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EA Flip-Flops On Battlefield: Heroes Pricing, Fans Angry

An anonymous reader writes "Ben Kuchera from Ars Technica is reporting that EA/DICE has substantially changed the game model of Battlefield: Heroes, increasing the cost of weapons in Valor Points (the in-game currency that you earn by playing) to levels that even hardcore players cannot afford, and making them available in BattleFunds (the in-game currency that you buy with real money). Other consumables in the game, such as bandages to heal the players, suffered the same fate, turning the game into a subscription or pay-to-play model if players want to remain competitive. This goes against the creators' earlier stated objectives of not providing combat advantage to paying customers. Ben Cousins, from EA/DICE, argued, 'We also frankly wanted to make buying Battlefunds more appealing. We have wages to pay here in the Heroes team and in order to keep a team large enough to make new free content like maps and other game features we need to increase the amount of BF that people buy. Battlefield Heroes is a business at the end of the day and for a company like EA who recently laid off 16% of their workforce, we need to keep an eye on the accounts and make sure we are doing our bit for the company.' The official forums discussion thread is full of angry responses from upset users, who feel this change is a betrayal of the original stated objectives of the game."

221 comments

  1. EA by Anonymous Coward · · Score: 2, Insightful

    Showing it's true colors, once again.

    Getting "hooked" into a free game by EA is just asking for it. Without lube.

    1. Re:EA by sopssa · · Score: 1

      Eh, isn't that the purpose of demos? Getting people like the game so they will buy it? Or are you implying that the game developers should work without income from it?

      This model is actually even better than demos; you get the full game to try out.

    2. Re:EA by Anonymous Coward · · Score: 0

      Yeah those bastards. getting to work on something as fun as writing games AND expecting to get paid for it too!!!

    3. Re:EA by kalirion · · Score: 1

      This was never supposed to be a demo, not if you believe all the press releases, previews, etc. They claimed this would be a completely free game, where you could use real money to customize your character's appearance, etc.

    4. Re:EA by sopssa · · Score: 1

      Not demo per se, but still a commercial game where you've supposed to spend some money. Just look at how the games are in Korea, they follow this exact route with everything.

    5. Re:EA by kalirion · · Score: 2, Insightful

      Which Korean games promised that paying customers would get no advantages over the freeloaders, and then went back on that promise?

    6. Re:EA by Bigjeff5 · · Score: 1

      It sounds like they mishandled it in a couple of ways. First, there was no need to completely eliminate the ability for non-paying players to aquire the best gear and they DEFINITELY should not have broken the gear old non-paying players already had. They could have simply adjusted the difficulty of getting the items and lowered the cost of buying them and a whole flod of new players would have opted to buy instead of grind for the gear. Second, they were not up front about the changes coming down the pipe. If they had said "Hey, this was a great experiment, but it isn't working out, so we are going to make some changes, be prepared!" people still would have been upset, some would probably be upset enough to leave the game for good. However, if they had been honest about it the only people who would leave were those who never had any intention of paying anyway. By not being up front and honest about the changes, they also piss off people who might have otherwise been willing to pay, but decide they'd rather leave now.

      The final piece would be changing the structure gradually so the customers don't notice the hurt so bad. It's like trying to boil a frog - if you throw it in boiling water it will immediately jump out , but if you frow one in cool water and slowly raise the heat, it simply cooks in comfort.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    7. Re:EA by geminidomino · · Score: 1

      Guild Wars? (Not Korean, per se, but owned by NCSoft when they went back on the promise)

    8. Re:EA by Dutch+Gun · · Score: 1

      Guild Wars? (Not Korean, per se, but owned by NCSoft when they went back on the promise)

      Went back on what promise?

      You pay for Guild Wars, and can still, to this day, play online without a monthly fee. ArenaNet later introduced micro-transactions for some additional (non-gameplay related) features introduced years later, such as face / name changing services, extra storage space, cosmetic crap, etc.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    9. Re:EA by Anonymous Coward · · Score: 0

      Which game was released into a society that has an overly strong sense of entitlement, especially if they had access to items that were free at some point previously?

    10. Re:EA by geminidomino · · Score: 1

      On the promise that the "micro-transaction" stuff (that term does not mean what they seem to think it means, though...) would not confer gameplay advantages.

      The cosmetic shit, sure. Who cares. While I'd like to make my Canthan necro have an Ascalon face/hairstyle (because I hate playing through prophesies), it ain't worth 10 bucks so I live with it.

      But anyone (including ANet) who thinks extra storage space in an MMO isn't gameplay advantages either hasn't ever played one, or is really, really fucking high.

    11. Re:EA by Dutch+Gun · · Score: 1

      On the promise that the "micro-transaction" stuff (that term does not mean what they seem to think it means, though...) would not confer gameplay advantages.

      Heh, yeah. $10-20 isn't exactly "micro", but I guess there isn't another good name for those sorts of transactions. It's not really DLC... I've always thought that Anet could have sold a lot more if they had actually made the cost a bit more "micro", like a buck or two. Actually, that brings up an interesting question - what price would you have actually paid to change your necro's face?

      GW's storage has always been on the stingy side, especially if you're a pack-rat who likes to collect stuff. But storage doesn't really change the gameplay other than it means you can farm longer without returning to sell your stuff. I guess I always interpreted what they said to mean that it wouldn't give you a *competitive* advantage, such as being able to buy a sword with better stats than you could get in-game, giving you a real advantage in, say, PvP or something. I see the point you're making, though.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    12. Re:EA by geminidomino · · Score: 1

      Actually, that brings up an interesting question - what price would you have actually paid to change your necro's face?

      At the time, about a buck. Since then I've come to appreciate the "Spider woman" vibe (Anyone else remember "Spookies?") in a necro. ;)

      My monk, though, looks goofy as hell. I'd have paid 2 bucks to change him, which is what a change costs. Unfortunately they make you buy them in blocks of 5.

      But the storage they sell for money isn't the character-based inventory (which is what lets you farm longer), but the account-based. Which certainly means paying money can get you a better sword, because you have more room to store your perfect enchanting mods that you took off a q13 with +20% while hexed intrinsic. :)

      Nah, Anet is full of it. And I expect it will get worse.

  2. Times are a changing.. by saintm · · Score: 2, Informative

    Well I guess that the 'stated objectives of the game' have changed then.

    Reminds me a bit of 'Ultimate Team' in FIFA09 (and soon FIFA10) where you can earn points to pay the wages of a top team, but realistically you'd have to buy the card packs in order to fund having a top team, making a two tier system where you can only compete by spending real money.

    It sucks, but it is the way it is.

    1. Re:Times are a changing.. by uganson · · Score: 3, Insightful

      The problem with EA/DICE right now is the dishonesty they have shown. They made this change without a warning. They did a BattleFunds sale and bundles offers in other equipment in the weeks prior to this change. Many people who spent BFs this weekend on these items have found now that they have to unexpectedly spend more money to use them.

      And they completely continue to miss the point of all the complaining users. They say that the game is still free, and that you can still have fun without paying a penny. The point is that they destroyed the very core claim of not giving combat advantage to paying customers, and backstabbed the whole user community in the process. Still, no one in the dev/mods team has actually acknowledged it.

    2. Re:Times are a changing.. by sopssa · · Score: 1

      Well it's not like games industry is completely changing. Even DICE is still mostly making games that are sold the normal way (bad company 2 in a few months!), but I think this is a venture to see if the korean "offer free game, profit from ingame items" works in western countries too.

      It's not really that bad model either, from customer point. You get to see the game without spending anything, so it's even better than just a demo. But the developers obviously have to cover costs and make income somehow, so it comes from the ingame items. And programmers, art team and all that game developing aspect costs quite a lot and western players probably aren't used for the micro-payments in games, so you have to create more incentive for players to spend some money on the game.

      While I hate the "buy to be better" aspect in multiplayer games, it's good companies are experiencing these things. I tried the game too, but Bad Company was more for me. But at least I got to test it without spending anything and regretting that later.

    3. Re:Times are a changing.. by Asic+Eng · · Score: 1
      Well, depends if you paid for the game or not. If you paid for a game which you thought would be interesting, then the supplier shouldn't change the game so that it becomes boring. If you didn't pay, then there is no obligation of the company to the player.

      However - regardless whether there is an obligation to the players or not, it's a silly move to make the game boring. There is stuff which you can sell which does not interfere with the game itself: e.g. a nicer user interface, character outfits, access to other levels... However once you sell direct advantages in the game, the gameplay suffers.

      Imagine you were watching a tennis game - it's exciting till the end, finally one player scores a decisive point. But wierdly he doesn't actually win, because the other player buys the "smaller tennis court feature" for $10k - now the ball is suddenly declared "out". Would you still watch the game after that? Since the player with the most money wins anyway, it would be too boring for me.

    4. Re:Times are a changing.. by sopssa · · Score: 2, Informative

      They say that the game is still free, and that you can still have fun without paying a penny. The point is that they destroyed the very core claim of not giving combat advantage to paying customers, and backstabbed the whole user community in the process. Still, no one in the dev/mods team has actually acknowledged it.

      This is actually fairly common style with Korean MMO's and multiplayer games. It seems to work good there and players like it, so it's not a surprise companies want to try it on western markets too.

    5. Re:Times are a changing.. by uganson · · Score: 3, Insightful

      This is actually fairly common style with Korean MMO's and multiplayer games. It seems to work good there and players like it, so it's not a surprise companies want to try it on western markets too.

      I agree. It is a game model I don't like, so I stay away from those kind of games.

      When I started playing BFH, this was the main selling point for me. It was a very bold claim, but they said it everywhere. It is on the official trailer. It is on the official FAQ (now updated). They said it in several interviews. Now, I feel cheated.

    6. Re:Times are a changing.. by icebraining · · Score: 3, Insightful

      Sure, but the problems is the flip-flop, not the model they chose.

    7. Re:Times are a changing.. by Anonymous Coward · · Score: 1, Insightful

      I tried D&D Online recently, and it seems to follow this kind of model too. I honestly would give the micropayment model a go for a game I'm truly interested in, but the feeling of it was wrong somehow. I don't really want to play a game where I can get my character something, using real money, that the character isn't entitled to in-game.

      Why not just charge micropayments to play through an instance of a dungeon, and leave it at that? Charging for items just ruins the game for me; even if I'm not opposed to the idea of paying real money for them, it detracts from the experience.

    8. Re:Times are a changing.. by WhatAmIDoingHere · · Score: 2, Insightful

      Just because it's a model that works in other places doesn't mean it's a model that we should be welcoming with open arms. The idea of a 'free' game that you have to pay real money to not get wtfpwnd every time you play is insane. You'll end up paying over the cost of what a 'paid' game would have been just to stay on an even playing field.

      --
      Not a Twitter sockpuppet... but I wish I was.
    9. Re:Times are a changing.. by WhatAmIDoingHere · · Score: 1

      It's actually WORSE than a demo, because when you're playing, you're grouped up with people who have bought the best in-game items with money, while you haven't paid anything. It creates a negative first opinion of the game.

      --
      Not a Twitter sockpuppet... but I wish I was.
    10. Re:Times are a changing.. by Hognoxious · · Score: 2, Insightful

      At least if it's free you didn't need to invest any up-front money to get started. You can just walk away and they won't get any [more] money from you.

      Maybe if enough people do the same the penny - or the equivalent in BattleBucks - will drop.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    11. Re:Times are a changing.. by jank1887 · · Score: 1

      but I thought D&D still held onto some version of the 'no ultimate advantage of paying, just acceleration of acquisition/advancement' model. Supposedly you can't get anything by paying that you couldn't eventually earn by playing, or did this change?

    12. Re:Times are a changing.. by Hognoxious · · Score: 1

      Imagine if it applied in real world games. Allow rich clubs to have extra players, for example. When Man U play they'd have 75 players on the field. And they're allowed to handle the ball. And they're riding horses.

      Of course, it would be crap to watch and crap to play, which isn't good for business. Everybody will say sod it, and go and cut the lawn or something. A balanced game is more exciting. The NFL don't try to level the teams out for shits and giggles.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    13. Re:Times are a changing.. by hal2814 · · Score: 4, Insightful

      "Since the player with the most money wins anyway, it would be too boring for me."

      Maybe too boring for you but the Yankees have proven time and again that such a model does work in professional sports.

    14. Re:Times are a changing.. by Chyeld · · Score: 3, Insightful

      Actually that's the perfect demo, just not one that is conducive to EA/DICE making alot of money and building a player base.

      To be honest though, I d/led the game over the holiday and gave up trying to play it after about two hours of trying to find a server I could play on.

      Oh, I could get connected to any number of servers, but each one I'd hit had one or two other players and thus was permanently in 'pre-play' phase and would reboot the map every 30-45 seconds when one of the other players would leave and drop us back below the required player limit.

      I understand how people feel, it's like getting invested in a Joss Whedon/FOX project (or really any Sci-Fi FOX show since X-Files). Do you really want to invest your time and emotion towards something that is doomed to be canceled in a year?

      Similarly, people got invested into BF:H thinking it'd live up to it's promises. Now no one 'owes' them anything in the contractual sense, but a good deal of the effort and interest of the player base was only put forward into this game under the understanding that the game would not be changed to a 'pay to play' model. And without that investment, BF:H would never have gotten enough of a player base to even last this long. So pulling a switchero is a betrayal in a real sense, regardless of what's owed to whom.

      However, on the other hand, EA has a similar reputation as FOX does, and anyone who went into this wide-eyed and dreaming of a bold new world where the game was never going to slide this direction either wasn't paying attention or is new enough to the gaming scene that they legitimately own the title n00b. You don't put your faith in EA. They aren't your friends.

    15. Re:Times are a changing.. by Anonymous Coward · · Score: 0

      "It sucks, but that's the way it is"? That's the most pathetic thing I've ever heard. If it sucks, then it's simple - don't buy that game. There is no game in the history of gaming that is so good that it's worth bending over for a game company and encouraging this sort of thing.

      Or, do things your way, and buy games that screw you. I think my plan is better - there are tons of amazing games out there not trying to nickle and dime me to death. I'll give them my money.

    16. Re:Times are a changing.. by Anonymous Coward · · Score: 1, Informative

      No, that's not free. Perhaps free to try, but since you do not get to use all the content without paying, it's not free. Essentially, it's a free trial without a time limit, or just Shareware.

      Return to Castle Wolfenstein: Enemy Territory is a free game. Everyone can run a server and anyone can download the client. I think it's even libre nowadays, instead of just gratis.

    17. Re:Times are a changing.. by Anonymous Coward · · Score: 1, Insightful

      Imagine if it applied in real world games. Allow rich clubs to have extra players, for example. When Man U play they'd have 75 players on the field. And they're allowed to handle the ball. And they're riding horses.

      Of course, it would be crap to watch and crap to play, which isn't good for business. Everybody will say sod it, and go and cut the lawn or something. A balanced game is more exciting. The NFL don't try to level the teams out for shits and giggles.

      Pretty poor example. Man U has been spending enormous amounts of money to field championship teams in a league where there is huge disparity in spending.

    18. Re:Times are a changing.. by Daengbo · · Score: 0, Offtopic

      It's strange that you would say that ... since pro basketball, soccer, hockey, and football all have salary caps for teams. While baseball doesn't have a cap, it has a luxury tax, which works to punish teams going over the budgeted amount. European football, however, doesn't seem to have any cap at all. Hmmm.

    19. Re:Times are a changing.. by sopssa · · Score: 1

      And why should everything involving computers be free? Yeah, we've got used to that by the availability of warez and so on. But it really is not good. Developers really need those sales. And hell, they're usually on prices that are equivalent to a few hours in a movie, while with game you actually get hundred hours of fun out of it.

      Bad game? No problem, as this model actually is the one that lets you experience the game and lets you see it before paying anything. The only problem is that people think it's better to pay for a "full game" than pay similar or even less price in the content you get by micro-payments. But thats only in mind, and probably so because we've got used to paying the full price for games.

    20. Re:Times are a changing.. by Hognoxious · · Score: 1

      Huh? That's exactly why I mentioned them. Still, no matter how much they spend, they're allowed the same number of players as the opposition and have to play by the same rules.

      That's explicitly *not* the case with the "pay for power ups" model we're discussing here.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    21. Re:Times are a changing.. by sopssa · · Score: 1

      And you're forgetting here that the actual game is free. So what it basically comes to is if you rather pay $60 for the game fully, or if you rather pay for it as item micro-payments after you've noticed the game actually is fun.

    22. Re:Times are a changing.. by Anonymous Coward · · Score: 0

      Got nothing to do with them Yanks. Professional sports all around the world are merely "whoever throws most money at it wins" events. Football (not the American one ;) ), Olympics, Formula 1, etc.

    23. Re:Times are a changing.. by Jaysyn · · Score: 2, Informative

      No, it didn't change. The more quests you complete for factions, the more Turbine Points you get. Or you can buy them for real money. Or you can pay $15 a month for a subscription & get access to "pay" quests when they come out & an allotment of Turbine Points each month. I've been playing since the beta & haven't spent a dime of real money. You can buy items with Turbine points, but at most the are only slightly better than the items you can find. I.e. a Bull Strength potion that lasts 4x as long as a regular one. I have noticed that while the armor you can buy at the Turbine store looks better (or at least more complex) than the equivalent armor that you can find in dungeons, once you out-level it, you can't do anything with it. Can't sell it, can't trade it to other players & can't "mail" it to other characters in your account. I'm guessing if you bought a shared bank vault for you account you could trade it that way, but I'm not too inclined to find out.

      You don't have to spend any money to have fun in DDO. None. There is nothing in the Turbine store that you "have" to have to get ahead. Quite honestly the equipment in the Turbine store that I've seen pales in comparison to the equipment that you can bid on at the auction house for in-game currency.

      --
      There is a war going on for your mind.
    24. Re:Times are a changing.. by vivian · · Score: 2, Insightful

      "Since the player with the most money wins anyway, it would be too boring for me."

      How is that any different from "the player with the most spare time" wins? If you don't have the free time available to do the massive grind effort needed to get the best gear to be competitive most of the existing online games, it is terribly frustrating - and franky, I dont really want to burn that much of my life playing a game, due to real world commitments, relationships etc. On the other hand, people that have lots of time to burn playing games are less likely to have the ready cash to buy expensive upgrades - so in a way it works out. Of course, with two players similarly equipped, the guy who has been playing longest is more likely to win over the guy who just bought his way there, so the dedicated player still has an edge.

      I personally prefer a truly level playing field - like quake or unreal tournament (or chess)- where it's just down to strategy and knowledge of the game, with everyone having the same gear.

    25. Re:Times are a changing.. by FatSean · · Score: 1

      Except you can't try the whole thing, only a part. No thanks, I'll pass and let reviews and traditional demos help me choose which game (with an up-front full cost) I want to play.

      --
      Blar.
    26. Re:Times are a changing.. by dintech · · Score: 1

      you have to pay real money to not get wtfpwnd every time you play

      Kind of like real war then.

    27. Re:Times are a changing.. by Anonymous Coward · · Score: 2, Insightful

      And why should everything involving computers be free? Yeah, we've got used to that by the availability of warez and so on. But it really is not good. Developers really need those sales. And hell, they're usually on prices that are equivalent to a few hours in a movie, while with game you actually get hundred hours of fun out of it.

      Maybe they should try an old-school marketing model then: lower the price, and more people will buy it.

    28. Re:Times are a changing.. by elrous0 · · Score: 1

      where you can only compete by spending real money.

      Well, in that case, they made it more like real-world sports, didn't they?

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    29. Re:Times are a changing.. by Anonymous Coward · · Score: 0

      I love it when people spout off with nonsense. The facts are accurate but there not the real reason. If you do a few minute search on google you find that the average player spends hundreds of dollars on a game thats "free". You buy every toy, even advancment, everything to keep from being run over by stronger players. So REAL answer? GREED. Hell if I had to I would rather make $100 a person vs $60 a person. These numbers are low numbers too I've seen "unproven" stories that say some folks are spending thousands of dollars. MMORPGs are the new age crack.

    30. Re:Times are a changing.. by Dunkirk · · Score: 1

      I've bought into the game a little, and came to realize some things. The bottom line is that you would spend A LOT more money on this game than just buying one off the shelf in order to make it fun. It's not a situation where spending $20 is the end of it. The really nice stuff (like bandages and wrenches) can make you really hard to beat, but you'll be spending $50 A MONTH keeping up with that if you play regularly. I get the feeling that the people who are "the best" at the game are kids with rich parents who let them have access to a credit card.

      Disclaimer: I left the game quite quite awhile ago when they "rebalanced" the classes. I tried it a little while when the "rebalanced" the "rebalance," and that's when I realized that they had already shifted the pricing structure to the point that I didn't care to invest any more. Looks like I don't need to check back in any more. Whatev! Just less jerks to have to deal with. I can get my annoyance on with BF2 or 2142 just as well, but I've earned all the gear in 2142. (I don't think I'll ever get the last 2 weapons in BF2.)

      --
      Acts 17:28, "For in Him we live, and move, and have our being."
    31. Re:Times are a changing.. by Hognoxious · · Score: 1

      And you're forgetting here that the actual game is free.

      I'm not forgetting anything.

      So what it basically comes to is if you rather pay $60 for the game fully, or if you rather pay for it as item micro-payments after you've noticed the game actually is fun.

      There is a third option. Actually, there's a fourth too.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    32. Re:Times are a changing.. by knight24k · · Score: 1

      This is actually fairly common style with Korean MMO's and multiplayer games. It seems to work good there and players like it, so it's not a surprise companies want to try it on western markets too.

      True enough. However, they should make this clear upfront and not change the model after the fact and expect everyone to be happy. Korean MMOs use this model but they tell you this upfront during development. They don't claim it's free and then do a bait and switch after release and it's now micro-payments. The community feels betrayed with good reason. If they had started with the micro-payment model there would be less screaming now. But they specifically said they weren't going to do this and turned around and did it anyway. Players do not like being lied to and depending on how angry people get about this it might kill this game outright.

    33. Re:Times are a changing.. by Symbha · · Score: 1

      It works, if you are on the Yankees.

    34. Re:Times are a changing.. by Carbaholic · · Score: 1

      Professional sports? This is a video game

      I think we should stick to car analogies.

    35. Re:Times are a changing.. by MeanderingMind · · Score: 1

      I think the crucial difference there is that in real-world sports extra money only affords you better players. It's not like an underfunded baseball team has to play with a wiffle bat, while a grossly overfunded team gets to use a bazooka to pitch.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    36. Re:Times are a changing.. by PitaBred · · Score: 1

      I personally prefer a truly level playing field - like quake or unreal tournament (or chess)- where it's just down to strategy and knowledge of the game, with everyone having the same gear.

      I've never been able to put into words how I feel about playing most of the new shooters versus the classic ones. Thanks!

    37. Re:Times are a changing.. by X0563511 · · Score: 2, Informative

      If you liked Quake, you'll probably like Nexuiz.

      Play that for a while, and it will make you realize we don't need those bastards like EA.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    38. Re:Times are a changing.. by Ihmhi · · Score: 1

      I used to play War Rock (Korean FPSRPG). You never bought weapons; rather, you "rented" them. To be able to afford the best weapons, you would have to play 1-2 hours a day every day.

      I don't play War Rock anymore.

    39. Re:Times are a changing.. by MarkvW · · Score: 1

      "Maybe too boring for you but the Yankees have proven time and again that such a model does work in professional sports."

      a) Just because something works now, doesn't mean that it won't fail in the future.
      b) Just because something works for one team, doesn't mean that it is good for the game as a whole.

    40. Re:Times are a changing.. by prozaker · · Score: 1

      or quakelive...

    41. Re:Times are a changing.. by Anonymous Coward · · Score: 0

      IMO, it's a trap into a "slippery-slope" kind of rent-seeking situation. If you ever buy *anything* in a game where purchases give you an advantage, you're stuck: if you leave, you lost your investment, if you stay but don't buy any more you've still lost your investment (because more goodies will come out, and people who spend the same amount as you did will end up stronger than you).

      Basically, all the psychological things that get people hooked on level grinding MMOs to begin with apply to micropayments in MMOs. (And often you can get the micropay addicts gloating that they 'didn't have to grind' when they're actually grinding on their own special separate and more expensive treadmill...).

      The ultimate expression of this would, I guess, be http://en.wikipedia.org/wiki/Dollar_auction using MMO stat boosts instead of a dollar. It doesn't matter how much you spent if your opponent spent just a little bit more, because he'll still beat you anyway... yet once things escalate past a certain point, you've both lost already (in micropay terms, you've already spent more than it was worth and would probably have been better off in a traditional monthly flat fee game).

    42. Re:Times are a changing.. by Anonymous Coward · · Score: 0

      Hey, just cause the owner of whatever shitty baseball team you like, takes the $80 million it gets from the league, and puts it into their pocket instead of team on the field, don't hate on the Yankees. And if it worked so well, they would have won more then 1 championship in the last 8 years...

    43. Re:Times are a changing.. by Aranwe+Haldaloke · · Score: 1

      And even then the Yankees don't win the entire time.

    44. Re:Times are a changing.. by Anonymous Coward · · Score: 0

      If you do a few minute search on google you find that the average player spends hundreds of dollars on a game thats "free".

      Bullshit.

      You buy every toy, even advancment, everything to keep from being run over by stronger players.

      I got this great idea. Show some fucking restraint, take some fucking responsibility and DON'T fucking buy them. Not rocket science.

    45. Re:Times are a changing.. by Hognoxious · · Score: 1

      I don't think you're using the term "rent seeking" correctly. It doesn't mean what it would literally appear to.

      But otherwise I think you're spot on. It's more like the sunk costs fallacy. In plain talkin', that's throwing good money after bad.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    46. Re:Times are a changing.. by One+Monkey · · Score: 1

      I dunno. Maybe it's just my Roman heritage but if you chuck handheld weapons and wild beasts in I think it would make the sport just about watchable.

      --
      www.nodicerpg.com - Some RP stuff for free, some not so for free, but still cheap.
    47. Re:Times are a changing.. by ukyoCE · · Score: 1

      , I dont really want to burn that much of my life playing a game

      Don't have the time to grind? That's ok! Just pull out that credit card and buy some BattleFunds(tm) to get started having fun without the grind!

      "A strange game. The only winning move is not to play."

  3. BF a dead franchise by Anonymous Coward · · Score: 0

    I've stopped playing the Battlefield titles after BF2 came out and was such a flop. I mean, Desert Combat was such an awesome mod, but lost in translation when Dice sold out to EA.
    Then they came out with that pitiful title Battlefield: 2142, which included ad-ware, and all the commercials in the world wouldn't even get me to install a cracked copy.

    Now this?

    As far as I'm concerned, BF died after Desert Combat.

    1. Re:BF a dead franchise by AnonChef · · Score: 1, Informative

      Battlefield and Battlefiled 2 has almost nothing in common with Battlefield Heroes.

    2. Re:BF a dead franchise by sopssa · · Score: 1

      While I didn't like the games in between, BF: Bad Company is actually a great game. Tons of fun in multiplayer; I like hiding in bushes and snipering, and this is the only game besides the original Operation Flashpoint that has done that part good. And BF: Bad Company 2 will be released in a few months and for PC this time too, so I'm greatly waiting for that (and so are users disappointed at MW2's no-dedicated-servers thingie)

    3. Re:BF a dead franchise by Hadlock · · Score: 1

      yeah i was going to say, bf heroes is more of an attempt to build on the success of tf2, using the name and ip of bf to raise it's profile amongst users. bf heroes is "free to play, $$$ to be competitive" while tf2 is $20 ($2.50-9.99 on steam sale, usually 2-3 times a year) once, with new content every 2-3 months... pick your poison. tf2 isnt nearly as popular as counter-strike source, but it's close enough, and seems to have "long term support" from valve. i can see a lot of bf heroes players jumping ship for bf2, mw2 or simply tf2.

      --
      moox. for a new generation.
    4. Re:BF a dead franchise by pushf+popf · · Score: 0, Flamebait

      So I guess instead of paying money to pretend to be someone else, I'll go make and eat a gourmet meal, get laid, then maybe do some SCUBA diving.

      Oops! did I say that out loud?

      This just in: "Actual reality is much better than virtual reality"

    5. Re:BF a dead franchise by ckaminski · · Score: 1

      It was indeed - the whole ranking idea... while nice, it just serves to not get players over to other mods, like Desert Conflict or AOW. That and a Barrett NOT one-shotting someone into complete oblivion? ugh. BF:2142 is horrible. BF2:SF was a damn good expansion. I like the "Team/Commander" aspect of the game, I just don't care for the ranking/unlocks.

      And I *REALLY* miss the VSS.

    6. Re:BF a dead franchise by X0563511 · · Score: 1

      Snipering? Wow..

      Anyways. Since you liked how OFP did it, I suggest you look at ArmA and ArmA2 - the true successors to OFP after the devs (Bohemia Interactive) gave Codemasters the finger.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    7. Re:BF a dead franchise by X0563511 · · Score: 1

      Yea, ranking and unlocks are usually immediate boycotts for me. I absolutely HATE unlocks, while the ranking usually turns everyone into "OMGLOLURZ I PWN U N00B" jackasses.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  4. Relevant by Anonymous Coward · · Score: 2, Funny

    http://www.youtube.com/watch?v=GGmcVUheFa0
    1:09

  5. Don't like it? Don't pay them. by Anonymous Coward · · Score: 5, Insightful

    Pardon my good sense, but isn't the only real response to this for anyone who isn't satisfied to just stop paying them anything at all and go play something else?

    As with any situation where a dev doesn't give the players what they want, the only way to send a message is to stop paying for a sub-par product and go support something that you enjoy.

  6. Re:Don't like it? Don't pay them. by Registered+Coward+v2 · · Score: 4, Interesting

    Pardon my good sense, but isn't the only real response to this for anyone who isn't satisfied to just stop paying them anything at all and go play something else?

    As with any situation where a dev doesn't give the players what they want, the only way to send a message is to stop paying for a sub-par product and go support something that you enjoy.

    Exactly. If enough gamers reuse to buy their stuff; they will either change their model or go out of business. As a side note, I wonder what their reaction would be if players in game asked others not to spend real money and to spread the word to do the same? Their own game could be the used to spread a viral protest against the game.

    --
    I'm a consultant - I convert gibberish into cash-flow.
  7. So stop playing? by Anonymous Coward · · Score: 3, Insightful

    You don't have to play. Ok its fun but if its not worth paying to continue that fun move on to something else. Its not like it does anything new or better than the many many other games out there. This is the one time a boycott of a game would actually make a difference, they don't have your money yet so stop playing and a more amenable pricing policy may be worked out if it isnt there are many other choices out there.

  8. So? by Opportunist · · Score: 3, Insightful

    Since EA/DICE are the only makers of FPS, we have to buy this game...

    'scuse me, I'll be in Team Fortress 2 if you need me. There I get weapon upgrades for free and they're more fluff and fun than necessary to be competing. Sorry, but paying to be playing competitively is something I'd expect in a F2P game with an ingame store, but not in a game that I buy at full price. No sale.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:So? by Narpak · · Score: 3, Informative

      Sorry, but paying to be playing competitively is something I'd expect in a F2P game with an ingame store, but not in a game that I buy at full price. No sale.

      Battlefield Heroes is more like Quake Live; in that you can play the game for free through a web-browser interface. So you don't buy it "at full price" as such. Instead you create a character, log on, and play for free with some ads on the logon pages and such. However by playing, or paying, you get a type of points that you can use on certain types of items and gear; though these are not essential to playing as it is at the moment.

      I believe that previous stated goal was to finance the game through ads and "micropayments"; so I really can't see why this change comes as any great surprise.

    2. Re:So? by Narpak · · Score: 1

      Should have added that the game is in Open Beta at the moment so changes and rebalancing of both price, stats, levels and etc, is and should be expected.

    3. Re:So? by AnonChef · · Score: 1

      The issue is that in the beginning we where told that nothing you could buy for "real money" would give you an advantage over non-paying players. Now the currency you get for playing is worth a lot less than it used to be so it's almost impossible to claim that this is still true.

      I still think it's a fun game when I can play ("Error 3" - I'm looking at you) and bought some snazzy clothes and two weapons for my soldier.

    4. Re:So? by shmlco · · Score: 1

      "The issue is that in the beginning we where told that nothing you could buy for "real money" would give you an advantage over non-paying players."

      If it gives no competitive advantage then why in the world would it be worth real money?

      Seems to me that they did an initial forecast as to the game's cashflow and profitability, potential ad revenue, and so on. They then tried it out in the real world and found out that people weren't buying enough pretty clothes and other useless items, nor was the ad revenue what they expected.

      So. Either adjust pricing or fold the game.

      Which would you prefer?

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    5. Re:So? by Rhaban · · Score: 1

      "The issue is that in the beginning we where told that nothing you could buy for "real money" would give you an advantage over non-paying players."

      If it gives no competitive advantage then why in the world would it be worth real money?

      You don't really understand the concept of "gaming", do you?

    6. Re:So? by teg · · Score: 1

      Sorry, but paying to be playing competitively is something I'd expect in a F2P game with an ingame store, but not in a game that I buy at full price.

      That's exactly what Battlefield Heroes is - it's free to play. Apparently, the revenue wasn't enough so they are adjusting aspect of the game to get more money.

    7. Re:So? by WhatAmIDoingHere · · Score: 1

      How long until there's a monthly subscription that keeps your ping below 700ms?

      --
      Not a Twitter sockpuppet... but I wish I was.
    8. Re:So? by Threni · · Score: 1

      Boycott it. I have. I'm no longer playing until they fix it. Already the servers were quite the last few days. I'll check it out in a few weeks to see if they've apologized and fixed it, but until then there are plenty of other free games (plus games which I've bought, because they were worth it) to be getting on with.

    9. Re:So? by __aamnbm3774 · · Score: 0, Flamebait

      The issue is that in the beginning we where told that nothing you could buy for "real money" would give you an advantage over non-paying players.

      oh well, cry me a river. shut up.

      its like the 10th time i've read this crybaby post. EULAs and Contracts change constantly everywhere, complain to the company, not us, we get it, you're crybaby bitches.

    10. Re:So? by b1t+r0t · · Score: 1

      I think it's technically possible. Just multi-host your servers with different IP addresses going through different providers. Then make the "deadbeats" connect to the IP address that goes through Cogent.

      The client would automatically know which one to connect, and the server can refuse the connection if you try to hack it otherwise.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    11. Re:So? by Chameleon+Man · · Score: 1

      It's easy to say "just don't spend the money" when you haven't played the game. I've been a casual player of the game since April, and I must say, this is the definition of bait-and-switch. The business model of cheapening everything, but forcing players to buy them, is a horrible one to go buy. Given it's accessibility and cartoony environment, this game attracts many younger kids who find paying for items online a huge hurdle. Also, to suggest that they weren't making money before is simply wrong. I had mentioned this in another response here on /., but I'll say it again. In the actual forum post, Ben Cousins has clearly stated that it's not an issue with money but rather with a sustainable business model. Also not mentioned here was a previous interview where he had stated that only 5% of players would need purchase clothing items for them to turn a profit. As a player, I can tell you they clearly were not in the negative. Most likely, some corporate heads at EA called DICE and said "Hey, we're losing money from our other shitty games, so you need to pick up the slack". To do what they did is not illegal, but it sure as hell is professionally unethical. It's a great game, but doesn't have enough to offer to keep it's fan base. Trust me, the fans aren't going to just swallow this one.

    12. Re:So? by TheLink · · Score: 1

      > If it gives no competitive advantage then why in the world would it be worth real money?

      Many people spend money on decorative stuff in games. Stuff that doesn't give them competitive advantage in the actual game itself.

      In real life lots of people spend a lot of money on decorative stuff too. They don't work better (heck some of it doesn't work at all except as a decoration).

      But in the other sorts of games and metagames they might be worth it...

      --
    13. Re:So? by TheLink · · Score: 1

      Doesn't have to refuse. Just set the latency accordingly.

      You can increase latency on a per IP basis on Linux or *BSD. The gameserver itself could delay stuff.

      I'm not sure how that will increase long term game profitability though. Not even sure if it will significantly increase short term profitability.

      --
    14. Re:So? by Opportunist · · Score: 1

      Apologies for jumping the gun and assuming this being a full price game. For some odd reason, it seems that appearantly the idea that "EA" and "free" go together somehow didn't even cross my mind.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    15. Re:So? by Opportunist · · Score: 2, Insightful

      No, I haven't played it. But it's very likely that I never will because I can pretty much predict where it's leading.

      Correct me if I got this wrong please: The game rewards you with "points" for playing "well" (i.e. winning), and with these points you can rent equipment (i.e. rent gun X for Y hours) or buy consumables (like bandages or buff items). You can as well get these points for cash. What does this mean?

      Now, to be worth these points, this equipment has to give you an edge over the other players. This isn't WoW where people hang out in some corner of the world (Ironforge) and show off their flashy feelgood fluff items between battles. Nobody will go "wow, cool new mustache", because nobody really cares. So what people will want is "usable" equipment. Having this equipment will make those that have it "stronger" compared to those that don't. Think along the ideas of people with "premium" accounts on some servers in some games who get more ammo or more money to buy gear, or all unlocks or whatever.

      This has a few effects now: First, that you will have to shell out the dough to play competitively and be able to earn those "points" in game in the first place, because you will not "win" without. Others will try to play in the team where many people did just that so they can "mooch" off them, which will invariably lead to winning-team joins more than you have it already in any games. After all, people now not only play to win to feel good, they play to win so they earn more points and be able to afford their guns the next day. People will game that system by creating two accounts: One that earns points, the other one to put in the other team (to beat the forced-balancing). Which will definitly piss off the hapless players that join those games on the "wrong" team, wanting to play, only to find out that they're in the team that's being "farmed" for points.

      Since "farming" will take a long time, you will end up with a LOT of "farming" games. Enough to piss off those players that just wanted to play. Especially when they just shelled out dough to play and have a gun that is gone 24 hours later.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    16. Re:So? by Opportunist · · Score: 1

      That works in games where people also tend to "hang out" and compare their goodies, like in MMOs or other social games like The Sims or the like.

      In a FPS game, people usually don't really care what the others look like. Unless they have flashy colors that make them much more visible...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    17. Re:So? by TheLink · · Score: 1

      > In a FPS game, people usually don't really care what the others look like. Unless they have flashy colors that make them much more visible...

      Some people might pay even if it only gives them personalized tattoos.

      Of course with the potential lawsuits, trademark infringements, censorship battles, cry babies etc, it could be hard earned money :).

      --
    18. Re:So? by shmlco · · Score: 1

      Hey, I pay every week to play volleyball. Games may be games, but nothing says that games have to be free just because they're games.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  9. Honest from the start by JeffSpudrinski · · Score: 1, Flamebait

    You have to admit that he's right about needing to pay wages and such...but they should have been honest from the start. "Bait and switch" comes to mind here.

    I don't play this particular game and I'm very selective about what I do play for reasons such as this. I was leery about my Steam account before all the crap with Modern Warfare 2 and was annoyed that I had to register for Steam when I bought my copy of Portal off a retail shelf a while back. I had to go online, but was able to tweak the settings so that I didn't have to be logged in to play it.

    The simple fact is this: online play is big time now, and game developers will need to make money off of it to stay in business.

    Again, though...they need to be honest from the start and not change things suddenly.

    -JJS

    1. Re:Honest from the start by Anonymous Coward · · Score: 0

      been playing multiplayer games for 15 years now.. I haven't had to pay the publisher anything bu the $50 or so for the game itself.. no no, the real issue is that they want MORE...and they want to retain control of the product after you buy it.

    2. Re:Honest from the start by AdmiralXyz · · Score: 5, Insightful

      Again, though...they need to be honest from the start and not change things suddenly.

      I don't think it's dishonesty so much as, "we thought this model would make money and we were wrong". Find me a business that continues to keep its promises even when it means pouring money down the drain and I'll show you a business with shitty management. It sucks for the players, but if they weren't generating enough revenue, EA sort of has no choice here.

      One other note: I'm seeing a lot of people here and on the forums saying things like, "This is a terrible decision! They'll drive the players away and lose money!", which is kind of silly logic. They were already losing money. They could either stick with the plan that is unprofitable, or they can go with a new plan that might be unprofitable. Sort of a no-brainer.

      --
      Dislike the Electoral College? Lobby your state to join the National Popular Vote Interstate Compact.
    3. Re:Honest from the start by teg · · Score: 1

      "Bait and switch" comes to mind here.

      "Bait and switch" would mean that there are malicious intent behind it. I find it more likely that they tried the revenue model, found that it doesn't provide enough money and are tweaking the game to make it more attractive to send them money. The alternative, eventually, would be to shut it down - or at least put less developer effort and/or servers at it.

      As users haven't invested anything in the product - just played which is supposed to be fun - I don't think "bait and switch" is the appropriate term.

    4. Re:Honest from the start by Bakkster · · Score: 1

      been playing multiplayer games for 15 years now.. I haven't had to pay the publisher anything bu the $50 or so for the game itself.. no no, the real issue is that they want MORE...and they want to retain control of the product after you buy it.

      Given that the game is 'freemium' (free to play, better if you pay), that argument doesn't hold for BFH (they obviously need people to pay to make the same $50/person). It does hold true for MW2, though, at $60 with only Infinity Ward-provided matchmaking.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    5. Re:Honest from the start by HaZardman27 · · Score: 3, Insightful

      It sucks for the players, but if they weren't generating enough revenue, EA sort of has no choice here.

      Thank you for using common sense. So many people are getting irritated about a business no longer giving freeloaders the same priority as paying customers. This is ridiculous. You know how Valve keeps all their customers on the same level? Everyone pays to get in. A company that works for free won't be working for very long.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    6. Re:Honest from the start by Anonymous Coward · · Score: 0

      They WONT drive players away though. These sorts of games are going strong. Look at Gunbound, for one.

    7. Re:Honest from the start by SharpFang · · Score: 1

      Nobody plays empty MMOs.

      The game is not new, so it's unlikely to attract many new players.
      Old players will just abandon it or continue playing free.

      Also, I wonder about aftermarket for items the hardcore players already got. "Not gonna grind another 1000 hours to get X, but I have Y which suddenly costs good $50. So let's sell it to some sucker."

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    8. Re:Honest from the start by Chameleon+Man · · Score: 1

      You're making a lot of assumptions here. In the actual forum post, Ben Cousins has clearly stated that it's not an issue with money but rather with a sustainable business model. Also not mentioned here, was a previous interview where he had stated that only 5% of players would need purchase clothing items for them to turn a profit. They clearly were not in the negative. Most likely, some corporate heads at EA called DICE and said "Hey, we're losing money from our other shitty games, so you need to pick up the slack".

    9. Re:Honest from the start by dtolman · · Score: 2, Insightful

      The problem here is that they continue to insist nothing has changed - while it is quite clear that the new business model is completely different. Thats what is so infuriating - the refusal to admit that anything has changed, while the core philosophy of the game is completely different.

      Previously you could only buy "fluff" (emotes, costumes, skins for your weapons) - and they asked you to spend your $$$ to "help the game".

      Now the in-game currency you could earn from play is worthless, no one can afford to purchase weapons with these earned credits. But... no problem. Now you can buy weapons for REAL money (which you previously could not) - even better, you can get "super" versions of the same weapon for MORE real money.

      So now there is a two tier system - players who pay and players who don't. The players who pay, win. That simple.

      If thats what they want to do, fine. But don't tell me that free players are not at a disadvantage in all your advertising - thats blatantly false.

    10. Re:Honest from the start by Dunkirk · · Score: 1

      The only way to get different outfits in the game is to buy them. Nearly everyone but myself seems to do this. I guess they weren't making enough with that approach. Maybe you should need to rent your clothes?

      --
      Acts 17:28, "For in Him we live, and move, and have our being."
    11. Re:Honest from the start by JeffSpudrinski · · Score: 1

      Point taken.

      "Bait and switch" was possibly the wrong term to use.

      Again...I'm on the outside with this game. Do players have to purchase anything to get started playing it? If it's a totally free game, then paying extra for more stuff seems fair to keep the game servers alive. However, if they had to purchase the game and then pay MORE to get fancier stuff on top of the original purchase price (after being told that they wouldn't have to), then that does get close to a "bait and switch", even if they had no malicious intent.

      Again...the main issue is honesty from the start.

      Just my $0.02.

      -JJS

    12. Re:Honest from the start by dtolman · · Score: 1

      It was free to start, but players were - even last week - told that they could buy (and spend) "Battlefunds", but never to buy in game advantages. So there are many players who spent money on clothing, when they should have saved their $$$s for weaponry. Definitely a bait and switch.

      From their own FAQ (with my updates):

              Quote:Battlefunds can NOT be used to buy yourself a real advantage in the game. I.e. you cannot buy bigger, better weapons with Battlefunds

      OUT OF DATE - weapons can ONLY be purchased with BF. VPs can only be used to demo a weapon for a very limited period of time.

              Quote:Valor Points CAN be used to buy yourself a real advantage in the game. I.e. you CAN buy bigger, better weapons with Valor Points

      WRONG! Only Battlefunds can be used to buy yourself an advantage in game. You can only try a weapon for a limited period of time with VPs.

    13. Re:Honest from the start by MeanderingMind · · Score: 1

      While it makes logical sense for EA to make these changes, I think it would probably have helped the situation greatly if they'd done some basic PR about why the changes were necessary.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    14. Re:Honest from the start by HaZardman27 · · Score: 1

      Why spend money on PR to satisfy non-paying customers? You're wasting money so people who aren't paying you don't get mad, and everyone else can pretend like they're infuriated and will never touch one of your products again, but as MW2 has shown us, they'll all buy your AAA titles anyway.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    15. Re:Honest from the start by Twanfox · · Score: 1

      Good will and a well thought out argument can turn an irate non-paying customer into a happy paying customer. Treating people like dirt and failing to give them any sort of respect is what generates this ill will in the first place. Ill will, resentment, anger, and distrust do not make for good long term relationships. This is especially true when you're betting that you can make a game fun for people to continue to pay you on a regular basis to play it. You need that relationship to be good, so the customer will pay you more later.

      Does that make more sense why it would be worth it to do some PR to people playing (but not paying for) your game? After all, isn't that what advertising is anyways, a PR campaign to potential paying customers?

    16. Re:Honest from the start by sqlrob · · Score: 1

      You're assuming that this only hits nonpaying customers.

      What about the people that only bought the occasional item?

    17. Re:Honest from the start by ukyoCE · · Score: 1

      While I agree with GP post that EA had to do something, there are ways they could make more money without giving a for-pay competitive advantage. They could have started charging for those new maps, add another class (a balanced one) that costs $ to unlock, stuff like that.

      That way players would start and play "fairly" on the free stuff, and get lured into buying the extra content. That's how most DLC on consoles work.

      Instead, knowing from the get-go that "whoever spends more $ will do better" will prevent many players from even considering the game.

  10. Re:Don't like it? Don't pay them. by Anonymous Coward · · Score: 1, Insightful

    The problem is that some of us have already paid them money before this change. Of course I will go and play somewhere else and not ever buy anything else from EA. I feel scammed.

  11. Re:Don't like it? Don't pay them. by OverlordQ · · Score: 1

    Exactly. If enough gamers reuse to buy their stuff; they will either change their model or go out of business.

    Dont you mean kill off a once profitable and good game developer that they took over?

    --
    Your hair look like poop, Bob! - Wanker.
  12. It doesn't work in Hong Kong by Anonymous Coward · · Score: 0

    It doesn't work in Hong Kong

                Access Denied
                The server returned a 403 response.

                You can't access this page from your country.

    Oh well =(

  13. Bye-bye BF Heroes! by Brazilian+Geek · · Score: 1

    I really enjoyed playing BF Heroes - it's light, I never felt that other players had unfair advantages, the promise of no grind, easy to pick up and get going game with fun graphics and I was happy. There was a single problem that use to keep me from giving them some paypal love - the game would disconnect me for no reason after 5 minutes or so of no-lag play.

    I was patiently waiting for this to be fixed or for servers to pop up here in Brazil but alas - the fun of BF Heroes is gone.

    Paying now means serious advantages to gameplay so no more for me, I don't have hours a day to play nor do I think that I should constantly pay for a game so I'll stick to CS:Source or my other free-to-play games and give money to indie game companies.

    EA screwed up BF Heroes, what was fun now became unbalanced - all the best to the players that stick around but I'm having none of it.

    --
    All browsers' default homepage should read: Don't Panic...
    1. Re:Bye-bye BF Heroes! by shmlco · · Score: 2, Interesting

      "... nor do I think that I should constantly pay for a game..."

      They provide a continual, ongoing service, and you think that you're entitled to it forever?

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    2. Re:Bye-bye BF Heroes! by Threni · · Score: 1

      Yes, if that's what they've repeatedly stated. There are loads of newspapers, radio stations, web sites, games etc which are free (that is - the revenue comes from somewhere other than the end user paying for it).

      It's like when ISPs get pulled up over their silly claims of unlimited broadband. "Yes, but we didn't know you were going to use to much". "Fine, but then don't call it unlimited, you know, if it's not unlimited. That's lying".

      And this is lying too. I noticed in the last few days before I stopped playing it that Nike were advertising in-game. I wonder if they're paying based on how many people have downloaded the game, or who played it last week? Because I imagine that both figures are going to be completely wrong once people start boycotting this game.

    3. Re:Bye-bye BF Heroes! by ErikZ · · Score: 1

      I highly recommend Team Fortress 2.

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    4. Re:Bye-bye BF Heroes! by StayFrosty · · Score: 2, Insightful

      That's why a lot of other games let the players set up dedicated servers. That way the publisher does not have to worry about providing this ongoing service--the community takes care of it. This is why I refuse to pay for any game that does not allow dedicated servers. The game is worthless when the publisher decides to pull the plug on the servers.

      --
      "Frequently wrong, never in doubt."
    5. Re:Bye-bye BF Heroes! by vivian · · Score: 1

      I don't know what your local free papers are like, but the ones over here are very light on news - usually something about a new stopsign being erected, council member's opening of a mall or something of equal significance - and about 80% advertisements. Do you really want a game like that?

    6. Re:Bye-bye BF Heroes! by Threni · · Score: 1

      I live in London. Two free daily papers have just closed, largely because the (daily) Evening Standard (which wasn't previously free) became free:

      http://www.thisislondon.co.uk/standard/

      There's also the (daily) Metro. OK, they're hardly the (London/New York/etc) times but they're not rubbish (well, the Standard isn't, anyway!).

    7. Re:Bye-bye BF Heroes! by shmlco · · Score: 1

      Yes, but in the case of dedicated servers you were probably each supposed to, you know, BUY THE GAME.

      In which case the revenue comes from per-player up-front game sales. In this case, you're paying (one way or another) for THEM to provide the ongoing service.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  14. Re:Don't like it? Don't pay them. by pandrijeczko · · Score: 1

    Dont you mean kill off a once profitable and good game developer that they took over?

    Why does that matter to a paying customer? The only criteria is whether or not something is worth the money you paid for it, who gives a stuff if the developer goes out of business?

    --
    Gentoo Linux - another day, another USE flag.
  15. Advertising Supported by Anonymous Coward · · Score: 0

    They don't solely make money from battlefunds, they also have ingame advertising, everytime the map switches you get a advert now, which is fine, I'd happily play a free game in return for being shown adverts, but to get adverts, and also be at a disadvantage compared to players who bought battlefunds for better weapons leaves a rather bitter taste.

    I used to be a avid BFH player, but to be honest, while fun, the game is too simplistic (compared to other online team based FPS games) to be worth paying for, and as such I won't be logging in anymore.

  16. Er what? by FinchWorld · · Score: 1
    in order to keep a team large enough to make new free content like maps and other game features we need to increase the amount of BF that people buy

    So people have to buy stuff from you to get free content?

    Run that by me again?

    --
    "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    1. Re:Er what? by shmlco · · Score: 1

      They have a development staff that needs to eat. People don't pay. They don't eat. If they don't eat, they don't develop and expand the game. If the game doesn't expand, people leave.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    2. Re:Er what? by Anonymous Coward · · Score: 0

      If the game costs too much to play in a fun way, people do not buy...

    3. Re:Er what? by PhilHibbs · · Score: 1

      Simple. Some people need to buy stuff in order that everyone can get the free content.

    4. Re:Er what? by shmlco · · Score: 1

      In which case they either adjust the price again, or realize that the game doesn't make sense economically, in which case it folds.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  17. Just say to no to Microtransaction games by Anonymous Coward · · Score: 0

    And this is why you should not waste time with "free to play" games - there is no such thing as a free lunch and once the publisher/developer finds out that their pipe dreams about microtransaction income are not happening (especially today, very limited disposable income), they will simply say "We are altering the deal, pray we don't alter it any further". The obvious way to squeeze more is to ensure that anyone serious about playing have to spend money on microtransactions, turning the whole affair into a contest of "who has most disposable income and least amount of sense?"

    Microtransaction-based games are always going to be "won" by people who have most disposable income and the "total cost" of buying all the benefits and advantages is usually completely ridiculous compared to games that have just one pricetag. Only real answer is not to play them.

  18. What is their definition of free? by Spliffster · · Score: 1

    We have wages to pay here in the Heroes team and in order to keep a team large enough to make new free content like maps and other game features we need to increase the amount of BF that people buy.

    By earning more money of some players they will be able to release "free" content?

    Battlefield was a really nice game ... but with Version 2 they have screwed up. DICE released unfinished addons for half the price of a new game (1-2 new maps, 1-2 new weapons). The addon's were bug ridden (more than the original game) and patches came in slowly.

    This in combination with the usually EA stunts lead me to abandon Battlefield entirely (altough I like the game when it works).

    1. Re:What is their definition of free? by Anonymous Coward · · Score: 0

      Version 2? So...Battlefield Vietnam?

      Battlefield 1942 came out with addons before any of the newer games were released. Expansion packs are nothing new to the Battlefield series.

    2. Re:What is their definition of free? by Spliffster · · Score: 1

      no, after 1942 came vietnam, then came "Battlefield 2". for 2 came a bunch of paid updates which were screwed up badly.

    3. Re:What is their definition of free? by less · · Score: 1

      no, after 1942 came vietnam, then came "Battlefield 2". for 2 came a bunch of paid updates which were screwed up badly.

      There were two expansions (Road to Rome and Secret Weapons) for BF1942 before BF:V came out (though BF:V was built on the same engine as BF1942 so in a sense, it's a mod as well)

  19. Re:Don't like it? Don't pay them. by RobVB · · Score: 1

    In theory, yes. In practice, a lot of gamers aren't stubborn enough.

    --
    I'd rather you rationally disagree than irrationally agree.
  20. Re:Don't like it? Don't pay them. by Anonymous Coward · · Score: 0

    I have yet to fling any coins at blizzard for WoW for this reason -- I refuse to pay
    a recurring monthly fee for a full-price game I've *bought*.

    But they seem to be doing okay in spite of it.

  21. Re:Don't like it? Don't pay them. by war4peace · · Score: 2, Insightful

    Oh, but you forgot the addiction and competitive behavior.
    I've seen this countless times. Duels, OGame, Popmundo, etc., etc. Producer implements pay-for-advantage stuff, players get angry, they yell, grumble, gnash their teeth then silently go ahead and buy the stuff. It's the addiction and the fear of losing the edge that drives them to buy and buy, just like a herd.
    In Ogame, hardcore players organized special alliances to hunt and destroy those who pay for advantages in game. This lasted for a couple months, then most of those angered players started buying stuff themselves. And now it's all peace and quiet.
    IMO, best payment approach was done in EVE Online. They implemented a method for players to buy a special item called PLEX (30 days Pilot License Extension) and they are able to sell it for ingame currency. Nothing else. This doesn't give a large ingame advantage to players who buy PLEX for real money, because it doesn't make you advance faster. It only gives you more ingame currency, so you afford to buy a ship fast if yours is destroyed. Apart from that, you still need skills to pilot it properly, and those can not be trained faster.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  22. Matchmaking? by grimJester · · Score: 1

    If I heard correctly, matchmaking ensures you only play against people of your own skill level. So if you don't pay for weapon upgrades, you'll either play against others who don't or people who do, but are worse players than you.

    In essence, players are whining because they no longer get their 1337 epix but the actual game doesn't change at all. Their ranking / points / whatever will be lower than that of people who pay, but they will not be playing against those guys.

    1. Re:Matchmaking? by dtolman · · Score: 1

      This was previously true. They matched by ELO - so all the sucky players would see each other.

      Now you are matched by "experience" (aka amount played), which most likely means you will have a mix of players who are using the default "lame" weapons, and the paying customers using the upgraded "uber" weapons. Guess who does better?

      Not fun.

    2. Re:Matchmaking? by less · · Score: 1

      Guess who does better?

      Not fun.

      The ones that didn't "buy" their level? I.e those that did it by skill. (Quite fun, if you ask me, as more kills gives more VP. :-)

    3. Re:Matchmaking? by dtolman · · Score: 1

      What game are you playing? You get no VP for kills. 7 for a win, 3-7 for a loss.

  23. Time to start a sweepstake by Nighttime · · Score: 1

    How long before someone launches a class action lawsuit against EA/DICE?

    --
    I've got a fever and the only prescription is more COBOL.
  24. War is expensive by halcyon1234 · · Score: 1

    Forcing those in charge of the troops to spend massive amounts of money-- well beyond initial estimates-- in order to properly arm and care for those troops?

    Sounds like they're getting the "realistic" part into the combat simulators after all.

    (Except for that you can still buy armor)

  25. Charging a monthly fee is more palatable by PeterM+from+Berkeley · · Score: 1

    I'd be much more willing to start paying a monthly fee for game access if the company were going bankrupt than to tolerate corruption of the game by allowing externalities like paying real money for game advantage.

    Losing to someone not because you play worse or you have bad luck, but rather because that guy simply outspent you, is just completely demoralizing and I'd abandon any competitive game that allowed this.

    A monthly access fee seems fair and equitable, though. They're providing you a valuable entertainment service and its only fair to shoulder a portion of the cost!!!

    --PeterM

    1. Re:Charging a monthly fee is more palatable by don_carnage · · Score: 1

      But what are they providing exactly? Hosting the game servers I can see. Costumes for your character? Yawn. Maps? They've only release one new map (Riverside Rush) that I can remember. BFH isn't like WoW. Your character doesn't participate in an epic war that spans multiple gaming sessions. Your character participates in round based capture the flag games.

    2. Re:Charging a monthly fee is more palatable by Fnord666 · · Score: 1

      Losing to someone not because you play worse or you have bad luck, but rather because that guy simply outspent you, is just completely demoralizing and I'd abandon any competitive game that allowed this.

      I guess you won't be playing "Magic: The Gathering" any time soon then.

      --
      'The tyrant will always find pretext for his tyranny.' - Aesop's Fables
  26. Re:Don't like it? Don't pay them. by HaZardman27 · · Score: 2, Insightful

    With MMOs, if they didn't charge you some sort of regular fee, they'd end up losing money on the game when 5 years and so many millions of dollars of maintenance and added content later, millions of people are still playing the game.

    --
    Apparently wizard is not a legitimate career path, so I chose programmer instead.
  27. games by Dale512 · · Score: 1

    I play games to have fun. Part of that fun when playing with others is an even playing field. Games, unlike life, have rules to make things fair. Buying your way changes that. I do not play games that put the unfairness of life back into a game. For now, there are still plenty of other games that play within the sandbox just fine that will get my time/attention/money and I can ignore games that do this.

  28. I can't really argue too much with this. by scumdamn · · Score: 1

    I play another EA game that has free components (BattleForge) and I'm always worried that they're going to shut it down because it's not making enough money. There are a lot of Free 2 Play people on and I sometimes wish they were spending just a bit more money since I understand about costs of keeping up servers and releasing new cards (it's a trading card RTS). So I can't blame EA too much for trying to snag a little revenue out of one of their investments. In BF there's a market for trading gold, which is earnable in maps, for BattleForge points. I think there's a good balance there but it's not perfect yet.

  29. All too common amongst games. by hattig · · Score: 1

    it's like in Farmville - a very poorly written, underperforming isometric Facebook game that is quite fun despite it's flaws - you have to pay money (and not a small amount either, especially for a game with over a million players allegedly) to do common tasks, like buy fuel for tractors.

    I like the game. It sucks performance wise. I think I'll create FarmYourselfSilly for Android when I get my new phone. Might add hills and dry stone walls for that authentic Yorkshire theme. I'll cloudify it with a Produce Market for trading crops. Too many players growing wheat? Well, sucks!

  30. Free as in Pay by Rockoon · · Score: 1

    This is some new definition of the term Free Content that I wasn't previously aware of.

    --
    "His name was James Damore."
  31. Once upon a time by onyxruby · · Score: 1

    Once upon a time there was a saying "May the best player win". I think we need to amend that saying to reflect the new corporate model "May the richest player win".

  32. robbery? by aquabat · · Score: 1

    Too bad you can't just get a bunch of other noobs together and gang mug some player for his shiny new toys. That would be hilarious to watch play out in a real world courtroom.

    --
    A republic cannot succeed till it contains a certain body of men imbued with the principles of justice and honour.
  33. wish they'd learn from layoffs by hort_wort · · Score: 2, Insightful

    Battlefield Heroes is a business at the end of the day and for a company like EA who recently laid off 16% of their workforce, we need to keep an eye on the accounts and make sure we are doing our bit for the company.'

    You know, most businesses take a step back to figure out why they had to lay people off. If EA took a moment to figure out that customers don't like it when they get screwed and pirate their games in vengeance, then maybe they'd be doing better. I don't know about you guys, but I'm still sore about the whole DRM thing.

    Sorry, I guess this is a redundant comment for "EA strikes again".

  34. Re:Don't like it? Don't pay them. by sleeponthemic · · Score: 1

    Pardon my good sense, but isn't the only real response to this for anyone who isn't satisfied to just stop paying them anything at all and go play something else?

    As with any situation where a dev doesn't give the players what they want, the only way to send a message is to stop paying for a sub-par product and go support something that you enjoy.

    Yes, it is. But, good sense and "real" has nothing to do with a lot of complaints in this type of situation, where a largely free service goes paid. Much of it has to do with Customer Nazi Syndrome and the notion that companies are immediately evil for vulgar displays of seeking profit. After all, if one mentions revenue and such, one must be engaged in ripping someone off.

    In a situation such as this, where there is very little comment necessary other than the negative, it might seem as if they are the majority - but actually it's mostly just the tossers demanding the earth. The rest of us just move on or get onboard.

    If the cost of items goes up and to "stay competitive" one has to spend more money, I think it's fairly obvious that the cost of staying competitive is likely to change.

    --
    I record my sleeptalking
  35. EA has a company wide directive for online revenue by LordZardoz · · Score: 4, Insightful

    Electronic Arts has an internal mandate to have about 15% or more of the games revenue happen from online activities. The top management does not care too much about how this goal is acheived. For some games, this is from premium content (extra levels). Some games get more creative with it.

    Multiplayer FPS games though are in a bit of a bind. The point of such games is to make sure you can play with anyone else who is online. The most popular levels will never be premium content that you had to pay to own. But powerups that anyone can use in any map? Those are something you can try to monetize.

    As a player, I am not convinced that these sort of powerups are the optimal way to monetize that content. There is just too narrow a window for the power and utility of those power ups. If they are really worth paying for, then the rest of the customers become 2nd class players. If they are not very powerful, who the hell would actually buy them?

    If they catch enough blowback on this, they will probably abandon this type of effort and try to come up with a better idea. But everyone knew that this particular kind of fee based content had to be tried at least once, and even 8 years ago, you would probably have guessed that EA would be the first company to actually try to do it.

    I am not really annoyed that they tried this. I just hope it does not become an industry wide trend to let customers buy an advantage against the other players.

    END COMMUNICATION

  36. That's why I bought a Mac by Anonymous Coward · · Score: 0

    No games, no problems!

  37. Re:Don't like it? Don't pay them. by Anonymous Coward · · Score: 0

    If enough gamers reuse to buy their stuff; they will either change their model or go out of business. As a side note, I wonder what their reaction would be if players in game asked others not to spend real money and to spread the word to do the same? Their own game could be the used to spread a viral protest against the game.

    Gamers in general are stupid little kid; literally. They've got no principles, morals or values. If you can offer something shiny they'll do what ever you want them to do. Sure they are a loud-mouthed group but when it comes to actions, they are a pathic bunch.

    Personally I think whoever plays an EA game deservers every bit of abuse EA can come up with ;)

  38. Re:Don't like it? Don't pay them. by fulldecent · · Score: 1

    If people find value and want to spend the money, they're going to spend it. Furthermore if nobody else buys the stuff, then it becomes even more attractive for people to buy it. This happens until equilibrium.

    You can't fight markets.

    --

    -- I was raised on the command line, bitch

  39. Re:Don't like it? Don't pay them. by Anonymous Coward · · Score: 0

    This doesn't give a large ingame advantage to players who buy PLEX for real money, because it doesn't make you advance faster. It only gives you more ingame currency, so you afford to buy a ship fast if yours is destroyed. Apart from that, you still need skills to pilot it properly, and those can not be trained faster.

    No. No advantage at all. None whatsoever. Unless you're oh say a Russian aluminum tycoon who can blow tens of thousands of dollars on PLEX.

    Not that any Russian aluminum tycoons play EVE Online...

    Oh wait...

    Well there is one Russian aluminum tycoon who plays EVE.

  40. Implementation by Anonymous Coward · · Score: 0

    I think most of the problem is the best foot forward approach. They rushed the game out the door giving it away free. The paid content was very minimal, and by the time I was bored of the game still had the 3 basic maps for what seemed a very long time. The paid content was stupid stuff like costumes and gestures. If they would have had DLC maps, types of gameplay DeathMatch?, or vehicles to extend the overall game then I could see paying money for it. But they want you to pay for something that was free and be happy about it? I think they were just expecting money to fall from the heavens for minimal work. I also tried their poorly implemented game BattleForge. I even bought the store version for 50$ before they dropped the price on it. The price to own the whole game is completly insane

  41. Entitlement psychology by TheMeuge · · Score: 2, Insightful

    Yeah those bastards. getting to work on something as fun as writing games AND expecting to get paid for it too!!!

    Seriously.

    They made a mistake. I'll give the game designers the benefit of the doubt. They tried a business model, saw that it cannot sustain their company, and are trying to change the strategy, for better or worse.

    I bet the same people who want to get all the content for free, are the same people who whine about prescription drug prices. "Why charge me $20 for a pill that costs $0.0002 to make?". They don't care how much money and effort went into making the product, or about all the people who have mortgages to pay and children to feed who worked on it... they just want everything to be delivered to them for FREE, because they're the only people in the world who matter.

    I bet you they think that socialized healthcare is FREE too.

    1. Re:Entitlement psychology by Anonymous Coward · · Score: 0

      I bet you they think that socialized healthcare is FREE too.

      No, but it does cost our UK NHS a lot less for drugs because the US consumer subsidizes us by paying way over the odds. Thanks guys!

    2. Re:Entitlement psychology by Cornflake917 · · Score: 2

      I bet the same people who want to get all the content for free, are the same people who whine about prescription drug prices. "Why charge me $20 for a pill that costs $0.0002 to make?". They don't care how much money and effort went into making the product, or about all the people who have mortgages to pay and children to feed who worked on it... they just want everything to be delivered to them for FREE, because they're the only people in the world who matter.

      People aren't whining about prescription drug prices because of the difference between the price and the cost to make. They are whining because drug companies are making exorbitant amount of money, most of which is ending up in the pocket's of CEO's. Unless the CEO has like 2 billion mouths to feed and has a mortgage on an entire Caribbean island, I'm pretty sure these whiny people are justified.

    3. Re:Entitlement psychology by MarkvW · · Score: 2, Insightful

      "People aren't whining about prescription drug prices because of the difference between the price and the cost to make. They are whining because drug companies are making exorbitant amount of money, most of which is ending up in the pocket's of CEO's. Unless the CEO has like 2 billion mouths to feed and has a mortgage on an entire Caribbean island, I'm pretty sure these whiny people are justified."

      You should add that the only reason that the drug companies are making this money is because they have their own entitlement--patent law--which is bought and paid for by the taxpayers who suffer for it.

    4. Re:Entitlement psychology by TheMeuge · · Score: 1

      You should add that the only reason that the drug companies are making this money is because they have their own entitlement--patent law--which is bought and paid for by the taxpayers who suffer for it.

      Right. Cause if there was no money to be made in drug development, it would be better for everyone...

    5. Re:Entitlement psychology by TheMeuge · · Score: 0, Troll

      I bet you they think that socialized healthcare is FREE too.

      No, but it does cost our UK NHS a lot less for drugs because the US consumer subsidizes us by paying way over the odds. Thanks guys!

      That's very insightful for an AC post.

      Our companies develop all the drugs, with part of the research subsidized by the gov't through taxes, and most of the profits coming from the prices they charge us. UK and EU get to license the drugs, sharing only a small fraction of the costs.

      Yay for your healthcare system - it's way superior... except it isn't nearly as much as our newfound bolsheviks are trying to make us believe, and is also unsustainable (beyond stagnation) in a vaccuum.

    6. Re:Entitlement psychology by winwar · · Score: 1

      "People aren't whining about prescription drug prices because of the difference between the price and the cost to make."

      Actually they are. Really. Visit a pharmacy blog sometime and see the madness. People on Medicare complaining that they have to pay for medication at times (despite having to pay for it all of the time a few years back), people with private insurance complaining that that $100 prescription is costing them a $5 copay, people on Medicaid whining about a $3.15 copay. Lots of people feel entitled to free stuff just because they have insurance or are old or are poor. The salaries and profits are just the rationale.

      There is a lot wrong with drug companies. High profits and salaries would not be at the top of the list. Their fundamental problem is leadership. The leaders do not understand how to do effective drug research.

    7. Re:Entitlement psychology by Bigjeff5 · · Score: 1

      That's bullshit, and you know it. People are upset because they have to pay $100 for a bottle of 30 little white pills, and that's it. If it were $10 a bottle they'd have no problem, but when it costs them so much, and they see the industry leaders making so much more than they do, they get angry. But there is a very good reason the people at the top make so much more than the people at the bottom, and it's because they have a very particular set of skills and qualities necessary to run a huge company. The reason pharmeceutical companies should and do profit so much from their drugs is because of the amount of investment they put into it.

      It's called Risk/Reward. There is -very- high risk in making a new drug. It can take decades to synthesize a drug, only to discover it doesn't do its job half as well as something that is already on the market. Millions, sometimes even billions of dollars, down the tubes. So when they spend 15-20 years to make a drug that actually works, it sure as hell better pay off big-time, else you will eventually go bankrupt on the failures.

      The reason people are upset about about CEO compensation is because they have no idea what a CEO is being compensated for. The fact is, there are a very small number of people who are capable of running a very large organization successfully. It's the same reason most small businesses stay small businesses - the owners reach the limit of their management potential and can go no further.

      If you were to replace any fortune 100 company's CEO with the an average joe off the street, I guarantee that company would not be a fortune 100 for long. If the board of directors did not fire his ass pronto, he could easily drive the company into bankruptcy.

      A CEO is compensated so much because he is capable of what nobody else (relatively speaking) is capable of. Just because you don't know what the hell the difference is doesn't mean there isn't one, and a big one. Shareholders pay out these salaries for a reason (absurd though they may seem to us).

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    8. Re:Entitlement psychology by sqrt(2) · · Score: 1

      And there is another school of thought that says that the health care "industry" (and to a lesser extent pharmaceuticals) cannot be run ethically with a for-profit model. Everyone will need health care at some point in their lives, you don't have a choice, well, you could choose to die. It's not an economic question, it's an ethical question. Everyone should have the same standard of health care, and society should pay for it collectively. It's the only way it can be done fairly and ethically.

      --
      If you build it, nerds will come. Soylentnews.org
    9. Re:Entitlement psychology by TheMeuge · · Score: 0, Flamebait

      Troll my ass you loser.

  42. Probably planned all along. by MarkvW · · Score: 1

    (1) Attract users with free content and paid content.
    (2) Develop a game culture/ecosystem.
    (3) Dump the freeloaders.
    (4) Profit?

    From TFA, you only rent assets? What binds you to the game then? Stupid rank is no big deal once you've already made the max.

  43. I'm glad I gave up EA games a couple years ago by Anonymous Coward · · Score: 0

    After purchasing two EA PC games in 2008, I have refused to purchase a title from them ever since.

    In 2008 I purchased NHL '08 and NBA '08 for the PC at 30-40$ each.   While the consoles enjoyed brand new features, effects, and continuous roster updates, the PC versions were left with NO support.  The '08 versions of the two EASports games I purchased were basically 4 or 5 year old versions of the game, with updated uniforms and rosters (though they did not keep up with the changing rosters).  The PC Forums are filled with requests from players for to update the rosters, fix bugs, and include the "new features" that the console users were enjoying, and the only response from an EA Representative was "I'll let the developers know".    The multiplayer did not even work on x64 bit versions of windows, which I happened to be using.

    Since then I have refused to purchase another EA game, and after reading posts like this I am very glad I made that decision. 

  44. Game sucks by Is0m0rph · · Score: 1

    I downloaded and played this game a bit when I was on the road a couple months ago. The game was so buggy and full of connection issues I didn't play it again. Next we'll hear about them shutting the game down.

  45. Upset users? by Culture20 · · Score: 1

    Users or potential customers who now will not buy the game? EA doesn't care; they already sold all their copies to game stores; they just want to kill the title as fast as possible to shift the Heroes team to other products.

  46. Re:Don't like it? Don't pay them. by Anonymous Coward · · Score: 0

    ^^^^^ PROBLEM SOLVED ^^^^^. Let's start the revolution!! haha

  47. Re:Don't like it? Don't pay them. by mdarksbane · · Score: 1

    It's still a cleaner system than anything else I've seen, because it keeps it all within the game's normal economy. Cheap players can keep playing for essentially free, and rich dudes can get the stuff that they would have paid someone to gold farm anyway. It at least *feels* like much less of a money grab.

  48. Given up on it. by rakanishu · · Score: 1

    I dumped $30 into this game getting outfits for my characters as my way of saying thanks to DICE. I just recently given up on the game. The made changes to the matchmaking service that usually puts you in a near empty server. The number of cheaters has gone up ruining the fun. Now this crap. It was fun while it lasted. They should look a Valve and TF2.

  49. EA Should Have Sold The Game Outright by Anonymous Coward · · Score: 0

    I'm a big fan of Battlefield Heroes and I'm afraid that this decision will be the last I play of the game. Like any player out there, I have a finite amount of funds that can be used towards the purchase of games. For my money, I could go out and purchase Left4Dead2, Counterstrike, or even Fat Princess and have unlimited play. For less than $50. The only thing that BFH added was the ability to customize your character -- which isn't worth $10 per month. New maps don't count -- Counterstrike modders produced new maps all the time.

    EA should have just charged $40 for the game outright.

  50. Not Really a Huge Deal by Conchobair · · Score: 1

    What this means is that if you plan to play for free is that you will need to stick to the all around weapon you are given to start with. Each class has a choice of three primary weapons, one that you are given that is general purpose, and then one each for long range and close range. There are some specialty weapons, like as Gunner class, I will have to stick to using dynamite and powder kegs rather than my trusty bazooka. That much hurts, but it's still going to be a free and fun game I can play when the WoW servers are down.

    This is a fun little game and I even tossed them a few bucks due to enjoying it that much.

  51. BFH Will Fail by don_carnage · · Score: 1

    Without players (paying and free alike), there won't be enough people in game. Sell the initial game, allow players to set up their own servers and mod content. It worked for Valve.

  52. Re:EA has a company wide directive for online reve by brkello · · Score: 1

    Why don't they just make the items look really cool but give no real advantage? You say people won't buy them, but there are plenty of business models that do exactly that and are quite successful. I think it just is against American culture to do something like this. We like to believe that hard work, time, and effort should be rewarded. Letting only the wealthy compete makes the game undesirable to us (even if that is how it really works in the real world anyways, we like to delude ourselves in to believing the happy version).

    --
    Support a great indie game: http://www.abaddon360.com
  53. Re:Don't like it? Don't pay them. by cowscows · · Score: 1

    I think it makes a lot of sense to say that in a game like that, there are going to be people who exchange real money for in game money. There's obviously a huge demand for it, because there's a big industry that's sprung up to fill that demand. Once you accept that it's going to happen whether you like it or not, it makes a lot of sense to provide a somewhat controlled system for it, that allows you to monitor it as well as maybe even make a little extra money off of it.

    Not to mention that it makes your "moral standing" against RMT stronger. Similar to how around ten years ago the record labels were complaining that people were downloading songs without paying for them, but at the same time not offering much in the way of convenient paid downloads. It made their argument weaker. Once a "legitimate" alternative is available, your case against those side markets is more reasonable.

    --

    One time I threw a brick at a duck.

  54. Re:EA has a company wide directive for online reve by dtolman · · Score: 1

    They did this model and people were buying. Lots of people actually.

    This was a profitable venture. The engine was developed years ago. The paid staff for this game is less than 10 people. Possible closer to half a dozen full time people. So the question isn't about being profitable, but about being MORE profitable.

  55. Re:Don't like it? Don't pay them. by harl · · Score: 1

    Yes that's correct. However gamers tend to fall into the bitch but play it anyways crowd.

    --
    I find being offended by me offensive.
  56. Re:Don't like it? Don't pay them. by Symbha · · Score: 1

    Didn't a bunch of folks buy a game, with a stated pricing and gameplay model?
    And then later, EA changed the pricing and gameplay model to something that makes more money?

    Sounds like classic bait and switch to me.
    They probably need to be sued for this one...

  57. EA laid off 16% of their workers alienating gamers by Dan667 · · Score: 1

    EA just does not get it. If you make the games fun then people will play them and you will make money. When you constantly piss off your Customers they see EA on the box and don't even bother to look if they might want to play the game. I have not bought an EA game in years and instantly move on to the next one if I see EA was anywhere involved with it.

  58. Charge for a Client or a Subscription by AP31R0N · · Score: 1

    Charge for a Client or a Subscription, NEVER BOTH, and not for anything else. One or the other. The occasional expansion is OK.

    i don't play any games that allow player trade or have currency. When i have, i found it to a be dick in the eye when someone would buy what i spent hours earning. i quit WoW the day i had my credit card in hand about to buy gold.

    Howabout this, let's allow football teams to field as many players as they can afford. The teams that try to play honestly will find themselves outnumbered 3 to 1 or worse.

    Ugh.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    1. Re:Charge for a Client or a Subscription by Microlith · · Score: 1

      i quit WoW the day i had my credit card in hand about to buy gold

      Do keep in mind that it was not Blizzard you were going to buy gold from, and quite possible that they would have banned you and the person you bought the gold from.

      Despite having things available for real money, and people selling gold, nothing Blizzard actively sells to players for use in game give the buyer an advantage.

    2. Re:Charge for a Client or a Subscription by AP31R0N · · Score: 1

      They created the environment that spawned an emergent behavior. They knew from Everquest that it would happen. Player trade, facilitated by the game, created twinking, gold farmers and the sale of virtual property and characters. They built a game with a Gygaxian power curves that make some characters "worth" more (and able to kill others with a single click). Blizzard actively sells a product that creates the desire to do these things. Bob sees Tim with phat loot. Bob wants phat loot. Bob works his ass off to get it. Finds out the Tim bought it with his birthday money from a guy in a sweatshop. It's not a matter of someone finding a loop hole and are exploiting it.

      Games without player trade do not have those issues (though they may have others). Some don't have a problem with that and that's fine with me. Personally, i think it's dishonest, cheating and insulting. Blizzard could stop it, but envy drives the game, so they won't. So i stick to games w/o player trade (and w/o Gygaxian power curves).

      i freely acknowledge that this is a *me* thing. Maybe you could acknowledge that they installed a speed trap at the bottom of a steep hill on a smooth empty road. We don't have to speed, but they did their best to make us want to.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  59. BR? by Anonymous Coward · · Score: 0

    HuahuehuahueHUAHUEHUAHUEHUA

  60. What do you expect? by MaWeiTao · · Score: 1

    Game developers are getting away with this because the consumers let them. For every gamer outraged there are two others pouncing on him with criticism. Those others are perfectly comfortable and more than happy to part with their money. They're the sort of people who value entertainment more highly than principles.

    If there were solidarity amongst the gaming public where everyone stood up against this these practices would end overnight. But what do you expect from a segment of the consumer population that is willing to stand in line at midnight to pick up a game the split second it's released.

  61. Unfair change on several levels by mseeger · · Score: 1

    The changes are unfair on several levels:

    - People have spent Battlefunds to get weapons permanently which are now obsolete.
    - Based on Valor Points, prices have increased by a factor of 10-20.
    - Changes were not announced, so nobody had a chance to spend there now worthless Valor Points.
    - They have promised not to this. They even mocked games that did this before them.

    I have spent more money on Battlefunds than for a full price game, but i never felt forced. Now i feel forced and my natural reaction is "quit". I feel cheated and not because they want money. I have enough of it to afford Battlefunds. But i dislike changing a deal after i has been made.

    CU, Martin

  62. Re:Don't like it? Don't pay them. by Quirkz · · Score: 1
    Not necessarily true. I know of several (admittedly smaller, niche) MMOs with different income models. One of my favorites, Kingdom of Loathing (well over a million accounts, so not that small) has an optional donation system with an item of the month. Yes, those items give you advantages at certain aspects of gameplay, but the admins also make sure all of those items can be traded for or purchased with in-game money. It is entirely possible to play the game indefinitely without forking over any actual cash.

    Another is my own game, Twilight Heroes (http://www.twilightheroes.com). I keep the servers running based on donations and sales of items of the month, but a large portion of my players don't donate, and they can still get pretty close to the full experience.

  63. Maybe this will curb the hacking problem by BrianRoach · · Score: 1

    BFH had been going downhill for some time due to rampant hacking that EA/DICE were doing nothing to stop. It had already lost a lot of players due to this, and about 3 weeks ago a new free aimbot hit the scene which increased the problem (unlike TF2, the game is fairly unfinished and there's no in-game tools for players or admins - vote kick, spectator mode, etc, so you're pretty much hosed).

    In typical EA fashion ... this move kinda makes sense. Rather than fix the problem, make people pay for things they need, and in addition to the game actually making money hopefully the script kiddies will stop playing. ::shrug:: I was part of the closed beta and it really was a fun little game. Was totally hooked for a while. When the hacking epidemic started a few weeks ago... I gave up and moved on. You literally couldn't find a game without multiple cheaters in it.

  64. Re:Don't like it? Don't pay them. by WeeLad · · Score: 3, Insightful

    I enjoy this sandwhich made at the deli down the street. I've enjoyed it for a while. I have a reasonable expectation that future sandwhiches will be of similar quality. I don't want them to go out of business.

    --
    Seriously, Don't take anything I say seriously.
  65. Did they not consider users quitting? by moxley · · Score: 1

    Are they so stupid they can't understand the user part of the equation? They will destroy their game like this because nobody will want to play.

    It's like that Mafia Wars game on facebook - right now you can play it free and keep advancing and having fun, but you can also pay money for points that enable to you take shortcuts and jack your player up faster. This is accceptable to free players, because they can continue to play for free without having to pay for anything - however, when this sort of model is changed to the point that players HAVE to purchase something in order to continue to progress in the game, I'd say that 8 or 9 out of 10 people are going to quit playing because they don't want to start paying for something that has always been free to have the same experience, and on top of that many would quit out of anger and feeling betrayed by being sucked in by a freebie then baited and switched.

    Bad move all of the way around.

  66. The game industry needs a shakeup by SnapperHead · · Score: 1

    When I see things like this, I know its a game I won't be playing. I will NOT spend additionally money on a game after I purchase it. World of Warcraft is slightly different in its subscription fees. But, everyone who pays the $13 a month gets the same game. Not different tiers of things depending on how much you spend.

    EA is going to be in some serious trouble if they think this will work well as a long term business plan. As it is, I generally don't buy EA games anymore because most of the games they produce are cloned out versions of the same game over and over. Not to mention the quality of the games is piss poor. Command and Conquer vs Warcraft or Starcraft ? EA can't touch Blizzard with a 10' pole here. I will always buy a Blizzard game over EA because they are quality.

    EA is going to be in serious shit if they continue down this road.

    --
    until (succeed) try { again(); }
  67. Re:Don't like it? Don't pay them. by HaZardman27 · · Score: 1

    A very valid point; I apologize for not clarifying that I was referring to MMOs that require a full staff to maintain them.

    --
    Apparently wizard is not a legitimate career path, so I chose programmer instead.
  68. PC users screwed again... by Anonymous Coward · · Score: 0

    What EA tried to do here is make money off their starved PC users. The last Battlefield franchise game we got was BF:2142, which IMO wasn't very good and I know a lot of others feel the same way. So then really the last real BF PC game was BF2, which most of us have grown tired of. 1943 has been out for the consoles for months and the projected release date iirc is March 2010.

    So I did try Heroes. Its a total gimmick. Don't waste your time. There are far less players per map than any PC version ever. Even the original 1942. There are far less vehicles. Each side has like a tank, jeep, and plane. You don't get to choose which server or map you want to play. You are just thrown in a queue and off you go. For the experience you get its about 20% of a real Battlefield PC release game. Maybe if they priced it at $10 it would be worth it.

    Even the content you pay for isn't really worth it. The guns you buy aren't yours permanently. They expire and you have to buy them again. You can also buy bonus experience points but again, this lasts a day or two and expires.

    Just pretty much everything of Heroes reeks of EA upper management trying to squeeze everything they can even out of the cheapest of bastards.

  69. Build, don't destroy community.... by Anonymous Coward · · Score: 0

    I completely agree with those that are saying EA tried a business model and it isn't working so they needed to change it. But what they seem to have not considered is that they have built up a loyal BF Heroes community around the game. By changing things up the way they did with no prior notice they basically told the community that EA does not value them. In 2009 dissing your loyal customers is just not a smart move. I remember one of my all time favorite games was Virgin's Subspace. They had a free beta for months/years getting it ready. When it finally shipped and they turned off free access the community was up in arms that they would now have to 'pay' for what had been free. A hack was issued almost immediately that let people play for free. I bought my copy to support the company but many had grown to feel entitled. I believe that Virgin games went under within a year of that. So we have evidence that people don't like to pay for what was once free and we have the knowledge that people don't like their loyalty being treated lightly or with disdain. A recipe for battlefield heroes to be gutted by players leaving, cheating, hacking and making things worse for the game. With all the cheaters on FPS games the one thing that is needed above all else is a good community to police the game-even if it is just peer pressure rather than kick votes. I don't think Heroes will have that any more, if they had it in the first place. i'd guess this was slammed down the throats of the team running the game by someone at a VP level. Up there they don't care if it works or not-there are always other projects to assign the engineers to. Too bad they didn't get the time to make some more thoughtful changes, with community input that would let them grow loyalty, player base as well as revenue.

  70. Re:Don't like it? Don't pay them. by surferx0 · · Score: 1

    Didn't a bunch of folks buy a game, with a stated pricing and gameplay model?

    The game is free, so nobody bought anything as far as a gameplay or pricing model. The only thing they could have bought into was an in-game item that does a specific thing and still does that same thing as promised today.

    And then later, EA changed the pricing and gameplay model to something that makes more money?

    Sounds like classic bait and switch to me. They probably need to be sued for this one...

    I don't see what you would sue them for, changing the prices of some unnecessary in-game items after you agreed in the EULA that they could change things in their game, which they are allowing you to play for free, whenever they wanted? Go ahead and try that.

  71. It's in WoW too by Prien715 · · Score: 1

    ...but most people don't realize it. Well, there's gold farmers, etc, but I'm talking legit. For ~$55, you can get 300% experience for 3 months if you don't mind playing with a friend (see linked accounts on the WoW page). When the new expansion comes out, you'll simply be able to pay money to have your old character with one of the new races without a second of grinding.

    So Blizzard's moving there too. Their CEO is leading the charge...he plans to "exploit" all of their IP to the fullest.

    --
    -- Political fascism requires a Fuhrer.
  72. Re:Don't like it? Don't pay them. by Toonol · · Score: 1

    Start a movement. Get everybody to always gang up on the guy with expensive equipment. Their blood is worth more on the end of your bayonet....

  73. Re:EA has a company wide directive for online reve by Prien715 · · Score: 1

    Give them uber elite looking weapons and models that offer no gameplay advantages. Mounts in WoW work like this and people still pay a premium for an "awesome looking" mount.

    The approach they were using wasn't even a bad one...it's worked for Guild Wars (see their PvP versions), it just didn't work for them.

    Maybe the game just wasn't any good?

    --
    -- Political fascism requires a Fuhrer.
  74. Re:Don't like it? Don't pay them. by Toonol · · Score: 1

    But equilibrium for this sales model may be LESS profit for the publisher than equilibrium under the old model... in fact, there may not be an equilibrium point that even makes enough money to keep the game alive.

  75. Re:Don't like it? Don't pay them. by festers · · Score: 1

    Are you aware that you can buy other characters using ingame money? So you buy a bunch of PLEXs with real money, sell them for ingame money, then use that to buy yourself a 60mil skillpoint character. Yeah, sounds really fair. /eyeroll.

    --


    -------
    "Every artist is a cannibal, every poet is a thief."
  76. Well, duh. by Anonymous Coward · · Score: 0

    It's a stupid game design. Good games are about skill, not how much you spent on them as the player. This sort of thing should never be in games.. but as business is generally lawful evil, it's what you're going to get increasingly.

    These guys aren't about making awesome games, they are just a business... so it's no surprise that they make business decisions in order to boost short term cash gains. EA is a game mill; why would you expect them to do anything but?

    They aren't trying to compete for the hardcore gamer market with discriminating tastes and high expectations that they will be able to enjoy the game for years to come, or that the game is fair... they are going for the oo shiny consumer market who doesn't know their ass from a hole in the ground.

    Same bullshit as Hollywood...pump and dump whatever they think the masses want on the surface rather than backing genuinely interesting material.

  77. This wasn't expected? by Raptor851 · · Score: 1

    The "Items bought with real money will not provide a combat advantage" is the same thing they said when they first allowed buying items in Ultima Online, and they started selling collectibles and items to lock down in your home. That lasted about 6 months before they started selling ($10-$15 a piece) armor and weapons that are pretty much top tier, equal to items people spent 7+ years getting. Result will probably be the same too, everyone who actually enjoys the game for what it is, and likes competitive gameplay will leave for a different game. Thankfully the game was already completely ruined by EA already at that time thanks to the "new expansion pack is pretty much required to stay competitive" game they'd already played a few times, so no huge loss.

  78. All that was sold before was costumes! by Just+Justin · · Score: 1

    The only thing they charged real money for before in BF Heroes was just the costumes. I don't know how many people would spend real money to dress up their virtual character, but I can tell you that I was not one of them. There really must not have been that many people that wanted to pay for clothing for their character.

    The pricing for the weapons and bandages and such were so cheap. It took 15 to 20 minutes of playing to be able to buy the upgraded weapon for your character that was good for 7 days and a package of band-aids. It looks like the prices have shot up 10x. So now you'd have to play 150 to 200 minutes to be able to buy that upgraded weapon. That's a level of time where it feels like you've actually earned something. Why do so many people complain on the internet?

    Anyways the game kind of sucks and so I don't care much what is happening with it now.

  79. Increasing revenue by Well-Fed+Troll · · Score: 1

    If they wanted to increase revenue for an FPS the answer is simple:
    Costuming gear.

    Doesn't affect gameplay and guarantees a significant revenue stream.
    Cmon, who wouldn't pay a coupla bucks to look like their favorite movie star.

    1. Re:Increasing revenue by LordZardoz · · Score: 1

      I suppose that you have not considered the cost of licensing a likeness? EA (and any game company that makes a sports title) has to hand out a wad of cash to the player unions in order to use the names and faces of actual players in their games. I would imaging that putting the Brad Pitt's face on your player avatar would have to end up putting some money in Brad Pitt's pocket. If your trying to add a feature to a game that has the primary purpose of getting you more money, your probably not looking for a way to do so that would obligate you to surrender a cut of that to someone else.

      END COMMUNICATION

  80. MW2 all over again by DragonTHC · · Score: 1

    just wait and see how they bend gamers over for bad company 2.

    --
    They're using their grammar skills there.
  81. It sucks, anyway. by incognito84 · · Score: 1

    I played it a few months ago and didn't find the game appealing at all. Its half TF2 and half Battlefield 1942. Its not even that fun.

  82. Re:Don't like it? Don't pay them. by war4peace · · Score: 1

    Buying other characters in EVE for money is forbidden by CCP (game publisher), therefore not "legal" according to their rules and regulations. We're talking about what's legit in the game here, not what can be done with shady techniques. Shady techniques exist in virtually every MMO, but if you're caught your account is shot on sight, for good. It's 100% against EULA.
    I have been a game operator in OGame, and went far and wide to kill shady accounts. Was pretty successful too :) But then again, we're not talking about that here. Some other time, perhaps :)

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  83. Re:EA has a company wide directive for online reve by LordZardoz · · Score: 1

    The games you mention are very specifically not FPS games. They are games with RPG elements where you create a character and improve that character over time.

    World of Warcraft has gameplay built around a player spending hundreds of hours developing their own personal character. You create that character from the ground up, from how it looks, the character class, the class powers, the face, and the gear. You always play the same character (disregarding alt accounts), so a player is pretty heavily invested in his character. Generally, no two characters are going to be exactly alike in capabilities. Outside of PVP (which is not how most people end up playing), you do not really care so much if the next guy is paying 'real money' for better gear. You might think the buyer is a dillweed, but you know you still have a shot at getting good crap yourself. And it is a big world, so your not obligated to play with that person in anyway. If your willing to buy gear in WoW, your probably just impatient and do not want to play for 150 hours to get leet gear and a high level.

    In an FPS (generally speaking), the only difference between your character and the next guy's character is what weapons you have selected. And if your character is ineffective, its a trivial bit of effort to change your weapons. Your success depends on your skill at shooting the other players while not getting shot yourself. The game is all competitive all the time, and if one player can obtain a clear advantage over you, it will affect your enjoyment of the game. I suppose this also applies to RTS games. As long as all players in the game are roughly equal, you can enjoy the game. But if you give one player who is already your equal access to weapons (or units) that you do not have, then your going to probably get stomped. If your willing to buy weapons / units in an FPS or RTS, your only doing it to win.

    The designers might get around some of that by having it so that when you buy, everyone in your current game gets access to what you paid for. But that makes the item less attractive to those most likely to want to buy in the first place.

    END COMMUNICATION

  84. Re:EA has a company wide directive for online reve by Anonymous Coward · · Score: 0

    That's the problem with big (game publishing) companies. They are never content with a decent profit. There always has to be more profit.

    Pretty much the point why I ignore games from huge companies like EA. I prefer games from small/medium companies that create games for the fun aspect, not to maximise profit in every way possible.

  85. CEO compensation is completely arbitrary. by Behrooz · · Score: 1

    The reason people are upset about about CEO compensation is because they have no idea what a CEO is being compensated for. The fact is, there are a very small number of people who are capable of running a very large organization successfully. It's the same reason most small businesses stay small businesses - the owners reach the limit of their management potential and can go no further.

    Nah. It's because CEO compensation is set by... Boards of Directors that happen to be made up of other CEOs with a vested interest in promoting their pay over the interests of the shareholders. For example, GM's board of directors is 75% former/current executives.

    CEOs and Boards of Directors are currently a nearly closed cartel, responsible for setting their own compensation despite the complete absence of any meaningful performance metrics.

    Did I mention that in most cases the boards set their own compensation? It's all a big racket, and it's completely unrelated to performance-- CEOs are being compensated for being part of the club, not for performance.

    --
    "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
  86. Re:EA has a company wide directive for online reve by Prien715 · · Score: 1

    Eh, this story is probably archived but here goes;)

    Valve gave everyone who prepurchased left 4 dead 2 a special hat in team fortress. It's a cool looking beret, but does nothing.

    The PvP version of Guild Wars is actually pretty close to it. In GW, you can create a character at level cap, but that can only do PvP. He/she can have any skill/armor mods you found in the PvE game, or buy new skills that are available account wide if you get enough PvP points (which are account wide). So when I played, I'd delete and create new characters on the fly, play them for 20 minutes, and dump them. I don't see that being all the different with Team Fortress 2's weapon system...or the system in use in this game.

    Except, in GW, you could buy with real $, access to all the skills (PvP only granted) in the game.

    No one complained. As far as I'm aware.

    --
    -- Political fascism requires a Fuhrer.