Slashdot Mirror


id Software Working on New Title

id Software has announced that, powered by the 'magic' of a new Carmack-crafted engine, an entirely new franchise is on the way. GamesIndustry.biz reports that the venerable FPS development house is hard at work on a completely original game. Without ties to Doom or Quake, the company hopes to begin moving in some new and interesting directions. "Id's last major internally developed title was 2004's Doom 3, which utilized new technology created by Carmack. In the interim, id's technical director has been heavily involved in bringing games onto mobile, including Doom RPG and Orcs & Elves. 'Our first task at id is as a single studio developer,' [Todd] Hollenshead continued. 'That's really where everything spawns from. Because John Carmack is a programming genius, who in my opinion is unequalled in video games today, he makes a great technology that we can use across a wide range of applications and different games within our suite of franchises. The new stuff that we're working on does have a brand new engine that John has been working on, actually is still working on today. We can't really talk any details about it; we'll see about when the timing is right for an announcement. We like to be able to talk about stuff that we can show at the same time and it's not really ready to show yet.'"

157 comments

  1. News Flash by sokoban · · Score: 2, Informative

    A company which has not released a product in 4 years is starting work on a new product.

    That's about all the article has to say.

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 is the magic number.
    1. Re:News Flash by gstoddart · · Score: 3, Insightful

      A company which has not released a product in 4 years is starting work on a new product.

      That's about all the article has to say.

      And, that Carmack is working on it. Which, apparently to some people, is as good as Jobs promising a new product -- pure magic. :-P

      I bet there will be audible squeals from some people over that alone! (Note: not me, I'm too old to squeal over such things. =)

      Cheers
      --
      Lost at C:>. Found at C.
    2. Re:News Flash by Fozzyuw · · Score: 2, Interesting

      hehe, it's an MMO... come on, you know it is. An MMO FPS.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    3. Re:News Flash by __aaclcg7560 · · Score: 2, Funny

      They had to wait for the hardware to catch up with what Carmack wanted to do next. I wouldn't be surprised if the minimum hardware spec is a quad-core CPU, 1GB video card, 4GB memory and a 64-bit operating system.

    4. Re:News Flash by Runefox · · Score: 1

      Same could be said about Blizzard and StarCraft II. Their last game was WoW (2004), which was released before id's last published PC game, Quake 4 (and the same year as Doom 3, their last in-house developed game), and I don't consider an expansion pack (Burning Crusade), no matter how much content is added, to be anything remotely similar to a full game.

      However, to threaten the WoW-subscribers... To speak ill of their beloved in such a way as you have id, even so little as you actually have, to insult their precious... It could be... Could be disastrous .

      --
      Screw the rules, I have green hair!
    5. Re:News Flash by cptnapalm · · Score: 1

      Oh come off it. The stuff you list will be available before the game ships. Therefore they will be far too old to play the game. You'll have to wait at least a year after release for the minimum spec hardware to be of limited availability.

    6. Re:News Flash by Anonymous Coward · · Score: 0

      A company which has not released a product in 4 years is starting work on a new product.

      And of course if you are even one tenth of the id fanboy gamer that many of us in the over-40 programmer crowd who were utterly blown away by Commander Keen, Wolfenstein, and the original Doom when they first appeared are, then you too will enjoy a smile and a quiet rejoice at even that shred of gossip. Whatever it turns out to be, it'll be done when it's done, and there is a very high likelihood that it'll be very good.

  2. So uh... by mulvane · · Score: 1

    Where is the story here? And when is the next Duke Nukem title due?

    1. Re:So uh... by CFBMoo1 · · Score: 2, Funny

      I will laugh if iD got tired of waiting for Duke Nuke'm Forever and decided to do it themselves.

      --
      ~~ Behold the flying cow with a rail gun! ~~
    2. Re:So uh... by mulvane · · Score: 1

      I"m sure they would have copyright problems with that...Maybe we should be expecting Nuke Dukem Forever.

    3. Re:So uh... by shvytejimas · · Score: 1

      Wait, isn't Duke Nukem Forever developed by 3D realms?

    4. Re:So uh... by Jugalator · · Score: 1

      Maybe id Software in fact bought that intellectual property and is set to do that one. *dun dun dun*

      --
      Beware: In C++, your friends can see your privates!
    5. Re:So uh... by erroneus · · Score: 1

      ..actually, trademark problems... but we know what you meant.

    6. Re:So uh... by mulvane · · Score: 1

      Glad someone did.. I really should pay more attention to my work than trying to write slashdot comment with the time constraint of my boss not seeing it.

    7. Re:So uh... by obarel · · Score: 1

      So you're not using Links at work? Actually, you can also read slashdot with emacs (but it does look suspicious if you don't normally use it... "Yes, I really like this editor. Here, have a look... wait... how do I open a file here... just a sec... I'm sure it was ctrl-something or another, or maybe alt-shift something...")

  3. Carmack's opinion by moderatorrater · · Score: 2, Interesting

    I wonder what John Carmack thinks of DirectX/OpenGL improvements that have come out since 2004. It'll be interesting to see what he can do with the new technologies.

    Also, assuming that it's an FPS, is there any new territory to cover? It seems to have pretty much just run its source and any new IP would probably just be a new flavor of aliens/demons/WW2.

    1. Re:Carmack's opinion by jandrese · · Score: 3, Funny

      Maybe they'll blow everyone's mind and release a game that isn't a FPS.

      Nah, it'll never happen.

      --

      I read the internet for the articles.
    2. Re:Carmack's opinion by LBt1st · · Score: 1

      You forgot zombies ...think of the zombies.

    3. Re:Carmack's opinion by mulvane · · Score: 2, Funny

      kittens!! A smart evolved bacteria that controls kittens is forcing kittens to take over the world as we know it. Its sole purpose is to eventually have a mutant controlled kitten society...The heroin of the movie must masturbate his way through the story because as you know, "masturbate and kill a kitten".

    4. Re:Carmack's opinion by svendsen · · Score: 1

      Ya but after the 5th kitten what about the friction burns? Or be so tired be like fuck it and let the kittens rule mankind.

    5. Re:Carmack's opinion by nomadic · · Score: 2, Funny

      Maybe they'll blow everyone's mind and release a game that isn't a FPS.

      Maybe they'll really go overboard and release a game that isn't a horror/scifi FPS seemingly based on bad 80's heavy metal album covers.

    6. Re:Carmack's opinion by mulvane · · Score: 1

      I was thinking about that. The lead would have to be a really multi-orgasmic female lead. Could also loosely base the plot of the story off of "La Blue Girl".

    7. Re:Carmack's opinion by Anonymous Coward · · Score: 0

      Also, assuming that it's an FPS...

      Yeah, well, I don't think we're getting Rescue Rover 3 anytime soon there, champ.

    8. Re:Carmack's opinion by Anonymous Coward · · Score: 0

      No one gives a shit about Carmack's opinion.

      Except for pc fanboys who think it is still the late 1990s...

      Game engineers are still laughing about his embarrassingly inane whining about 'teh scary world of teh multicore/parallel processors'.

    9. Re:Carmack's opinion by AdmiralWeirdbeard · · Score: 5, Funny

      Dude, how bout a game with Demon Aliens fighting Zombies both in space and underground, during WWII?
      How tits would that be?

      --
      Come read my stupid blagablog. Rants and Giggles
    10. Re:Carmack's opinion by jae471 · · Score: 4, Funny
      The heroin of the movie must masturbate his way

      Its about a tranny addicted to narcotics?

    11. Re:Carmack's opinion by Haeleth · · Score: 1

      Maybe they'll blow everyone's mind and release a game that isn't a FPS.
      Nah, it'll never happen.
      It already did happen, on many occasions, though apparently either before your time or so long ago that you've forgotten. ID were great long before Wolfenstein 3D.

      Please, God, let the new title be Commander Keen 5...
    12. Re:Carmack's opinion by Haeleth · · Score: 2, Funny

      Er, I mean 7, of course. How embarrassing.

    13. Re:Carmack's opinion by KDR_11k · · Score: 2, Informative

      Back when Doom 3 was in development Carmack was talking about how they'd make a game that's not a sequel after that. He also said it'll still be an FPS. Unless they changed plans that's what's going to happen.

      Keep in mind Quake was meant to be an RPG at first.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:Carmack's opinion by Anonymous Coward · · Score: 0

      Three, sir!

    15. Re:Carmack's opinion by nomadic · · Score: 1

      Please, God, let the new title be Commander Keen 5...

      Ugh, the most overrated game series in history.

    16. Re:Carmack's opinion by TranscendentalAnarch · · Score: 1

      Add some tits and a bunch of chauvinistic cliches and I think you've crammed the whole genre into one game. Tits indeed.

    17. Re:Carmack's opinion by qweqwe321 · · Score: 1

      Wasn't that the point of Wolfenstein 3D?

    18. Re:Carmack's opinion by SCPaPaJoe · · Score: 1

      Crates! It must have Crates!

    19. Re:Carmack's opinion by maglor_83 · · Score: 1

      There have already been 7. Marooned on Mars, The Earth Explodes, Keen Must Die!, Keen Dreams, Secret of the Oracle, The Armageddon Machine, Aliens Ate my Babysitter.

    20. Re:Carmack's opinion by SanityInAnarchy · · Score: 1

      Also, assuming that it's an FPS, is there any new territory to cover?

      Depends what you consider "new".

      There's a lot of people who seem to think that in order to be "new" or "original", a game must have entirely new and original "gameplay", and then go debate about what that would be. Most of these people wouldn't argue about a few games -- DDR and Frequency/Amplitude were very much new, both in control style and actual gameplay.

      First, new ground isn't necessary. I just got a new DDR game (having lost my old ones), and I haven't even gotten into the actually new features, like EyeToy and internet gameplay, but it already kicks ass. The gameplay is exactly the same as it always was, but there are a lot of good new songs, and the animated, dancing 3D chick is hotter and less pixelated than before, and also apparently no longer cell shaded.

      I wouldn't have bought it if I didn't lose the old one, of course, because I don't think these things are worth shelling out $20-50 for some new songs. But that's all in the eye of the beholder, really. Half-Life 2: Episode 1 didn't really introduce any shockingly new gameplay since Half-Life 2, not even much in the way of new monsters. Alyx is hot as ever, but despite the hype, she's not all that much smarter than before. But I still think it's worth it, because the story was interesting enough, and there's nothing wrong with the gameplay.

      For that matter, consider Counter-Strike. Really, nothing has changed since the original CS was released (free for download if you had Half-Life), yet people still play it every day. Or World of Warcraft -- are they really covering any new ground there?

      I would say that FPS is just the interface, the medium, and the question you are asking is more like "Assuming it's just a video game, is there any new territory to cover?" There's always room for the truly odd and different, even if it's still technically an FPS. Consider Deus Ex, or Natural Selection. Even Cube.

      --
      Don't thank God, thank a doctor!
    21. Re:Carmack's opinion by Thing+1 · · Score: 1

      Maybe they'll really go overboard and release a game that isn't a horror/scifi FPS seemingly based on bad 80's heavy metal album covers.

      Hey, two out of three ain't bad...

      --
      I feel fantastic, and I'm still alive.
    22. Re:Carmack's opinion by tibike77 · · Score: 2, Funny

      Stuff that hasn't been "done" to death yet:

      * First Person Clubber : a prehistoric combat game for control of a cave network

      * a game where the hero must stop the forces of Heaven from invading Earth : take that, fluffy angels !

      * we're invading an alien planet and ONOES we forgot the activation keys home, so nuking the site from orbit is not an option : slaughter all helpless life on the planet to make space for humankind

      * a reenactment of the Vietnam war : we know you hate being reminded of it, but nobody's done it before so hey, dibs on it

      Hooray for innovative concepts !
      Wonder which one he'll be picking...

      --
      By reading this signature you agree to not disagree with the post you just read.
    23. Re:Carmack's opinion by machinegestalt · · Score: 1

      Uhhh, sounds kind of like Resistance: Fall of Man *cough*

    24. Re:Carmack's opinion by @madeus · · Score: 1

      Its about a tranny addicted to narcotics? Wait, I've seen that movie already (it was pretty good!)
    25. Re:Carmack's opinion by flyingsquid · · Score: 1
      Maybe they'll blow everyone's mind and release a game that isn't a FPS.

      iD Pony Adventures.

    26. Re:Carmack's opinion by jandrese · · Score: 1

      I think everybody prefers that Commander Keen stay forgotten. ID pretty much said that themselves when they made map 32 in DooM 2.

      --

      I read the internet for the articles.
    27. Re:Carmack's opinion by hedwards · · Score: 1

      Well according to this: http://www.3drealms.com/keenhistory/keenhistory2.h tml
      Keen 7-9 would be in 3d if the original creator could get the rights back to him. So, it would be a possible, if extremely long, shot.

      I must say that I would like to see ID do something other than a FPS. Perhaps I am getting old and persnickety, but the side scrollers are still quite entertaining when one does them correctly.

  4. So... by djones101 · · Score: 1

    Will it run on anything OTHER than Vista? Please say yes.

    1. Re:So... by Mr+EdgEy · · Score: 5, Informative

      id has had a history of releasing multi-platform, hell id is one of the only major producers i know about that actually open sources its engines after they have profited enough from them. quake3, doom3, quake4 and probably previous games all run on linux, and the client came pretty quickly after release.

    2. Re:So... by Non-CleverNickName · · Score: 2, Informative

      I'd definately expect so.

      id Software is still one of the few game developers that actually create games for use on multiple OSs, including Linux. None of that DirectX 10/Vista-only crap. I installed Doom 3 on my Linux installation, and surprisingly, it actually runs quicker in Linux than it does on Windows. I dual-boot with XP for gaming, so I decided to test both out, and I was able to max out all graphical settings on the Linux install with no hiccups...my Windows installation started hiccupping once I set AA to 8x with all other settings on Ultra.

      I'll be really curious to see what they come out with

      --
      This is my signature. There are many like it but this one is mine.
    3. Re:So... by sgt+scrub · · Score: 1

      I don't know of any game that runs under vista. I thought everybody was still un grading to XP. Not that Vista is an up to anything.

      --
      Having to work for a living is the root of all evil.
    4. Re:So... by icegreentea · · Score: 1

      halo 2 pc. stupid idea. not "upgrading" os to play a port.

    5. Re:So... by rprins · · Score: 1

      Most likely yes. Carmack as always preferred OpenGL above Microsofts DirectX.. And since OpenGL is platform independent..

    6. Re:So... by Selivanow · · Score: 1

      What is even more amazing is that Doom3 would run on my GeForce2 MX400 card under Linux, no chance of that in Windows! I think that shows that OpenGL does have something that DirectX doesn't....albeit no standard interface for input or sound. Maybe we need OpenX :)

      --
      -- ...trying to make digital files uncopyable is like trying to make water not wet. -Bruce Schneier
  5. OpenGL? by I'll+Provide+The+War · · Score: 2, Interesting

    He has grumbled about the slow progression of this API in the past. Is now the time when he will make the jump to Direct3D?

    The Quake III engine was widely licensed for dozens of FPS titles from 1999-2005. The Doom 3 engine has been an abject failure in this regard. Epic and Valve have eaten id's lunch so to speak. Unless Carmack has made a conscious decision to stop spending time on 3rd party support so he can play with his rockets, this is something he will definitely want to address.

    1. Re:OpenGL? by Applekid · · Score: 3, Insightful

      Quite true. I also found the quote 'Our first task at id is as a single studio developer' to be quite telling in that regard, especially when, from my perspective, id games have become synonymous with "Game Graphics Engine Technical Demo++"

      With Unreal and Source taking strides, maybe technology is getting to a point where the return on investment of in-depth super genius work in a graphics engine is too low to justify.

      After all:
      Because of the nature of Moore's law, anything that an extremely clever graphics programmer can do at one point can be replicated by a merely competent programmer some number of years later.
      - John Carmack

      --
      More Twoson than Cupertino
    2. Re:OpenGL? by StarvingSE · · Score: 1

      Not many titles have taken advantage of the source engine either. I think it is more of a general decline in the popularity of fps games in recent years than a failure of the engine. The technology is there, but the general gaming public have moved their obsession from unreal tournament and counterstrike to WoW.

      --
      I got nothin'
    3. Re:OpenGL? by Anonymous Coward · · Score: 0

      "The technology is there, but the general gaming public have moved their obsession from unreal tournament and counterstrike to WoW."

      Oh I don't know. BF2 and GRAW1&2 are basically FPS with a squad element, and they both do well online.

    4. Re:OpenGL? by spiderbitendeath · · Score: 1

      I thought the Source engine started it's life as the Quake engine, and is supposed to still contain code from it.

      --
      Sometimes when I'm working on projects things disappear, I suspect gremlins.
    5. Re:OpenGL? by KDR_11k · · Score: 1

      Yes but do you want your games to look like they're from two years ago? That won't fly on the PC and it won't fly on the console either (because the latter doesn't profit from moore's law regularly).

      We also know the target platform already.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:OpenGL? by WilliamSChips · · Score: 1

      No, the GoldSrc engine(HL1) did, and although Source was based on GoldSrc it has been radically changed since then.

      --
      Please, for the good of Humanity, vote Obama.
    7. Re:OpenGL? by Kelbear · · Score: 1

      That was the half-life engine, which did start development with the quake engine as their foundation and by release, 70% had been replaced.

      The Source engine was a new engine, I don't know how much had been transplanted from HL1, and if any of that had originated from id.

    8. Re:OpenGL? by Anonymous Coward · · Score: 0

      HL1 was based on the quake1 codebase with lots of modifications. Source was written "from the ground up", but I believe does still contain a tiny bit of HL1's codebase in it.

    9. Re:OpenGL? by ildon · · Score: 1

      Valve? Huh? Unreal3 is the only engine of the 3 I've seen licensed in any meaningful quantity.

    10. Re:OpenGL? by timeOday · · Score: 1

      He has grumbled about the slow progression of this API in the past. Is now the time when he will make the jump to Direct3D? Maybe the slow progression doesn't matter as much any more; uptake of the latest version of DirectX seems to be extremely slow.

    11. Re:OpenGL? by KDR_11k · · Score: 1

      It's a fixed platform, even there you're screwed if your code is much less efficient (2 years would be the factor 2) than other games. Add the Wii's weaker hardware and you'll end up with PS2 level graphics. That's sure going to sell the games, right?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:OpenGL? by ildon · · Score: 1

      Comparing the Source engine games that are going to be big budget retail games from seasoned developers, rather than just total conversions available only through Steam, to the list of Unreal 3 engine titles, and I think you'll understand my point a bit better.

    13. Re:OpenGL? by drsquare · · Score: 1

      I think you're over-estimating the size of the 'hardcore FPS-playing upgrading-computer-every-two-weeks parents-basement' lobby. That niche gets smaller every day, these days it's gameplay that sells.

  6. New, improved vaporware... by untaken_name · · Score: 2, Insightful

    ...Now without even a name or description! Why waste time making up a name, story, and rigged-up screenshots for your new vaporware? Just claim that you're working on something new, but it's so new and revolutionary you can't talk about it! No hassles with release dates or feature lists...those id guys really ARE geniuses.

    "Mr. Carmack, how's your new game?"

    "People will bow to it."

    1. Re:New, improved vaporware... by Paralizer · · Score: 2, Insightful

      They don't give out details because it makes sense not to early in development. From what I've read from the book "Masters of Doom", John Romero used to do a lot of boasting about new games before they were really ready to showcase. This became a problem because he would say stuff like, "well our game is going to do blah and blah", which is likely what they wanted at that stage in development. But maybe a few months down the road they decide that's not really want they wanted, now they have to deal with this hype that was generated for something they no longer intend to do. So thats why they don't give out much detail about their projects until it is much closer to being ready to ship.

      I think long building hype sets you up for failure... Daikatana and Duke Nukem Forever?

    2. Re:New, improved vaporware... by Anonymous Coward · · Score: 0

      Hey man, I just LOVE my 'nintendo revolution'.

    3. Re:New, improved vaporware... by untaken_name · · Score: 1

      Ok well, I can understand not giving out specific details about the tech in the game. That wasn't what I was talking about. I'm thinking things like names, general plots, hell, even just a genre. But thanks for the reply, it was well thought out and very true, if not specifically applicable to my comment.

  7. Commander Keen? by Wise+Dragon · · Score: 5, Funny

    I'd love to see a new Commander Keen game. That series was so much fun.

    1. Re:Commander Keen? by DrWho520 · · Score: 1

      I'd love to see a new Commander Keen game. That series was so much fun. This made me laugh so hard I fell off my dinosaur. Owy, my head hurts...
      --
      The cancel button is your friend. Do not hesitate to use it.
    2. Re:Commander Keen? by Copy+Counsler · · Score: 1

      That's exactly what I was thinking!

    3. Re:Commander Keen? by BigDumbAnimal · · Score: 1
      From TFA:

      ...it's not even Commander Keen. Sorry!
    4. Re:Commander Keen? by ab0mb88 · · Score: 1

      FTA:
      it's not Doom, it's not Quake, it's not Wolfenstein, it's not Enemy Territory, it's not even Commander Keen.

      Finally the new version of Catacomb.

    5. Re:Commander Keen? by Anonymous Coward · · Score: 1, Funny

      From TFA:

      ...it's not even Commander Keen.
      Sorry!
      Of course not... by now he's been promoted. Prepare for... ADMIRAL Keen!!!
    6. Re:Commander Keen? by spiderbitendeath · · Score: 1

      That would actually be really sweet. Someone should suggest that to them, it's the only series they haven't milked yet.

      --
      Sometimes when I'm working on projects things disappear, I suspect gremlins.
    7. Re:Commander Keen? by KDR_11k · · Score: 1

      I think it was Hollenshead who said they'd make a sequel if they could get the rights back. Not sure about the person but it was an id employee so I guess they sold the rights (or didn't keep them).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Commander Keen? by Anonymous Coward · · Score: 0

      They are going to break new ground once again by creating a new genre, the First-Person Hopper!

    9. Re:Commander Keen? by Anonymous Coward · · Score: 0

      Sadly, "GamesIndustry.biz reports that the venerable FPS development house is hard at work on a completely original game." says the summary.

  8. Its really great! by DrWho520 · · Score: 3, Insightful

    Hey everybody, we have something really great, but we cannot show you. We cannot even tell you any details. It is built on this amazing engine that is so amazing it is not even finished yet, so we really cannot show you anything. But it was designed and devoloped by this A-number one developer...the man is a fricken genius! Yeah, he did this awesome game you played four years ago.

    Nothing to see here...

    --
    The cancel button is your friend. Do not hesitate to use it.
    1. Re:Its really great! by DeltaSigma · · Score: 5, Insightful

      I gaurantee you, what happened here is gameindustry.biz asked for some statements regarding their next title, and id gave them a straight up answer. Gameindustry.biz considered this news-worthy. If you read the entire (and very short) article, you see Hollenshed say "We can't really talk any details about it; we'll see about when the timing is right for an announcement. We like to be able to talk about stuff that we can show at the same time and it's not really ready to show yet." In other words, this isn't an an announcement that id is making. They're not trying to start the hype machine. Gameindustry.biz just get over-excited about their "exclusive."

    2. Re:Its really great! by Quila · · Score: 1

      Carmack's been known to write and throw away entire rendering engines overnight. This one must have pretty good potential if he's been sticking with it for a while.

  9. "New Title" will probably rock by Richard+McBeef · · Score: 4, Funny

    I hope the don't fuck up "New Title II" though.

    1. Re:"New Title" will probably rock by Shadukar · · Score: 1

      yes but will ID be able to top "New Title II" ?

  10. Never happen, but... by u-bend · · Score: 1

    Wouldn't it be cool to see an id/Wii project?

    --
    u-bend
    1. Re:Never happen, but... by KDR_11k · · Score: 1

      Might happen after they're done with this, provided the console generation is still ongoing by then. Carmack said he agrees with Nintendo's plan and that it may have been a mistake to go PS3/360 with this game (though it's too late to change now): http://www.wiiliving.com/carmack-praises-controlle rs-in-gaming-nintendo/

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  11. Doom IV by Anonymous Coward · · Score: 0

    Featuring a rehauled rendering engine that can display 4.2 million shades of darkness.

    1. Re:Doom IV by PFI_Optix · · Score: 1

      Now with dimmer, more narrow flashlight beam!

      --
      120 characters for a sig? That's bloody useless.
  12. Listen to Carmack on Archive.org by DeltaSigma · · Score: 4, Informative

    John Carmack's keynotes from the last three QuakeCons are available here. You won't get any solid answers on their next title, but in the 2006 speech you can get some clues when John Carmack starts elaborating on his game design philosophies.

    1. Re:Listen to Carmack on Archive.org by Anonymous Coward · · Score: 0

      Cool - thanks for the links :) Also, isn't this news item actually old news? Didn't Carmack already state that id was working on a new game the last QuakeCon when they were showcasing Quake Wars?

    2. Re:Listen to Carmack on Archive.org by DeltaSigma · · Score: 1

      Yeah, he did.

  13. I guess you all just don't understand... by dteichman2 · · Score: 5, Interesting

    I hope Id does something OTHER than an FPS game. The market for those seems to be getting pretty saturated. Imagine what they could do to an RTS with all their graphical godliness. Heck, how about an RPG. Maybe combine the best of two genres. I used to play a HL mod that had a "commander" who saw things from top-down and did the RTS stuff while everyone else was in FPS-mode (think BF2, but SciFi).

    --


    Silence is golden... and duct tape is silver.
    1. Re:I guess you all just don't understand... by DeltaSigma · · Score: 1

      While I'd like to see a different genre from id on one hand, I'd also like to see their response to Halo and Gears of War. id is the original owner of the FPS format, but they're not owning recent FPS sales. They've gotten their artistic Doom 3 done-the-way-we-always-wanted-to-do-it title out. So perhaps they're readying some super-charged pure FPS revolution.

    2. Re:I guess you all just don't understand... by Anonymous Coward · · Score: 0

      "think BF2, but SciFi"

      uhhhh, BF:2142 ?
      http://en.wikipedia.org/wiki/Battlefield_2142

    3. Re:I guess you all just don't understand... by Anonymous Coward · · Score: 2, Funny

      I hope Id does something OTHER than an FPS game.

      Everyone does first-person or third-person shooters. The "second-person shooter" world is sorely lacking, and it is here that id will show its true genius.

      But I've said too much.

    4. Re:I guess you all just don't understand... by MrWhitefolkz · · Score: 1

      They also had a mod similar to this for one of the Quake games, although which name escapes me at the moment. In fact, it was a strictly two players RTS, just using quake assets. It was a neat proof-of-concept, but I don't believe it ever really caught on.

      On a side note, and I know hell would have frozen over at this point, but I would love to see them bring back the people from the Doom days. Obviously it would be in a limited fashion. I fired up Doom II the other day just to goof off with a friend that I used to play with through the BBS's that allowed this type of play. It was still fun. It was definitely mindless and had no where near as much depth as most blockbuster FPS games that are out there today, but the level design was still fun and the satisfaction of watching your pixelated buddy start going berserk is still a treat.

      This desire to see the old guys reunite may be because to this day, I'm still disappointed that the game that was hyped up to be Quake never materialized.

    5. Re:I guess you all just don't understand... by FiloEleven · · Score: 1

      I was with you until you mentioned RTS. I don't understand the attraction to that genre at all - as soon as the "RT" is added the "S" takes a huge fall IMO. If anything, I'd look for a first-person adventure that oozes atmosphere and begs for world interaction. Think Grim Fandango crossed with Myst, only a little more action-oriented. Unfortunately, I don't think id is up to the task of developing a good tale, so I'll have to wait until the (hypothetical) engine is licensed to someone else.

    6. Re:I guess you all just don't understand... by Broken+scope · · Score: 1

      You mean natural selection right?

      --
      You mad
    7. Re:I guess you all just don't understand... by Drooling+Iguana · · Score: 1

      Or just buy Penumbra: Overture.

      --
      ... I'm addicted to placebos
    8. Re:I guess you all just don't understand... by dteichman2 · · Score: 1

      Oh gods no! BF2142 was miserable!

      --


      Silence is golden... and duct tape is silver.
    9. Re:I guess you all just don't understand... by Blakey+Rat · · Score: 1

      I used to play a HL mod that had a "commander" who saw things from top-down and did the RTS stuff while everyone else was in FPS-mode (think BF2, but SciFi).

      Tribes had this genre covered in 1998.

    10. Re:I guess you all just don't understand... by Anonymous Coward · · Score: 0

      id is where it is because they dumbed down the format.. ultima underworld was a 3d rpg before it, but the format didn't fly.

    11. Re:I guess you all just don't understand... by GanryuMVP · · Score: 1

      The ID guys were pretty into D&D games in the past so maybe we could see some rpg elements. ID has given us a lot over the years. Growing up reading Carmack inspired a lot of us to strive to become better programmers.

      Story in a game is like a story in a porn movie; it's expected to be there, but it's not that important. - John Carmack

      I'm hoping it's something completely different like an rpg or just a good old frag fest. I think a lot of us were a little let down with DOOM 3.

    12. Re:I guess you all just don't understand... by timeOday · · Score: 1

      I'm holding out for third person singular neutral possessive. If anybody can do it, John Carmack can!

    13. Re:I guess you all just don't understand... by krenshala · · Score: 1

      Actually, there is an extremely popular second person shooter (SPF) out there now that is on its second incarnation. I'm sure you've heard of it: Counter Strike and Counter Strike Source. There is nothing quite like the fun of watching someone else run around and shoot people in an online multiplayer game. ;)

      --

      krenshala

  14. Ahem by Aminion · · Score: 2, Insightful

    Will id's new engine support bleeding edge features such as brightness? *ducks*

    1. Re:Ahem by aichpvee · · Score: 1

      Don't give them any ideas! They'll do a game that's so bright all you can see is white! Then they'll decide it has to be a fucking trilogy and release a game that's all gray!

      --
      The Farewell Tour II
    2. Re:Ahem by KarmaMB84 · · Score: 1

      Quake 4 and Quake Wars don't seem to have a problem with being bright :P

    3. Re:Ahem by spiderbitendeath · · Score: 1

      Of course, they couldn't use the Hi-Def label unless it used over saturated lighting.

      --
      Sometimes when I'm working on projects things disappear, I suspect gremlins.
    4. Re:Ahem by fractoid · · Score: 1

      Make it brown. Real is brown. And dark.
      Add some full screen glow.
      Some more full screen glow.
      More glow!
      More glow!!
      MORE GLOW!!!
      Head asplodes.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    5. Re:Ahem by A_Non_Moose · · Score: 1

      Will id's new engine support bleeding edge features such as brightness? *ducks*


      (tounge firmly in cheek)

      Clearly, iD software nor its affiliates have control over the intelligence of its fan-base, so "no" is
      the most likely answer.

      (/TFIC)
      --
      Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
  15. And the new title is... by Joe+U · · Score: 1

    The new title will be Sim Carmack. It's a simulation type game where you design some great 3d shooter games, and then do nothing but roll around in money for about 4 years.

    Well, they did say original, so it's all in realtime.

  16. Re:id couldn't be original if they fell out of a b by Anonymous Coward · · Score: 0

    How many billions of dollars in revenue have you generated for anybody?

    I'll wait for that answer before I judge your stated opinion on id Software.

  17. Natural Selection by kaellinn18 · · Score: 1

    I think the mod you're referring to is Natural Selection. If I'm not mistaken, the mod has been updated for HL2 as well.

    --

    --------
    This isn't the sig you're looking for. Move along.
  18. Carmack used to post here by sith · · Score: 1

    I know I'm ancient, but does anyone else remember when Carmack used to post on slashdot with some degree of regularity? And not just on id-related topics. Good times...

    1. Re:Carmack used to post here by MrWhitefolkz · · Score: 1

      http://slashdot.org/~John+Carmack

      Yep... his posts were always great :)

    2. Re:Carmack used to post here by Nyeerrmm · · Score: 1

      I can't say that I remember that, but it doesn't seem too surprising. This weekend at the International Space Development Conference (I'm a space nerd, not a game nerd) we were able to organize a special student event with him (about 15 of us having a conversation with him about Armadillo stuff) and he was very friendly and great to talk to (he knows his shit too, which is really impressive for it just being a really expensive hobby.)

      Also, later, when some of my friends were sitting at their booth during some presentation or another he just came by and started talking to them for a while. His attitude and friendliness, along with his intimate understanding of his rockets really impressed me.

    3. Re:Carmack used to post here by Floritard · · Score: 1
      That pretty neat. And here's a complete post from John Carmack:

      Thank you.

      John Carmack That got a +5 Interesting. You know you're somebody in the nerd world when you can do that on /. with just 2 words and your name.
    4. Re:Carmack used to post here by MrWhitefolkz · · Score: 1

      I've never had the fortune of meeting Carmack, but he has always had that type of attitude from what I can tell. He was one of the first (that I know of) game developers to give regular updates in his .plan files (everything from game development, to hardware, to racing on the tarmac, all the way to his car) and has always been vocal about his thoughts, all intelligently formed and would admit when he was wrong. Add into the fact that he always supported a cross platform approach... Those type of traits cemented him as +5 :). Theres always someone smarter then you are, but I can't think of another developer who has made sure that the community was taken care of.

      On a side note, iD software I believe (with the original QuakeWorld) was responsible for the first gamer ranking system... once again, he/they were community orientated.

  19. Re:id couldn't be original if they fell out of a b by Anonymous Coward · · Score: 0

    are you stupid? id games defined the fps genre

  20. Re:id couldn't be original if they fell out of a b by moderatorrater · · Score: 1

    Going by the definition of originality from the US Patent Office, they were the first to combine the words "Doom" and the roman numberal "III", therefore it was original.

  21. Re:id couldn't be original if they fell out of a b by Himring · · Score: 1

    John Carmack, and id software, will go down in video game history as one of the most original, and influential, of the era -- if not of all time....

    --
    "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
  22. Wow! by PixelScuba · · Score: 1

    And always modded +5! He either gets mod points for being John Carmack, or he has mastered the ability to post only when you have something truly insightful to say, and not just replying to make a clever joke.

  23. Looks like Carmack was wrong by Gen.+Malaise · · Score: 1

    http://slashdot.org/comments.pl?sid=116699&cid=987 6672 "I am extremely proud of Doom 3. I think it is the best game we have ever made, and it exceeded all of my expectations. That is a rather trite phrase, but it is literally true -- I had a good set of expectations for how the game would turn out based on the technologies that it was built on, and it wound up being just plain better than that. We think a lot of people will like it. I don't follow gaming message boards, because, at its best, entertainment is going to be a subjective thing that can't win for everyone, while at worst, a particular game just becomes a random symbol for petty tribal behavior. This slashdot story is about as close as I want to go... Amidst all the various Doom ports and expansions, we are starting up on our next game. It will have a new rendering engine, which will be keeping me busy for a while, but the only other thing we are saying for now is that it won't be a sequel to any of our previous work. We have a really solid team that did a lot of maturing through Doom's development, so I have high hopes that it won't be another four year odyssey. John Carmack"

  24. Unreal is OpenGL by SanityInAnarchy · · Score: 1

    There are native Linux/GL ports of every Unreal Tournament, and the original Unreal (apparently ported to the UT engine). It's true, UT2k4 had Direct3D and OpenGL renderers, using the d3d ones by default on Windows, but they do support OpenGL, and provide probably 95% of the functionality right away, and the other 5% (stencil shadows, for example) in patches.

    I don't know if Carmack is going OpenGL, but I do know that if he does, it will force the API to keep pace. That's what happened with Doom 3 -- it is OpenGL only, and both vendors rushed to release updated drivers with better OpenGL support in time for the Doom 3 release. Others do the same thing, too -- Half-Life 2 and DirectX.

    --
    Don't thank God, thank a doctor!
  25. I wish... by ninevoltz · · Score: 1

    I just wish some blockbuster game house like this would release a Linux version of their next blockbuster _first_ then give the gamers a year to wait for the Windows port. There would be so many new Linux users that Microshaft would shit their pants.

    --
    Death is life's great reward. R. Hoek
    1. Re:I wish... by Anonymous Coward · · Score: 0

      And so would the current linux users...

    2. Re:I wish... by heinousjay · · Score: 1

      That would be a very interesting business decision, to say the least.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
  26. Re: Gay by Anonymous Coward · · Score: 0

    I wish I could mod your post gay, because it's gay. Not that there's anything wrong with being gay, but the "it's another engine tech demo" argument is tired, and even worse completely false. Carmack himself has stated that id Software earns the majority of it's revenues from game sales, not engine licensing.

  27. Re:id couldn't be original if they fell out of a b by DeltaSigma · · Score: 2, Insightful

    Indeed. Just one example, look at Beryl/Compiz, Vista, OS X. I would argue that operating systems wouldn't have come this far, visually, if it weren't for the Quake series. Thanks to Quake, OEMs were increasingly compelled to include dedicated graphics processors in every box. There was a time when Carmack's decision to completely drop software rendering was considered risky. It's a risk id took, and every modern computer user (even if they never play any game) benefitted from it.

  28. interesting. by Jarik+C-Bol · · Score: 1

    I admit, i'm somwhat exited to hear this, ID has always been at the top of the list of awsome for me. but i have to say, the thing that interests me the most is the "building a new graphics engine" thing. i mean i honestly have no idea what that entails. to the average gamer, the idea of creating a new way to render a game from scratch is nothing short of a miricle. i honestly can say i realy realy wonder what the first line of code is for a bran-spanking-new graphics engine.

    --
    I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    1. Re:interesting. by Anonymous Coward · · Score: 1, Funny

      #include "oldengine.c"

  29. Variety by Aggrav8d · · Score: 1

    A lot of people seem to think the FPS market is basically dead. Personally, I suspect that anything Carmack touches will sell a million copies regardless of how good it is. A sucker born, right? What would motivate me to shell out hard earned bucks is if they could do it better than, say, half life 2, where my only real gripe is that there were a grand total of, what, four kinds of enemies? The same problem happens in the last quake game - you know when you enter a large room that there will be a certain number of enemies. Hell, there's probably an equation to figure it out by the footage of space.

    In fact the longer I think about it the more I realize the problem isn't the number of enemies. It's the total utter lack of suprise. When I was 14 playing these games was the bomb because it was totally new and that felt *good*. Half life scared the bejeezus out of me a couple of times and that's why it worked. These new games don't make me feel a damn thing. So make your FPS, or your RTS, or your RPG - just as long as it gets me emotionally invested so that I want to keep playing.


    Which reminds me of a funny story: Recently I played capture the flag in the park. When I told a friend about it he became puzzled and asked "What, you mean live action CTF?"

  30. Multi Platform please. by sc0ob5 · · Score: 1

    I don't care what it is make it multi platform and I'll buy it. VIVA LA OPENGL!

  31. What is an expansion pack? by tepples · · Score: 0, Redundant

    I don't consider an expansion pack (Burning Crusade), no matter how much content is added, to be anything remotely similar to a full game. Can you quantify the difference between a "game" and an "expansion pack"? How is Gears of War not an expansion pack for Xbox 360 OS, given that it requires another software product published by the same company? How is any game for Windows published by Microsoft not an expansion pack for Windows?
    1. Re:What is an expansion pack? by Anonymous Coward · · Score: 0

      In case you're wondering, nobody thinks you're profound or intelligent, but we appreciate the effort.

  32. Vive la SNES by tepples · · Score: 1

    Yes but do you want your games to look like they're from two years ago? No, I want them to look like they're from thirteen years ago. Not everybody requires 3D. Vive la SNES!
  33. Battlezone and Faceball by tepples · · Score: 1

    id is the original owner of the FPS format No, that'd be Atari and Xanth.
    1. Re:Battlezone and Faceball by DeltaSigma · · Score: 1

      I do mean owned. While I disagree, you have a point.

    2. Re:Battlezone and Faceball by Anonymous Coward · · Score: 0

      Faceball 2000 looks fucking awesome. It even has shadows! IShootU!

  34. Major redundancy by RobNich · · Score: 2, Informative

    Read this posting from John Carmack in 2004.

    Seriously, htf is this story news? Aren't there enough decent submissions?

    --
    Hello little man. I will destroy you!
  35. Min System Req: GeForce 8800 Ultra SLI, please by Anonymous Coward · · Score: 0

    I would like to see the minimum system requirement be two NVIDIA GeForce 8800 Ultra cards running in SLI. Make the graphics as realistic as possible to the point that this configuration barely runs the game at 640x480 with minimum quality settings.

    It will probably be 3-4 years before the Id game with this new engine is on the market, and by that time the 8800 Ultra SLI will be way slow compared to the graphics cards that will be available in that timeframe.

    So John, please use all the power of the 8800 Ultra SLI as the minimum system requirement and take all that GPU power to make the new engine as pretty and realistic as possible.

  36. Ids new title by Anonymous Coward · · Score: 0

    Thar she blows Cap'n Ahab!

    A brand new game from scratch from the legends in the industry that is gonna take over!

    Oh, crap she is sounding and the rigging is giving way. Ahab? Yo, Ahab!!!

  37. Re:id couldn't be original if they fell out of a b by Cathoderoytube · · Score: 1

    go fuck yourself you asswipe fanboy.

    --
    I have nothing compelling to say
  38. Re:id couldn't be original if they fell out of a b by Cathoderoytube · · Score: 1

    I'm quite sharp actually. That's why I make astute observations like that and why you have to be an anynomus coward in order to reply to my comment. Too worried about your precious karma to use your real name.

    Fuck you.

    --
    I have nothing compelling to say
  39. I have to try that! by grimJester · · Score: 2, Funny

    Thank you.

    grimJester

  40. Re:id couldn't be original if they fell out of a b by Anonymous Coward · · Score: 0

    I agree with you, provided that you ignore Commander Keen, Doom and Wolfenstein 3D, which is quite a big thing to ask as many people fondly remember those games. If you ignore those Romero era games, it has all been "brilliant graphics engine" plus "fairly weak game". It took Carmack and Romero to do both "great graphics" and "great game" - neither can do both by himself. Although to be fair, Quake did manage to innovate in another area, namely client/server networked play, so it was at least a good deathmatch game, if not a good single player game.

    Still, this is what happens. $BANDTHATWEREPOPULARINTHESEVENTIES aren't as good as they used to be before $LEADSINGER fell out with $SONGWRITER and went solo. I mean, $RECENTALBUM is good and everything, but it just doesn't have the edge of $ALBUMTHATMADETHEMFAMOUS.

  41. Re:id couldn't be original if they fell out of a b by Cathoderoytube · · Score: 1

    As per standard slashdot asshole protocol you missed my point all together.
    You're repeating what I already said. id software is only good at making engines. Their games leave a lot to be desired.

    Say for example all you fanboys were wet for Doom 3 when it came out against Far Cry. Far Cry was obviously a better game but since you'd gladly be John Carmacks personal urinal if you had the chance, the quality of the game doesn't matter.

    --
    I have nothing compelling to say
  42. Ugh...flashbacks to Quake 1 by jollyreaper · · Score: 1

    What can brown do for you? *shudder*

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  43. Is The Title This?: + 1, Interesting by Anonymous Coward · · Score: 0
  44. Re:id couldn't be original if they fell out of a b by geekoid · · Score: 1

    "I'm quite sharp actually."
    Your original post indicates otherwise. No, I am not the AC that replied to you.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  45. SPF by mwvdlee · · Score: 1

    After the First Person Shooter, and the Third Person Shooter, only one genre remains for Carmack to tackle; the Second Person Shooter! You'll be playing a demon from hell that's being hunted down by a few thousand space marines.

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  46. Re:id couldn't be original if they fell out of a b by DeltaSigma · · Score: 1

    I'm a modder, I follow id because I'm invested in their platform. Offerings outside of Epic's tool sets and support haven't had much appeal for the level of modification I perform.

    I don't really give a shit about your Far Cry hard-on. I'm sure it was fun for you but its appeal is not universal.