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3D Cinema Doesn't Work and Never Will

circletimessquare writes "Walter Murch, one of the most technically knowledgeable film editors and sound designers in the film industry today, argues, via Rogert Ebert's journal in the Chicago Sun-Times, that 3D cinema can't work, ever. Not just today's technology, but even theoretically. Nothing but true holographic images will do. The crux of his argument is simple: 600 million years of evolution has designed eyes that focus and converge in parallel, at the same distance. Look far away at a mountain, and your eyes focus and converge far away, at the same distance. Look closely at a book, and your eyes focus and converge close, at the same distance. But the problem is that 3D cinema technology asks our eyes to converge at one distance, and focus at another, in order for the illusion to work, and this becomes very taxing, if not downright debilitating, and even, for the eyes of the very young, potentially developmentally dangerous. Other problems (but these may be fixable) include the dimness of the image, and the fact that the image tends to 'gather in,' even on Imax screens, ruining the immersive experience."

436 comments

  1. you know what else won't work? by larry+bagina · · Score: 5, Funny

    shitty filipino horror movies.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

    1. Re:you know what else won't work? by rubycodez · · Score: 1

      but a hologarphic tiyanak or aswang, now that will work.

    2. Re:you know what else won't work? by h00manist · · Score: 1

      shitty filipino horror movies.

      Prove it.

      --
      Build your own energy sources from scratch. http://otherpower.com/
    3. Re:you know what else won't work? by Thing+1 · · Score: 2

      I know, right? From a sig that has been changed, I hear there's one being made in NYC.

      --
      I feel fantastic, and I'm still alive.
    4. Re:you know what else won't work? by rax313 · · Score: 1

      shitty filipino horror movies.

      Do you even understand the language? Haters gonna hate.

    5. Re:you know what else won't work? by Anonymous Coward · · Score: 0

      I suspect this is only funny to the people who have seen circletimessquare's sig ;)

    6. Re:you know what else won't work? by c6gunner · · Score: 1

      but a hologarphic tiyanak or aswang, now that will work.

      maybe if you're into gay porn ....

    7. Re:you know what else won't work? by larry+bagina · · Score: 1

      ok

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    8. Re:you know what else won't work? by rubycodez · · Score: 1

      well, if you're going to make sophomoric fun of the similarity to certain English words.............two of the regional names of the aswang (female vampire-like creature in Phillippine mythology) are the wak-wak and the soc-soc.

    9. Re:you know what else won't work? by circletimessquare · · Score: 1

      LOL ;-)

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      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    10. Re:you know what else won't work? by corbettw · · Score: 2

      And here I was expecting you to comment on Slashdot's latest, ahem, "improvement".

      --
      God invented whiskey so the Irish would not rule the world.
    11. Re:you know what else won't work? by circletimessquare · · Score: 3, Interesting

      he's making a joke on my back. i was making a filipino horror movie i never finished, and announced it in my sig here for years. my website is still up:

      http://bangamovie.com/

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    12. Re:you know what else won't work? by circletimessquare · · Score: 2

      he's making a joke on my back. i was making a filipino horror movie i never finished, and announced it in my sig here for years. my website is still up:

      http://bangamovie.com/

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    13. Re:you know what else won't work? by geekprime · · Score: 1

      Hmm,
      certainly amateurish, but not quite shitty and certainly not horror.

      Well I suppose to a film instructor it would be shitty and horrible but that's not quite the same thing.

    14. Re:you know what else won't work? by myoparo · · Score: 1

      wtf? that's came out of nowhere.

    15. Re:you know what else won't work? by martinX · · Score: 1

      I was wondering how that went. Not so good, it seems. Movie making is a tough business they say. Oh well, onwards and upwards.

      --
      When they came for the communists, I said "He's next door. Take him away. Goddam commies."
    16. Re:you know what else won't work? by circletimessquare · · Score: 1

      he's making a joke on my back

      i'm the story submitter and the topic is movies. i was making a filipino horror movie i never finished, and announced it in my sig on slashdot for many years. my website is still up:

      http://bangamovie.com/

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    17. Re:you know what else won't work? by StikyPad · · Score: 1

      I suspected that was the case, but the fact that so many people modded it as funny so quickly led me to believe there might have been a greater meme at play, particularly since I haven't seen the old sig in quite some time.

  2. Haven't seen captioning on 3d yet... by compwizrd · · Score: 3, Interesting

    Lack of closed caption support doesn't help either.

    1. Re:Haven't seen captioning on 3d yet... by TheSync · · Score: 3, Informative

      Lack of closed caption support doesn't help either.

      Subtitling for foreign languages are done on international 3D cinema distribution - carefully placed by hand for now (see the Nav'i English translations in Avatar, for example).

      There is an expectation that Closed Captions for the hearing impaired will be delivered on 3D optical media with appropriate depth metadata as well.

    2. Re:Haven't seen captioning on 3d yet... by Anonymous Coward · · Score: 0

      Subtitling for foreign languages are done on international 3D cinema distribution - carefully placed by hand for now (see the Nav'i English translations in Avatar, for example).

      That's overly optimistic. The common solution in at least some foreign cinemas is, unfortunately, to simply only air the 3D movie dubbed. In my country, there was a significant uproar precisely with Avatar, including petitions, which compelled the cinemas to start airing in original sound as well, but subtitling never happened.

    3. Re:Haven't seen captioning on 3d yet... by Malc · · Score: 1

      I'm not sure what you're talking about. Isn't closed captioning an analogue N. American TV thing? On Blu-ray, subtitles and menus can be stereoscopic, can be made to float over the video, or the video can even automatically switch to 2D when they're showing. There's no reason why films at the cinema can't support subtitling either.

    4. Re:Haven't seen captioning on 3d yet... by Anonymous Coward · · Score: 0

      Not current day 3d tech, but i had a pair of shutter glasses for my 120hz, 1600x1200 CRT and some conversion software to offset rendering for left and right eye sync'd (it hijacked directx/opengl) with the glasses. I always had mine calibrated so the monitor seemed like a "window" nothing popped out, things dropped in (and it worked very well too). Anyways, for things like text and interface, it was rendered the same left and right making it appear "even" with frame of the monitor, it was very readable and was actually a quite nice effect. I don't know about the newer "3D" screens but it's very do-able on the old tech, so I would hope it works on the new 3d screens.

      Almost unrelated side-note...I hated world of warcraft but it was totally worth paying for a month or two to wander around the world using the glasses.

    5. Re:Haven't seen captioning on 3d yet... by mattack2 · · Score: 1

      No, closed captioning can be done in digital broadcasts too.

    6. Re:Haven't seen captioning on 3d yet... by compwizrd · · Score: 1

      I should clarify, I was thinking of close captioning as in the rear window captions used in theaters. http://en.wikipedia.org/wiki/Rear_Window_Captioning_System

    7. Re:Haven't seen captioning on 3d yet... by jammer170 · · Score: 1

      Uh, I believe Avatar had sections of the movie that had closed captions tranlations of the Navi language.

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    8. Re:Haven't seen captioning on 3d yet... by Anonymous Coward · · Score: 0

      I live in Sweden and all English language 3D movies get captioning. Problem is that they don't work to well.
      Often the text is simply misplaced and you need to refocus completely to see it.
      When the average depth is correct then the specific point depth is still often wrong (the text has no background
      so the movie itself becomes the background and since the depth often varies over the length of
      the screen this means that the text gets very hard to read.)
      The biggest problem is that it is extremely hard NOT to try reading the text, the above flaws makes the
      text pop out of the movie and scream "HEY! OVER HERE!!".

    9. Re:Haven't seen captioning on 3d yet... by Tablizer · · Score: 1

      "Well, that was a strange place to put a semi-colon."

    10. Re:Haven't seen captioning on 3d yet... by Anonymous Coward · · Score: 0

      I watched Avatar in Bogota, Colombia. The Nav'i English translations were in huge yellow (?) letters that make them easy to follow with your eyes focused on the movie. The rest of the audience wasn't so lucky. The spanish subtitles were in bland white letters approximately 1/2 to 1/3 the size of the huge English subtitles. They were nowhere near as easy to read as the English subs.

      I tried reading the spanish subtitles for a while, but I had to constantly refocus my eyes to either look at the movie or read the spanish subtitles. In about 10 minutes I had a horrible headache, and decided to stop reading the spanish subs.

      Avatar proves that movies can use subtitles / closed captioning with 3D movies. But it needs to be thought of from the viewer's perspective.

    11. Re:Haven't seen captioning on 3d yet... by Malc · · Score: 1

      I did some Googling... HDMI doesn't carry CC signals. It's now up to the source device to render CC. And orginially it was primarily N. American (NTSC, line 21). There are probably no Blu-ray discs on the planet that use CC as most of them will require HDMI output. For BD, other HD sources, the rest of the world, other technologies are used instead of CC.

      So anyway... what was your original point? I see no restriction imposed by 3D.

    12. Re:Haven't seen captioning on 3d yet... by xtracto · · Score: 2

      As a non-native speaker who likes to watch movies in their original version I can tell you that subtitles in 3D movies do not work. The reason is basically that you have to put the subtitles always at the front of the scene; this means that when you have a scene with objects popping out, subtitles *must* be in front of that and later you can return the to the "normal" depth. This of course is very tyring for the eyes.

      Fortunately for me I understand English and can avoid reading the subtitles.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    13. Re:Haven't seen captioning on 3d yet... by JamesP · · Score: 1

      Yes, it's fairly common

      The difference is that the subtitle is not placed 'in the middle' but it has to be positioned according to other 3D elements on the scene.

      So, in Avatar, fi there was something 'closer' to the viewer on the left side, the subtitle would be on the right side, more or less on the same Z-Position ('closer' to the viewer)

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    14. Re:Haven't seen captioning on 3d yet... by innocent_white_lamb · · Score: 1

      Doremi CaptiView system for digital cinema

      http://www.youtube.com/watch?v=c37zsx3ZdYM

      --
      If you're a zombie and you know it, bite your friend!
    15. Re:Haven't seen captioning on 3d yet... by Anonymous Coward · · Score: 0

      Subtitles are available in 3D. Actually they seem to pop up, even in 2D scenes, such as the 2D scenes in TRON.

    16. Re:Haven't seen captioning on 3d yet... by compwizrd · · Score: 1

      My local theatre can barely keep their 2d RWC unit running (it's frequently down for weeks on end), I suspect it'll be many years, if ever, before they get something compatible with 3d.

  3. Convergence and Focus by Anonymous Coward · · Score: 0

    Convergence and focus are not linked. If they were, then one-eyed people would be unable to focus.

    1. Re:Convergence and Focus by sznupi · · Score: 1

      How the mechanisms controlling them, in tandem, might very well be linked isn't the same as claiming that one controls the other...

      --
      One that hath name thou can not otter
    2. Re:Convergence and Focus by ZuchinniOne · · Score: 5, Informative

      Vision scientist here ... sorry to have to disagree with you, but actually they are linked ... mostly for very near objects though, so the problems mentioned would be worst for handheld video games like the 3DS.

    3. Re:Convergence and Focus by by+(1706743) · · Score: 1

      Convergence and focus are not linked. If they were, then one-eyed people would be unable to focus.

      This seems wrong on a number of levels...not the least of which is that there's a huge difference between disagreement (focus depth disagreeing with convergence depth) and lack of information (convergence depth unavailable). Would you find it easier to walk in the dark, or walk (eyes open) with inverted vision?

      That said...am I the victim of a "whoosh"?

    4. Re:Convergence and Focus by Anonymous Coward · · Score: 0

      I'm thinking 3D Cinema isn't going to work for those people regardless.

    5. Re:Convergence and Focus by SimonTheSoundMan · · Score: 1

      Interesting he links focus and convergence.

      I have known convergence in the home was a problem, but not in cinema as you are sat far away from the screen it is not.

      I have been raving about 3D TV in the home for quite a while saying it does not work: http://science.slashdot.org/comments.pl?sid=1699658&cid=32705980

    6. Re:Convergence and Focus by morgan_greywolf · · Score: 1

      Agreed and I can speak from personal experience. Due to a severe case of uveitis I had as a child, I developed a cateract on my left eye. Thus, my left eye had an uncorrected vision of 20/2000 while the uncorrected vision of my right eye was like 20/200 or something like that. Decades of wearing glasses with a very thick lens for the left eye and a thinner lense for the right eye has left me with some severe depth perception problems. After receiving an artificial lens implant near my 18th brithday, and now with my corrected vision in the left eye being like 20/40, it's only made matters worse. :/

      Needless to say, watching 3D movies is also somewhat problematic for me.

      I'm certain I'm not the only one.

    7. Re:Convergence and Focus by jonbryce · · Score: 1

      Convergence and focus are not linked. If they were, then one-eyed people would be unable to focus.

      They are linked in that they are two of the three cues our brain uses to render the 3d images. The other is perspective. A one eyed person has only two of these cues, and they manage reasonably well most of the time with that.

  4. It worked well enough for me. by unity100 · · Score: 3, Insightful

    i watched avatar in 3d huge screen, and it worked well enough for me to be impressed by it and not to regret 15 bucks i poured into it. actually, i was thinking of going and seeing it again, but didnt have time due to work and life.

    really, i started to wonder why i am paying to cinema and widescreen, if we are not going to make use of the screen size advantage.

  5. What do you mean it doesn't work? by Anonymous Coward · · Score: 5, Funny

    It generates an extra 3 fiddy per ticket. It works perfectly!

    1. Re:What do you mean it doesn't work? by Anonymous Coward · · Score: 1

      I ain't givin' you no tree-fitty, you goddamn Loch Ness Monster! Get your own goddamn money!

    2. Re:What do you mean it doesn't work? by syousef · · Score: 1

      It generates an extra 3 fiddy per ticket. It works perfectly!

      Small fries. It doubles the price of a big screen TV. How's an extra $2000 per unit sound?

      --
      These posts express my own personal views, not those of my employer
  6. More problems with convergence... by sznupi · · Score: 2

    ...in stereoscopy (NOT "3D!): one aspect of parallax is quite wrong - the "doubling" of objects in front of focus plane, of background behind it, etc. Strangely, people hardly realize it's there...maybe because it's so unavoidable.

    They also forget how "3D" had its golden area already, half a century ago (with polarizing filters!)

    Or how the stereoscopic sister of photography is barely younger than its "2D" sibling, at ~160 years. Quite easily done and inexpensive for a long time.

    Now ask yourself this: did you make even one such photo? Know anybody who did?

    --
    One that hath name thou can not otter
    1. Re:More problems with convergence... by klossner · · Score: 2
    2. Re:More problems with convergence... by sznupi · · Score: 1

      Congratulations. Now you can notice how very rare they are / how their compositions are not of average kind.

      --
      One that hath name thou can not otter
    3. Re:More problems with convergence... by flibbajobber · · Score: 1

      did you make even one such photo? Know anybody who did?

      Aw, didn't mummy let you play with the Viewmaster?

    4. Re:More problems with convergence... by sznupi · · Score: 1

      As a kid you convinced yourself it makes photos?

      (and actually, it was (well, a Yugoslavian copy of it to be exact...) among the last means to combat boredom at one place of family reunions; not that great even / deep focus gives even weirder results in stereoscopy than movie-like shallow one, IMHO)

      --
      One that hath name thou can not otter
    5. Re:More problems with convergence... by Obfuscant · · Score: 1
      Congratulations. Now you can notice how very rare they are / how their compositions are not of average kind.

      Really? Back when people bought a lot of pictures of places they'd never go to and would never see "moving" (as in "on TV") the stereoscope was quite popular and you can still find a lot of pictures from that day. Viewmasters were quite popular, as well.

      My first contact with non-Viewmaster pictures was when NASA released a book on the moon mission, IIRC, with stereoscopic image pairs and the instructions how to converge until the images overlapped and focus so they focussed. Not that hard. Reasonable results.

    6. Re:More problems with convergence... by flibbajobber · · Score: 1

      of course I didn't believe that it took photos, but to imply that 3d stereoscopic photography is rare is simply untrue, considering 1.5 billion viewmaster disks have been produced.

    7. Re:More problems with convergence... by Anne+Honime · · Score: 1

      I did a couple of anaglyphs myself for the thrill. Some landscapes in color, and some still lifes in black and white. Very easy with either Gimp or Photoshop : take 2 pictures slightly apart, decompose each into RGB, discard red layer of left picture and compose back with left pic GB + right pic red. Watch b&w anaglyphs through red and green color lens filters (which you must already have if you're half serious about b&w photography making anyway). Use blue filter instead of green if you have one, or you're watching some color pictures.

      As a novelty, it's quite funny and interesting. But as a photographic device, it's way too formulaic to get mainstream. When I want to drive the onlooker eye to whatever I was interested in when I took the picture, I use depth of field and an opened diaphragm. A very narrow plane of focus going straight through the point of interest of the image with everything else ever so slightly blurred is much, much more easy on the eye and powerful on the mind.

      3D still pictures are boring because they display almost unlimited sharpness and in the process the viewer gets lost into many uninteresting background details instead of feeling sympathy between his vision and the photographer's intent.

    8. Re:More problems with convergence... by sznupi · · Score: 1

      Yes, few peculiar niches... how large portion in libraries of photographic materials do they form?

      (plus there's a reason why I asked about making photos; also, I could easily see all kinds of non-augmented stereoscopic images I ever got my hands on ... but that's no reason to particularly value a typical utilization of the method)

      --
      One that hath name thou can not otter
    9. Re:More problems with convergence... by sznupi · · Score: 1

      And why do you think I asked specifically about the popularity of making such photos?

      --
      One that hath name thou can not otter
    10. Re:More problems with convergence... by geekoid · · Score: 1

      yeah no one is making 100 million dollar with it, or selling 3d cameras, or Computer monitors.

      I would wager 3d has made more money in the last year then the rest of 3d history of all previous combined years.

      'had it's glden era." sheesh.

      no I don't, yes I do.

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    11. Re:More problems with convergence... by sznupi · · Score: 1

      Agreed, and I suspect it's more than boring, also "wrong" (not in an interesting way of some unusual photographs; more like uncanny) - there's another very natural, to our eyes, element of all this nice blurriness of things outside focus depth: parallax "doubling" those things, making two translucent objects out of one.

      In photography that's basically nonexistent (though heavy blurs might be suspected of influencing us similarly); in stereoscopy it works in a new, incorrect way.

      --
      One that hath name thou can not otter
    12. Re:More problems with convergence... by flibbajobber · · Score: 1

      IMHO that's all to do with technical reasons of producing and displaying the photos, not inability for the eye to comfortably view them.

    13. Re:More problems with convergence... by sznupi · · Score: 1

      I wasn't really talking about comfort in the case of pictures, either - being static images, they are inherently quite comfortable. Just noting how ignored, in the end, they are; maybe just uninteresting. OTOH - photos people care about don't appear to need stereoscopic versions...

      Why the availability of technical means for movies didn't really help half a century ago? (and looking at current uptake, you can probably count things worth looking on the fingers of one hand -and they would be equally worthwhile without stereoscopy!)

      --
      One that hath name thou can not otter
    14. Re:More problems with convergence... by AK+Marc · · Score: 1

      Because you wanted to make an irrelevant point that you think somehow proves you are smarter than everyone else?

    15. Re:More problems with convergence... by sznupi · · Score: 1

      "Everyone else" seems largely ignoring stereography, in the end. Again, and again.

      --
      One that hath name thou can not otter
    16. Re:More problems with convergence... by Anonymous Coward · · Score: 0

      Who cares about cinema and photos? Now you can get full HD, full colour, 3D porn movies in your own home. That changes the game completely.

    17. Re:More problems with convergence... by Chowderbags · · Score: 1

      ...in stereoscopy (NOT "3D!): one aspect of parallax is quite wrong - the "doubling" of objects in front of focus plane, of background behind it, etc. Strangely, people hardly realize it's there...maybe because it's so unavoidable.

      This is why I really don't mind being stereoblind. Having a bunch of doubled objects in my view seems like it'd be distracting as hell.

    18. Re:More problems with convergence... by sznupi · · Score: 1

      I assure you, it's not (if anything - for me the "distracting weird" is when one of my eyes must be covered (or in stereoscopic images...), and lack of parallax effects is probably part of the weirdness) I suspect it might be even useful.

      --
      One that hath name thou can not otter
    19. Re:More problems with convergence... by dragonlord58 · · Score: 1

      I make 3d Photos and have also done many 3d stereo laser shows with LFI The main problem with 3d films effects is that the eye must focus on the screen, for the image to be infocus The main advantage to doing 3d effects with lasers, is that the vector drawn laser image does not need the eye to focus on the screen to maintain its focus, it works GREAT, and has been done many times. multimedia, ie mostly flat film images, and full stereo 3d laser images combined is the best so far FL

  7. not to mention the one-eyed among us by swschrad · · Score: 4, Insightful

    there are a LOT of people with one primary eye, and if the second one works at all, is only used to fill in peripheral data. a LOT of us. it has nothing to do with pinhead 3D glasses with are still as dorky as they were in the 60s. this is a cash grab by the entertainment industry to obsolete and sell-up a bunch of equipment before even the promoters wise up and start looking for the soft-OFF selection in the setup menu.

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    1. Re:not to mention the one-eyed among us by Anonymous Coward · · Score: 2, Interesting

      there are a LOT of people with one primary eye, and if the second one works at all, is only used to fill in peripheral data. a LOT of us. it has nothing to do with pinhead 3D glasses with are still as dorky as they were in the 60s.

      I'm nearly blind in one eye, and as a result am really dominant in the other eye. I never could use the dorky 60's red/blue glasses, but the new 3D technology works really well for me. I'm disappointed to see how many people complain about it, because I really like it.

    2. Re:not to mention the one-eyed among us by WidescreenFreak · · Score: 2

      And WTF do you care about how "dorky" they are when you're supposed to be looking that the screen and NOT each other?! Jesus! It's amazing how shallow people are regarding what they have to wear for two hours in a darkened room!

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    3. Re:not to mention the one-eyed among us by jtownatpunk.net · · Score: 1

      I think it's less about upselling than about giving people a new reason to go to the theater. I can rent a blu-ray from RedBox for a buckfiddy and watch it on my 1080p dispay and 5.1 audio system. (Yeah, I'm way behind on the audio.) But 3D would require both a new display and a new player and I'm not likely to do that until the current units break or wear out. So that's the new hook. If I want to see it in 3D, I have to go to the theater.

    4. Re:not to mention the one-eyed among us by John+Hasler · · Score: 1

      Just wail until Apple comes out with iGlasses. Then they'll be cool.

      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    5. Re:not to mention the one-eyed among us by Thing+1 · · Score: 1

      And WTF do you care about how "dorky" they are when you're supposed to be looking that the screen and NOT each other?! Jesus! It's amazing how shallow people are regarding what they have to wear for two hours in a darkened room!

      Here, just fit this over your penis for the maximum enjoyment of our theatre. Only seven thousand people have been injured, out of eight thousand. Enjoy!

      --
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    6. Re:not to mention the one-eyed among us by WidescreenFreak · · Score: 1

      Touché. :)

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      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    7. Re:not to mention the one-eyed among us by TheGratefulNet · · Score: 1

      hey, you two. its both a floor wax AND a desert topping.

      (god, I'm old..)

      its both, a cash grab on the home front (new bd player, new discs/movies, new tv and new glasses TIMES the # of concurrent viewers! whee!!); and its also to get people out to theaters when we all were tired of the bullshit (overall) and wanted to build our own home theaters.

      those that run out and re-buy their tv/etc are doing it. I watch the various 'coupons' sites (for entertainment value, btw) and I can see that its a certain segment that are suckered into buying 3d equip. when they are told its a fad, they shrug it off. note, I think its almost exclusively younger kids. they don't realize its a re-re-rehashed topic, already.

      those that won't re-buy stuff might be convinced to give public theaters a try again.

      I'm choosing none-of-the-above. I don't go to theaters and I don't own BD (players or discs) and don't believe in needing more than upres'd dvd's. the 3d thing is not at all any kind of attraction, even if free.

      the media co's (equip and other side of lens) are hoping for a 'refresh bump'. well, good luck... I'm not playing, though.

      --

      --
      "It is now safe to switch off your computer."
    8. Re:not to mention the one-eyed among us by Tuan121 · · Score: 0

      this is a cash grab by the entertainment industry to obsolete and sell-up a bunch of equipment before even the promoters wise up and start looking for the soft-OFF selection in the setup menu.

      Blah blah blah, if you don't want to see 3D films, then don't. You don't need to come here with your almighty "oh the entertainment industry is just trying to make more money, that's all!". You don't think there are many artists in that industry that truly want to use 3D technology to tell amazing stories with the help of visuals?

      I'm betting most of the people on their high horse here have never even SEEN a new 3d movie. I know I know, you are all too cool to go to a theatre and put on dorky glasses. Wait this is slashdot, no you aren't.

      I have only seen Avatar, and I have to say it was quite the experience. I thought the movie itself was OK, nothing special but a good action flick. The visuals were stunning and really brought the movie alive.

    9. Re:not to mention the one-eyed among us by Anonymous Coward · · Score: 0

      I care because wearing another pair of glasses over the ones I have kind of sucks... As the Gp said there are many of us and most of us wear glasses. Some of us are lucky enough to be able to see out both eyes (monoocular vision). Others of us are not so lucky and have heavy corrective vision in the other eye. So yeah we cant go with out them...

    10. Re:not to mention the one-eyed among us by Anonymous Coward · · Score: 0

      I tried the new 3d, my right eye sees great (better than 20/20 as far as I can tell) while my left eye doesn't see too well at all, if I actually have trouble reading or seeing anything at a distance, I can actually close my left eye and I can see better. But I have tried the new 3D glass setup for the home now on a $2400 55-inch 3DTV and although I can see the 3D, it makes my eyes hurt like hell after less than 1 minute.

    11. Re:not to mention the one-eyed among us by Hatta · · Score: 1

      There are a lot of deaf people, and yet we still have concerts. The existence of monoptic people shouldn't stop the rest of us from enjoying stereoscopy.

      --
      Give me Classic Slashdot or give me death!
    12. Re:not to mention the one-eyed among us by Dahamma · · Score: 1

      Well, by that argument there are plenty of people blind in BOTH eyes - does that mean we should just stick to radio?

      And the fatal flaw in the article's argument is whether it "works" does not depend on how "real" the 3D is, etc - it depends on whether people want to watch it. Movies themselves are basically just an optical illusion, and aren't "real motion", of course - they are just a series of images intended to trick your eyes and brain into perceiving motion. Some out there don't think 24 fps is nearly enough to do a good job at it, but the movie-watching public just doesn't seem to care.

      I thought Avatar was amazing in IMAX 3D, as did a large majority of people I have talked to about it. Very few other 3D movies have had that impact, but just one is proof enough that it's clearly possible (if difficult) to wow people with the technology if executed well.

    13. Re:not to mention the one-eyed among us by Anonymous Coward · · Score: 0

      a cash grab on the home front

      Yeah, you're right about that. That's why the industry insists on shutter glasses -- those things are $150 a pop at the end of the retail chain. Can't mark up the polarized glasses by such a sick amount when anyone can get a pair just by seeing a 3D flick in the theater and just not put the glasses in the recycling bin when it's over. If they can double the frame rate of an HDTV so it works well with shutter glasses, they damn well could work out a polarized light solution that (in my angry half-informed self-righteous opinion) would be cheaper in the TV set as well.

      So fuck them. I'm not shelling out two grand for a new TV and for $150 glasses that the kids can step on and destroy.

    14. Re:not to mention the one-eyed among us by LongearedBat · · Score: 1

      I suspect that something similar applies to people with perfect vision too. My gf has excellent vision, and can clearly percieve stereovision. But she complains about the "fake look" in 3D and sees where stereovision fails (ex. on the edges of object that stick out alot), the dimness, and so on. So she much prefers monovision, perhaps because of her better than average vision. Me, I wear glasses, and so I don't notice those small deficiencies.

    15. Re:not to mention the one-eyed among us by Anonymous Coward · · Score: 0

      Big deal. I am blind in one eye. I get dragged along to 3D movies with friends all the time. I have nothing to complain about. I get to see the movie in 2D without the headaches they get!

      When you wear the glasses while having one eye you get a single 2D image coming into your one eye. It's like watching a regular 2D movie. Essentially what the OP here is complaining about is that he is paying a little more for a feature he isn't using but everyone else in the cinema is. That'd be like a deaf guy complaining that cars came with radios. Ignore him.

    16. Re:not to mention the one-eyed among us by wrook · · Score: 1

      I actually don't think this is a cash grab per se. I think it's more like the studio heads *really believe* that people with camcorders sneaking into theatres and putting the resultant video up for download is destroying their business. Imagine a technology that essentially prevents filming *and* is viewed as a plus by the consumer. I pretty much guarantee that's the initial thought they had...

    17. Re:not to mention the one-eyed among us by jools33 · · Score: 1

      I have a similar eye problem - and what I hate is being forced to wear 2 pairs of glasses to see the 3D movie - you have to have the 3D pair balanced on top of your real glasses - its uncomfortable - and even with this - I cannot see the 3D. Without the 3d glasses though the screen is one big blur.
      Then living in Sweden - a lot of the English releases now are only appearing in 3D, so you say just don't go to the 3D movies - which is what I've done - I've stopped going to the cinema - until this little fad is over.

    18. Re:not to mention the one-eyed among us by AmiMoJo · · Score: 1

      Even if you have two normal eyes with 20/20 vision 3D is still not going to give you the same data as looking at a real world object. Stereo imaging is just one small part of what makes the world look 3D to us, for example the parallax effect as you pan your eyes or move your head.

      By far the worse is the fact that things you are not focused on in real life are out of focus. On film they can either choose to only have the bit the director wants you to focus on in focus or the whole scene in focus. The former gives you headaches because when you look at a bit that is out of focus your eyes think they need to adjust and strain to fix it, but obviously can't. The latter looks fake because you loose that visual clue that the scene is 3D.

      I have seen a few 3D films and they seem to boil down to two categories. In some the 3D doesn't make much difference and the film would be just as good without it (Tron Legacy, Avatar) and in others it is an overused gimmick to justify churning out another sequel. I have yet to find one where the 3D enhances the experience, although I have not seen Toy Story yet. In short I'll stop going to the cinema again and just watch on BluRay at home in 2D.

      --
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      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    19. Re:not to mention the one-eyed among us by Anonymous Coward · · Score: 0

      Agreed. About 15% of the general population lack stereopsis and see the world as 'flat'. But it's how we've viewed the world our whole lives. I remember the first time I used the 3D glasses and saw one side or the other but not both.

    20. Re:not to mention the one-eyed among us by Dreth · · Score: 1

      This is why I don't think it'll die as fast as some of us want it to, because just as crappy video games are enhanced by good visuals, mediocre movies are likely to draw masses even after bad reviews if they look good.

      To me this is not a revolutionary way of looking at movies, just another tool to enhance what's already present, just like 2-speakers turned into 5, then 8, etc. Better sound doesn't make a good movie good, it helps it, but it doesn't define it.

      If it dies out, then that's that, we'll see another attempt in 20 years.

      --
      All glory to Arstotzka!
  8. Another problem with 3D by ZuchinniOne · · Score: 2

    Is that in the past movies have used tricks like focusing in a particular screen element in order to get you to pay attention to it. With 3D movies you should be allowed to focus on any element you want, yet film-makers (including for Avatar) have persisted in using 2D film tricks like this.

    The only solution would be to film with a very wide field of view so that your focus point is essentially infinity.

    This could also mediate the focus problem mentioned in the article ... but movie theaters would need to change the seating so that there were no seats anywhere near the screen.

    1. Re:Another problem with 3D by sznupi · · Score: 4, Interesting

      Deep focus while filming won't change how your eyes must maintain "focus lock" on the screen while spatial and convergence hints scream "refocus!" (and they are there, that's the whole point of "3D" - objects apparently in front or behind screen)

      As a side note, many scenes in those stereoscopic toys (disk with ~dozen photos) that I've seen had very deep focus ... IMHO it makes the whole scene, paradoxically, very flat. Yes, there is "depth" of course - but feels non-gradual, like several backgrounds in old SNES platformers.

      --
      One that hath name thou can not otter
    2. Re:Another problem with 3D by tehniobium · · Score: 1

      I found this incredibly annoying, and confusing during Avatar...I was practically confused for the first 30 minutes because of it!

      --
      No kitty, this is my pot pie!
    3. Re:Another problem with 3D by Thing+1 · · Score: 1

      Yeah, I remember the "parallax, not".

      --
      I feel fantastic, and I'm still alive.
    4. Re:Another problem with 3D by sznupi · · Score: 2

      I really wonder why and how people can miss the lack of real parallax and its effects ... and even more than lack of it, actually: in "2D" images the parallax is simply nonexistent - but in stereoscopy it's wrong.

      Are we so used to seeing doubled translucent objects in front and behind of our momentary focus depth, recombining / etc. when we change focus, that we don't realize consciously their absence - only at most "oh this looks unusual"?

      --
      One that hath name thou can not otter
    5. Re:Another problem with 3D by jonbryce · · Score: 1

      You are talking about camera focus, which is yet another problem with 3D. This article is about eye focus, in that where the stereoscopic image suggests the object is eg 5 meters in front of the screen, you have to focus on the screen itself, not where the object is supposed to be.

    6. Re:Another problem with 3D by dangitman · · Score: 1

      With 3D movies you should be allowed to focus on any element you want,

      In 2D movies you don't get to look at what the film-maker has excluded from a shot. Why should 3D movies be any different?

      Is that in the past movies have used tricks like focusing in a particular screen element in order to get you to pay attention to it

      That's kind of what film-making is. The selective framing of elements. It's what a film-maker chooses to show or not show that is the art of it. That's why they are movies and not interactive environments.

      The only solution would be to film with a very wide field of view so that your focus point is essentially infinity.

      That's a fairly ridiculous argument. It's the same as arguing that 2D film-makers shouldn't use telephoto lenses for cinematic effect, or to selectively frame objects. That all films should be like those early films which were essentially a fixed camera pointed at a stage play.

      Even if they were to follow your rule, they still have to choose which angle and how far away from things they film them. Film-making is not about presenting some sort of objective reality, or ideal vision-field. It is art and entertainment.

      Personally, some of my favorite parts of Avatar was when they did play with focus and other effects in subtle ways, also things like translucency and textured layers. Much of that would have been lost if they had used your proposed rules.

      --
      ... and then they built the supercollider.
    7. Re:Another problem with 3D by Anonymous Coward · · Score: 0

      Is that in the past movies have used tricks like focusing in a particular screen element in order to get you to pay attention to it. With 3D movies you should be allowed to focus on any element you want, yet film-makers (including for Avatar) have persisted in using 2D film tricks like this.

      look, that isn't really how film-making works.

      making you look at a specific point is very important in films.
      a clear focus is almost always present in every single shot, and is partly why so much effort is put into eg. lighting and composition.
      in animation, the field I'm in, having a clear focus in each shot is probably the single most important thing to have in mind when working.

      forcing the viewer to look at one element, then a second and third, in order, is entirely possible and used all the time in creating any sort of image.

      of course it depends from shot to shot and you'll also see that the 3d is dialed down, for example in shots of 2 people talking, where the focus shifts back and forth over a distance.

      OT: i don't quite agree with the TFA, but lot of people underestimate how much extra work adding 'good' 3d takes.
      it's like an whole new element that needs to be mastered... this time around we got the awesome power of computers to help us out.
      I'd give it some time.

    8. Re:Another problem with 3D by 19thNervousBreakdown · · Score: 1

      Well, yes. I'm no visual expert or neuro-anything, but I do know that one of the things our brains do extremely well is filter out useless noise, and the doubled objects are just that. With the reduced resolution of peripheral vision (or anything outside that tiny area where we have detail vision), and given how rarely we look at something far away with some other object directly in the detail area in front, and that peripheral vision is more about motion than anything--hold a fork at arm's length to your side while you stare at a fixed point at roughly the same focal length, slowly move it toward where you're staring, and prepare to be surprised at how close to the direction your eyes are pointing it has to get before you can count the tines. Further, your brain fills in the gaps, your periphery is much worse than you think it is, anyone who's done the blind spot trick has experienced this but few think about how that's by far not the only gap you fill in.

      I'm sure that's just the tip of the iceberg, but even with just that it's no surprise that you don't notice the doubled stuff.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    9. Re:Another problem with 3D by Anonymous Coward · · Score: 0

      Is that in the past movies have used tricks like focusing in a particular screen element in order to get you to pay attention to it. With 3D movies you should be allowed to focus on any element you want, yet film-makers (including for Avatar) have persisted in using 2D film tricks like this.

      look, that isn't really how film-making works.

      making you look at a specific point is very important in films.
      a clear focus is almost always present in every single shot, and is partly why so much effort is put into eg. lighting and composition.
      in animation, the field I'm in, having a clear focus in each shot is probably the single most important thing to have in mind when working.

      forcing the viewer to look at one element, then a second and third, in order, is entirely possible and used all the time in creating any sort of image.

      of course it depends from shot to shot and you'll also see that the 3d is dialed down, for example in shots of 2 people talking, where the focus shifts back and forth over a distance.

      OT: i don't quite agree with the TFA, but lot of people underestimate how much extra work adding 'good' 3d takes.
      it's like an whole new element that needs to be mastered... this time around we got the awesome power of computers to help us out.
      I'd give it some time...

    10. Re:Another problem with 3D by Darinbob · · Score: 1

      I'm still waiting for movie directors to get rid of blue tint and lens glare.

    11. Re:Another problem with 3D by jammer170 · · Score: 1

      Actually, that is due to you not understanding the point of 3D movies. Movies are not there to allow you to explore a world - they tell a story. The filmmakers focus on what they want you to pay attention to - it is good storytelling. If you want a 3D world to explore, that is more the realm of games rather than movies, which I expect will benefit even more than movies from the availability of 3D televisions.

      --
      Remember, you can't look dignified when your having fun! Don't take life too seriously, you'll never get out of it alive
    12. Re:Another problem with 3D by ZuchinniOne · · Score: 1

      I think you misunderstand my point. When a 2D filmmaker focuses on one image element it is easy for the audience to follow and thus the filmmaker can tell their story.

      However with a 3D environment one needs to search for the focus point that the filmmaker is presenting to you. All of the other points are out of focus, but the point they want you to focus on will be out of focus as well unless you find it.

      So when that trick is used it makes the entire 3D experience difficult for many people and simply impossible for others.

      An alternative to focus which might work better for a 3D environment would be a contrast change so that the element the filmmaker wants to highlight is much brighter/darker than the rest of the scene. The viewer's eyes will naturally move towards that element and focus appropriately.

    13. Re:Another problem with 3D by sznupi · · Score: 1

      To be clear: I mostly meant wondering how people miss the lack of this effect; because IMHO normally it's quite often noticeable - but also just a perfectly normal way of how we see (plus: largely a rhetorical question / I'm aware how poor grip on ourselves we have, how many things which we take for granted are myths - monolithic "me" (while split-brain patients seem almost normal) with largely unbroken consciousness (while we merely like to pretend how our memory is decent; choose to ignore how we are generally closer to our peers than to ourselves at distant life stages) being the prime suspect... Or, very related: there is a type of very localized brain trauma, after which people don't realize they've become blind)

      Constantly there... so in the case of doubled objects possibly quite ingrained in the way our visual system works (or how it sets itself up, more specifically), considering it's an unavoidable geometric effect(*). So quite a bit of weirdness possible while using stereoscopy...

      (*) I suspect it might be actually a large part of binocular vision processes, how we infer depth - perhaps of some initial rough mechanism which helps to set focus and convergence in the first place (after all, if our depth perception would totally depend on those two - how could we quickly set them properly on a depth appropriate for some random object?). Think about what this effect does: an absolutely constant doubling, plus with very straightforward relationship (if eyes are set at, say, background - which is pretty much their default setting) between the distance of object to us and the apparent separation of its "doubles". That could deduce basic spatial relationships of nearby objects basically instantly (and uncannily analogous to how DSLRs do it...). How stereoscopy ignores it could be quite counterproductive... (of course no way to really replicate it, via stereoscopy, even if we wanted to)

      Exploration of visual-neuro-cognitive-etc. might be fun / too bad it's too late for me now (though hopefully one day I'll care enough to explore how awfully lost the above suspicions are vs. our state of knowledge ;p )

      --
      One that hath name thou can not otter
    14. Re:Another problem with 3D by Jafafa+Hots · · Score: 1

      What really confused ME was that I kept waiting for an interesting plot to develop, and it never did.

      --
      This space available.
    15. Re:Another problem with 3D by sznupi · · Score: 1

      PS. And of course: how there seems to be a potential for even simpler estimation - also on the basis of "double effect" - if an arbitrary object is nearer or further than the one in focus on which eyes converge (perhaps requires only figuring out which of the "mirage edges" belongs to which eye; a binary decision from fairly simple geometric layout and, obviously, known & at least partly compared visual inputs). Or how the "double effect" getting smaller could easily help confirm proper direction, its disappearance part of final "locking on!" process (this last aspect would even possibly help here, with stereoscopy, if it could help us keep focus lock, basically)

      I guess my point is - it's a fairly simple, predictable, robust, universal effect. Appears potentially useful in increasing "visual agility" - so I would be slightly disappointed if we didn't evolve some ability to utilize it (in natural environment!), considering at least a dozen million years of binocular vision in our ancestors.

      --
      One that hath name thou can not otter
    16. Re:Another problem with 3D by groomed · · Score: 1

      As a side note, many scenes in those stereoscopic toys (disk with ~dozen photos) that I've seen had very deep focus ... IMHO it makes the whole scene, paradoxically, very flat. Yes, there is "depth" of course - but feels non-gradual, like several backgrounds in old SNES platformers.

      Yes. This is so true.

    17. Re:Another problem with 3D by Anonymous Coward · · Score: 0

      >>feels non-gradual, like several backgrounds in old SNES platformers.

      This.

    18. Re:Another problem with 3D by tehniobium · · Score: 1

      Haha, so true :D

      --
      No kitty, this is my pot pie!
  9. Novelty Wore Off by Anonymous Coward · · Score: 0

    I've only seen a couple of 3D movies, and frankly the technology isn't very enjoyable. My eyes hurt when I get out of the theatre; I have to wear the glasses above my own and it costs a premium. I think Walter Murch is right, the current technology is too taxing on the eyes. There's too much information lost on a 2D projection to make 3D any good. I've given up on 3D. I won't be buying a 3D TV any time soon, and I won't pay extra for it at the movies. I think the majority of people are slowly coming to the same conclusion.

  10. TFS: "very taxing, if not downright debilitating" by foobsr · · Score: 1

    Always thinking that the ultimate aim/goal of the media industry is 'to debilitate'.

    CC.

    --
    TaijiQuan (Huang, 5 loosenings)
  11. 3d might not be completely useless... by TWX · · Score: 3, Interesting

    ...if you like excessive nudity and bouncing breasts in your horror movies. There was some movie out recently where one of the female actresses ran around naked for something like five minutes, and the whole spectacle was recorded in titillating detail in 3d. For those who want the most sex in cinema, 3d could work quite well. The depth of field is short, the actual on-screen duration for the needed 3d is short relative to the whole picture, and the content will mesmerize those individuals most likely to pay for the privilege enough to keep it viable.

    On a more serious note, if 3d is applied to much narrower field depths then the audience might not get nearly as many headaches, as their eyes won't be straining opposite instincts nearly to the degree that they do when the effects go off to infinity. Trouble is, those aren't the kinds of films where 3d will be appreciated, unless, again, porn or on-screen nudity are primary applications.

    --
    Do not look into laser with remaining eye.
    1. Re:3d might not be completely useless... by Stregano · · Score: 1

      Now you understand why I changed my sig to what I did. Porn does not always do it first, but they find out amazing iterations and then somehow, magically, others follow the porn industry. Well, that is my excuse for following the porn industry

      --
      The world is how you make it
    2. Re:3d might not be completely useless... by foobsr · · Score: 1

      Somehoe, they are not quite up to date anyway, the "feelies" are not up yet.

      CC.

      --
      TaijiQuan (Huang, 5 loosenings)
    3. Re:3d might not be completely useless... by Anonymous Coward · · Score: 0

      piranha 3d ftw; best thing i ever saw

    4. Re:3d might not be completely useless... by jamesh · · Score: 1

      titillating

      *snigger*

    5. Re:3d might not be completely useless... by Anonymous Coward · · Score: 0

      I believe that would be the "My Bloody Valentine" remake.

    6. Re:3d might not be completely useless... by radish · · Score: 1

      Sounds like Piranha 3D - it was awesome :)

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    7. Re:3d might not be completely useless... by Anonymous Coward · · Score: 0

      The nude swimming scene wasn't even shot in 3d, though; it was all done in post.

    8. Re:3d might not be completely useless... by js_sebastian · · Score: 1

      ...if you like excessive nudity and bouncing breasts in your horror movies. There was some movie out recently where one of the female actresses ran around naked for something like five minutes, and the whole spectacle was recorded in titillating detail in 3d.

      [citation needed]

    9. Re:3d might not be completely useless... by Beyond_GoodandEvil · · Score: 1

      ...if you like excessive nudity and bouncing breasts in your horror movies
      Who doesn't? That is the whole reason to sit through a formulaic morality play right?

      --
      I laughed at the weak who considered themselves good because they lacked claws.
    10. Re:3d might not be completely useless... by Anonymous Coward · · Score: 0

      Wait, which film?

  12. Look, shut up, we're trying to sell stuff here by h00manist · · Score: 4, Funny

    This 3D stuff is doing great getting people to buy stuff. Yes we know it's snake oil, we don't give a damn, it sells. If we could just sell snake oil for this much money that would be great, but people won't pay $800 for a "full snake oil kit", unless you call it "full 3d graphics and video setup kit", you just don't sell as much. Now take your science mumbo jumbo elsewhere and let us get to work, we have people to fool and orders to fill, ok?

    --
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    1. Re:Look, shut up, we're trying to sell stuff here by dangitman · · Score: 1

      This 3D stuff is doing great getting people to buy stuff.

      Is it? I don't know anybody who has bought a 3D TV. Most people I talk to are very much "meh" about the whole thing.

      --
      ... and then they built the supercollider.
    2. Re:Look, shut up, we're trying to sell stuff here by lennier · · Score: 1

      but people won't pay $800 for a "full snake oil kit"

      That's awful. Think of all those poor rusty snakes!

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    3. Re:Look, shut up, we're trying to sell stuff here by Anonymous Coward · · Score: 0

      Yeah, people in US and some european countries have SO much money that they NEED to spend it on something. You don't even have to fool them, just give them something new to buy every month.

  13. Theory vs. Reality by DragonWriter · · Score: 4, Insightful

    Walter Murch, one of the most technically knowledgeable film editors and sound designers in the film industry today, argues, via Rogert Ebert's journal in the Chicago Sun-Times, that 3D cinema can't work, ever. Not just today's technology, but even theoretically.

    Since 3D cinema pretty clearly empirically does "work" for most reasonable definitions of the word "work", arguments that it theoretically cannot work are obviously evidence of either bad theory or pointless misuses of language, or both.

    Other problems (but these may be fixable) include the dimness of the image, and the fact that the image tends to 'gather in,' even on Imax screens, ruining the immersive experience.

    Experience, including experience of immersion, is subjective. If a sufficient number of people didn't find 3D using existing, non-holographic technology, to increase immersion when executed well, it wouldn't be a successful selling point.

    Some people don't like it, and it doesn't work well for some people (just like all the non-movie, non-holographic 3D tricks -- all of them work well for some people, and for any one of them they aren't comfortable for other people.) And, for that matter, things like shaky camera work -- for some people, that induces nausea and breaks immersion, for some people, it increases immersion and the sense of reality.

    Movies rely on lots of tricks of the eye -- whether 2D or 3D -- and the experience of movies is subjective. Arguing that something you don't like that lots of people demonstrably do somehow can't work even in theory is rather pointless.

    1. Re:Theory vs. Reality by lgw · · Score: 5, Insightful

      By "works" he means "replace 2D as the primary way movies are made".

      3D Cinema is a gimmick with novelty appeal. It will die when the novelty wears off just like it did the last n times it was tried. TFA suggests this will always be the case: that 3D Cinema can't be made into more than a novelty gimmick, unless we get something like holography instead of funny goggles.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    2. Re:Theory vs. Reality by WidescreenFreak · · Score: 1

      Since 3D cinema pretty clearly empirically does "work" for most reasonable definitions of the word "work", arguments that it theoretically cannot work are obviously evidence of either bad theory or pointless misuses of language, or both.

      It seems to me to be more of trying to find an excuse to justify why they don't like it and to try to convince others not to like it. (Hell, it roped in Ebert, didn't it?) Personally, I love 3D. I don't get the headaches or nausea, even with red/blue 3D. 3D does work ... for me. So, coming out and saying that it does not work is bullshit. Simple, opinionated bullshit used by someone trying to mask his clear dislike with scientific theory.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    3. Re:Theory vs. Reality by Chyeld · · Score: 1

      I wonder if they said the same thing about surround sound, stereo sound, color, mono sound, and moving pictures.

      Oh, yes. Yes it was! Hmmm...

    4. Re:Theory vs. Reality by DragonWriter · · Score: 1

      By "works" he means "replace 2D as the primary way movies are made".

      Nothing in the actual article supports that interpretation.

      3D Cinema is a gimmick with novelty appeal.

      Yes, clearly that's his claim.

      It will die when the novelty wears off just like it did the last n times it was tried.

      It never died off, its been fairly regularly used, though not on everything. Its become more popular as new techniques have reduced the increased cost associated with producing and showing 3D films. Will it completely displace 2D? Probably not, any more than CGI will completely displace live action. Heck, color -- while dominant -- hasn't completely displaced black and white.

      But I suspect that it will continue, over time, to become more common, rather than burning out.

      TFA suggests this will always be the case: that 3D Cinema can't be made into more than a novelty gimmick, unless we get something like holography instead of funny goggles.

      3D cinema that doesn't work exactly like normal 3D vision won't ever be comfortable for everyone, sure, but that's true of every trick of the eye used in filming movies that doesn't let your eyes do exactly what they would naturally be able to do -- which there are plenty of used in 2D movies. And yet movies "work".

    5. Re:Theory vs. Reality by Anonymous Coward · · Score: 0

      So it's like Space Nuttery? Nah, not even, there's at least ONE 3D cinema, there isn't a single shred of physical reality backing any of the delusional Space Nuttery pipe dreams. That's probably why these dreams won't die, ever, there's no reality to it. Like religion, really.

    6. Re:Theory vs. Reality by Anonymous Coward · · Score: 0

      Ebert clearly has a vested interest against 3D. If you read any of his reviews for the past few years, they all contain a dig at 3D, even if the film being reviewed isn't in 3D.

      If the movie is in 3D, he'll dock points and complain about it. If it isn't, he'll remark on how great it is to see a movie that's not 3D.

      In short, Ebert isn't exactly a non-biased source. He hates 3D for some reason. I guess it reminds him a bit too much of technology and video games, and therefore prevents his precious cinema from being "art." In any case, he's taken it to the extreme that while I did respect him as a film critic, his reviews aren't worth watching any more.

    7. Re:Theory vs. Reality by roc97007 · · Score: 1

      > Since 3D cinema pretty clearly empirically does "work" for most reasonable definitions of the word "work", arguments that it theoretically cannot work are obviously evidence of either bad theory or pointless misuses of language, or both.

      My first thought on reading the headline is "I saw Green Hornet last weekend in 3D and I'm pretty sure it was working." Admittedly virtually everything about the experience sucked but there was definitely a 3D effect of sorts.

      I suspect he's using "work" in a different context. And I don't necessarily disagree. Once the novelty wore off, I stopped being interested, and now only pay the funny glasses tariff when daughter insists.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    8. Re:Theory vs. Reality by Jeff+DeMaagd · · Score: 1

      I get that impression too.

      Walter Murch is a well-respected film editor, and Roger Ebert is a well-respected movie reviewer, but they are also many decades older than the movie industry's typical target audience. Ebert was also very against digital projection a decade ago, but despite that, it's commonplace and is much better than it was a decade ago, most of the costs probably went down and the kinks have been mostly ironed out. I can't help but think there's a chance the same will happen with stereoscopic (3D) movies.

    9. Re:Theory vs. Reality by geekoid · · Score: 1

      Under that definition, then maybe. However I dn't think it's a novelty. Remember when computer when a novelty?

      There is work on non goggles 3d which is not a holograph.

      Also, a holograph would eb amazing, and maybe we will get there. This is just something else. It should not be compared.

      --
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    10. Re:Theory vs. Reality by Anonymous Coward · · Score: 0

      If a sufficient number of people didn't find 3D using existing, non-holographic technology, to increase immersion when executed well, it wouldn't be a successful selling point.

      Uh, are you implying that people vote with their dollars? As in, actually make choices instead of just go with the "latest thing"?

    11. Re:Theory vs. Reality by QuantumG · · Score: 0

      Hi quantum', how ya been? Forget the karma man, you should login more often. I'd like to hear you rant more on "delusional Space Nuttery pipe dreams", but with your name attached. It's not like anyone is going to harm you for spouting a skeptical opinion about space.. it's something the community thrives on.

      --
      How we know is more important than what we know.
    12. Re:Theory vs. Reality by mu22le · · Score: 1

      3D Cinema is a gimmick with novelty appeal. It will die when the novelty wears off just like it did the last n times it was tried.

      Unless they stop showing 2D movies in movie teathers, and given that 3D movies are more profitable I fully expect tham to start doing so. In fact it was almost impossible to watch avatar or tron legacy in 2D.

      Well, one more reason to just download the blu ray rip from bittorrent I guess.

    13. Re:Theory vs. Reality by Anonymous Coward · · Score: 0

      "Movies rely on lots of tricks of the eye -- whether 2D or 3D -- and the experience of movies is subjective. Arguing that something you don't like that lots of people demonstrably do somehow can't work even in theory is rather pointless."

      Pointless? Just because you believe it to be in 3D doesn't mean it really is. The image isn't in 3D, that's not subjective at all.

      I've seen Avatar 3D and all I noticed was one FLAT image projected to appear in front of another FLAT image. An illusion that drew me out of the film and focused on the hokey-ness of the illusion. When the depth appears in one limited place, it's a distraction.

      So go ahead and swallow the placebo, the marketing gimmick, the extra $3 and keep believing in the hype from 50 years ago.

      The question of whether 3D would actually ever work or is even possible is a quite valid one. It protects us from the hucksters some people can't seem to see through.

    14. Re:Theory vs. Reality by Roger+W+Moore · · Score: 1

      Since 3D cinema pretty clearly empirically does "work" for most reasonable definitions of the word "work"

      It works in that it fools your brain into believing that there is a 3D scene in front of it. It does not work in providing an enjoyable, entertaining experience for 2 hours because it causes headaches due to the focus/convergence disparity with real 3D and also is blurred. This blurring is because rather than use two differently polarized images with two different polaroid lens they go for the cheap option where one image is polarized and the other is projected at twice brightness. This lets lets them save money by using a simple filter for one eye. However this eye then sees both images, although the less bright one is a lot dimmer, which makes things look blurred.

      The net result is that I hate paying extra to see 3D films. I would have no objection if they did not charge extra for them because I just bring my polaroid sunglasses with me and have a nice, headache free, non-blurred 2D film experience. It was certainly neat to see the effect for the first time but after 30 minutes the headache set in and the blurring was really irritating. I would disagree that it is impossible to develop good, watchable 3D displays but we are not yet there.

    15. Re:Theory vs. Reality by Mana+Mana · · Score: 1

      > > that 3D cinema can't work, ever. Not just today's technology, but even theoretically.

      > Since 3D cinema pretty clearly empirically does "work" for most reasonable definitions of the word "work",

      Implicit and tacit are lost on you.

    16. Re:Theory vs. Reality by Farmer+Tim · · Score: 1

      True, those things were said, but the technologies you mention "took" the first time they were tried, and became the new standard because they added to the movie-going experience without being unnatural or obtrusive. 3D has been tried numerous times already, but never been more than a curiosity.

      Of course, Hollywood might have learned from history...

      --
      Blank until /. makes another boneheaded UI decision.
    17. Re:Theory vs. Reality by Culture20 · · Score: 1

      I love video games, but I hate "3D" movies. Now I'm ambivalent towards Ebert.

    18. Re:Theory vs. Reality by jrumney · · Score: 1

      Possibly, but at least those gimmicks did not require the user to wear stupid glasses throughout the movie.

    19. Re:Theory vs. Reality by AK+Marc · · Score: 1

      I wonder if they said the same thing about surround sound, stereo sound, color, mono sound, and moving pictures.

      No, they didn't.

    20. Re:Theory vs. Reality by sjames · · Score: 1

      Fusion "works" in the sense that you can build a tabletop device that will fuse deuterium. Note how it's more curiosity than anything else except as a cheap neutron source. That's because as a power source, it doesn't work at all.

      In the same way, the 3D illusion does "work" to a significant but still limited extent. Ebert is talking about 3D cinematography though. It's not working nearly as well there.

    21. Re:Theory vs. Reality by Anonymous Coward · · Score: 0

      People tolerate 3D because it's novel. It really is shit. It's been shit for 60 years. And as long as they keep trying to use stereoscopy for it it will continue to be shit. The novelty wore off before, and it's set to wear off again, and soon.

    22. Re:Theory vs. Reality by ildon · · Score: 1

      And what about scratch and sniff cards? Just because you can name some things that turned out not to be mere novelties does not mean that all future predictions of novelty wearing off are false.

    23. Re:Theory vs. Reality by DragonWriter · · Score: 1

      Pointless? Yet another trickster?? Most tricks don't make you vomit. 3-D does.

      No, actually, it doesn't do that to me.

      It may make some people do that. So does camera motion for some people (a not-insignificant fraction of the population is sensitive to visual motion cues that are out of sync with kinesthetic motion cues, particularly when the visual cues indicate rapidly-changing motion; I've known lots of people with problem with lots of video games and lots of movies for this reason -- more, in fact, than I've known to have problems with 3D, though the groups overlap considerably -- and yet somehow movies don't restrict themselves to stationary or very gently moving camera positions.)

      Saying stereoscopic 3D can't work because it confuses things that are body is evolved to expect to coincide and that people have problems of varying intensity dealing with when they don't is about as sensible as saying that moving cameras can't work for the same reason.

    24. Re:Theory vs. Reality by DragonWriter · · Score: 1

      It works in that it fools your brain into believing that there is a 3D scene in front of it. It does not work in providing an enjoyable, entertaining experience for 2 hours

      Yeah, actually, it does, for quite a lot of people.

      because it causes headaches due to the focus/convergence disparity with real 3D and also is blurred.

      I've watched quite a number of 3D films, and never had a headache from 3D effects.

      Yes, it causes headaches and nausea for some people. So does having a moving camera, because just as the body expects focus and convergence to line up, it also expects visual and kinesthetic motion cues to line up, and people have varying degrees of difficulty when they do not.

      The net result is that I hate paying extra to see 3D films.

      Then don't. Current 3D technology doesn't work for you, doesn't provide extra value to you, and you shouldn't choose to pay extra for it (3D releases are usually also released in 2D, and its your choice what you pay to see.)

      But "3D doesn't work for me" is quite a bit different from "3D doesn't work".

  14. The stupidity of slashdot editors continues by z-j-y · · Score: 1

    will never work, theoretically?

    1. Re:The stupidity of slashdot editors continues by arielCo · · Score: 1

      The word theory, when used by scientists, refers to an explanation of reality that has been thoroughly tested so that most scientists agree on it. It can be changed if new information is found. Theory is different from a working hypothesis, which is a theory that hasn't been fully tested; that is, a hypothesis is an unproven theory.

      http://en.wikipedia.org/wiki/Theory

      Think Conservation of Energy+Matter vs Perpetual Motion: if a correct theory (in the sense of the word explained above) says something can't happen, it won't.

      --
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  15. I've been to 3D cinemas by Punto · · Score: 1

    they work.

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    1. Re:I've been to 3D cinemas by jedidiah · · Score: 2

      So have I.

      They often don't work.

      A movie needs to benefit from the tech and it needs to be used competently in the creation of the film.

      Otherwise it's just a pointless waste of money and looking silly in those glasses.

      --
      A Pirate and a Puritan look the same on a balance sheet.
  16. That's too bad! by mugurel · · Score: 1, Funny

    Just now we can finally watch 3D movies without glasses.

    1. Re:That's too bad! by cinderellamanson · · Score: 0

      that was hilarious!

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    2. Re:That's too bad! by geekoid · · Score: 1
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  17. So we will watch holograms by Original+Replica · · Score: 1

    If only holograms work, then we will just watch this: http://www.youtube.com/watch?v=DTXO7KGHtjI&feature=player_embedded What really works about 3-D is that people will pay $20 for a movie ticket.

    --
    We are all just people.
  18. thats funny by Dr+Max · · Score: 1

    Thats funny cause i enjoyed the new tron and the only good thing about avatar was how it looked. Does Mr Murch from the article mean by "can't work, ever" that it will never make money or no one will enjoy it. Don't get me wrong i don't think its perfect but i'm pretty sure its working.

    --
    Rocket Surgeon.
    1. Re:thats funny by Anonymous Coward · · Score: 0

      I saw the new tron in enhanced 2 d sterioscopic and in traditional 2 d. The psudo-third dimention added significantly to my enjoyment.

  19. I KNOW! Ebert's point! It is bulshit. by denzacar · · Score: 3, Interesting

    From

    http://www.slate.com/id/2282376/pagenum/all/#p2

    Two Thumbs, Two Dimensions
    Roger Ebert is done talking about 3-D movies. Thank goodness.
    By Daniel EngberPosted Tuesday, Jan. 25, 2011, at 12:00 PM ET

    As far as Roger Ebert is concerned, the discussion about 3-D is over. "The notion that we are asked to pay a premium to witness an inferior and inherently brain-confusing image is outrageous," he wrote in his blog Sunday. "The case is closed."

    If that means Ebert will stop complaining about the medium, so much the better. For years now, the venerable critic has been griping that 3-D cinema is dim, distracting, and useless. And I mean for years: Even at the age of 10, young Ebert turned up his nose at Arch Oboler's stereo jungle adventure, Bwana Devil. (Deeply unmoved, was he, by the hails of spears.) That was back in 1952; more than a half-century later, he's still shaking his fist at the silver screen—I hate 3-D and you should, too! Professional obligations notwithstanding, Ebert doesn't want to see another movie in three dimensions. Ever.

    I've had enough of this persnickety crusade, marching, as it does, under the banner of pseudoscience. "Our ancestors on the prehistoric savannah developed an acute alertness to motion," Ebert writes, in an attempt to explain why movies like Clash of the Titans totally suck:

    But what about rapid movement toward the viewer? Yes, we see a car aiming for us. But it advances by growing larger against its background, not by detaching from it. Nor did we evolve to stand still and regard its advance. To survive, we learned instinctively to turn around, leap aside, run away. We didn't just stand there evolving the ability to enjoy a 3-D movie.

    OK, let's not quibble with the idea that human beings might have evolved to jump away from oncoming automobiles on the prehistoric savannah. I'm more interested in the two notions that follow from this dubious logic. First, that we ought not consume any form of entertainment that doesn't derive from a selected biological trait; and, second, that standard flat-screen cinema is somehow better suited to our genetic makeup—more natural, I guess—than 3-D.

    I wonder if Ebert really believes that the arts should cater to our Darwinian design, or that we're incapable of enjoying anything for which our brain wasn't delicately prewired. But in the event that he does, I'd only point out that such gimmicky and distracting art forms as, say, music, may very well be fiddling with our cortex in ways that have nothing to do with the fight-or-flight demands of a saber-toothed tiger attack.

    It's just as silly to presume that viewing a film in 3-D is any less natural—from an evolutionary perspective or otherwise—than watching it flat. For starters, the human eye did not evolve to see elephants stomping across the Serengeti at 24 frames per second. Nor are we biologically attuned to jump cuts, or focus pulls, or the world seen through a rectangular box the sides of which happen to form a ratio of 1.85 to 1. Nor indeed was man designed to gaze at any image while having no control over which objects are in focus and which are blurry. If all those distinctly unnatural aspects of standard, two-dimensional cinema seem unobtrusive, it's only because we've had 125 years to get used to them.

    According to Ebert, the 3-D effect brings in an "artificial" third dimension, which doesn't serve to make a movie any more realistic. In fact, he says, it makes an image seem less real, since under normal circumstances "we do not perceive parts of our vision dislodging themselves from the rest and leaping at us." Here he appears to be confusing cheesy, pop-out effects (which are used judiciously in the better—and more recent—films) with the medium as a whole. Yes, some 3-D movies do contain these gimmicks, but others do not.

    In any case, it's not clear to me why one de

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
    1. Re:I KNOW! Ebert's point! It is bulshit. by hedwards · · Score: 2

      I was skeptical of his point myself, then I started paying closer attention and damned if he wasn't right. Sure it depends upon the film, but ones that are properly filmed give all sorts of interesting things they can do without the extra 3D technology.

    2. Re:I KNOW! Ebert's point! It is bulshit. by Obfuscant · · Score: 2
      But what about rapid movement toward the viewer? Yes, we see a car aiming for us. But it advances by growing larger against its background, not by detaching from it. Nor did we evolve to stand still and regard its advance. To survive, we learned instinctively to turn around, leap aside, run away. We didn't just stand there evolving the ability to enjoy a 3-D movie."

      1. A car advances toward us by physically moving toward us, not by "growing larger". That movement makes it appear as if the car were "growing larger" AND the point of convergence of the image moving toward us. Both. It has been long proven that the simple appearance of "growing larger" is insufficient for depth perception, since people with just one eye will observe the growth effect but not the convergence effect, and they have no depth perception. This lack of convergence creating a lack of depth perception is used ALL THE TIME by 2D movie makers. It's how Frodo was made to look so small compared to Gandalf, for example. Frodo was further from the camera and thus appeared smaller than he would have standing next to Gandalf. The lack of 3D convergence made it appear that both actors were standing next to each other, and our brains told us that Frodo must be smaller.

      2. Of course we evolved to "stand still" when things approach us. We do not all "run away" when our loved ones approach, nor do we all run away when we are standing on the side of the road and a car approaches us. We use our 3-D vision to recognize which things are threats and which are not. I'm sorry, but a cartoon bear falling from a broken glider does not instill fear in most people. Roger Ebert is the exception.

      "we do not perceive parts of our vision dislodging themselves from the rest and leaping at us."

      I don't know about Roger Ebert, but yes, I do perceive objects in my field of vision as detached from the background all the time. They don't "dislodge" themselves because they weren't lodged there to begin with, and any 3D movie that changes from 2D (objects "lodged" on the background) to 3D is a poorly made 3-D film.

      I found the Yogi in 3D movie to be quite entertaining and the 3D effects did make it better than a simple 2D version. It helped focus the attention on the relevant action by bringing it to the front of the scene, instead of simply having a flat pair of cartoon bears dealing with a flat Mr. Ranger Sir and his hot love interest.

    3. Re:I KNOW! Ebert's point! It is bulshit. by PopeRatzo · · Score: 5, Insightful

      I was skeptical of his point myself, then I started paying closer attention and damned if he wasn't right.

      Of course he's right. Watching even the best-made 3D movies is tiring and distracting. If you don't believe it, try watching two 3D films back to back.

      And ultimately, even when done well, it feels like a cheap effect. I just don't believe the added value of having a guy riding a dragon seem to zoom over your head (but not convincingly) is not worth the added strain. Worse, in ten years it'll look embarrassing, and every director cares a little bit about how he's going to be perceived in the future. The guys who put all their effort into only putting out 3D movies are going to end up as marginal curiosities.

      So many of the big TV and game console people have sunk so much money into it that there's going to be an effort to push it long after its been rejected, however. It will end up the same way each previous effort to push 3D has ended up. The fact that it's even a matter of disagreement is proof that the current 3D technology will never become mainstream. When 5.1 surround sound came out, I don't remember people saying "it's just not convincing" or "it's not quite there yet" or "it causes fatigue". They just said "Wow. That's cool. I want more of that."

      I would love for there to be a really great way to portray three-dimensional space on a flat screen. I'm not some purist who thinks color movies were never as good as black and white. Hell, I still have an old quadraphonic stereo system down in the basement, collecting dust.

      And I was surprised when I found myself enjoying Avatar more as a cinematic experience watching a good Blu-ray copy on an excellent 1080p screen than I did seeing it with a pair of special glasses at the theater when it first came out. I could enjoy the story and the visuals without trying to convince myself that it "looked almost real with branches flying over my head". And I didn't feel slightly woozy with a headache when it was over watching it in 2D.

      --
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    4. Re:I KNOW! Ebert's point! It is bulshit. by denzacar · · Score: 1

      It's how Frodo was made to look so small compared to Gandalf, for example. Frodo was further from the camera and thus appeared smaller than he would have standing next to Gandalf. The lack of 3D convergence made it appear that both actors were standing next to each other, and our brains told us that Frodo must be smaller.

      Actually, that was done with computers whenever they were supposed to be together in the same shot.
      Cause you can't really keep the Hobbits in the background ALL of the time.
      Or they simply had actors who played Hobbits and Dwarfs kneel during the shot.
      That is why here Frodo's head appears HUGE next to Galadriel's - when a Hobbit is supposed to be child-sized next to an Elf.

      --
      Mit der Dummheit kämpfen Götter selbst vergebens
    5. Re:I KNOW! Ebert's point! It is bulshit. by Belial6 · · Score: 3, Insightful

      Funny, for everyone unanimously agreeing about how great 5.1 is most people are still using stereo. That's right. 5.1 setups are still unusual. Yes, they are out there, but just as wearing the glasses are not worth it to most people, neither is setting up a 5.1 system, and having to sit in the 'sweet spot' to get the proper effect.

      I'm not sold on 3D any more than I am on 5.1 audio, but just like 5.1 audio, the cost of including it is so small that the manufacturers might as well include it for those that want it. Don't expect 3D TV to go away. The will already run at a frequency that supports it, and including the electronics to transmit a signal to glasses every other frame is trivial. There is no compelling reason for TV manufacturers to leave it out. Add to that the fact that pretty much all video games, and an good many of the computer generated movies are created in 3D and down sampled to 2D, so 3D versions are basically free, 3D is likely here to stay.

      The plus side, is that just like using stereo instead of 5.1, playing media in 2D instead of 3D will be completely available.

    6. Re:I KNOW! Ebert's point! It is bulshit. by dgatwood · · Score: 4, Informative

      ...people with just one eye will observe the growth effect but not the convergence effect, and they have no depth perception.

      That is factually incorrect. The Wikipedia article on depth perception lists clues used in depth perception, and the vast majority of them are monocular, not binocular.

      The two most important things are convergence and the physical sensation of focus. People with one eye (or with one eye closed) looking around at a scene can tell the difference between close and distant objects quite easily up to a certain distance, and less so the farther out you get. It is this aspect of 3D movies that causes problems. They are projected on a screen at a fixed distance, and as such, one of those depth clues (and arguably the more important one at the distances we're talking about) is missing entirely. You can get get away with using distance to create a perceived difference in size when you're using a camera because you can't physically feel the difference between a camera focusing at twenty feet and focusing at thirty. With a physical room and the human eye, you'll only get away with that illusion for a few seconds before your brain figures out something is wrong.

      Secondarily, the microscopic motions of your eye are enough to create a limited amount of motion parallax even with just one eye looking at unmoving objects. The natural motion of your head contributes to this. And so on. That, too, is missing from 3D projection.

      Finally, the human eye does not perceive things as a perfectly flat image in the first place. The rods in your eyes are much more sensitive than the cones, which means that they tend to pick up scattered light, whereas the cones basically only detect direct light. This means that a single human eye can perceive a difference in focal distance in a way that cameras cannot. This difference results in subtle fringing around real-world objects of differing depth that can provide further depth clues.

      So is 3D useless? No. Is it likely to fool someone into thinking it is real? Also no. There are too many visual clues that simply cannot be simulated through projection on a flat screen.

      --

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    7. Re:I KNOW! Ebert's point! It is bulshit. by dgatwood · · Score: 1

      You can get get away with

      Sorry, I seem to be stuttering today.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    8. Re:I KNOW! Ebert's point! It is bulshit. by DougF · · Score: 1

      AMEN

      --
      Impetuous! Homeric!
    9. Re:I KNOW! Ebert's point! It is bulshit. by TheGratefulNet · · Score: 5, Interesting

      have to disagree with 5.1, though.

      I'm an audio guy (realistic one who builds stuff) and I've gone back to 2.1 sound (2 spkrs, left and right plus a subwoofer). I map/downmix multitrack at the player level and then I get that nice clean 2ch open-standards spdif into my nice clean DAC. my whole audio chain, in fact, is based on pcm linear spdif which is really only 2.0. the .1 subwoofer is, of course, entirely derived and NEVER needed a channel of its own (harumph).

      my config demanded I avoid multichannel. why? my audio chain is pure spdif; the htpc puts out spdif, that goes into a EQ that runs dsp code andn its spdif in and out, then into my hardware 3way crossover which, you guessed it, is spdif. only at the end where I get high/mid/low at line level for my amps do I break out of spdif. there is NO WAY to run DTS or dd5.1 into this and stay all digital. can't be done (not affordably, anyway).

      so I downmix to 2.0 and get very high quality 2ch left right and subwoofer from that. I play movies thru that system and have no problem at all picking out the various soundstage entities, fully from left thru center and on to right. note there is NO center spkr - the proper left/right does all you need.

      not only is 3d a bunch of BS, I don't fully buy into multichannel audio AT HOME. typical homes are small. they don't need more than 2.0 or 2.1. large theaters need more spkrs but you are NOT a large theater! your living room or bedroom is fully served with 2 decent l/r spkrs and optionally a sub.

      a clean 2.* system beats even upper mid-grade 5.x and 9.x systems. multichannel is also a 'fad', its just that its easier to 'awe' someone with lotsa spkrs spraying lotsa sound in the room.

      less is morer, folks. 3d/2d and audio 'dimensions', as well. simpler is better. let the story be the primary.

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      --
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    10. Re:I KNOW! Ebert's point! It is bulshit. by Anonymous Coward · · Score: 0, Insightful

      Most use stereo because we have 2 ears... and therefore only 2 channels are necessary for 3D sound. 5.1 is a gimmick.

      Stereo forever.

    11. Re:I KNOW! Ebert's point! It is bulshit. by peragrin · · Score: 1

      well that and 5.1 is very expensive and requires specific room setups that are only rarely available to the average user. If your designing and building your living room you can run the wires easily but to setup 5.1 in an existing house is nearly impossible without lots of work. It is the rear speakers that becomes the problem. Not everyone has the couch directly in front of the TV, some of them are off to the side. and speaker placement becomes critical.

      3D tv is just as worthless. it is only useful for an area about the size of a couch sitting 8-10 feet away from the tv. You can't have friends watching the movie off to the side as their experience won't be as good, the frames won't line up quite right etc. combine with having to buy expensive active glasses if Best buy is selling $60 HDMI cables do you really think the glasses will be less than $60 a pair?

      So you can still watch it in 2D, but if it never ges used and the DVD's don't get sold why include it? 5.1 can be included on one disc, 3D will require a second disc.

      --
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    12. Re:I KNOW! Ebert's point! It is bulshit. by 0123456 · · Score: 1

      That's right. 5.1 setups are still unusual. Yes, they are out there, but just as wearing the glasses are not worth it to most people, neither is setting up a 5.1 system, and having to sit in the 'sweet spot' to get the proper effect.

      The real problem is having to fix up five speakers all around your living room. I could take the 7.1 speakers from my PC and connect them to the Blu-Ray player, but we'd be constantly tripping over the wires.

    13. Re:I KNOW! Ebert's point! It is bulshit. by jammer170 · · Score: 1, Troll

      I can't believe that was modded insightful. Whether you are joking or not, two channels can not provide 3D sound. To get true 3D sound (without bouncing sound off of walls or other such tricks) you would need at least eight speakers at the corners of a room plus a microphone to set up your location (or else there is a "sweet spot"). Setups such as 5.1 and 7.1 are not true 3D sound; instead, they simply mimic it better.

      --
      Remember, you can't look dignified when your having fun! Don't take life too seriously, you'll never get out of it alive
    14. Re:I KNOW! Ebert's point! It is bulshit. by riker1384 · · Score: 3, Informative

      Most use stereo because we have 2 ears... and therefore only 2 channels are necessary for 3D sound. 5.1 is a gimmick. Stereo forever.

      That's false. We only have 2 ears, but each of those ears can distinguish sound coming from many different directions because your head and earlobes alter the sound differently depending on where it comes from. You can only try to generate realistic soundfields with 2 channels if you use headphones. You can record sounds with microphones in the ears of a dummy head (binaural recording), or you can try to simulate these effects through headphones. Both of those methods have problems, including the fact that the sound stays the same when you turn your head.

      By your reasoning, we should only need 2 pixels on a TV since we only have 2 eyes.

    15. Re:I KNOW! Ebert's point! It is bulshit. by Attila+Dimedici · · Score: 1

      Actually, LoTR used computers and the technique described by the previous poster. One of the reasons LoTR worked so well was because Peter Jackson switched back and forth between various different tricks to convey the characters as being different sizes even when the actors were not appropriately different in size. The most interesting thing to me was that John Rhys-Davies was the correct proportion taller than the actors who played the hobbits that no tricks were necessary when it was just him and the hobbits in a scene.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    16. Re:I KNOW! Ebert's point! It is bulshit. by Belial6 · · Score: 1

      There is no reason that 3D would require extra disks. Yes, the movie will be twice as large, but modern disks can easily handle that. There is no reason that you would need to sit directly in front of the TV to use shutter glasses. They work by showing each eye a separate 2d picture. Why would you need to be directly in front of the screen?

      5.1 and 3D TV are worthless to most people, but the cost of including them is so minimal, they will continue to be included on the media anyway.

    17. Re:I KNOW! Ebert's point! It is bulshit. by Anonymous Coward · · Score: 0

      Any decent sound engineer can, with two speakers you are facing, make you believe that the sound is coming from behind you... you will believe your ears. It's amazing what a good stereo field sounds like.

      5.1 aims to duplicate that authentic cinema 6-channel experience. Sounds gimmicky to me.

    18. Re:I KNOW! Ebert's point! It is bulshit. by eggnoglatte · · Score: 1

      Finally, the human eye does not perceive things as a perfectly flat image in the first place. The rods in your eyes are much more sensitive than the cones, which means that they tend to pick up scattered light, whereas the cones basically only detect direct light. This means that a single human eye can perceive a difference in focal distance in a way that cameras cannot. This difference results in subtle fringing around real-world objects of differing depth that can provide further depth clues.

      This seems unlikely, since rods are inhibited in situations where there is enough light for cones to function (i.e. at normal photopic light levels). Basically, rods just saturate and do not contribute to human vision vision at daylight levels. Do you have a reference?

    19. Re:I KNOW! Ebert's point! It is bulshit. by Anonymous Coward · · Score: 0

      Is it likely to fool someone into thinking it is real? Also no.

      Have you heard of the rubber hand experiment? That pretty much fools everyone into thinking it is real (especially those on ketamine, from what I've read, but it's not necessary). Combine stereo cinema, clever proprioception clues learned from the rubber hand experiment, and pornography, and what you have is that neat machine from the movie Brainstorms.

    20. Re:I KNOW! Ebert's point! It is bulshit. by Anonymous Coward · · Score: 0

      "are going to end up as marginal curiosities" - yeah, just like those idiots that thought people would want to watch animated toys or cartoon cars. What was their name again? Poxor? Paxir? Something like that. I wonder what ever happened to them.

    21. Re:I KNOW! Ebert's point! It is bulshit. by sjames · · Score: 1

      If they will actually include the 3D without charging a premium, it might "catch on" in the sense that people become willing to quietly ignore it.Right now, they still seem hung up on convincing me it's the second coming.

    22. Re:I KNOW! Ebert's point! It is bulshit. by N0Man74 · · Score: 2

      I respect the fact that you have experience in the industry, and that you think that it's all a bunch of nonsense. I am not informed enough on the subject to have a proper opinion on that front.

      However, it's a moot point. None of this really matters that much. Even if it is a gimmick and a fad, it's not one that I'm aware of that actually makes the movie experience worse for a significant portion of the population. It doesn't tax the sensory ability of the viewer. It doesn't cause discomfort in many. As far as I can tell, even if 5.1 is a gimmick, it's a benign one.

      Not everyone has the same experience with 3D.

    23. Re:I KNOW! Ebert's point! It is bulshit. by ppanon · · Score: 2

      . the .1 subwoofer is, of course, entirely derived and NEVER needed a channel of its own (harumph).

      While that's certainly true from a signal processing/audio point of view, there is something to be said for a separate power amplification circuit for the sub-woofer so that the power draw of driving the larger speaker doesn't affect the power available for driving the smaller higher range speakers. Now whether any "5.1 systems" actually try to isolate that power draw to give you the potential benefits, that's a whole other matter.

      --
      Laissez lire, et laissez danser; ces deux amusements ne feront jamais de mal au monde. - Voltaire
    24. Re:I KNOW! Ebert's point! It is bulshit. by Knuckles · · Score: 1

      Actually they used the trick the GP mentioned in some situations, and those that you mentioned in others. And probably more tricks in still other situations.

      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    25. Re:I KNOW! Ebert's point! It is bulshit. by dgatwood · · Score: 1

      Rods definitely do play a role in daylight vision, at least in terms of color . I could probably cite a few dozen sources on that point, as "rod intrusion" is fairly well understood (I think). For example: Implications of Rod Sensitivity to Interior Lighting Practice provides, among other things, an interesting survey of literature in the field.

      As for the depth perception impact, I have only a vague recollection of having read something on the subject. I may be seriously misremembering the details.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    26. Re:I KNOW! Ebert's point! It is bulshit. by Keen+Anthony · · Score: 1

      3D appealed to me as a kid. I saw Friday the 13th III, Metalstorm: The Destruction of Jared-Syn, and Jaws III in 3D. I found that nothing great was made amazing by 3D, and nothing bad was made good. I don't like 5.1 audio. It's unnatural to me. Too often sounds appear to me coming from the wrong location. Stereo is all I need. I am an audiophile by the way which a rich investment in analog and digital hi-fi. I'm also not alone in preferring traditional stereo.

      In any case, this is an Ebert complaint, and I don't care much for Ebert, so may he enjoy many many more 3D movies.

    27. Re:I KNOW! Ebert's point! It is bulshit. by maevius · · Score: 1

      Left/Right effect sure. But Front/Back? Could you please give an example of such a recording?

    28. Re:I KNOW! Ebert's point! It is bulshit. by Phoghat · · Score: 1

      I think 3D is inevitable, Just as silent films gave way to talkies which led to color then widescreen and HD. Each generation has brought discussion about how it's trivial and not needed. When 3D is developed to the point that you don't need special glasses to view it as with Toshiba's new system it too will become ubiquitous

      --
      Think of how stupid the average person is, and realize half of them are stupider than that.
    29. Re:I KNOW! Ebert's point! It is bulshit. by peragrin · · Score: 1

      A regular DVD can get about 3 hours of recordings on it. Blueray I believe is specced similarly. 3D is basically 1.5 video's in one for storage. A 3 hour video will max out a single blueray disc depending on settings.

        Right now you can't get widescreen / standard def on one disc. Just how do you plan on putting 4-6 hours of video on one side of a blue ray disc?

      5.1 adds very little overall data compared to video.

      --
      i thought once I was found, but it was only a dream.
    30. Re:I KNOW! Ebert's point! It is bulshit. by evilbessie · · Score: 1

      But I get a headache after about 45 minutes. The only good 3D stuff I've experienced was 20 years ago in the states, where you had IMAX screens coupled with moving seats which made the whole thing awesome and engrossing and made the whole experience better than a 2D film. These were mostly in places like the grand canyon or theme parks and were not overly long films, but the 3D added to the immersive experience.

      I've not been to watch any of the new 3D movies as honestly I don't expect them to add anything to the experience, except give me a headache and eyestrain. If you can explain to me a situation where you need the extra information to work out what is in the foreground/background then fine, but I suspect that I can quite happily manage without this being used to working this out from looking at 2D monitors/TV most days.

    31. Re:I KNOW! Ebert's point! It is bulshit. by Belial6 · · Score: 1

      You are wrong. A Blu-Ray disc is specced to hold 9 hours of HD content, or 23 hours of SD. With the 50% additional space to go to 3D, you can put a 6 hour movie in HD and 3D on a Blu-Ray disk.

      Source: http://www.blu-ray.com/faq/#bluray_developers

    32. Re:I KNOW! Ebert's point! It is bulshit. by Belial6 · · Score: 1

      While it may be an issue in theaters, and 3D is just as benign in the home. You press a button, and it is is 2D.

    33. Re:I KNOW! Ebert's point! It is bulshit. by oliverthered · · Score: 1

      umm... I'm not sure if they still do, but creative used to have a control panel type thing, back when I was running windows, years ago. That let you do just that.
      There was even some API direct sound type thing that worked with it and maybe something called EAX (though it was so long ago the mind wonders and EAX may just have been polyphonic sounds and samples for MIDI. nothing to do with environmental effects.

      --
      thank God the internet isn't a human right.
    34. Re:I KNOW! Ebert's point! It is bulshit. by Tetsujin · · Score: 1

      I'm not sold on 3D any more than I am on 5.1 audio, but just like 5.1 audio, the cost of including it is so small that the manufacturers might as well include it for those that want it. Don't expect 3D TV to go away. The will already run at a frequency that supports it, and including the electronics to transmit a signal to glasses every other frame is trivial. There is no compelling reason for TV manufacturers to leave it out.

      Wait... I thought regular progressive-scan HDTV ran at 60Hz, while 3D TVs ran at double that (120Hz) to get 60Hz updates to each eye?

      --
      Bow-ties are cool.
    35. Re:I KNOW! Ebert's point! It is bulshit. by TemporalBeing · · Score: 1

      Well, that's because you didn't watch the extras on the LOTR disks. While they did use a big of computer techniques to glue things together they also had an entire cast of stand-ins - other actors - that played the scenes, in full costume and makeup to look like whomever they were replacing. No camera distortions were required.

      --
      Truth is like the sun. You can shut it out for a time, but it ain't goin' away. - Elvis Presley (source: imdb.com)
    36. Re:I KNOW! Ebert's point! It is bulshit. by StikyPad · · Score: 1

      Watching even the best-made 3D movies is tiring and distracting.

      I have no doubt that this is true for many people, but my experience is quite the opposite (though it still doesn't bode well for 3D in my household anytime soon). When I'm watching a 3D film, the effect fades into the periphery after about 10 minutes -- I forget it's even there. And it's not just me. My friends' kids can become so adamant that a movie is "not in 3D" that they have to physically move around the room to reboot the illusion.

      But what I really dislike about 3D is that it screws up the typical visual cues about what's important in a scene; techniques that have been long honed with decades of practice simply don't work with the extra information provided by 3D. It's not enough to center on a subject when the background and foreground are providing such a compelling distraction, and depth of focus is a non starter -- all 3D films must have infinite focus for the illusion to work. Worse, the infinite focus makes characters appear even smaller than the mind expects them to be (at least for me; this effect may be subjective). Characters don't become *more* massive or realistic with 3D; on the contrary, they become more ethereal.

      I believe much of this is the reason 3D hasn't caught on already, not for technical reasons. After all, the advent of polarized lenses has been around for decades, and yet most films remained firmly planted in the realm of 2D. 3D is a gimmick that adds neither realism nor substance to the presentation, and even as filmmakers learn to handle it better (as arguably was done with Avatar) its limitations and drawbacks as outlined above make it the wrong choice for most serious cinematography. In an honest cost/benefit analysis, it simply comes up short.

    37. Re:I KNOW! Ebert's point! It is bulshit. by Attila+Dimedici · · Score: 1

      Are you sure you watched the extras on the LoTR disks? Because that is where I got the info that Peter Jackson used a whole bunch of different tricks(camera and otherwise) to get the various proportions right. Peter jackson explicitly says that they didn't use just one technique, that they used every trick he knew of. Yes, they had other actors who they used for distance shots, or shots where the characters faces were not clear, but there were many shots where they had both a fullsized character and a hobbit in the same scene where they used camera tricks to create the impression that Ian McKellan was much taller than Elijah Wood (to use one example).

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    38. Re:I KNOW! Ebert's point! It is bulshit. by StikyPad · · Score: 1

      That's easily avoided by using a powered sub.

    39. Re:I KNOW! Ebert's point! It is bulshit. by TheGratefulNet · · Score: 1

      powering the subwoofer is kind of implied. that has nothing to do with the SOURCE channel having it own discrete source. since subwoofer freq's are entirely within (and common mode to all) channels, it never had to have its own channel - that was kind of absurd. otoh, it did make the electronics a LITTLE easier to implement IF you assume that lows ONLY happen on the sub channels (.1 channel) and then you can ignore highpassing all the others above, say, 100hz.

      --

      --
      "It is now safe to switch off your computer."
    40. Re:I KNOW! Ebert's point! It is bulshit. by Belial6 · · Score: 1

      That is correct, except that many of the TVs coming out now refresh at 120Hz, or even 240Hz. As technology marched forward, the cost of upping the refresh rate plummeted.

    41. Re:I KNOW! Ebert's point! It is bulshit. by hedwards · · Score: 1

      I had a 5.1 set up for a while and it was awesome. It really put you into the movie. Your ears are capable of figuring out where sounds are coming from, and it's much easier to implement than 3D TV is. Plus it's a lot easier for the brain to make a 3D image out of a 2D one than it is for the ears to create a 3D soundscape out of 2 speakers. The thing of it is that the sounds coming out of the rear speakers are different than the ones coming out of the front one.

      Unless of course you're talking about that horrendous calculated 5.1 that utilizes only the traditional 2 channels.

    42. Re:I KNOW! Ebert's point! It is bulshit. by hedwards · · Score: 1

      I've listened to EAX and A3D, and they don't compare at all to genuine 5.1. I'm sorry, but it's not even close. I'm pretty aware of my auditory surroundings and those two technologies never did much if anything. I have to admit that I never heard a difference at all. Didn't matter whether it was on or off.

    43. Re:I KNOW! Ebert's point! It is bulshit. by hedwards · · Score: 1

      That's why my 5.1 set up got replaced with a 2.1 system when it broke. The effect was amazing, but it was cumbersome and I didn't have an easy way to place the speakers.

    44. Re:I KNOW! Ebert's point! It is bulshit. by hedwards · · Score: 1

      I doubt it. People have been saying that for well over 50 years and it still hasn't come to pass. It took less than 50 years to go from black and white silent films to color talkies. I just don't see it coming anytime soon without a serious advance in technology. Best I can imagine is a sort of TV playbox with the action acted out in the confines of the box. Anything that projects out of a box is going to take a lot longer if ever.

    45. Re:I KNOW! Ebert's point! It is bulshit. by Anonymous Coward · · Score: 0

      better and cheaper (probably ueber-high-end if the same amount of money spent) would be configuration with headphones ;)

    46. Re:I KNOW! Ebert's point! It is bulshit. by ppanon · · Score: 1

      Good point regarding a independently powered subwoofers. However isn't the point of a single powered subwoofer that the low frequencies are considered omnidirectional? Doesn't it therefore include the low frequency signal combined from both left and right channels (in 2.1) and center/side/back channels in 5/7.1? While it certainly is derived from the combined signal of the other channels, feeding both the subwoofer and mid-range speakers from the same channel outputs would, it seems to me cause issues both with cable routing ( 2 to 7 cables running into the subwoofer) and cabling impedance (driving two sets of cables with different lengths from the same output).

      --
      Laissez lire, et laissez danser; ces deux amusements ne feront jamais de mal au monde. - Voltaire
    47. Re:I KNOW! Ebert's point! It is bulshit. by oliverthered · · Score: 1

      I found the centre speaker with 5.1 a bit crap personally. not sure if they've improved on it.
      EAX and A3D work well with a good set-up or headphones.
      checkout Psychoacoustics

      --
      thank God the internet isn't a human right.
  20. Vergence / Focus not a Cinema problem by TheSync · · Score: 5, Informative

    From this reference:

    According to Prof. Martin Banks, Professor of Optometry and Vision Science at U.C. Berkeley, the vergence-accommodation conflict should be kept at less than ½ to 1/3 diopters for the majority of a 3D viewing experience to avoid discomfort and fatigue.

    Which means if you are sitting ~16 feet from the screen, things can come ~10 feet out of the screen without you having any discomfort or fatigue. That is plenty of depth budget for most 3D movies. Thus, focus/vergence mismatch is not a real problem for stereoscopic 3D cinema.

    Now if you are ~20 inches from the screen, things can only come out ~3 inches out of the screen before potential discomfort or fatigue, so vergence/focus mismatch is a real problem for small screens. Thus personal gaming devices, computers, and televisions will need careful depth budgeting in stereoscopic 3D.

    "Super multiview" non-glasses 3D displays (generally with >32 views) where more than one parallax image is projected into your pupil at a time can force you to focus on the virtual 3D image where your eyes converge (this is how a hologram or the real world works, only they have nearly infinite number of parallax views).

    1. Re:Vergence / Focus not a Cinema problem by Anonymous Coward · · Score: 0

      What about depth? I think that's the true power of a 3d display... being able to simulate a window open to a deep vista. Is there a limit to how far BACK a 3d display can comfortably display? Or is it infinite?

    2. Re:Vergence / Focus not a Cinema problem by TheSync · · Score: 1

      Is there a limit to how far BACK a 3d display can comfortably display? Or is it infinite?

      Once you are >=4 meters in front of the screen, there is no limit to how far back into the screen a virtual stereoscopic image can comfortably be.

    3. Re:Vergence / Focus not a Cinema problem by wmeyer · · Score: 1

      The ratio of difference between the perceived vs actual focal distance remains a problem, though if the screen size has a finite limit and seating distance does not, your statement contains some truth. ;)

      --
      --- Bill
    4. Re:Vergence / Focus not a Cinema problem by Anonymous Coward · · Score: 0

      So what about *into* the screen? I find into-the-screen scenes much more amazing. In Coraline 3d, during the theater performance scene, the theater in the movie looked like it extended 50 feet back into the screen. I was amazed. It's still the only movie that, I think, did 3d right.

    5. Re:Vergence / Focus not a Cinema problem by Thing+1 · · Score: 1

      How does a ratio of 16/10 translate to 20/3?

      --
      I feel fantastic, and I'm still alive.
    6. Re:Vergence / Focus not a Cinema problem by islisis · · Score: 1

      You are omitting depth beyond the screen. To me this has always been the major attraction of stereo 3D (things look huger - same retinal image at greater depth perception).

      Desktop and television displays are able to display infinite beyond screen depths quite easily and comfortably.

      Realtime generated stereo 3D like games should all have accessible options to tune max/min depths. This is my one wish for the development of 3D gaming.

  21. I'm sure will be an surgical procedure ... by porky_pig_jr · · Score: 1

    or something, to adjust our eyes to commercial 3D. Probably it will become obligatory at some point, done shortly after birth. We all should support our entertainment industry, shouldn't we?

    1. Re:I'm sure will be an surgical procedure ... by countSudoku() · · Score: 1

      Imagine, if you will, a world full of people only able to view paid-for media. DRM for your brain. What a wonderful world that would be.

      --
      This is the NSA, we're gonna geet U h@x0r5! Also, what is a h@x0r5?
  22. What? Ridiculous by presidenteloco · · Score: 1
    --

    Where are we going and why are we in a handbasket?
  23. butthurt by Lehk228 · · Score: 1

    sounds like the interviewed editor is just butthurt. you can't say something will never work when it has obviously been working, avatar came out in 3D, then plenty of movies have followed suit, like avatar these have mostly been shallow eye candy movies (Tron), but Alice in Wonderland was available in 3D and had a solid story to go with the visuals.

    --
    Snowden and Manning are heroes.
    1. Re:butthurt by Blakey+Rat · · Score: 3, Insightful

      Yeah, it was a huge fad in the 50s, too.

      Nobody's going to deny that Avatar was a great experience in 3D. Problem is... every other 3D movie ain't Avatar.

    2. Re:butthurt by Anonymous Coward · · Score: 0

      Whether or not the current push will end up being a fad rather than a lasting trend is something that only future history can answer.

      However...

      When even fairly low-budget movies can be shot in 3D, there's certainly not as much of a financial barrier as there was in the 1950s.

      The technology has also improved - we can now enjoy full color stereoscopic 3D, rather than the red/blue, red/green, red/cyan glasses approach of the 1950s. If you counter-argue that people at the time would be used to black and white film anyway, you ignore the fact that the left eye sees one color and the right sees another; even though the two images merge, the colors wash and alternate in trippy clouds as the brain tries to decide whether the image is red or blue/green/cyan.

      In addition, we now actually have 3D television sets to enjoy these 3D productions at home - this is far from the situation in the 1950s where the average consumer could, at best, get some ViewMaster slides of a movie sold around its release time.

      Finally, we also have 3D content creation tools that are readily available.. both in the form of animation packages (e.g. Blender) but also in the form of cameras and camcorders sold at the consumer level that will record in stereoscopic 3D. Though these have been available in one way or another even in the 1950s, their cost and the lack of display media (short of expensive lenticular print services well after the 1950s) meant there wasn't much of a market for them except with enthusiasts.

      Comparing this push to the 1950s 'fad' is tantamount to comparing apples and oranges if you look a bit further than just the label 'in 3D'.

      That said, my guess is that it will always remain a bit of a niche market simply due to the inherent issues that some people have with it (from a directorial perspective of filmmakers having to tune the movie to 3D shooting, right down to the "funny glasses" arguments), but it seems to become too pervasive to truly be a 'fad'.. if nothing else, people's holiday camcorders will have a 3D option and since they -can- shoot in 3D, they might as well; similar to all the people with HD camcorders who end up uploading the videos to YouTube to share with their family, even though they could probably shoot in VGA and it would still be a greater resolution than most YouTube viewers' experience (360p).

      If anything, it has more to fear from other developments surpassing the stereoscopic 3D technology than a lack of public/manufacturer/content creators/etc. interest.

    3. Re:butthurt by Memroid · · Score: 1

      Nobody's going to deny that Avatar was a great experience in 3D.

      I have no depth perception, you insensitive clod!

    4. Re:butthurt by Blakey+Rat · · Score: 1

      There wasn't much of a financial barrier in the 50s, 3D was pretty cheap. Hell, Jaws 3D was made in 1983... and if you've seen it, you know it was made on a shoestring budget.

      You're right, though, the technology has improved a lot, which might give it more staying power. But at this point, I wouldn't debate with the guy calling it a fad, and I wouldn't debate with the guy saying it'll change movies forever... too early to tell. (I'd lean towards fad though.)

    5. Re:butthurt by prockcore · · Score: 1

      but Alice in Wonderland was available in 3D and had a solid story to go with the visuals.

      That's a joke, right? One, Alice in Wonderland is a 2D-3D conversion, which means it's the movie equivalent of a popup book. Two, Alice in Wonderland is a horrible movie.

  24. Not the problem. by Anonymous Coward · · Score: 0

    3D cinema works very well. The only problem is that there are no 3D films, just 2D stereoscopic ones.

  25. he has a point by X10 · · Score: 1

    I think Murch has a point here. Converging on one distance and focus on another is not what your eyes were made for, or rather, what your brain was made for. If you'd stay in the 3D cinema for the rest of your life, your brain would adapt quickly. But adapting to a situation where one moment you're in the cinema and another your in reality, that may prove harder. Although, I must say, I thought I'd never get used to vari-focus glasses, and I did within a day.

    --
    no, I don't have a sig
    1. Re:he has a point by larry+bagina · · Score: 1

      Just like black and white movies! Black and white is not what your eyes were made for, or rather, what your brain was made for. If you'd stay in the BW cinema for the rest of your life, your brain would adapt quickly. But adapting to a situation where one moment you're in the black and white and another your in color, that may prove harder

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

  26. Re:It worked well enough for me. by Anonymous Coward · · Score: 0

    Of course "it works". The point is that it is not well designed for human consumption, it causes headaches and eye strain. As a gimmick (see once on occassion for the "cool factor") it works fine but it isn't a good permanent fixture unless you hate being able to see properly.

  27. Obligatory XKCD by hedwards · · Score: 0
    1. Re:Obligatory XKCD by Culture20 · · Score: 1

      Only basement dwelling nerds who were thrown down the stairs as a baby think XKCD is funny.

      Some day I hope to see the upstairs for real, but until then xkcd keeps me pacified.

    2. Re:Obligatory XKCD by Anonymous Coward · · Score: 0

      I believe you're missing a negation.

  28. Re:TFS: "very taxing, if not downright debilitatin by msauve · · Score: 1

    "Always thinking that the ultimate aim/goal of the media industry is 'to debilitate'."

    If, by "debilitate," you mean separating you from your money, you're correct.

    --
    "National Security is the chief cause of national insecurity." - Celine's First Law
  29. Head/eye-tracking and electro-active lenses by blutfink · · Score: 1

    How about making use of head/eye-tracking and electro-active lens technology? Expensive, yes - but not impossible. I was under the impression that this stuff is in use these days in military-grade flight simulators.

  30. Re:TFS: "very taxing, if not downright debilitatin by foobsr · · Score: 1

    separating you from your money

    Well, that is also 'weakening', but I was imagining 'making stupid'.

    CC.

    --
    TaijiQuan (Huang, 5 loosenings)
  31. Say whatever you want to... by Immostlyharmless · · Score: 1

    Sure, it's not *perfect*. I'll give you that.
    There's ghosting on occasion.
    You can't always look at what you want to and have it be in focus on the screen (cause lord knows they *never* intentionally obscure background by having it out of focus in a 2D movie).
    After extended viewing sometimes your eyes hurt. (Again its not like my eyes ever hurt after walking out of a dark theater into a bright parking lot after watching a 2D movie, right?)

    You know what though? I've been playing CoD: Black Ops in 3D, it looked KICK ASS. I played Mafia II in 3D, guess what? It looked KICK ASS. I've watched at least half a dozen flicks now on my TV. For the most part, it all still looked KICK ASS. You don't want it? Fine, we get it; no one's forcing it on you. They still show all the 3D flicks in 2D, most of the HDTVs out there for sale are still 2D. So don't buy it, but please STFU already about 3D fail this, 3D fail that. Some of us like it, we bought it, and they are willing to sell it to us. You guys can go brood in the dark and watch whatever the hell you want to. Enjoy it, please! In the meantime, I'm going to go back to playing some more CoD...OMGZ in 3D. Let the hatefest continue...

  32. If you want really decent 3D by SpaceLifeForm · · Score: 1

    go outside.

    --
    You are being MICROattacked, from various angles, in a SOFT manner.
    1. Re:If you want really decent 3D by Anonymous Coward · · Score: 0

      go outside.

      Nah, framerate is too low.

    2. Re:If you want really decent 3D by Thing+1 · · Score: 1

      Or, repair one of my eyes. Meh.

      --
      I feel fantastic, and I'm still alive.
  33. Eye-Tracking To Improve Depth-Of-Field by LionKimbro · · Score: 1

    Reminds me of this YouTube video -- Eye-Tracking To Improve Camera Motion And Depth-Of-Field.

    I can see the limitations in a theater -- only one setting can be used by all people. But in a single person's experience, it has been made to work -- you can focus dynamically based on what the person is looking at.

  34. yes. by unity100 · · Score: 1

    and, as a geek who is very hard to please and very bitchy, i, heretofore, openly declare that, i LIKED avatar.

    in fact, i am hoping that some theater puts it up again, so that i can go see it again, instead of bitching pointlessly with people who think it is good to bash something popular.

    1. Re:yes. by Anonymous Coward · · Score: 2, Funny

      You're apparently, not very hard, to please, when it comes, to punctuation.

    2. Re:yes. by unity100 · · Score: 0

      that's probably because i dont give a flying fuck about punctuation.

    3. Re:yes. by Anonymous Coward · · Score: 0

      Or how how to spell a simple word like, "I."

    4. Re:yes. by unity100 · · Score: 1

      the more you pressure, the more i resolve to not oblige with the grammar fascism.

  35. Re:It worked well enough for me. by Chyeld · · Score: 1

    Except it didn't cause either, not in me at least.

    Nor did it back in the old days when I used my Elsa Revelator glasses to play games in 'true 3D' on my PC (before NVIDIA bought them and before the card that I bought for them died).

    And perhaps more importantly, even if it does at the start, your eyes learn to compensate.

  36. Re:It worked well enough for me. by MightyMartian · · Score: 1

    It also excludes a not insignifcant portion of the population with a number of visual problems. I have strabismus (wandering eye) which means that not only do I not appreciate 3D, I get split vision, making any possibility of enjoying a 3D experience pretty much impossible.

    Some day we'll have true holographic projection on an economical scale. At that point, if I'm still alive, I'll appreciate 3D. Until then, I'll have to stick to standard 2D theaters.

    --
    The world's burning. Moped Jesus spotted on I50. Details at 11.
  37. Re:It worked well enough for me. by Thing+1 · · Score: 1

    Yeah I tagged "ihaveoneeye", which is the truth. No interest.

    --
    I feel fantastic, and I'm still alive.
  38. Re:It worked well enough for me. by unity100 · · Score: 2

    it didnt cause any headache and eye strain for me, and i even had to watch it from a totally oblique angle (right at the left front seats) because tickets ran out in that huge theater.

  39. Re:It worked well enough for me. by MightyYar · · Score: 1

    I paid extra to see it at a IMAX theater, and while it wasn't great cinema, it was a fun movie. I'm glad I saw it, even if I found the notion of sex with a blue monkey highly disturbing.

    --
    W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  40. cool by unity100 · · Score: 1

    do you wear an eyepatch ?

  41. Besides... by roc97007 · · Score: 1

    Green Hornet sucked. 3D just made it suck harder.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  42. David20321 by David20321 · · Score: 5, Interesting

    Looks like Ebert is really set in his curmudgeonly "new forms of media are trash and always will be" pattern. Guess what -- 2D cinema already violates many of the visual absolutes that our ancestors took for granted. This article complains that 3D separates focus and convergence, but 2D cinema already separated those from visual perspective, something that never happens in nature. We also evolved to have control over the plane that we are focusing on, which 2D cinema takes away. Even aside from depth cues, our ancestors only needed to perceive motion when they themselves were moving, there was no idea of sitting still and watching from a moving camera. I guess this "motion picture" thing will never catch on. It will always make some people motion sick from camera movement or give them headaches from the brightness and flickering.

    What is with the timing of this article anyway? The most successful film of all time, Avatar, is a flagship of 3D cinema. Maybe his next article should be "why the cell phone can't work, ever" because calls sometimes drop. Or maybe "why flat TVs will never catch on" because they don't have as deep blacks as CRT.

    1. Re:David20321 by Anonymous Coward · · Score: 0

      I for one am waiting for this car fad to die off. Once we run out of oil we can give up on the madness and go back to a far more practical system. Now if we can just find 3 billion horses everything will be fine.

    2. Re:David20321 by sznupi · · Score: 2

      2D cinema already separated those from visual perspective, something that never happens in nature

      Of course it does happen, for very distant sceneries (think mountain range a few dozen km from you, for example); they are for all intents and purposes a flat background - as far as focus, convergence, parallax are concerned. But we see their spatial structure, visual perspective works.

      Watching "2D" cinema like that is effortless (especially since physically the eyes can settle in quite usual, relaxed mode)

      Avatar could be as well a huge success because of who made it ... I don't know, did the guy had some well-received movies earlier?

      --
      One that hath name thou can not otter
    3. Re:David20321 by lennier · · Score: 1

      I for one am waiting for this car fad to die off. Once we run out of oil we can give up on the madness and go back to a far more practical system. Now if we can just find 3 billion horses everything will be fine.

      Be careful what you wish for - we just might get there. Whether we like it or not doesn't seem relevant to whether nature will give us the option.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    4. Re:David20321 by lennier · · Score: 1

      Avatar could be as well a huge success because of who made it ... I don't know, did the guy had some well-received movies earlier?

      He has some problem with tying up all his subplots, though. I never did understand why the Alien Queen needed to use an iceberg to assassinate Sarah Connor's great-grandfather, or why the Weyland-Yutani android in the LAPD never revealed his true identity at the time.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    5. Re:David20321 by Anonymous Coward · · Score: 0

      You do know that 3D movies have been around since Ebert was a child, right? It's not exactly new -- just a new wave of the same old fad.

    6. Re:David20321 by Jafafa+Hots · · Score: 0

      The most successful film of all time, Avatar, is a flagship of 3D cinema.

      Yeah, Ebert could have made the same point by using this simple sentence. The flagship of 3D cinema was a steaming pile of idiotic shit marketed towards people with an IQ lower than my shoe size.

      --
      This space available.
    7. Re:David20321 by jedwidz · · Score: 1

      Thank you for making that point - all photography has focus artifacts from depth of field, unless you use a pinhole camera.

      And of course it's disconnected from how your eyes focus on the screen or page - otherwise scenic photos would always be blurry unless you viewed them on a huge screen at a distance of (I guess) 10m or more. Hardly something to complain about.

      In 2D films, depth-of-field serves (at least) two purposes - to give a sense of distance, and to guide the viewer's attention. In 3D films the situation is really just the same. The depth-of-field distance cues are consistent with the stereoscopy unless the 3D is poorly executed. And if the director really wants to allow the viewer to look at whatever they like (which is far from a given), they can still configure their cameras to give deeper focus.

      Besides this, good 3D stays behind the screen rather than coming out at the audience, which largely eliminates any weirdness with the viewers eyes trying to focus at the wrong depth. That's provided the viewer is a comfortable difference away from the screen. Again, no real difference from 2D.

    8. Re:David20321 by MemoryDragon · · Score: 1

      Well Ebert has a history of thinking his personal view is the worlds view. Look at his decades old opinion about video games being not an art. This reminds me on the old greeks which had the same discussion when theatre was invented.
      Every generation for thousands of years had their handful of Eberts!

    9. Re:David20321 by Anonymous Coward · · Score: 0

      Guess what -- 2D cinema already violates many of the visual absolutes that our ancestors took for granted.

      So you think that cave paintings were some kind of magic to our ancestors?

    10. Re:David20321 by Anonymous Coward · · Score: 0

      avatar sucked

    11. Re:David20321 by Jon+Abbott · · Score: 1

      Depth of field is definitely an issue for other reasons as well... normal video preferentially captures a limited depth of field (so that a larger lens aperture can be used to let more light in), but with 3D you would tend to want more to be in focus (larger depth of field) so that anyone can look anywhere in the scene. The trade off there however is that the lens would require a very small aperture, and the resulting video would often be grainy or too dark to work with. You can get away with using a small aperture outdoors, but when indoors or in other dimly lit situations it would just not work. This is one reason why TRON: LEGACY was a good application of 3D in my opinion -- many scenes, both bright and dim, were able to achieve seemingly infinite depth of field because they were computer generated. The creators of the movie had the luxury of being able to selectively reduce the depth of field during dialogue or for cinematic effect.

    12. Re:David20321 by Anonymous Coward · · Score: 0

      Your statements are misleading. 2d art has been around about as long as humans have been. Cave paintings are 2d, oil paintings are 2d, murals are 2d. Humans are fully capable of handling 2d images. The biggest issue with the release of film was the unknown side effects of simulating motion by flashing a series of images at a high rate which seems to generally be benign (except for some epileptic responses).

    13. Re:David20321 by Anonymous Coward · · Score: 0

      I was thinking, in reading the comments, that though mountains seem flat, clouds are also quite far away and we perceive them as three dimensional objects, even if they are stationary. Just food for thought.
      Avatar was a huge success because it catered to our guilt complex. If it wasn't so pocahontas/dances with wolves it would have just been another Elephant's Dream. And who here remembers that anyways.

  43. Works for me by cowtamer · · Score: 1, Interesting

    There is a certain percentage of people for whom stereoscopic 3D (as implemented today) will just not work. These people need to stop writing editorials and go do something more productive. The solutions to the issues of vergence and accommodation (focus) are possible, but will take a little while to become commercial.

    By the way, I've seen Captain EO (the ONE 3D movie edited by Murch, on whose letter Ebert bases his opinion) and I was NOT impressed...

    3D will _never_ work for the following people:
        * People who are stereo blind (i.e., don't see 3D in real life either)
        * People who are extremely sensitive to motion artifacts
        * People who are watching badly made 3D (i.e., converted from 2D, or edited badly)
        * People who think it's a good idea to watch anything 3D for more than 2-3 hours at a time at the current level of technology

    3D _might_ work for the following people with some more exposure, but probably won't:
        * People who've never worn glasses and can't handle the thought of something on their face
        * People who are extremely sensitive to vergence (how the eyes are positioned relative to each other) and accommodation (focus) mismatches
        * People who get motion sick easily

    There are many "killer apps" for this tech over the horizon unless people who delight in bashing things they themselves can't appreciate "win".

    Hint: The "killer apps" will probably not be the 3D-ization of current media such as news broadcasts or handheld consoles.

    ---
    “Well-informed people know it’s impossible to transmit voice over wires and that were it possible to do so, the thing would be of no practical value.” The Boston Post, 1865.

    1. Re:Works for me by WidescreenFreak · · Score: 1

      I wish I had mod points for you.

      I've been using the built-in red/blue 3D from nVidia with a number of my games, and for the most part it works great. Try flying through a mountain range or a bank of clouds in Microsoft Flight Simulator X with 3D turned on. Or watch IMAX Space Station 3D, which is phenomenally good even in red/blue. 3D WORKS! I sat completely mesmerized with the 3D of "Space Station 3D" Blu-ray 3D converted to red/blue with PowerDVD 9. My wife, who doesn't care for red/blue, watched some of it and said simply, "Oh, WOW!" Now, that said, in order to get the proper filtration I needed to double-up on the red/blue tint by gluing the cells from pair of glasses onto the front of another pair so that the red and blue tints were darker. That eliminated ghosting completely and made the images nearly flawless in their 3D effect.

      3D does absolutely work. The problem is that the technology is nowhere near perfect, but like any other technology it has growing pains. Sadly, the haters use it as an excuse that it will NEVER work, which is utter bullshit.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    2. Re:Works for me by wmeyer · · Score: 1

      A reasonably correct expression of your assertion would be that you are sufficiently titillated or diverted by the present stereoscopic films being offered. What has been produced is decidedly not 3D.

      --
      --- Bill
  44. The best part by Anonymous Coward · · Score: 0

    is all the "expert" advice we'll get from the Slashdot crowd telling us how Murch is wrong and how 3D is so super awesome cool. Just like it was in the 50s.

    1. Re:The best part by BitHive · · Score: 1

      These comments remind me of articles about distracted driving. Someone does a study that shows texting has a negative effect on driving ability and a million slashdot experts line up to post about how the finding doesn't apply to them and their superhuman multitasking abilities.

  45. Same goes for a drawing... by denzacar · · Score: 0

    Or a still photo. And yet people make movies.

    All those "points" are pure bullshit.

    Apparently, people didn't evolve to be fooled by 3D illusions.
    Quick! Someone call Escher and tell him he was wrong.
    And speak up - he's been dead since 1972, so he may not hear you at first.

    And that "no immersion for 3D" is utter nonsense.
    That "kind of dreamlike "spaceless" space" when watching anything is called BEING BORED TO SLEEP - not "immersion".

    WTF! I'm supposed to be immersed into 2D movies due to its superior qualities? Where is all that immersive porn then?
    Wouldn't that be the first genre we noticed the effect with? It sure as fuck grabs everyone's attention.

    Come on, raise your hand if you have ever thought you are actually IN THE MOVIE while watching it.
    Anyone? Anyone? Bueller?
    Hold on... wait... I once got up to answer a phone that was ringing on the screen - CAUSE I WAS FALLING ASLEEP WHILE WATCHING THE FUCKING MOVIE!

    Only single point that is sorta true is about 3D being more expensive. So?
    Colored pictures used to be more expensive too. Just like CGI.
    Hey... Remember when a computer would cost tens of thousands of dollars - and it wasn't even an Apple?

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
    1. Re:Same goes for a drawing... by foobsr · · Score: 1

      And that "no immersion for 3D" is utter nonsense.

      Agreed; Startrek had a proof.

      CC.

      --
      TaijiQuan (Huang, 5 loosenings)
    2. Re:Same goes for a drawing... by AK+Marc · · Score: 1

      Apparently, people didn't evolve to be fooled by 3D illusions. Quick! Someone call Escher and tell him he was wrong.

      He did 2D illusions/paradoxes of 3D that were most certainly not in 3D. They just abused a number of our 3D cues to trick us because of how we observe 2D.

      Only single point that is sorta true is about 3D being more expensive. So?

      So it isn't true that the movies are requiring your eyes to focus at a distance different from what the lenses need to focus? Or are you conceding that to be true but asserting that it isn't a problem that causes eye development problems in children and headaches in adults?

  46. LISTEN YOU FRANKENSHIT CAIRO COMMIE !! by Anonymous Coward · · Score: 0

    I don't wear an eyepatch. I have glass, and very fine glass at that. Big whup! You wanna fight about it?

  47. Murch is at least partly right by wmeyer · · Score: 1

    Murch is right in his analysis of the problem, and that's why the stereoscopic process in use now so closely resembles what you see in a ViewMaster, but does not look like what your eyes see in real life. Whether he's right about a possible solution with holography remains to be seen. It may yield a workable solution for a small audience, but it may also be unworkable in even today's small cinema spaces.

    The industry has already learned the reality of Murch's analysis; I've attended engineering presentations on the problems, and the issues which are presented by attempting to cheat the eye on a single focal plane. One thing holography would fix is the problem of people getting sick when an inexperienced -- or foolish -- director tries to force the effect too far.

    --
    --- Bill
  48. Just like TV will ruin your eyes? by gatkinso · · Score: 1

    Whatever, Mom.

    --
    I am very small, utmostly microscopic.
  49. does not necessarily mean he is right by youn · · Score: 2

    there is a saying that says, "you have to listen to experts, they will tell you what is not possible, with wonderful theories about why... then you should just go and do it" :)

    I am sure he's got a pretty logical argument... the same way I have heard years ago there was no way you would never ever get more than 64K out of a phone line... then there was DSL

    some limits (like this one) are made to be broken :)

    --
    Never antropomorphize computers, they do not like that :p
    1. Re:does not necessarily mean he is right by __aatirs3925 · · Score: 1

      Very true, though I believe 3D should be more focused towards games right now since 3D games can do really well with it. Think about PS Move or Kinect with 3D, it would give games a better sense of depth. The current problem that I found while playing Kinect games is that you can't really tell what is coming up and have proper reaction for it. Like that ball game on kinect adventures? Well, there's also the terrible physics implemented in the game but that's beside the point. Though, holography would be amazing in both games and movies alike. I don't care if I have to buy layered screens and a projector instead of waiting for that "reflect off of floating matter" crap, that shit is cool!

    2. Re:does not necessarily mean he is right by geekoid · · Score: 1

      Actually that is hardly ever true when talking about actual experts. There are exceptions, but overall they are very rare.

      'Phone lines' couldn't carry more then 64 k..until the were changed. Phones lines is actually the phone system.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  50. Re:It worked well enough for me. by vux984 · · Score: 2

    i watched avatar in 3d huge screen, and it worked well enough for me to be impressed by it and not to regret 15 bucks i poured into it

    Ok. Yeah. It worked well enough for me to impressed and not regret the 15 bucks.

    Although I developed a headache, and my wife developed a migraine. And the plot was complete and utter predictable rubbish. Its basically unwatchable garbage. So stereotypical and cliched to the point that it is painful.

    But, I'll concede the headache inducing 3D was "neat", and I'm glad I saw it. I don't want to see it again though, and have little interest in seeing much else in 3D either. It's like a strobe ultraviolet light (black light)... pretty neat effect; kind of cool for them to pull it out for a bit at a night club. But I wouldn't ever in a million years want to switch all my lights over.

    Same with stereoscopic 3D movies, there's a niche for it. From time to time a movie will be worth watching with the effect, but not in a million years do I want network television to switch to the format.

  51. Presbyopia is a factor, too. by Ungrounded+Lightning · · Score: 2

    Vision scientist here ... sorry to have to disagree with you, but actually they are linked ... mostly for very near objects though, so the problems mentioned would be worst for handheld video games like the 3DS.

    And virtually unnoticeable for images that don't attempt to get within about twice arm's length.

    Also: For people of middle age and beyond, presbyopia drastically limits the ability of the eye to change focus depth. Older people would probably find the images very easy to view. Better than holography, in fact, because they'd stay in focus at all "distances" while a holograph would require the viewers to adjust focus when they can't. B-)

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  52. and you can't forget the framerate by ILuvRamen · · Score: 0

    What drives me crazy even worse than eye pain and unrealism is the fact that anything moving remotely fast looks like playing a 3D game on a 10 year old system. If I had to guess at what's going on, it's alternating frames during the 3D effects and only at like 30 FPS to begin with so the 3D effects are effectively at 15 FPS which looks AWFUL! Anything zipping across the screen in 3D looks like choppy crap and my gamer eyes can't take that.

    --
    Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
  53. And 2D will never work either by Shimmer · · Score: 1

    You can make the same argument that 2D movies will "never work" either. Projecting an image on a flat screen that somehow tricks our brains into thinking that it is looking at a real scene is just another "gimmick" that works well in some situations and poorly in others.

    --
    The most rabid believers in American Exceptionalism are the exact same people whose policies are destroying it.
  54. Only 70mm Black and White will do by WillAffleckUW · · Score: 1

    God never intended for us to see in color, after all.

    Purists can say what they want, but the cinephiles at the Seattle International Film Fest love 3-D.

    We also love black and white, Cinemascope, and whatever we can get our hands on.

    --
    -- Tigger warning: This post may contain tiggers! --
  55. ok by unity100 · · Score: 1

    i believed that you are the guy who i replied to. you successfully trolled me.

    1. Re:ok by Thing+1 · · Score: 1

      Uh, no, I am. Crater in the center of the optic nerve from birth. Peripheral, yes, so it helps while passing other cars. Otherwise, people think I'm looking over their left shoulder.

      --
      I feel fantastic, and I'm still alive.
    2. Re:ok by unity100 · · Score: 1

      you still have the excuse to wear an eyepatch.

    3. Re:ok by Thing+1 · · Score: 1

      Nope, I will lose some vision if I do that.

      --
      I feel fantastic, and I'm still alive.
    4. Re:ok by unity100 · · Score: 1

      you can get a transparent eyepatch, which will still appear as matte and black from outside, wear it, claim piracy, and still have your vision !

    5. Re:ok by unity100 · · Score: 2

      you can get a transparent eyepatch, which will still appear as matte and black from outside, wear it, claim piracy, and still have your vision !

      i had to repost this due to new interface.

    6. Re:ok by Thing+1 · · Score: 1

      i had to repost this due to new interface.

      Yeah I'm not liking it, it's a lot of work to respond to people now.

      --
      I feel fantastic, and I'm still alive.
    7. Re:ok by Thing+1 · · Score: 1

      Oh and thanks btw, had never heard of a transparent one before!

      --
      I feel fantastic, and I'm still alive.
    8. Re:ok by unity100 · · Score: 1

      i just invented it in this thread. but im sure someone else has done it before me. if not, it should be doable with the plethora of new advanced materials available.

  56. Millions of years by geekoid · · Score: 1

    of evolution has made us great at using tools, but we can ALSO play the piano.

    3d is working, and 3d is improving a lot.

    There is tremendous push behind this technology.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  57. Re:It worked well enough for me. by Anonymous Coward · · Score: 1

    Yes. I completely agree. I the 3D worked very well with Avatar. I think, as counterintuitive as it may seem, 3D seems to work well when the scenes are complex in terms of depth range. For simple 3D shapes such as boxes or 3D letters, it just doesn't work well. This is why Tron didn't work well in 3D. Also, it all depends on the glasses you get. For Avatar I got nice comfy 3D glasses that fit well, were very light, and had large lenses, so you aren't distracted by the frames. For Tron I went to a different theater (oddly, the theater was supposedly newer and better) and got crappy 3D glasses, that were heavy, had small frames, had a tiny nose bridge that sat on 2 points on my nose, and were very painful to wear. The glasses also make an enormous difference. And, the problem is, once people have one bad experience with 3D, they aren't likely to try 3D again for quite a while.

  58. apparent image size by markjhood2003 · · Score: 1

    It was very interesting to read about the smaller apparent image size (the "gathering in" effect mentioned in the article) of some stereoscopic moves. I've noticed this as well and it seems to be related to whether your eyes are converging or diverging. For instance, when using cross-eyed free viewing of stereo pairs (left eye sees image displayed on the right and vice-versa) the image looks small and cramped, whereas when using wall-eyed free viewing the image appears large and expansive. Does anybody have any insight into this and how it relates to stereoscopic projection in movie theaters? Perhaps this effect is just due to badly adjusting the convergence points in the editing process?

  59. Re:It worked well enough for me. by unity100 · · Score: 1

    lets see.

    i didnt develop a headache, despite watching it from almost an 15 degree angle. nor any eye issue.

    plot being predictable makes something bad, since when ? i dont understand why people have started to treat any kind of movie like a fucking detective novel. hellooo - you dont have to be surprised at EVERY fiction/nonfiction work you encounter. classic music pieces are always the same, however the 'telling' of the music by the performer makes the difference. its no different in movie, fiction. a story can be told a million times, but some may be far better than others.

    lets drop this extreme trait that plagues us geeks - noone has to please us all the time, and 'having seen all' does not require a medal, or give the reason to constantly bitch about everything.

  60. What's so hard to figure out here? by yodleboy · · Score: 1

    Hey, I have a news flash for you, shitty HD or 3D movie is shitty in 2D as well. I swear half these responses sound like "i went to see a movie i probably wouldn't have liked anyway but i saw it in 3d and also got a headache so 3d is the worst thing ever since hitler". I'm sorry you didn't enjoy it, but 3d probably wasn't the real problem.

    1. Re:What's so hard to figure out here? by Anonymous Coward · · Score: 0

      Hey, douchebag, did you miss the "headache" part? Yes, this fake 3D nonsense IS the real problem.

    2. Re:What's so hard to figure out here? by JunkmanUK · · Score: 1

      Hey, I have a news flash for you, shitty HD or 3D movie is shitty in 2D as well. I swear half these responses sound like "i went to see a movie i probably wouldn't have liked anyway but i saw it in 3d and also got a headache so 3d is the worst thing ever since hitler". I'm sorry you didn't enjoy it, but 3d probably wasn't the real problem.

      How to Train your Dragon, Coraline, Alice in Wonderland are movies that I saw in 3D then in 2D. I enjoyed all of them but felt the 3D was totally unnecessary and even served to break my immersion in the films at times.

      So no, you're talking rubbish.

  61. Yeah, those grapes must be sour, man by zippthorne · · Score: 1

    So, you're handicapped, therefore the rest of us can't have nice things, because YOU can't enjoy them?

    --
    Can you be Even More Awesome?!
    1. Re:Yeah, those grapes must be sour, man by Anonymous Coward · · Score: 0

      I believe the argument is, that most people are as the OP described, and therefore you're the one who's handicapped/different. Why are the preponderance of people having to deal with technology specifically tailored for the likes of you?

  62. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  63. Re:It worked well enough for me. by hufman · · Score: 1

    Correction: blue cat

  64. Re:It worked well enough for me. by macshit · · Score: 1

    Some day we'll have true holographic projection on an economical scale. At that point, if I'm still alive, I'll appreciate 3D. Until then, I'll have to stick to standard 2D theaters.

    With huge films, this generally isn't a problem, as there are generally a few theaters showing both versions, so one can choose, but with mid-level films (e.g., recently Tron), it's often the case that only a single theater nearby is showing the film -- and if it's the 3d version then I end up paying more than usual to see a crappy substandard film (noticeably dimmer than normal films, need to wear awkward and uncomfortable glasses).

    I'd rather they just raise the price and show the 2d version (call it the "haha aren't you lucky we didn't go with 3d!" tax...)!

    --
    We live, as we dream -- alone....
  65. 3D Tech improving, as Cinema tech is as well. by bradgoodman · · Score: 1
    Movies were originally in Black and White. That was also contrary to millions of years of evolution. As was the fact that they were in 2D only - and that they were being flashed at us at a slow refresh rate. The contrast ratio is nowhere near what it is in reality, and either is the level of color saturation. Even with these limitations, our meager brains still were able to defy millions of years of evolution and enjoy the format.

    .

    I'm not saying 3D doesn't suck, of course it sucks. I'm just saying it doesn't mean the format can't be improved upon.

    If it were up to me - I'd advise the indistry to focus more on improving the basic 2D format, so when I go to the movies, I'm not constantly disapointed that my 52" plasma TV at home, showing HD video looks better than what I'm seeing at the theatre.

    1. Re:3D Tech improving, as Cinema tech is as well. by maxwell+demon · · Score: 1

      Movies were originally in Black and White. That was also contrary to millions of years of evolution.

      No, it wasn't. Indeed, most of the image processing in our eyes/brain is done on a b/w representation of the image (it is, of course, not a simple b/w pixel representation, but the point is that color information is completely missing in those parts). That's the reason why we need brightness contrast to easily read text, or to get the impression of depth from perspective drawings. Just having color contrast at constant brightness just doesn't work too well. Basically color is processed "aside" and only mixed in back later in the process.

      Moreover, at night the light is too dim for our color receptors to work, therefore we have special b/w receptors in our eyes that work also at night. That is, if it is dark enough, we see naturally b/w.

      And finally, a black and white image is nothing but a color image where the colors are restricted to shades of grey. So even a visual system optimized for full color should have no problems with b/w images.

      The old movies being b/w is more like the movies being 2D. The natural environment we live in is 3D. But 2D is just a subset of 3D, and we naturally see structures surfaces. Moreover, each eye by itself gets only a 2D image, and moreover for things sufficiently far away, we don't get 3D information through parallax anyway. If our brain were not adapted to seeing 2D images, we'd be in deep trouble.

      However the problem with 3D movies, as the article (and even the summary) describes, is the strong link between focus and convergence in "natural 3D". This link still works for 2D movies (your eyes both have to focus and converge at the screen), however it doesn't work for 3D movies (you have to converge on the apparent position in space, but you still have to focus at the screen). This is different because it means you have conflicting information (part of your "eye control system" gives the information "it's close to you" while another part gives "it's at the screen depth" - two bits of information which cannot be unified, so the system is constantly running "out of spec" - note that what reaches your consciousness doesn't contain the focus data, it's all going on at low level).

      Yes, the format can be improved upon - provided we figure out how to make true holographic projections for movies.

      --
      The Tao of math: The numbers you can count are not the real numbers.
  66. Old 3D was better by Anonymous Coward · · Score: 1

    Back almost 30 years ago when the Disney Epcot place opened they had some 3D show that was incredible. I believe it used polarized glasses like they do now but the 3D in it was way better. I have never before or since seen anything as good as that. I mean they had 3D stuff that literally looked like you could reach out and touch it.

  67. Not necessarily holograms by Anonymous Coward · · Score: 0

    A sensor that can detect shifts in the eye's focus and alter the depth of field of a stereoscopic image could be used as well, perhaps even a neurosensor implant (although I would think an external monitoring system would be more appealing at first, perhaps a camera monitoring distortions of a non-visible (and low intensity) laser grid reflected off the retina - i have no clue...) combined with multi aperture photography (I believe MIT had some demonstrations of this) and of course a higher frame rate and field of view (think omnimax, 120p) could be pretty close to TRUE 3d cinema. Movement of the head or eyes would still be prohibited of course.

  68. Re:It worked well enough for me. by Anonymous Coward · · Score: 0

    Seriously, who cares about the not insignificant portion of the population with a number of visual problems? Not me. They release the movie in 3D and 2D. Go watch the 2D if your body isn't capable to watching 3D.

  69. Apple Branding by zooblethorpe · · Score: 2

    Wouldn't that be the iEye ?

    Cheers,

    --
    "What in the name of Fats Waller is that?"
    "A four-foot prune."
    1. Re:Apple Branding by zippthorne · · Score: 1

      iEye? Aye!

      --
      Can you be Even More Awesome?!
    2. Re:Apple Branding by steveha · · Score: 2

      Wouldn't that be the iEye ?

      iEye? Aye!

      (Ai yi yi!)

      Bye.

      --
      lf(1): it's like ls(1) but sorts filenames by extension, tersely
  70. For the most part... by bashibazouk · · Score: 1

    I agree. Avatar was quite long and I had no ill effects from the 3D. My Sega Master system I had back in the day, holy crap did those 3D glasses suck. I was good for twenty minutes on a good day before eye strain and head ache city...

  71. I dunno... by Charliemopps · · Score: 1

    I live about half a mile from a large Imax theater. The sell tickets for $16 each and are sold out nearly every show. I'd say it were gimmickry, but they've been doing this for over 5 years. I don't really like it for the regular feature films... 2hrs in those glasses kills you, and the directors seem to think 3D = no need for a plot (see Avatar) but Imax has a lot of documentaries that are amazing. They are less than an hour and it really is a interesting experience to have fish swimming around your head or looking off the edge of a cliff.

    1. Re:I dunno... by the+eric+conspiracy · · Score: 1

      IMAX 2D is nice - the quality projection and sound equipment give a much better entertainment experience than the typical theater.

      3D - I haven't seen anything yet that wowed me, and that includes Avatar 3D on IMAX.

    2. Re:I dunno... by maxwell+demon · · Score: 1

      IMAX 2D is nice - the quality projection and sound equipment give a much better entertainment experience than the typical theater.

      3D - I haven't seen anything yet that wowed me, and that includes Avatar 3D on IMAX.

      Grand Canyon 3D at IMAX did it for me. Probably that's because it's something which quite naturally asks for 3D.

      --
      The Tao of math: The numbers you can count are not the real numbers.
  72. It all depends... by UttBuggly · · Score: 1

    Several things.

    I'm over 50 years old.

    I've corresponded with Roger Ebert several times over the years.

    I like and respect him.

    I completely disagree with him on 3D in the cinema.

    For me, Toy Story 3 was an excellent example of what is possible. Meet The Robinsons was underrated but also had several excellent scenes where the use of 3D made them work better than 2D could have. For the most part, live 3D has a learning curve that hasn't been mastered yet, but I believe that will change.

    I don't own a 3D television...yet, but I think I certainly will in another couple of generations of the technology.

    I do wear glasses, but don't have headaches or issues with 3D glasses. Maybe I'm lucky or perhaps my cavemen ancestors were blessed with 3D wiring in their brains.

    --
    I am my own gestalt.
    1. Re:It all depends... by qc_dk · · Score: 1

      I do wear glasses, but don't have headaches or issues with 3D glasses. Maybe I'm lucky or perhaps my cavemen ancestors were blessed with 3D wiring in their brains.

      Only a small percentage of us are not. Contrary to what Murch proposes, there is nothing evolutionary going on. There is no physiological link between the focus and the convergence of the eyes. So we are talking about a reflex we've learned, and as such it can be unlearned. Much in the same way as there is nothing in nature that teaches our fingers to type or play the piano, so the first couple of hours are going to be slow and painful. But after enough training almost all of us can learn to play Chopin or touch type.

      I get the same amount of eye-strain from 3D and 2D movies, which I guess stems from having to hunt for where on the screen the focus is.

  73. Fixed parallax and the 3D uncanny valley by tverbeek · · Score: 4, Informative

    Another problem with any fake 3D (i.e. dual images projected on a flat surface with binocular separation) is the fact that the parallax is fixed. When you view a truly 3D scene, your head doesn't stay still; it moves, even if just a little. You're not just sampling the scene from two angles, but from multiple angles. If you want a better look at a background object, you move your head to one side, and the image shifts a little. That's part of how your perception of depth works. Its much the same as why you need more than two speakers to create a realistically 3D soundscape (because we judge the direction of a sound in part by moving our heads imperceptibly). Even the most perfect flat-3D projection system cannot simulate that.

    This doesn't mean that 3D "doesn't work", of course. It simulates an approximation of a scene, just as 24fps 2D images approximate it, and B&W 2D images approximate it less realistically, etc. But it will always fall sort of a true three-dimensional viewing experience. And kind of like a CGI rendering that doesn't quite look real (the Uncanny Valley), it'll always fall sort of satisfying.

    Until we get real 3D projections. :)

    --
    http://alternatives.rzero.com/
    1. Re:Fixed parallax and the 3D uncanny valley by Anonymous Coward · · Score: 0

      why you need more than two speakers to create a realistically 3D soundscape

      False. I've heard dozens if not hundreds of beautifully sculpted 3D sounds with a humble set of stereo speakers. Sounds seemingly from above or behind, or moving from behind to front.

    2. Re:Fixed parallax and the 3D uncanny valley by Anonymous Coward · · Score: 0

      they should just call it 2x2D and everybody knew what they got.

    3. Re:Fixed parallax and the 3D uncanny valley by Anonymous Coward · · Score: 0

      Or until there is head tracking...

      Cinema for one, sir?

  74. 3D isn't useful by joe_frisch · · Score: 1

    Human parallax only works well up to a few meters. In "good" movies (those that contain exploding spaceships, erupting volcanoes and tens of thousands of Mongols charging on horseback - or preferably all 3 ) the action is at a large enough distance that the 3D effect vanishes. If you try to turn a spaceship battle into a 3d effect, you wind up with inch-long spaceships fighting for control of your nose.

    The only movies were 3D might be useful would be porn flicks where presumably you might want to be close to the action.

  75. Downplay 3D as much as you wish by Anonymous Coward · · Score: 1

    Avatar 3D in Melbourne IMAX was still, by far, _the best motion picture experience_ I've had in my life. I walked out of the theater flabberghasted-- It was a breath of fresh air; I had no idea a movie could bring something new to the table in form of 3D which made it so, so much better than it could've ever been without.

    Unprecedented immersion.

    (mod down as much as you want; this is not about the story)

  76. The Flintstones was a documentary by Albinoman · · Score: 1

    Not to take away from your point, other than to point out more that he has no idea what he's talking about. This caught my eye in 2D: "And 600 million years of evolution has never presented this problem before." I have to ask what starting point he going from. I doubt early multi-cellular life was concerned about whether their eyes focused correctly.

  77. Re:It worked well enough for me. by Plekto · · Score: 1

    Avatar was done correctly and is the only appliaction of the technology that does work That is:

    1 - Digital. The displacement between the two images is on a per-pixel basis. This is too small for our eyes to easily discern. The image looks nearly identical with the glasses on and off from the perspective of focus.

    2 - Depth only. Adding an artificial dimension towards the audience is going to cause eye problems, but using it to overcome the limitations of film's optics and limited depth of field is actually more what our eyes expect and our brains desire.

    Maybe half a dozen films so far have taken this approach. The rest are the typical eye-strain junk that everyone complains about.

  78. Re:It worked well enough for me. by bloodhawk · · Score: 1

    myself and the 3 others I went with to see Avatar all complained about the eye strain or headaches by the end of it. Why is the plot being predictable bad? well if after 20 mins into the movie you can already work out what the hell is gonna happen by the end then really what is the point of a story driven movie? The characters were extremely shallow and cliche to the point where you had to cringe at some of the dialog and story. Having said that I enjoyed it to for the well done 3D, though it did ensure that I never want to watch movies in 3D again (at least with current tech).

  79. Autostereograms vs Murch by scrib · · Score: 1

    Autostereograms (aka random dot stereograms, some made by Magic Eye) only work because you CAN control convergence and focus separately. Yes, it can be easier further away and some people don't seem to be able to do it, but it WORKS.

    The 3D used in Avatar was beautiful, and in many other gimmicky films that project stuff into your lap, it WORKS. Is it perfect? No, of course not. You can see depth, but you can't move your head and look "behind" something. If you tilt your head wearing polarized glasses, the images blur and the illusion fails. Saying that 3D doesn't "work" because of this is like saying movies in general don't "work" because there are 24 still images flickering every second instead of constant smooth motion like in the real world.

    Walter Murch sounds like the kind of guy who still goes around saying bumble bees can't fly...

    --
    Help! Help! I'm being repressed!
  80. Re:It worked well enough for me. by NetNed · · Score: 1

    It was cool for a gimmick, but beyond the first 20 minutes of the film, nothing in 3-D was impressive to me. There was a little at the end, but even the falling of the tree was less then spectacular, the flying didn't really benefit from 3-D as optically stunning and in countless battle scenes the 3-D wasn't even noticeable. Move alll that to a TV and the less then spectacular becomes 10 fold.

    The only 3-D I have ever seen that made me say wow was that inside of a Disney park, but I would imagine that the cost to bring that to massive amounts of theaters would be too high, even through the first time I saw it was as far back as 1986. In 1986 it was still 100'rds more times impressive then the drivel that is 3-D in theaters now.

  81. I disagree... by jd2112 · · Score: 1

    And I submit my bank balance as proof. - James Cameron

    --
    Any insufficiently advanced magic is indistinguishable from technology.
  82. What will never work, at least for me: by Opportunist · · Score: 2

    Replacing good script, good acting, good plot and good characters with flashy effects.

    With a lot of the latest THREE DEEE Movies I get the idea that they add a dimension to the movie to make us forget that the characters are at best one dimensional.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:What will never work, at least for me: by cyber-vandal · · Score: 1

      That was happening long before 3D came to the fore.

  83. 3D movies give me headaches by cigawoot · · Score: 1

    I tried watching Avatar in 3D (I was forced to go with friends). Halfway thru the movie I had to take off the glasses and watch the movie 2D in a terrible-looking way because I couldn't stand trying to focus in on the background and it not focusing because it isn't a real 3D scene.

  84. Re:It worked well enough for me. by Plekto · · Score: 1

    Tron in 2D would be like going to an airshow while you're recovering from eye surgery on one of your eyes.

    Some movies are absolutely stunning in 3D, because they are done correctly. Tron didn't cause me a moment of eye-strain and I wear glasses (3D glasses are on top of my normal glasses).

  85. REally who? by BlackBloq · · Score: 0

    What moron puts this shit up? 3d is doing well, better than 2d ever did. This is such a fucking joke. You fucking twits quit wasting time!

  86. Motion blur by JimboFBX · · Score: 2

    If the only 3d I was exposed to was what I saw in theaters I would think 3d is inherently something that hurts your eyes. There's actually a couple things at play here:

    1. A lot of movie theaters have bad technology that results in unwatchable motion blur. Hey tards, for starters lets get both eyes IN SYNC. I suppose asking a minimum wage earning employee to make sure this is correct is out of the question, they can't even get their sound levels to be balanced half the time. Here's another fun fact: I get the same problem on my DLP TV when I watch a 3d movie on my PS3; I have to enable "movie mode" to get the motion blur to go away. I'm not sure if this is a TV problem or if they really recorded the blu-ray disk with one frame for one eye and the next frame for the other eye but I doubt anyone who isn't as tech savvy as me would figure this little thing out. It's subtle for one, no one wants to spend a bunch of money on a TV and PS3 and 3D movie then say out lout do everyone around them "hey does that look blurry to you when it moves?"

    2. The brain wants to control things when its in 3D. Despite having a lot of experience with 3D, being able to see stereograms without effort, and being able to play 3d games for hours on end, I don't feel that comfortable watching someone else play a 3D game. I get motion sick, I get eye strain, I feel things are blurrier or out of focus more often. I can't give a good explanation - maybe different parts of the brain are used when I play a game versus watching it.

    3. If you hear someone bitch about 3D then they probably wear glasses or contacts. Seriously, I'm not kidding. As a non-glasses wearer I can only venture a guess that the cause is that people's brains are actually compensating for something at all times without them realizing it. For example, on 3d previews the text floats about a foot in front of the screen. My mom couldn't focus on it. Given how often 3d floats that far in front of the screen I'd imagine I wouldn't enjoy 3d either.

    4. 3d is awesome for first person games. It is simply where it absolutely shines. There's no motion blur. You can set the depth to whatever you want. You are in control of the view so it feels natural. Real time strategy games can be kind of cool as well since it's like you have a bunch of toys in front of you fighting it out, but getting the depth to where it gives that neat effect without hampering gameplay is sometimes impossible if the game isn't already 3d ready.

    1. Re:Motion blur by JimboFBX · · Score: 1

      Sorry, I forgot 5:

      5. DONT TILT YOUR HEAD. If you without realizing always have your head slightly cock-eyed then you give yourself eyestrain watching a 3d movie. Here's a trick, cross your eyes a little. If the two images aren't exactly left/right of each other (i.e. one appears higher than the other) then your head is NOT titled properly to comfortably enjoy stereo-3d

    2. Re:Motion blur by penguinchris · · Score: 1

      I don't wear glasses or contacts. Both eyes are 20/20 or better. The 3D effect doesn't work for me, though. I'm not sure it's entirely a matter of being able to focus - I can see stereograms fine, for example (although with some effort required). I can't do Magic Eye-type things though.

      The problem for me comes with motion. If there's a perfectly still shot in a 3D movie, I can see it fine, just like a stereogram. As soon as things start moving - at all - it falls apart and everything becomes blurry and flickers and so on. I don't bother to even try seeing 3D movies because of this - Avatar, Tron, and most 3D movies are all about lots of motion (and I don't mind missing them since they seem to be mainly about the effects).

      I tried it a couple of times when they first started coming out, and realized it just wasn't in the cards for me. I have also been to most of the 3D movies in places like Disneyland and Universal Studios, and those never worked either (the CGI character in the Muppets one works, as well as some of the CGI liquid metal in the Terminator one - I think the very simple nature of those things helps - although the Shrek one, also fully CGI of course, didn't work so well so who knows).

      I tried a 3D display at Fry's that was running a loop of 3D video game footage. Again, it totally fell apart because of the motion. I was really disappointed because I'm sure if it works for you it would be awesome.

  87. The instantaneous position of your big head by nigeljw · · Score: 3

    Depth perception is not viewing in three dimensions. If you want three dimensions go develop a light field display (http://gl.ict.usc.edu/Research/3DDisplay/). Stereopsis is achieved perfectly using two displaced cameras to view the image. Parallax is not perfect unless head tracking is used to transform the view frustum dynamically. Its like static depth perception without it. Everyone knows that dynamic is always better unless it is typing (this is a funny truth/joke, I hope someone gets it).

    There is a huge difference between the 2D to 3D conversion process to produce films and using a stereoscopic camera with dual cameras. Cameron used stereoscopic cameras to film Avatar, though I am sure he used some tricks to accentuate some scenes. Chronicles of Narnia used the conversion process, so all the characters are flat (I mean in regards to video, and not plot development), but the computer generated backgrounds have depth perception.

    Somebody else mentioned that depth perception is past its prime. I agree with him/her. This is the same technology of the 60s. Until head tracking is combined with depth perception, all of the binocular cues are not active. Convergence can be achieved with future technology. The only problem with the current technology is that sometimes bad editors overlay foreground scenes (from a green screen) and backgrounds with different depths of field. This produces a wonky image that our brain has trouble processing. The Gestalt principles should be law when editing 3D video.

    Nintendo DS does not use stereopsis (two images). It uses big object detection with a computer vision library to detect the position of your large head. It does not produce two separate images for each eye to view. It then transforms the viewing frame to account for the position of your head. So if you are looking out a window, you can poke your head around and see around the interior of the edges of the screen.

    I can't believe I had to read this article so I could comment on it.

    3D films remind the audience that they are in a certain "perspective" relationship to the image. It is almost a Brechtian trick.

    What nonsense, this is only because its feels weird wearing those glasses. And the glasses tend to be less translucent around the edges which causes a dream like effect similar to the blurred borders in scenes used in 90s TV to evoke a dream state, and in some bad movies.

    The shifting of convergence he is talking about due to the strobing from horizontal motion would be greatly reduced using head tracking (with depth perception) to perfect the parallax, but it is kindof difficult unless everybody has their own display with a camera on it. A side angle camera is required to perfect this technology, as using the size of your head does not really determine you head z position. The dynamic/instantaneous position of your head is important.

    1. Re:The instantaneous position of your big head by jibster · · Score: 1

      That is not how the 3DS works. It does present 2 different images to your eyes and uses a parallax barrier LCD from Sharp for the purpose. I think it does do head tracking but this is in addition to its 3D display technique.

    2. Re:The instantaneous position of your big head by Anonymous Coward · · Score: 0

      I don't think the 3DS does anything of the sort. AFAIK it's just a plain-old parallax barrier screen. I've used it, and it has a fairly limited horizontal sweet-spot in which you can see the 3D effect. It doesn't change at all, and you need to be careful about turning the handheld. I'm actually pretty sure it does produce two separate images for each eye.

      I'm not sure where you got that idea from.
      I'm also assuming you are talking about the 3DS, not the DS.

    3. Re:The instantaneous position of your big head by xef6 · · Score: 1

      I'm pretty much 100% sure it doesn't do any head tracking. When I tried it out, there was no adjusting to my head position. If you leave the narrow horizontal sweet spot, the 3D effect immediately breaks down as you begin seeing garbled mixtures of the two frames.

  88. Re:It worked well enough for me. by unity100 · · Score: 1

    well if after 20 mins into the movie you can already work out what the hell is gonna happen by the end then really what is the point of a story driven movie?

    whats the point of going to a classical music concert, or a shakespeare play, or watching a classic movie again then ?

  89. Jaws 3D fad all over again by Dan667 · · Score: 2

    this is what happens when you let marketing people run wild with sales charts chasing things nobody wants.

  90. If you want a true 3D theatrical experience... by Anonymous Coward · · Score: 0

    ... support a local theater--the kind with live actors and technicians. Stage theater is dying a painful death in this country, and it is a damn shame.

  91. Theatre by sb98052 · · Score: 3, Informative

    has been in 3D for centuries.

  92. the whole film is sitting in raw avi files by circletimessquare · · Score: 3, Informative

    on my computer

    i started editing it. one problem: it sucks

    not story wise or acting wise. but technically. the sound is awful, scratching, wind-blowing, the lighting is obviously amateurish. i used wireless mics and you pick up odd hums and rf ghosts. a nightmare

    so there it will lie, forever, unreleased, until such time that i get over my perhaps too high self-standards about releasing a technically super-crappy movie in my name. but its embarrassing. i just don't want to edit it and release it. too depressing

    someday i may finish editing it, perhaps drunk, to get over the depression of how much it technically sucks, just for laughs. so someday, you will have your laugh at how much i suck at the technical aspects of filmmaking

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:the whole film is sitting in raw avi files by larry+bagina · · Score: 1

      ahh, thanks for the update!

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    2. Re:the whole film is sitting in raw avi files by halcyon1234 · · Score: 1

      Sorry to hear that, I've been looking forward to seeing the movie for years. (Funny how I hate movie trailers, but a one-line sig got me drooling).
      I'm not a movie tech by any means, but don't most movies end up re-recording almost all the dialog via ADR anyways?

    3. Re:the whole film is sitting in raw avi files by Zinho · · Score: 1

      I'm with Halcyon1234, I don't even watch horror flicks, but your sig's made me morbidly curious for ages.

      If it helps, remember that you're in good company - even Hollywood frequently gives up on capturing the sound live and goes to studio recordings for voice and effects. Seriously, if you ever come back to this project Foley will be your best friend. If it's not too late, perhaps you could get your actors back into a recording studio?

      Regardless, your project has my condolences, and I wish you the best of luck on your artistic efforts in the future.

      --
      "Space Exploration is not endless circles in low earth orbit." -Buzz Aldrin
    4. Re:the whole film is sitting in raw avi files by KZigurs · · Score: 1

      You are aware that movies generally re-record sound in studio (even if it's only a bedroom with some sheets hanged 2cm from the walls)? Also, even if the visuals are not up to the standards you expect, a reasonable sound track can quite likely pull it up a notch or two!

  93. First your missing his point and second he's wrong by goombah99 · · Score: 1

    Wow a long post and you missed the major point.
    After all the reasons he gives he get's to Murch. And Murch's key techicnical observations is this: because the silver screen is a scattering device not a hologram your eyes must be focused on the screens surface. But the stereoscopic convergence point of objects in the seen may far in front or behind the screen. In real life humans never see things in which the object they are focusing on is not at the convernce point. it takes effort to do that. Ergo 3d movies have a problem.

    Now holograms and volumetric displays of course would solve that but it's absurd to propose that for a movie theater at this point in time.

    While Murch is technically right, he is also ignorant of another well know effect that erases that. It's the hyper focal effect. What this means is that as long as the blur size of a defocused point is smaller than the resolution limit of your vision or any optical system (the blur circle of a perfectly focused spot) then the point is effectively in focus. In practice this happens for any object located far from you. For human eyes in a darkened room this might be something like 30 to 30 feet. so if you are that far from the screen then if your eyes focus on the convergence zone behind the screen, the screen itself is effectively in focus.

    This will break down for case of people sitting close to the screen and a convergence zone far in front of the screen. But other than that Murch is right for first order optics, and moot for second order optics.

    --
    Some drink at the fountain of knowledge. Others just gargle.
  94. 3D movies by Anonymous Coward · · Score: 0

    If u are blind in one eye and can't see out of the other, then I see ur point. I on the other hand like it from the first day 3d was shown in a theatre. No head aches and I have 20/15 vision and better than average night vision ! Cheer up things will get better.

  95. hyper focal distance by goombah99 · · Score: 1
    --
    Some drink at the fountain of knowledge. Others just gargle.
  96. problems with 3D movies by Anonymous Coward · · Score: 0

    I guess we could revive CINERAMA that would be great, no glasses !

  97. Movies are 2D we see in 3D. Ouch my Brain by Anti+Cheat · · Score: 1

    You can basically reverse every single argument this Walter Murch made when comparing the fact we see in 3D, so 2D movies conflict with evolution. You still have issues with convergence and focus in viewing 2D movies. His mountain analogy just made me laugh when I thought of how everyone has trouble determining just how far away that mountain actually is. There are many things wrong with 2D movies that can make peoples brains hurt..
    But! None of this takes away from the viewing pleasure of a well done movie be it in 2D or 3D. Just watch what you like

    1. Re:Movies are 2D we see in 3D. Ouch my Brain by maxwell+demon · · Score: 1

      You still have issues with convergence and focus in viewing 2D movies.

      No, you don't. You focus on the screen, and you converge on the screen.

      --
      The Tao of math: The numbers you can count are not the real numbers.
  98. Works for Me by rally2xs · · Score: 1

    I like the 3D movies. Sorry, that's all there is to it. They're more fun.

  99. 3D: Movies - meh, Games - yes!, Work - I thnk so by LongearedBat · · Score: 1

    I like a well made 3D movie. To me, that's a movie that uses sterevosion as yet another a tool in film making, but not as a feature. That will come, eventually, as the fad fades.

    But in 3D games I can tell you that the spacial sense that stereovision gives is awsome. Sometimes almost feels like cheating.
    In Total War games one gets a better feel for the lay of the land and can see exactly when the archers should fire that volley or the cavalry should charge for maximum effect.
    In WoW in monovision, I can see on the mini-map that the cave branches, and sometimes I must move back and forth to get some parallax with the mottled bitmaps to find that branch. In stereovision I clearly see the shape of the cave (who needs a map?), oh and the walls happen to be covered in mottled bitmaps.
    Apparently it's great with FPS's where you can estimate where to aim a rocket launcher so the rocket intercepts the target. (I don't play FPS's myself.)

    In tools, I can imagine Kinekt or PS3 controls in combination with stereovision. You'd start a session by calibrating four reference points: origin, X, Y, Z. Then you'd control things within that space. I think it could be handy in engineering, flight control, anything where spacial awareness and control comes in handy.

  100. Of course it will work by crohan · · Score: 1

    Just give it another 600 million years to let our eyes evolve with it -- then we may truly enjoy The Matrix ReReReReLoaded !

  101. Fad but possible by Anonymous Coward · · Score: 0

    Here's the thing about movies and the technology behind them, they are meant to do the impossible! I know a thing or two about 3D, particularly in the IMAX arena mentioned in the article, because I've been one of the few actually building the shows there for 3+ years now. Bottom line is this... Like anything in film when it's done well it works and looks great but if it's not done well, there's just no telling how bad it can really be. Right now, there is no standardization. It's all made up by the men in charge and their experience. At last count there are at least 8 major 3D philosophies currently being used. The first issue you run into is plain old conversion. How do you convert 3D type A to 3D type B? How was it shot? Avatar with specially designed 3D cameras looked awesome, especially in IMAX, although there's what I call a metallic halo sort of like artifacting, mildly odd geometry in places and plenty of room for improvement. Or Alice in Wonderland, shot in 2D and converted to what I call 3D cutouts, which looks ridiculous in places but overall done well. There are no rules, so you have to go on experience, and a LOT of R&D testing. From the 3D I've seen, IMAX 3D is the best because it has the best tech specs. The highest contrast and brightness ratio in the 3D world. It brings out many flaws with some technologies and techniques. But the one area where IMAX has everyone beat cold, by patent, is they do it with two eyes. They actually have two separate projectors, representing the eyes. I think you can't really beat that thinking seeing as though we have two eyes. The two eyes of a human being aren't particularly special when taken individually. Each eye sees a 2D image, its the brain that does the rest. Something my mind effortlessly does for hours at a time. But don't get me wrong, I hate 3D. I think it'll die soon enough, except maybe in video games and IMAX.

  102. stereograms depth-of-field only with no real depth by Anonymous Coward · · Score: 0

    When watching a movie I scan the screen, as I watched Avatar, I noticed what I wanted to look at was out of focus; there seems to be one focal point in 3D. What I've seen ( limited) in the TV 3d looks looks like stereograms depth-of-field only, figures still look flat. If you need to send a pie in the face of the audience you might want to rethink your script.

  103. glimmer by Anonymous Coward · · Score: 0

    One of the tricks of the eye that I like with 3D glasses is glimmer. You can't see glimmer with one eye, you can see shine, shimmer, or sparkle, but glimmer is a two eye thing. And objects that should glimmer don't in 2D movies. A my monoscopic friends just thought glimmer and shimmer were the same thing, course most of my stereoscopic friends never noticed either.

  104. Flawed Logic is Flawed. by VortexCortex · · Score: 2

    The crux of his argument is simple: 600 million years of evolution has designed eyes that focus and converge in parallel, at the same distance.

    That same 600 million years of evolution has designed humans that frequently focus at different depths to focus upon points of interest. Both 2D and 3D films fail to allow us to focus anywhere but on the screen.

    By this logic, 2D movies don't "work and will never work"; By this logic, the ONLY visual entertainment that can work is live: Plays, Opera, Concerts, etc. Unfortunately, it's not economical or practical to produce real time special effects and have actors deliver perfect performances with the same frequency that movies are played...

    Once again, by the flim critics' own line of logic, I have once again arrived at the conclusion I always arrive at when critics speak: There is no need for film critics.

    (...It would be awesome to have my own playhouse & players that could immediately put on any of the plays I want on demand; Sadly, a childhood incident involving a lost balloon, molten cheese and a bear's crotch has left petrified of those creepy animatronics.)

    1. Re:Flawed Logic is Flawed. by recharged95 · · Score: 1

      Not flawed: live performance is still a booming business. Especially in Vegas (including sfx!).

      2D--not as good as live, but gets the story across--it's enough to convey the information (entertainment or informational) nowadays, whether it's a great story, action, sfx, or boobs. And over the last 50yrs, we've gone pretty good at it.

      3D--it's trying to bridge live and 2D, but currently... it just flat out fails. Case in point: Avatar looks as mighty good on 2D Blu-ray and 2D IMAX.... as much as it does on 3D. What was gained (oh that I could not move my head in the 3D version)? If you lost "info" from live to 2D, guess what? You lost more from 2D to 3D (which is not what the sales promoters say). In the end, does 3D get the point across as much as 2D? IMO, no, it's about the same... maybe less due to the framing, lighting and shot requirements of 3D.

      Really, 3D is a solutions looking for a problem *or* that we haven't figured out how to use it yet.

  105. You kid by Hognoxious · · Score: 1

    converge in parallel

    Euclid. Google it.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  106. Avatar vs. Tron2 by kabloie · · Score: 1

    Well, I saw Avatar in IMAX and the whole thing was a series of Holy Christ Almighty moments. Saw it in the 3D regular cinema and it was about that good again. Amazing and unforgettable.

    So I plunked down extra cash for Tron2 in 3d last week, and literally lost the whole 3D feeling halfway through the movie. Lightcycles - couldn't tell. Cora? still couldn't tell. I don't know what I lost, if I'll ever get it back, or if James Cameron can find it again for me.

    I sure hope so because I want want WANT Avatar all over again.

    1. Re:Avatar vs. Tron2 by ildon · · Score: 1

      When I read posts like this, or hear people say something like this, I HONESTLY think they are lying to themselves. I saw Avatar in 3D. I was not impressed by the 3D. I was glad that someone finally realized that if you did want to make a movie 3D, you had to make it like an aquarium or diorama, and throw things at the audience's face, but to me this was fucking common sense. After about 30 minutes, I already was unimpressed enough that I had wished I had seen it in 2D because I was CONSTANTLY aware that I was watching a stereoscopic movie and it became distracting. I didn't get headaches or anything, but there was just a certain awareness. I couldn't get drawn in and just enjoy the fucking movie. I saw Tron2 in 2D and I enjoyed it. I will admit that watching the closing credits, I thought that might have looked cool in 3D. But it was the fucking credits.

    2. Re:Avatar vs. Tron2 by ildon · · Score: 1

      Correction: "and NOT throw things in the audience's face"

    3. Re:Avatar vs. Tron2 by mr_gorkajuice · · Score: 1

      I saw Avatar in 3D, and I was very impressed. Then, I saw it on Bluray. HD but 2D. Turns out that was just as impressive, if not even more so. Avatar just so happens to be a ridiculously beautiful movie. The hype that exists around 3D is probably more about Avatar being Avatar than it is about the actual 3D technology.
      Of course 3D "works". Claiming otherwise is ignorant (unless you're one of those 3D-impaired people). But it's probably not all that it's cracked up to be. The only thing 3D Avatar should teach its fans, is that 3D won't ruin what is already a masterpiece.

  107. Re:It worked well enough for me. by vux984 · · Score: 1

    whats the point of going to a classical music concert, or a shakespeare play, or watching a classic movie again then ?

    Because they are classics. (As opposed to merely old.) Lots of old movies aren't worth ever watching again. The one's that are classics are. Usually for the great acting, clever script, etc. And sure a solid plot helps make them watchable.

    What will Avatar be in 20 years? An early example of stereoscopic 3D, and about as much of a classic as the first movie filmed with "technicolour". Of interest to people interested in the history of film technology... and that's about it.

  108. Works for me but... by Maxo-Texas · · Score: 1

    I'm almost 50, I have no problems with 3d films.

    1) 3d doesn't matter to 95% of the film so it's a lot hassle for those few significant 3d moments.
    2) 3d is TOO EXPENSIVE. I'd pay a buck for it. I'm not going to pay three bucks for it when I can see the same film for four or five bucks. I'm definitely not going to pay three bucks on top of fourteen dollars for Imax unless it is something exceptional to me (Tron3d has been it so far).
    3) My mind remaps the 3d to 2d quickly. I noticed this in the light cycle battles in Tron3d. I noticed it in Avatar. I see a 3d image, but even 2 seconds later, it's stored in my mind in 2d and I sort of see it again as 2d.

    It's okay for some films. It's okay for a *SMALL* surcharge. It's not worth 3 bucks.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  109. My Anecdotal Evidence (not data) by Torodung · · Score: 1

    My wife, after seeing 2 3d films in short order (2 days apart), told me she hopes this is just a fad, because she's not going to want to go to movies if they're all 3d.

    I concurred. Even after seeing Tron Legacy, which was pretty good stuff (visually), I concluded that this is a novelty. The movie would have been better if they spent all that money on finding the right writers.

    It's nice to see it getting some press. "3d" is not like "talkie" pictures. It is a game changer, but in a way that seems limiting to everything but computer animation. Peripheral vision is a serious problem. I hope it doesn't last, because I will miss movies that work, and look good.

    As an aside, when you take off the glasses seeing things in real3d may persist. If you see in 3d for a period longer than 4 hours, take some Viagra.

    --
    Toro

  110. 24fps by RzUpAnmsCwrds · · Score: 1

    I can tell you my biggest problem with modern 3D cinema: 24fps.

    For whatever reason all 3D cinema is at 48Hz (24fps per eye). This creates a huge amount of motion judder, which (in my opinion) is much more noticeable in 3D.

    The 60p football game I watched on a 3DTV at Best Buy resulted in significantly less eyestrain and was much more pleasant.

    I used to dismiss "120Hz" TVs as a gimmick but since I purchased one (240Hz actually - Sony XBR9) I have decided that judder sucks. Motion interpolation like my XBR9 has is not as good as real higher-framerate content, but it still does a fantastic job of getting rid of judder in film. Yes, it makes film look like video. No, I don't care anymore.

    We don't watch many black and white films anymore, we don't watch films with crappy sound anymore, and we don't watch 4:3 films anymore. 24 frames per second is no more a part of the cinema experience than black and white was. It's time to move on and acknowledge that smooth motion is better.

    1. Re:24fps by leuk_he · · Score: 1

      There might be 2 answers to this. First problem might be that eyes really need more time to accomodate to 3d. Fast moving action scenes might be less appropiate for 3d in the current system. Maybe the problem really is 24fps, since blurring does not work the same way in 3d as in 2d.

      Anyway, the is a bigh change that we are stuck at 24fps for a whole generation of cinema hardware. So at least the movies should adapt to this technology, Digital film at least solves the problem that the quality of the movie is not degraded afte a few weeks of running due to scratsches.

      The solution is simple: No fast panning of the camera, and no big movements.

      The shock... hollywood will have to concentrate more on story instead of effects. and the camaraman is becoming more of an proffession again..

    2. Re:24fps by ThatMegathronDude · · Score: 1

      So many people have the misconception that 24fps of playback means that the film was captured thus. Most films are actually captured at 72fps (3 samples per film cell).

  111. Re:It worked well enough for me. by Tranzistors · · Score: 1

    Usually in classics it doesn't feel like someone is stabbing your ears with awl. Ok, sometimes it does, but I am not a fan of all classics anyway.

    Lets compare two movies – Avatar (physical and emotional pain) and Ultraviolet (enjoyed a lot).

    In Ultraviolet (not popular) plot is scarce: love story – one innuendo; description of the times they live in – few paragraphs. To understand anything, you really have to follow. But the part of the plot that is there is OK and makes sense, id est, I can understand why each character is doing what what they do, or at least imagine valid reason.

    In Avatar, the things that happen simply don't make this emotional sense:

    1. Harmony with nature – we plug them and own them (mind you that only Navi can pwn others)
    2. Dialogues, that are cheesy and hard to believe.
    3. Bad guys are sooooo evil and despicable. I can feel, how script writer is poking my brain to make me feel hate towards them. It is like super-stimuli and I am no fan of it.
  112. Compare it to color or sound by Neil+Boekend · · Score: 1

    There were similar comments on sound and color. Once, a long time ago, movies like Metropolis were created. They didn't need sound to carry their meaning. Sound could even have been a distraction. This doesn't mean we should turn the clock back many years. When technology progressed, sound became the default. This doesn't mean all films with sound are better than all films without it.
    The same counts for color. The difference is: the first color movies sucked in their representation of color. Some of the first 3D movies suck at 3D. Clash of the titans was a bad movie without 3D. The low quality 3d subtracted even more from that, but even with a good 3D the movie would have sucked. Piranha 3D was even worse. But there is a difference between that shit and Avatar. Avatar had a good story with beautiful images that were boosted by the 3d effects.

    There is also the (small) part of humankind who get real dizziness effects from seeing a 3d movie. The cause of this is due to the fact that each human brain is different: Each processes the information from the retinas in a different way. Different brains have different values for different sources of information. Compare it with seasickness: some brains can work with a difference in information between the eyes (I am standing still in my environment, the boat) and the vestibular system (I am moving) and some brains can't.
    This should not be a reason to stop making 3D movies: Did deaf people stop the making of movies with sound? They could not follow the story of these movies, so going to the cinema's was useless for them.
    I have the feeling Roger Ebert is in the category that can't handle the difference in the angle between the eyes and the focus distance. It's to bad for the 3D movies that he's a well known critic.

    source: Kijk (a dutch magazine), somewhere in the fall of 2010

    --
    Well, I might have a way, but it only works on a semi spherical planet in a vacuum.
  113. it's all in the eye of the beholder... by SuperDre · · Score: 0

    Personally I think current 3D-cinema does work, I don't mind the glasses and I do think it adds something to the mix (not for all kind of movies ofcourse). I think it's just pretentious/snob talk. as I said it's all in the eye of the beholder, as some people really don't like the glasses and those are the ones that regularly complain that 3D just sux.. Yes 3D can suck if done poorly, but even if it's done mediocretly it can add something..

  114. The biggest issue by MemoryDragon · · Score: 1

    Is less the eye of the viewer but the attitude of the movie industriy.
    a) Shoddy movies which have 3d plastered on top as afterthought
    b) The 3d tax of the movie theatres which is a hidden 25% price hike over here in Europe
    c) The smallest problem is the eye strain, you dont watch it constantly.

    Add to all this that movies at least over here in europe have become really expensive watching especially if you have to pay for a family and you
    can see why 3d itself is the smallest issue.
    I tend to avoid 3d like the plaque but not because of the eye strain.

  115. Re:It worked well enough for me. by MemoryDragon · · Score: 1

    Actually I was not too impressed, the 3d effects were nice and mostly non distracting, but the story really lacked and was shallow.

  116. 2 channels is enough... with headphones. by leuk_he · · Score: 1

    If you had headphones... this could be true.

    Virtual haircut (use headphones)

    Adding headphones to the glasses adds a price....

    Everyone is waiting for 3D (steoscopy) without glasses... well multiple audio sources might be the solution for 3d audio without headphones.

  117. Oh ... and 2D is so much better by maxm · · Score: 1

    May I kindly point out that 2D will never work either. It has even more problems than 3D. How will anyone evet get depth perception in a 2D movie :-S

    --
    Max M - IT's Mad Science
  118. He's WRONG! by John+Sokol · · Score: 1

    > most technically knowledgeable film editors and sound designers
    Clearly optics isn't one of his strengths.

    Anything beyond around 20 feet in a dark theater is infinity focus for the human eye and more like 6 feet in daylight.

    What this means is your eye focuses the same for any objects 20 feet away or further, Such as when sitting in a theater.

    So as long as the 3D isn't projecting images out of the screen at you, your eyes aren't going to notice anything unusual in focusing.

    So it's all up to how the 3D content was shot.

    Technical details:

    What we want to know is the hyper focal distance of the eye,.
    http://en.wikipedia.org/wiki/Hyperfocal_distance The closest point of focus at a given aperture, at which infinity falls within the Depth of Field

    Optics of the human eye By David A. Atchison, George Smith PG 214 has a nice graph on this.
    http://books.google.com/books?id=MHgx-jBA0TAC&lpg=PP11&ots=DGJxkLC644&dq=depth%20of%20field%20human%20eye&lr&pg=PA214#v=onepage&q=depth%20of%20field&f=false

    Astronomers the maximum iris opening is 7mm this gives a max aperture is f/3.5.
    Wikipedia says f/2.1 to f/8.3 http://en.wikipedia.org/wiki/Apertures

    The focal length of the eye is 17 mm http://hypertextbook.com/facts/2002/JuliaKhutoretskaya.shtml

    http://en.wikipedia.org/wiki/Hyperfocal_distance
    http://www.flickr.com/photos/robertseber/2372620675/ Optimal Aperture For Foreground Sharpness With Infinity Focus
    http://www.dofmaster.com/charts.html
    http://www.bobatkins.com/photography/technical/dofcalc.html

    I have some article on my blog about 3D content issues.
    http://videotechnology.blogspot.com/2010/08/thx-and-blufocus-join-forces-to-certify.html
    http://videotechnology.blogspot.com/2010/08/why-bad-3d-not-3d-glasses-gives-you.html

    --
    I am always doing that which I can not do, in order that I may learn how to do it. - Pablo Picasso
    1. Re:He's WRONG! by ET3D · · Score: 1

      Thanks for the references. It was clear to me that was the case, but it's nice that you took the time to provide the links.

    2. Re:He's WRONG! by Kartu · · Score: 1

      This "20 feet is focused as infinity" idea contradicts my own experience, sorry, and I don't think I have extraordinary eyes. Try it yourself please.

    3. Re:He's WRONG! by Anonymous Coward · · Score: 0

      So what do you think it is?

  119. Glasses by Stooshie · · Score: 1

    My main gripe with 3D is that, unlike any other special effect, the user needs to do something in order to experience it. With other special effects, the best ones at least, the viewer isn't even aware it is a special effect. If you had to put on special glasses to see a building blow up, say, then that special effect wouldn't be a success with the public either.

    --
    America, Home of the Brave. ... .and the Squaw.
  120. Are you kidding me? by Anonymous Coward · · Score: 0

    Avatar is the third largest earning film of all time. I was really impressed watching that movie, and I don't really care what this tech geek thinks.

  121. 3D fails every 30 years by benwiggy · · Score: 1
    3D seemed to be popular first in the 1950s, with all the schlock B-movie sci-fi; then it had another run in the 80s (I saw Jaws 3-D, which was rubbish then).

    Now it's having another go. I've seen Despicable Me, and Tron Legacy at the Leicester Square Empire, which is THX 1138 approved and pretty much the best cinema experience you can have. They actually REMOVED seats to improve the experience!!!!

    Given the choice, I wouldn't watch films in 3D. Both times, I wasn't expecting it.

    What March says is true: it's bad for your eyes, you have to constantly adjust your depth of field according to where the pokey object is; and it's primary use is simply the novelty of poking stuff towards you.

    This is a fad as it was in the 80s and the 50s. God only knows why anyone would want a 3D TV in their living room.

  122. Avatar by Anonymous Coward · · Score: 0

    Ha, he didn't see Avatar obviously.
    The best film experience I had ever.
    The Human brain is very adaptive. Learning not to focus (on subtitles mainly) is a simple trick that most people lean in a few seconds.
    Some people need a few minutes and only a few fail in this respect.

    I suspect Walter envies Cameron and doesn't want to see 3D.

    J.

  123. Re:It worked well enough for me. by mlush · · Score: 1

    Seriously, who cares about the not insignificant portion of the population with a number of visual problems? Not me. They release the movie in 3D and 2D. Go watch the 2D if your body isn't capable to watching 3D.

    Our local fleapits will often only show the 3D version or show one 2D at 12pm and four 3D at realistic times of day

  124. Re:It worked well enough for me. by Anonymous Coward · · Score: 0

    Learn to capitalize. GTFO!

  125. Purpose of 3D by Targon · · Score: 1

    Historically, 3D has been the stupid crap that "flies off the screen", which of course is very limited and does nothing to really enhance the movie experience. What many people have not been thinking about is when the entire film is done in 3D, there is a greater depth of field in all scenes, which DOES enhance the potential enjoyment of watching the movie. Without going into "how real does the 3D look" issue with people being very crticial of the current 3D implementations, one thing I noticed when I watched Avatar at an IMAX was that the scenes in the movie had a far greater field of depth to them than your normal non-3D movies.

    Now, as was the case with the move from mono to stereo, and then to surround sound, this enhancement in the field of view should be seen as a positive improvement overall. Did we NEED stereo sound when it came out? What about surround sound? Just adding that depth will act as a positive improvement, and let the "objects popping off the screen" garbage die.

  126. Never... by Pedrito · · Score: 2

    Yeah, 3D cinema will never work. Look at Avatar. It was a complete disaster. Nobody went to see it because the 3D experience just didn't work at all.

    1. Re:Never... by Anonymous Coward · · Score: 0

      Avatar was a great movie that was by chance shot in 3D, not a 3D movie that was great for being 3D.

      It would have done just as well in 2D (since it was distributed to 4000+ screens!)

  127. Re:It worked well enough for me. by shellbeach · · Score: 2

    Although I developed a headache, and my wife developed a migraine.

    One man's headache is another man's enjoyment. I watched the film twice and experienced no headaches, pain or fever. On the contrary, I found the 3D so realistic that I didn't even notice the effect of it after the first five minutes -- like the digital effects, it was convincing enough to not disturb my brain at all.

    And the plot was complete and utter predictable rubbish. Its basically unwatchable garbage. So stereotypical and cliched to the point that it is painful.

    Personally, I thought it was a cliched story (with some very two dimensional characters!) but nevertheless a story that I didn't mind hearing told again. Mindless entertainment, sure, but highly entertaining -- and given the record grossing levels I'd suggest that many people thought the same :)

    The point about Avatar, though, is that nobody (or very few) people went to see it primarily because of the 3D effect. The 3D fun was an added bonus, but people went because of the sheer grandiose scope of the film, and because they wanted to enjoy another retelling of the fish-out-of-water dances-with-wolves going-native story. The error of film makers post-Avatar has been to assume that Avatar's success was all due to 3D, and that by kludging bad 3D onto bad films they would somehow draw in the masses by recreating some of Avatar's magic.

    That trick was never, ever going to work.

  128. Dependant on distance and angle of view? by walterbyrd · · Score: 1

    As I understand it, for the 3D effect to really work, you have to be just the right distance from the screen, and you have to viewing the screen from just the right angle. 3D effect will work for viewers in the center of the theater, not so much for everybody else.

  129. Old news... by fuzza · · Score: 1

    OSC pointed this out a year ago (at least the focus aspects). I couldn't agree more...

    --
    Can't find examples of evolution? No matter, neither could Dawkins
  130. 4D Holographic Tesla Show Presents and Answer by sterlingda · · Score: 1

    In the last weekend of June, as part of an expo highlighting the life and inventions of Nikola Tesla, AV Concepts is going to help James Turner of Teslanet Entertainment Network introduce a new presentation method that has never been done before. A 2-D high-definition screen at the MGM Grand in Vegas will be the backdrop, with holographic images in front of it, interacting live with 30-40 performers on the stage. They're calling it "4-D – The next level of entertainment." This will be the first venue ever. And what better subject to do it with than the Father of the 20th and 21st centuries! A young actor posing as seeking material for a science fair project will transition from real, to holograph to 2-D, then back, as part of the 1.5-hour show. Bruce Heyning and his wife have joined the project as executive producers for the show. Bruce has been credited for the technical features utilized for uniforms in the movie Tron and this year's Super Bowl halftime show. What breakthrough free energy energy technologies would be good to include in the exhibit hall?

    --
    Tomorrow's news yesterday -- the bleeding, visionary edge.
  131. enhancement or eyecandy? by scharkalvin · · Score: 1

    I saw the Green Hornet and the 3D wasn't too dark (the glasses did darken the field somewhat but over all maybe 1/2 an F stop at most). After a while I didn't notice the 3D effect at all, most of the film didn't try to use it as eye candy and it was simply in the background though flying objects would suddenly flash into and out of view rather than be seen moving across the field of view. The only time that the 3D effect was effectively showcased was during the ending credits (cartoon like).
    The point is that if the editing doesn't try to overdo the depth enhancement the 3D effect is very subdued and you hardly notice it, but it IS there and the added depth looks real and natural. If the editing tries to showcase the 3D effect (things floating in front of your face), it's NOT a real world effect and looks it. That isn't a problem if this is the intent, a good thing at a theme park maybe but not in a drama.

  132. 3D is just DRM. by Viewsonic · · Score: 1

    The movie industry is pushing this so hard so normal 2D will go away and films can't be leaked anymore.

    1. Re:3D is just DRM. by GWBasic · · Score: 1

      All you need to do is grab an extra set of glasses and put one of the filters in front of the camera.

  133. Was presented at Graphics Hardware in 2003.... by N+Monkey · · Score: 1

    I was skeptical of his point myself, then I started paying closer attention and damned if he wasn't right. Sure it depends upon the film, but ones that are properly filmed give all sorts of interesting things they can do without the extra 3D technology.

    I'm not sure the effect discussed in that article is that significant at cinema screen distances but, FWIW, Kurt Akeley gave a keynote talk on the importance of linking convergence and focal distance at Graphics Hardware 2003.

    There is a paper on his research here.

  134. so not true! by Gravis+Zero · · Score: 0

    check out the pirate bay and you will see a zillion torrents for the 3d version of Avatar. yes, you have to have the tv and glasses but it's like saying bluray will stop piracy because you need a bluray player. simply put, you are wrong.

    --
    Anons need not reply. Questions end with a question mark.
  135. Jaw dropping by Anonymous Coward · · Score: 0

    Ebert used to find 3D movies jaw dropping.....Lately; not so much.

  136. Hypnotising oneself to perceive Avatar in true 3D by UpnAtom · · Score: 1

    As a hypnotherapist, I hypnotised myself to not notice many of the flaws of Avatar 3D and perceive it as if I was there.

    Opening scene, flying over the forest: my jaw dropped.

    Within about 10 mins I was feeling massively nauseous. With all the panning, it was exactly the same phenomenon as motion sickness. The relatively frequent jumps in perceptual position didn't help either.

    Took me a good hour to get my head past those. I had to close one or both or my eyes during that time in order to not actually be sick. But throughout, the 3D effect persisted and the film was made 10x better because of it.

  137. Re:It worked well enough for me. by Random_Goblin · · Score: 1
    while i may agree with your overall assessment of the artistic quality of avatar...

    What will Avatar be in 20 years? An early example of stereoscopic 3D, and about as much of a classic as the first movie filmed with "technicolour". Of interest to people interested in the history of film technology... and that's about it.

    I'm not sure this comparison to technicolour helps your case.

    As i understand it, the first big budget technicolor movie was the Wizard of Oz, and it was to most movie goers of the time utterly ground breaking

    [for people who may not have seen the film in a while, the begining starts off in "normal" black and white, it's only when Dorothy gets to oz that it switches to colour]

    I think its not an unfair comparison to the early scene in Avatar where there is a drop of water floating in space, 30 feet in front of the projected screen.

    For me that was a genuine wow moment at the new technology, which i imagine was the same reaction technicolour had

    I think from then on the problems with 3d detract from the movie more than they enhance it, and to be honest it's a pretty weak story with very 2 dimension (pun-intended) characterisation - ( except for the armoured mechs, Cameron is right in that EVERYTHING can be improved with armoured mechs...)

  138. Standard cinematography breaks under 3D by RogueWarrior65 · · Score: 1

    There are really two problems that ruin a 3D film. The first is that most cinematographers will use the blurring of the image known as depth of field to convey the third dimension. In the real world, your eyes don't do that per se so it jumps out at you on screen. This goes hand in hand with the human ability and need to look at everything in the real world but on screen a specific subject/actor is what the director wants you to look at so as long as you stay focused on that the 3D holds up. Once you start looking elsewhere on the screen it falls apart. Cameron did a decent job of maintaining the direction of your gaze which is why Avatar is the gold standard.

  139. Best solution I've found.... by mark-t · · Score: 1

    Sit near the back of the theater for any 3d film.

  140. Holografika by Anonymous Coward · · Score: 0

    http://www.holografika.com/Products/NEW-HoloVizio-C80.html
    This technology should diminish eyestrain + no need for 3d glasses!

  141. Define "Work" by Locke2005 · · Score: 1

    It seems to me there should be at least 1 seat in every theater for which the focus distance and convergence distance is the same. I always try to sit in the exact center of the theater. Note that by Murch's standards, stereo sound in a theater doesn't "work" either!

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  142. Not my post... by denzacar · · Score: 1

    See that "From:" part.
    And the link.
    And the quote marks.
    And that "By Daniel Engber Posted Tuesday, Jan. 25, 2011, at 12:00 PM ET".

    Granted, with this New Slash interface, I can't tell which the fuck is which either.

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
  143. At least use quote marks... by denzacar · · Score: 1

    This new interface is hard to look at as it is, without me having to guess when you are replying and when you are agreeing with me.

    Point of 3D is that it exploits the same imperfections of our eyes/mind combo that Escher's optical illusions did.
    Just like our imperfect eye allows us to watch the movies in the first place - cause we can't catch every single frame so we see a moving image instead of a bunch of still ones.

    So it isn't true that the movies are requiring your eyes to focus at a distance different from what the lenses need to focus? Or are you conceding that to be true but asserting that it isn't a problem that causes eye development problems in children and headaches in adults?

    If the 3D movie is done right, it compensates for all the focusing problems you might experience and you don't develop "problems or headaches".

    And 3D causing development problems is UTTER BULLSHIT!
    Probably even bigger than the idea that video games damage eyesight and development of this or that, when actually they improve eyesight and hand-eye coordination.

    Also, it is pure guesswork bullshit, as there is no data, no study, not even anecdotal cases of "development problems in children".
    As for "I got a headache from watching 3D"... well... it is a combination of badly done 3D (some older 3D shooters had similar effects) and your own health problems.
    It is YOU who are defective - not the 3D. Fix it if you can, or simply don't watch 3D movies.
    You wouldn't try to run with a broken leg, now would you? Same thing.

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
    1. Re:At least use quote marks... by AK+Marc · · Score: 1

      This new interface is hard to look at as it is, without me having to guess when you are replying and when you are agreeing with me.

      I used the italics method of quoting, but apparently the "i" tag, though stated to be working, isn't. Or something...

      Point of 3D is that it exploits the same imperfections of our eyes/mind combo that Escher's optical illusions did. Just like our imperfect eye allows us to watch the movies in the first place - cause we can't catch every single frame so we see a moving image instead of a bunch of still ones.

      But it doesn't. Escher makes plays on 3D cues, but only on a 2D space. Your eyes focus on the paper. Your lenses focus on the paper. Both eyes see the same picture. And yet, he tricks us. That is unrelated to the idea of feeding independent images to each eye with the images containing conflicting information about the focus point and composure. Any comparison of the two seems silly. They share zero features in common, aside from they are both about the same general subject, though they address it in completely opposite ways.

      If the 3D movie is done right, it compensates for all the focusing problems you might experience and you don't develop "problems or headaches".

      Then so far, every 3D movie has been done wrong. And if we aren't arguing what is, but instead what might be, then I'll concede that there may at some time exist some 3D that won't cause discord in the brain. But if you want to argue what is now, then I'll happily assert that current 3D works as the result of sending conflicting signals that can damage people, leading to development issues in children and headaches and such in adults.

    2. Re:At least use quote marks... by TemporalBeing · · Score: 1

      It's been shown that 3D is problematic for children as it can cause them to develop so that their eyes focus separately - something required for 3D effects to work. As for me, 3D is a misnomer. It's a junky piece of technology that doesn't work that is very well overpriced. I'll be glad when they finally put it to rest. Holographic placards annoy me; but only a true Star-Trek like holographics system would be worth anything.

      --
      Truth is like the sun. You can shut it out for a time, but it ain't goin' away. - Elvis Presley (source: imdb.com)
    3. Re:At least use quote marks... by denzacar · · Score: 1

      It's been shown that 3D is problematic for children as it can cause them to develop so that their eyes focus separately - something required for 3D effects to work.

      No it hasn't. Go ahead... find me a study proving that. Or even an anecdotal case. It's bullshit.

      As for me, 3D is a misnomer. It's a junky piece of technology that doesn't work that is very well overpriced. I'll be glad when they finally put it to rest. Holographic placards annoy me; but only a true Star-Trek like holographics system would be worth anything.

      Well shit... So is flying then. A misnomer, that is.
      You have to get into a machine and all, plus they don't let you fly - someone else does that. A misnomer if I ever heard one.

      As for not working... umm... It's not my fault you shot you eye out. You WERE warned.

      --
      Mit der Dummheit kämpfen Götter selbst vergebens
    4. Re:At least use quote marks... by denzacar · · Score: 1

      But it doesn't. Escher makes plays on 3D cues, but only on a 2D space. Your eyes focus on the paper. Your lenses focus on the paper. Both eyes see the same picture. And yet, he tricks us. That is unrelated to the idea of feeding independent images to each eye with the images containing conflicting information about the focus point and composure. Any comparison of the two seems silly. They share zero features in common, aside from they are both about the same general subject, though they address it in completely opposite ways.

      It tricks the eye-brain system.
      Ergo, people's eyes-brain can be fooled - regardless of "not being evolved for 3D movies". Now go back and read my original comment.
      No, wait... I'll go get it.

      Apparently, people didn't evolve to be fooled by 3D illusions.
      Quick! Someone call Escher and tell him he was wrong.
      And speak up - he's been dead since 1972, so he may not hear you at first.

      Then so far, every 3D movie has been done wrong. And if we aren't arguing what is, but instead what might be, then I'll concede that there may at some time exist some 3D that won't cause discord in the brain. But if you want to argue what is now, then I'll happily assert that current 3D works as the result of sending conflicting signals that can damage people, leading to development issues in children and headaches and such in adults.

      Listen, I'm really sorry about this, being rude and all but... go fuck yourself. OK?
      Pulling that "think of the children" shit puts you in the same book along with those stupid fucks that yelled the same shit about that vaccine and autism scare not so long ago.
      It is a load of bullshit, with zero cases, zero data or even zero urban legends reported.
      It has less credence than pop rocks and soda deaths.

      As for headaches reported by adults - go see a doctor about that. Rest of the theater doesn't complain. You obviously have a health problem.
      But it sure as fuck wasn't caused by all those 3D movies you weren't watching as you grew up.

      --
      Mit der Dummheit kämpfen Götter selbst vergebens
    5. Re:At least use quote marks... by AK+Marc · · Score: 1

      It's unethical to test it. Why? Because purposefully subjecting children to something you suspect could destroy their vision is unethical and likely illegal. So I can't test it. There were some cases documented well back 50 years ago with 3D. But they are old, and I can't find any references to it online. So what would you like, someone to do an unethical and likely illegal study to demonstrate for you that it does cause harm? Or for us to assume that it does based on the available evidence?

      Escher doesn't trick the eyes. He tricks the brain and the brain only. 3D tricks the eyes and the brain at the same time and in multiple different ways. That's why it causes harm. The eye is forced to focus at two distances at the same time, which it isn't designed to do and is the part that causes harm in children. In addition to that, there are a massive number and variety of artifacts that cause dissonance in the brain while the eye is being stressed. No one has figured out which of those multiple artificial stresses causes the headaches. But apparently since they know for a fact that it can cause headaches in an otherwise normal person, but don't know why, that means to you that the person isn't normal. And yes, the rest of the theater does complain. Haven't you paid attention? Go look up the number of unique IDs on here who have mentioned headaches and compare that to the total number of posters in this thread. It may not be a majority, but it is a significant number.

      Just because you are a sociopath who would kill babies to get the next shiny thing doesn't mean the rest of us are unwilling to spend the time to examine such claims, especially when they are backed by previous research and come with a detailed pathology.

  144. Poor argument by Anonymous Coward · · Score: 0

    This is a poor argument and does not stand up to the facts. The fact is that when an object is beyond a few meters, there is almost not change in the focus of the eye. This is due to the lens law which has a 1/f relationship. Basically, when you focus at infinity, the back focus of the eye is the shortest. Since the eye is small compared to a few meters, a few meters is actually nearly the same focus as infinity. When the eyes are converging for a virtual object that is a few meters away, the eye does not expect to change focus from an virtual object that is 1000 meters away. If headaches come the expectation to refocus with convergence, then the 3D can just be limited to depths no closer than a meter.

  145. The truth will set you free in 3D by Anti+Cheat · · Score: 1

    I must challenge some of what Mr. Murch presents as fact but also make some observations of my own.
    The mountain is a great example. So let me expand on what he ignored.

    In real life standing put yourself on a flat plain and a mountain in the distance.
    Can you tell my the relative distance that mountain is away from you?
    How High is that mountain?
    Now have Objects between you and the mountain such as a tree or in the distance a building. What are those approximate heights?
    Do you know how bit the tree is because of visual clues or because you brain has stored an approximation? The same now is applied to the building. Is it because you know approximately how high an individual story is to give you the sum of the buildings height?

    While you think over what I wrote above, replace your physical self standing there and record the scene with a 2D camera. Now you are viewing that exact same scene from a normal theater screen.
    Ask yourself all the same questions as above.
    Are the answers different?
    What adjustments did you require your brain to make to interpret the scene.

    Repeat this whole process with a 3D camera setup to mimic an average persons depth perception.
    Now ask yourself the same questions as above.

    But you know what Mr. Murch I'm not going to sit here and examine the answers to those questions. I'm going to leave those thoughts for you.

    Now I move on.
    Why are we still watching movies at 24fps on standard screens? I'm ignoring Imax in this question as it's not fair to mix it in. 24fps is a very poor substitute for live action. If only just considering the motion blur many people experience with this slow rate, why has your industry never addressed that problem? You know it will improve the feel and sense of being in the action on screen. It will reduce eye strain in theaters many people experience. (Although I'm referring to 2D movies here, this aptly applies to 3D as well). The technology exists to change to a higher frame rate but your industry does not.

    I know that when I watch a 2D or 3D movie to compare the quality between different TV technologies there is a vast difference in quality that is very dependent on the screen frequency. LCD at 240hz is by far inferior to a plasma at 600hz. This is extremely noticeable with 3D content that is almost impossible to watch on an LCD screen due to the motion blur and artifacts. While less of a problem in viewing 2D content it is still very much there.

    I could go on and point out perhaps more than a dozen more examples in the perception people have between real life viewing experiences and those presented by technology to our eye and brain. I could go deeper into how our eye and brain interpret what we see, but there are many papers written on studies that have been done along with the interpretations of the data.

    My point to you Mr. Murch, is that I find your statements rather disingenuous, to say the least. I don't know your motives behind some of your statements but I do see how your examples are crafted to fit your conclusions. I find that rather; well I'm not sure how far to go in what I wish to say. Is it fair to say that you are being somewhat dishonest? Should I perhaps be sympathetic to you because you have trained in the art of a 2D film tradition? I'm not sure but I get the feeling you feel threatened by 3D. Do you doubt your talents and their ability to adapt to this new environment? I certainly would rather talk face to face with you than fully judge what you say from a limited written and edited article online.

    We all know Mr. Ebert's leanings and I have to ask myself what influence that had on the formation and the presentation in this article. I would hope none but I have no proof either way. The only way to know, would to have been sitting behind both during the discussions for this article.

    What I do conclude is that the opinions of Mr. Murch are just that. Just because he is in this industry doesn't make those opinions fact. What he presented as proof can be argu

  146. Re:That trick was never, ever going to work. by DocSavage64109 · · Score: 1

    I also really enjoyed Avatar in 3D. As for other movies, as long as they can advertise and push poor 3D films on the masses, they'll probably be successful. I think most people are heavily influenced by advertising.

  147. Holography by GWBasic · · Score: 1

    For true holographic displays, we need a resolution smaller then the wavelength of light, and a metric f*ckton of processing power. I think we'll be there in 20-40 years.

    The real reason why 3D failed in the 60s was that it required keeping two projectors synchronized. This proved too difficult, and theater owners decided to abandon 3D. Until we can get holographic displays; I anticipate that "3D" movies will be a niche option, like diet soda.

    I look at 3D like the evolution of color film. Some movies were hand-painted. Then other movies had short scenes in limited color. Some color films required special projectors that were very dark and blurry, or had a lot of flicker. Eventually, color was exclusive to Disney animations because technicolor couldn't be filmed live. Finally, when technicolor cameras were invented, it still took a long time to become the "default" because it was expensive to use.

  148. Ebert is a Luddite by Anonymous Coward · · Score: 0

    Amen! Ebert is the same Luddite who said that "video games can never be art". His biggest complaint about 3-D is a reduction in the brightness of the screen. I'm 52, and I find the difference tiny, but apparently he is so old it makes a big difference to his eyes. He should be intelligent enough to get past his own limitations when making these sweeping comments.

  149. Boo hoo by Anonymous Coward · · Score: 0

    Tron and Avatar were the most imersive experiences I've had short of hallucinogens, and i wear glasses, I'm 20/600 corectible to 20/20 and I love 3d. These babys who complain are the same hypochondriacs who get carsick, airsick, complain about 2nd hand smoke, and have never tried any recreational drugs. Get over yourself, your body can handle far more than you're experiencing, your imagined discomfort is psychosomatic, now stop trying to ruin the 3d experience for the rest of us. Go watch it in 2d then, you're like the morons who say doctor, it hurts when I do this. Stfu and gtfo.

  150. Laser and film 3d multimedia by dragonlord58 · · Score: 1

    I make 3d Photos and have also done many 3d stereo laser shows with LFI The main problem with 3d films effects is that the eye must focus on the screen, for the image to be in focus, in the eye, when the 3d stereo aspect of the image gets closer to the eye than the screen the eye changes focus thinking the image is closer and it image blurs, this does not happen with a laser light image. The main advantage to doing 3d effects with lasers, is that the vector drawn laser image does not need the eye to focus on the screen for the image to appear sharp, it works GREAT, and has been done many times. multimedia, ie mostly flat film images, and full stereo 3d laser images, combined, is the best so far, ecpt of course, for true Holography. FL

  151. Re:It worked well enough for me. by vux984 · · Score: 1

    I'm not sure this comparison to technicolour helps your case.

    The first film in Technicolour "Process 1" was "The Gulf Between" (1917) a movie that has been lost.

    Ironically, wikipedia mentions this about it:

    "the story is dull, trite, and drawn out interminably.

    The first film in Technicolor "Process 4" (the 3 strip process used for Wizard of Oz) was a Disney short called: "Flowers and Trees" (1932)

    The first feature-length movie in three-strip Technicolor was Becky Sharp (1935)

    Disney's Snow White was released in 1937.

    The Wizard of Oz wasn't released until 1939, and while I agree that it is an important classic it was by no means the "first"... it wasn't even a bleeding edge early example.

    And while it made excellent use of color and special effects for the time, it stands the test of time on its story and acting as well.

    Avatar's 3D is impressive but it really adds little to the movie except to serve as a distraction that there is no movie. Without the novelty the movie is utterly trite.

    Wizard of Oz was a great movie. The directors use of colour was brilliantly done. I watched it in the 70s on a black and white TV and it was still good, although the loss of color was a genuine loss. I don't think the "Wizard of Oz" equivlaent has been made yet... although I personally thought Coraline 3D was particularly well done. (And that one tells a story worth watching, and is entirely watchable in 2D too.)

  152. Re:It worked well enough for me. by vux984 · · Score: 1

    One man's headache is another man's enjoyment.

    No. I enjoyed it too. But it -also- gave me a headache. I don't doubt that you didn't, but I did, and many others did.

    I found the 3D so realistic that I didn't even notice the effect of it after the first five minutes

    Just don't look at that out of focus flower just off to the left...because you can't. Even though your eyes are telling you its a 3D object 3 feet away.

    Looking at an out of focus element in a 2D movie doesn't work either, but your brain successfully focuses on the flat projection itself at 20 or 30 feet away, and there is no conflicting messages. It is a picture of an out of focus flower, 30 feet away. QED.

    vs

    It is 3D flower 3 feet away, but you can't focus on it...WTF.

    Personally, I thought it was a cliched story (with some very two dimensional characters!) but nevertheless a story that I didn't mind hearing told again

    Yeah, I honestly enjoyed it enough the first time through. I don't find it survives re-watching.

    The point about Avatar, though, is that nobody (or very few) people went to see it primarily because of the 3D effect.

    Hmmm. I strongly disagree. I went to see it in theatres because it was supposed to be amazing in 3D. Most people I know did too. I'm glad I did, because it was amazing in 3D, but take away the 3D and its keeping company with independence day... which isn't bad, and was huge summer blockbuster as well... but its not that good either.

    The error of film makers post-Avatar has been to assume that Avatar's success was all due to 3D. The error of film makers post-Avatar has been to assume that Avatar's success was all due to 3D, and that by kludging bad 3D onto bad films they would somehow draw in the masses by recreating some of Avatar's magic.

    I disagree in part. I feel Avatar was good 3D on a weak movie, and it had novelty and hype surrounding that 3D. And it delivered on the 3D.

    The follow up movies, we can agree have just been weak all round. Weak movies, badly tacked on 3D.

    The 3D novelty isn't there, and they aren't even living up to the 3D hype because the 3D itself doesn't deliver either.

  153. Re:Hypnotising oneself to perceive Avatar in true by unity100 · · Score: 1

    yes there were too much camera movements.

  154. They had it coming by Anonymous Coward · · Score: 0

    That's what I told them whippersnappers sinca that confangled panopticon thing! Or that smudgy panopticon! It just can't work! Don't even try to get me to look at it! There's no argueing with some folks!

  155. Why is dim image even happening? by Anonymous Coward · · Score: 0

    "Dim picture" is a problem that I have noticed and really bothers me, but I don't understand WHY it is not addressed by the film creators ? I'll give you an example: Most of the movie Tangled, which is a computer generated movie, therefore the 3D is computer calculated as well, is fairly bright in all the bright scenes, but whenever there were dark scenes, it was... too dark. (The flooding mine cave scene for example). Since the film creators were able to generate a 3D movie, there is no reason they couldn't have also bumped up the contrast, at least in the darker scenes that need it! How hard is it to wear a pair of those RealD glasses, get a sense of how much it darkens the image and then compensate by brightening the MOVIE up in post-production???!?!

    PS: I like the new slashdot icons, but the whole area below the article summary is a mess. (At least in IE8 it is)