Alienware's Curved Monitor
ViperArrow writes "Alienware has showcased a curved display prototype supporting a resolution of 2880x900, aimed mainly toward gamers, with a refresh rate of .02ms. This 3-foot-wide DLP with LED illumination will be available by the second half of 2008. The monitor is still showing some flaws, but Alienware assures us that these will be gone by release. No price has been revealed as of yet."
Looks like 4 monitors running 720x900 snapped together. Does not look curved during game play. Doesn't look like this product is really ready as yet.
Nice idea though. Good eye candy, but that's about it right now.
did everyone notice in the video the way the monitor seems to be broken into 4 with the colors being dimmer?
anyways image how pRon would look on that!
More for presentation than gaming, so why does Alienware have this product?
* Winners compare their achievements to their goals, losers compare theirs to that of others.
This might perhaps be good for gaming, but the fact that it is curved makes me shudder at the thought of people doing, say, photoshop work on a naturally curved surface. Sure, having a 3' flat monitor would be hard to see, having it curved is going to make drawing a straight line, or anything other than gaming, really difficult I would think.
Moreover, I'm wondering if this will result in a fish-eye lens (or reverse fish-eye lens) effect even in games.
As for price...you can bet it will be steep, but Apple thinks they can charge $3k for a 32" monitor, so I'd expect a similar cost for a 36" monitor.
Can any graphics card handle the sort of fill rate required from this yet?
it has a 50kHz refresh rate? that can't be right
DROOL
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
Does anyone else feel like they are going to be sick or at least get a huge headache when looking at DLP displays?
If I sit perfectly still it's OK. But even little movements cause my eyes hurt. Turning my head to talk to the person next to me is likely to cause me to puke into their lap.
I don't suffer from motion sickness or anything like that. It is just these displays, front or rear projection don't seem to form a stable picture to my eyes.
I can see this product geared towards flight simmers. Figure out how to drive four of these displays (front, left, right, back) and I'll be happy. That and I won't have to worry about installing a furnace in my new house.
set up around me and I'd never leave the house.
Oh, wait, how much is the video card?
I'm not really a web designer, I just play one on the Internet.
but backwards?
Naw, I'm not drooling, so please don't speak for me. In fact, the resolution leaves me distinctly unimpressed, given the size of the beast. The only wow-factor is the curved form, but I'm not yet sure how much, if at all, that will improve gaming experience. Not sure it's useful for working at all, as others have pointed out. Also, if you need screen estate, it's probably cheaper to put 3 1920x1200 monitors or so next to each other.
Will this monitor serve any productive purpose outside of enhancing gaming experience? I can personally see myself having a curved monitor as a hinderance for writing applications or anything that closely resembles writing on a flat surface (i.e. code, documents, spreadsheets, etc.).
So will Gizmodo take a hint and develop a website that looks good in a short and wide window?
I get sick of having to scroll vertically stacked content into view when I'm on a wide-screen display.
Maybe someone could memo the BBC and Ars about this too.
**TODO** Steal someone elses sig.
BARF
it's not exactly wrap around, with that shallow curve, it wouldn't fill your field of vision much more than a flat monitor of the same size. They nee to make it even wider and even more curvy.
What if Tetris was invented by Nazis?
Yea, he must have meant 2ms, as 0.02 ms doesn't make any sense. I assume the presenter misspoke (I'll give him the benefit of the doubt, since it was just a single one-on-one session). Yet all the coverage of this monitor on various gadget sites has quoted the .02 number. People need to learn to question what they hear/read...
What?
I'm not sure how many other people have done it but I've attempted to game on my rear projection HDTV. It looks like poop. Their refresh rate is based on 60hz which is where they got their .02 refresh rate (1/60hz). I'll pass on this one.
...a Joygasm. I want one of these. Make that two. Price is not an issue.
Operation Guillotine is in effect.
People could spend a chunk of their annual income to get a "parlour wall", a screen with moving pictures that would be come your new family. The really rich people could buy four of these and surround themselves entirely, and for an additional price, their name could even be added to the program to be inserted into the dialogue.
with all the high def mania out there, why is it that monitor resolutions keep going lower and lower? I still run mainly CRT's because I like 1600x1200 and I don't want to pay a bunch of $$ for an LCD that will support that (most traditional ratio LCD's are 1280x1024, widescreens are Something x somethingcloseto 1024). Now, 900?
A common arguement I hear is 'well, you loose some there but you make up for it on the sides'. HELLO? If I am browsing a web page, looking at a document, or basically doing just about anything, I want length/height on my display, I want to be able to stretch it out up and down.. not sideways.
Maybe for gaming this lower resolution is ok, but really, lets start seeing some higher res. monitors as 'standards'.
Just looking at the screen, my first thought was that the format would be great for code/system development with seamless transition across multiple open applications.
It would also be great for different industries (I'm thinking the financial markets) where more than two screens are the norm. The curved structure might allow for a smaller workstation.
In any case, it's a kewl concept and it will be interesting to see where it goes.
myke
Mimetics Inc. Twitter
Nine hundred pixels high seems a bit low. You probably can't do anything with this monitor except play games or watch cinamascope movies.
Help! I'm a slashdot refugee.
I thought I was supposed to be excited about a perfectly flat screen in a super thin frame. Now I'm supposed to go back to being all googly about a curved screen with big bulge in the back again? This is too hard, I give up.
You never really know how close to the edge you can go until you fall off.
My two 17" LCDs do 2560x1024 - they may not be seemless, but that doesn't really bother me. 2880*900 is pretty poor, especially when you consider the size of the thing.
I heard a little blurb in there about it being powered by oznium LEDs. This monitor is powered by the same brand of LEDs I used to rice a car a while back! One thing I will say: those little suckers are bright!
The game.
since the linked article doesn't have one...
No, they didn't have one. They had nine. And a video.
Sometimes, life itself is sarcasm...
At some point, it's going to stop making sense to make the monitors bigger and bigger. If you're going to do something exotic and expensive like this, why not glasses?
Having to look back and forth on it would take quite a bit of getting used to wouldnt it?
Surely all computer displays used to be curved, not so very long ago?
Je fume. Tu fumes. Nous fûmes!
GP's probably running NoScript in FireFox. I had to temporarily allow scripts from gawker.com to see the pictures and video.
It should be illegal to say that freedom of speech should be limited.
My bad, I use NoScript and I didn't realize you had to allow scripts to run from 5 different sites to get the pictures/video to load...
No one cares what your captcha was
Houston TX, USA
Apologies for replying to my own post, but I just wanted to point out that I was wrong and that the original article does have pictures and a video. I browse with Firefox and NoScript so I did not see the images until I temporarily allowed scripts from gawker.
No one cares what your captcha was
Houston TX, USA
If you try this on most laptops, you will quickly see that it won't work very well. The polarisation filter in a typical wide-screen laptop makes the viewing angle from the sides very good. This is needed so both your eyes see the same hue and luminance. The angle can be quite steep (left-eye to right-side of the display, for instance). You don't need this as much for up and down, because your eyes see the same no matter what. Yes, your display is slightly brighter on top (or bottom, doesn't matter) but both eyes see the same. Now, if you rotate your display 90 degrees, your eyes will see different brightness. This makes for some very uncomfortable viewing. You can try it easily.
Yes, a curved monitor does present great field-of-vision opportunities, but it's breaking one of the unwritten rules of 3D graphics: software perspective curving isn't necessary because the gamer's physical world does the job for you.
What do I mean? Modern 3D engines generally make a flat projection of a plane, with the drawn size of an object being related to the z difference between the player and the object. However, basic geometry says we should take the true distance, equated with the x, y and z differences. If you look at a window, you will see it as oblong, but if you compare the visual length of the top and bottom edges, they're likely to be different.
Calculating that perspective distortion is computationally expensive, but we're OK, because the difference in physical distance between the eye and the various points of the monitor starts to make up for this (but not completely).
In the days of Quake and Duke Nukem 3D, most of us still had curvy CRTs. These curves exaggerated the natural curve and enhanced the 3D. These days, our flat LCDs have reeduced that and things start to seem a bit flatter.
HAL.
Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
other times this has happened to you and your first thought was similar: not your fault, someone else messed up? Well, don't worry, there's now several hundred thousand people who know about your problem and will help correct any future browsing mishaps...
Has anyone playtested these curved monitors to see whether they work that much better than flat screens? For games? How about for movies - is the "experience feeling" any easier to forget you're looking at a simulation, a picture on a monitor?
And are these curved monitors going to trap us in "sweet spots" that are more "hifi" than flat screens, but require a single viewer to occupy a very specific viewing position at their focus, like stereo speakers do? If you're not in the sweet spot, does it look any better at all than a big, hirez flat screen? Any worse?
--
make install -not war
Dammit, that looks just as unrealistic as everything else I see pictured on this flat monitor I use. YouTube videos of HD-TV demos can't fool me either...
--
make install -not war
If I take two 1680x1050 displays and put them next to each other, I have more screen real estate for a lot less money. Not to mention that I can run two programs fullscreen more easily, or dedicate an entire screen to a shell constantly etc etc.
4x 19" 2-5ms LCD monitors for equivalent screen space @ $220 each = $880
I already have the cards and two monitors, so I'd only need to spend $440 to reach an equivalent. Those starting from scratch would need to spend $1400+ to do this.
Not sure a seamless (as they promise) display that wide is really worth however much more than $880 it will cost. Knowing Alienware's high prices, I'm sure it will likely be 3-5x that.
Nice proof of concept or toy for those that have everything, but I don't see it being that popular amongst regular consumers. Besides how many games/applications are going to support four wide? Granted the way I play WoW now with one screen to play and one screen for browser/VoIP/reference, I could definitely do a widescreen format in the middle and "support" screens on both sides. Limited application.
This monitor is useless for "true, hardcore gamers". Why? In recent years, game makers have decided that wide screen will be a subset of a "normal" screen, not the other way around. In other words, you see the same width, but with the top and bottom (that you'd see on a normal screen) chopped off, then magnified to stretch it proportionally to the wide screen width.
I forget which game announced that last year, but I wanted to slap someone.
Try it. Some games have "wide screen" settings. Switch it on and off. You see no more width with the widescreen setting, and lose some on the top and bottom. Eve Online is one such monstrosity.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
Crap for gaming. With a screen that size/shape you can't see the extremities without physically turning your head quite a bit. In FPS games you really need to have your whole FOV in view to be competitive. If you move further back (to get the whole screen in your field of vision) you defeat the point of the screen being curved and may as well be looking at a conventional panel. In terms of enhancing gaming it's right up there with fancy LED's on Heatsinks.
With this screen and this wiimote hack I'd never have to go into the big blue room again.
Paying taxes to buy civilization is like paying a hooker to buy love.
AFAIK, it seems like there still quite a few games that don't even properly support normal widescreen aspect ratios. Furthermore, I would imagine the FOV will have to be pretty damn high (Close to 180), and I think most games see that setting as a cheat/hack. It will probably take while, if at all, for developers to actually feel its worth the time and money to beta test on these monitors. For multiplayer games, developers will have to be faced with a tough decision of giving people with this monitor a huge advantage, or screwing these people by trying to make things fair.
While the thought of a having a near full range of view for gaming is pretty cool, I'm not sure if gamers are going to get what they expect.
Abaddon: An Xbox 360 Indie game
This is the sort of thing I'd use for games. If I had enough deskroom. Or maybe I'd put it on the media center and have fullscreen visualizations.
A wise man once said, "Where is my other quotation mark?
Didn't we just COME from curved monitors? old news slashdot... Actually this monitor looks pretty awesome. The only problem is that that's an insanely skewed res. How will that ever make things look normal?
Yeah, it' awesome and all, unless you want to actually game on it, or watch 1080 video. Call me when there's a 3920x1200 curved OLED display.
...I got nothing.
I'm not so sure it'd be good for gaming. Several years ago we had a lan party where someone had wall projector for a monitor. We all tried to play counter-strike and most of us were pretty horrible on it. We found it far easier to play on a normal monitor and let everyone else just watch for fun on the projector. The problem was there was too much screen to scan quickly with your eyes. We'd even miss enemies we'd normally see on the smaller screen.
If you had two of these with dual monitor support, could you have a full 180degree view?
- 2mdn.net
- digg.com
- doubleclick.net
- gawker.com
- gizmodo.com
- googlesyndication.com
- gridskipper.com
- quantserve.com
- sitemeter.com
just to convey a one-paragraph story with pictures, there's something seriously wrong with your site design, your privacy practices, and the lack of respect you have for the security of your readers. Sorry, Gizmodo, but your content is not compelling enough for me to drop my shields for all your friends. We are not one big happy fleet.Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
This is the reason I can't watch the TVs at the gym while on the treadmill. Instant motion-sickness. I'm resigned to the fact that I won't be an astronaut, but apparently I won't be a gamer for much longer either...
I had a curved monitor back in the 90s. It actually worked, too. :-P
The photos don't show much detail, but apparently it's 4 standard monitors rotated sideways & stacked.
It's been years since I worked in the Interface Design field, so take this with a big hunk of NaCl.
What you may be experiencing is what a study I was involved with (not directly, but we audited their experiments and provided advice) that had issues with during flight sim testing with motion control servos. When they got really close to reality in terms of integrating visual, audio, and motion cues, but had very slight sync issues, the pilots (some Navy, some civilian) would get very sick. It'd only happen if the system were *almost* perfectly tuned. If they got too far off in terms of sync, we theorized that the sensory system would throw it out as obviously garbage. But if you got close, the brain would try to follow it as if it were actually happening, but the "error conditions" or things that wouldn't map to the right biological cues would get people violently ill. What was neat was that the same results could be found in 6 or 7 year-old kids, their "sensory gullability" wasn't any more forgiving of mistimed cues. That led me to believe that it was either hard-coded by the time they got to that age, or biologically hard-wired from birth. I graduated and moved on to a field where I didn't have to constantly beg for grant money, so I never got to see what they discovered, but it was an interesting experiment.
Perhaps your audio and video system is very close to synched up, but you've got a slight audio delay in one or all of your speakers. Try using the same cable types and lengths, and make sure your front and rear speakers are adequately matched up in terms of response times.
What's this fascination with letterbox displays? I can see the appeal for movies, but for text, you want as much as possible to fit on screen without having to scroll AND without ending up with ridiculously long lines. IMO 1200 pixels vertically is the minimum usable size these days, and even that feels cramped. Especially with a display this size: if you can afford 2800 pixels across, why skimp so much on the other dimension?
I reckon this is the same affliction that makes people refer to chipping in their ".02 cents".
- Frans.
about who has the most real-estate, some of the machines we assemble for control stations have 8 monitors capable of 1600x1200 in them, stacked 4x2 for a resolution of 6400x2400
running on a couple of nvidia nvs 440s.
That game was BioShock, and for the record, it's one of the only games to use the same horizontal FOV for normal and widescreen aspect ratios. Who was it that decided widescreen should show more, anyhow? Sometime in the future I bet you will be able to purchase "tallscreen" monitors to provide that extra height resolution to your games. Many modren games actually allow you to pick what kind of horizontal FOV you'd like to use. Quake 3 even supports up to 360 degrees providing the perfect fisheye omni-vision for the true hardcore gamer.
I have this TV from the 1970's that has a tremendous curve on it. So what if it's convex instead of concave?
We are the 198 proof..
My dual 1600x1200 setup is working better than I'd imagine a huge-ass back projection setup with a lower resolution would. In the case of needing more space, I'll happily add a 2560x1600 center screen and pivot the 20" ones on it's sides, netting me some three times the screen real estate.
Pictures look good to me?
I'm calling bullshit on that figure. That would mean an effective refresh rate of 50,000 Hz, I believe. No one has a monitor even remotely that fast, and no graphics card manufacturer provides a graphics card capable of more than about 60Hz at high resolutions.
In other words, there's no need to produce a monitor that fast, no equipment which could leverage that rate, and no human is capable of distinguishing the qualitative (not quantitative) difference beyond about 200Hz. (Quantitative differences are detectable up to about 100 Hz, qualitative through to about 200.)
Bad Journalism.
How many escape pods are there? "NONE,SIR!" You counted them? "TWICE, SIR!"
I could see this would be just as good for racing games as it would allow to see your cars position better when the camera is set on top of the bonnet. Would be great for when overtaking and for when going into corners.
See my art -> http://herbevore.deviantart.com
Actually, the BioShock patch fixed that.
It added an option to "lock" or "unlock" horizontal FOV.
Nowhere does that article state that a flat-plane perspective is a perfect representation of 3D. A flat-plane perspective can be a true representation if and only if 1) the projection is sized such that the observer's angle of vision matches the angle of vision of the projection, and 2) the user views the picture on-axis: in the centre and perpendicular to the projection plane.
Unfortunately, a computer screen typically occupies half the visual angle that the game represents. A flat-plane projection then has the illusion of representing a narrower view than it does. This makes turning potentially disorientating as you turn 360 in what the eye believes is only 180.
Neither will the player always be looking perpedicularly at the centre of the screen. In a static flat-plane projection, the nearest point to the eye becomes the centre of the picture. If you look at architectural photography, you'll see that a lot people use perspective distortion to force viewpoint. In a photograph approximating flat-plane perspective, or one that has been digitally perspective-corrected, the observer moves his viewpoint as he moves his eyes -- effectively walking around the picture. In a photograph with clear perspective distortion, the viewer is forced to "stand" in one place, and when he looks at a different part of the scene, he is simply moving his eyes. The effect is generally held to be more evocative and immersive. Now, in a moving environment, movement can reset the centre of vision, but only with simple movement. If you're moving forward, strafing and using mouselook simultaneously, the movement gives no clear centre.
The brain and eye have incredible potential for adaptability (check out "prism glasses" for more info) so most avid gamers will have trained these problems out of their systems by now, but the occasional gamer or non-gamer is likely to get floored by them.
Even if you still don't agree with me on that, the statement "You couldn't be more wrong" is clearly false. Even if your other assertion was correct, both our models suggest that this curved monitor will not provide an accurate rendering of a 3D environment using flat-plane projection, so I could have been more wrong. If I'd said that the curved monitor was any use in 3D gaming, I would have been more wrong.
HAL.
Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
It is well known about the rainbow and flickering of single-chip DLP projectors, but I have seen systems that claim to be "3-chip" that still suffer the same effects.
To me it appears DLP is directed more to the consumer market, with industry still preferring CRT or LCD projectors.
I like the idea but 2880 by 900? 900 is not enough for editing code IMO.
My 2 24s at work are giving me 3200x1200.
My 2 19s and 1 24 at home are 4760x1024 (1200v in the middle)
I guess I'll wait for version 2
Is this the fault of the standard or of the receiver?
Speaking of using poor signals, with a Sharp 32" TV, I've found that NTSC channels come in better than ATSC channels with the same rabbit ears antenna. With NTSC, I get a picture with noise and ghosts, but with ATSC, I get "Failed to receive signal" in white text on a blue background more often than not.
Eric Baird