RISK on Google Maps Shut Down
mrokkam writes "Hasbro owns the copyrights for the game of Risk, as the guy who wrote the google maps based Risk found out. This was featured on slashdot earlier. However, he does not seem too discouraged and asks people to submit ideas for other games using google maps that will not have such legal wrangles." One thing this reminded me of is how cool Risk is. My office is now in its 3rd round... Africa will be mine!
Where can I get a job in your office!
Remember the tron lightcycles? It wouldn't have to be realtime like the original, maybe just turn based with the goal of trapping your opponents in.
I'm curious what Hasbro actually owns the copyrights on. They own the trademark on the name of the game, as the article says, and they own the copyright on the original game's rules, but do they own a copyright on any rephrasings of those rules?
If the game looks similar and plays the same, but does not have its rules phrased the same as the original game, is this a violation of copyright? I'm genuinely curious.
Ewige Blumenkraft.
After all, what was that game - Tradewars? - that was exactly like RISK but I don't think anyone ever made an issue out of it.
-m
Hasbro has a long history of suing amateurs who make games based on their games. I think they own a lot of classic arcade games too (e.g. from acquiring atari), so when someone makes, say, a Missile Command clone they also issue legal threats. Makes my inner baby cry.
One thing this reminded me of is how cool Risk is. My office is now in its 3rd round... Africa will be mine!
Jerry: "A game of world domination played by two people who can barely run their own lives!"
I kid, I kid!
"There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
I don't see the issue here. What could be copyrighted? The name (lets ignore that you can't copyright a name!)? Just change the name, call it World Domination, or Bush's Dream or something else. That will get past the trademark issue, which is a bigger problem than copyright. Obviously don't copy the printed rules for Risk, that might be a copyright infringement. He clearly isn't using the Risk copyrighted map. And it certainly isn't a patent issue, the game has well past any patent age (in fact, if it's been patented then the fact that the patent has expired goes a long way to saying that the game has validly passed into public domain, which is the public's right for granting a patent).
I'm an American. I love this country and the freedoms that we used to have.
asks people to submit ideas for other games using google maps that will not have such legal wrangles
Um... turn the Google Maps upside-down and call it "Ksir"?
"The game of conquest in weird superman's world!"
We'll call it "Imperil" and it'll take place on Pangea with toops of dinosaurs and other pre-historic species of animals trying to take over the world before it breaks apart.
...and that's the way the cookie crumbles.
Damn dyslexia my.
...and that's the way the cookie crumbles.
Couldn't there be a way to make a FreeRisk.org in the same way there is a FreeCiv.org? And thus, bypass legal limitations?
Civ IV can even use NASA Blue Marble tiles, I don't see why a FreeRisk or not-so-free Risk couldn't make use of NASA's Blue Marble data. It would be more beautiful than a Google Map basemap. Am I wrong?
Clearly, this is another example where IP impeds innovation...
Animoog.org
...to my shit list. Thanks, Hasbro!
Anyway, how scary must it be to receive one of these letters? I can imagine losing my stool after some company writes me a letter like that
Berto
Um, what office, Taco? From what I saw in "Revolution O/S," you lie around on a couch...
Advice: on VPS providers
Monopoly.
-Patrick
"They never stop thinking about new ways to harm our country and our people, and neither do we."
how has Lux escaped the wrath of hasbro?
Kiteboarding Gear Mention slashdot and get 10% off!
Wow, new here, aren't you?
Exactly, how close scan a game be without being infringement? http://www.windowsgames.co.uk/conquest.html Sorry to /. you, Sean.
Purple, because ice cream has no bones.
There is a variation called 'space 2440' or something like that which won a court case against Hasbro IIRC.
The map was different, the rules slightly as well. In addition to continents you had space and ocean colonies and more sophisticated pieces + rules. I found it more intersting than plain "Risk".
The name "Risk" itself is a generic term and as such, from what I understand of copyright law, cannot be copyrighted.
If he were to change the rules and call it 'Risk ' then he should be OK. Though Hasbro may win de facto if the game author doesn't have the resources or will to deal with lawyers.
putting the 'B' in LGBTQ+
Since there seems to be a large base of RISK fans in the Slashdot user-base, why don't we (as a group) try to get Hasbro to rescind their cease-and-desist, and maybe even sponsor the developer? It seems logical, right? The RISK IP has not been properly exploited in many years, save an OK PS1 game, and a lackluster PS2 outing. So why not encourage the owner of the IP in question to follow the grassroots lead and let homeboy fully develop his idea. I'm not saying they should SPONSOR him, although that would be a BRILLIANT step on their part, but to see where it goes. It may lead to greater interest in their board game, and might also lead to a new and more usable computer based version.
Just an idea.
== That terrible green-green grass, and violent blooms of flower dresses, and afternoons that make me sleepy.==
How about Where in the world is Carmen Sandiago? (Oh wait, that's copyrighted too)
Maybe a game like geographical 20 questions or something. You have a list of questions that narrow things down to a city.
... for why copyright terms should be dramatically cut. Far from increasing the productivity of gifted artists the current copyright laws seem to cause them to give up work after they have had one success. I'm not saying that artists shouldn't be compensated but 20 years, to me, feels like about the right amount of time to protect the work. It's long enough that no business will just wait 20 years for the copyright on a work to expire before publishing and it's not so short that the artists would struggle to reap their just rewards.
I remember playing Risk as a kid and it wasn't a new game then (my parents bought the set). How can it be right that it is still protected by copyright?. If copyrights were shorter Hasbro would no doubt have pumped money into developing new more exciting games.
Having said that I suppose there is no problem with producing a very similar game with a different name to get around the copyright problem. I suppose we should be thankful they didn't patent it :o). The parting thought is this though - there is a reason they call them board games and it's not because they are played on a board.
I used to have a better sig but it broke.
...one of Trademarks. While I'm not a lawyer, I am rather familiar with the various "IP" laws, being an inventor and an author of SF. Since the online Risk game used the name, the guy who wrote the Google Maps version had a problem with that part specifically- and Hasbro DID have a right to ask him to stop calling it that. The other claims of the elements of Risk are bogus since these are NOT really trademarkable, only Copyrightable. Since Copyright only covers the SPECIFIC implementation of an idea, they really didn't have a leg to stand on as this was a game, played on the Web that used Google Maps to render portions of the screens- NOT a board game like Risk is. The MAIN reason why the guy pulled it was one of not having the funds to put up a defense against the rest of the complaints Hasbro fobbed off on him. And, that's the biggest complaint I've got about how the "IP" laws are worded- the rich are the only ones that can actually use it or defend against spurious uses thereof. If you're a rights holder, you only have as much protection for your "IP" as you have cash to burn defending your rights. If you're not and aren't really infringing on things, you only have as much defense against unreasonable claims as you've got cash to burn defending your rights.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
Another company owns my childhood culture.
I've seen risk boards at least 30-40 years old.
How long will THIS copywrite hold up.
oh.
of course.
if he rewrote 20% of the original rules, that'd comprise a new
copyright work.
yeh.
definitely.
work through each of their complaints, and tell them to xxxx off.
claim it's a "risk-inspired" or "risk-like" game.
etc.
Does anyone know where you can play Risk online without Java/Flash/Plugins and without overzealous advertising?
It's a Trademark issue and they're claiming Trademark on the entire game including gameplay (which is what was in the cease and desist letter...). However, they can only Trademark (and I'd love to check and see if they've GOT the registrations on all of that up-to-date (because if they don't- I'm advising the guy go get a lawyer and sue the hell out of Hasbro for harassment...)) and they can only trademark something along the lines of the look and feel of the game pieces at best. "Risk" is a very common word and would be difficult to make a trademark case out of any "infringements" on the same. The actual rules might be copyrighted, but since he's not duplicating the content thereof, only the mechanics, that's not applicable.
Simply put, he pulled it because he didn't have a Lawyer to defend his position, nor could he afford to mount a case. Me, I might have changed the name, but the rest, I'd have told them to go pound sand as they can't make the claims they're making.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
There are a ton of alternate maps, including world maps and maps of middle earth. Just cut the countries differently and you're good to go.
But no.. They can't completely control this type of endeavor anymore so it's all or nothing.
I don't suppose anyone has a way to still play this? Or even some screenshots? I missed the first news post and it sounds very interesting.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
Two words: derivative work.
Three words: idea-expression dichotomy. The rules of RISK, including the graph theoretic structure of the game board, make up a process, which is deliberately not subject to copyright (17 USC 102). If you express the same rules differently, then your work is not a copy and not a derivative.
Diplomacy is very much at the opposite end of the spectrum to RISK. While I find that RISK is too random, I have never yet found a deterministic game that is fun over multiple games. I would like to see a game that is somewhere between RISK and Diplomacy. I would also like a few more elements to be added to Diplomacy (the introduction of air power in the 1920s, and the ability to deploy more than a single division in an area, for example).
I am TheRaven on Soylent News
If you like risk, and have 4-5 hours to play, try diplomacy.
There's everything you need to know about Diplomacy here, including how to join an online game, and how to improve your gameplay.
Ceci n'est pas un sig.
> this is not very commonly known.
o pyright Law of the United States of America knows about it.
So uncommon that not even the http:///http://copyright.gov/title17/circ92.pdf>C
The only place where "20 percent" appears at all is a section on rolayty payments...
I think changing the name, and altering the rules just a bit will be enough.
Patents Drive Free Software as Hurricanes Drive Construction Industry
Is it the lawyers that companies keep on staff, actively trying to make themselves seem "useful," or is there really some bonehead at the company in a position of power who really believes that this is in Hasbro's best interests?
The settings for board games and online games are typically completely different, with very little overlap. You don't (typically) sit around at home and play a board game by yourself. Likewise, Hasbro doesn't even have a net capable product to offer. At worst, this would have generated more interest, and hence more sales of the game. Instead, they choose to pursue legal actions which will only anger people, and ensure that they will actively search for alternatives to their products.
While technically this wasn't an online multi-player game, such a version was rumored to be in development. I can't see that enough people would choose to huddle around a computer in this way to be any threat to their business. Certainly, if one likes to play chess, and has people available to play with, 99.9% of them would choose to buy a chess set.
Hasbro should suck a fat cock... RISK is what, like 50 years old? Give it up already. I can see that you might be angry if a similar commercial product was to be released, but from what I can tell, this was a noncommerical venture. I made a RISK board of my own for a school project recently... are they gonna come and sue me? Copyright should definitely run out for RISK soon.
It's been spammed before, but I'll say it again.
CmdrTaco has always said this is his blog, we just choose to read it. He rarely makes personal posts any more, but such it remains, according to him.
Don't like it, so be it.
It's only an insult if it's not true.
Ever heard of the game Diplomacy?
Come on this one is easy -- just play GNRISK!
Why did they not shut down also http://jrisk.sourceforge.net/ a java implementation of risk?
or this http://www.dominategame.com/website.php, which is the same a risk
or this turbo risk? http://www.marioferrari.org/freeware.html
all of this version are listed on wikipedia.. http://en.wikipedia.org/wiki/Risk_game
that could be an interesting question
LOL. In fact, courts don't care how much new material there might be in an infringing work, they only care about the part that is infringing, even if it were only one hundreth of a percent of the new work. Adding lots of stuff is irrelevant; taking lots of stuff is where you get in trouble.
-- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
For a long while I was playing Global War like every day. But sadly, I eventually found that the legally necessary modifications to the Risk rules just kind of ruined the game for me. It would almost always end up in a never-ending battle between the last 2 or 3 people, that got really boring really fast.
Does anyone remember the "Global War" BBS game, by the way? Now that was fun. ASCII Risk!
IANAL. But here's what I found by a quick googling:
"Copyright protects only the particular manner of an author's expression in literary, artistic, or musical form. Copyright protection does not extend to any idea, system, method, device, or trademark material involved in the development, merchandising, or playing of a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles.
"Some material prepared in connection with a game may be subject to copyright if it contains a sufficient amount of literary or pictorial expression. For example, the text matter describing the rules of the game, or the pictorial matter appearing on the gameboard or container, may be registrable." - The U.S. Copyright Office (http://www.copyright.gov/fls/fl108.html)
Basically, from the copyright point of view, the guy would have been OK unless he copied the rules verbatim (or maybe close to verbatim) or he copied other parts of the game graphics.
By the way, I wonder if it is possible to sue people for providing false or misleading legal information when they ought to have known better? I am not saying Hasbro is guilty here--that depends on whether the rules were copied verbatim. Another example of the provision of false information are the warnings on DVDs saying that ALL copying is prohibited by law, which is simply false, since there is NO reasonable interpretation (though IANAL) of copyright law under which there is no such thing as fair use. For instance, it seems clearly legal to take a family photograph, for non-commercial purposes, with a TV playing the movie in the background (incidental copying, I think it's called). I wonder if one could get a class action lawsuit by people who were defrauded through the signage.
They own the trademark on the name of the game...
Well that's easy enough: Just rename it to something like JNR, which would stand for "JNR's Not Risk!"
Or maybe GRNR: "Google Risk's Not Risk!"
The name "Risk" is trademarked. This gives hasbro the exclusive rights to market a game with the name "Risk". This means that any substantially similar product (probably any game-like product at all fits the definition of 'substantially similar) cannot use the name "Risk" without the permission of hasbro.
Nerd rage is the funniest rage.
"I think this is an example of copyrights doing a good thing for innovation."
I don't think so Tim.
It's an example of the opposite, because something new and innovative was invented, but because it wasn't invented by the right person, it will be killed instead of adopted. Just when you and school children thought it was safe to learn where Uzbekistan is, too...
Saskboy's blog is good. 9 out of 10 dentists agree.
How do shareware games like Lux (sillysoft.net) get away with selling a game directly based on Risk, and this guy - who isn't making a dime - gets shut down?
its a risk to call the game risk?
I am harvesting funny/good quotes. Please help by putting them in your sigs
It seems to me that Hasbro cannot stop a game that uses Google maps to track military movements around the world.
The mistake that this guy made was to blatantly refer to RISK and to base his rules on that game. Risk was published a LONG time ago (more than 20 years) so I don't see how they could own any kind of patent on the game process but they must defend their trademark or risk losing it.
If I were this guy I would create a game with my own rules that used Google maps. Hasbro certainly does not have the right to stop the development of a new game that uses maps and military unit counters.
The race isn't always to the swift... but that's the way to bet!
s/hours/friends to lose
Diplomacy is not a deterministic game as, say, chess is. Since moves are executed simultaneously, there is imperfect information. Every game is different because the PLAYERS are the random element. It is also extremely well balanced in published form, changing the rules would be difficult to balance properly. However, there are apparently thousands of such variations, see the Wikipedia article on Diplomacy for some links.
While I am a great fan of diplomacy, I must say that I doubt an online version would be incredibly entertaining. The fun of diplomacy is the intense human interaction. The ability to convince someone that you are telling the truth and that something is in their best interest (whether or not either is true) would obfuscated by a lack of personal presence.
That said, I strongly recommend that every who has not give Diplomacy a go. You can read rules online and print out maps, so it will only cost you time. The best part of the game is that absolutely nothing is left to luck (beyond which nation you start as). Risk always annoyed me because you could lose a huge number of men on an unfortunate set of rolls. If you can mastermind a way to overcome your foes, you know it was not thanks to luck. Correctly anticipating the movements of your enemies and swiftly defeating them is incredibly gratifying.
Remember the old BBS door game Global Wars?
Exact same rules as Risk except that it wasn't called Risk. The author even charged money for registrations. As far as I know, he never had any legal problems.
This guy just needs to change the name of the site to something that isn't trademarked and he'll be fine.
How about chess? Or thermonuclear war?
There are all kinds of risk cones% tegame, finalconquest, turborisk, etc, etc.) Couldn't he just change the name and keep going like all these otherS?
note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't regist
So, one can't trademark /copyright the word "RISK", but the poor chap can't "risk" it.
But if we open source it, on a server deeply burried in China...
Make some really poor chap over there sys-admin, with no known adres/phonenumber
Call it "ZIMOR" (Zimor Is NOt Risk ) or something GNU like that....
Should keep the lawyers busy for a while.
Why are other peoples sig's always more witty ???
And, that's the biggest complaint I've got about how the "IP" laws are worded- the rich are the only ones that can actually use it or defend against spurious uses thereof. If you're a rights holder, you only have as much protection for your "IP" as you have cash to burn defending your rights. If you're not and aren't really infringing on things, you only have as much defense against unreasonable claims as you've got cash to burn defending your rights.
It's like that for all laws. Criminal law it's you against the resources of "The People of the State of California" or whatever jurisdiction you are being prosecuted in. Yes the law for the rich is different from that of the poor, but you won't be able to change that through the legal system. It has to be done in the legislative arena, but that would require people to actually care and vote.
D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
The same thing happened with Tetris.
And in that case, you can look up the references at the Wikipedia article or at the E2 article.
So could it be that by using the word "Risk" you "risk" getting sued?
80 CC D8 AF AE D3 AB 54 B7 2E CE 67 C7
Does anyone have a copy of version 0.9.7 (I think that was the latest one, before it was taken down.) of http://www.ashotoforangejuice.com/jsrisk.jso m/* , but obviously had no luck. Is there any chance that Google might be caching it? They certianly have the HTML (which is pretty much worthless) here http://216.239.51.104/search?q=cache:RrdLpS5Pm5IJ: ashotoforangejuice.com/gmrisk.html+site:ashotofora ngejuice.com&hl=en&client=firefox-a , but I don't know whether Google caches javascript files.
I tried looking for it on http://web.archive.org/web/*/ashotoforangejuice.c
By the way, I have 0.9.5 if anyone wants it.
Personally, I like TEG better than Risk anyway. I think that TEG is better because it has some small tweaks that make the rules more balanced rules than Risk. I also like how the default world map is divided and connected in TEG as compared to how the map is divided and connected in Risk. Best of all a free client and server for TEG is available at http://teg.sourceforge.net/
Impersonating Tycho from Penny Arcade since before there was a PA.
just curious, cause I would pay for a RISK game cause I love the game so much, but uh....Hasbro Employee?
When I rule the world, I'll have squads of flame throwers fanned out around me, and for me, winter shall cease to exist
Africa is a deathtrap. Get out now.
You can be as mean as you want to be, as long as you're funny about it.
But they do own the trademark Risk, and have every right to protect it. So while you're right that they can't use copyright, they have every right to protect their trademark. The lawyer was just lazy.
You might want to try Axis & Allies then.
Mostly, I was out of town all weekend and unable to try it and I really was looking forward to playing.
Ocean is land, covered with water.
My roomate introduced me to his version of Risk, where you can establish treaties to break rules. It's pretty cool.
Games are not subject to copyright; see Allen v. Academic Games. The issue, though, is that certain large companies will initiate legal action anyway, because it's too expensive to defend. However, the current state of copyright law holds that a game is a process, and thus not subject to copyright, although the specific words used to describe it may be.
My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
now IANAL but I believe there might be legitimate reasons for Hasbro pursuing this course of action beyond what most previous posters seem to believe. I could be wrong but I seem to recall that there are some conditions in copyright law that requires that you actively defend your copyrights in order to keep them (although perhaps I have remembered incorrectly and this might just apply to patents or something). If a copyright holder does not actively defend the IP, they run a serious risk of losing it to public domain.
Here we have a case where someone is clearly using the Risk name and brand to promote his own service without any authorization or liscencing from Hasbro. If he had used a different title from the start, how many people would have even taken interest to begin with? He sold the idea on the name "Risk". So now, even if Hasbro didn't mind or thought it was a good idea, the very least they can do is demonstrate that they attempted to defend their copyright legally (whether their case holds much water or not). So even if they lose the case, they get to show that they didn't let this "offense" slide and can keep control of their property. Perhaps there are less aggressive or more tactful ways of doing this if they actually support this guy's idea. But let's not forget that he went ahead without their permission to begin with.
Now plenty of people have already suggested plenty of ways around this legally for the "offender" in question which doesn't put Hasbro's property at risk. I'm really on his side, but I think people might be unfairly assuming Hasbro are just taking shortsighted legal action. Sometimes the law may leave a company no choice but to be letigious (as infuriating as it may be for the rest of us).
But again, I'm not sure about the specifics of copyrite law in this area, so maybe someone else who knows more could comment on this?
I missed the game when the site was up.....
Look like the guy has removed the page @ Google Cache & Archive.org too !!!!
Why does yahoo do this
Risk is Not Cool. But not because geeks play it, obviously. It's Not Cool in part because it's Harassbro, but mostly because it's an awful, awful game design. Who wins is obvious probably 30 turns before the end. If another player has as objective to eliminate you then the game is strongly tilted in your disfavour. There's no strategy to speak of, only people like Rimmer in Red Dwarf believe that.
If you really want to play a stupid wargame, you can at least play a better designed stupid wargame, like Memoir'44. But it's much better to play a german game. Game designers are celebrities over there, so although rules can't be copyrighted, if you tried to make a rip-off of Siedler von Catan or Puerto Rico, you'd be about as successful as an artist who tried to steal the idea for the Mona Lisa.
Except that 95% of german games are never heard of outside germany. So the rip-offs from Harassbro will come eventually, as soon as they realize that the german boardgames are the reason the german boardgame market is as big as the rest of europe's combined.
xkcd is not in the sudoers file. This incident will be reported.
How many people like me (40 years old) forgot about Risk, and then, once remembered thanks to Google Risk, went out and BOUGHT the board game for their kids for Christmas?