Time With The Revolution
IGN managed to get their hands on a Revolution Developer's Kit, and have put up a tantalizing hands-on impressions article. Folks who are very much looking forward to Nintendo's entrance into the next-gen war may find things of interest here. From the article: "One thing is crystal clear from the controller-based development kits, though: Revolution will definitely operate as an extension of the GameCube hardware. These preliminary kits include only a wired Revolution controller, a wired nunchuck attachment and a wired motion bar, which some studios have labeled the 'wand.' So the obvious question is, how can developers possibly hope to test any of this gear out? The answer is simple: the controller and its attachments plug into existing GameCube development hardware."
Just because Nintendo made a low-cost controller dev kit by interfacing their new controller technology to their existing hardware doesn't mean that you can infer that the Revolution will be built on Gamecube hardware. All you can infer is that Nintendo has possibly made their prototype Revolution controller a derivative so that current Gamecube developers can explore the new controller paradigm without having to either buy, or wait, for the new Revolution dev kits.
Isn't the Revolution going to be backwards compatible with GC games?
Now that I think of it, what format are Revolution games going to be in? Certainly they won't use the mini-discs again.
Yup, it's going to be a sweet gaming system to play
Dance Dance Revolution Ultima
Star Wars: Jedi Academy Training
any interactive FPS (especially if they shoot back and you have a blink target vest)
and Katamari: We Meant It, You Must Roll!
[game names all examples, yes I own Konami stock and they have plans to do fun things for the Revolution, it's called disclosure]
-- Tigger warning: This post may contain tiggers! --
"IGN managed to get their hands on a Revolution Developer's Kit, and have put up a tantalizing hands-on impressions article."
no...they go their hands on a Controller Kit, not a Developer's Kit. This kit was basically just to let developers know what kind of controller they'd be using when developing for the Revolution. That way they can start brainstorming now about possible titles that can utilize the controller while working with hardware they're already familiar with...
Nintendo made the controller available to game studios so they could start thinking about how to use it to develop games. Given that the controller is (by far) the most important change in Revolution, it's also the most important thing for studios to come to grips with.
"Oh, and it's also five times as powerful as the GameCube" is also important, but not necessarily something that studios need to experience firsthand at this particular stage of the game. That will come when the hardware is ready. At this point Nintendo is (quite sensibly) concentrating on getting the controller right, because if that doesn't fly, the whole concept is shot.
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People seem to be in a fevor pitch about the Revolution and PS3, one has to wonder what is going to happen to the Xbox 360. Only a little more than a million have been sold and almost all of the big name games for the console have better pc versions of its games coming out.
Everything seems to be about Nintendo and Sony now. It sounds like everyone has forgotten about the 360 already.
I was under the impression that the spacial recognition sensors were two distinct items placed at certain paces from the TV. However, one stationary bar (with the sensors on either end) makes a lot more sense, as you don't have to worry as much about calibration. It would then be a question of where it is in relation to the TV. (On the floor in front of, on top of the TV, right below the TV, etc.)
Where are our pictures? All we have is a promotional side-by-side and an 'artists rendition'. If they went hands on, why not snap a few pictures, even if the tools aren't the final versions? I suppose they could have gotten some developer's janitor to let them in late at night to play with these (and didn't want to blow his cover), but the article is kind of worthless without pictures. "We got some prototypes. They don't plug into the actual hardware, we couldn't do anything with them, and we have no pictures." The only useful piece of information, IMO, was the size in relation to the GCN controller. (And even then, didn't they get a chance to go hands on with it back at E3 '05? Unless major changes happened, they should already know the relative sizes then, right?)
Should be interesting to play with but I think that Microsoft and Sony are going to put Nintendo out of biz with the next gen consules.
Britney Simpson
...until I see it actually being used in games. Until then, it's a cool idea with absolutely no proof of how well or badly it works, and everything else anyone says is just uninformed speculation (from people who haven't played a game with it) or hype (from people who are developing a game with it).
Game dev and music blog
The dev kits they saw were old. According to Reggie Fils-Aime (Nintendo VP of Sales) there have been 3 different revisions of the Rev dev kit so far. They are:
1) A GameCube console with a wired Revolution controller attached
2) Similar to the above, but with a few minor tweaks, and boosted CPU power
3) Wireless controllers, more complete hardware
A fourth dev kit is expected soon that will be 90-95% of the finished product. So whatever they saw, if it had wired controllers, it's already out of date.
Think of the possibilities. Nintendo may open a whole new genre of x-rated games.
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The gamecube hardware wasn't bad, they just didn't have any very appealing games. Nintendo has definitely taken a new look at their software and I think their next system is going to blow away the Gamecube (same hardware or not). They have announced a lot of very cool looking games for all of their systems, recently, so I think they're taking a step forward (or backwards, in a way) when it comes to games, and are going to make a new name for themselves.
don't you mean dance dance revolution Revolution?
Which is why this article is so worthless.
"Uh, we agreed not to take pictues, but, like, it's 'surprisingly' smaller than we expected. So, you know, in case you didn't see all those pictures at E3 showing it being held by hands, this article might be worth a shit".
But since it's about the Revo and they use the term "hands-on", every gaming blog in the Universe has to link to it and give IGN undeserved ad revenue.
"When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
or what not is it going to be a problem for older (i.e. taller) gamers? My bro got that Jedi Traing Ball tv game for X-Mas (huge starwars fan) and he can't really play it because it's calibrated for kids, and he just doesn't fit into it's field of vision.
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I'd've modded you funny if I had any points - nice combination.
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Thats shows how old I am - I saw that headline and immediately thought that Morris Day was getting back together with Prince!.
Soylent Green is peoplicious!
what Microsoft needs to do is try and get games to be truely exclusive to the system, no more PC releases of a game
Which would help kill the market for Microsoft Windows, as once all big-budget games move to the consoles[1], people would start buying more Macintosh computers and building more Linux or FreeBSD machines to use as home workstations because they don't have to worry about Windows-exclusive games anymore.
[1] Don't object about poor FPS/RTS control. The Nintendo DS has a touch screen, the Revolution has a motion-sensitive remote, and the PS3 and Xbox 360 have a USB port for connecting a mouse.
The Gamecube had excellent graphics!
It is a dumb article.
But the IGN Revolution site is so low on news and content I think they are grabbing at straws.
One thing about the hands though; anyone who remembers the original Xbox controllers will know that the size of hands varies quite a bit! Comparing it to the Gamecube controller is maybe the only solid bit of useful information..
...however, this does not mean that it won't be a lot more powerful. The Pentium Pro is an evolution of the 386. It just means the architecture is similar, only the Revolution has newer, much faster components and a lot more RAM. It will probably be very easy to work with for those familiar with the Gamecube.
We were disappointingly unable to test any software with the development controller.
How exactly is this a hands on? If you just look at something, its a hands-on? If I sit in a car and get out of it without turning on the engine, did I take it for a test drive? Way to increase traffic IGN!
IGN used it already, about 7 months ago. They found it to be quite responsive, although they were only working with tests and what seemed to be an alpha version of Metroid Prime 3, but they were quite impressed with it.
http://cube.ign.com/articles/651/651275p1.html
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