Review: Dragon Age: Origins
- Title: Dragon Age: Origins
- Developer: BioWare
- Publisher: Electronic Arts
- System: Windows (Also: PlayStation 3, Xbox 360)
- Reviewer: Soulskill
- Score: 8/10
Character creation starts you off with a few simple choices that have far-reaching effects. There are three races (Human, Dwarf, Elf), and three classes (Warrior, Mage, Rogue), and they are much as you'd expect if you've ever played a fantasy RPG before. Depending on what you pick, one or two of the 'Origins' stories becomes available. These are short scenarios which detail the introduction of your character to the main plot line. For example, Human Rogues get their beginning as part of a noble house. Dwarf Warriors can choose either the dwarf noble or dwarf commoner starting areas, and both Elven and Human mages share a starter-story due to their class. (The only race restriction is that Dwarves can't be Mages.) These decisions affect how NPCs interact with your character throughout the game.
While only having three classes may seem limiting, your characters will have a high degree of customization as you start leveling up. You have talent trees (well, not so much 'trees' as 'lines') and each level gives you a talent point to spend. The talent lines are divided up into major fighting categories. The categories for Warriors are Dual Weapon, Archery, Weapon and Shield, and Two-Handed. Within each of these categories are sets of activated and passive abilities that grow progressively more powerful as you spend more talent points in that line.
The result of this is that you can easily have multiple Warriors in a group, each performing a different role and having different gameplay. One can swing a massive axe and lay waste to whatever he touches, and another can grab a shield and take on the tank role, utilizing a host of defensive talents. Mages get a similar selection of roles, and are able to play as elemental sorcerers, healers/buffers, or dabblers in the dark arts. On top of all this, each class has a set of four Specializations, which confer certain bonuses and unlock another set of abilities. Rogues can choose to become bards, which grants them songs to buff their party and mesmerize their enemies; they can also choose Assassin, making them better at finding weak spots, or Ranger, which lets them summon forest creatures to their aid. You get to pick a specialization at levels 7 and again at 14, but perhaps the most interesting part is how you acquire them. Some you can purchase, some are trained by various NPCs or party members, and others are unlocked by quests.
The stat system will be instantly familiar to anyone with experience in the genre; strength makes you hit harder, constitution makes you tougher, etc. It's quite simple, and the tooltips explain everything you need to know. Every level gives you three stat points to spend as you will. Various items and talents will have a stat requirement to use or acquire, but it's a fairly smooth progression. You won't typically have to wait very long to use that shiny new sword you picked up. There's no single, monolithic alignment system, but your actions will have an effect on how NPCs treat you. Perhaps more importantly, your actions will have an effect on how your group members feel about you. Each of them has an Approval Rating, which is a measure of how much they like you. Extreme ratings can unlock side plots — friendship and romance for high ratings, mutiny and abandonment for low ratings — and they can have an effect on the characters' stats.
The Approval system is a fun way to learn about each of your companions. There's a surprising amount of story to be told for each of them. Surprising, at least, until you realize how much story there is in the rest of the game. I was impressed by how often I had a meaningful choice in how the plot unfolded. That is, when the dialogue allowed for different options, they didn't feel like window dressing. (e.g. Do you want to kill him? Yes/No Yes. Are you sure? No/I Guess Not Damnit.) I just picked whichever option I felt like picking, and the plot still worked.
The story succeeds, by and large, for two reasons: the writing and the voice acting. BioWare made a lot of noise about getting some big names for Dragon Age: Origins (and they did; Kate Mulgrew, Claudia Black, Tim Curry, Steve Valentine, and Tim Russ, to name a few), but that isn't a guarantee of good voice work. Virtually all of the NPC dialogue in this game is spoken (you can skip through it if you care to; I rarely felt the need to), even when you're asking them about mundane things, so poor voice acting would be hard to tolerate after a while. But this cast turned in a performance that (sadly) I don't tend to expect from video games. What helped a lot in this regard is that the characters are very well written — which is to say they actually seem fleshed-out and believable, with a personality that's consistent from one scene to the next. The details of how the characters react to events and interact with each other are spot on. Your companions will occasionally trade jokes or insults at random times throughout the game, whether you're in the middle of dialogue or just wandering through a city.
Now, don't get me wrong; the plot itself is interesting too, but it's hard to tread new ground here (Doom threatens the world; a hero arises; things go wrong that the hero must put right), and the writers don't really worry about doing so. They're just trying to tell a cool story. Without spoiling too much, the Mage Tower story in the main plot is particularly fun. The writers leave you a trail of breadcrumbs to figure out what happened, dump you into fantasy land for a few puzzles and a different way of fighting, then top it off with an epic battle, all while maintaining an atmosphere of hopelessness and dread. What's more, all the different portions of the main plot are completely distinct, each with its own moral dilemmas, level layout, look, and back-story.
In addition to countless hours of dialogue, one big way BioWare goes about establishing their game world is through books, scrolls, and notes scattered around the areas you visit. When you click on them, they'll put a page or so of text in your Codex explaining who's who and what's what, so you're not inundated with a flood of made-up, fantasy-world names at any one time. The Codex entries are relevant to whatever task you're currently doing, and vary in form from dictionary-style explanation to diary entries to poems.
So, how about the gameplay? Many RPGs have met their downfall on the weakness of their combat mechanics, or have succeeded in spite of it. (I'll name no names, but one such rhymes with Moblivion.) Like several other BioWare games, you can pause the action and queue up an ability that will fire off when you un-pause. You can also take control of any other party member(s) whenever you please. Group size tops out at four, which allows a fair amount of micromanagement without becoming tedious. For general commands like attacking or movement, you can control multiple party members at once. There's not a lot of movement during combat. Rogues have bit of an incentive to move behind their targets, and mages will occasionally have cause to kite a monster, but most of the running you do will be to get your melee in range to hit something. My only major gripe is that melee classes tend to run out of stamina quickly, so for long battles they spend a lot of time auto-attacking.
Even with just that, it would be a solid combat system, but there are three other major features which allow you customize your level of engagement. First, there are four difficulty settings. Easy will let you basically just point-and-click to win. Normal will require some planning and pausing, and some potion use on the tougher fights. Hard makes you do a lot more micromanagement, use consumables often, and watch out for friendly fire. Nightmare is for people who should probably be medicated. Second, you can set generalized behaviors for each of your party members; this will make them run to seek a fight, run away, ignore it altogether, or a few other options.
Third is your Tactics page. This lets you set up responses to a large variety of actions or game states. For example, you can set a Mage to cast a heal when somebody drops below 50% health. Or, you could have your warrior tank run over to attack whatever monster is beating on your rogue. There are hundreds of trigger conditions neatly laid out in a set of drop-down menus. You can set some some fairly complex behavior if you'd like to, or just automate the basic tasks. When you put this whole system together, you end up being able to tailor the fighting to your personal preference for involvement. You can micromanage as much or as little as you want.
The UI is very streamlined and responsive. The camera is over-the-shoulder, and if you zoom out far enough it pulls back to an almost top-down, "tactical" view. (The console versions are restricted to over-the-shoulder.) For using your abilities, you have a boilerplate action bar, and your group portraits are off to the left for monitoring health and mana. If I were nitpicking, I'd say the health and mana bars should be somewhat thicker; they're a bit small to take in the whole group at a glance. Click-able bars pop up on the bottom of your screen whenever you get quest or codex updates (and a few other things), which makes it very easy to keep track of what's going on with the plot. You can hold down a button to highlight everything on screen that you can interact with (chests, NPCs, monsters, loot-able corpses, quest items, doors), so finding what you're looking for is dead easy.
That streamlining carries over into the gameplay as well. Any of your party members who fall in battle come back to life if the remaining characters win the fight. It's silly from a realism perspective, but at the same time it saves me from spending 30 seconds casting Resurrection every other battle or keeping 500 Phoenix Downs in my bags. (Though, oddly, characters come back to life with injuries — minor stat debuffs — that require an item or a visit to base camp to heal.) Itemization is perhaps a victim of this streamlining. As I leveled up, I naturally picked up better gear, but it never felt like the items made a significant difference. On the other hand, stat gains from leveling were constant, and new talents provided obvious improvements. Quests are sometimes quite simplistic because of the interface as well, but those quests mainly exist to serve the narrative. I expected this to bother me, but it didn't; I just wanted to see where the story was going.
Dragon Age: Origins has a ton of (quality) playtime in it; even more when you consider replayability. I'm sure I could go through the entire game again and have a largely different experience, both in story and in combat. (I tend to stick with a group configuration I like, so one of my potential companions has been sitting on the sidelines the whole time, and I slightly killed another one. Not to mention different talent choices and specializations.) BioWare didn't blaze a new trail within the genre, but they succeeded in their effort to create a game that presents a new, fun take on the familiar with elegance and polish. (And Claudia Black.)
Hopefully next year Black Isle or whatever they're called these days will get hold of this engine and make an absolutely amazing game
...
with a minimum of 4 game ending bugs forcing us to wait at least 3 years for the modding community to fix them all.
I was a huge fan of the Baldur's Gate (got both PC and Mac versions of all of them) series so I'll be getting this. It also helps to know that there's no DRM other than the disk check. So Bioware have come to their senses after the excursion into the DRM land with Mass Effect (that was using the dreaded SecurROM).
It's a shame this game has no coop or multiplayer. I know a lot of you will say there is nothing wrong with a well-done single player game, and I agree with you in spirit. But, in practice, a part of me looks at a game like this in 2009 and can't help but see it as, well...old-fashioned.
It seems that this would have been the ideal game for coop, and whatever Bioware's justification for not including it, I can't help but wonder if it wasn't just laziness or "We'll just do it the way we've always done it" obstinance. Bioware one proposed foray into multiplayer gaming seems to be Star Wars: The Old Republic, and even that (with it being PC only) seems kind of old-fashioned (made even more bizarre by the fact that KOTOR I and II made most of their sales on a console). I give them kudos for what they've done with single player games in the past, but I'm not confident they're adapting well to an online future (DLC aside).
SJW: Someone who has run out of real oppression, and has to fake it.
You can't go two minutes in this game without being thrown into a long cut-scene. I like to play my RPGs, not watch them.
And I haven't had much luck trying to get it to run on Wine. 1.1.31 from wine1.2 package on Kubuntu 9.10, hangs at the end of installation when it tried to install Nvidia PhysX. I'm using an ATI 4770 with FGLRX drivers, running the game gives me garbage on the screen.
Had to boot back into my WinXP partition that I haven't touch since April.
Looking at appdb, it seems not many people have much luck either, but some have managed to get it to run. Wonder what I'm doing wrong.
First of all, let me just say that I'm loving this game so far (about 10 hours in). This game has all of the rich storytelling and character development that Bioware are famous for, with an updated graphics and combat system that really works well and is extremely polished.
With that out of the way, let me just say one thing: EA, keep your fucking money grubbing hands off of Bioware! You can see their "mark" on this game in the DLC.
In your party camp, there is a quest-giver that actually tries to sell you DLC! I started chatting him up, since he has a quest ! above his head. He starts talking about how Duncan of the Grey Wardens owes his family a debt, and would you be so kind as to assist him. I get 3 minutes through the conversation about how his family needs help, and just when I'm about to agree to help him, it gives me a menu option that says something like "Help him - Purchase Downloadable Content."
Let that sink in for just a minute... there is an NPC quest giver that tries to sell you content that is available on the day of release! This makes me think even more that EA intentionally stripped content out of the game to try to nickel and dime you. Tycho and Gabe talk about this and have a hilarious comic strip at Penny Arcade.
I'm still enjoying every minute of the game, but it kills the immersion when I have a quest giver try to hawk DRM laden "premium content". What makes it even worse, in order to get a storage chest, you have to purchase this content. No thanks, I'm not going to buy it. You already got my money, and that's all you're going to get.
"When the president does it, that means it's not illegal." - Richard M. Nixon
Unfortunately :(
Way to be a sellout Slashdot.
For shame.
I can only think of three Soulskill reviews that I know of to rate this review against others. To be fair, he gave Lord of the Rings: Conquest a bit of a bad review. Whereas Halo Wars and Resident Evil 5 were for the most part positive. Give him time to post some more reviews before you accuse the over doting as a Slashvertisement. Scores of 5, 7, 7 and 8 are pretty fair if you imagine they're trying to cherry pick to begin with (who wants to play Madden 20XX? over and over?).
... granted Zonk wasn't that great at hitting all the major games. I guess the most difficult thing is just the amount of free time a fellow has. While Slashdot seems to promote user based book reviews, it never seems as though users are promoted to review games. I guess I would have liked to see a review of Braid and I have just finished up everything in Eufloria.
My biggest complaint is not the Slashvertisement but actually the lack of reviews. Is this the fourth review since Soulskill took over from Zonk? I was hoping for more frequency
Hell, if any Slashdot admins are reading this, are non-editor game reviews accepted ever?
My work here is dung.
I bought it pre order, the game has already had it's first Patch for the PC and it's still buggy. All that but the game itself is awesome, completely awesome. Now the DLC - Downloadable Content stuff is not making me happy. I've bought it all but apparently it's not actually mine if my internet connection goes down. WTF? That's not acceptable, I bought it, give it to me, don't make me a prisoner of my internet connection. That particular aspect of the game is a true 'bend over and prepare for your surprise' moment. I don't know why they felt it necessary to do this either. I'm reading also that you need your 360 connected to the internet to be able to play the downloadable content and not just to download it. Another slap in the face of the fans. So I'm torn, love the game, hate the crap surrounding it.
Enjoy your Karma, after all you earned it. Feel your Karma Joe, feel it burn.
Thanks, that was what I needed to know. I have already spent more than two hours looking for a playable demo (and failed to find one, of course).
Well al least now I won't have to reconsider my Electronic Arts boycot ..
I've always played PC role playing games, but nowadays my computers don't cut it for games even though they are perfectly good for everything else. I don't want to buy a new computer (upgrading existing hardware would also entail buying a new motherboard/case/everything). For this reason I've been tempted to buy a console just to play games like Dragon Age, but I have a hard time imagining how you would adapt a computer RPG to a console control scheme. Isn't the game crippled without a keyboard and mouse? I have similar concerns over the upcoming Final Fantasy 14, which is supposed to be an MMORPG (but how do you communicate with other players if you can't type?).
If anyone could share their insight on this issue, I'd be grateful. I don't have a lot of experience with PC->console migration.
As far as I've gotten, it seems all too easy to live. I think extensive foreknowledge of intricate mechanics and game events as a prerequisite for mere survival makes for some interesting gameplay. Then again, the totally unrestricted save/load capability would pretty much negate that.
Maybe I just played ADOM too much...
Why didn't they just call the classes Plate, Cloth, and Leather?
While I too, like many of the posters here, was a bit annoyed by the $7 "Warden's Keep Tax" - the sheer breadth of the game has won me over.
I'm over 20 hours in and (except for the opening Origins section) I've barely touched the main storyline. I've just been doing sidequests and experiencing the huge amount of dialog options your companion characters have.
In other words, I suppose I'd rather pay $57 for a fantastic game than $50 for a mediocre one.
I'm shocked no one is talking about this. I like the game...in face I'm a HUGE fan of Baldur's Gate, NWN, Diablo, WoW, etc, etc. Even the old school Bard's Tale. Most of the aspects of this game are top notch...however I'm surprised no one else is talking about the cut scenes. I honestly feel like I am not playing a game as much as I'm watching a movie. Every time I walk into a new zone I get a new dreaded cut scene and more dialogue. Please, let me just control my character for five minutes. Let me do something rather than sit back in my chair and watch something. I'm watching more than interacting. I applaud the effort but for as much as people are crying about DLC...how about the obvious hint of a real attempt at creating a hybrid game/movie? We've all been hearing about stories of these two generes being converged at some point in the upcoming decades...but this truly feels like the first feeble attempt at doing so. (Albeit VERY first and feeble). Please tell me I'm not the only one.
Kinda hard to have PvP when there's no multiplayer...
but I have to yell anyway :)
Fantasy RPGs are so boring. I can't handle the whole elves and goblins and swinging swords thing. I'm not saying other settings are automatically more interesting but fantasy just seems to tired, kind of like WW2 FPS games. Futuristic settings at least seem to offer more possibilities (even if they're not always used) and what about a modern day RPG? Persona did it with a J-RPG series.
Swinging a sword with a leather clad character versus some dumb goblin makes me want to retch.
So far 20 - 25 hours in and the game is pretty good. Few complaints:
1. Seems every 10 hours or so the game locks up and have to restart the 360. 2. If you tell a person no who wants to join you then you can never get that person again. It would have been nice to get a warning or something like "Hey if you say no one more time you will never ever see this person again". I did this to 2 characters before I found out. Crap. 3. Triggers for battles drive me nuts and you better save often. For example walking down a hallway in a dungeon you get attacked by a few skeletons. You bet them and as you recover 8 more rise up around you and attack. Game over every time. I've encountered a few places like this and it is frustrating. I think to truly to get into this game a 2nd replay is in order but not sure if I will have the time to do that
I would play this game except for the fact that it's impossible to make a character that hasn't been hit with the ugly bat.
My main gripe with it is lack of detailed talent / spell tooltips, paired with a lack of a "respec" ability.
It is no fun to play a game, and upon reaching lvl 2 have to read through 50 spells to decide which "tree" you want to delve into, especially when the spell's descriptions are vague or don't give you an idea of real world usage.
EX: Arcane Mastery
* Passive
* Requires: Level 10
The mage has gained keen familiarity with the arcane arts, granting a permanent bonus to spellpower.
This is one of the top tier spells, but it gives 0 indication of how good it is.
compare to a typical wow tooltip. . .
Arcane Empowerment Rank 1
Increases the damage of your Arcane Missiles spell by an amount equal to 15% of your spell power and the damage of your Arcane Blast by 3% of your spell power.
I can make a decision based on numbers, i do not like to have to make alot of permanent decisions, based on adjectives such as "moderate" or "skilled" alone. Not to mention specializations that give you no clue as to the abilities they unlock.
I do not think it unreasonable to let people respec mid game. Let it cost gold + time, but people trying new things and trying different specs is a big part of keeping it fun, having a character that you feel comfortable playing without having to start over 5 different times is key.
just my 2 cents.
Start up game, oh christ it's not been QA'd on AM2's kill the 2nd core with affinity settings, alt tab back. MMMM pretty intro, a little choppy but still good.
1 Hour in:
Jeezus it's choppy as hell on my 8500 GT on the lowest settings (AM2 3800 w 4GB ram and Windows XP Sp3 + 28 minimal running processes). I'll stick with it and see how far I get. Wife's card looks fine, and it's not much newer.
OMG fight scene is 4FPS on Lowest Res and Lowest Textures can't move, thank god for space bar pause.
Ok Fine, it's an old card, time to Upgraaayyyyyd
5 Hours in:
New 9500 GT can handle fight scenes at modest resolution, running 18FPS now. Oh god giant fight scene, laaag, ok caught up. *sigh* half a processor not very fast, when will these game companies start writing software that works on my AMD?
Storyline is engaging, game is fun, can't save stupid dog picked up herb but was the wrong herb aargh... Moral imperative's fun to mess with, evil babykilling monster seemingly quite possible as protagonist... intriguing.
10 Hours in:
My wife has now nearly completed the first half of the game and I'm finally a Warden. Going to get bored with this game soon as she beats it, must get some more playtime out of it before all the cut scenes are ruined for me.
The opposite of a buff is a nerf.
Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
I am not paying $60 for half of a game. Either sell me the game or don't.
I LOVE THIS GAME! Been hooked on it all weekend. Best RPG in a LONG time.
The game uses the same base engine of previous neverwinter games and you can tell when you look at the combat mechanics of the game, go play some quick battles in NWN1 and NWN2 and you can still feel how the never got rid of the clumsyness of battle system itself.
Dragon ages would have been better as an ARPG instead they tried to stuff it into Neverwinters moldy engine. The only thing that keeps the game going is the art and interesting characters and dialogue.
I must admit though the art direction is what really makes this game, it's a miracle they got decent art finally out of the abortions in terms of ART that Neverwinter 1 and 2 were.
You can still feel the sluggishness of the aged aurora/NWN engine though, even on the latest and greatest it will chug in some area's.
I was going to say exactly what you've said, basically. Firstly I'm definitely going to buy the game (for the Xbox 360). And I may buy the DLC if it's worth it. But I won't buy the DLC straight away and I'll consider not buying it at all. The excuse is that the DLC couldn't have been put into the game during time constraints - I say, fair enough, but if you have expansions coming out on the same day of release you are Doing It Wrong. If you deliberately end up with DLC that's ready for release day, you look like a cynical nickel-and-diming businessman - don't do that. If you accidentally end up with DLC that can be ready for release day, consider expanding the scope of the DLC, that way it'll be better value for gamers (though you could even charge more and profit) and it doesn't look really really cheeky. There's nothing that forces them to release DLC at the same time as the retail box.
Whilst I'm sure, based on BioWare's previous record, that it'll be an excellent game and excellent DLC I really want publishers and developers discouraged from making the mental link "DLC = printing money". The equation should be "Good DLC, with reasonable restrictions and decent value for money = happy customers and more profit". If they continue the nickel-and-diming trend, I'll move to playing games I can afford. Which probably means instead of buying the DLC for a single retail game, I can buy three second hand games which will provide me with a more varied and enjoyable experience. Yes, that's right EA, you're encouraging the second hand market - well done.
There's a direct link to the Penny Arcade strip here: http://www.penny-arcade.com/comic/2009/11/6/ (nb. contains profanity, as you'd expect from PA)
Also, Tycho's take on the situation is here: http://www.penny-arcade.com/2009/11/6/
Bioware has done it again... and that as I will try to make clear is not entirely a compliment.
Dragon Age is the fantasy RPG from Bioware that is NOT D&D. As you may know, Baldur Gate and Neverwinter Nights were both based in this universe. And to be honest, after having the same exact skillset for over a decade, it was time for something new. Anyway, Bioware no longer got the license so they set out to create a bright new world with dragons and dungeons and elves and dwarves and magic...
So what is new in this brave new world? No magic arrow and colored spray. Everything else is the same. Oh okay, not exactly the same, stats are simpler but if you played Baldur's Gate, you will have a strong sensation of Deja Vu. But then you should be used to it, because you had the same sensation in Neverwinter Nights.
So it is more of what we come to expect, is this bad?
Yes.
Why? It is NOT because we got dwarfs and elves and such. Their are enough subtle changes to make it interesting while at the same time giving us that warm feeling of a familiar place.
The problem is that the game STILL plays the same. You will STILL need a rogue who is useless in combat because they need to be specced to the max to detect the traps that are only in a few dungeons but then are so numerous you can't move an inch. You STILL get locked wooden chests that this time you can't even bash, even with a golem around. You STILL only get 1 ingredient from said locked chest that is 1/5 of a potion. You STILL get said chests in the end game where you are fighting for your life and stop the entire war to pick a chest that then has a shield that never was of any use during the entire game.
Some, like me, might have hoped Bioware had gotten past this, that the endless looting of chests all over the place every 2 meters, the idiotic loot drops etc had just been part of D&D. But that is not true. No dungeon master would do that. Loot goes at the end of the game, the dragon horde. Not every 30 seconds.
Will I like the game
Yes: if you want Baldur's Gate 3.
No: if you are sick to death of the same game OVER and OVER.
A brief walktrhough
You choose a race, a class and a origin. This bit is actually very well done, you can really see the different stories blend in with the main storyline and they are interesting enough. It is once you get on the main story that you get another MAJOR and disappointing Deja Vu moment. Bla bla bla, world in danger from an enemy, unite the races, all three races want you to do something for them, gain a force, give them better equipment, assault the enemy in a final battle. Been there, DONE that. It was TWICE in Neverwinter Nights.
Is it REALLY that hard to come with a new story type? Apparently it is for Bioware.
Remember please Bioware, people play your games multiple times, so we have united armies and equipped them dozens of times before. COME UP WITH SOMETHING NEW PLEASE! And no, collecting 3 items to create a weapon is NOT NEW.
But how is the combat
Messy and idiotic.
One of the most braindead decisions by Bioware is to limit you to four, to make story dependant on who you pick (only people in your part comment and get affected by choices) and to LIMIT their AI settings based on skill points you NEED for other things.
So unless you cheat, you are either going to have to do without skills like herb and tracking or do without a full list of ai options.
The idea is that you can create a very simple "if this, then do that" list for your party members. It works, it takes some thinking but it really does work. Provided you pick your own because the ones Bioware has cooked up suck donkey balls. Oh, and you got to cheat.
Let me explain:
The ideal foursome in DAO would be a tank who can gain agro, a DPS who shoots the crap out of enemies, a disabler who disables stuff you ain't ready to deal with and a healer.
The only decent tank is Shale, a golem
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
The world is deep, and the interaction between the characters is great. Beautiful graphics. The story is good, so far.
My main problems with the game have been because it's 3d. It seems that all the RPGs these days must be 3d, even if the only benefit is beauty. The set of games based on the Baldur's Gate engine were the last games that I played that didn't have problems seeing the characters. But, because all games must be 3d(and the camera rotatable), I frequently can't see my characters from the overhead view-no matter which way I rotate it. There is also a first person view, but it's not as effective for controlling 4 characters. Also, the overhead view is not as good as in Baldur's Gate, because you can't get as high. So, you can't see as much of the battle.
It's the first game I've had to put on the easy setting in a while. Before that, I was getting killed at almost every battle. I had to replay almost every battle, with foreknowledge to win. This was on the normal setting. It's hard to imagine how hard the highest setting would be.
This game is absolutely inferior to Oblivion on the xbox. There are lots of invisible walls, most doors are artwork and cannot be opened. There is only a single path through "levels"... there are "levels" rather than being an open world. Cutscenes are slow and boring.
Dragon Age for xbox is VERY similar to Fable/FableII
Overall I would give this game a 7/10, and only because there aren't many game choices for people who like this Genre (6/10 if your not an rpg fan).
I guess you could say that I am very disappointed with this game.
The game is really good, I'm still playing through the Human Fighter story line, but, the game has a bug where it will start to eat CPU and the FPS will drop to unplayable levels, you can just wait it out and it will return to normal, but, despite that, I am still playing it, the story is that good.
Different people want different things out of an RPG. I prefer the tighter story and awesome dialogue of a Bioware game and loathe the lack of direction in Oblivion. I also prefer the combat in Dragon Age to Oblivion, since it is based on party tactics. Oblivion is simply swing sword/cast spell. But if that is what you like, then go for it!
If you play the game for about 48 hours in a single run the load screens start to take longer and longer and eventually the game just crashes. Hopefully that was just that one time though, also it might be my specific computer setup.
1. Despite wanting the game to work, I'm playing it on a PC. It didn't work! I wasn't surprised.
2. The game seems fun.
3. My wife is playing it too. I hate that.
I have seen the future, and it is inconvenient.
I'm certainly enjoying it. The characters are just wonderful to interact with, and combat is actually challenging which is a fun change of pace. I've managed to glitch the game once so far in about 20-30 hours of playtime, which doesn't seem egregious. The only problem I've noticed is loading slows down the longer you run the game on PC, after a 4-5 hour stretch loading times are up from 5-15 seconds to 30-60. Exiting and re-opening the game solves that. I love how they've broken out of the common Good Choice/Evil Choice decision trees, it's not uncommon to have 3 or more solutions to a given problem, and frankly none of them is wholly 'Good'. I'm also enjoying the overall darker tone of the setting/game.
Lies and deceit The PC hasn't had a patch yet and you don't have to be online to play. that is all
It is down right good. The colors used have a life and brightness to them so often lacking in games. It's the first game in a long time where I turn the sound up because the music and the battle explosions sound awesome. It seems almost everyone is voiced and the voice acting is not bad. The story is good and the diolog is good. The game play is fun and engaging. It's does everything well, and somethings amazing.
The plot is about as cliched as you can get. Basically every single "twist" is utterly predictable. I think there's only been one spot that surprised me in the slightest, and that's not because it's original or surprising, it's just because I predicted the wrong cliche.
The playable characters, on the other hand, are nicely designed and well characterised, and their interactions (while still rather predictable) are at least amusing and well-scripted. So it's not a dead loss for writing fans.
Just don't expect the main plot to be interesting. It almost makes "Neverwinter Nights" look good ... at least that game had a traitor whose identity was not obvious from the moment you set eyes on his hairstyle.
A few things that really jumped out at me:
1: The bad: this was pretty obviously an Xbox game originally. That's why people bitch about the graphics. Details on armour and what not are just textures. No bump mapping or whatever the kids are using these days. If a shield has a hide with a coat-of-arms strapped onto the front, it's a flat texture with a picture of a hide with a coat-of-arms. Doesn't cut it these days.
2: The good: No arbitrary alignment axis. If you're mean to person X, person X doesn't like you. You don't get pushed to renegade/The Dark Side/Evil/whatever overall. This makes for much more realistic sorts of interactions. For example, and ever-so-mild and obfuscated spoilers ahoy: (skip the next paragraph if you don't want them)
Yeah, when I'm trying to save a kid from demonic posession without sacrificing his mother in a blood magic ritual, you're damn right I'm going to be slightly less kind with the ferryman who's not letting me get to the island I need to get to.
Vintage computer games and RPG books available. Email me if you're interested.
Well, I never got to finish Army of Two. There's a big huge gunfight in a courtyard at the end, and I couldn't wipe out the incoming bad guys fast enough. Once enough of them piled up in the courtyard, the frame rate began to plummet. After a minute of that, you're moving the controller, and the screen doesn't follow for 3-5 seconds or more. Unplayable.
On the other hand, I don't spend any time tweaking on my desktop. I start games, they run, they run very well. This 'spend hours for 3FPS' is a completely different thing.
If you're spending hours, you clearly don't understand what you're doing.
The preceding comment is my own, and in no way construes an opinon of the Emperor of Mankind.
I have been playing Dragon Age at a friends house, and have been tempted to buy it, but I think I will hold off after running into the guy trying to sell me DLC in the camp site. WTF?!?! Bioware, how you have disappointed me. I am sure this is EA's decision to milk the franchise even more, and this is what all of us were screaming about when EA bought them out. Ah, how the mighty have fallen. Whats next? In the next game, we will have ads playing during loading screens? Or perhaps we will have company brand names put on items? Pathetic. Still, the game IS fun, and besides the DLC annoyance I am having a blast. I will probably get it, but not as it is. Why buy an incomplete product? I will wait till the mondo, super, complete edition will be released in a year or two at a reduced price that will include ALL the DLC, addons, extra content, etc.
As far as I can tell, this game is only planned to be released on Windows, Xbox 360, and the PS3. My question is, isn't the PS3 running linux? Doesn't it use OpenGL? I don't know much about consoles, and some quick googling didn't turn up the answer but maybe somebody could enlighten me, does the PS3 even run DirectX? If not, Bioware must be going through a lot of trouble to port it to the PS3, and I know there's a lot more PS3 owners than linux gamers, but if they have to rewrite it in openGL then it seems like a lot of the work necessary for a linux port would already be done.
Gentlemen! You can't fight in here, this is the war room!
For reference, let me start by giving my opinion of some previous BioWare titles.
In my opinion, Baldur's Gate is the best RPG series ever made. I also enjoyed Neverwinter Nights, but I was a bit disappointed that the tilesets and UI made the game feel stale. I enjoyed the LAN play ability of BG, and I thought NWN online was a bit of a failure.
I was also really blown away by Mass Effect, I loved the dialoge interface that allowed me to easily choose options that corresponded to my emotional response without needing to read in my head the exact words that my character would be saying. The dialogues were so well recorded that they seemed more engaging than Star Wars episodes 1-3. Truly this is one of the first games where I actually enjoyed sparking new dialogues.
Now onto my review of Dragon Age Origins. The game feels like NWN with improved graphics mixed with Mass Effect style scripted dialogues. Unfortunately the dialogues do not work so well in Dragon Age and quickly become monotonous, because none of the character responses are pre-recorded (making them sound oddly one-sided), and also because you need to read through the full sentence as opposed to the easy to use dialogue interface of Mass Effect. This was a step backwards towards Baldur's Gate style dialogue. Despite BG being my favorite RPG, I can admit to sometimes getting impatient with the dialogues. Also, there is a bit too much dialogue in this game and not enough fighting.
I was excited that they strayed from traditional D&D rules with Dragon Age because I thought it would be fun to learn new spells. An example of where that worked very well was Guild Wars. Unfortunately, the skill trees remind me more of Hellgate London...although a little better than that.
First, they are highly unbalanced. There are WAY too many "sustained" abilities because you can only active one at a time and yet they occupy nearly 1/3 of all skills. This is a waste because any build is simply going to pick 1 that remains active 99% of the time.
Second, the skills themselves are highly unbalanced...some of them are awesome, and some of them totally suck. There's no way to tell which ones are good because the skill descriptions don't give any stats or equations, so the only way to figure it out is by trial and error. Trial and error works fine in an action RPG like Diablo, but it's not fun to re-do the same story lines over and over just to try out a different spell build, especially when there's no easy way to go out and level without having to go through the story.
The skills for the Warrior are even more unbalanced. The skill categories are broken into sections like "dual wielding," "sword and shield" and "two handed." Obviously a fighter is going to specialize in only 1 area, which makes 1/3 of all skills useless. Then because 1/3 of those are all sustained, this makes only 1 + 1/9N of all N skills actually by any one build. A further 1/3 of those are passive, leaving only a petty few active combat skills to choose from, and 90% of those are so useless that when I level up, I can't think of a single skill to put a point into that would have any practical value...so sometimes I don't even bother to use the skill points anymore. Also, the skills all have level requirements for the Fighter, whereas the Mage skills (spells) have no level requirements. That's not really fair!
There are more class/party unabalances. First, it seems like 2/3 of all chests in the game are locked, but for the entire first act you can't open these locked chests unless you are a Rogue. It's really annoying to torture the other 2 more popular classes (Fighter and Mage) by not being able to open any chests, and not providing any party members that are Rogues that could join the party except for short durations of time.
this brings me to my next complaint: The chests never contain anything useful. After a while, you will discover that pretty much the only loot you ever find is useless crafting materials and potions. I'v
EA / Bioware to revolutionize viewing and distribution of paintings and photographs
EA and Bioware have teamed up once again to revolutionize an art form that was previously stagnant and unsatisfactory for consumers - the humble picture. "It's hard to believe that when you purchase a work of creative art, such as a photograph or a picture we still have to cope with an entire picture arriving in our hands or on our screens.", said EA's chief executive "this is really a tremendous amount of information overload for a consumer to process.". EA aims to challenge this situation by bringing lessons learned from their decades in the software industry. "We've developed a new technology, which we call Just-in-time Information Gathering with Self Advertising Workloads or JIGSAW for short. We're breaking down the monolithic 'picture' into bite-sized chunks".
The company's chief market researcher commented "Put simply, our consumers, they demanded a solution to the systematic inefficiencies of the current paradigm. By decomposing what we call the 'viewing experience' into a set of micropayments, we have made it possible for consumers to purchase a variety of upgrade to the basic experience or 'piece'. These upgrades take the form of other 'pieces' which the consumer can use to enhance their viewing experience". As well as the empowering nature of allowing consumers to make repeated credit card payments, the company also expects that different consumers will get more out of the product "Our focus groups show our customers taking a variety of unique approaches to consuming the content. Whereas before they were limited to simply looking at a picture, they can now determine the order in which the 'pieces' are discovered. Some individuals enjoy starting with areas of detail, while others prefer to start with the edges. It's really exciting to see existing content reinterpreted in a new way".
Back in 2009, EA and Bioware amazed the world by successfully producing a game which did not restrict customers to a single purchase on launch day. It seems strange to think of this today but prior to Dragon Age: Origins, customers who had queued for hours on launch day were only able to make one payment when purchasing a video game. Die hard fans who wished to pay more were forced to buy multiple boxed copies of the game, bringing the disadvantages of a second physical disk (sometimes called a 'backup') that could not be lost due to computer error and an unfortunate ability to resell the game when bored of it.
EA's JIGSAW technology will be arriving at art galleries in Fall next year.
and elfage and dwarfage... and hackage and pillage and luggage...
but is there winnage?
You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
unashamedly embracing the archetypes that made RPGs what they are
Or "little more than a collection of tired old genre cliches and tropes"?
I played through all the BG series and NWN series games. Loved them all, but Dragon Age has a really annoying "feature" with its camera that I have been unable to figure out how to disable. If you zoom out all the way, you cannot tilt the camera down to see the horizon. This makes it tough to see enemies far in the distance. Someone needs to make a hack that unlocks the camera in Dragon Age and makes it like the camera in NWN or Fallout 3.
In NWN, you had full control over the camera. In Dragon Age, you only have full control when it is zoomed in about 50%. Anything between 0% and 50% zoomed in is locked so you can't tilt the camera down towards the ground. It is really annoying.
The camera problem is the only gripe I have against the game. Otherwise, it is very polished and stable. The graphics are awesome -- you can see the pores in the skin of people's faces, and the lips move in a pretty realistic fashion and in sync with the speech. They also implemented non-verbal communication (facial expressions, mannerisms, etc) that are quite good. The voice acting is excellent. The sound and music are good. The story is pretty good. The engine and abilities/spells/skills are good, especially considering that Bioware developed them from scratch (probably so that they don't have to pay licensing fees for the Dungeons and Dragons rules). It would be nice if the character wasn't so locked into following a linear quest series. Baldurs Gate was more open ended -- you could just wander all over the land and explore whatever looked interesting to you.
This game is way more Fable like than it is BG (the controls and graphics are worse than fable though). I absolutely adored balders gate, and this game is nothing like it.
I have yet to find any "awesome dialog" in dragon age, like I said, the cutscenes are really boring.
SPOILER
I chose to sacrifice the mother (I didn't think I had the time to run around the world to get the ritual w/o bloodmagic). Alistar totally FREAKS out on you if you do this. and is the one shining gem of dialog in an otherwise dull game.
Not owning the game but listening to the comments here I am not at all happy with what they imply. I have no problem with optional DLC provided that the advertising/nagging is done outside of the game itself i.e. while loading, in the main menu etc. Being continuously nagged about DLC in the middle of in-character conversations is NOT acceptable because it gets in the way of me enjoying the game that I already paid for. Apart from destroying the atmosphere - which is a good portion of the appeal of a good RPG - who wants to be continuously reminded about all the stuff that they are missing?
"go for the eyes boo!"
To be honest - this game looks great. If it has the graphics of Oblivion and the depth of BG2, then it should be the best game in a long long time.
Long overdue, even without the big guy.
Dragon's age does run in linux. I am playing it on wine 1.1.32 in Ubuntu 9.10. When it hangs at the end of installation you have to quit out and download the nvidia physx driver's from their site and install them first. I have played all the way through the mage tower segment. It doesn't run perfectly though, cinematics show blank screen (even though audio works) and all visual effects had to be turned to the lowest setting so it didn't wonk out. Otherwise it runs great on linux. (Note, in-game cutscenes work fine, cinematic ones don't.)
I am loving this game so far, but my favorite moment by far was last night at about 5am. Being the evil bastard my character is I decided to destroy a holy relic. Well 2 of my buddies didn't like that so much, one being a former priest and the other an uptight mage. So they decide to KILL me, yes kill as in they went hostile and joined the crowed of pissed off people attacking me. I throw some fancy spells and they both fall dead, and never get up again. Their Journal stories update and say they died in battle after I was a bad man and destroyed that relic. Games almost NEVER do this! I felt like there was actually consequences to my actions! Most games NPC's get pissed sure but they still will still grudgingly go along. But no, I stepped over the line and that was it. So that's my epic story, makes you really wonder what's going to happen next.
Also that left me without some necessary characters... it was totally worth it though!
I understand why Bioware cut ties with WotC. They didn't feel they were given the flexibility to develop the game they wanted under the D&D license.
However, the Realms setting that I loved was what kept me coming back to their prior games. Don't get me wrong. This isn't a bad game. It's as good a game as Morrowind or Oblivion.
But it will never be a special game. It will never be more than a good game. Maybe in another 10 years if Bioware sticks with this setting and develops additional content around, it could be, but that seems unlikely.
I refuse to play 4th ed. due to the forced miniatures requirement, but at least that could have been hidden by a CRPG.
Until they fix/patch the tactics to allow more and a smarter AI where your players don't get stuck when you're kiting mobs around it's a game that plays much more like a TBS(turn based strategy) than an RTS. The squad based play is very clunky and you have to constantly pause the game to assign new commands for your players to execute. Thankfully the cooldowns on most of the abilities are fairly long so it's not a total nightmare but if you hate a game you have to pause constantly to setup commands you will really dislike this game. Solutions: Double the number of tactics at least, Make any untargeted PC auto-follow/attack his target(As it stands right now if you kite a mob your players will gets stuck and just stand there), and give the ability to link commands between players. Let me macro all of my characters' main offensive ability to 1 key as if i'm a 5 boxing shaman.. It wouldn't really be OP because you do that while paused anyways.
mod parent up.. folks are pissed about it taking over the backgrounds
mod me funny
this was pretty obviously an Xbox game originally
Not so much - it's been in development since 2004, and was originally planned as PC only, and indeed was still being talked about as PC only back in 2008.
You're right about the simplicity of some of the models (although I'm pretty sure they are using bump mapping), but that's not because they were originally targeting consoles.
I should really login, but why bother with it. After playing DAO for about 10 hours I have to say that smallfurrycreature's and junglebeast's reviews are pretty accurate. The game is well crafted, but it's Fantasy RPG on Rails and it all feels... derivative. A stronger crafting system, a larger party or a more detailed skill/spell set would make game more interesting. The game is certainly hyped enough, you can barely visit a website without seeing a Red Dragon.
On a side note EA is bleeding cash like a stuck Madoff http://tech.yahoo.com/news/ap/20091109/ap_on_hi_te/us_earns_electronic_arts.
Mostly, I wish the difficulty wasn't so punishing. I'm by no means bad at RPGs, but I get my ass handed to me on a regular basis. I spent an hour dying to one particular room in Denerim (the capital city) where two mages and their assorted henchmen killed me over and over and over. I never even got close, and this was on normal difficulty! I finally said "fuck this", and turned it down to easy for the remainder of that dungeon. I then turned it back up after downloading 1.01 (which makes normal a bit easier), and picking up a heal spell for Morrigan. It's been better since then, but I still run into some seriously cheap battles periodically, which I only get through on luck at times.
I've heard that there's a healer character you can pick up, which might make things much better for me, but if you really need her to progress well, how did they allow such a crucial character to be avoided while you pursue other forks in the main quest line? I appreciate challenge in a game (and even expect it to an extent), but Dragon Age definitely has been regularly crossing the line from "challenging" into "cheap and frustrating" on a regular basis for me.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
I am huge BG/BG2/Planescape/NWN fan. As a single player campaign this is the best I have played. I have ~30 hours in and I don't think I am half done.
I won't claim the 6 origins lead to six playthroughs, the story converges about two hours in at Ostagar, though each will likely encounter a nemesis or friend from you origin that remembers you(I encountered many as a Dwarf Noble).
What I did was first play all 6 intros. These are story heavy and combat lite. They were all very good and good insight into the society of the world (castes/casteless, ghettoized elves freed from slavery) you get to see the class/race struggles from boths sides. It is a perfect intro to the world they created.
They have created a living breathing world populated by interesting and believable characters. The story is immersive, they voice acting is wonderful. I think everyone one you talk to in the game is voice acted, you don't read a line of their dialogue.
There are some issues of course.
Yeah there is the whole lame DLC stuff(Shakes fist at EA). Ignore. I bought the cheapest most basic version and I didn't even go online for my freebies. Unnecessary in a game this big.
There does seem to be some kind of resource leak for fragmentation that slows down loads after you play about 2 hours. You then need to save exit/restart (what I was doing when I spotted this review).
The RPG system. Well it's new, it will be tweaked, but it isn't multiplayer so "balance" between the classes is not much of an issue.
Bottom line here is a great story on the EPIC scale of LOTR, where you really feel at the center of it. Certainly there is some linearity, but that is part in parcel with telling an epic story based on you.
All in all epic storytelling wins the day. Now if you will excuse me, I have to go to the Landsmeet to pick a new king.
Are you saying that the DLC gives you a good amount of ! for your $?
There is DRM. You cannot even continue a saved game if you started it with premium content (like Stone prisoner) enabled, unless you are connected to the Net.
Some encounters are insanely difficult, even on Normal.
For example, a "random" encounter with a dozen tough archers. http://daforums.bioware.com/forums/viewtopic.html?topic=705371&forum=135&sp=0
There were numerous problems with the social site/game registration, patch and toolset cause serious trouble for some people. This isn't a news for games of this size, but BioWare and EA apparently are not up to the task to support this game smoothly. Information from them regarding the problems were scarce. Usually you had to decide on better informed fellow players' tips.
Patents Drive Free Software as Hurricanes Drive Construction Industry
Seriously, what's up with all this presell bonus stuff and special items you get in relation where you buy? I pay for the game but i do not get all the content?
The marketing guys shouldn't fiddle about with the game desgin!
Nah, look at the chainmail on shoulders, for example. Straight flat texture of a picture of chainmail with shadows and stuff drawn in.
Vintage computer games and RPG books available. Email me if you're interested.
Certainly fun. Oblivion and FF12 met one night in a bar and produced this gifted offspring.
nyar nyar DRM nyar nyar DLC
get over yourselves. it's a solid game despite last gen graphics. the voice acting and plot are matched by few other current games, any genre.
buy it if you think you'll like it. don't if you don't. speculation is for the weak.
I'll put it simply: the cost vs benefit of consoles is far greater than anything a PC can come close to. These days the benefits are so lopsided in favor of consoles that it's kind of a joke; no one is saying PC gaming is dead or offers some advantages, but in the longview, the advantages are few and miniscule and you will always be in the minority.
You honestly mean you don't own a PC? Because if you do, why would you need to buy an additional machine just to play games? Nicer graphics? For the cost of a high-end PS3 you can get a very nice gaming PC. On a PC, you get a wider range of games and other applications to choose from, and most of them are cheaper than what you pay for a console game.
The only real advantage of consoles (although it's a big one) is that a lot of publishers are producing big blockbuster titles that Just Work, and can be bought in lots of stores. No need to figure out what's cool, no need to check for system requirements, no need to download anything. Just do what everybody else does, and it'll work. Which is great for people who just want to play the latest blockbusters but useless for people who want to play something else instead.
Great review.
ENCHANTMENT!
Get Virtual.