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The Epic Ebert Videogame Debate

Via Kotaku, a column at Ebert.com going into some depth on the are-games-actually-art debate. Ebert engaged in a public debate on the subject at last week's Conference on World Affairs. From the article: "Going in to the videogame panel, I'd been hoping the audience (mostly students) would be fired up about the subject and challenge the panelists, but they were unfortunately pretty passive. Maybe they were intimidated by the rather formal (for Boulder) theater setting, I don't know. Ebert began by explaining why he felt a game (particularly the shoot-shoot, point-scoring kind) was not an experience equivalent to that of reading a great novel like, say, 'The Great Gatsby,' because games don't delve very deeply into what it means to be human."

169 comments

  1. Epic Ebert by ampathee · · Score: 3, Funny

    For a second there, I thought the article was about a controversial game coming out on a future release of Ubuntu.

    1. Re:Epic Ebert by manno · · Score: 1

      If I had mod points you'd get one. But this whole talk of video game as not art is kind of BS particularly coming from a guy that doesn't play them. Maybe I have a broad definition of art, but I consider sports to be an art particularly when played by players, or teams of equal ability, it really is a thing of beauty to see equally matched opponents dodge, and parry, as each one tries to get the high ground in a match. They each have their own style, their faults, their strengths. It's the human condition in real time in full motion. Action, and reaction 3rd and 10, 1-1, deuce, 15-15, win by 2. That's performance art at it's highest, each side has a set of rules to abide by, and an objective, the rest is fair game. It's an art form plain and simple. Weather you're playing or watching it's all about "what it means to be human".

      I'd easily say the same for video games. Is he right about them not being like epic novels... for the most part yes, though I'm sure there are some people out there that played Final Fantasy... whatever that would disagree. Is comedy art? Yes, but does it delve into the same aspects of "what it means to be human" as "The Great Gatsby"? No, but it's still an art. How about a guy that covers an image of "The Holly Mary" with elephant feces? It's art to some, others an insult, and still nothing of significance to another group. He's structuring the argument in a manner that benefits his opinion. He's not asking are video games, an art, he's asking if they are like "The Great Gatsby". Because to him "The Great Gatsby" is art, and video games are not. I doubt his opinion will change as well, he's just not going to get that into games at this point in time.

      There are few times in my life I've felt as on the edge of my seat as when I would play "Street Fighter II" against my equally skilled little brother in one of our Ryu-Ken match-ups. He was Ken, I was Ryu and. We hardly ever switched. Why because each character spoke to the other individually, they were so similar, and different, Ken was in Bright Red with Golden blond locks, and Ryu just plain black and white. Ken had a bold flare for the dramatic, Ryu was reserved, and cautious. And the two characters matched my brother and I fairly well. The fights were intense, and had a meaning to them that was beyond "just a game". We played as other characters a lot, just to take a break, because the Ken-Ryu fights were so... intense they drained you emotionally. While tiring they were what made the game so great. When my brother pulled off a good combo I was torn between thinking "wow nice shot", and "son-of-a..."! I was watching my little brother learn and adapt to my style, and as a result I had to relearn and adapt to his. That's the human condition my friends. That's art.

      A FPS match between two well matched players is the same thing. Each player has their favorite weapon, their own style camper, zone controler, hunter. In a 24-24 game to 25 frags, when 2 of you hit jump pads, pulling off that double mid air railgun shot sure as heck looks and feels like art, and when you're on the receiving end it certainly feels like a tragedy.

      Ebert will probably never see games as art because it's a different type of art form. There are people that see boxing as an art, and others that see it as legalized assault and battery. He's stating his opinion, and in this case he's just as right saying games aren't an art as I am saying they are.

      Wish I was off to make art by splitting skulls,
      -manno

  2. What the fuck? by Spazntwich · · Score: 5, Interesting

    Why is this even a debate? One of the definitions from dictionary.com for art is listed as "The conscious production or arrangement of sounds, colors, forms, movements, or other elements in a manner that affects the sense of beauty, specifically the production of the beautiful in a graphic or plastic medium."

    Going by that definition, videogames are MORE APTLY called art than a photograph, painting, sculpture, or anything else considered art by the mainstream. If you consider that a videogame combines the elements of sounds, colors, forms, movements, AND other elements for the production of the beautiful in a graphic medium, it seems logically sound to count at least some as art.

    Of course all videogames aren't art. It's the same concept behind not considering a headshot art, or some jackass banging his hands on a piano as art.

    This debate is asinine.

    1. Re:What the fuck? by Ian+Action · · Score: 2, Funny
      Of course all videogames aren't art. It's the same concept behind not considering a headshot art, or some jackass banging his hands on a piano as art.

      If you'd seen some of the headshots I've seen, you'd take that back.

      --
      Why am I not rapping? I am rapping with you in a way.
    2. Re:What the fuck? by Planesdragon · · Score: 4, Insightful

      Going by that definition, videogames are MORE APTLY called art than a photograph, painting, sculpture, or anything else considered art by the mainstream.

      There really should be a latin term for "arguing by looking through the dictionary for a definition that supports your side."

      Generally speaking, we can divide any piece of entertainment into one of three groups: Art, Game, and Spectacle. Most of what we do is Game, and most of what we "don't do" (because we watch or listen or read or whatever) is Spectacle. Historically, only a relatively small area of Spectacle could be considered Art--something that goes beyond merely entertaining us, to actually touching on something fundamental in the common nature of the artist and the audience.

      Video Games are interesting because, from time to time, they jump from being Game to being Art. Since at least the NES days Video Games have included Spectacle (cut-scenes and ending sequences), and occasionally this Spectacle jumps to the level of Art. Now, anyone could reason that out with a high school understanding of statistics, but the reason why video games are interesting isn't that their adjacent Spectacle becomes Art--it's because the game itself borders on and occasionally crosses over into Art.

      This is what Ebert apparantly doesn't get. Sometimes, Video Games are art even without Spectacle. Myst is a good example of this--it's certainly game with only minor spectacle, but the game itself is executed in a way gripping enough to make us think.

      If you're inclined to argue with Ebert's ilk about this, I would advice putting down the dictionary and going [back] to a College English Department. The argument for Video Games as art is easy enough to make, especailly if you can address the "game pieces as art" complaint and make a solid case for some other forms of "interactive art."

    3. Re:What the fuck? by mozumder · · Score: 2, Insightful

      I'd actually go further and state that all forms of design by human is art.

      Just right now I see the art in the things on my desk, not the least of which is the desk itself. The clothes people wear, the font used on a car's speedometer, the color of the vinyl wrapping on a cable, the Galois-field math of CDMA, the shape of the can of soda, the selection of grain on a wooden counter, the sounds of a keyboard click... some guy spent a long time figuring out the beauty of each one of those things.

      Really, everything is art, and the people that only say a painting, or a movie, or a song, are the ONLY art forms, are seriously lacking in any creativity - they could very well be the LEAST artistic of the people around.

      You'll also find that people with actual 'artist' personality types tend to be creative about everything. That's why you see fashion designers also design homes and cars and paint colors and computers. Same with ancient artists such as Da Vinci: they did it all, from paintings to designing helicopters. Artists generally perceive everything to be art, and are certainly not limited to small-scale conservative definitions of what 'art' is.

    4. Re:What the fuck? by Bieeanda · · Score: 2, Interesting
      Going by that definition, videogames are MORE APTLY called art than a photograph, painting, sculpture, or anything else considered art by the mainstream. If you consider that a videogame combines the elements of sounds, colors, forms, movements, AND other elements for the production of the beautiful in a graphic medium, it seems logically sound to count at least some as art.
      So does a cartoon. So does a movie. I can guarantee you that most of the first and a woeful number of the second don't qualify as anything approaching art. Art is not just what Dictionary.com prescribes, nor is it a checklist akin to the sales points on the back of a box of software.

      Video games are a medium. To claim that they are art because they combine some of Column A with a couple of bits from Column B, with a side from Column C is ludicrous. On the other hand, declaring that games can't be art is just as laughable. Unfortunately, most games are trite, simple-minded affairs. The ones that go beyond that tend to be pastiche or bog-standard genre pieces at best-- and while that's fun, it doesn't exactly push the envelope of human understanding.

    5. Re:What the fuck? by Eideewt · · Score: 1

      By that same token, art is not just what the experts choose to recognize as art. Maybe art isn't a matter of "qualifying."

    6. Re:What the fuck? by NitsujTPU · · Score: 1

      Of course all videogames aren't art.

      Not to be a grammar Nazi, but you hit one that's a pet peeve for me.

      Not all video games are art, would be better.

    7. Re:What the fuck? by PakProtector · · Score: 2, Interesting
      Going by that definition, videogames are MORE APTLY called art than a photograph, painting, sculpture, or anything else considered art by the mainstream.
      There really should be a latin term for "arguing by looking through the dictionary for a definition that supports your side."

      Will Argvmentvm Ab Definitie work for you?

      --

      Edward@Tomato - /home/Edward/ man woman
      man: no entry for woman in the manual.
      "Qua!?"

    8. Re:What the fuck? by Rayonic · · Score: 1
      Most of what we do is Game

      We're talkning about the noun "game" here, as in a specific package designed to elicit response. This can mean a video game, a board game, or just a standalone ruleset. "Tag" and "Hide and Seek" are games. All sports are games. Chess is a game.
    9. Re:What the fuck? by Hawkxor · · Score: 1

      I'm a longtime reader of his site, and by art, I think he really means to compare games to movies/books. I'm pretty sure he's not claiming that sculptures necessarily delve into what it means to be human. But his campaign is nevertheless fruitless, after all why can't I consider a movie to just be a special case of a game (one which consists entirely of a 2-hour long cutscene)?

    10. Re:What the fuck? by Spazntwich · · Score: 1

      Wow, the saddest part of this debacle is I'm an English major. Blame my lack of sleep and hurried typing so as to get the comment out as quickly as possible, I guess.

      Or blame me being an idiot. You wouldn't be the first, you won't be the last, and you aren't necessarily wrong.

    11. Re:What the fuck? by Dr.+Pretorious · · Score: 1

      No. Everything is not art. A bolt, for example, is not a piece of art. It is useful for securing screws, but the creator of the bolt did not design it with art in mind. The purpose of art is for an artist to share his view about some aspect of the world. The bolt-creator may have wanted to express the idea that bolts are useful for fastening, but that is not an artistic idea, just a useful one.

    12. Re:What the fuck? by NitsujTPU · · Score: 1

      Not a problem, I'm don't think that I've ever grammar nazi'd before, and I'm actually kind of ashamed. Same causes though, lack of sleep, hurried typing, procrastination.

      Ahh, school.

    13. Re:What the fuck? by ultranova · · Score: 2, Insightful

      No. Everything is not art. A bolt, for example, is not a piece of art. It is useful for securing screws, but the creator of the bolt did not design it with art in mind. The purpose of art is for an artist to share his view about some aspect of the world. The bolt-creator may have wanted to express the idea that bolts are useful for fastening, but that is not an artistic idea, just a useful one.

      Then why are cave paintings considered art ? After all, they were meant for a practical purpose - ensuring good hunting luck by magick - and not to express the painters view of the world. For that matter, if I draw a picture of an orc, it can't be art by your definition since orcs don't exist, and my drawing therefore doesn't show any aspect of the world.

      But tell me, if the bolt-creator polishes his bolts to a mirror finish, is he an artist then ? After all, the shine doesn't help the bolts fastening power any, it just looks good.

      I don't think that art can be defined. Any definition leads to conflicts and nonsensical results. It's simply too subjective matter.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    14. Re:What the fuck? by hey! · · Score: 1
      Why is this even a debate?

      Because we're being imprecise with our terminology.

      Of course anything made is the product of some kind of art. What he is talking about is Fine Art:


            1.
                        1. Art produced or intended primarily for beauty rather than utility.
                        2. Any of the art forms, such as sculpture, painting, or music, used to
                              create such art. Often used in the plural.
            2. Something requiring highly developed techniques and skills: the fine art of teaching.


      He's talking about definition 1.1. Contrast with "Decorative Art":

            1. Art produced or intended primarily for utility, including jewelry, furniture,
                    and other crafts.
            2. Any of the art forms, such as pottery, weaving, or jewelry making, used to
                  create such art. Often used in the plural.


      Clearly, games qualify as art under this definition. Clearly, some if not most of the value of games come because they are artistically made; the same can be said for furniture. With the exception of the La-Z-Boy, the majority of value of furntiture comes from its beauty. But it's not made for beauty.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    15. Re:What the fuck? by BecomingLumberg · · Score: 2, Interesting
      I don't think its a moot debate. Would you call the game 'Sorry!' art?

      It has colors, movents, forms, and arguably sounds (as I have yet to play an overlapping round of 'the silent game' with my niece while playing). I would certainly call it entertaining (especially if the power is out) but I would never assume it is art. Video games are hard to charachterize because they imbue both the qualities of a game and that of television.

      The core of this debate revolves around what is indeed art. For me, most modern art (the kind where they glue together a blender, a broom, and a trash can and call it 'Hollywood') is not art, its a way to get broken crap out of your apartment. Modern sculpture is different, for me. Due to its subjective nature, one can really only speak for their personal kingdom... for me, that is confined to the squiggly gray thing between my ears. That said, I would be much more inclined to look at Myst or an RPG as art, where i would see a shooter like Unreal as more of a simulation (of non-reality). And you are entitled to your opinion. I encourage you to take down all the paintings in your dwelling and replace them with close-ups of Lara Croft's 'shading'.

      --
      If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be.-TJ
    16. Re:What the fuck? by eibon · · Score: 1

      Art is difficult to define - the laziest and most inaccurate definition is "everything."

    17. Re:What the fuck? by StrawberryFrog · · Score: 1

      No. Everything is not art. A bolt, for example, is not a piece of art.

      Then by that logic, a urinal is not a piece of art either.

      Give it up. It's all art, but most of it is bad art.

      --

      My Karma: ran over your Dogma
      StrawberryFrog

    18. Re:What the fuck? by Total_Wimp · · Score: 1

      I think what Ebert was trying to say is that art must have the capacity to stimulate the emotions to some extent beyond "cool" or the elation or sadness of competion.

      Though I don't get into the Final Fantasy titles myself, I've heard other say a particular one had made them cry. That has the potential to be art. If a video game were to elicit the electricity of your first kiss, then that would be art. If a video game were to remind you of the shame of rejection or the despair of losing a loved one, that would be art.

      But if all a video game does is look kick ass and make you feel awesome for winning the game, then that is not enough to be considered art, even if it's beautiful along the way. This is what the vast majority of video games do (at best). You may be able to argue that video games have the capacity for art, and I would not disagree, but I would think twice about saying that video games as a whole currently represent a medium of artistic expression. It just isn't so.

      TW

    19. Re:What the fuck? by ultranova · · Score: 1

      Art is difficult to define - the laziest and most inaccurate definition is "everything."

      Actually, without first defining art it is impossible to say if "verything" or "nothing" is the most inaccurate definition possible :).

      After all, it is possible that

      1. Almost everything is art, with a finite number of exceptions.
      2. Almost nothing is art, with a finitie number of exceptions, or that there.
      3. There's infinite number of art entities and infinite number of non-art entities.
      4. There's some other ratio between art and non-art entities.
      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    20. Re:What the fuck? by Asic+Eng · · Score: 1

      The definition is not uncommon, but it's basically useless. If anything and everything is considered art, then what purpose does the term "art" serve? By the same token, if we can not even agree on a definition of the term art, then all discussion whether something fits the definition is pointless, too. I suspect this is the reason why the panel attracted so little interest.

    21. Re:What the fuck? by cnoocy · · Score: 1

      Ugh, no. It's a form of "Argumentum ad Verecundiam" but you can call it "Argumentum ad Lexicon" if you like.

      --
      This sig is not the Zahir. Lucky for you.
    22. Re:What the fuck? by Dr.+Pretorious · · Score: 1
      Then why are cave paintings considered art ? After all, they were meant for a practical purpose - ensuring good hunting luck by magick - and not to express the painters view of the world. For that matter, if I draw a picture of an orc, it can't be art by your definition since orcs don't exist, and my drawing therefore doesn't show any aspect of the world. But tell me, if the bolt-creator polishes his bolts to a mirror finish, is he an artist then ? After all, the shine doesn't help the bolts fastening power any, it just looks good. I don't think that art can be defined. Any definition leads to conflicts and nonsensical results. It's simply too subjective matter.
      My original post answers your questions. Your picture of an orc is not art, though not because orc's do not exist. Your picture of an orc is not art because it does not express anything. Art is about expression. If you drew a picture of an orc pillaging a house then perhaps you could argue that the orc is a metaphor for crime, or something. At least, then, you'd be expressing some idea. I don't think cave paintings are art. They're historical artifacts, but they do not satisfy my definition of art. The bolt-shiner is not an artist either. Everyone can be a master bolt-shiner and that doesn't make them artists. They're good bolt-shiners, but not artists. You're confusing creating something with expressing an idea.
    23. Re:What the fuck? by ronfar · · Score: 1

      So, basically, you are just inventing your own definition for art then. Humpty Dumpty would be pleased.

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    24. Re:What the fuck? by Gulthek · · Score: 1

      Art does not need to express an idea. Art is what we see as art. Your definition is pretentious (albeit seemingly good intentioned) nonesense because you imply that being an "artist" is not something that anyone can achieve.

      I think you don't realize that creating something *is* expressing an idea. Someone had an idea for a bolt, and they made it. Just because it's practical and useful and there are billions of them doesn't mean that it isn't an idea that has been made manifest. Art may be beautiful, but it doesn't have to be. Art may be functionless, but it doesn't have to be. Art may be a unique piece, but it doesn't have to be.

      If I hold a bolt, is it art? If I photograph it, is it art? If I paint it, is it art? At what medium do you agree that the bolt will be art? Any at all?

      Another idea that you are forgetting is the Intentional Fallacy which says that the author of a work is not the sole voice on how to interpret that work. If you paint a picture that you say expresses joy and rapture, you cannot say that I am wrong if I come along and say that it actually expresses repressed anger. Moby Dick really can just be a book about a guy huntin' a whale, that is a valid interpretation and it doesn't mean that Moby Dick isn't art.

    25. Re:What the fuck? by Anonymous Coward · · Score: 0

      Of course all videogames aren't art.

      What I'm about to say is important. I'm being a grammar nazi, but please read it. "all videogames aren't art" and "not all videogames are art" are too VERY different statements. The poster argues for videogames being art then in one statement completely contradicts himself. His statement is equivalent to saying "no videogame is art". Another example:

      "All pieces of fruit are not oranges" means among all the fruit in the world, none is an orange.

      "Not all pieces of fruit are oranges" means among all the fruit in the world, some are oranges and some are not.

      Basically it comes down to whether the "not" is modifying "all" or "oranges".

      This error is becoming more and more common, and while it may be trivial to most people, please think about what you're saying, and make sure it matches what you actually mean.

    26. Re:What the fuck? by Anonymous Coward · · Score: 0

      "it doesn't exactly push the envelope of human understanding." Since when has a movie pushed the envelope of human understanding? Most 'art' (be it music, art, movies, whatever) could easily fall under the same headings you put games. Why can't fun and enjoyment for the sake of it be a form of art?

    27. Re:What the fuck? by Dr.+Pretorious · · Score: 1
      I think you don't realize that creating something *is* expressing an idea. Someone had an idea for a bolt, and they made it. Just because it's practical and useful and there are billions of them doesn't mean that it isn't an idea that has been made manifest. Art may be beautiful, but it doesn't have to be. Art may be functionless, but it doesn't have to be. Art may be a unique piece, but it doesn't have to be.
      Let me refine my definition. Art is not just expressing an idea. There must be an implicit intention to express something. The bolt-creator is not expressing anything. He needed a fastener, brainstormed, came up with the bolt, and made it. He did not have the implicit intention of expressing a feeling he has about his life or human life in general.

      Here's the part of my response where I undermine everything I've written:

      Of course, Marcel Duchamp said that art is whatever people say is art. To an extent this is true. People have the power to label anything they want as art. So perhaps there is no universal definition of what art is. However, just because this is the case, I still feel it is worthwhile for me to express my definition of art. Therefore, a bolt is not art.

    28. Re:What the fuck? by Dr.+Pretorious · · Score: 1
      Here's a link to an essay by Tolstoy about art that's worth a read:

      "What Is Art?"

    29. Re:What the fuck? by Anonymous Coward · · Score: 0

      'There really should be a latin term for "arguing by looking through the dictionary for a definition that supports your side."'

      How about: argumentum ad verecundiam (Latin: argument to respect) or ipse dixit (Latin: he himself said it, where an unsupported assertion depends on the asserter's credibility). These are both examples of terms referring to "Appeal to Authority" arguments.

      This post, of course, is an example of argumentum ad wikipedium. ;)

    30. Re:What the fuck? by kafros · · Score: 1


      Generally speaking, we can divide any piece of entertainment into one of three groups: Art, Game, and Spectacle

      What category sex falls in?

      Is it a game when you cannot win? (maybe it is when you are playing with yourself)
      Is a spectacle? (I am talking about having sex not watching pr0n)
      I guess it has to be art then...

    31. Re:What the fuck? by Planesdragon · · Score: 1

      None of the above, actually. Sex is a productive activity, akin to eating or breathing.

      But, if you really must, Sex is a game. Somewhere between football and poker, but still a game.

  3. Dealing with the Humans by Monkeys!!! · · Score: 5, Insightful

    "...games don't delve very deeply into what it means to be human."

    So Max Payne didn't delve into how people manage (or fail to manage) grief? And Deus Ex didn't force you to face the moral out come of your actions?

    There are plenty of games out there that deal directly and indirectly with human emotions, ethics and morals. IMO, that is dealing with what it means to be human.

    1. Re:Dealing with the Humans by Das+Modell · · Score: 2, Insightful

      And what about roleplaying games, where you must make moral choices, instead of watching someone else do so? In Oblivion (spoilers follow), you work for the Dark Brotherhood and interact with several of their members while performing missions of dubious morality, until you are told that there's a traitor in the Brotherhood, and now you must kill all your friends just to be safe. To be sure, they're a bunch of murderers and psychos, and so are you, but they're your friends, and now you're going to kill them all.

      When you're playing a roleplaying game, you actually have to think about the choices you're facing, and what they mean. Alright, so maybe most of the problems are a clear case of good vs. evil, but not always.

      One of the problems with this "can video games be art" discussion is that the people participating in it have a very limited grasp of the history of games. You can't argue about the subject when all you've played or seen are Doom and Grand Theft Auto. I mean, has Ebert ever seen Grim Fandango, for instance?

    2. Re:Dealing with the Humans by Anonymous Coward · · Score: 0

      Except you could remove all the story from Max Payne and Deus Ex and still have the same gameplay. Yes, video games can contain art, but the art is not part of the game, it's "extra".

      Games, by themselves, will never be art. They can frequently contain art (so, for an example, Magic: the Gathering cards each have some work of art as the picture for the card), but that doesn't make the game itself art.

      A game is simply a set of rules. Video games may use an incredibly complicated set of rules, but they're still just a set of rules and not art. Yes, they may contain a back-story (Monopoly has a backstory where you're a real estate broker trying to gain a monopoly on real estate in a city), there may be a story that's unveiled while playing, and the story may be considered art - but the game itself will never be art.

    3. Re:Dealing with the Humans by Anonymous Coward · · Score: 1, Insightful

      Except you could remove all the story from Max Payne and Deus Ex and still have the same gameplay. Yes, video games can contain art, but the art is not part of the game, it's "extra".

      Except you could remove all paint from the Sistine Chapel and The Last Supper and still have the same building/canvas. Yes, buildings/canvas can contain art, but the art is not part of the building/canvas, it's "extra". Sounds kinda of silly to me.

    4. Re:Dealing with the Humans by Ragica · · Score: 1
      So Max Payne didn't delve into how people manage (or fail to manage) grief?
      Max Payne delved deep into cliche. Deep, deep, deep, deep, deep into cliche. So deep, I actually started to seriously admire it after i became too numb to cringe any longer.

      (Deux Ex, an exceptional game in so many ways, was an anomaly which I am told the publishers largely "corrected" in the sequel... I never bothered with the sequel myself, for fear of becoming totally disillusioned with it. I have to cling to the rare video game experience with at least a modicum of thoughtfulness.)

    5. Re:Dealing with the Humans by Rallion · · Score: 1

      A game is simply a set of rules. Video games may use an incredibly complicated set of rules, but they're still just a set of rules and not art. Yes, they may contain a back-story (Monopoly has a backstory where you're a real estate broker trying to gain a monopoly on real estate in a city), there may be a story that's unveiled while playing, and the story may be considered art - but the game itself will never be art.

      Okay...what about interactive fiction? Those are games, but generally the 'gameplay' is absolutely inextricable from the story.

      It's best to avoid making such broad statements.

    6. Re:Dealing with the Humans by Blakey+Rat · · Score: 1

      Look, Ebert's like, what, 85 years old? The reason he is down on video games is simple: He doesn't understand them. He's admitted in his columns before that he hasn't played many (if any) video games, and my guess is that most of what he knows about video gaming comes from the mainstream media. And you know how well they cover video game-related news.

      This is a complete non-story. I like Ebert and I respect his opinion of movies, but he's not qualified to judge video games and thus anything he says about video games is, at best, speculation.

    7. Re:Dealing with the Humans by meringuoid · · Score: 1
      In Oblivion (spoilers follow), you work for the Dark Brotherhood and interact with several of their members while performing missions of dubious morality, until you are told that there's a traitor in the Brotherhood, and now you must kill all your friends just to be safe.

      See, everybody? THIS is why all the smart kids out of assassin school sign up with the Morag Tong. You can be sure of steady advancement in a safe and secure environment, in which the only people who need to get killed are those who have writs out on them. Well, them and the Dark Brotherhood.

      Sure, people say we're a stuffy, traditionalist institution of the creaky old Dunmer establishment, but it sure beats the scene you can expect with the other lot...

      Apply: the Recruitment Desk, Morag Tong Central Headquarters, In the Bottom of a Locked Hatch in a Disused Storage Room in the Unlit Basement Full of Diseased Rats Under the Arena Fighters' Locker Room, Vivec City, Vvardenfell. Beware of the leopard.

      --
      Real Daleks don't climb stairs - they level the building.
  4. When art snobs complain... by Anonymous Coward · · Score: 0, Flamebait

    The thing is that nobody ever fell asleep from complete boredom playing the "shoot-shoot point scoring" games compared to reading the Great Gatsby.

  5. Okay by MobileTatsu-NJG · · Score: 4, Insightful

    "Ebert began by explaining why he felt a game (particularly the shoot-shoot, point-scoring kind) was not an experience equivalent to that of reading a great novel like, say, 'The Great Gatsby,' because games don't delve very deeply into what it means to be human."

    That's nice and all, but there are plenty of books that fail to delve very deeply into what it means to be human. Maybe not every game is art, but you cannot say all games AREN'T art.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    1. Re:Okay by StingRay02 · · Score: 1

      Comparing Asteroids to The Great Gatsby is like comparing a Harlequinn romance novel to Citizen Kane. By that logic, books aren't art. C'mon Ebert, do a little research before you spout off.

    2. Re:Okay by SetupWeasel · · Score: 1

      Comparing Asteroids to a harlequin romance is unfair. There are a great many, simple forms of art. Primitive works always get leniency when it comes to complexity.

  6. Deep = art? by azmaveth · · Score: 1, Insightful

    From the article:

    Ebert began by explaining why he felt a game (particularly the shoot-shoot, point-scoring kind) was not an experience equivalent to that of reading a great novel like, say, "The Great Gatsby," because games don't delve very deeply into what it means to be human.

    Who says art has to be deep? If my niece draws me a picture of a very lopsided horse, is that not considered art? What if the horse is perfectly proportioned and exquisitely detailed? It still doesn't "delve very deeply into what it means to be human."

    I say art is simply an expression of human emotion onto a medium of some sort. Games are definitely an expression of the designers/artists/programmers, intended to communicate "fun".

  7. This is silly... by node+3 · · Score: 4, Insightful

    I just don't get it. Because your average game doesn't tackle the human condition the way a great novel does, games aren't art? By his standards, most movies aren't art, either.

    Games are art. Odds are, if there's a serious discussion about whether something is art or not, it's art. It might not be some sort of highbrow art, or pure art, or even particularly good art, but it's art nonetheless.

    Most games aren't very good artwork. Even your average "good" game isn't all that great art-wise--perhaps on par with advertising art.

    This reminds me of the heated debates over whether rap was music or not. Now it's fully accepted as a form of music. I think the problem is that rap was a new form of music and there were people who couldn't grasp the idea that the current state of music is not to be taken as the totality of what can be music. The same here with art. Video games have expanded the categories of art. Now art is what art was before games, plus games. Just like music is now what music was before rap, plus rap.

    Now, if he were to argue that, in the context of art, video games aren't particularly great (although a few are quite good), he'd have a better point. Just like rap isn't really, compared to other forms of music, all that great artfully speaking, even if it is highly entertaining.

    1. Re:This is silly... by HeavensBlade23 · · Score: 1

      Rap is music? Like, whoa!

    2. Re:This is silly... by Fyz · · Score: 1

      Some videogames obviously have very few elements of art. But immediately when I read the summary i disagreed with the statement that videogames aren't art. And even with your statement that videogames don't produce good art. Why? Planescape: Torment

      I must admit that when I think of this game, I turn into a sniveling fanboy. It had everything that I require from a good book: characterization, engaging dialogue, great plot and subtle themes that really do concern the human condition.
      It also had the elements i want in a good movie: visually stunning artwork and (in cutscenes) cinematography.
      Finally, in terms of the elements I want from good interactive entertainment, it produced a huge world filled with a host of details that are all products of great imagination.

      In case anyone doesn't remember or haven't heard of this RPG gem, the plot and theme is roughly as follows:

      You wake up in a strange mortuary in the city of Sigil, the City of Doors, a warped nexus for an infinity of worlds. You do not remember who you are, but every inch of your body is covered in scars, some of which spell out instructions. You quickly realize that you have been separated from your very mortality and that this hubris has upset the balance of the multiverse and is bringing you and the people around you great despair. Over the course of the game, your character and your companions bound to you by this torment change personalty gradually as you realize that you have a great debt to pay back to the multiverse.

      I can recommend this game to anyone who want proof that games aren't devoid of art. It will leave you feeling like you've been reading a great book. Don't buy the book though.

    3. Re:This is silly... by node+3 · · Score: 1

      And even with your statement that videogames don't produce good art.

      I didn't state that. I said most games aren't very good artwork.

      There are for me, as well, a few games that are up there with a good symphony or painting. They are rare, but definitely exist.

      Some videogames obviously have very few elements of art.

      That's not what I was saying at all. I was saying that the art that is in your average game isn't all that great. Not in the Beethoven's 9th sense. They do, usually, reach the TV and print advertisement level of artistry. They look good, perhaps even impressive. They do their job. And they may even be quite clever or well-styled. But they don't usually transcend into the realm of great art. There are (fortunately) notable exceptions.

      It's my opinion that everything that people deliberately make has the potential of being a piece of art. Games are no exception.

    4. Re:This is silly... by danpsmith · · Score: 1

      I don't wanna start a typical rap vs. rock thing here, but rap is only as good as the rapper writing the lyrics.

      One person or another might disagree with the format altogether cuz they don't like how it sounds, and that's fine, but to pretend that at its best rap is somehow inferior artistically is being misleading. I wouldn't call most mainstream rock very artistic either or good for that matter.

      Blink 182 and the Ying Yang Twins are about on the same level from different angles, but one isn't inherently worse than the other because one is "rock" and one is "rap." The same can be argued for video games versus other entertainment, neither one is inherently better off than the other, it's up to the artist to determine how well made and artistic the work is. When you look at movies vs. modern video games, I might even argue that the average game has more artistic merit than the average movie. But neither format is inherently more artistic.

      --
      Judges and senates have been bought for gold; Esteem and love were never to be sold.
  8. N/A by ucaledek · · Score: 4, Insightful

    I have to agree with the writer. The titular question is poor on its face. Video games form a medium. And just like paintings, movies, music, books, that medium is governed in part (if not overwhelmingly) by commercial forces. It isn't very useful to look at just video games as if similar things were not going in the aforementioned media as well. They have become highly derivative as well, and let's not forget the alienating properties that most post-modern artistic forms go for. Shooters (which is the standard apparently for these discussions) provide, for me, the same effect that most contemporary forms of "high art" do. So to ask if videogames are art, well, seems not futile but the wrong direction to take if you want to seriously consider the aesthetics of the videogames themselves.

  9. Deja vu by Anonymous Coward · · Score: 0

    Remember how people would argue that comic books weren't art? This is exactly the same. "Comic books have art in them but they aren't art!" etc. blah blah You hear the same thing about video games.

  10. Movies by Unsus · · Score: 3, Insightful
    game (particularly the shoot-shoot, point-scoring kind) was not an experience equivalent to that of reading a great novel like, say, 'The Great Gatsby,' because games don't delve very deeply into what it means to be human.
    Movies (particularly the shoot-shoot, killing kind) are not an experience equivalent to that of reading a great novel like, say, 'The Great Gatsby,' because movies don't delve very deeply into what it means to be human.
  11. As regards FPS's... by kclittle · · Score: 4, Insightful
    ... Ebert has a point. If FPSs are 'art', then so is paintball, or playing army when you're 10, or playing army when you're 40 (ever see a "Civil War re-enactment"?) . FPSs are closer to sport, IMHO, especially multiplayer. Single player, welllll.... RtCW did have a bit of a plot and a wicked sense of humor, but "Dune" or LotR it was not.

    And, let's face it, from the first Pong console, we all called it "playing a game", not "watching a (interactive) movie". We all used the word "playing" 'cause that's exactly what we knew were doing.

    Where's the controversy here??

    --
    Generally, bash is superior to python in those environments where python is not installed.
    1. Re:As regards FPS's... by Kuukai · · Score: 1

      ... Ebert has a point. If FPSs are 'art', then so is paintball, or playing army when you're 10, or playing army when you're 40 (ever see a "Civil War re-enactment"?) .

      Kendo is often called an "art". And that's just a bunch of grown men screaming and hitting each other in the head with sticks. But let's not confuse medium with art here. There's nothing artistic about looking at a painting. Likewise, there need not be anything artistic about playing a game. What's in question here is whether or not the game itself is art, not whether or not it's an art form, though that's also an interesting topic for debate.

      --
      Sendou Wave Kick!!
    2. Re:As regards FPS's... by TomHandy · · Score: 2, Insightful
      It depends on the FPS though. Take Bungie's Marathon trilogy of FPS's; they were undoubtedly FPS's and games, but they also told a very deep and complex story, almost entirely via text in computer terminals. Now, were these games art? They certainly fit the "explore the human condition" that has been laid out, and I would venture to say that if you stripped out the text from the game and printed it as a book, it would unquestionably be considered a work of literature like anything else.

      But does the medium that this text was presented in somehow make it less worthy? Why would it be "art" if it was bound in a paperback book, but somehow not art when it is wrapped into a game?

      In the FPS genre, System Shock would probably be another obvious challenge.

      As another example, take Funcom's Longest Journey (and it's sequel, Dreamfall). Now, these are another genre (Ebert's original point was that no videogame was art, I don't think he limited it to genre.). The story alone would make it a work of art, but you also have beautiful art that makes up the game's visuals, wonderful voice acting and an incredible score. Many of these are the elements that would make a movie art, and I don't think anyone would question it's artistic merits if you took the elements of the Longest Journey and presented them as a movie.... and any of the individual elements (artwork, music, script, voice acting, etc.) would be considered art if taken alone. So why do they cease to be "art" because they are a game?

      I think one of the cruxes of Ebert's point in the original column where this came up was that the experience of a game was inherently more interactive, and the fact that the player could experience it in numerous ways meant it was something other than art, because the creator didn't have the same control over their experience that an artist, musician or writer has.

      But I don't buy that either. An artist might not have any choice about how viewers end up seeing their work (especially when their work enters the pop culture). And how much control does a writer have over how someone reads their book? The reader can skip to the end if they like, or skip through parts they find boring..... they could decide to read the entire book all in one sitting, or stretch it out over years. How different is this really from a game? And I would argue that the creators of a game know that someone could experience their game in many ways, which only makes it even more interesting as an art form.

    3. Re:As regards FPS's... by quantax · · Score: 1

      ... Ebert has a point. If FPSs are 'art', then so is paintball, or playing army when you're 10, or playing army when you're 40 (ever see a "Civil War re-enactment"?) .

      I think this hypothesis is wrong simply because the act of interacting with the object is not art. The object's artistic nature itself is what is in question. I'd go so far as to say that in the examples you listed, that the objects the games are played with, they could be debated as to whether they were pieces of art. But thats not the argument right now, its about video games, not paintball. If someone wishes to argue that playing the game is art, they can do that, but thats a bit much IMO. As far as quality, just like books, it can range from crappy (a lot of games) to classics (not so many games), so by his argument, the vast majority movies & books are not art. Lastly, claiming that no games are art is a bit arrogant given his lack of knowledge & experience in that area.

      --
      "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
    4. Re:As regards FPS's... by Eideewt · · Score: 1

      Exactly. Maybe gaming is an art and maybe it's not, but that's not actually what we're talking about. We're talking about the games, themselves. Personally, I fail to see how a medium that combines so many art forms (architecture, music, modeling, digital painting, and so on) can fail to be art. Some people may have a greater desire than I do to make "art" an exclusive category.

    5. Re:As regards FPS's... by RedWizzard · · Score: 2, Insightful
      If FPSs are 'art', then so is paintball, or playing army when you're 10, or playing army when you're 40 (ever see a "Civil War re-enactment"?)
      The game is art, not the act of playing it.
    6. Re:As regards FPS's... by spindizzy · · Score: 1

      Kendo is a sport, kenjutsu is (alright, can be) an art. Everyone here is trying to argue what must ultimately come down to semantics. Including me.

      --
      Quidquid latine dictum sit, altum viditur
    7. Re:As regards FPS's... by Cyno01 · · Score: 1

      Half Life 2, at a lull in the driving portion, stop your car and head over to the cliff and look out over the coast and water.

      --
      "Sic Semper Tyrannosaurus Rex."
    8. Re:As regards FPS's... by stony3k · · Score: 2, Interesting

      Exactly, Ebert seems to think that just because the creator does not control how his/her creation is consumed, it is no longer art. And I think that's a pretty narrow view - one could argue that we view Shakespeare's work very differently today than he intended them to be - that does not make them any less 'art'.

      Also consider that some artists definitely look for more 'interactive' media - some sculptures come to mind, and I seem to recall that there have been stage plays where the audience is asked to participate. Not many, but it's been a part of the art scene. Video games just take this to a whole new dimension - which is a good thing, IMHO.

      --
      Freedom is not worth having if it does not include the freedom to make mistakes. - Mahatma Gandhi
    9. Re:As regards FPS's... by perp · · Score: 1
      The game is art, not the act of playing it.

      Just so. Map, meet territory. The art is the Mona Lisa, not sitting smiling with hands folded.

      --
      There are two kinds of sysadmins: paranoids and losers. I'm both kinds.
    10. Re:As regards FPS's... by ekimnosnews · · Score: 1

      ...from the first Pong console, we all called it "playing a game", not "watching a (interactive) movie".

      You haven't played a Final Fantasy in while have you?

    11. Re:As regards FPS's... by theghost · · Score: 1

      But isn't playing the game sort of integral to the whole concept of it, just as viewing the Mona Lisa is indivisible from the things that make the Mona Lisa art?

      When you talk about the Mona Lisa you can talk about the materials that make up the physical object or the processes that went into building that physical object, but that's not really an artistic discussion. You can only meaningfully discuss the Mona Lisa as art if you talk about what it looks like, which necessarily involves the act of viewing it.

      In the same vein, when it's not actually being played, a computer game is just a collection of files on a computer. Those may or may not have their own artistic merits, but they are not The Game. It is the act of interacting with those files with the aid and interpretation of a computer (IE playing) that turns those into The Game.

      I think Ebert is wrong, but the act of viewing and the act of playing ARE integral to the art of their respective media. Viewing the painting is what makes the painting art, playing the game is what makes the game art.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
  12. I thought they already decided this... by hackwrench · · Score: 2, Interesting
    1. Re:I thought they already decided this... by Khakionion · · Score: 1

      For the love of God, mod this up. It's good to see Ebert disagreeing with even himself, at least on some base level.

      --
      OMG! Wau!
  13. Epic Ebert Videogame by hchaput · · Score: 3, Funny
    I would like to weigh in on "The Epic Ebert Videogame Debate" and say, categorically, NO! There should be NO EPIC EBERT VIDEOGAME!

    Let's face it, Ebert is epic enough as it is.

  14. Art vs. sport by hackwrench · · Score: 1

    The stadium is art, what happens in it is sport.

    1. Re:Art vs. sport by kclittle · · Score: 1
      Thus raising the whole to 'art'? That is, if I played paintball in a beautiful stadium, it would elevate the combination (bunch of yahoos running around in a pretty setting, splattering each other and the architecturally pleasing stadium with fluorescent lime-green paint) to the status of 'art'?

      Uh.... nooo, dontinkzo... :)

      --
      Generally, bash is superior to python in those environments where python is not installed.
    2. Re:Art vs. sport by Kuukai · · Score: 1

      Thus raising the whole to 'art'? That is, if I played paintball in a beautiful stadium, it would elevate the combination (bunch of yahoos running around in a pretty setting, splattering each other and the architecturally pleasing stadium with fluorescent lime-green paint) to the status of 'art'?

      That actually sounds a whole lot more creative and expressive than flipping the pages of the greatest novel ever written. Or staring at the greatest sculpture ever made.

      --
      Sendou Wave Kick!!
    3. Re:Art vs. sport by 0racle · · Score: 1

      It is if your name is Jackson Pollock.

      --
      "I use a Mac because I'm just better than you are."
    4. Re:Art vs. sport by kclittle · · Score: 1

      LOL! Touché!

      --
      Generally, bash is superior to python in those environments where python is not installed.
    5. Re:Art vs. sport by L7_ · · Score: 1

      uhh no, the stadium is always the art. whatever you do in it (football, soccer, paintball, gladiator matches) is the sport.

      it doesnt matter if you paint the stadium with pellets, beer and hotdog wrappers, or the blood of non-believers the creation is the art, the activity is the sport.

      now I could take the analogy back toward's ebert's: the game world could be construed as 'art', but the interaction with it is the 'game' (or sport).

  15. I hate these debates. by Jerf · · Score: 3, Insightful

    This kind of debate is what I call a "definition debate". If you define your term, it is almost certain that your questions will be answered.

    Are videogames "art"? To answer that, define "art". Once you do, you are almost certainly done.

    We're getting this second hand, but Ebert offers up a definition to the effect of "art is something that deeply explores what it means to be human". By that definiton, I completely agree that truly artistic video games are rare. Even the examples I can think of that meet that definition are pretty thin on that front.

    The reason I think it's important to remember we're in a definition debate is because there is an overwhelming temptation that most people experience to detach from the definition and start fighting as if the definition is obvious to everyone and the real question is whether the definition applies. Resist that, because it's backwards. If you clearly state a definition, it will be (relatively speaking) quite clear whether video games are art, are not art, or whether perhaps some are art.

    At this point, you tend to realize that while it's interesting to compare and contrast the value of various definitions, you're not going to find The Definition Of Art. Therefore, you're not going to find The Answer. You should know going into the debate that you're not going to settle anything. You can't.

    I enjoy this sort of thing in moderation if done with people who understand what's going on, but the people furiously arguing backwards tend to drown out the conversation pretty quickly, in my experience.

    1. Re:I hate these debates. by UnknownSoldier · · Score: 1

      Exactly!

      That idiot called (Mr. Eber) should play like Ico.

      If a game moves me to emotion, then it is art!

    2. Re:I hate these debates. by LaurenBC · · Score: 2, Insightful

      You've summed it up well, Ebert chose a definition that suited his preferred medium much more than games. There are a myriad of definitions for art out there, and the most important (IMHO) would be the definitions given by the artists themselves. I guess the real question would be whether the makers of various video games consider themselves artists in any capacity.

      Just my 2 as a musician and visual artist of 10+ years.

      --
      I don't need this, I've got a Master's Degree in folklore and mythology!
    3. Re:I hate these debates. by earthbound+kid · · Score: 2, Interesting

      I agree with you completely, but I'll chip in a little more. People seem to very easily confuse the question "Is it art?" with "Is it good art?" If you look around this discussion you can find several (up modded no less) examples in which the quality of the work is taken as a proxy for whether it "is art" or not.

      The whole conversation is quite pointless.

      A much more useful conversation -- can we enjoy games as deeply as we enjoy other kinds of art?

      I wrote a paper in college arguing yes. Long story short: video games contain the same formal elements as other kinds of artwork, so there's nothing stopping you from enjoying them on that level, and on top of that the play elements that comprise the game are interesting and potentially enlightening.

  16. Mr Ebert - you are right. by Seraphim_72 · · Score: 2, Interesting
    Yup, he is. Doom3 will never be on any level as Citizen Kane. And the knee-jerk reaction is to twst it back, Citizen Kane is no Doom3. But I guess I would go the other way. Doom3 is no Citizen Kane, but no film version or Romeo and Juliet is worth even a spirited High School performance of that play. To take it even further, No modern performance of Romeo and Juliet can even hold a candle to reading it, if you have had the proper education to understand it, or lived the originals. So here we are, back to reading. Mr Ebert, you are right, the new media isn't as good as the old media, but your films suffers from the same.

    Sera

    --
    Slashdot, where armchair scientists get shouted down and armchair theologians get modded up.
    1. Re:Mr Ebert - you are right. by Anonymous Coward · · Score: 0

      Doom3 will never be on any level as Citizen Kane.

      And Jean-Claude Van Damme never made a film anywhere near as good as "The Secret of Monkey Island". So?

    2. Re:Mr Ebert - you are right. by ultranova · · Score: 1

      Yup, he is. Doom3 will never be on any level as Citizen Kane. And the knee-jerk reaction is to twst it back, Citizen Kane is no Doom3.

      Has CK's copyright expired ? Could one make an action-oriented refilming of it ? "BFG..." Or simply have Kane rise from his grave as a brain-eating zombie and have an investigating reporter go after him with a chainsaw.

      Yes, let's make Citizen Kane 2 as a splatter horror movie !

      For that matter, you could simply add a sledlauncher to Doom3, that would make it CK.

      But I guess I would go the other way. Doom3 is no Citizen Kane, but no film version or Romeo and Juliet is worth even a spirited High School performance of that play. To take it even further, No modern performance of Romeo and Juliet can even hold a candle to reading it, if you have had the proper education to understand it, or lived the originals. So here we are, back to reading. Mr Ebert, you are right, the new media isn't as good as the old media, but your films suffers from the same.

      And none of that can hold a candle to a bunch of hunter-gatherers sitting around a campfire before the invention of electric lights, eating a roasted mammoth and listening to the semi-coherent rantings of a shaman who's eaten a few unhealthy mushrooms and started telling ghost stories.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    3. Re:Mr Ebert - you are right. by spyrochaete · · Score: 1

      Yup, he is. Doom3 will never be on any level as Citizen Kane.

      I'd say they're about on par in terms of incorporating shadow into the mood and cinematography.

  17. wasted opportunity by 0biter · · Score: 1

    what do two movie critics and a brain surgeon know about games? i'm sorry, but Ebert and his posse make themselves look like fools because they are clearly talking about something that you can just tell they have almost no experience in.

  18. Hot Buttered Popcorn by Snuggly_Soft · · Score: 0, Troll

    I think that Roger Ebert would give games more of a chance if all games came with hot buttered popcorn, like movies.

    1. Re:Hot Buttered Popcorn by LaurenBC · · Score: 1

      Good call, and I'd take that further to say that as many games these days are fine art as movies. Not many, but as least some. Silly debate as debating on the nature of art usually is.

      --
      I don't need this, I've got a Master's Degree in folklore and mythology!
  19. art is a classification not the end all and be all by Anonymous Coward · · Score: 0

    If I shit on a canvas is it art?

    I leave that question to pretentious art fucks with too much time on their hands.

    "A rose by any other name would still smell as sweet." I apologize, but that had to be said. On many levels.

  20. Agree with Ebert... almost. by Jiggold · · Score: 1

    I gotta go with Ebert on this one. Games aren't true art... yet. Aside from the previously mentioned Deus Ex, I can't name one other game I've played that has actually stimulated genuine critical thought. Most, if not all, games are simple exercises in rudimentary mechanical and problem solving skills, hand-eye coordination mostly. An interesting thought: the general public definition of what qualifies as 'art' is, as noted, typically applied to things that require a passive audience. We look, watch, and listen. There is no direct interaction. But, 'true art' is argued to be that which compels us to think and/or act in a new or different (and hopefully, positive) way after we have ingested it. Interactive entertainment is something of the opposite, but the action serves only the game itself. There is no direct physical outcome for being a Brigadier General in 'Battlefield 2'. Nor does obtaining grinding a task in WoW make one any more adept at that same task in reality. And, yes, I am confining 'reality' to include only the physical, not the virtual for the sake of this argument, so don't get all metaphysically and philosophically bullshitty. Ultimately, games do not provoke one to action beneficial to mankind, as 'true art' is meant to do.

    1. Re:Agree with Ebert... almost. by UnknownSoldier · · Score: 2, Informative

      Try the "classics" ..

      Ico
      Loom
      Monkey Island
      Ultima 7
      Tetris
      Star Control II
      Grim Fandango
      System Shock

    2. Re:Agree with Ebert... almost. by Sigma+7 · · Score: 1
      I gotta go with Ebert on this one. Games aren't true art... yet. Aside from the previously mentioned Deus Ex, I can't name one other game I've played that has actually stimulated genuine critical thought.


      I have one question: Is this art? If so, why are three simple striped considered art while the narrative properties of video games are considered substandard?

      Under the definition of provoking genuine critical thought, most pieces of art would be treated as "fake art". Cubism, for one, doesn't promote critical thought, but instead causes people to become confused about the image. Action Painting doesn't provoke critical thinking and relies solely on reaching subconscious emotion. However, just like the Voice of Fire, it is somehow considered artistic even if it is something that can be created by a four-year-old.

    3. Re:Agree with Ebert... almost. by Anonymous Coward · · Score: 0

      Marathon!

  21. I am not artistic by SmallFurryCreature · · Score: 4, Insightful
    Yet a couple of years ago I did volunteer work at a local tv station as a cameraman. It was very intresting as offcourse a lot of the stuff was about art. Filming local artist during exhibitions and such.

    Some stuff I could get. Regular mainstream art like paintings or sculptures even if made out of trash. I am not a complete idiot and did not need to be told wich was the sculpture and wich the trashheap.

    But performance art was too confusing. The only difference between performance art and a mental case on the street seemed to be location. Some "artist" would "perform" for an amazing amount of time and apparently it was all very meaningfull. When you are holding a heavy camera usually you don't think much about what you are actually filming since you are busy with your own work. But when the performer freezes or just twists a single limb for minutes on end you can't help but wonder what the fuck it is all about.

    The most amazing thing is that these people all think it is extremely important what they are doing. Considering their efforts as worthy as hospitals. After all they want the same tax money to support them that could also be used to research cancer.

    Not that I really mind. It keeps them off the street. Sure a less liberal goverment would force them to get a real day job but would you really want one them to be your co-worker? Jails for the criminals, mental hospitals for the insane and art centers for the totally useless.

    I say it harsh but nonetheless that is how most people view "art". Useless crap that cost a lot of taxpayers money but does nothing.

    Do we really want games to be like that?

    It reminds me off a Yes Minister episode in wich the questions arises why opera (wich the masses do not want) receives subsidy but soccer (wich the masses do want) does not.

    Games are not art. In the same way movies and indeed books are not. If it is popular and people freely spend their own money on it then it can't be art. Art does NOT sell.

    Most REAL artists would agree. If you look at nearly all the great works of arts you would learn that all of them were commercial projects paid in advance. "De nachtwacht" by rembrandt. The "Mona Lisa" by Da Vinci. Great works of art yet made for no other reason then the money.

    Perhaps there are two kinds of art. The artsy arts that survive only thanks to goverment subsidies that nobody gives a shit about and the kind that actually sells and can sustain it self. Offcourse that is not "real" art in the eyes of the first group but frankly I don't think that is bad at all.

    Think of it like this. Do you know what local delicacy means? It means nobody else in the world wants to eat it. If a game truly became art would anyone really want to play it?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:I am not artistic by cnoocy · · Score: 1

      The reason to fund experimental art is because it's experimental. It's very difficult to know what will lead to work of lasting value, but casting a wide net gives you a better chance of producing something new and great than focusing on things that are as similar as possible to what you've seen before. Do artists take themselves too seriously? Many of them do. But you could say the same of many scientists and engineers.

      --
      This sig is not the Zahir. Lucky for you.
    2. Re:I am not artistic by spyrochaete · · Score: 1

      Yours is a kind of pessimistic take on art. IANAArtist but I knows what I likes. You describe the hoity toity side of "fine" art; the kind that only seasoned critics and professors will understand - the legalese of art. It reminds me of a recent King of the Hill episode where Bobby takes a class in clowning, only to find he was a better clown before he learned how.

      And indeed, Ebert is a master of deconstructing film. He makes a zillion observations every minute of every film. When it comes to interpreting other media I don't think he is qualified. He can't see the forest through the trees. He busies himself finding ways that games are not movies or literature, when it's so obvious to the rest of us that it's completely different.

      Reading between the lines I can see you've got the right idea on this. Art isn't art because people tell you so. It's art when it draws you in, when you understand it on more than the surface level, and it gives you pleasure and meaning. The Artful Dodger finds art in pickpocketing. Robert Pursig finds art in motorcycle maintenance. Mandelbrot finds art in math.

      Much of today's generation finds art in interactive storytelling, and perhaps we are more correct than any generation before us. Not only are we consumers of the artistic visions of all the game designers, graphic and sound designers, programmers, manual writers, etc. that make the game, but we as gamers are artists ourselves because we compose our own unique stories as we play. Whatever part of the human condition is left out of the box is injected by the consumers as they paint their own caricatures onto the pastel landscape.

      Think of it like this. Do you know what local delicacy means? It means nobody else in the world wants to eat it. If a game truly became art would anyone really want to play it?

      Take the game of life, the best game I can think of akin to a local delicacy. (http://www.math.com/students/wonders/life/life.ht ml) This is a game in the loosest sense of the word in which pixels represent communities of organisms who will flourish or die depending on the number of neighbours. You play it once and you learn a little something about populations. Maybe you don't play it more than once, or maybe you draw your name or a squirrel, or maybe you experiment with it for hours. No matter how you play it, it's obvious that the game itself is nothing but an empty grid without human participation. What you put in is exactly what you get out of it. Isn't this true of all games?

      Roger Ebert is an old man who is unsurpassed in his craft, but should not be taken seriously on this matter. He is accustomed to watching movies and reading books passively, and is not prepared to criticize a medium that requires him to participate proactively. He is a niche journalist who has thus discredited himself from interpreting other niches.

      So give interpretive dance a chance. Jump up on stage and flail around with that psychopath. Maybe it's clearly art while you're onstage.

    3. Re:I am not artistic by Anonymous Coward · · Score: 0

      indeed, Ebert is a master of deconstructing film
      [...]
      Roger Ebert is an old man who is unsurpassed in his craft, but should not be taken seriously on this matter.

      Duh, I can't believe I'm reading this tripe (the story, not your comment), and even replying now.. but J-e-s-u-s fucking Christ! That Ebert dude doesn't know shit. Wake up and smell the roses, asshole.

  22. Ebert.com ?? by Physician · · Score: 1

    Ebert.com takes you to Ebert & Associates which provides expert legal testimony, scientific exhibits, research and consulting using spatial and photographic evidence in the areas of environmental litigation, land and water rights disputes, criminal forensics, and the management of cultural resources. (Yes I simply copied that from the website)

    The summary meant to put rogerebert.com which immediately takes you to the suntimes website.

    --
    Does God treat us as servants or friends? Check my homepage.
  23. This is getting old... by Shinkage · · Score: 2, Interesting
    I'm getting really sick of a bunch of pretentious asses trying to definitively tell me what IS and ISN'T art as if there were some kind of objectively absolute standard for determining such a thing. Listen you idiots--if I make something and say it's art, and other people buy or view it (or whatever) and they say it's art, then guess what? IT'S ART, and it doesn't matter what anybody else says. That. Is. The. Whole. Damn. Point. Really, you can argue that modern art (for example) isn't art at all, but I'm afraid that'll leave you having to deal with a whole bloody lot of museums the very existence of which disagrees with you. There are honestly more kinds of art than can be found in a museum in any case. The building of fine furniture is an art. Architecture is an art. Both these activities have very strict guidelines and rules governing their performance, they have specific desired outcomes, but they're art on top of that none the less.

    Honestly, if YOU don't think it's art, then don't bother treating it like art. If somebody else thinks it is, there's bloody well nothing you can say that will make it not so. Just deal with it and get on with life. Reason I'm so (obviously) riled up about the matter is that, being an old time gamer, it seems to me the reason about 99% of the stuff coming out of the industry these days is utter crap--including stuff from major designers--is that they don't treat it as an art. And I miss good games :(

    I'll conclude by saying this: I have played games that I considered to be true works of art in their construction and their presentation. Fallout I/II serve as perfect examples of this. There was just something undeniably artistic about the presentation of those games. So don't tell me games aren't art.

    1. Re:This is getting old... by 21st+Century+Peon · · Score: 1

      I'm astonished that I had to read this far down before someone pointed out that art is in the intent of the creator (lower-case "C", if you please).

      If you've put your heart (figuratively, I mean, rather than "Pouring your own blood into a mould of your head then freezing it"-style) into the work, and tried to say something meaningful with it, then it's art.

      --
      "Knowledge, sir, should be free to all!"
      ~Harcourt Fenton Mudd
  24. So only certain human experiences are art? by Rayonic · · Score: 1

    The art of games comes from their intricately crafted logic systems and environment (the game's ruleset, if you will.) A well designed game will compel the user in a different way than a book or movie or music. Should we seperate "art" from "non-art" based on the area of the brain that it stimulates?

    Games excel at engaging three aspects of the human mind:

    * Creativity -- Given a toolset and a receptive environment, a game player is encouraged to express themselves in new ways. (See: The Sims, A Tale in the Desert, Rollercoaster Tycoon, Mind Rover)

    * Logic -- A game player has to employ his logic centers to solve puzzles, overcome obstacles, or solve complex tactical situations. (See: Civilization, Lemmings, Combat Mission, Chess)

    * Reflex -- Here we exercise the most primitive and vital portions of the brain. Well, not just exercise, but also train to accept new tasks as second nature. Driving a car, typing on a keyboard, or even walking are great real-world examples of this phenomenon. (See: Space Invaders, Serious Sam, R-Type, Street Fighter)

    Any traditional art slathered on top of the game is just a visual, audio, or motivational aid. After all, controlling a stack of hitboxes is not as compelling as controlling an expert karate fighter.

    1. Re:So only certain human experiences are art? by BecomingLumberg · · Score: 1
      Are sports art then? They require creativity to outwit the opponent, a logical approach to scoring, and certainly more reflexes than a videogame. Oh, but the slashdot community doesnt hold sports int he bottom of their hearts, so I suppose they must not be art.

      I am not saying videogames cannot be art, but your definition is lacking.

      --
      If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be.-TJ
    2. Re:So only certain human experiences are art? by Rayonic · · Score: 1

      Who is excluding sports? I didn't list any as examples because we seem to be talking mostly about videogames here.

      Table Tennis is a good example of a reflex-oriented game. Figure Skating takes a good amount of creativity (and reflex, and some logic). It's hard to find examples that don't have a combination of all three.

      I suppose most sports require a certain amount of athletics. But then again, Dance Dance Revolution does, and Golf doesn't.

    3. Re:So only certain human experiences are art? by BecomingLumberg · · Score: 1

      I think you miss the point. I was trying to illustrate that the definition was incomplete... football falls into his criterion, but i think it has little intrinsic artistic value. Just because an object/activity involves those three elements, it is not automatically art.

      --
      If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be.-TJ
    4. Re:So only certain human experiences are art? by Rayonic · · Score: 1

      Good point, I should have specified that games have the "potential to be art", since art is always subjective. There are plenty of books that aren't art -- dictionaries and travel guides, for example. There are plenty of movies that aren't art, like pornography or home movies.

      Back to sports for a second, many would consider a figure skater's performance to be art. Some football enthusiasts might consider a well planned and executed gameplay "art in motion".

      Pong is already considered by some to be a form of retro and/or minimalist art. I'd have to say that Oblivion is art too -- not just for the visuals, but for the large and detailed world, the intricate rules and algorithms that bring that world to life, and all the varied ways the player can experience and interact with it.

      I'm content to admit that not all games are art. Just so long as the primary mechanisms of gaming aren't automatically ruled out of the argument.

  25. What it means to be Human in a Game? by zmilo · · Score: 2, Funny

    Usually 1 extra feat, plus +4 skill points / lvl.

    Oh, and Common.

    1. Re:What it means to be Human in a Game? by Sigma+7 · · Score: 1
      Usually 1 extra feat, plus +4 skill points / lvl.

      Oh, and Common.


      I find that's overly generous - most games just have humans as completely average with no bonuses or penalties.

    2. Re:What it means to be Human in a Game? by Anonymous Coward · · Score: 0

      But only humans get to be Paladins. Of course, with warrior/clerics ... *shrug*

    3. Re:What it means to be Human in a Game? by zmilo · · Score: 0

      Actually, I was referring to 3rd Edit. D&D rules, where they give humans that in order to balance them out vs. the other, usually slightly more dedicated races.

  26. Godawful Gatsby by Baby+Duck · · Score: 1, Interesting

    The Great Gatsby was not a great novel. Gatbsy? Not so great either. No one acts or thinks like any of the characters. Well, maybe the narrator. And for the love of God, why is this book discussed in universities?! What has any 18-22 year old college student ever done where he can relate to Gatsby?

    I found the book shallow, devoid of interesting narration, and too pigeon-holed towards a narrow economic class in one particular decade. Timeless it is not.

    --

    "Love heals scars love left." -- Henry Rollins

    1. Re:Godawful Gatsby by Anonymous Coward · · Score: 0

      uhh we read it our sophmore year in high school.

    2. Re:Godawful Gatsby by Anonymous Coward · · Score: 0

      totally! I still don't understand how something like Great Gatsby can manage to get itself established as some sort of an epic masterpiece of all time. Every time someone wants to give an example of Great Literature, it's like they are gripped by some weird knee jerk reflex and they are compelled to yell GATSBY in abandon. I blame the high school English classes. Aside from the obligatory Shakespeare, they don't let you read a single worthwhile book.

  27. Art is overrated by pestilence669 · · Score: 1

    I don't believe that games are super artistic, but only because most kids don't really like art that much. I wasn't exactly dying to hang out at the art museum when I was younger. I don't believe it's necessarily a dislike for art as much as it's a preference for things more fun.

    So are video games and so is art. People keep producing what other people keep buying. As long as the most valuable market segment never matures, then the games never have to go far beyond what they are right now. The target audience is perpetually sixteen years old. Games don't try to match the maturity of the player and they don't have to grow up with the player. They don't even have to be original.

    I guess what I'm trying to say is: It's not the games fault that they're not expansive artistic expressions of infinitely interactive universe. Kids don't necessarily want that. It's all about instant gratification, and that's not very artistic at all.

  28. Code by vga_init · · Score: 1
    Games are essentially programs (they are also more than just programs), and as a programmer I find artistic value in programming--I always have since I amused myself by writing clever, creative code. Game programmers can often be unimaginative, but games are also one programming application in which creativity plays a stronger role.

    Having played many games with artistic value through my life time, arguing that games are not art seems absolutely ridiculous to me. I know I'm prejudiced, but I can't take anyone who holds the opposite opinion seriously.

    I think you can find artistic value in anything.

  29. Once upon a time... by nugneant · · Score: 3, Insightful

    ...our story begins in the 1950s, a time when the world was terrified of communism, but "terrorist" was still a pretty obscure word. A time when society argued on whatever passed for slashdot at the time whether television would ever truly supplant radio in the minds of America's masses. Rollerskates were still a novelty.

    Along came a man - a musician, some would say - named Elvis. His music was generally modified from the tunes of slaves. And oh was there ever an uproar. Roger Ebert, Sr.: "That certainly isn't music! Beethoven, Bach, Brahams - that is music! Elvis, why, his band doesn't even number in the dozens of people! It's even worse than the devil's jazz! Any man that would shake his-- his pelvis-- in such a way is hardly a man - a DEMON is he!". And Elvis sold millions of records and up until recently has been a household name (until the estate changed hands and tradition went buggery-up, at least)

    The 50s gave rise to the 60s, and soon the Ebert Srs. of the world had a new demon to contend with - The Beatles! "At least Elvis was a nice boy. I mean, the haircut and everything. Perhaps the future shall look back upon him with a rosy eye, as they shall Warren Harding, and realize that he was merely a symptom of his troubled, communist-infected times. But these Beatles - their hair is the devil's work, and the noise they make is not Art! Four men playing those flash-in-the-pan electric instruments can never produce Art!". And yet the Beatles gathered a small following over the years, and are still remembered today.

    The early 60s gave way to the mid 60s, and the Beatles were back in the center of controversy. Music critics declared that Sgt. Pepper's was hardly Art, that Art could not be made with the aid of a devil electronic synthesizer - it was hardly even Real Music! And lo, Frank Zappa came with his answer - "We're Only In It For the Money", being composed and performed entirely on natural instruments (albiet with crafty tape manipulation). And the masses winced - this was not Music! Music, Art, whatever you want to call it, was about how a Boy loved a Girl, or perhaps about how a Girl loved a Boy. Certainly, Music was not about how American Womanhood was phony, nor something that would attack the very institution of America's policemen - why, the police never shoot innocents in Art - and Music, Art, was absolutely nothing that contained such disgusting and wholly inappropriate bodily noises! Frank Zappa is currently looked on in musical circles as perhaps the single most "important" (whatever that means) American Composer to escape the 20th century, even if the original Mothers of Invention disbanded less than two years after We're Only In It For the Money's release.

    And so on and so on the debate continued - the 60s became the 70s, and prog came out, but it was apparently too "pompous" to be Art, and the entire debate became less and less relevant as time went on. Hell, the critics of Shakesphere's time wouldn't call him "Art" -at the time, Shakesphere was the pulp disposable garbage of the common peasent - or at least, so I learned in my tax-funded primary education. Who knows for real. Anyway, basically something needs to be really dead and not relevant to current goings-on in the world before it will be called Art, because the way these art snobs throw the term around, it basically means History + Emotion - heck, the Sex Pistols will probably be considered Art in 500 years, assuming we don't nuke each other off the planet or DRM all the music to death by then.

    Basically, Ebert (and most critics) seem to be bemoaning the lack of "innocence" in the industry. I relate to some degree - focus groups and deliberate manipulation have replaced the Happy Accident in the mainstream spotlight. But truly, it becomes an issue of Those Who Can Create Art, Create Art; Those Who Can't Create Art, Become an Art Critic - as so perfectly captured by Matt Groening in the Life Is Hell comic.

    I really don't know where all this leads. Much as I per

    1. Re:Once upon a time... by LithiumX · · Score: 1

      If only I had mod points today...

      Art is what grabs people, and illicits a (usually emotional) reaction, or at least burns itself into memory - or at least tries it's very best to do so. Most "art" is merely an imitation of greater works, inferior but attempting to achieve at least a small part of the older work accomplished. Usually you end up with something easily forgotten, and sometimes you end up with something either nearly equal, or vastly superior in a different aspect.

      Most games are exactly that - games. They exist for entertainment value, as they should. Art, in the classical sense, need not apply. However, some game creators don't want to just entertain you, they want to create a true work of art in their own medium. The problem is - art doesn't sell games... hype and entertainment value do. Interactive art, a favorite subject of "modern" art, just never seems to be real art. Art, in the classical sense, has to be experienced, rather than manipulated.

      I have seen games that were visually stunning - not in their technology, but in the work of the artists who made the graphics. One example would be American McGee's "Alice". It was by no means a fantastic game, it was using older technology long since abandoned by serious game makers, and it wasn't all that significantly different from other games of it's type... except that the level of artwork was vastly superior, the use of color was more masterful, and every environment, character, and event was designed to appeal to your aesthetic sense, rather than simply to flesh out the game. I have no desire to go back and play it again, and it wasn't all that "fun"... but it's been burned into memory far better than others. Myst was another similar attempt at art... it was less played than experienced.

      There is an art to game making, as there is to almost every media - even the most mundane sitcom. But it's very difficult to make a game an actual work of art, at least not without eliminating much of it's value as a game. Given time, a better ballance may be found. Look how long it took movies to develop more of an artistic sense, or music for that matter.

      --
      Do not confuse "Freedom of Choice" with "Free Will".
  30. A list of games that are art by cgenman · · Score: 2, Informative
    1. Re:A list of games that are art by cgenman · · Score: 1

      Dada download link died, so here is a mirror.

    2. Re:A list of games that are art by Gulthek · · Score: 1

      Grim Fandango is most definitely art. It is at once voice acting art, visual art, movie art, noir art, Aztec-influenced art, and cartoon art.

  31. art by sentientbrendan · · Score: 1

    Ebert began by explaining why he felt a movie (particularly the girls gone wild kind) was not an experience equivalent to that of reading a great novel like, say, 'The Great Gatsby,' because movies don't delve very deeply into what it means to be human.

  32. Who said all games were art? by bunbuntheminilop · · Score: 1

    Did you?

  33. Agreed by shigelojoe · · Score: 1

    Art is that which communicates the values of the creator or performer. Seen in this way, everything we create and do is art.

    Using some of your examples, when a person designs clothes, a font, or a can of soda, they are necessarily promoting those values they hold. For instance, a can of soda is designed the way it is because the designer believes that a can of soda ought to be easily carried, stacked, and consumed. Similarly, speech is an art, because the manner in which one speaks communicates the values that the individual possesses regarding appropriate vocabulary, depth, and tone.

    When art is looked at this way, that which is considered "Art" by most people is really that which is primarily intended to communicate values instead of these values being secondary to functionality. Picasso's "Guernica" and the paintbrush used to paint it are both art, but "Guernica" is considered Art because its primary purpose is to communicate Picasso's values; the paintbrush is only meant to apply paint to canvas, and not evoke any feeling on its own.

  34. Definition of Art by montyzooooma · · Score: 1
    Ebert's personal definition of art probably includes some bias about understanding the medium and so he's never going to accept gaming as art.

    And to be honest shouldn't we make up our minds? Is it art or a sport? Can't really have it both ways. So by the Cyber-Athletes' leagues definitions it wouldn't be art either would it?

    1. Re:Definition of Art by panda · · Score: 1

      Why can't you have it both ways?

      What about rhythmic gymnastics? Is it art or is it sport? Is it both?

      Ditto for figure skating, ballet, etc.

      --
      Just be sure to wear the gold uniform when you beam down -- you know what happens when you wear the red one.
  35. Play a BioWare game. by Anonymous Coward · · Score: 0

    Any BioWare game (well, maybe not Shattered Steel and MDK2) is a good rebuttal in this case.

  36. Not art? by Kayamon · · Score: 1

    Sigh.

    So am I the only one who played Ocarina of Time, and Ico?

    For some reason this guy thinks Myst is the pinnacle of art in games. Well, each to their own...

    He then goes on to say how he's watched people playing Doom 3 and decided that it doesn't count on account of that type of game being "purely mechanical". Now admittedly, Doom 3 isn't exactly renowned for it's artistic merit, but it seems to me that he simply doesn't actually like playing anything that isn't a series of static images. He's not actually been playing any games at all, despite what he himself might think.

    The games he mentions he has played - 7th Guest, Myst, and The Resident's Bad Day on the midway - these were all FMV "interactive movie" games released around 93-95. If that's what he considers the peak of the artform then he's very misguided indeed.

    --
    Kayamon
    1. Re:Not art? by Kayamon · · Score: 1

      Oh, and my mistake. It appears he's talking about Doom 1, not Doom 3.

      Cutting edge, I tell you.

      --
      Kayamon
    2. Re:Not art? by iainl · · Score: 1

      Ebert is a film critic, his entire definition of "art" seems to be based around how much like a film something is, because that's his benchmark.

      So it's not that surprising that the games that come closest are the ones that just require a bit of button pressing inbetween the DVD chapters.

      --
      "I Know You Are But What Am I?"
  37. Making game engines feels like art-making. by Tei · · Score: 2, Interesting

    I am 3d engine coder (http://telejano.berlios.de./ And making a 3d engine feels almost like painting (I also paint) and doing photography. This mean 3denginemaking =~ painting + photograpy + maths, so... 66.66% pure acepted art.

    More on that... I use my 3d engine to explore artisting ideas. How to make snow that feel snow?,.. What look to get that feel?, and others.

    As I work on other business, and my mind is free, I let my sould explore the in and outs of some 3d engine design ideas. And this feel exactly like pre-viewing on your brain something you can hand draw.

    Some 3D engines even use the painter algorithm ;D

    --

    -Woof woof woof!

  38. Does it even matter? by patternjuggler · · Score: 1

    There's no question that there is art in games, a sort of art in designing/making games- but is a game as a whole really art?

    I think there is a group of people that want games to be art so that it affords them protection from censorship. There is another group of people that want games to be a professional sporting thing so that it affords legitimization from another angle, but there are some conceptual difficulties reconciling those two things.

    My opinion is that art is too limited a concept to be applied to games. Games can be bigger than art- they are more like real life in a way, where life contains both art and interaction and competitive activities and many other things that aren't art, but it would be stupid to try and argue if real life is art or not. Games are games.

  39. Tetris by mwvdlee · · Score: 1

    How can you not consider a game like Tetris art?

    I'm not talking about any particular implementation of the game; it's the very concept that is just completely impossible in the real world. The type of thinking it invokes could not have been possible in any other wya than through a video game.

    Surely something that manages that must be considered art?

    p.s. Rembrandt, Michelangelo and Da Vinci weren't considered "art" when they lived; it was just a profession for which they were paid hourly wages. Surely it was a well-paid job but considered no more enlightened then, than it is considered enlightened to be a well-paid businessman nowadays.

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    1. Re:Tetris by Scrameustache · · Score: 1

      it's the very concept that is just completely impossible in the real world. The type of thinking it invokes could not have been possible in any other wya than through a video game.

      More or less, I have strong tetris feelings when I'm reorganising shelf space in the mixed cups and glasses cupboard: I'm at the top, providing the mismatched pieces, and I push them down, turn them, and try to make them fit as snugly as possible.

      --

      You can't take the sky from me...

    2. Re:Tetris by hambonewilkins · · Score: 1

      Oddly enough, I'm sure if you dressed people as Tetris pieces and had them act out Tetris moves, it would be considered performance art.

      --

      God Bless America. Why? Did it sneeze?
  40. I agree partially by LarsWestergren · · Score: 3, Interesting

    I had written a LONG post, but Firefox crashed... Second and much shorter attempt:

    I agree with him for most games (99% or so), but there are some notable exceptions. Planescape:Torment for instance, that whole game is centered around questions such as "Can anything change the nature of a man? Would you REALLY want to be immortal? What is a valid philosophy of life (Dustmen, Godsmen, Sensates)?"

    When I was asked the question "What can change the nature of a man?", with along list of possible answers such as "love, death, faith, regret, nothing", I froze. I had to go for a long walk before I could answer that question.

    That if anything goes deeply into what it means to be a human, and it did it in ways few other media or artform could.

    Some other games that, while maybe not asking such big questions about life, have touched me emotionally:
    Final Fantasy 7
    Grim Fandango
    Longest Journey
    Fallout
    Knights of the Old Republic 2 (would have been even better without the butchered ending(s)).

    --

    Being bitter is drinking poison and hoping someone else will die

    1. Re:I agree partially by jurgenaut · · Score: 1

      Agreed. PS:T was, and always will be, true art IMHO.
      Deus Ex was another. *SPOILER WARNING*
      You were given choices all the time. Would you trust your brother and help save Lebedev, even knowing it would condemn you sooner or later? Your friend Alex Jacobsson, who was watching through your eye-cams, could you trust him to cover up your killing of Anna Navarre? When your brother yelled "Run, I'll hold them off!", did you run? If you did, Paul died. Only months later, on my second playthrough I realized that you could save Paul by standing ground. Imagine my surprise.

      And it was hard not to sympathize with old Agent Hermann, a dumb ruined form of man, of which you had killed the only ever possible friend.

      It's a shame DX:IW was such a shitfest. Ion storm gave us even more choiced, but there was no reason to make most of those choices. There were no characters who you could sympathize with, only dumb 3d models who believed whatever you told them. I mean, I've spent 95% of the game killing Templar troops, why would the Templar leader offer me a job at the last 5%? I only made my choice to follow the Dentons based on the first game, and that has to be bad.

    2. Re:I agree partially by spyrochaete · · Score: 1

      I agree with him for most games (99% or so), but there are some notable exceptions. Planescape:Torment for instance, that whole game is centered around questions such as "Can anything change the nature of a man? Would you REALLY want to be immortal?

      By this rationale almost any video game can be called art. Would Pac Man really want to be immortal? What can he do besides eat and run? What would he do in the maze after he'd eaten all the ghosts and dots?

    3. Re:I agree partially by LarsWestergren · · Score: 1

      By this rationale almost any video game can be called art. Would Pac Man really want to be immortal? What can he do besides eat and run?

      I think the difference is that in Planescape you actually live through the consequences of immortality as a human being and discuss the moral choices with other sentinent beings. Although this is all in a fantasy setting, so there is some suspension of disbelieve required.

      You would have some difficulties forming emotional attatchments to Pacman and grieve for his death, but most who play the game seem to have some emotions for Nameless and his companions.

      --

      Being bitter is drinking poison and hoping someone else will die

    4. Re:I agree partially by spyrochaete · · Score: 1

      So conversation is the border between artistic and non-artistic games? I say Pac Man is just as apt at portraying the human condition. He eats because he must to advance. He escapes his predators and he hunts his prey. Just because he doesn't talk about it, doesn't mean he's any less vulnerable or pitiable.

    5. Re:I agree partially by LarsWestergren · · Score: 1

      Oh what fun, a debate about "what is art". It is not like people have argued about this for over a hundred years without coming to a conclusion that all can agree on....

      Ebert's defenition, at least for meaningful art, seemed to be that it brought up issues of the human condition. I believe Planescape:Torment is a good example of this. Pac Man is not. Call me literary minded, but for me conversations is an important part of this. I haven't played it, but appearently some people find ICO a very touching game even though all the communication between the main characters are non-verbal.

      --

      Being bitter is drinking poison and hoping someone else will die

    6. Re:I agree partially by spyrochaete · · Score: 1

      Ico's a great example because it involves simple tactile gestures like hand-holding, but the concept of wordless devotion is pretty powerful as well.

      Does this devotion, spoken or otherwise, have to be between 2 people? Can't it be between a man and his purpose? Rez, a kaleidoscopic rail shooter, is about as artsy as they come, but there's no dialog except for in a hidden level. Geometry Wars is visually stunning and exciting but it portrays no purpose other than to survive. Even The Sims can feature the life of a gifted loner who shuns society but spends all day painting still life portraits of fruit bowls.

      Heck, how many paintings have dialogue?

  41. Try harder Ebert - use thinking next time by lorelorn · · Score: 3, Insightful
    So a primitive simplistic game is not art? Well so what? If I write "lorelorn woz ere" on a random wall that's not art either. But neither the pen nor the wall lose their potential as a basis for artistic expression by my doing that.

    Computer games are very much a potential basis for artistic expression, and are often used that way. Whether this be through music, sound, visuals, or their combinations, artistic expression unarguably exists there.

    Mods and movies made using games, such as Red vs Blue also fall into the 'art' category. People have been expressing themselves artistically through this medium for so long now we barely consciously register it.

    It takes moronic comments like Ebert's to remind us that games today are as foreign a country today as film was to theatre goers in 1908.

    His comments are rather like saying film has no basis in art, using "Dumb and Dumber" as your sole basis for that argument.

  42. Interactive Theatral Computer Powered Gameplays by Tei · · Score: 1

    Videogames are art, the full name is Interactive Theatral Computer Powered Gameplays, is is theatral, but like some theatral perfomances, are spectator interactive.

    --

    -Woof woof woof!

  43. Not that you don't sound good, but... by Anonymous Coward · · Score: 1, Funny

    Is there a latin term for "the act of snobbishly dismissing an argument based because it uses a common source and offering an sourceless/uncited counter argument"?

    1. Re:Not that you don't sound good, but... by theStorminMormon · · Score: 2, Funny

      Although I actually thought the snobbish argument was rather insightful, someone please mod this up as well.

      And while we're at it, someone should make a latin phrase for "relying on latin phrases to sound authoritative in arguments"

      -stormin

      --
      The Southern Baptist Convention has creationism. On Slashdot, we have porn.
    2. Re:Not that you don't sound good, but... by Anonymous Coward · · Score: 0

      Quiquid Latine dictum sit altum viditur.

      Anything said in Latin sounds profound.

    3. Re:Not that you don't sound good, but... by Anonymous Coward · · Score: 0

      Quidquid latine dictum sit, altum viditur. (Whatever is said in Latin sounds profound.)

  44. Why doesn't somebody by Anonymous Coward · · Score: 0

    ...just write games so beautiful and fun and good that nobody argues that it's "not art"? The novel was considered shallow entertainment at one point- poetry was art, that Dickens guy was just a good read. That attitude changed when the preponderance of fabulous novels forced people to recognize the form. Literally, by the time they started taking novels seriously, there was something for everybody- Austin, Tolstoy, Sterne, Cervantes, Trollope, etc.

    Comic books have the same problem, except that by now, there's enough range in the medium to entertain any given critic. Don't like Maus? What about Jimmy Corrigan (who I hate)? Or American Splendor? The list is endless.

    When there are enough games that everyone can appreciate at least one great game, they'll be ushered into the museum.

  45. Quoi? by BecomingLumberg · · Score: 1
    I have a feeling if the debate were over something the slashdot community did not hold so dear as their controllers, that the debate would be more towards the middle. Pick a random profession that not many of us are involved in: interior decorating. Certainly it has alot of the nature of art, and takes an artistic vision. But i wouldn't call knowing where to put the couch art.

    However, if anyone decided that our blessed videogames are not art, gad- get the torches and pitchforks. I think the distinction needs to be made between what is artistic and what is fine art. I find the design of a late '60s stingray to be quite artistic, but i wouldn't compare it to a fine painting.

    So, come on guys... we're not gonna protest? Were not gonna protest! Were not gonna protest! Gutter is a...

    --
    If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be.-TJ
    1. Re:Quoi? by Anonymous Coward · · Score: 0

      When you're looking at a product that tells a story, engages the imagination, and appeals to the senses, it's hard to consider it anything other than art -- what does a book, play, or movie do that a game can't?

      The question is, indeed, how to define "fine art". For example, there are plenty of visually stunning and mentally stimulating paintings that are generally considered too mainstream to truly be art... and there are also million-dollar paintings consisting of three painted lines and a quickly-devised bullshit "deep inner meaning" on the name plate to justify the price tag. I would consider the former finer than the latter, but... well... I'm just an amateur artist, and professional art critics tend to disagree with me.

      Personally, I would consider an artfully-decorated room to be fine art only if it had meaning (and I don't mean something that's obviously bs, like... say... "The couch is positioned in front of the TV to symbolize the television's centrality in North American life") or purpose (beyond simply being a room). If it made people think and played with their emotions, it would qualify.

  46. Oh please... by QuantaStarFire · · Score: 1
    Ebert began by explaining why he felt a game (particularly the shoot-shoot, point-scoring kind) was not an experience equivalent to that of reading a great novel like, say, 'The Great Gatsby,' because games don't delve very deeply into what it means to be human.

    Perhaps he should pick games that do. I mean, I can see his point that games aren't "art" if playing, say, the original DooM, but then you got games like Half-Life 2; same genre, same basic mechanics, yet it plays different because you're not just trying to "kill the bad guys," you're trying to follow the narrative. Just like a movie.

    It's as if he expects that the majority of titles need to be "artistic" before the form itself can be considered as such. Perhaps he should take a second look at what he does for a living, and take note of the reams and reams of shitty movies that come out every year and re-evaluate whether movies are "art" anymore than games, because right now, both are merely corporate money-making machines rather than forms of expression.

  47. Was anyone else hoping Ebert was a typo... by Flaming+Babies · · Score: 1

    ...and the article was actually about Q-bert?

    --
    The right to be heard does not automatically include the right to be taken seriously.
  48. But is it art? by StrawberryFrog · · Score: 2, Insightful

    Ah, the good old "I played a 3-d shooter and it wasn't art, therefore all games ever cannot be art." bilge.

    Eh, I read a paperback novel and it wasn't art, therefore books aren't art.
    I saw "Home Alone 2" and it wasn't art, therefore films aren't art.
    I watched "Extreme makeover home edition" and it wasn't art, therefore TV programs can't be art.

    Slashdotters reply with variations on "what about the $EMOTION in $FAVOURITE_GAME". Correct but predictable.

    --

    My Karma: ran over your Dogma
    StrawberryFrog

  49. Why his "argument" fails. by Anonymous Coward · · Score: 0

    Ebert says that games are not the equivalent of Charles Dickens. He is 100% correct.

    Neither is photography. Neither is sculpture either.

    Neither is music. How much does a symphony or abstract music delve into "what it means to be human" by use of anecdote?

    Much of what we consider to be art today historically was created as entertainment for the masses. (Kabuki theatre, Liszt virtuosic performances with fans passing out in the isles, Shakespeare, etc).

    Ebert's definition is extremely limited, and therefore is bound to fail when he makes any sort of broad, sweeping statement. I imagine 20 years from now the next generation will look back at him much as we do at people who felt "photography" would never be an "art" several generations ago.

  50. Meaningless Question by Ginger+Unicorn · · Score: 1
    Are television shows art? Are photographs art? Are books art? Are gay people left handed?

    These are stupid, badly framed questions. so is "Are videogames art?"

    Pick specific games, then ask "Is mario 64 art?", "is Space Invaders art?". Perhaps then people can at least have a hope of debating the implied yes/no answer without going round in tedious circles trying to debate what exactly it is that they are being asked.

    For my two cents, my intuition of whether something is art or not is simple - "is it an expression of passion and imagination". The difference between good art and bad art to me is the level of passion and/or imagination.

    By my metric both mario 64 and space invaders are art. For fear of sounding like a hippy, I also consider both of them beautiful.

    McDonaldland on the other hand is not art. There is no passion or imagination. (if there was it is totally undetectable to me).

    --
    (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
  51. He's asking us to make it true, not being a snob by ianscot · · Score: 1
    Listen you idiots--if I make something and say it's art, and other people buy or view it (or whatever) and they say it's art, then guess what? IT'S ART, and it doesn't matter what anybody else says. That. Is. The. Whole. Damn. Point.

    Okay. Let's take you at your word.

    You say if you "make something and say it's art" that counts. Does the game industry actually send out this message? Does it, in any significant way, make claims about its work being art? That's not the message I'm getting as a member of the buying public. Honestly, I think the people who produced Legend of Zelda - Windwaker could make a claim to it -- but "art" is not among the big messages they're cranking out to encourage us to buy the thing, is it? It's only within the industry that they might use the word-- speaking of the pretentiousness you so deride?

    On the other side of your terms, does the audience for games -- the people who "buy or view it (or whatever)" -- regard the games as "art"? Unprompted, if we asked 1,000 game buyers at a store why they were buying their games, I'd bet a miniscule percentage would use the word "art." So games fail your second term, too.

    Neither the game studios nor their audience is likely to identify games as art without some sort of leading question. Does that pass the "art" sniff test?

    Anyway, Roger Ebert is really making an argument about whether games are worthwhile as art. He'd probably agree that the TV series "Blind Date" is a sort of post-modern "art," and actually the guy wrote a soft pRon movie in his youth -- so snobbism of the sort you describe, maybe not so much.

    On Ebert's terms, though, does the game industry concern itself with "deep" explorations of what it means to be human? You use the examples of the first two Fallout games. I played and enjoyed those. They had some great qualities, those games: great atmospheric music; a sense of a larger world and open-ended choices; classic post-apocalyptic sci fi imagery and setting. Did choosing between being "Small Framed" or not cross the threshhold to deeply explore what it meant to be human, though? Not really. Does one walk away from the game thinking about what it means to be alive, or whatever it is art does to you? Not really.

    So is Ebert's little debate thing a snobbish waste of time? Personally I think people oughta be challenging the industry to think of itself this way. You look at the three big console makers, and Sony and MS are committed to the idea of "art means more pixels in the picture so it's sharper." Pretty lame. Nintendo, among the three, seems to see itself as producing some sort of larger "games as art" thing. And the /. spinoff from Ebert's little contrived discussion has just made me think about that a little more. Good result, right?

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  52. Wrong argument by LKM · · Score: 1
    Ebert has a point. If FPSs are 'art', then so is paintball,

    The argument is about whether games are art, not whether playing games is art.

  53. VIDEO GAMES ARE ART! (exclamation!) by Intangion · · Score: 1

    i also dont see how there is a debate
    its more art than anything else
    more people pour more time and energy into video games than almost any other kind of art, including movies which in many ways are very similar (and are treated as art by law)

    is a telephone a communications device? is a Car a transportation device?

  54. It just takes time by NickMc2000 · · Score: 1

    The problem may actually be the fact that there has not been enough time for games to develop a statis as artistic. Popular music, for example, was not considered art until the Beatles released Sgt. Pepper's. Video games may just need that one game which has an appeal that transcends gamers and is accepted by the masses as truly great.

    On the other hand, board games have been around for quite a long time. Even though we have classics such as Monopoly, I have never heard anyone refer to a board game as art. It is true that video games by their nature allow the developer more freedom and vision with elements like story, tone, and characters but it is important to consider that traditional games are not usually considered art.

  55. Game development is not a mindless activity; it takes care, time, enthusiasm, and insight. To see that and still insist that the products of this are not art is just plain insulting.

  56. Games are Art by Prien715 · · Score: 1

    When Gutenburg's printing press first went into production, the first book printed was the famous Gutenburg Bible. The second book printed was not a play, a novel, or any other work of fiction. It was a strategy guide for a game known as "Chess".

    Unlike movies or books, games are interactive and the player's experience is caused by their actions. Many modern games try to combine this with a cinema-like experience, but don't be fooled: if the story was more important than the interactivity, the medium would be a book or movie.

    Longevity is an oft-used measure of books and art in general. While the movies Ebert spent his time reviewing "Rambo the First Blood Part II", "Rocky IV", and "Back to Future" in 1985, we were playing Tetris and chess. Who still watches Rambo anyhow?

    --
    -- Political fascism requires a Fuhrer.
  57. [Ebert Videogame Debate] by wuie · · Score: 1

    Hunter Weapon!

  58. Genre vs Medium by FhnuZoag · · Score: 1

    I'd suggest that alot of the better Interactive Fiction works are also artistic. Galatea is a good example:

    http://www.mindspring.com/~emshort/galatea.htm

    In any case, it's absurd to suggest that adding even the tiniest bit of interactivity or fun removes all artfulness. In any case, Ebert's complaints are not issues of medium, but of genre. Games are only not art because they aren't trying hard enough.

  59. Indigo Prophecy by Anonymous Coward · · Score: 0

    You may not like it. You may not think it's good art,
    but Indigo Prophecy is art.

  60. Anything more pointless? by Anonymous Coward · · Score: 0

    Most assinine argument ever.

    Who said art has to make you "feel" in order to be art? Who said that it had to elicit emotions? Who said it *had* to do anything.

    I cannot think of one great 'traditional' artist who would agree with a single argument being put forth against the classification of video games as art.

    A major characteristic of art is that it is without definition. If it happens to be "bad", "shallow", "immoral", etc, this has no bearing on whether it is or is not art. If it does "make you feel", "make you think", "affect you" this again has absolutely no bearing on whether it is or is not art.

    Man, Dali would shove a raw egg down most of throats proclaiming the definition of art here.

  61. Human? by mouse_clicker · · Score: 1

    In the Great Gatsby, you read about a fictional story that delves into humanity. It's all passive. Games tend to bring out that humanity in YOU, even on a relatively basic level. Granted, that aspect of your humanity will also be basic, but arguably just as important. I believe games are just a different kind of art that invoke a different kind of response. Maybe Ebert just doesn't understand the change. I don't think he's railing against videogames, though, he's actually making some objective comments, which I like. I just happen to think he's wrong.

    -Moses

  62. Games AS Art vs. Games CONTAINING Art by 7Prime · · Score: 2, Insightful

    I think that most of us can at least point to at least a few games and draw parallels to other works traditionally recognized as being "art". I've heard examples such as FF7s "death of Aris" evoking similar emotional responses to parts of other traditionally dramatic narratives, Oblivion exploring the human condition, Max Payne exploring what it means to be human, Myst retains a similar high level of visual artistry to most traditional paintings... the list goes on.

    The question I pose is that 95% of the examples given by Slashdot posters are examples of games that CONTAIN art, not games that ARE art. This is because a lot of the rudimentary definitions of art contain specific criteria to be met by individual mediums. I have heard the arguement that a game has art, but if you took away all the cut scenes from that RPG, it would scene to contain art. I have two problems with that... for one, you've just defined art out of games, as cut scenes are movies, not games. In a cut scene, all gameplay stops, more often than not, the player puts down the controller, and watches events unfold on the screen for a couple of minutes, this is not a game, this is a movie. Now, I love cut scenes, and I love movies, but if you require cut scenes in a game in order to qualify as "art", you've just defined art out of the GAME altogether.

    Even before we need to define "what is art", we must, then, ask "what is a game?" Many games are an extension of traditional narrative forms. RPGs are mostly a combination of cinema and literature, with an interactive element thrown into the mix. Myst could be considered a series of paintings, all of which may exude the same criteria as those in an art gallery. Is Myst, then, in its artistic definition, no more than a simple art gallery? What about if we were to remove all of these elements? If Myst was played as a text based adventure, could we begin to look at its puzzle elements as having artistic qualities? The real meat of the definition of gaming is in the process of which the player progresses through the game world. IE: Myst could be a game without the imagery, but it would simply be a gallery without its interactive puzzle elements.

    The problem is, from a medium standpoint, no game explores any medium that isn't already included in the definition of another art form: still visuals, moving picturess, music, literature, even skulpture are all represented in games, yet you can break almost any game into a collection of these pre-defined elements. The only constant that breaks the mould is interactivity. Is interactivity, in of itself, then, a separate medium? (let is keep in mind that games are not the only interactive form out there) Can it in itself contain artistic qualities?

    These are the REAL questions we should be restling with... not whether FF7s cutscenes are good enough to qualify as "high art" or "good art". Most of the statements I've heard are entirely subjective in nature, and betray the writer's opinion of the work at hand. Art should be more than that, is possible to dislike a work of art while still realizing that it is, in fact, artistic. One must come to terms with the fact that a harliquin dime novel fits the definition of art as much as a Shakesperian tragedy, although its quality and value may be up for speculation. Let's not get sidetracked by these personal value judgements if we are to truly define the artistic elements of a medium.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  63. Art is not all the same. by maumedia · · Score: 1

    Has anyone heard of "performance art"? "pop art"?

    I think there's a very narrow definition of "art" being tossed around here. Is ballet art? Is syncronized swimming or figure skating art?

    Is he really saying that video games aren't art because they don't explore the same themes that particular books or movies do? Because books and movies explore many themes, with many different types of narratives, genres, etc.

    I think we're all getting wrapped up in an argument about what Roger Ebert likes. I don't give a shit what Roger Ebert likes, and there's really no reason to argue it.

    I like Fajitas. Can we build a thread on that? Anyone for or against?

  64. Not really art by xtieburn · · Score: 1

    Games really have nothing to do with art they are only about gameplay and how to make that gameplay better.. Everything in a game caters, or at least should cater, to the gameplay not beuty, not a deeper message, not anything that art is created for.

    The problem with this whole debate stems from two things.

    1. Games have art built on to them. (Such as his Myst example.) That means people will take that art and hold it up as an example of what games can do. What people miss is that that 'game art' is just the old forms of art bolted on. E.g. the storylines told through text in an RPG, in the real world thats called a book. The cut scenes in most games, these are called movies. etc. etc. These snipets of art enrich the experience but they are not a part of the gameplay which is what defines a game.

    Think of the greatest and purest games of all time. E.g. Tetris. There is no art there, (Well there is but in a different meaning as in its a finely crafted game.) there no particular beuty. (Unless you like shapes made out of 4 squares.) You dont play a game of Tetris to feel emotions or take away a deeper understanding of anything. You play it because its addictive fun. (and yes I am aware most movies dont make you feel emotions or give you deeper understanding. However, while Tetris is the pinnacle of gaming and offers no art experience. Movies that do the same are considered bad films.)

    2. People have a strange tendancy to take deep offense to something they have created not being called art, if there was ever the possibility that it could have been art in the first place. Im not entirely sure why this is. Games are still going to be made, and they will still be fun with or without the art label. Chess and Go are not pieces of art yet they have entertained and arguably been more important to people for centuries.

    I really dont see how a game can be considered art. Whats more I dont see why a game needs to be, or even why it should aim to be, considered art.

    1. Re:Not really art by Anonymous Coward · · Score: 0

      "You dont play a game of Tetris to feel emotions or take away a deeper understanding of anything."

      You should not presume to tell me why I play Tetris.

      As I played Tetris, holding myself in a state of trance-like meditation to reach the highest scores, I began to contemplate how the mechanics of the game reinforce a certain worldview. 'Your life is an empty container. As you live you build up experiences upon experience. Sometimes, in some lives, you handle the experiences well, sometimes poorly, but every life comes to an end.' In searching for the meaning of pieces falling faster and faster I thought, 'As we age the world seems to move faster and faster, everything is speeding up around us, but no, it is us slowing down. Experience comes at a constant rate, it is our perception that changes.'

      The game mechanics of Tetris, devoid of any presentation, espouse a certain worldview. You may now argue that game mechanics cannot be art without intention on the part of the creator, but how do you know the intention of the writer/painter/sculptor? Another possible argument may be that I am projecting meaning onto something that has none, but how will you distinguish this from seeing a painting in a gallery and finding meaning in it.

    2. Re:Not really art by Pherdnut · · Score: 1

      Look, if an Adam Sandler movie is art, an FPS is art. The reason people are getting huffy is because Ebert and friends are trying to dismiss an entire genre of media as art or "not art." It's like pointing at escapist novels and saying, "those aren't Art with a capital A" so no books will ever be art. In any case, video games are their own media. Just like books, periodicals, television, movies, paintings, and what-have-you. Whether that makes them have art, actually be art, or somehow be associated with art is up to how you feel about the other forms of media. Are all books are art? No, of course not. How about all fiction though? Just because its bad, easy, or tainted with the sin of made-for-mass-consumption doesn't mean it's not art. I personally think fanboy favorite, FFVII, was more like touring an art gallery than actually playing a game and that's not to say I didn't like it. It just had all the replay value of revisiting the same art gallery over and over again.