Aion Shaping Up For US Launch
One of the most promising MMORPGs in development these days is NCSoft's Aion, a fantasy-based offering built on CryEngine. It makes heavy use of flight as a gameplay mechanic, allowing aerial combat and easy travel around the visually stunning game world. There are four basic classes — Warrior, Priest, Mage, and Scout — each of which have two subclasses. For example, Warriors can be tank-like Templars, or berserker-like Gladiators, while Mages can turn into a scholarly Sorcerer or command the elements as a Spiritmaster. Early previews of Aion almost universally comment on how polished the game seems — this is partly due to the fact that it has been up and running since November in South Korea. "Being stable, scalable, reliable and fuss-free is far from a given in MMOs, but Aion is all those things, and can already stand alongside the genre's usability kings, EVE Online and World of Warcraft. Its expansive, zone-free open-world environments look terrific and run smoothly on a wide variety of systems. It just works." Since the game is already in a relatively complete state, NCSoft has been running closed beta "events," where a portion of the game is opened for testing. MMOGamer has a write-up from the latest such event. Aion is due out in September.
Its a very beautiful game but does any one not thing it is going to keep up with EVE and or WoW?
First it made me yawn... then it made me almost throw up. Throw up, because it looked like World of Warcraft and everything was dark and gloomy like most of Wrath of the Lich King.
Just for that reason alone, I wouldn't touch that game even if *they* paid me $1000 per month.
What were they thinking? Just copy WoW and we'll have a cash cow?
Given the presence of a rootkit that makes SecuRom look like unicorn dander and faery farts, I'll pass, thanks.
Back in my day, we didn't even have days. We just had nights, we were too poor to afford days. Heck, sometimes we could barely afford to pay attention.
What was I saying? Oh yeah. Back in my day, we had nights. Not days. But we liked it that way. And we didn't have no fancy-schmanzy graphics for our video games. In fact, we didn't even have screens. We had dirt and sticks and used our imagination. But it was damned hard to do, sonny-Jim, cause it was always night...cause we couldn't afford to pay for daylight. Well, I do remember we got daylight twice back in Naught three, but that's cause Al Gore's dad, you might remember him, built a name for himself in the Lincoln Log industry, anyway, ole Pappy Gore felt bad about all us kids playin in the dark all the time, so he traded some Lincoln Logs for daylight from Johnie Rockefeller and we got to actually SEE the dirt we was drawin in. That was a great couple of days. I set two high scores those two days.
*sighs wistfully*
Go get your Grandpa his teeth, will ya sonny-Jim?
Sent from your iPad.
WoW will hold the MMORPG throne for Aions.
Since when is EVE a shining example of a MMO UI? EVO works (for some people) very much *despite* the cluttered, poorly laid out, typographically flawed UI.
TODO: Something witty here...
Blah, I mean can we at least pretend to come up with some original ideas?
I guess original ideas don't make money these days.
I'm a good cook. I'm a fantastic eater. - Steven Brust
Most of these companies have the wrong idea. When I place an MMO, I'm usually using a visual angle that has me looking at a downward angle toward my character from above. Generally speaking, I miss all of the impressive scenic stuff. Occasionally yes, I do stop and admire the visuals or I may stop and look up if I'm searching for something. However I think most of these companies are wasting most of their talent on impressive visuals when in fact I would prefer these two things much more:
1)A game that looks good on something less than a top of line GPU - I would prefer graphic efficiency to graphic splendor. When you have 10-15 guys running around a raid inside of a huge environment with 50 monsters and lots of trees and other stuff my FPS grind to a halt. This then leads me to turn down the detail defeating all the effort these guys put in to their product. My system is a dual core with a ATI 4870 GPU, it still stutters unless I turn down the details.
2)Easy guild management tools for Guild Leaders - How about giving me some tools to manage my guild more effectively especially when I'm not online? Being able to assign a guild quest to somebody so they will go gather some resources fore the bank even when I'm not online would be nice. A lot of players will only do this when I'm online cajoling them in to it. How about using the quest journal like a PDA or a digital organizer?
Every once in a while a game comes along that gets my heart racing. Last game: Age of Conan... what a let down... Now Aion, I'm hopefull for this game even more because I was a huge Lineage 2 fan. Games like WoW don't appeal to me (only) because of their fanbase, fortunately there stuck in WoW. Hopefully Aion's community will be full of winners *crossfinger*. Plus for some reason endurance mob-grinding is fun for me.
There is nothing unique or wonderful about this game, it's "yet another rehash" of any of the dozen other games out there.
I'm not saying its a bad game, it just offers nothing worthwhile other than a change of scenery and backstory.
I think they need to start developing evolving worlds and quit developing games. Quests should be a one time occurrence.
Goblins start raiding supply caravans from one city to the next. In the city over there is a shortage of x, y, z now... players can be recruited to make up that difference via tradeskills. In the mean time in the first city the merchants are losing merchandise and are interested in getting any of it that is salvageable back, players can do that, so can mercenary npcs. They go kill off a large portion of the goblins, recover the goods, but the goods are already replaced in the second city so the price on goods goes way down, and now there are excessive mercenaries in the city with nothing to do so they over throw the local government/become drunken louts in the bars/etc so on and so forth. Make every person, place, and thing in the world respond to the events around it... a player murders a npc or pc, they should suffer the consequences if they get caught, warrants go out on their head, make a death system that makes some sense (legends of kesmai had a cool one compared to any current mmo), make a rebirth and reincarnation system (ala batmud)... there is so much more mmo's could be doing and they seem to all get stuck in the mud with "lets be a clone of wow (or previously eq) that won't take 1% of their population." It's completely absurd at this point.
Innovate, not duplicate.
There is room for polish, a lot of room, but to make it effective you need to be at least reasonably accessible and you need to be innovative in at least a few areas. EVE does a lot of things right (but I'm not interested in space sims), and I'm looking forward to World of Darkness just for that reason... hopefully they don't screw the pooch.
Don't kid yourself. WoW isn't original at all. It is a copy of every previous MMO (all the way back through MUDs) and even pencil and paper D&D.
"Just for that reason alone, I wouldn't touch that game even if *they* paid me $1000 per month"
Are you really that wealthy? If not, what the hell's wrong with you?
I make a pretty good living, and not only would I touch it for $1000 per month, I'd play it for an hour even if I disliked it.
I know, I know. Figure of speech (sort of). It's just a particularly asinine one.
The developper kind of disagree, as per the article on spirit master : Spirits persist, rather than being short-term and useful for only one fight. Once your character summons a spirit, it stays with your character until it dies, the spirit dies, you log out, or your character crosses into a new zone. It sound it will be as much zone free as other MMO are. Visually you can go from one place to the next seemlessly, but there are still zones.
C. Sagan : A demon haunted world:
http://www.amazon.com/gp/product/0345409469/
visit randi.org
Not that I am installing it either, but how is GameGuard really any different from PunkBuster, which sets itself up as a service and continues to run in auto mode even after a restart ? Granted there was an click to install window for punkbuster and it seems gameguard may go in the back door so to speak, but they both auto-update silently, and accomplish...or try to accomplish the same thing.
errr....umm...*whooosh* *whoosh* Is this thing on ?
The graphics are decent but it's a really boring game until you get a high level character for PVP. The leveling process is a long linear grind with quests that are even more monotonous than those found in WoW. If you play for PVE, World of Warcraft, Everquest 2, LOTRO and a variety of other MMORPGs are vastly superior in terms of quality and quantity of content.
The PVP available at level 25+ is quite fun, but your performance is primarily determined by your level and equipment. If I could start a PVP character at a reasonably high level with half decent gear I'd probably buy it. Unfortunately, to get to the fun part of the game, you have to spend hundreds of hours doing tedious PVE quests and/or grinding mobs.
One of the most promising MMORPGs in development these days is NCSoft's Aion, a fantasy-based...
That's where I stopped reading TFS. Why does it always have to be fantasy?
I have the feeling, that religion, fantasy and being dumb go hand in hand somehow, and that this is, why there is so much fantasy stuff popping up in the last years.
Where are all the sci-fi MMOs? Are there really so few people who prefer things that could actually really happen or that a bit of make sense in the basic physical way?
I wish those games would have two views (think database views). One where you play in a sci-fi world, maybe others, and one for the retards, with fairies, magic and all. (There. I said it. It's retarded. Go ahead, mod me troll. It's still true, and your non-logical reaction proves it even more.) The analogies are so strong, it would probably pose no problem at all. ^^
Any sufficiently advanced intelligence is indistinguishable from stupidity.
In some issues Windows XP users may have problems with GameGuard due to the fact that the same "Windows Product Key" is installed on two computers and on the same router.
Both my machines have the same product key. Both are 100% fully legal. Both are on the same router.
I am doing nothing wrong yet their DRM will prevent me from playing the game.
I find being offended by me offensive.
I've wondered for a long time why none of these MMO games from Asia (Lineage, Lineage II, Aion, Granado Espada, etc) have an art direction from mythology and fantasy of the region. It's all a baroque looking western fantasy setting. Finely decorated plate armors, massive double bladed swords and axes etc. Personally, I think samurai look great, katanas, japanese armor, martial arts inspired magic ala Avatar (I know, it's not magic, it's bending). I know that the east Asia has more cultural diversity than I'm describing.
The only games I can remember that tried an art direction like that were Jade Empire, Throne of Darkness and, oddly, Summoner. I think Jade Empire did pretty well, but no word on a sequel from the company that gave us Neverwinter Nights 2, KOTOR 2, and is giving us Mass Effect 2.
TOD and Summoner are both relatively old games, and even though Throne of Darkness was made by a lot of Blizzard vets, it didn't do that well at the store I don't think. Certainly not well enough for Click Entertainment to make more games or even exist anymore. Summoner got a sequel, but I don't know if they kept the art direction. I guess Red Alert 3 has some anime influence in one faction.
If we expand into console games while we're on the subject of Summoner, there was Shenmue and I guess any fighting game.
This is all just from memory so I'm happy to be shown as wrong and learn about some good games I might have missed or forgotten.
When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
What sets Eve apart is the single shard server and player made factions ... neither of these is in the game.
It's more like WoW minus battlegrounds&arenas and a larger Lake Wintergrasp and less focus on end game raiding (although in the end they will put in PvE end game raiding anyway, just like Warhammer). I don't see anything Eve like in it.
So far i can say, like Guild Wars (also by NC Soft)... it is gorgeous. It makes WoW look like a cat turd vomited by the dog. i didn't get far enough in to play with flight, but it's pretty fun. i'm looking forward to the next round.
However comma it's still just like all the other fantasy MRPGs. Grinding, twinking, gold farming, inane quests for golden rat spleens that change nothing. WoW - Warhammer look + Guild Wars look + Flying. Adding flight and gorgeous graphics isn't enough to make it truly different than all the other life drains for me. i prolly wouldn't play it for more than a few hours a week for a month or two.
i'm waiting for a replacement to PlanetSide. Something that involves... skill, teamwork, strategy, tactics, etc.
GW used instancing beautifully to move your character *through* the story. In other games, no matter how many golden rats you kill, there are always more. The NPCs don't seem to notice, neither does the story.
Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
No? Well, then i'll pass, thanks :)
Religion is regarded by the common people as true, by the wise as false, and by rulers as useful.
You won't be missed. Thanks. :D
To be frank, I found Aion incredibly boring. Most quests are "collect X amounts of Y" or "kill Y enemies" and they are just text to read at, and even the "story" quests present cutscenes that are bland to say the least (this is an area where FFXI, with all its faults and limits, is still strong). Also, literally zero interactions with the other players: for the time I looked it at, Aion just seemed like an online version of Diablo (style of play wise), and for sure I'm not even thinking about paying a subscription for this type of play style.
A CC-licensed illustrated horror novel
- Atheism is not a religion, it is the absence of religion.
No. It's the absence of belief in god(s), nothing more or less.
- Agnosticism is the absence of decisiveness.
No. It's the absence of KNOWLEDGE of god(s), nothing more or less.
One concerns belief, the other is about knowledge. Knowledge and belief are different.
A Venn Diagram of atheists and agnostics would look like two discs stacked almost exactly on top of each other. The idea that agnostic is some sort of halfway position is a pop culture myth. It's also a myth that atheists believe there are no gods.
Don't be fooled by dictionaries either. Dictionaries record how words are USED (rightly or wrongly), not just what they mean. If people used 'bagel' to mean "stuff a cabbage in your ear on Tuesday", Webster would create an entry for it. Fucking descriptivists.
All living people are agnostic. They might believe there are gods, they might even belief they KNOW there are gods, but they don't actually know. Some people are honest enough to admit it, so aren't.
Here is the test:
Do you KNOW god(s) exist(s)?
If the answer is no, you're agnostic.
Do you HOLD a belief that god(s) exist(s)?
If the answer is no, you're atheist.
Most people who say no to one would say no to the other. It's hard to imagine someone saying they know gods exist but don't believe they do. Virtually all atheists are agnostic and vice versa.
Why does it matter?
Whenever we use words incorrectly we reinforce that mistake and encourage spreading it. We lose meaning and distinction as we make words less and less meaningful. We non-believers have a hard enough time dealing with zealots who misuse words that we shouldn't make it worse. If we get people to understand what these words actually mean (and what they DON'T mean) we can maybe get them to understand rather than assume. Many theists think that atheism means denial of god(s), when that's just not the case. Some people mistakenly think that agnostic is some sort of safe/golden mean... it isn't. It's just an adjective that names the state on not knowing there are gods.
Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
Aka the developer that releases like 2 new and utterly generic MMOs every single year? Forgive me for not getting too excited.
OK, ignoring the bullshit rootkit, what sets Aion apart from other MMOs?
Hey 'Soulskill,'
Have you even bothered to play the beta? An expansive open world world? Really? I don't call one-path linear progression (with cliff walls and forests that prevent you from straying off the path) open and expansive.
And it makes heavy use of flight? No, no it doesn't, as you can't fly in approximately 3/4 of the game world, including capital cities, starting zones, and almost everywhere except the smallish pvp area known as the abyss.
Flight is also on a timer that rarely exceeds 3 minutes.
Do some research you fucking shill.
You've got to be shitting me. Surely you mean World of Warcraft and Warhammer Online, instead.
Don't get me wrong, I'm a bigger fan of EVE than World of Warcraft. But the EVE GUI has been shit since inception. And Customer UI suggestions go completely ignored for literally years , and that's just one thread that was alive for years with no sign of improvement.
EVE is wonderfully good at many things (nowhere else will you hear the term "pvp shakes"), and I've been in battles of over 1000 players with the game completely playable, but the UI?! That's their biggest failing.
Question everything
I've tried the past week fews in beta to like this game, but it's just not happening. Here's why:
-the graphics are too "cutesy." Everything has a soft glow to it, from the login screen to the actual environments. Even the Asmodean (sp?) lands feel too Hello Kitty-ish.
-the mobs are also "cutesy." Wheres the menace? Killing cute little bunny-bear hybrids isn't very viscerally exciting.
-the combat animations are apocalyptic. My dagger hits a mob and things EXPLODE! Wow, what happen when I'm level 20 and I hit a mob with my dagger? The nearby village detonates?
-the sounds effects are "cutsey." When you click on damn near anything, you hear a little "twinkle" effect. From NPC givers to loot, I constantly hear Mario gathering stars. (Oh, not to mention the choral music in the beginning which is simply dreadful and music I think I heard 10 years ago in a Final Fantasy game).
-the battle/combat sounds are hilariously bad. Every time my female scout take damage, I hear a 5 yr old child scrape her knee. Again, where's the grit, the menace, where's the fact that I'M FIGHTING, not picking flowers?
Sorry, but these are all deal-breakers. You can add a good story onto this (which btw, I didn't see), you can add flying onto this (nothing new here, AO let you do this, what, almost 10 years ago?), you can add PvP on top of this (what, to hear LOTS of 5 yr old girls scraping their knees)...but the game will still look and sound the same.
There is almost NOTHING I liked about UO, EQ, DAOC, AO, AC, WoW, you name it, there is almost NOTHING aesthetically in common in Aion with those great games of the past
No thanks, Aion, I outgrew Link and Mario and Princess Peach's cuteness 20 years ago.
No
(In case that somebody is asking if it runs in linux)
Ever since I saw the ads in the technical trade rags that NcSoft did for Microsoft and their "truth" campaign I de-installed the three games I purchased from them and haven't reinstalled them yet. I'll stick with other game vendors, thank you.
I must admit, this game looks very pretty. Far prettier than WoW. It'll be interesting to see how it runs and more importantly, plays. Sadly, even if it is as playable as a game like WoW, I doubt it'll be half as popular. Some interesting backstory in this interview with the NCSoft Community Manager in this video: http://www.elecplay.com/watch/19/167/3/16
You can get Lineage II running in WINE, so Aion should be able to as well with a bit of fiddling around.
There's really nothing all that spectacular about the game in my opinion. So far from all the closed betas all comments about how the client works, how the controls work etc have been ignored (it doesn't have any camera options for example, and it will not let you map any mouse buttons). It really seems the game is fully in Korea's control, and the US distributor (NCSoft WEST) has little to no control over the actual game system.
Every single quest - every single one was an incomprehensible request to collect x amount of rare drop, or y amount of monsters - no variety what-so-ever - and none of the quests actually have anything to do with lore until you reach level 10 and start working on your sub class quest, and even then the writing is atrocious.
The combat system borrows from FFO where you have skill chain combo's, and who gets to loot the monster is purely based on who damages it more - prepare to be griefed a lot by DPS classes anyone who dares play a healer or a tank.
Flight is incredibly lame. Not only is it on a timer (which means when you're "tired" you'll either glide down or fall to your death), but there are visblocks in places that you can't fly - not even WoW has this in places you are allowed to fly. The other thing - one of the core materials to collect Aether is only in the sky - one forum post commented it was "the mmo equivalent of cutting yourself".
You'd think in 20 years of multiplayer rpg games there would be something more revolutionary come along, but no Aion isn't it.
See? Stupid accusations are easy.
Played the beta, I can sum this up in a replacement title.
"World of Guild Wars"
The only thing that title doesn't tell you about is the fact that the wings they are all up in arms about are annoying to use... not fluid at all with movement, on a strict timer, and only usable in like 1 out of 5 zones. You get excited to get them, than they say you can't use them for a few levels till you find the next wing friendly zone. Total crap.
Other than that though, World of Guild Wars sums the game up.