Blizzard Previews Revamped Battle.net
Blizzard updated the official StarCraft II site today with a preview of how the revamped Battle.net will function. They emphasize the social features, competitive matchmaking system, and the ease of sharing mods and maps. Quoting:
"When the legacy Battle.net service introduced support for user-created mods such as DotA, Tower Defense, and many others, these user-created game types became immensely popular. But while Battle.net supported mods at a basic level, integration with tools and the mod community wasn't where it needed to be for a game releasing in 2010. The new Battle.net service will see some major improvements in this area. StarCraft II will include a full-featured content-creation toolkit — the same tools used by the StarCraft II design team to create the single-player campaign. To fully harness the community's mapmaking prowess, Battle.net will introduce a feature called Map Publishing. Map Publishing will let users upload their maps to the service and share them with the rest of the community immediately on the service. This also ties in with the goal of making Battle.net an always-connected experience — you can publish, browse, and download maps directly via the Battle.net client. Finding games based on specific mods will also be much easier with our all-new custom game system, placing the full breadth of the modding community's efforts at your fingertips."
I think they really recognized one of the strengths of their game(s).
Sounds great, Blizz!
o hai
Just say no to DRM, lack of LAN support, and splitting the game into multiple parts.
Boycott Starcraft II!
Isn't adding a monetary incentive for mods going to overshadow the inherent incentive of creating something fun?
Just wondering. The subscription model of WoW has kept me using WC3. :)
Village idiot in some extremely smart villages.
Great, more of this "social networking" garbage? Can't a game just be a game anymore?
From their site: In the past, Battle.net was presented as a multiplayer option off to the side, off of the main menu of Blizzard Entertainment titles. That is all changing. With the new Battle.net experience, the service and the game are now interwoven into one experience. Whether you are in single-player or multiplayer StarCraft II, you are always connected, and enjoy a bevy of new and enhanced functionality.
Just... Great.
Yet another game that you can't play without being tethered to the internet. No biggie for multiplayer, but it really shouldn't have any business in single-player campaign mode...
Can't read it here in Korea since it just endlessly redirects me to the empty Korean version of the site.
I like the deep cross-game integration of status, matchmaking and voice chat but I wish all the players building their own closed social gaming platforms would also build a proper external API to go with it (Xbox Live, Steam etc.).
Maybe we need a Open Game Achievement Standards Body RFC comity group thingie?
blaah !
That's ok for moders. What about those of us who will not buy StarCraft II without LAN party capability? I think I irritated a Blizzard employee one time when we met. I told him, I hope Blizzard does not screw up StarCraft II like they did WarCraft III. I hated the look of WCIII and did not even finish the human single player campaign. Thats after paying $70 for the special box set of WarCraft III. If they do not have LAN capability in StarCraft II, I will not even waste my money on purchasing the game.
All of this information was already revealed during the last Blizzcon, and it wasn't exactly mind blowing then if you compare it to what's already available for WarCraft 3. http://www.sc2blog.com/2009/08/24/blizzcon-2009-battle-net-2-0-and-the-galaxy-editors-hour/
Honestly I just hope it will work in WINE.
If it does I might give it a shot. Will DRM not make work it in WINE?
Well one less customer.
Have fun!
The most important feature would be, to be able to reconnect to a running match. I don't want to know how much time I have waisted because someone was disconnected...
How to do tournament play? with out have the on line part? as for tournament you need to keep stuff to local systems only as any kind of lag / server mess up may mess things up and being on line makes it more likely to not be 100% the same for all players. also people may not want to get banded for what ever software may be on the tournaments systems that are not there own systems.
Your desktop is obviously always connected
I beg to differ. A lot of people who stick to single-player or split-screen gaming do so because they live where they can't get anything above dial-up and don't want to tie up the phone line for an hour at a time. Even people who live in range of low-end DSL often have PPPoE, and my mother reports that PPPoE will deny her a connection if too many other users are connected to the same DSLAM.
Given that the graphics are fairly modern, we can eliminate vast swaths of the notebook market.
I beg to differ. Any chipset with a better GPU than Intel's "Graphics My Ass", such as the NVIDIA ION chipset, can run video games.
From TFA: "With the StarCraft II Marketplace, players will be able to browse, download, rate, comment on, and even buy mods if their creators choose to put a price tag on their work."
That's neat and all, but I'm wondering if there will be some way to prevent a user from buying a mod, changing it just slightly, and re-uploading it for free.
Here is a problem that has risen from social networking and what not and I can point the finger at Blizzard.
In WoW they came up with all this great new data mining and achievements. We end up with gear scores and Wow Heroes etc.
Now I have a friend that just decided to start playing back in October. He signs up and starts playing on Elune for instance. In 3 months he never was invited into a single group. Ever. Why? "He didn't have any heirloom gear" and "His gear score is too low." etc... The digital equivalent of "The rich get richer and the poor get poorer."
At far as what I've seen most of this social networking crap is only going to frustrate new players and build walls to keep new players out. Most game related social networking results in Clique building and tribal nonsense. I survived the ACiD, TRiBE, iCE ANSI wars in the BBS era. I witnessed the grand flame wars of Usenet. I saw the clan wars in the MMO days, I saw the Guild fights in the early days of the MMOs culminating in the rise of the Uber guilds. The one thing I can say with certainty is "The more 'social' networking tools the more 'anti-social' people behave." or another way to say it is "Social networking is the fertilizer on the asshole crop". I am also fond of "Shit floats in the waters of user content" but that is a bit off topic.
I fear that, from what I've seen, Bnet's new social networking tools is going to be more about shutting people out rather then bringing people together.
-=[ Who Is John Galt? ]=-
They emphasize the social features, competitive matchmaking system, and the ease of sharing mods and maps.
Great! Maybe someone will make a mod for playing LAN games.
Wow. They created Steam. Kind of.
Congrats.
Offering a great online experience is the best way to fight piracy. It forces users to have an authentic copy if they want all the features. Make enough great online features (which blizzard is fully capable of) and get people to want to pay.
Hats off to you Blizzard. Stay classy.
Without even having to use it I can tell you that the GUI will piss people off in no time. Where have all the simple Menus gone that don't require transitions for everything? If I want to play a quick match, I also want to get to play the match quickly.
The Map Publishing feature is interesting to me. I have released dozens of popular Starcraft maps and distribution has always been a problem. For one, maps are copied peer-to-peer, so the only way to get a new map is to find somebody else who happens to be hosting it at the moment you're looking. For another, maps are not cryptographically signed, so it's trivial for somebody to alter a map so they can cheat in the game. Although I have a reputation as a skilled mapmaker, there are maps circulating with my name still on them that are rigged or badly modified.
On the other hand, the viral transmission and mutation of maps is part of what keeps the mapmaking community alive. Players find a map they like, try to modify it, and set the new version loose in the wild. If it's good it will spread and become the basis for others to tinker with.
So the Marketplace sounds like a potentially good way to encourage the creation of polished maps. But I wonder if closed-source mapmaking can really keep pace with open-source development or if many players will accept (or even discover) pay maps.
TheNevermind
Will bnet be secure from hacks? will alterations to :/
code be detectable via hashkey checks, MD5 sums
or whatever would be most appropriate, I don't know
Will the new system be running continuous checks
to confirm unaltered code? I run a quadcore, most of us
have enough GHZ to spare. CHECK EVERY PLAYER
BEFORE EVERY GAME, EVERY TIME.
If people in sc2 use MH and Drophacks. Then there is absolutely
no reason to include any upgrades to battlenet at all.
Any upgrades to anything are worthless. I'd rather play
LEGIT in 640 x 480 resolution than play the newest
HD eye candy with a BUNCH OF HACKS!
A.C.
If anyone has been playing Diablo 2, then you know how annoying spambots have been lately.
Will this "revamped Battle.net" stop them or will they continue to rouin the game?
I can tell that very few of you were StarCraft players back in the day, or you wouldn't be complaining so much about the social networking features of the new Bnet. I saw a few complaints about how this will create "cliques." Clue train is here! Better get on! Clans/Guilds are a huge part of online gaming. I do not know of a single game that does not have them. Clans were a huge part of the original B.net, which lacked any sort of features for this. We had to change our names and now we called ourselves a group. The b.net released with Warcraft 3 added some support, but didn't do much beyond providing dedicated channels with moderator support.
These features address many of the desires that players have wanted over the years. One, for example, is the Real ID which will let you tie a person's multiple game names to one identity. Having multiple names was common for any semi-serious player, so you could go and goof off without hurting your ranking. Yes, rank matters. Also a big deal is the online content delivery, so no more having to wait for everyone to download the map in the starting room, which usually resulted in people leaving because they don't want to wait. In Warcraft 3 they decided to start kicking people who didn't have the map, so now you had to tab out and look around the Internet for updates.
Instant messaging is also nice, although it may seem redundant. However, communicating with whispers can be a hassle. Sometimes you get other people messaging you, and then you can't use /r anymore, sometimes you say things to the wrong people, and it always gets scrolled offscreen by all the chat going on in the channel.
The "always connected" feature may kind of suck for single player, on the other hand it may not be bad at all. I'm not sure they would totally bar you from playing the game when you have no connection; there will most likely be an offline mode. The vast majority of Starcraft players spend most of their time in multiplayer anyway, and being always connected is sort of the point in that case.
I suppose this was a waste of my time, and it also reveals what a rabid fanboy I am. If you don't like these sorts of things to begin with, then this game isn't for you, and no amount of fanboying will make you like it.
But they don't emphasis that you now are forced to be online (being monitored by big brother?) when you want to play a solo game.
Apparently there isn't any privacy either, if you are forced to put some family on your new 'friend' list they can track you forever - really bad design.
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
No, it has to have community aspects now for direct marketing and brain warping via "game cliques"...
What is happening to this community? I come here to read about interesting tech articles. I come here to see what is going on with games. I like to see what other people think about these articles and games. Instead, all I get is a constant barrage of politics and group think.
What do we have modded up for this article? Anti-Blizzard bnetd, anti-social networking, anti-online connected, anti-WoW. And just one...one! person actually commenting on how it will be great way for him to release his maps.
Slashdot has just become a circle jerk to promote a single view point. If it was just Linux advocacy, I would be fine. But no, you have to love Apple and Nintendo, hate Microsoft/Blizzard/Sony, hate DRM, be cool with people justifying piracy because someone might have once said something that isn't true, and be a Libertarian. That and almost every upmodded post is a negative comment that has already been said 1000 times before.
Every now and then there is a gem of a comment that makes it worth coming here. But that is becoming less and less. People here have all become overly cynical and hateful. I'm really glad I am not like the majority of people who get modded up here. It just seems like you hate living. Every game sucks. You think that Blizzard having you online means big brother is watching you (that insane notion is modded up just above me). This community seems to be sick. I just can't stand the negativity and paranoia anymore.
Support a great indie game: http://www.abaddon360.com
I wonder what will happen when battlenet is overloaded like warcraft was.
Will they resort to Tuesday maintenance days as well?
And what about extended maintenance?
Oh, sorry!
You can't play your game until we get these databases compacted!
See you Wednesday!