Piracy and the PSP
In a lengthy interview with Gamasutra about the state of the Playstation brand in 2009, Sony's senior vice president of marketing, Peter Dille, made some interesting comments about how piracy has affected their popular portable console, the PSP. He said, "we're convinced that piracy has taken out a big chunk of our software sales on PSP," a platform that was slow to start anyway due to the lack of early interest from game developers. Dille mentions that while they can fight piracy with hardware upgrades in new versions, that doesn't do anything to help the roughly 50 million PSPs already out there. He goes on to address other aspects of the PlayStation line, including complaints about the pricing and exclusivity.
I rarely use my PSP to actually play PSP games anymore. I usually end up playing SNES or Gameboy games through emulation. That or watching porn (at least I'm honest).
I'm going to go create my own technology news site, with blackjack and hookers. You know what? Forget the news site.
Piracy is rampant on the DS too, and there's tons of money being made there.
Give me Classic Slashdot or give me death!
personally, The only reason I even own a PSP is the "piracy" functionality it offers.
people need to get off this whole copyright system in general. Times have changed, they always will change... It is just a matter of coming up with a new "system" that meets "pirates" and copyright holders on a middle ground.
Don't ask me for suggestions, I have no great ideas.... yet
It can't have anything to do with the quality of the media right?
Granted, I've never been much of a Playstation person, normally I tend to enjoy more of Nintendo's lineups, but I can't recall the last time I read about a PSP game that I had even the slightest interest in.
Putting that aside for a moment, do they actually have data to support this or are they just using piracy as an excuse to explain low sales numbers?
And here I had been thinking that it was because there are no games, the controls suck and the load times are outrageous.
The
... as if that won't also get cracked. lmfao.
I call it the "Nerd Cold War". Company X is getting products pirated and hires nerds to come up with countermeasures... Piracy scene nerds then whack away at it for a little longer, maybe even a whole month, and then crack it and everything is back to where it was... Company X adds new stupid idea, Piracy Nerds step up and destroy it.... AGAIN AND AGAIN AND AGAIN.
30 Million Cannabis users and the US thinks they are doing something about it by making it illegal. Man will do what he f****** wants.
... and it actually reminded me of the fact I had a PSP. Sad but true. The remake of Final Fantasy Tactics was about the only reason I got one (that and I didn't have to pay for it). Had a few decent games I actually wanted came out I might have bought more than the 4 or 5 games I had at one point for the system.
Piracy is only one problem the system has, lack of a decent library is the other. Seriously, if a few more decent games had come out on the system I might not have forgotten I had one!
I really hate it when people use piracy as a scapegoat. If what you make is good you ~will~ make money. Seriously, to take a product that's not great and say 'it's piracys fault!!!11' is just deluding yourself so you're bound to make the same mistakes as last time, only with more DRM if/when you take another stab at the market.
The fact that pirated PSP games run faster and use less battery probably didn't help either. (since they run from flash memory rather than the clumsy UMD discs)
The console sells great, but there is still very few good games... Too many people got PSPs gathering dust, it's not the early interest that is lacking, but the current interest. I don't play my game console because i have no games to play onit... even if i can pirate games, it won'T matter because there is no games to pirate...
The PSP was/is *truly* a "portable Playstation". Which is neat, technically, but the games just don't lend themselves to a portable gaming system.
The DS is probably the single greatest portable gaming hardware so far. The touch screen is just the perfect input devices for the kind of goofy, simple, easy-to-play games that most people want on a system that they'll likely only play for 20 minutes at a time. Basically, the DS has lots of games that appeal to the casual player. Much like the Wii.
You have to almost feel bad for Sony. If the PSP had come out at the same time as the Gameboy Advance, it probably would've done a lot better. Maybe even dominated the market. But then Nintendo came and changed the rules with the DS, and the PSP just seems like more of the same. Again, reminds me of the Wii.
Keep in mind that I'm no Nintendo fanboy (in fact, I don't even own a Wii or DS, though I have played both quite a bit). You simply can't deny that Nintendo has really hit the market perfectly these last few years.
Spinning optical discs + portable player = disaster.
Does anyone know if there's a way, beyond piracy, to play a PSP game off a flash card of some sort?
Don't thank God, thank a doctor!
with their nintendo DS wich is absolutely undefeated in terms of piracy.
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Stay tuned for some shock and awe coming right up after this messages!
First, it's the frigging number of games it has - barely any. Take a look at the shelf space the PSP has, and it's very little compared to its competiror, the DS. Heck, I've seen more shelf space dedicated to PSP hardware and PSP accessories, than PSP games.
Secondly, the lack of releases - you can almost count the number of games the PSP will have coming out in the year ahead on fingers and toes. New release lists on the PSP are remarkably skimpy. Heck, I'm sure there are more games for the PSP released every month for the first few years than a year nowadays. Retail space for the PSP has been shrinking - even the PS2 gets more shelf space!
Third, the pirates offered a better product. Games load quickly off memory stick, and save battery life as well. And heck, you can dump your games yourself easily nowadays (insert UMD into PSP, enable USB on the UMD drive, and a little .iso file is ready for you to copy off - you don't see the contents of the disk, just the ISO file).
The competition, the Nintendo DS, is far easier to pirate for (a memory cart is direct-mapped for 128MB, without bankswitching... thus most games are under 128MB in size, while PSP games can be 1.8GB or so). But it has a lot of games, tons more released practically daily, and many that sell for years. Enough so that practically everyone can find a set of games they'll like.
Sony basically abandoned the PSP once they released the PS3. They could've released firmware updates that let you dump UMD disks to a memory stick (locked to that console with DRM blah blah blah and requiring the original UMD, a la the Xbox360), but no, we get crap feature updates. About the biggest thing in the firmware update was... Skype.
If anything, the piracy has HELPED PSP sales. The reason there's 50m units is because they can be opened to do what you want.
I bought mine mostly to use it as essentially a 'portable dvd player' for my daughter. Handbrake your Disney DVDs, put them on a big Memory Stick, hit play, lock the keys, and she's happy for the car ride.
The fact that it came with that much openness got me to buy the device. Soon after I was using it to talk to my PS3 at home. Later I was on the PSN with it. And then Disgaea came out for it and I bought that, and a few other games. Now they are all on the aforementioned Memory Stick, because they run better from there.
If piracy is hurting Sony, then they need to charge more for the hardware. If piracy is hurting the developers, they need to learn to make games worth buying, and make them cheaper.
People still buy good music.
I own one, and I would use it more if I pirated games. As it is, I put movies on it (which I rip) for long trips, and the wife plays Puzzle Quest while breast-feeding the baby.
It's a great little device. I'd use it a lot more if I could use SCUMM or other emulation. (I know I can, but I can't be bothered to get the things set up). The restrictions around the PSP make me use it less.
.there is enough of everything for everyone.
The problem with the PSP is the huge lack of software available at any given time. If you walk in to best buy there's a section for NDS games as big as the PS2 or Wii sections but the PSP games are all in one little 4 foot area. I own a DS and love it (along with my R4). I'd like a PSP for the media features, but there's so little software worth owning for it I can't justify the cost.
Thank you for helping us help you help us all.
I have a 16GB Pro Duo in it. I have a bunch of PS1 and PSP games on that memory stick, I'm using compression but there's plenty of room left.
I own every PSP and PS1 game on there. Seriously, I have the disk or UMD for every game on there. Why did I hack my PSP? Because I don't want to carry the fucking UMD's around! I tried that at first, UMD's don't take abuse nearly as well as Game Boy Cartridges did. My Street Fighter Alpha 3 UMD has the clear window separated from the rest of the UMD casing. (that particular game has its own smaller Pro Duo - it gets confused by large ones) I can snap it back out and use it, I'm considering a drop of super glue but the memory stick is sort of nullifying my desire to do that.
I guess you can call me "an honest pirate" since I'm not actually pirating anything, but I use all the pirate utils.
My take on Sony - I was criticizing them for ignoring their customers. PSP 1000 people hacked it to do things Sony never intended, so they came out with a 2000 that was (initially) harder to hack. People hacked it, so they came out with a 3000 that's incredibly difficult to hack. The customer spoke up and said "I want my PSP to do these things" and Sony, instead of making it happen, said no.
If the PSP 4000 rumors are correct, it shows Sony is beginning to listen. The 4000 supposedly doesn't have a UMD drive and will be pure on board storage.
That's a step in the right direction, but don't kill physical media just yet.
I like physical media. I have 10GB worth of music on my iPhone - I ripped all 10GB off of CD's that are in display racks in my living room. All of my PSP and PS1 games on my PSP have disk either in my office closet or in a CD binder near my entry (Hurricane Ike killed the original cases/manuals)
Please don't go pure online distribution only. I don't trust it. We've already seen a couple of DRM laden distribution companies go belly up. We don't need you "Pulling a Sony" when you're tired of us.
To be fair, I bought pirate hardware for my Game Boy Advanced - cheap Chinese crap was broke when it arrived so I never actually got to use it. My reasons were the same - not to pirate, but to not carry the carts around. A coworker is doing this with his DS, I think I'm going to do this with my DS also.
I feel more comfortable knowing if my whole backpack gets stolen I lose my PSP and my DS, but when it comes down to it, I only have to replace the systems (and the memory cards) not the systems and every damn game I had for them.
Between two major theft incidents (both inside of locked personal area's) and hurricane Ike I've lost lots of media. I know how much it sucks to replace it all. The less at risk I put my media the happier I am. I like the idea of digital distribution since there's no media or hardware to risk, I just don't trust the providers to offer it to me for the rest of my life any time I want it.
The preceding post was not a Slashvertisement.
As a gamer, I've had my eye on a PSP for a while now, mainly for the piracy/hack factor. Its a nice little system that would be great for emulation and PSP games. But what is killing this system, other than the DS, is the Game Starvation. All one needs to do is compare the review lists at IGN (or your favorite game site). Games come out weekly for the DS, in bulk. Games come out in spurts for the PSP, a few here and there, sometimes months apart.
Plus when you go to the store, the PSP section always looks like a clearance section. Few games, broken/off displays, lots of empty spaces signifying "better days," and the same few crap games they had last time you stopped in.
Games sell systems. And "50 million" PSP gamers should be large enough to sell new, quality content to. Lack of games and a great system to do emulation on equals high piracy numbers. And lack of software sales is DIRECTLY ATTRIBUTABLE to available content. Just put together a Virtual Console like Nintendo with legal emulation and see how your software sales do.
Sony, want to turn your PSP software sales around? Then 1) sell the damn thing to developers! Your claimed user base should be more than enough to attract some good shops with interesting ideas and IP. 2) Hire new merchandise reps. Your store displays suck. 3) Keep publishing older games and keep them in stock. To sell more games they have to be available. 4) Stop trying to make every game a port or offshoot of a PS2/PS3 game.
"The quality of life is determined by its activites."--Aristotle
"we're convinced that piracy has taken out a big chunk of our software sales" I am really surprised they send so many PSP games by sea that piracy is actually a problem for them.
Wasn't piracy the claimed reason for studios ditching the PC? Now they are whinging about consoles too? This is just getting old.
I bought my PSP in order to have something to do on my daily commute, I thought I'd play games on it, I played through God Of War, and a few others, and started to realise that nothing came close to GoW in terms of fun, so it languished as a portable mp3 and aac player for a while
I ended up sticking hacked firwmare on it just to see what all the fuss was about, and now I can use it to play just about any music and low enough spec video, as an ebook reader and a GPS unit, hasen't seen a game for probably 6 months.
If Sony had this sort of stuff built in, it'd probably sell a bit better.
Remember that custom firmwares actually allow playing legal copies of new games. Back when I bought my PSP (mostly for development and emulators etc.) I decided that I'd buy only a few initial releases (of which Mercury was clearly the best) and no more, as back then it was already obvious that new games started "requiring" newer firmwares (although in most cases this is nothing more than comparing version string in game againist one that PSP reports back). Back then 1.5 was, thanks to its vulnerabilities, the de facto standard for homebrew. If you upgraded, you lost all that, along with ability to downgrade.
Since then came the custom firmwares, and thanks to those, I can still walk to a shop, buy a new game, and play it on my PSP without sacrificing the whole REASON I bought the console in the first place, and since then my original games collection has increased of 3 1.5 compatible games to thirty-something. Guess I'm still a bad guy.
There were also a few comments about digital distribution. Sony is doing also that wrong. On the release day, I could have bought a digital copy of Resistance Retribution from playstation store for 40 euros (probably cheaper from the US store), which lacks plastic case, printed covers and manual, physical discs, transportation cost, and all other costs exclusive to physical copies. It also lacks resale-value (except when sold with the console). Instead of that I bought the UMD "Special Edition" version for 24 euros.ÂCould someone please give a sensible explanation for that price difference?
Down to crappy rescaled graphics. ;-) I find FFTA on GBA Micro much more fun though.
I actually bought it and it plays just the same as my PS1 FFT which works just fine under emulator on PSP. So there I have paid twice for FFT
Now what is cool on PSP is Patapon and Loco Roco.
Also the simple fix for stupid UMD and battery life is to run all the games from MS.
Also, Soul Edge (Sould Blade) is an awesome 15 minutes at a time game. (Again, PS1 game).
Piracy is the perfect excuse. Poor sales? Blame piracy, no one gets fired and they keep doing what they've been doing. The PSP is a neat system, which had a botched launch and poor support since. I had it and enjoyed it for a while, but it couldn't hold up to my DS. Why?
Piracy on the DS is much more fun. A flashcart with memory card can be had for under ten bucks. They do everything out the box, getting data on them is a cinch. If it truly is piracy that has killed the PSP, then the DS should have been gone and buried. It is not fun nor easy to play homebrew or emulators on most PSPs, especially the more recent. Yet the DSi has a $10 fix.
Perhaps one day Sony will stop making excuses and make systems and games that I want to buy.
My first post on Slashdot (long time reader) and I had to chip in about this.
I have original PSP, that was bought for me as a present a couple of years ago. I was given 2 films with it, and two games. Now I'll be honest, I'm a pirate and I pirate everything. My golden rule is - if it was good enough to play/read/watch - then I'd buy it, which is why I saw all of my fave films at the cinema, then bought them on DVD, then ripped them to hard drive. If they're not good enough, I just download them - so I have a lot of downloaded games/content.
My PSP was hacked the moment it could be, so you'd have thought I'd have downloaded every game out there to play on it. Not so - I've downloaded two PSP games to play on it and that's it. The only thing my PSP gets used for now (and it gets used regularly) is surfing the net and playing emulation games.
The reason? The games suck Sony. Yes there are some great ones out there, but mainly they're not good enough to buy. Same for the UMD films - why would I pay double for a film to put it on the PSP when it's less quality on DVD and cheaper?
As for the format games/films are on - why would I want to carry around boxs of disks to play games, when I can put them on a memory stick, the console is meant to be portable, not *it's portable, but to play a few games you'll need a bag as well*.
This is the reason you've got poor sales - the console is an amazing bit of kit (they're purchase them for schools now, to aid with learning), but the format/games/films that come out on it suck.
-AC
When PC gaming dies
It was stillborn. If you have three gamers in the house and one who visits, the hardware costs $2,400 (four PCs with monitor at $600 each) and the games cost $160 each (four copies at $40 each because few games support Starcraft-style spawn installations). I think the lack of PC titles that support the console-style model of a big screen and USB gamepads comes from the fact that since the late 1980s, most monitors with a VGA input have been sized for one person. HDTVs can display PC signals, but those haven't been affordable for long enough to replace the CRT SDTV. And VGA to SDTV converters aren't sold in retail stores.
and Nintendo no longer sells ROMs on the Wii
Let me know when Nintendo resolves the conjectured legal issues holding up release of Mother and Earthbound on the North American Wii Shop Channel, and we'll talk.
DS cards are not direct mapped, you read them sequentially, and store the data into main RAM. The GBA was directly mapped and executed off the cartridge.
Unless tlhIngan was talking about SLOT-2 cards on the DS and DS Lite (e.g. SuperCard) and just got the size wrong. But he's right that seek times on a DS card or an SD card are still a boatload faster than a UMD, even if they are slower than XIP through SLOT-2.
... if you think activating service mode with a battery is a great way to prevent owners of the PSP from unlocking and replacing the firmware.
Handbrake your Disney DVDs
DVDs published by Disney use CSS, and the Windows version of HandBrake doesn't descramble CSS. (The Mac version uses VLC, and the Linux version uses libdvdcss, but the Windows version has nothing.) For users of PCs that run Windows as the primary operating system, what ripper would you recommend running before transcoding the video to PSP format with HandBrake?
.. as an owner I can honestly say that I haven't bought a game for my PSP in months. Most titles seem to be geared towards 14 year olds, but the 14 year olds are all getting DSes. I'd love to see a re-release of FF3 or FF7 or another decent new RPG. Last one I tried was Valhalla Knights II & it's just horrible. I don't even care if they are ports from older systems, just please stop the suckage.
There is a war going on for your mind.
With the DS you have to go out and buy a special cartridge that you can write to while Sony gives you the ease of attaching it to your PC and allowing your to play entire games from that writable location. Hrm, now why would people pirate games for such a system when they could just as easily pay $50 for a proprietary media format that Sony has no intention of supporting for their other systems? Then who wouldn't want to go out and buy a cameras for the new memory sticks, you know the format that we will probably drop in the event of our portable going bust? Finally, who wouldn't want to go out and re-buy all of their media on UMD when they could put their ripped/re-encoded DVDs on it?
Sony has no one to blame but themselves and their own arrogance and stupidity.
If they'd brought out Oblivion for the PSP, I almost definitely would have bought one, but sadly, that was not to be (http://kotaku.com/gaming/rumor/oblivion-psp-finally-officially-canceled-320727.php).
P.
The big difference between the DS and PSP is the target market. The PSP was targetted at gamers. Big mistake. Gamers know about piracy, and are becoming more and more accustomed to it by the minute.
Sony, then, pitched their product at people who were never really going to buy all that much.
Nintendo's product has found it's way into handbags and schoolbags. The kids get legitimate games as birthday presents, and the travelling woman picks up a random brain-trainer or somesuch while stuck in departures waiting for a delayed flight. There's money in that market....
HAL.
Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
One of the main reasons I bought the PSP was to play Gran Turismo which was used in all the early PSP pre-release promotion, but never released during the couple years I owned it. (Still not released? Or canceled? Well, who cares.)
I found that I spent most of my time on the PSP using it as an ebook reader. I did want to run lots of user made applications, so I had to switch back and forth between different firmware all the time if I wanted to use a certain application, then switch to the native web browser or play a current game. That was a real hassle. I spent much more time trying to keep up with the latest hacks than gaming. Also, the browser was nearly worthless. Many sites wouldn't load or function correctly because of the memory or software limitations.
As for games, I spent much more time playing emulated classics, rather than the occasional rare new game that was actually worth playing.
I had an earlier model without TV-out which is something they really should included in the first place. It seems like a no-brainer which could have been originally added at minimal cost. When they later released a TV-out model, I was glad I had already sold my older model. If my model had a TV-out, I'm sure I would have spent more time and gotten more value out of it as a portable and TV gaming system (and media player).
UMD was also a pointless format. Why release a brand new format that no other hardware can play? Does Sony honestly think I want to buy another copy of each movie I want to see for each device I own? As much as I hate Memory Stick, they should have found a way to build the PSP without UMD and stuck with a combination of Memory Stick (or a more common flash memory), internal memory and online storage access.
Anyway, the PSP was just a Portable Frustration Machine. It had so much potential as an all-in-one entertainment device, but the intentional hardware and software limitations just grew to be more trouble than they were worth.
I sold my PSP and later picked up a completely open Nokia Linux internet tablet for cheap. It was dirt cheap, has a higher resolution than PSP and iPhone and can run just about anything I want, within the hardware limitations. The browser is much more capable than the PSP every was. I can run a terminal and just any command line app I need, on the go without artificial limitations.
Lot's of people are convinced of lot's of things, big deal. Lets see some good studies.
The Kruger Dunning explains most post on
i go through a lot of game systems at work. the psp is just not very popular. the "piracy is killing our sales" line sounds like a bunch of BS to me. it is just an excuse to explain a bad product, while at the same time heaping another accusation onto a class of people who get little to no symathy from the public. this makes sony look a bit disreputable.
Granted, there aren't many games for the PSP, but I think a lot of the problem has to do with the fact that there's 50 million PSP owners. That's a ton of people buying games, even if only 1 in 10 people want to buy a game. Since publishers don't expect to sell many copies of a game, they only make a few hundred or thousand copies of a game, contributing to the tiny PSP library. It's more of a quantity problem than a library problem.
I hacked my PSP so I could play Final Fantasy 7.
Had Square released a rip of FF7 on the PSP, I would have gotten it asap.
Also, Sony only lets you download PSX games through your PS3, and I don't want to pay 600 bucks for the privelege.
If they had released a PC client, and FF7, I'd not have had to hack my PSP.
The issue is they don't offer the stuff we users actually want. Since it's possible to rip my old PSX games to my PSP, and the games I want to play (vagrant story, FF7, etc) I was left with the option of buying games I don't want or getting what I wanted for free.
tough decision. . .
I own a PSP and about 30 games. I'm seriously thinking of hacking mine to play games off of the memory stick. Why?
UMDs are fine with me. I don't mind the inconvenience of carrying them around as I'm only usually playing one game at a time. Plus the simple fact is that I maintain control of the game. They can't take it away.. which is likely why they are so hot to kill physical discs.
The UMD disc and the original PSP 1000 were designed together. Unfortunately with the PSP 2000 and 3000, the UMD slot pushes against the clear plastic instead of the outer white shell and can destroy the disc housing thus rendering the game unusable. I call foul.
So Sony can cry about pirates destroying their business. It obviously has nothing to do with the fact that there are only about 6 original games on the system, or that PS3 remote play is a joke (Seriously, try it if you want to see what OnLive looks like), or that you have to re-buy discs after the machine destroys them because their customer service sucks, or anything like that.
Oh and BTW I won't be purchasing any more games thanks to Patapon 2 being download only. Either announce that UMD is dead or give people their choice of DL or retail.
OTOH the power button is still in the same place so accidentally switching off the console during game play is a feature that has been preserved in the new version.
You rethink your invitation list (which you should be doing anyway if most of your invitees are still in HS)
I don't set up my invitation list; other members of my family do, and they call it "babysitting". One is in middle school; another is in elementary school. The cost of buying extra computers for people who don't own computers has led us to play more console games, which unfortunately means fewer indie games.
Do you have four DVD players and big screen TVs in your home?
Multiple people can watch a DVD at once with one DVD player, one TV, and one copy of the movie. Multiple people can play a console game at once with one console, four controllers, one TV, and one copy of the game. In theory, this would work for PC games too, but next to no publishers of PC games publish games with split-screen (like Mario Kart) or shared-view (like Smash Bros.) multiplayer.
Network/internet gaming.
If the parent is at work, the child is not allowed to be at home unsupervised for Internet gaming. Nor is the child allowed to transport the PC to the babysitter's house and back for LAN gaming. And then each player still needs to buy a separate copy of the game.
I own both a PSP and DS, both piracy capable. I find that the DS has far more shovelware and bad games in general. I will admit that the PSP's lineup is rather weak, but I often find more games worth purchasing on the it.
I to this day only own a CycloDS, NONE of the games are worth buying. My DS collects dust despite my ability to steal its entire library of sub-par games. The only thing I've used it for recently is the homebrew TI-83 emulator.
As far as my PSP, I admit that I use the piracy to find if a game is worth the purchase, some are, others aren't. While not all the games I play I purchased, most of them are. I keep them on my memory stick and enjoy having my collection with me at all times. The homebrew scene has increased my love of the PSP (I rarely used it prior to getting CFW), just due to some of the things people have made that Sony should have. Hold+, POPstates, and Ultimate PSPtube are the things that Sony should have included by now.
I've purchased a microSD -> MS adapter and gotten 16GB of storage for a quarter of the cost of a 16GB MS pro duo, no it's not perfect, but there's no way I'm buying the real deal. I have an LED Pandora battery (phat sized in the slim) which grants me about the same amount of game play time as my DS. The system is much healthier in Japan, and has been for most of it's life. The JPSN has a ton of PS1 games for purchase to use on the PS3 and PSP while the other stores have next to none. I'm forced to resort to piracy or "piracy" in the case where I already owned the game, due to the complete lack of the content any other way.
The real reason the PSP is doing poorly is Sony digging it an early grave. As a dev I wouldn't want to use the platform due to Sony milking every aspect (UMD, MS pro), costs that get passed on to the consumer.
Sorry for the long post
P.S. No remake is worth more than the game cost when it launched, ever. LOOKING AT YOU SQUARE ENIX