 64 bit math doing this, but maybe the capabilities opened up in doing it in 64 bits? You do get extra memory addressing and double up on the amount of general purpose registers that you can use when operating in the 64 bit mode. I really don't think it's the memory addressing...and would having double the number of registers really help that much for efficiency ? What else is a legitimate reason for it ?

      I'm calling marketing BS on this one...

    11. Re:64 bit _Really_ necessary? by fireklar · · Score: 1

      You'll notice that in the 64 bit version, you have more ammo. 64 bit is just better all around.

    12. Re:64 bit _Really_ necessary? by KDR_11k · · Score: 1

      The HDR has to be done by the GPU because otherwise the output data will still be 8 bit per channel. And the bus is strained enough as is, you can't send the frame from the GPU to the CPU again without a severe performance loss.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:64 bit _Really_ necessary? by morcheeba · · Score: 1

      And, 64 bits gives you two more clips. It looks like you'd need an 80-bit processor to get the full 4 clips. I can only dream...

    14. Re:64 bit _Really_ necessary? by biraneto2 · · Score: 1

      I don't think so. It's the same with Far Cry. The 64 bit version runs a little faster and with more details (mostly lighting, drawing distance and apparently more polys). The 32 bit version was made before the 64, so the 32 made crappier on purpose argument is not valid for it. We may conclude the 64 bits version just runs faster, and allows for more CPU usage (or maybe allows more GPU usage?).

    15. Re:64 bit _Really_ necessary? by abaddon3k · · Score: 1

      i agree. the difference between the two pictures should not be that drastic. I seems like they are trying to make the 32-bit version crappy

    16. Re:64 bit _Really_ necessary? by Anonymous Coward · · Score: 0

      Hey I see the benefit in 64bit... It gets you more clips of ammo...

  8. hah by Anonymous Coward · · Score: 0

    I love how absolutly none of the screenshots work.

  9. FPS without destruction? by Cave_Monster · · Score: 2, Funny
    FTA ... You play a Special Forces operative sent to investigate, and if necessary, destroy the research results and scuttle the Kirov.

    So blowing away bots at will isn't the aim of this game ... I find that a bit hard to believe.

    This extract makes it sound like Sherlock Holmes :)

    1. Re:FPS without destruction? by Anonymous Coward · · Score: 1, Funny

      Breaking the plot summary up...
       
      The Intro: You play a Special Forces operative sent to investigate, and if necessary...
       
      The Game: ...destroy the research results and scuttle the Kirov.

    2. Re:FPS without destruction? by cluke · · Score: 1

      I love that "if necessary" bit. As if you're going to be told "Nah, false alarm, go on home, we don't need you after all."

  10. Uh-oh by Jordan+Catalano · · Score: 1

    Images down already? Shame the servers don't run on that optimized 64-bit super-engine too.

  11. Dot dot dot by Stu+L+Tissimus · · Score: 1

    I really want to sign up for that website really badly to see a video game for which I am unable to find screenshots or any information whatsoever.

    --
    A wise man once said, "wtf h4x."
    1. Re:Dot dot dot by damiam · · Score: 1

      There are three screenshots right there on the linked page.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
  12. Bah. Seen it all before by arron_nz · · Score: 1

    How is this in any way original to countless other FPS games?

    --
    garble
    1. Re:Bah. Seen it all before by elfarto · · Score: 1

      Yes, the Game Industry Bullshit Index has gone straight to the top, i don't know if it's me reaching 30 years or eveyone feels the same, but i haven't seen an innovative video game concept for the last 2 years, every new game that they promote hard (FarCry, Doom3 etc etc) they are seem to be made to sell you ultra expensive 31337 H4x0R cutting edge (insert your favourite video card and/or CPU hardware maker here) hardware needed to play it. In fact like someone said in this thread all those cool effects can be made on 32bit CPU's, the game industry each day seems to follow the Film Industry paces, crappy gameplay with spectacular video effects, WHO F*CK want's it ?? GTA is an example of this, does anyone here remember the GTA1/2 Saga? I bet that those games were in fact innovative at the release moment? now take GTA3/San Andreas, it seems more and more bloated gameplay is a disaster, nice visual effects, but where is the innovation ? Oh, for sure you can go f*ck some chicks, good for the nerds to train themselves!. Electronics Arts is the prime example of what should not be done in this game industry of today, more and more they adopt Micro$oft bullying tactics, f*ck gameplay, f*ck the people, pay the game and shut up.

    2. Re:Bah. Seen it all before by cvas · · Score: 1

      You are right, there have been no innovations in gaming in the last two years. And those are just the ones off the top of my head. Stop following the marketing hype crowd and look around for yourself.

    3. Re:Bah. Seen it all before by mwvdlee · · Score: 1

      It manages to get Slashdot to advertise the release of a demo.

      Admittedly though, no FPS in history has ever released a demo before, so this is pretty important news. ;)

      --
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    4. Re:Bah. Seen it all before by Prophet+of+Nixon · · Score: 1

      GTA 2 was terrible, it had no style. GTA 1 and the London pack were awesome though, for their time, or now. It was a cool kind of arcade-ish game originally, before it turned into the bloated POS that it is now.

  13. gameplay videos are .exe files.. nice by plasmacutter · · Score: 2, Informative

    I'm glad to see theyre marketing to all platforms, offering their gameplay files in .exe format.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    1. Re:gameplay videos are .exe files.. nice by ichigo+2.0 · · Score: 1

      If it's a windows-only game then why would they even want to market it to all platforms?

    2. Re:gameplay videos are .exe files.. nice by Peter+La+Casse · · Score: 1

      Because it's less work and hits more eyeballs?

  14. Take down this advertisement. by arfff · · Score: 1, Flamebait

    This is an advertisement to try and get filecloud sign-ups. Take it down.

    1. Re:Take down this advertisement. by SEGT · · Score: 1

      You could always use http://www.bugmenot.com/

      --
      10: SIN 20: GOTO HELL
  15. So, what kind of video card will this run on? by Solra+Bizna · · Score: 1

    Hopefully not this.

    -:sigma.SB

    --
    WARN
    THERE IS ANOTHER SYSTEM
    1. Re:So, what kind of video card will this run on? by KillShill · · Score: 1

      i always found "choose your country" video cards quite capable and good value for the money.

      --
      Science : Proprietary , Knowledge : Open Source
  16. We can help communicate with space men by Cave_Monster · · Score: 0, Offtopic
  17. AMD64 & Linux. by Anonymous Coward · · Score: 0

    "If it weren't for video games then what other reason would we have to continue to build faster computers?"

    Running the latest Linux desktop comes to mind. Although if we had been running Linux all along? The consumer desktop would have gotten to this point 20 years down the line. A much shallower incentive curve.

  18. oh slashdot, you card by mkavanagh2 · · Score: 4, Informative

    This isn't an upcoming FPS. This is a tech demo for Torc's game engine and AMD's AWESOME64(TM) processors.

    1. Re:oh slashdot, you card by Listen+Up · · Score: 1

      Why the sarcasm? The AMD64 IS an awesome processor and the dual-core units are even more impressive. If you have never really used an AMD64 processor, you wouldn't have the first clue why they better, but that is your fault and not the fault of AMD.

      Even in this article alone, there are a few posts referring to the superiority of AMD64 processors in production environments: Slashdot

  19. More bullshit by Edgewize · · Score: 1

    SThis is just like the "Pixel Shader 3.0" fakery that happened with Far Cry.

    The only difference between the 32-bit and 64-bit versions is that they have disabled a lot of features on the 32-bit version. There is no reason why they could not look the same.

    Pure marketing BS.

  20. Realism. by iamlucky13 · · Score: 4, Interesting

    I'm a little curious to see what the inside of a Kirov class cruiser looks like. I doubt even the CIA or the navy knows exactly. Based on what I've been allowed to see of our own conventionally powered Aegis cruisers and destroyers in the tours I've been on, and the fact that the layout of nuclear-powered ships is even more protected in both the US navies, there has to be a huge amount of conjecture going on here.

    Still, I've always been interested in playing a game that effectively encompasses all of a relatively small area, rather than meandering through small parts of a huge area. Quite a few pictures of the Kirovs are publicly available, and if they study other ships (retired destroyers, battleships, etc), they should be able to create a very believable environment, with all sorts of mundane curiousities to explore. If the entire game really takes place on this ship, notwithstanding the fact that it's dimensionally nearly as big as an Iowa class battleship, it should lend itself well to that sort of game design. Being on a ship also offers some fun. For example, they could change the weather and sea states throughout the game (how about throwing a grenade in a 40 knot wind?). I thought the varying weather was one of the nice subtleties of Enigma: Rising Tide (although that's not an FPS).

    Of course, it could end up simply sucking like most other games out there.

    1. Re:Realism. by doxology · · Score: 1
      Still, I've always been interested in playing a game that effectively encompasses all of a relatively small area, rather than meandering through small parts of a huge area.

      System Shock? Myst?

      --
      sigfault. core dumped.
    2. Re:Realism. by Anonymous Coward · · Score: 0

      Well, I'm guessing most Kirov class ships don't have these.

    3. Re:Realism. by Anonymous Coward · · Score: 0

      They certainly were able to find some seamen that worked (were in the navy) on the Kirov class Cruisers. Not that you understand, but $10,000 could be great reward for someone in Soviet Russia. They probably wouldn't be able to find out about the reactor chambers, but everything else was accessible by ordinary seamen (for operating, storage, cleaning).
            I doubt now that any of the soviet army/navy is a secret (at least as much as an ordinary seaman could easy access).

    4. Re:Realism. by JesusJuice · · Score: 1

      I'd be more interested in seeing a little creative license than an architectural walkthrough of a classified warship. its supposed to be a game FFS, or a tech demo at least

  21. Re:Dell Keylogger? by planetoid · · Score: 2, Funny

    Yeah.....

    I remember when I was like 11, I thought Maxis could see everything I was doing in SimAnt, since it had a Name/Company registration thing in the game, and that my games were being transmitted to Maxis for some kind of high-score database. My computer had no modem or anything at all in my computer, the only thing plugging it into the wall being the power cable.

    --
    Slashdot requires you to wait longer between hitting 'reply' and submitting a comment.
  22. Re:Dell Keylogger? by Ray+Alloc · · Score: 0

    Does this has an official explanation?

  23. 64 bit... Uhuh... by modecx · · Score: 5, Insightful

    All of what they say pretty much pertains only to the graphics card's capabilities.

    No compression for textures? Cards with 512MB are the hot things now, and there's not really a good use for it. With 32 bit addressing, we can address 4GB of memory. That's what? 8 times what's currently available on anything less than a ginormous SGI simulation center? Yeah. 64 bit doesn't help us there, not even in the long term.

    There's not a graphics card alive that's going to need 64 bit addressing to render literally billions of particles, and there won't be for at least 10 years, barring some extreme advances, or the use of alien technology (teehee). Same with decals, even if you "only" had memory to store the location of 512 million of 'em, there's no way the system will handle displaying even a few thousand all at once.

    Glows? Unless they need 64 precision math done on the CPU (which they don't), yeah, non-issue. Consumer GPUs are limited to what? 24 bit plus alpha? Same for pixel shaders, this has nothing to do with the CPU in almost all instances.

    So yeah, for games, as with most general purpose computing, this is pretty much useless. What's really sad is that they've rallied around arguments for their 64 bit push that are essentially limited by the decidedly non-64 bit GPU. Brilliant.

    --
    Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    1. Re:64 bit... Uhuh... by earnest+murderer · · Score: 1
      There's not a graphics card alive that's going to need 64 bit addressing to render literally billions of particles, and there won't be for at least 10 years, barring some extreme advances, or the use of alien technology (teehee). Same with decals, even if you "only" had memory to store the location of 512 million of 'em, there's no way the system will handle displaying even a few thousand all at once.

      Glows? Unless they need 64 precision math done on the CPU (which they don't), yeah, non-issue. Consumer GPUs are limited to what? 24 bit plus alpha? Same for pixel shaders, this has nothing to do with the CPU in almost all instances.


      FYI
      NVidia has been working 32 bit for a long time now. ATI's new hardware is all 32, and developers (John Carmack in that article specifically) want a lot more (64 bits or better) precision because quantization errors get pretty ugly when you start making a lot of passes.

      Again, that's not a correction, as you said, the game's quality has nothing to do with AMD's processor. If there is a limitation is an artificial one.

      This is not the first time AMD has lured a developer into sheadding some character in order to promote their processors, Far Cry for instance. When AMD first released their 64 bit processor THere were a number of bogus features/limitations based on the processor's precision.

      --
      Platform advocacy is like choosing a favorite severely developmentally disabled child.
    2. Re:64 bit... Uhuh... by DrYak · · Score: 1

      > With 32 bit addressing, we can address 4GB of memory. That's what? 8 times what's currently available on anything less than a ginormous SGI simulation center? Yeah. 64 bit doesn't help us there, not even in the long term.

      Technically, yes 32 bits permits an up to 4GB address space.
      The problems comes when you throw in memory mapping, virtual memory and protected memory.
      For these to work efficiently you need to have an addresse space which is way much bigger than available physical memory.

      Quick fast explanation : in the memory, you need space for your application, but also the other applications, libraries, and OS kernel.
      All this need to be placed in different address ranges. Otherwise, for example, vital part of the kernel could be overwritten.
      Now imagine a machine with a 4G limit of memory.
      one posssible way to split the address space is :
      0 to 3GB : user space (application), 3 to 4GB kernel space.
      Now if you can put 4Go of memory in this machine, you won't be able to use all 4Go simultaneously from an application, because there's no way to map more than 3Go of memory (be it virtual or physical) for an application. An application has 32bits pointer. Can point up to 4GB address, but the memory mapping is limited to map 3GB max. This wasn't a limitaion when 16megabytes was a lot of memory and no application was ever going to use more than 256Mo of swap space, when the i386 was designed.

      But if your machine can map up to 16GB, you can split address space like this :
      0 to 12GB : user space (application), 12 to 16GB kernel space.
      And if an application located at address 2GB wants to use 4G of memory, it is possible to map almost all memory from address 2GB to 6GB, after having swaped out to virtual memory everything not needed right now (except some part used by the kernel that will still be maped to address 12GB).

      Having to map 2G of memory on a 4G address space isn't very efficient.
      That's why 64 bit processor come handy. (256 terabyte address space in current implementation)
      That's also why recent 32bits processors have an 64GB address space. (using PAE)

      But basically you're right :
      - Most of the "available on the 64bits version only" effects, have nothing to do with the CPU
      - And for the few that do (the memory hungry one that need a lot of physical memory to hold additionnal texture/model data) : even modern 32bits machine can provide the necessary memory.

      (PS: Sorry for the bad gammar and the sloppy explanation. I'm neither english speaker, nor is my degree in computer science)

      --
      "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    3. Re:64 bit... Uhuh... by modecx · · Score: 1

      What you say is correct, modern 32bit machines with some OS cludgery can address more than 4GB, and addressing limitations of kernel/users/application space and all of that. I won't deny that going 64bit for consumer stuff will make sense some time in the future, but... Just not now.

      Surely, even if we can map 3GB to a single application, this game isn't going to use anywhere near that, but maybe I underestimate how crazy they are. If they wanted to store huge amounts of textures in the system memory, it's going to be highly inefficient to exchange them with the graphics card all the time, but maybe this is more realistic with a newer hugely fast bus, PCI-X or whatever it's called anymore. Maybe we need them to liscense CrayLink or something!

      P.S. You seem to know what you're talking about, and I wish my Swiss was as good as your English :)

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
  24. Re:Dell Keylogger? by Anonymous Coward · · Score: 1, Informative
  25. AMD64-SGI by Anonymous Coward · · Score: 0

    "AVC / H.264 / MPEG4.10 is much harder. Doing 1080p AVC is beyond the capabilities of most current processors, and is certainly not do-able with other stuff going on (e.g. a MythTV PVR, recording a couple HD streams simultaneously, transcoding another, while viewing one."

    I believe that some of the SGI's were capable of handling HD-Video?

    1. Re:AMD64-SGI by Anonymous Coward · · Score: 0

      HD video is not the issue. That's just output resolution. The issue is decoding and displaying highly compressed HD video. H.264 takes a metric assload of CPU power to decompress.

  26. Re:Dell Keylogger? by Anonymous Coward · · Score: 0

    This has already been ruled a hoax a LONG time ago. A rather well written story and lots of pictures doesn't make it true.

    Unless your an idiot who believes "its on the interweb it must be true" If thats the case, a Nigerian friend of mine wants to make you rich, reply to this with your email address.

  27. Is it just me... by shizke · · Score: 0

    or does every new FPS have some sort of gravity gun rip-off? The tentacle weapon in the demo handles the same way the gravity gun does in HL2.

    1. Re:Is it just me... by Anonymous Coward · · Score: 0

      Not to mention the HL2 badguy lookalikes. WTF

    2. Re:Is it just me... by Anonymous Coward · · Score: 0

      It's not just you. The 64 bit ones look way too shiny to me, and a couple overuse the light-bloom/blur effect. Kinda irritating, actually.

  28. Is it just me... by BobVila · · Score: 1

    or do the 32-bit screenshots actually look better than the 64-bit ones?

    I am referring to these screenshots:
    http://amd64downloads.filecloud.com/dreadnought.as p

  29. Dreadnought = Nuke Missle Cruiser?! by xxxJonBoyxxx · · Score: 2, Insightful

    The Admiral Ushakov is an old Soviet Kirov class nuclear missile cruiser which disappeared in the Barents sea 4 years ago and was believed lost at sea with all hands. It reappeared off the coast of Iceland recently and is believed to have fallen into terrorist hands and is being used to carry out bio-weapon research.

    1) Fer crying out loud. A "dreadnought" used to mean a kick-ass battleship, not some whiny little cruiser.

    2) If we can't find one fucking cruiser for 4 years with the satellites we have now, China deserves to kick our ass. (Or, just look it up on Google Earth.)

    3) OK, if a cruiser DID fall into terrorist hands and is parked out in the middle of nowhere: send a sub, sink the boat and move on to the next problem. (Unless you've seen one too many Steven Seagal movie, I guess...)

    4) Enough, already, my brain hurts!

    1. Re:Dreadnought = Nuke Missle Cruiser?! by Forbman · · Score: 0, Offtopic

      I bet you watch "Lost" on ABC, though.

    2. Re:Dreadnought = Nuke Missle Cruiser?! by Anonymous Coward · · Score: 0

      What the fuck?

      Go die in a fire - it's for the good of humanity.

    3. Re:Dreadnought = Nuke Missle Cruiser?! by MMaestro · · Score: 1
      1. Actually "dreadnought" used to be a special class of warships (the Bismarck and the Yamato being the most in/famous). Its only become an adjective due to their underuse and small production compared to other class ships (too big, too expensive, too vulnerable to aircraft/submarines by the time WWI and WWII come around).

      2. If you had enough money and you really wanted to, its not that hard to hide anything from a satellite. (Giant camo net and no one would be able to tell from the sky. Anchored far away from the coast enough and months could pass before anyone even notices it.)

      3. Unless it was a research vessel, in which case you'd send a special forces team to recapture the ship/recover the data.

    4. Re:Dreadnought = Nuke Missle Cruiser?! by Anonymous Coward · · Score: 0

      Dreadnought was a british class ship - what is now known as battleship. It was launched somewhere in the 1905, and it was so inovative that every other battleship was only bigger and/or better armored, but little different in almost any other regards

    5. Re:Dreadnought = Nuke Missle Cruiser?! by flubbergust · · Score: 1

      2) If we can't find one fucking cruiser for 4 years with the satellites we have now, China deserves to kick our ass. (Or, just look it up on Google Earth.)

      USA got trouble finding a Swedish sub that rented for practice. Not Russian or Chinese but Swedish. So frankly it could happen. Okay, this is a boat/ship and the other is a sub so there is a difference but the only time it wont happen is on JAG.

    6. Re:Dreadnought = Nuke Missle Cruiser?! by pivo · · Score: 1

      4) Enough, already, my brain hurts!

      Apparently your "brain" hasn't realized yet that THIS IS JUST A GAME! Most games, including Doom/Quake, are even more implausable, but I don't see people whining about that.

    7. Re:Dreadnought = Nuke Missle Cruiser?! by xxxJonBoyxxx · · Score: 1

      Doom had a sense of humor...

    8. Re:Dreadnought = Nuke Missle Cruiser?! by JediTrainer · · Score: 1

      3b) - if you are a terrorist and Steven Seagal is on board, don't spit in his soup. That's just inviting trouble.

      --

      You can accomplish anything you set your mind to. The impossible just takes a little longer.
    9. Re:Dreadnought = Nuke Missle Cruiser?! by Qrlx · · Score: 1

      Sounds like you downloaded the 32 bit version.

      In the 64 bit version, the Dreadnought is renamed the S.S. Cocktail Napkin With Doily Fringe, the sub was stolen just 4 days ago, and they can't sink the sub without first rescuing Steven Seagal's daughter and some hapless kittens.

      I'm just wondering, though, what part of "nuclear missiles" don't meet your threshold for "kick ass?"

    10. Re:Dreadnought = Nuke Missle Cruiser?! by xxxJonBoyxxx · · Score: 1

      what part of "nuclear missiles" don't meet your threshold for "kick ass?"

      I don't have a problem with the nukes...it's the fact that they're being launched from a little girlie boat. On second thought, WhyTF would terrorists bother to "research bio weapons" when they have a cruiser full of nukes?

    11. Re:Dreadnought = Nuke Missle Cruiser?! by Qrlx · · Score: 1

      It's imporant to have a diversified portfolio of WMDs. If you just have nuclear, but not biological or chemical, the other terrorists laugh at you and don't let you into the treehouse.

  30. LOL by Anonymous Coward · · Score: 2, Insightful

    First of all, I don't see how this belongs on the front page at all; perhaps in the Games section, but not on the front page. It's just a technology demo put out by some company working on some game engine. Maybe if it was the next Half-Life, Doom, or Quake engine, but not some no-name game.

    Secondly, it is a big fat load of bullshit. Others have pointed out the obvious.

    Thirdly, why the fuck is AMD teaming with these people? Hmm. If you were betting your company on the jump to 64-bit, what would you be willing to do to improve your presence? Perhaps team up with somebody who intentionally cripples a 32-bit application in order to show how awesome your 64-bit products are? No, that could never happen. AMD can do no evil!

  31. 32bit image compressed more? by simdan · · Score: 1

    Is it just me, or does the 32 bit shot have image compression artifacts? For example, just outside the edge of the guy's head. I don't notice any on the 64 bit shot. Also the 32bit image is 18.7KB in size and the 64bit image is 45.6KB in size, hmmmmmm.

  32. FP..? by imunfair · · Score: 1

    Judging from the gameplay video it looks more like a - First Person Throw Stuff At People With My Weird Tentacles And See Pretty Particle Effects - than a FPS.

    I wouldn't play it merely because it looked like it took so long to kill the guys... I mean if it takes me 5 seconds pounding away at an AI that's just standing there to kill him theres something really wrong with the way damage is calculated.

    1. Re:FP..? by JesusJuice · · Score: 1

      Its not an FPS from what I understand, merely a tech demo with a first person perspective, rather than the standard fly-around-a-world-leftclicking-to-interact-with-c rates-athon. I like it, I think they've pushed the boundaries on tech demos as we know them and I'm excited about ehat these guys will do with a full game.

  33. "movie" = worthless .exe file by sakusha · · Score: 1

    Why oh why do people post compressed videos as recompressed files in proprietary platform-specific .exe files?

    1. Re:"movie" = worthless .exe file by heson · · Score: 1

      So they can sneak in trojans to your system? So they can make sure no one steals their precious IP and distributes portions of the video? Becuase they payed a huge pile of cash to radgametools?

    2. Re:"movie" = worthless .exe file by JesusJuice · · Score: 1

      So it removes the need for codec downloads? Because it provides better compression and quality than mpeg2 for DVD? Because it plays on 64bit and 32bit platforms? Don't know.Seems............I don't know, crazy..............

    3. Re:"movie" = worthless .exe file by sd4l · · Score: 1

      Because it plays on 64bit and 32bit platforms?

      OK smart-ass, how do I play it on my 32bit Linux platform?

      Not everyone runs Windows all the time, I have it for dual boot gaming but I work during the day under Linux. A DivX/Xvid/whatever AVI would have been better

      --
      -- Andy Jeffries Scramdisk for Linux (Change the orgy to org to reply)
    4. Re:"movie" = worthless .exe file by JustNiz · · Score: 1

      >> OK smart-ass, how do I play it on my 32bit Linux platform?

      Have you tried Wine?

    5. Re:"movie" = worthless .exe file by sakusha · · Score: 1

      OK smart-ass, how do I play it on my MacOS X platform?

    6. Re:"movie" = worthless .exe file by JesusJuice · · Score: 1

      Oh quit whining, you're never gonna play the game on a Mac, that comes with your choice. Get over it, why should you even care what the demo looks like

    7. Re:"movie" = worthless .exe file by Ford+Prefect · · Score: 1

      OK smart-ass, how do I play it on my MacOS X platform?

      I doubt anyone's going to read this, but try downloading the MacOS X Bink player and opening the EXE with it.

      I played one of the old Half-Life 2 Bink videos on my Linux machine like that a while ago, so I presume it'll work in a similar manner...

      --
      Tedious Bloggy Stuff - hooray?
    8. Re:"movie" = worthless .exe file by sakusha · · Score: 1

      Oh really? Macs had a 64 bit OS before Windows, and we'll be running on Intel long before this game ever ships (if it ever ships).

    9. Re:"movie" = worthless .exe file by Anonymous Coward · · Score: 0

      Is it gonna be a game? Its a technical demo you fiend

  34. Download this from AMD instead ( no sign up crap) by Anonymous Coward · · Score: 0

    http://cdrom.amd.com/devconn/amd64downloads/Dreadn ought_Gameplay.exe

    That is a link to the file on AMD's site, Assuming it's safe to direct link, there were no click through licenses.

    Enjoy

  35. AMD deserves some credit by copeland3300 · · Score: 0

    You've got the give them credit for trying. At least one kid will convince his mom to buy him a new computer when he shows her the website. At least their marketing dept is doing their job, right?

  36. Terrorist Nuclear Sub doing bioweapons research??? by Anonymous Coward · · Score: 0

    "The Admiral Ushakov is an old Soviet Kirov class nuclear missile cruiser which disappeared in the Barents sea 4 years ago and was believed lost at sea with all hands. It reappeared off the coast of Iceland recently and is believed to have fallen into terrorist hands and is being used to carry out bio-weapon research. You play a Special Forces operative sent to investigate, and if necessary, destroy the research results and scuttle the Kirov. The demo kicks off once you've infiltrated the interior of the ship."

    So let me get this straight.

    They got a NUCLEAR ship with a NUCLEAR reactor and they are doing BIO Weapon Research?

    Well slap me silly and call me Susan.

    Might as well be training a squad of beowulf clustered sharks with friggen lazers on their heads.

    What is the point?

  37. What about Serious Sam? by MMaestro · · Score: 1

    That used to be a tech demo and turned into a full-fledged game/series.

  38. Just tried the game... by Anonymous Coward · · Score: 1, Interesting

    ... and wow, how very underwhelming. Firstly, it ran fine, such as it is, on my P4 3.2 Ghz w/GB RAM and Radeon x850 XT PE. The only problem is, the game sucks, even for a tech demo.

    The environs are even more cramped than Doom 3. The sound is OK, but the graphics look about two generations old. Maybe that's the point? Are they saying that's as good as it gets on my Pentium proc? Well, hey, that's fine. If you'd rather not have me as a customer because I'm running a 32 bit Intel processor, there are lots of other games I can spend my money on.

    F.E.A.R. is comming-out in a few weeks (which is what this game wishes it could live up to), or Quake 4. I can't wait.

    1. Re:Just tried the game... by Anonymous Coward · · Score: 0

      Ok, nice game. Where can i find it for my Linux version?

    2. Re:Just tried the game... by Anonymous Coward · · Score: 0

      Parent poster here.

      Well, Quake 4 will, of course, have Linux binaries (excellent). Since F.E.A.R. uses Direct X 9, however, I wouldn't hold my breath on *that* title. ;)

  39. Re: by Sycraft-fu · · Score: 3, Interesting

    Glows actually can be helped by 64+ bits, but not CPU bits. All of the latest generation of GPUs, and some previous (basically all DirectX 9 GPUs) support colour depths greater than 32-bit. A 32-bit colour depth is 8 bits per colour, and 8 bits for transparancy. Given that 8-bits per channel is the normal output, it was generally thought to be enough. However anyone who's worked with shaders will tell you that small errors start to add up, and you can get nasty results. So new GPUs support 64-bit and 128-bit floating point colour.

    Now because of the extra bits, and because it's a FP representation, you get much better colour, highlights, and shadows. Though the output is ultimately the same resolution, you don't have the clipping problems you used to, and you don't have errors that add up to incorrect colours.

    Both nVidia and ATi have a bunch of demos that'll show you this, if you like. Any Radeon 9 or X series or GeForce 6 or 7 series will handle it.

    However none of this is relivant to a 64-bit CPU. This can, and does work great on a 32-bit CPU. It's all internal to the GPU. Even if the CPU needed to do some work as 64-bit CPU would be irrelivant as only the integer unit is increased in size. FP units have been larger than 32-bits for a long time, current CPUs generally can handle up to 128-bit FP numbers, depending on what you are doing.

    So you are correct, all fluff as far as the CPU is concerned.

  40. Scary future by DonCroco · · Score: 1

    I find it disturbing that in the future everything seems to be soaked in vaseline.

  41. FireFox AdBlock extension... by J_Omega · · Score: 3, Funny

    doesn't seem to have removed this. Time to update my filter list!

  42. Poor shading! by Hurricane78 · · Score: 1

    Is this still the old-fashioned hard shading of doom 3?

    Come on. Nowadays i expected multi-light soft shading on high res rigid bodies...

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  43. .exe is a movie container format? by aarku · · Score: 3, Informative

    No, I didn't think so. Does anyone even use Windows around here? Right, so why post links to .exe movies?

  44. 64-bit is really necessary. by r00t · · Score: 1

    32-bit Windows splits the virtual address space in half, 2 GB for the OS and 2 GB for the app.

    Then it splits that 2 GB again, not in the most optimum fashion, for: code, libraries, stack, read-only data, heap, read-write data, etc.

    What you have left is probably less than 1 GB unless you juggle things around with some horribly complex hack that isn't likely to work with the next Windows release.

    I have no doubt that a game could use more than 1 GB of data. Well, there you go. The 32-bit game will need to compress the textures and bum maps and such. The 64-bit game won't have that trouble.

    Plus 64-bit mode gets you more registers, which really helps the compiler to make fast code.

    1. Re:64-bit is really necessary. by Anonymous Coward · · Score: 0

      what's this bum map you're talking of? ;>

  45. Re: by modecx · · Score: 1

    Huh, that's intersting about the glows/alphas and stuff, and the latest gen cards supporting more than 24 bit--I'll admit that I haven't messed around too much with pixel shaders, but then again, I'm no game dev. Makes sense, though, and if John Carmack wants 128bit FPs on GPUs, I'm sure they'll make something beautiful that can use it...

    And hey, besides games, I've no doubt that a well priced and comercially available processor capable of fast and precise 128bit floating point math could be useful in any number of situations :) Saddam should've held off a few years on that shipment of PS2s... *grin*

    --
    Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
  46. Re:Terrorist Nuclear Sub doing bioweapons research by KDR_11k · · Score: 1

    Do you think they'll lob the reactor fuel rods at the enemy or what? Fuel rods are not weapon grade material.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  47. What, me use Windows? by StupidKatz · · Score: 1

    Does anyone even use Windows around here?

    Oh, *please*. Not only has CmdrTaco (or one of the other folks) said about 70% of the folks that read slashdot do so from Windows PCs according to their server logs, but gamers are the most likely group of all to use Windows. Perhaps you've not noticed, but there are precious few video game offerings for Linux as opposed to Windows currently. I certainly don't remember agreeing to any EULA stating I would never use Windows again when I was setting up my slackware router or mandrake proxy server...

    As for executable files being used to display video, I'm with you all the way. Download and run .exes from a strange website claiming to be from a game I've never heard of before? I'm not going to touch them.

  48. video by Anonymous Coward · · Score: 0

    The videos can be found at this link with no reg required...

    http://amd64downloads.filecloud.com/dreadnought.as p

  49. Please tell me... by Chris+Mattern · · Score: 1

    ...that this isn't just like Battlecruiser only bigger...

    Chris Mattern

  50. Is it just my imagination by phorm · · Score: 1

    Or are neither of these images particular enticing in comparison to other game offerings that have already come out? Even in the "better" 64-bit image the wall textures look pretty non-realistic, and the wall console reminds me of Doom (not Doom 3). The AA also seems not so great, the arms look jaggy, and are the soldier dude's eyes crossed???

  51. Who downloads non-playable demos? by n0w0rries · · Score: 1

    It's an .exe and it's not playable? Who would bother downloading it? Not I!!