World of Warcraft Goes Free With Starter Edition
Stoobalou writes "Blizzard Entertainment has announced that its enormously popular online role-playing game World of Warcraft will be free to play for characters up to level 20. WoW has always offered free trials of one of the world's biggest multi-player online games but previous offers have always been limited to a set number of days. The new policy means that first-time visitors to Azeroth will be able to build an unlimited number of characters and classes up to level 20 at their leisure, although there will be some limitations."
When I first heard about this, I was actually excited. I never really got into MMO's much (I did play some MUD's back in the day pretty addictively). I've tried out a few, like Eve Online and City of Heroes, but usually got bored with them after a while (Guild Wars was the only one I played for any length of time). People keep raving about WoW, and I've been tempted to try it out a few times. But paying $50, plus buying a bunch of expansion packs, *ON TOP OF* $15 a month?!?!? Christ, why don't I just give them my house too? That's a lot to go into an MMO, sight unseen.
But the more I read about how much they've gimped this trial, the less interested I am. No chat, no auction houses, no guilds (basically no social interaction of any kind, which kind of defeats the whole point of an MMO). If it were JUST the level 20 thing, or the skills cap, or even the guild thing, I could live with giving it a shot. But basically, they've stripped it of *everything* that makes it a MMO. That's a shame. I really would like to give it a try. And I'm not above paying if I get into it (I'm not a cheapass who pirates all his movies). But I don't think this ultra-gimped version is going to get me into it.
SJW: Someone who has run out of real oppression, and has to fake it.
...is always free
There's a reason there is no "Disagree" mod...
My one friend claims he can get to 85 in a day.
Besides, this really isn't news, its more like an advertisement.
If Slashdot.org got paid for this, great... If not, get this off my Internet.
God spoke to me
Sadly, they have dumbed down the game so far that your average dog can now play. Of course this lets all those people with no morals and no common courtesy in which makes the game unbearable.
"Unlimited" meaning "10" in this context. :p
"Convictions are more dangerous enemies of truth than lies."
Why the limitation to only 10 gold coins? That seems stupid. It would seem to me that given that you can have unlimited characters under the cap anyway, that the more gold you accumulate, the more you're going to want to go out, spend it, become well-equipped, and then break through the cap and rise in the game. That means $$$ for Blizzard, so why the gold cap?
"It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
I bet level 19 twink pvp becomes real popular lol.
...WoW's users are building up a tolerance. Players are consuming new content at an ever increasing rate, and with the latest expansion Cataclysm, which took the better part of two years of development effort, many users have consumed the content and quit (again) after only six months or so.
An increasing number of people appear to be becoming tired of the same old recurring end-game structure of 10/25 player raids and working week after week on the next boss fight mechanics in order to slowly replace all of their equipment from the last tier of content with gear from the current content which will eventually get replaced again in the future.
The subscriber base has dropped significantly since it's peak shortly after the Cataclysm release, and Blizzard are now trying lots of things like giving away free copies of the original version of the game, allowing their "refer-a-friend" program to work up through level 80, and now the unlimited free trial period offer here.
Ultimately though the problem is that Blizzard has not been able to think outside the box enough to invent new and compelling *kinds* of content, and their players are increasingly unimpressed with the same cycle of leveling/raiding.
It is likely at this point that WoW has seen its peak in terms of subscriber base and relevance in the gaming world. I think they will always be able to maintain a subscriber base measured in millions, and may well run indefinitely, but if they want to grow again they need to get some fresh talent into their design group.
G.
The first 20 are always free, kiddies...
My first thought was that they're doing this in response to Age of Empires Online having a free version when it releases later in the summer. I imagine a lot of WoW players were also Age of Empires players. Not that AoEO is as nearly as in depth or detailed as WoW, but it could pull a noticable amount of playing time from WoW to itself.
He's not complaining that WoW doesn't have those things - he's saying that the Free Starter Edition version doesn't include them, so you're missing out on a lot more of the game than just not getting above Level 20.
Bill Stewart
New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
Did something happen at E3 to convince people of the wisdom of giving more of your aging game for free to get new income? Did WOW see that more people are excited about TF2 since it went free and realize maybe they could hook some new players if they followed suit?
Maybe XBOX live will give a little bit more functionality to the free "silver" membership? The two things I'm assuming most people use paid live for are netflix and multiplayer. Someone at MS should consider making the lesser-used one available to free memberships with some limits. You can watch one netflix movie a week or play 1 hour multiplayer? At the very least, make it work with paid hulu plus accounts.
Probably not though. According to wiki, xbox premium can work with twitter, but not the free one. I guess someone thought twitter on xbox would be a good thing to reserve for the gold members, so that to me says whoever is in charge of that is a moron.
so lvl 19 twinks don't stay that way for long.
"And if doesn't even hurt the crack babies" This is Free Wow Trial is just a gateway drug to more terrible things like a monthly subscription, nightly raids, and a pasty complexion.
Just because you are wrong and I called you out on it doesn't mean I am a Troll.
For those who don't like this policy:
1. It exists because of spammers. Vent your anger at the spammers, not Blizzard.
2. It exists because spamming for gold sales works (otherwise people wouldn't bother). Vent your anger at gold buyers, not Blizzard.
3. It exists because of guild-looters (people who join guilds, strip the guild vault, and sell the profits). Yes, guilds should manage themselves better; trusting people on the Internet without direct experience to demonstrate that trustworthiness is idiocy. But a looted guild bank generates a lot of direct costs to Blizzard (GM tickets) and indirect costs (people who unsubscribe because of the negative feelings this gives about the game).
4. Freeloaders don't get a vote. Someone on a trial account isn't contributing anything; the purpose is to let the person decide if they want to get the privileges that others pay for (and in the process contribute in a positive way to the multiplayer environment). Trial accounts aren't for YOU, they're for Blizzard as a sales tool. Paid accounts ARE for your benefit (as well as Blizzard's). You're just being given first-hand information (for free) on whether you'd enjoy the game.
Typical "entitlement" attitude. Nobody is "entitled" to free games. Be glad you're being given anything, because you're not owed anything. Think games should be free? Write and host your own, and learn firsthand about just how badly people behave even when what they're being handed is free.
Everybody gets what the majority deserves.
Reading this article just as I was raging over my potatoes roommates who just played all day long instead of cleaning up the apartment for moving tomorrow as they were supposed to. WoW doesn't even have good gameplay, doesn't bring fun, it just exploit some human mind flaw.
One more crippling bombshell hit the already beleaguered *WoW community when IDC confirmed that *WoW subscriber base has dropped yet again, now down to less than a fraction of 1 percent of all MMOs. Coming on the heels of a recent Netcraft survey which plainly states that *WoW has lost more market share, this news serves to reinforce what we've known all along. *WoW is collapsing in complete disarray, as fittingly exemplified by failing dead last in the recent fat, cheeto-stained basement nerd comprehensive MMO test.
You don't need to be a Kreskin to predict *WoW's future. The hand writing is on the wall: *WoW faces a bleak future. In fact there won't be any future at all for *WoW because *WoW is dying. Things are looking very bad for *WoW. As many of us are already aware, *WoW continues to lose market share. Red ink flows like a river of blood.
Icecrown is the most endangered of them all, having lost 93% of its obese, socially-awkward player base. The sudden and unpleasant departures of long time loser clans Arcane Union and Blood Legion only serve to underscore the point more clearly. There can no longer be any doubt: Icecrown is dying.
Let's keep to the facts and look at the numbers.
Agony leader Craxon states that there are 7000 users of Doomhammer. How many users of Proudmore are there? Let's see. The number of Doomhammer users versus Proudmore users is roughly in ratio of 5 to 1. Therefore there are about 7000/5 = 1400 Proudmore users. Aszune users are about half of the volume of Proudmore users. Therefore there are about 700 users of Aszune. A recent article put Earthen Ring at about 80 percent of the WoW market. Therefore there are (7000+1400+700)*4 = 36400 users of Earthen Ring. This is consistent with the number of bespectacled, antisocial virgins hanging out on Hellscream.
Due to the troubles of Azeroth, abysmal sales and so on, Cushbridge went out of business and was taken over by Hellscream, who run another troubled server. Now Kilrogg is also dead, its corpse turned over to yet another charnel house.
All major surveys show that *WoW has steadily declined in market share. *WoW is very sick and its long term survival prospects are very dim. If *Wow is to survive at all it will be among MMO dilettante dabblers. *WoW continues to decay. Nothing short of a miracle could save it at this point in time. For all practical purposes, *WoW is dead.
Fact: *WoW is dying
Gold spammers are why there's no social aspect to the free version. Previously people utilized the multi-day trails to spam chat. So it makes sense Blizzard restricts this so playing customers don't have to be spammed.
/wantToGroup.
I tried a multi-day trail. I'd end up on a quest where multiple people were camping a mob to complete the quest. I was unable to ask them if they'd group for the quest, so that we could all complete the quest on a single mob respawn. The only way to interact with other players is through the WoW defined emotes, which do not contain a
The multi-day trails did have the ability to join guilds. This gave them a taste of the social aspect. I don't know why they'd remove the ability to join a guild as a paying account is the one initiating the trail accts invitation to the guild. That paying account can easily boot the person if they're a gold spammer.
As a longtime WoW Player - relatively casual mind you. I've never beaten an expansion's end-game raid content during that expansion (ie. I went to the Sunwell for a tour when I made 80) - though I disagree with their limitations, I can probably inform non-players on why they are so strict
0. Level 20 - Goes without saying, this is a nice chunk of the early game. If you want to go higher, you'll like the game enough to subscribe..hopefully
1. 10 Gold Limit. WoW has a copper/silver/gold scheme, and 10 Gold is a lot of money for a level 20..who's not a second or later alternate character being "fed" by a max-level character with thousands. This limit I actually agree with - it ensures that Chinese reps that sell gold for real money can't use these characters to make "free" delivery mules as the only people buying gold are buying it by the thousands or ten thousands.
2. Trade Skills Capped at 100 - This is sort of the "crafting" (Blacksmithing, Cooking, Fishing, Mining, etc...) equivalent of being capped at level 20. There was a time when certain blocks of trades were level-limited anyway so you couldn't have a crafting-only mule (ie. to make Artisan level items of 225+ skill you needed to be over level 45)
3. Unable to trade - This is probably again to keep Chinese from using these characters to sell expensive high-end items for real money. You would pay on their website, they log in on one of their low level characters and give you the item you bought. Personally, I think this is far too restrictive. Rather, I would like to see them include all these trade formats but only limited to "Item levels" (in game, mostly hidden ratings on items) viable to level 30 and below. That would enable your friend to give you a set of level 15 armor, without allowing you to hold Furor's Compendium of Dragonslaying or the Battered Hilt (two old items that were often sold for tons of gold as they started the quest for the user to pick up an excellent Epic weapon).
4. No public channels - Again, blame Chinese Real Money Transaction/Farmers/Hackers. They already spam public channels (such as the Trade channel that exists in all major game cities) but have actually been cracked down on quite a bit. This is far too draconian a restriction as the public channels are a great way to make friends, get answers, and generally open a new player to the MMO community. (And if you're on a PVP server, you get the bonus feature of being called a 'gay scrub faggot' whenever you speak too!)
5. No whispers outgoing - Yes, again with China. Since they started getting banned by players reporting their spam in public chat, they started whispering individual players they saw speak in chat at some point. If you get a whisper/tell from low level with an incomprehensible name, that seems like "do u remember me?" or "hi friend do you have time I have great deal for you", you're being offered paid services from this gray-market industry. The restrictions are not too bad here so if someone whispers to you, you can talk back.
6. No party invites - Not sure the idea behind this one. Partying is an integral experience and there's no reason after going through 10 levels or so that a new player wouldn't feel confident enough to start their own or run one of the low-level dungeons. I guess you can be invited to others - not sure how the gadget that auto-finds you dungeon groups factors into this - but I see no harm in having trial players offer parties to others.
7. No parties with those over 20 - Okay, this is to keep from being "powerleveled", (Someone with a much higher level kills everything for you to gain experience). To my knowledge this doesn't work any longer because the XP calculation is miniscule if there's a greater than 5 level disparity in members. I guess its to keep them from killing everything so you can finish quests unusually quick. No real problem here.
8. No VOIP - Most players use external VOIP so this isn't a big deal, but there's nothing its even really helpful to have VOIP for around level 20 anyway. I guess
I would have opened it up to a higher level than 20, maybe as far as 60. It does need the social interaction of being allowed to join guilds. I could see a restriction in that you could not help form one, that would prevent people just starting trials to make new guilds. As for other limitations, let them buy off the AH and disallow monetary and item trades to other characters. Its not like the 14 or 15 bucks a month will break anyone's bank, but I don't think 20 levels is enough to hook new players. You barely get to see the game or experience your class.
I played WOW off and on for many years, finally calling it quits with the new expansion and its emphasis on making their arena games less of a joke (hence the high health pools but high cost to heal them - basically no quick kills but no endless fights either).
* Winners compare their achievements to their goals, losers compare theirs to that of others.
pffft
So I look up at the top of the summary and see this.
http://googleads.g.doubleclick.net/pagead/imgad?id=CNyWgqXE0MyoxQEQ2AUYWjIIwoZhlNY3qIk
"Ubuntu" -- an African word, meaning "Slackware is too hard for me". - stolen from Dan C alt.os.linux.slackware
Getting to level 20 will probably take around 3-4 hours. Once you want to purchase the game, you pay $20 for the game which includes 1 free month. This allows you to level though the classic game (revamped with the latest expansion) and though burning crusade (they made the first expansion part of the base game at the same time they made trials unlimited) which will probably take around 100 hours to complete (even then you can go back and play with 8 other classes, and/or try a different faction for roughly 1/3 different experience). If you want to level past that you will need to buy 2 more expansions in order to get into the more hardcore raiding and pvp at max level.
I don't see why there is an article on slashdot about this. This simply gives people an extra chance to try the game again without having to make a new trial account.
"The new policy means that first-time visitors to Azeroth will be able to build an unlimited number of characters and classes up to level 20 at their leisure, although there will be some limitations."
So it's not free.
WoW is simply adopting the cocaine sales model. Give 'em a little for free so you can enslave them to your product!
Come to think of it, I don't know anyone who has ruined their life because of drugs. I know a few who have ruined their life because of WoW.
paintball
I can't see how a 24/7 WOW habit can be compatible with family life. Married, 2 kids, 24/7 WOW? I think you can only do justice to 2 out of those 3 (at most).
If more people will play, the world will be more interactive.
Further, blizzard may offer some kind of Mob roles to trial accounts. More fun to engage in fight with non-ai manipulated creature.
I don't get the fuss over this from /. and other tech sites (I'm glaring at you Ars Technica). The *ONLY* thing that has changed is they've removed the 30-day limitation. All the other restrictions in place have been in place for years. There is absolutely *NOTHING* stopping you from creating another account if the old one expired.
LOAD ".SIG"
PRESS PLAY ON TAPE
These days I hear more talk about Angry Birds than WoW. How's that for a relevance?
Seriously?
It's been under $35 here in Oz for at least the last 2-3 years (I know, because I bought it for $35 about 3 years ago).
Yeah, it sucks having to buy the expansions as well. But then, you don't have to buy them until you get to the appropriate level, because you can't use them until then anyway. You've still got 60 levels of content to play through until you *need* to buy the first expansion to progress further. That's fully-updated content, too - you don't need to buy Cataclysm to get the updated beginner zones.
And if $35 is that much of a barrier to you for something that may provide literally *hundreds* of hours of entertainment, well, the term "cheapskate" comes to mind...
1. It exists because of spammers
No. Trial accos exist because Blizzard are greedy fuckers.
2. It exists because spamming
No. Trial accos exist because Blizzard are greedy fuckers.
3. It exists because of guild-looter
No. Trial accos exist because Blizzard are greedy fuckers.
I vent my anger at companies who think big profits mean it's a good product. Do I think BigMac a better product than a steak because BigMacs make more money? Hell no. Fuck hamburgers and fuck Blizzard. I want steak.
You know its quite a uniquely funny position that Blizzard are in from the point of creative game development. No game ever made before has been such a financial success over such a long time as wow has been.
Even todays announcement that possibly indicates subscriptions are plateauing or possibly in decline still doesnt mean that Blizzards isn't going to continue to make absolutley bucketloads of cash from it for years to come.
You wonder how the game designers that worked on the game over the last 7 years feel about the ongoing amazing financial success of the game - obviously they put their hearts and souls into it and produced one of the most fantastic games of all time but as anyone who has ever worked creatively knows there is a time and place where you should always move on to the next project and put your old one up on the shelf.
I am really excited about whatever Titan is going to be - with blizzards track record Im sure it will be amazing but I wonder if the real leading creative lights at Blizzard at some stage will actually prefer World of Warcraft to die so it becomes another historical jewel in the crown of Blizzard alongside Starcraft 1 Warcraft 2 Diablo etc and not stick around outdated and ugly alongside whatever new and amazing thing they come up with in the future merely because it continues to pump out rivers of gold for Activision.
Funny and Interesting things from all around the net
"It" == "trial account limitations"
"It" != "the trial accounts themselves"
Your reading comprehension grade: F
Maybe you should demand the same quality out of your education system that you demand from your game publishers.
These measures are making the whole experience very unappealing. They might be avoiding some problems, but they are unlikely to attract anybody that didn't make their mind before playing this trial mode and they may even change the mind of the ones who did.
Whether the free gamers have "entitlement attitude" doesn't matter, because if the free mode fails to entice players, then it is pointless. No self-righteousness will make anybody buy/subscribe.
The good, the evil and the vacuum tubes.
If I remember correctly, the experience isn't that grand. All I remember from my below-level 20 characters is running around trying to get the materials I needed for my skills (herbs and ores) but there always being high-level characters with epic mounts grinding for copper and iron to sell in the auction hall, standing in line for quest-related spawns, and the unexplained fact that while only one in twenty murlocks have an eyeball, they're fairly effective warriors.
1. The first twenty levels are the most boring.
2. It takes almost no time to get to level 20, comparatively (which is a good thing: see #1).
3. "Some limitations" is a laugh. I remember the free trial; I used it to make sure my computer could run WoW adequately, after which I immediately upgraded, because you were locked down something *fierce*. Can't have much gold, can't talk in public channels, can't talk to anyone who hasn't already friended you, can't send or receive mail or use the auction house, can't send party invites... does that sound like a very fun MMO? No, it doesn't. It sounds like a crappy single-player game, except with evidence of people all around you having way more fun than you are.
Yes, fine, that's all because every possible social interaction got abused by gold-spammers, and yes, I do enjoy not being spammed by gold-spammers as much. I'm not complaining about the restrictions, I'm just saying: who in their right mind would want to play free-to-play WoW with all those restrictions for more than 30 days, or even 7?
This is going to lead to a huge influx of level 20 twinks in the game.
Doing twink Battlegrounds will no longer be a 10+ hour queue.
*snip* By a conservative estimate, lets say 100 dollars to buy the game, plus 15*12 = 280 dollars MINIMUM to play this game for a year.
It'd cost you much less than $100.00 to get the game and all of it's expansions now. About half that, actually.
With the newest patch, [ 4.2.0 ] - anyone who has a retail version of vanilla WOW ( The first CD ) is automatically upgraded to The Burning Crusade expansion now. see http://us.battle.net/wow/en/blog/2993743#technical ( last item under general patch notes ). And that first version of WoW is on sale often for about $ 10.00 these days.
So for $10 bucks if you catch it on sale, you get World of Warcraft and the first expansion ( The Burning Crusade ), which is now included. ( It downloads for you automatically when you begin playing ).
I found the Cataclysm expansion on sale at Buy.com during the month of May for $18.00 shipped.
So I'm up to $28.00, and just waiting for the WoLK expansion to go on sale somewhere. I figure I should be able to snag it for $20.00 or less. Making WoW - with all the expansions - cost about $48.00 for the software this year, or about the price of most other games on CD / DVD lately. Whether they be for PC, Mac, XBox, etc.
Just FYI :)
If it has tires or tits, it will give you problems.