id Software Working on New Title
id Software has announced that, powered by the 'magic' of a new Carmack-crafted engine, an entirely new franchise is on the way. GamesIndustry.biz reports that the venerable FPS development house is hard at work on a completely original game. Without ties to Doom or Quake, the company hopes to begin moving in some new and interesting directions. "Id's last major internally developed title was 2004's Doom 3, which utilized new technology created by Carmack. In the interim, id's technical director has been heavily involved in bringing games onto mobile, including Doom RPG and Orcs & Elves. 'Our first task at id is as a single studio developer,' [Todd] Hollenshead continued. 'That's really where everything spawns from. Because John Carmack is a programming genius, who in my opinion is unequalled in video games today, he makes a great technology that we can use across a wide range of applications and different games within our suite of franchises. The new stuff that we're working on does have a brand new engine that John has been working on, actually is still working on today. We can't really talk any details about it; we'll see about when the timing is right for an announcement. We like to be able to talk about stuff that we can show at the same time and it's not really ready to show yet.'"
A company which has not released a product in 4 years is starting work on a new product.
That's about all the article has to say.
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 is the magic number.
Where is the story here? And when is the next Duke Nukem title due?
I wonder what John Carmack thinks of DirectX/OpenGL improvements that have come out since 2004. It'll be interesting to see what he can do with the new technologies.
Also, assuming that it's an FPS, is there any new territory to cover? It seems to have pretty much just run its source and any new IP would probably just be a new flavor of aliens/demons/WW2.
Will it run on anything OTHER than Vista? Please say yes.
He has grumbled about the slow progression of this API in the past. Is now the time when he will make the jump to Direct3D?
The Quake III engine was widely licensed for dozens of FPS titles from 1999-2005. The Doom 3 engine has been an abject failure in this regard. Epic and Valve have eaten id's lunch so to speak. Unless Carmack has made a conscious decision to stop spending time on 3rd party support so he can play with his rockets, this is something he will definitely want to address.
...Now without even a name or description! Why waste time making up a name, story, and rigged-up screenshots for your new vaporware? Just claim that you're working on something new, but it's so new and revolutionary you can't talk about it! No hassles with release dates or feature lists...those id guys really ARE geniuses.
"Mr. Carmack, how's your new game?"
"People will bow to it."
http://xkcd.com/386/
I'd love to see a new Commander Keen game. That series was so much fun.
Hey everybody, we have something really great, but we cannot show you. We cannot even tell you any details. It is built on this amazing engine that is so amazing it is not even finished yet, so we really cannot show you anything. But it was designed and devoloped by this A-number one developer...the man is a fricken genius! Yeah, he did this awesome game you played four years ago.
Nothing to see here...
The cancel button is your friend. Do not hesitate to use it.
I hope the don't fuck up "New Title II" though.
Wouldn't it be cool to see an id/Wii project?
u-bend
Featuring a rehauled rendering engine that can display 4.2 million shades of darkness.
John Carmack's keynotes from the last three QuakeCons are available here. You won't get any solid answers on their next title, but in the 2006 speech you can get some clues when John Carmack starts elaborating on his game design philosophies.
I hope Id does something OTHER than an FPS game. The market for those seems to be getting pretty saturated. Imagine what they could do to an RTS with all their graphical godliness. Heck, how about an RPG. Maybe combine the best of two genres. I used to play a HL mod that had a "commander" who saw things from top-down and did the RTS stuff while everyone else was in FPS-mode (think BF2, but SciFi).
Silence is golden... and duct tape is silver.
Will id's new engine support bleeding edge features such as brightness? *ducks*
The new title will be Sim Carmack. It's a simulation type game where you design some great 3d shooter games, and then do nothing but roll around in money for about 4 years.
Well, they did say original, so it's all in realtime.
How many billions of dollars in revenue have you generated for anybody?
I'll wait for that answer before I judge your stated opinion on id Software.
I think the mod you're referring to is Natural Selection. If I'm not mistaken, the mod has been updated for HL2 as well.
--------
This isn't the sig you're looking for. Move along.
I know I'm ancient, but does anyone else remember when Carmack used to post on slashdot with some degree of regularity? And not just on id-related topics. Good times...
are you stupid? id games defined the fps genre
Going by the definition of originality from the US Patent Office, they were the first to combine the words "Doom" and the roman numberal "III", therefore it was original.
http://pag.csail.mit.edu/~adonovan/dilbert/show.ph p?day=24&month=02&year=2000
John Carmack, and id software, will go down in video game history as one of the most original, and influential, of the era -- if not of all time....
"All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
And always modded +5! He either gets mod points for being John Carmack, or he has mastered the ability to post only when you have something truly insightful to say, and not just replying to make a clever joke.
http://slashdot.org/comments.pl?sid=116699&cid=987 6672
"I am extremely proud of Doom 3. I think it is the best game we have ever made, and it exceeded all of my expectations. That is a rather trite phrase, but it is literally true -- I had a good set of expectations for how the game would turn out based on the technologies that it was built on, and it wound up being just plain better than that.
We think a lot of people will like it.
I don't follow gaming message boards, because, at its best, entertainment is going to be a subjective thing that can't win for everyone, while at worst, a particular game just becomes a random symbol for petty tribal behavior. This slashdot story is about as close as I want to go...
Amidst all the various Doom ports and expansions, we are starting up on our next game. It will have a new rendering engine, which will be keeping me busy for a while, but the only other thing we are saying for now is that it won't be a sequel to any of our previous work. We have a really solid team that did a lot of maturing through Doom's development, so I have high hopes that it won't be another four year odyssey.
John Carmack"
There are native Linux/GL ports of every Unreal Tournament, and the original Unreal (apparently ported to the UT engine). It's true, UT2k4 had Direct3D and OpenGL renderers, using the d3d ones by default on Windows, but they do support OpenGL, and provide probably 95% of the functionality right away, and the other 5% (stencil shadows, for example) in patches.
I don't know if Carmack is going OpenGL, but I do know that if he does, it will force the API to keep pace. That's what happened with Doom 3 -- it is OpenGL only, and both vendors rushed to release updated drivers with better OpenGL support in time for the Doom 3 release. Others do the same thing, too -- Half-Life 2 and DirectX.
Don't thank God, thank a doctor!
I just wish some blockbuster game house like this would release a Linux version of their next blockbuster _first_ then give the gamers a year to wait for the Windows port. There would be so many new Linux users that Microshaft would shit their pants.
Death is life's great reward. R. Hoek
I wish I could mod your post gay, because it's gay. Not that there's anything wrong with being gay, but the "it's another engine tech demo" argument is tired, and even worse completely false. Carmack himself has stated that id Software earns the majority of it's revenues from game sales, not engine licensing.
Indeed. Just one example, look at Beryl/Compiz, Vista, OS X. I would argue that operating systems wouldn't have come this far, visually, if it weren't for the Quake series. Thanks to Quake, OEMs were increasingly compelled to include dedicated graphics processors in every box. There was a time when Carmack's decision to completely drop software rendering was considered risky. It's a risk id took, and every modern computer user (even if they never play any game) benefitted from it.
I admit, i'm somwhat exited to hear this, ID has always been at the top of the list of awsome for me. but i have to say, the thing that interests me the most is the "building a new graphics engine" thing. i mean i honestly have no idea what that entails. to the average gamer, the idea of creating a new way to render a game from scratch is nothing short of a miricle. i honestly can say i realy realy wonder what the first line of code is for a bran-spanking-new graphics engine.
I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
A lot of people seem to think the FPS market is basically dead. Personally, I suspect that anything Carmack touches will sell a million copies regardless of how good it is. A sucker born, right? What would motivate me to shell out hard earned bucks is if they could do it better than, say, half life 2, where my only real gripe is that there were a grand total of, what, four kinds of enemies? The same problem happens in the last quake game - you know when you enter a large room that there will be a certain number of enemies. Hell, there's probably an equation to figure it out by the footage of space.
In fact the longer I think about it the more I realize the problem isn't the number of enemies. It's the total utter lack of suprise. When I was 14 playing these games was the bomb because it was totally new and that felt *good*. Half life scared the bejeezus out of me a couple of times and that's why it worked. These new games don't make me feel a damn thing. So make your FPS, or your RTS, or your RPG - just as long as it gets me emotionally invested so that I want to keep playing.
Which reminds me of a funny story: Recently I played capture the flag in the park. When I told a friend about it he became puzzled and asked "What, you mean live action CTF?"
I don't care what it is make it multi platform and I'll buy it. VIVA LA OPENGL!
Read this posting from John Carmack in 2004.
Seriously, htf is this story news? Aren't there enough decent submissions?
Hello little man. I will destroy you!
I would like to see the minimum system requirement be two NVIDIA GeForce 8800 Ultra cards running in SLI. Make the graphics as realistic as possible to the point that this configuration barely runs the game at 640x480 with minimum quality settings.
It will probably be 3-4 years before the Id game with this new engine is on the market, and by that time the 8800 Ultra SLI will be way slow compared to the graphics cards that will be available in that timeframe.
So John, please use all the power of the 8800 Ultra SLI as the minimum system requirement and take all that GPU power to make the new engine as pretty and realistic as possible.
Thar she blows Cap'n Ahab!
A brand new game from scratch from the legends in the industry that is gonna take over!
Oh, crap she is sounding and the rigging is giving way. Ahab? Yo, Ahab!!!
go fuck yourself you asswipe fanboy.
I have nothing compelling to say
I'm quite sharp actually. That's why I make astute observations like that and why you have to be an anynomus coward in order to reply to my comment. Too worried about your precious karma to use your real name.
Fuck you.
I have nothing compelling to say
He's just talking about QuakeWars:
u akewars/news.html?sid=6171827&om_act=convert&om_cl k=newlyadded&tag=newlyadded;title;1
http://www.gamespot.com/pc/action/enemyterritoryq
Thank you.
grimJester
I agree with you, provided that you ignore Commander Keen, Doom and Wolfenstein 3D, which is quite a big thing to ask as many people fondly remember those games. If you ignore those Romero era games, it has all been "brilliant graphics engine" plus "fairly weak game". It took Carmack and Romero to do both "great graphics" and "great game" - neither can do both by himself. Although to be fair, Quake did manage to innovate in another area, namely client/server networked play, so it was at least a good deathmatch game, if not a good single player game.
Still, this is what happens. $BANDTHATWEREPOPULARINTHESEVENTIES aren't as good as they used to be before $LEADSINGER fell out with $SONGWRITER and went solo. I mean, $RECENTALBUM is good and everything, but it just doesn't have the edge of $ALBUMTHATMADETHEMFAMOUS.
As per standard slashdot asshole protocol you missed my point all together.
You're repeating what I already said. id software is only good at making engines. Their games leave a lot to be desired.
Say for example all you fanboys were wet for Doom 3 when it came out against Far Cry. Far Cry was obviously a better game but since you'd gladly be John Carmacks personal urinal if you had the chance, the quality of the game doesn't matter.
I have nothing compelling to say
What can brown do for you? *shudder*
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
Quagmire Accomplished
"I'm quite sharp actually."
Your original post indicates otherwise. No, I am not the AC that replied to you.
The Kruger Dunning explains most post on
After the First Person Shooter, and the Third Person Shooter, only one genre remains for Carmack to tackle; the Second Person Shooter! You'll be playing a demon from hell that's being hunted down by a few thousand space marines.
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
I'm a modder, I follow id because I'm invested in their platform. Offerings outside of Epic's tool sets and support haven't had much appeal for the level of modification I perform.
I don't really give a shit about your Far Cry hard-on. I'm sure it was fun for you but its appeal is not universal.