Sony Introduces 'PSN Pass' To Fight Used Game Sales
Gamasutra reports that Sony has introduced "PSN Pass" — one-time codes that will unlock complete online access for certain games. "The company didn't offer details on how used and rental players would access online features in these titles, but did clarify that first-party use of the passes will be decided on a game-by-game basis." The initiative is similar to the "Online Pass" that EA rolled out last year, and to Sony's own experiment with SOCOM 4. Sony's explanation for the Pass will probably leave you wishing Google Translate supported marketing-speak: "This is an important initiative as it allows us to accelerate our commitment to enhancing premium online services across our first party game portfolio."
I know such always get critized by customers and it's Sony here... But lets try to look at it objectively. Running online services costs money. Running online services that are constantly improved, have new items or classes or whatever rolled out and the game being balanced all the time cost a lot more money. These games don't have monthly subscriptions because that only works with mmo games. This means the game company is fully dependant on the income from game sales. When people resell their game the game developers get nothing, so they also have less incentive to support online games.
Now this leaves a few options for the game company. Valve is currently experiencing with the another one - make the game free to play and have a store where gamers can buy items or decoration (hats, different colors). This is also how Facebook games and the like work, and this has been the standard in Asian markets for a long time. This also gets criticized here on slashdot, but I think it works pretty well with TF2. Players get a truly awesome game for free and theres incentive for the players to buy from store (I want this item now), but they can also unlock them via achievements and playing the game. I bought TF2 (Orange Box) when it came out, but I've also bought a few items from the store after I started playing it again now. Items I felt would make my gaming nicer as I could customize my classes as I wanted to. Items I just got a little bit earlier.
The other one sadly is either monthly fees or things like this PSN Pass. As I've personally never resold a game (and I don't think it's so huge market with PC games, consoles yes) I really don't feel like paying a monthly fee to play some shooter game. Microsoft handles this by collectively collecting a monthly feel for the whole 360 service. But the truth is, somehow the company needs to get money to run the online services. I spend a lot for the game, so I don't like to subsidize freeloaders. It's only fair that they also pay a little to get online access, which is a recurring cost for the game company.
This is an important initiative as it allows us to accelerate our commitment to enhancing premium online services across our first party game portfolio.
is there a generator to make that kind of text? who the hell comes up with things like that, do they believe it themselves?
Really in this press release, they say to use such system on all online games released in 2012...
Fucking sony...
I didn't miss PSN much either really when it disappeared. Am I core gaming market or disposable fuddy duddy?
Game company using this technology to restrict any access to the game whatsoever to the first buyer in 3... 2...
It's better to vote for what you want and not get it than to vote for what you don't want and get it.
- E. Debs
whether I play the game for 2 years, using the services provided, or I play the game for 1 year and someone else plays the game for another extra year
In theory, there are no difference.
In reality, almost no one plays for 2 years : most players stays only a few weeks or months and switch to a new game.
So, it is much more easy to find 2 players playing for 1 year than 1 player playing for 2.
The game has been payed for, and that includes the 'right' to the services for however long I wish.
And its price has been established on the statistical cost of usage. Ask Sony for perpetual right to resale your game without feature loss, and they'll be happy to give you a sell you a more expensive version.
Sig (appended to the end of comments you post, 120 chars)
Sony's explanation for the Pass will probably leave you wishing Google Translate supported marketing-speak: "This is an important initiative as it allows us to accelerate our commitment to enhancing premium online services across our first party game portfolio."
Let me do the honors: "Bend over suckers."
There is a vast difference between running an mmo and constantly creating new content and experiences for players and putting up a server that serves to tell player A player B just hosed him with a railgun.
The cost of hosting a server to allow players to connect with each other and player is a cost of doing business associated with convincing joe blow he would like to fork over $60 for the game $20 for DLC and $5 for some imaginary property within the game. Not only that but having active online gaming going on entices others to play and pay as well. Suck it the fuck up and move on.
If Sony manages to effectively kill/damage the rental/used market within their little ecosystem the net effect will be to convince people they really ought to try to xbox 720 or whatever the fuck they end up calling it.
We seem to be transitioning towards an increasingly consumer unfriendly game market that I just am not interested in.
Switch game consoles and do your voting with your wallet.
Yet another stab at consumer rights.
Up until about 2010 games were considered sold since they weren't expected to be returned, and as such were subject to the first-sale doctrine. Of course then the US courts go and decide that it's all fine and dandy for EULAs to remove this right. *grumble grumble* [http://en.wikipedia.org/wiki/First-sale_doctrine]
In my day you had a disc, and that was your game. You could play it, lend it to a friend, sell it, turn it into a shuriken (though that was mostly done with AOL cds). I miss that.
Well, fine, It's ok if they allow gamers to setup their own servers, play a game online doesn't mean to play it in the publisher's servers. If they put online servers is because they increase their profit doing so.
It's ok, but I buy a game to be able to play it as long as I want and if I have to throw it away after a couple of years because the publisher closed their servers, then I'm not going ot buy it.
To me it seems like they are trying to double dip. If I buy a game, go online and play it for a few months, and then sell it to omeone else and they go onnlie to play, there is no difference in the server cost beyond adding that [lyers tats to the game. I'm simply giving up my reserved slot to someone else.
It's like the Other OS fiasco again. Whe they came out with the PSN, it was free. You have the game, you go online, no fees, you just enjoy it. Now they're saying "Oh actually, now you have to make sure it's a new gamely purchased game or you're out of luck." If they were so worried about the cost of maintaining servers and the like then they should have factored tht in to the cost of the console or the should have made the service into something like Xbox Live. As for the markeing speak, how is decreasing the number of players available forplay enhaning the experience?
Anyone got a light for my sig?
I'm just going to dust off this ball and go play outside.
Divide a cake by zero. Is it still a cake?
It is possible to argue that resold games do have a longer online lifespan than ones held by a single owner. It's also possible to argue that resold games actually have a considerably shorter first-owner online lifespan and that the quick resale comes from the fact the original owner disliked it. There is some discrepancy here because if you are the original owner of a resold game then you still own the original "license" to play it online but you don't actually have the game anymore so it's value to you is zero. This highlights a difference between online console gaming, MMO gaming and traditional PC online multiplayer gaming.
- Consoles connect to 1st party servers run by the publisher, so the publisher is paying for the bandwidth and server farm to support this online game. Seeing as how bandwidth is cheap and servers can be repurposed for other titles or even run concurrently, I don't see any reason why the bandwidth cost couldn't be absorbed in the original sale price.
- MMO's also use 1st party servers but players can often rack up an awful lot more hours on them and expect continual releases of new content, hence the need for in-game stores, expansion packs, monthly fees, whatever. They also have rather more specialised servers that have less scope for reuse afterwards and tend to require the entire effort of a major publisher, usually meaning there's no side-projects that can slide in alongside it.
- PC multiplayer games used to (and to a wide extent still do) depend on user-hosted servers that cost the original publisher nothing but add huge value to their titles. They still need to run some servers themselves, usually login and stats servers and the like, but as the majority of the cost is being eaten up by the game's users anyway, running an online multiplayer game like this doesn't really cost anything noteworthy.
None of these is really better than any of the others, they all have their upsides and downsides and I'm just looking at the economics here. The problem I would like to highlight is that the price of console gaming with 1st party servers appears to be rising at a much faster rate than the either of the others and that charges for subsequent users of a single copy of a game means that either someone got their pricing really badly wrong or someone is making a cynical move to take a cut from preowned game sales. I wouldn't want to bet either way myself but giving the original owner the non-transferrable right to play a game online is actually a neat way of decreasing the value of a preowned game to the next person and doesn't add any value what-so-ever to the original owner.
so i'll be sticking with steam then - the games are much cheaper on there anyway
SURELY NOT!!!!!
We screwed the pooch with the original PSN and the PS3 now Microsoft and Nintendo are severely whipping our asses and we can't afford to build out a LIVE competitor for the same fee Microsoft charges so now we will continue with the delusion that people want to buy every game we make at full price forever. (i'm looking at you Games on Demand)
How does Sony and others keep getting away with this? This violates consumer rights and laws in may countries.
Those who don't want to pay full price will just wait it out for Sony to naturally drop the price, which will be months later. Then by the time they get the game no one will be online so the value of online playing will drop encouraging those same people to say screw it I'll just buy it used then.
Seriously, why do people buy Sony products anymore? I quit when the rootkit scandal broke, and all they have done since is prove that I made a good choice. While every corporation exists to make profit, it should be symbiotic, yet Sony has clearly demonstrated they don't care about their customers, only their profits, by their deeds and their words, many times over.
You can actually get by just fine without Sony products, many of us have for many years. We don't need Playstation (plenty of other choices), we skip buying music on their labels, we have none of their hardware, we don't buy blu-ray. It isn't that hard to go Sony-free. The only "vote" you have in the way Sony treats their customers is with your dollars. Vote for someone else.
Tequila: It's not just for breakfast anymore!
I wonder how many feet they have left to shoot themselves on.
I'm pretty fluent in marketing speak.
"This is an important initiative as it allows us to fuck you in the ass."
.. sounds like problems waiting to happen with that 1 time only pass thingy
Dear Sony,
,yes, reinstall on a new machine and people just might return for more games.
On paper it might appear as though you are incentivising new game buyers. To me, however, you are calling buyers of used games (aka gamers) second class gamers that don't deserve the benefit of your full content. I'm sorry you lost $3.2 Billion this year, I know that's a LOT of money, but stop trying to milk every penny out of your fans and customers. That's why you've slowly been losing them for the past 10 years.
Do you know what people (and even many pirates) are willing to pay for? Convenience. Make your games easy to buy and play and
Z
To accelerate means to make something faster. This is billed as something to accelerate something for the first-party somehow. Who is the first-party? While it does inhibit other parties, it does not accelerate anything and would seem to inhibit even first parties.
We get it. Game companies seek to block after market activities such as rental and used sales. The success of the new PSPgo proves that their initiave is effective... right? Oh wait, isn't the PSPgo mostly rejected by the masses? I know I haven't seen many PSPgo devices outside of at stores... in fact, I still see more PSPs in public than I have ever seen PSPgos. So has Sony been ignoring the fact that the public generally rejects their "improvements"? Seems so.
In this case, I hope Sony and Sony's customers get what they deserve. At some point, Sony customers have been victims, but with all the crap about Sony these days, anyone who keeps with Sony is no longer a victim, but a willing participant.
Sony is already hurting in sales and they decide to follow EA in implementing an online pass. That went over very well for EA. The price of those games dropped like a stone knowing that people couldn't resell them. I wouldn't even buy them simply because you can't resell them. Their only saving grace will be MK9 and Battlefield. If they are worried about not making money for online services, they could charge a fee for premium and not for standard...sound like Gold and Silver XBL accounts to me. People complain about the price of those but if they charged $10 a month for premium services (prices of an online pass each money) they would make tons of money. $10 is nothing for most people considering Xbox crazy online costs. I don't understand why companies have it out for used games. Somebody had to buy the first copy in order to resell it. I know they don't make money on the resale but perhaps that is what they should be attacking. If I were a used game store such as GameStop or someone who rents like GameFly or Netflix. I would join forces and sue EA and Sony for trying to put them out of business. I can see it coming and I hope the used game stores win.
I've translated the marketing speak into layman's terms, but I don't understand something:
How does preventing second-hand purchase people from using online components allow SONY to more quickly make the online experience/contents better for the people who initially bought the game?
It's not like the tech people maintaining and unclogging the tubes actually work on creating the contents...
~Syberz
Ha, I new my MBA would come in handy. This has two main points:
"This is an important initiative ...
Point 1:
"We think this will make more money for our shareholders and executive's bonuses ..."
"...as it allows us to accelerate our commitment to enhancing premium online services across our first party game portfolio."
Point 2:
"...We can also make the resale market less lucrative since you won't get a full game experience so a used game is worth less. We can then sell you a pass to unlock those features, which gets us back to Point 1."
Left unsaid was:
"If we can drive some of the used game dealers out of business that's just a bit of lagniappe."
I'm a consultant - I convert gibberish into cash-flow.
At this point people who haven't learned and are still purchasing Sony products and are still giving Sony their heard earned dollars truly deserve the shafting that Sony delivers. Sony is a company that has become downright hostile to consumer rights and to their customers. Their arrogance even in the face of the PSN being down and all the hacks is simply breathtaking.
Sony is like a grape, they need to get stomped until they wine. Hackers have at them, keep beating on this nuisance.
Hope is the currency of fools
After they proved that the market was stupid enough to pay for a game with no hope in reselling it (as your key is locked to your account), every other game manufacturer will eventually have ridden this pony, and your wallet straight to the bank.
Did I mention I really, really, really don't like steam? I'd love to be able to sell my copy of duke nukem forever for 5 dollars... but I can't.
And they wonder why people pirate games...who the hell is going to pay money for something they don't even own? Ridiculous...
and charge for the online play. This would be fair.
people will trade and use used games fully unlocked.
Read radical news here
That was a big seller...
Really, all Sony has to do is to make the entire console turn into dust after one play. Considering the quality of consumer hardware these days, it shouldn't be too difficult for them. Much of it barely works when new.
For justice, we must go to Don Corleone
I sold off my PSP and PS3 systems this year. I have grown tired of the company's antics. I will not be purchasing any new gaming products from a company that disrespects its customers. They failed to understand economics of the used game market entirely.
This lowers the resale value, making consumers less likely to buy that game. If it is employed on all future PS3 games then this will make the console less attractive. Sony obviously think that they generate more money by encouraging 2nd hand buyers to buy first hand than they get by charging a premium to early adopters.
[Intentionally left blank]
There is certain trend in the media industry to move away from products to per licensed use. This is an absolute assult on capitalist principals which generates wealth through property. Instead of selling products that may gain value over time (I by old pc games as collector items) and allowing new markets to grow (gamestop resell,emulators) these unscrupulous corporations want to charge each individual use of a product over your entire lifetime! It is hypocritical for these corporations to lobby for intelectual property protection when they don't even want to generate property.
If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be-T J
They also drop the price to 1/3 (or less) of what they used to be charging. I'll be damned if I'm going to spend $60+ on a game only to be stuck with it when I don't want it any more.
Sony really IS a glutton for punishment, isn't it?
After the long and infamous string of bad behaviors, poor choices, generally crappy and negative actions towards it's customers, along with the numerous PR foot-gun bullseyes that Sony has inflicted upon itself over the last 10 years or so, it simply amazes me that a supposedly sophisticated, modern, tech/media multinational giant with whole divisions of people supposedly advising them on PR & policy issues like Sony, could be so seemingly-determined to reach out to every last human being on Earth...and make them despise Sony.
The saddest part is that Sony is far from alone, just the one presently in the spotlight.
Strat
Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
Maybe they should focus their efforts on creating better games people aren't willing to trade/resell? Seems like a backwards approach to increasing sales.
Good luck finding a pickup group outside. Media hysteria about sexual abuse of children by strangers has created paranoia in parents' minds.
I mean, you expect this kind of behavior out of others...but Sony has such a long history of consumer-friendly practices.
Wow, maintaining that level of sarcasm made even me dizzy.
SJW: Someone who has run out of real oppression, and has to fake it.
Because they are one of the only 3 decent gaming consoles (2 if you only care about HD)
There are three consoles and one device that is not a console but can be used like one: Wii, Xbox 360, PLAYSTATION 3, and Wintendo (a compact gaming PC running Windows Home Premium). Drop Sony and drop SDTV and you still have two different Microsoft choices.
And then they will cry piracy.
If people don't buy a Sony console, how can Sony claim mass copyright infringement of games that only run on a Sony console?
Why can't we vote with regulation?
Because of MPAA control over TV news. The major TV news outlets in the United States are all owned by movie studios, and candidates for the U.S. Congress won't take positions against major movie studios during an election campaign for fear of TV news branding such candidates as irrelevant.
random monthly fees (like the bogus "tax-recovery" fee they still charge)
If regulators were to impose unfunded mandates on you, how would you recover the cost of implementing these mandates?
I was considering buying a PS3 or a 360 just to play Duke Nukem Forever and GTA4. I have a PC that is more than capable of playing these games, but I don't want to support the developers and I was planning to buy the games used and a console just to avoid paying them. The reason is, I do not agree with schemes that allow someone to take away what I have purchased after the sale by requiring online activation. Guess I'll just wait until these systems are old and very cheap before playing those games.
At least I can sell my playstation games and the other person can play them. You can't do that on steam.
create a different user for each game you buy, give the user with the game when you sell
Mortal Kombat 9 on PS3 had the Kombat Pass that required you enter a key that it came with to play online, if you bought it used you could get a new Kombat Pass on PSN for $4.99 or something.
I hate DRM as much as the next guy, I love the first-sale doctrine, and I'm saying this as a free culture junkie: this is perfectly fine.
All this does is limit ONLINE access for CERTAIN games (so mainly offline games won't be affected) to the original purchaser. If you buy used, you have to buy a license to play online. This is how it has been done for YEARS on PCs and nobody over there seems to have a problem with it. Heck, the games themselves are relatively DRM-free (just back up the ISO and you're good), and they can't provide online gaming for free you know. Every little cent helps the service be better than otherwise and I, as a gamer, appreciate that.
This increases the incentive to purchase new, while still allowing you to purchase used if you always have been. This is NOT limiting the ability of the games to be sold used; you can still buy them used and they will work just fine. You will just have to support the network developers with a contribution if you do; isn't that fair? You don't have the right to play online in any game you want for free. You do have the rights to resell and backup games though, and that isn't being tampered with whatsoever.
"Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
> I'm truly sympathetic that artists don't see checks each time their paintings change hands.
Actually, that is an almost universal practice in Europe, and has been adopted in California.
What happens in actuality, is that the surcharge on the sale price, which is supposed to go to the artist, usually is collected by a collection agency which takes a big cut out of it... assuming they even know how to contact the artist. Almost as bad as ASCAP....
At first this made my eyebrow twitch, but honestly as long as it only applies to the games online I really don’t see an issue with needing a key to associate it with your account. (Unless they pull that UBISOFT nonsense where you can’t play your single player game without online activation) I think the bigger issue here is how much they charge for their awful games. Slapping you in the face and chaining it down after that initial transaction seems pretty minor in comparison. In short - Make better games, people wont trade them back in later.
"This is an important initiative as it allows us to accelerate our commitment to enhancing premium online services across our first party game portfolio."
See, it's all about helping us out. It's not a theft of rights, it's a benefit!
(And it's ironic that the captcha word is 'shared'.)
... and bring your own nail ridden dildo,
This is another nail in the coffin of ownership. DRM means you can't access your property. eBooks you "bought" can be remotely deleted. EULAs mean you just lease the product. Now the act of resale cripples the item.
I haven't been a gamer in years, but Sony is ensuring I never buy anything from them ever.
Steam is even worse than disc based games with PSN Pass, etc, since you can't sell the game at all. How is that better than a game where you can at least sell the single player portion of the game?
This action by Sony shows an utter disrespect towards its customers, right when some of them might have been starting to forget the PSN fiasco. It's sad for me to say this, because I think that Sony's consoles are always above their competition. Unfortunately, I can't accept to pay a higher price to support a company which will treat me like a cash cow once they've locked me in.
Oh well, perhaps I'm too grown up for games anyway.
Because clearly there are very few of them here, because the term "nerd" assumes you have a few good brain cells.
Anyone who thinks Sony will "go out of business" over this, or any other issue they've had of late, lacks even one.
As much as I'd LOVE to see it, it won't happen, despite the fact that people have told me over and over since the root kit issue it would.
I see the "Sony is falling!" people on the same level that I saw the "The world is ending in May!" morons.
What do I know, I'm just an idiot, right?
Really? How about you keep people from hacking into your databases... THEN worry about piracy. Priorities are a bitch.
I imagine used game sales wouldn't have been such a big target for them had it not been for the massive profits it generated places such as Gamestop.
This is the worst case of moderator bias I have yet seen on Slashdot. (And I've been reading Slashdot for a long time.)
You may disagree with what the parent says, but it is a very reasonable post.
If I can be modded down for being a troll, can I be modded up for being an orc, or a balrog?
This sort of behavior accelerates the development of open source hardware and software for game-play. I am sick to death of this concept that software is not sold, but rather licensed. As a software engineer, I am sick of people pirating my software and re-selling it behind my back, and keeping the money for themselves. I sold one copy of an OS to someone who later proudly told me, "All my customers LOVE your software". The advent of the "game console" and the cartridge were a natural way to cut down on piracy, and you could sell your stuff if you became bored with it. That worked for me. Then the Other OS debacle... I bought two original PS3's and felt I had gotten a good deal because when I was done paying games, I could learn about the CELL processor programming in Linux. The advent of the Internet as a delivery system for updates and the delivery medium for the shared game experience started out well enough but started downhill when you got to the point where they wanted to have a valid credit card on file for you all the time while you were a "network member". Then they played takeaway with the Other OS option, and enforced it by making the owners choose to keep their original firmware (and the Other OS option) at the cost of not having access to their network. That was really nasty, as either way you choose, you lost something in the process. I decided that having spent over a thousand dollars acquiring my two units, I would forgo the software updates and the PSN. And to this day I still have the two lovely units, although one of them quit playing blue media for some DRM related reason and I dare not get it fixed because the first thing they do is upgrade your firmware, so another form of takeaway is the loss of my movie player. Now I am so pissed at Sony, I don't even want to fool around with the CELL processor any more and the two units sit here as a testimony to my childish wasting of money I could have donated to some village so they could buy chickens and goats. The only good thing is that I only bought four movies, and four games. When I discovered Sony wanted forty dollars for a movie, that stopped any interest I had in collecting blueray movies. I hated every game I bought, and the only part of the equation that I did get excited about which was their SL-like social network, was several years late and I lost interest in that as well. Too many broken promises... The nausea factor just got too high. Now I am mad at myself for ever having transferred my respect for their products into some kind of feeling that I liked the company, because that was misplaced. Now I just plain hate sony, and I hate Microsoft, and I dislike HP. I guess I have just become a stodgy old guy.
...yet another reason I have ZERO interest in purchasing a Sony product... and honestly, losing interest in having much of ANYTHING to do with consoles, other than what the industry deems antiques, like XBox, etc. Now, that being said, I MAY get interested in buying say an original PS1, or one of the huge PS2s, since Sony has no use for them, and you don't need to be online at all for you to get the "experience" you were paying for.
Stone
The problem is that no game is really worth the $60 they are asking for it. Though I do admit I might pay $40 once or twice a year for a decent AAA title if I find a good deal online. Even then, I'm not sure my spending is adequate justification for assigning fair market value. Oh, and I usually turn around and resale the game for whatever I can get out of it on Amazon. If anything these tactics would make me not buy their game just for spite. If they are going to make their contempt for me, a customer, so obvious, I feel obliged to do the same.
In contrast to a deliberate attack on game buyers, it sounds more like Sony's trying to separate the game itself (which can be played offline in most cases) from the service it connects to in order to use online capabilities. The first buyer gets a free pass to use the online service (bundled into the money Sony gets off it). Any subsequent buyers have to buy online access (since Sony doesn't get money off that sale). The long-term practicality, business-wise, for Sony is questionable in my opinion, but I can't really see moral issues with it.
This is the real signature
(Beats those shadows on the cave wall, don't it?)