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Second Life Businesses Close Due To Cloning

Warren Ellis is reporting that many Second Life vendors are closing up shop due to the recent explosion of a program called "Copybot," designed to clone other people's possessions. From the article: "The night before last, I was looking around a no-fire combat sandbox, where people design and test weapons and vehicles, when an argument broke out; a thing going by the name Nimrod Yaffle was cloning things out of other people's inventories, and claiming he could freely do it because he'd been playing with Copybot with employees of SL creator/operators Linden Lab. All hell broke loose, in the sort of drama you can only find on the internet. Linden Lab's first official response? If you feel your IP has been compromised by Copybot, we'll sort of help you lodge a DCMA complaint in the US. Businesses started shutting down moments later." Update 20:43 GMT by SM Several users have mentioned that the Second Life blog has a few thoughts on this issue and quite a few comments from users already.

409 comments

  1. value by Anonymous Coward · · Score: 5, Insightful

    And hence the "real value" of virtual goods is exposed for the umpteenth time...

    1. Re:value by hunterx11 · · Score: 3, Insightful

      Indeed, the value of such goods is based only on the recognition of others that they are valuable, unlike the case with, say, money. Wait...

      --
      English is easier said than done.
    2. Re:value by gEvil+(beta) · · Score: 4, Funny

      That's why I keep all my money invested in tulip bulbs...

      --
      This guy's the limit!
    3. Re:value by brkello · · Score: 1

      Which is backed by the US Government (or whatever country your money is from). Second life items are backed by who?

      --
      Support a great indie game: http://www.abaddon360.com
    4. Re:value by PTBarnum · · Score: 1

      "Backed by the US Government" means what, exactly? What does the US Government guarantee about its currency? Is it a stronger guarantee than you will get from Linden Labs?

    5. Re:value by Hawkxor · · Score: 4, Insightful
      Is it a stronger guarantee than you will get from Linden Labs?

      UHH... YES... in the financial world, US government bonds are used as a riskless metric because if the US government ever defaults we all will have bigger things to worry about than our investments.

    6. Re:value by Anonymous Coward · · Score: 0

      Indeed... the "businesses" that are closing are those who used to charge extortionate amounts of Lindens for simple textures, models and scripts (stuff that any half-decent coder in the real world could knock together in ten minutes). They had absolutely NO WORTH beyond minor novelty. The people who will do well in second life are those who offer services. Want something scripting/modeling to order? Want sex? And so on... alternatively, use the place like I do... as somewhere to drop in and have a bit of fun for a while. Stop taking it so fucking seriously.

      These people want to profit from the minute control of every bit -- and short of Microsoft's eventual aims for Trusted Computing hardware, THIS WILL NOT HAPPEN. You simply cannot control digital information at the level they desire, because it is ultimately sent to the user. It's like someone whining because people can save pictures from their web browser. GET THE FUCK OVER IT.

      The idiots screeching at Linden Labs DO NOT UNDERSTAND THIS.

    7. Re:value by richdun · · Score: 2, Insightful

      I agree with you (and, more importantly, the Market agrees with you), but maybe GP has a point... albeit accidentally.

      Backed by the U.S. government only goes so far as the U.S. government can exert its influence. Sure, that's just about anywhere it damn well pleases at the moment (militarily, economically, politically, whatever), but maybe that's the point to make with SL. Items in SL are backed just as far as the game/construct/whatever can exert influence. The problem is that a lot of people are placing "real" value on these items, and there's no way SL rules are going to be able to exert themselves outside of SL. A EULA could get close, but even that means you just get kicked out of SL if you break the rules, no "real" world consequences on face value - unless you put "real" value in SL, which, in our current analogy, would be like holding up some other commodity as risk-free instead of US bonds.

      It's an interesting and no doubt will be a growing sociological and psychological issue. Our whole basis for value is often how well the most basic unit can be backed. For money, that's a solid guarantee that if the US economy completely collapses we all go Mad Max. For SL and many other "non-real" worlds, well, it's definitely not that solid.

    8. Re:value by bunions · · Score: 1

      > if the US government ever defaults we all will have bigger things to worry about than our investments.

      Which is exactly why all my investments are in ammo, gasoline and canned beans.

      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    9. Re:value by KlomDark · · Score: 1

      How do you store gasoline for long periods of time? Can it be done?

    10. Re:value by Erpo · · Score: 2

      Indeed, the value of such goods is based only on the recognition of others that they are valuable, unlike the case with, say, money. Wait...

      There are no "such goods" in second life; there is only light coming off of your monitor, and that light was put there by a computer processor following directions on your hard disk. Computer directions (instructions) are not goods--they are information.

      Information can be duplicated practically for free, so there's no such thing as "scarcity." Honest, real goods on the other hand cannot be duplicated, so they can be scarce. There's no way to give your cake to someone else and eat it too.

      Rather, when someone authors an "item" (short list of computer instructions) in Second Life, they are performing a service for everyone else who can play second life by making that item available. Once it's out there, it can (and, according to TFA, will) be duplicated as much as people want.

    11. Re:value by nine-times · · Score: 1

      That's why Second Life money is as valuable as "real" money, except that the exchange rate might be volitile. However, a real chair still has more intrinsic value than a Second Life chair. It's harder and more expensive to replicate, and even materials like wood are more scarce than the no-material that goes into replicating the chair.

    12. Re:value by Nimey · · Score: 1

      I don't know how long they're good for, but additives exist that will stabilize gasoline.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    13. Re:value by Canthros · · Score: 1

      Keep your mitts off my freakin' beans!

      --
      Canthros
    14. Re:value by brown-eyed+slug · · Score: 1

      I've heard that it can last indefinitely if you just leave it buried in the ground.

    15. Re:value by hunterx11 · · Score: 1

      Obviously the U.S. Government is more stable than Linden Labs, but on the other hand, Linden Labs has a greater amount of control over their currency. Sure, somebody could change a few lines of code and crash the Second Life economy, but Hu Jintao could just as easily make a few phone calls to send the U.S. dollar into a pretty steep dive. Maybe people will stop buying things in Second Life, but then again maybe people will stop buying U.S. debt. Frankly, I'm not even sure which is more likely.

      --
      English is easier said than done.
    16. Re:value by Anonymous Coward · · Score: 5, Insightful
      For the mod who marked the parent overrated: "Tulip mania".


      The tulip bulb crash of 1636-37 reads a lot like the dot-bomb of our day and to the folly of investing in overvalued, non-critical items.

    17. Re:value by hunterx11 · · Score: 1

      My point is that pieces of paper don't have any value in them, either. Obviously duplication such as in TFA threatens scarcity, which is why action is being taken against it.

      --
      English is easier said than done.
    18. Re:value by Anonymous Coward · · Score: 0

      > Is it a stronger guarantee than you will get from Linden Labs?

      It's entirely possible that the US Government has more resources than Linden Labs, yes.

    19. Re:value by pluther · · Score: 1

      According to most post-apocalyptic movies I've seen, it will keep just fine for decades in plastic or steel containers...

      --
      If the masses can keep you down, you're not the Ubermensch.
    20. Re:value by mikael · · Score: 2, Interesting

      Better to use beer barrels...

      During the oil refinery blockades back in the UK in 2000, a taxi driver stored 230 litres of petrol in beer barrels and a wheelie bin. The petrol had started to leak from the wheelie bin due to the plastic becoming brittle from a chemical reaction with the fuel.



      Emergency services evacuated up to 20 homes in Derby after almost 230 litres of petrol, stockpiled because of the fuel crisis, began to leak.

      Firefighters went to the home of a city taxi driver after a strong smell of petrol was reported. They found the fuel was illegally stored in beer barrels and a wheelie bin.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    21. Re:value by 1u3hr · · Score: 1
      How do you store gasoline for long periods of time? Can it be done?

      It's been stored underground for 60 million years or more...

    22. Re:value by Anonymous Coward · · Score: 0

      From: http://secondlife.com/whatis/ip_rights.php

        IP Rights

      Linden Lab's Terms of Service agreement recognizes Residents' right to retain full intellectual property protection for the digital content they create in Second Life, including avatar characters, clothing, scripts, textures, objects and designs. This right is enforceable and applicable both in-world and offline, both for non-profit and commercial ventures. You create it, you own it - and it's yours to do with as you please.

      So it doesn't apply anymore?????

    23. Re:value by jqstm · · Score: 1
      How do you store gasoline for long periods of time? Can it be done?
      1. store beans
      2. wait a long time
      3. eat beans
      4. produce gas
    24. Re:value by Anonymous Coward · · Score: 0

      Ooh, 60 gallons of gas... Be afraid, be very afraid!

      You know, cause it's not like there's about that much near you while you're whizzing down the highway at 70 Mph.

    25. Re:value by drDugan · · Score: 1

      the only reason the US (or other gov-ment) has any real power is they maintain a local monopoly on largescale deadly force.

      no other group but a governement (when one exists) gets to raise an army; this is a point rarely discussed.

      Given how much more deadly the US guv-ment's Army is compared to everyone else, the US money is "worth" something. the group will kill to maintain it (oh wait -- they are).

      But mostly money is just a pack of lies and three-card monty games built up on top of a big convention we call "property".

      In the long run, effective, peaceful human society will eliminate the concept property entirely. This will be a new form of society unlike ANYTHING ever seen on the earth. I'd give it about 80-120 years to get there from now. If I'm lucky, I'll still be alive.

    26. Re:value by celardore · · Score: 4, Funny
      How do you store gasoline for long periods of time? Can it be done? It's been stored underground for 60 million years or more...
      That's just crude...
    27. Re:value by RockDoctor · · Score: 1
      I've heard that it can last indefinitely if you just leave it buried in the ground.

      Gasoline? As in, a refined mixture of C-7, C-8, C-9, C-10 branched and unbranched hydrocarbons with various oxygenated additives (ethyl alcohol, ethers, esters), detergents, dyes and other hoojum? It's possible that it'll be stable in the ground for a while, but has anyone ever done the experiment? I think not.
      Perhaps you're under the misapprehension that what comes out of an oil well is gasoline? It's not - it's "crude oil", or "petroleum", which is a considerably more complex mixture. Which itself isn't particularly stable - there are bacteria that'll eat it, given a supply of water and a terminal electron acceptor such as sulphate ion.

      Remember the spike in gasoline prices in some countries over the last year? That was aparrently mostly due to a combination of market nerves and the damage to a significant part of refinery capacity in the US in hurricanes (several) and some industrial accidents. Oil supply wasn't really a problem, it was mostly the refinery problems.
      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
    28. Re:value by Cauchy · · Score: 2, Interesting

      I recently spent a year in northern Mozambique, and US dollars were very desired and heavily sought after by anyone middle class and above. Indeed, transactions were often stated in dollars, even if they were conducted in Metacais. My landlord insisted on me paying my rent in dollars. Pounds, Euros, Yen, none of these were of any value. Rand were of value in the south of the country but not the north. This is a place where the US Gov't has little influence (despite a desire to the contrary). I'm sure that if you went to Somalia, people would insist on being paid in dollars in a place with no gov't and no US influence to speak of. Dollars go almost anywhere in the world. This is will no doubt change one day, but for now, the dollar is the new gold around the world. It goes way beyond simply the US Gov't.

    29. Re:value by IpalindromeI · · Score: 1

      I'd be surprised if this ever happens without some kind of mass psychological change in humanity. People are selfish; they like owning things. While I agree that if people could get over that, things would be more peaceful, I doubt it will happen. What makes you think it will happen in the next 80-120 years when it hasn't happen in the last few millenia?

      --

      --
      Promoting critical thinking since 1994.
    30. Re:value by Maxo-Texas · · Score: 2, Funny

      Money is a scoring system for how much we are willing to do to get scarce resources.

      As long as *anything* is scarce, your society will never exist.

      So...

      Will beachfront property ever plentiful?
      Will property in california ever plentiful?
      Will the penthouse ever be plentiful?
      Will the chance to screw the hottest model on the planet ever be plentiful?
      Will the chance to attend the hottest parties ever be plentiful?
      Will the funniest or smartest or best looking people ever be plentiful?

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    31. Re:value by KlomDark · · Score: 1

      Please explain to dumb American what means "wheelie bin"?

    32. Re:value by drDugan · · Score: 1

      global instantaneous communication

    33. Re:value by drDugan · · Score: 1

      As long as *anything* is scarce, your society will never exist.
      -- given the current prevailing mentality people have over getting and holding scarce resources, yes, I agree.

      But: when people change their attidute about scarce resources - and there are social norms that disincentivize extrodinary use of scarce resources - there won't be conflict over resources. Scarce is not a binary thing, it's a relative thing and there are varying degrees of scarcity about everything. When people have what they need, and we have traditions that maintain that situation and creates and maintains health in people, then people will change their attitude about the need to abuse resources and prevent others from having/using them.

      It is fundamentally a characteristic of unhealth to consistently think you are "missing" out on other people's trip.

      The beautiful thing is that I don't need to convince anyone of this. It will happen all by itself, the only question is how soon.

    34. Re:value by drDugan · · Score: 1

      People are selfish; they like owning things.

      Yes, they are, now. People like owning things because our social system encourages it in many ways. At a deeper level, what people really want is to have good feelings and avoid bad feelings.

      Humans' nature is very malleable.

      Many many experiments have shown that people can change their nature extremely quickly (a few weeks) given different circumstances. See both the Stanford prison experiment and the Milgram experiments on authority as two popular examples, and there are many others.

  2. Tax by flitty · · Score: 0

    Will cloned items be taxed in the future?

    --
    Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
  3. Good. by Anonymous Coward · · Score: 0, Troll

    If these users don't want to freely share their creations, they should shut down their "businesses". Copyright is theft. The more Second Life culture moves away from the petty obssession with commerce, the better off the game will be. People can get back to what's really important (like yiffing ;) )

  4. information wants to be free! by chroot_james · · Score: 1, Troll

    right?!

    --
    Reality is nothing but a collective hunch.
    1. Re:information wants to be free! by TenBrothers · · Score: 1

      Porn, however, porn begs to be free. And gasoline! Gas wants to be free as well. As does bourbon. FREEDOM!

  5. Nimrod Yaffle, ex-con by Stavr0 · · Score: 3, Informative
    He was sentenced to the Cornfield back in january

    Is he going back to the cornfield or is perma-banned?

    1. Re:Nimrod Yaffle, ex-con by Anonymous Coward · · Score: 2, Funny

      They sent him to the cornfield, eh?

      It's a good Second Life.

  6. Damn you! How dare you steal from 2nd Lifers! by Channard · · Score: 4, Informative

    Don't these people know how much work it takes to come up with a crude polygonal rendition of Lindsay Lohan making out with Christina Aguilera? They should maybe spend some time creating their own disturbing and mind-warping objects rather than stealing other peoples! And if you think I'm kidding about the mind warping bit, check out Something Awful's 'Second Life Safari', a look at well, the less savoury objects to be found around Second Life.. http://www.somethingawful.com/secondlifesafari

    1. Re:Damn you! How dare you steal from 2nd Lifers! by Anonymous Coward · · Score: 0

      I've never seen what second life looks like until I watched those videos.

      WHY THE FUCK DO PEOPLE PLAY THIS?

      I'd rather shoot myself than have a life so shit that I'd rather play a game like that, and having sex with virtual furries or disco dancing on a polygonised dancefloor, or that paedophile playground, wtf!

      And people complain about GTA, which is a billion times more wholesome than this game appears to be. Someone show this game to Jack Thompson.

    2. Re:Damn you! How dare you steal from 2nd Lifers! by MyEyesTheyBurn · · Score: 0

      stairs?

    3. Re:Damn you! How dare you steal from 2nd Lifers! by Anonymous Coward · · Score: 0

      I've never seen what the internet looks like until I saw those porn sites.

      WHY THE FUCK DO PEOPLE USE THIS?

      I'd rather shoot myself than have a life so shit that I'd rather use a network like that, and having sex with virtual furries or disco dancing on a polygonised dancefloor, or that paedophile playground, wtf!

      And people complain about TV, which is a billion times more wholesome than this network appears to be.

      (dude, just because you saw some porn in SL, doesn't mean that the whole of SL sucks)

  7. tee hee by Anonymous Coward · · Score: 1, Interesting

    artificial scarcity as a business model makes me laugh. i am a cruel man.

    1. Re:tee hee by Stormwatch · · Score: 4, Insightful
      artificial scarcity as a business model makes me laugh.
      Hey, it worked for De Beers...
    2. Re:tee hee by Mister+Whirly · · Score: 1

      I think having slave labor helped a bit also...

      --
      "But this one goes to 11!"
    3. Re:tee hee by slysithesuperspy · · Score: 1
      artificial scarcity as a business model makes me laugh.
      Works for fiat currency, kindasorta, depending on who you are.
    4. Re:tee hee by Oriumpor · · Score: 1
      Hey, it works for De Beers...


      On another note, Copybot is one of the names for a robotournament robot that copied it's configuration to other robots turning them into zombies on their team.
  8. could have been avoided by ILuvRamen · · Score: 0

    and to think about 10 lines of code could have prevented it. Game makers need to stop thinking their game is perfect and will never be hacked and put in code to prevent things that are never supposed to happen.

    --
    Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
    1. Re:could have been avoided by jibjibjib · · Score: 1

      No it couldn't have been avoided, any more than the designers of the Web could have avoided people saving websites to their hard drives.

    2. Re:could have been avoided by ILuvRamen · · Score: 0

      give each item a unique ID attribute not viewable to players and test for multiples on the item creation sub. Or have protections on when the item creation sub or inventory amount change subs. Or have some investigative logic if two very unique or expensive items are all of a sudden in the same radius without players having just walked into that radius. Or make a better protection software. Or stop lazily using public variables. Or detect certain phrases similar to bragging about hacking tools. Or have temporary bans followed by an investigation associated with in-game user reports in large numbers against individuals (like Runescape except it'd work.) Or use my imfamous and yet to be broken trap setting technique to catch hackers where you purposely leave a security hole open but really code it so it's a trap that will catch them and ban them. It's really not that hard, the programmers just have to either get their heads out of the clouds (our game is perfect! Duplication could never happen! let's not protect against it!) or out of their asses (duuuhhhh...Iunno how to protect against that so let's just not)

      --
      Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
  9. Property Rights by Sean0michael · · Score: 5, Insightful
    If you've ever wondered what it would be like in a world without intellectual property, trademarks, patents, etc. then you've found it. Programs like CopyBot do not serve the community interest, and in the long term will hurt the individuals using the program. If your business' products are entirely reproducible and then sold for cheap, you cannot sustain a living in such a place. It kills innovation because there is no longer a reward for it. There is no gift culture like in OSS, no list of contributors to your code. Without reward, few will continue to produce in SL. This, ultimately, means there will be little to copy, and so those who use it will lose the advantage they have.

    Of course, the more the community respects intellectual property in SL, the greater the benefits of using CopyBot. It's the Prisoners Dilemma all over again.

    --
    Funtime Candy Wow! - my plan for eventually conquering Japan.
    1. Re:Property Rights by Anonymous Coward · · Score: 0

      Intellectual property is a myth.

    2. Re:Property Rights by Anonymous Coward · · Score: 0

      I don't know why this is getting marked troll, other than a knee-jerk reaction from the "information wants to be free" slash-mob. This is an interesting point, and it's at least worth an interesting, well-reasoned response.

    3. Re:Property Rights by Anonymous Coward · · Score: 0
      If your business' products are entirely reproducible and then sold for cheap, you cannot sustain a living in such a place.

      Yet Microsoft lives on. Darn.
    4. Re:Property Rights by Wesley+Felter · · Score: 1

      I am totally ignorant about SL, so maybe someone can educate me.

      If your business' products are entirely reproducible and then sold for cheap, you cannot sustain a living in such a place.

      Is SL intended to sustain businesses? AFAIK you can't make a living in IRC or most computer games either, but I don't consider that to be a problem.

      There is no gift culture like in OSS

      Why? If the OSS world can sustain a working gift culture and SL can't, maybe we can learn from the differences and improve SL.

    5. Re:Property Rights by vertinox · · Score: 2, Informative

      Without reward, few will continue to produce in SL. This, ultimately, means there will be little to copy, and so those who use it will lose the advantage they have.

      You can't be serious?

      1. There is a demand for custom avatars and people will pay on commission.
      2. A great deal of these "works" are actually infringing on real life trade marks and various real world intellectual property as it is.

      If you hang out at various hot spots, you may see anything from famous people copycats, to Smurfs, to replicas of various Anime characters.

      Innovation will happen in SL much like it did during the Feudal days of Leonardo and Michelangelo where people wrote books on commission and did works of art and science for their patrons.

      We appeared to do well enough without copyrights for the majority of human history.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    6. Re:Property Rights by spyrochaete · · Score: 1

      You've contradicted yourself by linking to Wikipedia. What is the benefit to Wikipedia contributors, editors, fact checkers, and proofreaders? These people have donated their time and expertise for the greater good, never expecting any sort of compensation, and the project is flourishing. Furthermore, material copied from Wikipedia and duplicated elsewhere only strengthens the usefulness of the content.

      Binary can be duplicated. If something is valuable due to its uniqueness don't put it in binary. Anyone selling something that can be digitally duplicated should plan for their business model's demise from day 1.

    7. Re:Property Rights by Anonymous Coward · · Score: 0

      Yea tell that to indie software developers that make a living selling their software.

    8. Re:Property Rights by zoftie · · Score: 1

      At this time it is advantageous to influential group of people to have intellectual property rights. If we would create replicator that replicates things out of nothing, real made things it would be a revolution. It would marginalize people's egos, but as many people would tell you , you should not get tangled up in being tied to the product, but rather work for the business side of things. Look past it. Say if we have real life replicators, suddenly industrial complex, that generates food, for example, will be unnecessary. All you'd need is a description of a food, or the original. I imagine it would make some people pretty mad, those who have investments in capital infrastructure. But it will also open up millions of markets for other interested people. So the argument here is , don't regulate car to save the carridge whip business.
      Regulation is harmful and useless at best. And it is useful only when it protects people's money, from being stolen, like with various kinds of fraud and crime. Regulation for maintenance of revenue streams is dumb nearsighted and bound to put implementors way behind the rest of the quick paced world.

      Intellectual property is that sort of regulation. It is trying to bind and restrict brave new world with assumptions and ways that world operated in pre-informational era. The way it works now, at least is. Intellectual property is like religion, something made up in their own head. It really has no traction with real world and therefore is bound to collapse. Why? Because only wealthy can afford intellectual property. Intellectual property isn't, unless you can defend it, unlike my car. If its jacked , i can go to police and retrieve it, and they will help me. Intellectual property is opposite of this. My purchases and perusal of some technology for generation of revenue, if conviced by seller that it is his own, can be turned otherwise and I stand a chance of being accused of being a criminal. If I buy a tractor and get rich from using to plant peppers, I will not be sued for profits. With intellectual property, say things like compilers and libraries, it is not so clear cut. Which is why it is a myth.
      2c

    9. Re:Property Rights by nule.org · · Score: 1
      SL *is* intended to sustain businesses (at least partly). With the ability to convert between Linden dollars and US dollars, they are trying to create a bona fide market place. The CopyBot code is having the same effect on the SL economy that someone inventing a matter duplicator would have in the real world (which is not far afield from the potential effects of IP piracy, all of which has been discussed here ad nauseum).

      I guess I should point out I'm no expert on SL myself, this opinion is based on a relatively limited understanding.

    10. Re:Property Rights by crabpeople · · Score: 1
      "Programs like CopyBot do not serve the community interest, and in the long term will hurt the individuals using the program."

      Disagree. Copy bot is similar to a nanoforge. When everyone can have anything that they want, the greed and the wanting will hopefully disapear. Along with them advertising and all material needs. This would be a societal trancendance and most definately serves the communities interest. Where will the innovation come from? People that need new things, tools as in open source software, different types of cars or futrniture. Pretty soon everyone has a better hammer, as the saying goes. We should not be trying to create MORE artificial scarcity. There is enough real world scarcity to go around.

      --
      I'll just use my special getting high powers one more time...
    11. Re:Property Rights by smellsofbikes · · Score: 1

      Piffle. I've said this before and I'll say it again: dustbeams.

      Socrates lived about 1500 years before Michelangelo. Neither had any form of copyright, patent, or trademark protection whatsoever, nor did any of the people who lived in the intervening years. It's not clear to me that anyone has ever created anything with patent/copyright/trademark protection that's anywhere nearly as worthwhile as what these two artists created in their respective fields.

      Freaking cave people drew pictures on the walls of their caverns. People make stuff. It's what they do. They always have, they always will, whether or not they make money from it.

      It's even possible that if we removed all barriers to copying, that would remove the get-rich incentive and its follow-up high-price-of-marketing-and-advertising barriers, and more people would make more beautiful stuff because they wouldn't be comparing their works to the people whose commercially viable products get well-funded.

      --
      Nostalgia's not what it used to be.
    12. Re:Property Rights by naasking · · Score: 2, Interesting

      If you've ever wondered what it would be like in a world without intellectual property, trademarks, patents, etc. then you've found it.

      Sorry, that's untrue. SL is a world where the cost of reproduction is zero, not the cost of production. Even still, just because the cost of reproduction is almost nil, it doesn't mean an item's value is zero. What's the marginal cost of reproducing your last picture of you and your dad before he died? Near zero. What is the picture's value to you? Quite a bit.

      Without reward, few will continue to produce in SL.

      No, few will make money reproducing, distributing, buying and selling things. That's entirely different than not producing unique things in the first place. This whole "without IP the world would collapse" perspective is nonsense. And this is coming from a Libertarian, so I'm in favour of property rights, just not where there isn't any actual property.

    13. Re:Property Rights by Lord+Kano · · Score: 1

      If your business' products are entirely reproducible and then sold for cheap, you cannot sustain a living in such a place.

      Gucci and Levi's products are still made and sold at full price despite the fact that you can buy denim pants and purses for much less money by getting knock-offs or legitimate copies.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    14. Re:Property Rights by jythie · · Score: 1

      I am not sure those are good things in the least! Humanity did NOT do 'well enough' for most of history in this regard.

      The feudal erra was terrible for anyone except the upper crust having access to things like books and paintings.

      Spreading the cost of producing a book out via mass-production brought reading to the masses. I can go out and get a paperback for about 7 bucks, while if I were going to be a 'patron of the arts' and have a book custom made for me, it would run into the thousands per book, and that would be for a starving artist who would be happy to wash your car as a bonus.

      So yeah, the past was great if you were part of that 1% who were very, very wealthy. The rest of us did not do so hot. Personally commisioned artwork has always been a nitch market that has a romantic appeal to those who can either afford to buy it and artists who dream of being one of those elite arists who can find a patron that wants their art more then sexual favors.

    15. Re:Property Rights by nine-times · · Score: 1

      Without reward, few will continue to produce in SL.

      Oh NO! Whatever will we do if Second Life dies?!

    16. Re:Property Rights by Anonymous Coward · · Score: 0

      Woah... in case you hadn't noticed, fuckhead, you aren't going to starve to death in Second Life... nor will you freeze on cold winter night because you can't light the fire... nor will you get eaten by a wild animal because you can't afford a weapon to protect yourself.

    17. Re:Property Rights by Anonymous Coward · · Score: 0

      If you've ever wondered what it would be like in a world without intellectual property, trademarks, patents, etc. then you've found it.

      False. SecondLife respects copyright law (etc.) and follows the legal procedures outlined in the DMCA to enforce it. If your copyright (or patent or what have you) has been violated, you can take appropriate legal action, just like you would in real life. All of this is explained in the Second Life website.

      Programs like CopyBot do not serve the community interest, and in the long term will hurt the individuals using the program.

      I disagree. I won't say "false" because this statement, unlike your first statement, is one of opinion, not fact. I have a different opinion than you do. I think that such copy programs demonstrate the logical absurdity of trying to control what someone does with information once you give them access to it. A recognition of this absurdity will allow us to form better communities (and laws/practices/concepts of value) that make full use of our technological capacities, rather than require us to pretend like we don't have them.

      If your business' products are entirely reproducible and then sold for cheap, you cannot sustain a living in such a place.

      Second Life was not built to serve this purpose. It is a game. It happens to be a game that allows users to create and distribute custom content, but nonetheless it is a game. If you thought you could make a business playing it, and then learned otherwise, that is your problem, not the game's problem.
      Inasmuch as you are trying to imply that an intellectual-property-free world would be one of cultural starvation and economic stagnance, you have done nothing at all to demonstrate this case. Business models would need to be different than they are now...more service-based work and less charge-per-copy work, etc., but there will still be plenty of money to be made and plenty of people who will find reasons to produce content. Just because you haven't figured any out doesn't mean there aren't any. In fact, companies do exist which make money selling support for free software, or getting advertising revenue, etc. I won't list all the possibilities here, its been done too often before, but they are real and they work and so your argument is groundless.

      It kills innovation because there is no longer a reward for it.

      The notion that innovation only happens if people get paid has been disproved time and time again. On the one hand, plenty of people will do it just for the joy of doing it. On the other hand, as I stated above, enterprising people will find other ways of getting paid for it (service-based work or advertising or what have you).
      In fact, many people in Second Life create stuff and give it away for free. I do. I know others who do. So you are wrong and there is yet more proof.

      There is no gift culture like in OSS, no list of contributors to your code.

      False. Have you actually played Second Life? Plenty of content is created and distributed under the GPL (including the required distribution of the text of the license).

      Without reward, few will continue to produce in SL.

      Those who only started producing in SL because they thought they could make money will stop producing. However, there will still be plenty of hobbiests who know that it is just a game and like producing in it because that is why they started playing in the first place.

      This, ultimately, means there will be little to copy, and so those who use it will lose the advantage they have.

      What advantage? It's a game. People make stuff, share it, and play with it. That's it. Those who have stuff that has been copied will still have that stuff. As I stated before, there may be fewer producers of NEW stuff because the profiteers are gone, but there will still be plenty of hobbyists producing stuff. It will be just fine.

      Of course, the more the community respects intellectual

    18. Re:Property Rights by jythie · · Score: 1

      Who said anything about starving to death? We were talking about the economics of patron-artist vs customer-artist.

      Within the specific example, I do not think anyone, independent of time, is going to be starving, freezing, or killed by animals because they can't afford a book. But it DOES makea quality of life difference.

    19. Re:Property Rights by Anonymous Coward · · Score: 0

      Any discussion of the feudal era of humanity are bullshit in the context of Second Life. The minute you start doing that, your argument becomes empty intellectual masturbation.

    20. Re:Property Rights by Alcari · · Score: 1

      Most unfortunate that you can't be modded up over +5... I'll have to suffice with congratulating you this way.

    21. Re:Property Rights by dodobh · · Score: 1

      Heh. You need to realise that this is exactly what happens when the cost of reproduction is near zero, It won't kill innovation, it will kill innovation for profit.

      Economics will be turned on its head if actual cloning ob material objects in the real world becaomes as easy as it is in software.

      Or to quote Ian M. Banks: "Money implies poverty".

      --
      I can throw myself at the ground, and miss.
    22. Re:Property Rights by JesseMcDonald · · Score: 1

      Yea tell that to indie software developers that make a living selling their software.

      All right: Binary can be duplicated. If something is valuable due to its uniqueness don't put it in binary. Any indie software developer selling something that can be digitally duplicated should plan for their business model's demise from day one.

      It's just as true for them as for anyone else.

      --
      "The state is that great fiction by which everyone tries to live at the expense of everyone else." - Bastiat
    23. Re:Property Rights by Unoti · · Score: 1
      Is SL intended to sustain businesses? AFAIK you can't make a living in IRC or most computer games either, but I don't consider that to be a problem.

      SL is different from these other games and IRC. The content (fun things to do and see) in SL comes from individuals, and the best content came from people who did the work with the intent to sell it. SL is in fact intended to sustain business. Micro-businesses in most cases, but businesses nonetheless. A huge chunk of the content in SL was created for sale.

    24. Re:Property Rights by jythie · · Score: 1

      (1) How is it bullshit? Differnt model of proudction of artwork which the parent brought up as something second life could move _twards_, holding it up as an example of positive inovation. I disagreed. (2) What is wrong with intellectual masturbation? Much of the discussion here is playing ideas about how economies can and should work. Second Life has a economy that could be considered more primitive then the our current IRL one, thus exploring other earlier models makes perfect sense.

    25. Re:Property Rights by Anonymous Coward · · Score: 0

      You do realize that Venitian glassblowers were murdered if they so much as left the city? You still like the copy protection of the "good old days"?

    26. Re:Property Rights by asuffield · · Score: 1
      If your business' products are entirely reproducible and then sold for cheap, you cannot sustain a living in such a place.


      Yeah, because everybody knows that companies whose products are entirely reproducible cannot sustain a living and don't exist. Oh, wait...

      You cannot reduce everything to trivial economics just because it is convinient for your business model. If you cannot find a way to do business in an environment where copying of data is easy and free, you do not deserve to do business at all and should be driven out of the market, as quickly as possible, to make room for people who do know how to operate in this environment.
    27. Re:Property Rights by Anonymous Coward · · Score: 0

      You mean it creates a world without wealth-mongers? So I guess now all the SL content creators left will just be people who create content for the heck of it. Wow, that sounds terrible indeed...

    28. Re:Property Rights by glwtta · · Score: 1

      It kills innovation because there is no longer a reward for it.

      Of course the counter argument is that Second Life is not the real world and sticking a couple of polygons together is not "innovation". And yes, you aren't going to see the same kinds of motivation for that as you would for the creation of Free software.

      I am pretty sure that most people aren't advocating a world without copyright, trademarks, and patents, just arguing that the current power afforded to these protections goes far beyond what they were originally intended for. On the other hand, yes "intellectual property" is a destructive concept.

      --
      sic transit gloria mundi
    29. Re:Property Rights by jibjibjib · · Score: 1

      But intellectual masturbation is what Slashdot is for!

    30. Re:Property Rights by bky1701 · · Score: 1

      All I see is that some people have stopped making crap (yes it's crap). That doesn't say anything about "gift culture failing" or anything else. Stop being sensationalistic; you are basically saying if 2 guys died in the battle you lost the war.

    31. Re:Property Rights by saltydogdesign · · Score: 1

      We appeared to do well enough without copyrights for the majority of human history.

      While agree with the general thrust of your statement, this is definitely a different situation. Michelangelo didn't have to contend with bots that would walk into his studio and instantly make 50,000 exact copies of everything he had sitting there.

      --
      // This is not a sig.
    32. Re:Property Rights by Anonymous Coward · · Score: 0

      Well,

      To be honest, who cares: I go look around SL every now and again, and all I see is shops as far as the PC will render. Not fun and not interesting. Getting rid of those shops might make SL a great place to be again. Smaller perhaps in the physical sense, but with far more texture (in the cultural sense).

      Please note that you have copied this digital item to your machine to display it and you now owe me 5LD.

  10. Big business by Daetrin · · Score: 1

    Silly individuals, didn't anyone tell you that since big corporations were the ones who pushed the DCMA provisions through congress that they can only be used to defend those big corporations? Equal protection under the law is _so_ 20th (or perhaps 19th) century!

    --
    This Space Intentionally Left Blank
  11. No need to RTFA... by ReverendLoki · · Score: 2, Informative

    ... when the quote in the summary is 3/4s of the article. Wouldn't it be nice if there was some more meat there to actually expand upon the summary? Maybe give us an idea how many shops closed? Perhaps even get the letters in the acronym "DMCA" in the right order? I usually support the idea that bloggers should be extended the same protections as print journalists, but then I see posts like this...

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    1. Re:No need to RTFA... by Anonymous Coward · · Score: 1, Funny

      You mean the summary is a modified clone of the article?

  12. Second Life in Education by Anonymous Coward · · Score: 1, Informative

    Second Life has been getting positive press in the EDU sector . Hope this doesn't have a chilling effect.

  13. The world's smallest violin is playing for them... by Anonymous Coward · · Score: 0

    Who gives a rat's ass. The graphics are almost on par with Atari 7800, and the people are more moronic with no lives than the chinese gold farmers in WoW.

    Get a real 2nd life, get out and enjoy nature.

  14. Details by TubeSteak · · Score: 4, Informative

    TFA is seriously lacking in details, so I went to the google, which kicked up a few links to blogs http://sr.wordpress.com/tag/secondlife/

    One & Two,
    etc

    Basically, this CopyBot program was created with the aid/knowledge/acceptance of the Linden Labs folks.

    Here's some discussion straight from Linden Labs or you can read what the CopyBot creators have to say http://www.libsecondlife.org/

    Summary: "if it's this easy, we should tell people that relying on the Second Life systems to protect content is not feasible any longer."

    --
    [Fuck Beta]
    o0t!
    1. Re:Details by ghostlibrary · · Score: 1

      Also covered by CNet

      --
      A.
    2. Re:Details by jandrese · · Score: 2, Insightful

      So LL said "if we catch you using Copybot we'll cancel your account" and you took that to mean "acceptance"?

      Frankly, these sorts of things have been around forever in SL, but Copybot was the first to gain a lot of notoriety. If people are closing their shops now (I doubt this is more than a small handful of vocal protesters) then they're just late on the train. Ultimately your client needs to be able to display the data, and the client is in the hands of the users, so as LL rightly pointed out, no technical means will ever make your creations 100% secure. If you can't handle the thought of that, then not only should you step out of Second Life, but you should probably step out of your Real Life, since that also holds true there as well.

      Being able to report someone for using a Copybot and having his account suspended is probably the best solution to this problem. You'll just have to accept that a few people may slip through the cracks, but given that SL is a largely lawless society anyway I'm not sure why you'd expect strict enforcement on this one thing.

      --

      I read the internet for the articles.
    3. Re:Details by TubeSteak · · Score: 1
      So LL said "if we catch you using Copybot we'll cancel your account" and you took that to mean "acceptance"?
      By "aid/knowledge/acceptance" I meant that Linden Labs supported & worked with http://www.libsecondlife.org/ which is a site dedicated to 3rd party OSS programs.

      The people running libsecondlife created CopyBot as a debug program, included it in their source repository and then showed it off.

      CopyBot doesn't do anything that couldn't be done already, since the data is there. What's to stop anyone from stealing your texture, tweaking it enough so that it isn't an exact copy & then profiting?

      The situation sucks for legit creators, but WTF would you expect in a digital world, where copying costs nothing?
      --
      [Fuck Beta]
      o0t!
    4. Re:Details by Scorchio · · Score: 2, Interesting

      So I gather it's an open source effort to build an alternative SecondLife client. Being a client, it receives definitions and textures of objects in order to render them on screen. It was a small step to take those definitions and use them to create exact copies of objects in the game. The only difference is the copies then belong to the copier, and can have their mod/copy/transfer permissions set to whatever they like. Quite possibly a useful development/test tool. Trouble is, someone else downloaded the tool from their public SVN repository and is using it to make unauthorized copies of in-game objects.

      Does that sound about right?

      If so, that's a tricky one. I'm not sure how you could avoid this issue. OSS makes it easier to exploit, but even with closed source software, you can only slow someone down so much with layers of encryption, obfuscation and so on. Ultimately, the client has to be able to decode and display the content, and therefore can be copied.

      I'm thinking the only course of action they can take is to identify the copies and taking action against the copiers. I was wondering if they could deduce this from some kind of log describing the object's creation. For example, if A and B are complex but identical objects (or at least identical within a tolerance), A was created before B, and B was created in a fraction of the time that A was, would that indicate that B was cloned from A? If A's creator reported seeing B's creator with the object, would this be sufficient proof that a copybot was used, in order to clobber B with the ban stick?

  15. reason for copyrights by tigre · · Score: 2, Interesting

    Sounds like SL needs its own version of copyright. To encourage innovation in object creation, grant the creators limited monopolies on creating said objects, and then after the copyright expires CopyBot to your heart's content. They could enforce with code, or they could simply enforce with Terms of Service/Use, depending on their philosophical bent.

    1. Re:reason for copyrights by KDR_11k · · Score: 1

      Why special copyright? They just use the one that's on the books already, much easier to remember and not in threat of a lawsuit if someone's standard copyright was violated by SL's special version.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:reason for copyrights by tigre · · Score: 2, Informative

      The one on the books is:

      1. essentially intentionally broken to prevent any reversion to the public domain.
      2. (even in its original form) geared towards a period too long to make it useful for SL to make much of an effort to help you enforce.

      Copyrights benefit the game if the public domain (or an in-game version thereof) is enhanced at a reasonable point in time in the future. Otherwise, copyrights are a bad bargain.

      SL can surely construct a licensing scheme whereby you are permitted to use their service to distribute your creations on a monopoly basis for a set period of time (I'm thinking months), after which you grant rights to anyone on said service to freely use it within the scope of that service. No violation of copyrights, just licensing within the scope of the game.

    3. Re:reason for copyrights by Anonymous Coward · · Score: 0

      Sounds like SL needs its own version of copyright. To encourage innovation in object creation, grant the creators limited monopolies on creating said objects, and then after the copyright expires CopyBot to your heart's content.

      Or, instead of trying to stuff the genie back in the bottle (which is what any sort of 'copyright' of nonrivalrous goods tries to do) how about getting the genie do something productive instead?

      SL should make it easy to hire creators on contract to produce new objects. Create an escrow like system where any number of players can commit to paying for a product that meets whatever contractural requirements the players and creators agree on. That way the incentive to create new objects will still exist without the economic drag of artificial monopolies.

      Free copybotting of previously paid-for objects will serve as advertising for the creator's skill and allow him to charge an even higher fee for subsequent creations - that is if objects are any good in the first place. If done well, such a system would be the closest thing to the economist's utopian pure free market.

      While the real-world is saddled with lawyers, special interests and banking regulation that makes that sort of escrow system dificult to implement, SL has no such restrictions and should be able to put together an escrow-payment system without a terrible amount of effort.

    4. Re:reason for copyrights by Anonymous Coward · · Score: 0

      It doesn't matter. Unless SL explicitly claims the copyright on all virtual goods you produce in the platform, real-world copyright applies; and unless SL explicitly disclaims responsiblity for keeping such goods separate, they have a responsiblity for enforcement (akin to the responsibility e.g. old Napster was deemed to have). Most likely, though, they've disclaimed the latter, in which case any business model dependent upon operating within the SL platform is useless.

    5. Re:reason for copyrights by jythie · · Score: 1

      The problem with a system like this is it tends to collapse. You have a small number of people who are willing to pay a high price for custom commissioned work, then that work is copied by others for nothing. The person who paid for the work feels jipped because what they commissioned is no longer unique, resulting in less and less work for the artist.

      This system can work well for a very small number of 'super-artists', but it drives out everyone else pretty quickly.

    6. Re:reason for copyrights by Jherek+Carnelian · · Score: 1

      You have a small number of people who are willing to pay a high price for custom commissioned work, then that work is copied by others for nothing. The person who paid for the work feels jipped because what they commissioned is no longer unique, resulting in less and less work for the artist.

      You presume that there is a small number of people willing to pay a high price. The system relies on there being a large number of people willing to each pay a low amount.

      When the per-person risk is small, then you have lots of incentive for people to commit and no feelings of being gypped because they got exactly what they wanted while the others who get it for free afterwards have to take it or leave it.

    7. Re:reason for copyrights by Maxo-Texas · · Score: 1

      Current copyright is ridiculously long and companies are pushing for basically hard for infinite copyright.
      If these rules were already in place many of the companies would not exist. Walt Disney would have never happened if the Grimm family (Or GrimmCo, Inc.) still had all trademarks to the fairy tales written in the 1600's and of course they were *written* from stories that already existed for hundreds of years.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  16. An important moment in history by Unoti · · Score: 5, Insightful
    I'm a developer of scripted animals in SL, the number 1 developer, depending on how you count such things. I clear a a few hundred dollars profit every month after paying for my property. This copybot thing hasn't hit me too hard directly because the copybot doesn't copy scripts, only models. But it is hitting me hard in the sense that most of the content creators in SL are closing shop, which closes down the whole world as we knew it.

    I get the sense that this will be remembered as an important battle in open vs. closed development models.

    We have content creators that were thriving because of DRM-- the content creators wouldn't have put the same kind of time and effort into their creations if they couldn't be protected. And we have all that business coming to an abrupt close because of open source development.

    I'm not saying open source is bad, or that DRM is good. I'm just saying that this is bringing to forefront the fact that people are going to need to change in the future how they think about work and ownership.

    1. Re:An important moment in history by Anonymous Coward · · Score: 0

      Firstly: It's not a matter of copyright or licensing or DMCA - the problem (I think) is that Linden effectively promised content creators that they'd retain the IP rights on stuff they sold and to be protected from people copying their virtual items. Copybot breaks that trust and I think Linden should work hard to prevent it (or anything similar) from working in the future.

      You can argue that this right should never have existed in the first place - but given that it did - and people expended time and money to establish a business model within it - it needs to be fixed.

      Secondly: Second life isn't like the real world in one very important respect: You don't have to live in it if you don't want to - you can (in principle) make a virtual world with a different set of rules if you don't like these rules. The real world needs laws because "going someplace else if you don't like it" is not a particularly viable option. Within virtual worlds, I don't see why the owner of the world can't make up whatever rules they like - and they don't have to conform with the rules in the real world at all. But similarly, denizens of those worlds shouldn't expect to have the rights they have in the real world. The right not to be assaulted or killed or to have things stolen from you, for example, would be a law we wouldn't want to have in most virtual worlds. There is no reason to assume that copyright or patents or any analog of them should have to exist either. But in this case (I believe) Linden set out rules and copybots are a violation of those rules - and Linden should police them rather than trying to get the real world to clean up the unholy mess they create.

    2. Re:An important moment in history by Anonymous Coward · · Score: 0

      Oh no, artificial scarcity loses again. I suppose that's what happens when losers play video games to sell crap. Oh if it wasn't for DRM your 3D MOO could never exist1111

    3. Re:An important moment in history by Anonymous Coward · · Score: 1, Insightful

      Why are you calling the use of this Copybot "Open Source"???

      Open Source is not stealing another person's creation, it's choosing a license that frees YOUR creation. Your post sounds like a very subtle troll, unfortunately...

    4. Re:An important moment in history by Endo13 · · Score: 1

      Actually, all it shows is the inherent flaws in the whole DRM system to begin with. The simple fact is, no matter how hard you try, no matter what method you use, the only way you will make sure no one can mimic your idea is if you keep it to yourself. If your idea is of any real value and you use it in public, eventually someone will copy it. Whether it's "legal" or not won't stop it from happening. How your post got modded "insightful" is beyond me... you show a pretty hefty lack of insight.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    5. Re:An important moment in history by MenTaLguY · · Score: 3, Informative

      We have content creators that were thriving because of DRM-- the content creators wouldn't have put the same kind of time and effort into their creations if they couldn't be protected. And we have all that business coming to an abrupt close because of open source development.

      Uh, whoa whoa whoa ... since when has "open source development" meant "making unauthorized copies"?

      You can't lump together the people working on independently creating something like Inkscape with the people distributing cracked copies of Illustrator. They are two completely separate things.

      The latter, conventionally called "piracy" (rightly or wrongly), is why those businesses are coming to an abrupt close, facilitated by the fact that their business models were not particularly sound in the face of that reality.

      --

      DNA just wants to be free...
    6. Re:An important moment in history by Unoti · · Score: 1
      since when has "open source development" meant "making unauthorized copies"?

      Generally those two things are unrelated. In this case, though, open source development is what is fueling the unauthorized copies. The copy bot in this case is built on the open source project libsecondlife, and the copy bot itself is open source and part of that project.

    7. Re:An important moment in history by Unoti · · Score: 1
      I'm calling the software open source, not the use. This particular software, though, frees other people's creations in a way that their owners didn't intend. That's also known as stealing.

    8. Re:An important moment in history by MenTaLguY · · Score: 1

      Generally those two things are unrelated. In this case, though, open source development is what is fueling the unauthorized copies. The copy bot in this case is built on the open source project libsecondlife, and the copy bot itself is open source and part of that project.

      Well, I'm glad you didn't mean what it sounded like you meant, but that's still rather like saying that open source is related to piracy because e.g. mplayer (which can be and is used to rip DVD video) is open source. There's a very loose and misleading sense in which it's true, but the fundamental problem is that information is inherently copyable, and that has nothing to do with Open Source. There are closed-source DVD rippers, and there are also geometry rippers for closed-source worlds like World of Warcraft.

      --

      DNA just wants to be free...
    9. Re:An important moment in history by metamatic · · Score: 1
      This copybot thing hasn't hit me too hard directly because the copybot doesn't copy scripts, only models. But it is hitting me hard in the sense that most of the content creators in SL are closing shop, which closes down the whole world as we knew it.

      All those people closing up shop means less competition. If you provide a good customized product at a reasonable price, you should see sales increase.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    10. Re:An important moment in history by Anonymous Coward · · Score: 0

      all this does is take away the profit motive from people whose only incentive to create was the profit motive...good riddance.

      now the only people who will create temporarily 'unique' objects are the ones who enjoy doing so for its own sake...and won't mind if some bot copies it...imitation is the highest form of flattery as the saying goes...

      it's a game for christsake, not an economic model.

    11. Re:An important moment in history by Anonymous Coward · · Score: 0

      Amen brother. Many shallow, vulgar people (usually americans) aren't happy unless they are monetizing every aspect of life, hoping to get an extra ladle of gravy on their meat.

      We don't want SL to be a mirror of the world we already have, so capitalists...please fuck off and die

    12. Re:An important moment in history by Anonymous Coward · · Score: 0

      I too am sick of all the fucking whining about how much time and effort it takes to create an object in SL! No one is forcing you to do so!

      Stop expecting to be financially rewarded for what you choose to do with your "spare time"! Having said that, I know full well that the money whores just can't keep away from a big crowd and will continue to ceaselessly create ways to squeeze wealth out of them. Popularity always attracts the vultures and weasels. I'm glad they're getting screwed by this!

    13. Re:An important moment in history by dbIII · · Score: 1
      I don't see this as necessarily a bad thing - when governments notice people making money that they cannot tax they take action. It may be better for second life in the long run to kill the real economy growing around the game before someone steps in to kill the game.

      I also see some parallels with shareware and open source here - there comes a point where it is not worth trying to get that five bucks out of everyone that may want to use your binary.

    14. Re:An important moment in history by Kanasta · · Score: 1

      As a person who knows nothing of SL, I have to ask, once you create a scripted animal, what costs and labor must be spent to sell an extra copy? I guess I'm just wondering, why has it taken so long to make a cloner?

    15. Re:An important moment in history by RexxFiend · · Score: 1

      It's not open source development that's fuelling the copies tho; it's just development. The fact that this particular development happens to be open source is completely irrelevant.

      The original Napster was closed source. Is that better or worse?

      I understand that you are annoyed that the value of your virtual property has been somewhat dimished, but don't lash out at the whole open source concept in such a cackhanded manner. It just makes you look ignorant.

      --

      A crash reduces
      Your expensive computer
      to a simple stone.
    16. Re:An important moment in history by pizza_milkshake · · Score: 1

      Indeed, this example illustrates Why DRM Doesn't Work.

  17. Re:FP by Anonymous Coward · · Score: 5, Funny

    As the Register put it, Second Life is a game where: "people who have sex with dolls in real life can have sex with cartoon animals in fake life".

  18. This will be a major turning point for our society by CokeBear · · Score: 5, Insightful

    I don't think people are quite grasping the significance of this.
    What will happen when we have replicators (like the ones on Star Trek) that allow us to replicate everything in the real world quickly and easily? (not just music)

    Think about it... the end of scarcity. A fundamental shift in the nature of the world economy. I'm not sure where it leads, but life sure gets interesting right around then...

    --
    Reality has a liberal bias
  19. copyright is not theft by tigre · · Score: 5, Insightful

    Copyright (notwithstanding developments of the past 50ish years) is an agreement that a government (which SL is in this case) makes with people that they can benefit from their creations for a time in exchange for everyone eventually getting to benefit from the creation.

    Commerce is not inherently petty. Commerce can motivate wonderful creations (such as SL itself). It can also motivate horrible acts.

    I create some because I like it. I create more when I have financial interest in doing so.

    1. Re:copyright is not theft by JesseMcDonald · · Score: 2, Interesting

      Copyright (notwithstanding developments of the past 50ish years) is an agreement that a government (which SL is in this case) makes with people that they can benefit from their creations for a time in exchange for everyone eventually getting to benefit from the creation.

      You're partially right. It's not theft by the people granted the copyright (at least not directly); the theft (or infringement of rights, whatever term you may prefer) is committed by the government itself (which Linden Labs is not, except perhaps within SL itself) against its citizens, through the act of unilaterally prohibiting them (against their will) from making copies of said creations. "The government" (the group of individuals actually making and enforcing the decisions) hasn't the right to make that agreement on behalf of everyone else; at most they may represent those who participated in the voting process (assuming one existed), though even there the participation could be considered to be under duress, in which case they represent only themselves. (Aside: There is no historical basis for the "social contract" theory of society; all governments in recorded history have arisen through force. Even if there was such a contract at one point there is no way those alive at the founding of the government could contractually bind their descendents. Contracts must be voluntarily accepted to be meaningful.)

      I create some because I like it. I create more when I have financial interest in doing so.

      Has anyone ever bothered to considere that "more arts and sciences at any cost" might just be a rather short-sighted arrangement of priorities? There are trade-offs, you know; perhaps the actual amount of creation (vs. all the other things people want) would better reflect people's real priorities if it weren't so heavily subsidized. (This is formally known as the "broken window fallacy": you can easily see the additional creations resulting from the subsidy, but not the things that could have otherwise happened and didn't. A full analysis must take into account the unseen effects as well as the seen.) Certainly copyrights and patents encourage the sorts of activities that qualify for such priviledges (though how well that may correspond with "encourag[ing] the sciences and useful arts" may be debatable), and I would certainly agree that people want inventions and artistic works, but at what cost? What goals are they willing to give up to achieve that increase? The answer will obviously differ from person to person (another reason why it shouldn't be a collective decision), but I doubt it's nearly as much as the government's chosen to concede on their behalf.

      --
      "The state is that great fiction by which everyone tries to live at the expense of everyone else." - Bastiat
    2. Re:copyright is not theft by Anonymous Coward · · Score: 0

      You (use) parentheses so much (I've no idea why!). You should stop doing that (because it's INSANELY annoying).

  20. Second Life was Hype by Cyphertube · · Score: 0, Offtopic

    I tried Second Life for about 15 minutes, and then realised exactly how boring it was.

    The interface was more complicated than most MMORPGs, and there wasn't anything interesting.

    --
    Linux - because it doesn't leave that Steve Ballmer aftertaste.
    1. Re:Second Life was Hype by jandrese · · Score: 1

      Try out the building system. That's the real meat to SL IMHO. Think of it not as a game, but more as a toy. There will be no rats to smite with your +1 Stick of Noobness when you first start out, but you will be able to head on over to a friendly neighborhood sand box and build weird stuff.

      Caveat: If you were the kind of kid who thought Legos were dumb and boring as a kid, uninstall your SL client now.
      Caveat 2: Unless you're into polygon sex

      --

      I read the internet for the articles.
    2. Re:Second Life was Hype by TrappedByMyself · · Score: 1

      It's a game for non gamers.

      I hated it too because I couldn't find anything to kill in the first 30 seconds.

      --

      Help me take back Slashdot. When did 'News for Nerds' become 'FUD and Conspiracy Theories for Extremist Nutjobs'?
    3. Re:Second Life was Hype by @madeus · · Score: 1

      Agreed, the interface is terrible and the performance engine is very poor (and that's on an AMD FX with SLI GTX cards and 2 GB of RAM). It does not look good to the extent the graphics are barely serviceable (it's just about possible to work out what's going on on screen).

      The quality of the character animation and movement isn't smooth and the bad collision detection makes it a pain to use too. User Interface Design doesn't seem to be something that gets much of a focus at Linden, I guess they figure that usability is completely secondary next to the product marketing.

      It's been said before, but SL really does seem to only be only full of people trying to make money from it, rather than primarily people just hanging out having fun. Even though people have made some cool items you can buy that look like they could be fun to use in the right setting, I don't see the point if the software is so low quality it's not fun to be in the environment in the first place.

    4. Re:Second Life was Hype by Anonymous Coward · · Score: 1, Insightful

      After I read about 1,000,000 accounts, and the money people were making and so forth, I decided to give it a try. It was the most boring and slow thing I've ever seen. Its demographic appears to be people who don't have a first life.

  21. No Not Good... by Neo_piper · · Score: 3, Interesting

    Wrong. Patents are theft, Copyrights are for people who want compensation for their own legitimate original creations, or at least that's how it was intended to be.
    If you want to make another item identical to mine that's just fine, No Patents, but you have to do it from the ground up not just cutting and pasting, Copyright.
    This could be one of the "Big Bads" that eventually kill Secondlife outright.
    BTW your simple analysis that "Copyright is Theft" is more than enough to peg you as someone too immature to be yiffing anyway.

    1. Re:No Not Good... by Anonymous Coward · · Score: 0

      And patents are for people who want compensation for their original ideas, for example so that the people you try to finance your idea (non-digital stuff costs money to make) don't promptly take it and sell it on their own. Just because they're horribly abused and over extended now doesn't mean the basic principle lacks merit. Copyrights have also been extended to the point of stupidity, why the fuck does stuff need to be protected for 70+ years?

    2. Re:No Not Good... by daigu · · Score: 1

      You should use the actual old phrase of Proudhon rather than a bastardized form, i.e., property is theft. The question is whether copyright is a tool for the subjugation of the labor of others. For example, copyright law that enables people other than the original creator to benefit from the work is a clear example of theft - where someone benefits who did not contribute to creating something that others pay for with their labor. Winnie the Pooh being one work that comes to mind from the "real" world.

      So, you can't just claim Copyright is the answer. You have to do more work as to what you mean by copyright, how it works in a particular environment like Second Life, what you mean by legitimate/original/creation, and so forth. The fact that you don't want to spell all these things out in a Slashdot post is understandable - perhaps you might give the parent the same consideration.

    3. Re:No Not Good... by StikyPad · · Score: 1

      someone too immature to be yiffing

      Cannot... process... contradictory... input.. aghhhff!

  22. Tea, Earl Grey, Hot by lymond01 · · Score: 5, Insightful

    So say everything can be cloned. What do you barter for? It would have to be services, experience, wisdom. How do you reward these things then? It's hard to imagine a world without trade of physical items (money, good, etc). The "price" for doing things would be just cost of labor, as parts are free. But then you need to put a value on services, education, knowledge.

    "I'll fix your roof if you fix install my dishwasher."
    "I'll do research on fuel cell membranes if you build the rest of the car..."

    Head...hurts...

    1. Re:Tea, Earl Grey, Hot by Marsmensch · · Score: 1

      Yeah... you wouldn't be able to pay for my services with your own services most of the time... but maybe your wife/girlfriend and I can work something out...

      --
      Slashdot: news from nerds.
    2. Re:Tea, Earl Grey, Hot by sowth · · Score: 1

      Everything you buy is labor. Money is just an exchange for labor. I'll do this job and get paid this much, someone else will do another job and they will be paid. I will pay the second guy's employer and get some of the fruits of his labor...and so on.

      Not everyone follows the rules. In the physical world, you can steal things almost as easily as you can infringe someone's copyright in the virtual. It is just most people are just and resonable, and the rest are usually (what is the word) subdued into submission by the majority. Economies wouldn't work otherwise. Some people may get screwed in the process, but it happens. Nothing is perfect.

      Of course that assumes everyone only labors with the specific intent they will be paid in some future date. This isn't true. Some people do things for the love of it or to help others or because they want/need to produce something for their use.

    3. Re:Tea, Earl Grey, Hot by Anonymous Coward · · Score: 0

      "So say everything can be cloned. What do you barter for? It would have to be services, experience, wisdom. How do you reward these things then? It's hard to imagine a world without trade of physical items (money, good, etc). The "price" for doing things would be just cost of labor, as parts are free. But then you need to put a value on services, education, knowledge."

      Money is a physical item? It's slowly moving away from being one already... Think banks and credit cards. It's all information.
      Things will still have monetary values in the future you imagine, just like now.

    4. Re:Tea, Earl Grey, Hot by alienmole · · Score: 1

      You're trying to barter your services as a male (or lesbian) prostitute? I doubt you're worth all that much.

    5. Re:Tea, Earl Grey, Hot by Lifelike · · Score: 1
      Ah, but just because replication is essentially free it doesn't mean there isn't profit to be made.

      For starters, all replication isn't likely created equal. Intuition tells me that replicating simpler items (like door nails and plastic sheeting), will preceed more complex replication (like houses, cars, and dare-i-say-it, people). That imbalance will lend itself naturally to a value hirearchy in the same way that the advent of free mp3 replication sent CD prices down the toilet, but left the rest of the economic world relatively unscathed.

      So now lets fast-forward to consider what happens when most or all replication technology becomes inexpensive/free. Lets assume that people have worked out a system that's as perfectly adept at make copies of real-world items as this copying program is when copying second life skins (smaller assumptions within this larger one include that these replicators are themselves inexpensive/free to replicate, that their operations costs aren't too high in terms of raw materials, electricity, etc, and that the operation and mantenance/upkeep of said devices is nearly effortless). Then you get into the "cost of labor" argument that the folks above are discussing so rigorously.

      Basically, the way I see that argument is that the cost of things will come down to all the other costs associated with a service besides manufacture. Things like:

      years of training needed

      number of other people willing and able to do this service

      cost of developing the original prototype

      relative importance of the task to be performed

      Yeah, this sounds like a lot to think about but it's really not all that different from how prices are calculated now.

      So I predict that after a period of brief turmoil when the technology is first introduced, and everyone goes "what? we can't charge people for the manufacture of goods past the first one anymore???" they'll get over themselves and go where the REAL money is: innovation.

  23. Industrial Revolution by Urban+Garlic · · Score: 2, Insightful

    This sounds to me like the equivalent of hand-crafted piecework being replaced by mass production. If I understand you correctly, creators of content-for-pay are closing up shop, but there's still no shortage of content, because the bots are building stuff. And, just to carry on with my devil's advocacy, the "time and effort" (implying quality) complaint further enhances the idea that this is the craftsman's complaint against the factory.

    If the analogy applies, then macroeconomically speaking, this is good -- now SLers can have in-game content and their money too, instead of having to choose one or the other, having been liberated from this choice by open-source development.

    I'm not so sure this requires a new way to think about work and ownership, although it may require content creators to think of new ways to get at the money. You'll have to invent a new shiny to get it from them.

    --
    2*3*3*3*3*11*251
    1. Re:Industrial Revolution by 644bd346996 · · Score: 1

      It sounds to me that the mass producers are putting the designers out of business, so the "new" content is just more of the same.

    2. Re:Industrial Revolution by Unoti · · Score: 1
      but there's still no shortage of content, because the bots are building stuff.

      Actually that's not exactly what the situation is. One of the biggest industries in SL was clothing. People were buying new outfits all the time, and there was a thriving fashion industry. Most of the people making new clothes are stopping because of all the turmoil and rampant copying. Sure, there's no shortage of clothes. But there will be far fewer people making new and interesting clothes.

    3. Re:Industrial Revolution by MBraynard · · Score: 3, Informative
      It sounds to me like you are a moron with no clue what you are talking about.

      This isn't mass prodution versus custom creation. It is buying CDs versus DLing them for free on Napster.

      The original artist can create an unlimited number of his product in a very short time and sell them. Until now they came with DRM - so he could invest the time in making the first one and then profit by selling the clones that only he could make.

      Now, since anyone can clone anything, he has no reason to continue to invest the effort designing them.

      It works EXACTLY like DRM and breaking DRM. Not at all the way you try to describe it. Not at all.

    4. Re:Industrial Revolution by foniksonik · · Score: 1

      except that it was never difficult to copy/clone their models to begin with... all digital remember... so why would anyone go to the effort of making anything new (excepting personal joy in doing so) if everyone can have one just like it instantly.

      Also what's the point of in-game money if not to buy in-game stuff from in-game shops??

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
    5. Re:Industrial Revolution by Anonymous Coward · · Score: 1, Insightful

      If the analogy applies

      But it doesn't. You're talking man versus a machine which can do his job. This situation is about the creators leaving, not the manual laborers. In the real world, profit is made by volume of sales, everyone wants an iPod. In this game, the driving force is uniqueness, so if there are no longer creators, then the economy dwindles.

    6. Re:Industrial Revolution by Kadin2048 · · Score: 5, Insightful

      This isn't mass prodution versus custom creation. It is buying CDs versus DLing them for free on Napster.

      I don't see why it's either-or. You're talking about two sides of the same coin.

      When it's impossible to make money by selling the same work over and over, you must necessarily switch to a business model which demands payment for the entire work's creation up front (because you can't depend on being paid piecemeal by selling copies of the work later). Essentially, the artist becomes a tradesman, just like a plumber or electrician: pay me for my time and I'll make something for you.

      DRM exists to prevent this, and preserve the manufacturing-type (payment per 'unit' or copy) business model, where the cost of production of a work is amortized out over the sale of many identical copies. Rather than charging what the copies cost to produce, it creates an artificial scarcity that allows their cost to be increased up to the maximum that consumers are willing to pay.

      Without DRM, the copies cease to have value, but the skilled labor that goes into their creation still does, and could be sold even in the absence of DRM (or copyright).

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    7. Re:Industrial Revolution by amyhughes · · Score: 3, Informative
      what's the point of in-game money if not to buy in-game stuff from in-game shops?

      One hopes Linden Labs is thinking about this with great diligence today, because without the need for in-game money the game needs to be paid for in some way that doesn't yet exist.

      Just a couple weeks ago Linden Labs increased the price of new land in the game by 50%. If you want a place to build something beautiful you have to buy an island (because on the mainland you will find yourself next to Penis Palace and a casino), and those used to cost $1250 to acquire and $200 per month to run. Many of these exist because owners can recover some of the cost by selling things or renting space (to people who want to sell things). Then they raised prices 50% ($1675 to acquire, $300 per month). Then this copy thing happened. A lot of these places are probably wondering how they will pay for their island.

      Islands equal useful content. As in, places people have built that are interesting to visit. Places that make the game more than an IM client. They cost a lot of money, and now they are likely going to be harder to pay for.

    8. Re:Industrial Revolution by Anonymous Coward · · Score: 0

      No, it isn't. Mass producers still have to invest time and money making the product... they just do it more economically. People who design products still make a living doing, they get paid by the factory which then makes the goods instead of the designer having to both design and hand craft.

      In this situation, no one gets paid for their design work. They can make stuff if they want but they can't charge for it because anyone can just clone it.

      The economic effects are staggeringly different.

    9. Re:Industrial Revolution by DeadMilkman · · Score: 1

      There-in lies the problem:

      Who would want to pay average salaries (10-100 times previous costs) for something that they cannot enjoy unless they lock it up.
      (or choose to wear/carry it in public and therefore donate it to the world as it will be copied instantly beyond your control).

      This in effect destroys the value of money barter system. And since rent still DOES cost money, you effectively destroyed an industry of artists+ who no longer can afford rent as while there was a market for cheap content. There is not a market for the pricelevel that is now the break even point.

    10. Re:Industrial Revolution by Thomas+Miconi · · Score: 1

      Without DRM, the copies cease to have value, but the skilled labor that goes into their creation still does, and could be sold even in the absence of DRM (or copyright).

      Yup. To the highest bidder, that is, the local prince or bishop. Just like in the old days. Tough luck for us lowly Third Estate villains.

      If an author cannot make a living by selling copies of his works, then the only remaining source of subsistence is sponsorhip by the rich and powerful, or some large institution such as the state or the church. At least that's the only other model which has actually worked, to some extent (during a period which, incidentally, has since come to be known as "the Dark Ages").

      That was before we could make copies of anything on a large scale. The printing press allowed not only for massive diffusion of existing works, but also for a flourishing of new publications, because non-sponsored authors could now make a living by entering contracts whereby publishers paid them for the right to copy their work.

      By the way, if copies "cease to have value", why do people still download them? Perhaps you meant "copies cease to be a source of subsistence for authors, regardless of their value", which is not exactly the same thing. You might want to ponder the implications.

    11. Re:Industrial Revolution by Wile_E_Peyote · · Score: 0, Redundant

      Without DRM, the copies cease to have value, but the skilled labor that goes into their creation still does, and could be sold even in the absence of DRM (or copyright).

      This makes sense in the context of SL, but not in something such as music. Basically, musical artists would become minstrels. They would have no incentive to reproduce music for the masses. Instead, you'd most likely have crappy quality recordings of live concerts made by some guys who snuck in a recording device...

    12. Re:Industrial Revolution by Mr2001 · · Score: 1
      Who would want to pay average salaries (10-100 times previous costs) for something that they cannot enjoy unless they lock it up.
      (or choose to wear/carry it in public and therefore donate it to the world as it will be copied instantly beyond your control).

      Do you realize how selfish and anti-social that sounds? "I can't enjoy this unless I can lock it up! If anyone else has one, it's worthless to me!"

      If a person with that mindset suddenly isn't able to afford something, who cares? Fuck him. Maybe he should quit being such a bastard, and learn to derive pleasure just by having something, rather than by keeping something away from everyone else.
      --
      Visual IRC: Fast. Powerful. Free.
    13. Re:Industrial Revolution by Kadin2048 · · Score: 1
      Yup. To the highest bidder, that is, the local prince or bishop. Just like in the old days. Tough luck for us lowly Third Estate villains.

      Your point is correct on the surface, but you're missing an important piece. Right now, us "lowly Third Estate villains" aren't purchasing customized, bespoke pieces of art anyway. We can't afford it. So it's not as though anything you are purchasing now would suddenly become un-affordable. On the contrary, it would become dirt cheap. (Cheaper, actually -- you can't copy dirt.)

      True, a single 'average person' probably wouldn't be able to commission the making of a new Star Wars megamovie, but they can't do that right now anyway. So they're not losing anything.

      However, also consider the amount of money that an average person in the Third Estate pays for "entertainment," which in today's world, basically means purchasing copies of things -- copies that would cost virtually nothing if they weren't kept artificially expensive. All that money would be available to be spent on other things. Add up the amount of money you spend on entertainment in a year -- it's a pretty significant amount. Still, it's not going to buy you Star Wars by yourself. Put a few people (or more likely, a few thousand people) together, and their disposable income becomes Real Money, comparable to the "local prince or bishop."

      People say there wouldn't be enough public interest to make movies in the absence of corporate capital funding. I say that's not true. Even today, with the artificial scarcity of previously-created works, there's still a huge demand for new content. If every movie ever made was available on tap, once people got used to (read: bored) with it, the demand for new content would skyrocket. Rather than just writing letters to studio owners, begging them to make a movie for you (Firefly, Star Trek, etc.), if you could get enough people to contribute, you'd have enough money to fund its creation. It's not hard, it's just expensive. The capital would still all be there, it would just be where people decided to direct it.

      And even if people didn't fund that many new movies, it's not like the money currently spent on duplicate copies of the same information disappears. They're going to spend it in other places, and that means job creation somewhere else.

      Although the media companies would like you to think that a DRM-free world would somehow be disempowering to average folks, in truth it would be the opposite; even the poorest person would have access to all the previously-created works, and people with disposable income could have a direct effect on the creation of new works, if they chose to have it. Right now, you have virtually no influence over the creation of work anyway (except indirectly, via how the heads of the entertainment companies -- the bishops and prices of our age -- think you'll be willing to spend your money, and frankly they're not even that good at it).

      As to your other point:

      By the way, if copies "cease to have value", why do people still download them? Perhaps you meant "copies cease to be a source of subsistence for authors, regardless of their value", which is not exactly the same thing. You might want to ponder the implications.

      You are correct, instead of value, I should have said "price."

      I have considered the implications a fair bit, actually. For every good, there is a spread, between what it actually costs to produce, and what people perceive it as being worth. Generally, according to classical economics (which aren't perfect, but work fairly well in some cases), in a competitive market, competition between producers should drive the price of the good down to the cost of its inputs. In the absence of competition, the price rises, until it hits the maximum perceived value of the good by consumers -- any higher than that, and they won't buy it. Right now, the cost of 'entertainment' is pretty much pegged at the top end of that spread. In a nonconservative informational realm, the

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    14. Re:Industrial Revolution by Hrothgar+The+Great · · Score: 1

      But why would anyone pay for anything, when they can just wait until someone ELSE pays for it and then copy it for free?

      Seriously, are YOU going to pay top dollar to have something created, when it would cost you exactly nothing to sponge off someone else?

    15. Re:Industrial Revolution by Mr2001 · · Score: 2, Insightful
      But why would anyone pay for anything, when they can just wait until someone ELSE pays for it and then copy it for free?

      Because if no one pays for it, it won't get created at all. It doesn't take long to notice that the thing you're waiting for isn't happening, and at that point, you realize you'll have to make a move if you ever want to see it happen.

      Seriously, are YOU going to pay top dollar to have something created, when it would cost you exactly nothing to sponge off someone else?

      If I knew I could wait and get it for free, then of course not. But the only way I can know that is if I know there's someone else who values that creation enough that he's willing to pay for it, which solves the problem quite nicely: the creator gets paid and everyone gets to use what he created.
      --
      Visual IRC: Fast. Powerful. Free.
    16. Re:Industrial Revolution by Anonymous Coward · · Score: 0

      You're applying Art market mechanics to mass production markets, and you're being labeled as insightful... wow I'm stunned, the people on slashdot are even more stupid then the ones in SL.

    17. Re:Industrial Revolution by MBraynard · · Score: 1
      There are thousands of books published each year. The cost (guessing) for an author to spend a year writing one of these books is $40k (not counting publisher costs, distribution costs, shipping costs).

      Do you think that this many books and this many authors would exist if each author had to find one person willing to spend $40k for the book so that the person and everyone else could read it for free, or to find 2700 people willing to pay $15 for the book?

      True, a FEW books might get that 40k patron, but most would not.

    18. Re:Industrial Revolution by Mr2001 · · Score: 1
      Do you think that this many books and this many authors would exist if each author had to find one person willing to spend $40k for the book so that the person and everyone else could read it for free, or to find 2700 people willing to pay $15 for the book?

      The author already has to find 2700 people willing to pay $15 for the book, or else he will have wasted all the time he put into writing it. The only difference is when he'd have to find them.
      --
      Visual IRC: Fast. Powerful. Free.
    19. Re:Industrial Revolution by Mr2001 · · Score: 1
      Furthermore, this:
      Do you think that this many books and this many authors would exist
      is not a good measure of whether artificial scarcity is a positive thing. A book that's encumbered by copyright is less desirable than a book you can freely download, read, copy, share, and use as a base for derived works. You can't just look at the number of works that have been created without also considering how free the public is to enjoy them.

      It's quite possible that fewer works will be produced when creators have to find their audience before starting (to arrange payment for their time) instead of afterward (to sell copies). However, it's unlikely that there would be so few as to offset the added value of the works that are created.
      --
      Visual IRC: Fast. Powerful. Free.
    20. Re:Industrial Revolution by MBraynard · · Score: 1
      Fine, replace it with Computer Games that can be downloaded.

      It's quite possible that fewer works will be produced when creators have to find their audience before starting (to arrange payment for their time) instead of afterward (to sell copies).

      Then you agree with me and your point is invalid from the beginning.

      However, it's unlikely that there would be so few as to offset the added value of the works that are created.

      Value is not a collective thing. Most books would not be published. That they are published and sell means they had value to someone and a willful exchange of value occured between the author/publisher/editor "team" and an individual reader.

      Almost all the books I have enjoyed have never been close to being best sellers. But because of copyright (in this country - in other countries it is easy to just make your own copy of a book and sell it on a street corner), I can still enjoy them.

    21. Re:Industrial Revolution by Mr2001 · · Score: 1
      [quoted: It's quite possible that fewer works will be produced when creators have to find their audience before starting (to arrange payment for their time) instead of afterward (to sell copies).]

      Then you agree with me and your point is invalid from the beginning.

      Er, not really. My point in the beginning was that people will pay for things they want; if they want a book to be written, someone will pay for it.

      Value is not a collective thing. Most books would not be published.

      Now you're just guessing. I contend that most books would be published, because most authors aren't so lazy that they'd give up on writing just because they had to find someone to pay them for their time. After all, that's what everyone else does: in just about every other field of endeavor, you find an employer or a customer before you expend the effort, not afterward. I don't think authors as a whole are lazier than everyone else - but I suppose I could be wrong, eh?

      That they are published and sell means they had value to someone and a willful exchange of value occured between the author/publisher/editor "team" and an individual reader.

      Yes, that's true. Congratulations, you understand why people buy things... but you seem to be missing the point that not everything has the same value. A book that can be used more freely has more value. Rational buyers will be willing to pay more for its creation, and the people who end up reading it will be able to extract more benefit. The latter is more important than the former when we consider the purpose of copyright, which is to promote artistic creation for the benefit of the public: if the public can benefit more overall from fewer, more useful works, then perhaps the purpose of copyright is best served by repealing it.
      --
      Visual IRC: Fast. Powerful. Free.
  24. Businesses Shut Down? by sottitron · · Score: 0

    So what does this look like in Second Life? I mean, could it be that 2 or 3 people have logged off yesterday after this happened and not logged back in yet and you could say that those businesses have shut down??

  25. Just merge with Vice City... by Anonymous Coward · · Score: 0

    ...I'd actually go into Second Life once more if I could stage some massive heist. Nothing would be finer than blowing away some nerds' avatars and leaving with a fist full of Linden Dollars. Virtual Hookers, here I come!

  26. Linden Blog, update: by Anonymous Coward · · Score: 4, Informative

    Use of CopyBot and Similar Tools a ToS Violation
    Tuesday, November 14th, 2006 at 3:47 pm by corylinden
    Tags : none

    Second Life needs features to provide more information about assets and the results of copying them. Unfortunately, these are not yet in place. Until they are, the use of CopyBot or any other external application to make unauthorized duplicates within Second Life will be treated as a violation of Section 4.2 of the Second Life Terms of Service and may result in your account(s) being banned from Second Life. If you feel that someone has used CopyBot to make an infringing copy of your content, please file an abuse report. Note that this is completely separate from any copyright infringement claim you may wish to pursue via the DMCA.

    Like the World Wide Web, it will never be possible to prevent data that is drawn on your screen from being copied. While Linden Lab could get into an arms race with residents in an attempt to stop this copying, those attempts would surely fail and could harm legitimate projects within Second Life.

    There are features to allow Second Life residents more choices about how they respond to potential infringement beyond the DMCA. Specifically, we will add data to allow residents to compare asset creators and creation time; incorporate Creative Commons licenses so creators have the option to create content that allows free copying, modification, and exchange without having to utilize outside applications; expand ban lists and reputation so residents can share information about those who abuse copyright; and, publish additional statistics on the website so creators can make rational decisions about the health and strength of Second Life's economy.

    These are important features because the implications of copying should not be about Linden Lab's approach to copyright enforcement. We are not in the copyright enforcement business. The communities within Second Life should have the tools and the freedoms to decide how and when they deal with potentially infringing content. Many will decide on less restrictive regimes in order to maximize innovation and creativity. Others will choose more restrictive options and ban visitors who do not respect them. Consumers, creators, and all residents need to have the final say about which approaches work best for them.

    Please recognize that using the Terms of Service is not a permanent solution. Nor is it shift in Linden Lab's support of libsecondlife (who have removed CopyBot from their Subversion repository), machinima creators, or others who have explored Second Life beyond the features of the Second Life client. I continue to feel that libsecondlife is an incredibly important part of Second Life's development and community.

    I do not extend those feelings to residents attempting to profit off of infringing use of CopyBot.

    To the community, I am very sorry that we have not already completed the features needed for you to address these concerns yourself. We are working very hard to complete them and will release them as soon as they are ready. In terms of prioritization and scheduling, additional asset data will be deployed in Q1 2007. Adding in support for CC and expanding the ban lists will be deployed 3 to 6 months later. Until then, as described in the first paragraph, use of CopyBot or similar tools to create infringing copies within Second Life will be treated as a violation of the Terms of Service.

    http://blog.secondlife.com/

    1. Re:Linden Blog, update: by dirkx · · Score: 1

      Another reason why you really really need svn obliterate !

      Dw

  27. Coroborration? by quanticle · · Score: 1

    When I click on the link in the summary, all I get is a short blog post with hardly any more detail or description. Do we have any other details or coroborration? These are some pretty bold claims which need coroborration.

    --
    We all know what to do, but we don't know how to get re-elected once we have done it
  28. Really sad to hear by ^Z · · Score: 1

    How sad it is to learn that people don't enjoy things becase they have these things; they value them because others don't have them.

    --

    Computers make very fast, very accurate mistakes

  29. RIAA member businesses close due to cloning by c0d3h4x0r · · Score: 5, Insightful

    Some Shmuck is reporting that many musicians are closing up shop due to the recent explosion of a technology called "file copying", designed to copy other people's files. From the article:
    "The night before last, I was looking around a music store, where people buy and sell music, when an argument broke out; a person going by the name Average Joe was copying tracks of musician's CDs, and claiming he could freely do it because he'd been playing with the copy command produced by the maker of his operating system. All hell broke loose, in the sort of drama you can only find in music stores. The RIAA's first official response? If you feel your IP has been compromised by "the copy command", we'll file a lawsuit against the copier and not give you any of the profits from the suit. Musicians started committing suicide moments later."


    Seriously... think about it. Music won't stop being created in the real world just because people can copy things. And objects won't stop being created in Second Life just because people can copy them. All it means is that one thing that used to be a valuable service to people (creating copies of things) is no longer valuable because people can do it themselves.

    The other thing (creating new content, or unique content (such as live performances)) is still of value, and always will be, as it will never be the case that all people are equally able to be competent creators or artists. Change your business model. Instead of selling copies of your thing, sell your creative services under contract. It's a model where people hire you to create something new that has never existed before, rather than paying you for a copy of something that already exists elsewhere.

    This could actually be the best thing that ever happened to Second Life, because it can result in a more innovative and open "society" and a fairer "economy", and serve as an example for the real world.

    --
    Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
    1. Re:RIAA member businesses close due to cloning by nasch · · Score: 1
      Change your business model. Instead of selling copies of your thing, sell your creative services under contract. It's a model where people hire you to create something new that has never existed before, rather than paying you for a copy of something that already exists elsewhere.
      It's possible that would work, and possible it would not. The problem is that I* may be better off looking around and waiting for something that's close to what I want, and copying it. Totally free and I get basically what I want. In other words, the only incentive to pay for anything is if nothing suitable exists anywhere in the world and the money to pay for it (which would have to be way, way more than it used to be when copying wasn't happening) is worth it. I would guess such a business model would lead to a very very small volume. But then I've never been in SL so maybe I'm wrong.

      * By "I" I mean someone in SL, in other words not me

    2. Re:RIAA member businesses close due to cloning by c0d3h4x0r · · Score: 1

      It's possible that would work, and possible it would not. The problem is that I* may be better off looking around and waiting for something that's close to what I want, and copying it. Totally free and I get basically what I want. In other words, the only incentive to pay for anything is if nothing suitable exists anywhere in the world and the money to pay for it (which would have to be way, way more than it used to be when copying wasn't happening) is worth it. I

      It would work, and it would work exactly as you've described. It's a far more efficient model. Tt encourages re-use of existing solutions. It means people only spend money or time creating things that really don't exist yet. And it encourages people to be more creative, because they need to create something truly new to make money from it. It's a system that makes it harder to make money, but rightly so.

      --
      Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
    3. Re:RIAA member businesses close due to cloning by nasch · · Score: 1

      That's all true, but does not imply that it would "work", in other words that people would actually do it. As a for instance, what if somebody could go from selling stuff every day in a store to selling stuff once a year by contract? Maybe that would be more efficient, but would they really keep doing it at all, or just quit SL? There's some equilibrium where vendors would consider it worthwhile to continue doing business on a contract-only basis, but there's no rule that says it must be reached. I guess we may find out if that equilibrium will be reached or not.

  30. Self-value by Anonymous Coward · · Score: 0

    "And hence the "real value" of virtual goods is exposed for the umpteenth time..."

    You would get modded insightful around here, but your implication that physical goods have "real value" is as naive. All goods and services have an intrinsic vale to their creators but their value to others is more transitory.

    1. Re:Self-value by brkello · · Score: 1

      And what would the value of anything be if I could instantly create an unlimited number of copies of something for free.

      Unless the item is of limited quantity or is protected by some means of duplication (like US currency), then the object is nearly worthless.

      --
      Support a great indie game: http://www.abaddon360.com
  31. Duping bugs happen in every game. by Moryath · · Score: 1

    What I find funny is that SL isn't treating a duping bug as a duping bug, even though this clearly qualifies as such.

    1. Re:Duping bugs happen in every game. by GigsVT · · Score: 1

      What bug? There's nothing to fix. The client has to download the prims and textures to display them, there's no way around that. There's nothing anyone can do about it. DRM is fundamentally flawed when you are talking about presentation output.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:Duping bugs happen in every game. by xappax · · Score: 2, Insightful

      SL is different from other games in that users are allowed to create objects - they're even encouraged to do so. If you can design an object, you can create it within the game, and everyone agrees that that's ok.

      The problem is that people want to keep their designs secret, even while using them in the game. Obviously, this is impossible because in order to render the object, each SL client has to download the object's wireframe, textures, etc.

      Most duping bugs are solved by securing data or fixing a bug on the server side, but that won't work in this situation because what's being copied is the same information the game client needs to display the game properly.

    3. Re:Duping bugs happen in every game. by Lord+Ender · · Score: 2, Interesting

      The solution is simple: When someone creates a new object, SL can just register some digital signature or hash of the object in a central database. The SL server could then refuse to transmit any object with that signature unless the creator authorizes it.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    4. Re:Duping bugs happen in every game. by szembek · · Score: 1

      But they want others to see their item. They do not want other people to be able to create one of their own. In order for them to see the item, they still have to download it.

      --
      nothing
    5. Re:Duping bugs happen in every game. by xappax · · Score: 1

      That's an interesting idea, and I think it could be useful in some situations, but it wouldn't solve the problem of people ripping off your designs.

      You create some shoes and the server computes a hash of them. I rip your shoe design and change a single bit, pixel, or coordinate in the model, and then use the "modified" model to create my own shoes. A totally different hash is created. So not only have I ripped off your design, the server's hashing security system now actually reinforces my claim that my design is original.

    6. Re:Duping bugs happen in every game. by Lord+Ender · · Score: 1

      Well, if the signature includes a timestamp, it would be trivial to demonstrate that you ripped the shoes off. Then you are banned.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    7. Re:Duping bugs happen in every game. by StikyPad · · Score: 3, Insightful

      So you change 1 point or 1 LSB on a texture. The entire hash changes and the protection is completely circumvented.

      It would require something much more process intensive, such as similarity matching. That would be a PITA as well, since it would be much less process intensive to modify the object, but make it look the same, and if the comparison points are too broad, it could block anything that's even remotely similar -- all spheres, as a simple example.

    8. Re:Duping bugs happen in every game. by Geoffreyerffoeg · · Score: 2, Insightful

      It would require something much more process intensive, such as similarity matching. ...not necessarily. Just use something like...oh...conventional DRM?

      Every time you create a prim it gets a hidden field, that's a signature with LL's private key of something unique to the prim (like a GUID) and your UID (or GID if it's group-owned). When you give it away (directly or recursively, as part of a larger object), LL will give the object a new signature. If you make the object freely copiable, the signature will be of the GUID and the null string. If you try to copy an object that doesn't belong to you (or the null string), the server will refuse. If you sell an object, its copy-ownership stays with you, but the conventional ownership (for rezzing, etc.) goes to the purchaser - so only you can authorize copies of it but only the purchaser can do anything with it.

      Since you can only create signatures with LL's private key, but you can verify them with their public key, this should give pretty much tamper-proof ownership of objects with a literal "copy right".

    9. Re:Duping bugs happen in every game. by xappax · · Score: 1

      Hm, I guess - but then your system isn't automatic anymore. In order to realize that my shoes were a ripoff of your design, a human would have to look at both pairs and accuse me of "pirating" them. Either that, or a computer has to do some kind of fuzzy comparison for overall similarity to other objects - which isn't very practical from a resources standpoint.

      Once a human brings a grievance, a hashing system would be useful in arbitrating the dispute (sort of like a copyright document), but then you get into a gray area...

      Like, what if my shoes are a different color? What if they're similar, but I tweaked the sole thickness, or something? Not only is there no way for a computer to evaluate these differences, it's tricky territory for humans as well.

      With a lot of people designing the same types of items with a limited design tool, it's inevitable that they'll come up with very similar designs sometimes. There's no better way to turn designers off than letting accusations of plagarism run wild, and putting them in fear of getting banned.

      So I don't know - it seems that SL is running up against the exact same IP issues that we face in the real world, and the fact that their world is virtual doesn't make it any easier to manage.

    10. Re:Duping bugs happen in every game. by Richard_at_work · · Score: 1

      Congratulations, you just reinvented the Patent and Copyright systems.

    11. Re:Duping bugs happen in every game. by Harik · · Score: 1

      er, how about just a 'signature', that's a uniqe server-side thing that comes from the account that 'signed' the object? No way to clone that.

      Let's put it this way: A copied DaVinci looks nice, and lots of people pay a few grand to artists to reproduce one to exquisite detail. A VERY small handful of people pay a few million (or more) to own an authenticated original.

      Actual scarsity in a digital environment. Only possible due to the server-side authentication of originals.

  32. What if this happened in the real world? by Anonymous+Howard · · Score: 1

    The book "A for Anything" by Damon Knight jumps immediately to mind. The book centers around a real device that could duplicate anything. Is it the end of world hunger and need - or an evil machine bent on the destruction of our way of life, one that must be destroyed immediately?

    --
    - I wanted to call myself Anonymous Coward, but that name was already taken by somebody :-(
    1. Re:What if this happened in the real world? by Net_fiend · · Score: 1

      Gee. See movies much? This exact device was in The Prestige. Matter of fact a character portraying Tesla creates the device. Its very interesting and brings around a dark twist to the movie.

      --
      "When the people fear the government, there is tyranny. When the government fears the people, there is liberty."
    2. Re:What if this happened in the real world? by belg4mit · · Score: 1

      You're blaming someone for not being aware that a recent film not billed as sci-fi
      features a sci-fi concept which ocurred to him, provoked by reading a news article
      about an incredibly stupid set of events? Brilliant! :-P

      --
      Were that I say, pancakes?
    3. Re:What if this happened in the real world? by cr0sh · · Score: 1

      You know, it would have been nice if you had posted SPOILER WARNING to that - some of us haven't seen it, yet (damn).

      --
      Reason is the Path to God - Anon
  33. Value is in the ability to create. by MikeFM · · Score: 2, Interesting

    Unlike real goods which are never copied? Doh. Anything that can be made can be copied. Anyone with a copied item, bought or stolen, just has a lame bit of crap anyway. The interesting stuff is the original. Sure someone can buy a copy of a Picaso painting but that doesn't decrease the value of the original or the creator of the original.

    If the Linden Labs people would give me a free account and land I'd be glad to let people copy my stuff for free.

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    1. Re:Value is in the ability to create. by LittleBigLui · · Score: 1
      Sure someone can buy a copy of a Picaso painting but that doesn't decrease the value of the original


      Assuming it was a perfect copy (on the molecular level), how would you even know the difference between original and copy?
      --
      Free as in mason.
    2. Re:Value is in the ability to create. by bill_kress · · Score: 2, Insightful

      I'm a moderator and I'm really pissed of that there isn't a -1 completely wrong.

      A copy of a Picaso doesn't lower the value of the original--but if it was the ability to make an EXACT copy, of course it would. If you couldn't tell the difference between the original and the copies, then the original is only worth what the copies are worth.

      That's exactly how digital copies of digital entities work.

    3. Re:Value is in the ability to create. by Anonymous Coward · · Score: 0
      Sure someone can buy a copy of a Picaso painting but that doesn't decrease the value of the original or the creator of the original.
      And I wonder why those horrible doodles are worth anything in the first place. Picasso is a TERRIBLE painter. He's in the bottom of the barrel. His best stuff is on par with Rob Liefeld's worst. If you want real art, check Alex Ross, Bryan Larsen, Travis Charest, Julie Bell...
    4. Re:Value is in the ability to create. by Vellmont · · Score: 1


      The interesting stuff is the original.

      The concept of "original" only exists when there is imperfect copying.

      Sure someone can buy a copy of a Picaso painting but that doesn't decrease the value of the original or the creator of the original.

      What if you could copy a Picaso painting down to the quantum level, such that it was completely indistiguishable from the "original" (by any current or future technologies). If you can't tell the "original" from a "copy", the two concepts break down. Are you trying to tell me that the "original" version of a piece of software is somehow better than a "copy"? The concept of original and copy don't make any sense in the realm of digital information. Uniqueness however, still stands.

      I expect in a world where anything can be copied that you choose to copy, value will come from uniqueness. Designers will still be able to create new virtual crap, they'll just get limited value out of selling copies of something. The value will come from being able to create something unique. Sure the buyer could copy it however many times he/she likes, but that would diminish the value of it (since they wanted to be unique).

      --
      AccountKiller
    5. Re:Value is in the ability to create. by kabocox · · Score: 1

      Unlike real goods which are never copied? Doh. Anything that can be made can be copied. Anyone with a copied item, bought or stolen, just has a lame bit of crap anyway. The interesting stuff is the original. Sure someone can buy a copy of a Picaso painting but that doesn't decrease the value of the original or the creator of the original.

      I once briefly looked to play SL, but it wouldn't work over dailup so I dismissed it. I've kept eye on them because it sounds interesting. I've read copies of books and played warezed games. Um my enjoyment and/or usage of the works was not reduced because I couldn't pay $20 for each book or $50 for a legit copy of game.
      http://www.baen.com/library/HLMyers.htm "The Creatures of Man" has an interesting short story where commerce is run by a variable apprecation amount that was determined by AIs. I eat the same thing from McDonald's each time I go there and it costs $6.09. Under the apprecation scheme some days that meal could vary from $.10 to $10 depending on how much that I apprecated the meal.

      After reading about the premise behind CopyBot was just to give users import/export ability so that they could backup their stuff, I was kinda of stunned that they couldn't do that it some form or fashion esp. since SL seems to cost much more real world money to play around in if you aren't running your own shop there. I'm kinda surprised that a content creator couldn't backup everything that they've created. I'm kinda neutral about SL's DRM since I don't know how it works and haven't played around in that world. I'm kinda curious that the SL doesn't have way to for your content consumers to copy/backup your sold content and if they make copies for friends or what not for each copy to automatically give you the game currency amount that it was worth unless it was a restore from backup. I'm kinda confused though. This CopyBot is supposed to be for Content Creators and not for what I'd term Content Consumers. I'd want a backup tool of some kind for the content consumers, but they shouldn't be able to clone/copy and take ownership of content. It sounds like the CopyBot is a bit flawed to me. Though they did say that in one of those lines that they were able to copy the premissions, but it was a one line comment to remove that premissions copy from the program.

    6. Re:Value is in the ability to create. by bunions · · Score: 1

      I really can't figure out why this is rated as "Interesting," unless it's 'interesting' because it betrays either such massive ignorance or equally massive intellectual dishonesty.

      > Anything that can be made can be copied.

      Sure, and at varying but nonzero distances from perfect. In the digital world, any copy is a perfect copy and is completely indistinguishable from the original.

      One day when we can make molecule-by-molecule copies of physical objects, I'll listen to this kind of argument, but that day isn't coming any time soon.

      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    7. Re:Value is in the ability to create. by Lord+Ender · · Score: 1

      If someone could cheaply create atom-for-atom duplicates of a Picaso, then YES, it would decrease the value of the original.

      Online, bit-for-bit IS atom-for-atom. A man-made diamond sparkles just as well (if not better) than a slave-mined diamond.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    8. Re:Value is in the ability to create. by Paradise+Pete · · Score: 1
      You're right. But the value to the world of the work itself (not the individual copies) would increase substantially.

      That's exactly how digital copies of digital entities work.

    9. Re:Value is in the ability to create. by Anonymous Coward · · Score: 0

      What if you could copy a Picaso painting down to the quantum level, such that it was completely indistiguishable from the "original" (by any current or future technologies). If you can't tell the "original" from a "copy", the two concepts break down.

      Bullshit. First you can't copy something down to the quantum level... and second, people pay money for the original because THAT IS THE ONE THAT PICASSO actually worked on and everyone goes "Woooh" when you say that.

      The original is worthless to me because I don't give a shit, but there are asshats with too much money for whom that novelty is everything. An exact copy is still a copy.

    10. Re:Value is in the ability to create. by Mister+Whirly · · Score: 1

      And that is why art is so great - it is open to different interpretations by everyone. One man's jewel is another man's junk. And all art is "real art" - your opinion of it neither validates nor invalidates that.

      --
      "But this one goes to 11!"
    11. Re:Value is in the ability to create. by Tigwyk · · Score: 1

      Then obviously AGAIN these companies are working on the wrong business model. If you depend on your digital product not being copied in order to make a buck, perhaps you should change your tactics to make new things rather than selling proprietary copies of the same old thing. It's a digital world, folks, and if you don't know how to survive you're going to get eaten alive by people who DO know how to survive. I expect to see artists on Second Life not taking a hit from this at all seeing as their content is constantly new and original. Even if someone copied an artists work, the original was already sold (or perhaps wasn't) but either way... the artist just paints a new picture and voila... new content to sell. This should kick some Second Life businesses in the butt and give them some incentive to create new, better products.

      You can't expect IP to stay yours in a digital game (and in this case I mean a digital game that allows you to create IP, not the IP that the game creator owns), no matter how many licenses and laws they allow in the game... all it takes is someone from the real world who just doesn't give a damn about the game and now your IP is all over the web.

      Technically an RIAA analogy will work with this... An artist records a song, gets a CD out there, and then somebody buys it. They rip the music in FLAC or something lossless, copy the cover art of the jewel case, and send it to all their friends. So what does the RIAA do? They sue. What does the artist do? Record new music. Somebody has to buy that new music in order for it to be copied again. I know that when you have people on the inside, it skews the statistics, but for the most part people will always buy the new content even if they copy it and give it away later.

      --
      "Pi is exactly 3!" *gasp*
    12. Re:Value is in the ability to create. by bill_kress · · Score: 1

      I think I agree.

      If you are saying that if someone wants to reverse-engineer an in-game item, there is nothing to be done, I agree.

      If you are saying that the game creators cannot stop in-game copying, I gotta kind of disagree there. It would be absolutely possible for them to hide all the code for a given item from other programs.

      You seem to be saying they should not stop copying--gotta disagree with that.

      If someone in-game spends 2 years and codes up some giant magnificent edifice with the expectation that he can sell copies for $5000 a piece, he probably won't do so if he finds that the first person he sells it to can charge $2.50 to sell copies.

      I realize that it's an artificial limitation, but then so is the patent system.

      The ultimate for everyone would be to allow a creator to "buy" a patent period on any in-game item he creates, and for that time nobody else can read the code, but afterwards the code can be read and rewritten by anyone so that the overall quality of in-game objects increases.

      This is very similar to how patents were INTENDED to work in the real world, but corporate corruption can destroy any good idea.

      Now that I think about it, buying a timed patent/copyright would be an interesting idea--with varying prices dependent on how long you wanted to keep the idea/object/art protected. Another nice limitation might be total $ made on the product. After $1,000,000 profit the protection expires. Perhaps you could buy higher profit limits (another income stream for the government, offset some taxes perhaps).

      Oh well, enough daydreaming.

    13. Re:Value is in the ability to create. by sowth · · Score: 1

      You can already make an exact copy of the material part of a painting--it's visual representation. The reason Picaso's paintings are a collectors item is the fact he physically painted on them. So if even EXACT copies of his paintings could be made molecule by molecule, the copies would not be any more valuable. However, people would have one hell of a time detecting which were the copies and which was the original...

      Now if they wanted a specific painting because the way it looked, then yes, other people making copies would devalue the price because there would be other suppliers for what they wanted at a lower price (or for free).

      Obviously in a virtual environment, everything is a copy, so having an original as a collector's item isn't really an option. However, having a unique item is sometimes an option (depends on the system), and a cloning program would cause problems for an item's uniqueness. If 20 other copies showed up in a game, your item would not be as valuable.

      You have a point, but the Picasso thing is a straw man to throw you off. It is a completely different situation.

    14. Re:Value is in the ability to create. by nuzak · · Score: 1

      > What if you could copy a Picaso painting down to the quantum level

      That would, of course, necessitate destroying the original. You haven't so much duplicated it as moved it.

      Yeah yeah, I still get the idea, and I actually agree with you. I think a 99.9999999999% accurate duplication of molecular positions and composition would constitute "exactly the same thing" to pretty much any art snob.

      --
      Done with slashdot, done with nerds, getting a life.
    15. Re:Value is in the ability to create. by MikeFM · · Score: 1

      People keep certified histories of such items.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    16. Re:Value is in the ability to create. by jibjibjib · · Score: 1

      The code has to be sent to the client for the client to be able to display the item, though.

    17. Re:Value is in the ability to create. by jibjibjib · · Score: 1
      Obviously in a virtual environment, everything is a copy, so having an original as a collector's item isn't really an option.

      An "original" item in a virtual world would be just as valuable as an "original" Picasso painting in a world where it was possible to create an exact molecule-by-molecule copy of the painting. The situation is not "completely different", it's exactly the same.

    18. Re:Value is in the ability to create. by sowth · · Score: 1

      So you are saying if someone from star trek scans the hard drive of the programmer or graphic designer, they have the valuable original? No wait! That is a copy too!

      As for a painting, go ask any collector of art. If they learned one of their paintings were an exact molecule by molecule copy, would it be as valuable? I'm telling you, they will say no, it would be worthless. The value from an original painting comes from the fact the actual artist worked on that physical object, not because it looks exactly like the painting. From an archaeologist's standpoint, they would be the same because you could study them without any differences, but to a collector, they are different.

    19. Re:Value is in the ability to create. by bill_kress · · Score: 1

      I hadn't thought of that, if it's implemented that way then you are absolutely right, it can't really be protected. Well, you could encrypt it and pass it down, but really anything that runs on a client machine is unsafe.

      You could have code execute on the server and just pass "actions" to the client such as move this graphic over here or cycle these 5 graphics, but that's probably not how it's done.

      Personally I'm for an open, copy everything system, but I believe that the basic concept behind the "Limited Monopoly for inventors" is a good concept, but it's been so corrupted as to be a n absolute evil in its current state.

    20. Re:Value is in the ability to create. by LittleBigLui · · Score: 1
      People keep certified histories of such items.


      Someone able to produce a perfect replica of a picasso won't be able to fake some papers?
      --
      Free as in mason.
    21. Re:Value is in the ability to create. by jibjibjib · · Score: 1
      My point wasn't that real-world copies are just as valuable as originals; it was that virtual-world "originals" can be more valuable than copies.

      The value from an original virtual item comes from the fact that the actual artist worked on that object, not because it has exactly the same stream of bits as the original

    22. Re:Value is in the ability to create. by MikeFM · · Score: 1

      It's much easier to keep someone from forging a document than to keep them from copying a document. Digital signing works pretty well and for that matter such records can be kept by the maker and displayed say as a public viewable, but not editable, web page. So far as Second Life goes they could even provide a register that makers could sign up to that would track their items. Obviously the first person registered is the original maker. Pretty much the same process as defending copyrights, patents, etc.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  34. Re:FP by Anonymous Coward · · Score: 0

    It's the Gay MMORPG! Really, SL is a huge blatant Web 2.0 candy-ass con job.

  35. I pee Rights by Anonymous Coward · · Score: 0

    "If you've ever wondered what it would be like in a world without intellectual property, trademarks, patents, etc. then you've found it."

    I've pointed this out in the past and will point it out again. IP laws put IP on an equal footing with physical goods even though they're not equal. Physical goods enjoy a natural barrier to their abuse that empherical goods do not.* That artificial barrier is their to make things equal, not unequal.

    *Technology makes the situation worse for both, but the consequenses are unequal.

    1. Re:I pee Rights by Anonymous Coward · · Score: 0
      I've pointed this out in the past and will point it out again.

      Not only that, but you've pointed out in the past that you've pointed it out in the past, and no doubt you'll point out again that you'll point it out again.

  36. An important moment in work. by Anonymous Coward · · Score: 0

    The principle of benefitting from the fruits of ones efforts is older than commerce itself.* The only wrench that technology throws into the works is the ease that it allows one party to abuse another. Work and ownership doesn't need to be rethought, but the ease in which one party can abuse another should be.

    *Keeping in mind that a benefit can take many forms.

  37. Work for the glory, only? by amyhughes · · Score: 3, Interesting
    Okay, so I've just paid to have some unique content created for me and someone comes along with a copy tool and duplicates it and gives it to all their friends, and puts it in a freebie store for everyone to share. I've paid for something that exists elsewhere, same as before, but I've paid (say) $50 instead of $1. This is progress?

    People who are not creative undervalue creativity. This is not surprising.

    I've created content for Second Life. Despite the trivializing that comes from the "information wants to be free" crowd I will say with firsthand experience that it's a lot of work. Linden Labs' business model explicitly (as in, from the horse's mouth, in writing, in its mission statement) relies on the hard work of people creating content for them. They've now changed the terms of how this work will be compensated. It's now for glory only, and that will draw a different crowd. Certainly nothing wrong with that motivation or that crowd, but frankly, as evidenced by the quality of freebies available compared to for-pay items, the game will suffer.

    1. Re:Work for the glory, only? by StoneTempest · · Score: 1

      Okay, so I've just paid to have some unique content created for me and someone comes along with a copy tool and duplicates it and gives it to all their friends, and puts it in a freebie store for everyone to share. I've paid for something that exists elsewhere, same as before, but I've paid (say) $50 instead of $1.

      If the object has lost value to you simply because someone else has it, then why did you want it in the first place? All your arguement means is that the market of people wanting something new soley because it's new will die out. Everyone else who wanted something new for other reasons will still be there, wanting the new content and being willing to pay for it. Like others have said, this means simply a paradigm shift, not a total collapse. A hard, gruelling shift, which will cause the local collapse of those who can't cope, but people will adapt and the virtual economy will recover.

    2. Re:Work for the glory, only? by amyhughes · · Score: 1

      The "people will pay for new content" is the argument I was responding to, not the argument I was making.

    3. Re:Work for the glory, only? by Slashcrap · · Score: 1

      People who are not creative undervalue creativity. This is not surprising.

      Yes, quite right - fuck those members of the uncreative underclass. I don't know how artistes like you can even stand to inhabit the same planet. We must all look forward to the day when the creatives take their rightful place at the top of society and keep those filthy Moorlocks in check.

      And what do you do that's so creative? Oh, I see. You make fucking Lego "sculptures". Your ability to stick children's toys together into vaguely recognisable shapes surely buys you a lifetime membership of the intellectual elite. And I see we may soon get that Lego sculpture of Abston Bed & Breakfast that the Tate Gallery has been crying out for.

      Fuck you and fuck your half assed elitist ideas. I only wish you could see yourself through the eyes of others.

  38. Value is in the service. by Kadin2048 · · Score: 5, Insightful

    I think you nailed it.

    The businesses that are closing were all operating on the wrong business model. Rather than try to make money selling the same object over and over, as if each copy had some value, they should have been figuring out ways to make money selling unique, individually created, bespoke objects. Selling the same stream of bits over and over is stupid. But if you could create something new for each person, then you'd not be selling bits, but your creative labor and skills -- it's not "bits" that you're selling anymore, but "service." That's a sustainable, proven business model.

    I hope that Linden keeps the copying devices around, and lets people have free reign with them, because I think in time, you'll see the SL economy recover, and it would be a good demonstration of an 'information economy' that's not based on artificial scarcity or restrictions on information, but rather on mutually beneficial services.

    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    1. Re:Value is in the service. by XorNand · · Score: 2, Insightful

      How is this +4 Insightful? You're arguing that items need to be unique in order to be desirable or profitable. Rolex, Mercedes Benz, heck, even McDonalds has "a sustainable, proven business model" of selling identical wares over and over again. Artisians enjoy making unique contributions to the world. Some of them make a very good living, but that's rare. Businesses, on the other hand, strive to make money the in most efficent manner possible. Despite being uncool, both have their place in the world. How much do you think your computer would cost if each one had to be hand-crafted?

      --
      Entrepreneur : (noun), French for "unemployed"
    2. Re:Value is in the service. by Anonymous Coward · · Score: 0
      Selling the same stream of bits over and over is stupid.

      Well, it's not if you can get it to work.

      Invest your time and effort once, get paid many times. No wonder Gates' fortune.

    3. Re:Value is in the service. by DeadMilkman · · Score: 5, Insightful

      How is it still unique when as soon as you walk outside with it anyone else can have it too?

      Would the rich society that supports artists buy art if all their fellow societians would have the same thing as soon as they showed it off?

      (*Look at my new mink! Yes its now my new mink, and my new mink *)

      This "Killed" uniqueness as it is now impossible to be "unique".

      Those that WERE willing to pay prices for unique wares are no longer as copybot kills the ability to be unique and show off.

    4. Re:Value is in the service. by fridgemagnet · · Score: 1

      Sorry, but this is just rubbish. The amount of effort that goes into an individual creation in SL is never, ever going to be paid by a client, unless they're a corporate one. If I build something for someone and I can count on sales after the fact, I can charge less. A custom job, even a radically underpriced one, would be far beyond what people are willing to pay.

      All that removal of IP rights means is that people only do things for equivalent services in-world, and new people are entirely frozen out, it just becomes a bunch of experienced creators doing favours for each other since there's nothing newbies can do for them.

    5. Re:Value is in the service. by Anonymous Coward · · Score: 0

      what are you, fucking retarded? I'm a small business selling "time" and "unique individual ideas" to the pharmaceutical industry. Let me tell you... when your billings are tied to time, your business model limits you to how much you can whore out your staff and burn them out. I get $300/hr for most of my staff... and it's still not enough to cover costs and grow a business beyond a critical mass of about 25 people. We now seek to create as much a "resellable" item not tied to our "time" as they are far more profitable in the medium and long term. Hell, even in the short term.

      People make a whole hell of a lot of money selling $0.79 packs of gum... far more than I could ever make whoring out a bunch of PhDs and MDs to run unique products.

    6. Re:Value is in the service. by Alcari · · Score: 2, Interesting

      you're not getting the point. Items need only be unique in a world where everything can be copied without (much) effort. I can get a fake rolex, which is indistinguishable to anyone but the experts, functions just as well to, for only 20$. The only reason Rolex can stay in buisiness is that the copies are illegal and because of bragability. It's a bit more difficult to "copy" a mercedes, and a lot less usefull to copy a bigmac. With the copybot, selling copies is uselss, thus one can no longer sustain the economy on sales of a product, thus it must be sustained with services. I'm sure there are a lot of economists going crazy about this.

    7. Re:Value is in the service. by Mr2001 · · Score: 2, Interesting
      How is it still unique when as soon as you walk outside with it anyone else can have it too?

      What's unique is not the instance, but the design.

      Let's say I have a few million Linden bucks to spend, and I want a giant sculpture of myself. I pay a sculptor to build it for me. Now everyone else can have a copy, but so what? I don't mind everyone having a statue of me in front of their house.

      Or let's say I have the idea for a new kind of hat. I pay a hat designer to make one for me, and after a while I start seeing people wearing copies of that hat. Am I upset because they're getting the hat for free... or am I happy because I've started a fashion trend?

      Those that WERE willing to pay prices for unique wares are no longer as copybot kills the ability to be unique and show off.

      I, for one, won't mourn the loss of certain people's ability to "show off" the fact that they have something no one else can have. Scarcity is generally a bad thing.
      --
      Visual IRC: Fast. Powerful. Free.
    8. Re:Value is in the service. by Anonymous Coward · · Score: 0

      you're an idiot. please acquire some reading comprehension skills before entering into a discussion.

    9. Re:Value is in the service. by DerekLyons · · Score: 1
      The businesses that are closing were all operating on the wrong business model. Rather than try to make money selling the same object over and over, as if each copy had some value, they should have been figuring out ways to make money selling unique, individually created, bespoke objects.

      Ah - the ever popular 'blame the victim' arguement...
       
      Not to mention the fact - there is a reason why, IRL and ISL, there aren't hordes of people creating 'unique, individually created, bespoke objects'; nobody will pay for them! That model is fundementally broken.
       
       
      But if you could create something new for each person, then you'd not be selling bits, but your creative labor and skills -- it's not "bits" that you're selling anymore, but "service." That's a sustainable, proven business model.

      The problem is, it takes anywhere from 5-10 hours (at a bare minimum) to create a new object - any guesses how much the new object must then be sold for? As I said, there's a reason why your local mall has a Target rather than a slew of custom clothing makers - and the same economic model holds in SL.
    10. Re:Value is in the service. by fitten · · Score: 2, Interesting
      Or let's say I have the idea for a new kind of hat. I pay a hat designer to make one for me, and after a while I start seeing people wearing copies of that hat. Am I upset because they're getting the hat for free... or am I happy because I've started a fashion trend?


      That works for something you can sit down and design in an hour. The designer will charge for an hour of their time. It doesn't work when what you want requires lots and lots of time and many people. Supposed you *could* put a car on a Xerox machine and get a real copy of it. It still takes a lot of time to design the car (aerodynamics, mechanical design, etc.). So, do you want to go pay the salaries of 10 engineers for 6 months to get your unique car? and then let everyone else have it for free?

      Sure, you'll say you just want to customize the color and such but not the design. Well... we have that now. And the way the salaries of the engineers and all the workers to assemble it is amortized over the cost of selling many such vehicles with "personalizations" such as color.
    11. Re:Value is in the service. by MikeFM · · Score: 1

      But cranking out duplicates losses it's value in an age where exact copies can be made for free. Right now the information economy is learning this lesson and how long will it be before more and more physical items can be duplicated just as easily using nanotech of related technologies? I sell retail goods (both physical and digital) and even without outright copying it's extremely difficult to make a living doing it because there is always someone that'll sell the same item at an unsustainable low profit margin. You can still sell these items but what you're selling is still a service and not the actual item. People are really paying you for your customer service and not for just the item they've purchased. Essentially it behaves exactly as if you were taking free software and selling it with customer service.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    12. Re:Value is in the service. by MikeFM · · Score: 1

      As anyone who watches antiques or similar merchandise knows a copy isn't as valuable as the original even if the copy is an exact duplicate or even if it's been improved. It's the history of the original that gives it value. Miami could create an identical copy of the Statue of Liberty but it's still be the statue in New York that people would care about.

      Of course not every item needs to be a unique original but for most items, especially in VR, most of the value in an item isn't in it's inherit usefulness. Most of the value is in the 'cool' factor. Having a copy can be fun but it's far less impressive than an original. For copies some people will make copies for free if they can while most people will be happy buying a copy from the original vendor if the copies are reasonably priced (as they usually are in Second Life). Vendors could go so far as to certify copies they've sold as legitimate to add value to those items - keep a history of who you've sold the item to and anyone they pass the items on to. I might suggest trademarking items too as it could be easier to enforce. Put branding symbols on your items and actually register your trademark. I for one will find it amussing when we're seeing knockoff misbranded items on Second Life.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    13. Re:Value is in the service. by Mr2001 · · Score: 1
      Supposed you *could* put a car on a Xerox machine and get a real copy of it. It still takes a lot of time to design the car (aerodynamics, mechanical design, etc.). So, do you want to go pay the salaries of 10 engineers for 6 months to get your unique car? and then let everyone else have it for free?

      It doesn't matter whether or not anyone else can have it for free. If I'm paying for a custom-designed car, it's because I want to have a cool new kind of car, not because I want to laugh at everyone else who doesn't have one.

      So, with that in mind, your question becomes kind of pointless. If I think having a cool new car is worth paying 10 engineers, and I have the money to do it, then I'll do it. If I can't afford to pay that much but I still want the cool new car, then I'll find 9 friends who like cars and say, "Hey, I'd like to hire a design team. If we each pay one engineer for 6 months, we can all enjoy this great new design."

      And, since my friends aren't the kind of assholes who'd get upset just because someone else has the same thing they have, they wouldn't care whether or not anyone else had access to it for free either - they'd make their decision based on whether having this cool new car design was worth paying one engineer's salary for 6 months.
      --
      Visual IRC: Fast. Powerful. Free.
    14. Re:Value is in the service. by DaFork · · Score: 1
      What's unique is not the instance, but the design.

      Would Leonardo's "Mona Lisa" or Van Gogh's "Starry Night" be anything special if it could be duplicated? Would those artists even bothered creating those masterpieces if they can easily be duplicated? Part of art is to create something that has never existed before, which means it is the instance and the design.

      Am I upset because they're getting the hat for free... or am I happy because I've started a fashion trend?

      It depends on how much value you put into starting fashion trends.

      If you paid $1M for your hat and everyone else got it for free, you may feel like you have been taken advantage of. It's like you buying a $100 gift certificate for your friend's birthday and everyone else at the party that didn't pitch in for the gift putting their name on it. You may be a little upset that you are the one that footed the cost for everyone else's benefit or you may be happy that everyone else that didn't buy a gift is now covered. If it is the latter, how happy would you be if you were the one that is always picking up the check?

      I, for one, won't mourn the loss of certain people's ability to "show off" the fact that they have something no one else can have.
      You assume it is all about showing off. Maybe it is about supporting local business or creating something unique and special. I'm sure you just rolled your eyes, but if you can play idealist, so can I :)
    15. Re:Value is in the service. by BrotherLuigi · · Score: 1

      It's unique to its owner, and each owner values it differently.

      A mink coat to me might be the coolest thing in the world, but if you've already got 90 of them, then you won't value the next one. Or better yet, if you dont even LIKE mink, then ... you get the point.

      its value to me is the same whether you have it or not

    16. Re:Value is in the service. by ebyrob · · Score: 1

      Just have creators cryptographically sign their creations with a private key. Then, keep track of all such signed originals in a database along with who created them and who owns them.

      Such items could easily be monitored. If someone made a slightly modified copy, then the digital signature of the creator would be altered and the copy would be exposed as a rip-off. (It could say "made by Handsom Hal" if original or "made by Slimey Susan" if it was a fake for example.)

      Anyone with a well known designer's signature on their items would have "costly originals" while anyone without a signature would have "cheap imposters". There could even be a new trade in officially certifying content with a certification agency that checks for similar items that appear to be rip-offs.

    17. Re:Value is in the service. by Mr2001 · · Score: 1
      Would Leonardo's "Mona Lisa" or Van Gogh's "Starry Night" be anything special if it could be duplicated?

      Yes, of course they would. We know that because we live in a world where they can be duplicated, and they are - we all know what the Mona Lisa looks like, but few of us have gone to see the original painting in person. Those paintings are still special, don't you think?

      Would those artists even bothered creating those masterpieces if they can easily be duplicated?

      I don't see why not. After all, that's exactly what they did.

      Part of art is to create something that has never existed before, which means it is the instance and the design.

      That doesn't make sense at all. Something that has never existed before can still be duplicated.

      If you paid $1M for your hat and everyone else got it for free, you may feel like you have been taken advantage of.

      Not really.. if having the hat is worth $1 million to me, it doesn't matter who else has one, because I've gotten good value for my money already.

      It's like you buying a $100 gift certificate for your friend's birthday and everyone else at the party that didn't pitch in for the gift putting their name on it.

      Well, what's my motivation for buying my friend a birthday present: is it just to give him an extra $100, or is it to gain recognition for being the one who gave it to him? Probably both, and in that case, everyone else putting their name on it does harm me, because it dilutes the recognition I get. However, everyone else having a copy of the hat I paid for doesn't harm me if I don't care how many people wear the same hat.

      You may be a little upset that you are the one that footed the cost for everyone else's benefit or you may be happy that everyone else that didn't buy a gift is now covered. If it is the latter, how happy would you be if you were the one that is always picking up the check?

      Why would it always be me picking up the check? Is it just always that much more important to me to get whatever it is I'm paying for? If so, I'm getting good value for my money. If not, there's no reason for me to pick up the check all the time; most of the time, it'll be more important to someone else than it is to me, so they'll pay and I'll ride along for free. It all balances out.

      You assume it is all about showing off. Maybe it is about supporting local business or creating something unique and special. I'm sure you just rolled your eyes, but if you can play idealist, so can I :)

      I don't think I'm being idealistic. Everything I've said here is based on nothing more radical than the idea that people will pay for things they want if they can't get them any other way, which is the basis of capitalism in general.
      --
      Visual IRC: Fast. Powerful. Free.
  39. This is kinda what is happening in China right now by Optic7 · · Score: 4, Interesting

    I heard a report on public radio a few months back (either NPR or Marketplace - I don't have time to search through their archives for the link right now), where they said that this same kind of effect is what has stopped any recognizable brands of products to come out of China.

    They have all this manufacturing power, but because of weak enforcement of IP laws, as soon as some product starts to stand out, 50 other factories will start making the exact same thing, even using the same packaging and logos (clones, just like in SL), making them undiscernible from the real thing in the eyes of the consumer. Instant dilution of brand power.

    It makes sense if you think about it and compare to some other Asian countries - Japan has a ton of well-known brands, Korea has several brands that are starting to establish themselves very well, like Hyundai and Samsung, but there really isn't any established/recognizable Chinese brand of any product. I think the report went on to say that Lenovo is one of the first companies trying to break out of this pattern, but whether they will be successful is yet to be seen.

  40. Re:This is kinda what is happening in China right by JonnyCalcutta · · Score: 1

    Sounds good. Maybe the rest of the world should use that as an example. Instead of one rich company you get 51 companies making a living. No-one becomes big enough to abuse the advantage. Surely that is the free market.

  41. Lay off the crack by Anonymous Coward · · Score: 0

    "a thing going by the name Nimrod Yaffle was cloning things out of other people's inventories"

  42. a cloned economy by boarder · · Score: 1

    To clone something in the real world requires energy. This energy can be sold. The people who own the means for energy production will essentially set the cost of items in that society.

    If you are an inventor, you will sell your creation to the energy company who bets on how many people will pay for the energy required to clone your creation.

    This is a far fetched thought experiment that is entirely unworkable, but if we ever make some kind of transporter/cloning machine we're going to run into a drastic shift in our economy.

    --
    IANAL, but I play one on /.
  43. Objects are worthless, time is not. by Kadin2048 · · Score: 4, Interesting

    The copies are worthless, probably, but the original is not.

    Let's assume we live in an all-digital, completely non-conservative world, where any object or piece of information can be duplicated instantly, at zero cost or energy expenditure.

    You might think that this makes a lot of professions impossible. How could you be a photographer? Quite easily. Rather than trying to sell content that has already been created, you sell your ability to create new content. E.g., I would still pay you to take a portrait of me, because no pictures of me exist already (or none that I want / don't have already). After you take the picture, and I pay you for your time, I can then go and make a billion copies of it -- but you were already paid for your time. Rather than trying to be shady about it, and amortize the value of your time over 100 copies that you might sell me in the future, you demand the payment up front, you get it, and I take my new picture and you take your money. The transaction is complete.

    In short, if you can copy goods already extant at zero cost, the demand that remains is for customized goods, or goods which don't already exist. Rather than looking at an artistic occupation as essentially a production/manufacturing job, turning out identical intellectual-property widgets, you have to view it as a service job, selling your time and skills in order to produce something which meets a customer's specifications.

    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    1. Re:Objects are worthless, time is not. by theRiallatar · · Score: 1

      Do you want to pay a thousand dollars for the photographer or would you rather pay per photo printed? If you go this route, the photographer is going to price their time such that they're assuming that you're going to make a whole lot of copies.

    2. Re:Objects are worthless, time is not. by Anonymous Coward · · Score: 0

      I think supply and demand would solve this problem. There are tons of people who can use a camera well enough to do a decent portrait and wouldn't turn their noses up at $25 for the 15 minutes of work required.

      Don't forget that in this hypothetical world you don't have to pay anything for a high-end camera and lighting, so there's no fixed hardware cost. Of course, with food free and money totally duplicatable people won't be working in this world unless they want to anyway, which is where the whole thing breaks down.

    3. Re:Objects are worthless, time is not. by Alcari · · Score: 1

      First of all, we were asuming an all-digital world. Secondly, It's called supply and demand. Noone will buy a 1000$ photo, thus the price will drop. It's got nothing to do with "going that road" It just IS, deal with it.

    4. Re:Objects are worthless, time is not. by Kadin2048 · · Score: 3, Insightful

      If they think their time is worth $1,000 (or whatever, some arbitrarily high value) an hour, they can certainly try to sell themselves at that rate. I doubt they'll get any takers, though.

      And yes, the photographer should price their time irregardless of the number of photos the customer will print later. How many they'll make is not relevant to the sales transaction, once you rule out the possibility of pay-per-copy (as in the case of a nonconservative informational realm without DRM). You can't view it as a 'loss' when it's not possible to make money that way in the first place.

      I suspect that although there would be initial resistance to the business model, you would find that many photographers would be willing to turn over reproduction rights for slightly less than a hundred dollars an hour, depending on their reputation and skills. (Actually I used to know a good local wedding photographer who worked this way, although he catered mostly to other photographers.)

      So anyway, I guess I'll agree with you: the photographer would price their time with the assumption built-in that you would make a lot of copies (or at least, that you wouldn't provide any further income to them by buying more copies). So their rate would be basically the rate they charge now, plus an amount equal to the income they obtain from further print sales, divided out per hour of labor. E.g., if right now they charge a base rate of $50/hr take the photos, an average shoot lasts 5 hours, and then charge $10 per print, and on average sell 10 prints per shoot, then they'd probably want to charge about $70/hr if they were going to turn over all the negatives to you afterwards instead of holding onto them. There's nothing unfair about that, and it's not even clear that the customer is getting a bad deal: if the customer makes more prints than average, then they actually save money.

      My point is that this pricing is basically inevitable: without onerous DRM, you can't give someone a photo in a digital format without also allowing them to copy it. So if you want to stay in business, you're going to want to charge the "prints included" rate, rather than the lower one. If I was going to open up shop as a wedding photographer (shudder) tomorrow, given that people are going to want their photos in some sort of digital format -- to send to relatives, make into DVDs/books/whatever -- I would certainly not try to keep myself afloat by artificially lowering my rate, hoping that I'd make it up later on "in volume." Trying to sell the same string of numbers more than once (particularly to the same person!) is a mistake.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    5. Re:Objects are worthless, time is not. by Mr2001 · · Score: 1

      The number of copies is irrelevant: the photographer puts in exactly as much effort whether you want one copy or a million. Assuming there's more than one photographer in your area, competition will push the price down to something reasonable for the amount of time and training required of the photographer.

      --
      Visual IRC: Fast. Powerful. Free.
    6. Re:Objects are worthless, time is not. by Unnngh! · · Score: 1

      The core of a capitalist economy is that you can make money off capital without producing anything new. It's just as shady as communism if taken in its purest since. Copyright laws exist to keep a certain system of production in place, and it is in a sense unfair, but it does create wealth through somewhat artificial means.

      What you are discussing sounds like more of a true meritocracy - you get paid for your initial production, and must continue to product something of value to continue to be in exchange with others. It sounds nice in theory, but I'm having trouble seeing how it would be viable in a macroeconomic sense. Information would have no objective value. It is a move from a scarcity-based economic model to one based on agalmics, and I think it would require a highly educated and fair society to turn into anything more than the exploitation of those who can produce. A highly educated and fair society is something that seems to be in short supply, speaking of scarcity...

    7. Re:Objects are worthless, time is not. by jesboat · · Score: 1

      No, the photographer bases his time based on how much his time is worth, because you're actually paying him for time. It's only when you pay him for something other than time (e.g. per copy) that the relationship between time and that thing (i.e. the expected number of copies) becomes important.

      Furthermore, even if photographers did want to price their time based on how many copies would likely exist of their photos, a smart photographer would do it based on the average number of expected copies, not the maximum.

    8. Re:Objects are worthless, time is not. by Garath · · Score: 1

      Heck, my wife & I work this way when we're hired to do photography, weddings mostly, but some other stuff. Since all our camera equipment is digital, it's easier for us to just give the customer copies of the original files and give them full reproduction rights as part of the package. For us it's really more of a philosophical than a business decision - the photographers I know tend to charge based on the idea that they'll make what they consider a good wage off the initial sale (usually a package including a given number of prints), and any extra photos ordered are a bonus. Since we decided that we don't really like the idea of making people come to us for new prints, and don't want to get into the business of printing photos, we don't do things that way, and just charge a reasonable amount up front based on how much of our time the shoot will take.

    9. Re:Objects are worthless, time is not. by neonleonb · · Score: 1

      My wedding photographer in St. Louis did the same thing. She even gave us signed forms saying she turned over all the rights to us. It was exactly what we wanted--we even got all the digital originals, which we now proudly display online. I'm not sure this comment has any value other than: Good for you! I appreciate the service you provide.

    10. Re:Objects are worthless, time is not. by Anonymous Coward · · Score: 0
      There are tons of people who can use a camera well enough to do a decent portrait and wouldn't turn their noses up at $25 for the 15 minutes of work required.

      Grandma can take a portrait in 15 minutes. A professional that needs to set up lights, plan a scene, adjust lighting, travel to the shoot, etc, etc. Ever wonder why your grandma's pictures don't look like the pros? It not just the $10k in equipment...

  44. On Second Thought by amyhughes · · Score: 1

    On Second Thought, there isn't even glory in it, anymore. Since the bot puts its own name on the copied object the creator doesn't even get credit for making the thing. As in-game others have pointed out, the creator may even be accused of re-selling freebies (it happens in the game).

  45. Re:This is kinda what is happening in China right by GigsVT · · Score: 1

    Most people that rail against patents and even those that want to water down copyright, have no opposition to enforcement of trademark law.

    Trademark law is a valid protection for the company and the consumer. It is effectively not even "IP", it's more like an extension of anti-fraud laws.

    --
    I've had enough abrasive sigs. Kittens are cute and fuzzy.
  46. Re:This is kinda what is happening in China right by glebfrank · · Score: 2, Interesting

    Yeah, and when you buy a bottle of your favorite beer, you'll never now know if you're getting donkey piss instead. No thanks.

  47. Replicators! by payndz · · Score: 1

    So we get to see in a virtual world what would happen if replicator technology appeared in the real world (and *wasn't* laden with mandatory copy-protection). The capitalist economy based on supply and demand of limited resources, controlled through financial transactions, is destroyed almost immediately. Cool!

    I guess the difference is that, unlike real life, in SL land can be added infinitely just by adding a new server. Not even replicators could give everyone their own luxury home on a private tropical island.

    (Something this apparently does expose is the number of people in SL creating objects solely for money as opposed to those who do it for the sheer pleasure of making something they want to share with others...)

    --
    You must think in Russian.
    1. Re:Replicators! by Grishnakh · · Score: 1

      The problem with these analogies is that they aren't complete.

      If some aliens sent us all the plans for replicator technology, there'd still be a few things that would remain scarce:
      1) Land (until we can figure out how to terraform other planets, create artificial moons, etc.)
      2) Energy
      3) Labor
      4) Raw materials (depending on whether these replicators can change atoms into different elements)

      The economy would certainly change, but many, many things would become very cheap, such as food, while others wouldn't, like land. There'd be a big change in employment, with many people losing their jobs because their only function was to deal with easily-replicated items (salesmen, etc.). Hopefully, this would be offset by a general reduction in the cost of living so that works-for-hire wouldn't have to cost as much. It would be interesting to see what would happen to labor-intensive items which are necessary yet easily replicated, such as microprocessors. It takes untold manhours just to design and test any type of integrated circuit, especially a modern CPU. How would all that work be done if the end product could be replicated for almost nothing?

      I have a feeling that after the dust settled, people would be motivated by other things in life besides money, such as fame, prestige, power, etc., and with their material needs easily satisfied would work on these instead. People will still create music and movies if they aren't paid much for them (check out that fan-made Star Wars movie), though the pace of creation might not be so furious. People obviously will happily create software and give it away. But whoever controls the flow of energy will be very powerful (even more so than today).

  48. Re:This will be a major turning point for our soci by Overzeetop · · Score: 1

    The interesting part is that it's partial scarsity. Some things have almost zero value, while everything else retains its normal value. Imaging what would happen if, say, a precious resource taking a great deal of effort to produce - say cotton - could suddenly be created with 1/100 the labor? Nobody would make cotton, right? Or would those people with the tools to make it cheaply produce it for everyone else, at commodity prices? In some ways, the cotton gin did this. The cotton market did not collapse, it merely evolved. Any modern widget might be the same way.

    When reproduction costs are near zero, the number of different bulk items goes down because the return only justifies a certain smaller intellectual effort/cost. What happens then is a new industry springs up - offering higher priced "custom" items - ones which are specifically tailered to meet the original buyer's requirements. Software and music are two examples of this happening, and OSS is probably the best comparison. Anyone can copy the generic application for free, but if you pay to have a particular application created which exactly matches the needs of your business, you pay the entire cost of development. Customization is the new value.

    --
    Is it just my observation, or are there way too many stupid people in the world?
  49. Re:This will be a major turning point for our soci by Shados · · Score: 3, Insightful

    "not just music". I don;t think you need to point that. What happened with Music is exactly it. In Star Trek, the invention of replicators set the world in a kind of golden age, where people work only for self fulfilment ('m not the ultimate trekkie, but i'm pretty sure its how they put it).

    In the real world, everytime something gets copied easily, all hell breaks loose. Music, games, videos, books... Someday, it will be real objects, and if the world doesn't change (hahaha, world, change? ROFL), there will be equivalents of DMCA and entities like the RIAA to bitch and complain, instead of embracing this as a way to throw society in a world where money doesn't matter anymore... It is kind of sad, and i'm glad i'll be dead before it happens.

    And I'm not putting any kids in that world, either.

  50. Re:This is kinda what is happening in China right by Znork · · Score: 1

    "They have all this manufacturing power, but because of weak enforcement of IP laws, as soon as some product starts to stand out, 50 other factories will start making the exact same thing,"

    Uh-huh. And how's that working out for the GDP growth rate of China vs. the more monopoly hugging economies?

    "Instant dilution of brand power."

    Because huge resources spent on the production of commercials which people jump through hoops to avoid is desireable in the economy?

    Or, wait, wasn't the whole point of the free market was to ensure the most optimized production of desireable products, not to create maximum desire for artificially limited products.

  51. Second Life / Copybot | Real Life / Nanobot by Dr_Barnowl · · Score: 1

    Is this how corporations will respond when we have the technology to have a microwave sized device that can build almost any consumer object under the control of a computer?

    Shut up shop with a sign that says, "Sorry, Godti Makers did us out of business" ?

    I for one, welcome our matter-assembling, programatically controlled, electronically fucked-out-of-their chip overlords.

    1. Re:Second Life / Copybot | Real Life / Nanobot by Anonymous Coward · · Score: 0

      I love the reference to the world which Spider Jerusalem lives in.

      "Buy a Godti Maker or sleep with the fishes"
      The concept of an Maker as depicted in above mentioned world is intrugeing to say the least
      and is a big factor why I am intrested in molecular nanotechnology.

      Manna by Marshal Brain is also an intresting read in this context. (The fourth generation society is most intrugeing concept) (http://marshallbrain.com/manna1.htm)

      I rather use Croquet (http://opencroquet.org/) than Second Life.
      -Zarutian

    2. Re:Second Life / Copybot | Real Life / Nanobot by Quaryon · · Score: 1
      Is this how corporations will respond when we have the technology to have a microwave sized device that can build almost any consumer object under the control of a computer?


      Nope, they'll immediately ensure they buy up all the raw materials ownership - metals, ores, quarries.. Your replicators have to have some input material.

      Q.
  52. Re:Replication, Virtual, or Singularitian Society by vertinox · · Score: 2, Interesting

    This is why Capitalism will fail in a society which is able to replicate any commodity at no cost and no effort.

    It may be a while for this to happen to our society, but think of it like this...

    You live in a virtual world. You might be living in a synthetic body living in a lavish apartment, a brain in a life support box in a large facility containing nothing but brain boxes, or maybe a bum with a direct neural interface living off welfare in a trailer park somewhere.

    You don't really care... Because you live in a virtual world and have no real world concerns. Anything you desire you can simulate. You can replicate anything anything you want and since your personal desktop computer has more brain power of all the humans that ever lived then you don't even have to bother other people to make things for you.

    Your AI simply will create based on your specifications... Earl Gray... Miso soup... What have you...

    Since you no longer need humans for anything else than conversation... (Even then at this point your AI desktop can pass any Turing test with flying colors)

    You don't really need to pay anyone for anything.

    I'm sure a great deal of wealthy CEOs would cringe at this, but what is the point? They will be able to lavish whatever they feel like as well in whatever virtual world they want?

    They wouldn't know the difference anyways is the simulation was good enough...

    At this point in the evolution... Capitalism will cease to be... Simply because there is no need for each other except personal relationships.

    This is what SL is going to be like someday. Give it 50 or 100 years...

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  53. The money is in custom models by bobaferret · · Score: 1

    True that because you can copy something in SL, its value is gone, but not the value of the initial creation time. Open up a shop where people will pay you to make something for them. Sure they may not have the only copy for long, but for a little while, they will. I think that coresponds to the open source model. You get paid for your skills, not for your merchandise. If there is something of value that ppl in SL want, I'm sure that they would be willing to pay for it. If SL has no real value to people, then it will just die off like buggy whips.

  54. They might want different ones. by Kadin2048 · · Score: 1

    except that it was never difficult to copy/clone their models to begin with... all digital remember... so why would anyone go to the effort of making anything new (excepting personal joy in doing so) if everyone can have one just like it instantly.

    Maybe not everyone wants to have the same thing? Seems like there would be a market, over time, for custom-made stuff; where you knew that you were the only person in the game to have this particular item, and have complete control over it (to give, copy, destroy it).

    "Manufacturing" goods doesn't make sense in a virtual world. I always thought it was silly in WoW, but there it works because they essentially have extremely stringent controls that prevent you from using the natural advantages of digitization (non-conservativeness of information). However, labor-based trades still do. They're just not money machines: you can't make something cool and then watch the cash roll in, as people buy it over and over. Even if you're really good at your trade, you have to constantly work and sell your time, if you want a continuous income stream.

    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
  55. Re:This will be a major turning point for our soci by moogle001 · · Score: 1

    Where does it lead? Communism. Really, according to my reading, Marx believed that capitalism would push for advances in technology until scarcity was a thing of the past and there was no longer a need for a class society.

    Of course, some crazy people thought that Russia of all places was ready to be a land of abundance and gave it all a bad name...

  56. US mint verses online games by sowth · · Score: 0

    As I understand, if you go to any US mint and ask to exchange your US currency with an equal value of gold, they will do it. If you go to an online game and ask to get an equal value of gold for your online currency, you get nothing. Sounds like a stronger guarantee to me...

    1. Re:US mint verses online games by osu-neko · · Score: 1

      It would be, if that were true, but since it's not...

      --
      "Convictions are more dangerous enemies of truth than lies."
    2. Re:US mint verses online games by XenoRyet · · Score: 1
      Which part is not true?

      You can, in fact, still buy gold with US currency, and do so at the US Mint.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    3. Re:US mint verses online games by jythie · · Score: 1

      I can not find a reference ATM, but to the best of my knowledge that went out when the US stopped using the gold standard.

    4. Re:US mint verses online games by Mister+Whirly · · Score: 3, Informative

      You can buy gold and silver with your currency yes. But the Gold and Silver Standards are a thing of the past. You used to be able to bring US currency in, and get a fixed value of gold/silver for it. Now you just have to buy on the open market with fluxuating prices like any other commodity.

      http://en.wikipedia.org/wiki/Silver_standard
      http://en.wikipedia.org/wiki/Gold_standard

      --
      "But this one goes to 11!"
    5. Re:US mint verses online games by damiangerous · · Score: 1
    6. Re:US mint verses online games by Maxo-Texas · · Score: 1

      But you can sell your linden dollars for us currency and exchange those for gold.

      I don't know about the value of linden dollars but 1 million EQ1 plat -- $211 dollars US.

      Underlying ALL of those currencies (and products) are:

      VALUE OF TIME TO PRODUCE
      VALUE OF RAW RESOURCES TO PRODUCE
      SCARCITY
      DEMAND

      Linden items take time (but after #1 time == zero)
      Linden items take a few dollars a month to produce (for your subscription dollars ultimately - genuine high fashion items are often made from extreme materials such as batch of rare unusually fine wool a couple years ago they made a about 100 suits with- that's it 100 suits like that in the entire world)
      Linden items are artificially scarce (unlike say gold, uranium, germanium, high quality silicon)
      Linden items do have demand.

      Could be other factors. I think over time as DMCA gets stronger and stronger that artificial items like this may hold value better (because you can keep them artificially scarce).

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    7. Re:US mint verses online games by sowth · · Score: 1

      That sucks. I heard about the dollar no longer being directly backed by gold, but I didn't know they do not exchange gold for dollars anymore...

    8. Re:US mint verses online games by Mister+Whirly · · Score: 1

      No, it doesn't suck. The Gold Standard was one of contributing factors to The Great Depression. http://www.econbrowser.com/archives/2005/12/the_go ld_standa.html The US government value is a lot stronger than value of gold - we don't need gold anymore to prop up the value of the dollar. If you still think gold is more valuable, you still have the option to buy it - albeit at fluctuating prices. And those price fluctuations had something to do with giving up on the Gold Standard.

      --
      "But this one goes to 11!"
    9. Re:US mint verses online games by Moofie · · Score: 2, Funny

      Hold on. There exist ATMs that dispense GOLD!?

      --
      Why yes, I AM a rocket scientist!
    10. Re:US mint verses online games by Mr.+Slippery · · Score: 1
      You can, in fact, still buy gold with US currency

      ...at market prices. It is no longer the case that a dollar is a proxy for a certain amount of gold.

      The only thing that makes U.S. currency worthwhile, is that it is popularly accepted.

      Of course, the same is true of gold.

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    11. Re:US mint verses online games by descil · · Score: 1

      You can, in fact, exchange SL currency (legally, via linden labs, the owning company) for US currency, and then for gold. SL -items- cannot be exchanged for money (except by selling them to some poor schmuck who's using SL currency, purchased with USD or other currency)

    12. Re:US mint verses online games by Magic5Ball · · Score: 1

      Interesting that you can replace "Linden items" with "pharmaceuticals" in every instance while retaining a good approximation of reality...

      --
      There are 1.1... kinds of people.
    13. Re:US mint verses online games by The+Beezer · · Score: 1

      No, just references.

  57. Quit yer bitching... by The+Last+Gunslinger · · Score: 0, Troll

    ...and buy her a diamond already, ya cheap ass. ;-)

  58. Re:This is kinda what is happening in China right by DavidTC · · Score: 5, Insightful

    You dumbass.

    Trademarks don't 'artifically limit' the supply of anything. Trademarks make it so you can trust the product.

    Without enforced trademarks, all products are the lowest possible quality, because there's no point in making something better than that, because no one can say 'Hey, that worked well, I'll buy another one of those.' or 'Well, that fell apart immediately, i won't buy that kind anymore.'.

    Trademarks are merely artifical signatures. Just like someone shouldn't be able to walk up to a hospital and say he's you and request your medical records, someone shouldn't be able to sell something he claims was manufactured by you if it wasn't. Trademark law is, at root, a specific form of fraud prevention.

    That's not say trademarks haven't been abused, and that selling the brand instead of the product is stupid, and I realize there's sort of a knee-jerk reaction against 'intellectual property' here, and I agree with a lot of it, but anyone who thinks society would be better off if people had no way to tell the difference between a Toshiba laptop and some craptacular Korean brand designed to look like one with a Toshiba labeled slapped on it is an idiot.

    --
    If corporations are people, aren't stockholders guilty of slavery?
  59. Re:This is kinda what is happening in China right by Omnifarious · · Score: 2, Insightful

    Yeah, this is pretty much how I feel. Trademark law can get out-of-hand sometimes. But it's generally a good thing and has not overstepped its bounds in any severe manner.

  60. Offtopic, but interesting. by SanityInAnarchy · · Score: 1

    After all, in some episodes/movies of Star trek, there is currency, but in other episodes/movies, there is not. I mean, the Ferengi are always in it for a profit, but Kirk is completely lost trying to "get" the concept of currency in the 20th century.

    But it does make you wonder.

    --
    Don't thank God, thank a doctor!
    1. Re:Offtopic, but interesting. by AK+Marc · · Score: 1

      in some episodes/movies of Star trek, there is currency, but in other episodes/movies, there is not.

      If there was no currency whatsoever, then everything would have to be free, or would have to be regulated by strict rules. Given the implication of Starfleet being a free society, this would imply that everything is free. If that were the case, I'd live in a holodeck surrounded by exotic women serving my every need. Money is a necessity to deal with scarcity. And, since people will want things that are scarce, money has value and will be a motivator. If everything was completely free, there would be no motivation for people to be productive. I'll just program my hologram to telecommute from home while I flirt with the holo hunnies.

    2. Re:Offtopic, but interesting. by SanityInAnarchy · · Score: 2, Interesting

      Starfleet may be a free society, but it's also a military society. Thus, if you want to, say, command a starship, you have to be productive.

      And there was an episode where they dealt with "holodiction".

      Still, it was never really made clear. Sometimes there's talk of money, sometimes there's talk of how we've done away with currency. Sometimes there's barter, most often there's no mention of it. Kind of like how sometimes the replicators can produce any material you want, yet some materials are somehow scarce and can't be produced by the replicators. Yet, even these can often be beamed, which is supposedly the same technology.

      It's a fascinating universe, but still a space opera -- they cherrypick the "science" they want to suit a particular fiction. In fact, it gets so bad that some scripts literally have "TECHNO" throughout -- as in, "Insert technobabble here." So, you see lines like "We can't TECHNO because TECHNO! But maybe if we TECHNO..." Which, of course, maps pretty closely to what most people hear.

      --
      Don't thank God, thank a doctor!
    3. Re:Offtopic, but interesting. by bky1701 · · Score: 1

      The UFP was a technocracy, ie their "money" represented something (energy) but wasn't normally used in the show because I don't think Starfleet pays (or at least the pay is useless inside it). The Ferengi are something totally different, they didn't have money, they had latium (kind of like gold of the time). While it was never stated I would guess latium had some real value; needed in alloys, fuel, etc. I don't know if the Romulans or Cardassians had money, but they both seem like they could.

  61. obligatory matrix reference by Anonymous Coward · · Score: 0

    Tank: "So what do you need?"

    Neo: "Guns. Lots of guns."

  62. How is it a DMCA violation? by kinglink · · Score: 1

    You produce a tool X. Let's pretend it's a hammer. You sell the hammer on a street corner. I see your hamer and realize it's a stick with a rock on the end (you make crappy hammers). I go to the next lot and pick up a stick, pick up a rock and stick it together, then I go use it? Did I steal anything? Well yeah, I stole the idea. But do I have to license the idea from you?

    In second life I buy an item, but the item is in the game already, I'm not taking the item out of the game, I'm just duplicating it. I'm essentially getting access to it for free. That to me sounds like just a simple robbery, and one that's even hard to prove.

    If the TOS says you can't dupe that's fine, kick the guy off the server, however it's far from a DMCA problem to duplicate an object for your own personal use, especially if you're not backwards engineering anything, you're just copying it. It's like saying that if I sing britney spears song I should have to pay royalty even though I do it in my personal bathrooom, and make no money or fame off of it.

    1. Re:How is it a DMCA violation? by VGPowerlord · · Score: 1

      I'd apply for a patent on the hammer, wait 3-5 years for the patent to be approved, then sue you for it.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:How is it a DMCA violation? by Anonymous Coward · · Score: 0

      If you're singing Britney Spears in the bathroom, you should be committed.

      If you're doing it outside, it's a hard call whether you should be sued or shot.

      - AC

  63. Not gonna happen by amyhughes · · Score: 1
    Seems like there would be a market, over time, for custom-made stuff; where you knew that you were the only person in the game to have this particular item, and have complete control over it (to give, copy, destroy it).

    There can be no such market in a world where your custom-made object can be recreated by anyone who wants a copy.

    1. Re:Not gonna happen by Alcari · · Score: 1

      Yes there can be, as YOU still need to allow someone to copy it, right? correct me if i'm wrong.

  64. No, work for the money by c0d3h4x0r · · Score: 2, Interesting

    Okay, so I've just paid to have some unique content created for me and someone comes along with a copy tool and duplicates it and gives it to all their friends, and puts it in a freebie store for everyone to share.

    You're misunderstanding what you paid for.

    You didn't pay for the tangible thing. You paid for intangible, but nevertheless valuable, concepts. You paid to be the first to have it. You paid to have someone create exactly what you needed. You paid to get it when you needed it. You paid so that you wouldn't have to wait around
    (perhaps indefinitely) for someone else to create something that might or might not be what you needed.

    Other people making copies of the thing you paid for doesn't go back in time and decrease the worth of those intangible concepts.

    I've paid for something that exists elsewhere

    Wrong -- you've paid for something that didn't exist elsewhere before you paid someone to create it.

    but I've paid (say) $50 instead of $1.

    If you only want to pay $1, then you team up with 49 other people who all need the same thing you do. Everyone contributes a dollar, the creator gets paid to create the thing, and then 50 copies of it are given by the creator to the 50 people who paid for it. Those 50 people are then free to give copies away to whoever they want, because the creator has already been paid for their services. The creator can sell ongoing creative services that support the thing (repairs, maintenance, modification, extension, etc), and the creator can try to sell copies of the thing (for people who for whatever reason are unable to make copies for themselves), and those would be fair. But why should the creator get paid over and over and over again for something they already did? That's inflationary economics.

    Or suppose you want a cut of things. You figure out that there's a lot of market demand for thing X, but it would cost $500 to create it and no individual wants to pay that much for it. So you sign up 1000 people and tell them that if they commit to pay $1, you'll commit to pool their contributions and pay the creator. You do it, the creator is happy (he/she gt paid), the individuals are happy (they got what they wanted for only $1 whereas it would have cost them $500 before), and you're happy (because you got paid $500 for your organizational and negotiation services to connect the creator to the customers). That's a pretty fair system, and everyone has motivation to participate and make it happen.

    This is progress?

    Yes. It guarantees that creators get paid squarely for their time and hard work, while also guaranteeing consumers a fair price and total control over what they've paid for. It also is a system that encourages progress by making it legal to spread knowledge, learning from others, build on the ideas and works of others, etc, in a cumulative way.

    --
    Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
    1. Re:No, work for the money by amyhughes · · Score: 1
      None of that makes any sense for the game Second Life. There is no market for $50 outfits (or houses or furniture or cars or...). Designers have zero market for their efforts if they can not sell things for $1. Find 50 people who all want the same thing? Perhaps you have a lot more time on your hands than I do.

      I think you seriously over-estimate the value of SL items, both in terms of money and effort. A marketplace is possible only because things can be sold cheaply.

    2. Re:No, work for the money by c0d3h4x0r · · Score: 1

      None of that makes any sense for the game Second Life. There is no market for $50 outfits (or houses or furniture or cars or...). Designers have zero market for their efforts if they can not sell things for $1. Find 50 people who all want the same thing? Perhaps you have a lot more time on your hands than I do.

      I think you seriously over-estimate the value of SL items, both in terms of money and effort. A marketplace is possible only because things can be sold cheaply.


      The actual amounts and numbers I used were just examples to illustrate the model. Scale up or down to fit the environment (Second Life, the real world, etc) accordingly. It can be applied to any scale.

      --
      Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
    3. Re:No, work for the money by 2short · · Score: 1

      "It can be applied to any scale."

      Not so! It takes some amount of time and effort to find the customers who will pay $X for an item, to keep track of the fact that they are all still willing to pay when you create it, to track them down and get the money. This effort is increased by the need to sell them something without letting them see it first. Systems may be developed that make all this more or less efficient, but there will always be some marginal per-transaction cost. There will certainly be combinations of how expensive something is to make initially and how much people are willing to pay that will make funding the effort entirely on pre-orders impossible.

    4. Re:No, work for the money by 2short · · Score: 1

      Find 50 people willing to pay a dollar for something whose only value is that it looks cool, but you can't show it to them. Find these people, talk them into it, and get their dollars in significantly less than $50 worth of time. Good luck with that.

  65. Long Live Compelling Content!! by RyeDin · · Score: 1

    The people whining about this are those making "shoes" and such (just models with no interactivity to them)... This is like me making a web page with a bunch of jpgs and complaining because people can right-click to save them. SL is a platform, and is now moving past its infancy a little. This is a paradigm shift, forcing people who want to leverage the platform to have to *gasp* offer something of value. A prim object is essentially a 3D .jpg. .jpgs have very little value. An interactive web application with a backend has value... as does an interactive SL application. Take the many holdem poker tables in-game. Or the full scale golf course of Nber Medici and MarkTwain White... and the sailboat races... and DarkLife... People... stop your bitching, or just leave and watch the next phase of innovation happen from the outside. :-)

  66. A fist full of Linden dollars by Anonymous Coward · · Score: 0
  67. Countdown. 3..2..1.. by Lord+Kano · · Score: 0, Flamebait

    Until someone blames President Bush for tanking the second life economy.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    1. Re:Countdown. 3..2..1.. by Anonymous Coward · · Score: 0

      From all of /.: We get it already. Thanks.

    2. Re:Countdown. 3..2..1.. by Incendiary · · Score: 1

      I could only be so lucky.

  68. Re:This is kinda what is happening in China right by slackmaster2000 · · Score: 1, Insightful

    "Sounds good. Maybe the rest of the world should use that as an example. Instead of one rich company you get 51 companies making a living. No-one becomes big enough to abuse the advantage. Surely that is the free market."

    Sounds good. Maybe the rest of the world should use that as an example. Instead of one rich company you get 51 companies making a living. No-one becomes big enough to abuse the advantage. Surely that is the free market.

  69. It's already happened to photography by Solandri · · Score: 1
    I'm just saying that this is bringing to forefront the fact that people are going to need to change in the future how they think about work and ownership.

    This has already happened in photography. The ease which which you can scan and print photos has turned the professional photography business on end. At the high end, the large publishing companies are trying to stick with the old model and respect copyright. But occasionally copied or misattributed photos do slip through.

    At the low end, photographers are giving up on the old model (payment per photograph) and migrating to a new model (payment for services rendered). For example, wedding photographers used to shoot weddings for no or minimal charge, then make the bulk of their money on the sales of the photos. Now many of them are charging for the wedding up-front, and giving the photos for free or little charge.

    It's not ideal, but it seems to be working, at least in this specific case. I'm a little puzzled that companies who owe their very existence to a capitalistic market seem so reluctant to trust capitalism to find a new business model which works in the face of free (or near-free) digital copies. The business models which will arise will be different, but I think it's naive and hypocritical to assume that they won't arise. In the music industry for example, most bands already make most of their income from concerts. That won't change, it's just the distributors and middlemen who will be squeezed out.

  70. Re:This will be a major turning point for our soci by MrSteveSD · · Score: 1

    I've thought about this quite a bit. The enabling technology would be Molecular Manufacturing, i.e. The original vision of Eric Drexler. You could have a microwave oven sized device that takes in a raw chemical feed and constructs your objects. I'm sure that there will still be issues of copyright but there would also be a thriving open source culture. There would be open source chairs, tables and probably more complex efforts such as electrical goods.

    One problem I can foresee though is safety. If I made an open source chair that worked fine for me but collapsed for heavier people (and killed a few), I would feel pretty bad. Who is going to test the open-source physical objects for safety?

  71. Re:This is kinda what is happening in China right by greenzrx · · Score: 1
    Yeah, and when you buy a bottle of your favorite beer, you'll never now know if you're getting donkey piss instead. No thanks.
    that is, until you drank it.
  72. Congratulations! by Anonymous Coward · · Score: 0

    You're whipped.

    1. Re:Congratulations! by is+as+us+Infinite · · Score: 1

      And by a corporation, no less!

      --
      Quidquid latine dictum sit, altum sonatur. . . . . . . .
  73. Was not referring to physical goods. by Kadin2048 · · Score: 5, Insightful
    How is this +4 Insightful? You're arguing that items need to be unique in order to be desirable or profitable. Rolex, Mercedes Benz, heck, even McDonalds has "a sustainable, proven business model" of selling identical wares over and over again. Artisians enjoy making unique contributions to the world. Some of them make a very good living, but that's rare. Businesses, on the other hand, strive to make money the in most efficent manner possible. Despite being uncool, both have their place in the world. How much do you think your computer would cost if each one had to be hand-crafted?
    I guess I wasn't clear: I was only talking about in the digital, nonconservative realm, where you can duplicate an object that's already been created with virtually no effort or energy expenditure (well, there is some, but it's trivial).

    McDonalds and Mercedes sell identical items over and over, because if I have a Mercedes, I can't just copy it and give you a Mercedes, too -- the real world doesn't work that way, because of pesky things like conservation of mass and energy. However, in the realm of information, if I have an "item" (and I would say that the term 'knowing' it is preferable and more appropriate to 'owning' it), I can give ('tell') it to you, without affecting the original. In this realm, the copies have virtually no value; in time, their cost will drop down to the marginal production cost (which is very low). So it's silly to try to have a business model that revolves around amortizing the cost of production out over not-yet-sold copies.

    Anyway, I hope that clears it up. I was not implying that manufacturing identical goods and selling them was an unfeasible business model in the real world; it's not and won't be. However, selling the same piece of information over and over, is not, in my estimation, sustainable without a lot of heavy-handed controls on the market.
    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    1. Re:Was not referring to physical goods. by Phisbut · · Score: 2, Insightful
      I guess I wasn't clear: I was only talking about in the digital, nonconservative realm, where you can duplicate an object that's already been created with virtually no effort or energy expenditure (well, there is some, but it's trivial).
      Let me guess. You also believe it's stupid for software makers to sell their software. Every video game you find in the store should be free (or maybe cost about 2 bucks to cover for the plastic)? After all, software and game companies are just selling the same object over and over.

      In this realm, the copies have virtually no value; in time, their cost will drop down to the marginal production cost (which is very low). So it's silly to try to have a business model that revolves around amortizing the cost of production out over not-yet-sold copies.
      Just because it doesn't cost anything to make a copy doesn't mean the copy has no value. Take any piece of commercial software (and those virtual items can also be considered pieces of software). If a company invests 10 million dollars to make the software ("creating something new" as you put it), it wants to recover those costs. According to you, that company should charge 10 million dollars to a single customer and let that one customer distribute free copies all over because copies have no value.

      Which is the best business model? Trying to sell one copy at a price of $10,000,000, or trying to sell a hundred thousand copies at a price of $100? Selling the same bits over and over again is a viable business model, and it's the only reason the software industry, the movie industry and the music industry exist.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    2. Re:Was not referring to physical goods. by Kadin2048 · · Score: 1
      Selling the same bits over and over again is a viable business model, and it's the only reason the software industry, the movie industry and the music industry exist.
      I agree. It's why they exist right now. And up until a few years ago, copying bits was pretty hard -- it was the era of stone tablets as far as computerized information technologies go. However, as copying those bits becomes easier and easier, it becomes harder and harder to guarantee that you can recoup the cost of the initial investment by selling copies.

      So yes, I think that ultimately, when copying becomes easy enough and widespread enough, the only software that will be written, is that which is paid for up front and in advance. It's not as though this doesn't happen all the time, right now. In fact, I suspect in terms of lines of code written, far more 'software' has been written on contract than on speculation. (Think of all the business software, billions of lines of customized stuff.) I make my living this way, as do a whole lot of other people. (Granted, a lot of what we do involves implementing and working with already-written software, but the cost of that is usually small compared to the cost of implementation and customization, and the latter are also where the value is added.) In this model, you don't even try to "sell" software, or any sort of "products" at all -- you sell services. Essentially, what the client buys is the time of a bunch of skilled people, to accomplish a specific task.

      I'm not really engaging in any value judgments here. I don't think software "should" be sold in one way or the other. That's a meaningless argument. I think it's inevitable; DRM and other copy-control technologies are a finger in a dike that's already broken. It'll probably always be hard or annoying enough to copy information, notwithstanding the ever-present bludgeon of Copyright, that some commercial development will always continue because it looks lucrative enough on paper that people will try it ("write one piece of code, and sell it a thousand times over?"), I just don't think that's where the majority of the money is, in the long term.
      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    3. Re:Was not referring to physical goods. by Moofie · · Score: 1

      "Selling the same bits over and over again is a viable business model, and it's the only reason the software industry, the movie industry and the music industry exist."

      If it's such a viable business model, why do you have to sue people in order to keep money doing it?

      Current markets assume scarcity. We are coming to the end of scarcity. Markets WILL adapt. Businesses likely won't.

      --
      Why yes, I AM a rocket scientist!
    4. Re:Was not referring to physical goods. by Anonymous Coward · · Score: 0

      McDonalds and Mercedes sell identical items over and over, because if I have a Mercedes, I can't just copy it and give you a Mercedes, too

      Wrong, wrong, wrong.

      If you had a matter copying device, there would be laws preventing you from copying Mercedes.

      These people aren't selling bits of metal, they are selling a design.

      Get it through your head, PLEASE, that design is not free and that scarcity is not the only economic measure.

      Jeez, aren't we all a little tired of this "Adam Smith is the only person to ever have contributed to the study of economics" bullshit? Things have moved on in the last few hundred years.

      All you have to do is follow the categorical imperative to see that just because you can copy something doesn't make it morally right to do so. But I guess morality is not really the primary concern of this new "copying without permission is not stealing" culture.

    5. Re:Was not referring to physical goods. by Anonymous Coward · · Score: 0

      "So it's silly to try to have a business model that revolves around amortizing the cost of production out over not-yet-sold copies."

      Are you referring to Second Life, or the RIAA?

  74. Yet more proof... by Anonymous Coward · · Score: 0

    ...That intellectual property is utter bullshit and that all related laws and treaties should be abolished.

  75. Re:This is kinda what is happening in China right by Colin+Smith · · Score: 1

    I think donkey piss sold as beer may violate the trade descriptions act... Oh Wait... How did Budweiser get away with it?

    --
    Deleted
  76. Re:This is kinda what is happening in China right by Anonymous Coward · · Score: 0

    1. Assuming that this report is correct: HOW WILL WE EVER GET BY WITHOUT BRANDING. I mean, whatever will I do if I can't automatically buy something because it has a Nike logo on it!

    2. The report is bullshit. Branding grows because people are like sheep. They want a logo that others recognise. It has fuck all to do with IP (beyond simple trademarks).

  77. Re:This will be a major turning point for our soci by jythie · · Score: 1

    Oh, there is still plenty of scarcity in this case....

    (1) Energy - takes a lot of electricity to do all this.
    (2) Raw Materials - if you want a 10 kilo gold statue, you still need 10 kilos of gold atoms
    (3) Land - finite resource that people are still going to want.
    (4) Power - people want power over eachother, and this will always be fore sale.

  78. Weirdest Second Life Experience by QuantumFTL · · Score: 2, Funny

    I started a SL account (should have canceled it sooner, hardly used it) under the nick JeanLucPascal and logged on to the n00b area. Five minutes later I hear the "Captain Picard" techno song playing from somewhere in the game... Someone must have uploaded it when they saw me (the only explaination that doesn't involve freak coincidence).

    Anyways it gave the willies and I never played again!

    1. Re:Weirdest Second Life Experience by vadim_t · · Score: 1

      Nah, it's one of those popular things that get passed around, so everybody has it. The same goes for the "french erotic film", hamster dance, badgerbadgerbadger, etc.

      Noobs play that stuff a lot. It's a lot less heard in areas with established communities, as people get tired of the stuff after a while.

  79. The US dollar has halved over the last 5 years by Colin+Smith · · Score: 1

    vs gold anyway. Which kind of suggests the supply of US dollars has massively increased.

    --
    Deleted
    1. Re:The US dollar has halved over the last 5 years by Eskarel · · Score: 2, Insightful

      You're making a faulty assumption that the gold price is static. It isn't, and never has been. In particular it tends to skyrocket in times of political or economic uncertaintly(ie after 9/11). There are a number of other reasons for the rise in gold price, but a doubling of the number of US dollars is not one of them. If that were the case the price of everything would have doubled, not just gold.

    2. Re:The US dollar has halved over the last 5 years by Anonymous Coward · · Score: 0

      Er, no... That reasoning does, however, suggest that your economics professor crying herself to sleep tonight.

    3. Re:The US dollar has halved over the last 5 years by Colin+Smith · · Score: 1

      Actually I checked the price vs several other currencies as well as gold. It's also dropped from 20% - 70% against the various currencies. You're wrong that everything would have doubled in price, the dollars are soaked up with the highest inflation being in the highest demand commodities. e.g. Oil, property.

      --
      Deleted
  80. Same effect that piracy has in real life. by Anonymous Coward · · Score: 0

    Blockbuster cancelled its move into China for pretty much the same reason the SL businesses are bailing out.

    Those who think piracy has no negative effect on the market should look to the recent events in Second Life as a warning and example.

  81. Re:This is kinda what is happening in China right by slackmaster2000 · · Score: 1

    Interesting!

    I cloned the grandparent's post, which should have benefited myself, the grandparent, and the reader. Yet for some reason, my post was modded down. I guess people trust the JonnyCalcutta username more than the slackmaster2000 username. If slashdot didn't enforce these crippling username policies, then I could have posted as JonnyCalcutta and we both would have flourished with positive mod points. Or something like that.

  82. Street Performer Protocol. by sowth · · Score: 1

    SL should make it easy to hire creators on contract to produce new objects. Create an escrow like system where any number of players can commit to paying for a product that meets whatever contractural requirements the players and creators agree on. That way the incentive to create new objects will still exist without the economic drag of artificial monopolies.

    This sounds like The Street Performer Protocol. Anyone know how sucessful this technique is? I've only heard of the guy who wrote The Circle trying it, but I can't remember what happend. Seems like it would work for well known authors at the very least...

    1. Re:Street Performer Protocol. by Jherek+Carnelian · · Score: 1

      Hard to say what's up with The Circle, but I found this positive announcement. The SPP was also used to fund the "liberation" of the Blender source code as covered on Slashdot and elsewhere a few years back.

      It is interesting to consider the idea of dominant assurance contract in this context, which guarantees a "win/win" situation for the customer regardless of if the object is created or not.

  83. Re:You don't understand by HTH+NE1 · · Score: 1

    Objects should have known their manufacturer and value. Then any copying of it with the CopyBot would deduct the value from the user of the CopyBot and credit the manufacturer. Copying does not change the manufacturer. And possibly an additional fee credited to the possessor of the object being copied, settable by that possessor. Thus the manufacturer could make unlimited copies as he'd be transferring Lindens to himself, and he reduces the need to maintain a point of vending as each customer becomes another point of sale. The purchasers would also have a motive for becoming points of sale (franchises?).

    All such values would be non-negative and with protections in place to prevent overflow into negative value.

    That's how I'd do it if I controlled the game environment.

    The next question is should the manufacturer be able to change an object's value after sale, or should the first sale effective fix the maximum price of the object, unable to be increased to increase profit from demand?

    Also necessary would be the inability of creating a device that can reverse engineer an object, thus remanufacturing it rather than copying it. Perhaps CopyBot is technically a reverse engineering and remanufacturing tool. But then, they should have enough control over the world to destroy all CopyBots too.

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  84. Too optimistic by Nicolay77 · · Score: 1

    An AI stronger than all the humans that ever lived?

    I would give that prediction 500 or even 1000 years.

    And I could also be too optimistic.

    --
    We are Turing O-Machines. The Oracle is out there.
    1. Re:Too optimistic by Anonymous Coward · · Score: 0

      According to Ray Kurzweil in The Singularity is Near ( http://www.singularity.com/ ) the hard part is getting the first human equivalent AI that can improve itself. Then it can build better hardware/software much faster than what humans could, benefiting from exactly the same effect that is happening in SL: it's easy to make digital copies of itself. Once there is one, there is essentially infinite AIs, and they can share information perfectly thus learning for one is essentially learning for all.

      The pace at which change happens then is currently unimaginable - hence the term "singularity".

  85. Does this seem like a good idea? by Hap76 · · Score: 1

    In the absence of copyright, only people who can either afford to make their works alone (primarily wealthy people) or people making small works could afford to do so. The absence of copyright makes the development of works other than by those for whom the payment is irrelevant (people who make things for noneconomic reasons) unlikely, because the time to develop the skill to make them (which is in part tied to the complexity of a work which is in turn tied to the size and resources required to make it) is unaffordable to most if not all. We know how not to make music or books because so many have made them (and badly); if others couldn't have afforded to do so (and in some cases do so badly), they wouldn't have, and so the few who could would be spending at least part of their time making things that didn't work because they don't have the experience to know otherwise.

    While the skill to make large works can be sold, the cost to obtain those skills would be prohibitive, and so few would work to obtain those skills. The costs of learning those skills would be further increased by the lack of available works to learn from (not to many works-for-hire are likely to be published freely if their cost is high). Organizations are unlikely to pay for the development of those skills because they can't make money from them. How available were books (and literacy) when each one had to be made by hand?

    Everyone needs physical goods, but if the people who find ways to make them better and cheaper can't profit from doing so, then most of them will not work to make goods cheaper but will do something else instead from which they can profit (the protection is patent law, not copyrights, but an intangible and copyable work is made in both cases). If goods are expensive, then the likelihood of people having lots of time to produce other things (intangible goods, and large works of art, music, or literature) is low - the works won't exist because they can't be produced.

  86. Customized goods still valuable. by Kadin2048 · · Score: 1

    Yes, it can.

    Assume you're the tradesman, and I'm just some guy who's bored and wants something new. I come to you, and say I want a widget unlike any other, built just for me, for my particular requirements. You tell me how long that will take to make, and calculate your price. I agree to pay you (we find some mutually agreeable terms for conducting payment, in a currency we both perceive as having value). You make the thing, give it to me, and I pay you.

    Now, I have the only copy of my widget. I can take it, use it, and do whatever I want with it. I can copy it and give it to my friends, who might then give it to their friends, and to everybody else, at which point it might cease to be unique, or I can destroy it. Or I can just keep it a secret and look at it myself.

    It's the difference between getting a picture of yourself, or your family, and the little sample picture that comes in a picture frame when you buy it at WalMart. Why do people bother going to the expense of getting pictures of themselves (cameras, film, processing) if they can just get a picture for free in the frame? Well obviously it's because their picture has special value to them. That value is not easily copyable from one person to another. Because I can get a photo of you, isn't going to stop me from still getting my unique picture made of my family, to go in my frame. There are a whole range of goods like that, where having 'a copy' (or a million copies) available doesn't make you less likely to buy one of your own, that's customized to your liking.

    You don't just have to use something that's as personal or emotionally connected as family photos. A similar market could exist for anything from coffee cups to weapons (although I don't know if it would in SL, not knowing the mechanics of the game world). Anyone could get a "generic" coffee cup, or a coffee cup designed for somebody else, but if you had money, you could get one that was uniquely yours. Over time, I am confident that there would be strong social pressures, borne out of our need to demonstrate our relative wealth to each other, to possess things designed specially for you. Over time, it would probably seem as chintzy to have a coffee cup that wasn't designed for you, as it would to have the generic "WalMart Family" in the frame on your desk. And like the family photos, yours would have only limited value to anyone else; though you could copy it, it wouldn't have value to anyone else and thus they probably wouldn't bother.

    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
  87. Replicating the First Replicator? by dakirw · · Score: 1

    What would be interesting is to see what would happen with the building of the first replicator. It would be worth quite a lot, because of the R&D work that went into creating it. However, if the replicator itself could be replicated, its value would quickly drop, thus giving the designers little incentive to create the replicator in the first place (unless they were motivated by motives other than money).

  88. Re:This is kinda what is happening in China right by asuffield · · Score: 1
    Without enforced trademarks, all products are the lowest possible quality, because there's no point in making something better than that, because no one can say 'Hey, that worked well, I'll buy another one of those.' or 'Well, that fell apart immediately, i won't buy that kind anymore.'.


    This is true only in a completely anonymous market. If you can identify that the person you're currently looking at is the same person who sold you good (or bad) stuff the previous week, that's all the information you need to make an informed decision. Trademarks are not required, they're just a way to boost the effectiveness of marketing campaigns.
  89. Yes, exactly. The services. by Kadin2048 · · Score: 1

    thus one can no longer sustain the economy on sales of a product, thus it must be sustained with services.

    This is exactly the point I was trying to make.

    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
  90. Re:This will be a major turning point for our soci by DerekLyons · · Score: 1
    I don't think people are quite grasping the significance of this.
     
    What will happen when we have replicators (like the ones on Star Trek) that allow us to replicate everything in the real world quickly and easily? (not just music)
     
    Think about it... the end of scarcity.

    Only in some fantasy world where the replicator creates its copies from thin air - rather than manipulating and modifying existing material, and where the energy costs are negligible or free.
     
    I.E. a world where the laws of physics have been repealed and replaced by magic.
  91. Re:This will be a major turning point for our soci by glwtta · · Score: 1

    What will happen when we have replicators

    Oh "Insightful" my ass. Just the energy requirements for something like this (ever hear of conservation of mass?) mean that if "replicators" are commonplace, then society has long ago changed drastically, and scarcity is not a problem.

    Gods I wish these geeks would find something to agonize over other than these outlandish, ridiculous science fiction scenarios.

    "They built a large computer cluster - oh noes! It will become self-aware any minute now!"
    "A robotic device has been engineered to do X - we are all doomed unless they progam it with the Three Laws!"*
    Oh, and of course generally being kept up at night by how the imminent invention of time travel will affect our society.

    Etc, etc, ad infinitum. Get a grip.

    Remember the whole movement to rename it "Speculative" Fiction after Science Fiction developed a rather mediocre reputation? As pandering as it may have been, the name is apt - the whole purpose of SF is to create implausable situations which may afford unique perspectives on various philosophical questions of humanity. They are not meant as literal warnings of things to come. They are not meant to be taken literally at all.

    Um, sorry about the rant. The mindboggingly narrow viewpoint just gets to me sometimes (along with the "irrelevant development + science fiction = everybody panic!" formula).

    * Did anyone actually read the books or, you know, get the point? Seriously, I see people on here talk about the "Three Laws" as if they are some sort of pre-requisite for (real life) artificial intelligence.

    --
    sic transit gloria mundi
  92. Re:This is kinda what is happening in China right by JesseMcDonald · · Score: 1

    Trademark law is, at root, a specific form of fraud prevention.

    Exactly. The problem is that the enforcement stage is handled from the wrong point of view.

    If the problem is fraud, committed by the disreputable producers against their customers, who should be prosecuting it? The other manufacturers, or the customer? In anything but trademark law the answer would be the customer, the one who was actually injured by the fraud. I submit that trademarks should handled the same way.

    If I make a product and call it WidgetX, and there aren't any other "confusingly similar" products out there named WidgetX, then (in most cases) my product would form the common definition of the term "WidgetX" in that product domain. Assuming the name becomes fairly well-known, if someone else were to start selling something slightly different and calling it WidgetX (whereas most consumers thought of my product as WidgetX) then they'd be misrepresenting their product. If their customers expected something other than what they were sold (design, quality -- anything, really) on the basis of that name, and a court agrees that their expectations were reasonable, then those customers would have a legitimate claim against the fraudulent seller.

    The difference between this and the current system lies in who defines the terms. The current system grants that priviledge to the producer, and works under the assumption that all unlicensed use within that product domain will necessarily lead to confusion. The system described above allows producers (who are quite aware of what their product is already) to suggest names, but ultimately places control over the language in the hands of the consumers (the ones looking for the product). If two producers decided on the same name for their business or product, and the unpopular one managed to register the name first, the current system would force the vast majority of consumers to accept a less suitable marketing label for the product they actually wish to refer to, whereas the system I described above (based solely on protection against fraud, needing no new laws) would "assign" the name according to social convention (and thus probably in favor of the more popular producer). The result: less confusion among consumers.

    --
    "The state is that great fiction by which everyone tries to live at the expense of everyone else." - Bastiat
  93. This has nothing to do with Property Rights by Erpo · · Score: 1

    If you've ever wondered what it would be like in a world without intellectual property, trademarks, patents, etc. then you've found it.

    Copyright, trademark, and patent law do not stop people from engaging in illegal copying. They provide repercussions for those who do. I'm sure, with a little effort, SL could go a long way towards finding copybot users and banning them or otherwise punishing them, but that doesn't really matter.

    What really matters depends on whether or not you take the game seriously.

    If you do not take the game seriously, then gamers who pretended or were fooled into believing that artificial scarcity could be imposed on limitlessly copyable information (in order to give information the "feel" of a physical good) were in for a rude surprise from the beginning. It is the same rude surprise experienced by anyone who has ever believed in the fantasy of DRM.

    If you do take the game seriously, then there are actually tiny people running around inside your computer with their own little society, and someone has just invented replicator technology straight out of Star Trek. Copybot could be used to make limitless copies of the necessities of life and to distribute them instantly to everyone who needs them. It would be wrong to deny the necessities of life to all of those tiny little people to keep a few people in money-making businesses, especially since money is no longer necessary. What good is money if everyone can have everything they want in as great a quantity as they desire?

    The real reason all of those "businesses" are closing is that Second Life made the same incorrect assumption the players did: DRM could work. Instead of setting up a ransom licensing scheme, or a version of the patron system, or some other mechanism to reward player creativity, they went with DRM. Oops.

  94. Re:This is kinda what is happening in China right by GigsVT · · Score: 1

    Until digital signatures are ubiquitous, fully secure, and viewable in a HUD implanted in our eyes, trademark law serves an important purpose in fraud prevention.

    It's a pragmatic solution that enhances commerce, and there's no coercion involved, generally. SLAPP suits would be the glaring exception, but that's something the courts need to address, not a fundamental flaw in the idea of trademarks.

    --
    I've had enough abrasive sigs. Kittens are cute and fuzzy.
  95. Well this is the whole point. SL is not open. by ahfoo · · Score: 1

    See, the only reason this is even an issue is because the premise of SL was not open to begin with. Personally this is why I thought it was a typical lame half-ass closed approach from the start. If it was really worth creating a virtual community worthy of the title "Second Life", it would certainly be worth doing it as open source. It's not called Second Dreary Business World now is it? If it started off free and open then these issues wouldn't be disruptive because the system would have started with the premise that the whole world was free as it should be in a virtual space. The premise was flawed. Life is not about money. Life is about love, knowledge, food and sex. And sleep. And a few other things but if you think money is a crucial part you're a loser in the most dismal sense.

  96. This isn't business software, this is Second Life. by Ayanami+Rei · · Score: 2, Insightful

    You are already paying a monthly fee to access a virtual world, and you take all risk and responsibility as a client uploading models into the world. When you buy items from other people, you are exchanging virtual in game currency, there are no EULAs to click through, let alone VALID contracts being signed here that describe the terms of use.

    It is foolish for a vendor to enter this market and expect to somehow impose scarcity onto entites that which the game engine does not pretend to enforce any resource control. The risk of violating 2nd Life's policy (if this activity is forbidden without permission) is low for those that would use these techniques, so it's meaningless.

    In this case, this is the seller's fault, their own calculated risk.

    Clearly a different model is required for successful sale of objects in Second Life to guarantee success for vendors. I applaud the action of those that exploit obvious weaknesses in the system because they will cause people to take notice and change their business approaches to minimize their risk.

    They should not expect Linden Labs to do this job for them. That is poor business practice and it artificially restricts the rights of individuals who are not the clients of these vendors.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  97. Exactly! This is just like music and the RIAA by Anonymous Coward · · Score: 0

    Yes indeed, your "wrong business model" insight is spot on.

    We've seen it all before of course in the music business, with the content providers trying desperately to hang on to a business model which has no place in a world where the cost of replication is next to zero.

    It's even more of a "wrong business model" in Second Life, because while music still costs a fair bit to produce professionally, items in Second Life are totally trivial to create rapidly from scratch, in addition to being trivial to replicate. Yet, those content providers still think it right that their source of income be protected artificially. It's all pretty scummy.

  98. Re:This is kinda what is happening in China right by MC68000 · · Score: 1

    "Sounds good. Maybe the rest of the world should use that as an example. Instead of one rich company you get 51 companies making a living. No-one becomes big enough to abuse the advantage. Surely that is the free market."

    Except that every company realizes this and thus will never introduce a product at all. You'll have 0 companies making a living.

    --
    E = m c^3 Don't drink and derive E = m c^3
  99. The tricky part is.. by Other+Than+That... · · Score: 1

    ...with the business model being based entirely on time and effort, you're much less likely to find someone who's willing to fund an incredibly time consuming work. Things that exist in the real world information-wise like encyclopedias, feature films, and console video games.

    It would be really difficult to find someone who'd be willing to pay for the entire production costs of "Gears of War" knowing that as soon as it was done, everyone else would have it too for no money. The ability to sell multiple copies of something allows hundreds of thousands of people to pay for it.

    If you rely on individual investors to create something, you'll most likely end up with a lot of special purpose, barely good enough products that just get spread around because no-one has enough money to commission a full product.

    Anyway, that was my impression as I was getting an answer to a programming problem out of a handy book I bought for much less than it cost to put together.

  100. Re:This will be a major turning point for our soci by CokeBear · · Score: 1
    They are not meant as literal warnings of things to come. They are not meant to be taken literally at all.



    Except maybe 1984?

    --
    Reality has a liberal bias
  101. Was not referring to ethics and morality. by Anonymous Coward · · Score: 1, Insightful

    "I agree. It's why they exist right now. And up until a few years ago, copying bits was pretty hard -- it was the era of stone tablets as far as computerized information technologies go. However, as copying those bits becomes easier and easier, it becomes harder and harder to guarantee that you can recoup the cost of the initial investment by selling copies."

    Which is just a polite way of saying that people will abuse technology for their benefit to the detriment of others.

    "So yes, I think that ultimately, when copying becomes easy enough and widespread enough, the only software that will be written, is that which is paid for up front and in advance. It's not as though this doesn't happen all the time, right now. In fact, I suspect in terms of lines of code written, far more 'software' has been written on contract than on speculation. (Think of all the business software, billions of lines of customized stuff.) I make my living this way, as do a whole lot of other people. (Granted, a lot of what we do involves implementing and working with already-written software, but the cost of that is usually small compared to the cost of implementation and customization, and the latter are also where the value is added.) In this model, you don't even try to "sell" software, or any sort of "products" at all -- you sell services. Essentially, what the client buys is the time of a bunch of skilled people, to accomplish a specific task."

    There's one fundamental flaw with the above argument. Availability. The code that your "service" people are paying for isn't widely available (open source excepting). Ease of copying isn't as much of a problem. Plus the "service" model has already been tried. It was called the patron system. You may want to look it up and the resulting consequences.

    "I'm not really engaging in any value judgments here. I don't think software "should" be sold in one way or the other. That's a meaningless argument. I think it's inevitable; DRM and other copy-control technologies are a finger in a dike that's already broken. It'll probably always be hard or annoying enough to copy information, notwithstanding the ever-present bludgeon of Copyright, that some commercial development will always continue because it looks lucrative enough on paper that people will try it ("write one piece of code, and sell it a thousand times over?"), I just don't think that's where the majority of the money is, in the long term."

    It's not an issue of absolutes any more than Linux security is. It is however an issue of those two words that slashdot consistently ignores. (morality and ethics). NO business model can survive an ever increasingly immoral public.

    1. Re:Was not referring to ethics and morality. by jshine · · Score: 1

      "Which is just a polite way of saying that people will abuse technology for their benefit to the detriment of others."

      Isn't that just being realistic though? That is exactly how many people behave -- and it doesn't take more than a handful of such people to wreck that type of business model (assuming that they can evade or circumvent government interference through increasingly-advanced technology).

  102. Re:Replication, Virtual, or Singularitian Society by Lazy+Jones · · Score: 1
    This is why Capitalism will fail in a society which is able to replicate any commodity at no cost and no effort.

    It has nothing to do with capitalism. It's a great misunderstanding to think that an object, concept, design or even data can be "protected" in any way from duplication when it is exposed to other people. It's the same misconception the music industry is suffering from when they pay for the creation of a piece of music and think that they paid for the exclusive rights too, when they give up these rights as soon as they expose the music to the public. All that matters (in the capitalistic sense too) is how much the creation and the duplication cost and these factors determine how fast something will be spread. The concept of imposing fees or fines for duplicating something (in addition to the actual cost of physically duplicating it) is not capitalistic, it's anti-capitalistic command economy that protects lobbyist minority interests and hinders competition.

    --
    "I love my job, but I hate talking to people like you" (Freddie Mercury)
  103. Last Invention: Perfect Replicators. by guidryp · · Score: 1

    Interesting stuff. People here are in the large downplaying the consequences if we had this in reality. It would probably be an abrupt end to invention. About the only thing of value would be land, everything else could be replicated. How many people would be working to do anything, if they could already replicate anything on the planet. How are you going to get a team working for years on the next Ferrari if there isn't even money anymore, no one needs for anything.

    Of course you need mass+energy, but you can replicate solar/windmills, with that energy you could replicate more advanced power plants if you had the land. If not I guess you would go to war, replicating fighting robots/tanks with your nano-lathe. Eventually it might come down to two sides left, shall we call them Arm and Core... Cool, I was training for this 10 years ago.

    1. Re:Last Invention: Perfect Replicators. by dbIII · · Score: 1
      People here are in the large downplaying the consequences if we had this in reality. It would probably be an abrupt end to invention.

      Neal Stephenson's "The Diamond Age" discussed exactly that any why there wouldn't be an end to invention in a well written fiction novel.

  104. Re:This is kinda what is happening in China right by Anonymous Coward · · Score: 0

    The sheer amount of profound stupidity you just displayed is truely astounding.

    Bravo!

  105. Re:This is kinda what is happening in China right by RealGrouchy · · Score: 1

    That was my thought too, only I went further.

    The rampant and blatant copyright infringement in China can only go so far. Since it is the driving force behind China's growing economy, eventually the Chinese will be creating their own IP and will find that it is infringed by their countrymen. China will then have to implement a solution.

    Second Life, it seems, has created the perfect test case for this problem. Once a solution is found in Second Life (perhaps after a few tries, perhaps the SL economy will collapse before a solution is found), countries whose economies rely largely on lax enforcement of IP rights will be able to build toward that model.

    Meanwhile, we'll still be stuck in our industrial-age paradigm, assuming we haven't revolted yet.

    - RG>

    --
    Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
  106. Read "The Diamond Age" by snowwrestler · · Score: 1

    It attempts to show what a society would be like when manufacturing cost is reduced to a simple utility charge, like water or electricity (due to nanoscale manufacturing). It's a fascinating book on a number of levels, though it doesn't seem as well-known as the prior work, "Snow Crash."

    Author is Neal Stephenson for those who don't know (should be few here on /.)....

    --
    Build a man a fire, he's warm for one night. Set him on fire, and he's warm for the rest of his life.
  107. Re:This will be a major turning point for our soci by Helix150 · · Score: 1

    I don't think people are grasping the INsignificance of this. Copying textures and geometry is certainly possible with any 3d application, all you need is a hacked driver. Sure if we get physical replicators that will be interesting but this is certainly not the huge deal it has been made out to be.

    The sky is NOT falling.

    --
    --IronHelix
  108. Value of digital content by Frozen+Void · · Score: 1

    Equals zero.

  109. CODE can't be stolen. So who cares? by descil · · Score: 2, Interesting

    You can make two things in SL: graphics and code. People have been able to steal graphics on the internet since it began. And you still can't steal someone else's code in SL. So who cares? The shopkeepers who are leaving are just protesters. LL should ignore them entirely, but they didn't, and Copybot is already out of circulation. (hehe actually it's not, but it's out of PUBLIC circulation!)

  110. hmmm property and fake scarcity by drDugan · · Score: 1

    it doesn't make any more sense in a made up world (made to look like th real one) - than it does in the real one.

    imagine that!

  111. Re:Replication, Virtual, or Singularitian Society by Quaryon · · Score: 1

    You're missing one major point: raw materials. Sure, I can have an AI and some hardware that can create anything I want. But where does it get the right atoms from to make it?

    This is why the physical world will always be different from virtual worlds like Second Life - whoever controls the resources will be able to charge what they like for them.

    Q.

  112. CopyBot limitations & legitimate uses by MilenCent · · Score: 0

    Some people in Second Live have been seen distributing "defenders" which are supposed to guard objects against copying. I do no know if they work or not, it would seem to me that it couldn't do a perfect job.

    It is known that CopyBot cannot copy objects in someone's inventory, or in an object's inventory. Most importantly, this means scripts, the true power behind Second Life's object creation system, cannot be copied, and because script code is only ever sent over the line when it is opened for editing, and you can only do that if you have rights, scripts are wholly immune to this approach.

    I'm surprised to see businesses closing up shop so quickly, actually. CopyBot hit the streets not very long ago -- I think those business owners are probably overreacting.

    All this is possible because Linden Labs, in direct opposition to just about every other MMORPG out there, not only allows but encourages third parties to make software that works with, and can even serve as an alternative client to, their system. This likely will make far more interesting things than a simple prim copier possible available in the future. (The story is that CopyBot was originally a libsecondlife debug tool....)

  113. Get it right by friend · · Score: 1

    It's DMCA, not DCMA. It's a copyright act, not a millennium act.

  114. Obligatory BBspot by Anonymous Coward · · Score: 0
  115. Re:This is kinda what is happening in China right by JonnyCalcutta · · Score: 1

    Then we could have 51 JonnyCalcuttas doing alright instead of 1 JonnyCalcutta getting all the glory.

  116. OK, I give up by r_j_prahad · · Score: 1

    What is this DCMA thing which is spoken of? I see it all the time here on Slashdot, but nowhere else.

  117. Re:This will be a major turning point for our soci by raynet · · Score: 1

    Only in some fantasy world where the replicator creates its copies from thin air - rather than manipulating and modifying existing material, and where the energy costs are negligible or free.

    Thin air is still matter and could be manipulated and modified to create different kind of matter.

    --
    - Raynet --> .
  118. Download link? by Anonymous Coward · · Score: 0

    So where do I get this CopyBot, then? :)

  119. Re:Time is worthless, objects are not by lpq · · Score: 1

    You miss an important point. You are looking at the issue from the perspective of an engineer. Photography has a large artistic component. It isn't an engineering discipline. With artistic works, how much time is spent creating an art work is worthless -- it doesn't really matter. It is the object that is of value in an aesthetic endeavor.

    The end result in photography isn't always of the same quality. You are paying photographers for artistic ability -- the better they are, the more they get paid via picture orders. Those with little to no ability may barely make it by or may need to find another business.

    I'm sure if you advertised for someone to just come in and sit behind a camera and take snapshots on your camera, where you pay them $100 dollar an hour, you'd find takers. You may not like the quality, but quality would no longer be the issue -- only time.

    The Photographers are not imposing their fee structure on you. You accept it.

    However, you are equally capable of coming to alternate arrangements.

    It sounds like you want to force photographers onto a preset hourly wage. Don't they have the right make a product and sell it for the price they want? In photography you pay for the quality of the output, not the amount of time input.

    Photography is not necessarily something you can necessarily put value on, until after the photographs are evaluated. Something that "counts" so much more in art and photography is the quality of the end result. In engineering professions, you expect two different plumbers to do not too dissimilar work. Most do it at, or near the minimum required by law. But certainly one plumbers work won't be valued at 1000 times the work of another. In art and photography, one does have such large differences in the final work.

    I would propose that your system would be unworkable. It would allow more incompetent photographers to make a living and severely cut down the rewards available to the finest professional photographers. The finest ones would drop out, the lowest skill level would drop due to the lack of instant feedback (via copies of their work). People would have to pay more, like you said, all photographers would have to raise their rate to compensate for not having residual rights to the originals.

    The end result is people pay more for less quality.

    I submit that trying to "force" a "pay for time", _only_, reward system would either
    be detrimental to society or be unworkable at all.

    -l

  120. Re:This will be a major turning point for our soci by khallow · · Score: 1

    Except that it's not the end of scarcity. You still need to get the energy, matter, and space. And you need the designs and ideas. OTOH, it will be interesting to see what happens if you need only a trivial investment of your time and effort in order to meet living expenses.

  121. Xerox machine anyone ? by mariushm · · Score: 1

    So they've basically created a Xerox machine? Publishers all over this Earth and librarians were not able to ban these even though you can copy creations (books, articles) with them...

  122. The tricky part is..getting paid. by Anonymous Coward · · Score: 0

    "It would be really difficult to find someone who'd be willing to pay for the entire production costs of "Gears of War" knowing that as soon as it was done, everyone else would have it too for no money. The ability to sell multiple copies of something allows hundreds of thousands of people to pay for it."

    Amazing how a forum full of educated folks forget the simplist fact. More sharing goes on because of economics of scale than the patron system or the "beggers can't be choosers" aka street performer. And yet everyone wants to go back to the bad old days all because they can't handle the present system, or they want free stuff.*

    *There may even be some envy of others people's success.

  123. Re:This isn't business software, this is Second Li by GigsVT · · Score: 1

    The platform (not game) did pretend to enforce resource control. I think that's one of the reasons there are so many pissed off peeople. They assumed by unchecking the "next owner modify" and "next owner copy" box, that would actually mean something airtight.

    The permissions do mean something for scripts, since scripts run server-side and are never downloaded, but for prims and textures, those have to be downloaded to the client so protecting them is an intractable problem.

    --
    I've had enough abrasive sigs. Kittens are cute and fuzzy.
  124. Reminds me of " A is for Anything" by volts · · Score: 1

    Copybot reminds me of Damon Knight'c classic SF novel A is for Anything". in which a device called Gismo is mailed around the world. To quote from the opening chapter "THIS IS A GISMO IT IS A DUPLICATING DEVICE-- IT WILL DUPLICATE ANYTHING-- EVEN ANOTHER GISMO. TO OPERATE, SIMPLY ATTACH A SAMPLE OF WHATEVER YOU WISH TO COPY TO THE LEFT HAND ARM OF THE GISMO, AS SHOWN."
    Economic and social chaos ensues, innovation grinds to a halt, civilization collapses... By the middle of the book only people have any real value, even these can be duplicated but they have opinions about what can be done to them; it is a great read.

  125. Re:Time is worthless, objects are not by IpalindromeI · · Score: 1

    I'm not sure how your argument speaks against his. Although he does specifically mention charging for time spent, that wouldn't be the only way to charge, just like it's not the only way to charge now. Obviously a photographer that produces higher quality photos could charge more, and people would pay more for the quality. What does that have to do with having control over the reproduction?

    --

    --
    Promoting critical thinking since 1994.
  126. Re:This will be a major turning point for our soci by SydBarrett · · Score: 1

    I don't think people are grasping the INsignificance of this.

    Dude, we are talking about people copying virtual shoes and goats on the internet. THIS IS SERIOUS STUFF.

  127. Leonardo and Van Gogh by Anonymous Coward · · Score: 0
    Would Leonardo's "Mona Lisa" or Van Gogh's "Starry Night" be anything special if it could be duplicated? Would those artists even bothered creating those masterpieces if they can easily be duplicated? Part of art is to create something that has never existed before, which means it is the instance and the design.

    Funny examples.

    We don't have much documentation about Mona Lisa, but apparently some Francesco del Giocondo wanted a picture of his wife so he hired Leonardo. Would signore Giocondo complain if the whole Italy had a copy? Don't know but you can go to the Louvre and paint a copy as long as you do it in a different enough size, and you should because it is not very big. It does not end her. Guess what?
    Leonardo did not sell the painting to signore Giocondo for unknown reasons. He took it to France with himself and sold it to the king. Would he had bought a copy? Don't know but there are early copies and:
    Originally there appear to have been columns on both sides of the figure, as can be seen in early copies. The edges of the bases can still be seen in the original. However, some art historians, such as Martin Kemp, argue that the painting has not been altered, and that the columns depicted in the copies were added by the copyists. There are also copies in which the figure appears nude.

    It has been suggested that Leonardo created two versions of the painting, the other one being the version now known as the Isleworth Mona Lisa, though the great majority of art historians reject its authenticity. Another version, dating from c.1616 was given in c.1790 to Joshua Reynolds by the Duke of Leeds in exchange for a Reynolds self-portrait. Reynolds thought it to be the real painting and the French one a copy, which has now been disproved.


    About Van Gogh, Wikipedia is not clear on whether he ever sold more than one picture in his life. Apparently he did not sell the Starry Night, he'd do it as an exercise or because he had to. However he did two versions of the portrait of Dr. Gachet.
  128. cost of production and limited access by fantomas · · Score: 1

    DeBeers I'd say is more actual rather than artificial scarcity. I understand they hold back some diamonds and release them as they will, but still, big fancy diamonds for wedding rings still cost a lot to source (the mining operations and production of finished diamonds) and so can be sold for a huge amount. Hence the terrible 'blood diamonds' situations.

    You n me can't knock out the artificial scarcity because there just aren't diamonds all over the land for digging up with a pick and shovel and an hour's work.

    Now if somebody produced a 3D copying machine which allowed you me and anybody to copy and produce real diamonds as good as De Beers ones at a dollar a time, then the bottom would drop out of De Beers business model and they'd be out of business. Of course if they patented/copyrighted/ otherwise did some legal rubbish that artificially prevented you or me from producing these 'photocopied' diamonds, then we'd be into artificial scarcity.

    I think the latter situation is where we're at with the SL software silliness. Same as any other code and software. You just got to go to India or China (or talk to any high school geeks) to see that - where people don't give a damn about the legal barriers but can technically produce, software is pretty close to free. SL is just discovering industrialisation.... ;-)

    1. Re:cost of production and limited access by gunnk · · Score: 2, Informative

      Coming soon to a jeweler near you:

      http://www.wired.com/wired/archive/11.09/diamond.h tml

      --
      Life is short: void the warranty.
  129. P2P, anyone? by StephenW · · Score: 1

    The same mentality applies here as peer-to-peer file sharing. Why buy it when you can get it for free, even if you happen to violate a few copyrights in the process? Given that P2P is still going strong despite large-scale initiatives to snuff it out, I'm sure Copybot will only be the first Napster of its genre.

  130. Re:This isn't business software, this is Second Li by Maxo-Texas · · Score: 1

    And to make it worse- IF anyone else can see the idea of green oak leaves on a sandy background they can duplicate it regardless of how well protected the original texture is.

    At a minimum you could video capture it to another computer via a camera and clean up the texture.
    At a maximum you could recreate it from scratch just like the creator did with photoshop.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  131. Re:This is kinda what is happening in China right by DavidTC · · Score: 1

    Um...huh?

    That's not how fraud is decided at all.

    If I offer to sell you a grapefruit, and sell you an orange instead, I can't defend myself on charges of fraud that oranges are, in fact, more popular. If I claim to be 'Jesse McDonald', and enter into a contract with someone, I can't defend myself on the grounds that people in general would rather be working with me than with 'Jesse McDonald', so all I did was make it harder for me to land the contract.

    Fraud is not decided by popular vote. Fraud is making factually incorrect statements to gain to gain someone's money.

    And I fail to see how what you talk about makes things less confusing to anyone! Randomly changing ownership of trademarks because some people misuse them is not a good idea. And, I note, we already do that when they reach a certain level, anyway, or at least we public domain the trademark.

    And I'm baffled as to why you think someone pretending to be me in an interaction with someone else isn't harming me. My reputation will suffer, there could be misdirected bills and lawsuits, all sorts of bad things could happen. Same thing if pretend-Toshiba laptop batteries explode.

    It's not technically 'fraud', it's some sort of libel or slander. It's misrepresentation, it's 'identity theft' and it would be actionable even if it there was no trademark law at all. Trademark law just provides a framework for made up names to exist. (And while I think companies deserve almost none of the rights of human beings, 'Having a name' is a right I'm quite willing to grant them. In fact, sometimes I think we shouldn't let them change their name.)

    --
    If corporations are people, aren't stockholders guilty of slavery?
  132. Re:This is kinda what is happening in China right by DavidTC · · Score: 1

    Um, that's stupid. It would imply that no one could ever switch distributors.

    Your 'anonymous market' is called multiple suppliers of the same product and it's how capitalism fucking works. I would like to be able to walk into Target and purchase the same things that I could purchase at Walmart, or purchase it online, and know it was the actual same thing.

    Under your system, you've make the manufacturers anonymous, and have to trust distributors, which means we're basically stuck with purchasing from one store, instead of the real world, where we know both the manufacturers and the distributors, and can trivially purchase the same product from anywhere, or, if we so choose, trust a store instead.

    However, you're even dumber than that. Because, under your system, stores would just start advertising their products.

    --
    If corporations are people, aren't stockholders guilty of slavery?
  133. Re:This is kinda what is happening in China right by asuffield · · Score: 1
    I would like to be able to walk into Target and purchase the same things that I could purchase at Walmart, or purchase it online, and know it was the actual same thing.


    But you don't need to. You can simply buy one from each store and compare them for yourself - or, if they are expensive, you can read a review by a person you trust, who has bought one from each store and compared them. There is no requirement for trademarks here.

    Under your system, you've make the manufacturers anonymous, and have to trust distributors, which means we're basically stuck with purchasing from one store


    Troll. Obviously this is not true. Nothing stops you from trying multiple distributors.
  134. Re:This is kinda what is happening in China right by JesseMcDonald · · Score: 1

    If I offer to sell you a grapefruit, and sell you an orange instead, I can't defend myself on charges of fraud that oranges are, in fact, more popular. . . .

    Fraud is not decided by popular vote. Fraud is making factually incorrect statements to gain to gain someone's money.

    I think you misunderstand what I wrote. The sale is fraudulent if and only if you misrepresented what you were selling in order to get the contract. The term "grapefruit" has a definition, determined by consensus ("popularity"), which an orange does not meet, and so selling an orange under the name "grapefruit" would be fraud. I think we are in agreement on this point. I am simply saying that if people associate the term "WidgetX" with one definition, and you sell a product under the name "WidgetX" that doesn't live up to that definition, that is fraud.

    And I fail to see how what you talk about makes things less confusing to anyone! Randomly changing ownership of trademarks because some people misuse them is not a good idea. And, I note, we already do that when they reach a certain level, anyway, or at least we public domain the trademark.

    It's less confusing because the name changes aren't "random", they're based on the language. How is it more confusing to use the consensual definition (the "reasonable person" standard) of the name as the determining factor for whether the use of that name was fraudulent or not? We do the same thing all the time for other, non-trademarked terms. This merely applies the same rules to trade- and service marks.

    And I'm baffled as to why you think someone pretending to be me in an interaction with someone else isn't harming me. My reputation will suffer, there could be misdirected bills and lawsuits, all sorts of bad things could happen. Same thing if pretend-Toshiba laptop batteries explode.

    For a sufficiently loose definition of "harm", they may indeed be "harming" you, if only due to an inadequecy in our legal system. If the legal system were operating as it should, you ought to be able to simply ignore any bills or lawsuits incorrectly directed your way -- it should be up to the bill collector / prosecutor to prove that they have the right person before inconveniencing you. (This policy policy would tend to make identity fraud far more difficult to begin with, as creditors, etc., would necessarily require more stringent proof of identity up front.) As it is, if you felt that their actions damaged you or your property (legal fees, time, "emotional distress," etc.) you wouldn't need special identity laws to sue for compensation; we already have a framework for resolving such disputes.

    Your reputation is your own problem, of course, being merely the sum of how others think about you, and not something you have any natural right to control directly; the legal system should not be involved.

    As for the "pretend-Toshiba" batteries, I expect the reasonable definition for "Toshiba" would be determined to be the specific corporation that holds that trademark today (even of "Toshiba" wasn't a trademark), so selling a "pretend-Toshiba" battery with the "made by Toshiba" label on it would still be fraudulent, as the battery wasn't made by Toshiba.

    Trademark law just provides a framework for made up names to exist.

    That framework already exists -- it's called a language.

    --
    "The state is that great fiction by which everyone tries to live at the expense of everyone else." - Bastiat
  135. Overload by AUDIOMIND · · Score: 1

    Second Life has turned comments off in the particular post(s) relating to Copybot. /.'d

  136. Re:This will be a major turning point for our soci by Alchemar · · Score: 1

    What I gather from an earlier post, is that people are making in game money, coverting it to meat space money, and using that to pay for the in game property that is needed to sell the in game items. What happens when someone finds the way to replicate the in game money as well. Now people can afford thier land. If Linden sponsered software that allowed other people's property to be copied, I don't think they should complain when it it used on their propert ( the in game money).

    This is very close to the senerio that would occur in real life. If anything could be duplicated, people would lose jobs left and right, but what would be the purpose of working. You work to get the things you need to survive and what is left goes to the things you enjoy. The only problem left would be land and entertainment. Even with replicators, creating land mass has some serious effects on the gravitational pull of a planet. Land would still be a comodity, but who would have the money to pay for it. Unique songs, movies, books, and video games would probably be in high demand for people that did not need to work for food, but what would they do to earn money for such luxuries. The people that had land could only sell it to people that made money from entertainment, and the people that made entertainment would only be able to sell their services to the people that were selling land. Capitolism no longer works in a society with these parameters. It is time to start looking back at older economic methods or develop new ones. A modified form of socialism would probably overcome it's flaws in a society that was not dependant on the people working to provide the needed goods for the people.
     
    I think the main problem that Second Life will have, is that Linden is basing its' profit on a capitolistic model for a virtual world in which it has just destroyed the motivation behind capitolism.

  137. Re:This is kinda what is happening in China right by Anonymous Coward · · Score: 0

    Except that's not what actually happens, if you look at China.

  138. Don't be ridiculous. by jotaeleemeese · · Score: 1

    Weak IP laws do not imply weak helth and safety or weak truth in advertisement regulations.

    Weak IP laws would mean it would be easy to copy trivial things, but all the copycats could fall under strict regulation regarding the quality of the product offered, specially in stuff for human consumption.

    --
    IANAL but write like a drunk one.
    1. Re:Don't be ridiculous. by Anonymous Coward · · Score: 0

      Yes, but in the case of completely no protection, like in China, a company will make a similar TV or whatever, AND clone the packaging and labelling of the product. So, if food and safety laws were broken, there'd be like 30 other places making food with the similar labelling and trouble telling who did it.

                I do agree, though, that things are a bit too strict as they are though.

  139. Patrons. by jotaeleemeese · · Score: 1

    Content developers should approach patrons interested in raising their profile (advertisers, politicians, artists, etc).

    These patrons can sponsor the design of a new outfit, lets say, release it in a big SL party and live with the fact that it will be copied at nauseam.

    People that were producing outfits have to think about new bussiness models that do not realy in artifical limitation of supply.

    --
    IANAL but write like a drunk one.
  140. Nonsense. by jotaeleemeese · · Score: 1

    Galileo was sponsored.

    As were Bach, Beethoven, Mozart, Leonardo, and many others.

    It is a fallacy to imply that an sponsorship system would drive us back to the dark ages.

    The flourishing of books have everything to do with easy copying and nothing to do with publishers paying copyrights. Many books were copied and reprinted without permisssion.

    And during the dark ages, the only mechanism to keep culture alive was copying stuff without permission. Nothing to do with patronage but with a general disregard for wordly mathers.

    --
    IANAL but write like a drunk one.
  141. So? by jotaeleemeese · · Score: 1

    Tha would mean that land price would go down.

    What is the problem with that?

    --
    IANAL but write like a drunk one.
  142. Still unrelated. by jotaeleemeese · · Score: 1

    Open Source does not facilitate piracy. Period.

    People may decide to release piracy tools as open source, but that does not taint the development method, it taints the individuals tha do not respect copyright laws.

    --
    IANAL but write like a drunk one.
  143. What about self fullfilment? by jotaeleemeese · · Score: 1

    I would do things because I enjoy doing them. SInce everything would be replicated at no cost all my wants would be fullfilied anyway, so no need to stay in a job I don't want.

    Bring it on I say.

    --
    IANAL but write like a drunk one.
  144. Re:This will be a major turning point for our soci by ildon · · Score: 1
    And I'm not putting any kids in that world, either.

    Excellent. Less competition for my obviously superior genes.
  145. Re:This is kinda what is happening in China right by Znork · · Score: 1

    The roots of trademark law have gone far from the current actual situation. Most 'brands' are more or less generic products produced by the same factories, which rather negates the whole point of trustworthiness.

    "someone shouldn't be able to sell something he claims was manufactured by you if it wasn't."

    Neither should someone be able to sell something he claims was manufactured by him if it wasnt.