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U of CA Constructs 220 Million Pixel Display

eldavojohn writes "Engineers at the University of California, San Diego have built a 220 million pixel display across 55 high-resolution tiled screens. Linked via optical fiber to Calit2's building at UC Irvine, the display can deliver real-time rendered graphics simultaneously across 420 million pixels to audiences in Irvine and San Diego."

145 comments

  1. Across Irvine and San Diego? by admactanium · · Score: 5, Funny

    they're an hour apart. that's a lot of people fighting over the remote.

    1. Re:Across Irvine and San Diego? by SleptThroughClass · · Score: 1

      Whether the screen is in Irvine or San Diego, it must be pretty big if they can also see it in the other city. Or is it on a mountain top between the two cities? And as the previous poster insightfully observed, which city is the remote in? And the really important question: Satellite or cable?

    2. Re:Across Irvine and San Diego? by brian1078 · · Score: 1

      There are two of these screens. One in San Diego, as mentioned in the post above, and one here at Irvine: http://cg.calit2.uci.edu/mediawiki/index.php/Resea rch_Projects:_HIPerWall

    3. Re:Across Irvine and San Diego? by UnAmericanPunk · · Score: 1

      I actually do some work for this professor. The whole thing with UCI is that he came from UCI last year and now works at UCSD, so there's some collaboration between the two universities and they share some of the same grads.

      I asked the professor if he was going to play games on this and he laughed, but I guess he's played some FPS games in the day.

      --
      Question everything that you've accepted without thinking.
    4. Re:Across Irvine and San Diego? by Anonymous Coward · · Score: 0

      The problem is that the current frameworks for games are a bit limited, the work for example on CGLX (http://vis.ucsd.edu/mediawiki/index.php/Research_ Projects:_CGLX) is done under Linux, and the other frameworks out there are heavily limited by ethernet for scaling purposes. In the Viz Smart classroom at UCI (currently disassembled in UCSD) they did have working Quake3 on a 3-D screen, and while fun was not even close to the complexity of tiling it to the hiperwall.

  2. Human eyes by biocute · · Score: 2, Insightful

    That's all good, but are our eyes capable of viewing every single px of it?

    1. Re:Human eyes by tonsofpcs · · Score: 5, Informative

      No. "It's exciting," said Joerg Meyer, a professor of computer graphics and visualization who helped develop the screen's software. "This display has higher resolution than the human retina can see." http://www.latimes.com/news/printedition/californi a/la-me-highdef13aug13,1,5603082.story?coll=la-hea dlines-pe-california

    2. Re:Human eyes by Anonymous Coward · · Score: 0

      We are possibly getting closer to finding out how Gulliver looked to the Lilliputians.

    3. Re:Human eyes by Anonymous Coward · · Score: 0

      hmm, what I could do with a powerpoint presentation. The boss would surely be impressed.

      I've got a 24" 1920x1200 LCD screen now .. was just curious how many screens it would take to make up this res .. 420million pixels in total .. would be like stacking 182 of my monitors. That would be neat in my living room. I think it would cover all the walls, ceiling and floor .. lol

    4. Re:Human eyes by Anonymous Coward · · Score: 1, Funny

      oh, come on. We all know that the average man will be able to see every pixel of the glorious display as long as it's showing big boobies! yay for boobies!.. erm.. of course the average woman would still think the 13" TV is just as good as long as there's a reality TV show on. :)

    5. Re:Human eyes by thatskinnyguy · · Score: 1

      Then what good is it? (waste of time)

      --
      The game.
    6. Re:Human eyes by tonsofpcs · · Score: 1

      You can move closer and see a small area, or step back and see the overall image, so you can have multiple people 'zooming' the same image at once, with direct interface [physical space] rather than obfuscation through a computer interface [GUI].

  3. Remove the seams by QuantumG · · Score: 4, Insightful

    Then we'll talk.

    --
    How we know is more important than what we know.
    1. Re:Remove the seams by Fred_A · · Score: 4, Funny

      I think that since you're supposed to look at it from 7km away you can't see the seams.

      The main problem is that they need 408 repeaters for the USB mouse and keyboard.

      --

      May contain traces of nut.
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    2. Re:Remove the seams by QuantumG · · Score: 1

      If you're supposed to look at it 7km away then all you need is 1 pixel per screen.

      --
      How we know is more important than what we know.
    3. Re:Remove the seams by proverbialcow · · Score: 1

      True, but the sheer number of pixels allows for a much larger palette of colors and gradients, in only a 55-pixel grid. Imagine your favorite NES sprites squashed and rendered in more colors than your eye can see...

      --
      The only surefire protection against Microsoft infections is abstinence. - The Onion
    4. Re:Remove the seams by mwvdlee · · Score: 1

      The only thing amazing about this is that they managed to get budget to buy 55 high-resolution LCD displays just so they could stack them together.

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    5. Re:Remove the seams by Incadenza · · Score: 1

      You are right, and it is possible. Last year at the IBC I saw two coupled very large HDTV screens, fed by two separate HDTV streams originating from two coupled cameras, displaying one soccer match. That was nice: supersharp and a display ratio of 32:9.

    6. Re:Remove the seams by Woy · · Score: 2, Funny

      And a high chair.

      --
      "If God created us in his own image we have more than reciprocated." - Voltaire
    7. Re:Remove the seams by hokiehead · · Score: 1

      VisBlock(http://www.visbox.com/visblock.html) has displays without bezels (seams). They have a "wall" setup at Virginia Tech (http://infovis.cs.vt.edu/gigapixel/facility.html) .

    8. Re:Remove the seams by ragnarok · · Score: 1

      Large seamless displays are not that exotic, they're used all the time for industrial control and monitoring applications among other things.
      These guys make pretty nice displays: http://www.barco.com/

      --
      Search first, ask questions later.
    9. Re:Remove the seams by somersault · · Score: 1

      Yep... what is the point? Without all the seams it would be kinda cool (for a couple of minutes), but as it is, it seems to be a totally useless novelty.

      --
      which is totally what she said
    10. Re:Remove the seams by Anonymous Coward · · Score: 1, Insightful

      You obviously don't know shit about graphics if you think you just stack them together and they magically output high resolution images. How large of an image do you think the graphics card in your computer can output? So if you think it's easy, then tell me, how would you solve i/o and scaling? Hint: it's not a lego set

    11. Re:Remove the seams by MrNaz · · Score: 2, Informative

      Anything like this is easy if the Uni gives you its yearly showoff budget.

      --
      I hate printers.
    12. Re:Remove the seams by mikael · · Score: 1

      And that's just the prototype version - the final version will have no gaps between the monitors.

      --
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    13. Re:Remove the seams by lordSaurontheGreat · · Score: 1

      No, you see, you don't notice the seams, just like you won't notice the 20 million dead pixels.

      --
      Consider yourself spoken to.
    14. Re:Remove the seams by heinousjay · · Score: 1

      Yeah, everything you've never actually done is easy.

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    15. Re:Remove the seams by Incadenza · · Score: 1

      These guys make pretty nice displays: http://www.barco.com/
      Nice to hear that name again! At the second IT project I ever worked on, in 1990, they had just bought a truckload of 'the best monitors they could find', from 'a Belgian company'. That was Barco. They were to be used for monitoring large natural gas networks.
      Good to see that quality does pay off.
  4. It's called UCSD or by Ohreally_factor · · Score: 5, Informative

    University of California at San Diego.

    Can't samezenpus get the least bit of editorial right? Oh, yeah, he can't. He's samzenpus, and he's not an editor, he's an idiotor.

    I mean wtf is U of CA? I've never seen it written like that, ever.

    And to get this rant back on topic:

    Is the screen effervescent?

    --
    It's not offtopic, dumbass. It's orthogonal.
    1. Re:It's called UCSD or by franc0ph0bic · · Score: 0

      yea seriously, its UCSD and thats how its always been :/

    2. Re:It's called UCSD or by Anonymous Coward · · Score: 0

      When I saw U of CA I thought Berkeley... 'Cal.' It really doesn't make much difference when there are grammatical errors, but this one is pretty blatant.

      Come one editors, you can't expect someone to take the time to post interesting comments if the summaries don't pull them in.

    3. Re:It's called UCSD or by Alaria+Phrozen · · Score: 1

      Fuck you. If I had mod points I'd trace your IP and mod you to hell. GIVE A FUCKING NSFW WARNING.

    4. Re:It's called UCSD or by Anonymous Coward · · Score: 0

      wrong, there is no "at". It's just University of California, San Diego.

    5. Re:It's called UCSD or by g_vernon · · Score: 1
      U.C. San Diego is something I've heard/read as well, but U of CA? I don't think anyone uses that.


      With the University of California system there is no at in the title. University letterhead generally includes the names of all campuses. When a specific campus is sending mail, the entire title of that campus will be specified at top. So for UCSD, it would say "University of California, San Diego". Under the seal is the address, which would be: "San Diego, California 9????-????" (I don't know the zip for UCSD).

    6. Re:It's called UCSD or by Capt'n+Hector · · Score: 2, Informative

      THANK you. I made a similar comment a while back, and got hit with a -1, offtopic. I sincerely hope you fare better. U of CA should be written as UC, end of story. It's not offtopic this time though, look at the freaking page title!

      --
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      Africus aut Europaeus?
    7. Re:It's called UCSD or by Anonymous Coward · · Score: 0

      clicking on tinyurl link from an AC probably wasn't the wisest choice you could have made.

      BTW I'm guessing from another AC response that this is goatse, has anyone on the internet not been introduced to that fellow's gaping anus? If it was your first time then WELCOME~!

    8. Re:It's called UCSD or by mchanaud · · Score: 4, Insightful

      as a non american, U of CA is much more comprehensible than UCSD. But, wait, who really matters about non american readers?

    9. Re:It's called UCSD or by sound+vision · · Score: 0

      I'm an American, and I can't immediately tell what the fuck either of them mean. What's wrong with calling it by its name, "University of California"? Or must we use illegible, and frankly retarded, abbreviations for a goddamned proper noun?

    10. Re:It's called UCSD or by Edie+O'Teditor · · Score: 0

      Imagine that on a giant screen!

      P.S. clicking a tinyurl link from an AC ... you must be new here.

      --
      If X is the new Y, and Y is "X is the new Y", solve for X.
    11. Re:It's called UCSD or by cdrudge · · Score: 2, Funny

      I would have thought that non-Americans would have interpreted U of CA as University of Canada...

    12. Re:It's called UCSD or by MrNaz · · Score: 4, Funny

      We're also aware that /. is run by Americans, and that Americans aren't aware that there are any Universities in Canada.

      Mods: That's a joke. That's "haha" as distinctly opposed to "die troll scumbag take this -1 and then we'll see who has the last laugh!".

      --
      I hate printers.
    13. Re:It's called UCSD or by Basehart · · Score: 1

      The best way to present a joke which could be taken the "wrong way" is like so:

      "We're also aware that /. is run by Americans, and that Americans aren't aware that there are any Universities in Canada. BTW I just trashed all my wma, aac and MP3 files and am going exclusively Ogg from now on. I'm also a Linux coder and just bought Biowulf Clusters for Dummies."

    14. Re:It's called UCSD or by e2d2 · · Score: 1

      Complete nonsense. They have Greater Eskimo College (GEC). I looked into a major in seal pup culling with a minor in ice/snow structures. Turned out they wanted me to come to Nunavut, which wouldn't have been a problem... had they roads!

    15. Re:It's called UCSD or by UnrefinedLayman · · Score: 1

      U of CA may be more comprehensible, but its NAME is UCSD. You call something by its name, not its descriptor. People don't call you "Human slashdot poster from outside America," or "the letter m followed by chanaud," they call you mchanaud. I have no idea what an mchanaud is, but it's incumbent upon me to learn what one is if I'm interested in a story about you.

      The University of California is a public trust defined by the California Constitution (article 9, section 9, http://www.leginfo.ca.gov/cgi-bin/waisgate?waisdoc id=8871818784+0+0+0&waisaction=retrieve) which specifically names it as "The University of California." This name is protected by California statute and the associated campus nicknames, e.g., UCSF, UCSD, UCLA, are protected trademarks (http://www.ucop.edu/ucophome/coordrev/ucpolicies/ trademarks/ucname_bg.html).

      It is never, ever referred to as "U of CA," and calling it "U of CA" is confusing to people who actually know what the University of California is, so forgive me if I seem unsympathetic to the Human Slashdot Poster from Outside America Who Uses Descriptors Instead of Names When Identifying Things to Avoid Confusion for Those of Us Who Care About non-American Readers.

    16. Re:It's called UCSD or by retzkek · · Score: 1

      Let me introduce you to the preview feature at TinyURL. Just append "preview." to the front of the address, or you can go to TinyURL and set an option (cookie) to always show the preview first. No, it's not a graphical preview - just the redirect address. Which in this case, would have made it quite clear that the link in question is NSFW (or any other place, for that matter).

      Or like others have said, don't be so click-happy next time.

    17. Re:It's called UCSD or by Kozar_The_Malignant · · Score: 1

      >U.C. San Diego is something I've heard/read as well, but U of CA? I don't think anyone uses that.

      My first thought was University of Canada, except I don't think there is one. Googling UCA gets you University of Central Arkansas. For San Diego it's either UCSD or UC San Diego. The title UC Surf is disputed with UC Santa Cruz.
      --
      Some mornings it's hardly worth chewing through the restraints to get out of bed.
    18. Re:It's called UCSD or by Anonymous Coward · · Score: 0

      Well, there is an "at" in the name of every UC, it's just not stated in the abbreviation. University of California AT San Diego, for instance.

    19. Re:It's called UCSD or by Anonymous Coward · · Score: 0

      as a non american, U of CA is much more comprehensible than UCSD

      Yes, but it has the slight disadvantage of being wrong.

      "U of CA" presumably stands for "University of California" (since "California" has the postal code "CA"), which is a name sometimes given to "The University of California at Berkeley", which was the first University of California and as such was once simply called "The University of California". UCSD, or "The University of California, San Diego" (yes, without the "at") was established later. They're about 300 miles apart.. sorry, make that 500 km apart. The point is, they're not the same thing, and I doubt that UCSD would appreciate it if Berkeley got the credit for their work.

    20. Re:It's called UCSD or by rm999 · · Score: 1

      That's beside the point - U of CA would refer to Berkeley, not San Diego. They shouldn't give incorrect information to (try to) make it more clear for non-Americans.

      University of California at San Diego is the optimal compromise.

  5. $420 Million Webpage by Joebert · · Score: 4, Funny

    Just in time for my $420 million webpage.

    --
    Wanna fight ? Bend over, stick your head up your ass, and fight for air.
  6. Eye Strain by master5o1 · · Score: 1

    Eye strain might be something now... :S

    --
    signature is pants
  7. I'm sure for what they paid . . by OverlordQ · · Score: 1

    . . . they could have found a better solution that didn't have the bevels.

    --
    Your hair look like poop, Bob! - Wanker.
    1. Re:I'm sure for what they paid . . by Anonymous Coward · · Score: 0

      Actually, we have the most cost effective solution for this resolution.

      There are seamless projector systems that exist, and are certainly large, but pixel per inch, the resolution of projectors are much lower than you can get with an LCD screen. Also the cost for high quality projectors, pixel per pixels, is actually higher in both setup-costs and running costs (they use much more electricity and their bulbs need to be replaced every 1000 hours). They also generate a lot of heat, and take up more space because they need a minimal throw distance between the projector and the screen.

      BUT, do you get a better picture with a projector? Not really. Modern LCDs have good brightness and contrast. Also, there are issues with uniformity across projectors, which tend to be brighter towards the center and slightly darker around the edges. This becomes obvious REAL fast. Also, getting the projectors to line up pixel by pixel is very difficult. The best solution is to overlap them slightly and use an algorithm to merge the overlapping edges to the correct brightness. Not trivial. There is actually a wide body of research on auto-calibration for seamless tiled projectors. Ours was ready to go out of the box, no calibration needed (Dell actually color calibrates each LCD in the factory).

      The bezel may look obtrusive, but you get used to it real fast. Also, part of our 3D tiling algorithm takes in to account the size of the bezels and draws objects as if there was a slightly larger display area, with something obstructing it. This is called the French Door effect. If we didn't do this, objects would appear to stretch as they cross screen boundaries. With our correction, objects maintain the correct appearance, which helps the user forget about the bezel.

  8. Geeks and how they get a tan by Anonymous Coward · · Score: 1, Funny

    It's not a display, it's a tanning salon for geeks.

    The only thing is, they'll risk overexposing themselves to pr0n and who knows what kind of a mark that'll leave on virgin skin.

    1. Re:Geeks and how they get a tan by ZOMFF · · Score: 1

      Frankly I would be horrified at the sight of pr0n that size. Somethings just don't need that amount of detail (nor size)

      --
      Launch every sig.
  9. Go Tritons by doyoulikeworms · · Score: 1

    Now we can watch our undefeated football team in all its glory.

    1. Re:Go Tritons by rvw · · Score: 1

      Now they can play Pong from outer space!

    2. Re:Go Tritons by rvw · · Score: 1

      Ooops, replied to the wrong thread...

    3. Re:Go Tritons by Anonymous Coward · · Score: 0

      UCSD once had a football team, it was disbanded after losing to CalTech in 1968.

  10. I have an idea by nihongomanabu · · Score: 2, Funny

    pac-man anyone?

    1. Re:I have an idea by veganboyjosh · · Score: 1

      Yar's revenge would be sweet on that thing.

  11. WANT! Really, really want. by The+Master+Control+P · · Score: 1

    But seeing as I lack the budget or space for such a display or it's roomful of wiring and rendering nodes, I'm stuck with my trusty old GDM-W900 crt. Hehe.

    1. Re:WANT! Really, really want. by Anonymous Coward · · Score: 2, Informative

      Its tiled displays. This is really more about something along the lines of technology(think video card) capable of outputting ridiculous resolutions.

    2. Re:WANT! Really, really want. by The+Master+Control+P · · Score: 1

      I know. Bigass tiled displays like this have been done a few times before. Last one I recall had one "real" computer which had an OpenGL that sent rendering information over a GigE network to SGI Onyx boxes that drove two or four displays each. I'll never forget the article's picture of the highest resolution FPS fragging ever...

    3. Re:WANT! Really, really want. by AnimeDTA · · Score: 2, Insightful

      Its 50x 30" displays, its not about the display so much as the cluster of 18 computers/video cards working together. That sets each individual computer at rendering just under 3 displays each. An easy feat in and of itself. Now getting it to work syncronously with 17 other computers... thats neat.

    4. Re:WANT! Really, really want. by tucuxi · · Score: 1

      Still, the seams are no fun. With that resolution, if it were feasible to use tiled back-projection, the display would have a much higher resolution than most IMAX theaters - which use about 70 M pixels per frame, according to Wikipedia. Representing maps or textual information on a tiled display makes it much, much harder to read.

      I also wonder if there are real applications that need that huge amount of detail *everywhere*. I would think that having a few high-resolution areas for detail work (basically where people can still walk up and read) and lower-resolution areas for overview (up where only really tall or short people can actually read anything) could be a nice compromise to save costs.

      Even if the feat is the possibility of pushing all those pixels to the screens rather than the screen-engineering itself, I still have to wonder what real-world applications they forsee.

    5. Re:WANT! Really, really want. by dwater · · Score: 1

      ..neat, but it's been done before. This might be better than done previously, but I don't really see how I can know for sure.

      I wonder how many pixels the new LED display is at "The Place" in Beijing. The thing is massive (2,296' by 88') - and it's supposed to be second to one in Las Vegas somewhere (I read that's five XGA-equivalent displays working as one single display - what does that make it? Probably not a lot).

      --
      Max.
  12. Re:My first thought,,, by RuBLed · · Score: 5, Funny

    mine was... What's the return policy on dead pixels?

  13. Re:My first thought... by the_13th_saint · · Score: 1

    My first thought was 'but does it play Doom?'

  14. WORST. ACRONYM. EVER. by wamerocity · · Score: 1

    The worst part is the ACRONYM to describe it - LTSOFCKNPXLSUUUUUUUUUUUUUUUUUQSUXGA+.

    --
    "Thank you for using Stop-n-Drop, America's favorite suicide booth since 2008"
  15. No, but yes by SpeedyDX · · Score: 5, Informative

    The resolution of the human eye is relatively minute (it's usually not measured in MP, but I think the best equivelence was quoted around 15 MP at any given time). The easiest way to explain it, I think, is that your eyes are never in the same position for more than a split second. It's constantly moving and looking at any given object from a multitude of different angles. So no, it isn't able to see 220MP, but at the same time, it is (theoretically) able to see a better image with a higher pixel count, because of the fact that your eye is never stationary.

    But that doesn't take into account your brain. Your eye transfers raw data to your brain similar to a bitmap/RAW file. The way your brain processes this information, though, is more like a vector image. Our brains "see" lines and shapes much more than it sees individual points of colours. Which makes the answer even more complicated. We don't really see all the pixels, but we're able to piece together most of the pixels while our eyes move about, ALTHOUGH our brain "transforms" that information so it makes more sense to us.

    A really neat example that illustrates how the brain processes raw data: close your eyes, and get a friend (or yourself, if you can trust yourself not to cheat) to hold up something that is near the outer edge of your peripheral vision. Open your eyes, but don't move them - keep looking straight ahead so that the object is still near the edge of your peripheral vision. You can SEE the object, and can possibly even tell what it is. But what colour is the object? Even though your eyes are able to see colour even in your peripheral vision, the brain doesn't think that the information of colour is as important as the outline/shape of the object. It is only when something is near the centre of your vision (in other words, where your attention usually is) that you can tell what colour it is.

    1. Re:No, but yes by wumpus188 · · Score: 5, Informative

      No. You cannot see the color of the peripheral object because the cone cells, which are responsible for the color vision, become sparse towards the edge of the retina.

    2. Re:No, but yes by Anonymous Coward · · Score: 2, Interesting

      I got the impression from a new scientist article that the transfer to the brain is not ina "raw" format, but in the format that you describe the brain using- the processing is local (in the optical nerve) to save bandwidth.
      It described the mechanism being a second set of nerves behind the rods and cones that fired in response to certain relative changes between nearby rods and cones.

    3. Re:No, but yes by E++99 · · Score: 3, Informative

      The resolution of the human eye is relatively minute (it's usually not measured in MP, but I think the best equivelence was quoted around 15 MP at any given time).

      It's not usually measured in pixel count because pixel count is an entirely irrelevant concept to eye resolution. The angular resolution of the eye is extremely high at the center of the image, and falls off extremely rapidly in a very steep bell curve. So unlike a monitor, the number of pixels across the eye's vision does not correlate at all to the maximum angular resolution of the eye.
    4. Re:No, but yes by foresthillboy · · Score: 1

      Until you reach the cone rim at the edge of the retina.

    5. Re:No, but yes by Basehart · · Score: 1

      No. Oh wait, Yes.

    6. Re:No, but yes by AlejoHausner · · Score: 1

      Your eye transfers raw data to your brain similar to a bitmap/RAW file. Sorry to nitpick, but actually your retina does a fair amount of preprocessing before signals are sent to the brain. Your retina has about 100 million rods and cones (pixels), but the optic nerve has about 1 million fibers. So a fair amount of processing has already happened before your brain "sees" anything. I'm pretty sure that edge detection, motion sensing, and lots of things like that have been applied to the data long before the brain gets it.
    7. Re:No, but yes by $random_var · · Score: 3, Insightful

      Your eye transfers raw data to your brain similar to a bitmap/RAW file.

      No. While the bulk of the signal processing is performed in what is theorized to be a 4-layer neural network, the retina is actually able to perform a substantial amount of processing on its own. For example, lateral inhibition between receptors highlights edges - at the edge of black and white, the data that is sent to the brain actually shows the black as more black and the white as more white. There are also thought to be motion detectors in the retina, color processing (our "red" and "green" cones are actually very, very close in their wavelength responses, and both even overlap with the "blue" response curve, so it requires some processing to actually separate the colors out), and far more that we still don't understand. The actual rods and cones make up a small part of the complicated network that is the retina.

      Even though your eyes are able to see colour even in your peripheral vision, the brain doesn't think that the information of colour is as important as the outline/shape of the object.

      No. You can't see color in your peripheral vision because the periphery of your retina is optimized for motion and brightness, ie it contains mostly rods instead of cones. There is also a higher convergence of individual receptors onto ganglia.

      Talking about the eye as it related to a pixellated display is meaningless, because the eye does not see in, strictly, pixels, and the eye's receptors show significant spatial variation. Higher resolution will still translate into smoother curves, finer motions, and so on, and that will still have some effect on our subjective perception of the display.

  16. What's the point? by akkarin · · Score: 1, Informative

    I mean, it's not a single display: it's a hundred LCDs stitched together.
    When they create a 220 million LCD screen, then great.

    --
    This sig left intentionally blank.
    1. Re:What's the point? by Prof.Phreak · · Score: 1

      That's quite a bit to spend on one pixel...

      --

      "If anything can go wrong, it will." - Murphy

  17. U of CA? Really? by JamesRose · · Score: 1

    More like U to the C to the A fo' shizzle!

    1. Re:U of CA? Really? by Anonymous Coward · · Score: 0

      Is it just me or do rappers sound like mathematicians when they say C to the A? I keep thinking of algebra, variables to the powers of other variables. So that U of C to the A would be like some sort of deriviative, U is C^A.

  18. WARNING parent is goatse by Anonymous Coward · · Score: 0

    WARNING parent is goatse

  19. IR4 by dwater · · Score: 3, Interesting

    Silicon Graphics' Onyx IR4 could drive this many pixels, couldn't it?

    IIRC, it was 16 pipes, 8 displays per pipe, 1920x1200 per display - I make that almost 300M (pixels, not dollars - it'd be *many* more dollars) - probably not remembering correctly, but still. ... and OpenGL Performer could make it all work nicely for visualisation too. I wonder what's happened to OpenGL Performer.

    --
    Max.
    1. Re:IR4 by Verte · · Score: 1

      In 48 bit colour :) It's difficult finding pre-origin-3000 information on high-end sgi systems.

      IR4 is a funny thing. IIRC, both the Onyx 2 and Onyx 3000 supported it, and with the same performance, however, the Onyx 3000 took up twice the floor space :) You would think, with modern technology, we'd almost have an entire IR4 pipe on a couple of cards, and SGI back in the graphics market.

      By the way, if you think the pixel count of Onyx IR4 was impressive, do you recall how many polygons it could render per second?

      --
      We at slashdot are scientists, specialists and kernel hackers. Your FUD will be found out.
    2. Re:IR4 by dwater · · Score: 1

      ...no...(I don't remember)

      Futuretech was one of my favourite SGI sites, and it has this on Onyx2 RealityMonster

      Also found this which says each pipe is 8.3M pixels. So 16 x 8.3M = only 132.8 M pixels. I believe the limit is per pipe, since the DG basically split up the output of the RMs for each display.

      However, I'll bet there were some machines with more than 16 pipes out there....probably secret or something, but I bet they're there somewhere.

      They don't seem to quote polygons per second; I'd guess because it's somewhat meaningless, though it could also be because they were so much slower than the competition (ie PC cards) on that metric - that is if you don't bother to figure out what 'a polygon' actually means.

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      Max.
    3. Re:IR4 by dwater · · Score: 1

      missed the link to futuretech.

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      Max.
    4. Re:IR4 by Verte · · Score: 1

      Those are some serious specs! Still, the system in TFA has a peak theoretical floating point performance higher than that of the largest SGI system ever built, in graphics hardware alone.

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      We at slashdot are scientists, specialists and kernel hackers. Your FUD will be found out.
    5. Re:IR4 by dwater · · Score: 1

      To be fair, the biggest SGI system ever built :

      1) may not have yet been built yet (ie SGI is still around and ever isn't over yet), and
      2) the biggest one built to date probably also had higher theoretical floating point performance in *it's* graphics hardware too.

      --
      Max.
    6. Re:IR4 by Verte · · Score: 1

      I actually meant this, but that is actually 50% more powerful. Still, it's on the same order.

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      We at slashdot are scientists, specialists and kernel hackers. Your FUD will be found out.
  20. Not a theater system! by ejito · · Score: 4, Insightful

    People who are dismissing as just a wall of monitors are mistaken. It takes dozens of computers to run that resolution, which is no trivial task. This is not a theater system, so complaining about seams misses the point entirely. If they were just looking for a semi-large seamless screen, any shmuck could just use a single projector.

    This system allows groups of researchers to review large amounts of visual data in both macro and micro scale. If you want to see the micro scale, you simply walk up to an individual monitor. Review can be done simultaneously among many people.

    For a seamless, 100 million pixel projection screen (this is also not trivial, as removing seams requires real time brightness and color correction along edges) can be viewed here. In comparison, an IMAX theater uses a very large single projector unit weighing nearly 2 tons.

    The sister screen at UCI can be viewed at here.

    1. Re:Not a theater system! by poot_rootbeer · · Score: 2, Interesting

      This is not a theater system, so complaining about seams misses the point entirely.

      I can't think of a large-format display usage that WOULDN'T benefit from seamlessness. I don't know why you think it's only relevant to movie theaters.

    2. Re:Not a theater system! by clickety6 · · Score: 1

      This system allows groups of researchers to review large amounts of visual data in both macro and micro scale. If you want to see the micro scale, you simply walk up to an individual monitor.

      Whereas I can sit on my arse all day and just use a display program with zoom function... so I guess this is a device to get lazy researchers doing some exercise? ;-)

      --
      ----------------------------------- My Other Sig Is Hilarious -----------------------------------
    3. Re:Not a theater system! by Salgat · · Score: 1

      So..its a wall of monitors with several computers processing to make it display in place of one computer in the near future? I'm not seeing the amazing part of this, it would seem like anyone could have made this technology for at least the past decade with enough computer power.

    4. Re:Not a theater system! by Anonymous Coward · · Score: 0

      The sister screen at UCI can be viewed at here.
      ^
      that's an old site,

      The correct one is here http://hiperwall.calit2.uci.edu/

  21. Soon a 7 billion pixel display? 1 pixel/person? by wisebabo · · Score: 2, Interesting

    It is conceivable that soon technology/engineering will make it possible to have a multi billion pixel display.

    An interesting application might be to assign a pixel to each person living. Then as they pass through the phases of life, their brightness could wax and wane. Also perhaps color could be used to identify race or geography.

    Might be an interesting display in a world's fair/expo kind of context. Being able to walk right up to it and realizing that you are just one of the billions of little dots could be pretty awe inspiring.

    Perhaps it would give new meaning to the comment "he seems kinda bright". (ba du bum ;)

  22. Re:My first thought... by Anonymous Coward · · Score: 0

    I was imagining a beowulf display of those.

  23. porn by Anonymous Coward · · Score: 0

    I want to watch porn on this screen~

  24. How to keep your funding by GayBliss · · Score: 2, Funny

    This is what they say in public:
    "...allows us to experiment on the two campuses with distributed teams that can collaborate and share insights derived from a better understanding of complex results."

    But it private:
    "this is fucking awesome!"

  25. Bad Pixels by BillGatesLoveChild · · Score: 2, Funny

    So how many bad pixels do I need before they'll exchange this thing? http://news.com.com/2102-1041_3-5579493.html?tag=s t.util.print

  26. Recommended Viewing Distance? by AskChopper · · Score: 1

    My sofa is six feet from the wall.. Reckon that's too close?

    --
    The old believe everything, the middle-aged suspect everything, the young know everything. - Oscar Wilde
  27. Is that a lot? by Anonymous Coward · · Score: 2, Funny

    Did anyone else have to square root this to see if it was impressive or not?

  28. Shouldn't they just call it by Colin+Smith · · Score: 1

    San Diego University?

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    Deleted
    1. Re:Shouldn't they just call it by Anonymous Coward · · Score: 0

      No, as there's a University of San Diego, which is completely separate from UCSD. There's also San Diego State, which is part of the CSU system.

      UC schools are either named by city, in context of the UC system (someone who goes to a UC school can talk about Davis or Irvine, and be well understood what school is being talked about), their respective nicknames (like Cal), or are always prefixed with UC. UC schools are NEVER postfixed with the word university.

  29. imagine the pr0n on that screen by 192939495969798999 · · Score: 1

    Or, you could have a killer video update from the beach, the whole wall of your apartment could look like you were standing at the edge of the water. DO want!

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    stuff |
  30. Return Policy? by ThisIsAnonymous · · Score: 0, Offtopic

    How many dead pixels before I can return this thing? I hope it's more than 8...

  31. Re:My first thought... by mikael · · Score: 1

    It's a Beowolf cluster of NVidia Quadro Fx5600 graphics cards. There are 55 XPS monitors driven by 18 Dell XPS systems combined with grid computing middleware (ROCKS), and graphics API (Cluster GL/CGLX).

    --
    Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  32. Don't fancy flat... by Anonymous Coward · · Score: 0

    I don't fancy the flat version... ... any chance of a 170 degree semi-circular arrangement and a BlueGene/L running the rendering for an utterly awesome first person shooter???

  33. Not completely unique! by Scubaraf · · Score: 1

    I work at the Broad Institute on the MIT campus. In the lobby of our building there is a transected cyclinder (think half a burrito cut at a 45 degree angle) made up of seventy-six ~40" LCD screens. The video on them is contiguous, with background elements floating from one screen to another and animations running accross several adjacent screens at once. Conservatively assuming a resolution of 1366 x 768 for each screen, this is at least an 80 megapixel display. Anyone have more details?

    1. Re:Not completely unique! by Scubaraf · · Score: 2, Informative

      Here's picture of the Broad display: http://www.justinmanor.com/Broad/crx.jpg

    2. Re:Not completely unique! by Breakfast+Pants · · Score: 1

      The funny thing is MIT actually does some research on how we can keep things more green; I'll save them some research dollars: unplug that stupid bisected burrito.

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      --

      WHO ATE MY BREAKFAST PANTS?
  34. Why? by Antonov · · Score: 1

    Larger minesweeper tiles!

    "borrowed" from todays cartoon: http://www.userfriendly.org/

  35. can't resist by Anonymous Coward · · Score: 0

    But will Vista play HD content on it?

  36. Reality Centre by dwater · · Score: 1

    Basically this is just an up-to-date Reality Centre. Nothing particularly revolutionary about it these days.

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    Max.
  37. What the hell is the problem with online news? by Yvan256 · · Score: 1

    "Engineers at the University of California, San Diego have built a 220 million pixel display across 55 high-resolution tiled screens."

    And we get to see a 300x150 picture of it.

    It's nice to see they're keeping their bandwidth for the ads instead of the actual content...

  38. Re:My first thought,,, by JoeCommodore · · Score: 1

    Yeah more then the Viva Vision canopy part of the Fremont Street Experience in Vegas which is only 12.5 million pixels down about 1,400 feet. But it certainly is impressive with the right show (or equally lousy with the wrong one).

    --
    "Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
  39. 3 gigapixel telescope camera by peter303 · · Score: 1

    I believe the top end telescope is now around 3 gigapixels, by suturing a few hundred large CCD chips. The image is not meant for direct human consumption, but pre-analyzed by computer.

  40. Steve Jobs is drooling already by 140Mandak262Jamuna · · Score: 1

    His Grandness Stevus Jobus has ordered that this new 220MP display to be the default monitor for the next release of iMac.

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    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
  41. Saw something like this at UCI. by goldsticknt · · Score: 1

    They have a "hyperwall" that sounds a bit like this in the Calit2 building here at UCI. 50 Apple Monitors stacked 5 high, 10 wide. The guy who showed me it said they use it for some sort of medical imaging or something. Put a couple thousand cat scans of peoples heads up on the display. Also displayed various protein models and the like. I asked someone else here how much it cost. Apparently you can get bulk discounts when you do this kindof stuff. My favorite part was what was behind the display. Each pair of monitors was hooked up to its own mac. There was a whole stack of these computers sitting behind the display. Whenever something is displayed, all the fans in all the computers rev up, so it sounds a bit like an AC.

  42. BF2!!! by erat123 · · Score: 1

    Can we hack it to play Battle Field 2 on the screen? I want to be in the game!

  43. Re:Soon a 7 billion pixel display? 1 pixel/person? by sxltrex · · Score: 1

    And when their pixel turns red they're forced to go to Carousel.

  44. Re:My first thought,,, by bigdavesmith · · Score: 1

    220,000,000 pixels, 55 tiles, puts the pixels per tile at about 4,000,000, so possibly 2560x1600 resolution on each tile. Looking at the image it appears they just stuck 55 LCD monitors together, so it's probably really not that big of a deal to replace a single tile. It doesn't look like they even bothered to remove or replace the monitor casing, since there are thick black borders in between each 'tile'.

    While the processing and real-time displaying of images on these giant screens is pretty sweet, and a cool achievement, the display hardware itself should be a weekend diy for anyone who can foot the bill for 55 HD flat panels.

    So yeah. 4 pixels per display. And I need to see the original receipt. This is a copy. No, I understand that this is a copy, but the policy says I need to see the original. Look, I don't make the rules. I would get my manager, but she's going to tell you the same thing. Well she's on lunch, so you can't talk to her right now.

  45. Mersive Technologies by Nate75Sanders · · Score: 1
  46. why it's a news?? by iLoveYoyo · · Score: 1

    tiled displays have been constructed at numerous institutes/universities/even companies... what's the novel stuffs here? only more pixels??

  47. Please cue the porn jokes.... by HeavyDevelopment · · Score: 1

    now.

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    Badges!?! We don't need no stinking badges!
  48. But it can't by eXFeLoN · · Score: 0

    even run Vista Aero...

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    My other sig is a knife wound.
  49. Obligatory by NerdyLove · · Score: 1

    Neat, but does it run linux?

    1. Re:Obligatory by Anonymous Coward · · Score: 0

      Yes it does! Rocks Linux! http://www.rocksclusters.org/

  50. dimensions, not count, dang it by kisrael · · Score: 1

    I find multiplying X and Y pixelcounts to get numbers like "220 million pixels" almost meaningless, because most people's intution of how exponents progress (including my own) is way off. (here's an experiment: pour some pennies onto a flat surface. Arrange them so none overlap, just a flat grouping. Guess how many there are. Then count. You probably underestimated. "10 x 10" creates a larger number than most folks' intution "expects".)

    For the same reason, I find having cameras rated in megapixels annoying, and usually try to guesstimate what the resolutions would be.

    Compounding this is the increase in 16:9 ratio video items, vs the old 4:3.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:dimensions, not count, dang it by Anonymous Coward · · Score: 0

      Just take (approximate) the square root of the pixel count. Obviously most real displays aren't square, but the square root of the pixel count will grow and shrink in an intuitive manner.

      Don't compare that number with either width or the height of some conventional display size, though; if you do need to compare it, compare it with their geometric mean( sqrt( width * height ) ).

      For that last calculation, you'll probably need a calculator, pen and paper, or at least a fair amount of time, but roughly approximating simple square roots in your head isn't all that hard, e.g.: 4 MP: sqrt( 4 * 10^6 ) = sqrt( 4 ) sqrt( 10^6 ) = 2 * 10 ^ 3 = 2000. 5 MP: sqrt(5) * 1000, approximately equal to 2200.

  51. Slow News Day by Anonymous Coward · · Score: 0

    The only new thing here is the utterly dumb way of citing UCSD. It's part of the "UC" or "Univeristy of California" system -- not "U of CA".

  52. Stupid! by crhylove · · Score: 1

    Why not use projectors and eliminate the LCD borders? Sure you need good curtains, but big deal!

    Projectors FTW!!!

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  53. Obligatory by PPH · · Score: 1

    Too much to see here. Move along.

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    Have gnu, will travel.
  54. Across my two screens? by Roadkills-R-Us · · Score: 1

    I tried to view the picture of this, but it won't fit on my paltry two monitors...

  55. Imagine a beowulf cluster of tho . . . by Anonymous Coward · · Score: 0

    . . . oh, wait . . . I guess that's what they're working on, huh?

  56. San Diego's go to . . . by Anonymous Coward · · Score: 0

    did anybody else read the article and notice that San Diego's display goes to 11?

    (columns of 5)

  57. they still have a way to go by caldodge · · Score: 1

    Before they equal Frank's 2000-inch TV.

  58. Is this the display that makes U of CA fun? by Anonymous Coward · · Score: 0

    Just asking.

  59. I Don't Get This by Muggz · · Score: 1

    I read about this in InformationWeek. The author describes the setup it is utilizing 50 tiled consumer grade Dell and Apple monitors using consumer video cards. Does this mean that the actual resolution, expressed in DPI, is the same as widely available consumer monitors. The display is big, but otherwise, what is the big deal?