Slashdot Mirror


Violent Games Credited With Reducing Crime Levels

maroberts writes "According to a research paper produced from a collaboration between the University of Texas and the Centre for European Economic Research, violent video games may induce aggressive behavior, but the incapacitation effect outweighs this and produces a genuine reduction in violent crime. This paper was referenced in a BBC news story giving reasons why the US crime rates are falling (at least outside the prisons!)"

209 comments

  1. Similar to how pornography reduced sex crimes... by noobermin · · Score: 2

    in Japan...although it could be due to cultural influences in that case.

  2. Chinese model by EnempE · · Score: 2

    Maybe they should have Computers in the prisons, like they do in china. Exchange Virtual Gold for cigarettes ...

    1. Re:Chinese model by stms · · Score: 1

      Or worse they'll mine Bitcoins and we'll have to hear about it here.

  3. Re:Similar to how pornography reduced sex crimes.. by RivenAleem · · Score: 1, Insightful

    Perhaps, but the remaining sex crimes showed increased instances of tentacle use.

  4. Other benefits of violent games... by pumpknhd · · Score: 1

    less babies and less appetite. I'm gonna go get my neighbor an XBOX...

  5. incapacitation effect? by Anonymous Coward · · Score: 1

    The study apparently shows that playing violent games makes you more violent, but that overall you spend more time playing violent games than someone who doesn't play violent games, and so have less time to actually commit violent crimes. So if playing violent games take up 10% of my time but makes me only 5% more violent then the violent crime rate as a result of me will go down. I'm not thinking this is a great confirmation of the virtues of violent games, as presumably anything that incapacitates people will work, even if it doesn't make them more violent at all. So for an even better result you might try nonviolent games, free prostitutes, or marijauna (just tie the subjects down in case they experience an episode of reefer madness).

    1. Re:incapacitation effect? by Anonymous Coward · · Score: 0

      yes, but playing the violent or the non-violent games both stop you from committing violence...so how is it a "better result" if it's non-violent games?

    2. Re:incapacitation effect? by Anonymous Coward · · Score: 0

      yes, but playing the violent or the non-violent games both stop you from committing violence...so how is it a "better result" if it's non-violent games?

      because non-violent games would then further reduce violent crime.

    3. Re:incapacitation effect? by cheekyjohnson · · Score: 1

      The study apparently shows that playing violent games makes you more violent

      It shows that video games permanently make someone more violent (and not just having temporary aggressive thoughts)?

      --
      Filthy, filthy copyrapists!
    4. Re:incapacitation effect? by Anonymous Coward · · Score: 0

      Because the violent games might increase the "violentness" of the crimes committed by gamers during their off-gaming time, even if that time is reduced. Sure, he commits fewer violent crimes now, due to his gaming addiction, but when he is not gaming, his crimes have gone from simple assault to murder.

    5. Re:incapacitation effect? by selven · · Score: 1

      > So for an even better result you might try nonviolent games, free prostitutes, or marijauna (just tie the subjects down in case they experience an episode of reefer madness).

      The existence of C does not modify the relative merits of A and B. You don't have an iron hand with which you can force people to lead the lifestyle you consider "optimal". For some individuals, the time use preference order is violent video games > violent crime > nonviolent video games, prostitutes and marijuana, and we do not have the power to change people's desires, so we have to work with what we have, and given what we have it seems that violent video games are beneficial.

    6. Re:incapacitation effect? by Hatta · · Score: 1

      So for an even better result you might try nonviolent games, free prostitutes, or marijauna

      I agree, we should try all of those things.

      --
      Give me Classic Slashdot or give me death!
    7. Re:incapacitation effect? by delinear · · Score: 1

      That depends, perhaps violent people prefer violent games, so non-violent games don't hold their interest so long.

    8. Re:incapacitation effect? by geminidomino · · Score: 1

      free prostitutes

      Wouldn't those just be, you know... women?Or are we not talking free-as-in-beer here?

      I wonder what the source code for a prostitute looks like...

    9. Re:incapacitation effect? by Anonymous Coward · · Score: 0

      free prostitutes

      Wouldn't those just be, you know... women?

      Or, you know... men.

  6. Fuck you guys, someone has to say it by Anonymous Coward · · Score: 5, Insightful

    Correlation does not equal causation.

    Just because we like the results, doesn't make it true.

    1. Re:Fuck you guys, someone has to say it by realityimpaired · · Score: 2

      In this case, I'd say there's a strong possibility that it is true, though. There's even a word for why: catharsis. In caveman days, somebody pissed a guy off, he'd go beat the crap out of that person. Testosterone is a fight or flight hormone. Can't really do that today. Beating the crap out of pixels achieves the same release for him. It's the same as taking a weapon to a range and unloading into a target, or going to a gym/dojo and sparring, only less exercise.

      At least that's how I would explain it. Whether that's how anybody else would explain it, I don't know. But I have long suspected that there's a cathartic effect when playing violent video games.

    2. Re:Fuck you guys, someone has to say it by jellomizer · · Score: 3, Insightful

      There could be a lot more extra factors.

      1. Birth Control is far more commonly used now then in the previous generation. Perhaps there are less unwanted kids and more planned children who are better cared for so they don't become criminals.

      2. Revival in religion. Yea I know this is Slashdot and a lot of the readers here are Atheists or against religion in one form or an other, but there has been a resurgence in religious people. Which teaches at least to stop people from doing unorganized violence.

      3. Greater tolerance. Towards People of difference races, religions, and sexual preferences. I am not saying it is perfect but it is getting better.

      4. Improved conditions for the poor. Sure the gap between the rich and the poor is growing however the poor now have a better standard of life then they did in the past.

      5. Internet, A wealth of stuff to keep you pacified for long periods of time.

      6. Stranger Danger. We as a culture has grew up in fear of everyone outside your house, there is a lot less talking and gossiping with neighbors, thus less violence as everyone is so afraid of everyone else that they will dare not to do anything to shake the cage.

      7. Aging population. A good part of the population is getting too old to beat the crap out of each other.

      8. 9/11 changed everything. Knowing or at least reconfirming that there are "outsiders" who are after us keep us united.

      9. Gang awareness and prevention programs, including suburban towns.

      10. To many camera, Every (well nearly every) one has a phone with a camera, any crime can have someone taking a picture or a hd movie of it.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    3. Re:Fuck you guys, someone has to say it by Anonymous Coward · · Score: 0

      Yup, it could have just as easily be the feminism movement that eventually gave women the ability to earn their own substantial income and avenues to stop even 'traditional abuse'. In fact, that would be my guess as to the biggest factor, but according to reactionary talk radio feminism is akin to Nazism, so people don't really talk about it much. Otherwise you get some right winger crying about how a feminist once called him a pig, or some other anecdotal 'evidence'.

    4. Re:Fuck you guys, someone has to say it by Anonymous Coward · · Score: 0

      I'd have to agree. When work pisses me off and I start getting angry at everything, playing violent video games (in which I tend to get very angry at the game) leaves me feeling a lot calmer afterwards. It is like a kind of release, a way to get rid of the anger and frustration without actually hurting anyone.
      Playing non-violent games doesn't seem to do it, in fact I often find myself getting angrier and finish playing feeling worse than I did before.

    5. Re:Fuck you guys, someone has to say it by azalin · · Score: 2

      Testosterone is a fight or flight hormone.

      Adrenalin is one, Testosterone is not. It makes hairy balls and sweaty thoughts. It also stays active your whole life and only the level varies.
      High levels do increase aggressive behavior though. Still no fight and flight hormone, sorry.

    6. Re:Fuck you guys, someone has to say it by Cloud+K · · Score: 1

      This.

      I get annoyed when people use, shall we say, "creative interpretation" to claim that video games cause violence... whilst it's nice to balance it out with the opposite, it'd be kind of hypocritical to support this method of jumping to conclusions just because it's suddenly in our favour.

    7. Re:Fuck you guys, someone has to say it by dargaud · · Score: 3, Interesting

      1. Birth Control is far more commonly used now then in the previous generation. Perhaps there are less unwanted kids and more planned children who are better cared for so they don't become criminals.

      Actually access to abortion, not just birth control, has been singled out _in the US_ as the main cause (and not just correlation) in the drop of violence in the last 20 or so years. The causation has been determined thanks to the delay between access to abortion in a community and the time it takes for the unwanted kids to grow up into criminals. Choice quote: "Legalized abortion appears to account for as much as 50 percent of the recent drop in crime". More

      --
      Non-Linux Penguins ?
    8. Re:Fuck you guys, someone has to say it by dkleinsc · · Score: 3, Interesting

      2. Revival in religion. Yea I know this is Slashdot and a lot of the readers here are Atheists or against religion in one form or an other, but there has been a resurgence in religious people. Which teaches at least to stop people from doing unorganized violence.

      Unfortunately, there's at least one study that strongly suggests that atheists are less likely to commit crime than religious adherents.

      4. Improved conditions for the poor. Sure the gap between the rich and the poor is growing however the poor now have a better standard of life then they did in the past.

      The poor in the US have an income that's basically identical in real dollars to the income of the poor in 1970. For instance, this graph from data from the US census.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    9. Re:Fuck you guys, someone has to say it by Anonymous Coward · · Score: 0

      Ditto. Typical slashdot double standard when a 'study' that is about our hobbies is 'approved' by the 'almighty and righteous BBC' makes it true.

    10. Re:Fuck you guys, someone has to say it by nedlohs · · Score: 1

      I'm sure all of those things have a huge effect on weekly changes in crime rates.

      Yes Bob, I saw is on the internet it must be true. jellomizer says that crime went down last month because of easier access to birth control and changes because more people got religion. It went up this month because people got younger and they must have removed some cameras.

      And 9/11 matters so much when you are considering crime changes on a 2005-20009 time frame.

      Seriously are you retarded?

    11. Re:Fuck you guys, someone has to say it by Anonymous Coward · · Score: 0

      That is true, but importantly there is no correlation for people claiming the reverse, that video games are responsible for violence.

    12. Re:Fuck you guys, someone has to say it by Anonymous Coward · · Score: 1

      Not really, though. It's still a highly controversial subject (as also stated in your reference).
      If you analyze the hypothesis for other countries, the 20-year delay-argument pretty much goes away.

      Graphs:
      http://lodel.irevues.inist.fr/crimprev/index.php?id=185
      http://www.informaworld.com/smpp/section?content=a923242561&fulltext=713240928
      http://www.statcan.gc.ca/daily-quotidien/070718/dq070718b-eng.htm
      http://www.data360.org/graph_group.aspx?Graph_Group_Id=154

      I've been tempted to think that the fall of the Soviet Union is in important factor, but that is of course, merely speculation.

    13. Re:Fuck you guys, someone has to say it by bug1 · · Score: 1

      2. Revival in religion. Yea I know this is Slashdot and a lot of the readers here are Atheists or against religion in one form or an other, but there has been a resurgence in religious people. Which teaches at least to stop people from doing unorganized violence.

      Yea, the organized violence isnt too bad, its the unorganized stuff thats BAD. Oh man, especially when you see an unorganized person doing unorganized violence, with their scruffy appearance, bringing the wrong weapons, its just soo unprofessional, why do they even bother ...

      GOOD Violence: Crusades, Holly wars;
      BAD Violence: Gay bashing, Genital mutilation (unless its properly organized); /sarcasm

    14. Re:Fuck you guys, someone has to say it by Anonymous Coward · · Score: 0

      And just because you say "correlation does not equal causation," doesn't make it false.

    15. Re:Fuck you guys, someone has to say it by drinkypoo · · Score: 2

      Birth Control is far more commonly used now then in the previous generation.

      Citation needed. This ties into the next one:

      Revival in religion. Yea I know this is Slashdot and a lot of the readers here are Atheists or against religion in one form or an other, but there has been a resurgence in religious people.

      That must have been very uncomfortable for them. When I get a resurgence I take papaya enzyme. Citation needed; also, Catholicism is one of the few religions still on the rise; as the developed world is now rejecting Catholicism over being a branch of NAMBLA this is pretty much restricted to impoverished brown people. Catholics are not known for using birth control; quite the opposite. Ditto for Mexicans — you may be getting that uncomfortable feeling right now but look at it from a logical standpoint, it's a survival strategy for a harsh land that was shared by everyone who lived in the region previously. pre-Spain Central America had a lot of human sacrifice by way of population control.

      Greater tolerance. Towards People of difference races, religions, and sexual preferences. I am not saying it is perfect but it is getting better.

      I reject the idea that we are becoming more tolerant at any kind of increased rate. Familiarity breeds content; but we just shift our bigotry to new groups as the old ones drop off the chart.

      Improved conditions for the poor. Sure the gap between the rich and the poor is growing however the poor now have a better standard of life then they did in the past.

      Sure, they starve while watching TV instead of starving while reading.

      Internet, A wealth of stuff to keep you pacified for long periods of time.

      The internet is way less pacifying than television. Most of the people spending hours with it formerly spent them watching TV.

      Stranger Danger.

      ...is a myth. You mean, perceived stranger danger. The people your kid knows are still its biggest threat.

      Aging population. A good part of the population is getting too old to beat the crap out of each other.

      Any human can kill any other human barring crap like quadriplegia.

      9/11 changed everything. Knowing or at least reconfirming that there are "outsiders" who are after us keep us united.

      No, it only emphasizes our differences. You have only to watch comedy to see that white and black people see each other as fundamentally different. Which might be correct after all, who knows? I'm just talking about perception. (I blame environment.)

      Gang awareness and prevention programs, including suburban towns.

      Gang activity is as high as ever. Most of it now goes down in border towns. California has craploads of all kinds of gang activity. Our local Sheriff's department recently prevented a motorcycle gang war from happening in this county through a whole bunch of police harassment. Mexican gangs are broadly involved in clandestine drug production here. And then we have home-grown gangs as well of course; we have several of the country's most dangerous cities here.

      To many camera, Every (well nearly every) one has a phone with a camera, any crime can have someone taking a picture or a hd movie of it.

      Doesn't seem to deter criminals with or without badges.

      A list of ridiculously unfounded assertions? Meh.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    16. Re:Fuck you guys, someone has to say it by Anonymous Coward · · Score: 0

      I'm not sure this is a double standard at all. The study actually claims that violent games make people more agressive, so nobody is hailing this as some kind of proof that games don't make people violent. The "duh" factor here is that people who are stuck indoors playing games for 17 hours a day aren't going to be committing violent crime. Whether you believe games make people violent or not I'm sure both sides to the argument can agree that if you're busy doing something else you're less likely to be committing crime. Not everything is some kind of /. groupthink conspiracy, you know.

    17. Re:Fuck you guys, someone has to say it by tehcyder · · Score: 1

      But engaging in real violence makes you feel sick, light-headed, exhausted and shaky after the adrenalin high. So until games replicate that, I don't see how they're having the same physiological or psychological effect.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    18. Re:Fuck you guys, someone has to say it by mcgrew · · Score: 1
      1. It isn't "unwanted children" that turn out to be criminals, it's the children of criminals that turn out to be criminals. "The apple doesn't fall far from the tree."
      2. I think you have cause and effect reversed. Violent people and criminals don't normally attend church.
      3. What does intolerance have to do with crime? One doesn't rob someone because he hates the other's race, he does it for the money.
      4. I've seen no evidence of this in the US, and in fact it's the opposite here. We treat the poor like shit.
      5. I know poor people; they don't have computers.
      6. Dude, you live in a fantasy world. Gossip doesn't cause crime; armed robbers are far less likely to rob someone who knows them and can identify them to the police.
      7. You don't know many geezers, do you? Go into any bar in a rough neighborhood and it's full of geezers, who I assure you do get into fights. However, they're far less likely to rob you than some young punk.
      8. Kid, how old are you? 911 didn't change anyone I know.
      9. Do you ever even leave your house? Gangs are more prevalent now than any time since alcohol prohibition, and the problem won't go away until drug prohibition puts the gangs out of business (like the end of alcohol prohibition put the bootlegger gangs out of business)
      10. Criminals aren't afraid of jail or cameras.
    19. Re:Fuck you guys, someone has to say it by tehcyder · · Score: 1

      2. Revival in religion. Yea I know this is Slashdot and a lot of the readers here are Atheists or against religion in one form or an other, but there has been a resurgence in religious people. Which teaches at least to stop people from doing unorganized violence.

      Let me get this straight, you're talking about our good religion, and not their bad religion, right? Because all religions aren't equal, at least according to the religious people themselves.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    20. Re:Fuck you guys, someone has to say it by Anonymous Coward · · Score: 0

      Yeah... Especially since one of the authors has the title "Centre for European Economic Research (ZEW) - Information and Communication Technologies Research Group."

      That being said, maybe I play violent video games because I'm already aggressive?

    21. Re:Fuck you guys, someone has to say it by Anonymous Coward · · Score: 0

      Catharsis therapy is bunk psychology. People respond to so-called cathartic events by increasing their level of emotion, particularly aggression.

    22. Re:Fuck you guys, someone has to say it by geekoid · · Score: 1

      Yes, but look at the study.

      It's certainly strong enough to warrant more studies.

      A game teaches a lot of things.
      The ability to change different tactics to accomplish a goal. The ability to continue on after a major problem occurs, the feeling of control(agency) .

      It talks about those thing regarding education, but those very same thing will help people feel like a contributor, instead of a disenfranchised person. Feeling no control, not knowing how to figure out your options, as some of the biggest reasons for crime.

      http://www.escapistmagazine.com/videos/view/extra-credits/3167-Gamifying-Education

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    23. Re:Fuck you guys, someone has to say it by Anonymous Coward · · Score: 0

      Depriving the few of life for the benefit of the many is unjust regardless of what that benefit is.

    24. Re:Fuck you guys, someone has to say it by chronosan · · Score: 1

      I guess you haven't played Starcraft 2 multiplayer. That game pushes plenty o' adrenaline. Probably the main reason I don't play. Also LoL.

    25. Re:Fuck you guys, someone has to say it by Anonymous Coward · · Score: 0

      It's not that it's a matter of valuing this data as opposed to data that suggests it increases violent tendencies, it's that this whatever value you apply to the other data, one must apply to this. It doesn't matter if it's high/mid/zero... this is equivalent in value.

    26. Re:Fuck you guys, someone has to say it by Huckabees · · Score: 1

      All of these things are common sense factors that would come with a drop in violent crime. The article isn't saying the violent games are the single determining factor but that the rise in violent games has been followed with a drop in violent crime. It's just correlation but it's a correlation that damages the common argument against violent games - that they cause violence in people.

      It could be that all those factors are outweighing violent games but the correlation from TFA would seem to suggest that at the worst playing a violent game is probably a negligible factor in determining if you will be a violent criminal. I think that's all they're trying to say.

    27. Re:Fuck you guys, someone has to say it by chronosan · · Score: 1

      I guess this kid's parents must be some sort of criminals too. http://thechronicleherald.ca/Sports/1249448.html

    28. Re:Fuck you guys, someone has to say it by mcgrew · · Score: 1

      Of course there are going to be kids who rise up above their upbringing, and decent respectable people whose kid winds up in prison. But usually if your dad's a mugger, you're not going to see anything wrong with mugging people. If your dad beats the hell out of you daily you're going to grow up to be a violent man.

      As to the link, nobody's perfect. Looks to me like the kid just made an incredibly stupid mistake that he's terribly sorry for. If he had bad parents his response would have been more like "fuck 'em".

    29. Re:Fuck you guys, someone has to say it by Anonymous Coward · · Score: 0

      Depriving a few fetuses of life for the benefit of the many seems more just than depriving the many of control over their own reproductive organs for the benefit of perpetuating a bronze-age world view.

    30. Re:Fuck you guys, someone has to say it by shadowsoze · · Score: 1

      Does that also mean that the absence of evidence is not the evidence of absence?

    31. Re:Fuck you guys, someone has to say it by X0563511 · · Score: 1

      Those are generally not the reasons one wants violence. It's a release of anger, and/or an expression of dominance or power.

      If it's adrenalin you want, well, there's plenty of ways you can get your fix.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    32. Re:Fuck you guys, someone has to say it by X0563511 · · Score: 1

      7. Aging population. A good part of the population is getting too old to beat the crap out of each other.

      8. 9/11 changed everything. Knowing or at least reconfirming that there are "outsiders" who are after us keep us united.

      I urge you to go spend some time volunteering in, say, an Alzheimer's home.

      Some of the bruises my mother came home with were just as bad if not worse than those you'd expect from abuse/violence.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    33. Re:Fuck you guys, someone has to say it by X0563511 · · Score: 1

      GOOD Violence: Crusades, Holly wars

      Hindsight is 20/20, and you repeated yourself. Nobody ever thinks these are good except the willing participants and the delusional.

      BAD Violence: Gay bashing, Genital mutilation (unless its properly organized); /sarcasm

      Being a homophobe and/or calling people 'fags' is not violent (I'm assuming you don't mean bashing literally). I fail to see how circumcision (again assuming this is what you meant) is violent. Wrong perhaps, but not violent. I've also not heard of eunuchs being very common these days either (just to cover that base)

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    34. Re:Fuck you guys, someone has to say it by Anonymous Coward · · Score: 0

      Oooh... I get to be the one that tells you that Catharsis as therapy is completely discredited and actually results in more of the trained behavior.

      I read it on the internet so it must be true.

    35. Re:Fuck you guys, someone has to say it by Shompol · · Score: 1

      2. Revival in religion. Yea I know this is Slashdot and a lot of the readers here are Atheists or against religion in one form or an other, but there has been a resurgence in religious people. Which teaches at least to stop people from doing unorganized violence.

      There is absolutely no negative correlation between % of people being religious and crime, despite how much the latter wish to believe it to be true. If there is a dependency, it is the other way around. Examples:

      1. 1. Middle ages. (yes, the actual pirates were very religious)
      2. 3. Thirty Years' War, 9/11 and countless other instances of genocide instigated by religion leaders
      3. 4. All bloody mafia members that I heard of were/are very religious. (It helps to believe in immortal soul during street shootouts)
      4. 5. When 70 virgins await you, dying for jihad is easy.
      5. 6. I have 0 belief in the deity (as you guessed by now), but so far have had no urge to take it to the street and start breaking heads.

      But you can keep believing, don't let the facts get in your way.

    36. Re:Fuck you guys, someone has to say it by Fjandr · · Score: 1

      Wish I still had some mod points. This is way more insightful than the post it's in response to.

    37. Re:Fuck you guys, someone has to say it by jellomizer · · Score: 2

      I didn't say that atheists committed more crimes. The problem are the average joe who isn't an atheist but isn't overly religious. Often the process to become an atheist is much like discerning to join a religion, you need to make a choice to say you believe in what you do. Vs. a lot of people who never made the choice they just never thought about it much.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    38. Re:Fuck you guys, someone has to say it by bug1 · · Score: 1

      Hindsight is 20/20, and you repeated yourself. Nobody ever thinks these are good except the willing participants and the delusional.

      The grandparent stated that "religion discourages unorganized violence", my point was that religions do a lot of organized violence (such as Holly Wars) which counters the reduction of unorgansed violence religous people do.

      Actually, i can see how my post was confusing, i used gay bashing and genital mutilation as examples of unorganized violence done by religious people, but actually it is still pretty organized. Someone has to make and put up those "God Hates Fags" posters. And those genitals have to me mutilated in a God pleasing way, im sure it takes a lot of skill, they probably have courses in it.

      And yes im sure most religious people are delusional.

    39. Re:Fuck you guys, someone has to say it by drinkypoo · · Score: 1

      It isn't "unwanted children" that turn out to be criminals, it's the children of criminals that turn out to be criminals. "The apple doesn't fall far from the tree."

      I disagree. Unwanted children are at a greater risk of becoming a criminal because they have less chance of a decent upbringing.

      I think you have cause and effect reversed. Violent people and criminals don't normally attend church.

      Citation needed.

      I know poor people; they don't have computers.

      You can get computers for free today. When I was young and poor, I had [crappy] hand-me-down computers I got for free; today ANYONE can get a free computer if they just look.

      911 didn't change anyone I know.

      You mean, you don't know 911 changed anyone. It's about you, not them.

      Criminals aren't afraid of jail or cameras.

      You mean, illegal violent criminals. Politicians are still a little worried about cameras. Ditto criminal cops.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    40. Re:Fuck you guys, someone has to say it by mcgrew · · Score: 1

      Citation needed.

      Just visit a church some time, or go into any bar in a bad neighborhood and ask some of the rougher characters when was the last time they went to church. That said, yes, there are a lot of hypocrites in churches.

      True you can get computers for free, but they're not much good without internet access -- and the poor not only don't have the money to "waste" on internet access, most of them aren't very educated and don't care about the internet or computers. There is always the library, though.

      Politicians are still a little worried about cameras. Ditto criminal cops.

      Good point.

    41. Re:Fuck you guys, someone has to say it by drinkypoo · · Score: 1

      Just visit a church some time, or go into any bar in a bad neighborhood and ask some of the rougher characters when was the last time they went to church.

      Self-reporting bias, unrepresentative set, anecdotal evidence, hand-waving.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    42. Re:Fuck you guys, someone has to say it by mcgrew · · Score: 1

      True that I know of no scientific studies, so anecdotal will have to do.

    43. Re:Fuck you guys, someone has to say it by drinkypoo · · Score: 1

      Or you could just not make unfounded statements and solve the problem that way. The whole point of articles like this is that gaming has gotten a bad reputation based on anecdotal "evidence" while all the actual evidence suggests that the effects are actually beneficial rather than the other way around. The same is true of pornography; the Nixon administration funded a study trying to demonize it, but amazingly even THAT study said it was harmless. And of course, the same is true of basically anything not predicated strictly upon harm. Harm is done people by both industries but it's not the focus of either.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  7. There's less crime because they don't go outside. by Senes · · Score: 3, Interesting

    They develop violent feelings but they take it all out on their fictional characters. They stop going outside (thousands of years of children spent their days outside because they lacked TV and vidya) so they aren't around other people even if they have all kinds of aggressive hormones flowing to compel them to pick a fight with the next person they see.

  8. Not the cause. by Anonymous Coward · · Score: 1

    The ultimate cause of crime reduction in the U.S. is Roe v. Wade. Abortion selects against poor people, and poor people commit more crimes due to desperation.

    1. Re:Not the cause. by simoncpu+was+here · · Score: 5, Insightful

      Nope. Abortion selects against unwanted children, who are most likely to develop without loving parental guidance.

    2. Re:Not the cause. by Plekto · · Score: 2, Interesting

      The actual cause is not merely that it servers as an outlet for aggression, but that it also serves to dilute the overall effect of social anger. That is, you give enough sparkly lights and distractions and toys to even the most frustrated person and they will largely stop doing bad things.

      In other words, your kids are learning to play video games instead of doing things like camping and hunting and so on - so even if they wanted to do anything, they largely would lack the tools and knowledge to do so. And with their pre-programmed miserably short attention spans, it's too much work to, say, figure out how to make a weapon. They just give up after five minutes and decide to vent their anger by shooting zombies.

      But I do fear that our kids won't have those same skills that are possibly going to be necessary at some point in the future. Basic skills like camping, hunting, doing repairs, electronics, basic chemistry, and so on led to the last couple of generations that were much more prepared for anything that the world threw at them. Then we hit the current kids... And you can just see the acres of vapid drones on any college campus. For all of that anger that was displaced, it seems that much of the ambition, drive, and self-sufficiency was also taken away with it.

    3. Re:Not the cause. by CFTM · · Score: 1

      Socrates complained about "the kids these days" as well, so I'm guessing that your perception of college students being "vapid drones" is nothing new. The world changes, and kids tend to change the fastest because there are the least number of society driven inhibitions indoctrinated into them. This generation of "vapid drones" merely reflects the changes that constant access to media is having on us.

      And, uh, last I checked most 18-22 year olds arn't incredibly ambitious, driven nor self-sufficient and I doubt this is new. They care about getting drunk and getting laid, this is a phase of life. Let them enjoy it.

      And to be fair, we did have a generation of 18-22 year olds, in recent history, who contributed a great deal to society. But that was because of extraordinary circumstances and in my opinion is not directly linked to their inherent nobility or altruism (The generation who came of age during WWII).

      Things only happen when they have to....

    4. Re:Not the cause. by cheekyjohnson · · Score: 1

      Basic skills like camping, hunting, doing repairs, electronics

      I didn't know those were basic skills. Camping and hunting are irrelevant to me. I like neither. And since these people are playing video games instead of doing these things, perhaps the same is true of them. And how are those important? I'd think that you would only need to learn how to camp or hunt if you wanted to do either of those things (the same could be said about the other things as well).

      --
      Filthy, filthy copyrapists!
    5. Re:Not the cause. by Greystripe · · Score: 1

      Clearly you've never been involved in violence (as either a victim or a perpetrator). Hunting and camping skills have very little crossover to violent crime skills. I've never heard of or seen anyone using a rifle or bow at range to mug someone. Gutting and skinning a deer takes far more skill than waving a knife in someone's face and making demands. Most violent crimes only require the physical ability to wield a weapon and the determination to go through with it. Tools are just as easy to get now as then, most violent crimes perpetrated by children/young adults don't require hard to get weapons. Knives and baseball bats are extremely effective against unarmed victims.

    6. Re:Not the cause. by Plekto · · Score: 1

      No, it's far worse than at any time in human history. The real sad thing about video games and modern media (internet and all of the rest) is that the major effect of them seems to be that it causes a lack of focus in life due to the incredible ease by which one can escape from reality. I notice this with my 12 year old son. He wants to be online and talk and chat and play games instead of doing anything that is actually connected to real people or that requires that he use his actual skills or body. And I'm severely limiting his access as it is. He's essentially powerless to avoid it as it's just too powerful. I hear him complain about how all of his friends have Black Ops at least once a week. Shoot, even most adults now are completely sucked into it all. Distraction and eye-candy is everywhere and is as easy to obtain as a click or the time that it takes to load a game up on your screen.

      Considering that the idea of the "American Dream" that you go to school, get a degree, work for an employer or two, and then retire is essentially dead at this point and that everyone will be forced to innovate and find a way to make it work without any safety net in the near future, we're facing a real problem of an entire generation that will simply lack the skills to deal with it all.

    7. Re:Not the cause. by Tikkun · · Score: 1

      I notice this with my 12 year old son. He wants to be online and talk and chat and play games instead of doing anything that is actually connected to real people or that requires that he use his actual skills or body.

      Although I've failed the Turing test a number of times, I promise you I am a real human being that is using his real human fingers to type on a real keyboard that sends real electronic impulses that are interpreted by computer hardware and software made by real people that send real network traffic over switches and routers configured by real people to servers built and maintained by real people and eventually sent back over the previously mentioned real network to be converted by real software and hardware into light that is seen with your real eyes and turned into something understandable via electrical impulses in your real brain.

      If you want your son to be equipped to deal with the real world, make sure he reads books and learns to type. Everything else is finding out what you're interested in and working hard towards it.

      tl;dr "What is real? How do you define real? If you're talking about what you can feel, what you can smell, what you can taste and see, then real is simply electrical signals interpreted by your brain."

    8. Re:Not the cause. by Plekto · · Score: 1

      It could be almost anything. I used those as examples. Physical skills of any kind, be it writing, playing sports, reading a book, or some hobby are important to learn as they set up your mind and body for the task of solving real-world problems as an adult. The major issue that I see with today's entertainment is that it teaches kids almost no actual physical or analytical skills. And it's so much easier to be distracted by it all than to actually spend the time doing things that matter.

      Something awful is happening to the U.S. in the last decade as commercial media has grown, and it's having a real effect of diluting the skill sets of our newest generations at exactly the time when we're about to face the worst crisis in our nation's history.

    9. Re:Not the cause. by Plekto · · Score: 1

      Unfortunately, I am no stranger to that, either. I used those as examples of physical skills and analytical thinking. Training your mind and body to do things that are physical and connected to the real world is critical and it used to be a normal part of growing up. Now you have kids essentially sitting and watching a screen or cell phone instead or learning even the most basic real-world skills. Kids are incredibly hard to motivate to even go over to their friend's house or do any physical activity. I mean, why bother when you can just chat with them instead? Or learn any hobby at all? Or read anything that's not assigned by the school? If they get bored, they can simply go online. If they have a problem, they can find something to distract or get their mind off of it. There's no need to invent or work out a real solution to life's problems as it's easier to avoid it all.

      That's fine (it is their life after all), but there's no real skills being learned that matter or that will carry over to real life. Kids are fatter, less motivated, less ethical (the vast majority seem to have no qualms at all with cheating or bending the truth as they see fit), have miserably short attention spans, and have a vastly smaller skill set than at any time in U.S. history.

      Now, this does sound like the age-old argument against video games, but it's now spread across dozens of areas that are connected to commercial media. It's not just video games. It's your cell phones and texting, it's online chat rooms that serve no real purpose. It's mindless wastes of time and distraction instead of getting back to your work. So while there's less crime (getting back to the original topic), you have to ask yourself is it due to a psychological aspect of video games themselves, or is it due to the overall effect that media in general is causing on our younger generations?

    10. Re:Not the cause. by interkin3tic · · Score: 1

      And with their pre-programmed miserably short attention spans, it's too much work to, say, figure out how to make a weapon.

      Uh... those would have to be -really- short attention spans if they couldn't figure out "bat, hammer, gun, knife, or stick = hurt someone." No need to carve a trebuchet to do a drive-by.

      I mean, I wish it were the case. Because that would be awesome. But you really have no need to "make a weapon" to do violence.

    11. Re:Not the cause. by Plekto · · Score: 1

      But you are not 12, quite obviously. At some point in time you learned enough about computers and programming to know about all of that and those technical terms. Most of it all, though, was designed and built by people that are now likely older than you are. The huge gap in technical degrees in the U.S. that is forming is a very real sign that something awful is happening to our kids. And those that do get them are often barely usable as workers as they essentially have to be trained for several years and brought up to speed. It used to be manageable, but its now reaching a critical point where kids are emerging from school with so little skills and analytical skills that all they really are fit for is a McJob. Employers want and need these positions filled and that means either moving overseas or importing workers.

      Of course, it's not *just* technical degrees, either, at this point. If you ask the average 18 year old how to make a fire or how to replace a broken lock(in a typical door), or where the circuit breakers in their house are, they simply have no clue as they never bothered to learn any of that. Sure, some do, but that number is shrinking quickly.

    12. Re:Not the cause. by CFTM · · Score: 1

      A 12 year old who'd rather play than work, who would of thunk it! I stand by what I said earlier, Socrates too lamented about the kids these days. And your sons generation will lament about the kids one day too, your doom saying is nothing new nor is the sky about to come crashing down on all of us.

      And yes, the traditional manifestation of the American Dream is dead. Low-skilled manufacturing jobs, which were the bulk of the jobs that provided the American Dream for my parents generation are gone, and these jobs are gone forever. If you want to blame anyone for that, blame all of us. Consumers want cheap products therefore products will be produced where it is cheapest to make them (case and point being the flood of manufacturing that is leaving China and headed to Indonesia, wage inflation is making other countries look far more affordable).

      Your son is just fine at this point in his life. Play is the most important thing a child can do, it is how we come to understand the world and yes video games are a form of play. A time will come when he'll have to buckle down and compete in this world but he is many years from that time, and in the mean time he should be playing as much as possible. It is the gateway to creativity and the new American Dream will manifest through the use of creativity. It is the one thing that cannot be outsourced. And even if it can be outsourced, countries like China and India are hardly bastions of creativity and my limited exposure to their education systems leads me to believe that very little emphasis is placed on creativity and much greater emphasis is placed on route learning. (And yes, there are some INCREDIBLY creative individuals who come out of these societies, it's just that the majority of their resources are spent developing other aspects of the mind...aspects that computers are taking over).

    13. Re:Not the cause. by CFTM · · Score: 1

      Well played, sir. Morpheus raises an excellent question ;)

    14. Re:Not the cause. by Plekto · · Score: 1

      I am making a real effort to try to teach him things, though. But most of his friends are so close to useless, at even their ages, that I really worry about our future. It's much worse (or will be in ten years) than most people can or want to imagine. We're churning out an entire generation of lumps without realizing it.

      Thinking outside of the box isn't something you are born with, either. It's largely a product of having hundreds of smaller experiences and skills to draw upon.

      Luck is the residue of design.
      Creativity is the product of knowledge.
      Analysis is based upon real life experience.

      Sitting in front of a monitor or TV all day long just turns you into a drone, at best.

    15. Re:Not the cause. by cyberchondriac · · Score: 1

      I'm giving up any opportunity to use mod points here to agree with this too. I'm basically moderate with some conservative leanings, but in this area I lean the other way. It's no kind of life for a kid to grow up hated, neglected, resented, abused, and/or even beaten by his parent(s), and likely in an impoverished environment at that. That creates a twisted mindset and destroys quality of life. It's just cruel. Life without love is hell on earth, and forcing a child on parents who had no intention of said child ruins all their lives, with the likely result of an eventual adult with a broken moral compass.

      Though, the video gaming thing might help ease violence too. There's always been the two opposing schools of thought on that: either violent gaming will "get it out of your system" OR "it will incite your kid to violence and desensitize him". I always felt the "desensitize" bit was over the top - really, killing pixels equates with actual violent bloodlust?; besides, movies are just as bad if not worse; and, they depict violence on actual people, not pixels (though CGI may be blurring the line there). But I've played my share of Doom, Quake, and other FPSes and never once did it increase my inclination to harm anyone for real (well.. except for maybe the game developers ;-p )

      --

      Look back up at my post, now look back down, you're on the Internet. Now look back up. I'm a signature.
    16. Re:Not the cause. by Fjandr · · Score: 1

      When you cut out interaction with real, tangible things you don't get experience with real, tangible things. Play is incredibly important to learning, so if all one does in play is use a digital device, one learns nothing but dependency on digital devices. The manner of play you engage in will have profound impact on your later life.

      If all that play is first routed through one of a mere handful of devices, you're raising a generation of individuals who are completely unable to cope without said devices. It's sad to say, but I can easily see a future along the lines of Wall-E or Idiocracy.

    17. Re:Not the cause. by cheekyjohnson · · Score: 1

      Physical skills of any kind, be it writing, playing sports, reading a book, or some hobby are important to learn as they set up your mind and body for the task of solving real-world problems as an adult.

      I guess you do have to do something to learn how to solve problems (but I doubt that playing sports would be very good at teaching someone how to do that in the first place when they could do something like reading about problem solving directly or playing chess).

      And it's so much easier to be distracted by it all than to actually spend the time doing things that matter.

      "Things that matter"? No such thing exists. Things that matter to you may not matter to someone else. And, as far as I know, there is no magical entity that governs what is and isn't universally important.

      Something awful is happening to the U.S. in the last decade as commercial media has grown, and it's having a real effect of diluting the skill sets of our newest generations at exactly the time when we're about to face the worst crisis in our nation's history.

      I believe that most humans are idiots. I believe that it has always been this way. While hobbies, fads, technology, and the economy have changed, I believe not much else has. What someone's hobbies are is of none of my concern. If they want to learn how to solve problems, then they will do just that (and, again, I don't think that some random unrelated activity such as hunting or sports is going to help someone more than something like chess would). And who says that video games don't train people to solve problems?

      --
      Filthy, filthy copyrapists!
    18. Re:Not the cause. by Plekto · · Score: 1

      I guess you do have to do something to learn how to solve problems (but I doubt that playing sports would be very good at teaching someone how to do that in the first place when they could do something like reading about problem solving directly or playing chess).

      Even the most basic problems in real life are helped by a better understanding of yourself and the physical world around you. As an example, if I took a simple gyroscope and tossed it to a typical kid, would they know what it was and how it worked?(note - this sort of thing is a great thing to do to potential employees, as you can request them to go deeper and deeper into the tech of it as required) Would they recognize the same forces at work, say, if there was a vibration in their car? Is the tire going flat? Is it an earthquake? Did I throw my tire weights? Is my drive shaft coming apart?

      Theory and books are one thing, but any employer will tell you that all of that is worthless compared to hands-on experience with the job in question. (well, unless maybe you are teaching or doing pure research). Doubly so for Engineers, Doctors, Lawyers, and many other highly technical fields.

      We have a generation coming up that are awesome at taking tests and working out problems on paper, but are functional idiots otherwise. And it's that sort of application of real-world ideas into complex problems that is the basis of all real innovation.

    19. Re:Not the cause. by cheekyjohnson · · Score: 1

      if I took a simple gyroscope and tossed it to a typical kid, would they know what it was and how it worked?

      Maybe.

      Theory and books are one thing, but any employer will tell you that all of that is worthless compared to hands-on experience with the job in question.

      Precisely. Which is why you needn't do sports, hunting, or anything of the like. They, at best, are merely tools to make it more fun (depending on if the person actually thinks it is fun). It can be done directly, as you said, and with no arbitrary "rules" or games at work. But, again, not everyone needs such information.

      We have a generation coming up that are awesome at taking tests and working out problems on paper

      I've noticed the opposite. Many people I've met don't seem to be able to do either.

      --
      Filthy, filthy copyrapists!
    20. Re:Not the cause. by cheekyjohnson · · Score: 1

      A 12 year old who'd rather play than work, who would of thunk it!

      Actually, I think that applies to most humans.

      --
      Filthy, filthy copyrapists!
    21. Re:Not the cause. by cheekyjohnson · · Score: 1

      or will be in ten years

      Interesting. Can you prove this? I've always wanted the ability to see into the future.

      --
      Filthy, filthy copyrapists!
    22. Re:Not the cause. by cheekyjohnson · · Score: 1

      Also:

      Sitting in front of a monitor or TV all day long just turns you into a drone, at best.

      Those are merely hobbies. If someone doesn't like interacting with others or doing anything else, then what are they to do? Their mindset isn't inherently or morally "wrong" (whatever that means). And I don't see how it turns anyone into a "drone," either. They might not have no "real life experience," as you say, but that doesn't mean that they are a "drone." What should their hobbies be? Something that you define as "helpful"?

      --
      Filthy, filthy copyrapists!
    23. Re:Not the cause. by cheekyjohnson · · Score: 1

      you're raising a generation of individuals who are completely unable to cope without said devices.

      What exactly do you mean? If people are unable to function without the devices, then the problem, I'd think, would be their education. Not their hobbies. It's difficult for me to imagine such a scenario in the first place.

      --
      Filthy, filthy copyrapists!
    24. Re:Not the cause. by CFTM · · Score: 1

      Maybe because we understand intrinsically how important play is, yet society tries to beat it out of us. It's really too bad...

      Play is the most important thing any of us do besides loving another human being.

    25. Re:Not the cause. by Plekto · · Score: 1

      Precisely. Which is why you needn't do sports, hunting, or anything of the like. They, at best, are merely tools to make it more fun (depending on if the person actually thinks it is fun). It can be done directly, as you said, and with no arbitrary "rules" or games at work. But, again, not everyone needs such information.

      Then those employers are either fools or are treating you like slave labor. The U.S. is suffering from a dramatic shortage of engineers and high-end technical workers currently. These jobs do require both skill sets to really do well. You can't innovate well if all you have in your head are some classes and a bunch of crap from various books. It's (as an example) why all of the cars lately are all the same jellybean designs. It's what the top half dozen design colleges teach them and the auto industry only likes to hire from those same schools. They can design. But can they really draw or paint or understand aesthetics? Almost every employer today wants people who can do some lateral thinking. But as you noted, most people don't seem to be able to do it. And it's precisely because they lack other skills. Skills that normally were learned while growing up for many of us in the past.

      You mentioned hobbies as well. When I was growing up, I had over twenty hobbies. So did most of my friends. We didn't have Facebook or computers (shoot, even music videos were brand new) to distract us, so we have to try a bit of everything. And it all filters up into your brain with the result being better analysis, deduction, and instincts. Eventually we found a few that we kept as lifelong interests, but when I look ay my son, I worry. Despite my best efforts, he would rather spend time playing on his DS than learning to program or do electronics.(who didn't have a chemistry or electronics set when we were growing up?) This came to a rather painful conclusion when he recently lost his DS with all of his Pokemon games (6 of them - possibly stolen). Three years of his free time, off and on, essentially worth nothing. No skills learned, no hobbies or real world tie-ins. Once the game is too old to play or you've moved to another OS or system, all of that time is lost and worthless.

      I loved playing Quake years ago. But the thousands of hours I spent on it back then didn't do a thing for me in any way. Shoot, if you wanted to talk about even tactics and teamwork and so on, or hand-eye coordination, 5 hours at the local paintball course is better than a thousand hours of video games. How does this possibly apply to a real job? Say, if you were in Hollywood - do you understand what it's like to be shot at or how it feels to be surrounded by enemies? Can you really understand what it's like to have time slow down in the heat of a firefight, or are you just making it up? This is invaluable experience for special effects people, writers, actors, and so on. I think it's a big reason most movies today come off as so shallow as well. They understand in their minds but not with their bodies.

      It's not computers alone. It's that we've created a massive media monster that's essentially distracting us and our children from what we really need to be doing.

      I've noticed the opposite. Many people I've met don't seem to be able to do either.
      Unfortunately, this is turning out to be the case as well. It's gotten so bad that they are even lacking the skills to learn properly.

    26. Re:Not the cause. by Fjandr · · Score: 1

      Formal education and experience-based education provide vastly different skills. A formal education does almost nothing to prepare people for the real world.

      Hobbies are incredibly important, since they provide direction that is lacking in formal education prior to your 14th or 15th year of formal education. Unless you have interest in learning how technology works, dependence on it tends to undercut other hobbies. I've got a great deal more to say about it, but this forum is hostile to any idea that there are places where unchecked technology is harmful. Technological evangelists are as bad as religious ones (that's not directed at you, by the way).

    27. Re:Not the cause. by cheekyjohnson · · Score: 1

      Then those employers are either fools or are treating you like slave labor.

      No employer told me that. I merely said that experimenting with how things work is possible even without setting arbitrary rules for yourself and playing preexisting games. And I think it's rather pointless if your profession has/will not have anything to do with it.

      And it's precisely because they lack other skills.

      Actually, I'd say it's because they lack the skills to do the job in the first place. Whether that is because they have no hands-on experience or because they have no knowledge of it, I don't know.

      And it all filters up into your brain with the result being better analysis, deduction, and instincts.

      So could learning how to do the relevant job in the first place (and then actually doing it). I honestly believe that it's far more important than doing irrelevant hobbies. I don't believe that anyone will be idiots or lack any of those skills merely because they didn't have dozens of random hobbies.

      No skills learned

      Because, often, hobbies aren't about learning skills (except for how to do the hobbies) but are about having fun.

      This is invaluable experience for special effects people, writers, actors, and so on.

      It might be. It depends on what they are going for. But, typically, random unrelated hobbies (or experiences) don't help you in your profession.

      from what we really need to be doing.

      What you want them to be doing, you mean? There is no universal "need."

      --
      Filthy, filthy copyrapists!
    28. Re:Not the cause. by cheekyjohnson · · Score: 1

      Formal education and experience-based education provide vastly different skills.

      I agree, but this article is about video games (which are usually a hobby) and some of the comments here are bringing up other hobbies as well. I don't believe that learning about random unrelated hobbies will help you in your profession of choice. Far less so than just experiencing how to do the job and learning about it directly.

      --
      Filthy, filthy copyrapists!
    29. Re:Not the cause. by Plekto · · Score: 1

      You do have to remember that this is all in the context of children. The original article was saying that violent video games reduce crime. I think that it's because the kids are couch potatoes and are too sucked into games and videos and online gaming that they simply don;t have the desire or free time to get into trouble.

      But it's also causing a serious brain-drain in the country. Never before have kids been so dumb and unready for life once they get out of high school. Or even college.

    30. Re:Not the cause. by cheekyjohnson · · Score: 1

      But it's also causing a serious brain-drain in the country.

      That "brain drain" has always seemed to exist. There will likely always be "intelligent" people. People that only follow the instructions of others, people that don't truly understand their work, and people that are mere factory workers have likely always existed. If people need money, they'll probably try to get a job. This hasn't changed. And I don't see people of the past (and many mistakes that are regarded as terribly idiotic were made in the past by these same people) being that much more intelligent. Hobbies and required skills have changed, however, and it's not necessarily a bad thing. I think that a majority of the population will always be made up of idiots. Of course, that's just me.

      --
      Filthy, filthy copyrapists!
    31. Re:Not the cause. by Anonymous Coward · · Score: 0

      We have a very interesting situation that may well test the hypothesis of access to abortion reducing crime in the next couple years. With the USSC now allowing some restrictions on abortions, a couple states have placed substantial restrictions on abortions. If the hypothesis is true, the states with restrictions should see crime rise relative to states without restrictions (also needs to be scaled relative to the base rate of crime in those states); otherwise the hypothesis is false. The other interesting question is, how much of a difference it will make?

  9. Re:Similar to how pornography reduced sex crimes.. by Anonymous Coward · · Score: 5, Funny

    That's because tentacle monsters are just visitors to japan and come from a far more sexually repressed society. When they get to japan they just go berserk.

    On the other hand, it's well known that permanent resident tentacle monsters in japan are very polite and productive members of society.

  10. Re:Similar to how pornography reduced sex crimes.. by Anonymous Coward · · Score: 0

    Those sex crimes are commonly misattributed.

    In America, the women claim rape after being shamefully impregnated during consensual sex.

    In Japan, the women claim rape after being shamefully molested by sentient cephalopods.

  11. as usual by roman_mir · · Score: 2

    As usual the politicians are proven wrong and backwards with their attempts at 'curbing violence' by fighting this battle against the imaginary violence in games.

    As usual, it is shown that whatever politicians wanted to do was going to have the exact opposite effect, so when they fight imaginary violence in video-games, they would be causing more of the real violence in real world, because now it is shown that violent videogames reduce violence in real world.

    Whenever you are in doubt about what the outcome of any law, any bill is going to be in real life, just take the name of that bill and reverse it in terms of its intentions.

    So if they want to 'fight poverty', it means they'll create more poverty. If they want to 'fight violence', they will end up creating more violence, etc.

    1. Re:as usual by Anonymous Coward · · Score: 0

      I hope the politicians will "fight wealth" next!

    2. Re:as usual by Anonymous Coward · · Score: 0

      Same goes for 'war': War On Drugs and War On Terror have only increased both.

    3. Re:as usual by Sir_Eptishous · · Score: 1

      I agree with your sentiments but I feel your analysis is a bit too "black and white".

      --
      We play the game with the bravery of being out of range
  12. As always by Anonymous Coward · · Score: 0

    Correlation is not causation. Right, guys?

    1. Re:As always by zrbyte · · Score: 1

      Well yeah. "Correlation doesn't imply causation, but it does waggle its eyebrows suggestively and gesture furtively while mouthing: 'look over there'."

    2. Re:As always by thelamecamel · · Score: 2

      Sure, but lack of correlation, or indeed anticorrelation as is the case here, refutes causation. If a implies (causes) b, and b is true, then that says nothing about whether a is true. However, if a implies b, and b is false, then a must be false.

      Of course there are many other factors at play in these crime rates - and I wouldn't 'credit' violent games with reducing crime levels, but this does provide a useful argument against the idea that violent video games cause violent behaviour.

    3. Re:As always by jpapon · · Score: 1

      This is not true. Lack of correlation only refutes causation if you can eliminate all other variables. Just because you are unable to observe an effect does not prove that the effect does not exist. The lack of observed correlation between a and b could be due to some unobserved hidden variable.

      --
      -- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
  13. Panem et circenses... by mauhiz · · Score: 2, Interesting

    Caesar had it all right, with the violent circus games.
    We can now achieve this catharsis without spilling blood, thanks to video games!

  14. This is not good news for gamers by Liambp · · Score: 1

    A lot of the science of the paper is above me but my reading of it is that the research strongly supports the idea that violent games increase violent tendencies but it's just that if a criminal spends all day playing Modern Warfare he won't have time to go robbing banks.

    In Fox News terms we are creating a nation of violent psychopaths but as long as they don't come out of Mom's basement we should be OK.

    1. Re:This is not good news for gamers by Anonymous Coward · · Score: 0

      It is not just that.

      Aggression is like a pressure valve. Periodically, it needs to be let out. When you are mad, you just want to beat up/abuse some one. You may regret it later, but at that moment, this is what will help you calm down. Once you calm down, the tendency to abuse/beat up will go away.

      Video games provide an alternate mechanism to release that pressure valve without being abusive to a fellow human. Consequently, someone playing videogames should be less abusive than someone who is not.

    2. Re:This is not good news for gamers by MacTO · · Score: 1

      You could be right. You could also be wrong. You see, the difference between your comments and this study is that a group of researchers took the time to develop and conduct a study that examined particular aspects of human behaviour. Your comments are based upon what you think is true about the world, but you didn't take the time to do the research to affirm or disprove your own theory. Of course, that doesn't mean that you're wrong. It simply means that you cannot prove that you are correct.

    3. Re:This is not good news for gamers by Anonymous Coward · · Score: 1

      It is not just that.

      Aggression is like a pressure valve. Periodically, it needs to be let out. When you are mad, you just want to beat up/abuse some one. You may regret it later, but at that moment, this is what will help you calm down. Once you calm down, the tendency to abuse/beat up will go away.

      Video games provide an alternate mechanism to release that pressure valve without being abusive to a fellow human. Consequently, someone playing videogames should be less abusive than someone who is not.

      That's actually not how it works. Angrily "letting off steam" occasionally just serves to building up steam. One should instead practice calming down without outbursts of violence, possibly with professional guidance. Or so I've heard, I think.

    4. Re:This is not good news for gamers by tehcyder · · Score: 1

      Aggression is like a pressure valve. Periodically, it needs to be let out. When you are mad, you just want to beat up/abuse some one. You may regret it later, but at that moment, this is what will help you calm down. Once you calm down, the tendency to abuse/beat up will go away.

      Yes, because human beings are just unthinking animals. Seriously, if you have this problem, get some fucking therapy or something, or you will keep ending up in jail.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    5. Re:This is not good news for gamers by geekoid · · Score: 1

      "t the research strongly supports the idea that violent games increase violent tendencies but it's just that if a criminal spends all day playing Modern Warfare he won't have time to go robbing banks."

      no, it does not.

      "..violent psychopaths ..."

      no we are not, and they wouldn't stay in the basement.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  15. Re:There's less crime because they don't go outsid by c0lo · · Score: 1

    They develop violent feelings but they take it all out on their fictional characters. They stop going outside (thousands of years of children spent their days outside because they lacked TV and vidya) so they aren't around other people even if they have all kinds of aggressive hormones flowing to compel them to pick a fight with the next person they see.

    I'm not sure I like this line of the argumentation. To me it's very much like saying: "Drugs actually reduce the crime rate: most of the time a junkie is stoned, so he doesn't have time to do it". (not that I equate violent games with drugs, neither I'm convinced that playing violent games increase the agresiveness in real-life).

    --
    Questions raise, answers kill. Raise questions to stay alive.
  16. Re:There's less crime because they don't go outsid by Anonymous Coward · · Score: 0

    The population is aging. For several generations, people have been failing to reproduce in sufficient numbers to replace themselves, and the average age of the population is much older than in previous decades. Old people don't commit as much crime.

    Of course, video games distract people from breeding, so they certainly are playing their part...

  17. Also as usual by Anonymous Coward · · Score: 2, Informative

    A group swallows research that favors its view whole without questioning while disregarding any research that disagrees with its world view.

    My my, did you even read the article or just went "I like this headline, therefor I will accept it as being true".

    Don't blame your opponents for swallowing their headlines if you do the same.

  18. Re:Similar to how pornography reduced sex crimes.. by Anonymous Coward · · Score: 2

    Be careful now, this is a very sensitive subject. Please refrain from calling them "tentacle monsters". The preferred nomenclature is "bothria enabled people".

  19. Clockwork Orange by Anonymous Coward · · Score: 2, Interesting

    It sounds like Clockwork Orange psychology.

    You are not violent if you are vomiting all the time so you cannot fight back.

  20. Not just in Japan by Moraelin · · Score: 2

    Not just in Japan, actually. Last I've seen, just about anywhere where they could put some numbers on historical access to pornography, it correlates the same way with a reduction in sex crimes.

    I don't think there's all that much cultural about it. A similar effect has been noticed before between splatter movies and violent crimes, for example. When a new one starts in theatres, for the next couple of days you see less less assaults and such. If nothing else, because they're in the theatre instead of on the streets.

    Pretty much the same for porn, really. If there's an easier outlet for either sex urges or power over someone fantasies, well, more people take the road that's less risky. Plus, they can't be both at home spanking the monkey and out raping someone.

    Makes sense for the games too, if you think of it. As I was saying, the correlation was already noticed for movies.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Not just in Japan by mooingyak · · Score: 1

      Not just in Japan, actually. Last I've seen, just about anywhere where they could put some numbers on historical access to pornography, it correlates the same way with a reduction in sex crimes.

      I've run across this as well, though googling for it doesn't quite yield the results I was looking for.

      [some stuff about violent movies correlating with reduced crime rates]. Makes sense for the games too, if you think of it. As I was saying, the correlation was already noticed for movies.

      I'd expect the effect to be stronger with games. With a movie, you can pretend and fantasize it's you doing it, but a game is much more immersive. If you need that kind of outlet, a violent game is about as close as you can get without actually doing it.

      --
      William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
    2. Re:Not just in Japan by tehcyder · · Score: 1

      With a movie, you can pretend and fantasize it's you doing it, but a game is much more immersive. If you need that kind of outlet, a violent game is about as close as you can get without actually doing it.

      There is no connection between real life and game violence. If you "need that kind of outlet" of violence, playing a game isn't going to do it for you. They're not that fucking realistic.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    3. Re:Not just in Japan by mooingyak · · Score: 1

      There is no connection between real life and game violence. If you "need that kind of outlet" of violence, playing a game isn't going to do it for you. They're not that fucking realistic.

      Do you believe that the crime rate drops are coincidental with video game usage, or that the two are directly related?

      Assuming you believe them to be related (because otherwise there isn't anywhere else for this discussion to go), do you have a theory as to what there is about violent video games that causes a reduction in violent crime?

      --
      William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
    4. Re:Not just in Japan by geekoid · · Score: 1

      Fewer board people walking the streets?

      Games teach people to try and accomplish a task different ways until they accomplish it. The means planning, developing agency, and not being disenfranchised with the culture.

      in short, helps developed focused motivation. That is the key to being successful.

      So, I would suspect that's why; assuming it's accurate. I would like to see more good studies.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:Not just in Japan by mooingyak · · Score: 1

      Fewer board people walking the streets?

      Games teach people to try and accomplish a task different ways until they accomplish it. The means planning, developing agency, and not being disenfranchised with the culture.

      in short, helps developed focused motivation. That is the key to being successful.

      The study AFAIK is about the effects of violent games specifically, rather than just video games in general. What you've said applies to almost any kind of video game worth playing.

      --
      William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
    6. Re:Not just in Japan by Lord_Jeremy · · Score: 1

      I doubt many people finish playing their game and say "Man, I was really angry but it felt really good to kill all those people." In all seriousness, we're talking about a subconscious level of desire. Some people have strong emotions or tempers or even a need for excitement and adrenaline rushes. Video games can target a lot of those aspects of people, with different games in a genre having a different balance between immersion and action. The conscious mind knows that it's a game, but below the surface the psychological experience of playing a fast-paced action game is not trivial.

    7. Re:Not just in Japan by X0563511 · · Score: 1

      Your reptilian brain (you know, the part that deals with violence) doesn't care about such things. It's at a lower level. "Realistic" and "Sorta Realistic" are abstractions beyond it's scope.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    8. Re:Not just in Japan by Anonymous Coward · · Score: 0

      and thus my argument that child porn should be mandatory, cause it'd keep pedos off the streets and away from the real kids

  21. The more probable reason by Anonymous Coward · · Score: 0

    The reduction of crime is highly correlated with the legalization of abortions (however unpleasant that sounds) and there has been research showing that this is the biggest contributing factor to crime reduction [http://www.freakonomics.com/2005/05/15/abortion-and-crime-who-should-you-believe/]

  22. We need to give up the quota system. by elucido · · Score: 1

    Reducing crime levels should not be the goal. The goal should be to make communities feel safer.

    Mass arrests of petty criminals does not make the community feel safer. Arrests of violent criminals makes the community feel safer.

    Rather than chasing after meaningless numbers which only mean something to politicians and police chiefs, they should actually communicate with the community they are policing to ask them what they need.

    So when you read "reducing crime levels", ask yourself which crimes? Crimes that matter or just a vague abstract "crime" statistic that only matters to the police?

    1. Re:We need to give up the quota system. by Anonymous Coward · · Score: 1

      Reducing relative and absolute crime levels should very much be an objective of government. Violent criminals are few and far between, whilst petty crimes grind away at society day by day. It's *nice* when you can leave your door unlocked and no-one comes in, or if you leave the gps in the car by accident, it's still there when you come back. You can then spend the day doing something productive, rather than mending broken windows and replacing stolen goods.

      Shoplifting eats into shop's margins and forces them to hire more personnel to guard the shelves. otherwise those people could be gainfully employed making new things to sell in the shops (or they could start shops on their own).

      And when there is less crime, people are more likely to be trusting towards each other, and are more likely to do business.

      To put it another way: Don't lose sight of the little things!

    2. Re:We need to give up the quota system. by Anonymous Coward · · Score: 0

      With logic like yours, it is no wonder we have the security theater of the TSA.

    3. Re:We need to give up the quota system. by icebrain · · Score: 1

      Reducing crime levels should not be the goal. The goal should be to make communities feel safer.

      Huh? What good does it do to make people feel safer if you don't actually reduce crime?

      I agree that "reducing crime" =/= "making more arrests"; any DA or CLEO that says "look at how many arrests I made" is essentially saying "look at how many people I put in a cage". Yes, arresting the right people will help reduce crimes because you're getting the repeat offenders off the street, but just as important in reducing crime is effective community policing and intervention. Arresting hookers and teenage pot smokers makes your numbers look good, but doesn't actually do anything to make the community safer.

      To do that, kids need intervention to break them out of the cycle of increasing crime and get them back in school. Police need to get out there and patrol, getting to know the neighborhood and making a positive presence in the community instead of hiding out and making revenue-enhancing traffic stops. People need to take more steps to help avoid and deter crime and protect themselves from it. Parents need to be more involved with their kids. And so on.

      Point is, feeling safe and being safe are not necessarily the same thing.

      --
      The meek may inherit the earth, but the strong shall take the stars.
    4. Re:We need to give up the quota system. by elucido · · Score: 1

      Reducing relative and absolute crime levels should very much be an objective of government. Violent criminals are few and far between, whilst petty crimes grind away at society day by day. It's *nice* when you can leave your door unlocked and no-one comes in, or if you leave the gps in the car by accident, it's still there when you come back. You can then spend the day doing something productive, rather than mending broken windows and replacing stolen goods.

      Shoplifting eats into shop's margins and forces them to hire more personnel to guard the shelves. otherwise those people could be gainfully employed making new things to sell in the shops (or they could start shops on their own).

      And when there is less crime, people are more likely to be trusting towards each other, and are more likely to do business.

      To put it another way: Don't lose sight of the little things!

      Nobody is defending shoplifters or violent criminals. I'm saying the police don't actually seem to take statistics on how safe the community feels. Do they even care?

    5. Re:We need to give up the quota system. by elucido · · Score: 1

      Reducing crime levels should not be the goal. The goal should be to make communities feel safer.

      Huh? What good does it do to make people feel safer if you don't actually reduce crime?

      I agree that "reducing crime" =/= "making more arrests"; any DA or CLEO that says "look at how many arrests I made" is essentially saying "look at how many people I put in a cage". Yes, arresting the right people will help reduce crimes because you're getting the repeat offenders off the street, but just as important in reducing crime is effective community policing and intervention. Arresting hookers and teenage pot smokers makes your numbers look good, but doesn't actually do anything to make the community safer.

      To do that, kids need intervention to break them out of the cycle of increasing crime and get them back in school. Police need to get out there and patrol, getting to know the neighborhood and making a positive presence in the community instead of hiding out and making revenue-enhancing traffic stops. People need to take more steps to help avoid and deter crime and protect themselves from it. Parents need to be more involved with their kids. And so on.

      Point is, feeling safe and being safe are not necessarily the same thing.

      Because the police cannot make anyone actually safe, it's all about whether or not the community feels safe.
      A community that feels safe wouldn't need to hire as many police which is why police typically criminalize a lot of victimless behaviors in order to look like they are doing something for the community.

      Reducing violent crime on paper doesn't mean it's reduced in practice. It simply means less people are reporting violent crimes.
      Increasing violent crime on paper doesn't mean there is more or less violence, it simply means the arrest and conviction rate along with the amount of reports have increased.

      What this means is that a lot of violence will never be reported. A lot of murders will never be found or arrested by the police, and when they are it might be the police in another state or another country. In the end no one is actually safe, you just have some communities which live under the illusion that they are safe and some communities which know from experience that they aren't safe. In reality we aren't safe, and never have been, and the police only exist to help us feel safe.

      If someone is going to physically destroy you, the police cannot protect you.

    6. Re:We need to give up the quota system. by mcgrew · · Score: 1

      Reducing crime levels should not be the goal. The goal should be to make communities feel safer.

      Yet it seems that they're constantly trying to make us feel less safe, getting us terrified of "dangers" that really are insignifigant, like brain cancer from cell phones (what a joke) and terrorists.

      And "petty" non-violent crimes aren't so petty when you're the victim. My house was burglarized last year, let me tell you that's worse than being punched in the face.

    7. Re:We need to give up the quota system. by adonoman · · Score: 3, Informative

      If you just want to reduce how safe a community feels, then just reduce media coverage of crime. There's little correlation over time between crime rates and "feeling safe". It's nearly entirely based on how much our politicians want to keep up afraid, so we'll support their agenda, and how much the news is trying to boost ratings by being sensationalistic. This is why there are no "crime rate" stories for the 5 years in a row when the rates are falling, and on the 6th year, when it ticks up a bit, every local station is all over the "story".

    8. Re:We need to give up the quota system. by geekoid · · Score: 1

      Community involvement needs to be tempered by experts. Sometimes they need to be told to shut the fuck up.

      Sorry, I just watch community involvement cost millions because the 'community' are emotional tied to a belief. Ignoring facts and data that don't support their belief.

      If you lower the incidents of violent crimes, then the community is safer. If you remove petty crimes, the community is safer. You use community outreach to let the community know crime is down, the community feels safer.

      Crime statistic matter to everyone. If the community can't bother to understand them, well then they will bask in their paranoia

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    9. Re:We need to give up the quota system. by elucido · · Score: 1

      If you just want to reduce how safe a community feels, then just reduce media coverage of crime. There's little correlation over time between crime rates and "feeling safe". It's nearly entirely based on how much our politicians want to keep up afraid, so we'll support their agenda, and how much the news is trying to boost ratings by being sensationalistic. This is why there are no "crime rate" stories for the 5 years in a row when the rates are falling, and on the 6th year, when it ticks up a bit, every local station is all over the "story".

      Maybe there is too much media coverage. I think the war on drugs and the war on terror were media creations. Yes there are always drug dealers and terrorists, but most people will never be a victim of either. Most people only see the "thug" as a character in a TV show, or in the news, but never have actually known a thug, or done business with a thug. The same goes for drug dealers, most people seeing that stuff on TV don't really know whats going on in the real world and only know based on the media.

      This is what they know about the internet http://www.youtube.com/watch?v=I6qiXJUaK5E
      http://www.youtube.com/watch?v=DNO6G4ApJQY

      So yes media coverage shouldn't be censored but it should be more diversified. The internet allows people to get the wider perspective from members of their own community rather than the perspective of media people who don't know shit and who didn't grow up around the stuff they are covering. It's like media people who cover the internet but don't know shit about the culture, so they end up scaring other people who don't know shit or who know even less than they do, which makes them all want to collectively crack down on the whole internet.

      Maybe if they actually asked the community when making the news the news would reflect the views of the community with regard to what makes the community feel safe. The crime rate doesn't matter, what matters is what are the concerns of the community? Slashdot could be polled to find out what they fear most online and I highly doubt it will be "discovering child pornography" at the top of the list. But more like "Finding out my bank account has been hacked".

    10. Re:We need to give up the quota system. by geekoid · · Score: 1

      "Because the police cannot make anyone actually safe"
      of course they can. Patrols lower crime.

      A community that feels safwe, but isn't is more dangerous the visa versa.

      " It simply means less people are reporting violent crimes."
      So what would cause a reduction beside there being less violent crime?

      " A lot of murders will never be found or arrested by the police, "
      not really. A few will not be found. Anyways they STILL get reported; which is the discussion here.

      In the US, we are pretty safe, overall.
      Either you haven't looked into this, or you have a perverse definition of 'safe'.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    11. Re:We need to give up the quota system. by X0563511 · · Score: 1

      Not really.

      There's a difference between feeling safe and being safe. They focus on the later, as that is more directly in their power to do, and it's more important anyways.

      It doesn't much matter how safe you felt 5 minutes before the rapist came along, does it?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    12. Re:We need to give up the quota system. by russotto · · Score: 1

      Mass arrests of petty criminals does not make the community feel safer.

      Largely because we have so many petty crimes that doing so makes people feel harassed.

    13. Re:We need to give up the quota system. by w0mprat · · Score: 1

      Reducing crime levels should not be the goal. The goal should be to make communities feel safer.

      Right, lets make them feel safer and tackling the actual problems should never be a goal. Much like boosting our childrens self-esteem rather than dealing with the actual issues facing young people and helping them... which seems to be the theme in reccent years.

      --
      After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    14. Re:We need to give up the quota system. by elucido · · Score: 1

      "Because the police cannot make anyone actually safe"
      of course they can. Patrols lower crime.

      A community that feels safwe, but isn't is more dangerous the visa versa.

      " It simply means less people are reporting violent crimes."
      So what would cause a reduction beside there being less violent crime?

      " A lot of murders will never be found or arrested by the police, "
      not really. A few will not be found. Anyways they STILL get reported; which is the discussion here.

      In the US, we are pretty safe, overall.
      Either you haven't looked into this, or you have a perverse definition of 'safe'.

      Police do not make the community safe. It's a myth to think anybody other than yourself can make you safe. It's also incredibly naive to think the police organizations cannot be corrupted and that the community's safety should depend entirely on them.

      If less people report violent crime it could be because there is actually so much violent crime that people are intimidated. When a community does not believe in snitching for example and it gets to the point where they can witness a violent crime and not report it, it's because that community knows the police cannot keep them safe. There are organized criminals who have cops on their team, this makes it so the community no longer trusts the cops at all even to report violent crimes.

      You say murders always get reported? That has never been true. If the murder is committed by the right person against the wrong person it's less likely to be reported.

      And your belief that "in the US, we are pretty safe, overall." shows you are too naive and trusting of authority to really understand what the dangers are. You take everyone at face value, and you believe institutions filled with complete strangers are dedicated to protecting you. You ignore the politics and corruption, you ignore the fact that these organizations are run like businesses. No, they do not care about you. How many laws do they have to pass against you for you to accept that they don't give a shit about you?

  23. They aren't trying to curb violence. by elucido · · Score: 1

    If they were trying to curb violence there would be a war on violence rather than a war on drugs. There are plenty of murderers who get away with it, there is plenty of violence in society. But when you see most cops do you see them investigating homicides?

  24. Re:There's less crime because they don't go outsid by Anonymous Coward · · Score: 0

    They develop violent feelings but they take it all out on their fictional characters.

    Maybe not. The abstract for the article says:

    Second, they suggest a larger voluntary incapacitation effect in which playing either violent or non-violent games decrease crimes

    (Emphasis mine.)

    So it isn't necessarily about games inducing violent tendencies and then taking it out on a virtual victim, because the article suggests that playing a game as docile and harmless as, I don't know, Tetris could possibly do the same thing. The conclusions say that:

    (Games may reduce violence by) simply shifting these individuals out of alternative activities where crime is more likely to occur.

    So it may be more about giving bored, disaffected people with nothing better to do than happy-slap random passers by something else to spend their time on.

  25. Re:There's less crime because they don't go outsid by Anonymous Coward · · Score: 0

    Alternate theory. High unemployment means more people are home during the day and it's harder to commit a crime of opportunity.

  26. Child Pornography by Anonymous Coward · · Score: 0

    Wouldn't this be an argument for not going after people for simply watching child pornography? Obviously arrest those who produce it, but I've always felt those who simply downloaded files and watched it aren't doing anyone any harm.

    1. Re:Child Pornography by radtea · · Score: 1

      Wouldn't this be an argument for not going after people for simply watching child pornography?

      Pedophilia is more like a compulsive disorder than anything else. Most other violent crimes are impulsive--serial killers and some rapists are likely not, but they are in the minority of violent criminals, whereas only people with profound compulsions ever commit sex crimes against children, as anyone who isn't insane finds such acts so repugnant that they never have any impulse to commit them. Sex with adults and violence against anything are natural human impulses. Sex with children is nothing of the kind.

      Compulsions tend to be stimulated by surrogates, while impulses tend to be alleviated by surrogates.

      As such, this research--and the comparable research showing that access to adult porn reduces the incidence of rape--does not constitute an argument for decriminalization of child pornography.

      --
      Blasphemy is a human right. Blasphemophobia kills.
    2. Re:Child Pornography by tehcyder · · Score: 1

      Wouldn't this be an argument for not going after people for simply watching child pornography? Obviously arrest those who produce it, but I've always felt those who simply downloaded files and watched it aren't doing anyone any harm.

      OK, so why don't you try explaining your idea that no harm is being done to some survivors of child sexual abuse?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  27. Abortion by Anonymous Coward · · Score: 0

    As a few documentaries have pointed out, the reason crime rates are really falling, at least the larger % reason why is abortion, Roe v. Wade, Those 'unwanted children' never born are not there to growup unloved and commit crimes... Now if we can just extend it retro-actively to existing criminals...

  28. RTFA by Moraelin · · Score: 3, Insightful

    RTFA. Srsly.

    Both TFA's don't just talk about crime levels, they talk explicitly about reducing VIOLENT crime levels. So, yes, it's a good thing, regardless of how you feel about petty crime.

    Besides, I don't think the goal of the police is to worry about people's existential angst. Crime is something that one can objectively measure, while communities' feelings are subjective and unpredictable. You can't say that the police failed to do their job, if some scaremongering politician makes them feel less safe in spite of reduced crime.

    Or to quote Dara O'Briain, who puts it the best: "[i]I give out when people talk about crime going up, but the numbers are definitely down. And if you go, "The numbers are down", they go, "Ahh, but the *fear* of crime is rising." Well, so fucking what? Zombies are at an all-time low level, but the fear of zombies could be incredibly high. It doesn't mean you have to have government policies to deal with the fear of zombies.[/i]"

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:RTFA by mcgrew · · Score: 1

      A little tip: for italics it's <i> give out when people talk about crime going up, but the numbers are definitely down. And if you go, "The numbers are down", they go, "Ahh, but the *fear* of crime is rising." Well, so fucking what? Zombies are at an all-time low level, but the fear of zombies could be incredibly high. It doesn't mean you have to have government policies to deal with the fear of zombies</i>

    2. Re:RTFA by backwardsposter · · Score: 1

      "It doesn't mean you have to have government policies to deal with the fear of zombies."

      Google "FM 999-3"

    3. Re:RTFA by Eponymous+Hero · · Score: 0

      a little tip: both the and tags have been deprecated in favor of and tags. that was a long time ago too. yeah, they still work but so does dialing a 1 first on your cell phone. don't be noobz, people.

      --
      insensitive clod overlords obligatory xkcd car analogy russian reversals whoosh pedant fanbois ftfy in 3...2...1..PROFIT
    4. Re:RTFA by Eponymous+Hero · · Score: 0

      ok this is funny. apparently my comment chars didn't work and i double clicked submit. seriously, don't be noobz like me people.

      --
      insensitive clod overlords obligatory xkcd car analogy russian reversals whoosh pedant fanbois ftfy in 3...2...1..PROFIT
  29. Re:Similar to how pornography reduced sex crimes.. by anti-pop-frustration · · Score: 0

    Similar to how pornography reduced sex crimes in Japan

    I think we have to be very careful when comparing crime statistics between countries (a well known problem in criminology) and this is especially true with sex crimes. Crime statistics only reflects what has been reported and processed as an actual crime by the system, depending in which country you live this may accurately reflect reality or be completely off.

    Things are getting better now but the police in Japan is know for their very poor handling of sex crime victims. This alone greatly affects how many crimes are being reported. Then there are cultural factors that may also lead victims not to report crimes in order to avoid the social consequences of being victimized. Japan being a more group-oriented society than the west, the incentive not to report to "avoid causing troubles" is also stronger. This is a highly political matter since properly taking care of victims and helping them report abuse will actually make the crime rate go *up*. Which would be a very positive outcome for society but a disastrous one for the politician taking that decision.

    Does pornography reduce sex crimes? I don't know. I strongly believe it does, but that's just my sentiment.

  30. Pac-Man caused me to lose weight! by Anonymous Coward · · Score: 0

    Since I was gobbling all day on the screen it suppressed the urge to voraciously feed all day long. Plus the bright yellow may the basement a lot more tolerable.

  31. Kids playing MW2 not causing trouble. by xmorg · · Score: 1

    The last big thanksgiving we had was very quiet. Usually, some kid will break a bone, or come in crying because someone got hit, etc. Now they are all playing modern warfare in their room in front of a TV. Although its peaceful, its kind of eerie.

    1. Re:Kids playing MW2 not causing trouble. by Combatso · · Score: 1

      as a father and former child... kids playing and violent crime are worlds apart. Unless every thanksgiving the kids went out and gang-raped a neighour a beat the daylights out of a [insert racial epithet of choice]. I think the 'kids less active due to video games' is a different topic all together.

  32. Re:Similar to how pornography reduced sex crimes.. by mooingyak · · Score: 1

    Crime statistics only reflects what has been reported and processed as an actual crime by the system, depending in which country you live this may accurately reflect reality or be completely off.

    Barring some mafia-esque effort to actively reduce crime reporting, it's probably safe that the percentage of a given crime that gets reported remains relatively static. I would expect that, even in Japan, a reduction in the number of reported rapes likely correlates to a real world reduction in actual rapes.

    --
    William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
  33. Fairly lame article. by Anonymous Coward · · Score: 0

    Just a bunch of guesses based on things that they like that have changed. Most notably NOT included is the fact that Concealed Carry permits and handgun ownership is way up... Just as likely to have an impact as any of the other things, but not "academically acceptable" to be included...

    1. Re:Fairly lame article. by tehcyder · · Score: 1

      So in the US you let thirteen and fourteen year olds have concealed carry permits?

      Fuck me, if you tried that in the UK you wouldn't have to worry about all the traffic caused by the school run, there'd be no one left to pick up after a few months.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  34. Not necessarily by Moraelin · · Score: 2

    Not exactly.

    1. They don't say that violent games cause an increase in VIOLENT CRIME, but in aggression. Which is a whole other dish. One can be aggressive in various ways that don't actually involve bashing someone's head in.

    The difference is basically like that between feeling horny and rape. Even if, say, pornography makes people hornier, it doesn't also make them go rape someone. I'm using that example because we already have a damn good correlation between access to pornography and a dramatic reduction in rape incidence over the years.

    So basically it's not as simple as having a +10% crime safety and a -5% crime safety there to sum up. There is nothing in there that says you actually even have a - at all.

    2. On the same note, if it's increased aggression that only happens in games, then who cares? You'd only have a - there if it translates to violence outside the games, which nobody showed yet. In fact even for aggression, nobody showed a longer term effect than the next couple of hours.

    Again, I'll return to what we know about pornography and rape. Sure, pornography makes people horny, BUT it also offers the easiest outlet for that. It's easier to just spank the monkey and be done with it, than shut down the browser and go look for someone to rape.

    On the same note, if violent games make people aggressive, BUT also offer a more immediate way to vent that aggression, then basically there is no - there at all. There is some increased aggression... in a game. Who cares?

    Or to put it in an example less emotionally loaded than pornography, think buying a scratching post for your cat. Sure, it may make the cat scratch more than if it had nothing available, but it doesn't mean more scratching on your furniture. Scratching more on the post, who cares about that?

    3. That duality between maybe increased urges, but also a way to vent them, is important when it's not the only way to get such urges in the first place. A way to work out that aggression without actually harming anyone can work not just for aggression from games, but for aggression that was there without games too. And you can't just decree what else should work for venting it.

    Basically if someone is feeling aggressive, you can't just tell them to vent it on playing The Sims 3 instead of Call Of Duty. If the game they're allowed doesn't scratch the itch they have, then you don't just have the + without the -, you don't have the + in the first place.

    Basically same as it works for the aforementioned pornography correlation. If someone is feeling horny, you can't really tell them to go pray and do wholesome activities and thoughts instead, because it doesn't work that way. We have thousands of years of trying to tell them that, and it didn't work as well as in theory. We tried to preach chivalrous courtly love and non-sexual thoughts, and even threaten people with hell if they don't, but it turns out they still went and raped someone. Then comes an age of just letting them watch porn and spank the monkey, and, what d you know? Something that actually scratches the itch works better than just telling them to pretend the itch doesn't exist.

    Or same as the cat and the scratch post. You can't just tell the cat to do something else instead of scratching, because the urge is there anyway. If there is no scratching post or surface, you get scratched carpets and furniture, and that's that. The thing that works is to give it something better than your furniture to scratch.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Not necessarily by PythonM · · Score: 1

      I dissagree. Both games and porn de-sensitize the person, so he/she needs a much stronger impulse to act violently.

  35. Like hate? by elucido · · Score: 1

    Because you can reduce hate crimes, that can be objectively measured right?

  36. Re:I'm going to murder you. by JohnRoss1968 · · Score: 1

    So its like the death of a thousand paper cuts...but with needle marks?

  37. Masters of the Obvious. by geekmux · · Score: 2

    Of COURSE there has been a reduction in violent crime in the last few years, and it's rather obvious why. Seems someone forgot to take into account the change in the crime "landscape" that the internet brings to the table. Violent games is unlikely the only factor here, or even the main one.

    Who the hell robs a gas station or liquor store anymore when you can sit at home and search for credit card numbers and CVV2 codes with Google? Like credit card companies actually dedicate real time and effort investigating credit card theft? Please. They wipe your bill clean, issue a new credit card, and write off the loss, and the thief hardly lifted their hands off a keyboard.

    Who the hell steals CDs from a music store anymore when you can torrent the music in less time that it takes to put your shoes on to go rob said music store?

    Bitcoin mining? Another shining example of how "theft" has changed from armed robbery to mouse clicks and CPU cycles.

    On top of all that, never underestimate the power of pure laziness. We have an entire up-and-coming generation unfortunately "representing" that.

    1. Re:Masters of the Obvious. by thePowerOfGrayskull · · Score: 1

      Who the hell robs a gas station or liquor store anymore when you can sit at home and search for credit card numbers aqnd CVV2 codes with Google? Like credit card companies actually dedicate real time and effort investigating credit card theft? Please. They wipe your bill clean, issue a new credit card, and write off the loss, and the thief hardly lifted their hands off a keyboard.

      Had to stop reading here as this paragraph indicates you're just spraying opinion about without actually being aware of facts. If you were to become aware of even the amount of losses caused by fraud you'd realize that ignoring the issue isn't even close to a viable option. And that's something you could find ith just a minute of quick searching. Imagine how much you could improve your knowledge and postings if you actually made the effort to understand the subjects you speak about.

    2. Re:Masters of the Obvious. by geekmux · · Score: 1

      Who the hell robs a gas station or liquor store anymore when you can sit at home and search for credit card numbers aqnd CVV2 codes with Google? Like credit card companies actually dedicate real time and effort investigating credit card theft? Please. They wipe your bill clean, issue a new credit card, and write off the loss, and the thief hardly lifted their hands off a keyboard.

      Had to stop reading here as this paragraph indicates you're just spraying opinion about without actually being aware of facts. If you were to become aware of even the amount of losses caused by fraud you'd realize that ignoring the issue isn't even close to a viable option. And that's something you could find ith just a minute of quick searching. Imagine how much you could improve your knowledge and postings if you actually made the effort to understand the subjects you speak about.

      Please do not assume that I am completely ignorant of fraud and their desperate attempts at keeping up with the losses. Much like the "small-time" real-world examples I referenced, my statement is accurate in the sense that most financial institutions, or more accurately, city/state/federal organizations do not have the resources available to research and go after every single case of electronic fraud/theft. You know that, and I know that, so zero point in arguing it. That is what insurance is for on many levels.

      Yes, losses over a certain dollar amount ARE investigated to a much higher degree, but just like a purse being snatched on the street, the local police department isn't going to deploy 100 cops in a citywide manhunt to recover $200 worth of cash and credit cards. Same applies for smaller amounts of electronic theft. And Google wasn't around 20 years ago to make this crime THAT much easier. Criminals actually DID have to commit a "violent" crime such as armed robbery to get your physical credit card, vs. simply obtaining credit card information online behind a keyboard today, which again mirrors the "violent" crime reduction statistics.

    3. Re:Masters of the Obvious. by geekoid · · Score: 1

      Clearly you know nothing about violent crime. The landscape that has changed is for white collar crime.

      And, no the up and coming generations no more lazy then any other generation.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  38. Re:Similar to how pornography reduced sex crimes.. by sorak · · Score: 1

    That's because tentacle monsters are just visitors to japan and come from a far more sexually repressed society. When they get to japan they just go berserk.

    On the other hand, it's well known that permanent resident tentacle monsters in japan are very polite and productive members of society.

    But if you ever see a gang of snorks, fscking run!

  39. Idle Hands are the Devil's Tools by SoTerrified · · Score: 3, Insightful

    Something my grandfather knew and my great-grandfather... Many crimes are crimes of opportunity, usually linked to boredom. There have long been clear statistics that kids who play sports, play an instrument, or have dedication to a hobby are far less likely to be involved in crime. If someone is playing video games... They're not bored, and they're not out finding crimes of opportunity. Keep kids busy and they stay out of trouble.

    1. Re:Idle Hands are the Devil's Tools by geekoid · · Score: 1

      "..usually linked to boredom"
      no. They are linked to people who are disenfranchised with the system. Those people often have free time because they are adrift without focus or the skills to plan.

      " There have long been clear statistics that kids who play sports, play an instrument, or have dedication to a hobby are far less likely to be involved in crime."
      Or people who have enough free income to do that also are involved.

      You post was a nice display of the idle hands fallacy. Well done.

      And as we all know, The robots devils hands are an idle play thing.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  40. Thank the concealed carry gun laws by charles05663 · · Score: 1

    I truly believe that the concealed carry gun laws are to thank and more people defending themselves. Criminals now fear being shot by armed citizens. It shows that Brady Campaign is wrong. If it were the video games, then crime would be falling in Europe and the world too.

    1. Re:Thank the concealed carry gun laws by tehcyder · · Score: 1

      I truly believe that the concealed carry gun laws are to thank and more people defending themselves. Criminals now fear being shot by armed citizens. It shows that Brady Campaign is wrong. If it were the video games, then crime would be falling in Europe and the world too.

      I don't believe hat is a plausible argument, unless you can provide strong evidence of muggers being shot or something. If I'm walking along and someone steps out from a shop doorway in front of me with a gun asking for my wallet, it is fantastically unlikely that I'm going to be able to draw my concealed weapon and shoot him first.

      Possibly if I'm a trained undercover police/military oficer on alert and the mugger is a bit woozy on drugs or something, but overall I'd have thought that going for your own concealed weapon is just going to make the mugger shoot you quicker, especially if the law makes it likely that your sudden movement is for a weapon

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    2. Re:Thank the concealed carry gun laws by Anonymous Coward · · Score: 0

      So, in your mind, the possibility that an intended victim might be able to fight back does not have any effect whatsoever on the behavior of a criminal.

      Well, that's definitely a plausible argument.

  41. Concept used in fiction and other contexts by DutchUncle · · Score: 2

    I think it was Alan Dean Foster's "Quozl" in which the traveling aliens have ultra-realistic game setups (not quite a holodeck) in which they can hunt and messily kill their prey from back home. Without that opportunity to drain the aggression from their systems, they know they would turn on each other as easily as on outsiders. Cesar Milan, "The Dog Whisperer", often talks about making sure one uses up a pet's energy for similar reasons. Why should anyone be surprised that humans have the same problem - especially humans who aren't satisfied with just sitting and reading /.?

    1. Re:Concept used in fiction and other contexts by Terwin · · Score: 1

      In Quozl, it was not games specifically, it was all of their art. From still-life to video to a form of social competition that involves martial arts counting coup where you try to almost hit and any actual contact is a shaming loss.
      No doubt due in part to the aliens all experiencing a sort of blood-rage where drawing blood/having blood drawn will send them into a homicidal rage unless they exercise the control to prevent it. (one of the main characters must fight down this rage after being scratched by a rival)

      Then again, they also consider it unhealthy to have sex less than 3-4 times a day, usually with virtual strangers.(only social out-casts must make do with 1-2 times a day, which is considered inadequate for proper mental health)

    2. Re:Concept used in fiction and other contexts by Anonymous Coward · · Score: 0

      The interesting thing is not about the fact that unspent energy might lead to boredom and people committing crime, it's that, when given the choice of committing the crime in the game or in real life, more people are choosing the game. Whatever the psychology, that's got to be a good thing.

    3. Re:Concept used in fiction and other contexts by steelfood · · Score: 1

      Why should anyone be surprised that humans have the same problem

      Some people believe humans are clearly separate from and superior to animals and thus not subject to the same instincts and behaviors.

      They are wrong, but they are loud.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    4. Re:Concept used in fiction and other contexts by geekoid · · Score: 1

      Yes people are just like fictional aliens and dogs.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  42. Depends on the forum, unfortunately by Moraelin · · Score: 0

    Yeah, but unfortunately different forums have different ideas about how markup should work. Virtually all the PHP ones use square brackets, for example. Slashdot is just one board out of many for me, and really the one I read the least lately. So, you know, reflexes kick in and all that.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Depends on the forum, unfortunately by geekoid · · Score: 0

      Anyone who doesn't use html as markups are idiots. I've been saying that for year. There exists a perfectly fine mark up language, why confuse the issue?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Depends on the forum, unfortunately by Lord_Jeremy · · Score: 1

      People that publish web content professionally are not manually marking up their blocks of text. They're either using style sheets or using processing software (i.e. InDesign) that they can do layout and then produce the markup with. Also Slashdot's markup is barely "html-like." There's no functional difference between Slashdot markup and BBCode beyond the angle brackets vs. square brackets, and personally I remember BBCode a lot better because I've written a lot more forum posts than Slashdot posts.

    3. Re:Depends on the forum, unfortunately by Anonymous Coward · · Score: 0

      UBB mad bro?

  43. Re:Similar to how pornography reduced sex crimes.. by operagost · · Score: 1

    Imagine if they were allowed to show genitalia!

    --

    Gamingmuseum.com: Give your 3D accelerator a rest.
  44. Re:There's less crime because they don't go outsid by Anonymous Coward · · Score: 0

    So video games are just a form of drug that has less side effects?

  45. Re:There's less crime because they don't go outsid by Anonymous Coward · · Score: 0

    Doesn't follow - drugs are in limited supply.

    Even if gaming were as physiologically addictive as drugs, there is essentially a limitless supply of gaming, obtainable for very small amounts of money, or for free.

    Drugs increase the crime rate because there is not a limitless cheap supply, forcing people into criminal interactions with the real world to obtain them.

  46. What you can conclude by tgibbs · · Score: 1

    Right. However, what the anti-correlation does show is that any hypothetical pro-violence effect of video games must be so small that it is utterly swamped by other social and demographic factors that impact violent crime.

  47. Re:There's less crime because they don't go outsid by Anonymous Coward · · Score: 0

    Calling it vidya is fucking stupid.

  48. Re:There's less crime because they don't go outsid by tehcyder · · Score: 1

    They develop violent feelings but they take it all out on their fictional characters. They stop going outside (thousands of years of children spent their days outside because they lacked TV and vidya) so they aren't around other people even if they have all kinds of aggressive hormones flowing to compel them to pick a fight with the next person they see.

    Where I live the children get plenty of outside time at school, although granted there's probably a bit less total outside play/fight time in the evenings or at weekends/holidays than when I was young.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  49. Re:There's less crime because they don't go outsid by tehcyder · · Score: 1

    Alternate theory. High unemployment means more people are home during the day and it's harder to commit a crime of opportunity.

    Yeah, but there are also more people about with little money and too much time on their hands, so there is more incentive and opportunity to commit crime.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  50. No shit... by Sir_Eptishous · · Score: 1

    This is common knowledge to gamers or those who know them. I'm no psychologist, but to me, the fact that gamers would rather sit in front of a screen for the majority of their waking existence, and that they focus all their energies towards the game on the screen, tells me that they are a population that is much less likely to commit any sort of crime, let alone violent crime.

    --
    We play the game with the bravery of being out of range
  51. There are plenty of connections by Moraelin · · Score: 1

    Nobody said they're identical, but there is plenty of evidence that people do connect to people in a movie or game in ways that aren't that clearly cut. E.g., seeing some people talking in a movie has been shown to make people less lonely.

    You could equally postulate that there is no connection between seeing people in a movie and talking to people IRL, but for the hierarchy of needs the former seems to be enough. The brain can get a need or urge satisfied by just watching other people on a screen.

    IOW, such personal postulates are pretty worthless. That's why we make studies, instead of just believing Random Internet Guy #12345678 to know exactly what outlets work for what.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:There are plenty of connections by X0563511 · · Score: 1

      It's actually pretty damn simple.

      The part of your brain that can recognize that what you are seeing is not really there is at a higher level than those that deal with the effects we are seeing. It's essentially overridden.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  52. common sense -- why a study? by Anonymous Coward · · Score: 0

    Do we realy need a study showing: "People playing violent video games aren't commiting crimes, they are busy." Without proof, I believe that shooting up a town in a game is a lot easier and funner than real life.

  53. Maybe, but I didn't write that forum software by Moraelin · · Score: 1

    Maybe, but I didn't write that forum software, I just use it. And I have to do what works on those boards, regardless of exactly what the IQ of the people who wrote their forum software was.

    If I want to link someone to a mod of mine on the Nexus, I can fuss all I want about how it should be <a href="something">, it won't make their forum software swallow that. Either I write that as [url=something] or I don't have a link.

    And, honestly, I kinda outgrew the stage of waging a holy war over such issues. It's just a stupid markup language. Whether it's with square brackets, or angular brackets, or control codes like in the old WordStar, or whatever, who the fuck cares?

    The only real difference is that Slashdot doesn't allow editing to fix it if I accidentally used the wrong one.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Maybe, but I didn't write that forum software by mcgrew · · Score: 1

      No holy war, just a friendly heads up. Slashdot lets you use a <url:http... or <a href="http...

      I have to agree with geekoid, making your own markup language for your messageboard is retarded. Not using standards is one reason why I don't have any Microsoft software at home (although I have to endure it at work and other people's houses). I'm stuck with IE6 at work (pity me!).

      It would be nice if you could edit mistakes, but then you would have trolls who would go and change their stupid posts after they've gotten responses, making the child comments look stupid or worse. Glad you can go back and edit journal entries you've posted, I hate making typos.

      And there is the preview button.

    2. Re:Maybe, but I didn't write that forum software by X0563511 · · Score: 1

      Eh, just remember that slashdot is likely to be the only "forum" that uses HTML instead of BBCode

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    3. Re:Maybe, but I didn't write that forum software by Your.Master · · Score: 1

      Well, eliminating everything in angle brackets makes for easier scrubbing of markup. This simplicity means there's a substantial security advantage in having the site markup be a different format than the markup submitted by your users.

    4. Re:Maybe, but I didn't write that forum software by mcgrew · · Score: 1

      Making your users do the work is just laziness.

  54. Re:Similar to how pornography reduced sex crimes.. by X0563511 · · Score: 1

    You can expect it, but the two are not directly linked. There's other factors you can't know, which means that assuming it is false.

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  55. Rename this article please by Anonymous Coward · · Score: 1

    It is a complete lie. The linked article does *not* credit violent games with reduced crime. It is only one out of ten possible theories that were proposed, and none of them have strong evidence to support them.

  56. Re:Similar to how pornography reduced sex crimes.. by siglercm · · Score: 1

    So, who modded parent "Insightful...."

    Best. /. Laugh. Ever.

    --
    sigfault (core dumped)
  57. freakonomics by Anonymous Coward · · Score: 1

    roe verse wade... that's all im gonna say

  58. Beginning of Mass Destruction by Anonymous Coward · · Score: 0

    Statistics don't indicate anything conclusive. Even if the now-prevalent violent videogames were the actual reason behind the drop in crime rate, it is only a matter of time when this generation gets tired of playing just videogames and get out on the streets for real violence, AGAIN. What is worse is that they'd be equipped with more twisted ideas to cause anarchy.

  59. Monotheistic religions by DrYak · · Score: 1

    2. Revival in religion. Yea I know this is Slashdot and a lot of the readers here are Atheists or against religion in one form or an other, but there has been a resurgence in religious people. Which teaches at least to stop people from doing unorganized violence.

    Unfortunately, there's at least one study that strongly suggests that atheists are less likely to commit crime than religious adherents.

    Yup. That's the problem with monotheistic religion saying there can only be one single unique deity worth worshipping, and that your particular one is *THE* *TRUE* *ONE* deity. Therefore, anyone else believing in anything else is :
    - worshipping a false deity and shall be killed because that's a crime in your religion
    - is on a false path and should be brought back on the right path even if it takes violence and/or torture.

    So although, as GP points out, most religions aren't really supporting acts of random non-organised criminality, religions - specially the mono theistic ones - are quite good at making people kill in organised fashion "IN THE NAME OF deity !!!!". Be it holy wars, genocide of populace with differing believes, or simply stoning by applying some archaic type of justice described in an out-date bronze-age book.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]