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Nokia Declares N-Gage A Failure

chrisbtoo writes "Nokia's VP of corporate strategy has admitted that the company's ill-fated N-Gage was not the success they'd hoped it would be, and they won't develop the platform further. The device sold 2 million units in 3 years, against projections of 6 million. They'll continue to build the gaming software into their Series 60 phones, but gaming won't be a priority for them until 2007." From the article: "The company launched the N-Gage in 2003 but sales have been disappointing and, according to the company's roadmap, mobile gaming will not be a focus until 2007. Nokia is concentrating on mobile music for the rest of this year, and next year's main push will be on driving mobile television."

216 comments

  1. first post by Anonymous Coward · · Score: 0, Funny

    ngage sucks anyway. like time!

  2. Wow by gcnaddict · · Score: 3, Funny

    NGage a failure? What a surprise *rolls eyes*

    seriously though. It wouldnt have worked even if they tried. No game system is ever supposed to have a screen taller than it is wide, especially in first person shooters. no one's going to snipe you from the top. theyll all use a chainsaw on you from the side!

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    1. Re:Wow by Anonymous Coward · · Score: 3, Insightful

      No game system is ever supposed to have a screen taller than it is wide

      Ah those kids today, too old to have enjoyed Tempest, Centipede, Galaga...Pac-Man...

    2. Re:Wow by Anonymous Coward · · Score: 1, Insightful

      Apart from the Gameboy! It's screen was taller than wide and that was a total failiure!

    3. Re:Wow by NanoGator · · Score: 1

      "Apart from the Gameboy! It's screen was taller than wide and that was a total failiure!"

      Huh? The original Game Boy had a resolution of 160 by 144. It was NOT taller than it was wide. The DS is as close as you could get on that, and that would be a weak argument despite the its success.

      --
      "Derp de derp."
    4. Re:Wow by Anonymous Coward · · Score: 0

      (parent poster here) I meant, too young to have enjoyed those games. (Cartman voice) Dammit!

    5. Re:Wow by SpectralDesign · · Score: 1

      And on the home-gaming front there was Vectrex! (Oh wait, that was pretty-much a failure, wasn't it? Although if I could have afforded one I'd have gotten it.)

      --
      Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. - Dr. Seuss
    6. Re:Wow by kubevubin · · Score: 1

      The same goes for any Sonic the Hedgehog game. Completely unplayable on such a narrow screen.

  3. Not worth the hype by unik · · Score: 4, Insightful

    I think the problem was a combination of bad timing and over-hype. With the PSP lurking, it just couldn't compare.

    --
    "You won't eat our meat, but you'll glue with our feet.." --Some cow
    1. Re:Not worth the hype by moosesocks · · Score: 4, Interesting

      as a gaming system, it was pretty poor.

      if it was usable as a portable gaming system, I think they would have sold the projected 6-million.

      the hype was probably responsible for the 2 million sales they DID get.

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    2. Re:Not worth the hype by Dehumanizer · · Score: 0

      Pretty poor? Depends on what you mean.

      It's more powerful than the GBA - can do decent 3D in software, while the GBA can't. The D-pad is quite decent, too.

      If you mean "the games", then, sure, no contest, the GBA has many, many more games.

      --
      The Tlog - a technology blog
    3. Re:Not worth the hype by tokaok · · Score: 1

      u do realize that the original ngage had u REMOVE the battery to change games, that qualifies as a pretty poor game system.

    4. Re:Not worth the hype by Anonymous Coward · · Score: 0, Informative

      "u" do realize that there's a Y and an O in "you"?

    5. Re:Not worth the hype by Dehumanizer · · Score: 3, Interesting

      Sure I do. That's why I waited for the QD. :)

      I only have about 4 N-Gage games, but I also have emulators (NES, GBC, ZX Spectrum), a browser, an ebook reader, email, and some Series 60 games. And I still enjoy it, even though I also have a 6630 (much more powerful, but doesn't fit in my steering wheel, so I can't read when I drive, and doesn't have a decent D-pad like the N-Gage).

      --
      The Tlog - a technology blog
    6. Re:Not worth the hype by unik · · Score: 4, Insightful

      Read while you drive? Thats incredibly scary.

      --
      "You won't eat our meat, but you'll glue with our feet.." --Some cow
    7. Re:Not worth the hype by Anonymous Coward · · Score: 0

      Not just scary, but also amazingly stupid and irresponsible.

      People who think they are "better" drivers then everyone else are usually the ones causing problems.

    8. Re:Not worth the hype by gadgetbox · · Score: 2, Insightful

      I'm sorry, did you say "read while you drive"? What a terribly awful idea.

    9. Re:Not worth the hype by Dehumanizer · · Score: 1

      No accidents yet. :)

      Seriously, here in Portugal rush hours are terrible, so I have plenty of time to read when stopped. I don't read while I'm actually moving.

      --
      The Tlog - a technology blog
    10. Re:Not worth the hype by Anonymous Coward · · Score: 0

      Stop talking and get back to work.

    11. Re:Not worth the hype by Andy+Gardner · · Score: 1
      Haven't RTFA but I doubt they made a huge loss on it. As far as Im aware it used the existing symbian s60(70?) operating system and had nothing of note 'under the hood'. I could play most of the games on my 6600. It was basically a nokia smart phone in a 'portable game' case.

      Hardly any games, pretty much just a half assed effort by nokia to grab money off kids and the type of people who have to have the latest gadjet.

    12. Re:Not worth the hype by Dehumanizer · · Score: 1

      It's the only phone (AFAIK) with a decent d-pad, though.

      --
      The Tlog - a technology blog
    13. Re:Not worth the hype by Anonymous Coward · · Score: 0


      Well, just do long as you're not posting to Slashdot while driving, then I guess it's ok.

    14. Re:Not worth the hype by lucas+teh+geek · · Score: 1

      I think the problem was a combination of bad timing and over-hype. With the PSP lurking, it just couldn't compare.
      the PSP lurking? what are you smoking? the thing came out 2 full years before the psp, thats hardly lurking... its pretty much half the average life of a console. ngage failed for many reasons but the psp lurking could hardly be considered one of them

      --
      TIAEAE!
  4. Am I the first to wonder... by Spy+der+Mann · · Score: 3, Interesting

    if we're experiencing a "mobile bubble" similar to the dot com?

    1. Re:Am I the first to wonder... by xoip · · Score: 1

      Nope ;)

    2. Re:Am I the first to wonder... by DigiShaman · · Score: 1

      So "they" think. Personally, I could give a rats ass about built in camara, FM radio, MP3 player, TV, video games... I just want a phone with clear reception and the audio to not be compressed to hell. I've hear ham radio sound better.

      Bubble my ass.

      --
      Life is not for the lazy.
    3. Re:Am I the first to wonder... by Iriel · · Score: 3, Insightful

      I think it was a bubble about as big as a cell phone actually ;) Yeah, music/gaming on your phone could be neat and all, and maybe plenty of people think it's the coolest thing since sliced bread. But nokia just 'reported' that it failed: we needed them to actually tell us this? I think the N-Gage is the perfect example of what happens when you try to cram too much into a device that already needs to be a phone, which is no meager task.

      Advanced technology be damned I tell you! (sarcasm here, people) but I still get plenty of dropped calls and basic connection failures. I think the size of phones sort of limits them to being good at being a phone and about one other task. With the possible exception of a PDA though, I don't think I've seen any multi-function phone that does a secondary task well enough to make someone stop using their dedicated camera/music player/game device.

      Spy der Mann hit it almost squarely on the head with this. People have been stretching themselves too thin in some attempt to add widgets to your cell phone because we all love everything to be portable, and most of us already have cell phones to begin with. The only problem here is that there wasn't any lack of product, but rather the quality of the products have been crippled in many (but not all) cases by limitations of the hardware.

      --
      Perfecting Discordia
      www.stevenvansickle.com
    4. Re:Am I the first to wonder... by xoip · · Score: 1

      Any bubble in the Cell phone markt goes far failure of consumer handsets. Nokia, Siemens, Moto and others are pushing the multi feature phones to support the multi Billion dollar investment in the 3G networks they are selling to the carriers. Carriers have bought into the mobile culture games,music,TV to pay for the new networks and spectrum licenses. Not sure where this will all land.

    5. Re:Am I the first to wonder... by apflwr · · Score: 1

      No, the dot com bubble was a lot more sad, because it was about rational people throwing cash and careers at products and services that were generally ill-conceived or just vapor. That was a modern gold rush, kind of an economic and cultural temporary insanity.

      The bloat we're seeing with cell phones is pretty natural for any new tech product. and it's not so much a crash as an oversaturation... As in the pool of new customers is drying up, and the existing customers don't see much need to upgrade, and anyway we're not that impressed any more. We've seen it before with computers, VCRs, DVD players, game consoles... We're probably close to seeing it with mp3 players, and in five it will be hybrid cars. It's just part of the product cycle.

    6. Re:Am I the first to wonder... by rAiNsT0rm · · Score: 1

      I've been expecting this actually for over a year. Cell phone costs have actually risen as the costs have decreased dramatically for providers. What needs to happen is that either people need to start to complain at the rediculous prices or a new entrant to the market needs to come in low priced.

      A single company to come in low would kill off all pre-pay providers as well as gain all of the older folks and hold outs who won't pay $40+ for a cell phone now. That is a very large market.

      Greed, as always, will cause the market to collapse... I'm just waiting for the day it tumbles. Once it is no longer "cool" and ubiquitous or a new technology comes out, I can see the bubble bursting.

      --
      http://teasphere.wordpress.com - A little spot of tea
    7. Re:Am I the first to wonder... by macpeep · · Score: 2, Informative

      You might wonder that, but you'd be wrong. Mobile gaming is HUGELY popular and as the devices get more and more capable, 3D graphics is becoming main stream and viable, revenues are sky-rocketing, the future is looking brighter than ever for mobile gaming!

      You can find tons of stuff about it with a bit of Googling, but here's some reading to get you started:

      http://www.theregister.co.uk/2005/02/09/mobile_gam ing_analysis/

      Peppe

    8. Re:Am I the first to wonder... by nefar · · Score: 1

      "A single company to come in low would kill off all pre-pay providers as well as gain all of the older folks and hold outs who won't pay $40+ for a cell phone now. That is a very large market."

      A single company like Nokia with their "3rd world line up" or Motorola with their 25$ cell phone? Oh, they didn't collapse the market, did they? Wonder why it is, may be because people have differing needs. There are people like me, who want everything in one device (it is pretty ironic, that people sitting by a programmable computer complain about devices that try to do everything).

    9. Re:Am I the first to wonder... by rAiNsT0rm · · Score: 1

      I have no worldly idea WTF you are talking about. I am talking about your standard free/cheap phone with year contract but a contract that offers fair usable minutes for say $19.99 a month. or even $9.99 a month. It isn't the phone that matters it is the monthly contract costs that are out of hand.

      I used to work for a company that owned cell towers and the costs since the switch to digital went down by 8 times. That is 800% LESS cost to maintain the same level of service. Yet, when I had a cell phone in the very early 90's with Bell Atlantic Mobile (now Verizon) I only paid $19.99 a month for 300 daytime/unlimited night and weekend on my Motorola Teletac. So now costs are roughly 800% less yet I have to pay $49.99 to get the same deal with less signal strength... that is my point.

      --
      http://teasphere.wordpress.com - A little spot of tea
    10. Re:Am I the first to wonder... by Anonymous Coward · · Score: 1, Insightful
      ...3D graphics is becoming main stream and viable...


      Sigh, the only reason I have a GBA is to enjoy the last of the 2D goodness. Call be strange but I think 2D games are often far more compelling (not to mention easier to control) on consoles, especially portable consoles.

      PS. the word at the bottom is "laments". Weird.
    11. Re:Am I the first to wonder... by Tim+Browse · · Score: 1
      Bubble my ass.

      I don't think so. We haven't even been introduced.

    12. Re:Am I the first to wonder... by kosmicki · · Score: 1

      What I want, along with good reception, is a phone that uses Java as a base. And has a plain USB interface. That was I can make my own ringtones, and upload my own wallpapers and such. And you know if it was open java, there would be every manner of program and game for it in months, free for the taking. Slap a gig of flash memory in that bad boy also, so you have plenty of space.

      While I'm dreaming, could I have all that in a Razor sized, quad band, unlocked unit that works with every carrier?

  5. On the bright side... by Shadow+Wrought · · Score: 1

    They sold 2 million units more than they really should have;-)

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:On the bright side... by Jarnis · · Score: 1

      Hey, it was pretty cheap and had OK features for a Series60 phone - if you ignored the games. Lots of good symbian apps made it pretty useful phone for the price - at least in countries where you don't pay for your phone by agreeing into ripoff contracts and instead actually pay the whole price of the phone (and have substantially cheaper calls as a benefit).

      Now today it's getting obsolete fast, and this announcement basically spells it out - there won't be a new-but-compatible respin of N-Gage, and instead they are aiming for 2007ish to release a completely new game/phone thing, hopefully learning from today's mistakes. Probably with completely new brand and look - which is not a bad idea either.

      Considering the numerous job openings at nokia for 'senior programmers' with 'experience in real time 3D graphics programming & symbian', I don't think they have quite given up yet - it's just that the next attempt will take a while to materialize. If they hope to take on PSP (or even Nintendo DS), they need to work on their idea a bit...

      My prediction: gaming/video/music/3D-accelerated uberphone at an attractive price point + bunch of good titles at launch, first to be unveiled at E3 in 2007, and in shops autumn 2007. Won't beat PSP in performance, but should be closer to what the new web pad is (*that* screen would be nice for gaming) than the current N-Gage.

  6. Hey there junior by Killjoy_NL · · Score: 1

    You were a little slow on the ball there, good luck next time :D

    --
    This is the sig that says NI (again)
  7. And in other news... by Anonymous Coward · · Score: 0

    ...rain is wet.

  8. tsk tsk. by daddyrief · · Score: 0, Offtopic

    A cell phone should't try to do a portable console's job.

    --
    "Banking establishments are more dangerous than standing armies." -Thomas Jefferson
    1. Re:tsk tsk. by Dehumanizer · · Score: 1

      So, you mean that if there was a new GBA, 100% compatible with the others, but also with basic cell phone functions, it would automatically suck for games - even if they played exactly like in the other GBAs?

      Weird logic...

      --
      The Tlog - a technology blog
    2. Re:tsk tsk. by minus_273 · · Score: 1

      that would be a portable being a cell phone and not the other way around.

      --
      The war with islam is a war on the beast
      The war on terror is a war for peace
    3. Re:tsk tsk. by KDR_11k · · Score: 1

      The form factor is different. A GBA is the wrong shape to be a cell phone, a cell phone is the wrong shape to be a game machine. Cellphones need numpads, game systems need directional controls, a few face buttons and shoulder buttons. The buttons on most cellphones have a resistance that is completely inadequate for gaming. A GBA with added cellphone capabilities would be an awful cellphone (because numbers aren't easy to input).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:tsk tsk. by apflwr · · Score: 1

      A GBA with added cellphone capabilities would be an awful cellphone (because numbers aren't easy to input).

      They wouldn't be that hard to input on a DS touch screen.

      In fact text messaging would be a lot easier if you could pull up a keyboard or use handwriting recognition.

    5. Re:tsk tsk. by Darthmalt · · Score: 1

      While you are correct about the form factor thing it wouldn't be hard to imagin a future DS with a bluetooth or even just a wired microphone/earpiece adaptor. Plus the touchscreen could easily have a numpad displayed on it.

    6. Re:tsk tsk. by jacksonj04 · · Score: 2, Interesting

      A DS, however (Touchscreen) may have an advantage here. Release one with a wireless headset and a Skype interface (WiFi, remember?) and there may be a winner.

      --
      How many people can read hex if only you and dead people can read hex?
    7. Re:tsk tsk. by Firethorn · · Score: 1

      Have the DS touchscreen, and use a handsfree type kit. I use one for my cellphone all the time anyways. As long as I have a decent holder, I'll dial, then put it in the holder for the conversation. The ability to have a larger battery/talk time is a bonus.

      --
      I don't read AC A human right
    8. Re:tsk tsk. by daddyrief · · Score: 0

      how the hell is this offtopic!? obviously, the n-gage failed, due to the fact that it could not accomplish the task of functioning as a portable gaming machine.

      --
      "Banking establishments are more dangerous than standing armies." -Thomas Jefferson
  9. obligatory by munehiro · · Score: 5, Funny

    The best innovation in human usability

    http://www.sidetalkin.com/

    i guess it's not completely unrelated to the bad results of this cellphone

    --
    -- "If A equals success, then the formula is A=X+Y+Z. X is work. Y is play. Z is keep your mouth shut." - Einstein
    1. Re:obligatory by maeddi · · Score: 1

      shitty site, but the Sidetalkin Gallery is great!

  10. Takes Guts by prichardson · · Score: 3, Interesting

    I think it shows a lot that they were able to do that. In a corporate environment mistakes are simply not allowed, and so lots of failures get beat to death repeatedly, costing the company a lot of money in development and a lot of consumer credibility. To be able to admit that their product was a mistake and move on will do them a lot of good in the long term, even if they suffer in the market a little.

    --
    Help I'm a rock.
  11. So Late! by Anonymous Coward · · Score: 1, Insightful

    I declared it a failure back in 2003! Why did it take a big company like Nokia so long to figure out what I was able to surmise immediately?

    1. Re:So Late! by NanoGator · · Score: 1, Insightful

      "I declared it a failure back in 2003! Why did it take a big company like Nokia so long to figure out what I was able to surmise immediately?"

      Because, Nostradamus, you didn't know you were right until it played out.

      Look, I realize that the N-Gage had several devastating flaws. But you're talking about a segment of the market who aren't necessarily hard-core gamers. It was cheap, it was a cell phone, and it had better games than you can typically get on a cell phone. Heck, I almost bought one to replace my crapp-ass Motorola. Never got around to it, but it actually did have some appeal.

      I'm not the least bit surprised they tried to stay the course on it and waited a year after they built the new version of it before declaring failure.

      --
      "Derp de derp."
    2. Re:So Late! by 88NoSoup4U88 · · Score: 1
      Very well said.

      Should I be shouting Mod parent up now ? ;)

  12. Nokia by RichiP · · Score: 4, Interesting

    Nokia's problem is that they keep developing stuff in-house without seeming to gather feedback or comments from their market. They really should just host a site where users can post feature requests or comments for their next products. I've seen the N-Gage and while I think it's possible to come up with a gaming platform/cellphone, they didn't do it well.

    1. Re:Nokia by xoip · · Score: 1

      Nokia has a fairly substantial development community Trouble is...end users don't have exposure to it. It is mainly targeted at carriers who want to sell the apps. without much enduser input

    2. Re:Nokia by hkroger · · Score: 1

      That is naive. Of course they gather feedback from their market. If it happens to be invisible to you, it doesn't mean that it doesn't exist. They just took risk this time and it didn't work out so well.

    3. Re:Nokia by Minwee · · Score: 3, Insightful
      You're right about that, but the other biggest problem is that some developers spend too much time listening to the random, unfocused rantings of the general public, and end up trying to make devices which are soft and cuddly but with lots of firepower, telescopes, microscopes, and periscopes that never stop dancing.

      The only way to win is to walk a middle path between having a coherent vision for the product and having an idea of what your customers want.

      To pull examples from the movies, "Star Wars: The Phantom Menace" and "Gigli" were examples of films created entirely from the top down without any concern for what the viewers wanted while "Catwoman" and "Showgirls" spent so much time giving the audience what they thought they wanted that there wasn't much room for anything but sucking.

      The biggest problem is that while a room full of engineers and a table covered with marketing reports is no substitute for one brilliant designer, that doesn't mean that the one brilliant designer can't use a little guidance in what people want.

    4. Re:Nokia by zambotsu · · Score: 1

      Nokia's problem is that they keep developing stuff in-house without seeming to gather feedback or comments from their market.

      I think that they do listen to their market. I've been looking for a new cellphone which is smallish, comes with a calendar but without a camera, thank you very much. And there's no such thing, because whenever I go to a reseller I hear that the customers in front of me want a cellphone with atleast a megapixel camera.

      Doesn't anybody want their cellphones with usefull features anymore, more towards PDA's instead of digital cameras. I guess "the market" is more interested in sneaking shots of teenage girls asses than having a phone with WLAN. Personally I blame the 3G hype, "show the birth of your baby boy in realtime to all your friends!" .. and because of that, we now have an armsrace of megapixel cameras in cellphones. The market bought it, and now the manufacturers have to ride it out in the expense of more usefull features.

      Good thing I noticed Nokia E60 before I gave in and bought their 6680 model. Once released, the Nokia E60 is going to be a step towards the right direction, at least for me.

    5. Re:Nokia by RichiP · · Score: 1

      Then, pray tell, who were they listening to with regards to the N-Gage? _I_ want a nice portable gaming platform with great communication features. But what I have in mind is nothing like the N-Gage. It's underpowered and I don't like the feel of its keypad.

    6. Re:Nokia by Dehumanizer · · Score: 1

      Oddly enough, except for the "smallish", the N-Gage QD fits your requirements perfectly. :)

      --
      The Tlog - a technology blog
    7. Re:Nokia by hcob$ · · Score: 1
      Nokia's problem is that they keep developing stuff in-house without seeming to gather feedback or comments from their market. They really should just host a site where users can post feature requests or comments for their next products. I've seen the N-Gage and while I think it's possible to come up with a gaming platform/cellphone, they didn't do it well.
      However by doing that, they could end up with a modern day edsil (sp?). For those who don't know, it was a car that had everything everyone really wanted.... But then, no one bought it!
      --
      Cliff Claven
      K.E.G. Party Chairman
      Founding Leader of: Koncerned for Egalitarin Governance
    8. Re:Nokia by MikeFM · · Score: 1

      Whatthey needed to do was involve the opensource and game modding communities in the design and encourage them to work together to crank out lots of free or low cost high-quality games. THAT is what is going to make or break this kind of platform. If they do that then they'll get plenty of feedback from the community as to the design. The QD was actually pretty nice and I may still try to pick one up if I can after Christmas.

      Such a toy has to have the mainstays of fancy phones these days though. A good built-in camera, GPS, MP3 playing abilities, downloadable third party software and files, and of course bluetooth. The NGage was almost there so it seems a shame they were giving up.

      A camera that can be swivled to face front or back would be really cool as would GPS. If they could tie those in to the gaming enviroment it'd be really interesting. Let the games respond to your locations and physical movements or even facial expressions.

      Oh well. A mismanaged product altogether. Released without all the right features and killed when it could easily have been made one of the best products on the market.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    9. Re:Nokia by Achromatic1978 · · Score: 1

      If you wanted WLAN, you should have just got the Nokia 9500, which has had it for a few years now.

    10. Re:Nokia by Anonymous Coward · · Score: 0

      long story short you want to spice up the stew you add a pinch of salt, not a bucket of it...

      the n-gage was kinda like almost every portable entry into the gaming market... yet another company thinking 'hey only nintendo operates in the portable space, let's move into that space!'

      the only company who really thought about how to design a portable that could compete with nintendo was sony. which is why sony has about 40% of the (new) handheld sales market. true, the couple million psp units sony has out is nothing compared to the 100 million+ gameboy owners out there... but nintendo really had to pull the DS out fast because the GBA sp would have lost a lot more of the of 'new unit' sales to sony..

      I don't know if PSP sales are on target or below target for sony, but they're definitely high enough that the platform isn't going away tomorrow. except maybe in the uk... where launch delays and other problems plauged sony, and the DS has such a commanding share of the market that the psp has little hope of recovering in that market.

  13. It sucks by 4D6963 · · Score: 2, Interesting

    Not surprising : cell phone games suck. I downloaded packages on P2P with hundreds of Java games for my Nokia 3200, and hardly can find any that's good, they all use tired concepts, they just plainly lack interest. A few years ago it was said that cell phone games would soon be as good GameBoy games, but that's bullshit, none of all the java games I tried is as good as some old arcade gamles from the mid 70's that i play with MAME, you'll have much more fun playing Arkanoid or Space Wars than playing Tomb Raider on your cell phone or Splinter Cell Those cell phone games are a joke

    --
    You just got troll'd!
    1. Re:It sucks by Anonymous Coward · · Score: 0

      There we're no arcade video games in the mid 70's. Ever hear of Pinball?

    2. Re:It sucks by marsu_k · · Score: 1

      You're surely aware that the N-Gage was/is a Series60 phone? Running a Symbian OS? With applications and games written in C++ instead of Java? That's not to say the games wouldn't suck, but Series60 as a platform offers more features than J2ME.

    3. Re:It sucks by 4D6963 · · Score: 1

      oh, ok then, i didn't say anything :-/

      --
      You just got troll'd!
    4. Re:It sucks by Dehumanizer · · Score: 1

      The N-Gage doesn't play basic 64k Java games like the Series 40 phones do, you know. Its hardware is more powerful than the GBA.

      I still think that if they had skipped the sidetalking version and just released the QD as the first N-Gage, even if it delayed them a couple of months, and if they had marketed it better... oh, and had not allowed the Tomb Raider port to be ruined by an incredibly stupid control scheme...

      Oh well.

      --
      The Tlog - a technology blog
    5. Re:It sucks by Chubby_C · · Score: 1

      the games on cell phones only really serve one purpose and that is to keep me entertained while on the shitter

      --
      - My question is: Can Slashdot be Slashdotted? -
    6. Re:It sucks by 4D6963 · · Score: 1

      haha, well, it used to be like that for me too back when I had my 3330, but now, with my 3200 and all the games took off P2P, there's no game I feel like playing while on there. Means I found b&w 3330 games more entertaining than these Java games

      --
      You just got troll'd!
  14. Anybody could have said, by atomico · · Score: 1

    it was not going to be a success, after having seen what I once saw:

    A poor devil speaking through one of those.

    He had to hold it sideways! (long edge of the phone facing his ear).

  15. Nokia Declares Mobile Television A Failure by awch · · Score: 5, Funny
    Nokia is concentrating on mobile music for the rest of this year, and next year's main push will be on driving mobile television."
    ...to be followed by the 2007 Slashdot article titled, "Nokia Declares Mobile Television A Failure."
    1. Re:Nokia Declares Mobile Television A Failure by Anonymous Coward · · Score: 0

      "Nokia Declares Mobile Television A Failure"

      Great, now when Slashdot runs the story in 2007, someone is going to scream DUPE and point to your post.

    2. Re:Nokia Declares Mobile Television A Failure by Anonymous Coward · · Score: 0
      No, I'll just say that it was called way back here on the first time it shows up.

      When the dupe of that shows up, THEN I'll call dupe and point to the post, yet again, and of course I'll point the duped article.

    3. Re:Nokia Declares Mobile Television A Failure by Salvo · · Score: 1

      ...Shortly after the 2006 Slashdot Article titled, "Nokia Declares Mobile Music A Failure."

  16. And in related news.... by HerculesMO · · Score: 0, Troll

    The world is round.

    Thanks Nokia, for stating what is already obvious to everybody.

    --
    The price is always right if someone else is paying.
  17. Nokia 770 by Anonymous Coward · · Score: 0

    And it looks like they haven't learned from it given the way the product launch for the Linux based Nokia 770 Internet tablet is going.

    Supposedly on sale in Early November the date of shipping has now been put back to sometime in January. Nokia are however still taking orders (and not filling any). No official work has come from them apart from the constant date changes on their web site and conflicting stories from the call center staff.

    Discussions about this are available here: http://www.internettablettalk.com/

    1. Re:Nokia 770 by Jarnis · · Score: 1

      It's available in Europe. I think it's so popular over here, that they are not bothering to ship any over to US just yet...

    2. Re:Nokia 770 by Anonymous Coward · · Score: 0

      No, shipping of new units isn't happening in Europe either. And given the number of people who seemed to actually receive units they ordered they only had a few hundred per country in Europe to ship to start with.

  18. who wants tv on their phone? seriously? by dcstimm · · Score: 5, Interesting

    Not only does the quality suck, it uses your call time and its will drain your battery like no other.

    Plus I am getting so tired of the commericals for video on the phone that splice High quality video on the screen of the phone so it doesnt look like shit.

    Nokia, I could have told you the N-gage would have been a flop the second you released it.

    People seem to think if something has good marketing then it will be popular. Not true at all!

    1. Re:who wants tv on their phone? seriously? by tomstdenis · · Score: 4, Insightful

      hey hey hey there they have a 2px caption at the bottom that clearly states "simulated screen only" what more do you want from their advertisement? upfront honestly? Yeah next you'll want products engineered with the customer in mind!!!

      Stupid hippies...

      Personally I don't see the appeal of it. Not like you can really watch TV while walking around downtown ... and expect to survive. On the bus/train it's too noisy [and honestly you don't always get a seat] and on airplanes they tell you to shut it off cuz it could "send the plane up the bomb!"

      Well that and watching TV on a 1" screen is just pathetic. At least airplanes have 5" [or so] screens in the back of the head rest thingy...

      Tom

      --
      Someday, I'll have a real sig.
    2. Re:who wants tv on their phone? seriously? by Anonymous Coward · · Score: 0

      "People seem to think if something has good marketing then it will be popular. Not true at all!"

      Clearly you dont follow the music industry much

    3. Re:who wants tv on their phone? seriously? by dnaumov · · Score: 1
      Personally I don't see the appeal of it. Not like you can really watch TV while walking around downtown ... and expect to survive. On the bus/train it's too noisy [and honestly you don't always get a seat] and on airplanes they tell you to shut it off cuz it could "send the plane up the bomb!"

      I heard they have invented headphones quite a long time ago...
    4. Re:who wants tv on their phone? seriously? by tomstdenis · · Score: 1

      Ok, I have a decent pair of headphones [40mm driver, 20-20Khz response, etc] and even with all that because of masking you don't really get a nice picture of the spectrum on say a loud train or plane. A nice TGV is quiet enough for it to be ok though :-)

      But even with super duper headphones if you have 30-50dB masking accross the spectrum it won't matter. You'll get a few bits of resolution and that's about it.

      That said though, while walking down the street it's probably best that you're not watching [continously] a 1" screen. I don't know where you live but walking around downtown Toronto is not something you do with a distraction like that.

      Tom

      --
      Someday, I'll have a real sig.
    5. Re:who wants tv on their phone? seriously? by dcstimm · · Score: 2, Insightful

      No, Sex sells regardless, if they cant sing but they are hot! then it will sell

    6. Re:who wants tv on their phone? seriously? by Anonymous Coward · · Score: 0

      I don't want TV on my cell phone. I don't want a mobile phone at all. I want a mobile high speed data link. A link good enough to layer other services on top of it, like IP telephony or video (I'd settle for fast torrent downloads vs. real time streaming, although watching sporting events and such live would be nice.) I really don't what the like device itself to do anything, other than provide an open network API (e.g. IP) to support a rich ecology of third party P2P network applications. If the device included some general purpose computing capability, that would really rock my boat.

      Hahahahaha, ohhh, I really get myself going sometimes. That sounds like the Internet or something - who'd want that crap. We all know the future won't happen until we give the keys back to the telopolies. Silly me.

    7. Re:who wants tv on their phone? seriously? by Anonymous Coward · · Score: 0

      Nokia, I could have told you the N-gage would have been a flop the second you released it.

      You know, you miss 100% of the shots you DON'T take.

    8. Re:who wants tv on their phone? seriously? by hmccabe · · Score: 1

      Whatever dude. How then do you suggest I download and watch Gwen Stefani videos on the bus. Maybe I need to watch the latest sports highlights when sqeezing out a deucer in the Nordstrom bathroom. These are the thing that marketing departments have been telling us we want for years, and now it's here, and it's almost decent. You're probably jealous or something.

    9. Re:who wants tv on their phone? seriously? by tomstdenis · · Score: 1

      I hardly watch TV when I'm AT home let alone crave it elsewhere.

      If you want to shell out money for your amalgamation of crappy features you call a phone [and service] go fucking for it. It just seems to me we lower standards day by day because we crave whatever crap they'll give us.

      If TV on a 1" screen with the laggy goodness that is a RF signal that hardly holds a VOICE CONVERSATION is what you call "the future" or something to be jealous of, you need help and perspective.

      Likely they'll charge some stupid fee like 30 cents a minute, including time to fill the buffers. And people like you will swallow it up because it's the "latest and greatest". Actually thanks. People like you fund tech that eventually gets either dead or ironed out for people like me who use it in the future.

      BTW mind buying an xbox360 so MSFT has more money for revision #2? Thanks OK BYE BYE I LOVE YOU!

      Tom

      --
      Someday, I'll have a real sig.
    10. Re:who wants tv on their phone? seriously? by zippthorne · · Score: 1

      IIRC, most of the television ads portray FULL-MOTION video, which is a far cry from the .333 fps slideshows the phones actually offer.

      --
      Can you be Even More Awesome?!
    11. Re:who wants tv on their phone? seriously? by Anonymous+Bullard · · Score: 1
      Just google for noise cancellation. Audio isn't a problem even today.

      Screen size and resolution issues can also be solved already, but it'll take another year or two of concerted effort (engineering & economies of scale) to make such displays truly cost-effective. Battery life, transmission/reception technology and other feature integration (in both software and hardware) issues will also need to be solved before the handset TV can really take off.

      And it will take off, once the new TV-viewing feature is about as well integrated as cameras are in today's phones. You don't use all the features on your phone at all times, but when you want it it's there.

      At first there will be only limited programming options a la early terrestial TV broadcasting, but eventually your little mobile media-communicator will have access to nearly every feed that is broadcast, including your own encrypted domestic video feeds. A miniature high-definition camera on your mobile allows you to be one of those feeds to any number of other people. The provider-to-consumer type video feed that we've come to know as "TeleVision" will simply find a new mobile implementation of that old idea.

      So what if the first models only have a 2-inch screen. Soon someone will develop a flip-style screen that doubles the viewable area. Someone else will then create a Nokia Communicator type version of the Flip with a 5-inch 16:9 screen etc. Others will embed the screen onto eye-glasses and eventually into contact lenses. Before you know it you can have 3D hologram projectors embedded into your shirt buttons...

      Mobile communications are here, and there's no going back.

      Of course, the society will have to deal with the new social repercussions stemming from the general availability of mobile screen-staring, but we're already dealing with similar issues with people texting and fiddling with their smartphones and organizers on the move.

      --

      Should invading one's peaceful neighbours be opposed, or rewarded with trade deals?

  19. Frustrating by LaughingCoder · · Score: 5, Interesting

    At the time the NGage came out I was doing mobile development (cell phone music downloads). We begged Nokia to build a decent music phone. All we wanted was 16 bit 44KHz stereo audio and room for an SD/MMC card -- nothing exotic. All of their phones, even the Symbian "open OS" phones, were handicapped with mono 16KHz audio which basically stinks for music. Actually, some had 8KHz mono.

    When I first saw the NGage I couldn't contain my laughter ... and to hear high level officials of Nokia pronounce that they "would own the portable gaming space" was beyond funny. Any game machine you have to shut off and take apart to change games was not designed by people with a clue. Anyhow, I couldn't help but notice that *NOW* they are going to concentrate on music phones. Unfortunately for them, that horse has already left the barn. They had a golden opportunity, but blew it.

    --
    The more you regulate a company, the worse its products become.
    1. Re:Frustrating by plover · · Score: 1
      *NOW* they are going to concentrate on music phones. Unfortunately for them, that horse has already left the barn.

      And look how well Motorola did with the ROKR. Let's hope that Nokia's smart enough to keep an eye on that product before rolling out their own clone-of-failure.

      --
      John
    2. Re:Frustrating by LaughingCoder · · Score: 0

      Actually, I am certain cell phones and portable music devices will merge. The Moto iTunes phone was heavily compromised, no doubt at Apple's insistence so as not to cannibalize iPod sales. Someone else will come along and do it right. In fact there are already some better music phones out there -- check out Sprint's offerings. An open SD slot can accomodate a 1GB card which has enough capacity for 1000 songs (AAC+ @32kbps). Adding the ability to play music to a cell phone costs next to nothing - a better, stereo audio channel and a storage slot -- it will happen and become commonplace. Nokia could have led this emergence, but now, sadly for them, they will be an also-ran.

      --
      The more you regulate a company, the worse its products become.
    3. Re:Frustrating by kesuki · · Score: 1

      well motorola has the worst design teams on the planet (cable modems that erupt in balls of fire, cellphones that blow up in your pocket sending people to the hopsital, digital set top boxes that have to be power cycled to change channels etc etc..) so the failure of the ROKR surprizes no one.

      like the GP said, all you need to add is memory card support, make sure the battery life while playing back is good, and make sure you have a standard stereo headphone jack and include a pair of wrap arounds or earbuds with the phone... And make sure they can get songs Directly from their PC, using both 'to go' drm and no drm mp3 support. that means having some kind of mini usb 2.0 port on the phone, and a cable with the phone.

      tying the phone into the pc would also allow a lot of other cool features like address book synching etc.. so there really is no reason other than 'bad design' for an mp3 capable phone to 'fail'

    4. Re:Frustrating by jandrese · · Score: 2, Insightful

      From the point of view of the cell phone companies, you just designed the worst phone ever. No connector conspiracy? What are you thinking? Loading (possibly pirated) music from the computer without paying $2 for each one? Prepostrous! No DRM? What, do you want to be sued?

      Sure it would be a great phone, but no service provider would carry it because they are far more interested in new ways to pull money out of your wallet than installing features you're actually asking for.

      On the other hand, the ROKR is somewhat close to what you asked for. It syncs over USB (but has a custom connector of course) and uses an almost standard headphone jack (there's even an adapter that comes with the phone to let you use a normal one). It has good long playtime and technically the songs are stored on a memory card (a compact SD card). Of course there is the retarded 100 song limit (100 songs pretty much fill a 512MB compact SD card though). Even that took a full power Reality Distortion Field to bring to light, I wouldn't count on finding something like you actually want anytime soon.

      --

      I read the internet for the articles.
    5. Re:Frustrating by plover · · Score: 1
      Say, whatever happened to Motorola anyway? They used to make fantastic industrial radios -- indestructable, reliable, decent audio quality. And I've never had a Motorola pager die that didn't deserve it (being run over by a car is deserving.) But now, their cell phones have spotty quality, horsesh!t Bluetooth, stupid menuing systems held over from the 1980s, fragile-as-a-pretzel antennas, flimsy cases, and battery covers that have to be pressed closed in three places by a seeming accident of design.

      This isn't even close to the same Motorola that makes police radios and industrial walkie talkies. It can't be. It's like a split personality. I just wish I'd remembered that before buying a RAZR.

      --
      John
    6. Re:Frustrating by Anonymous Coward · · Score: 0

      And look how well Motorola did with the ROKR. Let's hope that Nokia's smart enough to keep an eye on that product before rolling out their own clone-of-failure.

      I actually think that the ROKR model is the one that should be followed if Motorola or Nokia want to try the Gaming Phone again. With the ROKR, rather than trying to re-create an already successful product (iTunes), they decided to partner up with the most successful company in the market and produce a hybrid device. Motorola or Nokia could (probably) approach Nintendo today and discuss making a GBA/Phone hybrid device, by combining the GBA-Micro with a small phone you could easily get the best of both worlds.

  20. So... by Mancat · · Score: 1

    They'll continue to build the gaming software into their Series 60 phones, but gaming won't be a priority for them until 2007.

    So, they plan to fail in 2007 as well?

    --
    hello dear sirs my name is jamesh i are india (bihar) can u guide me install red had linux 9?
    1. Re:So... by TheLoneDanger · · Score: 1

      No, they plan to start failing again in 2007. It'll be another 4 years (and millions of dollars) or so before they admit to having failed again.

      --

      "But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
  21. Cheap Symbian by donutface · · Score: 4, Insightful

    I have an ngage, and I love it. Granted the games are shocking, but its the cheapest Symbian phone on the market, and a very good one at that. Cheapest colour bluetooth nokia too when I bought mine. Might be a failure for games, but its still a hell of a good and cheap symbian phone!

    1. Re:Cheap Symbian by shagoth · · Score: 1

      Here, here. As the one other guy that bought an N-Gage, I have to say it's an awesome phone. I use a Nokia 6620 now because it's got EDGE but the N-Gage is essentially the same device. I don't need a camera but I do like the Symbian stuff and having real bluetooth on a not-clamshell phone is a big deal. Death of the N-Gage really just means that savvy shoppers will buy them for cheap on eBay.

  22. Casual games by core · · Score: 0, Offtopic

    I wish they had made it easy for casual games developers like us to port or develop titles. Instead they had to behave like they were Sony and have us sign our life away before we even could evaluate the potential. Oh well. At least the xbox 360 is getting that part right.

    Best regards,
    Emmanuel

    --
    Fairies: new hit puzzle game from the makers of Atlantis
    http://www.funpause.com/

  23. Good idea, badly implemented by hattig · · Score: 2, Insightful

    Also probably a couple of years too early, given the non-gaming-specific hardware that mobile phones use. The fun that is playing a game on an old Gameboy, never mind a Gameboy advance or DS, is down to the hardware that makes it possible - the tiled graphics modes on the old Gameboy meant faster games, for example, than the ol' 4MHz Z80 could do on its own.

    If the nGage had come with, say, 10-20 games built-in, where each game was an implementation of a classic game - space invaders, arkanoid, asteroids, pacman, tetris/columns, then many more people would have bought them. Even if these games had been £1.99 ($2.99) options to download from Nokia it would have been more tempting.

    As it is, I have a gameboy emulator on my Motorola A1000, and whilst it garbles the audio it is still reasonably playable. All I need to do is get some Zelda games on it, and I'm good to go for months. I imagine I can get C64, Spectrum and CPC emulators for it as well - Uridium, Netherworld, New Zealand Story here I come (when I find the emulators anyway!).

  24. I hope this makes people pause... by WWWWolf · · Score: 1

    I hope this makes people pause and reconsider the cell phone game thingies a bit, and other people who are cramming together widget functionality and saying "oh, by the way, you can play games with this thing too." (I'm looking at you, PSP.) I mean, if Nokia, being a really big company with supposedly smart people in it, couldn't do it right... what really went wrong?

    I say there's a lot to be learned from Nokia's success with N-Gage (or lack of thereof).

  25. Mobile music by Crouty · · Score: 1
    Nokia is concentrating on mobile music for the rest of this year
    Yeah right! When I looked for a phone that could play MP3s a year ago, only one of the dozends of models from Nokia was able to do it in stereo. By conincidence it was the N-Gage classic, which is almost unusable as a phone (short standby times and silly sidetalking).
    --
    On se Internetz nobody noes your German.
  26. Seeing how badly they made it... by Nichotin · · Score: 1

    ... no wonder it was a failure (I am talking about the first generation n-gage here). As far as I know, you had to turn the thing off to change the games, and the thing must have come with a 170 page manual just to change it. Plus, you looked like you had been a victim of a frisbee accident. Gee, I love to see a house built by the n-gage engineers. It would probably contain a kitchen and a living room seperated by a two door bathroom or something like that. :)

    1. Re:Seeing how badly they made it... by Vapebait · · Score: 1
      As far as I know, you had to turn the thing off to change the games
      ...you broke your gameboy pretty quickly then?
    2. Re:Seeing how badly they made it... by Nichotin · · Score: 1

      Well, this is a goddamn phone, and I do not want to turn off my phone to change a game. A gameboy is used for gaming only.

  27. In other news..... by Rixel · · Score: 0

    The Neo Geo puts it's hands up in a pathetic "me too!" gesture.

    The Dreamcast was ignoring the whole thing, of course.

    --
    Never play chicken with a passive aggressive.
    1. Re:In other news..... by Anonymous Coward · · Score: 0

      The Neo Geo puts it's hands up in a pathetic "me too!" gesture.

      Right, except that the NEO had tons of awesome arcade games. The N-Gage had a couple of ok games and tons of shit.

      And yes, I own a QD. I also own like 25 games now that they're getting clearenced at EB and GameStop. w00t! ~ ^_^ ~

  28. A complete and utter waste of time by Y-Crate · · Score: 5, Interesting

    With every not-so-great (in my opinion, anyway) gadget, there is always that sliver lining. That one thing that makes you go "At least they tried...it's not so bad, really".

    I never had that moment with the N-Gage. Every single aspect of its design seemed to be engineered to piss off the end user and make them throw it across the room in an unspeakable rage.

    The screen's aspect ratio was 180 degrees off, the device had to be disassembled to change games, it tried to be the Swiss Army Knife of phones and failed miserably at it...the brutally awful sidetalking "feature" along with the painfully awkward keypad made it something that not even the overpowering hype could render a somewhat decent product in the minds of potential customers.

    Most people I encountered wouldn't even use one if they got it for free. Until the PSP came out, there was nothing for gamers who found that the GBA/DS did not offer the kind of game library they were after. They blew a perfect chance, and no amount of hardware revising could correct the fatally undermined confidence that the public had in the entire platform.

    1. Re:A complete and utter waste of time by Kjella · · Score: 0

      The screen's aspect ratio was 180 degrees off, the device had to be disassembled to change games, it tried to be the Swiss Army Knife of phones and failed miserably at it...

      It came off to me as a cheap knock-off of Swiss Army knives. Every try one of those? A good Swiss Army knife is a jack of all trades, master of none. You have specialized tool that are master of one. A cheap knock-off of those are jack of one, master of none but you accept it because it's cheap. But the cheap knock-off of a Swiss Army knife... jack of none, master of none. There's nothing worse than being able to do lots of things and utterly suck at all of them.

      --
      Live today, because you never know what tomorrow brings
  29. Nokia Admitted Defeat?! by Firaga01 · · Score: 1

    There IS a God!

  30. Biggest problem with NGage.. by l4m3z0r · · Score: 1

    is when you look at it you are wondering ok is this a phone thats also a game system or a game system thats also a phone? cell phone companies have failed to recognize that consumers don't want multipurpose devices. They want individual devices that do one thing really really well. Thats why the ROKR is crap and the iPod is boss. Thats why the NGage is crap and the PSP(or Nintendo DS) is king.

    1. Re:Biggest problem with NGage.. by Anonymous Coward · · Score: 0

      I disagree slightly.

      I think people would LOVE a multi-purpose device that does each of it's multi-purpose things really well.

      I think the big problem is that the companies try to cram CRAP into their devices.

      Huge example: Camera phones. Who wants the ability to take a bad postage stamp sized pixely photo of something (as long as the light is perfect)? Nobody I know. But, if that camera could take *good* photos, then we're looking at a product. (*)

      BUT, the companies shoved the crappy camera phones at us such that pretty much all the good phones had them. If you were buying a higher-end phone, you had to take the camera with it. (mostly)

      (*)(Does a phone need a camera? Well, no. But cynically, it's primarily purpose was to have people use expensive bandwidth to send the photos to each other, not to take pictures. This was brought into sharp focus by those phones that wouldn't even LET you download your precious images to your PC. But I digress.)

      RANT: Less art, more function. Phones *can* look good, but they *must* work well. Each person who buys a phone because it looks good, but is disappointed because the keyboard was impossible to use (Nokia!), will strongly consider a new brand of phone the next time. On the other hand, if you provide a really functional device (strong interface, good quality) people will keep buying again and again.

      The Treo 650 is a good example of well done convergence, IMHO. Very usable. My first Nokia (many years ago) was a great phone - all function, no flash. I had it for years. Bring back the function, the usability, the *quality*, and people will return. It can even look good.

            --- Doug

    2. Re:Biggest problem with NGage.. by Anonymous Coward · · Score: 0
      Who wants the ability to take a bad postage stamp sized pixely photo of something (as long as the light is perfect)?
      I use mine to take pictures of books in bookshops - saves me writing down the titles. I also photograph adverts. Bad, postage stamp sized pictures are sometimes all you need.
    3. Re:Biggest problem with NGage.. by l4m3z0r · · Score: 1

      depends on your definition of *good* i have yet to see a sub $2000 digital camera that takes *good* photos.

  31. Oh well.. by EiZei · · Score: 1

    They were quite shitty gaming consoles but more than adequate series 60 smartphones for the price.

    And for chrissakes, before you start posting any sidetalking-jokes try to remember that those models havent been made for ages now.

    1. Re:Oh well.. by argent · · Score: 1

      They were quite shitty gaming consoles but more than adequate series 60 smartphones for the price.

      And they probably sold better than similarly designed adequate-to-decent phones would have... for the price. But is a decent but unconventional phone going to sell the 6 million units Nokia was looking for? How well would something designed to be a good phone first, with the same gaming capabilities, have sold?

    2. Re:Oh well.. by EiZei · · Score: 1

      The hell I care, only thing that matters is that I got my first smartphone for less than 100 euros. ;)

  32. Hahaha!! by Anonymous Coward · · Score: 0

    pheel the phailure. dis-n-gage, biatches!!

  33. too bad i beat them too it..... by ndruw1 · · Score: 1

    i declared it a failure before it came out

    eat it, nokia

    i win

  34. The sad thing by Kortec · · Score: 2, Funny

    The really depressing part about this headline is that it probably took eight or nine senior market analysts a full quarter's worth of work to figure this out, and all they had to do was Ask Slashdot (tm). Ah well; guess they have to make their Christmas bonuses somehow.

    --
    "My heart is in the work." - Andrew Carnegie
    1. Re:The sad thing by Anonymous Coward · · Score: 0

      Yeah, if only Apple listend to /. on the iPod, they wouldn't have to declare it a failure too :P

    2. Re:The sad thing by Anonymous Coward · · Score: 0

      The really depressing part about this headline is that it probably took eight or nine senior market analysts a full quarter's worth of work to figure this out, and all they had to do was Ask Slashdot (tm).

      Yeah, right. "No wireless. Less space than a nomad. Lame."

  35. HO Gauge is clearly superior. by ScentCone · · Score: 5, Funny

    Much more pulling power, anyway, and the little fake trees scale better.

    --
    Don't disappoint your bird dog. Go to the range.
    1. Re:HO Gauge is clearly superior. by Traf-O-Data-Hater · · Score: 1

      Arrghhh! You beat me to it!

    2. Re:HO Gauge is clearly superior. by Microlith · · Score: 1

      TRAIN JOKES?!

      Is it worse that you made the joke, or that I got it? (and i'm not even a model train fan!)

    3. Re:HO Gauge is clearly superior. by ScentCone · · Score: 1

      Is it worse that you made the joke, or that I got it? (and i'm not even a model train fan!)

      Oh, it's definitely worse that you got it. No question.

      --
      Don't disappoint your bird dog. Go to the range.
  36. Bad Design and the reality of facing Nintendo by Solr_Flare · · Score: 1

    You really do have to admit, when it comes to the portable gaming market, Nintendo is king and will do anything it takes to protect their market space. Now, yes, the PSP has made *some* headway against big N. But, when you look at the sophistication of the PSP's hardware combined with the Sony name, it just shows how strong Nintendo's hand is when Sony only has captured a small portion of the market.

    Nokia also made the mistake of not understanding that if people are buying a machine for portable gaming, the games need to be first, and all other functions secondary. Sony has made a similar mistake with their PSP, but to a much lesser extent, still the numbers reflect this gaming first trend.

    To be honest, I think the "big convergence" of phones and gaming units is going to come first *from* Nintendo or Sony, perhaps partnered with a mobile phone company, rather than by the phone company itself. With their already existing Wi-Fi features, and the touch screen and mic capabilities of the Nintendo DS, it doesn't take a huge stretch of the imagination to see phone features coming in future generations. Or, at least, VOIP.

    --
    You are who you are, let no one tell you different. But, never close your mind to a new point of view.
    1. Re:Bad Design and the reality of facing Nintendo by Gyorg_Lavode · · Score: 1

      I have to agree. First, no-one is going to buy a portable system from a no-name in the business. And unless you are nintendo, you are STILL going to have to put a LOT of money into it. Second, nintendo is simply better suited for the area. The screens are smaller, the buttons are less, and the graphics will always simply be worse. Portable game systems live and die on their gameplay. And nintendo is the only console developer who's games live and die on their playability rather than their graphics or realism. (Not to say developers such as Squarsoft don't make games that do as much.) A phone company will basically have to enlist a company, most likely nintendo, to develop the hardware, co-develop the OS, and develop the games. And the phone capability will likely have to take a back seat. My guess is it will need to have bluetooth and a bluetooth headset to avoid shoe-horning a game system into a phone form factor or holding something painfully aquard to your head.

      --
      I do security
  37. Mobile TV by dnaumov · · Score: 4, Interesting

    Before any of you dismiss it with a "who wants to watch TV on their phone", you should give it a try at your local mobile phone reseller, you will be surprised. I purchased a Nokia 6630 and you should've seen the jaws of my co-workers when I showed them the latest TV news being streamed to my phone over a 3G connection. The 6630 can play fullscreen 16:9 video and has 16 bit 44Hz stereo sound. On a related note, the was recently a poll in Finland (which is where I live), asking people if they would be interested in watching TV on their phone. Slightly [b]over 60%[/b] answered YES.

    1. Re:Mobile TV by Unknown+Lamer · · Score: 1

      I use ffmpeg to transcode episodes of TV shows for my phone (Nokia 7610). They run about 30M per episode, and are surprisingly watchable. The only thing I wished is that I had the Nokia stereo headphones (even though the 7610 only does mono it still outputs to both ears) if only so that I wouldn't have to have one ear open. It helps a lot to kill the four hours between classes I have on Tuesday and Thursday. Having a 512M RS-MMC card comes in handy.

      Even if I transcode them at 35kbps (video + audio) they are OK to watch. You can stream that over standard GPRS. At 96kbps they get pretty high quality (keep in mind this is QCIF so the video is really low res, but the screen is too so you don't notice). That can be streamed over EDGE fine.

      --

      HAL 7000, fewer features than the HAL 9000, but just as homicidal!
    2. Re:Mobile TV by Anne+Thwacks · · Score: 1
      I have a 6630, and it came with a movie on a micro-botched-fako-SD card. If you think normal people can sit through a whole movie in 208x164 pixels, you need your brain tested.

      Its quite a good phone, and has some handy features. The camera is good too.

      but needs to have some kind of illumination, It makes a really good case for a 320x240 screen. Infrared would be nice too (so you can run a program to make it do remote to the TV).

      --
      Sent from my ASR33 using ASCII
    3. Re:Mobile TV by pablodiazgutierrez · · Score: 1

      Not a whole movie, but I'd be up for some 25 minutes of my favorite Family Guy episode, conveniently formatted, that is.

    4. Re:Mobile TV by bar-agent · · Score: 1

      Just because jaws drop, that does not mean it will take off. I would look at that, my jaw would drop, I would say "that's so cool," but I will not buy one. Yeah, it is cool, but it is not of use to me.

      And even if I think it might be of use, it may not turn out to be all that great. Maybe I would buy it and never really take advantage of the TV feature. Which means I will replace it later with something more useful.

      It was like that with the N-Gage QD. Yes, I bought one. I thought, "yeah, it would be cool to play games on the bus." What I did not know is that the game selection sucks for that. The games the N-Gage has, they are not suited for "pick up, play, and put down." I plan to replace it with something with a camera.

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    5. Re:Mobile TV by Khyl'Dran · · Score: 1

      Interest is one thing. Ask them if they'd pay the usually high prices carriers charge for these kinds of services, and you'll see that percentage lower very very quickly...

    6. Re:Mobile TV by scarolan · · Score: 1

      In Finland, and other European countries, the average person spends a lot more time on public transportation than we do here in the USA. Most Americans drive, and therefore have a lot less time for viewing content or surfing the web, or playing games on their cell phones. I don't see the cellphone/TV thing really taking off here in the United States for this reason.

      As a nation we would do well to spend more time on bicycles or walking as you folks do on the other side of the pond. On the whole, the United States is a nation of fatties. I just talked to some neighbors who were shocked that my wife and I were going to walk less than 1/2 mile to the grocery store. Unfortunately there's just no impetus for people to actually use the public transportation, except for the very poor class, and in large cities like New York or San Francisco. Maybe if our gas was $8.00 a gallon people would think twice about driving!

    7. Re:Mobile TV by dnaumov · · Score: 1
      "Interest is one thing. Ask them if they'd pay the usually high prices carriers charge for these kinds of services, and you'll see that percentage lower very very quickly..."

      What high prices? You can get unlimited 3G/EDGE/GRPS traffic for 10 euro/month here. If you live in Finland, look into "Saunalahti Dataetu".
  38. Focus by g0at · · Score: 1, Redundant

    While the "N-Gage" was a hilarious farce unto itself, I find it similarly amusing that Nokia will now be "concentrating on mobile music for the rest of the year."

    I have an idea: how about concentrating on making a decent phone? You know, one with practical and ergonomic telephony features?

    -b

    1. Re:Focus by irote · · Score: 1

      Just an opinion, but they've been making the best phones, with the most practical and ergonomic telephony features, more or less since they started making them a good 15 years ago. The RAZR may be trendier, but it's horrendous to use. In terms of battery life, sound quality, ruggedness and reception, I've never been disappointed by a Nokia. My experiences of Motorolas, LGs, Alcatels, and loads of other failed phone manufacturers have been hellish.

      And I can play Prince of Persia on my Nokia 6230, who needs a gaming phone???

    2. Re:Focus by g0at · · Score: 1

      That's good to hear. I've got to say most of the phones I've looked at in the past few years have had appaling UI and industrial design. That said I've been pretty happy with the Siemens C65 I've had for the past year.

      -b

    3. Re:Focus by drew · · Score: 1

      I have an idea: how about concentrating on making a decent phone? You know, one with practical and ergonomic telephony features?

      umm... hello? this is nokia you're talking about, remember? i wouldn't hold your breath waiting for anything good out of them.

      --
      If I don't put anything here, will anyone recognize me anymore?
  39. I love my Ngage by Anonymous Coward · · Score: 0

    I have the original Ngage (Not the QD) It does FM, SD card support, full stereo mp3 playing (hardware playback, not software like the QD) The games are relatively fun, i can monitor people's bluetooth with it, and i could at one time play over my cell phone connection against other people (haven't tried that in a long time). I think what made it fail was the entry price point of 300 dollars. Just way too much for its market..

    Maybe it's because i got my Ngage for 100 dollars with 6 games, but i don't think it's that much of a failure, just could have been better.

  40. Why not team with Nintendo? by NigelJohnstone · · Score: 1

    So why not team with Nintendo and make their phones play Ninento games?

  41. Two years too late... by ApuD2 · · Score: 1

    It took them a while, but Nokia finally acknowledges what most of the gaming public already knew. Seriously, when you have good-to-great handheld systems like the DS, the GBA, and the PSP out, what room is there for a mediocre system like the N-Gage? Heck, even if those three weren't out at this point, I don't think Nokia's handheld taco would have survived.

  42. WHAT? by ankit_shankar · · Score: 0, Offtopic

    But I love tacos!

  43. nokia 770 limux based pda by ericcantona · · Score: 2, Interesting

    hmm, wonder if their new 770 linux based tablet will suffer the same fate?
    It was finally released in europe & US last week and there has been a rush. New stock due in next week

    --
    When the seagulls follow the trawler, it's because they think sardines will be thrown in to the sea
    1. Re:nokia 770 limux based pda by Anonymous Coward · · Score: 0

      1, it's not a PDA. It's an Internet tablet.

      And 2, if you order now shipping won't be until the end of January.

      I think Nokia could have another N-Gage on their hands given the way they've muffed the 770 product launch.

  44. Rifts by BrockH01 · · Score: 1

    A shame, though. I was looking forward to the Rifts game. I don't own an N-Gage, but if the Rifts game became popular I might have purchased one. Without continued support for the platform I doubt I will invest, though. Rifts URL: http://www.n-gage.com/rifts-promiseofpower/

    --
    To shreds you say...
  45. The N-Gage: A gaming device loathed by gamers by Andrew+Lenahan · · Score: 5, Interesting

    A full analysis of "what went wrong" with the N-Gage could easily fill a book, and perhaps it will someday. There were certainly design issues aplenty, especially with the original device.

    But more than anything, I think Nokia's major mistake was lack of understanding, perhaps not lack of understanding of gaming as a market or a business or a segment or consumer base, but of actual gamers themselves. I'm sure they must have done some sort of market research, but it apparently was focused more on cel-phone fans and mobile-gadgeteers ("What cool features would you like in a phone?") than on gamers ("what makes a good mobile gaming experience?").

    They did market to gamers, or at least a merketing-executive's vision of what a gamer might be like, but it seemed woefully misdirected: one early print ad featured a 1993-style gen-x grunge rocker dude, playing his N-Gage in a totally X-treme manner while atop a skateboard.

    The launch titles included some of the hottest game licenses... of the original Playstation of the mid 1990s. Tomb Raider, probably the one game most closely associated with the N-Gage, hadn't been a hot property for years before her N-Gage debut. Once again, the N-Gage seemed drastically out of touch.

    The result? At launch, the N-Gage was already (among gamers at least) not much more than a punchline. A Penny Arcade strip from around the launch parodied the launch event at a local game store (nobody came except two employees) and online forums were merciless in blasting the device. It's now three years later, the design has been vastly improved and a few decent games have trickled out, but the N-Gage has never really been more than the butt of jokes. Those who do own one tend to get defencive about it, (it's not my fault, my gran bought it by mistake, etc.) as though having N-Gage is like having some horrible disease. It's been struggling since it came out, and the competition has only increased, with the DS and PSP now vying for more of the marketplace.

    But the industry rarely seems to learn its own lessons, no matter how hard they come. Tapwave's Zodiac is already dead, and the Gizmondo seems near certain to follow. How many more millions need to be wasted before someone gets it: before you release a gaming device, understand gamers!

    --
    Andrew Lenahan http://www.starblind.com/
    1. Re:The N-Gage: A gaming device loathed by gamers by keyrat+rafa · · Score: 1

      If anything, the biggest mistake wasn't making it more gamer friendly; rather, they should have sold it as more of a phone. No one wants to pay $300 for a crappy game boy. Yet people pay all sorts of ridiculous amounts for cellphones. If it had been sold as a cellphone that, incidently, also played games and had removal storage, maybe more people would've been interested.

    2. Re:The N-Gage: A gaming device loathed by gamers by Anonymous Coward · · Score: 0

      In my opinion, if you had combined zodiac's hardware and nokia's n-gage marketing budget, the PSP would currently be battling with zodiac2000 (or something) for market dominance..

  46. Mmmmm... Taco by dentrecords · · Score: 1

    As an ex Nokia employee, I had the opportunity to purchase one of the first revisions of the Ngage at a low price. While I can say that the screen was awesome for regular cell phone use, it was simply too small for gaming, and an awkward shape. The physical design just plain sucked. The games were OK at best, and the whole Taco talking position was so reviled that when they updated the Ngage to the QD model, they listed "Classic Talking" as a new feature. Unfortunately, the device was just doomed to be a failure from the onset. Too costly, too small a screen, and mediocre games. Thank goodness I was able to recoup the cost entirely by selling on ebay. I'm more than happy with my 6820 all in all.

    1. Re:Mmmmm... Taco by DaveV1.0 · · Score: 1

      I worked for Nokia as well, and you forgot so much. Things like the beta OS worked better than the release OS. Or the fact you had to remove to take the phone apart to change games. And the sad part is, my coworkers and I told them this would happen after playing with the development version.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
  47. May I steal a fark cliche? by VxJasonxV · · Score: 1

    "/.'ers ask, why is this news?"

  48. Nice failure by nefar · · Score: 1

    Thinking that failure of Nokia outsells whole Windows Smartphone platform offering.

    Anyways, mobile-TV is probably going to succeed a fair bit better than N-Gage. This time they have their form factor correct from the beginning with Nokia N92.

  49. It was a locked down platform... by Anonymous Coward · · Score: 0

    I develop and sell mobile applications and games... I looked at this unit when it was released, but it was locked down. They had some aproval process you had to pass before they would certify your game to be sold... That lost my interest immediately and I stuck with Pocket PC which has been a big success.

    Locing it down like that kills the hobbiest angle and dooms it from the start... bad call IMO.

  50. Wait...What? by BishonenAngstMagnet · · Score: 1

    So let me get this straight. They're admitting what we've known since before the launch?

  51. Good Day! by blaksaga · · Score: 1

    Nothing brightens my day more than the failure of others!

  52. N-Gage QD on the other hand... by jounihat · · Score: 1

    N-Gage may have been a failure, but N-Gage QD was the best multimedia phone you could get for a hundred bucks. I still use one, and I'm not a bit disappointed. There are even some killer titles (Pathway to Glory, System Rush, High Seize, Worms World Party etc.) for it, which makes it an excellent choice for a casual gamer. So, I'm a bit disappointed now, but I hope Nokia comes up with something really cool in a year or two.

    1. Re:N-Gage QD on the other hand... by SpinJaunt · · Score: 1
      Denile is not just a river in Egypt.
      Admit, you bought a steaming POS. really, they couldn't even give these away to their staff. heh.
      --
      /. is good for you.
  53. Unlike Microsoft by Anonymous Coward · · Score: 0

    At least they are honest, I wouldn't be surprised if Microsoft still going to try to put out a press release declaring the 360 fiasco 'best launch ever'

    Come on Microsoft, I dare you!

    At least the N-Gage actually WORKS...

  54. Insulting your demographic = failure by Scrameustache · · Score: 1

    Anyone remember Nokia's top brass insultig the entire gaming community before the launch?
    Something about how no adult would dare be seen playing a gameboy advance?

    Guess what, no one would dare be seen talking on your sideways phone, or especially, no one could be seen changing the game cartdrige without being ridiculed.

    They fixed those issues in the second model, much too late, and with all the bad sentiment they created by insulting their potential custommers, I'm surprised they sold so many.

    --

    You can't take the sky from me...

  55. ObPennyArcadeCommentary by Rogerborg · · Score: 1
    I wonder if this text or the succinct strip had anything to do with its demise?

    "As if the fact that the Nokia N-Gage is a pile of shit was not enough by itself to keep gamers everywhere from purchasing it, the head of Nokia's entertainment division decided to insult his target audience. In an article over at Gamespot he had this to say regarding their competition.

    "Game Boy is for 10-year-olds," said Ilkka Raiskinen, head of Nokia's entertainment and media arm. "If you're 20 or 25 years old, it's probably not a good idea to draw a Game Boy out of your pocket on a Friday night in a public space."

    Dear Mr. Nokia, my name is Gabe. You might know me better as a member of the lucrative 18-25 year old male demographic. That's right, I am a 24 year old early adopter with disposable income just burning a hole in my pocket and a thirst for the latest technological gadgets. I also happen to be a gamer which makes me the exact sort of person who might purchase your new cellular phone/portable game system. Unfortunately for you that will never happen.

    Your first mistake was creating a dual purpose product that fails miserably at both of its purposes. Your phone is awkward and uncomely. Your game system is undesirable and insipid.

    Your second mistake was in allowing Mr. Raiskinen to ever open his fucking mouth in public. His statement is so absurd that it borders on the humorous. In fact if I were not quite certain that he was serious I would think it was a joke. Not a good idea to take out a game boy in a public place? Does this man even live on this planet? Did he make these comments from inside some kind of protective bubble orbiting the earth, insulated from the day to day happenings of it's inhabitants? If I am out with my buddies on a Friday night and we are waiting in line for a movie or some other event I can guarantee that Game Boys will come out. Not one of my friends is without a GBA. They are practically a necessity at this point. Like bread or water. It is the poor young man still playing snake on his cell phone in the airport that gets the pitting look from our group.

    We even strung our link cables across the seats in the airplane on our way to E3 in order to partake in some four player Puyo Pop. Whereas airline regulations will not even allow me to turn on your masterfully designed game system while anywhere near a fucking airplane much less play a game to pass the time. Oh and speaking of great design, having to remove the battery in order to change games...brilliant.

    Between your insulting advertising, shitty fucking product and infuriating public comments it's almost like you are TRYING to get gamers to hate you. I honestly cannot understand how a single company could make so many mistakes. I await your next move with absolute fear because at this rate there is no telling what you might do. Perhaps Nokia agents will scour the globe seeking out gamers and then kicking them firmly in the yam sack. Or maybe letters! Mailed out to gamers worldwide that upon opening release deadly nanomachines into the air that once inhaled by the gamer begin to devour him from the inside out. God only knows what horrors await us gamers at the hands of these Finnish devils. Stay vigilant my friends! "

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:ObPennyArcadeCommentary by 2008 · · Score: 1

      In all fairness, there are plenty of rough nightspots where pulling out a GBA would get you beaten up. You should try some of the squaddie pubs in my home town.
      Of course, sidetalkin' or playing on your n-gage would be equally provocative to the local insecure hard men.

      --
      I quit!
    2. Re:ObPennyArcadeCommentary by Anonymous Coward · · Score: 0

      If I am out with my buddies on a Friday night and we are waiting in line for a movie or some other event I can guarantee that Game Boys will come out. Not one of my friends is without a GBA.

      Way to chop off the context dude. He said "GMAs are played by 10 year olds, or 30 year old virgins that have no chance of getting laid by a girl and instead fantasize about one another"

  56. How handheld gaming and wirless should work by GweeDo · · Score: 1

    The DS just has it right

    To bad Nokia didn't do it "right"

  57. Mod -5, Wrong by koko775 · · Score: 1

    The gameboy's screen was wider than it was tall.

  58. Google? by LWATCDR · · Score: 2, Interesting

    With all that dark fiber they own + WiFiMax I could see a Google branded mobile phone. VoIP. Streaming video, and goodness know what else.
    Why? Location based ads. Google Local for you cell is already available but just imagine the ad dollars. What someplace to eat? Click and call baby.

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    1. Re:Google? by rAiNsT0rm · · Score: 1

      I'd accept that. It is useful and if done to minimize intrusiveness I would be 100% fine with that.

      --
      http://teasphere.wordpress.com - A little spot of tea
    2. Re:Google? by xoip · · Score: 1

      By there nature, there is nothing minimally intrusive about location based phone services...someone always knows where you are. As far as google going WiMax...someone has to compete with Guys Like This

    3. Re:Google? by rAiNsT0rm · · Score: 1

      I understand it is not the least intrusive technology, but I don't mind it using some pre-set info for me to show me local restaurants or areas of interest. I don't mind it sending incoming info based on a profile but I don't want it sending outgoing info except location. I understand I'm asking a lot in this day and age, but I know it could be done without too much intrusion.

      --
      http://teasphere.wordpress.com - A little spot of tea
  59. Suprise, suprise... by Jack+Johnson · · Score: 0
    I'm amazed at how clueless the ngage design was, even in it's slightly improved revision. It's as if Nokia never bothered to run the design past anyone who actually plays games. The ridiculous shape, loading mechanism and screen orientation killed that thing before it even went to production.

    The fact that it sold 2,000,000 is simply astounding.

  60. 180 degrees off? by DrScotsman · · Score: 1

    The screen's aspect ratio was 180 degrees off

    That does absolutely nothing to the aspect ratio. Perhaps you mean 90 degrees?

  61. Supply problems? by nukeade · · Score: 1

    I'm sure this has something to do with the manufacturer's tendency to use substandard spiders in the construction of n-Gages.

    http://www.penny-arcade.com/comic/2004/11/26

    ~Ben

  62. First Ngage and PSP is next.... by richman555 · · Score: 1

    The handheld market is still owned by Nintendo.

  63. Buy a GP2X! by PhakeDC · · Score: 1

    I'm amazed why is everyone talking about the DS and the PSP, havent you guys heard of the GP32 and GP2X? They're both excellent products capable of some nifty emulation, which is precisely reasonable if you seek to play true classics on the road. Heck, the new GP2X can playback video at almost HDTV resolutions full speed and hooks to a TV straight out of the box! Now if only they'd incorporate some sort of cellphone into the GP line of handhelds that'd be ultra kewl! :)

    1. Re:Buy a GP2X! by gameboyhippo · · Score: 1

      Some people prefer buying games as opposed to emulating them(read pirating them... Nobody buys a game for a console they don't own so they can emulate it on a Game Park). They're garantee to work and you aren't screwing anyone. Oh and by the way, those who do pirate games are not special and thus deserve to own games for free since "everyone else" bought them.

  64. Simple by lampiaio · · Score: 0

    Because Nintendo doesn't want to. Would you want to team up with someone who's just publicly admitted "I know nothing about gaming"?

    And no, Nintendo also has no interest in their mobile telephony know-how.

    --
    My other account has mod points.
  65. N91 by TastyCakes · · Score: 1

    Well there's the N91 they're working on. My friend works at Nokia and has a prototype of it, which looks pretty cool. It's a little bulky, and I think by the time they release it a 4GB hard drive will be a bad idea compared to 4 GB of flash, but I was pretty impressed with the music interface and quality when I tried it. Of course the $700 + price tag (without a plan) is pretty damn prohibitive.

  66. Java games are not good enough yet by zymano · · Score: 1

    NGage games were behind the times. If they were HW accelerated then there could have been some slick graphics. Compare to the handhelds like gameboy. It's not even close. Java while decent for graphics is not good enough. There is a hurdle still for that language. Mistake by Nokia to use java .

    1. Re:Java games are not good enough yet by damsa · · Score: 1

      I think the ngage had a 3d chip whereas the Gameboy advance did not and the Ngage did not use Java.

    2. Re:Java games are not good enough yet by superchi · · Score: 1

      N-Gage can run Symbian OS games (C++) and it also has a JVM to run games written in J2ME.

    3. Re:Java games are not good enough yet by moro_666 · · Score: 1

      a) most ngage games are not built on java

      b) java with proper hw acceleration is as fast as anything else in your mobile. you are still stuck in the awt&swing are slow view of java, dude u are lagging back like 5-6 years, time to move on.

      choosing java is definitely better than choosing your own very specific subset of c++ libraries that everyone would have to port their games on just to get it running on 1 specific phone. think big.

      --

      I'd tell you the chances of this story being a dupe, but you wouldn't like it.
  67. Ngage was failure, but Ngage games were success by edxwelch · · Score: 1

    N-gage wasn't a success because it was a bad as a phone, and not as good as a dedicated game machine. However, N-gage *games* were a success, becuase you can play them on all symbian S60 phones and because Nokia pushed game development so much, now all S60 phones have a access to a huge library of games.
    Another failure of the N-Gage stategy was to restrict access to the built in 3D library. N-gage had a special 3D library and development library that only large mobile game companies had access to. But there are many small developers too that can make good games, given the right tools, to cut them out of the picture just makes your platform less attractive.

  68. In 2007 by oahazmatt · · Score: 1

    "...mobile gaming will not be a focus until 2007..."
    ...when they announce their tie-in with "projected-to-be-successful" Gizmondo.

    --
    Those who believe the Internet is private,
    find their privates are on the Internet.
  69. jack of all trades, master of none by k3nv · · Score: 1

    It wasn't really a good phone, and it wasn't a good gaming system. I'd rather carry a gameboy micro and my cell phone.

  70. letter to nokia by Anonymous Coward · · Score: 0

    Dear Nokia,
    I'm sure that you thought having something that looked like a bedroom tileset from a blind and senile ol' lady was a good thing. I think it was a great joke, but 2 years is a bit slow off the mark to call, April Fools. Please consider making your phones, phones. I mean realy, I like my toys. But I just want a solid phone with decent reception. If you want to waste your money going into hand held games, who am I to say, but please consider next time the hot secritary without brains going down on a head R 'n D man does a good phone not make.

    Signed,
    Upset Nokia User

  71. How/why did the execs approve this? by DroopyStonx · · Score: 2, Insightful

    First question they should've thought about was: Why would/should consumers choose us?

    1. Are our games fun?
    2. Is our technology up to speed for today's standards?
    3. Are our games logically affordable?
    4. Is the unit innovative, easy for someone to use as a gaming system and cell phone while keeping in mind portability?

    Answer to all of those is a resounding no. The system was horrible. Compared to what already existed, the graphics sucked and the games sucked. It was like taking a giant step backwards in the gaming industry. So who within the company honestly thought such a thing would be a good idea?

    Granted game development and being "fun" is left up to the 3rd party developers, but even in taking on a project, "Hey, Nokia wants us to create a game for their new system"... one should think, "We better make this game damn good or we're screwed."

    Releasing something less than amazing on a non-popular system is suicide.

    I realize that sometimes success is based off of taking risks, but that also assumes the heads in charge know how to use logic. You can't just take a stab in the dark and expect to hit gold.

    --
    We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
  72. Breaking News/This Just In! by consumer_whore · · Score: 1

    All Your Base Are Belong to Us!

  73. It's owl-time! by Anonymous Coward · · Score: 0
  74. We want it, and already have it by Anonymous Coward · · Score: 0

    In Europe and USA, many cities already started DVB-H transmissions of TV channels, it's a digital terrestrial broadcast similar to ATSC, it infact uses some of the frequence of a DVB-T channel.
    This technology doesn't use your calling minutes, it's a tuner integrated in the phone picking up the free signal.
    Nokia, Samsung and other companies already have some prototype phones, and they all have QVGA screens (320x240) with a 2.5" diagonal. It seems to me a very good start and I bet it will take off as soon as the phones and the channels are available.

    1. Re:We want it, and already have it by tomstdenis · · Score: 1

      Two words: Capi-talism.

      As soon as it becomes something to make money off of you'll see the spectrum get swallowed up for commercial use ... of course all for the protection of the public [e.g. regulated TV is smarter for your kids or something equally good about kids].

      DVB may be freely available today, give it a week or two and you'll see it in congress under the "SAVE TEH KIDS!!!!ELEVEN!!!!1111TWO" bill.

      Would you pay by the minute to watch TV on a 2.5" screen? Hey why not just read a book or heaven forbid chat with the person sitting beside you. Is it really that hard to not be envelopped in mass media for 3 seconds? Do you crave it that bad?

      Remember the soma.

      Tom

      --
      Someday, I'll have a real sig.
  75. Why Developers Do Not Want to Touch N-Gage by superchi · · Score: 1

    Let me give some perspective from a game developer who strictly develops mobile games for cell phones. Basically, developers have to make each game playable on as many cell phone models as possible if we want to reach the broadest market. That means usually we make a few versions of a single game (high-end, mid-range, and low-end) versions of the game, and those get ported to dozens (hundreds if you count language localization) versions. The games we make that get developed for Nokia Series 60 (high-end) can run on the N-Gage, but they could also probably run on a Nokia 6600, Nokia 6680, maybe Nokia 3650, etc. Thus, it's not utilizing N-Gage's advanced hardware. If we did, however, make a game that specifically utilized N-Gage's hardware, the game wouldn't run on any other devices and would be very unportable. N-Gage's market base is simply not large enough for that incentive. So, in a sense, it's circular: N-Gage has a small user-base, developers don't want to make games for it, there aren't attractive games for N-Gage, no one buys it. It will be much more likely to see Sony PSP eventually have phone features in conjunction with Sony Ericsson than to see a Nokia device adopt high-level gaming capabilities successfully. On a related note, while Nokia and other phone manufacturers are trying to push the limits by introducing 3D hardware to their "normal" consumer phones, publishers are also pushing developers to come out with awesome break-through titles that rival PSP quality but still fail to realize the MOST BASIC CONCEPT of cell phone gaming. This is: Cell phone gamers like to play games that can be launched within seconds, played for minutes, repeated for months. Just as you develop the games for a lowest common denominator phone model, you also have to develop for the lowest common denominator user.

    1. Re:Why Developers Do Not Want to Touch N-Gage by Anonymous Coward · · Score: 0

      launched within seconds, played for minutes, repeated for months...

      That's what my FIFA 2005 does in my QD, and I'm extremely happy with it.

      I wish all of you guys have played GLIMMERATI & ONE in QD, it's really fun.

      I'm so sad they are killing it but some games are still being released, oh well...

  76. Why I started to hate N-Gage. by zodiaccat · · Score: 1

    I worked at a Maryland-area Gamestop when the N-Gage came out. About 3 weeks after the release, we had our first visit from an N-Gage rep. He seemed to have quite a bit of energy, and spewed the typical "we rule, Game Boy sucks" speech, with little acctual details. Within another month, he was gone, replaced by this woman who reminded me of Hyacinth from "Keeping Up Appearances". By the end of the year, she was replaced by this thin redheaded guy of near-40, who was very timid. He straight asked us what *we* would do, if we were Nokia, to improve the system's image. The specs on the system didn't kill it in my mind. The unimpressive games didn't do it. It was the fact that the Nokia representatives, who had an abnormally high turnover rate, seemed to rapidly grow more desperate. It was a pathetic sight that officially killed the system for us. (Addendum: I kinda feel sorry for the 12-year old kid who traded in his Xbox and PS2 to pre-order an N-Gage, but he seemed to have no regrets...)

  77. Gotta shore up the basics first. by SeaFox · · Score: 1

    "...mobile gaming will not be a focus until 2007. Nokia is concentrating on mobile music for the rest of this year, and next year's main push will be on driving mobile television."

    When are they going to focus on mobile calling?

  78. LOL by Safirul.Alredha · · Score: 1

    Sticking N-Gage to ur ears while receive or making calls = wierd.

  79. I got it wrong. by zymano · · Score: 1

    http://en.wikipedia.org/wiki/N-Gage

    Symbian and arm processor.

  80. It was a bomb by MicrosoftHasMySoul · · Score: 1

    It stunk, plain and simple.

    --
    Who wants a boomerang controller?
  81. not a success by ZhuLien · · Score: 1

    how can 2 million in 2 years not be a success? I'd give anything for my business to have a product to sell that many with a profit.

  82. Ngage-QD = Emulation Heaven by Anonymous Coward · · Score: 0

    I own an N-gage QD, and I couldn't be happier.
    You haters clearly don't understand the capabilities of what is essentially a gamepad-enabled Symbian Series-60 Phone!

    With Emulation (via Symbian Series 60 Emulation software), My Ngage-QD plays (with full sound and graphics):

    C-64
    Sega Master System
    NES
    GBC
    MSX
    Spectrum
    MAME (Simpler arcade games, like Pengo, Mr. Do, Pacman, Q*Bert, etc.)
    DOOM
    Super NES (Slow, but playable!)
    Genesis (Sound ain't too hot)

    Console Games! Not even PSP and DS can boast of that many systems yet!

    In addition to that, it also can act as a MP3/Ogg/MOD/XM/IT/S3M Player, a Video Player (tilt 90 degrees!), An e-reader, an Internet Browser, a Bible, etc... and a select few licensed games have been outstanding (LIVE Multiplayer for Worms World Party, for example.)

    The emulators are actually useful because you have an actual gamepad, a regular Symbian cellphone system makes this crap impossible to play, but it's bliss to play with the N-Gage QD due to a dedicated gamepad!

    Of course, Nokia intended the Ngage-Line for its MMC-based Ngage Games mostly.... But there's so much Symbian Series 60 software out there! The emulators are top notch, and ghastly sidetalking is not an issue with a bluetooth headset! With a 1GB MMC card, I can load the baby up with movies, MP3s, ROMS, Pictures, you name it!

    Let me know when the PSP or DS can emulate the above systems, plus play Audio and Video easily, plus have internet and email access via GPRS without jumping through hundreds of back-doors, cracks, and hacks, let me know!

    Hell, I've even played Nintendo games cooperatively using Bluetooth! (Thru VNES!) Take that, DS!

    So to all you Ngage haters, take a walk... because you literally DO NOT understand the latent capabilities of this device!

  83. Portuguese driving ... by bentrop · · Score: 1

    Well, according to the ADAC-Test Portuguese are the third best drivers in europe. I hope that (but I'm not sure if) you're one of them. :-) http://motorcenter-content.sueddeutsche.de/automob il/artikel/207/63144/

  84. Just give me a phone that works by Anonymous Coward · · Score: 0

    I got a camera. I got a PDA. I got a game boy. I don't want all that crap on my phone. What I want is a phone that I can make and receive calls anywhere I'm at. The rest is just bullshit.

  85. N-Gage QD is great by Barromind · · Score: 1

    I wonder how many of these "insightful" posters have had a N-Gage QD in their hands. Because I'm greatly pleased with it. No side talking, cheap with everything I want and telco-free. There are a lot of nice games (nothing to do with the crapfest you can get for java) plus you can "preview" them for free; the unmount-to-change card is solved; you can plug 1GB MMC which is more than enough; you can read e-books, even see some anime while in a trip. There are also lots of utilities for symbian: metronome, guitar tuner come very handy for a musician.

    All in all I think is quite a good deal. Maybe the first ngage had too bad a reputation for the QD to overcome it.

  86. Oh Nokia, Silly Goose! by Bobble+Slaughter · · Score: 1

    Come on, there are several QUALITY phones that can handle games, but yours just plain sucked. That has to take some sort of skill. I would have expected Nokia to just rip off other companies like every other phone company seems to do. I personally have never used an N-Gage, but just seeing the commercials and seeing the size of it, i have a few things to point out. - When you look at the phone/video game/thing, the buttons are the size of ladybugs, you would have to be phenomenally precise to be able to hit those things without hitting three others at the same time. - Not that I'm saying games with bad graphics are necessarily BAD, but when looking at it, it looks like Doom quality. I would expect higher from new games - The games were commonly based on an expectation that others would have the n-gage and therefore you would be albe to play multi-player, nice job on that one, Nokia. - Lastly, the thing looks like it weighs quite a bit for a phone. I say nay, Nokia, I say nay...

  87. focus group by Anonymous Coward · · Score: 0

    I did a focus group for this wretched device. They asked questions like "Which word do you feel most acurately describes the N-gage: innovative, or revolutionary". They made made no attempt to investigate any negative feelings we had towards it. Any spontaneous negative comments were not recorded by the test person. They deserved to fail...

  88. ROK.TV by Moofisto · · Score: 1

    For the time being, ask the Brits -- http://www.rok.tv/