Blizzard Adds Timestamps To WoW Armory
Kharny writes "In a move that could cause serious privacy problems for players of World of Warcraft, Blizzard has added timestamps and an RSS feed to the game's online armory site. This new feature will mean that anyone can follow 'real-time' developments in a World of Warcraft character, which display the exact time and date, so that others can see that person's playing habits. Many players have already complained about the fact that there is no opt-out setting, and this opens very big possibilities for online stalking."
This just makes it a little bit easier. One could easily write a LUA script that /who's the player in-game between some intervals and save the info. Or the more geeky ones could write a program that uses WoW's protocol and logins to do the same (and relogins if disconnected).
So it's not like it wouldn't already be possible to gather those playing habits.
but instead I see you got new epic shoulders. gratz.
unlike most other online communities there is no way to show your status as 'Offline' (which makes it very annoying sometimes) In fact all this data is obtainable anyway - just makes it a bit easier for mom to see that johnny got that epic sword last night at 10:30PM - THAT'S PAST YOUR BEDTIME JOHNNY!!!!
You can't expect to wield supreme executive power, just because some watery tart threw a sword at you
Situation: I am being "cyber-stalked".
Solution: Log off WOW.
Solution 2 (If you really need your MMORPG fix): Switch to a different character.
Why would a person knowing where you are in a fictional landscape ever be a problem anyway? Surely there's some kind of ignore button in WOW (correct me if I'm wrong, I only played the free trial before getting bored), so even if they knew where you were, they could... what?
I think there will be two SHOCKING REVELATIONS!
1) Most people play waaay more WoW than they admit
2) There's a lot of botting going on
There, you're shocked now. aren't you! Hello?
Boss: so mr anderson, it seems like you have been livig 2 lives. 1 as the sick employe that stayed at home, and the 2nd as barabas the gnome slayer...
I do believe that stalking a home-bound loser would make the stalker collapse into an infinitely dense (and sad) singularity of loserdom.
So you were ill enough to stay at home instead of working, but it didn't prevent you from playing 9 hours.
9:03 - Killed arthas ... ... ...
9:10 - Equip new pix
10:41 - Achieved
18:30 - logged out
Steam shows how much you have played a certain game in total: http://steamcommunity.com/id/robinwalker/ and you can view the inventories of TF2 players ( http://www.tf2items.com/ ).
However unlike WoW, you can opt out as player info can't be obtained from private player profiles. When someone asked Valve why you can't grab "information" from a player who marked their profile as private, they said it was a recommendation from their lawyers. Interesting...
are these people aware that it takes ages to upgrade even a tiny piece of your gear, if you already have reached a certain item level ?
unless you go changing your items for show or for leisure like a monkey, and just leave your top tier items where they are, noone will be able to make out anything about your 'habits'.
and if you are a raider who also does rp or does pvp and you routinely change armor sets, all they will be doing is knowing at what hour you raid. but then again after all there are a lot of guildies knowing that, and you people probably arrange those times on a forum which is probably open to public anyway.
then whats the ruckus ...
Read radical news here
Maybe now is the time to stop playing WoW and instead do something with your life. I've lost too many friends to the game known as World of Warcraft with too many of them turning down social interactions to instead go raiding with their groups. I had a room mate in college that played so much WoW that he ended up dropping out of school just so that he could continue to play WoW. His dad came to pick him up from our apartment at the time and he looked extremely disappointed. I will never forget the look on that mans face when he realised his son had become so addicted to a computer game that he was unable to complete any of his classes that semester.
I've never understood the draw and allure that WoW provides, and why people get addicted to the point that they drop out of schools. Maybe I am one of the few people that is lucky and doesn't require simulation from an online fake environment to further foster my own mind.
cat
Asked for comment, the involved parties responded "Wait, you thought that information was private before?"
-- 'The' Lord and Master Bitman On High, Master Of All
I mean this could work for stalking their character, but there is no tie between a character and the person behind it unless you choose to make one. This really doesn't change anything. If you reveal your name, address, etc to someone then sure they can use it to stalk you. However your WoW character doesn't reveal that. Just don't go telling random people on WoW who you are and there isn't a problem.
Timestamps on Slashdot comments? /stalk function on every profile page? I don't think I could handle slashdot stalking, later folks
There are jerks everywhere, they may not even realize they are jerks. Let them grow up a bit more. Not counting *physical* stalking which in its own rights deserves some pretty thorough and effective laws, virtual stalking while emotionally distressing is not of the same level of danger. See my signature, I believe that people finding me by interest is more important than privacy. Unfortunately this means you get a few iffies. To combat that, where people are just jerks and not a physical danger, then all that is needed if effective filtering mechanisms. Spam versus non, signal versus noise, wanted versus un-wanted. I want everyone to be able to contact me but I also want to be able to close the tap at the drop of a pin effectively.
Shh.
The only really annoying ones are badly designed battleground bots who just run around randomly, dragging down the whole groups' performance. It's a pity that they're so easy to make. Maybe Cataclysm's rated battleground will fix that.
Just glancing at this cursorily (it's slashdot, after all...), this seems like a WoW character's twitter feed. Blizzard prolly thought that was a cool feature: I mean, who doesn't want to communicate their every activity throughout the day in real time to a thousand of their closest friends, and via a website to a billion more complete strangers? Blizzard has watched a generation replace their privacy with "oooh, shiny" and figures they are just giving customers what they want.
Congrats to Blizzard. Shame on the rest of us.
You haven't changed your epic underwear for 3 days!
Blizzard, since the launch of the Armory, has a pretty iffy track-record when it comes to revealing data. They seem to assume that everyone is happy to have the information shared, but this is a pretty big assumption. Their revealing gold-related statistics causing a bit of a storm. Although it was never possible to determine how much gold someone would have, the statistics made it possible to get a rough idea of how rich someone was likely to be.
The Armory is a great tool, but they really do need to allow players to decide how they want their information shared. I'd be happy if they just had a series of tick boxes along the lines of:
Share achievements
Share current gear
Share statistics
RPGOutfitter is a site that was doing something similar to the Armory long before the armory appeared, and they did a far better job in allowing users to filter their information.
-- Using the preview button since 2005
I've never understood the draw and allure that WoW provides, and why people get addicted to the point that they drop out of schools.
It could be that people are unsatisfied with their real life and aren't well-equipped to manage it. I know for sure I learned more than I'm happy to admit about life management (setting goals, working towards them) from David Allen and his Getting Things Done. Maybe I'm not the only one who'd do well to read some of his thoughts?
In any case, In contrast to a poorly managed real life, WoW gives you some very clear goals ("kill monster(s)" and "fetch item(s)" are popular, I hear; they worked in Diablo II), and, if Diablo II is anything to go by, a reasonably straightforward and easy way of accomplishing those goals if you just put in enough time.
So you have "complex, ambiguous, unsuccessful" versus "simple, well-defined, successful". What do you think wins?
See also someone else's take on this question at http://www.pixelpoppers.com/2009/11/awesome-by-proxy-addicted-to-fake.html
"In a move that could cause mild to almost no privacy problems for users of Slashdot, Cowboy Neal has added timestamps and an RSS feed to the site's online forum site. This new feature will mean that anyone can follow 'real-time' posts for a Slashdot user, which display the exact time and date, so that others can see that person's posting habits. Absolutely no users have complained about the fact that there is no opt-out setting, and this opens very big possibilities for online stalking."
EMail: 0110001101100010010000000110001101110010 0110000101111010011011100110000101110010 0010111001100011011011110110
Notes: Subject is playing WoW. Of course he's playing WoW. He's been playing WoW since I started this fucking log. What the hell is the point of stalking someone who never leaves their computer except to pee and/or restock their Cheetos supply? It's like *I'm* the pathetic wastrel here. Oh god. Have I become a pathetic wastrel? Stalker's log out!
For anyone under 16-18, this would be GOOD.
Ok, the kids will hate Blizzard for it... but it might actually decrease the amount of time spent online, and improve school results.
Working people or anyone who keeps work and gaming separated need not fear. Your boss doesn't know your WoW character, does he?
However, it is surprising that a company would try to motivate players to play less...
- listen to the noises from the bedroom,
- look for screen lights from under the door,
- check the internet traffic of your houshold,
- buy a mac, enable parental control with bedtimes hours,
- put the computer outside the kid bedroom.
I have a daughter and I don't have to do any of that. 10 min after her bedtime, she is sleeping, every night. She is 20 month old.
Who the hell thinks a Wow player would get stalked? That would be some boring stalking:
09:00 am: He's in the basement. ...
11:00 am: He's in the basement.
11:10 am: He went to the bathroom.
12:15 pm: He's in the basement.
01:00 pm: His mom brought him lunch.
02:00 pm: He's in the basement.
03:00 pm: He's in the basement.
04:00 pm: He's in the basement.
05:00 pm: He's in the basement.
10:00 pm: What else? He's in the basement.
---
MUD Games Feed @ Feed Distiller
Sign out of the bloody game for good: http://www.wowdetox.com/
I did just over 3 years ago and don't regret it.
All of the Battlenet auth servers are down.
That said, this is complete bullshit. It's bad enough /who is always live, there's no way to hide your status in game, now anytime you play, even on your lunch hour, a nosy boss can armory you and say ... "I see you have time to WoW, even though all your work is done. Perhaps we need to give you more to do.".
Oops, big time mistake on blizzards part, I don't need anyone knowing my game times whether real time or not, I allow WoW to know, but not anybody (especially ones without an account that want to poke fun at you). The problem here is that when someone
looks you up, they need to know who you are toon wise, and what all your alts are as well as the server(s) you are on.
You can name change and server change to avoid problems...but to my knowledge, someone who knows how the game is played has unlimited access to your game times...so if someone wants to know when you are on, at any time ...you can't say you were at the doctor's or busy doing your laundry....you are stuck as being on, then if the perps have an account, they can spam you until you unwittingly answer and confirm to them you are really on and not just logged on.
I don't see what the advantage of this is, why blizzard even made the effort to do this, I would have liked they keep their money (development) and give me more game story or another patch with extra raids on it....seriously!
Your lucky I have no mod points, I would have modded you troll 10 times over.
Did you ever think the reason why some people like it, is they already have paid for the game, and don't need to spend another uber fortune to play other similar games, my next game will NOT be another one like WoW, enough is enough....
the only game I might buy like minded as WoW, would be star wars MMO coming soon, but other then that, keep it offline for me from now on.
That is at least what this article reeks of....
It actually doesn't timestamp very accurately. My character received an achievement at around 4:00 AM (server time). I later checked that character's armory page around 2:00 PM (server time) that day, and it said I had received the achievement "one hour ago."
Does not appear that anyone has actually taken the time to look at what the timestamp/rss feature provides. It simply has the date, not the time, that a certain event happened such as getting a piece of loot or killing a boss. This doesn't allow for stalking and is certainly no more information than could be gathered in-game without much effort. You don't even need to create an addon to /who the character all the time, there are already addons that show the status of people in your friends list all the time. To me, this just appears to be an over reaction of people that do not realize that anything that you do in public, is public. It is not as if Blizzard is allowing people to know that Joe Smith in Paris, TX was logged on at 10:00 A.M. and scratched his balls while waiting for a random group to form.
Who gives a shit? It's just a stupid fucking game. Get a life!
(Actually, thinking a little more about this, maybe I ought to pay more attention to my online privacy. The terrorists have won, I'm posting this as anon.)
Hey, fractoid, you dropped your name in the midst of your AC post and we know who you are. :) Best to decide "to AC or not to AC" before you start composing.
Do what thou wilt shall be the whole of the Law
One of the major problems is that you can be harassed by people full time because of the friends list. The issue is that you cannot block people from putting you on that list or hiding from them by using the /ignore feature. While I understand that "loot ninjas" want to hide they can't on the server from their name being trashed.
Throw in that paid names changes don't remove you from friends list and it just gets more of a pain to hide from in game bullies. I fully expect blizzard one day to really screw the pooch and provide a means to see "this person's other characters"
Even changing servers is no protection unless your willing to give up the character name you chose
* Winners compare their achievements to their goals, losers compare theirs to that of others.
Since this went live I have gotten over 700 requests from employers wanting to contract me to compare those time stamps to select employees known to play WoW to ensure that they are not playing during work hours.
I wrote a perl script years ago that scans and dumps Lotus Notes email containing select keywords and back then it was targeted towards Everquest players but I'm sure they have since updated it for other games. It's trivial to correlate email to character info if you, for instance, raid with coworkers. (I also wrote a juggle-bot script for DAOC at the time that auto-juggled 3 instruments for bard-bots at the same time on contract...)
That is the reason for the time stamps plain and simple for I can see no reason to provide anything beyond the date (really does it matter you cleared Naxx at 1:00 PM or 10:00 PM last Thursday... only an employer would care) and I for one regret retiring since I could clear $75 and hour for cross-checking that kind of info.(Which is what I used to charge to check ... well... slashdot and other popular forums against employee info. Litigating a wrongful termination is expensive but slapping 4 pages of online posts that show deteriment to the company solves most of those claims and challenges.)
Keep this in mind: If your employer knows you play WoW and you have EVER played during the work week start checking the job boards my friend. They won't bother to check if you were on vacation, they'll simply red flag you none the less. There is a frenzy brewing and anyone looking for an excuse to show you the door this is a great little tool for that.
-=[ Who Is John Galt? ]=-
Is WoW privacy more important than actual privacy? From the wording of that article, one game just spilled his mountain dew over it. He could give a damn about the rest of his civel liberties, but if someone actually knew how much time he was spendingon Wow, HLYC CRAP BZZLLDR SUX UJERKS Privacy privacy privacy
Are you kidding me? Yeah it could be used to know when someone is sitting in front of their computer at home but stalking? Really? This isn't like twitter where the whole point is to post every thing you're doing (even on your mobile with where you are, that is stalking gold). Or like facebook where you post all your personal details AND what you are doing.
Really if your playing wow your playing wow. Your not posting personal information, running around town, or expressing anything in your life; your playing freaking wow.
You are right, that is the answer. Now, it's just getting it noticed everywhere.
Shh.
The problem isn't so much "how" accessible is it for folks that know how to program this themselves - the underlying issue is how easy it has become to get hacked in WOW (losing all your mats, GuidBank tabs, gear, gold, etc..) and lately, Blizzard Tech Support acknowledging that the access was made via the
WOW Armory. Our GM of the Day read - "Don't use WOW Armory for anything - incl. iPhone/iTouch - 6 members lost everything due to inappropriate access via this portal"
Although Blizzard is taking care of this situation, allowing more tunnels into the characters that play only allows the hacks to do the same, with just more options to added to the buffet.
It's not just about armor anymore. You can also view number of kills for a specific boss, and other simple statistics that weren't tracked before. It's kind of crazy. They can see your exact raid history!
I think the moral of the story is, if you don't want people to know about your playing habits, don't tell them your character name...
It sounds to me like you were addicted to WoW. But you're also addicted to life. You're grinding for grades, degrees, jobs, promotions, papers, and relationships.
The only way to judge that you are healthier than a WoW-only addict is to declare that traditional accomplishments are more important than video game accomplishments. And that judgment is a matter of happiness. Do traditional accomplishments generate more happiness than video game accomplishments? Probably, especially in the long term. But only if you truly enjoy both the process and the completion of those goals. If you're just racing to check off a list of real life accomplishments and not really happy, then you're just addicted to a more socially acceptable game.
As a friend put it, it WoW is like Golf. How much privacy are you expecting when anyone can drive by and see them out on the course? If it turns out they really really really like Golf or WoW and are trying to hide how much playing they are doing then there is a different problem.
Beyond this there is a general issue of people expecting confidentiality from an online video game. Expecting the same level of privacy you'd get from a doctor, lawyer, priest or even in your home from a video game is pretty damn silly.
Isn't that a bit of hyperbole? WoW's a recreational activity, nobody needs to play WoW. It can even be argued that, due to it's social nature, one should expect the same privacy you would get from any public activity.
Worried about your boss finding out you called in sick to play WoW? That's like bitching that you called in sick to go to the ball game and showed up on the jumbotron.
And online stalking? isn't that one of the most overblown boogeymen of the internet? Don't we all snicker inside when the nightly news trots out a victim of cyber stalking who tearfully recounts recieving profane emails? What is the stalker going to do in WoW? Maybe they can find you and dance in front of you? Maybe they could teabag your avatar?
I guess the seriousness of the situation seems to be directly proportional to the importance you place on WoW.
BTW, where's the article about the SERIOUS PRIVACY ISSUES of slashdot posts showing up with a timestamp and user id? I mean wtf? now my stalkers can read my posts and know when i posted them!
Back before armory, you were essentially anonymous when posting on the wow forums- you had your avatar, but what you posted was just words. Now I've seen the following:
1- Threads derailed because someone will point out that someone has only killed a boss BLAH times- where BLAH is a couple less then them, or whatever.
2- Attacks to a player's arena team ratings when they have a point to make about getting one shot in pvp- or more comically, when a player is talking about something not related to pvp at all (arena rating is a rated deathmatch series- the idea being, if a player is only better than 70% of other participants, then their viewpoint is discountable).
3- Ad hominem attacks based on a player that gems one stat over another- for instance, plenty of items will have say, 8 AP if you match the blue socket. So, you can not match and get 40 AP, or you *can* match with a 20AP/15Stamina gem, and get more total stats, but even though there are situations where you want the extra health (maybe your healers aren't super pro), you can be fully discounted if you have any of these part blue gems- etc.
Whatever benefit we've obtained from this accountability seems lost in a wash of troll attack posts. Now that we can see who got what items, in what order, and even when people are on?
I really hate armory. They had this April Fools joke where they had a "tinfoil hat" where if you equipped it your armory would not be visible. It was obviously a joke, but the forums were FULL of maxxed out posts asking for it to PLEASE be implemented.
Haven't they tried a RSS feed? or is that the next step?
This needs more cowbell!!!
http://www.worldofwarcraft.com/info/items/tinfoilhat.xml
1. Privacy does not exist for WoW characters. Any other WoW player can see what your character is doing at any time, using in-game tools. Nothing new is gained from the Armory info. "Stalking" a character using the Armory is useless, since you could do it in-game just as easily.
2. The Armory gives no data to connect your WoW activities to your real life. "Stalking" a person in real life through the Armory is impossible, since you can't connect a person to their character.
The only real-life risk is if someone has information to connect your character to your real life. Then you've got potential stalker problems, potential home invasion problems, potential employer problems, potential relationship problems. But that connecting information was given away by YOU. Blizzard is not to blame, YOU are.
If you don't want your real life to cross over with your online activities, don't connect the two. Only a few close friends and family know I play a lot of WoW. Only my wife knows the name of my server, my guild, and my characters -- and that's only because she plays with me. My work e-mail contains no trace of WoW. Contrariwise, some of my closer WoW friends know what part of the country I live in and what type of work I do, but none could identify my town of residence or my employer. A few have a Gmail address for me which is used only for gaming activities. Only two know my real name.
Whenever you're tempted to let your online personas cross over into your real life, or just interconnect with each other, remember the story of the little Dutch boy and the dike.
Is there an expectation of privacy about whether or not you have entered a public space? If so, why?
As others have said, there isn't any way to hide in WoW.
I guess I don't see what has actually been lost here.
I've read the 'articles', too, and they're basically devoid of any really point being made here.
This probably violates Canadian privacy laws.
prevent you from automating things that shouldn't be (such as actual gameplay, combat in particular), those things are prevented by technical limitations.
Blizzard has made extensive changes to their LUA API over the years, sometimes to add functionality, and other times explicitly to break it.
Something that was recently added, for example, is a Quest Info API that makes it possible for addons to get information about quests you haven't completed and (I think) your eligibility to do so. There's a mod called Everyquest (I think) that makes use of this. Quite handy for those seeking the various "Loremaster" achievements.
Other times, however, when Blizzard doesn't like the functionality an addon provides, like that long ago offered by one called "Decursive," which was much more powerful several years ago, made it so that a player could basically bind, for example, their movement keys to trigger the addon's main function. This effectively created an "auto-dispel harmful debuffs" effect that was quite unfair in a PvP setting. The addon still exists today, only in a slightly less convenient form.
Many functions as well such as attacking units and casting spells and so on are also part of this LUA API, but can only be called from LUA code that's been signed by Blizzard. A little trivia: WoW bots remove this limitation and extensively utilize these protected API calls to perform their actions.
Boot Windows, Linux, and ESX over the network for free.
From what I've seen of the feature, you need to know the character's name and realm to see the feed. It does not seem directly tied to the player's real name or email address. In other words, you can only be "stalked" by people who know the name of your character and what realm you play on.
What this means is that certainly protecting your "privacy" will require more diligence than before if you don't want people to know when you're playing WoW. Specifically, you should be careful who you share your character/realm info with.
From what I can tell, the RSS feed currently tracks:
1. When you kill a boss in an instance, and how many times you've killed that boss.
2. When you receive a piece of loot. It appears that this loot must be an epic (or presumably legendary), but I have not confirmed this yet because I have not looted a blue or green since the feature went live. It will also tell if you've got that piece of loot equipped.
3. When you earn an achievement or feat of strength.
Could you please provide an opt-out package to this feature?
I can write a few lines of code to detail anyones habits I would want.
Many of the Facebook generation might not see how easy this game could haunt them, but it will soon. Especially those who work from work. Or go through a divorce. ETC.
TMIF, imho.
Nothing to hide, sure I don't. But I dont want to be protecting individual rights when they got everyone else's but mine. Too late then.
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Mallyx
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* Icecrown
* 1. Re: Armory Timestamp 01/19/2010 10:08:11 AM PST
quote reply /signed
reported
I am proud of my achievements in wow, but i fully agree that if people dont want them to be so easily accessible they shouldnt be
I'm sorry, I can't hear you over the sound of how awesome I am.
http://www.youtube.com/watch?v=zgdpq160GzA&NR=1
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Fulgora
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* Dawnbringer
* 2. Re: Armory Timestamp 01/19/2010 10:24:20 AM PST
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While I also agree I am proud of my achievements, I'm not into the whole cyber-stalking thing. I don't wish my playing habits to be mined, so please allow an opt-out service.
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Plotinus
* Tichondrius
* 3. Re: Armory Timestamp 01/19/2010 10:26:38 AM PST
quote reply
edit delete
I love my WoW achievements also. But figure most of the world could care. Unless they have an axe to grind or are geeks like me. One causes me no harm, one causes me alot more, especially if they hire good lawyers.
Maybe it is just my age and the Facebook geneation wants this.
But is it also too hard to allow me to opt-out? Because I don't want it.
Let me have a choice, and allow me to opt-out.
But you miss the point of Progress Quest. It's a satire of modern rpgs. What happens if you remove all the boring parts of modern mmorpgs? You end up with Progress Quest.
Grinding is not gaming. Having fun is gaming.
So if the guy only wants to do raids and doesn't care about leveling and getting equipments, why should he waste his time?
TSA ID requirements such a big deal? You can always, you know, just quit flying.
Eve? Yeah, if I wanted to jump into a large-scale hardcore economic simulation wherein the old guard is so heavily entrenched in power that nothing short of complete universal armageddon would give me a chance to not be a slave to some old-timer with a bottomless supply of currency, I'd just stay out here, in real life .
I've checked the armory page of one of my toons and don't see the time either in the web page or in the RSS feed. There is a date, but time is missing. W/o the time, the assumed stalking part in the article is useless. Also the fact that I might not have entries for a day or 2 doesn't mean I'm not playing, I might be farming mats or just wiping in a raid.
They can already be mined without this. I am not saying an opt-out is bad...you should have that option. If you think your time can't be monitored, it already can. So if you are overly paranoid either don't play or make sure no one knows your character name.
I imagined hardcore arena players would want this option as well to gain an upper hand on their opponents who would have their gear/build published.
Support a great indie game: http://www.abaddon360.com
This could help people to find out if someone they know is playing WoW too much and need to make sure of this assumption. Since people who play too much tend to switch gear to better support the different challenges needed in game. Questioning is one thing, having proof is a lot more effective and all together better.
Then again, who wants to really watch what someone does on WoW. Here I'll show you more or less what it'll be:
"You put your right epic on, you take your right epic off, you put your left epic on and you shake it all about. You do the hokey-pokey and turn yourself around...
Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
There is an opt out- stop playing WOW. :)
And the funny thing is how many US worker bees, who are hurt by this, will stand up and argue about how evil 'socialist' europe is by giving its worker bees paid holiday and paid sick leave.
Bad analogies are like waxing a monkey with a rainbow.
I agree, Blizzard does have the right to publish this stuff, but it sure will open up a can of nasty worms arround privacy issues, I have a debate about this going on on my blogg right now http://www.warcraftadvisor-tim.com/blog and have mentioned this site
I do and each entry is going to be processed at an infraction, I've been in several conference calls already and I can personally attest to 8 people being let go for this already. Abusing sick time and telecommuting policies aren't "mediated" or "salvaged" or "given warnings". Your fired. The End. They call WiPro for offshore or Robert Half or Volt or another contracting house and you are replaced within 4 days. The end. (The costs as you point out though vary depending on the nature of work). Any idiot with a high school degree can answer a support center and drill down in databases.
1) At Will states could fire you for anything, I've seen the old Andersen Consulting fire a guy for "Unacceptable Attire" a.k.a he had a soup stain on his tie from lunch (Down town Mpls. We ate at a burger joint next door in the skyway across from the 5th st. Towers. His boss was screaming at the kid calling him a slob, it was sad really. The actual quote as best I remember was, "What kind of fucking slob are you. We bill you out to a client as $104 and they expect someone who can use a fucking napkin!" Glad they aren't around anymore (Thank you Enron...))
As far as for states that do not have at-will this is plenty of ammo and hard to dispute. You can dispute performance, you are hard pressed to dispute time stamped activities. As far as the STOP issue is concerned I've in 13 years never seen someone get a warning, first offense = last offense. In a business environment that is looking for any reason to hire cheaper labor there is little incentive to hold onto people.
2) You apparently have never had to sit on conference calls where employees are contesting for unemployment benefits. Getting fire for wrong-doing is a considerably different argument then "poor performance." One is termination the other is effectively getting laid off.
3) Which all end up getting argued in front of (metaphorically speaking) and arbitator at the local unemployment office or even internally in an HR meeting. Regardless of "At Will" employment there is still the issue of unemployment benfits and this is a gold mine for blocking benefits. So far as of 12/21/9 it's Gamers= 0, Employers= 3 (so far, 2 more calls next Tues. concerning the last 5).
Listen this is the type of arguments I am hearing:
You are provided paid sick time for health reasons. It is clear from the time stamps you were video gaming STARTING at 11 PM the night before (monday) and from the activities you were still playing at the least as of 3 AM the following day (tuesday). Your next game activity was at 6:08 AM. You emailed into work you were sick at 7:44 AM and the log indicates you continued to play until at least 7:07 PM CST. (A list of 30 achievements) This pattern also occurs on 4 other occasions. First question: If you were too sick to come into work Tuesday why were you up the entire night before gaming?
(usual excuse is "I was sick and couldn't sleep")
Why does't this pattern repeat itself on X,Y, and Z dates?
The next record in their file come up with:
"Due to bad weather you worked from home on XXX date. According to the time stamps while, on company time, you were gaming."
Now there are dozens of those entries listed.
"We terminated Y's employment due to frequent repeated abuse of company time and sick policy for the purposes of playing an MMO while on company time which was a clear violation of corporate policy."
I don't get into the pissing contests, I just handled the data aquisition and explain crap like what a Raid is and how long it takes to do a full clear of Naxx-25 (I frequently am brought into translate geekanese to corpspeak in exchange for a free lunch to former coworkers and employers, the iPhone as a telecommuting conversation was shall we say, entertaining but that is another story).
One manager said this: "It's like a speeding ticket. An employee who gets one occasionally... not a big deal. An employee who gets one every week shows a problem with following basic rules and policies. I do
-=[ Who Is John Galt? ]=-
Thank you for your post.
I'd just like to rebut a little that you started with...
Keep this in mind: If your employer knows you play WoW and you have EVER played during the work week start checking the job boards my friend. They won't bother to check if you were on vacation, they'll simply red flag you none the less. There is a frenzy brewing and anyone looking for an excuse to show you the door this is a great little tool for that.
...and wound up at...
It is fuel to show a lack of reponsibility. It''s just one more bullet point in a risk assessment during a background check. Plain and simple and there is gold in them hills for data mining that info (they already spend a boat load tracking social networks, why not this.)
I agree with the latter and I feel the former is too sensationalist.
There could be a whole other discussion here where we explore the impact of gamer culture and the previous generation failing to adapt to it. We could discuss WoW use versus Facebook pictures, or versus older risks like smoking or having bad credit. That would be a tangent, though, and I still feel that if you are at risk of being fired, you probably know it.
Not always, cost cutting measure and those meetings are, "We need to let 30 people go. Which department do we tell to let 8 people go?"
(incoming hypothetical base on real meetings)
Then I come in with the stats team and say, "Well based on bulk RSS feeds from we score the following department based on video game activity, "Programmers as 3200 entries. DB Group at 1200 entries. Marketing at 4100 entries. This are not a measure of performance but mearly a comparison of activity accumulated by department. The company median for activity is 800 entries. Based on social networking scores the Java team's activity score is 400 while the marketing department is over 60,000. Of which 40,000 can be attributed to LinkedIn activity. The DB group is 150 for social networking with the company median around 390."
Same goes for web reporting (where I got my start) looking as Squid proxy reports.
"The average user here at XYZ has 4100 HTTP hits across 9 web sites. The majority of web traffic is to CNN and ESPN. The following 10 people are the top of all HTTP traffic excluding CNN and ESPN related traffic.
From statistical analysis the following 100 users are over 2 standard devations in internet usage over the norm.
The following 10 users are 2 standard deviations lower then normal internet usage.
The following web sites have exclusive 1:1 relationships with users\ip address...."
I also did this for disk storage:
"Median home drive space: 1.45 GBs. The following users have disk usage greater then the median by 2 standard deviations." (Automagic weekly report)
We even did it by file type
"Average user per 100 files: 3.4 Word 4.1 Excel ... The following users deviate for the norm by an order of magnatude in any one or more catagories..."
This reporting is then used by management, admins, etc to make decisions. How they use\abuse data is up to them. What got me out of doing it was managers would start asking for data on specific people... looking for something bad. The quote that ended my career in that was, "No no just tell me the bad stuff in his report."
I don't do good or bad, what is... is.
But given 3 departments one with say 1200 hours worth of MMO playing, 1300, and 2600 it's easy to see which department might have a higher risk profile. Now given the mandate to reduce staff by 8% across the board which department is going to get "the lean" more?
Information has been weaponized since the bronze age and the Internet is a gold mine of data. Until there is some real privacy legistation don't be suprised to go into an HR department and see MMO and online game software on the shelves so they can log in and do some data mining.
Race, creed, religion, sexual preference is all protected classes of information but exceeding a 5% MMO time threshold for employment isn't (or any arbitrary threshold). Playing for more then 2.12 hours a week (5%) is just another possible red flag...
Fact: the fastest you can complete a WoW instance is going average out to about 10 minutes.
2.12 hours = 127.2 minutes.
Doing more then 13 instances a week is going to pop that flag. Even given the dates all I have to do is check and see if you've done more then 13 instances in a week. Red flag.
Given the average time of 1 hour for a raid, better not clear Naxx 10 AND EOE 10 in a week, that's 2 hours right there...
You can't beat into these people that correlation doesn't imply causation any more then you can explain that there is no direct evidence that the employee himself\herself is actually playing\surfing\etc. The abuse of data is the norm and the more data, the more abuse.
-=[ Who Is John Galt? ]=-
But given 3 departments one with say 1200 hours worth of MMO playing, 1300, and 2600 it's easy to see which department might have a higher risk profile. Now given the mandate to reduce staff by 8% across the board which department is going to get "the lean" more?
Probably the one with the least political pull, the least tangible value, or the least perceived value.
It would be very, very rare for all of these to be held equal.
Now, perhaps within a department, this could be true. But it smacks of bad management, and any upper-level boss would be able to see that. Time spent playing games during the work day would be one thing, but lacking any actual performance indicators, any actual payroll data, and/or any other important-to-the-job factors really makes you a horrible unit manager. You could be firing your best programmer, or your cheapest labor, or your boss's cousin. Any manager worth anything at all has an 'axe list' and playing WoW isn't actually a factor on it. It might be used to 'prove' that the content is valid, but then again it might not.
This brings me back to my point. If your boss wants to fire you, they could use this against you. Though they could also use any number of much easier tools as well, like as you pointed out, web surfing. If they don't want to fire you, which is probable since they didn't fire you yesterday, then they may just as well overlook your report in favor of that guy they don't like.
So if you're about to get fired you could stop playing WoW, but it probably wouldn't save you anyway, unless you never, ever, ever pick your nose.
Finally, why wouldn't a smart employee simply claim that they were botting, renting out the account, or similar?
Again, I think the web logs and/or the time clock would be a far more productive use of a real-world manager's time.
You and I likely work for organizations of different size, but I cannot imagine that human nature has gone as completely by the wayside as you seem to be saying it has.
From this alone, no one can tell _your_ habits. They could learn the habits of Panzofran the Blood Elf Warlock, and conclude certain patterns of play time. (Like that the character plays most during evenings in EST- but who's to say it's not the middle of the night in Europe, or mornings in East Asia?)
People can't easily make the jump to stalking _your_ habits unless you reveal your person-character connection somewhere else: 1) Tell people your real name in game or on guild forums or something 2) Write about your character on Livejournal 3) Meet people IRL at Blizzcon or something