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Five Days Locked in a Room With GTA IV

bippy writes "Five days, one game. The Rocky Mountain News has a write up of five days spent playing Grand Theft Auto IV recently in a San Francisco hotel. It ends: 'In Grand Theft Auto IV the story isn't just an amalgam of cut scenes and cleverly written dialogue, it's the experiences I create, too. It's now, watching Niko stand, his shoulders slumped, that the depth of this game finally hits me. Niko's journey, the one crafted by Rockstar, may have ended, but Niko's adventures in the story I am creating have just begun.'" The most anticipated game in a while, to be sure. I'm certainly looking forward to busting some heads and jumping ramps.

220 comments

  1. What next? by the+grace+of+R'hllor · · Score: 2

    So they've done Miami Vice, mobsters, LA street gangs, and now Russian mobsters. What's next?

    Looking forward to this one.

    1. Re:What next? by ChowRiit · · Score: 5, Funny

      So they've done Miami Vice, mobsters, LA street gangs, and now Russian mobsters. What's next? Uh, Cowboy Neal?
    2. Re:What next? by Freaky+Spook · · Score: 4, Funny
      What's next?

      They go 60's camp. You are a super villains side kick, dressed in fluro spandex you have to try to dominate your city before the other super villain gangs do, all the while evading police and the occasional vigilante dressed in a leotard with a really cool utility belt.

    3. Re:What next? by Anonymous Coward · · Score: 1, Insightful

      Yakuza or Triads would be a viable route. We saw them in previous games, but didn't get deep into their practices and rites.

    4. Re:What next? by Anonymous Coward · · Score: 2, Funny

      ...

      Profit!

    5. Re:What next? by EricTheMad · · Score: 1

      They go 60's camp. You are a super villains side kick, dressed in fluro spandex you have to try to dominate your city before the other super villain gangs do, all the while evading police and the occasional vigilante dressed in a leotard with a really cool utility belt.

      Grand Theft Evil Genius? That actually sounds like a lot of fun.
      --
      -- Remember, we're not happy until you're not happy. -- Local FAA Inspector --
    6. Re:What next? by Anonymous Coward · · Score: 0

      The White House!

    7. Re:What next? by Mr.+Bad+Example · · Score: 5, Interesting

      > So they've done Miami Vice, mobsters, LA street gangs, and now Russian mobsters. What's next?

      Chicago gangs of the 1930s? (I know it's been done by other games, but I'd love to see a GTA version.)

    8. Re:What next? by CastrTroy · · Score: 5, Interesting

      Would be an interesting storyline, but I'm not sure the whole "auto" thing would work out. There wasn't a whole lot of variety in cars back then. It brings to mind Need For Speed, Porsche Unleashed. Which was a great game, but the story mode kind of sucked, because you had to spend so much time driving cars from the 50s and 60s. Really shows you how much cars have changed since their early days.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    9. Re:What next? by Anonymous Coward · · Score: 0

      Isn't it obvious? Grand Theft Auto: Tikrit!

    10. Re:What next? by _KiTA_ · · Score: 4, Insightful

      What's next?

      They go 60's camp. You are a super villains side kick, dressed in fluro spandex you have to try to dominate your city before the other super villain gangs do, all the while evading police and the occasional vigilante dressed in a leotard with a really cool utility belt.

      I would buy that in a heartbeat, there's not enough supervillain games out there.

      A sandboxy Batman game would also be pretty good.

      I would also buy "Grand Theft Auto: Mushroom Kingdom", a self-parody with Wario running around outrunning Toadstool cops and the like.
    11. Re:What next? by Lillesvin · · Score: 2, Funny

      MA Lobsters? :-p

      --
      "Live free or don't."
    12. Re:What next? by jinxidoru · · Score: 1

      I don't think it would do all that well, but I would love to see a cyberpunk GTA. I think cyberpunk would lend itself very well to this sort of gameplay. I hoped the Shadowrun game would be this sort of game, but then they came out with just another cookie-cutter FPS.

    13. Re:What next? by Crazyswedishguy · · Score: 1

      Agreed. A Shadowrun game with GTA gameplay would be cool.

      --
      This space up for sale.
    14. Re:What next? by chiller2 · · Score: 1

      Set it in London. Snatch / Lock stock style :)

      --
      --- Commission free trading & free stock up to $500 - use http://share.robinhood.com/kelvinp6 :)
    15. Re:What next? by zAPPzAPP · · Score: 1

      The near future! A remake of Syndicate (Wars) by Rockstar would be great.

    16. Re:What next? by billcopc · · Score: 2, Funny

      GTA V: Bush vs the World.

      --
      -Billco, Fnarg.com
    17. Re:What next? by Windows+Breaker+G4 · · Score: 1

      Are you kidding? Not a lot of variety of cars? Alot of them kinda looked the same but there were was a huge variety of cars back then, especially if they did it as like the mid to late 30s

      --
      brickspeed.net for your old Volvo performance addiction
    18. Re:What next? by phagstrom · · Score: 1

      But who would be the villains - zee Germans?

    19. Re:What next? by CastrTroy · · Score: 1

      Maybe a lot of variety, but still not very interesting to drive. At least compared to the cars of today.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    20. Re:What next? by the+grace+of+R'hllor · · Score: 3, Funny

      I think I've already seen that on CNN. It starts out strong, but the story has no ending to speak of, and just degenerates into random nonsense the longer the administrati^Wgame continues.

    21. Re:What next? by thesandtiger · · Score: 1

      Try Crackdown - it's sort of cyber-punkish and a LOT of fun, especially over Live!

      Basically you're a cyber-cop that gets upgrades through game play, and goes from being a bad-ass to essentially being a super-hero. I wouldn't call it a deep story game, but there is a plot, the world is kind of open, and it made me stay up many a night, cackling into my XBL headset as my friends and I would see how long we could keep a corpse in the air with our heat-seeking rocket launchers. Fun and since it's older you can get it for cheap.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    22. Re:What next? by WK2 · · Score: 4, Funny
      --
      Write your own Choose Your Own Adventure. http://www.freegameengines.org/gamebook-engine/
    23. Re:What next? by chubs730 · · Score: 1

      You just made my day.

    24. Re:What next? by Anonymous Coward · · Score: 0

      What's next?



      I hear NASA is looking for someone to make their MMO. Just think about it. It could be pretty awesome.
    25. Re:What next? by DAldredge · · Score: 2, Funny

      True. Because when one thinks of GTA the first thing that pops into mind is realism.

    26. Re:What next? by Anonymous Coward · · Score: 1, Interesting

      A futuristic cyberpunk setting might be interesting too. Think of something like a cross between Shadowrun and GTA.

    27. Re:What next? by lymond01 · · Score: 2, Interesting

      GTA MMO. You and 1000 other people choose various...errr...opportunities to pursue in life, all the while driving over, sniping, and rocket killing everyone else.

      Sort of like Team Fortress, with cool cars.

    28. Re:What next? by Anonymous Coward · · Score: 0

      Asian theme. Yakuza or the like. They were in GTA before, but they haven't been a main part yet.

    29. Re:What next? by thetoadwarrior · · Score: 1

      I'm hoping for Planet of the Apes mobsters.

    30. Re:What next? by Anonymous Coward · · Score: 0

      GTA V: Orbital Mechanics

      "Can you do the math or will your life repeatedly end in a scorching inferno?"

    31. Re:What next? by justinlee37 · · Score: 1

      It brings to mind Need For Speed, Porsche Unleashed

      But in "Need For Speed" you couldn't do a drive-by on a rival bootlegger's speakeasy front with tommy guns at 50mph (it goes so fast because 1930's mobsters can afford blazing-fast hotrods).

      I submit that slow cars can be made fun with automatic weapons! But really, what can't be made more fun with automatic weapons, now that is the question.

    32. Re:What next? by neomunk · · Score: 2, Funny

      Soccer hooligans. And ruffians, with the occasional scallywag.

    33. Re:What next? by phagstrom · · Score: 1

      Hate to be a dustbin then...

    34. Re:What next? by Archimonde · · Score: 2, Insightful

      The game you describe is already made. Please don't tell you never heard about Mafia: The City of Lost Heaven?

      Kids these days...

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    35. Re:What next? by Anonymous Coward · · Score: 2, Interesting

      The next GTA game should be the ultimate power grab. GTA Capital City. Start out as a congressional page. Avoid the boy loving congressman, and rise through the ranks of power. Work on shutting up the over zealous trial lawyer who wants to shut down video game violence while ignoring movies, other media, or possibly the real cause for children acting up... crappy parenting.

      From there you can do all sorts of fun things like use your political influence to avoid getting arrested. Get drunk, drive around with a dead hooker in your car and crash it into a canal... no problem! Just call trust fund daddy and get out of jail free. It could make an awesome piece of fiction.

    36. Re:What next? by OMNIpotusCOM · · Score: 1

      So they've done Miami Vice, mobsters, LA street gangs, and now Russian mobsters. What's next?

      Uh, Cowboy Neal? Not even Cowboy Neal wants to do Cowboy Neal. I vote for Code Pink, Al Sharpton, or violence in video games. There's so much content to use on any of those topics that they could probably squeeze three or four more games out of them before EA buys Rockstar up.
    37. Re:What next? by thefear · · Score: 1

      So they've done Miami Vice, mobsters, LA street gangs, and now Russian mobsters. What's next? Looking forward to this one. Grand Theft Music: RIAA
      Grand Theft Source Code: SCO
      --
      :(
    38. Re:What next? by pedrop357 · · Score: 1

      GTA:Rep-Detect

      Go through the game as a replicant, deal in real and fake animals, stealing spinners, avoiding Blade runners, bribe/fake your way though VK tests, etc...

    39. Re:What next? by Goaway · · Score: 2, Informative
    40. Re:What next? by Goaway · · Score: 1

      I'm hoping they'll finally stop recycling locations from GTA 1 and get back to GTA London 1969.

    41. Re:What next? by Enonu · · Score: 1

      How about GTA "I'm going to get you sucka" edition. You could get too much cash and over gold.

    42. Re:What next? by Anonymous Coward · · Score: 0

      What's next?

      In a perfect world? The Duke Nukem rights sold off to Rockstar so they can make the damn game instead.
    43. Re:What next? by Anonymous Coward · · Score: 0

      There is something of that sort, http://www.sa-mp.com/
      You can have 200 players simultaneusly, you can totally script the game mode and the next version is said to raise the limit to 500 players.

      I've played sa-mp a lot and it's really cool.

    44. Re:What next? by newsdee · · Score: 1

      In general I notice that there's quite a bit of movie inspiration for the themes. So you need to see what movie genre would be good. Personally I'd love to see GTA based in 80s Hong Kong inspired from the John Woo movies. Or one located in Japan in the 80s or 90s. Or they could go retro and have one based on a ronin in the EDO period. Sure, no autos there, but you still get the theme of the lone guy trying to get his slice of the cake by any means chosen by the player.

    45. Re:What next? by mrchaotica · · Score: 1

      Yeah, but a new 3D one.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    46. Re:What next? by Keen+Anthony · · Score: 1

      By GTA version, you mean a huge sandbox, time-relevant music, and such? Yeah. I'd enjoy that.

      I'm for a '70s cop show/movie theme. Something that mixes bits of Bruce Lee fandom with blaxploitation, muscle cars, and the player as a cop whose course of actions can lead him towards being a Dirty Harry, a Serpico, or a [Harvey Keitel's character from Copland].

    47. Re:What next? by Triv · · Score: 1

      fantastically easy way to get around that: Instead of the 30's, make it 1930's with a heavy dose of steampunk. Case closed. See? Sci-fi solves everything, and everything it doesn't, anime does.

    48. Re:What next? by Anonymous Coward · · Score: 0

      they already did 60's camp, although not as supervillains:
      http://en.wikipedia.org/wiki/GTA_London#Grand_Theft_Auto:_London.2C_1969

      i remember playing this expansion and trying to figure out what "you're brown bread" meant when the bobbies nagged you.

    49. Re:What next? by Anonymous Coward · · Score: 0

      Go and play Mafia, then kick yourself for being so silly. Then kick the crack-mods who think you're Interesting.

    50. Re:What next? by Doggabone · · Score: 1

      Maybe if you're Jack Thompson. I mean, insofar as he can discern "realism" from "gobbledygook".

    51. Re:What next? by steveo777 · · Score: 1

      So what you're looking for is a "What if Shaft and Jim Rockford shot up the town", right? I'd buy that. Although it's already been done with Driver. I loved this game. It really is a shame that the sequels have all utterly failed where the first succeeded. The first game was all about driving. The game had a 'law system' where you could free drive the whole city without being noticed as long as you obeyed traffic laws. Stop at a light, use your blinker (was automatic), don't drive too fast, and stay on your side of the road. This allowed you to quietly finish missions if there was no time limit and keep the car in perfect condition. That's why I liked it. Okay, I also loved watching everyone's rims fly off the cars just like in 70's chase movies. (I am more of a Gran Turismo than a GTA guy in the first place). The second one allowed you steal cars and walk around (there wasn't any gun play). The third was a poorly executed GTA3 knock off. The reason I say poor is because the driving physics (what should have been the core of the game) too a second place to the shooting. I haven't even touched the fourth.
      At any rate, there could be a LOT learned from this series for GTA. Namely the driving physics and the law system. I haven't touched GTA IV yet, so if they have done any of this, I have yet to see it. Should be fun.

      --
      This sig isn't original enough, it's time to come up with something witty...
    52. Re:What next? by Keen+Anthony · · Score: 1

      Exactly. Maybe even throw in a Jim Kelly or a Foxy Brown as a player character too.

      I never had a chance to play Driver, but now I'll have to check it out. I too am a fan of seeing hubcaps fly off cars during a chase.

      I'm hoping we'll get to the point soon where we'll have players able to explore a giant sandbox modeled after a real metropolis totally. I mean, showing every street, capturing the look and feel of every neighborhood, and so on. Expensive yes, and perhaps squandered for anything other than an epic crime game, but IMO very cool.

    53. Re:What next? by steveo777 · · Score: 1

      If you want modeled cities then definitely look into Driver. The streets are modeled after New York and such (I don't know exactly how accurate they are). But I too would like to see this.

      --
      This sig isn't original enough, it's time to come up with something witty...
    54. Re:What next? by krytor · · Score: 1

      So they've done Miami Vice, mobsters, LA street gangs, and now Russian mobsters. What's next? EA buys Rockstar Games and releases "GTA: Hot Date" and "GTA: Pets."
    55. Re:What next? by WormholeFiend · · Score: 1

      Your next mission is to go knock over a dustbin, in Shaftsbury

  2. Prisoner testing by jrozzi · · Score: 1

    Maybe they should do more "locked in a room" testing with GTA IV on prisoners to see their responses.

  3. Cut scenes eh? by Mastadex · · Score: 1, Funny

    I give it a month before someone finds a secret cut scene of Cowboy Neal getting frisky with some Ho. We can call it the "Fat Coffee" scandal. Alright, I'm going back to my cage.

    --
    A morning without coffee is like something without something else.
    1. Re:Cut scenes eh? by FinchWorld · · Score: 1

      The mental pictures, they burn, argh, damn you sir!

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
  4. hmmmm... by MagdJTK · · Score: 5, Insightful

    Is it just me or are people getting way too excited about this game?

    Now before everyone instantly mods me troll, I'll point out that I own GTA3, Vice City and San Andreas and loved two of those three games (I'll leave it to you to guess which ones), but I never saw them as deep or as art. I saw them as a fun way to pretend to be a gangster and run around causing mayhem.

    Yet this GTA comes out and people are practically wetting themselves over what is going to be the same thing but shiny? Don't get me wrong - I'm sure it'll be a good game and win lots of GOTY awards, but does anyone honestly think they'll see a lot they're not expecting?

    1. Re:hmmmm... by drinkypoo · · Score: 4, Interesting

      Yet this GTA comes out and people are practically wetting themselves over what is going to be the same thing but shiny? Don't get me wrong - I'm sure it'll be a good game and win lots of GOTY awards, but does anyone honestly think they'll see a lot they're not expecting?

      GTA is still the finest sandbox-game series, of course we're eager to see it. And the incremental upgrade approach works fine for me so long as we keep getting new storylines. Odd games tend to introduce game mechanics and even ones provide a large world in the game; this title improves mechanics, and the next one will probably have the large world again, AND the new complexity. At least, that's been the pattern so far. So yes, I think that people are justified in being excited.

      Personally, I want to see new things done to continue improving replay value. I will keep buying the games if this happens; otherwise I'll get tired of them eventually. It hasn't happened yet, though.

      Give me split-screen and/or LAN play, and I can keep the game fresh basically for eternity.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:hmmmm... by MagdJTK · · Score: 2, Insightful

      I guess you're right. I mean no disrespect to people who are looking forward to it --- it just seems that GTA is going the way of FIFA, which worries me slightly.

    3. Re:hmmmm... by Fusen · · Score: 2, Interesting
      I've completed the story missions on GTA4 since downloading couple days ago and it took 30 solid straight hours, the story seriously pulls you in, even though it may sound weird but I felt more "attached" to Niko than any other video game character when I was playing.

      Rockstar really did go all out with the story and plot twists with this game and it could easily be turned into an awesome movie.

      Near the end of the game when you have to make certain decisions which have different outcomes for Niko's life, I had a major problem choosing what to do and then the consequences hit me pretty hard. It seriously is the most engaging game I'm ever played.

      and then I haven't even started on the actualy fun gameplay changes :P

    4. Re:hmmmm... by CastrTroy · · Score: 1

      Didn't the original GTA support some form of LAN play? According to Wikipedia, the original Grand Theft Auto supported multiplayer over IPX network. So I guess I was right. I haven't played the newer GTAs but I assumed they would have supported multiplayer over the web.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    5. Re:hmmmm... by Akaihiryuu · · Score: 1

      I don't understand the big deal about it myself. It's another GTA game. I had fun with the other 3 (though I enjoyed GTA3 and Vice City much more than San Andreas)...and I'll probably pick it up at some point, but it's certainly not something I'm wetting myself over. I wouldn't get a PS3 for it. The only system-buying game coming out for it as far as I'm concerned is MGS4. Now THAT is something to wet yourself over.

    6. Re:hmmmm... by TomHandy · · Score: 4, Informative

      Well, if you do read any of the in-depth reviews that have come out so far, what has surprised people has been the fact that the storyline is deeper and more "artistic" than the previous GTA games. As you said, most people expected this game to be the same thing but "shiny", which probably would have been enough any way for plenty of praise and GOTY honors. That they also seem to have made a more mature and complex story is why people are giving this even more praise. I can say that I've mainly played the previous GTA games as sandboxes and not really gotten much into the story itself, but if the early word is anything to go by, it seems like this will be a game where the story aspect will be a lot more compelling.

    7. Re:hmmmm... by sir_montag · · Score: 1

      You can have LAN play on the PC for San Andreas, check out http://www.sa-mp.com/

      I tried it for a bit, it was interesting.

    8. Re:hmmmm... by Hojima · · Score: 1

      You're quite right about them needing new experiences, which is why I'm wondering how come they haven't turned it into an MMO where you create your own gang or police enforcement unit etc...

    9. Re:hmmmm... by superpulpsicle · · Score: 1

      I used to play the PC original GTA with a friend over local LAN via IPX (not TCP/IP). It was actually quite a disappointment. The number of disconnect ruins the game.

      It does a smooth disconnect though. Basically you won't know your friends are off. They get "re-controlled" by the game's AI. You both go from a joined network game to two separate single player on the fly.

    10. Re:hmmmm... by nEoN+nOoDlE · · Score: 1, Insightful

      I agree with you 100%. I just don't get all the hype around this game. I loved GTA3 and Vice City, but I don't get how a sequel to those can spawn hyperbole such as:

      "Niko's journey, the one crafted by Rockstar, may have ended, but Niko's adventures in the story I am creating have just begun."

      It's a game, not a novel, and even as a game the story in it is on the lower tier as far as game stories go. This isn't Half Life or Bioshock where the stories are integral to the game. It's a game where you go around killing gangsters and prostitutes on the way to becoming a mob boss. And while that's a lot of fun and the game will be great, there's no need to use flowery language to build the status of the game up to legendary.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    11. Re:hmmmm... by Dutch+Gun · · Score: 1

      Having been a programmer on both types of games (single-player console games and PC MMOs), there's a HUGE difference between developing MMOs and regular single-player games. I don't think I'm exaggerating by saying that basically any task is automatically many times harder to program when you're dealing with a massively networked environment. It's just not that easy to translate single-player game development experience into a full featured MMO. There are huge architectural issues you have to think of when doing so that are not obvious to the lay-person (or often to the average developer).

      Besides, MMOs are the cash cows of the foundering PC gaming market. Console game (likely the vast bulk of their sales) are still rock solid with largely single-player experiences. Why turn a well-known quantity into a huge risk, both design-wise and technologically?

      --
      Irony: Agile development has too much intertia to be abandoned now.
    12. Re:hmmmm... by Yahweh+Doesn't+Exist · · Score: 4, Insightful

      >it just seems that GTA is going the way of FIFA

      what... the... fuck... ?

      they just released the first game in 3.5 years. aside from downloadable content, the rumours are that the next full game won't appear until the next generation of consoles.

      so I ask again: what... the... fuck... ?

    13. Re:hmmmm... by justinlee37 · · Score: 4, Insightful

      GTA is still the finest sandbox-game series

      Civilization 4, Fallout or The Elder Scrolls are better candidates for the "finest sandbox-game series" than GTA will ever be.

      Not that GTA doesn't fill it's own little crime-and-mayhem niche or won't be fun or anything.

    14. Re:hmmmm... by stewbacca · · Score: 1

      I wouldn't get a PS3 for it. I did. So far every game I've rented has gone back without being able to capture this 38-year old's attention. (Assassin's Creed got close...) I HOPE that GTA_IV does, otherwise I bought just a Blu-ray player.
    15. Re:hmmmm... by ZombieWomble · · Score: 1
      Time between releases is in no way correlated with difference between those releases. Going back to the key point from the first post in the thread:

      does anyone honestly think they'll see a lot they're not expecting? GTA3 was successful because it took the whole sandbox game idea and really ran with it, and made something where it really was enjoyable to just mess around in for a long time with no real restirctions, while still providing a story to give everything you're doing a bit of background and meaning (if you so desire, of course). Very different from most everything else out at the time - but since then, what's changed? Graphical improvements, a few tweaks or new mechanics (Finally, our characters can swim!), but little that was genuinely new. I'll confess to being a bad gamer and not being up to speed with everything that's going on in this newest release, but is there anything that really really sets it apart from "More of the same, but shinier"?

      While this isn't strictly a bad thing, it does basically map back to the FIFA style of game release, if on a longer timescale.

    16. Re:hmmmm... by pcgabe · · Score: 1

      You don't understand!

      Grand Theft Auto Four is gonna make Grand Theft Auto Three look like Grand Theft Auto Two.

      --
      Don't put advice in your sig.
    17. Re:hmmmm... by bhtooefr · · Score: 1

      Because it could benefit the franchise greatly to keep advancing the game, rather than pulling a Madden or FIFA?

      Also, I've not played GTA4, but the previous versions certainly feel like they could rather easily adapt to an MMO-style environment.

    18. Re:hmmmm... by Keen+Anthony · · Score: 1

      I do. I was a huge fan of GTA Vice City. I found myself enjoying just driving around, exploring the sandbox. I really enjoyed casually riding a motorcycle just before dawn down the beach front main drag that was modeled after South Beach while listening to '80s soft rock. I probably spent as much time doing that as I did solving missions. I wasn't expecting that kind of enjoyment back then. I don't know how common my reaction was among other gamers; but I am hoping to wowed at being able to do things in this game I couldn't do in others.

      Just for the record, my ideal game would be a large sandboxed metro city and suburbia with intelligently simulated traffic, free-thinking pedestrians, weather changes, an abundance of drivable cars, and places for me to explore on foot or in a car while listening to a soundtrack I can construct using MP3s

      Basically, I want to simulate sitting in cross-town traffic at night people-watching and bitching at the traffic light... sorta like what I do in real life. I'm a weird gamer :D

    19. Re:hmmmm... by AbRASiON · · Score: 1

      Oh it's definately just you - sorry man, I'm selling my body for this game unfortunately the budget isn't looking too good right about now.

    20. Re:hmmmm... by NereusRen · · Score: 1

      I had the opposite experience with GTA2 (PC), which did use TCP. The LAN stability was pretty good given that the multiplayer seemed like a tacked-on feature, but it would still de-sync on rare occasions. It would keep you connected, still sending your input commands to the other computers, without realizing everyone else's machine had a different idea of where your character was. The end result was your character running in seemingly random directions, easy pickings for everyone else... except on your machine where you inexplicably started kicking ass :-)

      We spent SO many nights in college playing deathmatches, and I agree with the OP that multiplayer is the easiest ticket to replayability. Even the GTA2 single player, though, has quite a bit. Some of the highest tier missions in the last section of the city are damn near impossible, so you never run out of things to test your skill or to improve at. The city is so huge that you can always discover something new by wandering around, and there's tons of collectibles and unlockables. That's been a hallmark of the series since the very beginning, so I always die a little inside when people talk like GTA3 was the revolutionary one. All they changed for that one was 2d -> 3d, and a gritter more realistic feel to the environment and missions. I tried it, but stuck with GTA2 instead.

    21. Re:hmmmm... by mrchaotica · · Score: 1

      GTA is still the finest sandbox-game series

      I'd say it's rivaled by Morrowind (and maybe Oblivion, though I haven't played it yet). They're so different that they're more complimentary than competitive, though.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    22. Re:hmmmm... by mrchaotica · · Score: 1

      I don't think I'm exaggerating by saying that basically any task is automatically many times harder to program when you're dealing with a massively networked environment. It's just not that easy to translate single-player game development experience into a full featured MMO. There are huge architectural issues you have to think of when doing so that are not obvious to the lay-person (or often to the average developer).

      Screw technical issues, the real problem is that it's just not easy to translate single-player game playing experience into a full featured MMO.

      The whole point of a good sandbox-type single player game, like GTA or TES is that you're exceptional. You're the hero. There isn't anybody else in the game world like you. In an MMO, that basic paradigm utterly and irretrevably fails.

      What I'd like to see in terms of multiplayer for a game like GTA would be two entirely separate things:

      • A capture-the-flag (or otherwise goal-oriented) team (or "gang") based mode with no storyline for up to, say, 32 players
      • A co-op mode for somewhere between 2-8 players, where you are all in the same gang and experience a deep storyline in a world that persists between gaming sessions. Obviously, this would require a lot of logistical coordination between members of the play group, and would become more complex to implement as the number of players allowed (and the variablity of the numbers of players allowed) increased, so it would unfortunately be too much development work for too small an audience.
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    23. Re:hmmmm... by mrchaotica · · Score: 1

      It's a game, not a novel, and even as a game the story in it is on the lower tier as far as game stories go. This isn't Half Life or Bioshock where the stories are integral to the game. It's a game where you go around killing gangsters and prostitutes on the way to becoming a mob boss

      How do you know? Have you played it? Maybe the reviews are saying what they're saying because it does actually have a great story!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    24. Re:hmmmm... by Woundweavr · · Score: 2, Insightful

      Civilization 4, Fallout or The Elder Scrolls are better candidates for the "finest sandbox-game series" than GTA will ever be.,

      You'd have an argument if those are sandbox games, but thats highly disputable.

      Elder Scrolls has the best argument, but I would argue both Fallout and Elder Scrolls are actually simply RPGs with larger worlds than most computer versions. The thing is that even if you're doing nothing, you're still advancing one of the primary components of the game/plot (gaining XP/equipment whatever). Plus, you're still in the framework; there isn't the ability to experiment in the same way. Then again, someone else might simply have a broader definition than I do. To me the Civ games aren't even close to sandbox games (there's only a handful of final outcomes as interesting/addicting as those games are), but something like the Sims or large scale single player RPGs have an argument.

      However, the idea that those three games are 'better candidates' is highly subjective as well. Those three games all have gamer 'street cred' but when I think sandbox, I don't think any of them (I'd think Wing Commander: Privateer if I wanted to be l33t) and the commercial/mainstream/widespread appeal doesn't compare. But to each their own.
    25. Re:hmmmm... by p0tat03 · · Score: 2, Interesting

      I respectfully disagree on the Elder Scroll claim. I tried to get into it, being one of the highest rated games on the 360 ever, but I simply could not. The world doesn't feel like a world, and side quests do not feel like they are part of the world, allow me to explain.

      Oblivion has a very straightforward main storyline, and one can follow this through without doing the vast majority of side quests. The characters in it are well voice-acted, but the animation and the characterization was simply very poorly done. Characters felt wooden, and you never established a real connection to any of them beyond the cursory back story the game throws at you. Compare with GTA, full of zany, wacky, and sometimes downright loathsome characters that you grow to care about by the end of the game.

      Rockstar, IMHO, are infinitely better story crafters than Bethesda could ever hope to be. Not to mention that the GTA world feels *alive* in ways that Oblivion could not match, despite its massive geographic size.

      I would still say that the recent GTA games (i.e. since GTA3) are the finest examples of sandbox gaming available. This doesn't include Civilization, since Civ isn't really a sandbox game, it's a God game, which is an entirely different genre that's more like Sim City than GTA.

    26. Re:hmmmm... by BruceCage · · Score: 1

      While writing this reply I eventually found myself leaning towards your opinion, but I've come to the conclusion that one cannot really define "anything that really really sets it apart". I certainly think there are features in each version that set it apart from its prequels.

      San Andreas for example was absolutely fantastic, if only because of the sheer size. But the more incremental tweaks certainly helped it a lot, such as the vehicles (especially the bikes) actually handling significantly better; or the weapon system (skills-based); the fact you could take over territory and recruit gang members; or ... The list goes on and on and on.

      Also the whole mini-game-esque functionality that was introduced, and little things such as people on the street talking to you, really helped in terms of immersion. Definitely improved replayability too.

      And contrary to the FIFA series (or NBA Live for that matter), next to incremental improvements there's an actual story that's entirely new. That's a big difference.

      --
      Perfect is the enemy of done.
    27. Re:hmmmm... by donscarletti · · Score: 2, Interesting

      Civ4 requires one to expand and progress fairly efficiently lest one be quickly wiped out by barbarians or opponents. Sure, there is room to try something different each time but generally, one must be far more concerned with doing the right things rather than doing new things or one will not have the time, safety or resources to play around.

      The Elder Scrolls allows as much time as the player wants for screwing about but does not provide enough avenues for entertaining oneself without doing a fixed mission of some sort (at least in Oblivion and Morrowind, the ones I have played). Sure, you can just focus on side quests (of which there are a whole lot) but this is just a forking track, not actual free form content. You can focus on exploration, level advancement, dungeon raiding or inventory improvement but I never felt much challenge, excitement or thrill of doing much apart from the missions, the combat and movement are both too slow paced and rigid to stand up on their own without the missions keeping everything moving.

      GTA is different, if you don't want to do a mission of any sort you can just ride around the city as dangerously as possible, or do insane stunts and try to survive them, or get into dangerous (6 star) situations with the local constabulary and try to evade them. The exploration is better since they provide incentives to find various things and hide them very creatively. San Andreas was the king of diversions since it had large amounts of races in every city, riding, driving, flying and boat schools, bicycle races on the mountain, a bmx track, truck driving missions, a shooting range, the triathlon, dating, the regular vehicle missions, dancing (in a car and out), valet parking, video games and a bunch of other stuff. You could also find the Graffiti in Los Santos, photo opportunities is San Fierro, horseshoes in Los Venturas and oysters all over the state if you want to explore. It even keeps track of your best stunts, police chases and stuff for you so you can go for increasing your high scores in any number of things without even doing a mission. If it wasn't for its awful graphics and painful "Yo down fo representin' da hood?" "Yeh dog, I always down mofo!" "Lets be rollin'!" business at the beginning it would be the greatest game ever made.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    28. Re:hmmmm... by mikkelm · · Score: 1

      "Yet this GTA comes out and people are practically wetting themselves over what is going to be the same thing but shiny?"

      It might be the same basic idea, but it's the details, not the basic idea, that makes a game great. The details in this game are going to be very different from the details of the previous games.

      You could ask yourself the same question about people buying new cars, new computers, new TVs - They serve the same basic purpose as their old ones, but you get them for the quality and the new features.

    29. Re:hmmmm... by mollymoo · · Score: 1

      I haven't played the newer GTAs but I assumed they would have supported multiplayer over the web.

      I expect they use the internet rather than the web specifically.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    30. Re:hmmmm... by qaldune · · Score: 1

      Awful graphics? Have you realized that normal DVDs have only 4.2GB of storage?

    31. Re:hmmmm... by ZombieWomble · · Score: 1
      Heh, ironically, San Andreas' "sheer size" was one of the things which I liked least about it - one thing which bugged me about the earlier games was that it felt a bit like there were chunks of the final island which were close to wasteland - no real events going on there or particularly engaging areas to explore, just a bit of backdrop while driving between missions and other areas of interest. SA by comparison had vast, vast areas which fell into this trap and it meant I really didn't feel as engaged in any given area as I did in older haunts in GTA3 or Vice City.

      And while there's no doubt some of the tweaks are very nice, some of them can also be frustrating (starting off in SA with minimal driving skill was rather painful, not to mention the whole "Oh yes, all those gang territories you captured? We'll be having them all back now" bit. Is there any game where that gimmick has been a positive thing?)

    32. Re:hmmmm... by drinkypoo · · Score: 1

      I thought they had 4.5GB, or 4.7GB without error correction?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    33. Re:hmmmm... by Anonymous Coward · · Score: 0

      Different strokes for different folks, I guess. I would suggest playing the far superior Morrowind instead, but based on your complaints of Oblivion, you probably wouldn't like it, either.

  5. censorship by conan1989 · · Score: 3, Interesting

    sucks how the aus and kiwi versions are censored! free speech anyone? and there's no PC version WTF? CoD learned from that mistake

    1. Re:censorship by Anonymous Coward · · Score: 0

      Import it then. You do have a PS3 which has region free games?

    2. Re:censorship by Wooloomooloo · · Score: 1

      If a PC version is in Rockstar's plans, it'll take months to be released, just like all previous GTA games.

    3. Re:censorship by Edgewize · · Score: 1

      "CoD learned from that mistake"

      What's the mistake exactly? The 360 version outsold the PC version 10:1 at retail stores. The PC gaming market might not be dead, but it's a small minority now.

    4. Re:censorship by chubs730 · · Score: 1

      The PC gaming market might not be dead, but it's a small minority now. It's a small minority for certain games, yeah. I think blizzard (and many others) would disagree with you.
    5. Re:censorship by Edgewize · · Score: 1

      Yes, PC games are dominated by World of Warcraft and The Sims. Every other retail-box game is basically an also-ran, although Valve doesn't release numbers for Steam so it's possible that PC direct downloads make for a healthier picture.

      There was a time when people said that FPS games would never catch on with consoles, but dual-analog controls proved them wrong. RTS games and MMOs are another two PC-centric genres, but maybe it's only a matter of time until their console equivalents get worked out as well.

    6. Re:censorship by jollyreaper · · Score: 2, Insightful

      There was a time when people said that FPS games would never catch on with consoles, but dual-analog controls proved them wrong. RTS games and MMOs are another two PC-centric genres, but maybe it's only a matter of time until their console equivalents get worked out as well. They've caught on but I'm still hostile to the controllers. I can play Oblivion well enough with the standard 360 controller, though I did move like a drunken Bush on a Segway for the first few hours. But the shooters I've tried playing on it, ugh! I'm going to have to put it on "arthritic grandmother" difficulty mode to get anywhere, I lack all accuracy. Give me a mouse and keyboard, I'm just hopelessly used to the idea of playing shooters hunched over a keyboard with the screen a foot from my face, ready for anything. I'm assuming this is just a generational bias, the kids growing up on the dual thumb controllers would probably find keyboard and mouse just as offputting. I hope that's the case, I plan on smoking their asses at LAN parties. "HA! Take that, whippersnapper! Where is your thumbstick now?"
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    7. Re:censorship by stewbacca · · Score: 1

      It's not a generation thing at all, because there is no disputing that keyboard/mouse control is far faster and more accurate than any thumbstick could ever be. The only time the debate even becomes remotely close is when you move away from traditional style FPS games (where you have to mouse-look).

    8. Re:censorship by Anonymous Coward · · Score: 0

      What's the mistake exactly? The 360 version outsold the PC version 10:1 at retail stores.

      There's this thing about correlation and causation...

      Is it possible that a metric fuckload of people bought the PC version over Steam, whereas 360 players don't even have that option? At least 60% of the guys in my clan, including myself bought the game over Steam.

    9. Re:censorship by jollyreaper · · Score: 1

      It's not a generation thing at all, because there is no disputing that keyboard/mouse control is far faster and more accurate than any thumbstick could ever be. The only time the debate even becomes remotely close is when you move away from traditional style FPS games (where you have to mouse-look). I know I like keyboard and mouse more but I'm sure I can find people who could kick my keyboard and mouse ass with thumbsticks. How furious is the debate on this one?
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    10. Re:censorship by Edgewize · · Score: 1

      Even if 60% of all players purchased via Steam (which would be a total coup for Valve, since as far as I'm aware, downloads are still the minority) the platform ratio is still 4:1.

      A major worry being floated around the industry right now is the idea of PC sales cannibalism. How many people who bought it for PC also have a console, and would have purchased that version if were no PC SKU? More directly, how many people pirated it for the PC and never paid, but might have purchased it for a console where piracy requires more dedication?

      I'm not saying that this cannibalism theory is true; it's almost impossible to test. But since industry figures peg piracy at 90%+ of the total PC install base for popular games (and 99%+ in Asia), it's certainly possible.

      It's just that very few companies have the balls to talk about it in public, because saying it out loud is the same thing as calling your customer base a bunch of thieves. So they refer to it vaguely as 'business challenges' and say that a PC version is hard to make. EA is actually pulling this off right now with Madden 09, so in a year or so when we have the final sales numbers, we might know whether or not there's truth behind the cannibalism theory.

    11. Re:censorship by Anonymous Coward · · Score: 0

      sucks how the aus and kiwi versions are censored! free speech anyone? and there's no PC version WTF? CoD learned from that mistake I didn't know that our versions were going to be censored. I was going to buy it, now I'm going to steal it so I can get a "proper version". Nice work guys.

    12. Re:censorship by wheresdrew · · Score: 1

      The European version will run on Australian consoles, so you can just import it and get what you want. (This has been confirmed by those who have examined the leaked Euro copy.)

    13. Re:censorship by stewbacca · · Score: 1

      Just think of how much MORE they'd kick your ass if they learned how to use keyboard/mouse. I've never been able to beat anyone, except the computer, so multiplayer is a non-issue for me anyway ;-)

    14. Re:censorship by lordlod · · Score: 1

      Australia doesn't have "free speech", never has.

      Besides, the censoring is a voluntary act by Rockstar to get the rating that they desire. They could have simply proceeded with the higher rating.

    15. Re:censorship by conan1989 · · Score: 1

      yes, aus has never had "free speech", yet we're told we do by MSM. merely a comment on how people will believe anything their told if done so by enough people (indoctrination?). as for the voluntary censoring, i'm sure they were 'encouraged'.

    16. Re:censorship by PopeGumby · · Score: 1

      well, sure, assuming that what they cut didnt put them OVER the MA15+ age restriction. because if they'd left that in there, the game would have been refused classification and not been released in australia.

  6. Karma Girl by Animats · · Score: 1

    If that's what you want, read Karma Girl, by Jennifer Estep. It's superhero chick lit.

  7. give me a chopper by koko · · Score: 0

    I like birds I can fly. Cars are too slow.

  8. Depth... by dreamchaser · · Score: 2, Insightful

    I never thought I'd hear the words "Grand Theft Auto" and "depth" in the same context and at the same time.

    1. Re:Depth... by hansamurai · · Score: 2, Interesting

      Have you ever played a GTA game? Specifically San Andreas? The game was something like a 100 square miles large, had missions all over the place, heck, you could micromanage your characters body fat if you wanted. That game had a ton of depth.

    2. Re:Depth... by dreamchaser · · Score: 1, Interesting

      Yes, I have played GTA: SA. I have all of the GTA games to date. I didn't say they were not fun. The amount of gametime and maps has nothing to do with depth though. Hell, Painkiller had more 'depth' than any of the GTA games IMO, and that is saying very little.

      You'll note I didn't say it was a bad series of games, just don't pretend there is any depth to the 'story'.

    3. Re:Depth... by Anonymous Coward · · Score: 0

      That's breadth, not depth.

      Being able to do a million different things is breadth.

    4. Re:Depth... by Anonymous Coward · · Score: 0

      you're that same asshole that at the end of every movie whines that the book was so much better, right?

    5. Re:Depth... by Deliveranc3 · · Score: 1

      Did the gameplay change with your skill level?

      Did it evolve new and complex mechanics?

      If you sat a noob down in front of an advanced level would they be lost?

      If you want to see depth look at chess or Escape Velocity... Actually EV is an excellent example of what GTA fails to accomplish.

    6. Re:Depth... by dreamchaser · · Score: 1

      No, because you won't hear me whine much about anything, ever. A simple statement of fact such as the post of mine you replied to is hardly whining. The post I am now replying to, however, has a certain whiny note to it :)

    7. Re:Depth... by Anonymous Coward · · Score: 0

      Your confusing breadth with depth.

  9. PC version? by Jugalator · · Score: 1, Interesting

    So is a PC version planned to eventually be released for this GTA incarnation too?

    I just checked Wikipedia, but only the PS3 and Xbox 360 versions were listed.

    --
    Beware: In C++, your friends can see your privates!
    1. Re:PC version? by Klaus_1250 · · Score: 1

      Yes. This comes up in every GTA4 topic and is answered in every GTA4 topic. A PC-version will (eventually) be released, but no, it hasn't been announced yet.

      --
      It only takes one man to change the Wisdom of the Crowd to Tyranny of the Masses.
  10. My Impressions by Dr+Kool,+PhD · · Score: 5, Interesting

    I've played the game a few hours since the ISO was released on Thursday. The main difference between GTA IV and previous versions is that the city feels more alive. Pedestrians say more and varied crap to you, people act in a variety of ways when you jack their car, the police act intelligently and hide behind their car doors, etc. There's a ton of stuff to do in the game and I'm sure it took a superhuman effort by the programming staff to get all this stuff packed into the game.

    My main complaint is that GTA IV is just a souped up version of the previous GTA games. You play a gangster who goes around breaking laws and doing gangster stuff. The missions are basically the same since the first GTA III - Steal this, muder that, etc. Also there are some frame rate issues, I notice FPS lagging on some occasions. Strange because Burnout looked better and didn't have these problems.

    Overall it's a great game. But in many ways it's the same game you've been playing for years.

    1. Re:My Impressions by Anonymous Coward · · Score: 1, Insightful

      My main complaint is that GTA IV is just a souped up version of the previous GTA games. You play a gangster who goes around breaking laws and doing gangster stuff. The missions are basically the same since the first GTA III - Steal this, muder that, etc.

      If it aint broke, don't fix it.

    2. Re:My Impressions by Nitemare14 · · Score: 1

      Also there are some frame rate issues, I notice FPS lagging on some occasions. Strange because Burnout looked better and didn't have these problems. The visuals aren't the only thing that affect FPS. There's also AI, physics, and other things like that behind the visuals. I'm very sure GTA IV has more of those things than Burnout ever will.
    3. Re:My Impressions by TomHandy · · Score: 1

      You can tell all that just from playing "a few hours"? I think I'll take the word of those who have actually played through the entire game as far as comments about whether it's the same thing as the previous versions.

    4. Re:My Impressions by kestasjk · · Score: 1

      Somewhere in a parallel universe people in /. are berating Take Two for trying to turn GTA4 into something new and parting with the tried and tested formula everyone liked the first 3 times.

      You have to feel bad for Take Two though; a leak after all the hype and so much care, and all the kids that would have camped out to get it first but now know they're seeing it last because they don't know how to pirate games. That'd be a bummer.

      --
      // MD_Update(&m,buf,j);
    5. Re:My Impressions by Anonymous Coward · · Score: 0

      You say there are some 'framerate issues' but fail to mention what platform you are playing it on. Is it on PC, 360, or PS3?
      If it's on a PC then post your system stats as well.

    6. Re:My Impressions by Anonymous Coward · · Score: 0

      Considering how far up the ass of Sony OP's nose is, I'm going with "PS3"

    7. Re:My Impressions by Anonymous Coward · · Score: 2, Insightful

      Also there are some frame rate issues, I notice FPS lagging on some occasions. Strange because Burnout looked better and didn't have these problems.

      Burnout doesn't have PEOPLE, for starters! GTA4 does a lot more than a racing game like Burnout or Gran Turismo does.

      It's like comparing a fighting game to a game with dozens of enemies onscreen at the same time.
    8. Re:My Impressions by Anonymous Coward · · Score: 0

      Wow, for real. I just checked out this guy's posting history. I think I've modded him down before for being such a fanboi.

    9. Re:My Impressions by saunabad · · Score: 3, Funny

      ... the police act intelligently ....

      So they didn't much care about the game being realistic then...

    10. Re:My Impressions by Anonymous Coward · · Score: 0

      [..], the police act intelligently [...] There goes the suspension of disbelief...
    11. Re:My Impressions by ClamIAm · · Score: 1

      [It's] just a souped up version of the previous GTA games.

      I may never play this game (I have no plans to buy a 360 or PSTripple). However, IV looks like a GTA I'd actually enjoy. I played 3 and Vice City a little, and own San Andreas. And while I think they're OK, that game engine was so shitty it really sapped my desire to keep playing.

      Sure, SA had miles and miles of city and country to drive through and tons of things to do. However I really can't play a game for dozens of hours that has shitty collision detection and mediocre controls.

      It looks like IV fixes that stuff. I'd probably love it.

    12. Re:My Impressions by Anonymous Coward · · Score: 0

      I've played the game a few hours since the ISO was released on Thursday. ...

      My main complaint is that GTA IV is ... Not really sure how you get to complain about anything here.
    13. Re:My Impressions by Anonymous Coward · · Score: 0

      Tell me, how is the development for Madden 2010 coming along?

  11. IGN Review by I'll+Provide+The+War · · Score: 4, Informative

    IGN has the first video review.

    http://xbox360.ign.com/dor/objects/827005/grand-theft-auto-4/videos/gta4_review_042508.html

    They have proclaimed it the best game of the decade.

    Text review: http://xbox360.ign.com/articles/869/869381p1.html

    1. Re:IGN Review by joe+155 · · Score: 0

      "They have proclaimed it the best game of the decade."

      Then they are wrong. I suppose I only need to point out that Majora's Mask came out in 2000 and that clearly makes it the best game of this decade

      --
      *''I can't believe it's not a hyperlink.''
    2. Re:IGN Review by Anonymous Coward · · Score: 0

      Majora's Mask is the first Zelda game I stopped playing before completing it.

      It was way too frustrating.

      Ocarina of Time and Twilight Princess still crush it.

    3. Re:IGN Review by Anonymous Coward · · Score: 0

      Majora's Mask was pretty crappy. Now if you had said Ocarina of Time then I'd agree with you.

    4. Re:IGN Review by inotocracy · · Score: 1

      Majora's Mask was pretty craptacular. If you had said Ocarina of Time I would have agreed with you.

    5. Re:IGN Review by Anonymous Coward · · Score: 0

      They all but specifically labeled it better than Majora's Mask when they said "Without question, Grand Theft Auto IV is the best game since Legend of Zelda: Ocarina of Time." Praise doesn't get much higher than that, folks.

    6. Re:IGN Review by Anonymous Coward · · Score: 0

      Ocarina of Time was overrated as hell, too. There have been games that have come out between now and 1998 that many would argue are better, like Prince of Persia: Sands of Time, System Shock 2, Banjo-Kazooie, and, well, Majora's Mask, to name a few. I'll never understand this worshiping of these first-3D-game-in-a-series golden calves like Ocarina of Time or Final Fantasy 7. Both of these games pretty much took proven formulas for a good game and given them the logical next step, and in both cases it wouldn't be until a couple games later until things really clicked.

    7. Re:IGN Review by BarneyL · · Score: 1

      They have proclaimed it the best game of the decade.
      I wonder how often IGN proclaim that? I'm sure it's a decent game but I'm sure history will put it far below put it above the likes of World of Warcraft and Half-Life 2.
    8. Re:IGN Review by Anonymous Coward · · Score: 0

      Oh, you're one of those PC people. Don't be bitter. I'm sure it'll come out on PC soon.

    9. Re:IGN Review by enderjsv · · Score: 1

      It's not that they made the jump into 3D, it's that they did it well. Super Mario 64, Zelda OoT, and Grand Theft Auto 3 are examples of this and deserve praise. For counter examples, look at Megaman, PacMan, and countless others that failed miserably. It's not fair to dismiss it as first-3d-game-in-a-series worship when F-3-G-I-A-S apparently isn't so easy to do.

    10. Re:IGN Review by Anonymous Coward · · Score: 0

      Even if they did do it well, they still lacked the polish that both their 2D predecessors and their 3D successors had. GTA3 is a great game, GTA2 and Vice City are better games.

  12. Yay by OverlordQ · · Score: 5, Insightful

    Remind me in a year or two when the PC version finally comes out.

    --
    Your hair look like poop, Bob! - Wanker.
    1. Re:Yay by Anonymous Coward · · Score: 0

      I know, this sucks. Are we really going to have to wait another six months, as in the past? The Xbox 360 and XP/Vista aren't *that* different environments.

    2. Re:Yay by sir_montag · · Score: 1

      Yeah, sigh. I'm not going to shell out for a Xbox 360 just to play this game. But as always, the PC players will get the shaft and we'll not see it released for our platform for another eight months to a year (if previous releases are anything to go by).

    3. Re:Yay by Tatsh · · Score: 2, Insightful

      Have you seen/dealt with the Xbox 360 SDK? Just curious to see if you are pulling information out of the blue. Secondly, Xbox 360 is PowerPC based and whilst cross-development is possible probably, they probably just serial cable or even USB these days the executable code to their dev machines. Perhaps the SDK runs on Windows (I'm sure it does), but it may indeed be a lot more work to get the PC version going than you think, and that especially includes the fact that ATI and Nvidia DX implementations are slightly different, supporting those, supporting all these different PC configurations, testing A LOT, and all that. Even so, I have found all of their PC ports to be buggy at times, and they never make enhancements to the PC versions either (like better graphics, we all know GTA 3 could have looked 3 or more times better on PC than PS2).

    4. Re:Yay by Anonymous Coward · · Score: 5, Insightful

      I agree that R* doesn't seem to care much about their PC releases once they've gone gold. And there are bugs that could do with fixing (not so much with San Andreas imho), but overall the PC ports are reasonably polished if you ask me.

      And they most certainly do make enhancements to the PC versions. They all have higher resolution textures than their console counterparts. They all support using a mouse in a reasonable fashion while also using a controller for driving/flying. You can configure every single key, and you never have to deal with unbindable keys or unchangeable binds. If anything R* probably is one of the best development houses at making decent PC ports of titles that started on a console.

      Still, it's certainly disappointing how little they appear to care for PC gamers.

    5. Re:Yay by dreamchaser · · Score: 1

      It's an artificial means to keep sales up on 360 games. PC's have way surpassed the capabilities of the 360 and the PS3 already of course, so the only way to really drive up sales on console games is to keep them off the PC for at least 6 months.

    6. Re:Yay by Johnno74 · · Score: 1

      As another poster mentioned, San Andreas WAS better on the PC and Xbox - these versions had higher poly counts, and higher res textures.

      One thing that did suck was the draw distance - things faded into the fog when you were very close, so when you were flying a plane you sometimes couldn't even see the horizon when flying straight and level.

      Fortunately some of the game files are plain ascii, and its possible to increase these draw levels TONS, even on the XBOX.

    7. Re:Yay by Anonymous Coward · · Score: 0

      Uhh the Xbox360 is NOT PPC based. It's plain ol' x86. In fact, not only is it x86, it's also the same damn platform entirely. Xbox360's run a heavily modified version of Windows.

    8. Re:Yay by Leto-II · · Score: 1

      Uhh the Xbox360 is NOT PPC based. It's plain ol' x86. In fact, not only is it x86, it's also the same damn platform entirely. Xbox360's run a heavily modified version of Windows. Bzzzt. Wrong.
      --
      Do not anger the worm.
  13. Gotta Say It... by FurtiveGlancer · · Score: 3, Funny
    Get a Life!

    No you can't download one. Second Life does not count.

    --
    Invenio via vel creo
    1. Re:Gotta Say It... by Anonymous Coward · · Score: 0
  14. Five days. by Fortimir · · Score: 1

    The article fails to mention that the five days locked in that room ended only because their mothers' posted their bail.

    --
    I live in a place where those who live forever come to die.
    1. Re:Five days. by Ethanol-fueled · · Score: 1

      Out of the cell and back into the basements where they belong :)

  15. Close as it comes... by Anonymous Coward · · Score: 0

    I think GTA is as close as it comes to a deep, immersive role playing game without the shitty menu based fighting and hours of reading.

    These games will only get better with the increase of technology and the hours they put into making it.

    1. Re:Close as it comes... by Anonymous Coward · · Score: 0

      Good RPG's don't have shitty menu-based fighting, and there's nothing wrong with hours of reading, assuming the text is worth reading. GTA is nothing like a role-playing game, it's a Tetris-ish time waster, only instead of clearing rows you're beating up hookers. It's not an immersive interactive experience like, say, Planescape: Torment or Fallout. Not that I don't like Grand Theft Auto, it has its charm and appeal. Just a different kind of appeal.

  16. GTA...meh by wicka · · Score: 1, Troll

    When I sit down with a fully unlocked save file and every cheat code I can find, GTA becomes one of the greatest games ever and I can just play it for hours on end. Occasionally I try to start from the beginning and play the missions and, to be honest, it's god awful. Everything I've heard seems say that the GTA IV missions are better, and I hope that is so, but god damn some of the things you have to do those games are just retarded. One of the earlier missions in San Andreas involves tapping buttons quickly to win a low rider contest. What the fuck? I just want to kill hookers.

  17. Meh, I'm playing that version now... by bromodrosis · · Score: 1

    It's not all that. I've got a mission right now to keep finding a new job before my Big Blue boss can ship it overseas. I've been on that mission for 4 years now. It's getting old.

  18. The Hype Machine by xx01dk · · Score: 2, Interesting

    I don't subscribe to any gaming magazine anymore. I don't like to think of myself as being easily manipulated, but I used to buy 2-3 PC games a month, based on glowing reviews telling me that such-and such game is the end-all and be-all of gaming. I own UT3, Crysis, Frontlines:FOW, and HL2 (Orange Box). Out of ALL of them, Portal is the only one I actually enjoyed so much that I couldn't wait to get back to it and replay it--and it was thrown in as almost an afterthought. HL2 was interesting but became too much of a grind, and the others simply lack depth, no matter how pretty they are.

    Other games that were overhyped and failed to satisfy me: Oblivion, World in Conflict, SupCom, Prey... Oh sure, I was stoked to be playing the latest and greatest on really good hardware, but after a couple of hours the shine starts to wear off and then it becomes a job. I have tried to play these games, really tried to finish them, but I just can't. And then, buyer's remorse sets in--it's a viscious cycle because you feel like you have to play all the way through regardless of enjoyment because it cost 50 damned dollars and you have to get your money's worth, right? I mean, come on, what's wrong with me? Why aren't I shivering in adulation of these gods of the gaming universe? Everyone tells me and I keep hearing how awesomely, Earth-shatteringly, mind-blowing these games are. I've got plenty of horsepower in my rig to run them, so it's not that; I know the developers worked their collective asses off making them, so quality isn't an issue either. I guess I just finally learned to stop buying games based on the "objective" reviews, and once I realized that is when I let my magazine subs lapse.

    xx01dk's law: All. Game. Reviews. Are. CRAP.

    -and its corollary-

    Thank goodness for BitTorrent and leaked/pirated releases.

    Do not misunderstand me here; if I like a game that I download, I will go out and buy it. If I do not, it gets deleted and I save my money. In addition, just like my favorite musicians, I will buy outright almost any game that is made by my short list of trusted companies/developers. (i.e.: Frank Delise, Sid Meyers, Stardock, Valve, and Rockstar)

    Where was I. Oh yes, the hype machine for GTA4. I'm going to buy it but not because of any stupid review. I own GTA3, Vice City, and San Andreas and have played them all through because they were fun. I don't even care that GTA4 won't be out for PC anytime soon because the content is what matters here, and it will still be fresh (to me). I like what Rockstar does, so I will support them by buying their product sans reviews (I actually liked Postal, I think PCG gave it a 0 out of 10 rating...).

    Queue fanboy flame wars in 3... 2...

    --
    There is simply too much glass..
    1. Re:The Hype Machine by jollyreaper · · Score: 1

      Other games that were overhyped and failed to satisfy me: Oblivion, World in Conflict, SupCom, Prey... Oh sure, I was stoked to be playing the latest and greatest on really good hardware, but after a couple of hours the shine starts to wear off and then it becomes a job. I have tried to play these games, really tried to finish them, but I just can't. And then, buyer's remorse sets in--it's a viscious cycle because you feel like you have to play all the way through regardless of enjoyment because it cost 50 damned dollars and you have to get your money's worth, right? I mean, come on, what's wrong with me? Why aren't I shivering in adulation of these gods of the gaming universe? Everyone tells me and I keep hearing how awesomely, Earth-shatteringly, mind-blowing these games are. I've got plenty of horsepower in my rig to run them, so it's not that; I know the developers worked their collective asses off making them, so quality isn't an issue either. I guess I just finally learned to stop buying games based on the "objective" reviews, and once I realized that is when I let my magazine subs lapse. I know what you mean but I think the real reason is that we're just getting older and we've seen more, thus it becomes harder to impress. The first time for everything is always the most impressive and revisiting any of those things can become a bore if you become jaded. Just sticking with game examples, a friend of mine was out of the gaming scene for years due to college, hadn't had time to keep up with anything. He gets out, buys a new computer, gets the Wolfenstein remake. I thought it was crap but he was blown away by the graphics. Yes, those graphics were good in comparison to the last PC shooter he played, Quake. So he was impressed. Me, having played more of the games in that era, found Wolf to be boring and uninspired with the graphics no better than anything else on the market.

      It can be very therapeutic to avoid the fanboy culture around movies, games, etc, and then let the latest new classic hit you as a complete surprise. "Hmm, never even knew this game was in development, only heard about it when it was released. Let me take a look -- OMFG! AEWSOMENESS!" Consider how completely overhyped movies never fail to disappoint but some obscure actioner out of Hong Kong you've never heard of will hit you between the eyes and you'd never even seen a trailer for it. Also consider how fanboys are corrosive and can suck the enjoyment out of even the good examples by incessantly picking it apart. Most recent example, Cloverfield. For what the movie advertised itself as, it was awesome: Blair Witch Project except it isn't a witch but Godzilla's uglier cousin. That's precisely what was promised and precisely what was delivered, no more and no less. How could anyone be disappointed? A lot of fanboys ripped it apart. Go figure.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    2. Re:The Hype Machine by stewbacca · · Score: 1

      I know what you mean but I think the real reason is that we're just getting older and we've seen more, thus it becomes harder to impress. Bingo! We have a winner (substitute the entire video game conversation above to "music" and it still fits).

      As a kid who used to mow about 10 lawns a week to earn enough quarters to quench my thirst for Pac Man, Crazy Climber, Dig Dug, Asteroids, Defender, and Donkey Kong (to name a couple), I have noticed the long and tiresome tread of games sacrificing entertaining or realistic game play for the sake of the "gee-whiz" lighting effects. What keeps game companies producing vapid-yet-shiny games is that most people are still wowed by 3d-lense flares. The "best" games never make the best-seller lists.

      A great example of this is the game Grand Prix Legends, which to this day, is one of the most accurate replications of not only car physics, but the culture and history of the era as well. The manual for the game alone was worth the $19 I paid for the game in 1999. The game was dogged because you didn't "unlock" cars, there was no soundtrack, and it didn't have an "arcade" mode. The same thing has occurred with Papyrus (same company as Grand Prix Legends) and their high quality NASCAR racing line from about 2002-2004. Stupid EA Sports bought all the rights to having the "real" drivers and the "real" sponsors all at the expense of the "realism".

    3. Re:The Hype Machine by jollyreaper · · Score: 1

      A great example of this is the game Grand Prix Legends, which to this day, is one of the most accurate replications of not only car physics, but the culture and history of the era as well. The manual for the game alone was worth the $19 I paid for the game in 1999. The game was dogged because you didn't "unlock" cars, there was no soundtrack, and it didn't have an "arcade" mode. The same thing has occurred with Papyrus (same company as Grand Prix Legends) and their high quality NASCAR racing line from about 2002-2004. Stupid EA Sports bought all the rights to having the "real" drivers and the "real" sponsors all at the expense of the "realism". Yeah, EA's a bucket of twats and I'm not even in the demo for the sports games they ruin with those exclusive licensing deals. To hell with them and their ratfuck lawyers.

      What you describe concerning the split between the hardcore and the arcade crowd, I've seen that in the flight and other military sims. I was hugely into them back in the day and the market seems to have simply tanked. Look at the flight sims. There are some people who want a paragon of realism like Falcon 4.0, other people just want to have pseudo-realism and blow lots of shit up. The US Navy Fighters series was like that, descended from the same codebase as Chuck Yeagar Air Combat. Fun game, pseudo-real with enough details to make a plane geek happy but with the play style ratcheted up for as much turning and burning as possible, missions kept pithy, short, and a blast.

      The problem these days is that games get more and more expensive to make and it's hard to convince a company to put the money into something that will only appeal to the hardcore set. Of course, with the net these days you'd think it would be easier to market to the hardcore guys, especially with electronic delivery. For the kind of people who build their own damn cockpits, $200 for the software would be nothing. We've seen examples in the past of how hobbies can be turned into viable businesses, people making money designing and selling skateboards, RC planes, surfboards, etc. You'd think that the net would increase the viability of the professional hobbyist.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    4. Re:The Hype Machine by Anonymous Coward · · Score: 0

      So, you say anything from, say, Sid Meier or Stardock is pretty much an automatic buy. (Well, you also mentioned Valve, but also how you didn't like HL2 in the end, but meh.)

      How did you like Civ4 or GalCiv2? I thought Civ4 in particular was fantastic. What gaming should be about these days.

      Agreed on SupCom, though. I have fond memories of playing TA, but somehow, SupCom doesn't do it for me.

    5. Re:The Hype Machine by Anonymous Coward · · Score: 0

      Believe it or not the best game reviews I have found are on mobygames.com. Most games will have several reviews by actual intelligent game players, not people who are paid to say things and not the immature/shallow player "reviews" you might find on Gamespot. You can read all of the points made in the various reviews and decide for yourself if it's something you might like.

    6. Re:The Hype Machine by xx01dk · · Score: 1

      Total agreement here, well said. Cheers~

      --
      There is simply too much glass..
    7. Re:The Hype Machine by vaporland · · Score: 1

      -it's a viscious cycle because you feel like you have to play all the way

      we've coined a new phrase here - viscious: something which is both feral and sticky...

      --
      Ask Me About... The 80's!
    8. Re:The Hype Machine by stewbacca · · Score: 1
      A problem I have is not that the it is impossible to make any money for a game that panders just to hardcore sim enthusiasts. Rather, I take issue when every racing game since Grand Prix Legends has been marketed as a "racing simulator" when most of them are arcade games. I just rented GT5:Prologue, and as nice as it looks, it is way too easy to recover from the start of a spin, and sideways power slides are ridiculously easy, even with a joystick. If these driving games can even be played with a joystick, then they are wrong, right out of the box. (exception, the xbox controller triggers allow for 50% held throttle, instead of the blasted on/off phenomena you are limited to in any other controller.) I'm not even an advanced online driver, but I realize that you have to be able to hold the gas at a particular percentage (not just off or on) and that how hard you press a pedal affects driving physics (locking up brakes, for example, or loosing traction under too heavy of acceleration/wrong gear, etc.).

      There are a couple "open source" style driving games that have popped up on the PC side, but they feel very unrefined, are convoluted in their installation and upkeep and just not very refined. The solution, is for a commercial company like Papyrus back in the day, to pander to the hard core crowd and charge 2-3x as much. Most of my buddies from back in the late 90s would easily pay upwards of $150-$200 for a quality NASCAR style game again.

  19. Solution by JamesRose · · Score: 3, Funny

    Pirate the games, if you like the game, go out and buy a hard copy, if it was crap either don't go out and buy it, or spend the money on something more worthy, I.e, fork out the same money to a charity.

    1. Re:Solution by Anonymous Coward · · Score: 0

      I wonder how many hours of gameplay it takes him to decide whether or not something is "worthy" of his money - and how are the developers compensated for that time?

    2. Re:Solution by Anonymous Coward · · Score: 0

      Umm... You do know that your "solution" is what he said he was all ready doing? I know we don't RTFA, but at least RTFC!

    3. Re:Solution by Ubitsa_teh_1337 · · Score: 1

      If the game is shitty, the developers are not compensated, and maybe they'll learn to make stuff that doesn't blow. If the game is not shitty, they get just as much compensation as if he bought it from the get-go.

    4. Re:Solution by xx01dk · · Score: 1

      I'll answer this one:

      My gaming sessions typically don't last longer than a few hours, so if I find myself wanting to come back to a game, then I know I'm going to buy it so I can have a serial number and support and not have to mess with keeping track of cracks and blacklists and such. However, I can usually tell within the first half-hour or so if I'm going to want to continue to play a particular title. The last game I bought in this way was Sims2; and the last one I rejected was FlatOut 2 (got kinda boring pretty quick). It is also important to keep in mind that whether or not I like a game usually bears no relation to the quality of said game, so if I like it, I buy it, and if I don't like it, I delete it and go on my merry way.

      One more thing I forgot to add: If a demo is available I'll try that first because it's the easiest way to get a taste, but so few developers put out the demo at the same time the game goes gold. And also I've been a beta tester for certain games and my experiences during beta have goverend whether or not I would buy the game: WoW = yes, Quake Wars: ET = no.

      Hope this answers your questions. Cheers~

      --
      There is simply too much glass..
  20. What about Wii by HalAtWork · · Score: 2, Interesting

    I'd actually like to see a Wii version, I don't care if it has to be scaled back, we know it can be at least as good as San Andreas. It's too bad the Wii is being ignored by many popular franchises, I guess they just don't want money from the largest installed user base. Some users claim that Wii will never get these games because it is seen as a casual system, but the truth is the people who buy Wii are very interested in having fun with games, and are open to new possibilities even if it means taking a more unorthodox approach. But it doesn't mean they also don't enjoy the types of games they have grew up on, they're just so into gaming that they are open to all possibilities, and the Wii sparked something in a lot of people. It represents a focus on intimate core gameplay, but that doesn't mean it has to be ignored by those trying to convey more cinematic and epic experiences. Once the developers saw that Wii sales greatly exceeded their anticipations, they started announcing more support for it, so hopefully Wii owners will be able to get such titles in the future. The demand is there, it's just a matter of getting those games out.

    1. Re:What about Wii by meringuoid · · Score: 1
      I'd actually like to see a Wii version, I don't care if it has to be scaled back, we know it can be at least as good as San Andreas.

      Go and buy 'The Godfather: Blackhand Edition' if you want a GTA-type game on Wii. The motion controls on that are wonderful. After overdosing on Nintendo's in-house games, which are great but, you know, saccharine, the first time I played this game was a revelation. Grab a guy by the collar with one hand, pummel his face with the other, fling him through a plate glass window, or just choke the life out of him... It was genuinely disturbing how good it felt to kill this way, so much more immersive than just pressing buttons to do it.

      Don't hold your breath for GTA 4 though. Wii only has 64MiB of RAM, and GTA 4's selling point is the enormous scale and detail of its simulated city. Scale back enough to fit on a Wii and you've destroyed the whole point of it. Maybe there'll be ports of the PS2 games, a la Bully, but I wonder if there might be contractual issues there.

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:What about Wii by Anonymous Coward · · Score: 0

      Actually the Wii has 91MB RAM, and the PS2 with 32MB RAM and a slower CPU is able to do san andreas, so we have to conclude that the Wii could handle a more complicated version of that. They could even make a GTA4: Stories type game. Just stop leaving the Wii high and dry. I agree Godfather is great, which is why I want to see a version GTA4 on Wii. If they bothered scaling the other games back for PSP, then you know the Wii could do an approximation of GTA4.

  21. I dont like this by milsoRgen · · Score: 3, Insightful

    That summary read like a piece of proganada. I mean I have no doubt its going to be an excellent game and I am huge fan of the series and video games in general. But with so much hype before release, as seems to be the norm these days. I'm started to wonder about the motivation of such glow reviews. Sure it's probably fanboyism and follow the leader mentality, but a small part of me wonders if this isn't just some propaganda to ensure a nice bottom line.

    --
    I'm sick of following my dreams. I'm just going to ask where they're goin' and hook up with 'em later.
    1. Re:I dont like this by hyperball · · Score: 1

      besides, when did 'speed-playing the game under a deadline' count as a good "review" ? as a /. entry?

  22. Video games are art. by Alari · · Score: 1

    Video games are art.

    --
    I use Windows... like a two dollar wh.. why don't I just go ahead and not finish that sentence.
  23. not getting old? by jollyreaper · · Score: 2, Interesting

    GTA3 and Vice City blew me away. They were the most next-genny titles of their era, really showing the possibilities of the new hardware, not just doing the same tired and trite crap everyone else was doing. The controls were snappy, the scenes interesting, the worlds vibrant. One thing that doesn't get covered a lot, most of the missions were doably short. It's not like having to play through for an hour, no saves, to find out you failed. Most missions were under five minutes and you could quickly restore from the save point if you bombed out on it. This kept things moving fast and engaging.

    Never had a chance to play San Andreas but many of the reviews said it basically became boring and repetitive. It also didn't help that while GTA3 was a sort of era-less generic mob movie and Vice City was an unabashed homage to 80's cheese, San Andreas was based around 90's gangsta rap and thug movies with a suitably nauseating soundtrack. And because it didn't bring a whole lot new to the table, it didn't feel as fresh as 3 and VC, got boring more quickly.

    So, is GTAIV really all that? What have they done to keep things fresh and new? How does it keep from feeling like the same ol' same ol'?

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:not getting old? by CyberData4 · · Score: 1

      Online gameplay is what's new. It's also what fans have been dreaming of in a GTA game for a LONG LONG time. Players tried modding the PC versions of previous GTA but it was always extremely buggy. Now, players can play a GTA game together. In a sandbox style game like this, the possibilities are endless. And it really reminds me what gaming really is about: Fun. Not about high scores, or getting "phat lewts"..etc I can't wait to hop online into free roam mode and just run around with some buddies and have fun. It's going to be great.

  24. Re:Wow. Let's Bust Some Heads by CyberData4 · · Score: 1

    Last time I checked, this was a SECULAR nation. You know, separation of church and state and all that fun stuff that keeps people like you from forcing people like me to believe in your "God".... Welcome to freedom buddy. Don't like GTA, that's cool. Don't buy it. It amazes me, no one pisses and moans when TV and movies show copious amounts of violence, but in a video game it's so horrible....

  25. Re:Gamers are sad, sad people by CyberData4 · · Score: 1

    Says the douchebag posting on /. on a beautiful Saturday. Pot. Kettle. Black.

  26. Video games such as GTA are masturbatory violence by Anonymous Coward · · Score: 0

    This type of game is nothing but a perversion of what could be a very interesting type of gameplay. Why the obsession with death? Why celebrate the shit of life? Why think pathetic human behavior is fun?

  27. Re:Video games such as GTA are masturbatory violen by CyberData4 · · Score: 1

    Because it's NOT REAL? They're polygons on a 2 dimensional screen. Calm yourself. The dead hooker isn't dead. She's not even a hooker. She's a (very basic) AI script, polygons and sound files. Relax.

  28. Re:Wow. Let's Bust Some Heads by Anonymous Coward · · Score: 0

    Actually I am an Atheist. I think it is funny that a country with a supposed majority of Christians entertains violence so much but is so weary of sex. It's no wonder there is such a high STD rate in the U.S.

    If we had our priorities straight then would wouldn't need violent entertainment.

    Try love, it's way more fun than busting heads.

  29. Re:Wow. Let's Bust Some Heads by CyberData4 · · Score: 1

    Jesus, you sound bitter. This is about GTA4 and you're turning it into a rant about America as "Christian" nation and STD rates? You've never watched a violent movie? Never a violent TV show? Give me a break. Try realizing that people can do both. Love and still play violent video games. If you don't like it, don't buy it.

  30. The best part about GTA4 by aztektum · · Score: 1

    They got it out before EA could really make moves to take them over and quickly cash in on others hard work.

    Kiss my ass EA.

    --
    :: aztek ::
    No sig for you!!
  31. Re:Wow. Let's Bust Some Heads by level4 · · Score: 1

    Thanks for wasting my time with the worthless comment, AC. And please stop calling yourself an Atheist - you give the rest of us a bad name.

    "Love" is more fun than busting heads, is it? Well why don't you go write your new ultra-fun love-themed video game, you'll be a billionaire in no time.

    Idiot.

    --
    Let my new 7-digit UID be a lesson to all - write down your passwords.
  32. PC version by Anonymous Coward · · Score: 0

    "and there's no PC version WTF?"

    The PC versions of GTA 3, Vice city and San Andreas all came out about 6 months after the ps2 versions, so I'd expect a similar delay for GTA4.

  33. Come Agian? by morari · · Score: 1

    [...]the story isn't just an amalgam of cut scenes and cleverly written dialogue[...] When has it ever been about that? There has rarely been anything in the way of a story, cut scenes have always sucked, and the dialog usually leans toward the "trying way too hard" type of humor that only impresses the juvenile.

    That said, I liked the first two games in the series. I thought that the third installment was terrible, but was mostly remedied by the time San Andreas came about. I'm not drooling in delirium and counting the days until this game is released. I will however probably pick it up once it's released for the PC and give it an inquisitive trial.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  34. Don't feel too bad by Anonymous Coward · · Score: 0

    sucks how the aus and kiwi versions are censored! free speech anyone? and there's no PC version WTF? CoD learned from that mistake ... the US is right behind you.
  35. Time for a new console. PS3 or an XBox? by ErnstKompressor · · Score: 1

    Still limping along with a PS2 and a Wii. Which platform, today?

    --
    We apologise for the fault in this post. Those responsible have been sacked. -- Signed RICHARD M. NIXON
  36. Re:Time for a new console. PS3 or an XBox? by Ihmhi · · Score: 1

    PS3 is starting to become worth the money, but the 360 has a much more well-established playerbase and game library IMO.

    If you are the kind of person that wants a lot of good stuff available to you NOW, go 360. If you do not mind waiting a while for a console to show its real value, go with the PS3.

  37. Euphoria by 4D6963 · · Score: 1

    Am I the only one who's not impressed a bit by the Euphoria physics engine? It's not that I'm so not impressed but more the fact that from what I heard before it would consist pretty much of a fully body simulation with no cheating, like, a muscle, brain and bones simulation. I haven't played the game yet, but I've seen gameplay videos made by players who played the leaked version, and I'm fairly disappointed. It doesn't look like such a realistic simulation at all, looks like you can still "run against a wall". Also when you turn while walking it looks like your body is overly inclined to the side, and it looks like some stuff you'd except to jump on can't be jumped on, instead you jump still following a seemingly fixed animation, while getting parts of your limbs inside nearby objects in the process.

    --
    You just got troll'd!
  38. Hype by Haoie · · Score: 1

    In spite of the hype [or possibly due to], I think a lot of gamers will be disappointed when this comes out.

    --
    If each mistake being made is a new one, then progress is being made.
  39. 5 days 1 game? by PhearoX · · Score: 1

    5 days 1 game?

    I think 2 girls 1 cup would be more pleasant.

  40. No excitement here... by XNine · · Score: 2, Interesting

    I've Played GTA3, and Vice City, and basically refused to play San Andreas. I just don't get any excitement out of the GTA series. It's the same bullshit over and over again. Oh, hey, look, I need health, let's go screw a hooker and then kill her.

    Sorry, but I am not a fan of Rockstar games. They rank about as low as EA on my list. And I'm sure every magazine out there is like OMG THIS GAME RUUUUULES just like jocks at a kegger, but they said the same thing about Halo 3, and sorry, but Halo 3 was fucking garbage. Now, let's hope Metal Gear Solid 4 and Bionic Commando actually do their jobs and bring something new to games we have experienced before.

    --
    Never monkey with another monkey's monkey.
  41. GTA 4 by Anonymous Coward · · Score: 0

    Screw the console version bring on the PC port.

  42. Fun died long ago.... by siLoOfMisfortune · · Score: 0

    GTA is fun for like 15 minutes then it gets boring. They need to add some new exciting element to the game.

    --
    "Okay, who put a "stop payment" on my reality check?"
  43. nice game but omg why are the controls so bad by smittyman · · Score: 1

    i always had a love hate relationship with this series,

    love, the setting, hate the very outdated graphics
    love all the stuff you can drive, cycle fly, hate the OMG so very awfull controls.
    love all the missions to play, hate the fact that the only challange is to fight the uber bad controls (for pc) so that the last version for the game is still unfinnished on my pc somewhere simply because i cannot see where iam going, go where i want to and omg the flight models etc etc

    all in all, nice ideas and stuff to do but work on the technic / controls etc.etc.

    i realy hope the new game, when it will be a pc version, is not outdated in graphics and finally have normal controls, otherwise it will end up on a shelf and i will again hate it and love it and hate it.

    regarding the sandbox remark, i dont agree, there is lots to do but all in all it is 1 big repetition of ppl/remarks etc. Being a large map with loads of semi similar buildings and streets that you cannot enter does not make it "deep".

    Looking at Oblivion for example and previous versions are rather complex underneeth with individual ai / person, all is accessable etc. and users can create own contenct / mods. but hey, iam a fan of the fantasy genre :)

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    Message from god, Please logoff, rebooting the Universe
  44. Re:Gamers are sad, sad people by Anonymous Coward · · Score: 0

    Says the retard wasting time to answer a troll. Do not. Feed. The troll.

  45. Re:Video games such as GTA are masturbatory violen by enderjsv · · Score: 1

    So art is only art if it celebrates the beautiful aspects of human emotion? I wouldn't say so. If that was the case, Schindler's List never should have won that oscar. In my opinion, it's important for art to capture a full picture of human potential, be that good or evil. In some sense, art is meant to help us understand our emotions and actions. It may be even more important for us to understand our shame than to glorify our pride. Note: This is not an argument for GTA IV as art, I'm simply arguing against your point that art shouldn't portray pathetic human behavior.

  46. Re:Wow. Let's Bust Some Heads by DigitalWallaby · · Score: 1

    If someone came out with a full featured non-violent sex and love themed RPG with nudity and a touch of the hardcore, it would outsell 10 to 1 GTA IV and WoW combined.

  47. uploaded video footage of gameplay is verbotten by mgabrys_sf · · Score: 1

    Just because you bought a game and are playing it however you want doesn't mean you can post it on YouTube - because no matter what you make the game do - it's not your content.

    At least that's what YouTube is doing right now playing whak-a-mole with all the people trying to post their in-game footage. STOP IT YOU YARD MONKEYS! EULA CONTROLS ALL - TAKEDOWN NOTICES AT DAWN!

    Seriously - what the fuck is wrong with Take 2 games? Oh noes - recordings of a nerd playing a game - holy SHIT! STOP THAT THIS INSTANT!

    1. Re:uploaded video footage of gameplay is verbotten by amrust · · Score: 1

      Interesting. I've seen GTA footage of the other games all over youtube for years. Why the big kibosh all of a sudden?

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      VOTE!
  48. Re:Wow. Let's Bust Some Heads by Anonymous Coward · · Score: 0

    Last time I checked, this was a SECULAR nation. You know, separation of church and state and all that fun stuff that keeps people like you from forcing people like me to believe in your "God".... Welcome to freedom buddy.

    You have described the way a country like this should work ideally. In reality, the US is run by and for rich, white Christians.

  49. test by Anonymous Coward · · Score: 0

    test