Games Industry Things We Should Leave Behind in '07
MTV's Multiplayer blog has a list of nine videogame concepts we should be 'leaving behind', left to rot in the now-passed year of 2007. From the countdown clocks to Halo 3, their snarky list leaves no stone unturned: "The Phrase 'Next-Gen' - Ladies and gentlemen, 'next-gen' is now. Everyone from PR firms to development studios are still using this phrase. Please, I beg of you, stop using "next-gen" until the PS4, Xbox 4000, and the Nintendo Super Wii are slated for release. Those consoles will officially be 'next-gen.' The PS3, Wii, and 360 are the current generation of games. Now is the time to accept it."
Please?
Nintendo couldn't keep up with demand for the Wii... and it was like that for more than 9 months! Take a look at this article from Wired, but still there are few answers as to why it was so bad for so long. I'd like to vote for better supply chain management in 2008.
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Educational microcontroller kits for the digital generation.
Man, I really hope they call it that.
I don't like people saying that people shouldn't get deep into the game as a hardcore player. I like the philosophy on board games: Minutes to learn, a lifetime to master.
God spoke to me.
Top two on my list: MTV (and SpikeTV, and VH1, and every other "entertainment only" network), and the idea that they have intelligible to say about the gaming industry.
1. Waggle - Ok, it was amusing for a little while a year ago around the holidays. But it is time to move on. Disco and Pet Rocks and now Waggle.
2. HD-DVD - A format whose only reason for existence was Microsoft's hope of destroying any next gen movie format and thus leading movie buying/renting consumers to use their own movie download services
3. Xbox 360 - Underpowered graphics 640p last gen looking Halo 3 etc, gimped disc storage of only 7 gigs or so(small than last gen), noisy as a jet airplane from the fans and old 12x DVD drive, disc scratching and destroying drives, forced online fees, no standard harddrive, worst defect rate of any console in history. Already dead in Japan and pretty much all of Europe but kept alive by the rabid US based Halo fans.
It's a short article, but here are the 9 things for those of you who don't want to RTFA:
I can't believe someone like MTV are agreeing with me on this: Halo 3 was WAY too overhyped, and ended up coming no where near good enough with all the hype. It's bad on a corperate level to put SO much hype into "new" products, then come out with a monopilized, overcharged product. Even the "ARG" for Halo 3 sucked.
Really, I was shocked that the Xbox needed a cable running to my living room for net access. Climbing around by attic running 50ft of network cable is not my idea of a "next gen" experience. I realize that you can buy all sorts of things to overcome this, but please can we put a $5 wifi chip into so called "next gen" consoles from now on?
If you'd take your fanboy goggles off for even a minute you'd see that all 3 consoles bring something new to the table. Massive disc storage, downloadable games / content, note-perfect online capabilities, achievements, motion sensing controls, wireless everything, user chosen music, and hardware so advanced that it enables gameplay in ways that were previously limited by technology (i.e. massive streaming worlds, online coop throughout the entire game, complex physics).
Being pedantic about next-gen versus current-gen is indeed ridiculous. Assigning the title arbitrarily is even worse.
But if we stop using Next-Gen now, we won't have the opportunity to call things Post-Next-Gen in a few years :-(
"Software is like sex; it's better when it's free." -Linus Torvalds
I think one of the major barriers to the video-game industries quest for mass media acceptance is the stuck-in-the-1980s tendency to portray women as sexual objects with boys-club-only lack of shame.
> but no real downloadable content push from Microsoft
Aside from the fact that about half the movies I watch are from XBox Live Marketplace. Something your precious mario cartoonware will never do.
Please stop putting cheap ass wifi chips (which only support WEP) in consumer electronics. I really shouldn't have to leave my network open to all comers to use your shit.
I don't see what's wrong with buying video games at 7-11. It's just a vendor providing merchandise in a new context.
Seek and ye shall find.
Nonsense. The PS2 has a wide library of games that Sony is more than willing to forget to market their misguided and badly handled PS3. There are still a lot of cheap yet fun games coming out for the PS2 and they should go ahead and market it for as long as possible. $20 for a PS2 game is still one heck of a deal in my eyes, and if they get cheaper as the system is eventually phased out, the better. But to dump it outright? Come on, that's just spite over a badly handled rollout of its successor.
The Dreamcast is the abberation of gen 1.5 with minor online play as standard
Fixed that for you. The original Xbox brought in the ability to play user-defined music, but in any other sense was strictly an also-ran.
PS3 and XBox 360 do "add something new to the board." They add some really spectacular graphics for one thing. Now don't get me wrong. I'm not saying better graphics is revolutionary or ground breaking but it does add something do the previous generation of consoles. The increased processing power also adds the ability to create larger worlds, more interesting AI, and more accurate physics. I can't speak for PS3's online capabilities, but the way XBox live is integrated with the 360 is actually pretty damn cool and definately has a "next-gen" feeling to it. Example: I can be playing Eternal Sonata (single player) on my 360 and I can see if my friend from Houston starts playing Halo3 with my other friend in NY. I didn't have to do anything besides signing in to my xbl account. Being able to download High-Def TV shows and movies to watch on the XBox 360 is a new and sweet thing too. I don't recall having these capabilities with any previous-gen systems.
While I think the Wii is probably great fun for everyone, what has it added that the PS3, 360 haven't? A new controller scheme (that's not actually that new)?
Don't be an ass. All the new consoles add something new to the table that previous iterations didn't. If you one like one console over the other, good for you, that doesn't mean that the others "don't add anything to the table."
Abaddon: An Xbox 360 Indie game
Let's all just agree that the fight is finished. No matter what happens after the end of the credits in "Halo 3," we all should be done with this and move on. If you want to continue playing multiplayer, that's fine, but the marketing blitz, the soda, the Burger King promotion, and everything else that came along to hype this bad boy should all be left in 2007, not to be seen again until "Halo 4" inevitably comes out.
I don't know if it's different down in the US but I haven't heard anything about Halo 3 for the past month or so with the exception of adverts in the walmart flyer.
Game Delays are some times better then pushed out carp that is not ready and feels like it is still in Beta.
If it means pushing people to work 80+ hours a week that just leads to buggy code then delay it so the game works and let QA / beta have time and alot of differnt systems to test on.
You may as well leave the network open. It's trivial to recover a WEP key.
Paleotechnologist and connoisseur of pretty shiny things.
Ultimately, that's the direction that the Wii's interface is headed. Sure, Wii's the only player in the game that really has the motion control thing down perfectly at present. But, eventually that'll change - just don't expect all games to switch over to motion control, because for most games it just doesn't add to the experience. And ultimately, that's what user interface design decisions should boil down to.
My 229 is all the Sig I need http://thegunwiki.com/
Honestly I'm hoping for simply "Wii HD". A fully backwords compatible Wii that will display in 720p as a minimum. There would be other enhancements of course, but I think since Nintendo went "Revolutionary" with both their handheld and console I think the next generation will be "Evolutionary".
Jack Thompson
Graphic power has no bearing when talking about "Next gen" as it is simply a meter of where we are on the evolution of Video game systems. This is the 7th generation of consoles, and being at least "2 christmas shopping seasons" into their life which makes them current gen. Next gen comes during the next hardware refresh.
Think of it this way; you and your brother both start families and have children. Your son/daughter is better looking than you are, was or ever will be. Your brother's kid isn't as good looking as yours, but is very musically inclined, and can play 9 instraments.
Both would be the next generation in your family.
I know this list is targeted at consoles but being a PC gamer...
I do not buy games with copy protection. Though this has severely cut back on my game purchases. Company of Heroes being the last game I bought. And of course they applied protection to the expansion they just released (for some reason) so I will not be buying that.
Games get delayed for lots of reasons. Setting aside notoriously pathological cases like DNF, games get delayed often because the development needs more time. I for one would much rather wait, and get a better game in the end, than put up with shovelware.
... so they cut two dungeons that weren't going to be finished in time. Everyone involved now admits that was a big mistake, which led to Twilight Princess' very long incubation period. Just look at the results -- Twilight Princess knocks the socks off of Wind Waker, and many people feel it took the Zelda 64 formula and perfected it.
Take Zelda. The developers learned the hard way that hitting the release date was less important than finishing the game. The Wind Waker was in danger of missing its street date
Interesting tidbit: after Wind Waker turned out the way it did, the director of the game wanted to let the series end there. This is the guy Miyamoto handed the series off to after he didn't want to be forever tied to it anymore, and he wanted to throw in the towel! (I'd pull out a cite, but I gotta run.)
Yeah. Delays suck. And when it's for a reason other than 'the game needs more time', they REALLY suck. But to just say 'there should never be a delay!' is to ignore the deeper reasons why delays happen, and that would be catastrophic.
"I like the philosophy on board games: Minutes to learn, a lifetime to master."
Kind of like sex.
Yeah, I understand your point, I'm just telling how the words are actually being used by publishers and developers. It wouldn't be the first time the definition of words have changed -- "next gen" now is a noun that substitutes for 360/PS3 versus an adjective that describes the forthcoming generation of game consoles. Once the PS2 dies, and there is actually a new series of consoles on the horizon (2011 says hi), I'm sure "next gen" will refer to those systems. But right now, "current gen" refers to the PS2 and Wii and "next gen" is widely uses to refer to the 360 and PS3. I'm not saying I agree with it, I understand why it's stupid, but it is the way it is.
Dude, I think I can see my house from here.
"Non-interactive, long, drawn out, cinematic cut scenes.": Over 10 years old.
"Unrealistic release schedules.": I don't even know how old that one is.
"Timed exclusives.": 30 years old, and usually done for budgetary reasons.
"Rabid fanboi 360 versus PS3 frame by frame game comparisons.": 30 years old, albeit with different systems, and less in-detail, but I do remember fairly detailed comparisons of SNES/Genesis.
"The yearly $60 sports games that feature incremental improvements and roster changes.": 10+ years old.
I mean, not that these aren't good points; I agree with most of them. Seems weird calling them "recent", though.
Save points.
This absolutely retarded convention should have disappeared with the Genesis and SNES. Why is it, when I was playing Doom on my 486 back in 1994 and could save (and QUIT...you know... STOP PLAYING ) whenever I wanted, that I have to wait 20 minutes until I get to a magical spot blessed by the video game pope before I can save my game and turn off my Playstation 2 , a system that is orders of magnitude more powerful than the save-on-the-fly-capable PC on which I was fragging zombies?
Attention developers:
And sometimes I want or need to stop playing on a moment's notice. I don't really want to leave the console on eating up power and running up my electric bill, and I also don't want to lose hours of gameplay (some JRPG dungeons do last that long) because you assholes thought it would be cute to not let me save my game and do something else. Your game is not the only thing in the world I want to do for fun, and moods can change, especially after long sessions. Furthermore, I know you can do save-anywhere because SaGa Frontier, LUNAR, and Persona 2 all did it on the PS1.
Death to save points in 2008. Long live save-on-the-fly.
Help protect civil rights from abuse by the TSA - visit TSA News Blog.
http://www.tsanewsblog.com
Don't forget Ultra-Next-Gen and the inevitable Retro-Next-Gen revival.
Property is theft.
Oh, another amusing thing: One of the main emulator sites is NGEmu.com (you know, Next Gen Emulation). And the "NG" they were referring to when the site started was the PSX.
Property is theft.
Thank you, I have written about this several times. The video game industry is even worse than the film industry when it comes to trivializing and objectifying women. At least in film, women with "undesirable" figures can land parts and be leads in motion pictures... in the gaming industry, modelers and board executives create their sexual fantasies and incorporate them into the game. Damn near every female game character is some archetypal short, buxom, hyper-sexualized character to fulfill the designer, artist and players sexual fantasies. Why isn't Alyx Vance a little husky? Why is Lara Croft a sex bomb with huge breasts when her figures and career tells me should would probably be closer to flat chested and sinewy.
The video game industry is stuck being the fantasy playground of horny young males... and I don't see this terrible trend changing any time soon. Why make a realistic character when you can just model the girl of your dreams... and on the flip side, what horny male teen wants to play a game with a lead character that looks like Kathy Bates?
This is the only one which actually has a point, so I thought I'd give it a nod before moving on to the real offenders. Though even here, good luck getting marketers to quit using meaningless buzzwords.
Actually, IMHO your summary here is slightly inexact. What he demands is that they stop hyping and advertising Halo 3, and start hyping again when they release Halo 4. He has nothing against the version number, and his expecting a Halo 4 kinda doesn't imply that he sees the fight as finished. He's just tired of hearing about Halo 3.
Well, sadly
A) that's just capitalism in action. If MS thinks they can still sell Halo 3, how's that different from still advertising last year's model of car, or last year's CD of some band?
B) that advertising pays for some other things he's getting cheaper or for free. E.g., since the site name seems to imply having something to do with MTV, I'd like to see how MTV would survive without massive advertising. All those music videos are, effectively, advertising for whichever band the recording companies manufactured this year.
WTF? It's not like it even costs much to release a ROM for an emulator. But more importantly, what's _his_ problem there? It's not like anyone forces him to play or buy those anyway. Plus, being that they're ancient games, he should be able to find tons of reviews and whatnot.
Plus, here's the fun part: not everyone has the same tastes. What's crap for him and he doesn't want re-released, could be someone else's nostalgia moment. Even something like "Donkey Kong Jr. Math," well, why not? Some mom or dad might think that that's useful for their 6 year old.
Now this is truly brain dead. Those delays don't happen as some premeditated marketing ploy, they happen because people are bad at guessing the future. The fact is, even if you could know exactly how much code you'll need to write (you don't), and exactly how long it would take to _write_ it, you can't guess what bugs you'll have to fix. Therefore, nor how much time you'll spend fixing those.
Then there are the inevitable design changes. Some things it's easier to just see how it looks in the game, before you decide how you'll do it. Some things sound good in theory, but you'll find out that they suck when you sic the playtesters on it. Etc.
Sure, there are ways to make things more maintainable and reduce the surprises, but even that isn't 100% bullet proof. And good luck with getting the game industry to follow best practices anyway. Especially when:
A) you have the publisher telling you that it _has_ to be ready within X months and Y dollars, you just don't have the time or budget for UML diagrams and funky frameworks, and
B) you have to push the edge in terms of graphics and whatnot (because screenshots sell), but still have a finite budget of CPU cycles and GPU gigatexels/second, and you know everyone will moan if the frame rate is even 1 less FPS than in another similar game. So, you know, you end up doing evil hacks just to meet those constraints.
Seriously, short of hideously overestimating (which the publisher will reject from the start) or being able to see in the future, it just won't happen.
A polar bear is a cartesian bear after a coordinate transform.
Actually, lately I've been noticing the console fans referring to the PC as "Next-Gen".
During the reign of the previous kings, PS2 and Xbox, the PC didn't really accelerate that far ahead.
The PS2 came out in March 2000 and was truly groundbreaking then. This was during the era of the GEFORCE and GEFORCE 2 cards... That's still TNT stuff.
Sure, they were fast back then but certainly not the next generation.
IMHO, the first cards to really push the envelope were the R300 series ( Radeon through to 9800 ) although that was late 2003 by release and 2004 by the time people started to really buy them - just three years ago.
Although these cards had the power to bring next-gen titles to the PC, look how far behind the consoles the PCs were, and the games market was still designing games for the mid-level to low-level market - ie, still catering to people with GeForce 1 cards - still where the top-of-the-line PCs were in 2000 when the PS2 was so powerful.
The problem was that the difference in performance between low and high end cards was several orders of magnitude.
This trend continued right up until 2006, when two critical factors came together all at the same time.
Vista and Better manufacturing process for GPUs
Vista needs more resources that a high-end FPS! and that gives you just enough power to run! More so it has an exclusivity on DX10, which needs a high end card (there are no low-end card supporting DX-10). And game manufacturers are taking advantage - unfortunately in more ways that one - of this situation.
And since then, the manufacturing processes have allowed for mid-to-low end cards that perform within 30% of the speed of the present next-gen cards - and they are flooding the market. Just take a look at the specs of the new 8800GT or HD3850/3870
This results in new game engines designed to use both Vista and Next-gen cards, while not playing on older cards at all, due to constraints of memory and speed.
Think about what that means for a moment - PC gaming has taken it's first step towards a whole new paradigm - one we haven't seen since the original processor-rendered games started to support open-GL way back in the early nineties.
This means that not only have the consoles come out with next-gen consoles that are now here, the PC skipped right past them to set it's current benchmark way past the very best capabilities of the latest consoles.
Just take a look at Bioshock at HD resolution or Crysis with everything turned on. Call of duty 4 shows how realistic game AI can be made to appear.
The result is that the consoles are no longer next-gen from an industry-wide perspective.
The PC is.
And the PC is only at the current level of iteration... Newer engines designed to combine multiple CPUs and GPUs and new GPU tecnologies that should arrive in 6 to 12 months will accelerate the PC far beyond what consoles could ever be capable of.
As a result, lately I hear console owners ( PS3 and 360 ) talking about next-gen games, referring to PC games they hope they might be able to port to the consoles.
I'm sure the technology will get there as console programming techniques improve but since they don't have the raw power of a PC, they need the finesse.
At a guess, the response to Bioshock on the PC and the consoles has set a trend. If game distributers release a game multi-platform, people just buy the PC version and rubbish the consoles version now. How would you feel if you only had a 360 and your mates with PCs kept telling you how much better it was on the PC. Even if you didn't have a PC, I bet you wouldn't want to buy it.
That can't be good for console sales.
And I'm wondering if that has anything to do with the significant lateness of Assassin's Creed release for the PC.
Of course, we'll see three things happen, I beleive.
1. The PC will be locked out of some console games releases - even if it was originally due for multiplatform release.
2. Th
Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
I have to hand it to you on that one. Save points suck. I understand when it's part of the game's strategy to make you start over from a certain point if you die, but if you have to leave the console, you shouldn't be penalized for it. It's possible, too: look at handhelds. Final Fantasy V on the Gameboy allows you to do a real save on the world map or at a save point, but at any point you can "quicksave," which shuts off the console after saving your progress. You can come back to the game, but when you do that quicksave data is erased, meaning that you either have to quicksave again or find a real save point when you turn off the console.
Then there's the PSP, which actually caches wherever you are in a game when you turn off the console, whether you saved or not. I'm not sure if it requires a memory stick to do this (my guess is yes, but I've never tried it). It's a big advantage, especially because the thing doesn't have a warning before you run out of battery, it just flashes a battery icon and immediately shuts itself off.
Not one of you has mentioned "DROP DRM" yet (Yes, I RTFA)
Seriously. I hate having to insert a CD every time I want to play a game that has ALL of it's data installed on my hard drive.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Because your 1994 PC had a 300 MB hard drive, while the PlayStation 2 has an 8 MB flash memory card. In addition, as of 2008, games for Nintendo DS are still generally limited to a 256 KiB save file, though admittedly it's less of a problem because DS games have a robust sleep mode triggered by closing the lid.
How about this compromise: The game continuously saves your progress, so that you never lose more than a minute of play. But you can't load a given state more than once, and when your character dies, it saves after that so that you have to either use a different character or start the campaign over.
Your first concept would be nice except we still have issues of shit like companies patenting things in games, like camera controls, and other inane shit. Good luck on your first point until that crap gets cleared.
Agreed with second point. I miss good single-player games, like STALKER. That was hella fun. And online RPGs suck. You're supposed to be in someone else's world, not a world filled with other annoying asshole 13 year olds that yell nothign but "gay" "fag" and other things.
I don't know about the third point, as I've never played the game.
Good luck with #4. EA's gonna choke that as much as a wanker in a porn shop.
THANK YOU. Fucking DRM. Eventually the discs get scratched from insertion and removal. But hey, that's why I pirate games now instead of paying for them - the game companies can't allow you any control, so I go with cracked copies, and until the industry realizes this, I will continue to pirate games. Their greed ends at my front door and wallet.
As for console-only games, I dunno. I tend to think of the computer as something more sacred than a console, and the less morons on the computer/internet the better. Oh, and don't forget, we have emulators. Not totally perfect, but we are indeed making progress!
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Nobody is making you creep and save. If you want to play a more save-point oriented game, just do that. I'll do things like that for fun on a shooter that I'm really go at. I'll go for no saves except for on levels or when it autosaves. However, if I want to get up in the middle of something, I can still save right there.
Having saves anywhere doesn't preclude the player from not using that, it just adds an additional option. If you want to creep and save, go ahead. If you don't, don't.
Back in the day, you didn't feel too stupid saying "Super Nintendo" or "Super NES" or "ess-ness" because, well, you were probably about 10 and everyone else (all the kids) had to say it in some silly-sounding way, too. You'd have the occasional eye-rolling when someone said their shibboleth differently (for instance, I grew up around Super NES kids, and the ess-ness and--god forbid!--ess-en-ee-ess kids were laughed at), but that was how things went. "Super Nintendo" was long and dorky-sounding, and so were most of the alternatives, but I'll be damned if people didn't stick by THIER saying as the coolest of them all.
The Wii, though, can't really be abbreviated. There's little ambiguity about it being just "Wii", so everyone who wants to go buy one will probably be calling it the "Super Wii" no matter how silly they think it sounds. There's probably something to be said about the unambiguous, unifying name of the Wii standing in stark contrast to the pride-wars waged over the Super NES, and about how it reflects the gregarious character of the console.
Ah, of course, there's always the age-old "mom exception": people out of the loop did and probably will forever call the newest Nintendo console "that new Nintendo."
I'm betting he meant "multiplayer." I don't think that guy is alone in wanting to see more games with fulfilling single player content, even if it means taking a hit for having no multiplayer options. Take, for instance, STALKER--I don't think anyone would've cried much if the developers had spent their time implementing some of the features that they had to drop, rather than trying to cobble together and then support a workable multiplayer experience. Of course, single-player games don't make Microsoft money via Live, and you can't charge for them by the month.
On the flip side, it'd be _great_ if we could see more cooperative multiplayer games. I'm kinda looking at you again, STALKER. People claim that you can have fun with MMOs if your friends play them, but MMOs have their own problems, natch. I mean, I had fun with FFXI, but my friends are into WoW. It's not like I can reasonably play a little WoW with them, and then they play a little FFXI with me like we can do with, for instance, Ghost Recon 3 and System Shock 2.
Also, it's not as if it's just party games that aren't coming to the PC. For people who care, it took Gears of War quite a while to make it to the PC--same with Halo 2 (and it was Vista-only, if I remember right), and Halo 3's still not here yet. There's also Assassin's Creed and, worst of all, Mass Effect. I could probably come up with a few more (maybe some PS3 games) if I sat and thought for a while--and don't get me started on the whole "consolitis" thing PC gamers make so much fuss about.
...androgynous japanime heroes with long hair, dapper clothes and swords the size of a small car?
I'm looking at you Square/Enix
------ The best brain training is now totally free : )
Sness.
is necessary. Maybe not literally "next-gen", but the reality is that we have 2 different leagues of development: the wii and psp (also the "old PCs", and according to sony, the ps2), that are still viable platforms, are on one league, and the 360 and ps3 (and the top of the line PCs) are on another.
This might not comply with the current marketing hype (sorry, the wii is not "next-gen"), but the fact is that some companies have to develp for the next-gen league, because they're too big and can't support themselves unless they release $60 games, and some companies are too small to afford the people required to develop the stuff needed for a next-gen product (huge poly-count, 256k ram limit, etc). Or maybe they just want to stay on the "prev-gen" to grab the money left by the big companies moving on to the next-gen.
Either way, we'll continue to see releases for both categories, probably from different companies.
--
Stay tuned for some shock and awe coming right up after this messages!
Hmm...
- Poor AI Coding -
Considering this generation is supposed to be the one that renders further graphical improvements irrelevent, we should be seeing more attention paid toward improving core gaming elements, such as better NPC AIs. Even if you have to sacrifice some visual quality to do it, making a fun game should outweigh making a pretty game.
- Locked, On-Disc Game Content -
The whole idea of calling content that's been on the game disc since day one "downloadable" is extremely underhanded and motivated entirely by greed alone. I agreed to pay the additional $10 per game for the next gen experience you promised me. Don't turn around and ask me for more money to access the content I already own.
- Proprietary Game Development -
We're now in an age where many gamers are just as competent about the mechanics of a game as the game designers themselves. Instead of locking us out, let us in to create and distribute our own custom content to other users. The end user could well become the best source of innovation in an industry notorious for becoming too complacent with formulas that work, rather than experimenting with untested concepts.
- Games Based On Past Wars -
While we've seen some gems such as the Call of Duty series, the games themselves are becoming a blur with one another simply because the protagonist and antagonists are always the same, just with slightly different controls. Instead, why not create ficticious battles or introduce antichronistic advantages/disadvantages to each side. (For example, a small WWII axis forces army with late 20th/early 21st century weaponry vs the allied forces armed only with time correct weaponry and shear numbers.)
- Tedious Game Clichés -
Perhaps it's time we consider putting some game play styles to rest, such as party-themed mini-games (especially on the Wii) and the ever dreaded escort mission. Why should the user have to pay for lazy game development by enduring crap that only serves fill in the total game play hour odometer.
- Franchise sharing -
Ok, the whole Mario vs Sonic argument died the day Sega killed off the Dreamcast. After we get our fill of Super Smash Brothers Brawl, I do not want to hear any more on the subject... period.
- Console Exclusivity -
Mostly referring to 3rd party titles favoring one console over the others. Instead, stop asking us to choose and just make the game for the system I do own. The PS3 owners aren't going to rush out and buy a 360 over one game, and 360 owners aren't about to do the same for the PS3. If they don't already own one, they probably never will.
- HD-DVD vs Blu-Ray -
Given that the loss of Blu-Ray in the format wars would crush Sony under the PS3's weight, this battle is unlikely to die anytime soon. One side eventually needs to conceed or else both will lose out to a 3rd choice that is more easily adopted by the traditional DVD users out there. At the moment, HD-DVD edges out Blu-Ray in this respect due to the ease of creating hybrid DVD/HD-DVD discs for distribution in one box.
8==8 Bones 8==8
Save me!
Caution though. Your question will seem more and more silly as you read on.
Mit der Dummheit kämpfen Götter selbst vergebens
Sadly it's still not that simple.
If Sony thought that everyone who can't find a PS2, will go buy a PS3, yeah, they would have killed it already. Unfortunately, even from a position of monopoly (which Sony doesn't have), that's still not an easy stunt to pull. See MS's trouble convincing people to get Vista instead of XP.
In practice, if they couldn't buy a PS2 any more, a lot of people would do one of the following:
- go buy an XBox or Wii instead. (So Sony would be sacrificing their profits for the sake of raising MS's or Nintendo's.)
- if it was bought as a Christmas gift for some friend or relative, they'd go buy some other toy instead. (Same as above.)
- get told to use an emulator to play the PS2 games they want to play. (And emulators are one thing that make Sony nervous, for a variety of reasons. Not all of them retarded.)
Etc.
Ditto for developers. A lot of people already bought the tools and got the know-how for PS2 games. If they'd rather make another PS2 game and you don't want to publish it, it's not guaranteed that they'll move on to the PS3. Some might figure out that if they have to learn new stuff and buy new tools anyway, they might as well do it for the best-selling console, not for the PS3.
Plus there is some trickle effect in old games bought. Everyone who buys a PS2 might go and grab a copy of some Final Fantasy game or Gran Turismo or whatever. There are a _lot_ of PS2 games which Sony already paid for, and even if they get a 5$ profit off selling a half-price copy, it's still more than nothing.
A polar bear is a cartesian bear after a coordinate transform.
Who cares? I'll just use my Wii to play games and download pirated movies on my PC.
Don't feed the troll, pal. The PS3 even has motion sensitivity and optional IR sensors and a very nice camera. If anything, the PS3 add too much extra stuff. This guy's just trying to piss everyone off. The truth is, everyone likes the wii, but it's adding the least to gaming. Where's the breakthrough story? The game that really gets in my head? Video games are this generation's story teller around the campfire. The wii has add wiisports, an awesome game, but with no soul. Nintendo can do better. My sincere opinion. Zelda is a gamecube game, and Metroid didn't really expand the tale of Samus in a profound way. Where's the new tale? The 360 enables stories to be told deeply. Gears and Bioshock were vivid. The PS3 is getting this too with Uncharted and... uh Resistance, and you can tell people want MGS4 for the tale. It's not as though we think High Velocity Bowling and Geometry Wars really defined this new generation. They are soulless pretty games. The next gen is marked by new vivid ways to tell new stories. The wii is next gen, and I'm sure the stories are soon to come. 'till then, it's not next gen in spirit.
Really, that's the bottom line. The developer's job is to make the game a fun experience. By putting in the option to save the game at any time, you could say he's giving you more freedom and that can only be a good thing. But really he is saying, "Use this whenever it looks like you might die soon: that is the way to have fun playing this game." For some games that is true, and for some games it is not, for various reasons. And if it's not, the developer shouldn't be saying it. Naturally there's a judgement call to be made, because everyone who's ever played a game with save points (including all game developers) knows how annoying they can be. But they're definitely the lesser evil sometimes.
I rarely here Wii being lumped w/ PS2 and not 360/PS3.
Maybe we hang out at different places.
Most people acknowledge the Wii is less powerful than the other 2 current systems,
but then again some folks want to put the PS3 in a class by itself.
SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
Then you ought to try out some other Wii games.
:)
You're correct in saying that motion controls and the IR pointing ability aren't good for all games. So it's a good job some of the saner developers realise this
Think of the IR thing as a mouse, it's really cool for FPS stuff (it's the only console I've played an FPS on that hasn't felt completely clumsy, but maybe that's my shoddy coordination when using analogue sticks), and it's really great for games where you need to point at things (like buttons).
The motion stuff is abused by most games, but it's a really neat fit in some places. It's just taking a while for some of the studios to figure out how to work with the hardware the Wii has to offer.
Example of games that I think got the control scheme right:
- Metroid Prime 3 (FPS): IR & Motion
- Super Paper Mario (Adventure/Platformer): D-PAD and buttons only
- Excite Truck (Racing): Motion only
- Brain Academy ('Casual'): IR only
Sony ditching the PS2 is a mistake, Dropping support altogether hurts consumers and they will remember that when they buy the next generation. Why buy a PS3 if sony Screwed you on the PS2 by dropping support?
Sony should not drop support for the PS2 They should shift its profile.
Direct Developers away from attempting realistic 3d Views. It can't compete with the new generation and shouldn't try.
On the other hand there is a wealth of game opportunities for Stylized views, 2d games, or even game styles that don't need high framerates.
Let developers go more experimental, add something new in gameplay, not in bells and whistles.
-- That which does not kill us has made its last mistake.
But then there are still a lot of people without HD capabilities (myself included) that will be unable to use the system. Since Nintento's target group for the Wii is the "casual gamer", it seems that they'd want to have HD as an option, not a necessity. The only access I have to HD currently is a small 480p TV I bought for my dorm room, which would mean no Wii for me. Granted, by the time next-gen consoles come out, many more people will have access to HD, but chances are there will still be a significant number of people lacking said capabilities, even with the digital broadcasting changes forcing people to purchase new TVs.
I think by 2011-2012 (next gen time frame) Nintendo will support higher resolutions, maybe not even 1080p, but 720p and include an anti-aliasing chip with the system. An HDTV wouldn't be required to get more enjoyment out of the system, as there will be more advancements in the motion detection, or 3D positioning such as What Johnny Lee cooked up . I think "Wii HD" though would convey that it's an extention of the Wii line and if you have have an HDTV you will get more value out of it.
Nintendo mentioned at one point that they had issues getting enough of the DVD drives. These are custom-made slot-loading DVD drives which can also read the smaller Gamecube discs. Other possible suspects are the IR cam and the two motion sensors in the controllers.
Which is when normal people started to realize that this Wii thing their son or nephew bought was a lot more fun than they expected it to be.
The Wii isn't a success due to marketing, or due to shortages, or even due to the press it's getting. It's a success because it's viral. It's interesting to see people playing Wii Bowling, and it's easy to get into Wii Tennis. The thing is inviting and addicting.
Let me start by saying that I own a 360. And that GP was probably trolling. But he does have some points:
I think your English skills are a bit lacking. Let me help you with this:
dictionary.com: generation /dnren/
1. the entire body of individuals born and living at about the same time: the postwar generation.
PS3, 360 and Wii are part of the same console generation.
Except they're not. 360, PS3 and Wii are current-gen systems. Xbox, PS2 and Cube are last-gen systems. Everybody uses the words like this, except fanboys who feel the need to complain about Nintendo at every opportunity.
Everyone acknowledges this. It has nothing to do, however, with whether the three are in the same generation. This is a temporal question, not a question of power.
But the intention is obviously different. If I find an open Wifi, I assume the owner is okay with me using it to check my mail. If it's WEP-encrypted, I assume he doesn't want me using it.
"Ow, it's raining again, this sucks."
"WTF, rain is just the laws of physics in action, you can't demand that gravity stops just because you don't want raindrops falling on your head!"