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The 5-Year Console Cycle Is Dead

Pickens writes "The Xbox 360 recently turned five years old, and with no known successor on the horizon for the 360, PlayStation 3 or Wii, Cnet reports on the death of the 5-year console cycle — one of the video game industry's most longstanding truisms. For example, the Nintendo Entertainment System came out in 1985, followed by the Super NES in 1991, the Nintendo 64 in 1996, the GameCube in 2001, and the Wii in 2006. But now, why should console makers upgrade their offerings? Consumers are still buying their machines by the hundreds of thousands each month, and ramped-up online initiatives are breathing new life into the systems. A lot of it has to do with the fact that with the current generation of consoles, each company found a way to maximize either the technology behind the devices, or the utility to a wide range of new gamers."

422 comments

  1. It is all about resolution by linzeal · · Score: 1, Insightful

    When even the latest and greatest 3D TVs only go up to 1080p and the vast majority of people playing games at 720p max who is going to buy a next gen console for a screen size that does not exist.

    1. Re:It is all about resolution by Anonymous Coward · · Score: 1, Insightful

      that makes no sense. the first how many genereations of consoles were all stuck on NTSC or PAL resolutions. Theres no reason why the PS4 wouldn't just stick with 1080p but add things like tesselation and 8x FSAA to make everything look better.

    2. Re:It is all about resolution by Jeremy+Erwin · · Score: 0, Flamebait

      You're probably one of those poor deluded souls who thinks that a cheep plastic lens placed in front of a 20 megapixel ccd makes for an awesome camera.

    3. Re:It is all about resolution by Darkness404 · · Score: 1

      That makes absolutely no sense at all. NTSC was used in all major consoles from PONG to the Wii.

      --
      Taxation is legalized theft, no more, no less.
    4. Re:It is all about resolution by UnknownSoldier · · Score: 4, Interesting

      > vast majority of people playing games at 720p max

      Your comment skirts around the issue, but is not entirely accurate. It is not the players, but the game devs themselves that are "not demanding" a new console. The PS3's RSX is ~= 7800 GTX. Most _games_ DON'T render at the native 1080p but at 720p simply because most (PS3) games are GPU bound. (XBox 360 games are CPU bound if you are curious.) That said, currently the SPUs are _still_ under underutilized. Naughty Dog said this a few years back, but it is slowly getting better:

      http://ps3.ign.com/articles/832/832114p2.html
      "I'm more impressed with the hardware the longer we get to work with it. Imagining trying to develop Uncharted without the Blu-ray drive, without the hard drive, or without the Cell processor makes me wonder what kind of game we would have ended up with. It certainly would have required a lot more compromises than I would have been comfortable making. And much like the PS2, I think the longer developers work with the machine, the better the games are going to get. For instance we are only using approximately 1/3 of the processing power of the SPUs on the Cell processor in Uncharted."

      The presentation "Getting Unreal Engine 3 to 60Hz" isn't (yet) available on Devnet, but thankfully can be found here...
      http://www.scribd.com/doc/15118967/Hitting-60Hz-in-Unreal-Engine

      Other presentations (GDC 2009) worth reading are
      * The PlayStation®3's SPUs in the Real World - A KILLZONE 2 Case Study
      * Practical SPU Usage in GOD OF WAR 3

      It will be REAL interesting to see what Polyphony Digital (Gran Turismo 5), and Team Ico (Ico, Shadow of the Colossus) since these two studios are known to typically push the PlayStation (2 & 3) to its limits.

      Cheers

    5. Re:It is all about resolution by Entropy98 · · Score: 0

      Its not all about resolution.

      What about polygon count, and memory size?
      --
      download windows media codec pack

    6. Re:It is all about resolution by UnknownSoldier · · Score: 4, Informative

      Sorry for the bad netiquette / karma whoring, didn't realize these were available ...

      * The PlayStation®3's SPUs in the Real World - A KILLZONE 2 Case Study
      http://sijm.ca/2009/wp-content/uploads/2009/12/michiel-van-der-leeuw.pdf

      * Practical SPU Usage in GOD OF WAR 3
      http://www.tilander.org/aurora/comp/gdc2009_Tilander_Filippov_SPU.pdf

      Cheers

      --
      CPUs & GPUs are still too damn slow.. A graphics programmer who worked on Uncharted 2 (one of the best looking PS3 games available) shares his comments on the future of GPUs / Rendering ...
      http://filmicgames.com/archives/467

    7. Re:It is all about resolution by Formalin · · Score: 2, Insightful

      The early consoles couldn't even take care of the available resolution. NES was 256x240. Not to mention the 16 colour limitation on NES. SNES then looked better with the same (NTSC) display, as did N64. They were all major improvements on their predecessor.

      I don't think you can improve that much on the existing consoles, definitely not the leaps and bounds they had in the early days.

    8. Re:It is all about resolution by Anonymous Coward · · Score: 0

      Mind not spamming your crap in a fake .sig? Asstard.

    9. Re:It is all about resolution by KingFrog · · Score: 2, Funny

      I play most of my games at 1920x1280...oh, wait, that's because I use a COMPUTER, not a limited machine, for my gaming. Ooops.

    10. Re:It is all about resolution by aliquis · · Score: 2, Interesting

      So basically he claim that if it can run Amiga Bratwurst in 1080 there's not need to upgrade the hardware because hey, it's 1080p?

      Omg the graphics! http://www.mobygames.com/game/amiga/bratwurst/screenshots/gameShotId,192350/ ;D

      (Actually it's very fun, zooming in and out as you approach each other.
      Amiga Roketz looked better but played worse.
      And then there was Gravity Force of course.)

    11. Re:It is all about resolution by iethree · · Score: 1

      With HDTV adoption just now taking off, and your average console buyer (read: soccer mom) still in awe of the graphics capabilities of current consoles, and the fact that the aforementioned console buyers can't see the difference between 480i and 1080p... a new console would be a tough sell. If I remember correctly, both the xbox360 and ps3 were originally sold at a loss. Why would Microsoft or Sony want to start making new machines that were not obviously better and suddenly lost money in the middle of a global recession? Methinks my xbox 360 will be around for a while longer, that is, unless I get a 4th red ring of death.

    12. Re:It is all about resolution by Samantha+Wright · · Score: 2, Funny

      I believe you. Wholly.
      This was to be a Haiku,
      but I couldn't think of anything finish up with.
      Refrigerator.

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    13. Re:It is all about resolution by monkyyy · · Score: 2, Interesting

      i think the power of my gaming pc in a handheld would be nice

      --
      warning pointless sig
    14. Re:It is all about resolution by Anonymous Coward · · Score: 1, Interesting

      As someone who has no use for handhelds, I think they'd be nice, but shouldn't be the focus.
      I drive everywhere. I talk to people. I have no need for a electronic distraction to distance me when I'm not at home.
      Your mileage may vary.

    15. Re:It is all about resolution by Anonymous Coward · · Score: 0

      or more people, faster game play, more open world games or maybe handhelds capable of 1080p

    16. Re:It is all about resolution by Baseclass · · Score: 1

      For me it's all about the game play. Sure, graphics are nice and all but not the driving factor. I myself have more fun playing online scrabble, fantastic contraption, or MAME than anything else.

      --
      ^^vv<><>BA
    17. Re:It is all about resolution by Anonymous Coward · · Score: 0

      Heck, forgot Biplanes (and TeleNova Compis/CP/M Top Gun which I can't find a screenshot off :)

      Anyway, point was: Graphics not resolution.

    18. Re:It is all about resolution by neumayr · · Score: 4, Funny

      You're probably one of those poor deluded souls who think that a thousand euro lens will automatically make for great pictures.

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
    19. Re:It is all about resolution by blahplusplus · · Score: 1

      "For instance we are only using approximately 1/3 of the processing power of the SPUs on the Cell processor in Uncharted."

      The great irony is that the cell processor was supposed to do everything, they had to bolt on a GTX to the Cell because the cell didn't have the horsepower to compete with the Xbox 360. This is what is so hilarious about these comments from developers. This is also why the PS3 ended up being so damn expensive since they had to bolt on a GPU because they knew the cell learning curve to utilize it effectively was off the charts compared to the Xbox 360.

    20. Re:It is all about resolution by Jeremy+Erwin · · Score: 1

      Some may call it a delusion. I call it a dream!

      Seriously, a 20 megapixel sensor implies the possibility of sharp, ultra detailed pictures. A cheapie lens will ensure that the sensor is insufficiently illuminated, and a good many of those extra pixels will be noisy.

      I occasionally play Ghost Recon on my Mac. It's a very old game, so I can play it with all the graphics options enabled. It looks very sharp. It doesn't look very realistic. It's playable, and enjoyable, and somewhat fake. When my sniper crawls through the underbrush, the vegetation looks like a mess.

      The resolution is there-- HD in all its glory. But it doesn't look like the real world.

      To get it to look like the real world, many more calculations would have to be completed, many more algorithms devised, many more textures loaded. And at some point, it would take my HD setup to it's knees.

    21. Re:It is all about resolution by tepples · · Score: 1

      I drive everywhere.

      Some people prefer a bus or train. To some people, not having to pay for fuel, parking, vehicle maintenance, liability insurance, and the like is worth being shut in on Sundays, not to mention the "green" fad.

    22. Re:It is all about resolution by tepples · · Score: 2, Interesting

      NES was 256x240. Not to mention the 16 colour limitation on NES.

      What 16 color limit? I read wiki.nesdev.com and count 25: one background color, four sets of three for parts of the tile plane, and four sets of three for sprites, not to mention the tint bits that can be turned on for "rising water" effects. Perhaps you're estimating that some of these sets often share identical colors.

    23. Re:It is all about resolution by UnknownSoldier · · Score: 2, Interesting

      > they had to bolt on a GTX to the Cell because the cell didn't have the horsepower to compete with the Xbox 360.

      Huh? The PPU was never designed to do rendering. Looking at the data flow, say for skinning, you have this:

      PS2: CPU (EE) -> vector processors: VU (T&L) -> GPU (VS)
      PS3: CPU (PPU) -> vector processors: SPU (T&L) -> GPU (RSX)

      Ergo, if you pardon the French, you don't know WTF you are talking about.

      One of the reason the PS3 was initially so much was because of the hardware. Specifically, the Blu-Ray drive for one, the PS2 hardware compatibility for two, and all the superfluous flash-type memory card slots for three.

      There were teething problems, because the *whole* industry was changing from single-core to multi-core design. Taking a PC game and porting to the PS3 will of course have extremely poor performance (because you are letting the hardware go unused / to waste); when you design for multi-core from the beginning, and say port a PS3 game to the Xbox 360 or PC, you won't have toilet performance on the Xbox 360.

      Cheers

    24. Re:It is all about resolution by Z80a · · Score: 1

      Originally, the PS3 was going to have 4 cell processors and no 3D GPU.

    25. Re:It is all about resolution by Niris · · Score: 1

      Those people are in towns/cities that have reliable public transportation. Not very feasible in large parts of California.

    26. Re:It is all about resolution by Hadlock · · Score: 1

      You are so smart. I'm glad you showed him who's boss.

      --
      moox. for a new generation.
    27. Re:It is all about resolution by UnknownSoldier · · Score: 1

      They must of been drinking the same, with all due respect to an otherwise extremely bright programmer, software rendering kool-aid as Tim Sweeney.

      "The End of the GPU Roadmap"
      http://graphics.cs.williams.edu/archive/SweeneyHPG2009/TimHPG2009.pdf

      And while Real-Time Ray Tracing is the "Holy Grail" and is achievable, there is no way VRAM is going away to be replaced with traditional CPU memory. There are so many memory optimizations in the rendering pipeline that it would be stupid to suggest that it all should be tossed out and use slow DRAM instead.

    28. Re:It is all about resolution by mweather · · Score: 3, Funny

      Have fun with those resolution-limited console ports.

    29. Re:It is all about resolution by mweather · · Score: 0

      If I remember correctly, both the xbox360 and ps3 were originally sold at a loss

      The Wii, too. And pretty much every other console that was ever released

    30. Re:It is all about resolution by Phopojijo · · Score: 1

      Eh... the consoles are slightly more memory bound than anything. As for rendering at 720p? That's generous... many of the blockbusters render at lower (some much lower) than that.

    31. Re:It is all about resolution by ttnuagmada · · Score: 1

      The Cell merely gives devs more options for squeezing out better graphics than the RSX can do on its own, since that's the only real way to even use all of the Cell's SPE's. This isn't something to be impressed by either. Both consoles are definitely completely GPU bound. 3 CPU cores is plenty for a console. Had Sony gone with a more standard 2-3 core CPU, they could have spent more resources on a better GPU which would have had a much larger impact on the PS3's graphical abilities.

    32. Re:It is all about resolution by Phopojijo · · Score: 2, Interesting

      They must of been drinking the same, with all due respect to an otherwise extremely bright programmer, software rendering kool-aid as Tim Sweeney.

      "The End of the GPU Roadmap" http://graphics.cs.williams.edu/archive/SweeneyHPG2009/TimHPG2009.pdf

      And while Real-Time Ray Tracing is the "Holy Grail" and is achievable, there is no way VRAM is going away to be replaced with traditional CPU memory. There are so many memory optimizations in the rendering pipeline that it would be stupid to suggest that it all should be tossed out and use slow DRAM instead.

      He was actually talking about something like CUDA or OpenCL programs that look similar to a typical software rendering engine.

      GPUs would still be there... but you would "talk to them" in a similar way you would a CPU. Only with slightly more simple commands that are parallelized across thousands of cores.

      Basically Tim Sweeney is annoyed at all the DirectX and OpenGL quirks they need to dodge and would want to program each engine basically from first principles -- but still use the GPU for calculations that could be split into hundreds or thousands of independent parts.

    33. Re:It is all about resolution by Phopojijo · · Score: 1

      Its not all about resolution.

      What about polygon count, and memory size?

      They wouldn't matter without extra resolution to display that extra detail... assuming of course that the input detail is equal or greater than the output detail the screen resolution allows.

    34. Re:It is all about resolution by Anonymous Coward · · Score: 0

      Nah. The Wii was originally sold at a profit, as it was basically a Gamecube with motion controls, and the Gamecube was sold at a profit right until the price started to hit the 50 dollar mark or so.

    35. Re:It is all about resolution by Phopojijo · · Score: 2, Interesting

      Just about every console port doesn't have the resolution locked. ... that said their internal assets are usually low-res enough that the extra resolution will just be rendering the crappy artwork with even more crappy detail.

    36. Re:It is all about resolution by Phopojijo · · Score: 3, Informative

      Wii was actually one of the only consoles to NOT be sold at a loss.

      2006 Article

    37. Re:It is all about resolution by blahplusplus · · Score: 1

      The great irony is sweeny "predicted" a return to software rendering back in 1996 he said by "2002-04" we'd be back at software rendering... how wrong the man was. The guy is a giant douche he's been making failed predictions about the end of hardware acceleration but notice he never talks about memory bandwidth, the reason GPU's are so f'n powerful is because they do one thing and they do it as fast as possible.

    38. Re:It is all about resolution by Formalin · · Score: 1

      It's been a while, I'm a bit rusty. The point was that SNES was an immense improvement over the NES's serious limitations in colour. Whether it is 25 or 16 is fairly immaterial.

    39. Re:It is all about resolution by iinlane · · Score: 1

      Actually the quality of lens does not effect illumination - type of lens does that. It's all about sharpness, high quality lens ensures that light that is meant for one pixel on sensor only arrives on that pixel not on neighboring pixels. It's how I understood it.

    40. Re:It is all about resolution by uninformedLuddite · · Score: 1

      I take photos with my scanner. It does work

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    41. Re:It is all about resolution by Entropy98 · · Score: 1

      Extra polygons and memory would give you bigger maps and farther draw distances, you dont need higher resolutions to see that.
      --
      download windows media codec pack

    42. Re:It is all about resolution by ElKry · · Score: 1

      He read some information online, and, god forgive him, decided to contrast it with other sources and correct the wrong parts of the original statement to prevent misinformation spreading.

      He's everything that is wrong with journalism nowadays. What a douchebag.

    43. Re:It is all about resolution by hvm2hvm · · Score: 1

      Uhm, the lens' job is to project the image on the CCD. Now, the quality of the lens, type of material, shape, precision of cut, etc., all count: the projection has to follow the shape of the CCD as close as possible, there are many things that can make the image distorted.

      But the most important factor that many people don't know about is simply the size of the lens. A 2cm diameter lens can't be used for more than 5MP or somewhere close to that. Putting more pixels in the CCD will only make it look worse and worse. This cannot be avoided in any way, it's actually physically impossible, because of the way the rays of light get refracted.

      --
      ics
    44. Re:It is all about resolution by jimicus · · Score: 1

      Very true, but if you can't compose an image or reliably focus on the right part of it, a €1000 lens is just another penis extension. The most important component in great photography (as opposed to glorified holiday snaps which are just slightly sharper than what you see out of a cheaper camera) is the thing directly behind the camera pressing the shutter release.

    45. Re:It is all about resolution by Builder · · Score: 1

      off the charts, or .... Uncharted!

      *badoom* *tsh* - thank you, I'll be here all week!

    46. Re:It is all about resolution by DrXym · · Score: 1
      All well and good except current consoles don't even realize the potential of the TV's they are connected to right now. Most 22"+ HD TVs can do 1080p, usually up to 60fps progressive. Some even implement 3D functionality. In a few years you'll probably even see 1440p TVs starting to appear in the mass market.

      Most current gen console games struggle to do 720p at 30fps. There are a few exceptions, especially on the PS3 but results are variable. Most games face difficult decisions on things like AA, enemies, AI, poly count, animation, lighting, shadows etc. to stay inside budget and not result in dropped or torn frames.

      So a next gen console has plenty of issues that it could address just from a pure CPU / GPU / memory standpoint. I expect that throughput would have to be at least 4-6x what current gen consoles do now to max out what is possible for the immediate future.

    47. Re:It is all about resolution by bluesatin · · Score: 1

      The early consoles couldn't even take care of the available resolution. NES was 256x240. Not to mention the 16 colour limitation on NES. SNES then looked better with the same (NTSC) display, as did N64. They were all major improvements on their predecessor.

      I don't think you can improve that much on the existing consoles, definitely not the leaps and bounds they had in the early days.

      This also the case with the XBOX360 and PS3, if you have a quick search on google there only seems to be a handful of games that run at 1080p natively; most games are merely up scaled from lower resolutions.

    48. Re:It is all about resolution by FreonTrip · · Score: 3, Insightful

      There are non-trivial ways new hardware could improve the experience on existing HDTVs. Very few games can consistently output to 1080p on the current generation of hardware. It could also be interesting to see what improvements can be leveraged for 720p - maybe 2x antialiasing guaranteed for 1080p, and 4x (or higher?) at 720p. Bumped-up levels of anisotropic filtering at all resolutions would be a big, noticeable across-the-board change. Texture resolution is also still an issue for certain titles, though >512 MB total system RAM would go a long way toward fixing that. That doesn't even go into 3D HDTVs, though I know little about them because my level of interest is low.

      That said, we're certainly a long way from the NES' 256x240, 16 colors onscreen / 56 color palette output, or even the 640x480x16 the Voodoo Graphics board could manage on its flagship titles.

    49. Re:It is all about resolution by ObsessiveMathsFreak · · Score: 1

      And much like the PS2, I think the longer developers work with the machine, the better the games are going to get.

      This comment sums up why the 5 year cycle hasn't and shouldn't happen right now. In the last 12-18 months, games have come out for both the PS3 and 360 which truly show the potential of the hardware. Developers are coming to grips with the system and are leveraging the ability of the consoles in a way that simply was not happening 3 years ago. Even developers who are not innovating in a strictly technical sense are spending less time on learning the system and more time on gameplay.

      May the current consoles last another 3-4 years. I for one will be delighted to see what developers come up with and to not have to spend 400+ for the ability to buy lower quality games.

      --
      May the Maths Be with you!
    50. Re:It is all about resolution by Anonymous Coward · · Score: 0

      Yeah, and the only one to have basically the same hardware as its predecessor.

    51. Re:It is all about resolution by KingFrog · · Score: 1

      I have fun with my non-resolution-limited PC games, thanks! Left 4 Dead - not a crappy console port. I don't buy most console ports anymore.

    52. Re:It is all about resolution by rhyder128k · · Score: 1

      Prerendered graphics or realtime graphics from a a high end PC can exceed the quality of realtime graphics from a current gen console.

      --
      Michael Reed, freelance tech writer.
    53. Re:It is all about resolution by Cid+Highwind · · Score: 1

      "And much like the PS2, I think the longer developers work with the machine, the better the games are going to get. For instance we are only using approximately 1/3 of the processing power of the SPUs on the Cell processor in Uncharted."

      A less fanboyish way to put that would be "Once again, Sony has delivered a CPU/GPU architecture optimized to deliver amazing spec sheet numbers rather than amazing gameplay and visuals. We'll learn to compensate... eventually."

      But then, you don't stay on Sony's good studios list by not being a PlayStation fanboy...

      --
      0 1 - just my two bits
    54. Re:It is all about resolution by vgerclover · · Score: 1

      Actually, through the wonder of emulators you can play Wii games in as High a resolution your machine can handle.

    55. Re:It is all about resolution by vuffi_raa · · Score: 1

      Not very feasible in large parts of California.

      I live in san francisco and here public transportation is generally the main mode so far as commute times go, and in the bay area as a whole that is the case, hence the 1/4 of a million people on BART every morning

    56. Re:It is all about resolution by Niris · · Score: 1

      Now compare the size of the entire bay area to the size of the entire San Joaquin and you'll see what I mean about large parts of California.

    57. Re:It is all about resolution by vuffi_raa · · Score: 1

      Now compare the size of the entire bay area to the size of the entire San Joaquin and you'll see what I mean about large parts of California.

      yes but:
      san joaquin poulation: 672,388
      san francisco poulation 808,976
      bay area population 6,960,079
      land mass isn't everything - I am sure that a lot of ppl drive a great deal in wyoming as well.

    58. Re:It is all about resolution by Niris · · Score: 1

      The original statement wasn't about population. If there were a large population in the area then we'd probably have a decent transportation system. Notice I said "large areas" originally, not "densely populated."

    59. Re:It is all about resolution by vuffi_raa · · Score: 1

      Like I said though- there are tons of people that drive in wyoming, idaho, and any other number of places where population is sparse. California actually has more groupings of dense populations than most places in the country, your statemend lends itself to saying that california is underpopulated whearas it is not.

    60. Re:It is all about resolution by QuantumBeep · · Score: 1

      Which?

      Borderlands, a game widely beat-on for being a weak console port, plays at any resolution you like, with graphics quality that can be cranked way up past anything a console can do.

      Are some of the ports worse?

    61. Re:It is all about resolution by FreonTrip · · Score: 1

      Note that's 640x480x16-bit color; the latter resolution in 16 glorious colors was the original top-end of the VGA specification, if my memory rings true.

    62. Re:It is all about resolution by kalirion · · Score: 1

      Yes. Some ports are also framerate-locked to 30fps (The Force Unleashed.)

    63. Re:It is all about resolution by Jeremy+Erwin · · Score: 1

      Is analogy going to be brought back to games soon?
      Perhaps the following could serve as a model:

      More sophisticated graphics, such as raytracing or even those promised by DirectX 11, can look more realistic, but the financial investment needed to produce graphics with that level of detail and cross the uncanny valley is so staggeringly high, that it will lead to less innovative game play.

    64. Re:It is all about resolution by Phopojijo · · Score: 1

      Framerate locking IS common... because on the console with set hardware you can optimize to hit one specific framerate... ... and then when you port to the PC you need to keep the framerate locked (or have a REALLY painful porting process) because of all the assumptions you made making the console version assuming the framerate will always be 30 fps (like with Gametime, etc)

    65. Re:It is all about resolution by Phopojijo · · Score: 1

      We already have as large draw distances as we want. The question is how much detail do you want there.

    66. Re:It is all about resolution by Moofie · · Score: 1

      Shockingly, engineers sometimes change their designs as they develop complex products. THEY MUST BE STOPPED.

      --
      Why yes, I AM a rocket scientist!
    67. Re:It is all about resolution by Phopojijo · · Score: 1

      He's (now) still talking about using videocard hardware... just not the Direct3D/OpenGL libraries to interface with them.

      So it's not a memory bandwidth issue -- because the component that's used for the massively-parallel processing would essentially still be a videocard.

      Don't confuse "Software Rendering" with "CPU-Only" rendering. The videocard will still be there... along with its memory and massively parallel many-simple-core structure. The difference is instead of making Direct3D and OpenGL function calls, you'll be making code that looks sort-of like a very very very multithreaded software renderer.

    68. Re:It is all about resolution by monkyyy · · Score: 1

      true but every once in a while i need some eye-candy, and it be nice to emulate some of the higher end old sys, like n64, ps1 as that when i got into gaming; then even some new games that take gameplay as the main factor but cant be played on current handhelds (touhou, minecraft, etc.)

      --
      warning pointless sig
  2. Wow, not even the first example is right by antifoidulus · · Score: 2, Informative

    It was over 7 years between the famicom and the super famicom, the gap is shorter in the US because Nintendo waited 2 years to start selling the famicom(NES) in the US.

    1. Re:Wow, not even the first example is right by Anonymous Coward · · Score: 1, Insightful

      Not only is it not right, but the example they represent doesn't show a 5 year run. 1991 - 1985 is 6. Maybe next year the Xbox Next will be announced and released. Doubtful, but wow.

    2. Re:Wow, not even the first example is right by bonch · · Score: 1

      The story also ignores portable consoles. Nintendo is releasing the 3DS next year as the successor to the highly successful DS. So Nintendo, at least, isn't sitting still doing nothing. They've been running two simultaneous console cycles since the NES and Gameboy.

    3. Re:Wow, not even the first example is right by JeffSpudrinski · · Score: 1

      Not only isn't the example right, they've not taken into account the "rolling upgrades" that the new consoles have gone though and the firmware upgrades.

      Time was, when you bought a console, it was the same no matter when you bought it. Now, the PS3 you buy isn't even close to the original PS3. The two are differnt hardware, software, etc... The only commonality is they look similar and run (most of) the same games. The Wii is about the only current console that is almost identical to it's original offering.

      -JJS

    4. Re:Wow, not even the first example is right by Anonymous Coward · · Score: 0

      Especially since I would say it is premature to call the 5 year cycle dead when it has only been 4 years.

    5. Re:Wow, not even the first example is right by Dorkmaster+Flek · · Score: 1

      To be fair, they did say about five years. It's more about the fact that nobody is even talking about successors at this point. Five years into any previous console generation, and they were winding it down and hyping the next one.

      --
      I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
    6. Re:Wow, not even the first example is right by elrous0 · · Score: 1

      Actually, the 5-year rule predates Nintendo. It goes all the way back to Atari:

      1977 - 2600
      1982 - 5200

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  3. Why do they call it the Xbox 360? by Anonymous Coward · · Score: 1, Funny

    Because when you see it, you'll turn 360 degrees and walk away.

    1. Re:Why do they call it the Xbox 360? by ZosX · · Score: 5, Funny

      You need to learn basic geometry.

    2. Re:Why do they call it the Xbox 360? by rdyer1 · · Score: 0, Redundant

      you'll turn 360 degrees

      ...

      and walk away

      ?? At which point you would bump right back into the 360.

    3. Re:Why do they call it the Xbox 360? by Anonymous Coward · · Score: 0

      Because when you see it, you'll turn 360 degrees and walk away.

      That's a crazy eye arrangement you've got there.

    4. Re:Why do they call it the Xbox 360? by Anonymous Coward · · Score: 0

      360!? "walk away" is more like stumble over. Flat earth intelligence comes full circle.

    5. Re:Why do they call it the Xbox 360? by Anonymous Coward · · Score: 5, Funny
    6. Re:Why do they call it the Xbox 360? by Mike+Buddha · · Score: 1

      Because when you see it, you'll turn 360 degrees and walk away.

      Crazy Ivan!

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    7. Re:Why do they call it the Xbox 360? by Anonymous Coward · · Score: 0

      Why do they call it the Xbox 360?

      Because when you see it, you'll turn 360 degrees, get dizzy, and have to sit down for a while.

    8. Re:Why do they call it the Xbox 360? by Anonymous Coward · · Score: 1, Insightful

      you guys all got trolled... so sad...

    9. Re:Why do they call it the Xbox 360? by Zero__Kelvin · · Score: 2, Funny

      You need to learn to think outside the X-Box, and get past the assumptions of basic geometry. He is probably walking backwards, keeping a steady eye on the box, ever vigilant against any mutant viruses that might attack at any moment.

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    10. Re:Why do they call it the Xbox 360? by interkin3tic · · Score: 1

      I'd say woosh, except that the joke AC is retelling is so stupid that I think the joke is actually on AC.

    11. Re:Why do they call it the Xbox 360? by owlstead · · Score: 1, Funny

      180, you stupid, spaghetti-slurping cretin - *180*! If I did a 360, I'd go completely around and end up back where I started!

    12. Re:Why do they call it the Xbox 360? by owlstead · · Score: 0, Offtopic

      Whoops, wrong parent (who's parents did you have?).

    13. Re:Why do they call it the Xbox 360? by Anonymous+Cow+Nerd · · Score: 1

      You need to learn basic geometry.

      Actually, turning 360 degrees and walking in a straight line WOULD in fact take you away from the XBox (although you would pass over it first). However, since you are now dizzy from turning around, you will probably step on it in the process. Since the OP intended to portray his disgust at the XBox 360, I am sure this is what he intended. ZosX, you fell into his trap! :D

    14. Re:Why do they call it the Xbox 360? by Anonymous Coward · · Score: 2, Funny

      Because when you see it you do 3 60's and walk away!!!!!11111lol

    15. Re:Why do they call it the Xbox 360? by Anonymous Coward · · Score: 1, Funny

      Why?

      You do a 360 check that no-one saw you with it, then walk forwards (crushing it first).

    16. Re:Why do they call it the Xbox 360? by Anonymous Coward · · Score: 0

      Mod parent stupid...oh wait..

    17. Re:Why do they call it the Xbox 360? by Anonymous Coward · · Score: 0

      So, I'll be (turned) back?

    18. Re:Why do they call it the Xbox 360? by Nimey · · Score: 0, Offtopic

      The red ring of death is a 360-degree circle.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    19. Re:Why do they call it the Xbox 360? by Jamu · · Score: 1

      Only if you're a fermion.

      --
      Who ordered that?
    20. Re:Why do they call it the Xbox 360? by coaxial · · Score: 3, Funny

      Perferably moonwalk away after that spin.

    21. Re:Why do they call it the Xbox 360? by SteveFoerster · · Score: 1

      Not necessarily. Maybe the observer has a spin of 1/2.

      --
      Space game using normal deck of cards: http://BattleCards.org
    22. Re:Why do they call it the Xbox 360? by sorak · · Score: 3, Funny

      Woosh!

    23. Re:Why do they call it the Xbox 360? by CarlosM7 · · Score: 1

      OK, under normal circumstances you would be right, but doing it with style requires 360 degrees!

    24. Re:Why do they call it the Xbox 360? by zippthorne · · Score: 1

      That depends on what kind of surface you're standing on. It won't work on a "very large sphere" though...

      --
      Can you be Even More Awesome?!
    25. Re:Why do they call it the Xbox 360? by Anonymous Coward · · Score: 0

      Our friend there apparently has half-integer spin.

    26. Re:Why do they call it the Xbox 360? by Jesus_666 · · Score: 1

      Maybe the GP is a cleric in some sort of religion that condemns angles. So he uses Turn 360 Degrees on the console, banishing the angle and turning it into an original Xbox. Then he walks away because the original Xbox is last-gen and he wants to play some new games.

      (Note how he never said in which direction he walks away, probably becaue that would implicitly denote one of those accursed angles.)

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    27. Re:Why do they call it the Xbox 360? by Rik+Rohl · · Score: 1

      At which point you would bump right back into the 360.

      Which means you'll be facing the right way to see that joke go flying right over the top of your head :-)

    28. Re:Why do they call it the Xbox 360? by Khyber · · Score: 1

      You need to learn that when you approach a Microsoft gaming console, you approach it the same way as you approach Apple hardware.

      Ass first.

      Thus, the 360 degree analogy is perfectly reasonable, as you're not facing the console, you're presenting your ass to the corporations and their big un-lubed cocks.

      I'd do a 360 and run the fuck away.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    29. Re:Why do they call it the Xbox 360? by bonch · · Score: 1

      You got trolled by a five year old meme.

    30. Re:Why do they call it the Xbox 360? by Anonymous Coward · · Score: 0

      In Soviet Russia Ivan Crazies You!

    31. Re:Why do they call it the Xbox 360? by Anonymous Coward · · Score: 0

      Basic geometry is for wimps. You need to learn about spinors and quaternions :)

    32. Re:Why do they call it the Xbox 360? by chickenarise · · Score: 1

      Because when you see it, you'll turn 360 degrees (full circle as it were, leave some room for nostalgia) and walk in a direction (possibly 360 degrees from whence you came) and away to the circle jerk (have a 360 degree potato, if that's what you want).

      --
      One convenient locations...in Africa.
    33. Re:Why do they call it the Xbox 360? by Anonymous Coward · · Score: 0

      if you turn 360 degrees then you'll be walking straight towards it...

    34. Re:Why do they call it the Xbox 360? by Anonymous Coward · · Score: 0, Troll

      Perferably moonwalk away after that spin.

      Yeah, that's what the image shows, fuckstick.

    35. Re:Why do they call it the Xbox 360? by Anonymous Coward · · Score: 0

      Nope, see the picture again.

    36. Re:Why do they call it the Xbox 360? by Etrai · · Score: 1

      Slight "Woosh!" to you too. As much as I hate to admit it, I know this reference and it's from The Last Action Hero. Oh Arnold, why hast thou forsaken us?!

    37. Re:Why do they call it the Xbox 360? by sorak · · Score: 1

      Oh. Sorry about that last comment. I didn't know it was a movie reference.

    38. Re:Why do they call it the Xbox 360? by sorak · · Score: 1

      Oops...My mistake.

    39. Re:Why do they call it the Xbox 360? by DanTheStone · · Score: 1

      Actually, it's only 270 degrees of a circle; it's three of the four lights. Do a google image search.

    40. Re:Why do they call it the Xbox 360? by QuantumBeep · · Score: 1

      I don't think a shout-out to Last Action Hero is going to get the attention it deserves.

    41. Re:Why do they call it the Xbox 360? by owlstead · · Score: 1

      Well, it was a bit of a gamble to quote from that particular movie anyway. I was not offended - and somebody even got the quote :)

  4. Business Model Changes by Oxford_Comma_Lover · · Score: 3, Insightful

    The business model has changed in a way which makes 5-year-console-cycles less important. It used to be turning out a new console would give you new capabilities AND would get people to buy lots of new games. Now you may get a little more power and may be able to upgrade the way a few things are done, but more of your revenue stream comes from subscriptions than from new game or new console sales. (New console sales are actually a net negative, at least for some of the major providers, because they keep the lost low to encourage sales of the games and recoup the loss on games + subscriptions.)

    Also, the technology of game platforms isn't advancing quickly enough any more to make a five-year-lag a competition killer.

    --
    -- IANAL, this isn't legal advice, and definitely isn't legal advice for you. Also, Squee!
    1. Re:Business Model Changes by blair1q · · Score: 4, Insightful

      I'd be willing to bet that in the past 5 years graphics technology has improved enough to make it worth replacing the whole guts of a console box with something newer.

      I'd also be willing to bet that the economy being shite has reduced the disposable income of the planet to the point where profits on such a development program wouldn't be worth the effort.

      But unemployed people have less money and more time, so selling them old technology still makes a pretty good incremental margin.

    2. Re:Business Model Changes by wintermute000 · · Score: 1

      Sorry you are wrong re: hardware.
      The hardware is still advancing but for a variety of reasons there is less incentive to utilise it given that revenues are fantastic using the old stuff. Of course over time this will lead to less impetus to drive hardware but for now hardware is still plowing ahead, thank god.

      The proof in the pudding is how a 100 dollar mainstream PC video card can pretty much max out any console port (i.e. most PC titles) on 720p or even 1080p. Five years ago your 100 dollar card would struggle to run the latest AAA title at medium-low detail, now is no longer the case.

    3. Re:Business Model Changes by aliquis · · Score: 2, Informative

      Especially the Wii would of course benefit from an upgrade.

      Kinda haven't played it but was actually in an electronics store today which had it hooked up to a large HD screen and it looked like utter crap, sorta like if you used a non-RGB scart (maybe not in the US?) or JPEG encoded with low quality. Blurry and weird. Cable and TV may had sucked (composite cable?)

      Anyway, regardless of course it could had been better.

      Heck, the Gamecube could output DVI ..

    4. Re:Business Model Changes by aztracker1 · · Score: 1

      Well, given that the 360, and PS3 both have released "slim" versions, with updated manufacturing (die shrink, improved thermals etc), I'd say they aren't exactly sticking to the same old technology, just new tech that's 100% backwards compatible.

      --
      Michael J. Ryan - tracker1.info
    5. Re:Business Model Changes by Anonymous Coward · · Score: 1, Interesting

      Also, the technology of game platforms isn't advancing quickly enough any more to make a five-year-lag a competition killer.

      My impression was that it wasn't that the technology available to platform manufacturers isn't advancing, it's that game developers aren't really interested in taking advantage of technology beyond what's currently available. I remember an article for a couple of years ago that discussed the massive costs involved in creating new games and how the return on that investment didn't seem to merit continuing to increase the development budgets.

      It stands to reason that if game developers aren't willing to put the money into making games that require faster hardware, console makers don't need to push out new consoles and can, instead, work on creating smaller, quieter, cheaper versions of their current consoles.

    6. Re:Business Model Changes by PopeRatzo · · Score: 1, Troll

      The business model has changed in a way which makes 5-year-console-cycles less important.

      Yes, they've lowered consumers' expectations. It's not a function of "business model" so much as a function of the effectiveness of marketing. Look, they sold these millions of console buyers on the idea that it's better to have obsolete hardware. And this person at Naughty Dog is part of the sell job. "Yeah, it's so much better to have old hardware, because we don't have to give the customer as much. And that of course, is a win for everyone (except the customer, but fuck him)". Hey, Mr. Naughty Dog, I'm sure it's nice for your bottom line to dig the same whole over and over again, using bigger and bigger budgets to make games that provide less and less value. Nice setup you've got. It's basically what the pop music industry did for years. "Yeah, it's costs 10 million dollars to make an album of music by some tired super-mega-star going through the motions, but the fans appreciate it that much more because it's famliar". Goddamn, you want to gloat about your inflated business model that's fine, but save us the lecture about how much we should appreciate it. The music industry might have gotten away with it too, if it hadn't been for those meddlesome kids with their Internet and mp3s and torrents. I hope the game industry realizes that the clock is running for them, too.

      Shamefully, a lot of consumers will always line up to have someone piss on their heads and call it Heavy Rain.

      When I put forth the proposition that marketing and advertising are the most powerful influences in every single one of our lives (especially those that believe they are not affected by it), I am being very serious. Every single one of our tastes, from our preference for skinny and shiny to our political beliefs, our concept of beauty, our desires, hopes, even the structure of our families has been brought to you by our sponsors. Do you think a Lexus coupe is more attractive than a 1973 toyota pickup truck? Well thank J. Walter Thompson.

      Mad Men is not a soap opera so much as the history of the decline and fall of Western Civilization.

      --
      You are welcome on my lawn.
    7. Re:Business Model Changes by jedidiah · · Score: 1, Insightful

      Well, it kind of all depends on whether or not you are focused on the gameplay or how pretty the backgrounds are and how anal you are.

      Playing a Wii on a 20 foot tall screen is really not the dire sort of thing you would like to make it out to be.

      Any new console is going to be about marginal benefit. As time goes by, it becomes harder and harder to achieve significant enough marginal benefit when weighed against all of the costs to the end users. This applies equally well to the "prettier" consoles too.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    8. Re:Business Model Changes by BenoitRen · · Score: 2, Interesting

      Especially the Wii would of course benefit from an upgrade.

      Part of the Wii's success is that development on it is cheap thanks to not needing to adopt different development practices (necessary by multi-core CPUs) and invest in HD graphics.

    9. Re:Business Model Changes by PopeRatzo · · Score: 1, Insightful

      I'd be willing to bet that in the past 5 years graphics technology has improved enough to make it worth replacing the whole guts of a console box with something newer.

      Of course it has. But why should they have to put any effort or expense into it? It's not like consumers care or anything. We've proven that time and time again.

      This is the new model of business models: We shouldn't have to actually do anything to have consumers give us money. It's the entitlement mentality of big business circa 2010. From banksters on down.

      --
      You are welcome on my lawn.
    10. Re:Business Model Changes by Ndkchk · · Score: 1

      Can we stop pushing the idea that consoles are sold at a loss? The Wii has been sold for a profit since launch (source). The Xbox 360 has been sold for a profit for four years (source). The PS3 has taken the longest to get there, but it is now sold for a profit as well (source). New consoles are often initially sold at a loss, but they do not stay at that price.

      The problem with the five-year lag is that the consoles are decreasing the lag the consumer sees. Crytek's CEO claims that the current generation of consoles was holding back developers. There are some games that are PC-only, but those only appeal to a fraction of the potential market, so most developers have to go for multiple platforms and accept the limitations that the old hardware has. The consumer mostly sees cross-platform games, so it doesn't look like a five-year lag at all. If there were a hardcore PC developer pushing the envelope, it might be different, but now that Crytek has developed CryEngine 3 for all platforms, I don't think anyone could do it.

      I wonder how much of this is Nintendo's fault - MS and Sony look over and see their competitor beating them with half the graphics and a bit of a lower price, and they realize that graphics have hit a point that most games won't benefit that much from nicer hardware. Of course, then they think that the magic is all in the motion controls and that they need to have something that imitates that...it's like watching iphone imitators.

    11. Re:Business Model Changes by Anonymous Coward · · Score: 0

      Come on - does anyone think that Nintendo hasn't noticed that Sony and MS have started to close their marketing gap with the Move and the Kinect? We will see a Wii 2 next year - mark my words.

    12. Re:Business Model Changes by hedwards · · Score: 1

      You might think that about the Wii, but I'm guessing that they're going to take their time bringing the next gen to market. And with good reason, neither the Xbox nor the PS3 have managed to make much of a dent in Wii sales and the units themselves are still selling well. I doubt very much that the licensing revenue has dipped either.

      It's smarter for them to hold back and take advantage of the time they've got to develop something that's even better. Graphics aren't everything, as I think the Wii has adequately demonstrated.

    13. Re:Business Model Changes by hedwards · · Score: 1

      To be honest, I'm wondering when somebody is going to have the bright idea to offer an upgraded video card as part of the console. I suspect that would be the line, they can offer that and the ability to upgrade the disk and no more. Anymore than that and you start confusing the people that are buying the consoles. And lets face it, most people that console game rather than play the same game on PC do it because it's less complicated.

      Personally, I prefer the PC, but since most games seem to be dumbed down these days, it's a bit easier to just pick up the console version and not have to worry a whole lot about compatibility.

    14. Re:Business Model Changes by wintermute000 · · Score: 1

      I'd be fine with that if they started letting us use kb+mouse.

      RPGs, strategy, FPS, all I prefer on PC due to kb+mouse even with technical issues etc.

    15. Re:Business Model Changes by Nursie · · Score: 1

      Well, it kind of all depends on whether or not you are focused on the gameplay or how pretty the backgrounds are and how anal you are."

      It really doesn't. The Wii's GFX output looks pretty dreadful on any decent display. It doesn't even need improvements that would make more work for developers (so they can spend more budget on that precious gameplay that people seem to think the Wii excels at), just stick in a graphics chip that can do some proper anti-aliasing and cope with higher resolutions, so we don't have to put up with angular, pixelly Miis.

      (Yes, that was a jibe at the "you don't need graphics when you have gameplay" crowd. Outside a few first party games I don't find the Wii to be the home of compelling or addictive gameplay.)

    16. Re:Business Model Changes by aliquis · · Score: 1

      Yeah, I would have to agree with both you and the other guy talking about development cost. Maybe it simply doesn't make business sense to update it.

      However I would assume that it would be rather cheap to beef it up somewhat (to the level of the others?) and I don't really see why developers _have to_ take advantage of that. Like you could have simple graphics/models but drawn at a higher resolution or whatever. But yeah, not much sense for Nintendo.

      Would look better for the consumer though.

      I saw some Mario kart lookalike for the PS3 I think on some TV show yesterday, looked nice, whatever it's fun I have no idea.

      I think the Wii has mostly demonstrated that you sell more if it's not the same old once again.

      New gaming experience beats similar (actually the same ..) but improved experience? Who could had guessed?

    17. Re:Business Model Changes by walshy007 · · Score: 2, Interesting

      While not a video card, the N64 memory expansion pack doubled the amount of ram in the system.

    18. Re:Business Model Changes by Khyber · · Score: 2, Informative

      I doubt it, as people are really not going to adopt this until we're wearing full-body suits.

      They'll waggle a bit, drop their stuff, and go back to a controller.

      The only 'waggle' game I consistently play is DBZ:BT3 on the Wii. At least the movements to perform many of the moves are quite realistic and true to the style of the game/series.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    19. Re:Business Model Changes by Zuriel · · Score: 1

      The Wii does come with a composite cable, which looks nasty on a high resolution screen. Component is much better.

      The Wii could really benefit from a HDMI port, in my opinion. Newer TVs are shipping with four or five HDMI ports and one analog component port. Being forced to plug something in to a new $3000 TV set with composite cables because the component port is taken is depressing.

    20. Re:Business Model Changes by the+phantom · · Score: 1

      The people who are buying Wiis clearly disagree with your assessment. Is it possible that you are not the intended audience of the Wii? and that the audience that Nintendo is actually trying to court is quite happy?

    21. Re:Business Model Changes by Nursie · · Score: 1

      "The people who are buying Wiis clearly disagree with your assessment. and that the audience that Nintendo is actually trying to court is quite happy?"

      They may be or may not. Very hard to tell. All the Wii owners I know love it for a couple of months and then leave the machine alone (until a big game like Mario Kart shows up, sure). It's more than possible others don't go through that.

      I'm not unhappy with my Wii, I just really, really dislike this "If the graphics were better the gameplay would be worse" meme that almost makes it sound like a technical limitation. Even as a budgetary thing it's pretty much nonsense, because those big, pretty games that Wii players claim not to like, those probably have ten times the 'gameplay' and story budget of a given Wii game.

      You can say that such a huge budget often goes to waste as they turn out crap anyway, but that just goes to show even more that gameplay and budget are disjoint.

      Meh. The Wii has a lot of really poor games too. The people who are over the moon with the Wii likely stuck to the first party titles with very few exceptions.

    22. Re:Business Model Changes by Anonymous Coward · · Score: 0

      I'd also be willing to bet that the economy being shite has reduced the disposable income of the planet to the point where profits on such a development program wouldn't be worth the effort.

      They'll probably just go into cryogenic suspension until the economy recovers.

    23. Re:Business Model Changes by tycoex · · Score: 3, Informative

      I second this. I have a gaming pc, a ps3, and a wii.

      My wii sits collecting dust 90% of the time. My ps3 gets used a lot for netflix, and I play games on it every once in awhile; it gets a ton of use when I get a new game that I really like and I want to beat, like AC2. My computer gets used more regularly, although it's pretty much ignored when I'm playing a game on my ps3 like AC2.

      In the end, my wii is great for playing Super Smash Bros, and Mario Kart, when friends come over. Other than that it doesn't get used much at all.

      I'll be getting PSMove come Christmas so I'll see how it compares. It seems like it will basically be Wii with PS3 graphic capabilities which should be nice.

      I really do wish they would make a backwards compatible HD Wii though. Even if the graphics suck using a higher resolution would be nice. After playing my PS3 for an hour, playing the Wii physically hurts my eyes because everything looks out of focus and fuzzy.

    24. Re:Business Model Changes by Firehed · · Score: 1

      Sega Genesis 32x?

      Somehow I imagine this is significantly harder to do with consoles that aren't cartridge-based, unless there's some serious bandwidth going to those accessory ports.

      --
      How are sites slashdotted when nobody reads TFAs?
    25. Re:Business Model Changes by Hadlock · · Score: 2, Interesting

      The Wii's GFX output looks pretty dreadful on any decent display
       
      If you own the games but want better graphics than your Wii can provide, you should try running them under emulation on your computer, they look fantastic at 1920x1080@60hz true HD and runs just fine on a midrange i5 computer.

      --
      moox. for a new generation.
    26. Re:Business Model Changes by mweather · · Score: 1

      Yep, that really keeps the shovelware flowing.

    27. Re:Business Model Changes by bonch · · Score: 1

      How does lowering the barrier to entry for AAA development on the Wii increase the flow of shovelware? You can just as easily create shovelware for the Xbox 360. Just look at much of the crap on Live.

    28. Re:Business Model Changes by hairyfeet · · Score: 1

      Well I can only speak from experience as my family has one, most of my friend's have one, and they are ALL gathering dust like so much eWaste. I bet their game attach rates compared to the x360 and PS3 are absolute shit, because from what I've seen folks play with it for a month or so, get tired of the endless piles of shovelware crap (which I swear is worse than the days of the Atari 2600 as far as amounts of poo VS decent goes) and end up sticking it in a corner while they play their x360s and PC MMOs.

      So yeah the Wii is selling, but I bet the rates of games being sold totally sucks. They really need a refresh, although considering how old the GPUs are in the other two a refresh all around wouldn't be bad. But it don't bother me none, because thanks to cheap AMD chips I'm having no trouble selling low cost triple and quad core gaming PCs. All they have to see is something like Wolfenstein to go "oooohhh...want!". Well that and the latest CSI game for the girls. I swear that thing is just like catnip to females.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    29. Re:Business Model Changes by tlhIngan · · Score: 1

      That's probably the reason. Sure the PS4, Wii2, Xbox720 can have more processors and faster graphics, but what does that really give you? Prettier graphics? More complex physics?

      No, right now, there's no big "thing" to throw at a console other than more power. Useful, but is it really worth all that monetary investment?

      Microsoft, Zony and Nintendo are really watching the market. Nintendo is looking at HDTV adoption (remember, when the Wii came out, multiple HDTVs in a household is a rare thing, and kids aren't allowed to play when daddy wants to watch TV, so they have to play on the old SDTV that HDTV replaced). These days households having HDTVs and even kids having HDTVs aren't out of the question - you can pick up a nice HDTV for the kids for a few hundred bucks now.

      Microsoft and Sony are seeing how the 3DTV thing is going. PS3 can barely do 3DTV (720p @ 30fps max, which is fine if your game has spare cycles, but if your game ALREADY runs at 720p30, there's no more to give), and 3D blu-rays suffer (no lossless audio output when doing 3DTV Blu-Ray - no PCM, DD-TrueHD or DTS-HD MA). It's still too early to determine if 3DTV is just a fad, or if 3DTV adoption will be strong to justify putting in more powerful graphics. And it can take a year to design the hardware to prototype, so investing all that energy in 3DTV only see it flop is a waste of effort, or if only 1% of your market can use it.

      In the meantime, Move and Kinect will help see the direction people want to go, so when the next-gen hardware comes out, the market would have decided. Are Move and Kinect popular or a fad? Is 3DTV an important thing to concentrate on? Or is there something else that people would want?

      The PS4 and Xbox720, if released tomorrow, probably will have most people go "meh" if all it did was add power and 3DTV, while all the content could still run on the PS3 and Xbox360 with slightly less nice graphics.

    30. Re:Business Model Changes by omnichad · · Score: 1

      I second that. I'd buy a brand new Wii just to have HDMI even if it only did 480p. I play mostly platform and adventure games (think New Super Mario Bros., Donkey Kong Country Returns, Sonic and the Secret Rings), and I don't need more resolution or anything other than a sharper picture (even if pixellated) and a better color range. Component video on most HDTV's is processed very poorly and I see static and analog noise all over the place (and blacks that barely dip below dark grey).

    31. Re:Business Model Changes by Nursie · · Score: 1

      That does sound like a cool idea... Dolphin emulator?

      Does it work well? Wiimote support fully there?

      I guess you'd need an alternative 'sensor' bar too. I know you can get battery powered ones.

    32. Re:Business Model Changes by Omestes · · Score: 1

      We also haven't seen the Move or Kinect influence the Wii's market-share yet, either.

      I'm guessing it will be marginal, even if they do technically out-Wii the Wii. Why? There are tons more Wiis sitting in people's living rooms already, and the Wii already has years of branding and familiarity within that market. MS and Sony will have an uphill battle to steal Nintendo's mindshare (which =market).

      Who knows though, you, Mr. AC, might be correct. But the cost of upgrading the anemic hardware in the Wii will be less than upgrading the robust hardware of the 360 or PS3.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    33. Re:Business Model Changes by Anonymous Coward · · Score: 0

      "Well, given that the 360, and PS3 both have released "slim" versions, with updated manufacturing (die shrink, improved thermals etc), I'd say they aren't exactly sticking to the same old technology, just new tech that's 100% backwards compatible."

      Not quite 100% backwards compatible for the PS3, Sony stripped THAT bought and paid for feature before they nixed 'nix installation on the console. At the rate they're going, we'll be lucky if it's even compatible with 1st run PS3 software by year's end.

    34. Re:Business Model Changes by Kjella · · Score: 1

      When I put forth the proposition that marketing and advertising are the most powerful influences in every single one of our lives (especially those that believe they are not affected by it), I am being very serious. Every single one of our tastes, from our preference for skinny and shiny to our political beliefs, our concept of beauty, our desires, hopes, even the structure of our families has been brought to you by our sponsors. Do you think a Lexus coupe is more attractive than a 1973 toyota pickup truck? Well thank J. Walter Thompson.

      That marketing is always involved in marketing a product, doesn't mean the demand is due to marketing. It might be the reason why you bought a Lexus instead of a Toyota, but it's highly unlikely it's the reason you'd want a car in the first place. I'm fairly sure most of the people that buy one now would have bought it anyway, had you banned advertising for cars. In fact here in Norway you can't advertise alcohol, but it's still very much selling because people like getting intoxicated. If you think ridiculous and unrealistic standards of beauty is a modern invention, you haven't looked a 19th century wasp waists and various other crazy things dating back thousands of years.

      The only thing that's happened is that like the rest of the world, it's been professionalized and specialized. Now there's dedicated individuals working only on the sales appeal of the products, but the basic trade is the same as the first hunter-gatherer who started bartering "juicy fresh" apples instead of just apples. Now you just have a company where different people do the gathering, the QA, the distribution, the sales and so on. Obviously marketing is more essential when the market is flooded with supply, why should I buy your apples when there's five others selling on the same market. But it won't fix the problem that your apples are rotten and theirs isn't.

      --
      Live today, because you never know what tomorrow brings
    35. Re:Business Model Changes by cbhacking · · Score: 1

      There's a very specific reason why consoles don't let you upgrade the GPU, and it's the same reason why even the badly outdated (by PC gaming standards) GPUs of the Xbox 360 and PS3 can still produce pretty good graphics. Unlike on commodity PCs, games for a console are written *exactly* to the hardware intended. No abstraction API like DirectX or OpenGL is used (at runtime, at least) and there's no need to compile shaders at runtime either. Furthermore, you know exactly what clock speed the GPU runs at, and exactly how much RAM, cache, and bus bandwidth it has. You can fine-tune the performance very specifically. Then, you can test it on a system that is *identical* to the one every single customer will use.

      Stripping away all that abstraction allows console games to get very impressive performance out of their hardware. However, it also means they have great trouble handling even the smallest change in that hardware. This is (part of the reason) why software emulation of older consoles is tricky and often has minor glitches. This is also why hardware updates ("Slim" models, for example) perform exactly the same as the original despite using much newer hardware: if they didn't, existing games would run.

      --
      There's no place I could be, since I've found Serenity...
    36. Re:Business Model Changes by Hadlock · · Score: 1

      Not sure. The videos on youtube (720 and 1080p) are pretty impressive to watch though.

      --
      moox. for a new generation.
    37. Re:Business Model Changes by Anonymous Coward · · Score: 0

      Yes, I lurks in the forums at Charlie Demerjian's site, Semiaccurate.com, and I think that it was Charlie that said that out of the three large console makers only one is actively working on a new console. Wii 2? Wii II? Wiiii?

    38. Re:Business Model Changes by Anonymous Coward · · Score: 0

      Graphics technology may have improved, unfortunately the skills of the average 3D artist have not. Basically you won't see any new consoles until someone figures out a way to make a game even more visually unappealing than Gears of Brown.

    39. Re:Business Model Changes by Anonymous Coward · · Score: 0

      Bollocks

    40. Re:Business Model Changes by Anonymous Coward · · Score: 0

      You state the obvious... I also bet technology is better now than it was. I have no idea what was informative about your post.

      The PS3 was a 10 year cycle, and the techology is still not being fully utilised. Do you really think the only people buying consoles are unemployed?

      I envisaged much larger games with more video and content (as blu ray is a more compressed format and can fit 5x what a DVD can hold). But this (with the exception of GT5) has had little effect as many games are just ports off the PC. So they are not making use of the technology.

      Now we've got HD and 3D gaming, what else do we need? I would say it's more a case of the fact that consumers don't want / need any more and are just busy saving up to get a 3D TV and glasses for all their friends (which still costs a lot). I can't wait to play GT5 in 3D!

    41. Re:Business Model Changes by Anonymous Coward · · Score: 0

      well, that and they've innovated a bit. The wii, the kinect, and PS3's move all have come along since the initial releases. Then you have services like xbox live, netflix, ect...

      It might just be that they are counting on delivering new experiences to keep customer's interest, instead of just offering graphically enhanced experiences.

    42. Re:Business Model Changes by Lonewolf666 · · Score: 1

      I'd be willing to bet that in the past 5 years graphics technology has improved enough to make it worth replacing the whole guts of a console box with something newer.

      Both Sony with the PS3 and Microsoft with the XBox360 are doing this every 1-2 years. But they are not upgrading for better performance, they are optimizing for cheaper manufacturing and less power usage.

      As a result, a current PS3 or XBox360 is somewhat cheaper, less noisy and runs cooler than the first generation after market launch. Also, there are estimates that say Sony and Microsoft are no longer subsidizing the hardware, but actually earning a bit of money on it.

      On the other hand, this means consoles have fallen behind gaming PCs in graphics technology. If console vendors want to offer the most awesome-looking games in the future, they will have to release a new console generation ;-)

      --
      C - the footgun of programming languages
    43. Re:Business Model Changes by vgerclover · · Score: 1

      Here you go.

      To answer to the GP, yes, you can use the Wiimote and need some kind of sensor bar (or candles).

    44. Re:Business Model Changes by SenseiLeNoir · · Score: 1

      MR AC,a LOT of trolling there.

      Yes they nixed the linux compatibility for OLDER PS3's if you update to a new firmware. the Slim never had it in the first place. it really is NO BIG LOSS, trust me on that. The lunix compatibility was always a kludge anyway.

      Those who have an OLDER ps3 that had backwards compatibility.. STILL have backwards compatibility. Sony have not Nixed that for "bought and paid" owners of those systems. for user of the newer non BC systems without ps2 hardware (like myself).. well.. thats life, we never had it, we were never going to have it.

      Hardware is the same on slim and fat in terms of PS3 compatibility (except smaller, and some HDMI DTS Master/DD/ Sync/1.4 additions)

      --
      Have a nice day!
    45. Re:Business Model Changes by GargamelSpaceman · · Score: 1

      The Wii does everything I could ask... Maybe I'd care about resolution if I decided to ditch the laptop and just have a TV, a console with a web browser and a remote keyboard but I REALLY hate the idea of being dependent on a proprietary console for even that much.. it's coming though... We're all going to be prisoners of proprietary devices until ALL the devices can do everything you could ask for and are dirt cheap and there is no incentive to stick with a device maker that, how did the poster above put it? approach it ass first.

      For me, gaming on the computer tends to be flash stuff. I love little puzzle games.

      I just downloaded 'World of Goo' for Wii and I've been playing that - even my 5 year old can play it and it's fun for me too. This stuff isn't shovelware, it's the real reason for having a Wii. Deer captor for 5 bucks worth of Wii Points. Mario 1, 2, and 3 (NES emulated on Wii), a Zelda, Mario Cart, Mario Galaxy, and Netflix. I'm going to unsubscribe from most of my Dish subscription and save 30 bucks a month. I might let it go completely once my Dish contract runs out and get a minimum package cable setup ( for faster internet not for the channels! OR NOT, DSL seems plenty fast enough for me and I've got Ooma VOiP, a computer, and use it for Netflix... ). Netflix is a TV killer. Nielsen mailed me five one dollar bills and a TV diary. I mailed it back saying I watched NO TV. I've watched netflix exclusively since I figured out how to get my Wii to do it a few months ago.

        I don't use the balance board I have, and I don't play many games. Only a few games are paced appropriately for a 5 year old's hand eye coordination level, but that is likely to change soon as she gets older.

      This xmas or soon thereafter, I might look into getting a swordfighting game. I got the fancy motion thingy last xmas without knowing I had no games that required it and I want to get a fencing game that is realistic and fun for little ones.

      --
      ...
    46. Re:Business Model Changes by GargamelSpaceman · · Score: 1

      I thought there were no advantages to HDMI over the 5 wire cables other than less wires to tangle up. Am I wrong?

      --
      ...
    47. Re:Business Model Changes by AudioEfex · · Score: 1

      Actually, in times of economic hardship entertainment spending goes up (for example, the highest years of numbers of tickets sold for films being shown in theaters is still from the Great Depression, even today - film going by tickets sold has been on a steady decline since the 1930's), and video games have been no exception. Going to the movies, buying DVDs and games is still cheaper than going on vacation or weekends away.

      The reason there are no new consoles on the horizon (though it's pretty certain in the next year or so Nintendo will announce a newer version of the Wii with higher specs and some type of HD-upconverting) is because they just aren't necessary. For instance, according to the many studios the game designers still haven't fully utilized the existing "high end" possibilities of XBOX360 and PS3. And the Wii being the best selling console of the generation thus far is really telling in that more people want easier to play, fun games over "photorealism" and super-fancy graphics.

      For a long time, the gaming world was all about how pretty the pictures were over all else. The next big thing was always sharper, more realistic, more detailed, etc. There is a threshold of how long that can carry the market. When it gets to be "good enough" for most people. Just like Blu-ray has been off to a slow start because many people are satisfied with DVDs, I don't think you'd have seen nearly the adoption that the next-gen systems have had (save the Wii of course, which was a new market onto itself) if it wasn't for the fact that all the big/new/continuing series are only being released on the new systems. PS2, crappy as it seems now, was "enough" for most people.

      This is great for gamers, because now instead of focusing on pixel count, they can again focus on the game experience itself. Yes, we want it to look pretty, but we want new types of games. New ways to play. More unique experiences. Each genre of game (RTS, Shooter, Platformer, etc.) has been so stagnant for so long - same same same. Same goals, same mechanics, very few innovations. It's time for the manufacturers to start paying more people to design and innovate than to spend the majority of the game budget on making sure the glint of metal on the tip of a sword is feature-film quality.

    48. Re:Business Model Changes by Anonymous Coward · · Score: 0

      I do think the Wii is due a replacement, but Nintendo is releasing the 3DS next year, do you really think they'll bring out another console at the same time?

  5. Maximising technology? by 0123456 · · Score: 1

    "A lot of it has to do with the fact that with the current generation of consoles, each company found a way to maximize either the technology behind the devices, or the utility to a wide range of new gamers"

    That and because most PC games are crippled so they can also run on consoles (or are ports of comparitively cripppled console games), thereby leaving most of their computing power idle.

    1. Re:Maximising technology? by Darkness404 · · Score: 1

      The vast majority of a game's level of fun has little to do with hardware. About the only two times where hardware becomes an issue is when the hardware isn't adequate to show you all the information you need or with loading times which completely screw up immersion. I'd rather Fable II look worse and have no loading screens than it to have the terrible amount of loading it has.

      I know that some people obsess over pixel count and want their games to look better, but the fact is, it doesn't make the game any more fun. A game that isn't fun to play in NTSC resolutions isn't going to become fun to play in 1080p. A game that is a poorly executed concept with broken play mechanics isn't going to be any more fun if there are 3,000 polygons rendered per second or 300,000,000 polygons rendered per second. Etc.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:Maximising technology? by 0123456 · · Score: 0, Troll

      The vast majority of a game's level of fun has little to do with hardware. About the only two times where hardware becomes an issue is when the hardware isn't adequate to show you all the information you need or with loading times which completely screw up immersion.

      Yes and no. There's a fundamental limit to what you can do with whatever hardware you have available, and that directly feeds into how much fun the game can be. In particular, the more CPU power you have the better you can make in-game AI... except, oh, consoles have crappy CPUs so we can't make a game with AI that takes advantage of the vastly superior performance of the PC because it has to run on five-year-old cut-price hardware.

      If hardware didn't matter, we'd all still be playing Pacman or Manic Miner.

    3. Re:Maximising technology? by NeutronCowboy · · Score: 1

      In particular, the more CPU power you have the better you can make in-game AI... except, oh, consoles have crappy CPUs so we can't make a game with AI that takes advantage of the vastly superior performance of the PC because it has to run on five-year-old cut-price hardware.

      Is that why the AI in Starcraft 2 is as craptacular as the one in Starcraft 1? Or because it's hard, and no one cares?

      --
      Those who can, do. Those who can't, sue.
    4. Re:Maximising technology? by hedwards · · Score: 2, Funny

      I still play those games regularly, you insensitive clod!

    5. Re:Maximising technology? by tepples · · Score: 1

      About the only two times where hardware becomes an issue is when the hardware isn't adequate to show you all the information you need

      This is in the case with the Wii. Its 640x480 isn't as good for showing faraway small objects as the 1280x720 of the other three platforms, which is why Wii games use a stylistic fudge: draw units not to scale, and draw their heads even more not to scale.

  6. Game Studios by MrQuacker · · Score: 3, Insightful

    Game studios and developers probably put some pressure too. Having to program for yet another console gets expensive and complicated. Instead of having to learn new hardware, they can continue expanding the tech behind the software.

  7. *crash* by Anonymous Coward · · Score: 0

    How awkward.

    --
    Madonna is SEXY! I LOVE MADONNA!!!

  8. Maybe in this economy... by nebaz · · Score: 1

    People aren't as willing to buy and dispose of consoles, just to get the "latest and greatest". I think the success of the Wii has also shown that there is a market for just "fun" games, rather than just relying on graphical eye candy. In addition, with the Sony Move and Microsoft Kinect, in some ways these consoles are new enough.

    --
    Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
    1. Re:Maybe in this economy... by ZosX · · Score: 1

      The Wii just appealed to the casual gamer grandmas who would have never considered console before. The only reason it sold so much is because it opened a new market that consoles could previously never break into. It was also relatively cheap, further lowering the bar to its entry into the market. The 360 appealed more to the traditional console crowd. Most serious gamers I know have 360s. Not many have a Wii.

    2. Re:Maybe in this economy... by Anonymous Coward · · Score: 0

      Most of the "serious" gamers I know own an 360/ps3 AND a Wii because it's just more fun when you have guests over. Not everybody wants to play Halo.

    3. Re:Maybe in this economy... by h4rr4r · · Score: 1

      I am a fairly serious gamer, I play PC games via wine, if they don't work with wine/crossover I just don't play them that way. I have a PS3 and am getting a red Wii. I have an NES, a N64, a gamecube, and a PS2. The PC is not getting upgraded since I can't find games that really warrant it.

      The only people who makes these claims about the wii are children. They are afraid if they like something "Childish" people will realize what children they really are.

    4. Re:Maybe in this economy... by Sancho · · Score: 1

      The 360 appealed more to the traditional console crowd.

      Well, for varying definitions of "traditional." I prefer the Wii because I like fun games, and FPS with horrible controls are not (imo) fun. I was pleasantly surprised to find that many Wii games feel very much like the classics I remember--sometimes because they are 2D (NSMBW, the new Donkey Kong) and sometimes because they capture the spirit of those games (Super Mario Bros Galaxy, Zelda.) No, I think that the Wii is more traditional, and that the Xbox (and later the 360) really broke out and found new ways to compete.

      I think that the real appeal of the 360 was online play and FPS. Graphics almost certainly also enter into the equation, if the cries of 360 owners belittling Wii owners purchase decisions is any indication. Also, both the Xbox (mostly the 360) and the Wii managed to get into new markets. The 360 managed to get a lot of previously non-gamers to the table--people who had before looked down on gamers as nerds or geeks. The Wii, as you point out, managed to capture the casual gamer market quite well. And obviously, both Microsoft and Sony thought there was a future in motion-based controls, given the recent releases of the Kinect and the Move respectively.

    5. Re:Maybe in this economy... by Anonymous Coward · · Score: 2, Funny

      am getting a red Wii.

      You might want to have that looked at by a doctor.

    6. Re:Maybe in this economy... by Dthief · · Score: 2, Funny

      come on, *serious* gamers don't have friends over

      --
      www.RacquetUp.org - Helping Detroit Youth
    7. Re:Maybe in this economy... by AnonGCB · · Score: 1

      Most of the "serious gamers" I know play games on a PC. Though at this point I doubt most of us PC gamers want to be associated with the frat boy stereotype that perpetuates on consoles.

      --
      http://CryoLANparty.com/ A lan I'm staff on!
    8. Re:Maybe in this economy... by monkyyy · · Score: 1

      those *serious* gamers own gaming computers

      --
      warning pointless sig
    9. Re:Maybe in this economy... by thule · · Score: 1

      New Super Mario Bros Wii has sold almost 17 million copies. According to VGChartz, it sold over 250,000 copies last week. Are you saying that grandma is a huge fan of Mario? I don't think so.

    10. Re:Maybe in this economy... by tepples · · Score: 1

      those *serious* gamers own gaming computers

      For one thing, most PC games don't support the sort of spawn installation feature seen in the original StarCraft, and you can't play, say, Call of Duty vs. Medal of Honor. This means you need to buy one copy of each game for everyone in your gaming group, which becomes expensive if your gaming group includes more than one person in your household.

      For another, it's fairly common to be visiting a mate's house for a reason other than video games and then get an itch to play a video game. I'd prefer to be able to do that without having to take the bus back home, dismantle the PC, and take the bus over for a LAN party.

    11. Re:Maybe in this economy... by omnichad · · Score: 1

      Well said. Console games made a huge split when the original Sony Playstation was released. Graphics had advanced to the point where realism and "dramatic" games can really shine. I still like my cartooney platform games. And I myself own Mario, Sonic the Hedgehog, and Donkey Kong games for the Wii. Not one game has been released for the PS3 or XBox 360 that make me want one at all.

    12. Re:Maybe in this economy... by ookaze · · Score: 1

      The Wii just appealed to the casual gamer grandmas who would have never considered console before. The only reason it sold so much is because it opened a new market that consoles could previously never break into. It was also relatively cheap, further lowering the bar to its entry into the market. The 360 appealed more to the traditional console crowd. Most serious gamers I know have 360s. Not many have a Wii.

      This is plain wrong on two counts :
      - 360 mainly got PC games, so is not appealing to traditional console crowd at all, but more to traditional PC crowd, who must have heavily migrated. This just accelerated the demise of PC gaming. Only the true hardcore are still on PC now, the "mainstream" PC gamers (so mainly USA gamers) seems to have migrated en masse to 360.
      - "serious gamers" doesn't mean anything, and if you meant hardcore gamers, obviously they play all the best games on all consoles, so only the ones that have a Wii are true "serious gamers". The others are just fanboys or kids if they claim anything about being "serious gamers".

      I don't know either why you're refering to the Wii in the past.

    13. Re:Maybe in this economy... by CronoCloud · · Score: 1

      Though at this point I doubt most of us PC gamers want to be associated with the frat boy stereotype that perpetuates on consoles.

      Some of us console gamers don't either. Though frat boy is a bit of a misnomer it's probably more accurate to use after-school or between/after-class same screen shooter/sports multiplayer. I don't play Halo, I don't play Madden, I don't play WWEfoo, I don't play MLB/NBA/NCAAfoo. I don't obsess over the minutiae of the Master Chief or that grunting Kratos guy. I'm also getting tired of the video game magazines catering to the Halo and God-of-War crowd. I blame Goldeneye for the N64, for creating the "dorm room/after school deathmatch" demographic in the first place.

    14. Re:Maybe in this economy... by Anonymous Coward · · Score: 0

      "and am getting a red Wii."

      you've got to be more gentle with it...

  9. Actually by Aerorae · · Score: 3, Insightful

    I think it could simply be that people realized that they didn't need to buy new systems to play (more) decent games. The manufacturers saw that they were certainly not making ANY significant amounts of profit of the hardware, and the existing hardware (PS2 for example) just wouldn't DIE, as developers just kept pumping out games for them. Why waste money in bringing new systems when no revitalization is needed in the industry? These are businesses after all. They won't try to fix what 'aint broke.

    1. Re:Actually by ZosX · · Score: 1

      I still like the PS2....there were some pretty good games for it and the graphics are not all that bad, even today. In fact, I keep meaning to pick another one up so I can keep playing Dragon Quest VIII.

    2. Re:Actually by Anonymous Coward · · Score: 0

      It could also be that more and more console gamers are moving to portable gaming on the DS, PSP, iPod and iPhone. It could be that a lot of the XBOX 720 R&D money has been redirected to an XBOX portable or a gaming system for Windows phones.

      We'll find out soon enough. There will always be new hardware.

    3. Re:Actually by pastyM · · Score: 1

      I still like playing GT4 and from time to time GTA:SA. If Sony would pull there heads out of the butts and bring back the alternate OS and backwards compatibility I just might think about shelling out the money to get a PS3.

    4. Re:Actually by Anonymous Coward · · Score: 0

      PS2 was awesome, but the SNES is still my favorite console of all time.

    5. Re:Actually by Khyber · · Score: 1

      Too many games focus on graphics, and ignore the soundtrack.

      I just tried the Splatterhouse remake on the PS3, the graphics WITH the music brought the fucking mood.

      The Dig, old DOS game, Graphically wasn't so advanced compared to a couple of other games already out, but that ambient music kept you absorbed.

      On the PS2, Persona 3 FES SERIOUSLY does a good job, if you're into fusion jazz/hip-hop/rock style music, and the graphics work out well, given the stylization of the game.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    6. Re:Actually by CronoCloud · · Score: 1

      Well, why didn't you get a PS3 when it DID have backwards compatibility? The cost? Well, to appease the people who said the PS3 cost too much they took it out.

    7. Re:Actually by PReDiToR · · Score: 1

      And carried on selling it at the same price.

      I've just looked at Tesco (UK supermarket) to see what they are selling the PS3 for now and the cheapest is £245.
      Three years ago (IIRC) I bought mine from there bundled with LittleBigPlanet (die you horrible game) for £275.

      That isn't much of a saving, but the unit is now half the size (ish) and has twice the HDD space. I hesitate to list the litany of features that are missing from the slim over my 80GB unit, be they hardware or software.

      --

      Do not meddle in the affairs of geeks for they are subtle and quick to anger
  10. Re:Say again? by Wyatt+Earp · · Score: 2, Insightful

    And the Kinect is just a new controller for the 360.

  11. Re:Say again? by thrash242 · · Score: 1

    You're aware that the Kinect is not a standalone console, right?

    It's an add-on peripheral for the XBOX 360.

  12. so? by Anonymous Coward · · Score: 0

    And this is news why ? Sony and MS both have said repeatedly the next generation likely won't come about until around 2012 or so.

    1. Re:so? by monkyyy · · Score: 1

      and with tech news that could easily mean late 2012 next month,
      then early 2014 the next,
      then late 2015 the next year

      --
      warning pointless sig
    2. Re:so? by turbidostato · · Score: 1

      "And this is news why ?"

      Add a "me too" from a different perspective. Americans seem to have a funny sense for numbers, as if they held some kind of magic or something.

      "Cnet reports on the death of the 5-year console cycle one of the video game industry's most longstanding truisms."

      WTF!!!??? You can't make "laws" out of past tendencies unless you can relate the tendencies to a sensible theory. You see a more evident variant of the same illness in sports: "Los Alamos Takers never lost a game when being 3 below at minute 7 of third quarter" or "Minesota Vikers never lost their fith game after winning four in a row" -and the speaker seems flabbergasted when it doesn't work this time!!!

  13. I've Gone Back to PC by ink · · Score: 1

    I'm sorry, but I can't handle 8800GT-era graphics anymore. The 360 used to look nice, but it's definitely aging, and Microsoft seems intent on going down the casual-gamer road. I started buying more titles on PC than console last year, and I've only purchased a handful this year. I know that I'm in the minority, but this supposed "10-year cycle" is just not for me.

    --
    The wheel is turning, but the hamster is dead.
    1. Re:I've Gone Back to PC by javakah · · Score: 3, Interesting

      Indeed. Slashdot has a very, very short memory. Just a few days ago there was an article featured on the consoles being too slow.

      http://games.slashdot.org/story/10/11/25/2126215/PC-Gaming-a-Generation-Ahead-of-Consoles-Says-Crytek-Boss

      Although honestly, I think the larger danger to the consoles is not the PC market, but the mobile market with the iPad and such. I've been surprised at how much the iPad can actually pull off for not being just a gaming device (N.O.V.A., etc).

      This article reminds me a bit of some of the early predictions where the people couldn't see the need for more than a few computers in the world. It reeks of something that will come around and bite them in the ass for not progressing quick enough.

    2. Re:I've Gone Back to PC by Anonymous Coward · · Score: 0

      I never left the PC for gaming, but I haven't upgraded in 3 years either. There is really nothing at all that has come out hardware-wise in the last few years that is worth putting down money on.

      i5, i7? yawn. The newest slew of vid cards? More yawn. Something, *anything* innovative, please?

    3. Re:I've Gone Back to PC by Anonymous Coward · · Score: 2, Insightful

      Every time a new, high-profile FPS comes out, I ask myself, "is this game better than Deus Ex?" And the answer is inevitably "no". When a PC developer uses all the superior hardware they like to circlejerk over to make a game that's more fun to play, then maybe they'll have a point. As it is, PC gaming is still generations behind PC gaming.

    4. Re:I've Gone Back to PC by 93+Escort+Wagon · · Score: 0

      As it is, PC gaming is still generations behind PC gaming.

      Uh.... what?

      --
      #DeleteChrome
    5. Re:I've Gone Back to PC by Khyber · · Score: 1

      His statement is that CURRENT PC gaming is generations behind older PC Gaming.

      I would agree, heavily. And I still do most of my gaming on PC.

      Guess what gets played most? Console Emulators and DOSBox.

      TF2 lost the appeal once they added all this other shit. Borderlands has gone away while I wait and salivate for DNF. The only thing I regularly play now is Killing Floor.

      Seriously, I get more enjoyment from The Guardian Legend on the NES than I do from most games today.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    6. Re:I've Gone Back to PC by judeancodersfront · · Score: 1

      Have fun playing upscaled console ports.

      I'll go back to pc gaming when it goes back to 1999. Right now it is more like a console with the best hardware but is also most likely to get the shaft by developers.

    7. Re:I've Gone Back to PC by tepples · · Score: 1

      I started buying more titles on PC than console last year

      So what do you drag out when you have friends over? What PC games supporting, say, four gamepads and an HDTV monitor do you recommend?

    8. Re:I've Gone Back to PC by tycoex · · Score: 1

      Not that it's the best solution but I've played 4 player Mario Kart 64 through an emulator with my ps3 controllers and one 360 controller hooked up to my pc.

      I have the wii mario kart too but we wanted to play the classic. (We had more fun playing the 64 one too, interestingly enough).

    9. Re:I've Gone Back to PC by Lanteran · · Score: 1

      8800GT? Sorry, 'modern' consoles are more like 6/7800GT. Huge difference, 8800GT has DX10 capability.

      --
      "People don't want to learn linux" hasn't been a valid excuse since '03.
    10. Re:I've Gone Back to PC by Anonymous Coward · · Score: 0

      False restriction. We play w/ 4 people, one person to a PC, which is infinitely better than trying to chop up the HDTV screen real estate to share among 4 players.

      everyone on 1600x1200 beats 1/4 of HDTV res by a mile. That's why PC gaming >> console gaming. Well, that and the controllers are better. Mouse/kbd beats gamepad for most genres. For FPS or RTS, it beats it by about a lightyear.

    11. Re:I've Gone Back to PC by BradleyUffner · · Score: 1

      I started buying more titles on PC than console last year

      So what do you drag out when you have friends over? What PC games supporting, say, four gamepads and an HDTV monitor do you recommend?

      Well, I play on my desktop, and they play on their laptops. We all get our very own screen!

    12. Re:I've Gone Back to PC by ink · · Score: 1

      No, I just won a match of TF2 with 24 players. Half of us were engineers. We had sentries all over red base.

      --
      The wheel is turning, but the hamster is dead.
    13. Re:I've Gone Back to PC by Anonymous Coward · · Score: 0

      The problem here is that "better" isn't a well defined comparision. What is better: Day of the Tentacle or Deus Ex? What is better: choclate cake or lasagne? They are all best for very different reasons.

    14. Re:I've Gone Back to PC by ookaze · · Score: 1

      I think the larger danger to the consoles is not the PC market, but the mobile market with the iPad and such. I've been surprised at how much the iPad can actually pull off for not being just a gaming device (N.O.V.A., etc).

      This article reminds me a bit of some of the early predictions where the people couldn't see the need for more than a few computers in the world. It reeks of something that will come around and bite them in the ass for not progressing quick enough.

      I've heard this countless times, and I don't believe one bit of it.
      Like when the Wii launched, and I saw Slashdot collectively being wrong on everything about it, like the name "Wii", that thread was very virulent and stupid.
      All of this comes from the same mistake, every single time : people believe that consoles are in the technology business, while consoles are in the entertainement business. I understand why people make this mistake especially on Slashdot, but still.
      Th iPad and before it the PC, would be a threat to home consoles if consoles were in the technology business.
      But now just put them in the entertainment business. To help you, assume consoles (games for consoles actually, talking about consoles is wrong already) are movies. Now look at these movies, and evaluate the amount of fun between watching them in your living room, in your bedroom alone on your computer screen, and on the move. And perhaps you'll understand why the iPad, or PC are not a threat to dedicated home consoles. At least I'm convinced they're not.
      But people rightfully feel consoles face competition from these devices, because 360 and PS3 are looking more and more like PC, opening themselves up to competition from other PC derivated devices like the iPad.

    15. Re:I've Gone Back to PC by Dorkmaster+Flek · · Score: 1

      I'm sorry, but I can't handle 8800GT-era graphics anymore. The 360 used to look nice, but it's definitely aging, and Microsoft seems intent on going down the casual-gamer road. I started buying more titles on PC than console last year, and I've only purchased a handful this year. I know that I'm in the minority, but this supposed "10-year cycle" is just not for me.

      I'm of the mind that we're definitely at the point of "good enough" when it comes to graphics. I'm personally quite tired of this strive for realism, though I do appreciate that it results in advances in graphics technology that do benefit the simpler, more stylized games I'm a big fan of.

      --
      I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
    16. Re:I've Gone Back to PC by Narishma · · Score: 1

      Yes, but the graphics developers are getting out of these consoles are much better than what you'd get on a PC with similar hardware. On consoles you don't have as much overhead from the OS (and background applications) and since the hardware is fixed you can optimize your engine to make better use of it than on PC.

      --
      Mada mada dane.
    17. Re:I've Gone Back to PC by tepples · · Score: 1

      I've played 4 player Mario Kart 64 through an emulator

      Interesting solution. What'd you use to dump your cartridge to a ROM file?

    18. Re:I've Gone Back to PC by Anonymous Coward · · Score: 0

      You're probably just being a douche and not expecting an actual answer, but Serious Sam will do that. I'm sure there are others, but that's the only one I'm familiar with.

    19. Re:I've Gone Back to PC by kalirion · · Score: 1

      Every time a new, high-profile FPS comes out, I ask myself, "is this game better than Deus Ex?" And the answer is inevitably "no".

      That's because Deus Ex was a RPG with FPS mechanics. And frankly the "FPS" part was its weakest feature by far.

      Deus Ex is more comparable to Mass Effect than to Metro 2033.

    20. Re:I've Gone Back to PC by tepples · · Score: 1

      You're probably just being a douche and not expecting an actual answer

      I was looking for more suggestions to extend my list beyond a few token titles.

    21. Re:I've Gone Back to PC by tycoex · · Score: 1

      I downloaded it. I own an actual N64 and mario kart as well though so I don't feel any guilt. The emulator just has a much better picture going to my tv and I don't still have 4 working N64 controllers.

  14. It makes sense. by Cheney · · Score: 1

    Why would any company want to compete on the level that they did these past five years (excluding the Wii)?

    Sony and Microsoft, pushing forward with their loss leaders.. only just now starting to etch out a good portion of the market that they're actually making money.

    Of course, even after all this time, it still deserves to be said how amazingly the Wii massacred the other two. Though.. now that MS and Sony have a more.. non-hardcore offering, where will this lead them?

    Only time will tell, and interesting it will be, either way!

  15. Only Nintendo seems to need an upgrade... by Ender_Stonebender · · Score: 1

    [Full disclosure: The only modern system I own is the Wii.]

    Nintendo seems to be the only one that needs to upgrade the capabilities of their current console. There's lots of games coming out for PS3 or XBox360 that I'd like to play, but these games are not coming out on the Wii because it's simply not powerful enough. I may pick up one of the other ones used after Christmas - not because I can't afford them new, but because I don't want my money going to the prop up companies that approve of DRM laden software and sue people for modding the hardware they sell.

    Sony may have some hardware issues that need to be fixed, and Microsoft's XBox360 has some very well-known issues that should be fixed - and the next generation of the XBox series including a BD-ROM drive would be a nice touch. But as someone else mentioned, current-gen consoles can max out the resolution of most (HD)TVs that are out there, so why put a bunch of money into R&D that isn't going to affect the end experience that much?

    --
    Loose things are easy to lose. You're getting your hair cut. They're going there to see their aunt.
    1. Re:Only Nintendo seems to need an upgrade... by Darkness404 · · Score: 1

      There isn't really anything limiting the Wii other than developers are reluctant to spent more time developing quality games for it. Other than graphics, the Wii can certainly handle most of the stuff that a PS3 or Xbox can do, it just might take a bit more time developing. There is no technical reason why Final Fantasy XIII couldn't have been ported to the Wii simply running at 480p rather than 1080p.

      The biggest technical barrier in the past 3 generations of consoles have been load times. I don't care if it is only 15 seconds, it ruins any immersion in the game every time you have to hit a load screen. Even running from a HDD, Fable II lags like crazy on the 360 and sounds like a jet engine taking off if you play it with the disk.

      There is no technical reason why games can't be just as fun on all 3 systems, it is only the developer's reluctance to do so that is holding them back.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:Only Nintendo seems to need an upgrade... by sqlrob · · Score: 1

      but because I don't want my money going to the prop up companies that approve of DRM laden software and sue people for modding the hardware they sell.

      Then why do you have a Wii? Nintendo is who taught Sony and MS' what they know about that.

    3. Re:Only Nintendo seems to need an upgrade... by Anonymous Coward · · Score: 0

      sig += Now is better than then.

    4. Re:Only Nintendo seems to need an upgrade... by Jeremy+Erwin · · Score: 1

      Bust as someone else mentioned, current gen consoles can max out the resolution of most HDTVs that are out there...

      How to max out the resolution of a hdtv.

      Step 1: Buy a good, high resolution camera. (Red One comes to mind, but there are others)
      Step 2: Take it out into the natural world. Find something visually interesting,
      Step 3. Focus, and attend to lighting.
      Step 4: Press Record...

    5. Re:Only Nintendo seems to need an upgrade... by SpeZek · · Score: 3, Insightful

      Um, what?

      The Wii has only one processor core. The Wii has a GPU capable of only ~15 million polygons/second max, and incapable of plain old bumpmapping, nevermind more complex shaders. It has a pitiful amount of memory available. Reducing the resolution of a 360 or PS3 game doesn't reduce the massive amount of shaders and effects the Wii simply could not handle. That's why games need to be completely independently developed for the Wii, it's nearly impossible to do a straight port and downgrade, simply because the limitations are so vastly different. It's a Gamecube. Surely you're not suggesting that a PS2 could play PS3 games easily at 480p as well?

    6. Re:Only Nintendo seems to need an upgrade... by nxtw · · Score: 1

      But as someone else mentioned, current-gen consoles can max out the resolution of most (HD)TVs that are out there, so why put a bunch of money into R&D that isn't going to affect the end experience that much?

      Actually, current gen console games frequently render at less than 720p:
      GTA IV runs at 640p on the PS3
      Halo 3 renders at 640p on the Xbox 360

      We are getting close to the point (if we haven't passed it already) where low-end ($50) PC GPUs outperform current consoles.

    7. Re:Only Nintendo seems to need an upgrade... by Anonymous Coward · · Score: 0

      You mentioned one reason, better hardware. Do you honestly think the Wii is in the same category hardware-wise as the PS3 or Xbox360? Also, why bother when the gamers who play with the Wii are different in the large (think of your grandmother playing Wii Tennis) than the gamers who play the 360 (your brother playing Halo or Modern Warfare) or PS3. If you wanted to buy a new FPS or slick car racing game, the Wii really wouldn't enter into the discussion. It would be either PS3 or Xbox360. So if there is any reluctance, it isn't the developers so much as weak demand for a tech-reduced Wii version.

    8. Re:Only Nintendo seems to need an upgrade... by h4rr4r · · Score: 1

      Take a look at god of war 2 in 480p, looks great. I say this as someone who owns a PS2 and a PS3. Also the gamecube was a good system, the wii is not the same beast. Much faster, still weaker than a ps3 but no gamecube.

    9. Re:Only Nintendo seems to need an upgrade... by Ender_Stonebender · · Score: 1

      Because it's the least bad of the three, at least as far as "making total asses of themselves while enforcing policy" goes. I mean, if I have to live with something (which in the case of games, it certainly seems that I do), I'm going to pick the least bad option. PC games are, if anything, worse than consoles. (And don't even get me started on the stupidity of Blizzard's recent actions.)

      Sony's the company that threatened to sue people who "circumvented digital locks" by holding down the Shift key to prevent Windows Auto-Run feature from installing a rootkit in their PC, and has taken away support for Linux on the PS3, not to mention their involvement with HDCP and AACS. Microsoft is currently in court because they think its illegal to mod the XBox360 hardware (to be fair, they may be correct about it being illegal - but it's not unjust, which is a separate issue). Nintendo has...uh...occasionally made a fuss about people selling blank cartridges onto which pirated ROMs (or homebrew software equally well) could be loaded and then those games played on their various cartridge-based systems.

      --
      Loose things are easy to lose. You're getting your hair cut. They're going there to see their aunt.
    10. Re:Only Nintendo seems to need an upgrade... by whoop · · Score: 1

      Nintendo is the only one that is taking upgrades so incrementally. Gamecube went from a few 480p titles, to the Wii where most are 480p. So the next system might be 720p, hopefully?

      Sony and Microsoft jumped all the way to 1080p in one move. Now they have no higher to go...

    11. Re:Only Nintendo seems to need an upgrade... by UnknownSoldier · · Score: 1

      Halo 3 also down-samples / up-scales VFX / HDR

      Gamefest Unplugged (Europe) 2007: HDR The Bungie Way
      http://www.microsoft.com/downloads/en/details.aspx?familyid=995b221d-6bbd-4731-ac82-d9524237d486&displaylang=en

    12. Re:Only Nintendo seems to need an upgrade... by nxtw · · Score: 1

      Also the gamecube was a good system, the wii is not the same beast. Much faster, still weaker than a ps3 but no gamecube

      Based on all the reports I've read, the Wii isn't even twice as fast as the GameCube.

      It seems it's about as capable as an (original) Xbox with a Bluetooth controller... except the Xbox GPU can output at resolutions higher than 480/576p.

    13. Re:Only Nintendo seems to need an upgrade... by mweather · · Score: 1

      The Magnavox Odyssey outputs the exact same resolution as the Wii. I think there might be some room for improvement for the consoles outputting 1080p.

    14. Re:Only Nintendo seems to need an upgrade... by tycoex · · Score: 1

      God of War 2 in 480p looks good, but the GOW collection in 720p looks way better. And I don't know if you've actually played GOW3 but it's on a completely different level graphically than Gow2.

    15. Re:Only Nintendo seems to need an upgrade... by nxtw · · Score: 1

      Nintendo is the only one that is taking upgrades so incrementally. Gamecube went from a few 480p titles, to the Wii where most are 480p. So the next system might be 720p, hopefully?

      The Wii is only a little bit more powerful than the Gamecube. In some ways, the Wii is weaker than many modern phones - it has less RAM than even weak smartphones (compare the Wii's 91 MB total RAM to the original iPhone's 128 MB and the iPhone 4's 512 MB).. High-end smartphone CPUs are beating the Wii in CPU, with the fastest Android devices clocked at 1.0 GHz or higher.

      Another round of "incremental" from Nintendo would result in a product that's weaker performance-wise than a smartphone. They will need a new gimmick to sell it.

      Sony and Microsoft jumped all the way to 1080p in one move. Now they have no higher to go...

      The PS3 and Xbox 360 are capable of outputting 1080p, but most games are rendered at 720p or less. (The Xbox 360 will scale all of them to 1080p, but the PS3 seems to prefer outputting at 720p for many games.) Both systems have been outperformed by $100 video cards for the past 2+ years. And both the PS2 and original Xbox could output video at 1080i, although hardly any software supported it.

      While both systems have GPUs and CPUs much more powerful than anything currently seen in smartphones or lightweight tablets, they are lacking in RAM.

    16. Re:Only Nintendo seems to need an upgrade... by sqlrob · · Score: 1

      Putting mod companies out of business = made a fuss?

    17. Re:Only Nintendo seems to need an upgrade... by radish · · Score: 1

      You seem to think that resolution is the only important measure of graphics performance, which is obviously not the case. I can render a black cube at 4000x4000 and it still doesn't look like anything other than a black cube. Textures, shaders, dynamic lighting, etc etc are what makes the difference between good and bad graphics - more so than the resolution in many cases. The best looking PS3/360 games at 1080p still aren't photorealistic, and until they are there's still more to do!

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    18. Re:Only Nintendo seems to need an upgrade... by omnichad · · Score: 1

      Sony and Microsoft jumped all the way to 1080p in one move. Now they have no higher to go...

      4k? One could hope... The TV's will come.

    19. Re:Only Nintendo seems to need an upgrade... by ookaze · · Score: 1

      Nintendo seems to be the only one that needs to upgrade the capabilities of their current console. There's lots of games coming out for PS3 or XBox360 that I'd like to play, but these games are not coming out on the Wii because it's simply not powerful enough.

      Nintendo doesn't need to upgrade anything because they're not in the technology business. And the reason why these games are not coming out on the Wii is not because it's not powerful enough. It's just an excuse, as shown when a well-known game engine (allowing these games) wasn't released for the Wii for this very reason, and yet comes out later for the iPhone, which has even lower resolution. How stupid is that?
      This excuse does not work anymore just looking at the Gamecube, which, despite being more powerful, didn't get the games either.

    20. Re:Only Nintendo seems to need an upgrade... by ookaze · · Score: 1

      Um, what?

      The Wii has only one processor core. The Wii has a GPU capable of only ~15 million polygons/second max, and incapable of plain old bumpmapping, nevermind more complex shaders. It has a pitiful amount of memory available. Reducing the resolution of a 360 or PS3 game doesn't reduce the massive amount of shaders and effects the Wii simply could not handle. That's why games need to be completely independently developed for the Wii, it's nearly impossible to do a straight port and downgrade, simply because the limitations are so vastly different. It's a Gamecube. Surely you're not suggesting that a PS2 could play PS3 games easily at 480p as well?

      Which just shows you're ignorant. PS2 DOES play "PS3" games at 480p, like some football games (PES/Winning Eleven) and some beat'em all games, and some others. Even some movie franchises games.
      SO yes you're wrong.
      There is no technical reason why the Wii can't have the same games as the HD consoles, except the games wouldn't be in HD of course.
      Your technical nonsense is just an excuse, which was debunked a while ago.

    21. Re:Only Nintendo seems to need an upgrade... by CronoCloud · · Score: 1

      and has taken away support for Linux on the PS3

      They haven't taken anything away, the system update that removes OtherOS support in the Fat PS3's is completely voluntary. In fact, it asks you to confirm that you want to do it..TWICE. if you have a PS3 with Linux on it, all you have to do is not update the firmware. Youll be shut out of PSN if you don't though, that is a drawback, but if you're that gung ho about Linux your PS3 probably spends most of it's time in OtherOS anyway. And yes, I did have YDL on mine, but it was my choice to update my firmware. I could have chosen not to.

      Neither Microsoft or Nintendo has had ANY official Linux support. So far, two of Sony's consoles have been able to officially run Linux. Yes, I have the PS2 Linux kit as well.

    22. Re:Only Nintendo seems to need an upgrade... by SpeZek · · Score: 1

      Winning Eleven also came out on iPhone, you wanna tell me that it's just the downscaled PS3 version? It's not just a simple matter of straight porting it with a downscaled resolution like the parent suggested, it's essentially an entirely new game to develop.

    23. Re:Only Nintendo seems to need an upgrade... by Chaos+Incarnate · · Score: 1

      Your argument is non-sensical. The first three iPhone models did have lower resolutions than the Wii—but since they have to push less pixels, and have higher computing power, they're able to use more power per pixel than the Wii can. And the iPhone 4 not only increases the computing power again, but has a higher output resolution than the Wii does, so even if you argument did make sense it'd be wrong. :)

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    24. Re:Only Nintendo seems to need an upgrade... by h4rr4r · · Score: 1

      GOW3 is indeed very pretty, but the small improvement for the GOW collection did not warrant me buying those games over again. Had they redone the games with the GOW3 engine, it might have been something I considered.

  16. Online updates by Collin · · Score: 1

    Another factor is updatable firmware and OS over the internet. The console makers of this generation can fix bugs and add whole new capabilities that they could not do prior to this generation. Think of how Sony has kept the PS3 updated as a blu-ray player with compatibility fixes, adding lossless audio, 3D support, etc. Or how all the console makers have added Netflix streaming client capabilities, something that wasn't even on the horizon when these models were designed. Or how Sony and Microsoft were able to add motion control abilities. All this adds of to being able to extend the life of the current generation in ways that would have required a whole new platform before.

    A good follow-up question would be: what astounding new capabilities would it take to motivate a next-gen console?

    1. Re:Online updates by blackraven14250 · · Score: 1

      You're pretty much right about extending the console's lifetime, but the Netflix streaming could have been done with older consoles. Just add a memory unit to a broadband internet-enabled console, and you're golden for Netflix. Dreamcast could have done it (it had a broadband adapter), along with XBox, had internet connections been up to snuff back then.

    2. Re:Online updates by h4rr4r · · Score: 1

      PS2 with a broadband adapter should have been able to do it, but the market is not there. Netflix would not want to spend money developing for it.

  17. Re:Say again? by Anonymous Coward · · Score: 1, Informative

    The Wii was just a new controller for the gamecube

  18. It's probably related to profitability by alvinrod · · Score: 1

    It's more likely that the reason is profitability on these consoles. Other than Nintendo who released a comparatively less powerful device that was largely an evolution of the technology used in their previous generation console, Sony and Microsoft sunk a lot of money into developing the consoles and then heavily subsidized the initial costs of the devices in order to sell more of them. Microsoft also took a big hit due to quality issues with the initial version of the console which had a high failure rate due to design or manufacturing flaws.

    There's no way either Sony or Microsoft could afford to release another console at this point. They both threw a lot of money at trying to beat each other without any success on either side. Microsoft could easily keep pouring money down the Xbox pit, but eventually investors will want the venture to show a profit. Sony's little empire has been eroding on all sides and they can't commit the resources to release a new console so they're stuck as well. Nintendo doesn't seem to care and it content selling Wii's for what must be a fairly ludicrous profit at this point.

    Nintendo it likely to be the first to release something new, but I don't foresee them following in Microsoft or Sony's strategy. They'll probably release something comparable to the Xbox 360 or PS3 and price it such that they profit from each device sold. This would also put them in a position where more third party games can be ported to the system without a degradation in quality.

    Sony and Microsoft are likely to stick with this generation for at least another two years. It probably depends how well Kinect and Move end up doing in the market. They both seem to have done better than I expected so it could be three or more years. Once they start to fall flat I imagine that they'll start moving towards something new. But they're in this position because they spent a lot of money to be the best, only to end up getting blindsided by Nintendo who realized that the game Sony and Microsoft were playing would be suicide.

    1. Re:It's probably related to profitability by aztracker1 · · Score: 2, Interesting

      I have to agree on most of your points, and would like to add that $400+ for a console (at initial release), and even more for a modest sized HDD for said system kept people away for a while. Many of the PS3 purchases were for the blue ray functionality as much as gaming. And the 360 limited to DVD discs (since the crash and burn of HD-DVD) has held it back some. I just bought my kid a 360 this last year, waited for the RROD issues to be squared away first. I won't buy a Sony product, so PS3 isn't an option for me. As it stands, the 360 and PS3 are both passable systems, and as Nintendo has shown, playability means a lot more than uber graphics. I do with Nintendo would come out with a Wii+ or something as a second-gen device, which would be nice... even a bump to 1080p, and built in blue ray for an extra $100-150 would be a big seller, would mean a faster CPU, but minimal changes as far as compatability... Maybe an ATI or nVidia discrete graphics chipset... compatability is a must imho, though dropping the Game Cube controller ports wouldn't make me cry..

      --
      Michael J. Ryan - tracker1.info
    2. Re:It's probably related to profitability by Anonymous Coward · · Score: 0

      Yes they'll just "throw on" 1080p and blu-ray support to the Wii "plus", I'm sure that'll only cost $100.

    3. Re:It's probably related to profitability by radish · · Score: 1

      All true, but it's worth noting that Wii sales have been on a steep decline for a while now, and profits are also down significantly whilst both MS and Sony are doing rather well, with the 360 in particular continuing to increase it's sales month on month. It's true that MS sunk a lot of cash into the Xbox project as a whole and is clearly very far from making a positive ROI, but the quarterly results are showing decent profits and have been for quite some time now. They're very far from hurting and if things continue the way they have (at least in the US) they're in very good shape for the next round. I, for one, most likely won't be bothering to upgrade my Wii to whatever Nintendo come out with next.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    4. Re:It's probably related to profitability by _xeno_ · · Score: 1

      I do with Nintendo would come out with a Wii+ or something as a second-gen device, which would be nice... even a bump to 1080p, and built in blue ray for an extra $100-150 would be a big seller, would mean a faster CPU, but minimal changes as far as compatability...

      Bah, fuck the graphics, I wish Nintendo would fix one of the most brain-dead design decisions that they're stuck with: the limited storage and the fixed save space per game.

      Each game is required (as far as I can tell) to say "I need xMB" and is then allocated that space on the 512MB internal storage. And that's all it gets. So games will limit you to between three and ten save slots. Which is complete BS in a console with an SD card slot. Actually, considering that all games have a limited number of save slots, I expect this is a Nintendo requirement as well.

      Further more, both the Xbox 360 and the PS3 have you tie saves to user accounts. In this case it's more of a side effect of their online services, but it's still a good feature and one that the Wii should use: it means that you can't accidentally delete a different user's save games.

      And the Wii has a perfect system for this with Miis. Pick an "active" Mii and tie save games to that Mii - it's a simple system that I expect children could easily pick up and it would allow individual players to have their own save slots. Even if they kept strict limits on saves per user, this would be a big improvement.

      I expect that when it comes to sharing consoles between family members, the Wii's got to be one of the most shared consoles, and the lack of save slots is just ludicrous. There's no need for hard limits on the number of saves.

      Then we can move on to things like the needlessly limited storage, or the fact that WiiWare downloads are tied to the specific console and not a user account, or even the graphics. (And, hell, that WiiWare one has to be hurting sales. I know that there are people out there who would have "upgraded" to a different color Wii if only they could have moved their WiiWare/Virtual Console collection. Stupid and pointless, maybe, but if they want to throw $200 at Nintendo for no good reason, why would Nintendo stop them?)

      --
      You are in a maze of twisty little relative jumps, all alike.
    5. Re:It's probably related to profitability by cbhacking · · Score: 1

      You talk about compatibility, then you talk about replacing the CPU and GPU, then you talk about compatibility again. With consoles, it's sadly one or the other. Unlike PC games, console games aren't written to an abstraction layer that assumes a minimum hardware spec and tries to get the best performance it can above that. Instead, console games are written/compiled for very specific hardware, and get the maximum that hardware could ever provide (which is higher than it could provide if going through the abstraction layers of a PC game). The advantage: good looking games even on outdated GPUs. The disadvantage: if you want to improve parts like the CPU and GPU, you have to either still include the old one (original PS3's compatibility with PS2 was via this) or you have to use software emulation (Xbox 360 does this).

      Neither of these routes is easy. The first one adds to the cost and size of the console, and means you usually can't do nifty things like upscale to a higher output resolution. The second one adds developer cost, risks glitches, and leads to emulator compatibility lists where only games above a certain popularity threshold are worth the effort of ensuring they run. In either case, this is *NOT* something you do for a hardware refresh or "half-generation" upgrade. You might improve the manufacturing of the hardware - Microsoft did this multiple times, the most obvious being the Xbox 360 S - but it has to perform exactly the same, or the games won't work right.

      --
      There's no place I could be, since I've found Serenity...
    6. Re:It's probably related to profitability by CronoCloud · · Score: 1

      Further more, both the Xbox 360 and the PS3 have you tie saves to user accounts. In this case it's more of a side effect of their online services, but it's still a good feature and one that the Wii should use: it means that you can't accidentally delete a different user's save games.

      And don't forget the ability to copy saves to external storage. Heck, I can play Castlevania: SOTN on my PS3 and then copy the save to my PSP and continue on. Or copy my PSone/PS2 saves to my PS3.

      And the Wii has a perfect system for this with Miis. Pick an "active" Mii and tie save games to that Mii - it's a simple system that I expect children could easily pick up and it would allow individual players to have their own save slots. Even if they kept strict limits on saves per user, this would be a big improvement.

      That is such a great idea, I hope they start using it.

  19. Consoles are dying by Dan667 · · Score: 0, Troll

    the downturn in the economy has claimed consoles as a victim, which a lot of people are not sad about.

  20. But they're so close! by jtownatpunk.net · · Score: 2, Funny

    Just one more generation and we'll finally have a true HD console (one rendering at 1920x1080, not scaling up from a much lower rez). I don't want to build another gaming computer. Give me a console that can do what my current rig can do and I'll be set.

    1. Re:But they're so close! by Dahamma · · Score: 1

      Though the fact is, even though the majority of the population may now have "HD TVs", most of them wouldn't notice any difference between 720p and 1080p.

      Small screens ( 50" 1080p just isn't really that useful from normal living room distances), crappy budget TVs (that $499 "1080p" LCD TV you get at Walmart looks nowhere near as good as a decent 720p Panasonic plasma), and just plain viewer inability to discern it (you'd be amazed at how many people set up their new HDTV in 480i and take months to figure that out) make the group of people who would really appreciate a 1080p game (which I, too, am in of course, if I had to choose again I'd still pick my 60" DLP over an LCD or plasma at any price ;) ) the small minority...

    2. Re:But they're so close! by Dahamma · · Score: 1

      Argh, /. killed my less than sign... was supposed to be "less than 50" 1080p isn't really that useful"... oh well.

    3. Re:But they're so close! by hedwards · · Score: 1

      Not going to happen. They'll release something which might be comparable, but before long the PC will be ahead again. It's the nature of the beast, the main advantages that consoles have are specialized hardware and a unified platform. Neither of those strengths handle upgrades very well.

      The biggest advantage that the console makers have had lately is the willingness of game developers to dumb down their games for console and then port them to the PC or vice versa.

    4. Re:But they're so close! by wintermute000 · · Score: 1

      Give me a console that can do what my current rig can do and I'll be set.

      including mouse + kb and I'm with you lol

    5. Re:But they're so close! by tompaulco · · Score: 1

      Give me a console that can do what my current rig can do and I'll be set.
      Five years from now they will have a console that can do what your current rig can do. Of course, then it will be five years down the road, and your new rig will again be 10 times as powerful as the currently leading console.

      --
      If you are not allowed to question your government then the government has answered your question.
    6. Re:But they're so close! by tycoex · · Score: 1

      Not to be nit-picky but I got a 500 dollar LCD at Target and I can definitely tell the difference between 720p and 1080p on it. Maybe I just got lucky though.

    7. Re:But they're so close! by Dahamma · · Score: 1

      Yeah, they aren't all bad... and it depends how you use it. It's really more the combination of factors conspiring against it.

      I have seen, for example, a (not very tech savvy) family friend who bought a $3000+ (~4 years ago - I'm sure it's much cheaper now) 40" Sony LCD and had it placed more than 15' from where he normally watched it. At 15', he should have just bought the cheapest and largest one he could find...

  21. Reason is games... by blahplusplus · · Score: 3, Insightful

    ... take too long to make today because hardware power has increased asset production time exponentially. So it's obvious why console generations are no longer 5 years, its pretty much approaching 3+ years between a game and its sequel.

    Doing a modern AAA game takes at lest 3 or more years to do it right, and games that are developed in 2 years often show it in lack of quality and the use of rehashed concepts ad-nauseum.

    Not to mention all the money and years spent wasted in failed attempts and false starts that is hidden from view.

    1. Re:Reason is games... by chromozone · · Score: 1

      "take too long to make today because hardware power has increased asset production time exponentially. So it's obvious why console generations are no longer 5 years, its pretty much approaching 3+ years between a game and its sequel."

      Unless its Half Life 3 then the wait is at least three presidents

    2. Re:Reason is games... by Dahamma · · Score: 1

      Yep - everything you said, plus the fact that after they have just spent 3 years on an entirely new engine for their AAA game, they would really like to be able to reuse that engine as many times as possible rather than toss it out and develop one for the next generation system. As many probably know, the basic GTA4 engine was first developed for Rock Star Table Tennis, of all games, and then was later reused in Red Dead Redemption.

      Not to mention with the online play, patching systems, and DLC of the latest consoles, they can keep players' interest longer and continue making new paid content for their title for many months after the initial release...

    3. Re:Reason is games... by Anonymous Coward · · Score: 0

      ...and the use of rehashed concepts...

      Hold on a moment. It takes longer to make a game today because the graphics are so much more sophisticated - but it doesn't take any longer to come up with a new and interesting gameplay concept. The indie marketplace is full of games which don't have the latest and greatest graphics, but are built around some innovative mechanic, and didn't take 3 years and $3m to create.

    4. Re:Reason is games... by blahplusplus · · Score: 1

      "but it doesn't take any longer to come up with a new and interesting gameplay concept. "

      Yes in fact it does, gameplay proto-typing costs money and adds all sorts of complexity developers don't want to deal with. This is why they rehash gameplay concepts. Take RTS for instance one of the most stale genres of all. I have a tonne of ideas that I've never ever seen developers implement.

      People tend to stick with what they know and it really shows in the game industry.

    5. Re:Reason is games... by thesandtiger · · Score: 1

      What you said - there are just so many paradoxes in the gaming industry right now that actually I think we might just see a swing back to creative concepts driving games because of that super-long development cycle.

      Right now, an AAA title takes 3+ years to develop, requires an investment of tens of millions and can make or break a development studio. As a result, AAA titles MUST BE SAFE! Pretty much by definition now they can't be innovative.

      But "lesser" titles with lower production values won't necessarily take nearly as long (they can reuse older engines) and have lower costs to develop, so they can take more risks and don't need to be nearly as safe, and the successful gameplay elements can be incorporated into AAA titles.

      I'm psyched to see what'll happen with Kinect once the independent devs can start working their magic. So far I really like Dance Central, Kinect Sports & Your Shape, and I think Kinect Adventures has some good ideas, though it needs a bit of refinement. I do wish DC let multiple dancers play simultaneously, and I'm sure future versions will. Kinect Sports is fun - nothing earthshaking, but definitely more fun for me than Wii Sports. As the developers get more familiar I'm looking for some good stuff! And the thing that I notice is this: none of those titles really has graphics that are all that great, but the graphics aren't the point.

      Overall I'm really glad to see that this current generation of consoles is turning out to be more about trying to find innovative/interesting control schemes than just about pushing more polys. If I want insane graphics I'll play games on my PC; for my consoles I want my social games to be more fun. Looks like I'm getting my wish!

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    6. Re:Reason is games... by Anonymous Coward · · Score: 0

      so the longer the game to takes to develope the better it is?! duke nukem for ever must be the best game out ther... erm coming out!!

    7. Re:Reason is games... by Anonymous Coward · · Score: 0

      Ubi is pretty good at pumping out sequels - Look at the release dates for the three Assassins Creed games for example. This is probably because they have replaced the project manager with someone that has an education in project managing, as opposed to the guy before, who was basically just a bossy nerd.

  22. Re:Say again? by Anonymous Coward · · Score: 0

    Sorry, I forgot to mention I'm not a doofus.
    And of course you're aware the Kinect remakes and reinvigorates the 360 market, right?

  23. The next logical step by mtinsley · · Score: 1

    Considering all of the things consoles can do (watch movies, browse the internet, online play, etc.) the only thing that's left is to just turn them into PCs.

    1. Re:The next logical step by omnichad · · Score: 1

      Turn them into the console equivalent of an iPad, maybe. The homogeneity of the hardware is what makes it a console, not its capabilities.

    2. Re:The next logical step by CronoCloud · · Score: 1

      They did that already

      http://www.atarimuseum.com/videogames/consoles/2600/a3000.html (never released)

      http://en.wikipedia.org/wiki/Intellivision (keyboard component)

      http://en.wikipedia.org/wiki/ColecoVision (specifically Expansion #3 that turned it into the Adam)

      Also, both the C64 and Amiga were originally designed to be video game consoles. (that's why the C64 has the Ultimax mode) They were turned into computers later into their development.

      Lets not forget the Atari XEGS.

      http://en.wikipedia.org/wiki/Atari_XEGS

      More recently, Linux on the PS2 and PS3:

      http://en.wikipedia.org/wiki/Linux_for_PlayStation_2

      http://en.wikipedia.org/wiki/Ps3_linux

  24. Re:Say again? by JAlexoi · · Score: 2, Funny

    Didn't you see the commercials? Kinect is not the controller, you are the controller....

  25. Sony and others... by teaserX · · Score: 1
    ....will end the current cycle and release new consoles with 3-D television support once those become widely adopted. Until then there is no reason to release new hardware while current systems can be updated (software and/or firmware) by the user. Once this occurs a new cycle of content will be released including all of your old favorites (read same old shit) now in 3-D.

    Disclaimer: I'm not actually from the future. This my best guess

    --
    We really need your help
    http://www.gofundme.com/help-sherry
    1. Re:Sony and others... by roc97007 · · Score: 1

      Or, if 3D television ends up being a short-lived fad, they won't.

      It could be that they're waiting to see if 3D TV takes off, but I suspect the real reason is they're waiting for the economy to improve.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    2. Re:Sony and others... by Anonymous Coward · · Score: 1, Informative

      Umm, Sony already has a 3D TV capable console, It's called the PS3 and it's been out for 4 years now. (Nov 17 2006)
      Sure, it only recently got the free upgrade to 3D, but that's because we didn't have 3D capable TVs in 2006.

    3. Re:Sony and others... by zippthorne · · Score: 1

      I kinda feel like this is the first trial balloon for one of the manufacturers getting ready to announce a new console.

      The most likely one would seem to be Nintendo, with a "full HD" model, announced around mid 2011, and either Sony or MS sniping them by bringing something to market a little ahead of schedule (and therefore under-polished.) But that kinda happened already, so we'll see what happens next.

      --
      Can you be Even More Awesome?!
    4. Re:Sony and others... by Anonymous Coward · · Score: 0

      the PS3 already supports 3d gaming

    5. Re:Sony and others... by timeOday · · Score: 1
      Sony didn't wait to see if blu-ray took off before putting it in the PS3. They used the PS3 to push blu-ray (despite large short-term losses in doing so) and it was very successful. (Don't forget at the time HD-DVD was a serious threat to blu-ray).

      IMHO gaming is the single most compelling application of 3d displays, because games actually have 3d environments that let you change perspective. I enjoy driving simulators which would greatly benefit from 3d.

      I also want to see consoles support 1080p (not just the resolution, but the refresh rate of 60 full frames per second), plus antialiasing. My XBox 360, with 720p resolution and no antialising, looks too jagged, especially when playing split-screen games.

    6. Re:Sony and others... by thesandtiger · · Score: 1

      My prediction is that the difference between PC gamers and Console gamers will widen, and future consoles will be engineered around that fact.

      Consoles will likely focus more on the idea of gaming as a social activity with other players in the same room - think more party games and family gaming nights. Consoles will also be more about DLC and incremental addons and upgrades to games - new songs, or new mini-games for existing titles, etc. Casual markets are exploding now, and I definitely see consoles, with their set hardware configuration, reasonably low cost and generally lowest-common-denominator interface, being the non-mobile platform for consuming casual games. Nobody really cares how many polys are being thrown around when they play Rock Band - they just wanna rock out with their friends. People aren't demanding photo-realism when they play games like Dance Central or Wii Sports - they just want the games to be fun.

      PCs will continue to be for more "serious" gamers, with better graphics and (likely) deeper gameplay. They'll also start doing more with DLC than is done now, of course.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
  26. Don't forget the economy by Y-Crate · · Score: 1

    It really sucks, and is not getting much better anytime soon. New consoles are very expensive, and a $150 - $200 controller + game combo is a much easier investment than $400 + games + misc crap you end up buying with a new console (e.x: they rarely come with the cables you want). Don't forget that retailers love to throw mandatory bundles at early adopters. So a new console can easily cost between $500 - $600 after all is said and done.

    Then you've got to consider the economics of the hardware itself. Both the 360 and PS3 took a while to become anything but money sinks. A lot longer than many expected (more so in the case of the 360). While the original Xbox was surprisingly solid and well-designed, if bulky, the 360 was rushed through development. It was released with a lot of stupid, stupid, stupid design flaws that took forever to deal with. Apparently the key people that made the good decisions in '99 - '01 weren't around to prevent the money-losing disaster that was the 360. (Side note: The lack of a standard hard drive was to me, the first sign that Redmond had bungled the project on the managerial level, and bad things were on the horizon)

    The PS3 was designed to get Blu-Ray into your living room, and consequently, the initial cost was absolutely absurd. Sony's response amounted to "Deal with it. You'll pay it."

    People largely didn't. It took a while for the platform to pick up steam.

    The Cell processor didn't become the industry-changing force Sony hoped. Sure, IBM uses it for some stuff, but the development costs weren't amortized over multiple platforms to the degree Sony had imagined. It was supposed to show up in all sorts of consumer electronics, but that never happened. They even offered the chip to Apple when it was getting ready to ditch the PowerPC, and Steve Jobs turned them down for technical reasons.

    By now the Xbox 360 hardware has been stabilized - the bugs finally squashed. The 360 and PS3 have been value-engineered to be much cheaper to build. Both Sony and Microsoft are finally able to make the kind of money they were hoping to rake in a long time ago. While new consoles are undoubtably under development, Microsoft and Sony's investors are probably not interested in them losing tons more on another launch in a crappy economy.

  27. It doesnt take 2 brain cells ..... by unity100 · · Score: 1

    .... to make certain components of those systems upgradeable. say, like cpu. say, memory. say, maybe gpu. even if the upgrades would be limited, they would still allow more wiggle room for the console owners, and also help progress of both gaming and consoles with new generation upgradeable items. because the items would only bring processing power/memory/whatever, it wouldnt require any significant changes.

    they could use oem parts, they could do their chips themselves. in any case, they would be able to sell more frequently, rather than the spikes they are having every release, and then dying out.

    and that would help the gaming progress faster than it is doing now. we are all waiting 5 year cycles of consoles to catch up to go up a notch even in pc gaming, because all developers have to accommodate consoles too.

    1. Re:It doesnt take 2 brain cells ..... by Anonymous Coward · · Score: 0

      Very interesting, but why only allow certain hardware? 3rd parties could make a processor, memory and GPU for consoles so the best hardware will win. You could even have add VGA, DVI, or DisplayPort and not require a monitor with HDMI. I'm surprised nobody has created a gaming platform that allows you to upgrade the hardware and software.

    2. Re:It doesnt take 2 brain cells ..... by tycoex · · Score: 1

      Actually this would be pretty awesome. Make them easy to switch out (all you have to do is plug in a cartridge that has the actual chip inside it hidden). Games would still be made to run on a standard console, but the upgraded versions would run on higher settings. Just make it the same way as PC games, only hide the graphics settings from the user. Medium settings would be a normal console, high settings an upgraded one. The system would automatically detect which version of the console you are using and run the game at those settings.

    3. Re:It doesnt take 2 brain cells ..... by OopsIDied · · Score: 1

      Well part of the appeal of consoles is that you don't have to worry about minimum requirements or having to install special packages etc to play. just pop in the disc and go. Your suggestion would make a console about as desirable as a PC in that case if you'd have to upgrade every now and then. Also, developers would have to decide what hardware configuration to support, and that would still result in some increased development time, and it'd be quite a hassle for consumers if developers decided to develop only for the newest GPU/CPU combo for some reason.

    4. Re:It doesnt take 2 brain cells ..... by bondsbw · · Score: 1

      It seems that what you want is called a customized PC.

      Consoles exist with a different purpose. The specs they are released with are guaranteed across, leading to much improved testability for developers and familiarity for consumers.

      Now, I can definitely see room for one or two "addon" modules over the lifetime of a console. The Wii did this with the MotionPlus controller... XBox with Kinect, PS3 with Move. There may be room for an addon that significantly enhances the processing power of a particular console, but for it to be successful in the world of console gaming, it can't be a pick-and-choose deal. There must only be one addon module (with certain CPU/RAM/etc specs), it has to be well marketed (as if it creates a new product altogether), and must give developers a reason to use it since they potentially sacrifice a large base of users that do not have the module.

      By the time all of this happens, it's just easier to create a brand new console. After all, the technology is probably better enough in 5 years that they could build it better, faster, smaller, and cheaper than building a module for an old product.

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    5. Re:It doesnt take 2 brain cells ..... by thesandtiger · · Score: 1

      You're basically advocating turning consoles into PCs which is kind of pointless. Consoles are consoles - they have a generally fixed hardware target, don't require any real thinking about configurations or choices on the part of consumers, and now are firmly the platform of choice for casual gamers. PCs are PCs - they have wildly varying hardware configurations that do involve some thought as to what you want to put in them and most consumers really REALLY don't want to dick around making those choices.

      Gaming *IS* progressing quite nicely - it's just that it's the casual gaming market (and thus, console, whether hand-held or living-room) that's what's taking off. I'm trying to think of the last truly innovative title I saw that required cutting edge hardware to run and I'm drawing a complete blank, but I can think of a dozen games off the top of my head that have really neat and innovative gameplay that'll run on much older hardware without a problem.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    6. Re:It doesnt take 2 brain cells ..... by unity100 · · Score: 1

      im advocating turning consoles into half-pcs. which are more compatible, less upgradeable but upgradeable still.

  28. is it possible... by roc97007 · · Score: 1

    Is it possible that a down economy won't support a new offering in the numbers necessary to be defined a success? Why put out a console in the middle of a recession? You'd just have to deal with all the slashdot articles saying it didn't sell as well as the last model, which was introduced in boom times.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  29. Tired of "... Is Dead" headlines! by crevistontj · · Score: 1

    I know it's supposed to sound dramatic but it just comes across as sensationalistic and trite.

    1. Re:Tired of "... Is Dead" headlines! by MalHavoc · · Score: 1

      Are you just tired or are you dead tired? :)

  30. 10 year cycle by Lt.Hawkins · · Score: 1

    I have no citation, but I remember when the PS3 first came out, Sony admitted to having a 10 year cycle. I was skeptical at the time, but it looks like they'll blow past 5 years at least.

    --
    -- My Sig is a P228.
    1. Re:10 year cycle by jgtg32a · · Score: 1

      IIRC that was 10 years of support.

    2. Re:10 year cycle by The+End+Of+Days · · Score: 1

      They also said that the PS2 could do Toy Story in real time. Sony lies.

    3. Re:10 year cycle by toddestan · · Score: 1

      Not surprising, as the PS2 has been out for over 11 years and new games and hardware are still readily available.

  31. Longer development cycles by Cloud+K · · Score: 1

    Take a look at how long games are taking to make nowadays, a couple of examples being GT5 and FFXIII.

    They probably needed to slow down the release of new consoles to prevent "Duke Nukem Forever Syndrome" where nobody would release their games because there'd always be new technology just around the corner.

  32. It's the economy, stupid. by Anonymous Coward · · Score: 0

    The obvious answer is that console makers have realized that a significant amount of people aren't willing to plunk down $300 on a new console with the job market the way it is. Any new console represents a major investment in the development, and fragments your current set of developers and buyers into two markets for a number of years. With nobody willing to stick their neck out, but at the same time each having a profitable piece of the existing market, why risk future sales to anyone holding off for the next thing?

  33. games on the cloud? by steppin_razor_LA · · Score: 1

    Brilliant. Why do I need a console hooked to my television when the cloud can magically render high performance 3D graphics on my television?

    --
    Evolution: love it or leave it
    1. Re:games on the cloud? by jgtg32a · · Score: 1

      I'm guessing you haven't looked into / heard of OnLine. It is crap.

  34. Seems simple enough. by PieSquared · · Score: 1

    An upgrade to a PS4 now would cost huge amounts to develop, would have to be sold at a loss, wouldn't offer an immediate and significant improvement in graphics or gameplay, and would be followed by a new offering from Microsoft and Nintendo fairly quickly. And most of all, the success of the Wii showed that you don't need the biggest processor to make money.

    Personally I see two paths to the next generation. One is a game that can't be made 3D without either a hardware upgrade or a graphics downgrade, combined with a super-secret new console that we don't hear about until it's almost on the shelves. Obviously won't happen until 3D TV's are common. The other is the Wii being pushed to slightly above 360/PS3 hardware levels, with a price similar to current PS3/360 prices. The former path is probably more likely and will result in a higher-quality next generation, the latter would probably deal a serious blow to the nextgen Microsoft and Sony offerings. I suppose if neither happens in the next few years a more typical generation movement would happen.

    --
    Does a line appended to your comment give your post meaning in and of itself, or only in relation to those without?
  35. Re:Say again? by Wyatt+Earp · · Score: 3, Informative

    The hell it was. Gamecube and Wii used different media formats, different input device busses, different CPU, different GPU.

    Gamecube GPU - ATI "Flipper", 162 MHz
    Wii GPU - ATI "Hollywood", 243 MHz

    Gamecube CPU - IBM PowerPC "Gekko", 486 MHz
    Wii CPU - IBM PowerPC-based "Broadway, 729 MHz

  36. Ahead of their times... by hpa · · Score: 1

    The real reason is probably that the PS3 and Xbox360 were a bit ahead of their time -- they both cost too much (except for early adopters), and were HD at a time where the installed base of HDTV was pretty much limited to early adopters. As the consumer space has caught up, and the manufacturers have cut costs, they are now taking over the Wii-dominated market. In other words, the next generation is already here.

  37. Geometry for the people... by damn_registrars · · Score: 0, Redundant

    Because when you see it, you'll turn 360 degrees and walk away.

    If you turn 360 degrees, you are then facing the same direction you started out. If you then started walking after turning 360 degrees you would be walking the same direction you faced when you started turning - which in this case would probably be right into the XBox 360 that you are trying to avoid.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  38. 3DS, iPhone, Android by PIPBoy3000 · · Score: 2, Interesting

    I think most of the innovation is in the hand held arena these days. New markets often get the focus of developers and manufacturers for awhile, but I think in time we'll circle back to consoles as graphics, processing, and sensing technologies improve.

    1. Re:3DS, iPhone, Android by Anonymous Coward · · Score: 0

      I agree, games like Crush the Castle or Flow would have never been made on the PC.

  39. Innovation is in controllers by Stuntmonkey · · Score: 1

    What the Wii showed Microsoft, Sony, and everyone else is that polygons per second and screen resolution are not the major determinants of success. The Wii succeeded by having an innovative controller, and well-designed casual games. Equating platform competitiveness with fast hardware is an incorrect association, at least right now.

    So Microsoft and Sony are doing the rational thing and investing their R&D into new controllers and good games, rather than a new platform rev. Given the risks they'll probably want to defer a major platform upgrade as long as they can, until performance is borderline painful.

  40. 512MB is not enough RAM, period. by Pezbian · · Score: 1

    When the 360 and the PS3 came out with half a gig each, shared between the GPU and CPU, who truly thought that would be enough?

    If new consoles were made today, we'd see 2GB minimum. Maybe 4. That's about what it takes to avoid cutting corners.

    Backward compatibility would be a lot easier to come by, though. Just have the PS3 hardware in the PS4 as a physics unit and the XBox 360 hardware in the XBox WTF serving the same purpose.

    --
    In a world of the blind, the one-eyed man is king--and the two-eyed man is a heretic.
    1. Re:512MB is not enough RAM, period. by rekenner · · Score: 1

      That's what the PS2 did for the PSX and then the PS3 for both the PSX and PS2. However, that's much more expensive than software emulation. MUCH. Hence why PS2 back compat in the PS3 went downhill when the PS3 got rebuilt.

    2. Re:512MB is not enough RAM, period. by Narishma · · Score: 1

      The PS1 emulation on the PS3 has always been software based. It doesn't take much to do it perfectly. I think even the PSP does it in software.

      --
      Mada mada dane.
  41. So should I just go and buy by eamonman · · Score: 1

    a PS3 already? I've been waiting for years for a good price drop (like to $200), but this news is not encouraging. I pretty much only like racing and RPGs so I'm not sure what I would play besides GT5 (maybe Yakuza, that was pretty fun on the PS2)

    --
    0- Eamonman Proud member of DNRC
    1. Re:So should I just go and buy by Khyber · · Score: 1

      Might as well stick with the PS2.

      Better RPGs and certainly better Racing games.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    2. Re:So should I just go and buy by radish · · Score: 1

      Fable 2, Mass Effect 1/2, Forza 3, GT5, PGR 3, Split/Second, Oblivion, Dragon Age.... pick your console, there's plenty of great games for PS3 and 360.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  42. Re:Say again? by puto · · Score: 1

    You are aware you also by an Xbox with the Kinect built in as well? Jeez, my ass is in the 3rd world and I know that.

    --
    The Revolution Will Not Be Televised
  43. I'm not so sure by damn_registrars · · Score: 1

    There's lots of games coming out for PS3 or XBox360 that I'd like to play, but these games are not coming out on the Wii because it's simply not powerful enough

    The Wii is actually a reasonably powerful system in terms of CPU/GUP/ etc, in spite of the fact that it outputs at 480p. I suspect a bigger part of why a lot of games don't come out for the Wii comes down to the most distinctive element of the system - the controller itself. PS3/Xbox360 controllers have what, 40 buttons on them? The Wii controller has about 7 buttons (not including the D pad). Even if you include the nunchuck the total button count just isn't there and the programmers find that a significant hindrance. A lot of games expect players to instinctively be able to pull of 4 button combos with specific sequences of other presses on either side of the combo; that simply doesn't work with the Wiimote because there aren't enough buttons to do it.

    That said, if the Wiimote gained another dozen buttons in the next iteration they would likely lose some of the distinctive market segments that the Wii opened up - older and younger people.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:I'm not so sure by UnknownSoldier · · Score: 1

      > The Wii is actually a reasonably powerful system in terms of CPU/GPU/ etc, in spite of the fact that it outputs at 480p.

      When I was shipping PS2 and Wii games, yes, I found this to be generally true as well. i.e. We could run at a higher resolution on the Wii compared to the PS2 and still have the same relative frame rate.

      e.g.
      PS2: 512 x 384
      Wii: 640 x 480

      The PS2 VRAM is wicked fast. I mean, VRAM to VRAM copies are around 10x faster then the Wii's, and you can do dumb "fake" heat effects "for free" on the PS2. On the Wii, you are forced to modulate a 2d vertex grid.

    2. Re:I'm not so sure by tompaulco · · Score: 1

      My kids like the Wii, but I find that most of the titles on the Wii are pretty much aimed at kids, and those that aren't are unplayable with the Wiimote. I am completely uninterested in Sony's or Microsoft's motion based controllers as well. The traditional controllers offer much more, oh what's the word...control.

      --
      If you are not allowed to question your government then the government has answered your question.
  44. PoGE by hairyfish · · Score: 1

    It's the Principle of Good Enough in action. A technology gets to a certain point where it meets most user's requirements, and from then the cost and effort of upgrading mostly outweighs any benefit. It's the same reason Windows XP is still around, the same reason flying cars will never work. When you find what you are looking for, you stop looking.

  45. I won't buy anything from Sony ever again by Daniel+Phillips · · Score: 1

    I feel abused and mistreated by Sony. Sony demonstrated to me a solid record of not admitting to any hardware defects and not standing behind just-out-of-warranty hardware that died multiple deaths. Customer contact policy is beyond condescending. Their next console could be the best in the universe, the aggravation will never be worth it.

    Not there's a snowball's chance I would buy from Microsoft either. As far as I'm concerned this is the end of the line for consoles in my home, period. I fondly hope that the PC gaming scene will get out from under the dead hand of Microsoft in time to pick up the slack. If not, I have better things to do with my time.

    --
    Have you got your LWN subscription yet?
  46. Premature by guspasho · · Score: 3, Interesting

    Let me check the date. Yep, still 2010, four years after the Wii came out. Wikipedia says the Playstation came out in 1994, PS2 in 2000, and PS3 in 2006, so we shouldn't expect a PS4 until 2012. Doesn't the summary contradict itself?

    But wait, the Xbox came out in 2001 and Xbox 360 in 2005. Where is my Xbox 720???

    1. Re:Premature by yanos · · Score: 2

      Normally a new console would have been announced by now.

    2. Re:Premature by Anonymous Coward · · Score: 0

      It'll be around again soon enough.

    3. Re:Premature by Anonymous Coward · · Score: 0

      Easy there, boy. You're only entitled to an Xbox 719. Increment is only 359.

    4. Re:Premature by Anonymous Coward · · Score: 0

      Where is my Xbox 720???

      Get a Kinect and pretend its a whole new console.

    5. Re:Premature by sgunhouse · · Score: 1

      Since the 360 in "Xbox 360" implicitly refers to degrees ... what's the non-metric unit of solid angles?

    6. Re:Premature by guspasho · · Score: 1

      I think degrees are the imperial, non-metric unit. The metric equivalent of 360 degrees is 2(pi).

    7. Re:Premature by sgunhouse · · Score: 1

      Knew that ... solid angle is steradians in metric units, of which there are 4pi around a sphere - but what's the non-metric unit to convert to for the new name?

    8. Re:Premature by lennier · · Score: 1

      I vote for the Xbox 4/Pi.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
  47. Neo Geo lasted 17 years! by Anonymous Coward · · Score: 0

    Neo Geo (console)

    It lasted from 1990 to 2007. Not bad!

  48. Just bought a PS2 this year by Leuf · · Score: 1

    The funny thing about being more than a generation behind the latest and greatest is you still get to be impressed by the 'new' graphics, but the games are dirt cheap. I suppose once I break down and get an hdtv I may want a PS3 or whatever. But if they are going to drag their feet bringing out the PS4 then that will keep the price of the PS3 up and thus I won't get one. The games will still be new to me whenever I get it.

    1. Re:Just bought a PS2 this year by h4rr4r · · Score: 1

      A PS2 hooked up via component to an HDTV and the game options set to progressive scan looks stellar. I own both a PS2 and a PS3, I still buy PS2 games regularly.

    2. Re:Just bought a PS2 this year by Leuf · · Score: 1

      Wow, thanks for that. Didn't even know it was possible to hook up component cables to it. Right now I am having to pass through the composite output through an ancient VCR (The front lcd stopped working about 3 years ago) because the TV has no inputs at all and there's a ground loop causing lovely darker/lighter horizontal stripes rolling down the screen. I'm on the bleeding edge, I tell ya.

    3. Re:Just bought a PS2 this year by Wildfire+Darkstar · · Score: 1

      It's possible, with some caveats. On the original model PS2, at least (I don't know about the newer revisions) it breaks PS1 compatibility. The games will run, but the display is scrambled. And the component cables are (or were, at least) expensive and difficult to come by.

      Still, it is a marked improvement in picture quality, especially on HDTVs.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    4. Re:Just bought a PS2 this year by CronoCloud · · Score: 1

      You didn't know that there were component cables for the PS2? Gee, the choice between RGB and Y Cb/Pb Cr/Pr,
        output via those cables is right in the PS2's main menu, and it's mentioned in the manual. There's even PS2 games that support Widescreen and/or progressive scan ( almost always 480p, though up to 1080i is possible)

    5. Re:Just bought a PS2 this year by h4rr4r · · Score: 1

      the cables are cheap, there are third party ones that support both ps2 and xbox.

  49. It's Also About The Power Consumption by camperslo · · Score: 3, Insightful

    While the Wii uses a mere 18 Watts or so, the PS 3 and Xbox 360 use well over 100, (earlier models can be closer to 200). If one wants to use the device for watching video, it's certainly worth comparing the Apple TV which uses less than 6 Watts. Streaming from a PC, particularly one with a power hungry GPU card, adds considerably to the consumption.

    http://www.hardcoreware.net/reviews/review-356-2.htm

    In areas where power costs about $.13 per kw/h, every 10 Watts used full time runs about $1/month.
    Do the math, it really adds up. (Of course more consumption affects the environment more too)

    The savings from using an energy efficient setup could cover the cost of new hardware or some paid content.

    Power used becomes heat which was a major factor in the 360s' (especially early units) being very unreliable. Monitors/TVs use significant power too, especially with larger screens. Plasma is generally much worse than LCD.

    1. Re:It's Also About The Power Consumption by tycoex · · Score: 1

      Psh, my computer uses around 500 watts when I'm running a game. 100 is nothing.

    2. Re:It's Also About The Power Consumption by Anonymous Coward · · Score: 0

      Nowdays plasma screens are very close to LCD, but LED-LCD screens are better. Thanks to laws in California, I guess.

  50. Upgrade capability would be nice... by nickb64 · · Score: 1

    When the consoles are not enormously more powerful than some people's laptops or older desktops, I think a spec bump should be on the horizon.

  51. Did the red ring mess slow down the next xbox? by Joe+The+Dragon · · Score: 1

    Did the red ring mess slow down the next xbox?

  52. Hopefully "graphics" are the new dpi or megapixel by Anubis+IV · · Score: 1

    I know I'm not alone in the hope that all of this fanfare over games that have "great graphics" (which seems to be a term that defies definition and can refer to anything from resolution to polygon count to the extent of shading) will come to an end as the realism in games starts to encroach on the uncanny valley. Once that happens, I also hope that we'll see the companies competing on other virtues, as opposed to graphics, just as we've seen printer manufactures start competing with features other than raw dpi, and camera manufacturers competing with functionality beyond mere megapixels. Ideally, they'll start competing on the basis of something worthwhile, such as, oh, I don't know, GAMEPLAY, but I have no doubt that they'll find other meaningless numbers that they can continue to increase for years to come, just as I have no doubt that we'll hear various fanboys telling us about how many more jiggabits or flopperwits their system can do than the other ones (and I wish I was making up "jiggabits", but I actually had someone use that term in all seriousness when talking to me once).

  53. Jim Clark's Law by Anonymous Coward · · Score: 0

    In any technology market, innovation stops as soon as Microsoft wrests control of market leadership.

    Did Clark really say that? Well he probably said something like it in private, back in '94-96.

  54. Re:Say again? by H0D_G · · Score: 1

    That's totally untrue. The new 360s have a dedicated port for the Kinect, but it's not built in by any measure. Only difference is that the new port eliminates the need to plug the Kinect camera in to a separate power source.

    --
    Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home!
  55. Consoles by TheRealGrogan · · Score: 1

    These antiquated consoles are actually holding back game advancement. All we get on the PC now are console caliber graphics. Sure, you can buy a motherfucker Nvidia card for your PC, but it's pointless because the games aren't evolving to match. There was a time when PC versions of games had better graphics, but they just aren't putting in the effort anymore.

    For example, a new game like Call of Duty Black Ops doesn't have much better graphics than previous titles like Modern Warfare 2 or even older ones like World at War and COD 4 for that matter.

    We keep getting more iterations of the same shit and game publishers are getting away with it.

    I'm done buying games for a while, I've been disappointed with current titles. (Other than Black Ops, which has a lot to like, despite just "good" but mediocre graphics)

    We need another Crysis to give hardware a kick in the ass.

    1. Re:Consoles by wintermute000 · · Score: 1

      Try Metro 2033, maxed out it will make any card crawl. In many respects its even more impressive than crysis.
      As a bonus its also a good game lol

    2. Re:Consoles by J.+T.+MacLeod · · Score: 1

      We have games that are now in the discount-bin that couldn't dare to achieve 30 fps in an "HD" resolution with any mid-range card. The "monster" cards are also "monstrously" expensive.

      It's true that game makers aren't targeting the higher-end PC cards, but graphics card makers haven't been pushing the latest features, themselves. Power aside, look at how many DirectX 9 and DirectX 10 cards are still being sold as mid-range.

      Regardless of who's holding back who in terms of games, the graphics card developers are still in a race to provide the hardware for the next round of consoles. They have some nice improvements, but I don't think they have hardware that is ready to push a generational hardware change in consoles--not in power, and definitely not in price point.

    3. Re:Consoles by thesandtiger · · Score: 2, Interesting

      Graphics are not the same as gaming.

      I'd say that if anything is holding back gaming it's the fact that AAA titles are so freaking expensive and are so huge an investment that they need to be incredibly safe.

      But gaming is not being held back. There's PUH-LENTY of innovation going on, it's just happening outside the glare of the major developers. The economic factors that force AAA titles to play it safe make it a no-brainer to take risks and try to innovate with less expensive games.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    4. Re:Consoles by TheRealGrogan · · Score: 1

      Shit, I think I will grab Metro 2003. Steam has it for $10.00 and it looks like something I'll probably like. It's downloading now... thanks for the suggestion.

      Yes, it's a nice bonus when it's a good game :-)

      Another really good game I got for $10.00 (+ 2 expansion packs included) was the original F.E.A.R. Now THAT has replay value. Exhilaratingly violent and bloody. The graphics are old, but very good for its age.

      I'll admit to being a graphics whoring "content tourist" at times though.

  56. Software development cycles by slashfoxi · · Score: 0

    I think it's because it takes so long to develop games for the latest generation of consoles, that it took several years for the PS3 and XBOX 360 to have any good titles. The Wii is unique in that the software was simpler and Wii Sports made it fun from day one. But PS3 was really a tough sell. When it came out all you could play was this silly truck racing game that wasn't fun compared to PS2 games and didn't even look that cool. We're just starting to see some good games for PS3 in the last year or two. For the next generation of consoles they should try to release some kind of developer kit years in advance.

  57. kinect is a launch by Singularitarian2048 · · Score: 1

    Doesn't kinect have all the magnitude of a launch? And the Move also.

  58. Re:Hopefully "graphics" are the new dpi or megapix by Martze · · Score: 1

    A "gigabit" is a perfectly valid measure of data (it's an eighth of a gigabyte), and the pronunciation "jigga" for that particular SI prefix is obscure but not incorrect. It typcially measures data transfer rates but it could measure other things as well.

  59. Re:Say again? by UnknownSoldier · · Score: 3, Interesting

    As someone who wrote and implemented OpenGL on the Wii and shipped 2 Wii games that used it, actually, you and the GP are both right, and wrong.

    The Wii was Gamecube x2. Meaning in the Real-World it was twice as fast. Check the Nintendeo forums where Jack Matthews benchmarks the performance (especially memory.)

    Nintendo DIDN'T fix _any_ of the hardware GPU rendering bugs in the Wii, which is why the derogatory Gamecube is applicable.

    Cheers

  60. Re:Say again? by tompaulco · · Score: 1

    Kinect is not the controller, you are the controller....
    Normally one has to pay for a controller. How much is Microsoft willing to pay me to be the controller?

    --
    If you are not allowed to question your government then the government has answered your question.
  61. Re:Say again? by Anonymous Coward · · Score: 0

    So, it's a speed bump? Yep, whole new machine.

  62. PS4? by hardboiled.tequila · · Score: 1

    Why would Sony introduce a PS4 while the PS2 is still selling? For crying out loud, GT5 only just came out! That would have to mean GT6 would be a "launch" title for the PS4 (e.g. 4 years after launch).

    At the moment, the PS3 is the one console that is yet to be pushed to its limits. The other two are very close already, with little room to improve.

    I actually think the end of a generation is where the best games are released: Metal Gear Solid 3, God of War I & II. It seems a shame to drop an entire knowledge-base and shift to a new platform (as we all knkow Sony would do). Then it would take another 4 years before the machine's limits could be properly exploited.

    So, what we need right now is a "0.5" generation, all new fully backward-compatible machines, but with extra horsepower to keep up with PC hardware. But it seems Nintendo is the only one concerned with compatibility.

    1. Re:PS4? by Khyber · · Score: 1

      DAMN THE PERIOD IN YOUR NAME!

      I just spent like two minutes trying to rub dust off my screen.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    2. Re:PS4? by hardboiled.tequila · · Score: 1

      There is no period in my user .name
                                .
      I .think your screen. may be faulty .
      .

  63. Also if you look at it more accurately by Sycraft-fu · · Score: 1

    It is a 5ish year cycle, not 5 on the nose. Some console releases took longer, some were faster. For example the NES actually launched July of 1983, the SNES November of 1990. They were both launched a bit later in the US, but those are the dates of hardware launch. That's over 7 years. The Sega Master System launched October 1985, the Megadrive (Genesis) in October of 1998 so only 3 years there.

    5 years is not a maxim, it is an approximate. About every 5 years the companies that are making consoles made new ones in the past. Varies by a couple of years though.

    So the next generation? Well who knows. As you noted the 360 came out in 2005, it was the first launch of this generation. If they keep that up, one would expect another one in the next year or two. Of course there may be more delays. Part of it is just that consoles are pretty good these days. They have nice graphics by most standards, they are on the Internet, etc. There's not a pressing need to upgrade. Part of it is of course the economy is sucking, a new product launch might not be a wonderful idea right now.

    However another part may be HD adoption. Right now all consoles require games to support SD. It was necessary when they launched, HDTVs were too rare to mandate. However they've been on a big upswing, and it would be real nice for game design if they could require a higher rez. That'd allow for more refined UI elements and so on. However for that, might need to wait a bit. Your product needs to be one that most consumers have the necessary gadgets to be able to use.

    If there are no new consoles in 2 more years, and no news, well then I'll say "Ya, something odd is going on, they are sandbagging on purpose to milk money out of their current generation." However at this point? I would bet they are in early design stages. They aren't going to say anything because who knows what'll change for the final product, but they are probably looking at what they want for the next gen. I would bet in 2 years time we see them.

    Remember that the Xbox 360 launched in 2005 and the earliest anything was talked about was 2003, and that was only to developers to get initial support for the platform. It isn't like they go with big announcements as soon as they start work, they don't want to damage sales on the existing consoles.

  64. Re:Say again? by adolf · · Score: 1

    So, it's a speed bump? Yep, whole new machine.

    It's a speed bump, and a whole new controller!!!

  65. Re:Hopefully "graphics" are the new dpi or megapix by Anubis+IV · · Score: 1

    I'm very aware of the gigabit as a unit of measure, since I have to use it quite frequently in my graduate research (this is slashdot, after all...I'd hope most of us know what a gigabit is). That said, even if we excuse the pronunciation (and, though I was unaware of it previously, you're right, it is acceptable, but it's fallen out of general use), this person used it as if it were a singular number that represented the performance of their PC as a whole. They most certainly weren't referring to anything that could reasonably be measured with gigabits. And, in the context of my previous post, I just needed a stand-in for a future buzzword. It fit the bill, so I stand by its use.

  66. Console with upgraded video by tepples · · Score: 1

    To be honest, I'm wondering when somebody is going to have the bright idea to offer an upgraded video card as part of the console.

    Game Boy Color, late 1990s. GBC-aware games were run with an 8.4 MHz 8080-family CPU (was 4.2 MHz), 32 KiB of RAM (was 8 KiB), 16 KiB of VRAM (was 8 KiB), and up to 56 colors on a screen (usually around 32 unique colors in practice due to tile edge limitations).

    Wii, mid-2000s. Hardware-wise, the console is a GameCube with more TEVs (multitexture stages on the GPU), more RAM, a 50% faster CPU, and a Bluetooth radio for communication with a Wii Remote.

  67. Didn't Black Ops just break a bunch of records? by judeancodersfront · · Score: 1

    That has to be one of the best dying businesses around.

  68. If the PC can beat the consoles HW-wise by tepples · · Score: 0

    As I understand it, you claim a $300 PC with a $100 video card is competitive with a $300 PS3, and modern TVs can display PC video. In that case, why are some genres, such as fighting games and local-multiplayer "party" minigame collections, sorely underrepresented on PC?

    1. Re:If the PC can beat the consoles HW-wise by wintermute000 · · Score: 1

      Because for whatever reason the publishers / devs decide not to code them/port them?

      Probably due to fact that very few people have PCs under their lounge TV?

      Personally I run a media centre with a 100 dollar video card and a 3 year old C2Duo proc, guess what, street fighter 4, Dirt 2 etc. all run maxed out w/ 4xAA at 720p and play just fine with xbox wireless controllers for windows. Beats the heck out of getting an xbox as well. Only drawback is as you said considerably smaller game selection and no xbox live (but OTOH I have steam).

    2. Re:If the PC can beat the consoles HW-wise by grumbel · · Score: 1

      Because those mythical $400 gamings PCs only exist in theory, not in practice. Neither can you go out and buy those PC in your average store nor is there an OS that is "TV ready" for games. Nobody wants to mouse around in menus from the couch to get his gamepad properly configured, people want to insert the DVD and be ready to play. There is that whole "Games for Windows" thing that forces developers to support the Xbox360 controller out of the box, but quite a few games don't support that and Microsoft support for the Xbox360 controller has also been lackluster at best (drivers suck, no Chatpad support, etc.).

    3. Re:If the PC can beat the consoles HW-wise by IronSight · · Score: 1

      Because those mythical $400 gamings PCs only exist in theory, not in practice. Neither can you go out and buy those PC in your average store nor is there an OS that is "TV ready" for games. Nobody wants to mouse around in menus from the couch to get his gamepad properly configured, people want to insert the DVD and be ready to play. There is that whole "Games for Windows" thing that forces developers to support the Xbox360 controller out of the box, but quite a few games don't support that and Microsoft support for the Xbox360 controller has also been lackluster at best (drivers suck, no Chatpad support, etc.).

      >>What? People want to insert dvd's? People don't want to use mice? People give a crap about games for windows? I guess the 2.5 million people logged into steam this morning are all sadist. Because I'm pretty sure they didn't pay at least the same but probably much more for a gaming pc because they'd rather cheap out and get an xbox for 199usd and play with their joystick. Contrary to popular belief, for many, a keyboard and mouse is the only way to do many games if you want precise controls. Mostly because pc games don't have thing thing we call auto-aim that was invented so you wouldn't look so bad with your joysticks. And we also have a larger selection of joysticks that 99.9% of all games use. Even that xbox controller uses standard pc drivers that work on even much older games than came out before 360. Though if I were to use a gamepad it would just be for driving/simulation games and emulators of older consoles. I'm not going to say that a decent gaming pc is 400 unless you are actually into computers and know how to build your computer though, because we know that's too hard. And we do have chatpad support, we call it a keyboard. We also have these nice things called headsets and many if not most games have voice support. Mix that with the fact you can build a pc that has a 6 core 2 thread per core cpu, 3 sli video cards, multi-monitor setup, custom controls with infinate setup schemes.... ...I don't think I have to continue here.

    4. Re:If the PC can beat the consoles HW-wise by Anonymous Coward · · Score: 0

      I guess the 2.5 million people logged into steam this morning are all sadist.

      Pretty much, since on the other side you have some 160 million console owners who don't give a shit about keyboard and mouse. Ease of use is far more important for the mass market then that extra bit of precision that a mouse gives you. On top of that keyboard and mouse work like crap when you are sitting on a couch.

      Even that xbox controller uses standard pc drivers that work on even much older games than came out before 360.

      Yeah, and it works like shit. It doesn't allow any kind of remapping and forces the triggers into a single Z-axis, not much use for a racing game where you would like break and acceleration kept separate. And of course many games don't even support joysticks to begin with, even current day ones (see Mass Effect). You can of course fix a few of those issues with Xpadder, Joy2Key and homebrew Xbox360 drivers, but for most people that is far to much trouble to be worth it.

    5. Re:If the PC can beat the consoles HW-wise by IronSight · · Score: 1

      I use my gaming laptop on the sofa, on the bed, at work at the desk, in the car sometimes, on a plane. Funny, it doesn't work like crap. Even when I use a mouse on my sofa or bed it doesn't act like crap. Sounds to me like you are just a fanboy that doesn't have a real argument. I own currently... gamecube, wii, 360, xbox 1, a ps2, a ds, a gba sp and a psp slim. Funny part is I keep turning back to be laptop for the gaming (asus g60vx with an nvidia gtx 260m 1gb, 4gb of ram, dual hard drives) so I can get the freedom to play where I want (I don't have to be glued to my 42" 1080p), with games of high quality (can't really play mass effect on a gameboy), with whatever control scheme I like, without having to haul around all my games in a dvd pack, without having to pay yearly for the right play online, without being told I can't open my case and change out faulty hardware. Look at the choices you have for xbox anymore. You have what, 2 companies you can buy joysticks from, microsoft or madcatz? I can use with adaptors a nes/snes/ps2/ps3/wii/pc/etc. What kind of wifi adaptor can you get? 2 brands? I can hop on any pc parts store and have the choice of hundreds. Need a new dvdrom drive? hahaha. How much are those 360 hard drives anyway compared to pc ones? They have 2tb drives yet? No? Please. Leave the toys for the kiddies.

    6. Re:If the PC can beat the consoles HW-wise by tepples · · Score: 1

      works like shit. It doesn't allow any kind of remapping and forces the triggers into a single Z-axis, not much use for a racing game where you would like break and acceleration kept separate.

      What you're seeing, including the fact that HID reports contain only the difference (and not the sum) between triggers on an Xbox 360 controller, is the effect of the controller's DirectInput backward compatibility mode. Ideally, convenience layers such as SDL would support XInput on Windows, which allows reading the triggers independently.

  69. Re:Say again? by Anonymous Coward · · Score: 0

    ROFL! Sorry to blow your hypothesis, Slashdot!

    http://arstechnica.com/gaming/news/2010/11/kinect-sells-25m-in-25-days-consumers-are-the-controller.ars

  70. hardware is still good enough by luther349 · · Score: 1

    we get new systems when the old ones hardware cant preform anymore. when ps3 and 360 came out they released bleeding edge hardware multicore systems. heck even in the pc world where still only using 2 cores. the 360 has 3. so any new system atm would dimply be more ram and a new gpu. but the current gpu and ram in current systems still havent been maxed.

  71. PC Gaming is the problem by judeancodersfront · · Score: 1

    Let's face it, pc gaming took a punch to the stomach this gen and hasn't recovered. There isn't a slew of amazing pc games to make consoles look bad. PC gaming has better hardware but doesn't get the same amount of exclusives.

  72. Nintendo lacks XNA by tepples · · Score: 1

    I don't want my money going to the prop up companies that approve of DRM laden software and sue people for modding the hardware they sell. [...] [Nintendo is] the least bad of the three

    Microsoft has XNA Creators Club and Xbox Live Indie Games, allegedly the inspiration for Apple's business model of iPhone Developer Drogram and App Store. Nintendo, on the other hand, has you must have an office and industry experience. So where should one get the industry experience and the money for an office? On PC?

    1. Re:Nintendo lacks XNA by WillAdams · · Score: 1

      A fair number of WiiWare titles have been direct ports of iPhone games --- so I guess one gets the industry experience developing for the competition.

      William

      --
      Sphinx of black quartz, judge my vow.
  73. Missing the point here - Subsidies by drumcat · · Score: 1

    There are some seriously overlooked issues here.
    #1 - new consoles are sold at a loss at launch, and are "buoyed" by licensing of games.
    #2 - the hottest gaming platform on the planet sells most of its games for Free, $0.99, or $2.99.
    #3 - the first company to blink (see: 360) will be trumped for the 5 years afterwards in specs (see: PS3)
    #4 - mobile platforms have games that are much more popular per title. Angry Birds, anyone?
    #5 - mobile platforms are mobile, and have much *less* hardware

    These ideas combine to be a big problem. All platforms have introduced alternative controls. Xbox will never get Blu-Ray, Sony will never get a paid network as big as Live. Nintendo has success without expensive hardware. This means that no one has a big incentive to jump out and say "we can do 1080p more than before". I have a hard time believing the $60/disc model is going to continue, especially when EA aren't giving full content to resold games. Why pay $60 for most of that shit? There are about 5 games a year I'd even consider paying that much for, and I sure don't have the time and capacity to go through a large campaign plus master multiplayer pr0n. I want a game I am satisfied playing in 60 minutes. And you only pay $1/minute if you're getting a Happy Ending.

  74. No he's quite right by Sycraft-fu · · Score: 2, Interesting

    Part of the PS3's problems stem from the fact that the Cell wasn't supposed to be just the CPU, it was supposed to be the GPU. Sony had demonstrations to this effect. However that was all wishful thinking, when the real Cell hardware was delivered it couldn't stand up to dedicated GPUs. So Sony remade it in to the CPU only, for which it was not well suited. They then had a problem in that they didn't have a GPU. nVidia was, of course, happy to oblige but the thing was they didn't have time for a full redesign. Normally console GPUs are specially designed for consoles. A big thing is sharing system RAM, since consoles have less RAM than PCs and are single user single process and so and handle that better. Most consoles allow for direct GPU use of system RAM or total integration. Also they often feature things like embedded DRAM (the Wii and 360 do and the PS2 did). Well the problem was there wasn't the time for that kind of redesign. Chip design takes a long time. So nVidia was only able to modify a 7800/7900 series architecture a bit. Not a bad card, but not what you wanted for a console.

    The net effect with this late design chance is that the Cell has power that isn't used, and may not be able to be used. The actual PPC CPU part gets startved for time and bandwidth and can't dispatch to the Cells effectively. There may not be a way around it, IBM canceled further Cell production because it just doesn't stack up well. Regular CPUs do better at general tasks, GPUs do better at vector/stream tasks.

    The PS3 was not a well planned design, it was what they could hack together in the time they had.

    1. Re:No he's quite right by Anonymous Coward · · Score: 0

      IBM canceled further Cell production because it just doesn't stack up well. Regular CPUs do better at general tasks, GPUs do better at vector/stream tasks.

      No they didn't. Stop making shit up.

    2. Re:No he's quite right by xero314 · · Score: 2, Informative

      The PS3 was not a well planned design, it was what they could hack together in the time they had.

      You are being far from accurate in your statement here. The PS3 was well planned, but as it turned out the cost of the cell turned out to be prohibitive. The original PS3 planned for multiple cell processors, as many as four in one design. Multiple Cell Processors would have handled the necessary vector processing to handle what is traditionally off loaded to a GPU (a dedicated vector processor). This is not all that different than the PS2 architecture which also did not have a dedicated traditional GPU (The GS did not perform geometric transformations only textures and shading). But in the end the cost of the Cell processors made multiple cost prohibitive, They even had to cut down on the number of active SPUs to increase yield.

      So this was not a matter of poor design, but one of misunderstood costs (The PS2 chip, which was also a very original design, was far cheaper to produce.)

      There may not be a way around it, IBM canceled further Cell production because it just doesn't stack up well.

      This is also disingenuous. Yes IBM has cancelled continuing the cell architecture, but not because it "doesn't stack up well" but instead because better techniques for implementing single chip multi-processors have been developed. All major CPU manufacturers are moving to similar design, using a general purpose processing unit in conjunction with dedicated vector processors. The basic architecture laid out by the Cell is the future of CPUs, just not the specific Cell line because improvements have been made, and rather get tied into a legacy architecture and having to work around it's weaknesses (like Intel and AMD have to do with the X86 architecture) they chose to innovate and move to a new and improved architecture.

  75. Firmware Upgrades by Anonymous Coward · · Score: 0

    ^ this

    A good follow-up question would be: what astounding new capabilities would it take to motivate a next-gen console?

    The next console could have cinema quality real-time 3D and we'd probably still go meh. Mind-reading controllers may turn heads.

  76. And in terms of CPU by Sycraft-fu · · Score: 1

    You start to get some gameplay changing things like physics. While in some games only simple phsyics may actually be needed and any other stuff just eye candy, that isn't always the case. You get situations where to dumb down the physics is to change the game. Can it be done? Sure but the game may not be as fun, and may not be the same at all. As you said, memory is an issue too. What you can do depends on memory. If you have little RAM you have to keep what happens in your world to a minimum because you can't track it all.

    So it isn't just a looks thing, though that matters too. Even if you are one of the "Looks doesn't matter gameplay forever!" people it is still an issue.

    I'm not saying that makes the Wii bad, something to be said for low cost, but it IS a real issue for game ports. You want to design a higher end game for all sorts of reasons, the Wii may not handle it.

  77. Not really, all signs point to new consoles by Anonymous Coward · · Score: 0

    (posting AC because etc)

    Developers are starting to ditch the wii and DS in favor of the 3DS and PSP2. Plus, Microsoft and Sony are betting the futures of the 360 and PS3 on accessories (we all know how well those do, there's a reason why the wiimotes come standard with the wii, nintendo learned the hard way with every accessory from the Zapper to the Balance board).

    I expect announcements of new systems in 6 months.

  78. Graphics technology by Anonymous Coward · · Score: 0

    Doesn't matter anymore. We've gotten to a point where games from five years ago still look great. Yeah, it's still improving, but Half-Life 2 still has every bit as much "wow factor" now as it did in 2004.

  79. Fidelity by jones_supa · · Score: 1

    As fidelity (or, system complexity) increases in everything it makes harder each time to crank out new stuff.

  80. someones gonna give consumers what they want by orthicviper · · Score: 1

    it may not be to microsoft, sony or nintendo's benefit to make a new system, but what is to stop Electronic Arts, Matsushita, Philips, NEC or someone else among these who has attempted before, from trying again? or they can do like Sony did and bravely enter into the video game console business for the first time. since the big 3 don't seem to be working on any hardware, now would be a good time to jump in since all 3 are too scared to do it since they want to squeeze more out of the current hardware than they ever wanted to before.

  81. Re:Say again? by thesandtiger · · Score: 1

    And a really neat one at that - I can't wait to see what indy developers can do with it.

    --
    Since I can't tell them apart, I treat all ACs as the same person.
  82. I think you're right, but by hardboiled.tequila · · Score: 1

    I think you're right, but I'm really really enjoying playing console ports at 1920 x 1200, maximum settings and AA @ 60fps (see GTA4, Burnout Paradise, Mass Effect, Dirt 2 etc etc). It almost makes my $400 graphics card worth the money.

  83. 5 Year console IS least on life support by Mista2 · · Score: 1

    Just look at online gmae serivces like OnLive. Why should I buy a hot noisy local game cpnsole when I can buy a small quiet streaming device and have a game served to me instead. The the game servers just need to be upgraded, and everyone wins. As networks get faster and ltency drips, scren res can be pushed up, and I can play anywhere, even on a handheld if I want.
    Consoles are dead, long live the games!

  84. New Contender? by slackarse · · Score: 1

    Wouldn't now be the best time for a new console maker to enter the fray?

    Sony and MS might be on aging hardware, but they are both in an established, safe position I'm sure they'd like to keep as long as possible. Nintendo has their Wii safety, so it could make sense for them to enter the market with a "core" console, while keeping the Wii around for it's present audience.

    However, the ability for a completely new competitor to design a console from essentially "off-the-shelf" components that could out perform the established consoles could open up a new market for someone.

    --
    Come to Australia so we can strip search you and rob you of your internets, pr0n, rights and freedoms.
  85. Nah, it's a geometric progression by RJabelman · · Score: 1

    The Xbox 129600's next.

    1. Re:Nah, it's a geometric progression by guspasho · · Score: 1

      We went from (1) to 360 in a single generation, so we can assume any number of progressions. Maybe they just wanted skip a bunch of numbers to make their numbering look higher. The next version will be Xbox 361. Yes, I think I like that label for the next Xbox console best.

  86. Happy with current generation by Tukz · · Score: 1

    Am I the only one who thinks current generation of consoles are just fine and it's the game developers who's getting behind?
    Might be the fact I think console games and PC games are 2 different things.

    Console games are casual games. Something that can be rightfully played with a controller.
    God of War type of games, Little Big Planet, Assassins Creed, Uncharted, racing games, sports games.. and so on, you get the idea.

    The graphics isn't on par with PC, no. But it doesn't need to be. Why is everyone so concerned with graphics?
    Assassins Creed looks awesome on console. So does God of War. Good enough for me anyway.

    Stop making shitty ports and make console game independent from PC games.
    As I've previously said in another thread about console vs PC gaming, what works on a console with a controller, doesn't necessarily work on PC with keyboard and mouse.

    Basically my point it, stop worrying so damn much about graphics and focus more on the right gameplay for the right hardware.
    There's PC (keyboard & mouse) type games and there is controller type games.

    There is no need for next gen consoles.
    Current gen introduced HD and recently 3D and motion sensor controllers (granted, Wii have had the latter for a long time, but still).

    What would a "next gen" have?
    Sure, upgraded hardware, but it would need something else too.

    Of course, if some brainiac invents some sort of virtual reality 3D gaming over night, hell, I'll scream for a next gen console with THAT in it.

    --
    - Don't do what I do, it's probably not healthy nor safe. -
  87. Unrealistic benchmark by turing_m · · Score: 1

    Every time a new, high-profile FPS comes out, I ask myself, "is this game better than Deus Ex?" And the answer is inevitably "no".

    Every time a new blockbuster comes out, I ask myself "Is this movie better than The Godfather?" And the answer is also, inevitably "no".

    --
    If I have seen further it is by stealing the Intellectual Property of giants.
  88. industy!=you. never was causal by johncandale · · Score: 1
    Just because you play games and read game mags and buy consoles does not mean you know how the industry works.

    Just because you come up with easily summarized phrases like 5-year cycle to make yourselves feel smart, doesn't mean they EVER had any causal relationship

  89. Something wicked this way comes... by FatLittleMonkey · · Score: 1

    Maybe there's room for a more open, PC-like solution to consoles that will also help displace MS from gaming-on-the-PC? Given the current level of graphics-card development, would a micro-PC be able handle a card capable of matching or exceeding current gen consoles?

    Imagine if a Linux group worked with whichever graphics card maker has the best record with Linux (AMD/ATI?) to create a hardware standard, and accompanying game-optimised branded Linux distro, for a micro-case PC-based "console". (As Google did with Android for phones.) Any manufacturer could make them, and game makers only need to make their games compatible with Game-Linux to play on any branded box (Plus on any PC running a suitable distro.)

    You get three benefits: 1) An upgradeable console that keeps up with PC development. 2) Multiple console vendors with compatible games. 3) Games written primarily for Linux.

    --
    Science is all about firing a drunk pig out of a cannon just to see what happens.
    1. Re:Something wicked this way comes... by Daniel+Phillips · · Score: 1

      Maybe there's room for a more open, PC-like solution to consoles that will also help displace MS from gaming-on-the-PC? Given the current level of graphics-card development, would a micro-PC be able handle a card capable of matching or exceeding current gen consoles?

      An ordinary PC will do. Today a $100 graphics card outperforms both XBox and PS3 by a multiple. No console manufacturer can beat the economies of scale of the PC industry or match the rate of progress.

      There is now very little difference between a PC and a current gen console, except for access restrictions. About the only hardware difference I can think of is the PS3's automatic power on when inserting an optical disk. I would not call that the biggest issue in the world, but perhaps that is something PCs should be able to do. Historically, Microsoft has driven PC hardware standards but I expect no interest from that quarter in a feature clearly targeted at console replacement. Perhaps some game oriented manufacturers could be induced to do this on their own initiative, for example Shuttle or Alienware. I have a feeling it would catch on pretty quickly.

      The only thing standing in the way of content availability on Linux is absolute numbers of users. Now, we can play the Google card. Obviously, any game that runs on Android can run on any Linux distribution. There soon will be a deluge of Android games, mostly pretty awful at first, but then becoming increasingly more real. Two relatively minor obstacles are: 1) mouse not standard on Android and 2) Java. The rise of Android tablets will fix the first one and Oracle will fix the second one by driving Android development away from Java into the arms of C++ where it belongs.

      --
      Have you got your LWN subscription yet?
  90. counting chickens before they hatch by terevos · · Score: 1

    Seems that this is pure speculation. They are counting their chickens before they hatch. The Wii was launched in 2006. The average is 5, but sometimes 6 years. That means that it could be as long as 2012 until a new Wii is launched. I'm guessing a new Wii will be launched in 2012.

  91. This is about game dev taking longer by Anonymous Coward · · Score: 0

    And it being harder to push newer hardware to its limits. This trend will ultimately lead us to a uniform api across consoles, pcs, and operating systems, not only for games, but for all software. In the not too distant future, Sony, Nintendo, MS, Apple, and Linux will compete on affordability, performance, and extensibility because all software available for one will be available for all of them. It simply does not make economic sense for developers to rewrite software to run on different platforms, and economic sense will prevail.

  92. This was inevitable by hazydave · · Score: 1

    The early consoles were weak... very simple designs, way behind what you found in state of the art PCs, driven by fairly small companies, often using off-the-shelf parts. The latest round used custom GPU and CPU designs, exotic memory, and pushed chip designs to their limits. In short, console development has been exponentially more complex. The five-year cycle was market-driven as much as anything... it certainly didn't take five engineering years to go from FamCom to SNES.

    The console market is also an interesting one, in that, it takes so long for a company to sell the console at anything close to a profit, the market's really organized around games as the profit center. So the only advantage to making a new console is to ensure that consumers buy my games, not my competitor's. As long as they're not busting the status quo with a new console announcement, why should I. That doesn't mean there isn't one in development, only that the actual launch is going to cost me lots of money, and it might risk my position relative to the others. I'd rather hold back, as long as my console is doing well.

    --
    -Dave Haynie
  93. ripe for disruption? by simplerThanPossible · · Score: 1

    Maybe not in the incumbents' interest to upgrade, but GPUs and multi-core CPUs have definitely advanced, creating a situation ripe for disruption.

    And meanwhile a new gaming platform has actually already gained great traction and momentum: iPhone, app store, and arguably the iPad. Disruptions usually start small...

  94. Laptop video card upgrade by tepples · · Score: 1

    Well, I play on my desktop, and they play on their laptops.

    Two years ago, an article in PC World likened putting a video card in a laptop to open heart surgery. Has this improved over the past two years? And how do kids convince mom to buy them gaming laptops instead of Nintendo DS?

    1. Re:Laptop video card upgrade by BradleyUffner · · Score: 1

      Two years ago, an article in PC World likened putting a video card in a laptop to open heart surgery. Has this improved over the past two years? And how do kids convince mom to buy them gaming laptops instead of Nintendo DS?

      I can't answer that. All the laptops my friends have are made for gaming, and they are all over 25 so purchased them on their own.

    2. Re:Laptop video card upgrade by Anonymous Coward · · Score: 0

      It's not as easy to do my homework on the Nintendo, mom.

    3. Re:Laptop video card upgrade by tepples · · Score: 1

      It's not as easy to do my homework on the Nintendo, mom.

      "That's what we have a PC in the living room for. The PC is for homework; Nintendo is for games." That's how a lot of parents think.

  95. Chop up what? by tepples · · Score: 1
    Anonymous Coward wrote:

    We play w/ 4 people, one person to a PC

    I've been to one LAN party in my lifetime. How do players 2-4 convince the other people in their respective households to let them dismantle the family PC and bring it to someone else's house for the night? And when kids say they want their own gaming PC for Christmas, my experience is that mommy says "we already have a computer; take turns".

    which is infinitely better than trying to chop up the HDTV screen real estate to share among 4 players.

    True, first-person shooters and auto racing games require a split screen. But in what way would, say, a 2D or 2.5D shmup or a fighting game need to chop up the screen?

  96. Re:Say again? by Anonymous Coward · · Score: 0

    Shut up and get back to fixing Tweaker's spaghetti code.

  97. Windows XP redux? by RealGrouchy · · Score: 1

    Assuming TFA's argument is correct (which I wouldn't necessarily), isn't that the same problem that crippled Microsoft when they just rode the Windows XP gravy train because "hey, people are still buying it"?

    - RG>

    --
    Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!